r200_context.h revision 6f3cc6a5226fd4b5d44cca91e2f76216ecaff831
1/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_context.h,v 1.2 2002/12/16 16:18:54 dawes Exp $ */ 2/* 3Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved. 4 5The Weather Channel (TM) funded Tungsten Graphics to develop the 6initial release of the Radeon 8500 driver under the XFree86 license. 7This notice must be preserved. 8 9Permission is hereby granted, free of charge, to any person obtaining 10a copy of this software and associated documentation files (the 11"Software"), to deal in the Software without restriction, including 12without limitation the rights to use, copy, modify, merge, publish, 13distribute, sublicense, and/or sell copies of the Software, and to 14permit persons to whom the Software is furnished to do so, subject to 15the following conditions: 16 17The above copyright notice and this permission notice (including the 18next paragraph) shall be included in all copies or substantial 19portions of the Software. 20 21THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 22EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 23MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 24IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 25LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 26OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 27WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 28 29**************************************************************************/ 30 31/* 32 * Authors: 33 * Keith Whitwell <keith@tungstengraphics.com> 34 */ 35 36#ifndef __R200_CONTEXT_H__ 37#define __R200_CONTEXT_H__ 38 39#ifdef GLX_DIRECT_RENDERING 40 41#include "tnl/t_vertex.h" 42#include "drm.h" 43#include "radeon_drm.h" 44#include "dri_util.h" 45#include "texmem.h" 46 47#include "macros.h" 48#include "mtypes.h" 49#include "colormac.h" 50#include "r200_reg.h" 51 52#define ENABLE_HW_3D_TEXTURE 1 /* XXX this is temporary! */ 53 54struct r200_context; 55typedef struct r200_context r200ContextRec; 56typedef struct r200_context *r200ContextPtr; 57 58#include "r200_lock.h" 59#include "r200_screen.h" 60#include "mm.h" 61 62/* Flags for software fallback cases */ 63/* See correponding strings in r200_swtcl.c */ 64#define R200_FALLBACK_TEXTURE 0x1 65#define R200_FALLBACK_DRAW_BUFFER 0x2 66#define R200_FALLBACK_STENCIL 0x4 67#define R200_FALLBACK_RENDER_MODE 0x8 68#define R200_FALLBACK_BLEND_EQ 0x10 69#define R200_FALLBACK_BLEND_FUNC 0x20 70#define R200_FALLBACK_DISABLE 0x40 71#define R200_FALLBACK_BORDER_MODE 0x80 72 73/* The blit width for texture uploads 74 */ 75#define BLIT_WIDTH_BYTES 1024 76 77/* Use the templated vertex format: 78 */ 79#define COLOR_IS_RGBA 80#define TAG(x) r200##x 81#include "tnl_dd/t_dd_vertex.h" 82#undef TAG 83 84typedef void (*r200_tri_func)( r200ContextPtr, 85 r200Vertex *, 86 r200Vertex *, 87 r200Vertex * ); 88 89typedef void (*r200_line_func)( r200ContextPtr, 90 r200Vertex *, 91 r200Vertex * ); 92 93typedef void (*r200_point_func)( r200ContextPtr, 94 r200Vertex * ); 95 96 97struct r200_colorbuffer_state { 98 GLuint clear; 99 GLint drawOffset, drawPitch; 100 int roundEnable; 101}; 102 103 104struct r200_depthbuffer_state { 105 GLfloat scale; 106}; 107 108struct r200_pixel_state { 109 GLint readOffset, readPitch; 110}; 111 112struct r200_scissor_state { 113 drm_clip_rect_t rect; 114 GLboolean enabled; 115 116 GLuint numClipRects; /* Cliprects active */ 117 GLuint numAllocedClipRects; /* Cliprects available */ 118 drm_clip_rect_t *pClipRects; 119}; 120 121struct r200_stencilbuffer_state { 122 GLboolean hwBuffer; 123 GLuint clear; /* rb3d_stencilrefmask value */ 124}; 125 126struct r200_stipple_state { 127 GLuint mask[32]; 128}; 129 130 131 132#define TEX_0 0x1 133#define TEX_1 0x2 134#define TEX_2 0x4 135#define TEX_3 0x8 136#define TEX_4 0x10 137#define TEX_5 0x20 138#define TEX_ALL 0x3f 139 140typedef struct r200_tex_obj r200TexObj, *r200TexObjPtr; 141 142/* Texture object in locally shared texture space. 143 */ 144struct r200_tex_obj { 145 driTextureObject base; 146 147 GLuint bufAddr; /* Offset to start of locally 148 shared texture block */ 149 150 GLuint dirty_state; /* Flags (1 per texunit) for 151 whether or not this texobj 152 has dirty hardware state 153 (pp_*) that needs to be 154 brought into the 155 texunit. */ 156 157 drm_radeon_tex_image_t image[6][RADEON_MAX_TEXTURE_LEVELS]; 158 /* Six, for the cube faces */ 159 160 GLuint pp_txfilter; /* hardware register values */ 161 GLuint pp_txformat; 162 GLuint pp_txformat_x; 163 GLuint pp_txoffset; /* Image location in texmem. 164 All cube faces follow. */ 165 GLuint pp_txsize; /* npot only */ 166 GLuint pp_txpitch; /* npot only */ 167 GLuint pp_border_color; 168 GLuint pp_cubic_faces; /* cube face 1,2,3,4 log2 sizes */ 169 170 GLboolean border_fallback; 171}; 172 173 174struct r200_texture_env_state { 175 r200TexObjPtr texobj; 176 GLenum format; 177 GLenum envMode; 178}; 179 180#define R200_MAX_TEXTURE_UNITS 6 181 182struct r200_texture_state { 183 struct r200_texture_env_state unit[R200_MAX_TEXTURE_UNITS]; 184}; 185 186 187struct r200_state_atom { 188 struct r200_state_atom *next, *prev; 189 const char *name; /* for debug */ 190 int cmd_size; /* size in bytes */ 191 GLuint idx; 192 int *cmd; /* one or more cmd's */ 193 int *lastcmd; /* one or more cmd's */ 194 GLboolean dirty; 195 GLboolean (*check)( GLcontext *, int ); /* is this state active? */ 196}; 197 198 199 200/* Trying to keep these relatively short as the variables are becoming 201 * extravagently long. Drop the driver name prefix off the front of 202 * everything - I think we know which driver we're in by now, and keep the 203 * prefix to 3 letters unless absolutely impossible. 204 */ 205 206#define CTX_CMD_0 0 207#define CTX_PP_MISC 1 208#define CTX_PP_FOG_COLOR 2 209#define CTX_RE_SOLID_COLOR 3 210#define CTX_RB3D_BLENDCNTL 4 211#define CTX_RB3D_DEPTHOFFSET 5 212#define CTX_RB3D_DEPTHPITCH 6 213#define CTX_RB3D_ZSTENCILCNTL 7 214#define CTX_CMD_1 8 215#define CTX_PP_CNTL 9 216#define CTX_RB3D_CNTL 10 217#define CTX_RB3D_COLOROFFSET 11 218#define CTX_CMD_2 12 /* why */ 219#define CTX_RB3D_COLORPITCH 13 /* why */ 220#define CTX_STATE_SIZE_OLDDRM 14 221#define CTX_CMD_3 14 222#define CTX_RB3D_BLENDCOLOR 15 223#define CTX_RB3D_ABLENDCNTL 16 224#define CTX_RB3D_CBLENDCNTL 17 225#define CTX_STATE_SIZE_NEWDRM 18 226 227#define SET_CMD_0 0 228#define SET_SE_CNTL 1 229#define SET_RE_CNTL 2 /* replace se_coord_fmt */ 230#define SET_STATE_SIZE 3 231 232#define VTE_CMD_0 0 233#define VTE_SE_VTE_CNTL 1 234#define VTE_STATE_SIZE 2 235 236#define LIN_CMD_0 0 237#define LIN_RE_LINE_PATTERN 1 238#define LIN_RE_LINE_STATE 2 239#define LIN_CMD_1 3 240#define LIN_SE_LINE_WIDTH 4 241#define LIN_STATE_SIZE 5 242 243#define MSK_CMD_0 0 244#define MSK_RB3D_STENCILREFMASK 1 245#define MSK_RB3D_ROPCNTL 2 246#define MSK_RB3D_PLANEMASK 3 247#define MSK_STATE_SIZE 4 248 249#define VPT_CMD_0 0 250#define VPT_SE_VPORT_XSCALE 1 251#define VPT_SE_VPORT_XOFFSET 2 252#define VPT_SE_VPORT_YSCALE 3 253#define VPT_SE_VPORT_YOFFSET 4 254#define VPT_SE_VPORT_ZSCALE 5 255#define VPT_SE_VPORT_ZOFFSET 6 256#define VPT_STATE_SIZE 7 257 258#define ZBS_CMD_0 0 259#define ZBS_SE_ZBIAS_FACTOR 1 260#define ZBS_SE_ZBIAS_CONSTANT 2 261#define ZBS_STATE_SIZE 3 262 263#define MSC_CMD_0 0 264#define MSC_RE_MISC 1 265#define MSC_STATE_SIZE 2 266 267#define TAM_CMD_0 0 268#define TAM_DEBUG3 1 269#define TAM_STATE_SIZE 2 270 271#define TEX_CMD_0 0 272#define TEX_PP_TXFILTER 1 /*2c00*/ 273#define TEX_PP_TXFORMAT 2 /*2c04*/ 274#define TEX_PP_TXFORMAT_X 3 /*2c08*/ 275#define TEX_PP_TXSIZE 4 /*2c0c*/ 276#define TEX_PP_TXPITCH 5 /*2c10*/ 277#define TEX_PP_BORDER_COLOR 6 /*2c14*/ 278#define TEX_CMD_1 7 279#define TEX_PP_TXOFFSET 8 /*2d00 */ 280#define TEX_STATE_SIZE 9 281 282#define CUBE_CMD_0 0 /* 1 register follows */ 283#define CUBE_PP_CUBIC_FACES 1 /* 0x2c18 */ 284#define CUBE_CMD_1 2 /* 5 registers follow */ 285#define CUBE_PP_CUBIC_OFFSET_F1 3 /* 0x2d04 */ 286#define CUBE_PP_CUBIC_OFFSET_F2 4 /* 0x2d08 */ 287#define CUBE_PP_CUBIC_OFFSET_F3 5 /* 0x2d0c */ 288#define CUBE_PP_CUBIC_OFFSET_F4 6 /* 0x2d10 */ 289#define CUBE_PP_CUBIC_OFFSET_F5 7 /* 0x2d14 */ 290#define CUBE_STATE_SIZE 8 291 292#define PIX_CMD_0 0 293#define PIX_PP_TXCBLEND 1 294#define PIX_PP_TXCBLEND2 2 295#define PIX_PP_TXABLEND 3 296#define PIX_PP_TXABLEND2 4 297#define PIX_STATE_SIZE 5 298 299#define TF_CMD_0 0 300#define TF_TFACTOR_0 1 301#define TF_TFACTOR_1 2 302#define TF_TFACTOR_2 3 303#define TF_TFACTOR_3 4 304#define TF_TFACTOR_4 5 305#define TF_TFACTOR_5 6 306#define TF_STATE_SIZE 7 307 308#define TCL_CMD_0 0 309#define TCL_LIGHT_MODEL_CTL_0 1 310#define TCL_LIGHT_MODEL_CTL_1 2 311#define TCL_PER_LIGHT_CTL_0 3 312#define TCL_PER_LIGHT_CTL_1 4 313#define TCL_PER_LIGHT_CTL_2 5 314#define TCL_PER_LIGHT_CTL_3 6 315#define TCL_CMD_1 7 316#define TCL_UCP_VERT_BLEND_CTL 8 317#define TCL_STATE_SIZE 9 318 319#define MSL_CMD_0 0 320#define MSL_MATRIX_SELECT_0 1 321#define MSL_MATRIX_SELECT_1 2 322#define MSL_MATRIX_SELECT_2 3 323#define MSL_MATRIX_SELECT_3 4 324#define MSL_MATRIX_SELECT_4 5 325#define MSL_STATE_SIZE 6 326 327#define TCG_CMD_0 0 328#define TCG_TEX_PROC_CTL_2 1 329#define TCG_TEX_PROC_CTL_3 2 330#define TCG_TEX_PROC_CTL_0 3 331#define TCG_TEX_PROC_CTL_1 4 332#define TCG_TEX_CYL_WRAP_CTL 5 333#define TCG_STATE_SIZE 6 334 335#define MTL_CMD_0 0 336#define MTL_EMMISSIVE_RED 1 337#define MTL_EMMISSIVE_GREEN 2 338#define MTL_EMMISSIVE_BLUE 3 339#define MTL_EMMISSIVE_ALPHA 4 340#define MTL_AMBIENT_RED 5 341#define MTL_AMBIENT_GREEN 6 342#define MTL_AMBIENT_BLUE 7 343#define MTL_AMBIENT_ALPHA 8 344#define MTL_DIFFUSE_RED 9 345#define MTL_DIFFUSE_GREEN 10 346#define MTL_DIFFUSE_BLUE 11 347#define MTL_DIFFUSE_ALPHA 12 348#define MTL_SPECULAR_RED 13 349#define MTL_SPECULAR_GREEN 14 350#define MTL_SPECULAR_BLUE 15 351#define MTL_SPECULAR_ALPHA 16 352#define MTL_CMD_1 17 353#define MTL_SHININESS 18 354#define MTL_STATE_SIZE 19 355 356#define VAP_CMD_0 0 357#define VAP_SE_VAP_CNTL 1 358#define VAP_STATE_SIZE 2 359 360/* Replaces a lot of packet info from radeon 361 */ 362#define VTX_CMD_0 0 363#define VTX_VTXFMT_0 1 364#define VTX_VTXFMT_1 2 365#define VTX_TCL_OUTPUT_VTXFMT_0 3 366#define VTX_TCL_OUTPUT_VTXFMT_1 4 367#define VTX_CMD_1 5 368#define VTX_TCL_OUTPUT_COMPSEL 6 369#define VTX_CMD_2 7 370#define VTX_STATE_CNTL 8 371#define VTX_STATE_SIZE 9 372 373 374#define VTX_COLOR(v,n) (((v)>>(R200_VTX_COLOR_0_SHIFT+(n)*2))&\ 375 R200_VTX_COLOR_MASK) 376 377/** 378 * Given the \c R200_SE_VTX_FMT_1 for the current vertex state, determine 379 * how many components are in texture coordinate \c n. 380 */ 381#define VTX_TEXn_COUNT(v,n) (((v) >> (3 * n)) & 0x07) 382 383#define MAT_CMD_0 0 384#define MAT_ELT_0 1 385#define MAT_STATE_SIZE 17 386 387#define GRD_CMD_0 0 388#define GRD_VERT_GUARD_CLIP_ADJ 1 389#define GRD_VERT_GUARD_DISCARD_ADJ 2 390#define GRD_HORZ_GUARD_CLIP_ADJ 3 391#define GRD_HORZ_GUARD_DISCARD_ADJ 4 392#define GRD_STATE_SIZE 5 393 394/* position changes frequently when lighting in modelpos - separate 395 * out to new state item? 396 */ 397#define LIT_CMD_0 0 398#define LIT_AMBIENT_RED 1 399#define LIT_AMBIENT_GREEN 2 400#define LIT_AMBIENT_BLUE 3 401#define LIT_AMBIENT_ALPHA 4 402#define LIT_DIFFUSE_RED 5 403#define LIT_DIFFUSE_GREEN 6 404#define LIT_DIFFUSE_BLUE 7 405#define LIT_DIFFUSE_ALPHA 8 406#define LIT_SPECULAR_RED 9 407#define LIT_SPECULAR_GREEN 10 408#define LIT_SPECULAR_BLUE 11 409#define LIT_SPECULAR_ALPHA 12 410#define LIT_POSITION_X 13 411#define LIT_POSITION_Y 14 412#define LIT_POSITION_Z 15 413#define LIT_POSITION_W 16 414#define LIT_DIRECTION_X 17 415#define LIT_DIRECTION_Y 18 416#define LIT_DIRECTION_Z 19 417#define LIT_DIRECTION_W 20 418#define LIT_ATTEN_QUADRATIC 21 419#define LIT_ATTEN_LINEAR 22 420#define LIT_ATTEN_CONST 23 421#define LIT_ATTEN_XXX 24 422#define LIT_CMD_1 25 423#define LIT_SPOT_DCD 26 424#define LIT_SPOT_DCM 27 425#define LIT_SPOT_EXPONENT 28 426#define LIT_SPOT_CUTOFF 29 427#define LIT_SPECULAR_THRESH 30 428#define LIT_RANGE_CUTOFF 31 /* ? */ 429#define LIT_ATTEN_CONST_INV 32 430#define LIT_STATE_SIZE 33 431 432/* Fog 433 */ 434#define FOG_CMD_0 0 435#define FOG_R 1 436#define FOG_C 2 437#define FOG_D 3 438#define FOG_PAD 4 439#define FOG_STATE_SIZE 5 440 441/* UCP 442 */ 443#define UCP_CMD_0 0 444#define UCP_X 1 445#define UCP_Y 2 446#define UCP_Z 3 447#define UCP_W 4 448#define UCP_STATE_SIZE 5 449 450/* GLT - Global ambient 451 */ 452#define GLT_CMD_0 0 453#define GLT_RED 1 454#define GLT_GREEN 2 455#define GLT_BLUE 3 456#define GLT_ALPHA 4 457#define GLT_STATE_SIZE 5 458 459/* EYE 460 */ 461#define EYE_CMD_0 0 462#define EYE_X 1 463#define EYE_Y 2 464#define EYE_Z 3 465#define EYE_RESCALE_FACTOR 4 466#define EYE_STATE_SIZE 5 467 468/* CST - constant state 469 */ 470#define CST_CMD_0 0 471#define CST_PP_CNTL_X 1 472#define CST_CMD_1 2 473#define CST_RB3D_DEPTHXY_OFFSET 3 474#define CST_CMD_2 4 475#define CST_RE_AUX_SCISSOR_CNTL 5 476#define CST_CMD_3 6 477#define CST_RE_SCISSOR_TL_0 7 478#define CST_RE_SCISSOR_BR_0 8 479#define CST_CMD_4 9 480#define CST_SE_VAP_CNTL_STATUS 10 481#define CST_CMD_5 11 482#define CST_RE_POINTSIZE 12 483#define CST_CMD_6 13 484#define CST_SE_TCL_INPUT_VTX_0 14 485#define CST_SE_TCL_INPUT_VTX_1 15 486#define CST_SE_TCL_INPUT_VTX_2 16 487#define CST_SE_TCL_INPUT_VTX_3 17 488#define CST_STATE_SIZE 18 489 490 491 492 493struct r200_hw_state { 494 /* All state should be on one of these lists: 495 */ 496 struct r200_state_atom dirty; /* dirty list head placeholder */ 497 struct r200_state_atom clean; /* clean list head placeholder */ 498 499 /* Hardware state, stored as cmdbuf commands: 500 * -- Need to doublebuffer for 501 * - reviving state after loss of context 502 * - eliding noop statechange loops? (except line stipple count) 503 */ 504 struct r200_state_atom ctx; 505 struct r200_state_atom set; 506 struct r200_state_atom vte; 507 struct r200_state_atom lin; 508 struct r200_state_atom msk; 509 struct r200_state_atom vpt; 510 struct r200_state_atom vap; 511 struct r200_state_atom vtx; 512 struct r200_state_atom tcl; 513 struct r200_state_atom msl; 514 struct r200_state_atom tcg; 515 struct r200_state_atom msc; 516 struct r200_state_atom cst; 517 struct r200_state_atom tam; 518 struct r200_state_atom tf; 519 struct r200_state_atom tex[6]; 520 struct r200_state_atom cube[6]; 521 struct r200_state_atom zbs; 522 struct r200_state_atom mtl[2]; 523 struct r200_state_atom mat[9]; 524 struct r200_state_atom lit[8]; /* includes vec, scl commands */ 525 struct r200_state_atom ucp[6]; 526 struct r200_state_atom pix[6]; /* pixshader stages */ 527 struct r200_state_atom eye; /* eye pos */ 528 struct r200_state_atom grd; /* guard band clipping */ 529 struct r200_state_atom fog; 530 struct r200_state_atom glt; 531 532 int max_state_size; /* Number of bytes necessary for a full state emit. */ 533}; 534 535struct r200_state { 536 /* Derived state for internal purposes: 537 */ 538 struct r200_colorbuffer_state color; 539 struct r200_depthbuffer_state depth; 540 struct r200_pixel_state pixel; 541 struct r200_scissor_state scissor; 542 struct r200_stencilbuffer_state stencil; 543 struct r200_stipple_state stipple; 544 struct r200_texture_state texture; 545}; 546 547/* Need refcounting on dma buffers: 548 */ 549struct r200_dma_buffer { 550 int refcount; /* the number of retained regions in buf */ 551 drmBufPtr buf; 552}; 553 554#define GET_START(rvb) (rmesa->r200Screen->gart_buffer_offset + \ 555 (rvb)->address - rmesa->dma.buf0_address + \ 556 (rvb)->start) 557 558/* A retained region, eg vertices for indexed vertices. 559 */ 560struct r200_dma_region { 561 struct r200_dma_buffer *buf; 562 char *address; /* == buf->address */ 563 int start, end, ptr; /* offsets from start of buf */ 564 int aos_start; 565 int aos_stride; 566 int aos_size; 567}; 568 569 570struct r200_dma { 571 /* Active dma region. Allocations for vertices and retained 572 * regions come from here. Also used for emitting random vertices, 573 * these may be flushed by calling flush_current(); 574 */ 575 struct r200_dma_region current; 576 577 void (*flush)( r200ContextPtr ); 578 579 char *buf0_address; /* start of buf[0], for index calcs */ 580 GLuint nr_released_bufs; /* flush after so many buffers released */ 581}; 582 583struct r200_dri_mirror { 584 __DRIcontextPrivate *context; /* DRI context */ 585 __DRIscreenPrivate *screen; /* DRI screen */ 586 __DRIdrawablePrivate *drawable; /* DRI drawable bound to this ctx */ 587 588 drm_context_t hwContext; 589 drm_hw_lock_t *hwLock; 590 int fd; 591 int drmMinor; 592}; 593 594 595#define R200_CMD_BUF_SZ (8*1024) 596 597struct r200_store { 598 GLuint statenr; 599 GLuint primnr; 600 char cmd_buf[R200_CMD_BUF_SZ]; 601 int cmd_used; 602 int elts_start; 603}; 604 605 606/* r200_tcl.c 607 */ 608struct r200_tcl_info { 609 GLuint vertex_format; 610 GLint last_offset; 611 GLuint hw_primitive; 612 613 struct r200_dma_region *aos_components[8]; 614 GLuint nr_aos_components; 615 616 GLuint *Elts; 617 618 struct r200_dma_region indexed_verts; 619 struct r200_dma_region obj; 620 struct r200_dma_region rgba; 621 struct r200_dma_region spec; 622 struct r200_dma_region fog; 623 struct r200_dma_region tex[R200_MAX_TEXTURE_UNITS]; 624 struct r200_dma_region norm; 625}; 626 627 628/* r200_swtcl.c 629 */ 630struct r200_swtcl_info { 631 GLuint RenderIndex; 632 633 /** 634 * Size of a hardware vertex. This is calculated when \c ::vertex_attrs is 635 * installed in the Mesa state vector. 636 */ 637 GLuint vertex_size; 638 639 /** 640 * Attributes instructing the Mesa TCL pipeline where / how to put vertex 641 * data in the hardware buffer. 642 */ 643 struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX]; 644 645 /** 646 * Number of elements of \c ::vertex_attrs that are actually used. 647 */ 648 GLuint vertex_attr_count; 649 650 /** 651 * Cached pointer to the buffer where Mesa will store vertex data. 652 */ 653 GLubyte *verts; 654 655 /* Fallback rasterization functions 656 */ 657 r200_point_func draw_point; 658 r200_line_func draw_line; 659 r200_tri_func draw_tri; 660 661 GLuint hw_primitive; 662 GLenum render_primitive; 663 GLuint numverts; 664 665 /** 666 * Offset of the 4UB color data within a hardware (swtcl) vertex. 667 */ 668 GLuint coloroffset; 669 670 /** 671 * Offset of the 3UB specular color data within a hardware (swtcl) vertex. 672 */ 673 GLuint specoffset; 674 675 /** 676 * Should Mesa project vertex data or will the hardware do it? 677 */ 678 GLboolean needproj; 679 680 struct r200_dma_region indexed_verts; 681}; 682 683 684struct r200_ioctl { 685 GLuint vertex_offset; 686 GLuint vertex_size; 687}; 688 689 690 691#define R200_MAX_PRIMS 64 692 693 694/* Want to keep a cache of these around. Each is parameterized by 695 * only a single value which has only a small range. Only expect a 696 * few, so just rescan the list each time? 697 */ 698struct dynfn { 699 struct dynfn *next, *prev; 700 int key[2]; 701 char *code; 702}; 703 704struct dfn_lists { 705 struct dynfn Vertex2f; 706 struct dynfn Vertex2fv; 707 struct dynfn Vertex3f; 708 struct dynfn Vertex3fv; 709 struct dynfn Color4ub; 710 struct dynfn Color4ubv; 711 struct dynfn Color3ub; 712 struct dynfn Color3ubv; 713 struct dynfn Color4f; 714 struct dynfn Color4fv; 715 struct dynfn Color3f; 716 struct dynfn Color3fv; 717 struct dynfn SecondaryColor3ubEXT; 718 struct dynfn SecondaryColor3ubvEXT; 719 struct dynfn SecondaryColor3fEXT; 720 struct dynfn SecondaryColor3fvEXT; 721 struct dynfn Normal3f; 722 struct dynfn Normal3fv; 723 struct dynfn TexCoord3f; 724 struct dynfn TexCoord3fv; 725 struct dynfn TexCoord2f; 726 struct dynfn TexCoord2fv; 727 struct dynfn TexCoord1f; 728 struct dynfn TexCoord1fv; 729 struct dynfn MultiTexCoord3fARB; 730 struct dynfn MultiTexCoord3fvARB; 731 struct dynfn MultiTexCoord2fARB; 732 struct dynfn MultiTexCoord2fvARB; 733 struct dynfn MultiTexCoord1fARB; 734 struct dynfn MultiTexCoord1fvARB; 735}; 736 737struct dfn_generators { 738 struct dynfn *(*Vertex2f)( GLcontext *, const int * ); 739 struct dynfn *(*Vertex2fv)( GLcontext *, const int * ); 740 struct dynfn *(*Vertex3f)( GLcontext *, const int * ); 741 struct dynfn *(*Vertex3fv)( GLcontext *, const int * ); 742 struct dynfn *(*Color4ub)( GLcontext *, const int * ); 743 struct dynfn *(*Color4ubv)( GLcontext *, const int * ); 744 struct dynfn *(*Color3ub)( GLcontext *, const int * ); 745 struct dynfn *(*Color3ubv)( GLcontext *, const int * ); 746 struct dynfn *(*Color4f)( GLcontext *, const int * ); 747 struct dynfn *(*Color4fv)( GLcontext *, const int * ); 748 struct dynfn *(*Color3f)( GLcontext *, const int * ); 749 struct dynfn *(*Color3fv)( GLcontext *, const int * ); 750 struct dynfn *(*SecondaryColor3ubEXT)( GLcontext *, const int * ); 751 struct dynfn *(*SecondaryColor3ubvEXT)( GLcontext *, const int * ); 752 struct dynfn *(*SecondaryColor3fEXT)( GLcontext *, const int * ); 753 struct dynfn *(*SecondaryColor3fvEXT)( GLcontext *, const int * ); 754 struct dynfn *(*Normal3f)( GLcontext *, const int * ); 755 struct dynfn *(*Normal3fv)( GLcontext *, const int * ); 756 struct dynfn *(*TexCoord3f)( GLcontext *, const int * ); 757 struct dynfn *(*TexCoord3fv)( GLcontext *, const int * ); 758 struct dynfn *(*TexCoord2f)( GLcontext *, const int * ); 759 struct dynfn *(*TexCoord2fv)( GLcontext *, const int * ); 760 struct dynfn *(*TexCoord1f)( GLcontext *, const int * ); 761 struct dynfn *(*TexCoord1fv)( GLcontext *, const int * ); 762 struct dynfn *(*MultiTexCoord3fARB)( GLcontext *, const int * ); 763 struct dynfn *(*MultiTexCoord3fvARB)( GLcontext *, const int * ); 764 struct dynfn *(*MultiTexCoord2fARB)( GLcontext *, const int * ); 765 struct dynfn *(*MultiTexCoord2fvARB)( GLcontext *, const int * ); 766 struct dynfn *(*MultiTexCoord1fARB)( GLcontext *, const int * ); 767 struct dynfn *(*MultiTexCoord1fvARB)( GLcontext *, const int * ); 768}; 769 770 771 772struct r200_prim { 773 GLuint start; 774 GLuint end; 775 GLuint prim; 776}; 777 778 /* A maximum total of 29 elements per vertex: 3 floats for position, 3 779 * floats for normal, 4 floats for color, 4 bytes for secondary color, 780 * 3 floats for each texture unit (18 floats total). 781 * 782 * we maybe need add. 4 to prevent segfault if someone specifies 783 * GL_TEXTURE6/GL_TEXTURE7 (esp. for the codegen-path) (FIXME: ) 784 * 785 * The position data is never actually stored here, so 3 elements could be 786 * trimmed out of the buffer. 787 */ 788 789#define R200_MAX_VERTEX_SIZE ((3*6)+11) 790 791struct r200_vbinfo { 792 GLint counter, initial_counter; 793 GLint *dmaptr; 794 void (*notify)( void ); 795 GLint vertex_size; 796 797 union { float f; int i; r200_color_t color; } vertex[R200_MAX_VERTEX_SIZE]; 798 799 GLfloat *normalptr; 800 GLfloat *floatcolorptr; 801 r200_color_t *colorptr; 802 GLfloat *floatspecptr; 803 r200_color_t *specptr; 804 GLfloat *texcoordptr[8]; /* 6 (TMU) + 2 for r200_vtxfmt_c.c when GL_TEXTURE6/7 */ 805 806 807 GLenum *prim; /* &ctx->Driver.CurrentExecPrimitive */ 808 GLuint primflags; 809 GLboolean enabled; /* *_NO_VTXFMT / *_NO_TCL env vars */ 810 GLboolean installed; 811 GLboolean fell_back; 812 GLboolean recheck; 813 GLint nrverts; 814 GLuint vtxfmt_0, vtxfmt_1; 815 816 GLuint installed_vertex_format; 817 GLuint installed_color_3f_sz; 818 819 struct r200_prim primlist[R200_MAX_PRIMS]; 820 int nrprims; 821 822 struct dfn_lists dfn_cache; 823 struct dfn_generators codegen; 824 GLvertexformat vtxfmt; 825}; 826 827 828 829 830struct r200_context { 831 GLcontext *glCtx; /* Mesa context */ 832 833 /* Driver and hardware state management 834 */ 835 struct r200_hw_state hw; 836 struct r200_state state; 837 838 /* Texture object bookkeeping 839 */ 840 unsigned nr_heaps; 841 driTexHeap * texture_heaps[ R200_NR_TEX_HEAPS ]; 842 driTextureObject swapped; 843 int texture_depth; 844 float initialMaxAnisotropy; 845 846 /* Rasterization and vertex state: 847 */ 848 GLuint TclFallback; 849 GLuint Fallback; 850 GLuint NewGLState; 851 852 /* Vertex buffers 853 */ 854 struct r200_ioctl ioctl; 855 struct r200_dma dma; 856 struct r200_store store; 857 858 /* Page flipping 859 */ 860 GLuint doPageFlip; 861 862 /* Busy waiting 863 */ 864 GLuint do_usleeps; 865 GLuint do_irqs; 866 GLuint irqsEmitted; 867 drm_radeon_irq_wait_t iw; 868 869 /* Clientdata textures; 870 */ 871 GLuint prefer_gart_client_texturing; 872 873 /* Drawable, cliprect and scissor information 874 */ 875 GLuint numClipRects; /* Cliprects for the draw buffer */ 876 drm_clip_rect_t *pClipRects; 877 unsigned int lastStamp; 878 GLboolean lost_context; 879 r200ScreenPtr r200Screen; /* Screen private DRI data */ 880 drm_radeon_sarea_t *sarea; /* Private SAREA data */ 881 882 /* TCL stuff 883 */ 884 GLmatrix TexGenMatrix[R200_MAX_TEXTURE_UNITS]; 885 GLboolean recheck_texgen[R200_MAX_TEXTURE_UNITS]; 886 GLboolean TexGenNeedNormals[R200_MAX_TEXTURE_UNITS]; 887 GLuint TexMatEnabled; 888 GLuint TexMatCompSel; 889 GLuint TexGenEnabled; 890 GLuint TexGenInputs; 891 GLuint TexGenCompSel; 892 GLmatrix tmpmat; 893 894 /* VBI / buffer swap 895 */ 896 GLuint vbl_seq; 897 GLuint vblank_flags; 898 899 int64_t swap_ust; 900 int64_t swap_missed_ust; 901 902 GLuint swap_count; 903 GLuint swap_missed_count; 904 905 PFNGLXGETUSTPROC get_ust; 906 907 /* r200_tcl.c 908 */ 909 struct r200_tcl_info tcl; 910 911 /* r200_swtcl.c 912 */ 913 struct r200_swtcl_info swtcl; 914 915 /* r200_vtxfmt.c 916 */ 917 struct r200_vbinfo vb; 918 919 /* Mirrors of some DRI state 920 */ 921 struct r200_dri_mirror dri; 922 923 /* Configuration cache 924 */ 925 driOptionCache optionCache; 926}; 927 928#define R200_CONTEXT(ctx) ((r200ContextPtr)(ctx->DriverCtx)) 929 930 931static __inline GLuint r200PackColor( GLuint cpp, 932 GLubyte r, GLubyte g, 933 GLubyte b, GLubyte a ) 934{ 935 switch ( cpp ) { 936 case 2: 937 return PACK_COLOR_565( r, g, b ); 938 case 4: 939 return PACK_COLOR_8888( a, r, g, b ); 940 default: 941 return 0; 942 } 943} 944 945 946extern void r200DestroyContext( __DRIcontextPrivate *driContextPriv ); 947extern GLboolean r200CreateContext( const __GLcontextModes *glVisual, 948 __DRIcontextPrivate *driContextPriv, 949 void *sharedContextPrivate); 950extern void r200SwapBuffers( __DRIdrawablePrivate *dPriv ); 951extern GLboolean r200MakeCurrent( __DRIcontextPrivate *driContextPriv, 952 __DRIdrawablePrivate *driDrawPriv, 953 __DRIdrawablePrivate *driReadPriv ); 954extern GLboolean r200UnbindContext( __DRIcontextPrivate *driContextPriv ); 955 956/* ================================================================ 957 * Debugging: 958 */ 959#define DO_DEBUG 1 960 961#if DO_DEBUG 962extern int R200_DEBUG; 963#else 964#define R200_DEBUG 0 965#endif 966 967#define DEBUG_TEXTURE 0x001 968#define DEBUG_STATE 0x002 969#define DEBUG_IOCTL 0x004 970#define DEBUG_PRIMS 0x008 971#define DEBUG_VERTS 0x010 972#define DEBUG_FALLBACKS 0x020 973#define DEBUG_VFMT 0x040 974#define DEBUG_CODEGEN 0x080 975#define DEBUG_VERBOSE 0x100 976#define DEBUG_DRI 0x200 977#define DEBUG_DMA 0x400 978#define DEBUG_SANITY 0x800 979#define DEBUG_SYNC 0x1000 980#define DEBUG_PIXEL 0x2000 981#define DEBUG_MEMORY 0x4000 982 983#endif 984#endif /* __R200_CONTEXT_H__ */ 985