r200_context.h revision a05b1549f7b6da7d9313b9addf2d01b9c61f34d7
1/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_context.h,v 1.2 2002/12/16 16:18:54 dawes Exp $ */
2/*
3Copyright (C) The Weather Channel, Inc.  2002.  All Rights Reserved.
4
5The Weather Channel (TM) funded Tungsten Graphics to develop the
6initial release of the Radeon 8500 driver under the XFree86 license.
7This notice must be preserved.
8
9Permission is hereby granted, free of charge, to any person obtaining
10a copy of this software and associated documentation files (the
11"Software"), to deal in the Software without restriction, including
12without limitation the rights to use, copy, modify, merge, publish,
13distribute, sublicense, and/or sell copies of the Software, and to
14permit persons to whom the Software is furnished to do so, subject to
15the following conditions:
16
17The above copyright notice and this permission notice (including the
18next paragraph) shall be included in all copies or substantial
19portions of the Software.
20
21THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
23MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
24IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
25LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
26OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
27WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28
29**************************************************************************/
30
31/*
32 * Authors:
33 *   Keith Whitwell <keith@tungstengraphics.com>
34 */
35
36#ifndef __R200_CONTEXT_H__
37#define __R200_CONTEXT_H__
38
39#ifdef GLX_DIRECT_RENDERING
40
41#include <inttypes.h>
42#include "dri_util.h"
43#include "radeon_common.h"
44#include "texmem.h"
45
46#include "macros.h"
47#include "mtypes.h"
48#include "colormac.h"
49#include "r200_reg.h"
50
51#define ENABLE_HW_3D_TEXTURE 0  /* XXX this is temporary! */
52
53struct r200_context;
54typedef struct r200_context r200ContextRec;
55typedef struct r200_context *r200ContextPtr;
56
57#include "r200_lock.h"
58#include "r200_screen.h"
59#include "mm.h"
60
61/* Flags for software fallback cases */
62/* See correponding strings in r200_swtcl.c */
63#define R200_FALLBACK_TEXTURE           0x1
64#define R200_FALLBACK_DRAW_BUFFER       0x2
65#define R200_FALLBACK_STENCIL           0x4
66#define R200_FALLBACK_RENDER_MODE       0x8
67#define R200_FALLBACK_BLEND_EQ          0x10
68#define R200_FALLBACK_BLEND_FUNC        0x20
69#define R200_FALLBACK_DISABLE           0x40
70#define R200_FALLBACK_BORDER_MODE       0x80
71
72/* The blit width for texture uploads
73 */
74#define BLIT_WIDTH_BYTES 1024
75
76/* Use the templated vertex format:
77 */
78#define COLOR_IS_RGBA
79#define TAG(x) r200##x
80#include "tnl_dd/t_dd_vertex.h"
81#undef TAG
82
83typedef void (*r200_tri_func)( r200ContextPtr,
84				 r200Vertex *,
85				 r200Vertex *,
86				 r200Vertex * );
87
88typedef void (*r200_line_func)( r200ContextPtr,
89				  r200Vertex *,
90				  r200Vertex * );
91
92typedef void (*r200_point_func)( r200ContextPtr,
93				   r200Vertex * );
94
95
96struct r200_colorbuffer_state {
97   GLuint clear;
98   GLint drawOffset, drawPitch;
99   int roundEnable;
100};
101
102
103struct r200_depthbuffer_state {
104   GLfloat scale;
105};
106
107struct r200_pixel_state {
108   GLint readOffset, readPitch;
109};
110
111struct r200_scissor_state {
112   XF86DRIClipRectRec rect;
113   GLboolean enabled;
114
115   GLuint numClipRects;			/* Cliprects active */
116   GLuint numAllocedClipRects;		/* Cliprects available */
117   XF86DRIClipRectPtr pClipRects;
118};
119
120struct r200_stencilbuffer_state {
121   GLboolean hwBuffer;
122   GLuint clear;			/* rb3d_stencilrefmask value */
123};
124
125struct r200_stipple_state {
126   GLuint mask[32];
127};
128
129
130
131#define TEX_0   0x1
132#define TEX_1   0x2
133#define TEX_ALL 0x3
134
135typedef struct r200_tex_obj r200TexObj, *r200TexObjPtr;
136
137/* Texture object in locally shared texture space.
138 */
139struct r200_tex_obj {
140   driTextureObject   base;
141
142   GLuint bufAddr;			/* Offset to start of locally
143					   shared texture block */
144
145   GLuint dirty_state;		        /* Flags (1 per texunit) for
146					   whether or not this texobj
147					   has dirty hardware state
148					   (pp_*) that needs to be
149					   brought into the
150					   texunit. */
151
152   drmRadeonTexImage image[6][RADEON_MAX_TEXTURE_LEVELS];
153					/* Six, for the cube faces */
154
155   GLuint pp_txfilter;		        /* hardware register values */
156   GLuint pp_txformat;
157   GLuint pp_txformat_x;
158   GLuint pp_txoffset;		        /* Image location in texmem.
159					   All cube faces follow. */
160   GLuint pp_txsize;		        /* npot only */
161   GLuint pp_txpitch;		        /* npot only */
162   GLuint pp_border_color;
163   GLuint pp_cubic_faces;	        /* cube face 1,2,3,4 log2 sizes */
164
165   GLboolean  border_fallback;
166};
167
168
169struct r200_texture_env_state {
170   r200TexObjPtr texobj;
171   GLenum format;
172   GLenum envMode;
173};
174
175#define R200_MAX_TEXTURE_UNITS 3
176
177struct r200_texture_state {
178   struct r200_texture_env_state unit[R200_MAX_TEXTURE_UNITS];
179};
180
181
182struct r200_state_atom {
183   struct r200_state_atom *next, *prev;
184   const char *name;		         /* for debug */
185   int cmd_size;		         /* size in bytes */
186   GLuint idx;
187   int *cmd;			         /* one or more cmd's */
188   int *lastcmd;			 /* one or more cmd's */
189   GLboolean dirty;
190   GLboolean (*check)( GLcontext *, int );    /* is this state active? */
191};
192
193
194
195/* Trying to keep these relatively short as the variables are becoming
196 * extravagently long.  Drop the driver name prefix off the front of
197 * everything - I think we know which driver we're in by now, and keep the
198 * prefix to 3 letters unless absolutely impossible.
199 */
200
201#define CTX_CMD_0             0
202#define CTX_PP_MISC           1
203#define CTX_PP_FOG_COLOR      2
204#define CTX_RE_SOLID_COLOR    3
205#define CTX_RB3D_BLENDCNTL    4
206#define CTX_RB3D_DEPTHOFFSET  5
207#define CTX_RB3D_DEPTHPITCH   6
208#define CTX_RB3D_ZSTENCILCNTL 7
209#define CTX_CMD_1             8
210#define CTX_PP_CNTL           9
211#define CTX_RB3D_CNTL         10
212#define CTX_RB3D_COLOROFFSET  11
213#define CTX_CMD_2             12 /* why */
214#define CTX_RB3D_COLORPITCH   13 /* why */
215#define CTX_STATE_SIZE        14
216
217#define SET_CMD_0               0
218#define SET_SE_CNTL             1
219#define SET_RE_CNTL             2 /* replace se_coord_fmt */
220#define SET_STATE_SIZE          3
221
222#define VTE_CMD_0               0
223#define VTE_SE_VTE_CNTL         1
224#define VTE_STATE_SIZE          2
225
226#define LIN_CMD_0               0
227#define LIN_RE_LINE_PATTERN     1
228#define LIN_RE_LINE_STATE       2
229#define LIN_CMD_1               3
230#define LIN_SE_LINE_WIDTH       4
231#define LIN_STATE_SIZE          5
232
233#define MSK_CMD_0               0
234#define MSK_RB3D_STENCILREFMASK 1
235#define MSK_RB3D_ROPCNTL        2
236#define MSK_RB3D_PLANEMASK      3
237#define MSK_STATE_SIZE          4
238
239#define VPT_CMD_0           0
240#define VPT_SE_VPORT_XSCALE          1
241#define VPT_SE_VPORT_XOFFSET         2
242#define VPT_SE_VPORT_YSCALE          3
243#define VPT_SE_VPORT_YOFFSET         4
244#define VPT_SE_VPORT_ZSCALE          5
245#define VPT_SE_VPORT_ZOFFSET         6
246#define VPT_STATE_SIZE      7
247
248#define ZBS_CMD_0               0
249#define ZBS_SE_ZBIAS_FACTOR     1
250#define ZBS_SE_ZBIAS_CONSTANT   2
251#define ZBS_STATE_SIZE          3
252
253#define MSC_CMD_0               0
254#define MSC_RE_MISC             1
255#define MSC_STATE_SIZE          2
256
257#define TAM_CMD_0               0
258#define TAM_DEBUG3              1
259#define TAM_STATE_SIZE          2
260
261#define TEX_CMD_0                   0
262#define TEX_PP_TXFILTER             1  /*2c00*/
263#define TEX_PP_TXFORMAT             2  /*2c04*/
264#define TEX_PP_TXFORMAT_X           3  /*2c08*/
265#define TEX_PP_TXSIZE               4  /*2c0c*/
266#define TEX_PP_TXPITCH              5  /*2c10*/
267#define TEX_PP_BORDER_COLOR         6  /*2c14*/
268#define TEX_CMD_1                   7
269#define TEX_PP_TXOFFSET             8  /*2d00 */
270#define TEX_STATE_SIZE              9
271
272#define CUBE_CMD_0                  0  /* 1 register follows */
273#define CUBE_PP_CUBIC_FACES         1  /* 0x2c18 */
274#define CUBE_CMD_1                  2  /* 5 registers follow */
275#define CUBE_PP_CUBIC_OFFSET_F1     3  /* 0x2d04 */
276#define CUBE_PP_CUBIC_OFFSET_F2     4  /* 0x2d08 */
277#define CUBE_PP_CUBIC_OFFSET_F3     5  /* 0x2d0c */
278#define CUBE_PP_CUBIC_OFFSET_F4     6  /* 0x2d10 */
279#define CUBE_PP_CUBIC_OFFSET_F5     7  /* 0x2d14 */
280#define CUBE_STATE_SIZE             8
281
282#define PIX_CMD_0                   0
283#define PIX_PP_TXCBLEND             1
284#define PIX_PP_TXCBLEND2            2
285#define PIX_PP_TXABLEND             3
286#define PIX_PP_TXABLEND2            4
287#define PIX_STATE_SIZE              5
288
289#define TF_CMD_0                    0
290#define TF_TFACTOR_0                1
291#define TF_TFACTOR_1                2
292#define TF_TFACTOR_2                3
293#define TF_TFACTOR_3                4
294#define TF_TFACTOR_4                5
295#define TF_TFACTOR_5                6
296#define TF_STATE_SIZE               7
297
298#define TCL_CMD_0                 0
299#define TCL_LIGHT_MODEL_CTL_0     1
300#define TCL_LIGHT_MODEL_CTL_1     2
301#define TCL_PER_LIGHT_CTL_0       3
302#define TCL_PER_LIGHT_CTL_1       4
303#define TCL_PER_LIGHT_CTL_2       5
304#define TCL_PER_LIGHT_CTL_3       6
305#define TCL_CMD_1                 7
306#define TCL_UCP_VERT_BLEND_CTL    8
307#define TCL_STATE_SIZE            9
308
309#define MSL_CMD_0                     0
310#define MSL_MATRIX_SELECT_0           1
311#define MSL_MATRIX_SELECT_1           2
312#define MSL_MATRIX_SELECT_2           3
313#define MSL_MATRIX_SELECT_3           4
314#define MSL_MATRIX_SELECT_4           5
315#define MSL_STATE_SIZE                6
316
317#define TCG_CMD_0                 0
318#define TCG_TEX_PROC_CTL_2            1
319#define TCG_TEX_PROC_CTL_3            2
320#define TCG_TEX_PROC_CTL_0            3
321#define TCG_TEX_PROC_CTL_1            4
322#define TCG_TEX_CYL_WRAP_CTL      5
323#define TCG_STATE_SIZE            6
324
325#define MTL_CMD_0            0
326#define MTL_EMMISSIVE_RED    1
327#define MTL_EMMISSIVE_GREEN  2
328#define MTL_EMMISSIVE_BLUE   3
329#define MTL_EMMISSIVE_ALPHA  4
330#define MTL_AMBIENT_RED      5
331#define MTL_AMBIENT_GREEN    6
332#define MTL_AMBIENT_BLUE     7
333#define MTL_AMBIENT_ALPHA    8
334#define MTL_DIFFUSE_RED      9
335#define MTL_DIFFUSE_GREEN    10
336#define MTL_DIFFUSE_BLUE     11
337#define MTL_DIFFUSE_ALPHA    12
338#define MTL_SPECULAR_RED     13
339#define MTL_SPECULAR_GREEN   14
340#define MTL_SPECULAR_BLUE    15
341#define MTL_SPECULAR_ALPHA   16
342#define MTL_CMD_1            17
343#define MTL_SHININESS        18
344#define MTL_STATE_SIZE       19
345
346#define VAP_CMD_0                   0
347#define VAP_SE_VAP_CNTL             1
348#define VAP_STATE_SIZE              2
349
350/* Replaces a lot of packet info from radeon
351 */
352#define VTX_CMD_0                   0
353#define VTX_VTXFMT_0            1
354#define VTX_VTXFMT_1            2
355#define VTX_TCL_OUTPUT_VTXFMT_0 3
356#define VTX_TCL_OUTPUT_VTXFMT_1 4
357#define VTX_CMD_1               5
358#define VTX_TCL_OUTPUT_COMPSEL  6
359#define VTX_CMD_2               7
360#define VTX_STATE_CNTL          8
361#define VTX_STATE_SIZE          9
362
363
364#define VTX_COLOR(v,n)   (((v)>>(R200_VTX_COLOR_0_SHIFT+(n)*2))&\
365                         R200_VTX_COLOR_MASK)
366
367#define MAT_CMD_0              0
368#define MAT_ELT_0              1
369#define MAT_STATE_SIZE         17
370
371#define GRD_CMD_0                  0
372#define GRD_VERT_GUARD_CLIP_ADJ    1
373#define GRD_VERT_GUARD_DISCARD_ADJ 2
374#define GRD_HORZ_GUARD_CLIP_ADJ    3
375#define GRD_HORZ_GUARD_DISCARD_ADJ 4
376#define GRD_STATE_SIZE             5
377
378/* position changes frequently when lighting in modelpos - separate
379 * out to new state item?
380 */
381#define LIT_CMD_0                  0
382#define LIT_AMBIENT_RED            1
383#define LIT_AMBIENT_GREEN          2
384#define LIT_AMBIENT_BLUE           3
385#define LIT_AMBIENT_ALPHA          4
386#define LIT_DIFFUSE_RED            5
387#define LIT_DIFFUSE_GREEN          6
388#define LIT_DIFFUSE_BLUE           7
389#define LIT_DIFFUSE_ALPHA          8
390#define LIT_SPECULAR_RED           9
391#define LIT_SPECULAR_GREEN         10
392#define LIT_SPECULAR_BLUE          11
393#define LIT_SPECULAR_ALPHA         12
394#define LIT_POSITION_X             13
395#define LIT_POSITION_Y             14
396#define LIT_POSITION_Z             15
397#define LIT_POSITION_W             16
398#define LIT_DIRECTION_X            17
399#define LIT_DIRECTION_Y            18
400#define LIT_DIRECTION_Z            19
401#define LIT_DIRECTION_W            20
402#define LIT_ATTEN_CONST            21
403#define LIT_ATTEN_LINEAR           22
404#define LIT_ATTEN_QUADRATIC        23
405#define LIT_ATTEN_XXX              24
406#define LIT_CMD_1                  25
407#define LIT_SPOT_DCD               26
408#define LIT_SPOT_DCM               27
409#define LIT_SPOT_EXPONENT          28
410#define LIT_SPOT_CUTOFF            29
411#define LIT_SPECULAR_THRESH        30
412#define LIT_RANGE_CUTOFF           31 /* ? */
413#define LIT_RANGE_ATTEN            32 /* ? */
414#define LIT_STATE_SIZE             33
415
416/* Fog
417 */
418#define FOG_CMD_0      0
419#define FOG_R          1
420#define FOG_C          2
421#define FOG_D          3
422#define FOG_PAD        4
423#define FOG_STATE_SIZE 5
424
425/* UCP
426 */
427#define UCP_CMD_0      0
428#define UCP_X          1
429#define UCP_Y          2
430#define UCP_Z          3
431#define UCP_W          4
432#define UCP_STATE_SIZE 5
433
434/* GLT - Global ambient
435 */
436#define GLT_CMD_0      0
437#define GLT_RED        1
438#define GLT_GREEN      2
439#define GLT_BLUE       3
440#define GLT_ALPHA      4
441#define GLT_STATE_SIZE 5
442
443/* EYE
444 */
445#define EYE_CMD_0          0
446#define EYE_X              1
447#define EYE_Y              2
448#define EYE_Z              3
449#define EYE_RESCALE_FACTOR 4
450#define EYE_STATE_SIZE     5
451
452/* CST - constant state
453 */
454#define CST_CMD_0                             0
455#define CST_PP_CNTL_X                         1
456#define CST_CMD_1                             2
457#define CST_RB3D_DEPTHXY_OFFSET               3
458#define CST_CMD_2                             4
459#define CST_RE_AUX_SCISSOR_CNTL               5
460#define CST_CMD_3                             6
461#define CST_RE_SCISSOR_TL_0                   7
462#define CST_RE_SCISSOR_BR_0                   8
463#define CST_CMD_4                             9
464#define CST_SE_VAP_CNTL_STATUS                10
465#define CST_CMD_5                             11
466#define CST_RE_POINTSIZE                      12
467#define CST_CMD_6                             13
468#define CST_SE_TCL_INPUT_VTX_0                14
469#define CST_SE_TCL_INPUT_VTX_1                15
470#define CST_SE_TCL_INPUT_VTX_2                16
471#define CST_SE_TCL_INPUT_VTX_3                17
472#define CST_STATE_SIZE                        18
473
474
475
476
477struct r200_hw_state {
478   /* All state should be on one of these lists:
479    */
480   struct r200_state_atom dirty; /* dirty list head placeholder */
481   struct r200_state_atom clean; /* clean list head placeholder */
482
483   /* Hardware state, stored as cmdbuf commands:
484    *   -- Need to doublebuffer for
485    *           - reviving state after loss of context
486    *           - eliding noop statechange loops? (except line stipple count)
487    */
488   struct r200_state_atom ctx;
489   struct r200_state_atom set;
490   struct r200_state_atom vte;
491   struct r200_state_atom lin;
492   struct r200_state_atom msk;
493   struct r200_state_atom vpt;
494   struct r200_state_atom vap;
495   struct r200_state_atom vtx;
496   struct r200_state_atom tcl;
497   struct r200_state_atom msl;
498   struct r200_state_atom tcg;
499   struct r200_state_atom msc;
500   struct r200_state_atom cst;
501   struct r200_state_atom tam;
502   struct r200_state_atom tf;
503   struct r200_state_atom tex[2];
504   struct r200_state_atom cube[2];
505   struct r200_state_atom zbs;
506   struct r200_state_atom mtl[2];
507   struct r200_state_atom mat[5];
508   struct r200_state_atom lit[8]; /* includes vec, scl commands */
509   struct r200_state_atom ucp[6];
510   struct r200_state_atom pix[6]; /* pixshader stages */
511   struct r200_state_atom eye; /* eye pos */
512   struct r200_state_atom grd; /* guard band clipping */
513   struct r200_state_atom fog;
514   struct r200_state_atom glt;
515};
516
517struct r200_state {
518   /* Derived state for internal purposes:
519    */
520   struct r200_colorbuffer_state color;
521   struct r200_depthbuffer_state depth;
522   struct r200_pixel_state pixel;
523   struct r200_scissor_state scissor;
524   struct r200_stencilbuffer_state stencil;
525   struct r200_stipple_state stipple;
526   struct r200_texture_state texture;
527};
528
529/* Need refcounting on dma buffers:
530 */
531struct r200_dma_buffer {
532   int refcount;		/* the number of retained regions in buf */
533   drmBufPtr buf;
534};
535
536#define GET_START(rvb) (rmesa->r200Screen->gart_buffer_offset +		\
537			(rvb)->address - rmesa->dma.buf0_address +	\
538			(rvb)->start)
539
540/* A retained region, eg vertices for indexed vertices.
541 */
542struct r200_dma_region {
543   struct r200_dma_buffer *buf;
544   char *address;		/* == buf->address */
545   int start, end, ptr;		/* offsets from start of buf */
546   int aos_start;
547   int aos_stride;
548   int aos_size;
549};
550
551
552struct r200_dma {
553   /* Active dma region.  Allocations for vertices and retained
554    * regions come from here.  Also used for emitting random vertices,
555    * these may be flushed by calling flush_current();
556    */
557   struct r200_dma_region current;
558
559   void (*flush)( r200ContextPtr );
560
561   char *buf0_address;		/* start of buf[0], for index calcs */
562   GLuint nr_released_bufs;	/* flush after so many buffers released */
563};
564
565struct r200_dri_mirror {
566   __DRIcontextPrivate	*context;	/* DRI context */
567   __DRIscreenPrivate	*screen;	/* DRI screen */
568   __DRIdrawablePrivate	*drawable;	/* DRI drawable bound to this ctx */
569
570   drmContext hwContext;
571   drmLock *hwLock;
572   int fd;
573   int drmMinor;
574};
575
576
577#define R200_CMD_BUF_SZ  (8*1024)
578
579struct r200_store {
580   GLuint statenr;
581   GLuint primnr;
582   char cmd_buf[R200_CMD_BUF_SZ];
583   int cmd_used;
584   int elts_start;
585};
586
587
588/* r200_tcl.c
589 */
590struct r200_tcl_info {
591   GLuint vertex_format;
592   GLint last_offset;
593   GLuint hw_primitive;
594
595   struct r200_dma_region *aos_components[8];
596   GLuint nr_aos_components;
597
598   GLuint *Elts;
599
600   struct r200_dma_region indexed_verts;
601   struct r200_dma_region obj;
602   struct r200_dma_region rgba;
603   struct r200_dma_region spec;
604   struct r200_dma_region fog;
605   struct r200_dma_region tex[R200_MAX_TEXTURE_UNITS];
606   struct r200_dma_region norm;
607};
608
609
610/* r200_swtcl.c
611 */
612struct r200_swtcl_info {
613   GLuint SetupIndex;
614   GLuint SetupNewInputs;
615   GLuint RenderIndex;
616   GLuint vertex_size;
617   GLuint vertex_stride_shift;
618   GLuint vertex_format;
619   GLubyte *verts;
620
621   /* Fallback rasterization functions
622    */
623   r200_point_func draw_point;
624   r200_line_func draw_line;
625   r200_tri_func draw_tri;
626
627   GLuint hw_primitive;
628   GLenum render_primitive;
629   GLuint numverts;
630
631   struct r200_dma_region indexed_verts;
632};
633
634
635struct r200_ioctl {
636   GLuint vertex_offset;
637   GLuint vertex_size;
638};
639
640
641
642#define R200_MAX_PRIMS 64
643
644
645/* Want to keep a cache of these around.  Each is parameterized by
646 * only a single value which has only a small range.  Only expect a
647 * few, so just rescan the list each time?
648 */
649struct dynfn {
650   struct dynfn *next, *prev;
651   int key[2];
652   char *code;
653};
654
655struct dfn_lists {
656   struct dynfn Vertex2f;
657   struct dynfn Vertex2fv;
658   struct dynfn Vertex3f;
659   struct dynfn Vertex3fv;
660   struct dynfn Color4ub;
661   struct dynfn Color4ubv;
662   struct dynfn Color3ub;
663   struct dynfn Color3ubv;
664   struct dynfn Color4f;
665   struct dynfn Color4fv;
666   struct dynfn Color3f;
667   struct dynfn Color3fv;
668   struct dynfn SecondaryColor3ubEXT;
669   struct dynfn SecondaryColor3ubvEXT;
670   struct dynfn SecondaryColor3fEXT;
671   struct dynfn SecondaryColor3fvEXT;
672   struct dynfn Normal3f;
673   struct dynfn Normal3fv;
674   struct dynfn TexCoord2f;
675   struct dynfn TexCoord2fv;
676   struct dynfn TexCoord1f;
677   struct dynfn TexCoord1fv;
678   struct dynfn MultiTexCoord2fARB;
679   struct dynfn MultiTexCoord2fvARB;
680   struct dynfn MultiTexCoord1fARB;
681   struct dynfn MultiTexCoord1fvARB;
682};
683
684struct dfn_generators {
685   struct dynfn *(*Vertex2f)( GLcontext *, const int * );
686   struct dynfn *(*Vertex2fv)( GLcontext *, const int * );
687   struct dynfn *(*Vertex3f)( GLcontext *, const int * );
688   struct dynfn *(*Vertex3fv)( GLcontext *, const int * );
689   struct dynfn *(*Color4ub)( GLcontext *, const int * );
690   struct dynfn *(*Color4ubv)( GLcontext *, const int * );
691   struct dynfn *(*Color3ub)( GLcontext *, const int * );
692   struct dynfn *(*Color3ubv)( GLcontext *, const int * );
693   struct dynfn *(*Color4f)( GLcontext *, const int * );
694   struct dynfn *(*Color4fv)( GLcontext *, const int * );
695   struct dynfn *(*Color3f)( GLcontext *, const int * );
696   struct dynfn *(*Color3fv)( GLcontext *, const int * );
697   struct dynfn *(*SecondaryColor3ubEXT)( GLcontext *, const int * );
698   struct dynfn *(*SecondaryColor3ubvEXT)( GLcontext *, const int * );
699   struct dynfn *(*SecondaryColor3fEXT)( GLcontext *, const int * );
700   struct dynfn *(*SecondaryColor3fvEXT)( GLcontext *, const int * );
701   struct dynfn *(*Normal3f)( GLcontext *, const int * );
702   struct dynfn *(*Normal3fv)( GLcontext *, const int * );
703   struct dynfn *(*TexCoord2f)( GLcontext *, const int * );
704   struct dynfn *(*TexCoord2fv)( GLcontext *, const int * );
705   struct dynfn *(*TexCoord1f)( GLcontext *, const int * );
706   struct dynfn *(*TexCoord1fv)( GLcontext *, const int * );
707   struct dynfn *(*MultiTexCoord2fARB)( GLcontext *, const int * );
708   struct dynfn *(*MultiTexCoord2fvARB)( GLcontext *, const int * );
709   struct dynfn *(*MultiTexCoord1fARB)( GLcontext *, const int * );
710   struct dynfn *(*MultiTexCoord1fvARB)( GLcontext *, const int * );
711};
712
713
714
715struct r200_prim {
716   GLuint start;
717   GLuint end;
718   GLuint prim;
719};
720
721struct r200_vbinfo {
722   GLint counter, initial_counter;
723   GLint *dmaptr;
724   void (*notify)( void );
725   GLint vertex_size;
726
727   /* A maximum total of 15 elements per vertex:  3 floats for position, 3
728    * floats for normal, 4 floats for color, 4 bytes for secondary color,
729    * 2 floats for each texture unit (4 floats total).
730    *
731    * As soon as the 3rd TMU is supported or cube maps (or 3D textures) are
732    * supported, this value will grow.
733    *
734    * The position data is never actually stored here, so 3 elements could be
735    * trimmed out of the buffer.
736    */
737   union { float f; int i; r200_color_t color; } vertex[15];
738
739   GLfloat *normalptr;
740   GLfloat *floatcolorptr;
741   r200_color_t *colorptr;
742   GLfloat *floatspecptr;
743   r200_color_t *specptr;
744   GLfloat *texcoordptr[2];
745
746
747   GLenum *prim;		/* &ctx->Driver.CurrentExecPrimitive */
748   GLuint primflags;
749   GLboolean enabled;		/* *_NO_VTXFMT / *_NO_TCL env vars */
750   GLboolean installed;
751   GLboolean fell_back;
752   GLboolean recheck;
753   GLint nrverts;
754   GLuint vtxfmt_0, vtxfmt_1;
755
756   GLuint installed_vertex_format;
757   GLuint installed_color_3f_sz;
758
759   struct r200_prim primlist[R200_MAX_PRIMS];
760   int nrprims;
761
762   struct dfn_lists dfn_cache;
763   struct dfn_generators codegen;
764   GLvertexformat vtxfmt;
765};
766
767
768
769
770struct r200_context {
771   GLcontext *glCtx;			/* Mesa context */
772
773   /* Driver and hardware state management
774    */
775   struct r200_hw_state hw;
776   struct r200_state state;
777
778   /* Texture object bookkeeping
779    */
780   unsigned              nr_heaps;
781   driTexHeap          * texture_heaps[ R200_NR_TEX_HEAPS ];
782   driTextureObject      swapped;
783   int                   texture_depth;
784
785
786   /* Rasterization and vertex state:
787    */
788   GLuint TclFallback;
789   GLuint Fallback;
790   GLuint NewGLState;
791
792   /* Vertex buffers
793    */
794   struct r200_ioctl ioctl;
795   struct r200_dma dma;
796   struct r200_store store;
797
798   /* Page flipping
799    */
800   GLuint doPageFlip;
801
802   /* Busy waiting
803    */
804   GLuint do_usleeps;
805   GLuint do_irqs;
806   GLuint irqsEmitted;
807   drmRadeonIrqWait iw;
808
809   /* Clientdata textures;
810    */
811   GLuint prefer_gart_client_texturing;
812
813   /* Drawable, cliprect and scissor information
814    */
815   GLuint numClipRects;			/* Cliprects for the draw buffer */
816   XF86DRIClipRectPtr pClipRects;
817   unsigned int lastStamp;
818   GLboolean lost_context;
819   r200ScreenPtr r200Screen;	/* Screen private DRI data */
820   RADEONSAREAPrivPtr sarea;		/* Private SAREA data */
821
822   /* TCL stuff
823    */
824   GLmatrix TexGenMatrix[R200_MAX_TEXTURE_UNITS];
825   GLboolean recheck_texgen[R200_MAX_TEXTURE_UNITS];
826   GLboolean TexGenNeedNormals[R200_MAX_TEXTURE_UNITS];
827   GLuint TexMatEnabled;
828   GLuint TexMatCompSel;
829   GLuint TexGenEnabled;
830   GLuint TexGenInputs;
831   GLuint TexGenCompSel;
832   GLmatrix tmpmat;
833
834   /* VBI / buffer swap
835    */
836   GLuint vbl_seq;
837   GLuint vblank_flags;
838
839   uint64_t swap_ust;
840   uint64_t swap_missed_ust;
841
842   GLuint swap_count;
843   GLuint swap_missed_count;
844
845   PFNGLXGETUSTPROC get_ust;
846
847   /* r200_tcl.c
848    */
849   struct r200_tcl_info tcl;
850
851   /* r200_swtcl.c
852    */
853   struct r200_swtcl_info swtcl;
854
855   /* r200_vtxfmt.c
856    */
857   struct r200_vbinfo vb;
858
859   /* Mirrors of some DRI state
860    */
861   struct r200_dri_mirror dri;
862
863   /* Configuration cache
864    */
865   driOptionCache optionCache;
866};
867
868#define R200_CONTEXT(ctx)		((r200ContextPtr)(ctx->DriverCtx))
869
870
871static __inline GLuint r200PackColor( GLuint cpp,
872					GLubyte r, GLubyte g,
873					GLubyte b, GLubyte a )
874{
875   switch ( cpp ) {
876   case 2:
877      return PACK_COLOR_565( r, g, b );
878   case 4:
879      return PACK_COLOR_8888( a, r, g, b );
880   default:
881      return 0;
882   }
883}
884
885#define R200_OLD_PACKETS 0
886
887
888extern void r200DestroyContext( __DRIcontextPrivate *driContextPriv );
889extern GLboolean r200CreateContext( const __GLcontextModes *glVisual,
890				    __DRIcontextPrivate *driContextPriv,
891				    void *sharedContextPrivate);
892extern void r200SwapBuffers( __DRIdrawablePrivate *dPriv );
893extern GLboolean r200MakeCurrent( __DRIcontextPrivate *driContextPriv,
894				  __DRIdrawablePrivate *driDrawPriv,
895				  __DRIdrawablePrivate *driReadPriv );
896extern GLboolean r200UnbindContext( __DRIcontextPrivate *driContextPriv );
897
898/* ================================================================
899 * Debugging:
900 */
901#define DO_DEBUG		1
902
903#if DO_DEBUG
904extern int R200_DEBUG;
905#else
906#define R200_DEBUG		0
907#endif
908
909#define DEBUG_TEXTURE	0x001
910#define DEBUG_STATE	0x002
911#define DEBUG_IOCTL	0x004
912#define DEBUG_PRIMS	0x008
913#define DEBUG_VERTS	0x010
914#define DEBUG_FALLBACKS	0x020
915#define DEBUG_VFMT	0x040
916#define DEBUG_CODEGEN	0x080
917#define DEBUG_VERBOSE	0x100
918#define DEBUG_DRI       0x200
919#define DEBUG_DMA       0x400
920#define DEBUG_SANITY    0x800
921#define DEBUG_SYNC      0x1000
922#define DEBUG_PIXEL     0x2000
923#define DEBUG_MEMORY    0x4000
924
925#endif
926#endif /* __R200_CONTEXT_H__ */
927