r200_context.h revision a974aaaa3e77a04375e5a9ddd413507596bd743e
1/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_context.h,v 1.2 2002/12/16 16:18:54 dawes Exp $ */ 2/* 3Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved. 4 5The Weather Channel (TM) funded Tungsten Graphics to develop the 6initial release of the Radeon 8500 driver under the XFree86 license. 7This notice must be preserved. 8 9Permission is hereby granted, free of charge, to any person obtaining 10a copy of this software and associated documentation files (the 11"Software"), to deal in the Software without restriction, including 12without limitation the rights to use, copy, modify, merge, publish, 13distribute, sublicense, and/or sell copies of the Software, and to 14permit persons to whom the Software is furnished to do so, subject to 15the following conditions: 16 17The above copyright notice and this permission notice (including the 18next paragraph) shall be included in all copies or substantial 19portions of the Software. 20 21THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 22EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 23MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 24IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 25LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 26OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 27WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 28 29**************************************************************************/ 30 31/* 32 * Authors: 33 * Keith Whitwell <keith@tungstengraphics.com> 34 */ 35 36#ifndef __R200_CONTEXT_H__ 37#define __R200_CONTEXT_H__ 38 39#include "tnl/t_vertex.h" 40#include "drm.h" 41#include "radeon_drm.h" 42#include "dri_util.h" 43#include "texmem.h" 44 45#include "macros.h" 46#include "mtypes.h" 47#include "colormac.h" 48#include "r200_reg.h" 49#include "r200_vertprog.h" 50 51#define ENABLE_HW_3D_TEXTURE 1 /* XXX this is temporary! */ 52 53#ifndef R200_EMIT_VAP_PVS_CNTL 54#error This driver requires a newer libdrm to compile 55#endif 56 57struct r200_context; 58typedef struct r200_context r200ContextRec; 59typedef struct r200_context *r200ContextPtr; 60 61/* This union is used to avoid warnings/miscompilation 62 with float to uint32_t casts due to strict-aliasing */ 63typedef union { GLfloat f; uint32_t ui32; } float_ui32_type; 64 65#include "r200_lock.h" 66#include "radeon_screen.h" 67#include "mm.h" 68 69/* Flags for software fallback cases */ 70/* See correponding strings in r200_swtcl.c */ 71#define R200_FALLBACK_TEXTURE 0x01 72#define R200_FALLBACK_DRAW_BUFFER 0x02 73#define R200_FALLBACK_STENCIL 0x04 74#define R200_FALLBACK_RENDER_MODE 0x08 75#define R200_FALLBACK_DISABLE 0x10 76#define R200_FALLBACK_BORDER_MODE 0x20 77 78/* The blit width for texture uploads 79 */ 80#define BLIT_WIDTH_BYTES 1024 81 82/* Use the templated vertex format: 83 */ 84#define COLOR_IS_RGBA 85#define TAG(x) r200##x 86#include "tnl_dd/t_dd_vertex.h" 87#undef TAG 88 89typedef void (*r200_tri_func)( r200ContextPtr, 90 r200Vertex *, 91 r200Vertex *, 92 r200Vertex * ); 93 94typedef void (*r200_line_func)( r200ContextPtr, 95 r200Vertex *, 96 r200Vertex * ); 97 98typedef void (*r200_point_func)( r200ContextPtr, 99 r200Vertex * ); 100 101 102struct r200_vertex_program { 103 struct gl_vertex_program mesa_program; /* Must be first */ 104 int translated; 105 VERTEX_SHADER_INSTRUCTION instr[R200_VSF_MAX_INST + 3]; 106 int pos_end; 107 int inputs[VERT_ATTRIB_MAX]; 108 int native; 109}; 110 111struct r200_colorbuffer_state { 112 GLuint clear; 113#if 000 114 GLint drawOffset, drawPitch; 115#endif 116 int roundEnable; 117}; 118 119 120struct r200_depthbuffer_state { 121 GLuint clear; 122 GLfloat scale; 123}; 124 125#if 000 126struct r200_pixel_state { 127 GLint readOffset, readPitch; 128}; 129#endif 130 131struct r200_scissor_state { 132 drm_clip_rect_t rect; 133 GLboolean enabled; 134 135 GLuint numClipRects; /* Cliprects active */ 136 GLuint numAllocedClipRects; /* Cliprects available */ 137 drm_clip_rect_t *pClipRects; 138}; 139 140struct r200_stencilbuffer_state { 141 GLboolean hwBuffer; 142 GLuint clear; /* rb3d_stencilrefmask value */ 143}; 144 145struct r200_stipple_state { 146 GLuint mask[32]; 147}; 148 149 150 151#define TEX_0 0x1 152#define TEX_1 0x2 153#define TEX_2 0x4 154#define TEX_3 0x8 155#define TEX_4 0x10 156#define TEX_5 0x20 157#define TEX_ALL 0x3f 158 159typedef struct r200_tex_obj r200TexObj, *r200TexObjPtr; 160 161/* Texture object in locally shared texture space. 162 */ 163struct r200_tex_obj { 164 driTextureObject base; 165 166 GLuint bufAddr; /* Offset to start of locally 167 shared texture block */ 168 169 GLuint dirty_state; /* Flags (1 per texunit) for 170 whether or not this texobj 171 has dirty hardware state 172 (pp_*) that needs to be 173 brought into the 174 texunit. */ 175 176 drm_radeon_tex_image_t image[6][RADEON_MAX_TEXTURE_LEVELS]; 177 /* Six, for the cube faces */ 178 179 GLuint pp_txfilter; /* hardware register values */ 180 GLuint pp_txformat; 181 GLuint pp_txformat_x; 182 GLuint pp_txoffset; /* Image location in texmem. 183 All cube faces follow. */ 184 GLuint pp_txsize; /* npot only */ 185 GLuint pp_txpitch; /* npot only */ 186 GLuint pp_border_color; 187 GLuint pp_cubic_faces; /* cube face 1,2,3,4 log2 sizes */ 188 189 GLboolean border_fallback; 190 191 GLuint tile_bits; /* hw texture tile bits used on this texture */ 192}; 193 194 195struct r200_texture_env_state { 196 r200TexObjPtr texobj; 197 GLuint outputreg; 198 GLuint unitneeded; 199}; 200 201#define R200_MAX_TEXTURE_UNITS 6 202 203struct r200_texture_state { 204 struct r200_texture_env_state unit[R200_MAX_TEXTURE_UNITS]; 205}; 206 207 208struct r200_state_atom { 209 struct r200_state_atom *next, *prev; 210 const char *name; /* for debug */ 211 int cmd_size; /* size in bytes */ 212 GLuint idx; 213 int *cmd; /* one or more cmd's */ 214 int *lastcmd; /* one or more cmd's */ 215 GLboolean dirty; 216 GLboolean (*check)( GLcontext *, int ); /* is this state active? */ 217}; 218 219 220 221/* Trying to keep these relatively short as the variables are becoming 222 * extravagently long. Drop the driver name prefix off the front of 223 * everything - I think we know which driver we're in by now, and keep the 224 * prefix to 3 letters unless absolutely impossible. 225 */ 226 227#define CTX_CMD_0 0 228#define CTX_PP_MISC 1 229#define CTX_PP_FOG_COLOR 2 230#define CTX_RE_SOLID_COLOR 3 231#define CTX_RB3D_BLENDCNTL 4 232#define CTX_RB3D_DEPTHOFFSET 5 233#define CTX_RB3D_DEPTHPITCH 6 234#define CTX_RB3D_ZSTENCILCNTL 7 235#define CTX_CMD_1 8 236#define CTX_PP_CNTL 9 237#define CTX_RB3D_CNTL 10 238#define CTX_RB3D_COLOROFFSET 11 239#define CTX_CMD_2 12 /* why */ 240#define CTX_RB3D_COLORPITCH 13 /* why */ 241#define CTX_STATE_SIZE_OLDDRM 14 242#define CTX_CMD_3 14 243#define CTX_RB3D_BLENDCOLOR 15 244#define CTX_RB3D_ABLENDCNTL 16 245#define CTX_RB3D_CBLENDCNTL 17 246#define CTX_STATE_SIZE_NEWDRM 18 247 248#define SET_CMD_0 0 249#define SET_SE_CNTL 1 250#define SET_RE_CNTL 2 /* replace se_coord_fmt */ 251#define SET_STATE_SIZE 3 252 253#define VTE_CMD_0 0 254#define VTE_SE_VTE_CNTL 1 255#define VTE_STATE_SIZE 2 256 257#define LIN_CMD_0 0 258#define LIN_RE_LINE_PATTERN 1 259#define LIN_RE_LINE_STATE 2 260#define LIN_CMD_1 3 261#define LIN_SE_LINE_WIDTH 4 262#define LIN_STATE_SIZE 5 263 264#define MSK_CMD_0 0 265#define MSK_RB3D_STENCILREFMASK 1 266#define MSK_RB3D_ROPCNTL 2 267#define MSK_RB3D_PLANEMASK 3 268#define MSK_STATE_SIZE 4 269 270#define VPT_CMD_0 0 271#define VPT_SE_VPORT_XSCALE 1 272#define VPT_SE_VPORT_XOFFSET 2 273#define VPT_SE_VPORT_YSCALE 3 274#define VPT_SE_VPORT_YOFFSET 4 275#define VPT_SE_VPORT_ZSCALE 5 276#define VPT_SE_VPORT_ZOFFSET 6 277#define VPT_STATE_SIZE 7 278 279#define ZBS_CMD_0 0 280#define ZBS_SE_ZBIAS_FACTOR 1 281#define ZBS_SE_ZBIAS_CONSTANT 2 282#define ZBS_STATE_SIZE 3 283 284#define MSC_CMD_0 0 285#define MSC_RE_MISC 1 286#define MSC_STATE_SIZE 2 287 288#define TAM_CMD_0 0 289#define TAM_DEBUG3 1 290#define TAM_STATE_SIZE 2 291 292#define TEX_CMD_0 0 293#define TEX_PP_TXFILTER 1 /*2c00*/ 294#define TEX_PP_TXFORMAT 2 /*2c04*/ 295#define TEX_PP_TXFORMAT_X 3 /*2c08*/ 296#define TEX_PP_TXSIZE 4 /*2c0c*/ 297#define TEX_PP_TXPITCH 5 /*2c10*/ 298#define TEX_PP_BORDER_COLOR 6 /*2c14*/ 299#define TEX_CMD_1_OLDDRM 7 300#define TEX_PP_TXOFFSET_OLDDRM 8 /*2d00 */ 301#define TEX_STATE_SIZE_OLDDRM 9 302#define TEX_PP_CUBIC_FACES 7 303#define TEX_PP_TXMULTI_CTL 8 304#define TEX_CMD_1_NEWDRM 9 305#define TEX_PP_TXOFFSET_NEWDRM 10 306#define TEX_STATE_SIZE_NEWDRM 11 307 308#define CUBE_CMD_0 0 /* 1 register follows */ /* this command unnecessary */ 309#define CUBE_PP_CUBIC_FACES 1 /* 0x2c18 */ /* with new enough drm */ 310#define CUBE_CMD_1 2 /* 5 registers follow */ 311#define CUBE_PP_CUBIC_OFFSET_F1 3 /* 0x2d04 */ 312#define CUBE_PP_CUBIC_OFFSET_F2 4 /* 0x2d08 */ 313#define CUBE_PP_CUBIC_OFFSET_F3 5 /* 0x2d0c */ 314#define CUBE_PP_CUBIC_OFFSET_F4 6 /* 0x2d10 */ 315#define CUBE_PP_CUBIC_OFFSET_F5 7 /* 0x2d14 */ 316#define CUBE_STATE_SIZE 8 317 318#define PIX_CMD_0 0 319#define PIX_PP_TXCBLEND 1 320#define PIX_PP_TXCBLEND2 2 321#define PIX_PP_TXABLEND 3 322#define PIX_PP_TXABLEND2 4 323#define PIX_STATE_SIZE 5 324 325#define TF_CMD_0 0 326#define TF_TFACTOR_0 1 327#define TF_TFACTOR_1 2 328#define TF_TFACTOR_2 3 329#define TF_TFACTOR_3 4 330#define TF_TFACTOR_4 5 331#define TF_TFACTOR_5 6 332#define TF_STATE_SIZE 7 333 334#define ATF_CMD_0 0 335#define ATF_TFACTOR_0 1 336#define ATF_TFACTOR_1 2 337#define ATF_TFACTOR_2 3 338#define ATF_TFACTOR_3 4 339#define ATF_TFACTOR_4 5 340#define ATF_TFACTOR_5 6 341#define ATF_TFACTOR_6 7 342#define ATF_TFACTOR_7 8 343#define ATF_STATE_SIZE 9 344 345/* ATI_FRAGMENT_SHADER */ 346#define AFS_CMD_0 0 347#define AFS_IC0 1 /* 2f00 */ 348#define AFS_IC1 2 /* 2f04 */ 349#define AFS_IA0 3 /* 2f08 */ 350#define AFS_IA1 4 /* 2f0c */ 351#define AFS_STATE_SIZE 33 352 353#define PVS_CMD_0 0 354#define PVS_CNTL_1 1 355#define PVS_CNTL_2 2 356#define PVS_STATE_SIZE 3 357 358/* those are quite big... */ 359#define VPI_CMD_0 0 360#define VPI_OPDST_0 1 361#define VPI_SRC0_0 2 362#define VPI_SRC1_0 3 363#define VPI_SRC2_0 4 364#define VPI_OPDST_63 253 365#define VPI_SRC0_63 254 366#define VPI_SRC1_63 255 367#define VPI_SRC2_63 256 368#define VPI_STATE_SIZE 257 369 370#define VPP_CMD_0 0 371#define VPP_PARAM0_0 1 372#define VPP_PARAM1_0 2 373#define VPP_PARAM2_0 3 374#define VPP_PARAM3_0 4 375#define VPP_PARAM0_95 381 376#define VPP_PARAM1_95 382 377#define VPP_PARAM2_95 383 378#define VPP_PARAM3_95 384 379#define VPP_STATE_SIZE 385 380 381#define TCL_CMD_0 0 382#define TCL_LIGHT_MODEL_CTL_0 1 383#define TCL_LIGHT_MODEL_CTL_1 2 384#define TCL_PER_LIGHT_CTL_0 3 385#define TCL_PER_LIGHT_CTL_1 4 386#define TCL_PER_LIGHT_CTL_2 5 387#define TCL_PER_LIGHT_CTL_3 6 388#define TCL_CMD_1 7 389#define TCL_UCP_VERT_BLEND_CTL 8 390#define TCL_STATE_SIZE 9 391 392#define MSL_CMD_0 0 393#define MSL_MATRIX_SELECT_0 1 394#define MSL_MATRIX_SELECT_1 2 395#define MSL_MATRIX_SELECT_2 3 396#define MSL_MATRIX_SELECT_3 4 397#define MSL_MATRIX_SELECT_4 5 398#define MSL_STATE_SIZE 6 399 400#define TCG_CMD_0 0 401#define TCG_TEX_PROC_CTL_2 1 402#define TCG_TEX_PROC_CTL_3 2 403#define TCG_TEX_PROC_CTL_0 3 404#define TCG_TEX_PROC_CTL_1 4 405#define TCG_TEX_CYL_WRAP_CTL 5 406#define TCG_STATE_SIZE 6 407 408#define MTL_CMD_0 0 409#define MTL_EMMISSIVE_RED 1 410#define MTL_EMMISSIVE_GREEN 2 411#define MTL_EMMISSIVE_BLUE 3 412#define MTL_EMMISSIVE_ALPHA 4 413#define MTL_AMBIENT_RED 5 414#define MTL_AMBIENT_GREEN 6 415#define MTL_AMBIENT_BLUE 7 416#define MTL_AMBIENT_ALPHA 8 417#define MTL_DIFFUSE_RED 9 418#define MTL_DIFFUSE_GREEN 10 419#define MTL_DIFFUSE_BLUE 11 420#define MTL_DIFFUSE_ALPHA 12 421#define MTL_SPECULAR_RED 13 422#define MTL_SPECULAR_GREEN 14 423#define MTL_SPECULAR_BLUE 15 424#define MTL_SPECULAR_ALPHA 16 425#define MTL_CMD_1 17 426#define MTL_SHININESS 18 427#define MTL_STATE_SIZE 19 428 429#define VAP_CMD_0 0 430#define VAP_SE_VAP_CNTL 1 431#define VAP_STATE_SIZE 2 432 433/* Replaces a lot of packet info from radeon 434 */ 435#define VTX_CMD_0 0 436#define VTX_VTXFMT_0 1 437#define VTX_VTXFMT_1 2 438#define VTX_TCL_OUTPUT_VTXFMT_0 3 439#define VTX_TCL_OUTPUT_VTXFMT_1 4 440#define VTX_CMD_1 5 441#define VTX_TCL_OUTPUT_COMPSEL 6 442#define VTX_CMD_2 7 443#define VTX_STATE_CNTL 8 444#define VTX_STATE_SIZE 9 445 446/* SPR - point sprite state 447 */ 448#define SPR_CMD_0 0 449#define SPR_POINT_SPRITE_CNTL 1 450#define SPR_STATE_SIZE 2 451 452#define VTX_COLOR(v,n) (((v)>>(R200_VTX_COLOR_0_SHIFT+(n)*2))&\ 453 R200_VTX_COLOR_MASK) 454 455/** 456 * Given the \c R200_SE_VTX_FMT_1 for the current vertex state, determine 457 * how many components are in texture coordinate \c n. 458 */ 459#define VTX_TEXn_COUNT(v,n) (((v) >> (3 * n)) & 0x07) 460 461#define MAT_CMD_0 0 462#define MAT_ELT_0 1 463#define MAT_STATE_SIZE 17 464 465#define GRD_CMD_0 0 466#define GRD_VERT_GUARD_CLIP_ADJ 1 467#define GRD_VERT_GUARD_DISCARD_ADJ 2 468#define GRD_HORZ_GUARD_CLIP_ADJ 3 469#define GRD_HORZ_GUARD_DISCARD_ADJ 4 470#define GRD_STATE_SIZE 5 471 472/* position changes frequently when lighting in modelpos - separate 473 * out to new state item? 474 */ 475#define LIT_CMD_0 0 476#define LIT_AMBIENT_RED 1 477#define LIT_AMBIENT_GREEN 2 478#define LIT_AMBIENT_BLUE 3 479#define LIT_AMBIENT_ALPHA 4 480#define LIT_DIFFUSE_RED 5 481#define LIT_DIFFUSE_GREEN 6 482#define LIT_DIFFUSE_BLUE 7 483#define LIT_DIFFUSE_ALPHA 8 484#define LIT_SPECULAR_RED 9 485#define LIT_SPECULAR_GREEN 10 486#define LIT_SPECULAR_BLUE 11 487#define LIT_SPECULAR_ALPHA 12 488#define LIT_POSITION_X 13 489#define LIT_POSITION_Y 14 490#define LIT_POSITION_Z 15 491#define LIT_POSITION_W 16 492#define LIT_DIRECTION_X 17 493#define LIT_DIRECTION_Y 18 494#define LIT_DIRECTION_Z 19 495#define LIT_DIRECTION_W 20 496#define LIT_ATTEN_QUADRATIC 21 497#define LIT_ATTEN_LINEAR 22 498#define LIT_ATTEN_CONST 23 499#define LIT_ATTEN_XXX 24 500#define LIT_CMD_1 25 501#define LIT_SPOT_DCD 26 502#define LIT_SPOT_DCM 27 503#define LIT_SPOT_EXPONENT 28 504#define LIT_SPOT_CUTOFF 29 505#define LIT_SPECULAR_THRESH 30 506#define LIT_RANGE_CUTOFF 31 /* ? */ 507#define LIT_ATTEN_CONST_INV 32 508#define LIT_STATE_SIZE 33 509 510/* Fog 511 */ 512#define FOG_CMD_0 0 513#define FOG_R 1 514#define FOG_C 2 515#define FOG_D 3 516#define FOG_PAD 4 517#define FOG_STATE_SIZE 5 518 519/* UCP 520 */ 521#define UCP_CMD_0 0 522#define UCP_X 1 523#define UCP_Y 2 524#define UCP_Z 3 525#define UCP_W 4 526#define UCP_STATE_SIZE 5 527 528/* GLT - Global ambient 529 */ 530#define GLT_CMD_0 0 531#define GLT_RED 1 532#define GLT_GREEN 2 533#define GLT_BLUE 3 534#define GLT_ALPHA 4 535#define GLT_STATE_SIZE 5 536 537/* EYE 538 */ 539#define EYE_CMD_0 0 540#define EYE_X 1 541#define EYE_Y 2 542#define EYE_Z 3 543#define EYE_RESCALE_FACTOR 4 544#define EYE_STATE_SIZE 5 545 546/* CST - constant state 547 */ 548#define CST_CMD_0 0 549#define CST_PP_CNTL_X 1 550#define CST_CMD_1 2 551#define CST_RB3D_DEPTHXY_OFFSET 3 552#define CST_CMD_2 4 553#define CST_RE_AUX_SCISSOR_CNTL 5 554#define CST_CMD_3 6 555#define CST_RE_SCISSOR_TL_0 7 556#define CST_RE_SCISSOR_BR_0 8 557#define CST_CMD_4 9 558#define CST_SE_VAP_CNTL_STATUS 10 559#define CST_CMD_5 11 560#define CST_RE_POINTSIZE 12 561#define CST_CMD_6 13 562#define CST_SE_TCL_INPUT_VTX_0 14 563#define CST_SE_TCL_INPUT_VTX_1 15 564#define CST_SE_TCL_INPUT_VTX_2 16 565#define CST_SE_TCL_INPUT_VTX_3 17 566#define CST_STATE_SIZE 18 567 568#define PRF_CMD_0 0 569#define PRF_PP_TRI_PERF 1 570#define PRF_PP_PERF_CNTL 2 571#define PRF_STATE_SIZE 3 572 573 574struct r200_hw_state { 575 /* Head of the linked list of state atoms. */ 576 struct r200_state_atom atomlist; 577 578 /* Hardware state, stored as cmdbuf commands: 579 * -- Need to doublebuffer for 580 * - reviving state after loss of context 581 * - eliding noop statechange loops? (except line stipple count) 582 */ 583 struct r200_state_atom ctx; 584 struct r200_state_atom set; 585 struct r200_state_atom vte; 586 struct r200_state_atom lin; 587 struct r200_state_atom msk; 588 struct r200_state_atom vpt; 589 struct r200_state_atom vap; 590 struct r200_state_atom vtx; 591 struct r200_state_atom tcl; 592 struct r200_state_atom msl; 593 struct r200_state_atom tcg; 594 struct r200_state_atom msc; 595 struct r200_state_atom cst; 596 struct r200_state_atom tam; 597 struct r200_state_atom tf; 598 struct r200_state_atom tex[6]; 599 struct r200_state_atom cube[6]; 600 struct r200_state_atom zbs; 601 struct r200_state_atom mtl[2]; 602 struct r200_state_atom mat[9]; 603 struct r200_state_atom lit[8]; /* includes vec, scl commands */ 604 struct r200_state_atom ucp[6]; 605 struct r200_state_atom pix[6]; /* pixshader stages */ 606 struct r200_state_atom eye; /* eye pos */ 607 struct r200_state_atom grd; /* guard band clipping */ 608 struct r200_state_atom fog; 609 struct r200_state_atom glt; 610 struct r200_state_atom prf; 611 struct r200_state_atom afs[2]; 612 struct r200_state_atom pvs; 613 struct r200_state_atom vpi[2]; 614 struct r200_state_atom vpp[2]; 615 struct r200_state_atom atf; 616 struct r200_state_atom spr; 617 618 int max_state_size; /* Number of bytes necessary for a full state emit. */ 619 GLboolean is_dirty, all_dirty; 620}; 621 622struct r200_state { 623 /* Derived state for internal purposes: 624 */ 625 struct r200_colorbuffer_state color; 626 struct r200_depthbuffer_state depth; 627#if 00 628 struct r200_pixel_state pixel; 629#endif 630 struct r200_scissor_state scissor; 631 struct r200_stencilbuffer_state stencil; 632 struct r200_stipple_state stipple; 633 struct r200_texture_state texture; 634 GLuint envneeded; 635}; 636 637/* Need refcounting on dma buffers: 638 */ 639struct r200_dma_buffer { 640 int refcount; /* the number of retained regions in buf */ 641 drmBufPtr buf; 642}; 643 644#define GET_START(rvb) (rmesa->r200Screen->gart_buffer_offset + \ 645 (rvb)->address - rmesa->dma.buf0_address + \ 646 (rvb)->start) 647 648/* A retained region, eg vertices for indexed vertices. 649 */ 650struct r200_dma_region { 651 struct r200_dma_buffer *buf; 652 char *address; /* == buf->address */ 653 int start, end, ptr; /* offsets from start of buf */ 654 int aos_start; 655 int aos_stride; 656 int aos_size; 657}; 658 659 660struct r200_dma { 661 /* Active dma region. Allocations for vertices and retained 662 * regions come from here. Also used for emitting random vertices, 663 * these may be flushed by calling flush_current(); 664 */ 665 struct r200_dma_region current; 666 667 void (*flush)( r200ContextPtr ); 668 669 char *buf0_address; /* start of buf[0], for index calcs */ 670 GLuint nr_released_bufs; /* flush after so many buffers released */ 671}; 672 673struct r200_dri_mirror { 674 __DRIcontextPrivate *context; /* DRI context */ 675 __DRIscreenPrivate *screen; /* DRI screen */ 676 __DRIdrawablePrivate *drawable; /* DRI drawable bound to this ctx */ 677 678 drm_context_t hwContext; 679 drm_hw_lock_t *hwLock; 680 int fd; 681 int drmMinor; 682}; 683 684 685#define R200_CMD_BUF_SZ (16*1024) 686 687struct r200_store { 688 GLuint statenr; 689 GLuint primnr; 690 char cmd_buf[R200_CMD_BUF_SZ]; 691 int cmd_used; 692 int elts_start; 693}; 694 695 696/* r200_tcl.c 697 */ 698struct r200_tcl_info { 699 GLuint vertex_format; 700 GLint last_offset; 701 GLuint hw_primitive; 702 703/* FIXME: what's the maximum number of components? */ 704 struct r200_dma_region *aos_components[11]; 705 GLuint nr_aos_components; 706 707 GLuint *Elts; 708 709 struct r200_dma_region indexed_verts; 710 struct r200_dma_region obj; 711 struct r200_dma_region rgba; 712 struct r200_dma_region spec; 713 struct r200_dma_region fog; 714 struct r200_dma_region tex[R200_MAX_TEXTURE_UNITS]; 715 struct r200_dma_region norm; 716}; 717 718 719/* r200_swtcl.c 720 */ 721struct r200_swtcl_info { 722 GLuint RenderIndex; 723 724 /** 725 * Size of a hardware vertex. This is calculated when \c ::vertex_attrs is 726 * installed in the Mesa state vector. 727 */ 728 GLuint vertex_size; 729 730 /** 731 * Attributes instructing the Mesa TCL pipeline where / how to put vertex 732 * data in the hardware buffer. 733 */ 734 struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX]; 735 736 /** 737 * Number of elements of \c ::vertex_attrs that are actually used. 738 */ 739 GLuint vertex_attr_count; 740 741 /** 742 * Cached pointer to the buffer where Mesa will store vertex data. 743 */ 744 GLubyte *verts; 745 746 /* Fallback rasterization functions 747 */ 748 r200_point_func draw_point; 749 r200_line_func draw_line; 750 r200_tri_func draw_tri; 751 752 GLuint hw_primitive; 753 GLenum render_primitive; 754 GLuint numverts; 755 756 /** 757 * Offset of the 4UB color data within a hardware (swtcl) vertex. 758 */ 759 GLuint coloroffset; 760 761 /** 762 * Offset of the 3UB specular color data within a hardware (swtcl) vertex. 763 */ 764 GLuint specoffset; 765 766 /** 767 * Should Mesa project vertex data or will the hardware do it? 768 */ 769 GLboolean needproj; 770 771 struct r200_dma_region indexed_verts; 772}; 773 774 775struct r200_ioctl { 776 GLuint vertex_offset; 777 GLuint vertex_size; 778}; 779 780 781 782#define R200_MAX_PRIMS 64 783 784 785/* Want to keep a cache of these around. Each is parameterized by 786 * only a single value which has only a small range. Only expect a 787 * few, so just rescan the list each time? 788 */ 789struct dynfn { 790 struct dynfn *next, *prev; 791 int key[2]; 792 char *code; 793}; 794 795struct dfn_lists { 796 struct dynfn Vertex2f; 797 struct dynfn Vertex2fv; 798 struct dynfn Vertex3f; 799 struct dynfn Vertex3fv; 800 struct dynfn Color4ub; 801 struct dynfn Color4ubv; 802 struct dynfn Color3ub; 803 struct dynfn Color3ubv; 804 struct dynfn Color4f; 805 struct dynfn Color4fv; 806 struct dynfn Color3f; 807 struct dynfn Color3fv; 808 struct dynfn SecondaryColor3ubEXT; 809 struct dynfn SecondaryColor3ubvEXT; 810 struct dynfn SecondaryColor3fEXT; 811 struct dynfn SecondaryColor3fvEXT; 812 struct dynfn Normal3f; 813 struct dynfn Normal3fv; 814 struct dynfn TexCoord3f; 815 struct dynfn TexCoord3fv; 816 struct dynfn TexCoord2f; 817 struct dynfn TexCoord2fv; 818 struct dynfn TexCoord1f; 819 struct dynfn TexCoord1fv; 820 struct dynfn MultiTexCoord3fARB; 821 struct dynfn MultiTexCoord3fvARB; 822 struct dynfn MultiTexCoord2fARB; 823 struct dynfn MultiTexCoord2fvARB; 824 struct dynfn MultiTexCoord1fARB; 825 struct dynfn MultiTexCoord1fvARB; 826 struct dynfn FogCoordfEXT; 827 struct dynfn FogCoordfvEXT; 828}; 829 830struct dfn_generators { 831 struct dynfn *(*Vertex2f)( GLcontext *, const int * ); 832 struct dynfn *(*Vertex2fv)( GLcontext *, const int * ); 833 struct dynfn *(*Vertex3f)( GLcontext *, const int * ); 834 struct dynfn *(*Vertex3fv)( GLcontext *, const int * ); 835 struct dynfn *(*Color4ub)( GLcontext *, const int * ); 836 struct dynfn *(*Color4ubv)( GLcontext *, const int * ); 837 struct dynfn *(*Color3ub)( GLcontext *, const int * ); 838 struct dynfn *(*Color3ubv)( GLcontext *, const int * ); 839 struct dynfn *(*Color4f)( GLcontext *, const int * ); 840 struct dynfn *(*Color4fv)( GLcontext *, const int * ); 841 struct dynfn *(*Color3f)( GLcontext *, const int * ); 842 struct dynfn *(*Color3fv)( GLcontext *, const int * ); 843 struct dynfn *(*SecondaryColor3ubEXT)( GLcontext *, const int * ); 844 struct dynfn *(*SecondaryColor3ubvEXT)( GLcontext *, const int * ); 845 struct dynfn *(*SecondaryColor3fEXT)( GLcontext *, const int * ); 846 struct dynfn *(*SecondaryColor3fvEXT)( GLcontext *, const int * ); 847 struct dynfn *(*Normal3f)( GLcontext *, const int * ); 848 struct dynfn *(*Normal3fv)( GLcontext *, const int * ); 849 struct dynfn *(*TexCoord3f)( GLcontext *, const int * ); 850 struct dynfn *(*TexCoord3fv)( GLcontext *, const int * ); 851 struct dynfn *(*TexCoord2f)( GLcontext *, const int * ); 852 struct dynfn *(*TexCoord2fv)( GLcontext *, const int * ); 853 struct dynfn *(*TexCoord1f)( GLcontext *, const int * ); 854 struct dynfn *(*TexCoord1fv)( GLcontext *, const int * ); 855 struct dynfn *(*MultiTexCoord3fARB)( GLcontext *, const int * ); 856 struct dynfn *(*MultiTexCoord3fvARB)( GLcontext *, const int * ); 857 struct dynfn *(*MultiTexCoord2fARB)( GLcontext *, const int * ); 858 struct dynfn *(*MultiTexCoord2fvARB)( GLcontext *, const int * ); 859 struct dynfn *(*MultiTexCoord1fARB)( GLcontext *, const int * ); 860 struct dynfn *(*MultiTexCoord1fvARB)( GLcontext *, const int * ); 861 struct dynfn *(*FogCoordfEXT)( GLcontext *, const int * ); 862 struct dynfn *(*FogCoordfvEXT)( GLcontext *, const int * ); 863}; 864 865 866 867struct r200_prim { 868 GLuint start; 869 GLuint end; 870 GLuint prim; 871}; 872 873 /* A maximum total of 29 elements per vertex: 3 floats for position, 3 874 * floats for normal, 4 floats for color, 4 bytes for secondary color, 875 * 3 floats for each texture unit (18 floats total). 876 * 877 * we maybe need add. 4 to prevent segfault if someone specifies 878 * GL_TEXTURE6/GL_TEXTURE7 (esp. for the codegen-path) (FIXME: ) 879 * 880 * The position data is never actually stored here, so 3 elements could be 881 * trimmed out of the buffer. 882 */ 883 884#define R200_MAX_VERTEX_SIZE ((3*6)+11) 885 886struct r200_vbinfo { 887 GLint counter, initial_counter; 888 GLint *dmaptr; 889 void (*notify)( void ); 890 GLint vertex_size; 891 892 union { float f; int i; r200_color_t color; } vertex[R200_MAX_VERTEX_SIZE]; 893 894 GLfloat *normalptr; 895 GLfloat *floatcolorptr; 896 GLfloat *fogptr; 897 r200_color_t *colorptr; 898 GLfloat *floatspecptr; 899 r200_color_t *specptr; 900 GLfloat *texcoordptr[8]; /* 6 (TMU) + 2 for r200_vtxfmt_c.c when GL_TEXTURE6/7 */ 901 902 903 GLenum *prim; /* &ctx->Driver.CurrentExecPrimitive */ 904 GLuint primflags; 905 GLboolean enabled; /* *_NO_VTXFMT / *_NO_TCL env vars */ 906 GLboolean installed; 907 GLboolean fell_back; 908 GLboolean recheck; 909 GLint nrverts; 910 GLuint vtxfmt_0, vtxfmt_1; 911 912 GLuint installed_vertex_format; 913 GLuint installed_color_3f_sz; 914 915 struct r200_prim primlist[R200_MAX_PRIMS]; 916 int nrprims; 917 918 struct dfn_lists dfn_cache; 919 struct dfn_generators codegen; 920 GLvertexformat vtxfmt; 921}; 922 923 924struct r200_context { 925 GLcontext *glCtx; /* Mesa context */ 926 927 /* Driver and hardware state management 928 */ 929 struct r200_hw_state hw; 930 struct r200_state state; 931 struct r200_vertex_program *curr_vp_hw; 932 933 /* Texture object bookkeeping 934 */ 935 unsigned nr_heaps; 936 driTexHeap * texture_heaps[ RADEON_NR_TEX_HEAPS ]; 937 driTextureObject swapped; 938 int texture_depth; 939 float initialMaxAnisotropy; 940 941 /* Rasterization and vertex state: 942 */ 943 GLuint TclFallback; 944 GLuint Fallback; 945 GLuint NewGLState; 946 DECLARE_RENDERINPUTS(tnl_index_bitset); /* index of bits for last tnl_install_attrs */ 947 948 /* Vertex buffers 949 */ 950 struct r200_ioctl ioctl; 951 struct r200_dma dma; 952 struct r200_store store; 953 /* A full state emit as of the first state emit in the main store, in case 954 * the context is lost. 955 */ 956 struct r200_store backup_store; 957 958 /* Page flipping 959 */ 960 GLuint doPageFlip; 961 962 /* Busy waiting 963 */ 964 GLuint do_usleeps; 965 GLuint do_irqs; 966 GLuint irqsEmitted; 967 drm_radeon_irq_wait_t iw; 968 969 /* Clientdata textures; 970 */ 971 GLuint prefer_gart_client_texturing; 972 973 /* Drawable, cliprect and scissor information 974 */ 975 GLuint numClipRects; /* Cliprects for the draw buffer */ 976 drm_clip_rect_t *pClipRects; 977 unsigned int lastStamp; 978 GLboolean lost_context; 979 GLboolean save_on_next_emit; 980 radeonScreenPtr r200Screen; /* Screen private DRI data */ 981 drm_radeon_sarea_t *sarea; /* Private SAREA data */ 982 983 /* TCL stuff 984 */ 985 GLmatrix TexGenMatrix[R200_MAX_TEXTURE_UNITS]; 986 GLboolean recheck_texgen[R200_MAX_TEXTURE_UNITS]; 987 GLboolean TexGenNeedNormals[R200_MAX_TEXTURE_UNITS]; 988 GLuint TexMatEnabled; 989 GLuint TexMatCompSel; 990 GLuint TexGenEnabled; 991 GLuint TexGenCompSel; 992 GLmatrix tmpmat; 993 994 /* VBI / buffer swap 995 */ 996 GLuint vbl_seq; 997 GLuint vblank_flags; 998 999 int64_t swap_ust; 1000 int64_t swap_missed_ust; 1001 1002 GLuint swap_count; 1003 GLuint swap_missed_count; 1004 1005 1006 /* r200_tcl.c 1007 */ 1008 struct r200_tcl_info tcl; 1009 1010 /* r200_swtcl.c 1011 */ 1012 struct r200_swtcl_info swtcl; 1013 1014 /* r200_vtxfmt.c 1015 */ 1016 struct r200_vbinfo vb; 1017 1018 /* Mirrors of some DRI state 1019 */ 1020 struct r200_dri_mirror dri; 1021 1022 /* Configuration cache 1023 */ 1024 driOptionCache optionCache; 1025 1026 GLboolean using_hyperz; 1027 GLboolean texmicrotile; 1028 1029 struct ati_fragment_shader *afs_loaded; 1030}; 1031 1032#define R200_CONTEXT(ctx) ((r200ContextPtr)(ctx->DriverCtx)) 1033 1034 1035static __inline GLuint r200PackColor( GLuint cpp, 1036 GLubyte r, GLubyte g, 1037 GLubyte b, GLubyte a ) 1038{ 1039 switch ( cpp ) { 1040 case 2: 1041 return PACK_COLOR_565( r, g, b ); 1042 case 4: 1043 return PACK_COLOR_8888( a, r, g, b ); 1044 default: 1045 return 0; 1046 } 1047} 1048 1049 1050extern void r200DestroyContext( __DRIcontextPrivate *driContextPriv ); 1051extern GLboolean r200CreateContext( const __GLcontextModes *glVisual, 1052 __DRIcontextPrivate *driContextPriv, 1053 void *sharedContextPrivate); 1054extern void r200SwapBuffers( __DRIdrawablePrivate *dPriv ); 1055extern void r200CopySubBuffer( __DRIdrawablePrivate * dPriv, 1056 int x, int y, int w, int h ); 1057extern GLboolean r200MakeCurrent( __DRIcontextPrivate *driContextPriv, 1058 __DRIdrawablePrivate *driDrawPriv, 1059 __DRIdrawablePrivate *driReadPriv ); 1060extern GLboolean r200UnbindContext( __DRIcontextPrivate *driContextPriv ); 1061 1062/* ================================================================ 1063 * Debugging: 1064 */ 1065#define DO_DEBUG 1 1066 1067#if DO_DEBUG 1068extern int R200_DEBUG; 1069#else 1070#define R200_DEBUG 0 1071#endif 1072 1073#define DEBUG_TEXTURE 0x001 1074#define DEBUG_STATE 0x002 1075#define DEBUG_IOCTL 0x004 1076#define DEBUG_PRIMS 0x008 1077#define DEBUG_VERTS 0x010 1078#define DEBUG_FALLBACKS 0x020 1079#define DEBUG_VFMT 0x040 1080#define DEBUG_CODEGEN 0x080 1081#define DEBUG_VERBOSE 0x100 1082#define DEBUG_DRI 0x200 1083#define DEBUG_DMA 0x400 1084#define DEBUG_SANITY 0x800 1085#define DEBUG_SYNC 0x1000 1086#define DEBUG_PIXEL 0x2000 1087#define DEBUG_MEMORY 0x4000 1088 1089#endif /* __R200_CONTEXT_H__ */ 1090