r200_context.h revision 273e52f86fa41564f573c8e84d013f995e01a8f0
1/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_context.h,v 1.2 2002/12/16 16:18:54 dawes Exp $ */
2/*
3Copyright (C) The Weather Channel, Inc.  2002.  All Rights Reserved.
4
5The Weather Channel (TM) funded Tungsten Graphics to develop the
6initial release of the Radeon 8500 driver under the XFree86 license.
7This notice must be preserved.
8
9Permission is hereby granted, free of charge, to any person obtaining
10a copy of this software and associated documentation files (the
11"Software"), to deal in the Software without restriction, including
12without limitation the rights to use, copy, modify, merge, publish,
13distribute, sublicense, and/or sell copies of the Software, and to
14permit persons to whom the Software is furnished to do so, subject to
15the following conditions:
16
17The above copyright notice and this permission notice (including the
18next paragraph) shall be included in all copies or substantial
19portions of the Software.
20
21THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
23MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
24IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
25LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
26OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
27WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28
29**************************************************************************/
30
31/*
32 * Authors:
33 *   Keith Whitwell <keith@tungstengraphics.com>
34 */
35
36#ifndef __R200_CONTEXT_H__
37#define __R200_CONTEXT_H__
38
39#ifdef GLX_DIRECT_RENDERING
40
41#include <inttypes.h>
42#include "dri_util.h"
43#include "radeon_common.h"
44#include "texmem.h"
45
46#include "macros.h"
47#include "mtypes.h"
48#include "colormac.h"
49#include "r200_reg.h"
50
51#define ENABLE_HW_3D_TEXTURE 0  /* XXX this is temporary! */
52
53struct r200_context;
54typedef struct r200_context r200ContextRec;
55typedef struct r200_context *r200ContextPtr;
56
57#include "r200_lock.h"
58#include "r200_screen.h"
59#include "mm.h"
60
61/* Flags for software fallback cases */
62/* See correponding strings in r200_swtcl.c */
63#define R200_FALLBACK_TEXTURE           0x1
64#define R200_FALLBACK_DRAW_BUFFER       0x2
65#define R200_FALLBACK_STENCIL           0x4
66#define R200_FALLBACK_RENDER_MODE       0x8
67#define R200_FALLBACK_BLEND_EQ          0x10
68#define R200_FALLBACK_BLEND_FUNC        0x20
69#define R200_FALLBACK_DISABLE           0x40
70#define R200_FALLBACK_BORDER_MODE       0x80
71
72/* The blit width for texture uploads
73 */
74#define BLIT_WIDTH_BYTES 1024
75
76/* Use the templated vertex format:
77 */
78#define COLOR_IS_RGBA
79#define TAG(x) r200##x
80#include "tnl_dd/t_dd_vertex.h"
81#undef TAG
82
83typedef void (*r200_tri_func)( r200ContextPtr,
84				 r200Vertex *,
85				 r200Vertex *,
86				 r200Vertex * );
87
88typedef void (*r200_line_func)( r200ContextPtr,
89				  r200Vertex *,
90				  r200Vertex * );
91
92typedef void (*r200_point_func)( r200ContextPtr,
93				   r200Vertex * );
94
95
96struct r200_colorbuffer_state {
97   GLuint clear;
98   GLint drawOffset, drawPitch;
99   int roundEnable;
100};
101
102
103struct r200_depthbuffer_state {
104   GLfloat scale;
105};
106
107struct r200_pixel_state {
108   GLint readOffset, readPitch;
109};
110
111struct r200_scissor_state {
112   XF86DRIClipRectRec rect;
113   GLboolean enabled;
114
115   GLuint numClipRects;			/* Cliprects active */
116   GLuint numAllocedClipRects;		/* Cliprects available */
117   XF86DRIClipRectPtr pClipRects;
118};
119
120struct r200_stencilbuffer_state {
121   GLboolean hwBuffer;
122   GLuint clear;			/* rb3d_stencilrefmask value */
123};
124
125struct r200_stipple_state {
126   GLuint mask[32];
127};
128
129
130
131#define TEX_0   0x1
132#define TEX_1   0x2
133#define TEX_ALL 0x3
134
135typedef struct r200_tex_obj r200TexObj, *r200TexObjPtr;
136
137/* Texture object in locally shared texture space.
138 */
139struct r200_tex_obj {
140   driTextureObject   base;
141
142   GLuint bufAddr;			/* Offset to start of locally
143					   shared texture block */
144
145   GLuint dirty_state;		        /* Flags (1 per texunit) for
146					   whether or not this texobj
147					   has dirty hardware state
148					   (pp_*) that needs to be
149					   brought into the
150					   texunit. */
151
152   drmRadeonTexImage image[6][RADEON_MAX_TEXTURE_LEVELS];
153					/* Six, for the cube faces */
154
155   GLuint pp_txfilter;		        /* hardware register values */
156   GLuint pp_txformat;
157   GLuint pp_txformat_x;
158   GLuint pp_txoffset;		        /* Image location in texmem.
159					   All cube faces follow. */
160   GLuint pp_txsize;		        /* npot only */
161   GLuint pp_txpitch;		        /* npot only */
162   GLuint pp_border_color;
163   GLuint pp_cubic_faces;	        /* cube face 1,2,3,4 log2 sizes */
164
165   GLboolean  border_fallback;
166};
167
168
169struct r200_texture_env_state {
170   r200TexObjPtr texobj;
171   GLenum format;
172   GLenum envMode;
173};
174
175#define R200_MAX_TEXTURE_UNITS 3
176
177struct r200_texture_state {
178   struct r200_texture_env_state unit[R200_MAX_TEXTURE_UNITS];
179};
180
181
182struct r200_state_atom {
183   struct r200_state_atom *next, *prev;
184   const char *name;		         /* for debug */
185   int cmd_size;		         /* size in bytes */
186   GLuint idx;
187   int *cmd;			         /* one or more cmd's */
188   int *lastcmd;			 /* one or more cmd's */
189   GLboolean (*check)( GLcontext *, int );    /* is this state active? */
190};
191
192
193
194/* Trying to keep these relatively short as the variables are becoming
195 * extravagently long.  Drop the driver name prefix off the front of
196 * everything - I think we know which driver we're in by now, and keep the
197 * prefix to 3 letters unless absolutely impossible.
198 */
199
200#define CTX_CMD_0             0
201#define CTX_PP_MISC           1
202#define CTX_PP_FOG_COLOR      2
203#define CTX_RE_SOLID_COLOR    3
204#define CTX_RB3D_BLENDCNTL    4
205#define CTX_RB3D_DEPTHOFFSET  5
206#define CTX_RB3D_DEPTHPITCH   6
207#define CTX_RB3D_ZSTENCILCNTL 7
208#define CTX_CMD_1             8
209#define CTX_PP_CNTL           9
210#define CTX_RB3D_CNTL         10
211#define CTX_RB3D_COLOROFFSET  11
212#define CTX_CMD_2             12 /* why */
213#define CTX_RB3D_COLORPITCH   13 /* why */
214#define CTX_STATE_SIZE        14
215
216#define SET_CMD_0               0
217#define SET_SE_CNTL             1
218#define SET_RE_CNTL             2 /* replace se_coord_fmt */
219#define SET_STATE_SIZE          3
220
221#define VTE_CMD_0               0
222#define VTE_SE_VTE_CNTL         1
223#define VTE_STATE_SIZE          2
224
225#define LIN_CMD_0               0
226#define LIN_RE_LINE_PATTERN     1
227#define LIN_RE_LINE_STATE       2
228#define LIN_CMD_1               3
229#define LIN_SE_LINE_WIDTH       4
230#define LIN_STATE_SIZE          5
231
232#define MSK_CMD_0               0
233#define MSK_RB3D_STENCILREFMASK 1
234#define MSK_RB3D_ROPCNTL        2
235#define MSK_RB3D_PLANEMASK      3
236#define MSK_STATE_SIZE          4
237
238#define VPT_CMD_0           0
239#define VPT_SE_VPORT_XSCALE          1
240#define VPT_SE_VPORT_XOFFSET         2
241#define VPT_SE_VPORT_YSCALE          3
242#define VPT_SE_VPORT_YOFFSET         4
243#define VPT_SE_VPORT_ZSCALE          5
244#define VPT_SE_VPORT_ZOFFSET         6
245#define VPT_STATE_SIZE      7
246
247#define ZBS_CMD_0               0
248#define ZBS_SE_ZBIAS_FACTOR     1
249#define ZBS_SE_ZBIAS_CONSTANT   2
250#define ZBS_STATE_SIZE          3
251
252#define MSC_CMD_0               0
253#define MSC_RE_MISC             1
254#define MSC_STATE_SIZE          2
255
256#define TAM_CMD_0               0
257#define TAM_DEBUG3              1
258#define TAM_STATE_SIZE          2
259
260#define TEX_CMD_0                   0
261#define TEX_PP_TXFILTER             1  /*2c00*/
262#define TEX_PP_TXFORMAT             2  /*2c04*/
263#define TEX_PP_TXFORMAT_X           3  /*2c08*/
264#define TEX_PP_TXSIZE               4  /*2c0c*/
265#define TEX_PP_TXPITCH              5  /*2c10*/
266#define TEX_PP_BORDER_COLOR         6  /*2c14*/
267#define TEX_CMD_1                   7
268#define TEX_PP_TXOFFSET             8  /*2d00 */
269#define TEX_STATE_SIZE              9
270
271#define CUBE_CMD_0                  0  /* 1 register follows */
272#define CUBE_PP_CUBIC_FACES         1  /* 0x2c18 */
273#define CUBE_CMD_1                  2  /* 5 registers follow */
274#define CUBE_PP_CUBIC_OFFSET_F1     3  /* 0x2d04 */
275#define CUBE_PP_CUBIC_OFFSET_F2     4  /* 0x2d08 */
276#define CUBE_PP_CUBIC_OFFSET_F3     5  /* 0x2d0c */
277#define CUBE_PP_CUBIC_OFFSET_F4     6  /* 0x2d10 */
278#define CUBE_PP_CUBIC_OFFSET_F5     7  /* 0x2d14 */
279#define CUBE_STATE_SIZE             8
280
281#define PIX_CMD_0                   0
282#define PIX_PP_TXCBLEND             1
283#define PIX_PP_TXCBLEND2            2
284#define PIX_PP_TXABLEND             3
285#define PIX_PP_TXABLEND2            4
286#define PIX_STATE_SIZE              5
287
288#define TF_CMD_0                    0
289#define TF_TFACTOR_0                1
290#define TF_TFACTOR_1                2
291#define TF_TFACTOR_2                3
292#define TF_TFACTOR_3                4
293#define TF_TFACTOR_4                5
294#define TF_TFACTOR_5                6
295#define TF_STATE_SIZE               7
296
297#define TCL_CMD_0                 0
298#define TCL_LIGHT_MODEL_CTL_0     1
299#define TCL_LIGHT_MODEL_CTL_1     2
300#define TCL_PER_LIGHT_CTL_0       3
301#define TCL_PER_LIGHT_CTL_1       4
302#define TCL_PER_LIGHT_CTL_2       5
303#define TCL_PER_LIGHT_CTL_3       6
304#define TCL_CMD_1                 7
305#define TCL_UCP_VERT_BLEND_CTL    8
306#define TCL_STATE_SIZE            9
307
308#define MSL_CMD_0                     0
309#define MSL_MATRIX_SELECT_0           1
310#define MSL_MATRIX_SELECT_1           2
311#define MSL_MATRIX_SELECT_2           3
312#define MSL_MATRIX_SELECT_3           4
313#define MSL_MATRIX_SELECT_4           5
314#define MSL_STATE_SIZE                6
315
316#define TCG_CMD_0                 0
317#define TCG_TEX_PROC_CTL_2            1
318#define TCG_TEX_PROC_CTL_3            2
319#define TCG_TEX_PROC_CTL_0            3
320#define TCG_TEX_PROC_CTL_1            4
321#define TCG_TEX_CYL_WRAP_CTL      5
322#define TCG_STATE_SIZE            6
323
324#define MTL_CMD_0            0
325#define MTL_EMMISSIVE_RED    1
326#define MTL_EMMISSIVE_GREEN  2
327#define MTL_EMMISSIVE_BLUE   3
328#define MTL_EMMISSIVE_ALPHA  4
329#define MTL_AMBIENT_RED      5
330#define MTL_AMBIENT_GREEN    6
331#define MTL_AMBIENT_BLUE     7
332#define MTL_AMBIENT_ALPHA    8
333#define MTL_DIFFUSE_RED      9
334#define MTL_DIFFUSE_GREEN    10
335#define MTL_DIFFUSE_BLUE     11
336#define MTL_DIFFUSE_ALPHA    12
337#define MTL_SPECULAR_RED     13
338#define MTL_SPECULAR_GREEN   14
339#define MTL_SPECULAR_BLUE    15
340#define MTL_SPECULAR_ALPHA   16
341#define MTL_CMD_1            17
342#define MTL_SHININESS        18
343#define MTL_STATE_SIZE       19
344
345#define VAP_CMD_0                   0
346#define VAP_SE_VAP_CNTL             1
347#define VAP_STATE_SIZE              2
348
349/* Replaces a lot of packet info from radeon
350 */
351#define VTX_CMD_0                   0
352#define VTX_VTXFMT_0            1
353#define VTX_VTXFMT_1            2
354#define VTX_TCL_OUTPUT_VTXFMT_0 3
355#define VTX_TCL_OUTPUT_VTXFMT_1 4
356#define VTX_CMD_1               5
357#define VTX_TCL_OUTPUT_COMPSEL  6
358#define VTX_CMD_2               7
359#define VTX_STATE_CNTL          8
360#define VTX_STATE_SIZE          9
361
362
363#define VTX_COLOR(v,n)   (((v)>>(R200_VTX_COLOR_0_SHIFT+(n)*2))&\
364                         R200_VTX_COLOR_MASK)
365
366#define MAT_CMD_0              0
367#define MAT_ELT_0              1
368#define MAT_STATE_SIZE         17
369
370#define GRD_CMD_0                  0
371#define GRD_VERT_GUARD_CLIP_ADJ    1
372#define GRD_VERT_GUARD_DISCARD_ADJ 2
373#define GRD_HORZ_GUARD_CLIP_ADJ    3
374#define GRD_HORZ_GUARD_DISCARD_ADJ 4
375#define GRD_STATE_SIZE             5
376
377/* position changes frequently when lighting in modelpos - separate
378 * out to new state item?
379 */
380#define LIT_CMD_0                  0
381#define LIT_AMBIENT_RED            1
382#define LIT_AMBIENT_GREEN          2
383#define LIT_AMBIENT_BLUE           3
384#define LIT_AMBIENT_ALPHA          4
385#define LIT_DIFFUSE_RED            5
386#define LIT_DIFFUSE_GREEN          6
387#define LIT_DIFFUSE_BLUE           7
388#define LIT_DIFFUSE_ALPHA          8
389#define LIT_SPECULAR_RED           9
390#define LIT_SPECULAR_GREEN         10
391#define LIT_SPECULAR_BLUE          11
392#define LIT_SPECULAR_ALPHA         12
393#define LIT_POSITION_X             13
394#define LIT_POSITION_Y             14
395#define LIT_POSITION_Z             15
396#define LIT_POSITION_W             16
397#define LIT_DIRECTION_X            17
398#define LIT_DIRECTION_Y            18
399#define LIT_DIRECTION_Z            19
400#define LIT_DIRECTION_W            20
401#define LIT_ATTEN_CONST            21
402#define LIT_ATTEN_LINEAR           22
403#define LIT_ATTEN_QUADRATIC        23
404#define LIT_ATTEN_XXX              24
405#define LIT_CMD_1                  25
406#define LIT_SPOT_DCD               26
407#define LIT_SPOT_DCM               27
408#define LIT_SPOT_EXPONENT          28
409#define LIT_SPOT_CUTOFF            29
410#define LIT_SPECULAR_THRESH        30
411#define LIT_RANGE_CUTOFF           31 /* ? */
412#define LIT_RANGE_ATTEN            32 /* ? */
413#define LIT_STATE_SIZE             33
414
415/* Fog
416 */
417#define FOG_CMD_0      0
418#define FOG_R          1
419#define FOG_C          2
420#define FOG_D          3
421#define FOG_PAD        4
422#define FOG_STATE_SIZE 5
423
424/* UCP
425 */
426#define UCP_CMD_0      0
427#define UCP_X          1
428#define UCP_Y          2
429#define UCP_Z          3
430#define UCP_W          4
431#define UCP_STATE_SIZE 5
432
433/* GLT - Global ambient
434 */
435#define GLT_CMD_0      0
436#define GLT_RED        1
437#define GLT_GREEN      2
438#define GLT_BLUE       3
439#define GLT_ALPHA      4
440#define GLT_STATE_SIZE 5
441
442/* EYE
443 */
444#define EYE_CMD_0          0
445#define EYE_X              1
446#define EYE_Y              2
447#define EYE_Z              3
448#define EYE_RESCALE_FACTOR 4
449#define EYE_STATE_SIZE     5
450
451/* CST - constant state
452 */
453#define CST_CMD_0                             0
454#define CST_PP_CNTL_X                         1
455#define CST_CMD_1                             2
456#define CST_RB3D_DEPTHXY_OFFSET               3
457#define CST_CMD_2                             4
458#define CST_RE_AUX_SCISSOR_CNTL               5
459#define CST_CMD_3                             6
460#define CST_RE_SCISSOR_TL_0                   7
461#define CST_RE_SCISSOR_BR_0                   8
462#define CST_CMD_4                             9
463#define CST_SE_VAP_CNTL_STATUS                10
464#define CST_CMD_5                             11
465#define CST_RE_POINTSIZE                      12
466#define CST_CMD_6                             13
467#define CST_SE_TCL_INPUT_VTX_0                14
468#define CST_SE_TCL_INPUT_VTX_1                15
469#define CST_SE_TCL_INPUT_VTX_2                16
470#define CST_SE_TCL_INPUT_VTX_3                17
471#define CST_STATE_SIZE                        18
472
473
474
475
476struct r200_hw_state {
477   /* All state should be on one of these lists:
478    */
479   struct r200_state_atom dirty; /* dirty list head placeholder */
480   struct r200_state_atom clean; /* clean list head placeholder */
481
482   /* Hardware state, stored as cmdbuf commands:
483    *   -- Need to doublebuffer for
484    *           - reviving state after loss of context
485    *           - eliding noop statechange loops? (except line stipple count)
486    */
487   struct r200_state_atom ctx;
488   struct r200_state_atom set;
489   struct r200_state_atom vte;
490   struct r200_state_atom lin;
491   struct r200_state_atom msk;
492   struct r200_state_atom vpt;
493   struct r200_state_atom vap;
494   struct r200_state_atom vtx;
495   struct r200_state_atom tcl;
496   struct r200_state_atom msl;
497   struct r200_state_atom tcg;
498   struct r200_state_atom msc;
499   struct r200_state_atom cst;
500   struct r200_state_atom tam;
501   struct r200_state_atom tf;
502   struct r200_state_atom tex[2];
503   struct r200_state_atom cube[2];
504   struct r200_state_atom zbs;
505   struct r200_state_atom mtl[2];
506   struct r200_state_atom mat[5];
507   struct r200_state_atom lit[8]; /* includes vec, scl commands */
508   struct r200_state_atom ucp[6];
509   struct r200_state_atom pix[6]; /* pixshader stages */
510   struct r200_state_atom eye; /* eye pos */
511   struct r200_state_atom grd; /* guard band clipping */
512   struct r200_state_atom fog;
513   struct r200_state_atom glt;
514};
515
516struct r200_state {
517   /* Derived state for internal purposes:
518    */
519   struct r200_colorbuffer_state color;
520   struct r200_depthbuffer_state depth;
521   struct r200_pixel_state pixel;
522   struct r200_scissor_state scissor;
523   struct r200_stencilbuffer_state stencil;
524   struct r200_stipple_state stipple;
525   struct r200_texture_state texture;
526};
527
528/* Need refcounting on dma buffers:
529 */
530struct r200_dma_buffer {
531   int refcount;		/* the number of retained regions in buf */
532   drmBufPtr buf;
533};
534
535#define GET_START(rvb) (rmesa->r200Screen->gart_buffer_offset +		\
536			(rvb)->address - rmesa->dma.buf0_address +	\
537			(rvb)->start)
538
539/* A retained region, eg vertices for indexed vertices.
540 */
541struct r200_dma_region {
542   struct r200_dma_buffer *buf;
543   char *address;		/* == buf->address */
544   int start, end, ptr;		/* offsets from start of buf */
545   int aos_start;
546   int aos_stride;
547   int aos_size;
548};
549
550
551struct r200_dma {
552   /* Active dma region.  Allocations for vertices and retained
553    * regions come from here.  Also used for emitting random vertices,
554    * these may be flushed by calling flush_current();
555    */
556   struct r200_dma_region current;
557
558   void (*flush)( r200ContextPtr );
559
560   char *buf0_address;		/* start of buf[0], for index calcs */
561   GLuint nr_released_bufs;	/* flush after so many buffers released */
562};
563
564struct r200_dri_mirror {
565   __DRIcontextPrivate	*context;	/* DRI context */
566   __DRIscreenPrivate	*screen;	/* DRI screen */
567   __DRIdrawablePrivate	*drawable;	/* DRI drawable bound to this ctx */
568
569   drmContext hwContext;
570   drmLock *hwLock;
571   int fd;
572   int drmMinor;
573};
574
575
576#define R200_CMD_BUF_SZ  (8*1024)
577
578struct r200_store {
579   GLuint statenr;
580   GLuint primnr;
581   char cmd_buf[R200_CMD_BUF_SZ];
582   int cmd_used;
583   int elts_start;
584};
585
586
587/* r200_tcl.c
588 */
589struct r200_tcl_info {
590   GLuint vertex_format;
591   GLint last_offset;
592   GLuint hw_primitive;
593
594   struct r200_dma_region *aos_components[8];
595   GLuint nr_aos_components;
596
597   GLuint *Elts;
598
599   struct r200_dma_region indexed_verts;
600   struct r200_dma_region obj;
601   struct r200_dma_region rgba;
602   struct r200_dma_region spec;
603   struct r200_dma_region fog;
604   struct r200_dma_region tex[R200_MAX_TEXTURE_UNITS];
605   struct r200_dma_region norm;
606};
607
608
609/* r200_swtcl.c
610 */
611struct r200_swtcl_info {
612   GLuint SetupIndex;
613   GLuint SetupNewInputs;
614   GLuint RenderIndex;
615   GLuint vertex_size;
616   GLuint vertex_stride_shift;
617   GLuint vertex_format;
618   GLubyte *verts;
619
620   /* Fallback rasterization functions
621    */
622   r200_point_func draw_point;
623   r200_line_func draw_line;
624   r200_tri_func draw_tri;
625
626   GLuint hw_primitive;
627   GLenum render_primitive;
628   GLuint numverts;
629
630   struct r200_dma_region indexed_verts;
631};
632
633
634struct r200_ioctl {
635   GLuint vertex_offset;
636   GLuint vertex_size;
637};
638
639
640
641#define R200_MAX_PRIMS 64
642
643
644/* Want to keep a cache of these around.  Each is parameterized by
645 * only a single value which has only a small range.  Only expect a
646 * few, so just rescan the list each time?
647 */
648struct dynfn {
649   struct dynfn *next, *prev;
650   int key[2];
651   char *code;
652};
653
654struct dfn_lists {
655   struct dynfn Vertex2f;
656   struct dynfn Vertex2fv;
657   struct dynfn Vertex3f;
658   struct dynfn Vertex3fv;
659   struct dynfn Color4ub;
660   struct dynfn Color4ubv;
661   struct dynfn Color3ub;
662   struct dynfn Color3ubv;
663   struct dynfn Color4f;
664   struct dynfn Color4fv;
665   struct dynfn Color3f;
666   struct dynfn Color3fv;
667   struct dynfn SecondaryColor3ubEXT;
668   struct dynfn SecondaryColor3ubvEXT;
669   struct dynfn SecondaryColor3fEXT;
670   struct dynfn SecondaryColor3fvEXT;
671   struct dynfn Normal3f;
672   struct dynfn Normal3fv;
673   struct dynfn TexCoord2f;
674   struct dynfn TexCoord2fv;
675   struct dynfn TexCoord1f;
676   struct dynfn TexCoord1fv;
677   struct dynfn MultiTexCoord2fARB;
678   struct dynfn MultiTexCoord2fvARB;
679   struct dynfn MultiTexCoord1fARB;
680   struct dynfn MultiTexCoord1fvARB;
681};
682
683struct dfn_generators {
684   struct dynfn *(*Vertex2f)( GLcontext *, const int * );
685   struct dynfn *(*Vertex2fv)( GLcontext *, const int * );
686   struct dynfn *(*Vertex3f)( GLcontext *, const int * );
687   struct dynfn *(*Vertex3fv)( GLcontext *, const int * );
688   struct dynfn *(*Color4ub)( GLcontext *, const int * );
689   struct dynfn *(*Color4ubv)( GLcontext *, const int * );
690   struct dynfn *(*Color3ub)( GLcontext *, const int * );
691   struct dynfn *(*Color3ubv)( GLcontext *, const int * );
692   struct dynfn *(*Color4f)( GLcontext *, const int * );
693   struct dynfn *(*Color4fv)( GLcontext *, const int * );
694   struct dynfn *(*Color3f)( GLcontext *, const int * );
695   struct dynfn *(*Color3fv)( GLcontext *, const int * );
696   struct dynfn *(*SecondaryColor3ubEXT)( GLcontext *, const int * );
697   struct dynfn *(*SecondaryColor3ubvEXT)( GLcontext *, const int * );
698   struct dynfn *(*SecondaryColor3fEXT)( GLcontext *, const int * );
699   struct dynfn *(*SecondaryColor3fvEXT)( GLcontext *, const int * );
700   struct dynfn *(*Normal3f)( GLcontext *, const int * );
701   struct dynfn *(*Normal3fv)( GLcontext *, const int * );
702   struct dynfn *(*TexCoord2f)( GLcontext *, const int * );
703   struct dynfn *(*TexCoord2fv)( GLcontext *, const int * );
704   struct dynfn *(*TexCoord1f)( GLcontext *, const int * );
705   struct dynfn *(*TexCoord1fv)( GLcontext *, const int * );
706   struct dynfn *(*MultiTexCoord2fARB)( GLcontext *, const int * );
707   struct dynfn *(*MultiTexCoord2fvARB)( GLcontext *, const int * );
708   struct dynfn *(*MultiTexCoord1fARB)( GLcontext *, const int * );
709   struct dynfn *(*MultiTexCoord1fvARB)( GLcontext *, const int * );
710};
711
712
713
714struct r200_prim {
715   GLuint start;
716   GLuint end;
717   GLuint prim;
718};
719
720struct r200_vbinfo {
721   GLint counter, initial_counter;
722   GLint *dmaptr;
723   void (*notify)( void );
724   GLint vertex_size;
725
726   /* A maximum total of 15 elements per vertex:  3 floats for position, 3
727    * floats for normal, 4 floats for color, 4 bytes for secondary color,
728    * 2 floats for each texture unit (4 floats total).
729    *
730    * As soon as the 3rd TMU is supported or cube maps (or 3D textures) are
731    * supported, this value will grow.
732    *
733    * The position data is never actually stored here, so 3 elements could be
734    * trimmed out of the buffer.
735    */
736   union { float f; int i; r200_color_t color; } vertex[15];
737
738   GLfloat *normalptr;
739   GLfloat *floatcolorptr;
740   r200_color_t *colorptr;
741   GLfloat *floatspecptr;
742   r200_color_t *specptr;
743   GLfloat *texcoordptr[2];
744
745
746   GLenum *prim;		/* &ctx->Driver.CurrentExecPrimitive */
747   GLuint primflags;
748   GLboolean enabled;		/* *_NO_VTXFMT / *_NO_TCL env vars */
749   GLboolean installed;
750   GLboolean fell_back;
751   GLboolean recheck;
752   GLint nrverts;
753   GLuint vtxfmt_0, vtxfmt_1;
754
755   GLuint installed_vertex_format;
756   GLuint installed_color_3f_sz;
757
758   struct r200_prim primlist[R200_MAX_PRIMS];
759   int nrprims;
760
761   struct dfn_lists dfn_cache;
762   struct dfn_generators codegen;
763   GLvertexformat vtxfmt;
764};
765
766
767
768
769struct r200_context {
770   GLcontext *glCtx;			/* Mesa context */
771
772   /* Driver and hardware state management
773    */
774   struct r200_hw_state hw;
775   struct r200_state state;
776
777   /* Texture object bookkeeping
778    */
779   unsigned              nr_heaps;
780   driTexHeap          * texture_heaps[ R200_NR_TEX_HEAPS ];
781   driTextureObject      swapped;
782   int                   texture_depth;
783
784
785   /* Rasterization and vertex state:
786    */
787   GLuint TclFallback;
788   GLuint Fallback;
789   GLuint NewGLState;
790
791
792   /* Temporaries for translating away float colors:
793    */
794   struct gl_client_array UbyteColor;
795   struct gl_client_array UbyteSecondaryColor;
796
797   /* Vertex buffers
798    */
799   struct r200_ioctl ioctl;
800   struct r200_dma dma;
801   struct r200_store store;
802
803   /* Page flipping
804    */
805   GLuint doPageFlip;
806
807   /* Busy waiting
808    */
809   GLuint do_usleeps;
810   GLuint do_irqs;
811   GLuint irqsEmitted;
812   drmRadeonIrqWait iw;
813
814   /* Clientdata textures;
815    */
816   GLuint prefer_gart_client_texturing;
817
818   /* Drawable, cliprect and scissor information
819    */
820   GLuint numClipRects;			/* Cliprects for the draw buffer */
821   XF86DRIClipRectPtr pClipRects;
822   unsigned int lastStamp;
823   GLboolean lost_context;
824   r200ScreenPtr r200Screen;	/* Screen private DRI data */
825   RADEONSAREAPrivPtr sarea;		/* Private SAREA data */
826
827   /* TCL stuff
828    */
829   GLmatrix TexGenMatrix[R200_MAX_TEXTURE_UNITS];
830   GLboolean recheck_texgen[R200_MAX_TEXTURE_UNITS];
831   GLboolean TexGenNeedNormals[R200_MAX_TEXTURE_UNITS];
832   GLuint TexMatEnabled;
833   GLuint TexMatCompSel;
834   GLuint TexGenEnabled;
835   GLuint TexGenInputs;
836   GLuint TexGenCompSel;
837   GLmatrix tmpmat;
838
839   /* VBI / buffer swap
840    */
841   GLuint vbl_seq;
842   GLuint vblank_flags;
843
844   uint64_t swap_ust;
845   uint64_t swap_missed_ust;
846
847   GLuint swap_count;
848   GLuint swap_missed_count;
849
850   PFNGLXGETUSTPROC get_ust;
851
852   /* r200_tcl.c
853    */
854   struct r200_tcl_info tcl;
855
856   /* r200_swtcl.c
857    */
858   struct r200_swtcl_info swtcl;
859
860   /* r200_vtxfmt.c
861    */
862   struct r200_vbinfo vb;
863
864   /* Mirrors of some DRI state
865    */
866   struct r200_dri_mirror dri;
867
868   /* Configuration cache
869    */
870   driOptionCache optionCache;
871};
872
873#define R200_CONTEXT(ctx)		((r200ContextPtr)(ctx->DriverCtx))
874
875
876static __inline GLuint r200PackColor( GLuint cpp,
877					GLubyte r, GLubyte g,
878					GLubyte b, GLubyte a )
879{
880   switch ( cpp ) {
881   case 2:
882      return PACK_COLOR_565( r, g, b );
883   case 4:
884      return PACK_COLOR_8888( a, r, g, b );
885   default:
886      return 0;
887   }
888}
889
890#define R200_OLD_PACKETS 0
891
892
893extern void r200DestroyContext( __DRIcontextPrivate *driContextPriv );
894extern GLboolean r200CreateContext( const __GLcontextModes *glVisual,
895				    __DRIcontextPrivate *driContextPriv,
896				    void *sharedContextPrivate);
897extern void r200SwapBuffers( __DRIdrawablePrivate *dPriv );
898extern GLboolean r200MakeCurrent( __DRIcontextPrivate *driContextPriv,
899				  __DRIdrawablePrivate *driDrawPriv,
900				  __DRIdrawablePrivate *driReadPriv );
901extern GLboolean r200UnbindContext( __DRIcontextPrivate *driContextPriv );
902
903/* ================================================================
904 * Debugging:
905 */
906#define DO_DEBUG		1
907
908#if DO_DEBUG
909extern int R200_DEBUG;
910#else
911#define R200_DEBUG		0
912#endif
913
914#define DEBUG_TEXTURE	0x001
915#define DEBUG_STATE	0x002
916#define DEBUG_IOCTL	0x004
917#define DEBUG_PRIMS	0x008
918#define DEBUG_VERTS	0x010
919#define DEBUG_FALLBACKS	0x020
920#define DEBUG_VFMT	0x040
921#define DEBUG_CODEGEN	0x080
922#define DEBUG_VERBOSE	0x100
923#define DEBUG_DRI       0x200
924#define DEBUG_DMA       0x400
925#define DEBUG_SANITY    0x800
926#define DEBUG_SYNC      0x1000
927#define DEBUG_PIXEL     0x2000
928#define DEBUG_MEMORY    0x4000
929
930#endif
931#endif /* __R200_CONTEXT_H__ */
932