r200_context.h revision 3a5626cb846ad767fe1c38fe35ebe4df3e3a0454
1/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_context.h,v 1.2 2002/12/16 16:18:54 dawes Exp $ */
2/*
3Copyright (C) The Weather Channel, Inc.  2002.  All Rights Reserved.
4
5The Weather Channel (TM) funded Tungsten Graphics to develop the
6initial release of the Radeon 8500 driver under the XFree86 license.
7This notice must be preserved.
8
9Permission is hereby granted, free of charge, to any person obtaining
10a copy of this software and associated documentation files (the
11"Software"), to deal in the Software without restriction, including
12without limitation the rights to use, copy, modify, merge, publish,
13distribute, sublicense, and/or sell copies of the Software, and to
14permit persons to whom the Software is furnished to do so, subject to
15the following conditions:
16
17The above copyright notice and this permission notice (including the
18next paragraph) shall be included in all copies or substantial
19portions of the Software.
20
21THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
23MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
24IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
25LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
26OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
27WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28
29**************************************************************************/
30
31/*
32 * Authors:
33 *   Keith Whitwell <keith@tungstengraphics.com>
34 */
35
36#ifndef __R200_CONTEXT_H__
37#define __R200_CONTEXT_H__
38
39#include "tnl/t_vertex.h"
40#include "drm.h"
41#include "radeon_drm.h"
42#include "dri_util.h"
43#include "texmem.h"
44
45#include "macros.h"
46#include "mtypes.h"
47#include "colormac.h"
48#include "r200_reg.h"
49
50#define ENABLE_HW_3D_TEXTURE 1  /* XXX this is temporary! */
51
52struct r200_context;
53typedef struct r200_context r200ContextRec;
54typedef struct r200_context *r200ContextPtr;
55
56#include "r200_lock.h"
57#include "radeon_screen.h"
58#include "mm.h"
59
60/* Flags for software fallback cases */
61/* See correponding strings in r200_swtcl.c */
62#define R200_FALLBACK_TEXTURE           0x01
63#define R200_FALLBACK_DRAW_BUFFER       0x02
64#define R200_FALLBACK_STENCIL           0x04
65#define R200_FALLBACK_RENDER_MODE       0x08
66#define R200_FALLBACK_DISABLE           0x10
67#define R200_FALLBACK_BORDER_MODE       0x20
68
69/* The blit width for texture uploads
70 */
71#define BLIT_WIDTH_BYTES 1024
72
73/* Use the templated vertex format:
74 */
75#define COLOR_IS_RGBA
76#define TAG(x) r200##x
77#include "tnl_dd/t_dd_vertex.h"
78#undef TAG
79
80typedef void (*r200_tri_func)( r200ContextPtr,
81				 r200Vertex *,
82				 r200Vertex *,
83				 r200Vertex * );
84
85typedef void (*r200_line_func)( r200ContextPtr,
86				  r200Vertex *,
87				  r200Vertex * );
88
89typedef void (*r200_point_func)( r200ContextPtr,
90				   r200Vertex * );
91
92
93struct r200_colorbuffer_state {
94   GLuint clear;
95#if 000
96   GLint drawOffset, drawPitch;
97#endif
98   int roundEnable;
99};
100
101
102struct r200_depthbuffer_state {
103   GLuint clear;
104   GLfloat scale;
105};
106
107#if 000
108struct r200_pixel_state {
109   GLint readOffset, readPitch;
110};
111#endif
112
113struct r200_scissor_state {
114   drm_clip_rect_t rect;
115   GLboolean enabled;
116
117   GLuint numClipRects;			/* Cliprects active */
118   GLuint numAllocedClipRects;		/* Cliprects available */
119   drm_clip_rect_t *pClipRects;
120};
121
122struct r200_stencilbuffer_state {
123   GLboolean hwBuffer;
124   GLuint clear;			/* rb3d_stencilrefmask value */
125};
126
127struct r200_stipple_state {
128   GLuint mask[32];
129};
130
131
132
133#define TEX_0   0x1
134#define TEX_1   0x2
135#define TEX_2	0x4
136#define TEX_3	0x8
137#define TEX_4	0x10
138#define TEX_5	0x20
139#define TEX_ALL 0x3f
140
141typedef struct r200_tex_obj r200TexObj, *r200TexObjPtr;
142
143/* Texture object in locally shared texture space.
144 */
145struct r200_tex_obj {
146   driTextureObject   base;
147
148   GLuint bufAddr;			/* Offset to start of locally
149					   shared texture block */
150
151   GLuint dirty_state;		        /* Flags (1 per texunit) for
152					   whether or not this texobj
153					   has dirty hardware state
154					   (pp_*) that needs to be
155					   brought into the
156					   texunit. */
157
158   drm_radeon_tex_image_t image[6][RADEON_MAX_TEXTURE_LEVELS];
159					/* Six, for the cube faces */
160
161   GLuint pp_txfilter;		        /* hardware register values */
162   GLuint pp_txformat;
163   GLuint pp_txformat_x;
164   GLuint pp_txoffset;		        /* Image location in texmem.
165					   All cube faces follow. */
166   GLuint pp_txsize;		        /* npot only */
167   GLuint pp_txpitch;		        /* npot only */
168   GLuint pp_border_color;
169   GLuint pp_cubic_faces;	        /* cube face 1,2,3,4 log2 sizes */
170
171   GLboolean  border_fallback;
172
173   GLuint tile_bits;			/* hw texture tile bits used on this texture */
174};
175
176
177struct r200_texture_env_state {
178   r200TexObjPtr texobj;
179   GLuint outputreg;
180   GLuint unitneeded;
181};
182
183#define R200_MAX_TEXTURE_UNITS 6
184
185struct r200_texture_state {
186   struct r200_texture_env_state unit[R200_MAX_TEXTURE_UNITS];
187};
188
189
190struct r200_state_atom {
191   struct r200_state_atom *next, *prev;
192   const char *name;		         /* for debug */
193   int cmd_size;		         /* size in bytes */
194   GLuint idx;
195   int *cmd;			         /* one or more cmd's */
196   int *lastcmd;			 /* one or more cmd's */
197   GLboolean dirty;
198   GLboolean (*check)( GLcontext *, int );    /* is this state active? */
199};
200
201
202
203/* Trying to keep these relatively short as the variables are becoming
204 * extravagently long.  Drop the driver name prefix off the front of
205 * everything - I think we know which driver we're in by now, and keep the
206 * prefix to 3 letters unless absolutely impossible.
207 */
208
209#define CTX_CMD_0             0
210#define CTX_PP_MISC           1
211#define CTX_PP_FOG_COLOR      2
212#define CTX_RE_SOLID_COLOR    3
213#define CTX_RB3D_BLENDCNTL    4
214#define CTX_RB3D_DEPTHOFFSET  5
215#define CTX_RB3D_DEPTHPITCH   6
216#define CTX_RB3D_ZSTENCILCNTL 7
217#define CTX_CMD_1             8
218#define CTX_PP_CNTL           9
219#define CTX_RB3D_CNTL         10
220#define CTX_RB3D_COLOROFFSET  11
221#define CTX_CMD_2             12 /* why */
222#define CTX_RB3D_COLORPITCH   13 /* why */
223#define CTX_STATE_SIZE_OLDDRM 14
224#define CTX_CMD_3             14
225#define CTX_RB3D_BLENDCOLOR   15
226#define CTX_RB3D_ABLENDCNTL   16
227#define CTX_RB3D_CBLENDCNTL   17
228#define CTX_STATE_SIZE_NEWDRM 18
229
230#define SET_CMD_0               0
231#define SET_SE_CNTL             1
232#define SET_RE_CNTL             2 /* replace se_coord_fmt */
233#define SET_STATE_SIZE          3
234
235#define VTE_CMD_0               0
236#define VTE_SE_VTE_CNTL         1
237#define VTE_STATE_SIZE          2
238
239#define LIN_CMD_0               0
240#define LIN_RE_LINE_PATTERN     1
241#define LIN_RE_LINE_STATE       2
242#define LIN_CMD_1               3
243#define LIN_SE_LINE_WIDTH       4
244#define LIN_STATE_SIZE          5
245
246#define MSK_CMD_0               0
247#define MSK_RB3D_STENCILREFMASK 1
248#define MSK_RB3D_ROPCNTL        2
249#define MSK_RB3D_PLANEMASK      3
250#define MSK_STATE_SIZE          4
251
252#define VPT_CMD_0           0
253#define VPT_SE_VPORT_XSCALE          1
254#define VPT_SE_VPORT_XOFFSET         2
255#define VPT_SE_VPORT_YSCALE          3
256#define VPT_SE_VPORT_YOFFSET         4
257#define VPT_SE_VPORT_ZSCALE          5
258#define VPT_SE_VPORT_ZOFFSET         6
259#define VPT_STATE_SIZE      7
260
261#define ZBS_CMD_0               0
262#define ZBS_SE_ZBIAS_FACTOR     1
263#define ZBS_SE_ZBIAS_CONSTANT   2
264#define ZBS_STATE_SIZE          3
265
266#define MSC_CMD_0               0
267#define MSC_RE_MISC             1
268#define MSC_STATE_SIZE          2
269
270#define TAM_CMD_0               0
271#define TAM_DEBUG3              1
272#define TAM_STATE_SIZE          2
273
274#define TEX_CMD_0                   0
275#define TEX_PP_TXFILTER             1  /*2c00*/
276#define TEX_PP_TXFORMAT             2  /*2c04*/
277#define TEX_PP_TXFORMAT_X           3  /*2c08*/
278#define TEX_PP_TXSIZE               4  /*2c0c*/
279#define TEX_PP_TXPITCH              5  /*2c10*/
280#define TEX_PP_BORDER_COLOR         6  /*2c14*/
281#define TEX_CMD_1_OLDDRM            7
282#define TEX_PP_TXOFFSET_OLDDRM      8  /*2d00 */
283#define TEX_STATE_SIZE_OLDDRM       9
284#define TEX_PP_CUBIC_FACES          7
285#define TEX_PP_TXMULTI_CTL          8
286#define TEX_CMD_1_NEWDRM            9
287#define TEX_PP_TXOFFSET_NEWDRM     10
288#define TEX_STATE_SIZE_NEWDRM      11
289
290#define CUBE_CMD_0                  0  /* 1 register follows */ /* this command unnecessary */
291#define CUBE_PP_CUBIC_FACES         1  /* 0x2c18 */             /* with new enough drm */
292#define CUBE_CMD_1                  2  /* 5 registers follow */
293#define CUBE_PP_CUBIC_OFFSET_F1     3  /* 0x2d04 */
294#define CUBE_PP_CUBIC_OFFSET_F2     4  /* 0x2d08 */
295#define CUBE_PP_CUBIC_OFFSET_F3     5  /* 0x2d0c */
296#define CUBE_PP_CUBIC_OFFSET_F4     6  /* 0x2d10 */
297#define CUBE_PP_CUBIC_OFFSET_F5     7  /* 0x2d14 */
298#define CUBE_STATE_SIZE             8
299
300#define PIX_CMD_0                   0
301#define PIX_PP_TXCBLEND             1
302#define PIX_PP_TXCBLEND2            2
303#define PIX_PP_TXABLEND             3
304#define PIX_PP_TXABLEND2            4
305#define PIX_STATE_SIZE              5
306
307#define TF_CMD_0                    0
308#define TF_TFACTOR_0                1
309#define TF_TFACTOR_1                2
310#define TF_TFACTOR_2                3
311#define TF_TFACTOR_3                4
312#define TF_TFACTOR_4                5
313#define TF_TFACTOR_5                6
314#define TF_STATE_SIZE               7
315
316#define ATF_CMD_0                   0
317#define ATF_TFACTOR_0               1
318#define ATF_TFACTOR_1               2
319#define ATF_TFACTOR_2               3
320#define ATF_TFACTOR_3               4
321#define ATF_TFACTOR_4               5
322#define ATF_TFACTOR_5               6
323#define ATF_TFACTOR_6               7
324#define ATF_TFACTOR_7               8
325#define ATF_STATE_SIZE              9
326
327/* ATI_FRAGMENT_SHADER */
328#define AFS_CMD_0                 0
329#define AFS_IC0                   1 /* 2f00 */
330#define AFS_IC1                   2 /* 2f04 */
331#define AFS_IA0                   3 /* 2f08 */
332#define AFS_IA1                   4 /* 2f0c */
333#define AFS_STATE_SIZE           33
334
335#define TCL_CMD_0                 0
336#define TCL_LIGHT_MODEL_CTL_0     1
337#define TCL_LIGHT_MODEL_CTL_1     2
338#define TCL_PER_LIGHT_CTL_0       3
339#define TCL_PER_LIGHT_CTL_1       4
340#define TCL_PER_LIGHT_CTL_2       5
341#define TCL_PER_LIGHT_CTL_3       6
342#define TCL_CMD_1                 7
343#define TCL_UCP_VERT_BLEND_CTL    8
344#define TCL_STATE_SIZE            9
345
346#define MSL_CMD_0                     0
347#define MSL_MATRIX_SELECT_0           1
348#define MSL_MATRIX_SELECT_1           2
349#define MSL_MATRIX_SELECT_2           3
350#define MSL_MATRIX_SELECT_3           4
351#define MSL_MATRIX_SELECT_4           5
352#define MSL_STATE_SIZE                6
353
354#define TCG_CMD_0                 0
355#define TCG_TEX_PROC_CTL_2            1
356#define TCG_TEX_PROC_CTL_3            2
357#define TCG_TEX_PROC_CTL_0            3
358#define TCG_TEX_PROC_CTL_1            4
359#define TCG_TEX_CYL_WRAP_CTL      5
360#define TCG_STATE_SIZE            6
361
362#define MTL_CMD_0            0
363#define MTL_EMMISSIVE_RED    1
364#define MTL_EMMISSIVE_GREEN  2
365#define MTL_EMMISSIVE_BLUE   3
366#define MTL_EMMISSIVE_ALPHA  4
367#define MTL_AMBIENT_RED      5
368#define MTL_AMBIENT_GREEN    6
369#define MTL_AMBIENT_BLUE     7
370#define MTL_AMBIENT_ALPHA    8
371#define MTL_DIFFUSE_RED      9
372#define MTL_DIFFUSE_GREEN    10
373#define MTL_DIFFUSE_BLUE     11
374#define MTL_DIFFUSE_ALPHA    12
375#define MTL_SPECULAR_RED     13
376#define MTL_SPECULAR_GREEN   14
377#define MTL_SPECULAR_BLUE    15
378#define MTL_SPECULAR_ALPHA   16
379#define MTL_CMD_1            17
380#define MTL_SHININESS        18
381#define MTL_STATE_SIZE       19
382
383#define VAP_CMD_0                   0
384#define VAP_SE_VAP_CNTL             1
385#define VAP_STATE_SIZE              2
386
387/* Replaces a lot of packet info from radeon
388 */
389#define VTX_CMD_0                   0
390#define VTX_VTXFMT_0            1
391#define VTX_VTXFMT_1            2
392#define VTX_TCL_OUTPUT_VTXFMT_0 3
393#define VTX_TCL_OUTPUT_VTXFMT_1 4
394#define VTX_CMD_1               5
395#define VTX_TCL_OUTPUT_COMPSEL  6
396#define VTX_CMD_2               7
397#define VTX_STATE_CNTL          8
398#define VTX_STATE_SIZE          9
399
400/* SPR - point sprite state
401 */
402#define SPR_CMD_0             0
403#define SPR_POINT_SPRITE_CNTL 1
404#define SPR_STATE_SIZE        2
405
406#define VTX_COLOR(v,n)   (((v)>>(R200_VTX_COLOR_0_SHIFT+(n)*2))&\
407                         R200_VTX_COLOR_MASK)
408
409/**
410 * Given the \c R200_SE_VTX_FMT_1 for the current vertex state, determine
411 * how many components are in texture coordinate \c n.
412 */
413#define VTX_TEXn_COUNT(v,n)   (((v) >> (3 * n)) & 0x07)
414
415#define MAT_CMD_0              0
416#define MAT_ELT_0              1
417#define MAT_STATE_SIZE         17
418
419#define GRD_CMD_0                  0
420#define GRD_VERT_GUARD_CLIP_ADJ    1
421#define GRD_VERT_GUARD_DISCARD_ADJ 2
422#define GRD_HORZ_GUARD_CLIP_ADJ    3
423#define GRD_HORZ_GUARD_DISCARD_ADJ 4
424#define GRD_STATE_SIZE             5
425
426/* position changes frequently when lighting in modelpos - separate
427 * out to new state item?
428 */
429#define LIT_CMD_0                  0
430#define LIT_AMBIENT_RED            1
431#define LIT_AMBIENT_GREEN          2
432#define LIT_AMBIENT_BLUE           3
433#define LIT_AMBIENT_ALPHA          4
434#define LIT_DIFFUSE_RED            5
435#define LIT_DIFFUSE_GREEN          6
436#define LIT_DIFFUSE_BLUE           7
437#define LIT_DIFFUSE_ALPHA          8
438#define LIT_SPECULAR_RED           9
439#define LIT_SPECULAR_GREEN         10
440#define LIT_SPECULAR_BLUE          11
441#define LIT_SPECULAR_ALPHA         12
442#define LIT_POSITION_X             13
443#define LIT_POSITION_Y             14
444#define LIT_POSITION_Z             15
445#define LIT_POSITION_W             16
446#define LIT_DIRECTION_X            17
447#define LIT_DIRECTION_Y            18
448#define LIT_DIRECTION_Z            19
449#define LIT_DIRECTION_W            20
450#define LIT_ATTEN_QUADRATIC        21
451#define LIT_ATTEN_LINEAR           22
452#define LIT_ATTEN_CONST            23
453#define LIT_ATTEN_XXX              24
454#define LIT_CMD_1                  25
455#define LIT_SPOT_DCD               26
456#define LIT_SPOT_DCM               27
457#define LIT_SPOT_EXPONENT          28
458#define LIT_SPOT_CUTOFF            29
459#define LIT_SPECULAR_THRESH        30
460#define LIT_RANGE_CUTOFF           31 /* ? */
461#define LIT_ATTEN_CONST_INV        32
462#define LIT_STATE_SIZE             33
463
464/* Fog
465 */
466#define FOG_CMD_0      0
467#define FOG_R          1
468#define FOG_C          2
469#define FOG_D          3
470#define FOG_PAD        4
471#define FOG_STATE_SIZE 5
472
473/* UCP
474 */
475#define UCP_CMD_0      0
476#define UCP_X          1
477#define UCP_Y          2
478#define UCP_Z          3
479#define UCP_W          4
480#define UCP_STATE_SIZE 5
481
482/* GLT - Global ambient
483 */
484#define GLT_CMD_0      0
485#define GLT_RED        1
486#define GLT_GREEN      2
487#define GLT_BLUE       3
488#define GLT_ALPHA      4
489#define GLT_STATE_SIZE 5
490
491/* EYE
492 */
493#define EYE_CMD_0          0
494#define EYE_X              1
495#define EYE_Y              2
496#define EYE_Z              3
497#define EYE_RESCALE_FACTOR 4
498#define EYE_STATE_SIZE     5
499
500/* CST - constant state
501 */
502#define CST_CMD_0                             0
503#define CST_PP_CNTL_X                         1
504#define CST_CMD_1                             2
505#define CST_RB3D_DEPTHXY_OFFSET               3
506#define CST_CMD_2                             4
507#define CST_RE_AUX_SCISSOR_CNTL               5
508#define CST_CMD_3                             6
509#define CST_RE_SCISSOR_TL_0                   7
510#define CST_RE_SCISSOR_BR_0                   8
511#define CST_CMD_4                             9
512#define CST_SE_VAP_CNTL_STATUS                10
513#define CST_CMD_5                             11
514#define CST_RE_POINTSIZE                      12
515#define CST_CMD_6                             13
516#define CST_SE_TCL_INPUT_VTX_0                14
517#define CST_SE_TCL_INPUT_VTX_1                15
518#define CST_SE_TCL_INPUT_VTX_2                16
519#define CST_SE_TCL_INPUT_VTX_3                17
520#define CST_STATE_SIZE                        18
521
522#define PRF_CMD_0         0
523#define PRF_PP_TRI_PERF   1
524#define PRF_PP_PERF_CNTL  2
525#define PRF_STATE_SIZE    3
526
527
528struct r200_hw_state {
529   /* Head of the linked list of state atoms. */
530   struct r200_state_atom atomlist;
531
532   /* Hardware state, stored as cmdbuf commands:
533    *   -- Need to doublebuffer for
534    *           - reviving state after loss of context
535    *           - eliding noop statechange loops? (except line stipple count)
536    */
537   struct r200_state_atom ctx;
538   struct r200_state_atom set;
539   struct r200_state_atom vte;
540   struct r200_state_atom lin;
541   struct r200_state_atom msk;
542   struct r200_state_atom vpt;
543   struct r200_state_atom vap;
544   struct r200_state_atom vtx;
545   struct r200_state_atom tcl;
546   struct r200_state_atom msl;
547   struct r200_state_atom tcg;
548   struct r200_state_atom msc;
549   struct r200_state_atom cst;
550   struct r200_state_atom tam;
551   struct r200_state_atom tf;
552   struct r200_state_atom tex[6];
553   struct r200_state_atom cube[6];
554   struct r200_state_atom zbs;
555   struct r200_state_atom mtl[2];
556   struct r200_state_atom mat[9];
557   struct r200_state_atom lit[8]; /* includes vec, scl commands */
558   struct r200_state_atom ucp[6];
559   struct r200_state_atom pix[6]; /* pixshader stages */
560   struct r200_state_atom eye; /* eye pos */
561   struct r200_state_atom grd; /* guard band clipping */
562   struct r200_state_atom fog;
563   struct r200_state_atom glt;
564   struct r200_state_atom prf;
565   struct r200_state_atom afs[2];
566   struct r200_state_atom atf;
567   struct r200_state_atom spr;
568
569   int max_state_size;	/* Number of bytes necessary for a full state emit. */
570   GLboolean is_dirty, all_dirty;
571};
572
573struct r200_state {
574   /* Derived state for internal purposes:
575    */
576   struct r200_colorbuffer_state color;
577   struct r200_depthbuffer_state depth;
578#if 00
579   struct r200_pixel_state pixel;
580#endif
581   struct r200_scissor_state scissor;
582   struct r200_stencilbuffer_state stencil;
583   struct r200_stipple_state stipple;
584   struct r200_texture_state texture;
585   GLuint envneeded;
586};
587
588/* Need refcounting on dma buffers:
589 */
590struct r200_dma_buffer {
591   int refcount;		/* the number of retained regions in buf */
592   drmBufPtr buf;
593};
594
595#define GET_START(rvb) (rmesa->r200Screen->gart_buffer_offset +		\
596			(rvb)->address - rmesa->dma.buf0_address +	\
597			(rvb)->start)
598
599/* A retained region, eg vertices for indexed vertices.
600 */
601struct r200_dma_region {
602   struct r200_dma_buffer *buf;
603   char *address;		/* == buf->address */
604   int start, end, ptr;		/* offsets from start of buf */
605   int aos_start;
606   int aos_stride;
607   int aos_size;
608};
609
610
611struct r200_dma {
612   /* Active dma region.  Allocations for vertices and retained
613    * regions come from here.  Also used for emitting random vertices,
614    * these may be flushed by calling flush_current();
615    */
616   struct r200_dma_region current;
617
618   void (*flush)( r200ContextPtr );
619
620   char *buf0_address;		/* start of buf[0], for index calcs */
621   GLuint nr_released_bufs;	/* flush after so many buffers released */
622};
623
624struct r200_dri_mirror {
625   __DRIcontextPrivate	*context;	/* DRI context */
626   __DRIscreenPrivate	*screen;	/* DRI screen */
627   __DRIdrawablePrivate	*drawable;	/* DRI drawable bound to this ctx */
628
629   drm_context_t hwContext;
630   drm_hw_lock_t *hwLock;
631   int fd;
632   int drmMinor;
633};
634
635
636#define R200_CMD_BUF_SZ  (8*1024)
637
638struct r200_store {
639   GLuint statenr;
640   GLuint primnr;
641   char cmd_buf[R200_CMD_BUF_SZ];
642   int cmd_used;
643   int elts_start;
644};
645
646
647/* r200_tcl.c
648 */
649struct r200_tcl_info {
650   GLuint vertex_format;
651   GLint last_offset;
652   GLuint hw_primitive;
653
654/* FIXME: what's the maximum number of components? */
655   struct r200_dma_region *aos_components[11];
656   GLuint nr_aos_components;
657
658   GLuint *Elts;
659
660   struct r200_dma_region indexed_verts;
661   struct r200_dma_region obj;
662   struct r200_dma_region rgba;
663   struct r200_dma_region spec;
664   struct r200_dma_region fog;
665   struct r200_dma_region tex[R200_MAX_TEXTURE_UNITS];
666   struct r200_dma_region norm;
667};
668
669
670/* r200_swtcl.c
671 */
672struct r200_swtcl_info {
673   GLuint RenderIndex;
674
675   /**
676    * Size of a hardware vertex.  This is calculated when \c ::vertex_attrs is
677    * installed in the Mesa state vector.
678    */
679   GLuint vertex_size;
680
681   /**
682    * Attributes instructing the Mesa TCL pipeline where / how to put vertex
683    * data in the hardware buffer.
684    */
685   struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
686
687   /**
688    * Number of elements of \c ::vertex_attrs that are actually used.
689    */
690   GLuint vertex_attr_count;
691
692   /**
693    * Cached pointer to the buffer where Mesa will store vertex data.
694    */
695   GLubyte *verts;
696
697   /* Fallback rasterization functions
698    */
699   r200_point_func draw_point;
700   r200_line_func draw_line;
701   r200_tri_func draw_tri;
702
703   GLuint hw_primitive;
704   GLenum render_primitive;
705   GLuint numverts;
706
707   /**
708    * Offset of the 4UB color data within a hardware (swtcl) vertex.
709    */
710   GLuint coloroffset;
711
712   /**
713    * Offset of the 3UB specular color data within a hardware (swtcl) vertex.
714    */
715   GLuint specoffset;
716
717   /**
718    * Should Mesa project vertex data or will the hardware do it?
719    */
720   GLboolean needproj;
721
722   struct r200_dma_region indexed_verts;
723};
724
725
726struct r200_ioctl {
727   GLuint vertex_offset;
728   GLuint vertex_size;
729};
730
731
732
733#define R200_MAX_PRIMS 64
734
735
736/* Want to keep a cache of these around.  Each is parameterized by
737 * only a single value which has only a small range.  Only expect a
738 * few, so just rescan the list each time?
739 */
740struct dynfn {
741   struct dynfn *next, *prev;
742   int key[2];
743   char *code;
744};
745
746struct dfn_lists {
747   struct dynfn Vertex2f;
748   struct dynfn Vertex2fv;
749   struct dynfn Vertex3f;
750   struct dynfn Vertex3fv;
751   struct dynfn Color4ub;
752   struct dynfn Color4ubv;
753   struct dynfn Color3ub;
754   struct dynfn Color3ubv;
755   struct dynfn Color4f;
756   struct dynfn Color4fv;
757   struct dynfn Color3f;
758   struct dynfn Color3fv;
759   struct dynfn SecondaryColor3ubEXT;
760   struct dynfn SecondaryColor3ubvEXT;
761   struct dynfn SecondaryColor3fEXT;
762   struct dynfn SecondaryColor3fvEXT;
763   struct dynfn Normal3f;
764   struct dynfn Normal3fv;
765   struct dynfn TexCoord3f;
766   struct dynfn TexCoord3fv;
767   struct dynfn TexCoord2f;
768   struct dynfn TexCoord2fv;
769   struct dynfn TexCoord1f;
770   struct dynfn TexCoord1fv;
771   struct dynfn MultiTexCoord3fARB;
772   struct dynfn MultiTexCoord3fvARB;
773   struct dynfn MultiTexCoord2fARB;
774   struct dynfn MultiTexCoord2fvARB;
775   struct dynfn MultiTexCoord1fARB;
776   struct dynfn MultiTexCoord1fvARB;
777   struct dynfn FogCoordfEXT;
778   struct dynfn FogCoordfvEXT;
779};
780
781struct dfn_generators {
782   struct dynfn *(*Vertex2f)( GLcontext *, const int * );
783   struct dynfn *(*Vertex2fv)( GLcontext *, const int * );
784   struct dynfn *(*Vertex3f)( GLcontext *, const int * );
785   struct dynfn *(*Vertex3fv)( GLcontext *, const int * );
786   struct dynfn *(*Color4ub)( GLcontext *, const int * );
787   struct dynfn *(*Color4ubv)( GLcontext *, const int * );
788   struct dynfn *(*Color3ub)( GLcontext *, const int * );
789   struct dynfn *(*Color3ubv)( GLcontext *, const int * );
790   struct dynfn *(*Color4f)( GLcontext *, const int * );
791   struct dynfn *(*Color4fv)( GLcontext *, const int * );
792   struct dynfn *(*Color3f)( GLcontext *, const int * );
793   struct dynfn *(*Color3fv)( GLcontext *, const int * );
794   struct dynfn *(*SecondaryColor3ubEXT)( GLcontext *, const int * );
795   struct dynfn *(*SecondaryColor3ubvEXT)( GLcontext *, const int * );
796   struct dynfn *(*SecondaryColor3fEXT)( GLcontext *, const int * );
797   struct dynfn *(*SecondaryColor3fvEXT)( GLcontext *, const int * );
798   struct dynfn *(*Normal3f)( GLcontext *, const int * );
799   struct dynfn *(*Normal3fv)( GLcontext *, const int * );
800   struct dynfn *(*TexCoord3f)( GLcontext *, const int * );
801   struct dynfn *(*TexCoord3fv)( GLcontext *, const int * );
802   struct dynfn *(*TexCoord2f)( GLcontext *, const int * );
803   struct dynfn *(*TexCoord2fv)( GLcontext *, const int * );
804   struct dynfn *(*TexCoord1f)( GLcontext *, const int * );
805   struct dynfn *(*TexCoord1fv)( GLcontext *, const int * );
806   struct dynfn *(*MultiTexCoord3fARB)( GLcontext *, const int * );
807   struct dynfn *(*MultiTexCoord3fvARB)( GLcontext *, const int * );
808   struct dynfn *(*MultiTexCoord2fARB)( GLcontext *, const int * );
809   struct dynfn *(*MultiTexCoord2fvARB)( GLcontext *, const int * );
810   struct dynfn *(*MultiTexCoord1fARB)( GLcontext *, const int * );
811   struct dynfn *(*MultiTexCoord1fvARB)( GLcontext *, const int * );
812   struct dynfn *(*FogCoordfEXT)( GLcontext *, const int * );
813   struct dynfn *(*FogCoordfvEXT)( GLcontext *, const int * );
814};
815
816
817
818struct r200_prim {
819   GLuint start;
820   GLuint end;
821   GLuint prim;
822};
823
824   /* A maximum total of 29 elements per vertex:  3 floats for position, 3
825    * floats for normal, 4 floats for color, 4 bytes for secondary color,
826    * 3 floats for each texture unit (18 floats total).
827    *
828    * we maybe need add. 4 to prevent segfault if someone specifies
829    * GL_TEXTURE6/GL_TEXTURE7 (esp. for the codegen-path) (FIXME: )
830    *
831    * The position data is never actually stored here, so 3 elements could be
832    * trimmed out of the buffer.
833    */
834
835#define R200_MAX_VERTEX_SIZE ((3*6)+11)
836
837struct r200_vbinfo {
838   GLint counter, initial_counter;
839   GLint *dmaptr;
840   void (*notify)( void );
841   GLint vertex_size;
842
843   union { float f; int i; r200_color_t color; } vertex[R200_MAX_VERTEX_SIZE];
844
845   GLfloat *normalptr;
846   GLfloat *floatcolorptr;
847   GLfloat *fogptr;
848   r200_color_t *colorptr;
849   GLfloat *floatspecptr;
850   r200_color_t *specptr;
851   GLfloat *texcoordptr[8];	/* 6 (TMU) + 2 for r200_vtxfmt_c.c when GL_TEXTURE6/7 */
852
853
854   GLenum *prim;		/* &ctx->Driver.CurrentExecPrimitive */
855   GLuint primflags;
856   GLboolean enabled;		/* *_NO_VTXFMT / *_NO_TCL env vars */
857   GLboolean installed;
858   GLboolean fell_back;
859   GLboolean recheck;
860   GLint nrverts;
861   GLuint vtxfmt_0, vtxfmt_1;
862
863   GLuint installed_vertex_format;
864   GLuint installed_color_3f_sz;
865
866   struct r200_prim primlist[R200_MAX_PRIMS];
867   int nrprims;
868
869   struct dfn_lists dfn_cache;
870   struct dfn_generators codegen;
871   GLvertexformat vtxfmt;
872};
873
874
875struct r200_context {
876   GLcontext *glCtx;			/* Mesa context */
877
878   /* Driver and hardware state management
879    */
880   struct r200_hw_state hw;
881   struct r200_state state;
882
883   /* Texture object bookkeeping
884    */
885   unsigned              nr_heaps;
886   driTexHeap          * texture_heaps[ RADEON_NR_TEX_HEAPS ];
887   driTextureObject      swapped;
888   int                   texture_depth;
889   float                 initialMaxAnisotropy;
890
891   /* Rasterization and vertex state:
892    */
893   GLuint TclFallback;
894   GLuint Fallback;
895   GLuint NewGLState;
896   GLuint tnl_index;	/* index of bits for last tnl_install_attrs */
897
898   /* Vertex buffers
899    */
900   struct r200_ioctl ioctl;
901   struct r200_dma dma;
902   struct r200_store store;
903   /* A full state emit as of the first state emit in the main store, in case
904    * the context is lost.
905    */
906   struct r200_store backup_store;
907
908   /* Page flipping
909    */
910   GLuint doPageFlip;
911
912   /* Busy waiting
913    */
914   GLuint do_usleeps;
915   GLuint do_irqs;
916   GLuint irqsEmitted;
917   drm_radeon_irq_wait_t iw;
918
919   /* Clientdata textures;
920    */
921   GLuint prefer_gart_client_texturing;
922
923   /* Drawable, cliprect and scissor information
924    */
925   GLuint numClipRects;			/* Cliprects for the draw buffer */
926   drm_clip_rect_t *pClipRects;
927   unsigned int lastStamp;
928   GLboolean lost_context;
929   GLboolean save_on_next_emit;
930   radeonScreenPtr r200Screen;	/* Screen private DRI data */
931   drm_radeon_sarea_t *sarea;		/* Private SAREA data */
932
933   /* TCL stuff
934    */
935   GLmatrix TexGenMatrix[R200_MAX_TEXTURE_UNITS];
936   GLboolean recheck_texgen[R200_MAX_TEXTURE_UNITS];
937   GLboolean TexGenNeedNormals[R200_MAX_TEXTURE_UNITS];
938   GLuint TexMatEnabled;
939   GLuint TexMatCompSel;
940   GLuint TexGenEnabled;
941   GLuint TexGenCompSel;
942   GLmatrix tmpmat;
943
944   /* VBI / buffer swap
945    */
946   GLuint vbl_seq;
947   GLuint vblank_flags;
948
949   int64_t swap_ust;
950   int64_t swap_missed_ust;
951
952   GLuint swap_count;
953   GLuint swap_missed_count;
954
955
956   /* r200_tcl.c
957    */
958   struct r200_tcl_info tcl;
959
960   /* r200_swtcl.c
961    */
962   struct r200_swtcl_info swtcl;
963
964   /* r200_vtxfmt.c
965    */
966   struct r200_vbinfo vb;
967
968   /* Mirrors of some DRI state
969    */
970   struct r200_dri_mirror dri;
971
972   /* Configuration cache
973    */
974   driOptionCache optionCache;
975
976   GLboolean using_hyperz;
977   GLboolean texmicrotile;
978
979  struct ati_fragment_shader *afs_loaded;
980};
981
982#define R200_CONTEXT(ctx)		((r200ContextPtr)(ctx->DriverCtx))
983
984
985static __inline GLuint r200PackColor( GLuint cpp,
986					GLubyte r, GLubyte g,
987					GLubyte b, GLubyte a )
988{
989   switch ( cpp ) {
990   case 2:
991      return PACK_COLOR_565( r, g, b );
992   case 4:
993      return PACK_COLOR_8888( a, r, g, b );
994   default:
995      return 0;
996   }
997}
998
999
1000extern void r200DestroyContext( __DRIcontextPrivate *driContextPriv );
1001extern GLboolean r200CreateContext( const __GLcontextModes *glVisual,
1002				    __DRIcontextPrivate *driContextPriv,
1003				    void *sharedContextPrivate);
1004extern void r200SwapBuffers( __DRIdrawablePrivate *dPriv );
1005extern GLboolean r200MakeCurrent( __DRIcontextPrivate *driContextPriv,
1006				  __DRIdrawablePrivate *driDrawPriv,
1007				  __DRIdrawablePrivate *driReadPriv );
1008extern GLboolean r200UnbindContext( __DRIcontextPrivate *driContextPriv );
1009
1010/* ================================================================
1011 * Debugging:
1012 */
1013#define DO_DEBUG		1
1014
1015#if DO_DEBUG
1016extern int R200_DEBUG;
1017#else
1018#define R200_DEBUG		0
1019#endif
1020
1021#define DEBUG_TEXTURE	0x001
1022#define DEBUG_STATE	0x002
1023#define DEBUG_IOCTL	0x004
1024#define DEBUG_PRIMS	0x008
1025#define DEBUG_VERTS	0x010
1026#define DEBUG_FALLBACKS	0x020
1027#define DEBUG_VFMT	0x040
1028#define DEBUG_CODEGEN	0x080
1029#define DEBUG_VERBOSE	0x100
1030#define DEBUG_DRI       0x200
1031#define DEBUG_DMA       0x400
1032#define DEBUG_SANITY    0x800
1033#define DEBUG_SYNC      0x1000
1034#define DEBUG_PIXEL     0x2000
1035#define DEBUG_MEMORY    0x4000
1036
1037#endif /* __R200_CONTEXT_H__ */
1038