r200_context.h revision 2956a0c8a8395e4d9ae00888aeb88ea5c38b89ad
1/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_context.h,v 1.2 2002/12/16 16:18:54 dawes Exp $ */
2/*
3Copyright (C) The Weather Channel, Inc.  2002.  All Rights Reserved.
4
5The Weather Channel (TM) funded Tungsten Graphics to develop the
6initial release of the Radeon 8500 driver under the XFree86 license.
7This notice must be preserved.
8
9Permission is hereby granted, free of charge, to any person obtaining
10a copy of this software and associated documentation files (the
11"Software"), to deal in the Software without restriction, including
12without limitation the rights to use, copy, modify, merge, publish,
13distribute, sublicense, and/or sell copies of the Software, and to
14permit persons to whom the Software is furnished to do so, subject to
15the following conditions:
16
17The above copyright notice and this permission notice (including the
18next paragraph) shall be included in all copies or substantial
19portions of the Software.
20
21THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
23MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
24IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
25LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
26OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
27WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28
29**************************************************************************/
30
31/*
32 * Authors:
33 *   Keith Whitwell <keith@tungstengraphics.com>
34 */
35
36#ifndef __R200_CONTEXT_H__
37#define __R200_CONTEXT_H__
38
39#include "tnl/t_vertex.h"
40#include "drm.h"
41#include "radeon_drm.h"
42#include "dri_util.h"
43#include "texmem.h"
44
45#include "macros.h"
46#include "mtypes.h"
47#include "colormac.h"
48#include "r200_reg.h"
49#include "r200_vertprog.h"
50
51#define ENABLE_HW_3D_TEXTURE 1  /* XXX this is temporary! */
52
53#ifndef R200_EMIT_VAP_PVS_CNTL
54#error This driver requires a newer libdrm to compile
55#endif
56
57struct r200_context;
58typedef struct r200_context r200ContextRec;
59typedef struct r200_context *r200ContextPtr;
60
61/* This union is used to avoid warnings/miscompilation
62   with float to uint32_t casts due to strict-aliasing */
63typedef union { GLfloat f; uint32_t ui32; } float_ui32_type;
64
65#include "r200_lock.h"
66#include "radeon_screen.h"
67#include "mm.h"
68
69/* Flags for software fallback cases */
70/* See correponding strings in r200_swtcl.c */
71#define R200_FALLBACK_TEXTURE           0x01
72#define R200_FALLBACK_DRAW_BUFFER       0x02
73#define R200_FALLBACK_STENCIL           0x04
74#define R200_FALLBACK_RENDER_MODE       0x08
75#define R200_FALLBACK_DISABLE           0x10
76#define R200_FALLBACK_BORDER_MODE       0x20
77
78/* The blit width for texture uploads
79 */
80#define BLIT_WIDTH_BYTES 1024
81
82/* Use the templated vertex format:
83 */
84#define COLOR_IS_RGBA
85#define TAG(x) r200##x
86#include "tnl_dd/t_dd_vertex.h"
87#undef TAG
88
89typedef void (*r200_tri_func)( r200ContextPtr,
90				 r200Vertex *,
91				 r200Vertex *,
92				 r200Vertex * );
93
94typedef void (*r200_line_func)( r200ContextPtr,
95				  r200Vertex *,
96				  r200Vertex * );
97
98typedef void (*r200_point_func)( r200ContextPtr,
99				   r200Vertex * );
100
101
102struct r200_vertex_program {
103        struct gl_vertex_program mesa_program; /* Must be first */
104        int translated;
105        /* need excess instr: 1 for late loop checking, 2 for
106           additional instr due to instr/attr, 3 for fog */
107        VERTEX_SHADER_INSTRUCTION instr[R200_VSF_MAX_INST + 6];
108        int pos_end;
109        int inputs[VERT_ATTRIB_MAX];
110        int rev_inputs[16];
111        int gen_inputs_mapped;
112        int native;
113        int fogpidx;
114        int fogmode;
115};
116
117struct r200_colorbuffer_state {
118   GLuint clear;
119#if 000
120   GLint drawOffset, drawPitch;
121#endif
122   int roundEnable;
123};
124
125
126struct r200_depthbuffer_state {
127   GLuint clear;
128   GLfloat scale;
129};
130
131#if 000
132struct r200_pixel_state {
133   GLint readOffset, readPitch;
134};
135#endif
136
137struct r200_scissor_state {
138   drm_clip_rect_t rect;
139   GLboolean enabled;
140
141   GLuint numClipRects;			/* Cliprects active */
142   GLuint numAllocedClipRects;		/* Cliprects available */
143   drm_clip_rect_t *pClipRects;
144};
145
146struct r200_stencilbuffer_state {
147   GLboolean hwBuffer;
148   GLuint clear;			/* rb3d_stencilrefmask value */
149};
150
151struct r200_stipple_state {
152   GLuint mask[32];
153};
154
155
156
157#define TEX_0   0x1
158#define TEX_1   0x2
159#define TEX_2	0x4
160#define TEX_3	0x8
161#define TEX_4	0x10
162#define TEX_5	0x20
163#define TEX_ALL 0x3f
164
165typedef struct r200_tex_obj r200TexObj, *r200TexObjPtr;
166
167/* Texture object in locally shared texture space.
168 */
169struct r200_tex_obj {
170   driTextureObject   base;
171
172   GLuint bufAddr;			/* Offset to start of locally
173					   shared texture block */
174
175   GLuint dirty_state;		        /* Flags (1 per texunit) for
176					   whether or not this texobj
177					   has dirty hardware state
178					   (pp_*) that needs to be
179					   brought into the
180					   texunit. */
181
182   drm_radeon_tex_image_t image[6][RADEON_MAX_TEXTURE_LEVELS];
183					/* Six, for the cube faces */
184
185   GLuint pp_txfilter;		        /* hardware register values */
186   GLuint pp_txformat;
187   GLuint pp_txformat_x;
188   GLuint pp_txoffset;		        /* Image location in texmem.
189					   All cube faces follow. */
190   GLuint pp_txsize;		        /* npot only */
191   GLuint pp_txpitch;		        /* npot only */
192   GLuint pp_border_color;
193   GLuint pp_cubic_faces;	        /* cube face 1,2,3,4 log2 sizes */
194
195   GLboolean  border_fallback;
196
197   GLuint tile_bits;			/* hw texture tile bits used on this texture */
198};
199
200
201struct r200_texture_env_state {
202   r200TexObjPtr texobj;
203   GLuint outputreg;
204   GLuint unitneeded;
205};
206
207#define R200_MAX_TEXTURE_UNITS 6
208
209struct r200_texture_state {
210   struct r200_texture_env_state unit[R200_MAX_TEXTURE_UNITS];
211};
212
213
214struct r200_state_atom {
215   struct r200_state_atom *next, *prev;
216   const char *name;		         /* for debug */
217   int cmd_size;		         /* size in bytes */
218   GLuint idx;
219   int *cmd;			         /* one or more cmd's */
220   int *lastcmd;			 /* one or more cmd's */
221   GLboolean dirty;
222   GLboolean (*check)( GLcontext *, int );    /* is this state active? */
223};
224
225
226
227/* Trying to keep these relatively short as the variables are becoming
228 * extravagently long.  Drop the driver name prefix off the front of
229 * everything - I think we know which driver we're in by now, and keep the
230 * prefix to 3 letters unless absolutely impossible.
231 */
232
233#define CTX_CMD_0             0
234#define CTX_PP_MISC           1
235#define CTX_PP_FOG_COLOR      2
236#define CTX_RE_SOLID_COLOR    3
237#define CTX_RB3D_BLENDCNTL    4
238#define CTX_RB3D_DEPTHOFFSET  5
239#define CTX_RB3D_DEPTHPITCH   6
240#define CTX_RB3D_ZSTENCILCNTL 7
241#define CTX_CMD_1             8
242#define CTX_PP_CNTL           9
243#define CTX_RB3D_CNTL         10
244#define CTX_RB3D_COLOROFFSET  11
245#define CTX_CMD_2             12 /* why */
246#define CTX_RB3D_COLORPITCH   13 /* why */
247#define CTX_STATE_SIZE_OLDDRM 14
248#define CTX_CMD_3             14
249#define CTX_RB3D_BLENDCOLOR   15
250#define CTX_RB3D_ABLENDCNTL   16
251#define CTX_RB3D_CBLENDCNTL   17
252#define CTX_STATE_SIZE_NEWDRM 18
253
254#define SET_CMD_0               0
255#define SET_SE_CNTL             1
256#define SET_RE_CNTL             2 /* replace se_coord_fmt */
257#define SET_STATE_SIZE          3
258
259#define VTE_CMD_0               0
260#define VTE_SE_VTE_CNTL         1
261#define VTE_STATE_SIZE          2
262
263#define LIN_CMD_0               0
264#define LIN_RE_LINE_PATTERN     1
265#define LIN_RE_LINE_STATE       2
266#define LIN_CMD_1               3
267#define LIN_SE_LINE_WIDTH       4
268#define LIN_STATE_SIZE          5
269
270#define MSK_CMD_0               0
271#define MSK_RB3D_STENCILREFMASK 1
272#define MSK_RB3D_ROPCNTL        2
273#define MSK_RB3D_PLANEMASK      3
274#define MSK_STATE_SIZE          4
275
276#define VPT_CMD_0           0
277#define VPT_SE_VPORT_XSCALE          1
278#define VPT_SE_VPORT_XOFFSET         2
279#define VPT_SE_VPORT_YSCALE          3
280#define VPT_SE_VPORT_YOFFSET         4
281#define VPT_SE_VPORT_ZSCALE          5
282#define VPT_SE_VPORT_ZOFFSET         6
283#define VPT_STATE_SIZE      7
284
285#define ZBS_CMD_0               0
286#define ZBS_SE_ZBIAS_FACTOR     1
287#define ZBS_SE_ZBIAS_CONSTANT   2
288#define ZBS_STATE_SIZE          3
289
290#define MSC_CMD_0               0
291#define MSC_RE_MISC             1
292#define MSC_STATE_SIZE          2
293
294#define TAM_CMD_0               0
295#define TAM_DEBUG3              1
296#define TAM_STATE_SIZE          2
297
298#define TEX_CMD_0                   0
299#define TEX_PP_TXFILTER             1  /*2c00*/
300#define TEX_PP_TXFORMAT             2  /*2c04*/
301#define TEX_PP_TXFORMAT_X           3  /*2c08*/
302#define TEX_PP_TXSIZE               4  /*2c0c*/
303#define TEX_PP_TXPITCH              5  /*2c10*/
304#define TEX_PP_BORDER_COLOR         6  /*2c14*/
305#define TEX_CMD_1_OLDDRM            7
306#define TEX_PP_TXOFFSET_OLDDRM      8  /*2d00 */
307#define TEX_STATE_SIZE_OLDDRM       9
308#define TEX_PP_CUBIC_FACES          7
309#define TEX_PP_TXMULTI_CTL          8
310#define TEX_CMD_1_NEWDRM            9
311#define TEX_PP_TXOFFSET_NEWDRM     10
312#define TEX_STATE_SIZE_NEWDRM      11
313
314#define CUBE_CMD_0                  0  /* 1 register follows */ /* this command unnecessary */
315#define CUBE_PP_CUBIC_FACES         1  /* 0x2c18 */             /* with new enough drm */
316#define CUBE_CMD_1                  2  /* 5 registers follow */
317#define CUBE_PP_CUBIC_OFFSET_F1     3  /* 0x2d04 */
318#define CUBE_PP_CUBIC_OFFSET_F2     4  /* 0x2d08 */
319#define CUBE_PP_CUBIC_OFFSET_F3     5  /* 0x2d0c */
320#define CUBE_PP_CUBIC_OFFSET_F4     6  /* 0x2d10 */
321#define CUBE_PP_CUBIC_OFFSET_F5     7  /* 0x2d14 */
322#define CUBE_STATE_SIZE             8
323
324#define PIX_CMD_0                   0
325#define PIX_PP_TXCBLEND             1
326#define PIX_PP_TXCBLEND2            2
327#define PIX_PP_TXABLEND             3
328#define PIX_PP_TXABLEND2            4
329#define PIX_STATE_SIZE              5
330
331#define TF_CMD_0                    0
332#define TF_TFACTOR_0                1
333#define TF_TFACTOR_1                2
334#define TF_TFACTOR_2                3
335#define TF_TFACTOR_3                4
336#define TF_TFACTOR_4                5
337#define TF_TFACTOR_5                6
338#define TF_STATE_SIZE               7
339
340#define ATF_CMD_0                   0
341#define ATF_TFACTOR_0               1
342#define ATF_TFACTOR_1               2
343#define ATF_TFACTOR_2               3
344#define ATF_TFACTOR_3               4
345#define ATF_TFACTOR_4               5
346#define ATF_TFACTOR_5               6
347#define ATF_TFACTOR_6               7
348#define ATF_TFACTOR_7               8
349#define ATF_STATE_SIZE              9
350
351/* ATI_FRAGMENT_SHADER */
352#define AFS_CMD_0                 0
353#define AFS_IC0                   1 /* 2f00 */
354#define AFS_IC1                   2 /* 2f04 */
355#define AFS_IA0                   3 /* 2f08 */
356#define AFS_IA1                   4 /* 2f0c */
357#define AFS_STATE_SIZE           33
358
359#define PVS_CMD_0                 0
360#define PVS_CNTL_1                1
361#define PVS_CNTL_2                2
362#define PVS_STATE_SIZE            3
363
364/* those are quite big... */
365#define VPI_CMD_0                 0
366#define VPI_OPDST_0               1
367#define VPI_SRC0_0                2
368#define VPI_SRC1_0                3
369#define VPI_SRC2_0                4
370#define VPI_OPDST_63              253
371#define VPI_SRC0_63               254
372#define VPI_SRC1_63               255
373#define VPI_SRC2_63               256
374#define VPI_STATE_SIZE            257
375
376#define VPP_CMD_0                0
377#define VPP_PARAM0_0             1
378#define VPP_PARAM1_0             2
379#define VPP_PARAM2_0             3
380#define VPP_PARAM3_0             4
381#define VPP_PARAM0_95            381
382#define VPP_PARAM1_95            382
383#define VPP_PARAM2_95            383
384#define VPP_PARAM3_95            384
385#define VPP_STATE_SIZE           385
386
387#define TCL_CMD_0                 0
388#define TCL_LIGHT_MODEL_CTL_0     1
389#define TCL_LIGHT_MODEL_CTL_1     2
390#define TCL_PER_LIGHT_CTL_0       3
391#define TCL_PER_LIGHT_CTL_1       4
392#define TCL_PER_LIGHT_CTL_2       5
393#define TCL_PER_LIGHT_CTL_3       6
394#define TCL_CMD_1                 7
395#define TCL_UCP_VERT_BLEND_CTL    8
396#define TCL_STATE_SIZE            9
397
398#define MSL_CMD_0                     0
399#define MSL_MATRIX_SELECT_0           1
400#define MSL_MATRIX_SELECT_1           2
401#define MSL_MATRIX_SELECT_2           3
402#define MSL_MATRIX_SELECT_3           4
403#define MSL_MATRIX_SELECT_4           5
404#define MSL_STATE_SIZE                6
405
406#define TCG_CMD_0                 0
407#define TCG_TEX_PROC_CTL_2            1
408#define TCG_TEX_PROC_CTL_3            2
409#define TCG_TEX_PROC_CTL_0            3
410#define TCG_TEX_PROC_CTL_1            4
411#define TCG_TEX_CYL_WRAP_CTL      5
412#define TCG_STATE_SIZE            6
413
414#define MTL_CMD_0            0
415#define MTL_EMMISSIVE_RED    1
416#define MTL_EMMISSIVE_GREEN  2
417#define MTL_EMMISSIVE_BLUE   3
418#define MTL_EMMISSIVE_ALPHA  4
419#define MTL_AMBIENT_RED      5
420#define MTL_AMBIENT_GREEN    6
421#define MTL_AMBIENT_BLUE     7
422#define MTL_AMBIENT_ALPHA    8
423#define MTL_DIFFUSE_RED      9
424#define MTL_DIFFUSE_GREEN    10
425#define MTL_DIFFUSE_BLUE     11
426#define MTL_DIFFUSE_ALPHA    12
427#define MTL_SPECULAR_RED     13
428#define MTL_SPECULAR_GREEN   14
429#define MTL_SPECULAR_BLUE    15
430#define MTL_SPECULAR_ALPHA   16
431#define MTL_CMD_1            17
432#define MTL_SHININESS        18
433#define MTL_STATE_SIZE       19
434
435#define VAP_CMD_0                   0
436#define VAP_SE_VAP_CNTL             1
437#define VAP_STATE_SIZE              2
438
439/* Replaces a lot of packet info from radeon
440 */
441#define VTX_CMD_0                   0
442#define VTX_VTXFMT_0            1
443#define VTX_VTXFMT_1            2
444#define VTX_TCL_OUTPUT_VTXFMT_0 3
445#define VTX_TCL_OUTPUT_VTXFMT_1 4
446#define VTX_CMD_1               5
447#define VTX_TCL_OUTPUT_COMPSEL  6
448#define VTX_CMD_2               7
449#define VTX_STATE_CNTL          8
450#define VTX_STATE_SIZE          9
451
452/* SPR - point sprite state
453 */
454#define SPR_CMD_0              0
455#define SPR_POINT_SPRITE_CNTL  1
456#define SPR_STATE_SIZE         2
457
458#define PTP_CMD_0              0
459#define PTP_VPORT_SCALE_0      1
460#define PTP_VPORT_SCALE_1      2
461#define PTP_VPORT_SCALE_PTSIZE 3
462#define PTP_VPORT_SCALE_3      4
463#define PTP_CMD_1              5
464#define PTP_ATT_CONST_QUAD     6
465#define PTP_ATT_CONST_LIN      7
466#define PTP_ATT_CONST_CON      8
467#define PTP_ATT_CONST_3        9
468#define PTP_EYE_X             10
469#define PTP_EYE_Y             11
470#define PTP_EYE_Z             12
471#define PTP_EYE_3             13
472#define PTP_CLAMP_MIN         14
473#define PTP_CLAMP_MAX         15
474#define PTP_CLAMP_2           16
475#define PTP_CLAMP_3           17
476#define PTP_STATE_SIZE        18
477
478#define VTX_COLOR(v,n)   (((v)>>(R200_VTX_COLOR_0_SHIFT+(n)*2))&\
479                         R200_VTX_COLOR_MASK)
480
481/**
482 * Given the \c R200_SE_VTX_FMT_1 for the current vertex state, determine
483 * how many components are in texture coordinate \c n.
484 */
485#define VTX_TEXn_COUNT(v,n)   (((v) >> (3 * n)) & 0x07)
486
487#define MAT_CMD_0              0
488#define MAT_ELT_0              1
489#define MAT_STATE_SIZE         17
490
491#define GRD_CMD_0                  0
492#define GRD_VERT_GUARD_CLIP_ADJ    1
493#define GRD_VERT_GUARD_DISCARD_ADJ 2
494#define GRD_HORZ_GUARD_CLIP_ADJ    3
495#define GRD_HORZ_GUARD_DISCARD_ADJ 4
496#define GRD_STATE_SIZE             5
497
498/* position changes frequently when lighting in modelpos - separate
499 * out to new state item?
500 */
501#define LIT_CMD_0                  0
502#define LIT_AMBIENT_RED            1
503#define LIT_AMBIENT_GREEN          2
504#define LIT_AMBIENT_BLUE           3
505#define LIT_AMBIENT_ALPHA          4
506#define LIT_DIFFUSE_RED            5
507#define LIT_DIFFUSE_GREEN          6
508#define LIT_DIFFUSE_BLUE           7
509#define LIT_DIFFUSE_ALPHA          8
510#define LIT_SPECULAR_RED           9
511#define LIT_SPECULAR_GREEN         10
512#define LIT_SPECULAR_BLUE          11
513#define LIT_SPECULAR_ALPHA         12
514#define LIT_POSITION_X             13
515#define LIT_POSITION_Y             14
516#define LIT_POSITION_Z             15
517#define LIT_POSITION_W             16
518#define LIT_DIRECTION_X            17
519#define LIT_DIRECTION_Y            18
520#define LIT_DIRECTION_Z            19
521#define LIT_DIRECTION_W            20
522#define LIT_ATTEN_QUADRATIC        21
523#define LIT_ATTEN_LINEAR           22
524#define LIT_ATTEN_CONST            23
525#define LIT_ATTEN_XXX              24
526#define LIT_CMD_1                  25
527#define LIT_SPOT_DCD               26
528#define LIT_SPOT_DCM               27
529#define LIT_SPOT_EXPONENT          28
530#define LIT_SPOT_CUTOFF            29
531#define LIT_SPECULAR_THRESH        30
532#define LIT_RANGE_CUTOFF           31 /* ? */
533#define LIT_ATTEN_CONST_INV        32
534#define LIT_STATE_SIZE             33
535
536/* Fog
537 */
538#define FOG_CMD_0      0
539#define FOG_R          1
540#define FOG_C          2
541#define FOG_D          3
542#define FOG_PAD        4
543#define FOG_STATE_SIZE 5
544
545/* UCP
546 */
547#define UCP_CMD_0      0
548#define UCP_X          1
549#define UCP_Y          2
550#define UCP_Z          3
551#define UCP_W          4
552#define UCP_STATE_SIZE 5
553
554/* GLT - Global ambient
555 */
556#define GLT_CMD_0      0
557#define GLT_RED        1
558#define GLT_GREEN      2
559#define GLT_BLUE       3
560#define GLT_ALPHA      4
561#define GLT_STATE_SIZE 5
562
563/* EYE
564 */
565#define EYE_CMD_0          0
566#define EYE_X              1
567#define EYE_Y              2
568#define EYE_Z              3
569#define EYE_RESCALE_FACTOR 4
570#define EYE_STATE_SIZE     5
571
572/* CST - constant state
573 */
574#define CST_CMD_0                             0
575#define CST_PP_CNTL_X                         1
576#define CST_CMD_1                             2
577#define CST_RB3D_DEPTHXY_OFFSET               3
578#define CST_CMD_2                             4
579#define CST_RE_AUX_SCISSOR_CNTL               5
580#define CST_CMD_3                             6
581#define CST_RE_SCISSOR_TL_0                   7
582#define CST_RE_SCISSOR_BR_0                   8
583#define CST_CMD_4                             9
584#define CST_SE_VAP_CNTL_STATUS                10
585#define CST_CMD_5                             11
586#define CST_RE_POINTSIZE                      12
587#define CST_CMD_6                             13
588#define CST_SE_TCL_INPUT_VTX_0                14
589#define CST_SE_TCL_INPUT_VTX_1                15
590#define CST_SE_TCL_INPUT_VTX_2                16
591#define CST_SE_TCL_INPUT_VTX_3                17
592#define CST_STATE_SIZE                        18
593
594#define PRF_CMD_0         0
595#define PRF_PP_TRI_PERF   1
596#define PRF_PP_PERF_CNTL  2
597#define PRF_STATE_SIZE    3
598
599
600struct r200_hw_state {
601   /* Head of the linked list of state atoms. */
602   struct r200_state_atom atomlist;
603
604   /* Hardware state, stored as cmdbuf commands:
605    *   -- Need to doublebuffer for
606    *           - reviving state after loss of context
607    *           - eliding noop statechange loops? (except line stipple count)
608    */
609   struct r200_state_atom ctx;
610   struct r200_state_atom set;
611   struct r200_state_atom vte;
612   struct r200_state_atom lin;
613   struct r200_state_atom msk;
614   struct r200_state_atom vpt;
615   struct r200_state_atom vap;
616   struct r200_state_atom vtx;
617   struct r200_state_atom tcl;
618   struct r200_state_atom msl;
619   struct r200_state_atom tcg;
620   struct r200_state_atom msc;
621   struct r200_state_atom cst;
622   struct r200_state_atom tam;
623   struct r200_state_atom tf;
624   struct r200_state_atom tex[6];
625   struct r200_state_atom cube[6];
626   struct r200_state_atom zbs;
627   struct r200_state_atom mtl[2];
628   struct r200_state_atom mat[9];
629   struct r200_state_atom lit[8]; /* includes vec, scl commands */
630   struct r200_state_atom ucp[6];
631   struct r200_state_atom pix[6]; /* pixshader stages */
632   struct r200_state_atom eye; /* eye pos */
633   struct r200_state_atom grd; /* guard band clipping */
634   struct r200_state_atom fog;
635   struct r200_state_atom glt;
636   struct r200_state_atom prf;
637   struct r200_state_atom afs[2];
638   struct r200_state_atom pvs;
639   struct r200_state_atom vpi[2];
640   struct r200_state_atom vpp[2];
641   struct r200_state_atom atf;
642   struct r200_state_atom spr;
643   struct r200_state_atom ptp;
644
645   int max_state_size;	/* Number of bytes necessary for a full state emit. */
646   GLboolean is_dirty, all_dirty;
647};
648
649struct r200_state {
650   /* Derived state for internal purposes:
651    */
652   struct r200_colorbuffer_state color;
653   struct r200_depthbuffer_state depth;
654#if 00
655   struct r200_pixel_state pixel;
656#endif
657   struct r200_scissor_state scissor;
658   struct r200_stencilbuffer_state stencil;
659   struct r200_stipple_state stipple;
660   struct r200_texture_state texture;
661   GLuint envneeded;
662};
663
664/* Need refcounting on dma buffers:
665 */
666struct r200_dma_buffer {
667   int refcount;		/* the number of retained regions in buf */
668   drmBufPtr buf;
669};
670
671#define GET_START(rvb) (rmesa->r200Screen->gart_buffer_offset +		\
672			(rvb)->address - rmesa->dma.buf0_address +	\
673			(rvb)->start)
674
675/* A retained region, eg vertices for indexed vertices.
676 */
677struct r200_dma_region {
678   struct r200_dma_buffer *buf;
679   char *address;		/* == buf->address */
680   int start, end, ptr;		/* offsets from start of buf */
681   int aos_start;
682   int aos_stride;
683   int aos_size;
684};
685
686
687struct r200_dma {
688   /* Active dma region.  Allocations for vertices and retained
689    * regions come from here.  Also used for emitting random vertices,
690    * these may be flushed by calling flush_current();
691    */
692   struct r200_dma_region current;
693
694   void (*flush)( r200ContextPtr );
695
696   char *buf0_address;		/* start of buf[0], for index calcs */
697   GLuint nr_released_bufs;	/* flush after so many buffers released */
698};
699
700struct r200_dri_mirror {
701   __DRIcontextPrivate	*context;	/* DRI context */
702   __DRIscreenPrivate	*screen;	/* DRI screen */
703   __DRIdrawablePrivate	*drawable;	/* DRI drawable bound to this ctx */
704   __DRIdrawablePrivate	*readable;	/* DRI readable bound to this ctx */
705
706   drm_context_t hwContext;
707   drm_hw_lock_t *hwLock;
708   int fd;
709   int drmMinor;
710};
711
712
713#define R200_CMD_BUF_SZ  (16*1024)
714
715struct r200_store {
716   GLuint statenr;
717   GLuint primnr;
718   char cmd_buf[R200_CMD_BUF_SZ];
719   int cmd_used;
720   int elts_start;
721};
722
723
724/* r200_tcl.c
725 */
726struct r200_tcl_info {
727   GLuint vertex_format;
728   GLint last_offset;
729   GLuint hw_primitive;
730
731/* hw can handle 12 components max */
732   struct r200_dma_region *aos_components[12];
733   GLuint nr_aos_components;
734
735   GLuint *Elts;
736
737   struct r200_dma_region indexed_verts;
738   struct r200_dma_region weight;
739   struct r200_dma_region obj;
740   struct r200_dma_region rgba;
741   struct r200_dma_region spec;
742   struct r200_dma_region fog;
743   struct r200_dma_region tex[R200_MAX_TEXTURE_UNITS];
744   struct r200_dma_region norm;
745   struct r200_dma_region generic[16];
746};
747
748
749/* r200_swtcl.c
750 */
751struct r200_swtcl_info {
752   GLuint RenderIndex;
753
754   /**
755    * Size of a hardware vertex.  This is calculated when \c ::vertex_attrs is
756    * installed in the Mesa state vector.
757    */
758   GLuint vertex_size;
759
760   /**
761    * Attributes instructing the Mesa TCL pipeline where / how to put vertex
762    * data in the hardware buffer.
763    */
764   struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
765
766   /**
767    * Number of elements of \c ::vertex_attrs that are actually used.
768    */
769   GLuint vertex_attr_count;
770
771   /**
772    * Cached pointer to the buffer where Mesa will store vertex data.
773    */
774   GLubyte *verts;
775
776   /* Fallback rasterization functions
777    */
778   r200_point_func draw_point;
779   r200_line_func draw_line;
780   r200_tri_func draw_tri;
781
782   GLuint hw_primitive;
783   GLenum render_primitive;
784   GLuint numverts;
785
786   /**
787    * Offset of the 4UB color data within a hardware (swtcl) vertex.
788    */
789   GLuint coloroffset;
790
791   /**
792    * Offset of the 3UB specular color data within a hardware (swtcl) vertex.
793    */
794   GLuint specoffset;
795
796   /**
797    * Should Mesa project vertex data or will the hardware do it?
798    */
799   GLboolean needproj;
800
801   struct r200_dma_region indexed_verts;
802};
803
804
805struct r200_ioctl {
806   GLuint vertex_offset;
807   GLuint vertex_size;
808};
809
810
811
812#define R200_MAX_PRIMS 64
813
814
815/* Want to keep a cache of these around.  Each is parameterized by
816 * only a single value which has only a small range.  Only expect a
817 * few, so just rescan the list each time?
818 */
819struct dynfn {
820   struct dynfn *next, *prev;
821   int key[2];
822   char *code;
823};
824
825struct dfn_lists {
826   struct dynfn Vertex2f;
827   struct dynfn Vertex2fv;
828   struct dynfn Vertex3f;
829   struct dynfn Vertex3fv;
830   struct dynfn Color4ub;
831   struct dynfn Color4ubv;
832   struct dynfn Color3ub;
833   struct dynfn Color3ubv;
834   struct dynfn Color4f;
835   struct dynfn Color4fv;
836   struct dynfn Color3f;
837   struct dynfn Color3fv;
838   struct dynfn SecondaryColor3ubEXT;
839   struct dynfn SecondaryColor3ubvEXT;
840   struct dynfn SecondaryColor3fEXT;
841   struct dynfn SecondaryColor3fvEXT;
842   struct dynfn Normal3f;
843   struct dynfn Normal3fv;
844   struct dynfn TexCoord3f;
845   struct dynfn TexCoord3fv;
846   struct dynfn TexCoord2f;
847   struct dynfn TexCoord2fv;
848   struct dynfn TexCoord1f;
849   struct dynfn TexCoord1fv;
850   struct dynfn MultiTexCoord3fARB;
851   struct dynfn MultiTexCoord3fvARB;
852   struct dynfn MultiTexCoord2fARB;
853   struct dynfn MultiTexCoord2fvARB;
854   struct dynfn MultiTexCoord1fARB;
855   struct dynfn MultiTexCoord1fvARB;
856   struct dynfn FogCoordfEXT;
857   struct dynfn FogCoordfvEXT;
858};
859
860struct dfn_generators {
861   struct dynfn *(*Vertex2f)( GLcontext *, const int * );
862   struct dynfn *(*Vertex2fv)( GLcontext *, const int * );
863   struct dynfn *(*Vertex3f)( GLcontext *, const int * );
864   struct dynfn *(*Vertex3fv)( GLcontext *, const int * );
865   struct dynfn *(*Color4ub)( GLcontext *, const int * );
866   struct dynfn *(*Color4ubv)( GLcontext *, const int * );
867   struct dynfn *(*Color3ub)( GLcontext *, const int * );
868   struct dynfn *(*Color3ubv)( GLcontext *, const int * );
869   struct dynfn *(*Color4f)( GLcontext *, const int * );
870   struct dynfn *(*Color4fv)( GLcontext *, const int * );
871   struct dynfn *(*Color3f)( GLcontext *, const int * );
872   struct dynfn *(*Color3fv)( GLcontext *, const int * );
873   struct dynfn *(*SecondaryColor3ubEXT)( GLcontext *, const int * );
874   struct dynfn *(*SecondaryColor3ubvEXT)( GLcontext *, const int * );
875   struct dynfn *(*SecondaryColor3fEXT)( GLcontext *, const int * );
876   struct dynfn *(*SecondaryColor3fvEXT)( GLcontext *, const int * );
877   struct dynfn *(*Normal3f)( GLcontext *, const int * );
878   struct dynfn *(*Normal3fv)( GLcontext *, const int * );
879   struct dynfn *(*TexCoord3f)( GLcontext *, const int * );
880   struct dynfn *(*TexCoord3fv)( GLcontext *, const int * );
881   struct dynfn *(*TexCoord2f)( GLcontext *, const int * );
882   struct dynfn *(*TexCoord2fv)( GLcontext *, const int * );
883   struct dynfn *(*TexCoord1f)( GLcontext *, const int * );
884   struct dynfn *(*TexCoord1fv)( GLcontext *, const int * );
885   struct dynfn *(*MultiTexCoord3fARB)( GLcontext *, const int * );
886   struct dynfn *(*MultiTexCoord3fvARB)( GLcontext *, const int * );
887   struct dynfn *(*MultiTexCoord2fARB)( GLcontext *, const int * );
888   struct dynfn *(*MultiTexCoord2fvARB)( GLcontext *, const int * );
889   struct dynfn *(*MultiTexCoord1fARB)( GLcontext *, const int * );
890   struct dynfn *(*MultiTexCoord1fvARB)( GLcontext *, const int * );
891   struct dynfn *(*FogCoordfEXT)( GLcontext *, const int * );
892   struct dynfn *(*FogCoordfvEXT)( GLcontext *, const int * );
893};
894
895
896
897struct r200_prim {
898   GLuint start;
899   GLuint end;
900   GLuint prim;
901};
902
903   /* A maximum total of 29 elements per vertex:  3 floats for position, 3
904    * floats for normal, 4 floats for color, 4 bytes for secondary color,
905    * 3 floats for each texture unit (18 floats total).
906    *
907    * we maybe need add. 4 to prevent segfault if someone specifies
908    * GL_TEXTURE6/GL_TEXTURE7 (esp. for the codegen-path) (FIXME: )
909    *
910    * The position data is never actually stored here, so 3 elements could be
911    * trimmed out of the buffer.
912    */
913
914#define R200_MAX_VERTEX_SIZE ((3*6)+11)
915
916struct r200_vbinfo {
917   GLint counter, initial_counter;
918   GLint *dmaptr;
919   void (*notify)( void );
920   GLint vertex_size;
921
922   union { float f; int i; r200_color_t color; } vertex[R200_MAX_VERTEX_SIZE];
923
924   GLfloat *normalptr;
925   GLfloat *floatcolorptr;
926   GLfloat *fogptr;
927   r200_color_t *colorptr;
928   GLfloat *floatspecptr;
929   r200_color_t *specptr;
930   GLfloat *texcoordptr[8];	/* 6 (TMU) + 2 for r200_vtxfmt_c.c when GL_TEXTURE6/7 */
931
932
933   GLenum *prim;		/* &ctx->Driver.CurrentExecPrimitive */
934   GLuint primflags;
935   GLboolean enabled;		/* *_NO_VTXFMT / *_NO_TCL env vars */
936   GLboolean installed;
937   GLboolean fell_back;
938   GLboolean recheck;
939   GLint nrverts;
940   GLuint vtxfmt_0, vtxfmt_1;
941
942   GLuint installed_vertex_format;
943   GLuint installed_color_3f_sz;
944
945   struct r200_prim primlist[R200_MAX_PRIMS];
946   int nrprims;
947
948   struct dfn_lists dfn_cache;
949   struct dfn_generators codegen;
950   GLvertexformat vtxfmt;
951};
952
953
954struct r200_context {
955   GLcontext *glCtx;			/* Mesa context */
956
957   /* Driver and hardware state management
958    */
959   struct r200_hw_state hw;
960   struct r200_state state;
961   struct r200_vertex_program *curr_vp_hw;
962
963   /* Texture object bookkeeping
964    */
965   unsigned              nr_heaps;
966   driTexHeap          * texture_heaps[ RADEON_NR_TEX_HEAPS ];
967   driTextureObject      swapped;
968   int                   texture_depth;
969   float                 initialMaxAnisotropy;
970
971   /* Rasterization and vertex state:
972    */
973   GLuint TclFallback;
974   GLuint Fallback;
975   GLuint NewGLState;
976   DECLARE_RENDERINPUTS(tnl_index_bitset);	/* index of bits for last tnl_install_attrs */
977
978   /* Vertex buffers
979    */
980   struct r200_ioctl ioctl;
981   struct r200_dma dma;
982   struct r200_store store;
983   /* A full state emit as of the first state emit in the main store, in case
984    * the context is lost.
985    */
986   struct r200_store backup_store;
987
988   /* Page flipping
989    */
990   GLuint doPageFlip;
991
992   /* Busy waiting
993    */
994   GLuint do_usleeps;
995   GLuint do_irqs;
996   GLuint irqsEmitted;
997   drm_radeon_irq_wait_t iw;
998
999   /* Clientdata textures;
1000    */
1001   GLuint prefer_gart_client_texturing;
1002
1003   /* Drawable, cliprect and scissor information
1004    */
1005   GLuint numClipRects;			/* Cliprects for the draw buffer */
1006   drm_clip_rect_t *pClipRects;
1007   unsigned int lastStamp;
1008   GLboolean lost_context;
1009   GLboolean save_on_next_emit;
1010   radeonScreenPtr r200Screen;	/* Screen private DRI data */
1011   drm_radeon_sarea_t *sarea;		/* Private SAREA data */
1012
1013   /* TCL stuff
1014    */
1015   GLmatrix TexGenMatrix[R200_MAX_TEXTURE_UNITS];
1016   GLboolean recheck_texgen[R200_MAX_TEXTURE_UNITS];
1017   GLboolean TexGenNeedNormals[R200_MAX_TEXTURE_UNITS];
1018   GLuint TexMatEnabled;
1019   GLuint TexMatCompSel;
1020   GLuint TexGenEnabled;
1021   GLuint TexGenCompSel;
1022   GLmatrix tmpmat;
1023
1024   /* VBI / buffer swap
1025    */
1026   GLuint vbl_seq;
1027   GLuint vblank_flags;
1028
1029   int64_t swap_ust;
1030   int64_t swap_missed_ust;
1031
1032   GLuint swap_count;
1033   GLuint swap_missed_count;
1034
1035
1036   /* r200_tcl.c
1037    */
1038   struct r200_tcl_info tcl;
1039
1040   /* r200_swtcl.c
1041    */
1042   struct r200_swtcl_info swtcl;
1043
1044   /* r200_vtxfmt.c
1045    */
1046   struct r200_vbinfo vb;
1047
1048   /* Mirrors of some DRI state
1049    */
1050   struct r200_dri_mirror dri;
1051
1052   /* Configuration cache
1053    */
1054   driOptionCache optionCache;
1055
1056   GLboolean using_hyperz;
1057   GLboolean texmicrotile;
1058
1059  struct ati_fragment_shader *afs_loaded;
1060};
1061
1062#define R200_CONTEXT(ctx)		((r200ContextPtr)(ctx->DriverCtx))
1063
1064
1065static __inline GLuint r200PackColor( GLuint cpp,
1066					GLubyte r, GLubyte g,
1067					GLubyte b, GLubyte a )
1068{
1069   switch ( cpp ) {
1070   case 2:
1071      return PACK_COLOR_565( r, g, b );
1072   case 4:
1073      return PACK_COLOR_8888( a, r, g, b );
1074   default:
1075      return 0;
1076   }
1077}
1078
1079
1080extern void r200DestroyContext( __DRIcontextPrivate *driContextPriv );
1081extern GLboolean r200CreateContext( const __GLcontextModes *glVisual,
1082				    __DRIcontextPrivate *driContextPriv,
1083				    void *sharedContextPrivate);
1084extern void r200SwapBuffers( __DRIdrawablePrivate *dPriv );
1085extern void r200CopySubBuffer( __DRIdrawablePrivate * dPriv,
1086			       int x, int y, int w, int h );
1087extern GLboolean r200MakeCurrent( __DRIcontextPrivate *driContextPriv,
1088				  __DRIdrawablePrivate *driDrawPriv,
1089				  __DRIdrawablePrivate *driReadPriv );
1090extern GLboolean r200UnbindContext( __DRIcontextPrivate *driContextPriv );
1091
1092/* ================================================================
1093 * Debugging:
1094 */
1095#define DO_DEBUG		1
1096
1097#if DO_DEBUG
1098extern int R200_DEBUG;
1099#else
1100#define R200_DEBUG		0
1101#endif
1102
1103#define DEBUG_TEXTURE	0x001
1104#define DEBUG_STATE	0x002
1105#define DEBUG_IOCTL	0x004
1106#define DEBUG_PRIMS	0x008
1107#define DEBUG_VERTS	0x010
1108#define DEBUG_FALLBACKS	0x020
1109#define DEBUG_VFMT	0x040
1110#define DEBUG_CODEGEN	0x080
1111#define DEBUG_VERBOSE	0x100
1112#define DEBUG_DRI       0x200
1113#define DEBUG_DMA       0x400
1114#define DEBUG_SANITY    0x800
1115#define DEBUG_SYNC      0x1000
1116#define DEBUG_PIXEL     0x2000
1117#define DEBUG_MEMORY    0x4000
1118
1119#endif /* __R200_CONTEXT_H__ */
1120