r200_context.h revision d3491e775fb07f891463b2185d74bbad62f3ed24
1/*
2Copyright (C) The Weather Channel, Inc.  2002.  All Rights Reserved.
3
4The Weather Channel (TM) funded Tungsten Graphics to develop the
5initial release of the Radeon 8500 driver under the XFree86 license.
6This notice must be preserved.
7
8Permission is hereby granted, free of charge, to any person obtaining
9a copy of this software and associated documentation files (the
10"Software"), to deal in the Software without restriction, including
11without limitation the rights to use, copy, modify, merge, publish,
12distribute, sublicense, and/or sell copies of the Software, and to
13permit persons to whom the Software is furnished to do so, subject to
14the following conditions:
15
16The above copyright notice and this permission notice (including the
17next paragraph) shall be included in all copies or substantial
18portions of the Software.
19
20THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27
28**************************************************************************/
29
30/*
31 * Authors:
32 *   Keith Whitwell <keith@tungstengraphics.com>
33 */
34
35#ifndef __R200_CONTEXT_H__
36#define __R200_CONTEXT_H__
37
38#include "tnl/t_vertex.h"
39#include "drm.h"
40#include "radeon_drm.h"
41#include "dri_util.h"
42#include "texmem.h"
43
44#include "main/macros.h"
45#include "main/mtypes.h"
46#include "main/colormac.h"
47#include "r200_reg.h"
48#include "r200_vertprog.h"
49
50#define ENABLE_HW_3D_TEXTURE 1  /* XXX this is temporary! */
51
52#ifndef R200_EMIT_VAP_PVS_CNTL
53#error This driver requires a newer libdrm to compile
54#endif
55
56#include "radeon_screen.h"
57#include "radeon_common.h"
58
59#include "radeon_lock.h"
60
61struct r200_context;
62typedef struct r200_context r200ContextRec;
63typedef struct r200_context *r200ContextPtr;
64
65#include "main/mm.h"
66
67struct r200_vertex_program {
68        struct gl_vertex_program mesa_program; /* Must be first */
69        int translated;
70        /* need excess instr: 1 for late loop checking, 2 for
71           additional instr due to instr/attr, 3 for fog */
72        VERTEX_SHADER_INSTRUCTION instr[R200_VSF_MAX_INST + 6];
73        int pos_end;
74        int inputs[VERT_ATTRIB_MAX];
75        GLubyte inputmap_rev[16];
76        int native;
77        int fogpidx;
78        int fogmode;
79};
80
81#define R200_TEX_ALL 0x3f
82
83
84struct r200_texture_env_state {
85   radeonTexObjPtr texobj;
86   GLuint outputreg;
87   GLuint unitneeded;
88};
89
90#define R200_MAX_TEXTURE_UNITS 6
91
92struct r200_texture_state {
93   struct r200_texture_env_state unit[R200_MAX_TEXTURE_UNITS];
94};
95
96
97/* Trying to keep these relatively short as the variables are becoming
98 * extravagently long.  Drop the driver name prefix off the front of
99 * everything - I think we know which driver we're in by now, and keep the
100 * prefix to 3 letters unless absolutely impossible.
101 */
102
103#define CTX_CMD_0             0
104#define CTX_PP_MISC           1
105#define CTX_PP_FOG_COLOR      2
106#define CTX_RE_SOLID_COLOR    3
107#define CTX_RB3D_BLENDCNTL    4
108#define CTX_RB3D_DEPTHOFFSET  5
109#define CTX_RB3D_DEPTHPITCH   6
110#define CTX_RB3D_ZSTENCILCNTL 7
111#define CTX_CMD_1             8
112#define CTX_PP_CNTL           9
113#define CTX_RB3D_CNTL         10
114#define CTX_RB3D_COLOROFFSET  11
115#define CTX_CMD_2             12 /* why */
116#define CTX_RB3D_COLORPITCH   13 /* why */
117#define CTX_STATE_SIZE_OLDDRM 14
118#define CTX_CMD_3             14
119#define CTX_RB3D_BLENDCOLOR   15
120#define CTX_RB3D_ABLENDCNTL   16
121#define CTX_RB3D_CBLENDCNTL   17
122#define CTX_STATE_SIZE_NEWDRM 18
123
124#define SET_CMD_0               0
125#define SET_SE_CNTL             1
126#define SET_RE_CNTL             2 /* replace se_coord_fmt */
127#define SET_STATE_SIZE          3
128
129#define VTE_CMD_0               0
130#define VTE_SE_VTE_CNTL         1
131#define VTE_STATE_SIZE          2
132
133#define LIN_CMD_0               0
134#define LIN_RE_LINE_PATTERN     1
135#define LIN_RE_LINE_STATE       2
136#define LIN_CMD_1               3
137#define LIN_SE_LINE_WIDTH       4
138#define LIN_STATE_SIZE          5
139
140#define MSK_CMD_0               0
141#define MSK_RB3D_STENCILREFMASK 1
142#define MSK_RB3D_ROPCNTL        2
143#define MSK_RB3D_PLANEMASK      3
144#define MSK_STATE_SIZE          4
145
146#define VPT_CMD_0           0
147#define VPT_SE_VPORT_XSCALE          1
148#define VPT_SE_VPORT_XOFFSET         2
149#define VPT_SE_VPORT_YSCALE          3
150#define VPT_SE_VPORT_YOFFSET         4
151#define VPT_SE_VPORT_ZSCALE          5
152#define VPT_SE_VPORT_ZOFFSET         6
153#define VPT_STATE_SIZE      7
154
155#define ZBS_CMD_0               0
156#define ZBS_SE_ZBIAS_FACTOR     1
157#define ZBS_SE_ZBIAS_CONSTANT   2
158#define ZBS_STATE_SIZE          3
159
160#define MSC_CMD_0               0
161#define MSC_RE_MISC             1
162#define MSC_STATE_SIZE          2
163
164#define TAM_CMD_0               0
165#define TAM_DEBUG3              1
166#define TAM_STATE_SIZE          2
167
168#define TEX_CMD_0                   0
169#define TEX_PP_TXFILTER             1  /*2c00*/
170#define TEX_PP_TXFORMAT             2  /*2c04*/
171#define TEX_PP_TXFORMAT_X           3  /*2c08*/
172#define TEX_PP_TXSIZE               4  /*2c0c*/
173#define TEX_PP_TXPITCH              5  /*2c10*/
174#define TEX_PP_BORDER_COLOR         6  /*2c14*/
175#define TEX_CMD_1_OLDDRM            7
176#define TEX_PP_TXOFFSET_OLDDRM      8  /*2d00 */
177#define TEX_STATE_SIZE_OLDDRM       9
178#define TEX_PP_CUBIC_FACES          7
179#define TEX_PP_TXMULTI_CTL          8
180#define TEX_CMD_1_NEWDRM            9
181#define TEX_PP_TXOFFSET_NEWDRM     10
182#define TEX_STATE_SIZE_NEWDRM      11
183
184#define CUBE_CMD_0                  0  /* 1 register follows */ /* this command unnecessary */
185#define CUBE_PP_CUBIC_FACES         1  /* 0x2c18 */             /* with new enough drm */
186#define CUBE_CMD_1                  2  /* 5 registers follow */
187#define CUBE_PP_CUBIC_OFFSET_F1     3  /* 0x2d04 */
188#define CUBE_PP_CUBIC_OFFSET_F2     4  /* 0x2d08 */
189#define CUBE_PP_CUBIC_OFFSET_F3     5  /* 0x2d0c */
190#define CUBE_PP_CUBIC_OFFSET_F4     6  /* 0x2d10 */
191#define CUBE_PP_CUBIC_OFFSET_F5     7  /* 0x2d14 */
192#define CUBE_STATE_SIZE             8
193
194#define PIX_CMD_0                   0
195#define PIX_PP_TXCBLEND             1
196#define PIX_PP_TXCBLEND2            2
197#define PIX_PP_TXABLEND             3
198#define PIX_PP_TXABLEND2            4
199#define PIX_STATE_SIZE              5
200
201#define TF_CMD_0                    0
202#define TF_TFACTOR_0                1
203#define TF_TFACTOR_1                2
204#define TF_TFACTOR_2                3
205#define TF_TFACTOR_3                4
206#define TF_TFACTOR_4                5
207#define TF_TFACTOR_5                6
208#define TF_STATE_SIZE               7
209
210#define ATF_CMD_0                   0
211#define ATF_TFACTOR_0               1
212#define ATF_TFACTOR_1               2
213#define ATF_TFACTOR_2               3
214#define ATF_TFACTOR_3               4
215#define ATF_TFACTOR_4               5
216#define ATF_TFACTOR_5               6
217#define ATF_TFACTOR_6               7
218#define ATF_TFACTOR_7               8
219#define ATF_STATE_SIZE              9
220
221/* ATI_FRAGMENT_SHADER */
222#define AFS_CMD_0                 0
223#define AFS_IC0                   1 /* 2f00 */
224#define AFS_IC1                   2 /* 2f04 */
225#define AFS_IA0                   3 /* 2f08 */
226#define AFS_IA1                   4 /* 2f0c */
227#define AFS_STATE_SIZE           33
228
229#define PVS_CMD_0                 0
230#define PVS_CNTL_1                1
231#define PVS_CNTL_2                2
232#define PVS_STATE_SIZE            3
233
234/* those are quite big... */
235#define VPI_CMD_0                 0
236#define VPI_OPDST_0               1
237#define VPI_SRC0_0                2
238#define VPI_SRC1_0                3
239#define VPI_SRC2_0                4
240#define VPI_OPDST_63              253
241#define VPI_SRC0_63               254
242#define VPI_SRC1_63               255
243#define VPI_SRC2_63               256
244#define VPI_STATE_SIZE            257
245
246#define VPP_CMD_0                0
247#define VPP_PARAM0_0             1
248#define VPP_PARAM1_0             2
249#define VPP_PARAM2_0             3
250#define VPP_PARAM3_0             4
251#define VPP_PARAM0_95            381
252#define VPP_PARAM1_95            382
253#define VPP_PARAM2_95            383
254#define VPP_PARAM3_95            384
255#define VPP_STATE_SIZE           385
256
257#define TCL_CMD_0                 0
258#define TCL_LIGHT_MODEL_CTL_0     1
259#define TCL_LIGHT_MODEL_CTL_1     2
260#define TCL_PER_LIGHT_CTL_0       3
261#define TCL_PER_LIGHT_CTL_1       4
262#define TCL_PER_LIGHT_CTL_2       5
263#define TCL_PER_LIGHT_CTL_3       6
264#define TCL_CMD_1                 7
265#define TCL_UCP_VERT_BLEND_CTL    8
266#define TCL_STATE_SIZE            9
267
268#define MSL_CMD_0                     0
269#define MSL_MATRIX_SELECT_0           1
270#define MSL_MATRIX_SELECT_1           2
271#define MSL_MATRIX_SELECT_2           3
272#define MSL_MATRIX_SELECT_3           4
273#define MSL_MATRIX_SELECT_4           5
274#define MSL_STATE_SIZE                6
275
276#define TCG_CMD_0                 0
277#define TCG_TEX_PROC_CTL_2            1
278#define TCG_TEX_PROC_CTL_3            2
279#define TCG_TEX_PROC_CTL_0            3
280#define TCG_TEX_PROC_CTL_1            4
281#define TCG_TEX_CYL_WRAP_CTL      5
282#define TCG_STATE_SIZE            6
283
284#define MTL_CMD_0            0
285#define MTL_EMMISSIVE_RED    1
286#define MTL_EMMISSIVE_GREEN  2
287#define MTL_EMMISSIVE_BLUE   3
288#define MTL_EMMISSIVE_ALPHA  4
289#define MTL_AMBIENT_RED      5
290#define MTL_AMBIENT_GREEN    6
291#define MTL_AMBIENT_BLUE     7
292#define MTL_AMBIENT_ALPHA    8
293#define MTL_DIFFUSE_RED      9
294#define MTL_DIFFUSE_GREEN    10
295#define MTL_DIFFUSE_BLUE     11
296#define MTL_DIFFUSE_ALPHA    12
297#define MTL_SPECULAR_RED     13
298#define MTL_SPECULAR_GREEN   14
299#define MTL_SPECULAR_BLUE    15
300#define MTL_SPECULAR_ALPHA   16
301#define MTL_CMD_1            17
302#define MTL_SHININESS        18
303#define MTL_STATE_SIZE       19
304
305#define VAP_CMD_0                   0
306#define VAP_SE_VAP_CNTL             1
307#define VAP_STATE_SIZE              2
308
309/* Replaces a lot of packet info from radeon
310 */
311#define VTX_CMD_0                   0
312#define VTX_VTXFMT_0            1
313#define VTX_VTXFMT_1            2
314#define VTX_TCL_OUTPUT_VTXFMT_0 3
315#define VTX_TCL_OUTPUT_VTXFMT_1 4
316#define VTX_CMD_1               5
317#define VTX_TCL_OUTPUT_COMPSEL  6
318#define VTX_CMD_2               7
319#define VTX_STATE_CNTL          8
320#define VTX_STATE_SIZE          9
321
322/* SPR - point sprite state
323 */
324#define SPR_CMD_0              0
325#define SPR_POINT_SPRITE_CNTL  1
326#define SPR_STATE_SIZE         2
327
328#define PTP_CMD_0              0
329#define PTP_VPORT_SCALE_0      1
330#define PTP_VPORT_SCALE_1      2
331#define PTP_VPORT_SCALE_PTSIZE 3
332#define PTP_VPORT_SCALE_3      4
333#define PTP_CMD_1              5
334#define PTP_ATT_CONST_QUAD     6
335#define PTP_ATT_CONST_LIN      7
336#define PTP_ATT_CONST_CON      8
337#define PTP_ATT_CONST_3        9
338#define PTP_EYE_X             10
339#define PTP_EYE_Y             11
340#define PTP_EYE_Z             12
341#define PTP_EYE_3             13
342#define PTP_CLAMP_MIN         14
343#define PTP_CLAMP_MAX         15
344#define PTP_CLAMP_2           16
345#define PTP_CLAMP_3           17
346#define PTP_STATE_SIZE        18
347
348#define VTX_COLOR(v,n)   (((v)>>(R200_VTX_COLOR_0_SHIFT+(n)*2))&\
349                         R200_VTX_COLOR_MASK)
350
351/**
352 * Given the \c R200_SE_VTX_FMT_1 for the current vertex state, determine
353 * how many components are in texture coordinate \c n.
354 */
355#define VTX_TEXn_COUNT(v,n)   (((v) >> (3 * n)) & 0x07)
356
357#define MAT_CMD_0              0
358#define MAT_ELT_0              1
359#define MAT_STATE_SIZE         17
360
361#define GRD_CMD_0                  0
362#define GRD_VERT_GUARD_CLIP_ADJ    1
363#define GRD_VERT_GUARD_DISCARD_ADJ 2
364#define GRD_HORZ_GUARD_CLIP_ADJ    3
365#define GRD_HORZ_GUARD_DISCARD_ADJ 4
366#define GRD_STATE_SIZE             5
367
368/* position changes frequently when lighting in modelpos - separate
369 * out to new state item?
370 */
371#define LIT_CMD_0                  0
372#define LIT_AMBIENT_RED            1
373#define LIT_AMBIENT_GREEN          2
374#define LIT_AMBIENT_BLUE           3
375#define LIT_AMBIENT_ALPHA          4
376#define LIT_DIFFUSE_RED            5
377#define LIT_DIFFUSE_GREEN          6
378#define LIT_DIFFUSE_BLUE           7
379#define LIT_DIFFUSE_ALPHA          8
380#define LIT_SPECULAR_RED           9
381#define LIT_SPECULAR_GREEN         10
382#define LIT_SPECULAR_BLUE          11
383#define LIT_SPECULAR_ALPHA         12
384#define LIT_POSITION_X             13
385#define LIT_POSITION_Y             14
386#define LIT_POSITION_Z             15
387#define LIT_POSITION_W             16
388#define LIT_DIRECTION_X            17
389#define LIT_DIRECTION_Y            18
390#define LIT_DIRECTION_Z            19
391#define LIT_DIRECTION_W            20
392#define LIT_ATTEN_QUADRATIC        21
393#define LIT_ATTEN_LINEAR           22
394#define LIT_ATTEN_CONST            23
395#define LIT_ATTEN_XXX              24
396#define LIT_CMD_1                  25
397#define LIT_SPOT_DCD               26
398#define LIT_SPOT_DCM               27
399#define LIT_SPOT_EXPONENT          28
400#define LIT_SPOT_CUTOFF            29
401#define LIT_SPECULAR_THRESH        30
402#define LIT_RANGE_CUTOFF           31 /* ? */
403#define LIT_ATTEN_CONST_INV        32
404#define LIT_STATE_SIZE             33
405
406/* Fog
407 */
408#define FOG_CMD_0      0
409#define FOG_R          1
410#define FOG_C          2
411#define FOG_D          3
412#define FOG_PAD        4
413#define FOG_STATE_SIZE 5
414
415/* UCP
416 */
417#define UCP_CMD_0      0
418#define UCP_X          1
419#define UCP_Y          2
420#define UCP_Z          3
421#define UCP_W          4
422#define UCP_STATE_SIZE 5
423
424/* GLT - Global ambient
425 */
426#define GLT_CMD_0      0
427#define GLT_RED        1
428#define GLT_GREEN      2
429#define GLT_BLUE       3
430#define GLT_ALPHA      4
431#define GLT_STATE_SIZE 5
432
433/* EYE
434 */
435#define EYE_CMD_0          0
436#define EYE_X              1
437#define EYE_Y              2
438#define EYE_Z              3
439#define EYE_RESCALE_FACTOR 4
440#define EYE_STATE_SIZE     5
441
442/* CST - constant state
443 */
444#define CST_CMD_0                             0
445#define CST_PP_CNTL_X                         1
446#define CST_CMD_1                             2
447#define CST_RB3D_DEPTHXY_OFFSET               3
448#define CST_CMD_2                             4
449#define CST_RE_AUX_SCISSOR_CNTL               5
450#define CST_CMD_3                             6
451#define CST_RE_SCISSOR_TL_0                   7
452#define CST_RE_SCISSOR_BR_0                   8
453#define CST_CMD_4                             9
454#define CST_SE_VAP_CNTL_STATUS                10
455#define CST_CMD_5                             11
456#define CST_RE_POINTSIZE                      12
457#define CST_CMD_6                             13
458#define CST_SE_TCL_INPUT_VTX_0                14
459#define CST_SE_TCL_INPUT_VTX_1                15
460#define CST_SE_TCL_INPUT_VTX_2                16
461#define CST_SE_TCL_INPUT_VTX_3                17
462#define CST_STATE_SIZE                        18
463
464#define PRF_CMD_0         0
465#define PRF_PP_TRI_PERF   1
466#define PRF_PP_PERF_CNTL  2
467#define PRF_STATE_SIZE    3
468
469
470#define SCI_CMD_0         0
471#define SCI_RE_AUX        1
472#define SCI_CMD_1         2
473#define SCI_XY_1          3
474#define SCI_CMD_2         4
475#define SCI_XY_2          5
476#define SCI_STATE_SIZE    6
477
478#define R200_QUERYOBJ_CMD_0  0
479#define R200_QUERYOBJ_DATA_0 1
480#define R200_QUERYOBJ_CMDSIZE  2
481
482#define STP_CMD_0 0
483#define STP_DATA_0 1
484#define STP_CMD_1 2
485#define STP_STATE_SIZE 35
486
487struct r200_hw_state {
488   /* Hardware state, stored as cmdbuf commands:
489    *   -- Need to doublebuffer for
490    *           - reviving state after loss of context
491    *           - eliding noop statechange loops? (except line stipple count)
492    */
493   struct radeon_state_atom ctx;
494   struct radeon_state_atom set;
495   struct radeon_state_atom sci;
496   struct radeon_state_atom vte;
497   struct radeon_state_atom lin;
498   struct radeon_state_atom msk;
499   struct radeon_state_atom vpt;
500   struct radeon_state_atom vap;
501   struct radeon_state_atom vtx;
502   struct radeon_state_atom tcl;
503   struct radeon_state_atom msl;
504   struct radeon_state_atom tcg;
505   struct radeon_state_atom msc;
506   struct radeon_state_atom cst;
507   struct radeon_state_atom tam;
508   struct radeon_state_atom tf;
509   struct radeon_state_atom tex[6];
510   struct radeon_state_atom cube[6];
511   struct radeon_state_atom zbs;
512   struct radeon_state_atom mtl[2];
513   struct radeon_state_atom mat[9];
514   struct radeon_state_atom lit[8]; /* includes vec, scl commands */
515   struct radeon_state_atom ucp[6];
516   struct radeon_state_atom pix[6]; /* pixshader stages */
517   struct radeon_state_atom eye; /* eye pos */
518   struct radeon_state_atom grd; /* guard band clipping */
519   struct radeon_state_atom fog;
520   struct radeon_state_atom glt;
521   struct radeon_state_atom prf;
522   struct radeon_state_atom afs[2];
523   struct radeon_state_atom pvs;
524   struct radeon_state_atom vpi[2];
525   struct radeon_state_atom vpp[2];
526   struct radeon_state_atom atf;
527   struct radeon_state_atom spr;
528   struct radeon_state_atom ptp;
529   struct radeon_state_atom stp;
530};
531
532struct r200_state {
533   /* Derived state for internal purposes:
534    */
535   struct r200_texture_state texture;
536   GLuint envneeded;
537};
538
539#define R200_CMD_BUF_SZ  (16*1024)
540
541#define R200_ELT_BUF_SZ  (16*1024)
542/* r200_tcl.c
543 */
544struct r200_tcl_info {
545   GLuint hw_primitive;
546
547   int elt_used;
548
549};
550
551
552/* r200_swtcl.c
553 */
554struct r200_swtcl_info {
555
556
557   radeon_point_func draw_point;
558   radeon_line_func draw_line;
559   radeon_tri_func draw_tri;
560
561   /**
562    * Offset of the 4UB color data within a hardware (swtcl) vertex.
563    */
564   GLuint coloroffset;
565
566   /**
567    * Offset of the 3UB specular color data within a hardware (swtcl) vertex.
568    */
569   GLuint specoffset;
570
571   /**
572    * Should Mesa project vertex data or will the hardware do it?
573    */
574   GLboolean needproj;
575};
576
577
578
579
580   /* A maximum total of 29 elements per vertex:  3 floats for position, 3
581    * floats for normal, 4 floats for color, 4 bytes for secondary color,
582    * 3 floats for each texture unit (18 floats total).
583    *
584    * we maybe need add. 4 to prevent segfault if someone specifies
585    * GL_TEXTURE6/GL_TEXTURE7 (esp. for the codegen-path) (FIXME: )
586    *
587    * The position data is never actually stored here, so 3 elements could be
588    * trimmed out of the buffer.
589    */
590
591#define R200_MAX_VERTEX_SIZE ((3*6)+11)
592
593struct r200_context {
594   struct radeon_context radeon;
595
596   /* Driver and hardware state management
597    */
598   struct r200_hw_state hw;
599   struct r200_state state;
600   struct r200_vertex_program *curr_vp_hw;
601
602   /* Vertex buffers
603    */
604   struct radeon_ioctl ioctl;
605   struct radeon_store store;
606
607   /* Clientdata textures;
608    */
609   GLuint prefer_gart_client_texturing;
610
611   /* TCL stuff
612    */
613   GLmatrix TexGenMatrix[R200_MAX_TEXTURE_UNITS];
614   GLboolean recheck_texgen[R200_MAX_TEXTURE_UNITS];
615   GLboolean TexGenNeedNormals[R200_MAX_TEXTURE_UNITS];
616   GLuint TexMatEnabled;
617   GLuint TexMatCompSel;
618   GLuint TexGenEnabled;
619   GLuint TexGenCompSel;
620   GLmatrix tmpmat;
621
622   /* r200_tcl.c
623    */
624   struct r200_tcl_info tcl;
625
626   /* r200_swtcl.c
627    */
628   struct r200_swtcl_info swtcl;
629
630   GLboolean using_hyperz;
631   GLboolean texmicrotile;
632
633  struct ati_fragment_shader *afs_loaded;
634};
635
636#define R200_CONTEXT(ctx)		((r200ContextPtr)(ctx->DriverCtx))
637
638
639extern void r200DestroyContext( __DRIcontext *driContextPriv );
640extern GLboolean r200CreateContext( gl_api api,
641				    const struct gl_config *glVisual,
642				    __DRIcontext *driContextPriv,
643				    void *sharedContextPrivate);
644extern GLboolean r200MakeCurrent( __DRIcontext *driContextPriv,
645				  __DRIdrawable *driDrawPriv,
646				  __DRIdrawable *driReadPriv );
647extern GLboolean r200UnbindContext( __DRIcontext *driContextPriv );
648
649extern void r200_init_texcopy_functions(struct dd_function_table *table);
650
651/* ================================================================
652 * Debugging:
653 */
654
655#define R200_DEBUG RADEON_DEBUG
656
657
658
659#endif /* __R200_CONTEXT_H__ */
660