r200_context.h revision 5d00e131d8a264498b8d050c3eded093ee5c42f2
1/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_context.h,v 1.2 2002/12/16 16:18:54 dawes Exp $ */ 2/* 3Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved. 4 5The Weather Channel (TM) funded Tungsten Graphics to develop the 6initial release of the Radeon 8500 driver under the XFree86 license. 7This notice must be preserved. 8 9Permission is hereby granted, free of charge, to any person obtaining 10a copy of this software and associated documentation files (the 11"Software"), to deal in the Software without restriction, including 12without limitation the rights to use, copy, modify, merge, publish, 13distribute, sublicense, and/or sell copies of the Software, and to 14permit persons to whom the Software is furnished to do so, subject to 15the following conditions: 16 17The above copyright notice and this permission notice (including the 18next paragraph) shall be included in all copies or substantial 19portions of the Software. 20 21THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 22EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 23MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 24IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 25LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 26OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 27WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 28 29**************************************************************************/ 30 31/* 32 * Authors: 33 * Keith Whitwell <keith@tungstengraphics.com> 34 */ 35 36#ifndef __R200_CONTEXT_H__ 37#define __R200_CONTEXT_H__ 38 39#ifdef GLX_DIRECT_RENDERING 40 41#include <inttypes.h> 42#include "dri_util.h" 43#include "radeon_common.h" 44#include "texmem.h" 45 46#include "macros.h" 47#include "mtypes.h" 48#include "colormac.h" 49#include "r200_reg.h" 50 51#define ENABLE_HW_3D_TEXTURE 0 /* XXX this is temporary! */ 52 53struct r200_context; 54typedef struct r200_context r200ContextRec; 55typedef struct r200_context *r200ContextPtr; 56 57#include "r200_lock.h" 58#include "r200_screen.h" 59#include "mm.h" 60 61/* Flags for software fallback cases */ 62/* See correponding strings in r200_swtcl.c */ 63#define R200_FALLBACK_TEXTURE 0x1 64#define R200_FALLBACK_DRAW_BUFFER 0x2 65#define R200_FALLBACK_STENCIL 0x4 66#define R200_FALLBACK_RENDER_MODE 0x8 67#define R200_FALLBACK_BLEND_EQ 0x10 68#define R200_FALLBACK_BLEND_FUNC 0x20 69#define R200_FALLBACK_DISABLE 0x40 70#define R200_FALLBACK_BORDER_MODE 0x80 71 72/* The blit width for texture uploads 73 */ 74#define BLIT_WIDTH_BYTES 1024 75 76/* Use the templated vertex format: 77 */ 78#define COLOR_IS_RGBA 79#define TAG(x) r200##x 80#include "tnl_dd/t_dd_vertex.h" 81#undef TAG 82 83typedef void (*r200_tri_func)( r200ContextPtr, 84 r200Vertex *, 85 r200Vertex *, 86 r200Vertex * ); 87 88typedef void (*r200_line_func)( r200ContextPtr, 89 r200Vertex *, 90 r200Vertex * ); 91 92typedef void (*r200_point_func)( r200ContextPtr, 93 r200Vertex * ); 94 95 96struct r200_colorbuffer_state { 97 GLuint clear; 98 GLint drawOffset, drawPitch; 99 int roundEnable; 100}; 101 102 103struct r200_depthbuffer_state { 104 GLfloat scale; 105}; 106 107struct r200_pixel_state { 108 GLint readOffset, readPitch; 109}; 110 111struct r200_scissor_state { 112 XF86DRIClipRectRec rect; 113 GLboolean enabled; 114 115 GLuint numClipRects; /* Cliprects active */ 116 GLuint numAllocedClipRects; /* Cliprects available */ 117 XF86DRIClipRectPtr pClipRects; 118}; 119 120struct r200_stencilbuffer_state { 121 GLboolean hwBuffer; 122 GLuint clear; /* rb3d_stencilrefmask value */ 123}; 124 125struct r200_stipple_state { 126 GLuint mask[32]; 127}; 128 129 130 131#define TEX_0 0x1 132#define TEX_1 0x2 133#define TEX_ALL 0x3 134 135typedef struct r200_tex_obj r200TexObj, *r200TexObjPtr; 136 137/* Texture object in locally shared texture space. 138 */ 139struct r200_tex_obj { 140 driTextureObject base; 141 142 GLuint bufAddr; /* Offset to start of locally 143 shared texture block */ 144 145 GLuint dirty_state; /* Flags (1 per texunit) for 146 whether or not this texobj 147 has dirty hardware state 148 (pp_*) that needs to be 149 brought into the 150 texunit. */ 151 152 drmRadeonTexImage image[6][RADEON_MAX_TEXTURE_LEVELS]; 153 /* Six, for the cube faces */ 154 155 GLuint pp_txfilter; /* hardware register values */ 156 GLuint pp_txformat; 157 GLuint pp_txformat_x; 158 GLuint pp_txoffset; /* Image location in texmem. 159 All cube faces follow. */ 160 GLuint pp_txsize; /* npot only */ 161 GLuint pp_txpitch; /* npot only */ 162 GLuint pp_border_color; 163 GLuint pp_cubic_faces; /* cube face 1,2,3,4 log2 sizes */ 164 165 GLboolean border_fallback; 166}; 167 168 169struct r200_texture_env_state { 170 r200TexObjPtr texobj; 171 GLenum format; 172 GLenum envMode; 173}; 174 175#define R200_MAX_TEXTURE_UNITS 3 176 177struct r200_texture_state { 178 struct r200_texture_env_state unit[R200_MAX_TEXTURE_UNITS]; 179}; 180 181 182struct r200_state_atom { 183 struct r200_state_atom *next, *prev; 184 const char *name; /* for debug */ 185 int cmd_size; /* size in bytes */ 186 GLuint idx; 187 int *cmd; /* one or more cmd's */ 188 int *lastcmd; /* one or more cmd's */ 189 GLboolean dirty; 190 GLboolean (*check)( GLcontext *, int ); /* is this state active? */ 191}; 192 193 194 195/* Trying to keep these relatively short as the variables are becoming 196 * extravagently long. Drop the driver name prefix off the front of 197 * everything - I think we know which driver we're in by now, and keep the 198 * prefix to 3 letters unless absolutely impossible. 199 */ 200 201#define CTX_CMD_0 0 202#define CTX_PP_MISC 1 203#define CTX_PP_FOG_COLOR 2 204#define CTX_RE_SOLID_COLOR 3 205#define CTX_RB3D_BLENDCNTL 4 206#define CTX_RB3D_DEPTHOFFSET 5 207#define CTX_RB3D_DEPTHPITCH 6 208#define CTX_RB3D_ZSTENCILCNTL 7 209#define CTX_CMD_1 8 210#define CTX_PP_CNTL 9 211#define CTX_RB3D_CNTL 10 212#define CTX_RB3D_COLOROFFSET 11 213#define CTX_CMD_2 12 /* why */ 214#define CTX_RB3D_COLORPITCH 13 /* why */ 215#define CTX_STATE_SIZE 14 216 217#define SET_CMD_0 0 218#define SET_SE_CNTL 1 219#define SET_RE_CNTL 2 /* replace se_coord_fmt */ 220#define SET_STATE_SIZE 3 221 222#define VTE_CMD_0 0 223#define VTE_SE_VTE_CNTL 1 224#define VTE_STATE_SIZE 2 225 226#define LIN_CMD_0 0 227#define LIN_RE_LINE_PATTERN 1 228#define LIN_RE_LINE_STATE 2 229#define LIN_CMD_1 3 230#define LIN_SE_LINE_WIDTH 4 231#define LIN_STATE_SIZE 5 232 233#define MSK_CMD_0 0 234#define MSK_RB3D_STENCILREFMASK 1 235#define MSK_RB3D_ROPCNTL 2 236#define MSK_RB3D_PLANEMASK 3 237#define MSK_STATE_SIZE 4 238 239#define VPT_CMD_0 0 240#define VPT_SE_VPORT_XSCALE 1 241#define VPT_SE_VPORT_XOFFSET 2 242#define VPT_SE_VPORT_YSCALE 3 243#define VPT_SE_VPORT_YOFFSET 4 244#define VPT_SE_VPORT_ZSCALE 5 245#define VPT_SE_VPORT_ZOFFSET 6 246#define VPT_STATE_SIZE 7 247 248#define ZBS_CMD_0 0 249#define ZBS_SE_ZBIAS_FACTOR 1 250#define ZBS_SE_ZBIAS_CONSTANT 2 251#define ZBS_STATE_SIZE 3 252 253#define MSC_CMD_0 0 254#define MSC_RE_MISC 1 255#define MSC_STATE_SIZE 2 256 257#define TAM_CMD_0 0 258#define TAM_DEBUG3 1 259#define TAM_STATE_SIZE 2 260 261#define TEX_CMD_0 0 262#define TEX_PP_TXFILTER 1 /*2c00*/ 263#define TEX_PP_TXFORMAT 2 /*2c04*/ 264#define TEX_PP_TXFORMAT_X 3 /*2c08*/ 265#define TEX_PP_TXSIZE 4 /*2c0c*/ 266#define TEX_PP_TXPITCH 5 /*2c10*/ 267#define TEX_PP_BORDER_COLOR 6 /*2c14*/ 268#define TEX_CMD_1 7 269#define TEX_PP_TXOFFSET 8 /*2d00 */ 270#define TEX_STATE_SIZE 9 271 272#define CUBE_CMD_0 0 /* 1 register follows */ 273#define CUBE_PP_CUBIC_FACES 1 /* 0x2c18 */ 274#define CUBE_CMD_1 2 /* 5 registers follow */ 275#define CUBE_PP_CUBIC_OFFSET_F1 3 /* 0x2d04 */ 276#define CUBE_PP_CUBIC_OFFSET_F2 4 /* 0x2d08 */ 277#define CUBE_PP_CUBIC_OFFSET_F3 5 /* 0x2d0c */ 278#define CUBE_PP_CUBIC_OFFSET_F4 6 /* 0x2d10 */ 279#define CUBE_PP_CUBIC_OFFSET_F5 7 /* 0x2d14 */ 280#define CUBE_STATE_SIZE 8 281 282#define PIX_CMD_0 0 283#define PIX_PP_TXCBLEND 1 284#define PIX_PP_TXCBLEND2 2 285#define PIX_PP_TXABLEND 3 286#define PIX_PP_TXABLEND2 4 287#define PIX_STATE_SIZE 5 288 289#define TF_CMD_0 0 290#define TF_TFACTOR_0 1 291#define TF_TFACTOR_1 2 292#define TF_TFACTOR_2 3 293#define TF_TFACTOR_3 4 294#define TF_TFACTOR_4 5 295#define TF_TFACTOR_5 6 296#define TF_STATE_SIZE 7 297 298#define TCL_CMD_0 0 299#define TCL_LIGHT_MODEL_CTL_0 1 300#define TCL_LIGHT_MODEL_CTL_1 2 301#define TCL_PER_LIGHT_CTL_0 3 302#define TCL_PER_LIGHT_CTL_1 4 303#define TCL_PER_LIGHT_CTL_2 5 304#define TCL_PER_LIGHT_CTL_3 6 305#define TCL_CMD_1 7 306#define TCL_UCP_VERT_BLEND_CTL 8 307#define TCL_STATE_SIZE 9 308 309#define MSL_CMD_0 0 310#define MSL_MATRIX_SELECT_0 1 311#define MSL_MATRIX_SELECT_1 2 312#define MSL_MATRIX_SELECT_2 3 313#define MSL_MATRIX_SELECT_3 4 314#define MSL_MATRIX_SELECT_4 5 315#define MSL_STATE_SIZE 6 316 317#define TCG_CMD_0 0 318#define TCG_TEX_PROC_CTL_2 1 319#define TCG_TEX_PROC_CTL_3 2 320#define TCG_TEX_PROC_CTL_0 3 321#define TCG_TEX_PROC_CTL_1 4 322#define TCG_TEX_CYL_WRAP_CTL 5 323#define TCG_STATE_SIZE 6 324 325#define MTL_CMD_0 0 326#define MTL_EMMISSIVE_RED 1 327#define MTL_EMMISSIVE_GREEN 2 328#define MTL_EMMISSIVE_BLUE 3 329#define MTL_EMMISSIVE_ALPHA 4 330#define MTL_AMBIENT_RED 5 331#define MTL_AMBIENT_GREEN 6 332#define MTL_AMBIENT_BLUE 7 333#define MTL_AMBIENT_ALPHA 8 334#define MTL_DIFFUSE_RED 9 335#define MTL_DIFFUSE_GREEN 10 336#define MTL_DIFFUSE_BLUE 11 337#define MTL_DIFFUSE_ALPHA 12 338#define MTL_SPECULAR_RED 13 339#define MTL_SPECULAR_GREEN 14 340#define MTL_SPECULAR_BLUE 15 341#define MTL_SPECULAR_ALPHA 16 342#define MTL_CMD_1 17 343#define MTL_SHININESS 18 344#define MTL_STATE_SIZE 19 345 346#define VAP_CMD_0 0 347#define VAP_SE_VAP_CNTL 1 348#define VAP_STATE_SIZE 2 349 350/* Replaces a lot of packet info from radeon 351 */ 352#define VTX_CMD_0 0 353#define VTX_VTXFMT_0 1 354#define VTX_VTXFMT_1 2 355#define VTX_TCL_OUTPUT_VTXFMT_0 3 356#define VTX_TCL_OUTPUT_VTXFMT_1 4 357#define VTX_CMD_1 5 358#define VTX_TCL_OUTPUT_COMPSEL 6 359#define VTX_CMD_2 7 360#define VTX_STATE_CNTL 8 361#define VTX_STATE_SIZE 9 362 363 364#define VTX_COLOR(v,n) (((v)>>(R200_VTX_COLOR_0_SHIFT+(n)*2))&\ 365 R200_VTX_COLOR_MASK) 366 367#define MAT_CMD_0 0 368#define MAT_ELT_0 1 369#define MAT_STATE_SIZE 17 370 371#define GRD_CMD_0 0 372#define GRD_VERT_GUARD_CLIP_ADJ 1 373#define GRD_VERT_GUARD_DISCARD_ADJ 2 374#define GRD_HORZ_GUARD_CLIP_ADJ 3 375#define GRD_HORZ_GUARD_DISCARD_ADJ 4 376#define GRD_STATE_SIZE 5 377 378/* position changes frequently when lighting in modelpos - separate 379 * out to new state item? 380 */ 381#define LIT_CMD_0 0 382#define LIT_AMBIENT_RED 1 383#define LIT_AMBIENT_GREEN 2 384#define LIT_AMBIENT_BLUE 3 385#define LIT_AMBIENT_ALPHA 4 386#define LIT_DIFFUSE_RED 5 387#define LIT_DIFFUSE_GREEN 6 388#define LIT_DIFFUSE_BLUE 7 389#define LIT_DIFFUSE_ALPHA 8 390#define LIT_SPECULAR_RED 9 391#define LIT_SPECULAR_GREEN 10 392#define LIT_SPECULAR_BLUE 11 393#define LIT_SPECULAR_ALPHA 12 394#define LIT_POSITION_X 13 395#define LIT_POSITION_Y 14 396#define LIT_POSITION_Z 15 397#define LIT_POSITION_W 16 398#define LIT_DIRECTION_X 17 399#define LIT_DIRECTION_Y 18 400#define LIT_DIRECTION_Z 19 401#define LIT_DIRECTION_W 20 402#define LIT_ATTEN_QUADRATIC 21 403#define LIT_ATTEN_LINEAR 22 404#define LIT_ATTEN_CONST 23 405#define LIT_ATTEN_XXX 24 406#define LIT_CMD_1 25 407#define LIT_SPOT_DCD 26 408#define LIT_SPOT_DCM 27 409#define LIT_SPOT_EXPONENT 28 410#define LIT_SPOT_CUTOFF 29 411#define LIT_SPECULAR_THRESH 30 412#define LIT_RANGE_CUTOFF 31 /* ? */ 413#define LIT_ATTEN_CONST_INV 32 414#define LIT_STATE_SIZE 33 415 416/* Fog 417 */ 418#define FOG_CMD_0 0 419#define FOG_R 1 420#define FOG_C 2 421#define FOG_D 3 422#define FOG_PAD 4 423#define FOG_STATE_SIZE 5 424 425/* UCP 426 */ 427#define UCP_CMD_0 0 428#define UCP_X 1 429#define UCP_Y 2 430#define UCP_Z 3 431#define UCP_W 4 432#define UCP_STATE_SIZE 5 433 434/* GLT - Global ambient 435 */ 436#define GLT_CMD_0 0 437#define GLT_RED 1 438#define GLT_GREEN 2 439#define GLT_BLUE 3 440#define GLT_ALPHA 4 441#define GLT_STATE_SIZE 5 442 443/* EYE 444 */ 445#define EYE_CMD_0 0 446#define EYE_X 1 447#define EYE_Y 2 448#define EYE_Z 3 449#define EYE_RESCALE_FACTOR 4 450#define EYE_STATE_SIZE 5 451 452/* CST - constant state 453 */ 454#define CST_CMD_0 0 455#define CST_PP_CNTL_X 1 456#define CST_CMD_1 2 457#define CST_RB3D_DEPTHXY_OFFSET 3 458#define CST_CMD_2 4 459#define CST_RE_AUX_SCISSOR_CNTL 5 460#define CST_CMD_3 6 461#define CST_RE_SCISSOR_TL_0 7 462#define CST_RE_SCISSOR_BR_0 8 463#define CST_CMD_4 9 464#define CST_SE_VAP_CNTL_STATUS 10 465#define CST_CMD_5 11 466#define CST_RE_POINTSIZE 12 467#define CST_CMD_6 13 468#define CST_SE_TCL_INPUT_VTX_0 14 469#define CST_SE_TCL_INPUT_VTX_1 15 470#define CST_SE_TCL_INPUT_VTX_2 16 471#define CST_SE_TCL_INPUT_VTX_3 17 472#define CST_STATE_SIZE 18 473 474 475 476 477struct r200_hw_state { 478 /* All state should be on one of these lists: 479 */ 480 struct r200_state_atom dirty; /* dirty list head placeholder */ 481 struct r200_state_atom clean; /* clean list head placeholder */ 482 483 /* Hardware state, stored as cmdbuf commands: 484 * -- Need to doublebuffer for 485 * - reviving state after loss of context 486 * - eliding noop statechange loops? (except line stipple count) 487 */ 488 struct r200_state_atom ctx; 489 struct r200_state_atom set; 490 struct r200_state_atom vte; 491 struct r200_state_atom lin; 492 struct r200_state_atom msk; 493 struct r200_state_atom vpt; 494 struct r200_state_atom vap; 495 struct r200_state_atom vtx; 496 struct r200_state_atom tcl; 497 struct r200_state_atom msl; 498 struct r200_state_atom tcg; 499 struct r200_state_atom msc; 500 struct r200_state_atom cst; 501 struct r200_state_atom tam; 502 struct r200_state_atom tf; 503 struct r200_state_atom tex[2]; 504 struct r200_state_atom cube[2]; 505 struct r200_state_atom zbs; 506 struct r200_state_atom mtl[2]; 507 struct r200_state_atom mat[5]; 508 struct r200_state_atom lit[8]; /* includes vec, scl commands */ 509 struct r200_state_atom ucp[6]; 510 struct r200_state_atom pix[6]; /* pixshader stages */ 511 struct r200_state_atom eye; /* eye pos */ 512 struct r200_state_atom grd; /* guard band clipping */ 513 struct r200_state_atom fog; 514 struct r200_state_atom glt; 515}; 516 517struct r200_state { 518 /* Derived state for internal purposes: 519 */ 520 struct r200_colorbuffer_state color; 521 struct r200_depthbuffer_state depth; 522 struct r200_pixel_state pixel; 523 struct r200_scissor_state scissor; 524 struct r200_stencilbuffer_state stencil; 525 struct r200_stipple_state stipple; 526 struct r200_texture_state texture; 527}; 528 529/* Need refcounting on dma buffers: 530 */ 531struct r200_dma_buffer { 532 int refcount; /* the number of retained regions in buf */ 533 drmBufPtr buf; 534}; 535 536#define GET_START(rvb) (rmesa->r200Screen->gart_buffer_offset + \ 537 (rvb)->address - rmesa->dma.buf0_address + \ 538 (rvb)->start) 539 540/* A retained region, eg vertices for indexed vertices. 541 */ 542struct r200_dma_region { 543 struct r200_dma_buffer *buf; 544 char *address; /* == buf->address */ 545 int start, end, ptr; /* offsets from start of buf */ 546 int aos_start; 547 int aos_stride; 548 int aos_size; 549}; 550 551 552struct r200_dma { 553 /* Active dma region. Allocations for vertices and retained 554 * regions come from here. Also used for emitting random vertices, 555 * these may be flushed by calling flush_current(); 556 */ 557 struct r200_dma_region current; 558 559 void (*flush)( r200ContextPtr ); 560 561 char *buf0_address; /* start of buf[0], for index calcs */ 562 GLuint nr_released_bufs; /* flush after so many buffers released */ 563}; 564 565struct r200_dri_mirror { 566 __DRIcontextPrivate *context; /* DRI context */ 567 __DRIscreenPrivate *screen; /* DRI screen */ 568 __DRIdrawablePrivate *drawable; /* DRI drawable bound to this ctx */ 569 570 drmContext hwContext; 571 drmLock *hwLock; 572 int fd; 573 int drmMinor; 574}; 575 576 577#define R200_CMD_BUF_SZ (8*1024) 578 579struct r200_store { 580 GLuint statenr; 581 GLuint primnr; 582 char cmd_buf[R200_CMD_BUF_SZ]; 583 int cmd_used; 584 int elts_start; 585}; 586 587 588/* r200_tcl.c 589 */ 590struct r200_tcl_info { 591 GLuint vertex_format; 592 GLint last_offset; 593 GLuint hw_primitive; 594 595 struct r200_dma_region *aos_components[8]; 596 GLuint nr_aos_components; 597 598 GLuint *Elts; 599 600 struct r200_dma_region indexed_verts; 601 struct r200_dma_region obj; 602 struct r200_dma_region rgba; 603 struct r200_dma_region spec; 604 struct r200_dma_region fog; 605 struct r200_dma_region tex[R200_MAX_TEXTURE_UNITS]; 606 struct r200_dma_region norm; 607}; 608 609 610/* r200_swtcl.c 611 */ 612struct r200_swtcl_info { 613 GLuint SetupIndex; 614 GLuint SetupNewInputs; 615 GLuint RenderIndex; 616 GLuint vertex_size; 617 GLuint vertex_stride_shift; 618 GLuint vertex_format; 619 GLubyte *verts; 620 621 /* Fallback rasterization functions 622 */ 623 r200_point_func draw_point; 624 r200_line_func draw_line; 625 r200_tri_func draw_tri; 626 627 GLuint hw_primitive; 628 GLenum render_primitive; 629 GLuint numverts; 630 631 struct r200_dma_region indexed_verts; 632}; 633 634 635struct r200_ioctl { 636 GLuint vertex_offset; 637 GLuint vertex_size; 638}; 639 640 641 642#define R200_MAX_PRIMS 64 643 644 645/* Want to keep a cache of these around. Each is parameterized by 646 * only a single value which has only a small range. Only expect a 647 * few, so just rescan the list each time? 648 */ 649struct dynfn { 650 struct dynfn *next, *prev; 651 int key[2]; 652 char *code; 653}; 654 655struct dfn_lists { 656 struct dynfn Vertex2f; 657 struct dynfn Vertex2fv; 658 struct dynfn Vertex3f; 659 struct dynfn Vertex3fv; 660 struct dynfn Color4ub; 661 struct dynfn Color4ubv; 662 struct dynfn Color3ub; 663 struct dynfn Color3ubv; 664 struct dynfn Color4f; 665 struct dynfn Color4fv; 666 struct dynfn Color3f; 667 struct dynfn Color3fv; 668 struct dynfn SecondaryColor3ubEXT; 669 struct dynfn SecondaryColor3ubvEXT; 670 struct dynfn SecondaryColor3fEXT; 671 struct dynfn SecondaryColor3fvEXT; 672 struct dynfn Normal3f; 673 struct dynfn Normal3fv; 674 struct dynfn TexCoord2f; 675 struct dynfn TexCoord2fv; 676 struct dynfn TexCoord1f; 677 struct dynfn TexCoord1fv; 678 struct dynfn MultiTexCoord2fARB; 679 struct dynfn MultiTexCoord2fvARB; 680 struct dynfn MultiTexCoord1fARB; 681 struct dynfn MultiTexCoord1fvARB; 682}; 683 684struct dfn_generators { 685 struct dynfn *(*Vertex2f)( GLcontext *, const int * ); 686 struct dynfn *(*Vertex2fv)( GLcontext *, const int * ); 687 struct dynfn *(*Vertex3f)( GLcontext *, const int * ); 688 struct dynfn *(*Vertex3fv)( GLcontext *, const int * ); 689 struct dynfn *(*Color4ub)( GLcontext *, const int * ); 690 struct dynfn *(*Color4ubv)( GLcontext *, const int * ); 691 struct dynfn *(*Color3ub)( GLcontext *, const int * ); 692 struct dynfn *(*Color3ubv)( GLcontext *, const int * ); 693 struct dynfn *(*Color4f)( GLcontext *, const int * ); 694 struct dynfn *(*Color4fv)( GLcontext *, const int * ); 695 struct dynfn *(*Color3f)( GLcontext *, const int * ); 696 struct dynfn *(*Color3fv)( GLcontext *, const int * ); 697 struct dynfn *(*SecondaryColor3ubEXT)( GLcontext *, const int * ); 698 struct dynfn *(*SecondaryColor3ubvEXT)( GLcontext *, const int * ); 699 struct dynfn *(*SecondaryColor3fEXT)( GLcontext *, const int * ); 700 struct dynfn *(*SecondaryColor3fvEXT)( GLcontext *, const int * ); 701 struct dynfn *(*Normal3f)( GLcontext *, const int * ); 702 struct dynfn *(*Normal3fv)( GLcontext *, const int * ); 703 struct dynfn *(*TexCoord2f)( GLcontext *, const int * ); 704 struct dynfn *(*TexCoord2fv)( GLcontext *, const int * ); 705 struct dynfn *(*TexCoord1f)( GLcontext *, const int * ); 706 struct dynfn *(*TexCoord1fv)( GLcontext *, const int * ); 707 struct dynfn *(*MultiTexCoord2fARB)( GLcontext *, const int * ); 708 struct dynfn *(*MultiTexCoord2fvARB)( GLcontext *, const int * ); 709 struct dynfn *(*MultiTexCoord1fARB)( GLcontext *, const int * ); 710 struct dynfn *(*MultiTexCoord1fvARB)( GLcontext *, const int * ); 711}; 712 713 714 715struct r200_prim { 716 GLuint start; 717 GLuint end; 718 GLuint prim; 719}; 720 721struct r200_vbinfo { 722 GLint counter, initial_counter; 723 GLint *dmaptr; 724 void (*notify)( void ); 725 GLint vertex_size; 726 727 /* A maximum total of 15 elements per vertex: 3 floats for position, 3 728 * floats for normal, 4 floats for color, 4 bytes for secondary color, 729 * 2 floats for each texture unit (4 floats total). 730 * 731 * As soon as the 3rd TMU is supported or cube maps (or 3D textures) are 732 * supported, this value will grow. 733 * 734 * The position data is never actually stored here, so 3 elements could be 735 * trimmed out of the buffer. 736 */ 737 union { float f; int i; r200_color_t color; } vertex[15]; 738 739 GLfloat *normalptr; 740 GLfloat *floatcolorptr; 741 r200_color_t *colorptr; 742 GLfloat *floatspecptr; 743 r200_color_t *specptr; 744 GLfloat *texcoordptr[2]; 745 746 747 GLenum *prim; /* &ctx->Driver.CurrentExecPrimitive */ 748 GLuint primflags; 749 GLboolean enabled; /* *_NO_VTXFMT / *_NO_TCL env vars */ 750 GLboolean installed; 751 GLboolean fell_back; 752 GLboolean recheck; 753 GLint nrverts; 754 GLuint vtxfmt_0, vtxfmt_1; 755 756 GLuint installed_vertex_format; 757 GLuint installed_color_3f_sz; 758 759 struct r200_prim primlist[R200_MAX_PRIMS]; 760 int nrprims; 761 762 struct dfn_lists dfn_cache; 763 struct dfn_generators codegen; 764 GLvertexformat vtxfmt; 765}; 766 767 768 769 770struct r200_context { 771 GLcontext *glCtx; /* Mesa context */ 772 773 /* Driver and hardware state management 774 */ 775 struct r200_hw_state hw; 776 struct r200_state state; 777 778 /* Texture object bookkeeping 779 */ 780 unsigned nr_heaps; 781 driTexHeap * texture_heaps[ R200_NR_TEX_HEAPS ]; 782 driTextureObject swapped; 783 int texture_depth; 784 float initialMaxAnisotropy; 785 786 /* Rasterization and vertex state: 787 */ 788 GLuint TclFallback; 789 GLuint Fallback; 790 GLuint NewGLState; 791 792 /* Vertex buffers 793 */ 794 struct r200_ioctl ioctl; 795 struct r200_dma dma; 796 struct r200_store store; 797 798 /* Page flipping 799 */ 800 GLuint doPageFlip; 801 802 /* Busy waiting 803 */ 804 GLuint do_usleeps; 805 GLuint do_irqs; 806 GLuint irqsEmitted; 807 drmRadeonIrqWait iw; 808 809 /* Clientdata textures; 810 */ 811 GLuint prefer_gart_client_texturing; 812 813 /* Drawable, cliprect and scissor information 814 */ 815 GLuint numClipRects; /* Cliprects for the draw buffer */ 816 XF86DRIClipRectPtr pClipRects; 817 unsigned int lastStamp; 818 GLboolean lost_context; 819 r200ScreenPtr r200Screen; /* Screen private DRI data */ 820 RADEONSAREAPrivPtr sarea; /* Private SAREA data */ 821 822 /* TCL stuff 823 */ 824 GLmatrix TexGenMatrix[R200_MAX_TEXTURE_UNITS]; 825 GLboolean recheck_texgen[R200_MAX_TEXTURE_UNITS]; 826 GLboolean TexGenNeedNormals[R200_MAX_TEXTURE_UNITS]; 827 GLuint TexMatEnabled; 828 GLuint TexMatCompSel; 829 GLuint TexGenEnabled; 830 GLuint TexGenInputs; 831 GLuint TexGenCompSel; 832 GLmatrix tmpmat; 833 834 /* VBI / buffer swap 835 */ 836 GLuint vbl_seq; 837 GLuint vblank_flags; 838 839 int64_t swap_ust; 840 int64_t swap_missed_ust; 841 842 GLuint swap_count; 843 GLuint swap_missed_count; 844 845 PFNGLXGETUSTPROC get_ust; 846 847 /* r200_tcl.c 848 */ 849 struct r200_tcl_info tcl; 850 851 /* r200_swtcl.c 852 */ 853 struct r200_swtcl_info swtcl; 854 855 /* r200_vtxfmt.c 856 */ 857 struct r200_vbinfo vb; 858 859 /* Mirrors of some DRI state 860 */ 861 struct r200_dri_mirror dri; 862 863 /* Configuration cache 864 */ 865 driOptionCache optionCache; 866}; 867 868#define R200_CONTEXT(ctx) ((r200ContextPtr)(ctx->DriverCtx)) 869 870 871static __inline GLuint r200PackColor( GLuint cpp, 872 GLubyte r, GLubyte g, 873 GLubyte b, GLubyte a ) 874{ 875 switch ( cpp ) { 876 case 2: 877 return PACK_COLOR_565( r, g, b ); 878 case 4: 879 return PACK_COLOR_8888( a, r, g, b ); 880 default: 881 return 0; 882 } 883} 884 885#define R200_OLD_PACKETS 0 886 887 888extern void r200DestroyContext( __DRIcontextPrivate *driContextPriv ); 889extern GLboolean r200CreateContext( const __GLcontextModes *glVisual, 890 __DRIcontextPrivate *driContextPriv, 891 void *sharedContextPrivate); 892extern void r200SwapBuffers( __DRIdrawablePrivate *dPriv ); 893extern GLboolean r200MakeCurrent( __DRIcontextPrivate *driContextPriv, 894 __DRIdrawablePrivate *driDrawPriv, 895 __DRIdrawablePrivate *driReadPriv ); 896extern GLboolean r200UnbindContext( __DRIcontextPrivate *driContextPriv ); 897 898/* ================================================================ 899 * Debugging: 900 */ 901#define DO_DEBUG 1 902 903#if DO_DEBUG 904extern int R200_DEBUG; 905#else 906#define R200_DEBUG 0 907#endif 908 909#define DEBUG_TEXTURE 0x001 910#define DEBUG_STATE 0x002 911#define DEBUG_IOCTL 0x004 912#define DEBUG_PRIMS 0x008 913#define DEBUG_VERTS 0x010 914#define DEBUG_FALLBACKS 0x020 915#define DEBUG_VFMT 0x040 916#define DEBUG_CODEGEN 0x080 917#define DEBUG_VERBOSE 0x100 918#define DEBUG_DRI 0x200 919#define DEBUG_DMA 0x400 920#define DEBUG_SANITY 0x800 921#define DEBUG_SYNC 0x1000 922#define DEBUG_PIXEL 0x2000 923#define DEBUG_MEMORY 0x4000 924 925#endif 926#endif /* __R200_CONTEXT_H__ */ 927