r200_context.h revision 3a5626cb846ad767fe1c38fe35ebe4df3e3a0454
1/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_context.h,v 1.2 2002/12/16 16:18:54 dawes Exp $ */ 2/* 3Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved. 4 5The Weather Channel (TM) funded Tungsten Graphics to develop the 6initial release of the Radeon 8500 driver under the XFree86 license. 7This notice must be preserved. 8 9Permission is hereby granted, free of charge, to any person obtaining 10a copy of this software and associated documentation files (the 11"Software"), to deal in the Software without restriction, including 12without limitation the rights to use, copy, modify, merge, publish, 13distribute, sublicense, and/or sell copies of the Software, and to 14permit persons to whom the Software is furnished to do so, subject to 15the following conditions: 16 17The above copyright notice and this permission notice (including the 18next paragraph) shall be included in all copies or substantial 19portions of the Software. 20 21THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 22EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 23MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 24IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 25LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 26OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 27WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 28 29**************************************************************************/ 30 31/* 32 * Authors: 33 * Keith Whitwell <keith@tungstengraphics.com> 34 */ 35 36#ifndef __R200_CONTEXT_H__ 37#define __R200_CONTEXT_H__ 38 39#include "tnl/t_vertex.h" 40#include "drm.h" 41#include "radeon_drm.h" 42#include "dri_util.h" 43#include "texmem.h" 44 45#include "macros.h" 46#include "mtypes.h" 47#include "colormac.h" 48#include "r200_reg.h" 49 50#define ENABLE_HW_3D_TEXTURE 1 /* XXX this is temporary! */ 51 52struct r200_context; 53typedef struct r200_context r200ContextRec; 54typedef struct r200_context *r200ContextPtr; 55 56#include "r200_lock.h" 57#include "radeon_screen.h" 58#include "mm.h" 59 60/* Flags for software fallback cases */ 61/* See correponding strings in r200_swtcl.c */ 62#define R200_FALLBACK_TEXTURE 0x01 63#define R200_FALLBACK_DRAW_BUFFER 0x02 64#define R200_FALLBACK_STENCIL 0x04 65#define R200_FALLBACK_RENDER_MODE 0x08 66#define R200_FALLBACK_DISABLE 0x10 67#define R200_FALLBACK_BORDER_MODE 0x20 68 69/* The blit width for texture uploads 70 */ 71#define BLIT_WIDTH_BYTES 1024 72 73/* Use the templated vertex format: 74 */ 75#define COLOR_IS_RGBA 76#define TAG(x) r200##x 77#include "tnl_dd/t_dd_vertex.h" 78#undef TAG 79 80typedef void (*r200_tri_func)( r200ContextPtr, 81 r200Vertex *, 82 r200Vertex *, 83 r200Vertex * ); 84 85typedef void (*r200_line_func)( r200ContextPtr, 86 r200Vertex *, 87 r200Vertex * ); 88 89typedef void (*r200_point_func)( r200ContextPtr, 90 r200Vertex * ); 91 92 93struct r200_colorbuffer_state { 94 GLuint clear; 95#if 000 96 GLint drawOffset, drawPitch; 97#endif 98 int roundEnable; 99}; 100 101 102struct r200_depthbuffer_state { 103 GLuint clear; 104 GLfloat scale; 105}; 106 107#if 000 108struct r200_pixel_state { 109 GLint readOffset, readPitch; 110}; 111#endif 112 113struct r200_scissor_state { 114 drm_clip_rect_t rect; 115 GLboolean enabled; 116 117 GLuint numClipRects; /* Cliprects active */ 118 GLuint numAllocedClipRects; /* Cliprects available */ 119 drm_clip_rect_t *pClipRects; 120}; 121 122struct r200_stencilbuffer_state { 123 GLboolean hwBuffer; 124 GLuint clear; /* rb3d_stencilrefmask value */ 125}; 126 127struct r200_stipple_state { 128 GLuint mask[32]; 129}; 130 131 132 133#define TEX_0 0x1 134#define TEX_1 0x2 135#define TEX_2 0x4 136#define TEX_3 0x8 137#define TEX_4 0x10 138#define TEX_5 0x20 139#define TEX_ALL 0x3f 140 141typedef struct r200_tex_obj r200TexObj, *r200TexObjPtr; 142 143/* Texture object in locally shared texture space. 144 */ 145struct r200_tex_obj { 146 driTextureObject base; 147 148 GLuint bufAddr; /* Offset to start of locally 149 shared texture block */ 150 151 GLuint dirty_state; /* Flags (1 per texunit) for 152 whether or not this texobj 153 has dirty hardware state 154 (pp_*) that needs to be 155 brought into the 156 texunit. */ 157 158 drm_radeon_tex_image_t image[6][RADEON_MAX_TEXTURE_LEVELS]; 159 /* Six, for the cube faces */ 160 161 GLuint pp_txfilter; /* hardware register values */ 162 GLuint pp_txformat; 163 GLuint pp_txformat_x; 164 GLuint pp_txoffset; /* Image location in texmem. 165 All cube faces follow. */ 166 GLuint pp_txsize; /* npot only */ 167 GLuint pp_txpitch; /* npot only */ 168 GLuint pp_border_color; 169 GLuint pp_cubic_faces; /* cube face 1,2,3,4 log2 sizes */ 170 171 GLboolean border_fallback; 172 173 GLuint tile_bits; /* hw texture tile bits used on this texture */ 174}; 175 176 177struct r200_texture_env_state { 178 r200TexObjPtr texobj; 179 GLuint outputreg; 180 GLuint unitneeded; 181}; 182 183#define R200_MAX_TEXTURE_UNITS 6 184 185struct r200_texture_state { 186 struct r200_texture_env_state unit[R200_MAX_TEXTURE_UNITS]; 187}; 188 189 190struct r200_state_atom { 191 struct r200_state_atom *next, *prev; 192 const char *name; /* for debug */ 193 int cmd_size; /* size in bytes */ 194 GLuint idx; 195 int *cmd; /* one or more cmd's */ 196 int *lastcmd; /* one or more cmd's */ 197 GLboolean dirty; 198 GLboolean (*check)( GLcontext *, int ); /* is this state active? */ 199}; 200 201 202 203/* Trying to keep these relatively short as the variables are becoming 204 * extravagently long. Drop the driver name prefix off the front of 205 * everything - I think we know which driver we're in by now, and keep the 206 * prefix to 3 letters unless absolutely impossible. 207 */ 208 209#define CTX_CMD_0 0 210#define CTX_PP_MISC 1 211#define CTX_PP_FOG_COLOR 2 212#define CTX_RE_SOLID_COLOR 3 213#define CTX_RB3D_BLENDCNTL 4 214#define CTX_RB3D_DEPTHOFFSET 5 215#define CTX_RB3D_DEPTHPITCH 6 216#define CTX_RB3D_ZSTENCILCNTL 7 217#define CTX_CMD_1 8 218#define CTX_PP_CNTL 9 219#define CTX_RB3D_CNTL 10 220#define CTX_RB3D_COLOROFFSET 11 221#define CTX_CMD_2 12 /* why */ 222#define CTX_RB3D_COLORPITCH 13 /* why */ 223#define CTX_STATE_SIZE_OLDDRM 14 224#define CTX_CMD_3 14 225#define CTX_RB3D_BLENDCOLOR 15 226#define CTX_RB3D_ABLENDCNTL 16 227#define CTX_RB3D_CBLENDCNTL 17 228#define CTX_STATE_SIZE_NEWDRM 18 229 230#define SET_CMD_0 0 231#define SET_SE_CNTL 1 232#define SET_RE_CNTL 2 /* replace se_coord_fmt */ 233#define SET_STATE_SIZE 3 234 235#define VTE_CMD_0 0 236#define VTE_SE_VTE_CNTL 1 237#define VTE_STATE_SIZE 2 238 239#define LIN_CMD_0 0 240#define LIN_RE_LINE_PATTERN 1 241#define LIN_RE_LINE_STATE 2 242#define LIN_CMD_1 3 243#define LIN_SE_LINE_WIDTH 4 244#define LIN_STATE_SIZE 5 245 246#define MSK_CMD_0 0 247#define MSK_RB3D_STENCILREFMASK 1 248#define MSK_RB3D_ROPCNTL 2 249#define MSK_RB3D_PLANEMASK 3 250#define MSK_STATE_SIZE 4 251 252#define VPT_CMD_0 0 253#define VPT_SE_VPORT_XSCALE 1 254#define VPT_SE_VPORT_XOFFSET 2 255#define VPT_SE_VPORT_YSCALE 3 256#define VPT_SE_VPORT_YOFFSET 4 257#define VPT_SE_VPORT_ZSCALE 5 258#define VPT_SE_VPORT_ZOFFSET 6 259#define VPT_STATE_SIZE 7 260 261#define ZBS_CMD_0 0 262#define ZBS_SE_ZBIAS_FACTOR 1 263#define ZBS_SE_ZBIAS_CONSTANT 2 264#define ZBS_STATE_SIZE 3 265 266#define MSC_CMD_0 0 267#define MSC_RE_MISC 1 268#define MSC_STATE_SIZE 2 269 270#define TAM_CMD_0 0 271#define TAM_DEBUG3 1 272#define TAM_STATE_SIZE 2 273 274#define TEX_CMD_0 0 275#define TEX_PP_TXFILTER 1 /*2c00*/ 276#define TEX_PP_TXFORMAT 2 /*2c04*/ 277#define TEX_PP_TXFORMAT_X 3 /*2c08*/ 278#define TEX_PP_TXSIZE 4 /*2c0c*/ 279#define TEX_PP_TXPITCH 5 /*2c10*/ 280#define TEX_PP_BORDER_COLOR 6 /*2c14*/ 281#define TEX_CMD_1_OLDDRM 7 282#define TEX_PP_TXOFFSET_OLDDRM 8 /*2d00 */ 283#define TEX_STATE_SIZE_OLDDRM 9 284#define TEX_PP_CUBIC_FACES 7 285#define TEX_PP_TXMULTI_CTL 8 286#define TEX_CMD_1_NEWDRM 9 287#define TEX_PP_TXOFFSET_NEWDRM 10 288#define TEX_STATE_SIZE_NEWDRM 11 289 290#define CUBE_CMD_0 0 /* 1 register follows */ /* this command unnecessary */ 291#define CUBE_PP_CUBIC_FACES 1 /* 0x2c18 */ /* with new enough drm */ 292#define CUBE_CMD_1 2 /* 5 registers follow */ 293#define CUBE_PP_CUBIC_OFFSET_F1 3 /* 0x2d04 */ 294#define CUBE_PP_CUBIC_OFFSET_F2 4 /* 0x2d08 */ 295#define CUBE_PP_CUBIC_OFFSET_F3 5 /* 0x2d0c */ 296#define CUBE_PP_CUBIC_OFFSET_F4 6 /* 0x2d10 */ 297#define CUBE_PP_CUBIC_OFFSET_F5 7 /* 0x2d14 */ 298#define CUBE_STATE_SIZE 8 299 300#define PIX_CMD_0 0 301#define PIX_PP_TXCBLEND 1 302#define PIX_PP_TXCBLEND2 2 303#define PIX_PP_TXABLEND 3 304#define PIX_PP_TXABLEND2 4 305#define PIX_STATE_SIZE 5 306 307#define TF_CMD_0 0 308#define TF_TFACTOR_0 1 309#define TF_TFACTOR_1 2 310#define TF_TFACTOR_2 3 311#define TF_TFACTOR_3 4 312#define TF_TFACTOR_4 5 313#define TF_TFACTOR_5 6 314#define TF_STATE_SIZE 7 315 316#define ATF_CMD_0 0 317#define ATF_TFACTOR_0 1 318#define ATF_TFACTOR_1 2 319#define ATF_TFACTOR_2 3 320#define ATF_TFACTOR_3 4 321#define ATF_TFACTOR_4 5 322#define ATF_TFACTOR_5 6 323#define ATF_TFACTOR_6 7 324#define ATF_TFACTOR_7 8 325#define ATF_STATE_SIZE 9 326 327/* ATI_FRAGMENT_SHADER */ 328#define AFS_CMD_0 0 329#define AFS_IC0 1 /* 2f00 */ 330#define AFS_IC1 2 /* 2f04 */ 331#define AFS_IA0 3 /* 2f08 */ 332#define AFS_IA1 4 /* 2f0c */ 333#define AFS_STATE_SIZE 33 334 335#define TCL_CMD_0 0 336#define TCL_LIGHT_MODEL_CTL_0 1 337#define TCL_LIGHT_MODEL_CTL_1 2 338#define TCL_PER_LIGHT_CTL_0 3 339#define TCL_PER_LIGHT_CTL_1 4 340#define TCL_PER_LIGHT_CTL_2 5 341#define TCL_PER_LIGHT_CTL_3 6 342#define TCL_CMD_1 7 343#define TCL_UCP_VERT_BLEND_CTL 8 344#define TCL_STATE_SIZE 9 345 346#define MSL_CMD_0 0 347#define MSL_MATRIX_SELECT_0 1 348#define MSL_MATRIX_SELECT_1 2 349#define MSL_MATRIX_SELECT_2 3 350#define MSL_MATRIX_SELECT_3 4 351#define MSL_MATRIX_SELECT_4 5 352#define MSL_STATE_SIZE 6 353 354#define TCG_CMD_0 0 355#define TCG_TEX_PROC_CTL_2 1 356#define TCG_TEX_PROC_CTL_3 2 357#define TCG_TEX_PROC_CTL_0 3 358#define TCG_TEX_PROC_CTL_1 4 359#define TCG_TEX_CYL_WRAP_CTL 5 360#define TCG_STATE_SIZE 6 361 362#define MTL_CMD_0 0 363#define MTL_EMMISSIVE_RED 1 364#define MTL_EMMISSIVE_GREEN 2 365#define MTL_EMMISSIVE_BLUE 3 366#define MTL_EMMISSIVE_ALPHA 4 367#define MTL_AMBIENT_RED 5 368#define MTL_AMBIENT_GREEN 6 369#define MTL_AMBIENT_BLUE 7 370#define MTL_AMBIENT_ALPHA 8 371#define MTL_DIFFUSE_RED 9 372#define MTL_DIFFUSE_GREEN 10 373#define MTL_DIFFUSE_BLUE 11 374#define MTL_DIFFUSE_ALPHA 12 375#define MTL_SPECULAR_RED 13 376#define MTL_SPECULAR_GREEN 14 377#define MTL_SPECULAR_BLUE 15 378#define MTL_SPECULAR_ALPHA 16 379#define MTL_CMD_1 17 380#define MTL_SHININESS 18 381#define MTL_STATE_SIZE 19 382 383#define VAP_CMD_0 0 384#define VAP_SE_VAP_CNTL 1 385#define VAP_STATE_SIZE 2 386 387/* Replaces a lot of packet info from radeon 388 */ 389#define VTX_CMD_0 0 390#define VTX_VTXFMT_0 1 391#define VTX_VTXFMT_1 2 392#define VTX_TCL_OUTPUT_VTXFMT_0 3 393#define VTX_TCL_OUTPUT_VTXFMT_1 4 394#define VTX_CMD_1 5 395#define VTX_TCL_OUTPUT_COMPSEL 6 396#define VTX_CMD_2 7 397#define VTX_STATE_CNTL 8 398#define VTX_STATE_SIZE 9 399 400/* SPR - point sprite state 401 */ 402#define SPR_CMD_0 0 403#define SPR_POINT_SPRITE_CNTL 1 404#define SPR_STATE_SIZE 2 405 406#define VTX_COLOR(v,n) (((v)>>(R200_VTX_COLOR_0_SHIFT+(n)*2))&\ 407 R200_VTX_COLOR_MASK) 408 409/** 410 * Given the \c R200_SE_VTX_FMT_1 for the current vertex state, determine 411 * how many components are in texture coordinate \c n. 412 */ 413#define VTX_TEXn_COUNT(v,n) (((v) >> (3 * n)) & 0x07) 414 415#define MAT_CMD_0 0 416#define MAT_ELT_0 1 417#define MAT_STATE_SIZE 17 418 419#define GRD_CMD_0 0 420#define GRD_VERT_GUARD_CLIP_ADJ 1 421#define GRD_VERT_GUARD_DISCARD_ADJ 2 422#define GRD_HORZ_GUARD_CLIP_ADJ 3 423#define GRD_HORZ_GUARD_DISCARD_ADJ 4 424#define GRD_STATE_SIZE 5 425 426/* position changes frequently when lighting in modelpos - separate 427 * out to new state item? 428 */ 429#define LIT_CMD_0 0 430#define LIT_AMBIENT_RED 1 431#define LIT_AMBIENT_GREEN 2 432#define LIT_AMBIENT_BLUE 3 433#define LIT_AMBIENT_ALPHA 4 434#define LIT_DIFFUSE_RED 5 435#define LIT_DIFFUSE_GREEN 6 436#define LIT_DIFFUSE_BLUE 7 437#define LIT_DIFFUSE_ALPHA 8 438#define LIT_SPECULAR_RED 9 439#define LIT_SPECULAR_GREEN 10 440#define LIT_SPECULAR_BLUE 11 441#define LIT_SPECULAR_ALPHA 12 442#define LIT_POSITION_X 13 443#define LIT_POSITION_Y 14 444#define LIT_POSITION_Z 15 445#define LIT_POSITION_W 16 446#define LIT_DIRECTION_X 17 447#define LIT_DIRECTION_Y 18 448#define LIT_DIRECTION_Z 19 449#define LIT_DIRECTION_W 20 450#define LIT_ATTEN_QUADRATIC 21 451#define LIT_ATTEN_LINEAR 22 452#define LIT_ATTEN_CONST 23 453#define LIT_ATTEN_XXX 24 454#define LIT_CMD_1 25 455#define LIT_SPOT_DCD 26 456#define LIT_SPOT_DCM 27 457#define LIT_SPOT_EXPONENT 28 458#define LIT_SPOT_CUTOFF 29 459#define LIT_SPECULAR_THRESH 30 460#define LIT_RANGE_CUTOFF 31 /* ? */ 461#define LIT_ATTEN_CONST_INV 32 462#define LIT_STATE_SIZE 33 463 464/* Fog 465 */ 466#define FOG_CMD_0 0 467#define FOG_R 1 468#define FOG_C 2 469#define FOG_D 3 470#define FOG_PAD 4 471#define FOG_STATE_SIZE 5 472 473/* UCP 474 */ 475#define UCP_CMD_0 0 476#define UCP_X 1 477#define UCP_Y 2 478#define UCP_Z 3 479#define UCP_W 4 480#define UCP_STATE_SIZE 5 481 482/* GLT - Global ambient 483 */ 484#define GLT_CMD_0 0 485#define GLT_RED 1 486#define GLT_GREEN 2 487#define GLT_BLUE 3 488#define GLT_ALPHA 4 489#define GLT_STATE_SIZE 5 490 491/* EYE 492 */ 493#define EYE_CMD_0 0 494#define EYE_X 1 495#define EYE_Y 2 496#define EYE_Z 3 497#define EYE_RESCALE_FACTOR 4 498#define EYE_STATE_SIZE 5 499 500/* CST - constant state 501 */ 502#define CST_CMD_0 0 503#define CST_PP_CNTL_X 1 504#define CST_CMD_1 2 505#define CST_RB3D_DEPTHXY_OFFSET 3 506#define CST_CMD_2 4 507#define CST_RE_AUX_SCISSOR_CNTL 5 508#define CST_CMD_3 6 509#define CST_RE_SCISSOR_TL_0 7 510#define CST_RE_SCISSOR_BR_0 8 511#define CST_CMD_4 9 512#define CST_SE_VAP_CNTL_STATUS 10 513#define CST_CMD_5 11 514#define CST_RE_POINTSIZE 12 515#define CST_CMD_6 13 516#define CST_SE_TCL_INPUT_VTX_0 14 517#define CST_SE_TCL_INPUT_VTX_1 15 518#define CST_SE_TCL_INPUT_VTX_2 16 519#define CST_SE_TCL_INPUT_VTX_3 17 520#define CST_STATE_SIZE 18 521 522#define PRF_CMD_0 0 523#define PRF_PP_TRI_PERF 1 524#define PRF_PP_PERF_CNTL 2 525#define PRF_STATE_SIZE 3 526 527 528struct r200_hw_state { 529 /* Head of the linked list of state atoms. */ 530 struct r200_state_atom atomlist; 531 532 /* Hardware state, stored as cmdbuf commands: 533 * -- Need to doublebuffer for 534 * - reviving state after loss of context 535 * - eliding noop statechange loops? (except line stipple count) 536 */ 537 struct r200_state_atom ctx; 538 struct r200_state_atom set; 539 struct r200_state_atom vte; 540 struct r200_state_atom lin; 541 struct r200_state_atom msk; 542 struct r200_state_atom vpt; 543 struct r200_state_atom vap; 544 struct r200_state_atom vtx; 545 struct r200_state_atom tcl; 546 struct r200_state_atom msl; 547 struct r200_state_atom tcg; 548 struct r200_state_atom msc; 549 struct r200_state_atom cst; 550 struct r200_state_atom tam; 551 struct r200_state_atom tf; 552 struct r200_state_atom tex[6]; 553 struct r200_state_atom cube[6]; 554 struct r200_state_atom zbs; 555 struct r200_state_atom mtl[2]; 556 struct r200_state_atom mat[9]; 557 struct r200_state_atom lit[8]; /* includes vec, scl commands */ 558 struct r200_state_atom ucp[6]; 559 struct r200_state_atom pix[6]; /* pixshader stages */ 560 struct r200_state_atom eye; /* eye pos */ 561 struct r200_state_atom grd; /* guard band clipping */ 562 struct r200_state_atom fog; 563 struct r200_state_atom glt; 564 struct r200_state_atom prf; 565 struct r200_state_atom afs[2]; 566 struct r200_state_atom atf; 567 struct r200_state_atom spr; 568 569 int max_state_size; /* Number of bytes necessary for a full state emit. */ 570 GLboolean is_dirty, all_dirty; 571}; 572 573struct r200_state { 574 /* Derived state for internal purposes: 575 */ 576 struct r200_colorbuffer_state color; 577 struct r200_depthbuffer_state depth; 578#if 00 579 struct r200_pixel_state pixel; 580#endif 581 struct r200_scissor_state scissor; 582 struct r200_stencilbuffer_state stencil; 583 struct r200_stipple_state stipple; 584 struct r200_texture_state texture; 585 GLuint envneeded; 586}; 587 588/* Need refcounting on dma buffers: 589 */ 590struct r200_dma_buffer { 591 int refcount; /* the number of retained regions in buf */ 592 drmBufPtr buf; 593}; 594 595#define GET_START(rvb) (rmesa->r200Screen->gart_buffer_offset + \ 596 (rvb)->address - rmesa->dma.buf0_address + \ 597 (rvb)->start) 598 599/* A retained region, eg vertices for indexed vertices. 600 */ 601struct r200_dma_region { 602 struct r200_dma_buffer *buf; 603 char *address; /* == buf->address */ 604 int start, end, ptr; /* offsets from start of buf */ 605 int aos_start; 606 int aos_stride; 607 int aos_size; 608}; 609 610 611struct r200_dma { 612 /* Active dma region. Allocations for vertices and retained 613 * regions come from here. Also used for emitting random vertices, 614 * these may be flushed by calling flush_current(); 615 */ 616 struct r200_dma_region current; 617 618 void (*flush)( r200ContextPtr ); 619 620 char *buf0_address; /* start of buf[0], for index calcs */ 621 GLuint nr_released_bufs; /* flush after so many buffers released */ 622}; 623 624struct r200_dri_mirror { 625 __DRIcontextPrivate *context; /* DRI context */ 626 __DRIscreenPrivate *screen; /* DRI screen */ 627 __DRIdrawablePrivate *drawable; /* DRI drawable bound to this ctx */ 628 629 drm_context_t hwContext; 630 drm_hw_lock_t *hwLock; 631 int fd; 632 int drmMinor; 633}; 634 635 636#define R200_CMD_BUF_SZ (8*1024) 637 638struct r200_store { 639 GLuint statenr; 640 GLuint primnr; 641 char cmd_buf[R200_CMD_BUF_SZ]; 642 int cmd_used; 643 int elts_start; 644}; 645 646 647/* r200_tcl.c 648 */ 649struct r200_tcl_info { 650 GLuint vertex_format; 651 GLint last_offset; 652 GLuint hw_primitive; 653 654/* FIXME: what's the maximum number of components? */ 655 struct r200_dma_region *aos_components[11]; 656 GLuint nr_aos_components; 657 658 GLuint *Elts; 659 660 struct r200_dma_region indexed_verts; 661 struct r200_dma_region obj; 662 struct r200_dma_region rgba; 663 struct r200_dma_region spec; 664 struct r200_dma_region fog; 665 struct r200_dma_region tex[R200_MAX_TEXTURE_UNITS]; 666 struct r200_dma_region norm; 667}; 668 669 670/* r200_swtcl.c 671 */ 672struct r200_swtcl_info { 673 GLuint RenderIndex; 674 675 /** 676 * Size of a hardware vertex. This is calculated when \c ::vertex_attrs is 677 * installed in the Mesa state vector. 678 */ 679 GLuint vertex_size; 680 681 /** 682 * Attributes instructing the Mesa TCL pipeline where / how to put vertex 683 * data in the hardware buffer. 684 */ 685 struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX]; 686 687 /** 688 * Number of elements of \c ::vertex_attrs that are actually used. 689 */ 690 GLuint vertex_attr_count; 691 692 /** 693 * Cached pointer to the buffer where Mesa will store vertex data. 694 */ 695 GLubyte *verts; 696 697 /* Fallback rasterization functions 698 */ 699 r200_point_func draw_point; 700 r200_line_func draw_line; 701 r200_tri_func draw_tri; 702 703 GLuint hw_primitive; 704 GLenum render_primitive; 705 GLuint numverts; 706 707 /** 708 * Offset of the 4UB color data within a hardware (swtcl) vertex. 709 */ 710 GLuint coloroffset; 711 712 /** 713 * Offset of the 3UB specular color data within a hardware (swtcl) vertex. 714 */ 715 GLuint specoffset; 716 717 /** 718 * Should Mesa project vertex data or will the hardware do it? 719 */ 720 GLboolean needproj; 721 722 struct r200_dma_region indexed_verts; 723}; 724 725 726struct r200_ioctl { 727 GLuint vertex_offset; 728 GLuint vertex_size; 729}; 730 731 732 733#define R200_MAX_PRIMS 64 734 735 736/* Want to keep a cache of these around. Each is parameterized by 737 * only a single value which has only a small range. Only expect a 738 * few, so just rescan the list each time? 739 */ 740struct dynfn { 741 struct dynfn *next, *prev; 742 int key[2]; 743 char *code; 744}; 745 746struct dfn_lists { 747 struct dynfn Vertex2f; 748 struct dynfn Vertex2fv; 749 struct dynfn Vertex3f; 750 struct dynfn Vertex3fv; 751 struct dynfn Color4ub; 752 struct dynfn Color4ubv; 753 struct dynfn Color3ub; 754 struct dynfn Color3ubv; 755 struct dynfn Color4f; 756 struct dynfn Color4fv; 757 struct dynfn Color3f; 758 struct dynfn Color3fv; 759 struct dynfn SecondaryColor3ubEXT; 760 struct dynfn SecondaryColor3ubvEXT; 761 struct dynfn SecondaryColor3fEXT; 762 struct dynfn SecondaryColor3fvEXT; 763 struct dynfn Normal3f; 764 struct dynfn Normal3fv; 765 struct dynfn TexCoord3f; 766 struct dynfn TexCoord3fv; 767 struct dynfn TexCoord2f; 768 struct dynfn TexCoord2fv; 769 struct dynfn TexCoord1f; 770 struct dynfn TexCoord1fv; 771 struct dynfn MultiTexCoord3fARB; 772 struct dynfn MultiTexCoord3fvARB; 773 struct dynfn MultiTexCoord2fARB; 774 struct dynfn MultiTexCoord2fvARB; 775 struct dynfn MultiTexCoord1fARB; 776 struct dynfn MultiTexCoord1fvARB; 777 struct dynfn FogCoordfEXT; 778 struct dynfn FogCoordfvEXT; 779}; 780 781struct dfn_generators { 782 struct dynfn *(*Vertex2f)( GLcontext *, const int * ); 783 struct dynfn *(*Vertex2fv)( GLcontext *, const int * ); 784 struct dynfn *(*Vertex3f)( GLcontext *, const int * ); 785 struct dynfn *(*Vertex3fv)( GLcontext *, const int * ); 786 struct dynfn *(*Color4ub)( GLcontext *, const int * ); 787 struct dynfn *(*Color4ubv)( GLcontext *, const int * ); 788 struct dynfn *(*Color3ub)( GLcontext *, const int * ); 789 struct dynfn *(*Color3ubv)( GLcontext *, const int * ); 790 struct dynfn *(*Color4f)( GLcontext *, const int * ); 791 struct dynfn *(*Color4fv)( GLcontext *, const int * ); 792 struct dynfn *(*Color3f)( GLcontext *, const int * ); 793 struct dynfn *(*Color3fv)( GLcontext *, const int * ); 794 struct dynfn *(*SecondaryColor3ubEXT)( GLcontext *, const int * ); 795 struct dynfn *(*SecondaryColor3ubvEXT)( GLcontext *, const int * ); 796 struct dynfn *(*SecondaryColor3fEXT)( GLcontext *, const int * ); 797 struct dynfn *(*SecondaryColor3fvEXT)( GLcontext *, const int * ); 798 struct dynfn *(*Normal3f)( GLcontext *, const int * ); 799 struct dynfn *(*Normal3fv)( GLcontext *, const int * ); 800 struct dynfn *(*TexCoord3f)( GLcontext *, const int * ); 801 struct dynfn *(*TexCoord3fv)( GLcontext *, const int * ); 802 struct dynfn *(*TexCoord2f)( GLcontext *, const int * ); 803 struct dynfn *(*TexCoord2fv)( GLcontext *, const int * ); 804 struct dynfn *(*TexCoord1f)( GLcontext *, const int * ); 805 struct dynfn *(*TexCoord1fv)( GLcontext *, const int * ); 806 struct dynfn *(*MultiTexCoord3fARB)( GLcontext *, const int * ); 807 struct dynfn *(*MultiTexCoord3fvARB)( GLcontext *, const int * ); 808 struct dynfn *(*MultiTexCoord2fARB)( GLcontext *, const int * ); 809 struct dynfn *(*MultiTexCoord2fvARB)( GLcontext *, const int * ); 810 struct dynfn *(*MultiTexCoord1fARB)( GLcontext *, const int * ); 811 struct dynfn *(*MultiTexCoord1fvARB)( GLcontext *, const int * ); 812 struct dynfn *(*FogCoordfEXT)( GLcontext *, const int * ); 813 struct dynfn *(*FogCoordfvEXT)( GLcontext *, const int * ); 814}; 815 816 817 818struct r200_prim { 819 GLuint start; 820 GLuint end; 821 GLuint prim; 822}; 823 824 /* A maximum total of 29 elements per vertex: 3 floats for position, 3 825 * floats for normal, 4 floats for color, 4 bytes for secondary color, 826 * 3 floats for each texture unit (18 floats total). 827 * 828 * we maybe need add. 4 to prevent segfault if someone specifies 829 * GL_TEXTURE6/GL_TEXTURE7 (esp. for the codegen-path) (FIXME: ) 830 * 831 * The position data is never actually stored here, so 3 elements could be 832 * trimmed out of the buffer. 833 */ 834 835#define R200_MAX_VERTEX_SIZE ((3*6)+11) 836 837struct r200_vbinfo { 838 GLint counter, initial_counter; 839 GLint *dmaptr; 840 void (*notify)( void ); 841 GLint vertex_size; 842 843 union { float f; int i; r200_color_t color; } vertex[R200_MAX_VERTEX_SIZE]; 844 845 GLfloat *normalptr; 846 GLfloat *floatcolorptr; 847 GLfloat *fogptr; 848 r200_color_t *colorptr; 849 GLfloat *floatspecptr; 850 r200_color_t *specptr; 851 GLfloat *texcoordptr[8]; /* 6 (TMU) + 2 for r200_vtxfmt_c.c when GL_TEXTURE6/7 */ 852 853 854 GLenum *prim; /* &ctx->Driver.CurrentExecPrimitive */ 855 GLuint primflags; 856 GLboolean enabled; /* *_NO_VTXFMT / *_NO_TCL env vars */ 857 GLboolean installed; 858 GLboolean fell_back; 859 GLboolean recheck; 860 GLint nrverts; 861 GLuint vtxfmt_0, vtxfmt_1; 862 863 GLuint installed_vertex_format; 864 GLuint installed_color_3f_sz; 865 866 struct r200_prim primlist[R200_MAX_PRIMS]; 867 int nrprims; 868 869 struct dfn_lists dfn_cache; 870 struct dfn_generators codegen; 871 GLvertexformat vtxfmt; 872}; 873 874 875struct r200_context { 876 GLcontext *glCtx; /* Mesa context */ 877 878 /* Driver and hardware state management 879 */ 880 struct r200_hw_state hw; 881 struct r200_state state; 882 883 /* Texture object bookkeeping 884 */ 885 unsigned nr_heaps; 886 driTexHeap * texture_heaps[ RADEON_NR_TEX_HEAPS ]; 887 driTextureObject swapped; 888 int texture_depth; 889 float initialMaxAnisotropy; 890 891 /* Rasterization and vertex state: 892 */ 893 GLuint TclFallback; 894 GLuint Fallback; 895 GLuint NewGLState; 896 GLuint tnl_index; /* index of bits for last tnl_install_attrs */ 897 898 /* Vertex buffers 899 */ 900 struct r200_ioctl ioctl; 901 struct r200_dma dma; 902 struct r200_store store; 903 /* A full state emit as of the first state emit in the main store, in case 904 * the context is lost. 905 */ 906 struct r200_store backup_store; 907 908 /* Page flipping 909 */ 910 GLuint doPageFlip; 911 912 /* Busy waiting 913 */ 914 GLuint do_usleeps; 915 GLuint do_irqs; 916 GLuint irqsEmitted; 917 drm_radeon_irq_wait_t iw; 918 919 /* Clientdata textures; 920 */ 921 GLuint prefer_gart_client_texturing; 922 923 /* Drawable, cliprect and scissor information 924 */ 925 GLuint numClipRects; /* Cliprects for the draw buffer */ 926 drm_clip_rect_t *pClipRects; 927 unsigned int lastStamp; 928 GLboolean lost_context; 929 GLboolean save_on_next_emit; 930 radeonScreenPtr r200Screen; /* Screen private DRI data */ 931 drm_radeon_sarea_t *sarea; /* Private SAREA data */ 932 933 /* TCL stuff 934 */ 935 GLmatrix TexGenMatrix[R200_MAX_TEXTURE_UNITS]; 936 GLboolean recheck_texgen[R200_MAX_TEXTURE_UNITS]; 937 GLboolean TexGenNeedNormals[R200_MAX_TEXTURE_UNITS]; 938 GLuint TexMatEnabled; 939 GLuint TexMatCompSel; 940 GLuint TexGenEnabled; 941 GLuint TexGenCompSel; 942 GLmatrix tmpmat; 943 944 /* VBI / buffer swap 945 */ 946 GLuint vbl_seq; 947 GLuint vblank_flags; 948 949 int64_t swap_ust; 950 int64_t swap_missed_ust; 951 952 GLuint swap_count; 953 GLuint swap_missed_count; 954 955 956 /* r200_tcl.c 957 */ 958 struct r200_tcl_info tcl; 959 960 /* r200_swtcl.c 961 */ 962 struct r200_swtcl_info swtcl; 963 964 /* r200_vtxfmt.c 965 */ 966 struct r200_vbinfo vb; 967 968 /* Mirrors of some DRI state 969 */ 970 struct r200_dri_mirror dri; 971 972 /* Configuration cache 973 */ 974 driOptionCache optionCache; 975 976 GLboolean using_hyperz; 977 GLboolean texmicrotile; 978 979 struct ati_fragment_shader *afs_loaded; 980}; 981 982#define R200_CONTEXT(ctx) ((r200ContextPtr)(ctx->DriverCtx)) 983 984 985static __inline GLuint r200PackColor( GLuint cpp, 986 GLubyte r, GLubyte g, 987 GLubyte b, GLubyte a ) 988{ 989 switch ( cpp ) { 990 case 2: 991 return PACK_COLOR_565( r, g, b ); 992 case 4: 993 return PACK_COLOR_8888( a, r, g, b ); 994 default: 995 return 0; 996 } 997} 998 999 1000extern void r200DestroyContext( __DRIcontextPrivate *driContextPriv ); 1001extern GLboolean r200CreateContext( const __GLcontextModes *glVisual, 1002 __DRIcontextPrivate *driContextPriv, 1003 void *sharedContextPrivate); 1004extern void r200SwapBuffers( __DRIdrawablePrivate *dPriv ); 1005extern GLboolean r200MakeCurrent( __DRIcontextPrivate *driContextPriv, 1006 __DRIdrawablePrivate *driDrawPriv, 1007 __DRIdrawablePrivate *driReadPriv ); 1008extern GLboolean r200UnbindContext( __DRIcontextPrivate *driContextPriv ); 1009 1010/* ================================================================ 1011 * Debugging: 1012 */ 1013#define DO_DEBUG 1 1014 1015#if DO_DEBUG 1016extern int R200_DEBUG; 1017#else 1018#define R200_DEBUG 0 1019#endif 1020 1021#define DEBUG_TEXTURE 0x001 1022#define DEBUG_STATE 0x002 1023#define DEBUG_IOCTL 0x004 1024#define DEBUG_PRIMS 0x008 1025#define DEBUG_VERTS 0x010 1026#define DEBUG_FALLBACKS 0x020 1027#define DEBUG_VFMT 0x040 1028#define DEBUG_CODEGEN 0x080 1029#define DEBUG_VERBOSE 0x100 1030#define DEBUG_DRI 0x200 1031#define DEBUG_DMA 0x400 1032#define DEBUG_SANITY 0x800 1033#define DEBUG_SYNC 0x1000 1034#define DEBUG_PIXEL 0x2000 1035#define DEBUG_MEMORY 0x4000 1036 1037#endif /* __R200_CONTEXT_H__ */ 1038