r200_context.h revision 5f1ba3e21b62cee1a4f900a2e6964728f3eeea9b
1/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_context.h,v 1.2 2002/12/16 16:18:54 dawes Exp $ */ 2/* 3Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved. 4 5The Weather Channel (TM) funded Tungsten Graphics to develop the 6initial release of the Radeon 8500 driver under the XFree86 license. 7This notice must be preserved. 8 9Permission is hereby granted, free of charge, to any person obtaining 10a copy of this software and associated documentation files (the 11"Software"), to deal in the Software without restriction, including 12without limitation the rights to use, copy, modify, merge, publish, 13distribute, sublicense, and/or sell copies of the Software, and to 14permit persons to whom the Software is furnished to do so, subject to 15the following conditions: 16 17The above copyright notice and this permission notice (including the 18next paragraph) shall be included in all copies or substantial 19portions of the Software. 20 21THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 22EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 23MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 24IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 25LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 26OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 27WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 28 29**************************************************************************/ 30 31/* 32 * Authors: 33 * Keith Whitwell <keith@tungstengraphics.com> 34 */ 35 36#ifndef __R200_CONTEXT_H__ 37#define __R200_CONTEXT_H__ 38 39#include "tnl/t_vertex.h" 40#include "drm.h" 41#include "radeon_drm.h" 42#include "dri_util.h" 43#include "texmem.h" 44 45#include "macros.h" 46#include "mtypes.h" 47#include "colormac.h" 48#include "r200_reg.h" 49 50#define ENABLE_HW_3D_TEXTURE 1 /* XXX this is temporary! */ 51 52struct r200_context; 53typedef struct r200_context r200ContextRec; 54typedef struct r200_context *r200ContextPtr; 55 56#include "r200_lock.h" 57#include "r200_screen.h" 58#include "mm.h" 59 60/* Flags for software fallback cases */ 61/* See correponding strings in r200_swtcl.c */ 62#define R200_FALLBACK_TEXTURE 0x01 63#define R200_FALLBACK_DRAW_BUFFER 0x02 64#define R200_FALLBACK_STENCIL 0x04 65#define R200_FALLBACK_RENDER_MODE 0x08 66#define R200_FALLBACK_DISABLE 0x10 67#define R200_FALLBACK_BORDER_MODE 0x20 68 69/* The blit width for texture uploads 70 */ 71#define BLIT_WIDTH_BYTES 1024 72 73/* Use the templated vertex format: 74 */ 75#define COLOR_IS_RGBA 76#define TAG(x) r200##x 77#include "tnl_dd/t_dd_vertex.h" 78#undef TAG 79 80typedef void (*r200_tri_func)( r200ContextPtr, 81 r200Vertex *, 82 r200Vertex *, 83 r200Vertex * ); 84 85typedef void (*r200_line_func)( r200ContextPtr, 86 r200Vertex *, 87 r200Vertex * ); 88 89typedef void (*r200_point_func)( r200ContextPtr, 90 r200Vertex * ); 91 92 93struct r200_colorbuffer_state { 94 GLuint clear; 95 GLint drawOffset, drawPitch; 96 int roundEnable; 97}; 98 99 100struct r200_depthbuffer_state { 101 GLuint clear; 102 GLfloat scale; 103}; 104 105struct r200_pixel_state { 106 GLint readOffset, readPitch; 107}; 108 109struct r200_scissor_state { 110 drm_clip_rect_t rect; 111 GLboolean enabled; 112 113 GLuint numClipRects; /* Cliprects active */ 114 GLuint numAllocedClipRects; /* Cliprects available */ 115 drm_clip_rect_t *pClipRects; 116}; 117 118struct r200_stencilbuffer_state { 119 GLboolean hwBuffer; 120 GLuint clear; /* rb3d_stencilrefmask value */ 121}; 122 123struct r200_stipple_state { 124 GLuint mask[32]; 125}; 126 127 128 129#define TEX_0 0x1 130#define TEX_1 0x2 131#define TEX_2 0x4 132#define TEX_3 0x8 133#define TEX_4 0x10 134#define TEX_5 0x20 135#define TEX_ALL 0x3f 136 137typedef struct r200_tex_obj r200TexObj, *r200TexObjPtr; 138 139/* Texture object in locally shared texture space. 140 */ 141struct r200_tex_obj { 142 driTextureObject base; 143 144 GLuint bufAddr; /* Offset to start of locally 145 shared texture block */ 146 147 GLuint dirty_state; /* Flags (1 per texunit) for 148 whether or not this texobj 149 has dirty hardware state 150 (pp_*) that needs to be 151 brought into the 152 texunit. */ 153 154 drm_radeon_tex_image_t image[6][RADEON_MAX_TEXTURE_LEVELS]; 155 /* Six, for the cube faces */ 156 157 GLuint pp_txfilter; /* hardware register values */ 158 GLuint pp_txformat; 159 GLuint pp_txformat_x; 160 GLuint pp_txoffset; /* Image location in texmem. 161 All cube faces follow. */ 162 GLuint pp_txsize; /* npot only */ 163 GLuint pp_txpitch; /* npot only */ 164 GLuint pp_border_color; 165 GLuint pp_cubic_faces; /* cube face 1,2,3,4 log2 sizes */ 166 167 GLboolean border_fallback; 168 169 GLuint tile_bits; /* hw texture tile bits used on this texture */ 170}; 171 172 173struct r200_texture_env_state { 174 r200TexObjPtr texobj; 175 GLenum format; 176 GLenum envMode; 177}; 178 179#define R200_MAX_TEXTURE_UNITS 6 180 181struct r200_texture_state { 182 struct r200_texture_env_state unit[R200_MAX_TEXTURE_UNITS]; 183}; 184 185 186struct r200_state_atom { 187 struct r200_state_atom *next, *prev; 188 const char *name; /* for debug */ 189 int cmd_size; /* size in bytes */ 190 GLuint idx; 191 int *cmd; /* one or more cmd's */ 192 int *lastcmd; /* one or more cmd's */ 193 GLboolean dirty; 194 GLboolean (*check)( GLcontext *, int ); /* is this state active? */ 195}; 196 197 198 199/* Trying to keep these relatively short as the variables are becoming 200 * extravagently long. Drop the driver name prefix off the front of 201 * everything - I think we know which driver we're in by now, and keep the 202 * prefix to 3 letters unless absolutely impossible. 203 */ 204 205#define CTX_CMD_0 0 206#define CTX_PP_MISC 1 207#define CTX_PP_FOG_COLOR 2 208#define CTX_RE_SOLID_COLOR 3 209#define CTX_RB3D_BLENDCNTL 4 210#define CTX_RB3D_DEPTHOFFSET 5 211#define CTX_RB3D_DEPTHPITCH 6 212#define CTX_RB3D_ZSTENCILCNTL 7 213#define CTX_CMD_1 8 214#define CTX_PP_CNTL 9 215#define CTX_RB3D_CNTL 10 216#define CTX_RB3D_COLOROFFSET 11 217#define CTX_CMD_2 12 /* why */ 218#define CTX_RB3D_COLORPITCH 13 /* why */ 219#define CTX_STATE_SIZE_OLDDRM 14 220#define CTX_CMD_3 14 221#define CTX_RB3D_BLENDCOLOR 15 222#define CTX_RB3D_ABLENDCNTL 16 223#define CTX_RB3D_CBLENDCNTL 17 224#define CTX_STATE_SIZE_NEWDRM 18 225 226#define SET_CMD_0 0 227#define SET_SE_CNTL 1 228#define SET_RE_CNTL 2 /* replace se_coord_fmt */ 229#define SET_STATE_SIZE 3 230 231#define VTE_CMD_0 0 232#define VTE_SE_VTE_CNTL 1 233#define VTE_STATE_SIZE 2 234 235#define LIN_CMD_0 0 236#define LIN_RE_LINE_PATTERN 1 237#define LIN_RE_LINE_STATE 2 238#define LIN_CMD_1 3 239#define LIN_SE_LINE_WIDTH 4 240#define LIN_STATE_SIZE 5 241 242#define MSK_CMD_0 0 243#define MSK_RB3D_STENCILREFMASK 1 244#define MSK_RB3D_ROPCNTL 2 245#define MSK_RB3D_PLANEMASK 3 246#define MSK_STATE_SIZE 4 247 248#define VPT_CMD_0 0 249#define VPT_SE_VPORT_XSCALE 1 250#define VPT_SE_VPORT_XOFFSET 2 251#define VPT_SE_VPORT_YSCALE 3 252#define VPT_SE_VPORT_YOFFSET 4 253#define VPT_SE_VPORT_ZSCALE 5 254#define VPT_SE_VPORT_ZOFFSET 6 255#define VPT_STATE_SIZE 7 256 257#define ZBS_CMD_0 0 258#define ZBS_SE_ZBIAS_FACTOR 1 259#define ZBS_SE_ZBIAS_CONSTANT 2 260#define ZBS_STATE_SIZE 3 261 262#define MSC_CMD_0 0 263#define MSC_RE_MISC 1 264#define MSC_STATE_SIZE 2 265 266#define TAM_CMD_0 0 267#define TAM_DEBUG3 1 268#define TAM_STATE_SIZE 2 269 270#define TEX_CMD_0 0 271#define TEX_PP_TXFILTER 1 /*2c00*/ 272#define TEX_PP_TXFORMAT 2 /*2c04*/ 273#define TEX_PP_TXFORMAT_X 3 /*2c08*/ 274#define TEX_PP_TXSIZE 4 /*2c0c*/ 275#define TEX_PP_TXPITCH 5 /*2c10*/ 276#define TEX_PP_BORDER_COLOR 6 /*2c14*/ 277#define TEX_CMD_1 7 278#define TEX_PP_TXOFFSET 8 /*2d00 */ 279#define TEX_STATE_SIZE 9 280 281#define CUBE_CMD_0 0 /* 1 register follows */ 282#define CUBE_PP_CUBIC_FACES 1 /* 0x2c18 */ 283#define CUBE_CMD_1 2 /* 5 registers follow */ 284#define CUBE_PP_CUBIC_OFFSET_F1 3 /* 0x2d04 */ 285#define CUBE_PP_CUBIC_OFFSET_F2 4 /* 0x2d08 */ 286#define CUBE_PP_CUBIC_OFFSET_F3 5 /* 0x2d0c */ 287#define CUBE_PP_CUBIC_OFFSET_F4 6 /* 0x2d10 */ 288#define CUBE_PP_CUBIC_OFFSET_F5 7 /* 0x2d14 */ 289#define CUBE_STATE_SIZE 8 290 291#define PIX_CMD_0 0 292#define PIX_PP_TXCBLEND 1 293#define PIX_PP_TXCBLEND2 2 294#define PIX_PP_TXABLEND 3 295#define PIX_PP_TXABLEND2 4 296#define PIX_STATE_SIZE 5 297 298#define TF_CMD_0 0 299#define TF_TFACTOR_0 1 300#define TF_TFACTOR_1 2 301#define TF_TFACTOR_2 3 302#define TF_TFACTOR_3 4 303#define TF_TFACTOR_4 5 304#define TF_TFACTOR_5 6 305#define TF_STATE_SIZE 7 306 307#define TCL_CMD_0 0 308#define TCL_LIGHT_MODEL_CTL_0 1 309#define TCL_LIGHT_MODEL_CTL_1 2 310#define TCL_PER_LIGHT_CTL_0 3 311#define TCL_PER_LIGHT_CTL_1 4 312#define TCL_PER_LIGHT_CTL_2 5 313#define TCL_PER_LIGHT_CTL_3 6 314#define TCL_CMD_1 7 315#define TCL_UCP_VERT_BLEND_CTL 8 316#define TCL_STATE_SIZE 9 317 318#define MSL_CMD_0 0 319#define MSL_MATRIX_SELECT_0 1 320#define MSL_MATRIX_SELECT_1 2 321#define MSL_MATRIX_SELECT_2 3 322#define MSL_MATRIX_SELECT_3 4 323#define MSL_MATRIX_SELECT_4 5 324#define MSL_STATE_SIZE 6 325 326#define TCG_CMD_0 0 327#define TCG_TEX_PROC_CTL_2 1 328#define TCG_TEX_PROC_CTL_3 2 329#define TCG_TEX_PROC_CTL_0 3 330#define TCG_TEX_PROC_CTL_1 4 331#define TCG_TEX_CYL_WRAP_CTL 5 332#define TCG_STATE_SIZE 6 333 334#define MTL_CMD_0 0 335#define MTL_EMMISSIVE_RED 1 336#define MTL_EMMISSIVE_GREEN 2 337#define MTL_EMMISSIVE_BLUE 3 338#define MTL_EMMISSIVE_ALPHA 4 339#define MTL_AMBIENT_RED 5 340#define MTL_AMBIENT_GREEN 6 341#define MTL_AMBIENT_BLUE 7 342#define MTL_AMBIENT_ALPHA 8 343#define MTL_DIFFUSE_RED 9 344#define MTL_DIFFUSE_GREEN 10 345#define MTL_DIFFUSE_BLUE 11 346#define MTL_DIFFUSE_ALPHA 12 347#define MTL_SPECULAR_RED 13 348#define MTL_SPECULAR_GREEN 14 349#define MTL_SPECULAR_BLUE 15 350#define MTL_SPECULAR_ALPHA 16 351#define MTL_CMD_1 17 352#define MTL_SHININESS 18 353#define MTL_STATE_SIZE 19 354 355#define VAP_CMD_0 0 356#define VAP_SE_VAP_CNTL 1 357#define VAP_STATE_SIZE 2 358 359/* Replaces a lot of packet info from radeon 360 */ 361#define VTX_CMD_0 0 362#define VTX_VTXFMT_0 1 363#define VTX_VTXFMT_1 2 364#define VTX_TCL_OUTPUT_VTXFMT_0 3 365#define VTX_TCL_OUTPUT_VTXFMT_1 4 366#define VTX_CMD_1 5 367#define VTX_TCL_OUTPUT_COMPSEL 6 368#define VTX_CMD_2 7 369#define VTX_STATE_CNTL 8 370#define VTX_STATE_SIZE 9 371 372 373#define VTX_COLOR(v,n) (((v)>>(R200_VTX_COLOR_0_SHIFT+(n)*2))&\ 374 R200_VTX_COLOR_MASK) 375 376/** 377 * Given the \c R200_SE_VTX_FMT_1 for the current vertex state, determine 378 * how many components are in texture coordinate \c n. 379 */ 380#define VTX_TEXn_COUNT(v,n) (((v) >> (3 * n)) & 0x07) 381 382#define MAT_CMD_0 0 383#define MAT_ELT_0 1 384#define MAT_STATE_SIZE 17 385 386#define GRD_CMD_0 0 387#define GRD_VERT_GUARD_CLIP_ADJ 1 388#define GRD_VERT_GUARD_DISCARD_ADJ 2 389#define GRD_HORZ_GUARD_CLIP_ADJ 3 390#define GRD_HORZ_GUARD_DISCARD_ADJ 4 391#define GRD_STATE_SIZE 5 392 393/* position changes frequently when lighting in modelpos - separate 394 * out to new state item? 395 */ 396#define LIT_CMD_0 0 397#define LIT_AMBIENT_RED 1 398#define LIT_AMBIENT_GREEN 2 399#define LIT_AMBIENT_BLUE 3 400#define LIT_AMBIENT_ALPHA 4 401#define LIT_DIFFUSE_RED 5 402#define LIT_DIFFUSE_GREEN 6 403#define LIT_DIFFUSE_BLUE 7 404#define LIT_DIFFUSE_ALPHA 8 405#define LIT_SPECULAR_RED 9 406#define LIT_SPECULAR_GREEN 10 407#define LIT_SPECULAR_BLUE 11 408#define LIT_SPECULAR_ALPHA 12 409#define LIT_POSITION_X 13 410#define LIT_POSITION_Y 14 411#define LIT_POSITION_Z 15 412#define LIT_POSITION_W 16 413#define LIT_DIRECTION_X 17 414#define LIT_DIRECTION_Y 18 415#define LIT_DIRECTION_Z 19 416#define LIT_DIRECTION_W 20 417#define LIT_ATTEN_QUADRATIC 21 418#define LIT_ATTEN_LINEAR 22 419#define LIT_ATTEN_CONST 23 420#define LIT_ATTEN_XXX 24 421#define LIT_CMD_1 25 422#define LIT_SPOT_DCD 26 423#define LIT_SPOT_DCM 27 424#define LIT_SPOT_EXPONENT 28 425#define LIT_SPOT_CUTOFF 29 426#define LIT_SPECULAR_THRESH 30 427#define LIT_RANGE_CUTOFF 31 /* ? */ 428#define LIT_ATTEN_CONST_INV 32 429#define LIT_STATE_SIZE 33 430 431/* Fog 432 */ 433#define FOG_CMD_0 0 434#define FOG_R 1 435#define FOG_C 2 436#define FOG_D 3 437#define FOG_PAD 4 438#define FOG_STATE_SIZE 5 439 440/* UCP 441 */ 442#define UCP_CMD_0 0 443#define UCP_X 1 444#define UCP_Y 2 445#define UCP_Z 3 446#define UCP_W 4 447#define UCP_STATE_SIZE 5 448 449/* GLT - Global ambient 450 */ 451#define GLT_CMD_0 0 452#define GLT_RED 1 453#define GLT_GREEN 2 454#define GLT_BLUE 3 455#define GLT_ALPHA 4 456#define GLT_STATE_SIZE 5 457 458/* EYE 459 */ 460#define EYE_CMD_0 0 461#define EYE_X 1 462#define EYE_Y 2 463#define EYE_Z 3 464#define EYE_RESCALE_FACTOR 4 465#define EYE_STATE_SIZE 5 466 467/* CST - constant state 468 */ 469#define CST_CMD_0 0 470#define CST_PP_CNTL_X 1 471#define CST_CMD_1 2 472#define CST_RB3D_DEPTHXY_OFFSET 3 473#define CST_CMD_2 4 474#define CST_RE_AUX_SCISSOR_CNTL 5 475#define CST_CMD_3 6 476#define CST_RE_SCISSOR_TL_0 7 477#define CST_RE_SCISSOR_BR_0 8 478#define CST_CMD_4 9 479#define CST_SE_VAP_CNTL_STATUS 10 480#define CST_CMD_5 11 481#define CST_RE_POINTSIZE 12 482#define CST_CMD_6 13 483#define CST_SE_TCL_INPUT_VTX_0 14 484#define CST_SE_TCL_INPUT_VTX_1 15 485#define CST_SE_TCL_INPUT_VTX_2 16 486#define CST_SE_TCL_INPUT_VTX_3 17 487#define CST_STATE_SIZE 18 488 489#define PRF_CMD_0 0 490#define PRF_PP_TRI_PERF 1 491#define PRF_PP_PERF_CNTL 2 492#define PRF_STATE_SIZE 3 493 494 495struct r200_hw_state { 496 /* Head of the linked list of state atoms. */ 497 struct r200_state_atom atomlist; 498 499 /* Hardware state, stored as cmdbuf commands: 500 * -- Need to doublebuffer for 501 * - reviving state after loss of context 502 * - eliding noop statechange loops? (except line stipple count) 503 */ 504 struct r200_state_atom ctx; 505 struct r200_state_atom set; 506 struct r200_state_atom vte; 507 struct r200_state_atom lin; 508 struct r200_state_atom msk; 509 struct r200_state_atom vpt; 510 struct r200_state_atom vap; 511 struct r200_state_atom vtx; 512 struct r200_state_atom tcl; 513 struct r200_state_atom msl; 514 struct r200_state_atom tcg; 515 struct r200_state_atom msc; 516 struct r200_state_atom cst; 517 struct r200_state_atom tam; 518 struct r200_state_atom tf; 519 struct r200_state_atom tex[6]; 520 struct r200_state_atom cube[6]; 521 struct r200_state_atom zbs; 522 struct r200_state_atom mtl[2]; 523 struct r200_state_atom mat[9]; 524 struct r200_state_atom lit[8]; /* includes vec, scl commands */ 525 struct r200_state_atom ucp[6]; 526 struct r200_state_atom pix[6]; /* pixshader stages */ 527 struct r200_state_atom eye; /* eye pos */ 528 struct r200_state_atom grd; /* guard band clipping */ 529 struct r200_state_atom fog; 530 struct r200_state_atom glt; 531 struct r200_state_atom prf; 532 533 int max_state_size; /* Number of bytes necessary for a full state emit. */ 534 GLboolean is_dirty, all_dirty; 535}; 536 537struct r200_state { 538 /* Derived state for internal purposes: 539 */ 540 struct r200_colorbuffer_state color; 541 struct r200_depthbuffer_state depth; 542 struct r200_pixel_state pixel; 543 struct r200_scissor_state scissor; 544 struct r200_stencilbuffer_state stencil; 545 struct r200_stipple_state stipple; 546 struct r200_texture_state texture; 547}; 548 549/* Need refcounting on dma buffers: 550 */ 551struct r200_dma_buffer { 552 int refcount; /* the number of retained regions in buf */ 553 drmBufPtr buf; 554}; 555 556#define GET_START(rvb) (rmesa->r200Screen->gart_buffer_offset + \ 557 (rvb)->address - rmesa->dma.buf0_address + \ 558 (rvb)->start) 559 560/* A retained region, eg vertices for indexed vertices. 561 */ 562struct r200_dma_region { 563 struct r200_dma_buffer *buf; 564 char *address; /* == buf->address */ 565 int start, end, ptr; /* offsets from start of buf */ 566 int aos_start; 567 int aos_stride; 568 int aos_size; 569}; 570 571 572struct r200_dma { 573 /* Active dma region. Allocations for vertices and retained 574 * regions come from here. Also used for emitting random vertices, 575 * these may be flushed by calling flush_current(); 576 */ 577 struct r200_dma_region current; 578 579 void (*flush)( r200ContextPtr ); 580 581 char *buf0_address; /* start of buf[0], for index calcs */ 582 GLuint nr_released_bufs; /* flush after so many buffers released */ 583}; 584 585struct r200_dri_mirror { 586 __DRIcontextPrivate *context; /* DRI context */ 587 __DRIscreenPrivate *screen; /* DRI screen */ 588 __DRIdrawablePrivate *drawable; /* DRI drawable bound to this ctx */ 589 590 drm_context_t hwContext; 591 drm_hw_lock_t *hwLock; 592 int fd; 593 int drmMinor; 594}; 595 596 597#define R200_CMD_BUF_SZ (8*1024) 598 599struct r200_store { 600 GLuint statenr; 601 GLuint primnr; 602 char cmd_buf[R200_CMD_BUF_SZ]; 603 int cmd_used; 604 int elts_start; 605}; 606 607 608/* r200_tcl.c 609 */ 610struct r200_tcl_info { 611 GLuint vertex_format; 612 GLint last_offset; 613 GLuint hw_primitive; 614 615 struct r200_dma_region *aos_components[8]; 616 GLuint nr_aos_components; 617 618 GLuint *Elts; 619 620 struct r200_dma_region indexed_verts; 621 struct r200_dma_region obj; 622 struct r200_dma_region rgba; 623 struct r200_dma_region spec; 624 struct r200_dma_region fog; 625 struct r200_dma_region tex[R200_MAX_TEXTURE_UNITS]; 626 struct r200_dma_region norm; 627}; 628 629 630/* r200_swtcl.c 631 */ 632struct r200_swtcl_info { 633 GLuint RenderIndex; 634 635 /** 636 * Size of a hardware vertex. This is calculated when \c ::vertex_attrs is 637 * installed in the Mesa state vector. 638 */ 639 GLuint vertex_size; 640 641 /** 642 * Attributes instructing the Mesa TCL pipeline where / how to put vertex 643 * data in the hardware buffer. 644 */ 645 struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX]; 646 647 /** 648 * Number of elements of \c ::vertex_attrs that are actually used. 649 */ 650 GLuint vertex_attr_count; 651 652 /** 653 * Cached pointer to the buffer where Mesa will store vertex data. 654 */ 655 GLubyte *verts; 656 657 /* Fallback rasterization functions 658 */ 659 r200_point_func draw_point; 660 r200_line_func draw_line; 661 r200_tri_func draw_tri; 662 663 GLuint hw_primitive; 664 GLenum render_primitive; 665 GLuint numverts; 666 667 /** 668 * Offset of the 4UB color data within a hardware (swtcl) vertex. 669 */ 670 GLuint coloroffset; 671 672 /** 673 * Offset of the 3UB specular color data within a hardware (swtcl) vertex. 674 */ 675 GLuint specoffset; 676 677 /** 678 * Should Mesa project vertex data or will the hardware do it? 679 */ 680 GLboolean needproj; 681 682 struct r200_dma_region indexed_verts; 683}; 684 685 686struct r200_ioctl { 687 GLuint vertex_offset; 688 GLuint vertex_size; 689}; 690 691 692 693#define R200_MAX_PRIMS 64 694 695 696/* Want to keep a cache of these around. Each is parameterized by 697 * only a single value which has only a small range. Only expect a 698 * few, so just rescan the list each time? 699 */ 700struct dynfn { 701 struct dynfn *next, *prev; 702 int key[2]; 703 char *code; 704}; 705 706struct dfn_lists { 707 struct dynfn Vertex2f; 708 struct dynfn Vertex2fv; 709 struct dynfn Vertex3f; 710 struct dynfn Vertex3fv; 711 struct dynfn Color4ub; 712 struct dynfn Color4ubv; 713 struct dynfn Color3ub; 714 struct dynfn Color3ubv; 715 struct dynfn Color4f; 716 struct dynfn Color4fv; 717 struct dynfn Color3f; 718 struct dynfn Color3fv; 719 struct dynfn SecondaryColor3ubEXT; 720 struct dynfn SecondaryColor3ubvEXT; 721 struct dynfn SecondaryColor3fEXT; 722 struct dynfn SecondaryColor3fvEXT; 723 struct dynfn Normal3f; 724 struct dynfn Normal3fv; 725 struct dynfn TexCoord3f; 726 struct dynfn TexCoord3fv; 727 struct dynfn TexCoord2f; 728 struct dynfn TexCoord2fv; 729 struct dynfn TexCoord1f; 730 struct dynfn TexCoord1fv; 731 struct dynfn MultiTexCoord3fARB; 732 struct dynfn MultiTexCoord3fvARB; 733 struct dynfn MultiTexCoord2fARB; 734 struct dynfn MultiTexCoord2fvARB; 735 struct dynfn MultiTexCoord1fARB; 736 struct dynfn MultiTexCoord1fvARB; 737 struct dynfn FogCoordfEXT; 738 struct dynfn FogCoordfvEXT; 739}; 740 741struct dfn_generators { 742 struct dynfn *(*Vertex2f)( GLcontext *, const int * ); 743 struct dynfn *(*Vertex2fv)( GLcontext *, const int * ); 744 struct dynfn *(*Vertex3f)( GLcontext *, const int * ); 745 struct dynfn *(*Vertex3fv)( GLcontext *, const int * ); 746 struct dynfn *(*Color4ub)( GLcontext *, const int * ); 747 struct dynfn *(*Color4ubv)( GLcontext *, const int * ); 748 struct dynfn *(*Color3ub)( GLcontext *, const int * ); 749 struct dynfn *(*Color3ubv)( GLcontext *, const int * ); 750 struct dynfn *(*Color4f)( GLcontext *, const int * ); 751 struct dynfn *(*Color4fv)( GLcontext *, const int * ); 752 struct dynfn *(*Color3f)( GLcontext *, const int * ); 753 struct dynfn *(*Color3fv)( GLcontext *, const int * ); 754 struct dynfn *(*SecondaryColor3ubEXT)( GLcontext *, const int * ); 755 struct dynfn *(*SecondaryColor3ubvEXT)( GLcontext *, const int * ); 756 struct dynfn *(*SecondaryColor3fEXT)( GLcontext *, const int * ); 757 struct dynfn *(*SecondaryColor3fvEXT)( GLcontext *, const int * ); 758 struct dynfn *(*Normal3f)( GLcontext *, const int * ); 759 struct dynfn *(*Normal3fv)( GLcontext *, const int * ); 760 struct dynfn *(*TexCoord3f)( GLcontext *, const int * ); 761 struct dynfn *(*TexCoord3fv)( GLcontext *, const int * ); 762 struct dynfn *(*TexCoord2f)( GLcontext *, const int * ); 763 struct dynfn *(*TexCoord2fv)( GLcontext *, const int * ); 764 struct dynfn *(*TexCoord1f)( GLcontext *, const int * ); 765 struct dynfn *(*TexCoord1fv)( GLcontext *, const int * ); 766 struct dynfn *(*MultiTexCoord3fARB)( GLcontext *, const int * ); 767 struct dynfn *(*MultiTexCoord3fvARB)( GLcontext *, const int * ); 768 struct dynfn *(*MultiTexCoord2fARB)( GLcontext *, const int * ); 769 struct dynfn *(*MultiTexCoord2fvARB)( GLcontext *, const int * ); 770 struct dynfn *(*MultiTexCoord1fARB)( GLcontext *, const int * ); 771 struct dynfn *(*MultiTexCoord1fvARB)( GLcontext *, const int * ); 772 struct dynfn *(*FogCoordfEXT)( GLcontext *, const int * ); 773 struct dynfn *(*FogCoordfvEXT)( GLcontext *, const int * ); 774}; 775 776 777 778struct r200_prim { 779 GLuint start; 780 GLuint end; 781 GLuint prim; 782}; 783 784 /* A maximum total of 29 elements per vertex: 3 floats for position, 3 785 * floats for normal, 4 floats for color, 4 bytes for secondary color, 786 * 3 floats for each texture unit (18 floats total). 787 * 788 * we maybe need add. 4 to prevent segfault if someone specifies 789 * GL_TEXTURE6/GL_TEXTURE7 (esp. for the codegen-path) (FIXME: ) 790 * 791 * The position data is never actually stored here, so 3 elements could be 792 * trimmed out of the buffer. 793 */ 794 795#define R200_MAX_VERTEX_SIZE ((3*6)+11) 796 797struct r200_vbinfo { 798 GLint counter, initial_counter; 799 GLint *dmaptr; 800 void (*notify)( void ); 801 GLint vertex_size; 802 803 union { float f; int i; r200_color_t color; } vertex[R200_MAX_VERTEX_SIZE]; 804 805 GLfloat *normalptr; 806 GLfloat *floatcolorptr; 807 GLfloat *fogptr; 808 r200_color_t *colorptr; 809 GLfloat *floatspecptr; 810 r200_color_t *specptr; 811 GLfloat *texcoordptr[8]; /* 6 (TMU) + 2 for r200_vtxfmt_c.c when GL_TEXTURE6/7 */ 812 813 814 GLenum *prim; /* &ctx->Driver.CurrentExecPrimitive */ 815 GLuint primflags; 816 GLboolean enabled; /* *_NO_VTXFMT / *_NO_TCL env vars */ 817 GLboolean installed; 818 GLboolean fell_back; 819 GLboolean recheck; 820 GLint nrverts; 821 GLuint vtxfmt_0, vtxfmt_1; 822 823 GLuint installed_vertex_format; 824 GLuint installed_color_3f_sz; 825 826 struct r200_prim primlist[R200_MAX_PRIMS]; 827 int nrprims; 828 829 struct dfn_lists dfn_cache; 830 struct dfn_generators codegen; 831 GLvertexformat vtxfmt; 832}; 833 834 835struct r200_context { 836 GLcontext *glCtx; /* Mesa context */ 837 838 /* Driver and hardware state management 839 */ 840 struct r200_hw_state hw; 841 struct r200_state state; 842 843 /* Texture object bookkeeping 844 */ 845 unsigned nr_heaps; 846 driTexHeap * texture_heaps[ R200_NR_TEX_HEAPS ]; 847 driTextureObject swapped; 848 int texture_depth; 849 float initialMaxAnisotropy; 850 851 /* Rasterization and vertex state: 852 */ 853 GLuint TclFallback; 854 GLuint Fallback; 855 GLuint NewGLState; 856 GLuint tnl_index; /* index of bits for last tnl_install_attrs */ 857 858 /* Vertex buffers 859 */ 860 struct r200_ioctl ioctl; 861 struct r200_dma dma; 862 struct r200_store store; 863 /* A full state emit as of the first state emit in the main store, in case 864 * the context is lost. 865 */ 866 struct r200_store backup_store; 867 868 /* Page flipping 869 */ 870 GLuint doPageFlip; 871 872 /* Busy waiting 873 */ 874 GLuint do_usleeps; 875 GLuint do_irqs; 876 GLuint irqsEmitted; 877 drm_radeon_irq_wait_t iw; 878 879 /* Clientdata textures; 880 */ 881 GLuint prefer_gart_client_texturing; 882 883 /* Drawable, cliprect and scissor information 884 */ 885 GLuint numClipRects; /* Cliprects for the draw buffer */ 886 drm_clip_rect_t *pClipRects; 887 unsigned int lastStamp; 888 GLboolean lost_context; 889 GLboolean save_on_next_emit; 890 r200ScreenPtr r200Screen; /* Screen private DRI data */ 891 drm_radeon_sarea_t *sarea; /* Private SAREA data */ 892 893 /* TCL stuff 894 */ 895 GLmatrix TexGenMatrix[R200_MAX_TEXTURE_UNITS]; 896 GLboolean recheck_texgen[R200_MAX_TEXTURE_UNITS]; 897 GLboolean TexGenNeedNormals[R200_MAX_TEXTURE_UNITS]; 898 GLuint TexMatEnabled; 899 GLuint TexMatCompSel; 900 GLuint TexGenEnabled; 901 GLuint TexGenCompSel; 902 GLmatrix tmpmat; 903 904 /* VBI / buffer swap 905 */ 906 GLuint vbl_seq; 907 GLuint vblank_flags; 908 909 int64_t swap_ust; 910 int64_t swap_missed_ust; 911 912 GLuint swap_count; 913 GLuint swap_missed_count; 914 915 916 /* r200_tcl.c 917 */ 918 struct r200_tcl_info tcl; 919 920 /* r200_swtcl.c 921 */ 922 struct r200_swtcl_info swtcl; 923 924 /* r200_vtxfmt.c 925 */ 926 struct r200_vbinfo vb; 927 928 /* Mirrors of some DRI state 929 */ 930 struct r200_dri_mirror dri; 931 932 /* Configuration cache 933 */ 934 driOptionCache optionCache; 935 936 GLboolean using_hyperz; 937 GLboolean texmicrotile; 938}; 939 940#define R200_CONTEXT(ctx) ((r200ContextPtr)(ctx->DriverCtx)) 941 942 943static __inline GLuint r200PackColor( GLuint cpp, 944 GLubyte r, GLubyte g, 945 GLubyte b, GLubyte a ) 946{ 947 switch ( cpp ) { 948 case 2: 949 return PACK_COLOR_565( r, g, b ); 950 case 4: 951 return PACK_COLOR_8888( a, r, g, b ); 952 default: 953 return 0; 954 } 955} 956 957 958extern void r200DestroyContext( __DRIcontextPrivate *driContextPriv ); 959extern GLboolean r200CreateContext( const __GLcontextModes *glVisual, 960 __DRIcontextPrivate *driContextPriv, 961 void *sharedContextPrivate); 962extern void r200SwapBuffers( __DRIdrawablePrivate *dPriv ); 963extern GLboolean r200MakeCurrent( __DRIcontextPrivate *driContextPriv, 964 __DRIdrawablePrivate *driDrawPriv, 965 __DRIdrawablePrivate *driReadPriv ); 966extern GLboolean r200UnbindContext( __DRIcontextPrivate *driContextPriv ); 967 968/* ================================================================ 969 * Debugging: 970 */ 971#define DO_DEBUG 1 972 973#if DO_DEBUG 974extern int R200_DEBUG; 975#else 976#define R200_DEBUG 0 977#endif 978 979#define DEBUG_TEXTURE 0x001 980#define DEBUG_STATE 0x002 981#define DEBUG_IOCTL 0x004 982#define DEBUG_PRIMS 0x008 983#define DEBUG_VERTS 0x010 984#define DEBUG_FALLBACKS 0x020 985#define DEBUG_VFMT 0x040 986#define DEBUG_CODEGEN 0x080 987#define DEBUG_VERBOSE 0x100 988#define DEBUG_DRI 0x200 989#define DEBUG_DMA 0x400 990#define DEBUG_SANITY 0x800 991#define DEBUG_SYNC 0x1000 992#define DEBUG_PIXEL 0x2000 993#define DEBUG_MEMORY 0x4000 994 995#endif /* __R200_CONTEXT_H__ */ 996