intel_tex_copy.c revision 362c1bf75eb74de5b4655c481b74f79718ed4a34
1/************************************************************************** 2 * 3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#include "main/mtypes.h" 29#include "main/enums.h" 30#include "main/image.h" 31#include "main/teximage.h" 32#include "main/texstate.h" 33#include "main/mipmap.h" 34 35#include "drivers/common/meta.h" 36 37#include "intel_screen.h" 38#include "intel_context.h" 39#include "intel_buffers.h" 40#include "intel_mipmap_tree.h" 41#include "intel_regions.h" 42#include "intel_fbo.h" 43#include "intel_tex.h" 44#include "intel_blit.h" 45 46#define FILE_DEBUG_FLAG DEBUG_TEXTURE 47 48/** 49 * Get the intel_region which is the source for any glCopyTex[Sub]Image call. 50 * 51 * Do the best we can using the blitter. A future project is to use 52 * the texture engine and fragment programs for these copies. 53 */ 54static const struct intel_region * 55get_teximage_source(struct intel_context *intel, GLenum internalFormat) 56{ 57 struct intel_renderbuffer *irb; 58 59 DBG("%s %s\n", __FUNCTION__, 60 _mesa_lookup_enum_by_nr(internalFormat)); 61 62 switch (internalFormat) { 63 case GL_DEPTH_COMPONENT: 64 case GL_DEPTH_COMPONENT16: 65 irb = intel_get_renderbuffer(intel->ctx.ReadBuffer, BUFFER_DEPTH); 66 if (irb && irb->region && irb->region->cpp == 2) 67 return irb->region; 68 return NULL; 69 case GL_DEPTH24_STENCIL8_EXT: 70 case GL_DEPTH_STENCIL_EXT: 71 irb = intel_get_renderbuffer(intel->ctx.ReadBuffer, BUFFER_DEPTH); 72 if (irb && irb->region && irb->region->cpp == 4) 73 return irb->region; 74 return NULL; 75 case GL_RGBA: 76 case GL_RGBA8: 77 case GL_RGB: 78 case GL_RGB8: 79 return intel_readbuf_region(intel); 80 default: 81 return NULL; 82 } 83} 84 85 86static GLboolean 87do_copy_texsubimage(struct intel_context *intel, 88 GLenum target, 89 struct intel_texture_image *intelImage, 90 GLenum internalFormat, 91 GLint dstx, GLint dsty, 92 GLint x, GLint y, GLsizei width, GLsizei height) 93{ 94 GLcontext *ctx = &intel->ctx; 95 const struct intel_region *src = get_teximage_source(intel, internalFormat); 96 97 if (!intelImage->mt || !src) { 98 if (INTEL_DEBUG & DEBUG_FALLBACKS) 99 fprintf(stderr, "%s fail %p %p (0x%08x)\n", 100 __FUNCTION__, intelImage->mt, src, internalFormat); 101 return GL_FALSE; 102 } 103 104 if (intelImage->mt->cpp != src->cpp) { 105 if (INTEL_DEBUG & DEBUG_FALLBACKS) 106 fprintf(stderr, "%s fail %d vs %d cpp\n", 107 __FUNCTION__, intelImage->mt->cpp, src->cpp); 108 return GL_FALSE; 109 } 110 111 /* intelFlush(ctx); */ 112 intel_prepare_render(intel); 113 { 114 drm_intel_bo *dst_bo = intel_region_buffer(intel, 115 intelImage->mt->region, 116 INTEL_WRITE_PART); 117 GLuint image_x, image_y; 118 GLshort src_pitch; 119 120 /* get dest x/y in destination texture */ 121 intel_miptree_get_image_offset(intelImage->mt, 122 intelImage->level, 123 intelImage->face, 124 0, 125 &image_x, &image_y); 126 127 /* Can't blit to tiled buffers with non-tile-aligned offset. */ 128 if (intelImage->mt->region->tiling == I915_TILING_Y) { 129 return GL_FALSE; 130 } 131 132 if (ctx->ReadBuffer->Name == 0) { 133 /* reading from a window, adjust x, y */ 134 const __DRIdrawable *dPriv = intel->driReadDrawable; 135 y = dPriv->y + (dPriv->h - (y + height)); 136 x += dPriv->x; 137 138 /* Invert the data coming from the source rectangle due to GL 139 * and hardware disagreeing on where y=0 is. 140 * 141 * It appears that our offsets and pitches get mangled 142 * appropriately by the hardware, and we don't need to adjust them 143 * on our own. 144 */ 145 src_pitch = -src->pitch; 146 } else { 147 /* reading from a FBO, y is already oriented the way we like */ 148 src_pitch = src->pitch; 149 } 150 151 /* blit from src buffer to texture */ 152 if (!intelEmitCopyBlit(intel, 153 intelImage->mt->cpp, 154 src_pitch, 155 src->buffer, 156 0, 157 src->tiling, 158 intelImage->mt->region->pitch, 159 dst_bo, 160 0, 161 intelImage->mt->region->tiling, 162 src->draw_x + x, src->draw_y + y, 163 image_x + dstx, image_y + dsty, 164 width, height, 165 GL_COPY)) { 166 return GL_FALSE; 167 } 168 } 169 170 return GL_TRUE; 171} 172 173 174static void 175intelCopyTexImage1D(GLcontext * ctx, GLenum target, GLint level, 176 GLenum internalFormat, 177 GLint x, GLint y, GLsizei width, GLint border) 178{ 179 struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); 180 struct gl_texture_object *texObj = 181 _mesa_select_tex_object(ctx, texUnit, target); 182 struct gl_texture_image *texImage = 183 _mesa_select_tex_image(ctx, texObj, target, level); 184 int srcx, srcy, dstx, dsty, height; 185 186 if (border) 187 goto fail; 188 189 /* Setup or redefine the texture object, mipmap tree and texture 190 * image. Don't populate yet. 191 */ 192 ctx->Driver.TexImage1D(ctx, target, level, internalFormat, 193 width, border, 194 GL_RGBA, CHAN_TYPE, NULL, 195 &ctx->DefaultPacking, texObj, texImage); 196 srcx = x; 197 srcy = y; 198 dstx = 0; 199 dsty = 0; 200 height = 1; 201 if (!_mesa_clip_copytexsubimage(ctx, 202 &dstx, &dsty, 203 &srcx, &srcy, 204 &width, &height)) 205 return; 206 207 if (!do_copy_texsubimage(intel_context(ctx), target, 208 intel_texture_image(texImage), 209 internalFormat, 0, 0, x, y, width, height)) 210 goto fail; 211 212 return; 213 214 fail: 215 if (INTEL_DEBUG & DEBUG_FALLBACKS) 216 fprintf(stderr, "%s - fallback to swrast\n", __FUNCTION__); 217 _mesa_meta_CopyTexImage1D(ctx, target, level, internalFormat, x, y, 218 width, border); 219} 220 221 222static void 223intelCopyTexImage2D(GLcontext * ctx, GLenum target, GLint level, 224 GLenum internalFormat, 225 GLint x, GLint y, GLsizei width, GLsizei height, 226 GLint border) 227{ 228 struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); 229 struct gl_texture_object *texObj = 230 _mesa_select_tex_object(ctx, texUnit, target); 231 struct gl_texture_image *texImage = 232 _mesa_select_tex_image(ctx, texObj, target, level); 233 int srcx, srcy, dstx, dsty; 234 235 if (border) 236 goto fail; 237 238 /* Setup or redefine the texture object, mipmap tree and texture 239 * image. Don't populate yet. 240 */ 241 ctx->Driver.TexImage2D(ctx, target, level, internalFormat, 242 width, height, border, 243 GL_RGBA, GL_UNSIGNED_BYTE, NULL, 244 &ctx->DefaultPacking, texObj, texImage); 245 246 srcx = x; 247 srcy = y; 248 dstx = 0; 249 dsty = 0; 250 if (!_mesa_clip_copytexsubimage(ctx, 251 &dstx, &dsty, 252 &srcx, &srcy, 253 &width, &height)) 254 return; 255 256 if (!do_copy_texsubimage(intel_context(ctx), target, 257 intel_texture_image(texImage), 258 internalFormat, 0, 0, x, y, width, height)) 259 goto fail; 260 261 return; 262 263 fail: 264 if (INTEL_DEBUG & DEBUG_FALLBACKS) 265 fprintf(stderr, "%s - fallback to swrast\n", __FUNCTION__); 266 _mesa_meta_CopyTexImage2D(ctx, target, level, internalFormat, x, y, 267 width, height, border); 268} 269 270 271static void 272intelCopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level, 273 GLint xoffset, GLint x, GLint y, GLsizei width) 274{ 275 struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); 276 struct gl_texture_object *texObj = 277 _mesa_select_tex_object(ctx, texUnit, target); 278 struct gl_texture_image *texImage = 279 _mesa_select_tex_image(ctx, texObj, target, level); 280 GLenum internalFormat = texImage->InternalFormat; 281 282 /* XXX need to check <border> as in above function? */ 283 284 /* Need to check texture is compatible with source format. 285 */ 286 287 if (!do_copy_texsubimage(intel_context(ctx), target, 288 intel_texture_image(texImage), 289 internalFormat, xoffset, 0, x, y, width, 1)) { 290 if (INTEL_DEBUG & DEBUG_FALLBACKS) 291 fprintf(stderr, "%s - fallback to swrast\n", __FUNCTION__); 292 _mesa_meta_CopyTexSubImage1D(ctx, target, level, xoffset, x, y, width); 293 } 294} 295 296 297static void 298intelCopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level, 299 GLint xoffset, GLint yoffset, 300 GLint x, GLint y, GLsizei width, GLsizei height) 301{ 302 struct gl_texture_unit *texUnit = _mesa_get_current_tex_unit(ctx); 303 struct gl_texture_object *texObj = 304 _mesa_select_tex_object(ctx, texUnit, target); 305 struct gl_texture_image *texImage = 306 _mesa_select_tex_image(ctx, texObj, target, level); 307 GLenum internalFormat = texImage->InternalFormat; 308 309 /* Need to check texture is compatible with source format. 310 */ 311 312 if (!do_copy_texsubimage(intel_context(ctx), target, 313 intel_texture_image(texImage), 314 internalFormat, 315 xoffset, yoffset, x, y, width, height)) { 316 317 if (INTEL_DEBUG & DEBUG_FALLBACKS) 318 fprintf(stderr, "%s - fallback to swrast\n", __FUNCTION__); 319 _mesa_meta_CopyTexSubImage2D(ctx, target, level, 320 xoffset, yoffset, x, y, width, height); 321 } 322} 323 324 325void 326intelInitTextureCopyImageFuncs(struct dd_function_table *functions) 327{ 328 functions->CopyTexImage1D = intelCopyTexImage1D; 329 functions->CopyTexImage2D = intelCopyTexImage2D; 330 functions->CopyTexSubImage1D = intelCopyTexSubImage1D; 331 functions->CopyTexSubImage2D = intelCopyTexSubImage2D; 332} 333