r200_context.h revision 692ca82116485a9c6191e5265c5b369d5b4f82f3
1/*
2Copyright (C) The Weather Channel, Inc.  2002.  All Rights Reserved.
3
4The Weather Channel (TM) funded Tungsten Graphics to develop the
5initial release of the Radeon 8500 driver under the XFree86 license.
6This notice must be preserved.
7
8Permission is hereby granted, free of charge, to any person obtaining
9a copy of this software and associated documentation files (the
10"Software"), to deal in the Software without restriction, including
11without limitation the rights to use, copy, modify, merge, publish,
12distribute, sublicense, and/or sell copies of the Software, and to
13permit persons to whom the Software is furnished to do so, subject to
14the following conditions:
15
16The above copyright notice and this permission notice (including the
17next paragraph) shall be included in all copies or substantial
18portions of the Software.
19
20THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27
28**************************************************************************/
29
30/*
31 * Authors:
32 *   Keith Whitwell <keith@tungstengraphics.com>
33 */
34
35#ifndef __R200_CONTEXT_H__
36#define __R200_CONTEXT_H__
37
38#include "tnl/t_vertex.h"
39#include "drm.h"
40#include "radeon_drm.h"
41#include "dri_util.h"
42#include "texmem.h"
43
44#include "main/macros.h"
45#include "main/mtypes.h"
46#include "main/colormac.h"
47#include "r200_reg.h"
48#include "r200_vertprog.h"
49
50#define ENABLE_HW_3D_TEXTURE 1  /* XXX this is temporary! */
51
52#ifndef R200_EMIT_VAP_PVS_CNTL
53#error This driver requires a newer libdrm to compile
54#endif
55
56#include "common_context.h"
57
58struct r200_context;
59typedef struct r200_context r200ContextRec;
60typedef struct r200_context *r200ContextPtr;
61
62#include "r200_lock.h"
63#include "radeon_screen.h"
64#include "main/mm.h"
65
66typedef void (*r200_tri_func)( r200ContextPtr,
67				 radeonVertex *,
68				 radeonVertex *,
69				 radeonVertex * );
70
71typedef void (*r200_line_func)( r200ContextPtr,
72				  radeonVertex *,
73				  radeonVertex * );
74
75typedef void (*r200_point_func)( r200ContextPtr,
76				   radeonVertex * );
77
78
79struct r200_vertex_program {
80        struct gl_vertex_program mesa_program; /* Must be first */
81        int translated;
82        /* need excess instr: 1 for late loop checking, 2 for
83           additional instr due to instr/attr, 3 for fog */
84        VERTEX_SHADER_INSTRUCTION instr[R200_VSF_MAX_INST + 6];
85        int pos_end;
86        int inputs[VERT_ATTRIB_MAX];
87        GLubyte inputmap_rev[16];
88        int native;
89        int fogpidx;
90        int fogmode;
91};
92
93#define R200_TEX_ALL 0x3f
94
95
96struct r200_texture_env_state {
97   radeonTexObjPtr texobj;
98   GLuint outputreg;
99   GLuint unitneeded;
100};
101
102#define R200_MAX_TEXTURE_UNITS 6
103
104struct r200_texture_state {
105   struct r200_texture_env_state unit[R200_MAX_TEXTURE_UNITS];
106};
107
108
109struct r200_state_atom {
110   struct r200_state_atom *next, *prev;
111   const char *name;		         /* for debug */
112   int cmd_size;		         /* size in bytes */
113   GLuint is_tcl;
114   GLuint idx;
115   int *cmd;			         /* one or more cmd's */
116   int *lastcmd;			 /* one or more cmd's */
117   GLboolean dirty;
118   GLboolean (*check)( GLcontext *, int );    /* is this state active? */
119};
120
121/* Trying to keep these relatively short as the variables are becoming
122 * extravagently long.  Drop the driver name prefix off the front of
123 * everything - I think we know which driver we're in by now, and keep the
124 * prefix to 3 letters unless absolutely impossible.
125 */
126
127#define CTX_CMD_0             0
128#define CTX_PP_MISC           1
129#define CTX_PP_FOG_COLOR      2
130#define CTX_RE_SOLID_COLOR    3
131#define CTX_RB3D_BLENDCNTL    4
132#define CTX_RB3D_DEPTHOFFSET  5
133#define CTX_RB3D_DEPTHPITCH   6
134#define CTX_RB3D_ZSTENCILCNTL 7
135#define CTX_CMD_1             8
136#define CTX_PP_CNTL           9
137#define CTX_RB3D_CNTL         10
138#define CTX_RB3D_COLOROFFSET  11
139#define CTX_CMD_2             12 /* why */
140#define CTX_RB3D_COLORPITCH   13 /* why */
141#define CTX_STATE_SIZE_OLDDRM 14
142#define CTX_CMD_3             14
143#define CTX_RB3D_BLENDCOLOR   15
144#define CTX_RB3D_ABLENDCNTL   16
145#define CTX_RB3D_CBLENDCNTL   17
146#define CTX_STATE_SIZE_NEWDRM 18
147
148#define SET_CMD_0               0
149#define SET_SE_CNTL             1
150#define SET_RE_CNTL             2 /* replace se_coord_fmt */
151#define SET_STATE_SIZE          3
152
153#define VTE_CMD_0               0
154#define VTE_SE_VTE_CNTL         1
155#define VTE_STATE_SIZE          2
156
157#define LIN_CMD_0               0
158#define LIN_RE_LINE_PATTERN     1
159#define LIN_RE_LINE_STATE       2
160#define LIN_CMD_1               3
161#define LIN_SE_LINE_WIDTH       4
162#define LIN_STATE_SIZE          5
163
164#define MSK_CMD_0               0
165#define MSK_RB3D_STENCILREFMASK 1
166#define MSK_RB3D_ROPCNTL        2
167#define MSK_RB3D_PLANEMASK      3
168#define MSK_STATE_SIZE          4
169
170#define VPT_CMD_0           0
171#define VPT_SE_VPORT_XSCALE          1
172#define VPT_SE_VPORT_XOFFSET         2
173#define VPT_SE_VPORT_YSCALE          3
174#define VPT_SE_VPORT_YOFFSET         4
175#define VPT_SE_VPORT_ZSCALE          5
176#define VPT_SE_VPORT_ZOFFSET         6
177#define VPT_STATE_SIZE      7
178
179#define ZBS_CMD_0               0
180#define ZBS_SE_ZBIAS_FACTOR     1
181#define ZBS_SE_ZBIAS_CONSTANT   2
182#define ZBS_STATE_SIZE          3
183
184#define MSC_CMD_0               0
185#define MSC_RE_MISC             1
186#define MSC_STATE_SIZE          2
187
188#define TAM_CMD_0               0
189#define TAM_DEBUG3              1
190#define TAM_STATE_SIZE          2
191
192#define TEX_CMD_0                   0
193#define TEX_PP_TXFILTER             1  /*2c00*/
194#define TEX_PP_TXFORMAT             2  /*2c04*/
195#define TEX_PP_TXFORMAT_X           3  /*2c08*/
196#define TEX_PP_TXSIZE               4  /*2c0c*/
197#define TEX_PP_TXPITCH              5  /*2c10*/
198#define TEX_PP_BORDER_COLOR         6  /*2c14*/
199#define TEX_CMD_1_OLDDRM            7
200#define TEX_PP_TXOFFSET_OLDDRM      8  /*2d00 */
201#define TEX_STATE_SIZE_OLDDRM       9
202#define TEX_PP_CUBIC_FACES          7
203#define TEX_PP_TXMULTI_CTL          8
204#define TEX_CMD_1_NEWDRM            9
205#define TEX_PP_TXOFFSET_NEWDRM     10
206#define TEX_STATE_SIZE_NEWDRM      11
207
208#define CUBE_CMD_0                  0  /* 1 register follows */ /* this command unnecessary */
209#define CUBE_PP_CUBIC_FACES         1  /* 0x2c18 */             /* with new enough drm */
210#define CUBE_CMD_1                  2  /* 5 registers follow */
211#define CUBE_PP_CUBIC_OFFSET_F1     3  /* 0x2d04 */
212#define CUBE_PP_CUBIC_OFFSET_F2     4  /* 0x2d08 */
213#define CUBE_PP_CUBIC_OFFSET_F3     5  /* 0x2d0c */
214#define CUBE_PP_CUBIC_OFFSET_F4     6  /* 0x2d10 */
215#define CUBE_PP_CUBIC_OFFSET_F5     7  /* 0x2d14 */
216#define CUBE_STATE_SIZE             8
217
218#define PIX_CMD_0                   0
219#define PIX_PP_TXCBLEND             1
220#define PIX_PP_TXCBLEND2            2
221#define PIX_PP_TXABLEND             3
222#define PIX_PP_TXABLEND2            4
223#define PIX_STATE_SIZE              5
224
225#define TF_CMD_0                    0
226#define TF_TFACTOR_0                1
227#define TF_TFACTOR_1                2
228#define TF_TFACTOR_2                3
229#define TF_TFACTOR_3                4
230#define TF_TFACTOR_4                5
231#define TF_TFACTOR_5                6
232#define TF_STATE_SIZE               7
233
234#define ATF_CMD_0                   0
235#define ATF_TFACTOR_0               1
236#define ATF_TFACTOR_1               2
237#define ATF_TFACTOR_2               3
238#define ATF_TFACTOR_3               4
239#define ATF_TFACTOR_4               5
240#define ATF_TFACTOR_5               6
241#define ATF_TFACTOR_6               7
242#define ATF_TFACTOR_7               8
243#define ATF_STATE_SIZE              9
244
245/* ATI_FRAGMENT_SHADER */
246#define AFS_CMD_0                 0
247#define AFS_IC0                   1 /* 2f00 */
248#define AFS_IC1                   2 /* 2f04 */
249#define AFS_IA0                   3 /* 2f08 */
250#define AFS_IA1                   4 /* 2f0c */
251#define AFS_STATE_SIZE           33
252
253#define PVS_CMD_0                 0
254#define PVS_CNTL_1                1
255#define PVS_CNTL_2                2
256#define PVS_STATE_SIZE            3
257
258/* those are quite big... */
259#define VPI_CMD_0                 0
260#define VPI_OPDST_0               1
261#define VPI_SRC0_0                2
262#define VPI_SRC1_0                3
263#define VPI_SRC2_0                4
264#define VPI_OPDST_63              253
265#define VPI_SRC0_63               254
266#define VPI_SRC1_63               255
267#define VPI_SRC2_63               256
268#define VPI_STATE_SIZE            257
269
270#define VPP_CMD_0                0
271#define VPP_PARAM0_0             1
272#define VPP_PARAM1_0             2
273#define VPP_PARAM2_0             3
274#define VPP_PARAM3_0             4
275#define VPP_PARAM0_95            381
276#define VPP_PARAM1_95            382
277#define VPP_PARAM2_95            383
278#define VPP_PARAM3_95            384
279#define VPP_STATE_SIZE           385
280
281#define TCL_CMD_0                 0
282#define TCL_LIGHT_MODEL_CTL_0     1
283#define TCL_LIGHT_MODEL_CTL_1     2
284#define TCL_PER_LIGHT_CTL_0       3
285#define TCL_PER_LIGHT_CTL_1       4
286#define TCL_PER_LIGHT_CTL_2       5
287#define TCL_PER_LIGHT_CTL_3       6
288#define TCL_CMD_1                 7
289#define TCL_UCP_VERT_BLEND_CTL    8
290#define TCL_STATE_SIZE            9
291
292#define MSL_CMD_0                     0
293#define MSL_MATRIX_SELECT_0           1
294#define MSL_MATRIX_SELECT_1           2
295#define MSL_MATRIX_SELECT_2           3
296#define MSL_MATRIX_SELECT_3           4
297#define MSL_MATRIX_SELECT_4           5
298#define MSL_STATE_SIZE                6
299
300#define TCG_CMD_0                 0
301#define TCG_TEX_PROC_CTL_2            1
302#define TCG_TEX_PROC_CTL_3            2
303#define TCG_TEX_PROC_CTL_0            3
304#define TCG_TEX_PROC_CTL_1            4
305#define TCG_TEX_CYL_WRAP_CTL      5
306#define TCG_STATE_SIZE            6
307
308#define MTL_CMD_0            0
309#define MTL_EMMISSIVE_RED    1
310#define MTL_EMMISSIVE_GREEN  2
311#define MTL_EMMISSIVE_BLUE   3
312#define MTL_EMMISSIVE_ALPHA  4
313#define MTL_AMBIENT_RED      5
314#define MTL_AMBIENT_GREEN    6
315#define MTL_AMBIENT_BLUE     7
316#define MTL_AMBIENT_ALPHA    8
317#define MTL_DIFFUSE_RED      9
318#define MTL_DIFFUSE_GREEN    10
319#define MTL_DIFFUSE_BLUE     11
320#define MTL_DIFFUSE_ALPHA    12
321#define MTL_SPECULAR_RED     13
322#define MTL_SPECULAR_GREEN   14
323#define MTL_SPECULAR_BLUE    15
324#define MTL_SPECULAR_ALPHA   16
325#define MTL_CMD_1            17
326#define MTL_SHININESS        18
327#define MTL_STATE_SIZE       19
328
329#define VAP_CMD_0                   0
330#define VAP_SE_VAP_CNTL             1
331#define VAP_STATE_SIZE              2
332
333/* Replaces a lot of packet info from radeon
334 */
335#define VTX_CMD_0                   0
336#define VTX_VTXFMT_0            1
337#define VTX_VTXFMT_1            2
338#define VTX_TCL_OUTPUT_VTXFMT_0 3
339#define VTX_TCL_OUTPUT_VTXFMT_1 4
340#define VTX_CMD_1               5
341#define VTX_TCL_OUTPUT_COMPSEL  6
342#define VTX_CMD_2               7
343#define VTX_STATE_CNTL          8
344#define VTX_STATE_SIZE          9
345
346/* SPR - point sprite state
347 */
348#define SPR_CMD_0              0
349#define SPR_POINT_SPRITE_CNTL  1
350#define SPR_STATE_SIZE         2
351
352#define PTP_CMD_0              0
353#define PTP_VPORT_SCALE_0      1
354#define PTP_VPORT_SCALE_1      2
355#define PTP_VPORT_SCALE_PTSIZE 3
356#define PTP_VPORT_SCALE_3      4
357#define PTP_CMD_1              5
358#define PTP_ATT_CONST_QUAD     6
359#define PTP_ATT_CONST_LIN      7
360#define PTP_ATT_CONST_CON      8
361#define PTP_ATT_CONST_3        9
362#define PTP_EYE_X             10
363#define PTP_EYE_Y             11
364#define PTP_EYE_Z             12
365#define PTP_EYE_3             13
366#define PTP_CLAMP_MIN         14
367#define PTP_CLAMP_MAX         15
368#define PTP_CLAMP_2           16
369#define PTP_CLAMP_3           17
370#define PTP_STATE_SIZE        18
371
372#define VTX_COLOR(v,n)   (((v)>>(R200_VTX_COLOR_0_SHIFT+(n)*2))&\
373                         R200_VTX_COLOR_MASK)
374
375/**
376 * Given the \c R200_SE_VTX_FMT_1 for the current vertex state, determine
377 * how many components are in texture coordinate \c n.
378 */
379#define VTX_TEXn_COUNT(v,n)   (((v) >> (3 * n)) & 0x07)
380
381#define MAT_CMD_0              0
382#define MAT_ELT_0              1
383#define MAT_STATE_SIZE         17
384
385#define GRD_CMD_0                  0
386#define GRD_VERT_GUARD_CLIP_ADJ    1
387#define GRD_VERT_GUARD_DISCARD_ADJ 2
388#define GRD_HORZ_GUARD_CLIP_ADJ    3
389#define GRD_HORZ_GUARD_DISCARD_ADJ 4
390#define GRD_STATE_SIZE             5
391
392/* position changes frequently when lighting in modelpos - separate
393 * out to new state item?
394 */
395#define LIT_CMD_0                  0
396#define LIT_AMBIENT_RED            1
397#define LIT_AMBIENT_GREEN          2
398#define LIT_AMBIENT_BLUE           3
399#define LIT_AMBIENT_ALPHA          4
400#define LIT_DIFFUSE_RED            5
401#define LIT_DIFFUSE_GREEN          6
402#define LIT_DIFFUSE_BLUE           7
403#define LIT_DIFFUSE_ALPHA          8
404#define LIT_SPECULAR_RED           9
405#define LIT_SPECULAR_GREEN         10
406#define LIT_SPECULAR_BLUE          11
407#define LIT_SPECULAR_ALPHA         12
408#define LIT_POSITION_X             13
409#define LIT_POSITION_Y             14
410#define LIT_POSITION_Z             15
411#define LIT_POSITION_W             16
412#define LIT_DIRECTION_X            17
413#define LIT_DIRECTION_Y            18
414#define LIT_DIRECTION_Z            19
415#define LIT_DIRECTION_W            20
416#define LIT_ATTEN_QUADRATIC        21
417#define LIT_ATTEN_LINEAR           22
418#define LIT_ATTEN_CONST            23
419#define LIT_ATTEN_XXX              24
420#define LIT_CMD_1                  25
421#define LIT_SPOT_DCD               26
422#define LIT_SPOT_DCM               27
423#define LIT_SPOT_EXPONENT          28
424#define LIT_SPOT_CUTOFF            29
425#define LIT_SPECULAR_THRESH        30
426#define LIT_RANGE_CUTOFF           31 /* ? */
427#define LIT_ATTEN_CONST_INV        32
428#define LIT_STATE_SIZE             33
429
430/* Fog
431 */
432#define FOG_CMD_0      0
433#define FOG_R          1
434#define FOG_C          2
435#define FOG_D          3
436#define FOG_PAD        4
437#define FOG_STATE_SIZE 5
438
439/* UCP
440 */
441#define UCP_CMD_0      0
442#define UCP_X          1
443#define UCP_Y          2
444#define UCP_Z          3
445#define UCP_W          4
446#define UCP_STATE_SIZE 5
447
448/* GLT - Global ambient
449 */
450#define GLT_CMD_0      0
451#define GLT_RED        1
452#define GLT_GREEN      2
453#define GLT_BLUE       3
454#define GLT_ALPHA      4
455#define GLT_STATE_SIZE 5
456
457/* EYE
458 */
459#define EYE_CMD_0          0
460#define EYE_X              1
461#define EYE_Y              2
462#define EYE_Z              3
463#define EYE_RESCALE_FACTOR 4
464#define EYE_STATE_SIZE     5
465
466/* CST - constant state
467 */
468#define CST_CMD_0                             0
469#define CST_PP_CNTL_X                         1
470#define CST_CMD_1                             2
471#define CST_RB3D_DEPTHXY_OFFSET               3
472#define CST_CMD_2                             4
473#define CST_RE_AUX_SCISSOR_CNTL               5
474#define CST_CMD_3                             6
475#define CST_RE_SCISSOR_TL_0                   7
476#define CST_RE_SCISSOR_BR_0                   8
477#define CST_CMD_4                             9
478#define CST_SE_VAP_CNTL_STATUS                10
479#define CST_CMD_5                             11
480#define CST_RE_POINTSIZE                      12
481#define CST_CMD_6                             13
482#define CST_SE_TCL_INPUT_VTX_0                14
483#define CST_SE_TCL_INPUT_VTX_1                15
484#define CST_SE_TCL_INPUT_VTX_2                16
485#define CST_SE_TCL_INPUT_VTX_3                17
486#define CST_STATE_SIZE                        18
487
488#define PRF_CMD_0         0
489#define PRF_PP_TRI_PERF   1
490#define PRF_PP_PERF_CNTL  2
491#define PRF_STATE_SIZE    3
492
493
494struct r200_hw_state {
495   /* Head of the linked list of state atoms. */
496   struct r200_state_atom atomlist;
497
498   /* Hardware state, stored as cmdbuf commands:
499    *   -- Need to doublebuffer for
500    *           - reviving state after loss of context
501    *           - eliding noop statechange loops? (except line stipple count)
502    */
503   struct r200_state_atom ctx;
504   struct r200_state_atom set;
505   struct r200_state_atom vte;
506   struct r200_state_atom lin;
507   struct r200_state_atom msk;
508   struct r200_state_atom vpt;
509   struct r200_state_atom vap;
510   struct r200_state_atom vtx;
511   struct r200_state_atom tcl;
512   struct r200_state_atom msl;
513   struct r200_state_atom tcg;
514   struct r200_state_atom msc;
515   struct r200_state_atom cst;
516   struct r200_state_atom tam;
517   struct r200_state_atom tf;
518   struct r200_state_atom tex[6];
519   struct r200_state_atom cube[6];
520   struct r200_state_atom zbs;
521   struct r200_state_atom mtl[2];
522   struct r200_state_atom mat[9];
523   struct r200_state_atom lit[8]; /* includes vec, scl commands */
524   struct r200_state_atom ucp[6];
525   struct r200_state_atom pix[6]; /* pixshader stages */
526   struct r200_state_atom eye; /* eye pos */
527   struct r200_state_atom grd; /* guard band clipping */
528   struct r200_state_atom fog;
529   struct r200_state_atom glt;
530   struct r200_state_atom prf;
531   struct r200_state_atom afs[2];
532   struct r200_state_atom pvs;
533   struct r200_state_atom vpi[2];
534   struct r200_state_atom vpp[2];
535   struct r200_state_atom atf;
536   struct r200_state_atom spr;
537   struct r200_state_atom ptp;
538
539   int max_state_size;	/* Number of bytes necessary for a full state emit. */
540   GLboolean is_dirty, all_dirty;
541};
542
543struct r200_state {
544   /* Derived state for internal purposes:
545    */
546   struct radeon_colorbuffer_state color;
547   struct radeon_depthbuffer_state depth;
548#if 00
549   struct r200_pixel_state pixel;
550#endif
551   struct radeon_scissor_state scissor;
552   struct radeon_stencilbuffer_state stencil;
553   struct radeon_stipple_state stipple;
554   struct r200_texture_state texture;
555   GLuint envneeded;
556};
557
558#define GET_START(rvb) (rmesa->r200Screen->gart_buffer_offset +		\
559			(rvb)->address - rmesa->dma.buf0_address +	\
560			(rvb)->start)
561
562struct r200_dri_mirror {
563   __DRIcontextPrivate	*context;	/* DRI context */
564   __DRIscreenPrivate	*screen;	/* DRI screen */
565   __DRIdrawablePrivate	*drawable;	/* DRI drawable bound to this ctx */
566   __DRIdrawablePrivate	*readable;	/* DRI readable bound to this ctx */
567
568   drm_context_t hwContext;
569   drm_hw_lock_t *hwLock;
570   int fd;
571   int drmMinor;
572};
573
574
575#define R200_CMD_BUF_SZ  (16*1024)
576
577struct r200_store {
578   GLuint statenr;
579   GLuint primnr;
580   char cmd_buf[R200_CMD_BUF_SZ];
581   int cmd_used;
582   int elts_start;
583};
584
585
586/* r200_tcl.c
587 */
588struct r200_tcl_info {
589   GLuint hw_primitive;
590
591/* hw can handle 12 components max */
592   struct radeon_dma_region *aos_components[12];
593   GLuint nr_aos_components;
594
595   GLuint *Elts;
596
597   struct radeon_dma_region indexed_verts;
598   struct radeon_dma_region vertex_data[15];
599};
600
601
602/* r200_swtcl.c
603 */
604struct r200_swtcl_info {
605   GLuint RenderIndex;
606
607   /**
608    * Size of a hardware vertex.  This is calculated when \c ::vertex_attrs is
609    * installed in the Mesa state vector.
610    */
611   GLuint vertex_size;
612
613   /**
614    * Attributes instructing the Mesa TCL pipeline where / how to put vertex
615    * data in the hardware buffer.
616    */
617   struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
618
619   /**
620    * Number of elements of \c ::vertex_attrs that are actually used.
621    */
622   GLuint vertex_attr_count;
623
624   /**
625    * Cached pointer to the buffer where Mesa will store vertex data.
626    */
627   GLubyte *verts;
628
629   /* Fallback rasterization functions
630    */
631   r200_point_func draw_point;
632   r200_line_func draw_line;
633   r200_tri_func draw_tri;
634
635   GLuint hw_primitive;
636   GLenum render_primitive;
637   GLuint numverts;
638
639   /**
640    * Offset of the 4UB color data within a hardware (swtcl) vertex.
641    */
642   GLuint coloroffset;
643
644   /**
645    * Offset of the 3UB specular color data within a hardware (swtcl) vertex.
646    */
647   GLuint specoffset;
648
649   /**
650    * Should Mesa project vertex data or will the hardware do it?
651    */
652   GLboolean needproj;
653
654   struct radeon_dma_region indexed_verts;
655};
656
657
658
659
660   /* A maximum total of 29 elements per vertex:  3 floats for position, 3
661    * floats for normal, 4 floats for color, 4 bytes for secondary color,
662    * 3 floats for each texture unit (18 floats total).
663    *
664    * we maybe need add. 4 to prevent segfault if someone specifies
665    * GL_TEXTURE6/GL_TEXTURE7 (esp. for the codegen-path) (FIXME: )
666    *
667    * The position data is never actually stored here, so 3 elements could be
668    * trimmed out of the buffer.
669    */
670
671#define R200_MAX_VERTEX_SIZE ((3*6)+11)
672
673
674struct r200_context {
675   GLcontext *glCtx;			/* Mesa context */
676
677   /* Driver and hardware state management
678    */
679   struct r200_hw_state hw;
680   struct r200_state state;
681   struct r200_vertex_program *curr_vp_hw;
682
683   /* Texture object bookkeeping
684    */
685   unsigned              nr_heaps;
686   driTexHeap          * texture_heaps[ RADEON_NR_TEX_HEAPS ];
687   driTextureObject      swapped;
688   int                   texture_depth;
689   float                 initialMaxAnisotropy;
690
691   /* Rasterization and vertex state:
692    */
693   GLuint TclFallback;
694   GLuint Fallback;
695   GLuint NewGLState;
696   DECLARE_RENDERINPUTS(tnl_index_bitset);	/* index of bits for last tnl_install_attrs */
697
698   /* Vertex buffers
699    */
700   struct radeon_ioctl ioctl;
701   struct radeon_dma dma;
702   struct r200_store store;
703   /* A full state emit as of the first state emit in the main store, in case
704    * the context is lost.
705    */
706   struct r200_store backup_store;
707
708   /* Page flipping
709    */
710   GLuint doPageFlip;
711
712   /* Busy waiting
713    */
714   GLuint do_usleeps;
715   GLuint do_irqs;
716   GLuint irqsEmitted;
717   drm_radeon_irq_wait_t iw;
718
719   /* Clientdata textures;
720    */
721   GLuint prefer_gart_client_texturing;
722
723   /* Drawable, cliprect and scissor information
724    */
725   GLuint numClipRects;			/* Cliprects for the draw buffer */
726   drm_clip_rect_t *pClipRects;
727   unsigned int lastStamp;
728   GLboolean lost_context;
729   GLboolean save_on_next_emit;
730   radeonScreenPtr r200Screen;	/* Screen private DRI data */
731   drm_radeon_sarea_t *sarea;		/* Private SAREA data */
732
733   /* TCL stuff
734    */
735   GLmatrix TexGenMatrix[R200_MAX_TEXTURE_UNITS];
736   GLboolean recheck_texgen[R200_MAX_TEXTURE_UNITS];
737   GLboolean TexGenNeedNormals[R200_MAX_TEXTURE_UNITS];
738   GLuint TexMatEnabled;
739   GLuint TexMatCompSel;
740   GLuint TexGenEnabled;
741   GLuint TexGenCompSel;
742   GLmatrix tmpmat;
743
744   /* buffer swap
745    */
746   int64_t swap_ust;
747   int64_t swap_missed_ust;
748
749   GLuint swap_count;
750   GLuint swap_missed_count;
751
752
753   /* r200_tcl.c
754    */
755   struct r200_tcl_info tcl;
756
757   /* r200_swtcl.c
758    */
759   struct r200_swtcl_info swtcl;
760
761   /* Mirrors of some DRI state
762    */
763   struct r200_dri_mirror dri;
764
765   /* Configuration cache
766    */
767   driOptionCache optionCache;
768
769   GLboolean using_hyperz;
770   GLboolean texmicrotile;
771
772  struct ati_fragment_shader *afs_loaded;
773};
774
775#define R200_CONTEXT(ctx)		((r200ContextPtr)(ctx->DriverCtx))
776
777
778extern void r200DestroyContext( __DRIcontextPrivate *driContextPriv );
779extern GLboolean r200CreateContext( const __GLcontextModes *glVisual,
780				    __DRIcontextPrivate *driContextPriv,
781				    void *sharedContextPrivate);
782extern void r200SwapBuffers( __DRIdrawablePrivate *dPriv );
783extern void r200CopySubBuffer( __DRIdrawablePrivate * dPriv,
784			       int x, int y, int w, int h );
785extern GLboolean r200MakeCurrent( __DRIcontextPrivate *driContextPriv,
786				  __DRIdrawablePrivate *driDrawPriv,
787				  __DRIdrawablePrivate *driReadPriv );
788extern GLboolean r200UnbindContext( __DRIcontextPrivate *driContextPriv );
789
790/* ================================================================
791 * Debugging:
792 */
793#define DO_DEBUG		1
794
795#if DO_DEBUG
796extern int R200_DEBUG;
797#else
798#define R200_DEBUG		0
799#endif
800
801#define DEBUG_TEXTURE	0x001
802#define DEBUG_STATE	0x002
803#define DEBUG_IOCTL	0x004
804#define DEBUG_PRIMS	0x008
805#define DEBUG_VERTS	0x010
806#define DEBUG_FALLBACKS	0x020
807#define DEBUG_VFMT	0x040
808#define DEBUG_CODEGEN	0x080
809#define DEBUG_VERBOSE	0x100
810#define DEBUG_DRI       0x200
811#define DEBUG_DMA       0x400
812#define DEBUG_SANITY    0x800
813#define DEBUG_SYNC      0x1000
814#define DEBUG_PIXEL     0x2000
815#define DEBUG_MEMORY    0x4000
816
817#endif /* __R200_CONTEXT_H__ */
818