r200_context.h revision ae4a1cc0666860bf5cc37a5cb549afc9aa5448b0
1/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_context.h,v 1.2 2002/12/16 16:18:54 dawes Exp $ */ 2/* 3Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved. 4 5The Weather Channel (TM) funded Tungsten Graphics to develop the 6initial release of the Radeon 8500 driver under the XFree86 license. 7This notice must be preserved. 8 9Permission is hereby granted, free of charge, to any person obtaining 10a copy of this software and associated documentation files (the 11"Software"), to deal in the Software without restriction, including 12without limitation the rights to use, copy, modify, merge, publish, 13distribute, sublicense, and/or sell copies of the Software, and to 14permit persons to whom the Software is furnished to do so, subject to 15the following conditions: 16 17The above copyright notice and this permission notice (including the 18next paragraph) shall be included in all copies or substantial 19portions of the Software. 20 21THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 22EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 23MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 24IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 25LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 26OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 27WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 28 29**************************************************************************/ 30 31/* 32 * Authors: 33 * Keith Whitwell <keith@tungstengraphics.com> 34 */ 35 36#ifndef __R200_CONTEXT_H__ 37#define __R200_CONTEXT_H__ 38 39#ifdef GLX_DIRECT_RENDERING 40 41#include <inttypes.h> 42#include "drm.h" 43#include "radeon_drm.h" 44#include "dri_util.h" 45#include "texmem.h" 46 47#include "macros.h" 48#include "mtypes.h" 49#include "colormac.h" 50#include "r200_reg.h" 51 52#define ENABLE_HW_3D_TEXTURE 0 /* XXX this is temporary! */ 53 54struct r200_context; 55typedef struct r200_context r200ContextRec; 56typedef struct r200_context *r200ContextPtr; 57 58#include "r200_lock.h" 59#include "r200_screen.h" 60#include "mm.h" 61 62/* Flags for software fallback cases */ 63/* See correponding strings in r200_swtcl.c */ 64#define R200_FALLBACK_TEXTURE 0x1 65#define R200_FALLBACK_DRAW_BUFFER 0x2 66#define R200_FALLBACK_STENCIL 0x4 67#define R200_FALLBACK_RENDER_MODE 0x8 68#define R200_FALLBACK_BLEND_EQ 0x10 69#define R200_FALLBACK_BLEND_FUNC 0x20 70#define R200_FALLBACK_DISABLE 0x40 71#define R200_FALLBACK_BORDER_MODE 0x80 72 73/* The blit width for texture uploads 74 */ 75#define BLIT_WIDTH_BYTES 1024 76 77/* Use the templated vertex format: 78 */ 79#define COLOR_IS_RGBA 80#define TAG(x) r200##x 81#include "tnl_dd/t_dd_vertex.h" 82#undef TAG 83 84typedef void (*r200_tri_func)( r200ContextPtr, 85 r200Vertex *, 86 r200Vertex *, 87 r200Vertex * ); 88 89typedef void (*r200_line_func)( r200ContextPtr, 90 r200Vertex *, 91 r200Vertex * ); 92 93typedef void (*r200_point_func)( r200ContextPtr, 94 r200Vertex * ); 95 96 97struct r200_colorbuffer_state { 98 GLuint clear; 99 GLint drawOffset, drawPitch; 100 int roundEnable; 101}; 102 103 104struct r200_depthbuffer_state { 105 GLfloat scale; 106}; 107 108struct r200_pixel_state { 109 GLint readOffset, readPitch; 110}; 111 112struct r200_scissor_state { 113 drm_clip_rect_t rect; 114 GLboolean enabled; 115 116 GLuint numClipRects; /* Cliprects active */ 117 GLuint numAllocedClipRects; /* Cliprects available */ 118 drm_clip_rect_t *pClipRects; 119}; 120 121struct r200_stencilbuffer_state { 122 GLboolean hwBuffer; 123 GLuint clear; /* rb3d_stencilrefmask value */ 124}; 125 126struct r200_stipple_state { 127 GLuint mask[32]; 128}; 129 130 131 132#define TEX_0 0x1 133#define TEX_1 0x2 134#define TEX_ALL 0x3 135 136typedef struct r200_tex_obj r200TexObj, *r200TexObjPtr; 137 138/* Texture object in locally shared texture space. 139 */ 140struct r200_tex_obj { 141 driTextureObject base; 142 143 GLuint bufAddr; /* Offset to start of locally 144 shared texture block */ 145 146 GLuint dirty_state; /* Flags (1 per texunit) for 147 whether or not this texobj 148 has dirty hardware state 149 (pp_*) that needs to be 150 brought into the 151 texunit. */ 152 153 drm_radeon_tex_image_t image[6][RADEON_MAX_TEXTURE_LEVELS]; 154 /* Six, for the cube faces */ 155 156 GLuint pp_txfilter; /* hardware register values */ 157 GLuint pp_txformat; 158 GLuint pp_txformat_x; 159 GLuint pp_txoffset; /* Image location in texmem. 160 All cube faces follow. */ 161 GLuint pp_txsize; /* npot only */ 162 GLuint pp_txpitch; /* npot only */ 163 GLuint pp_border_color; 164 GLuint pp_cubic_faces; /* cube face 1,2,3,4 log2 sizes */ 165 166 GLboolean border_fallback; 167}; 168 169 170struct r200_texture_env_state { 171 r200TexObjPtr texobj; 172 GLenum format; 173 GLenum envMode; 174}; 175 176#define R200_MAX_TEXTURE_UNITS 3 177 178struct r200_texture_state { 179 struct r200_texture_env_state unit[R200_MAX_TEXTURE_UNITS]; 180}; 181 182 183struct r200_state_atom { 184 struct r200_state_atom *next, *prev; 185 const char *name; /* for debug */ 186 int cmd_size; /* size in bytes */ 187 GLuint idx; 188 int *cmd; /* one or more cmd's */ 189 int *lastcmd; /* one or more cmd's */ 190 GLboolean dirty; 191 GLboolean (*check)( GLcontext *, int ); /* is this state active? */ 192}; 193 194 195 196/* Trying to keep these relatively short as the variables are becoming 197 * extravagently long. Drop the driver name prefix off the front of 198 * everything - I think we know which driver we're in by now, and keep the 199 * prefix to 3 letters unless absolutely impossible. 200 */ 201 202#define CTX_CMD_0 0 203#define CTX_PP_MISC 1 204#define CTX_PP_FOG_COLOR 2 205#define CTX_RE_SOLID_COLOR 3 206#define CTX_RB3D_BLENDCNTL 4 207#define CTX_RB3D_DEPTHOFFSET 5 208#define CTX_RB3D_DEPTHPITCH 6 209#define CTX_RB3D_ZSTENCILCNTL 7 210#define CTX_CMD_1 8 211#define CTX_PP_CNTL 9 212#define CTX_RB3D_CNTL 10 213#define CTX_RB3D_COLOROFFSET 11 214#define CTX_CMD_2 12 /* why */ 215#define CTX_RB3D_COLORPITCH 13 /* why */ 216#define CTX_STATE_SIZE 14 217 218#define SET_CMD_0 0 219#define SET_SE_CNTL 1 220#define SET_RE_CNTL 2 /* replace se_coord_fmt */ 221#define SET_STATE_SIZE 3 222 223#define VTE_CMD_0 0 224#define VTE_SE_VTE_CNTL 1 225#define VTE_STATE_SIZE 2 226 227#define LIN_CMD_0 0 228#define LIN_RE_LINE_PATTERN 1 229#define LIN_RE_LINE_STATE 2 230#define LIN_CMD_1 3 231#define LIN_SE_LINE_WIDTH 4 232#define LIN_STATE_SIZE 5 233 234#define MSK_CMD_0 0 235#define MSK_RB3D_STENCILREFMASK 1 236#define MSK_RB3D_ROPCNTL 2 237#define MSK_RB3D_PLANEMASK 3 238#define MSK_STATE_SIZE 4 239 240#define VPT_CMD_0 0 241#define VPT_SE_VPORT_XSCALE 1 242#define VPT_SE_VPORT_XOFFSET 2 243#define VPT_SE_VPORT_YSCALE 3 244#define VPT_SE_VPORT_YOFFSET 4 245#define VPT_SE_VPORT_ZSCALE 5 246#define VPT_SE_VPORT_ZOFFSET 6 247#define VPT_STATE_SIZE 7 248 249#define ZBS_CMD_0 0 250#define ZBS_SE_ZBIAS_FACTOR 1 251#define ZBS_SE_ZBIAS_CONSTANT 2 252#define ZBS_STATE_SIZE 3 253 254#define MSC_CMD_0 0 255#define MSC_RE_MISC 1 256#define MSC_STATE_SIZE 2 257 258#define TAM_CMD_0 0 259#define TAM_DEBUG3 1 260#define TAM_STATE_SIZE 2 261 262#define TEX_CMD_0 0 263#define TEX_PP_TXFILTER 1 /*2c00*/ 264#define TEX_PP_TXFORMAT 2 /*2c04*/ 265#define TEX_PP_TXFORMAT_X 3 /*2c08*/ 266#define TEX_PP_TXSIZE 4 /*2c0c*/ 267#define TEX_PP_TXPITCH 5 /*2c10*/ 268#define TEX_PP_BORDER_COLOR 6 /*2c14*/ 269#define TEX_CMD_1 7 270#define TEX_PP_TXOFFSET 8 /*2d00 */ 271#define TEX_STATE_SIZE 9 272 273#define CUBE_CMD_0 0 /* 1 register follows */ 274#define CUBE_PP_CUBIC_FACES 1 /* 0x2c18 */ 275#define CUBE_CMD_1 2 /* 5 registers follow */ 276#define CUBE_PP_CUBIC_OFFSET_F1 3 /* 0x2d04 */ 277#define CUBE_PP_CUBIC_OFFSET_F2 4 /* 0x2d08 */ 278#define CUBE_PP_CUBIC_OFFSET_F3 5 /* 0x2d0c */ 279#define CUBE_PP_CUBIC_OFFSET_F4 6 /* 0x2d10 */ 280#define CUBE_PP_CUBIC_OFFSET_F5 7 /* 0x2d14 */ 281#define CUBE_STATE_SIZE 8 282 283#define PIX_CMD_0 0 284#define PIX_PP_TXCBLEND 1 285#define PIX_PP_TXCBLEND2 2 286#define PIX_PP_TXABLEND 3 287#define PIX_PP_TXABLEND2 4 288#define PIX_STATE_SIZE 5 289 290#define TF_CMD_0 0 291#define TF_TFACTOR_0 1 292#define TF_TFACTOR_1 2 293#define TF_TFACTOR_2 3 294#define TF_TFACTOR_3 4 295#define TF_TFACTOR_4 5 296#define TF_TFACTOR_5 6 297#define TF_STATE_SIZE 7 298 299#define TCL_CMD_0 0 300#define TCL_LIGHT_MODEL_CTL_0 1 301#define TCL_LIGHT_MODEL_CTL_1 2 302#define TCL_PER_LIGHT_CTL_0 3 303#define TCL_PER_LIGHT_CTL_1 4 304#define TCL_PER_LIGHT_CTL_2 5 305#define TCL_PER_LIGHT_CTL_3 6 306#define TCL_CMD_1 7 307#define TCL_UCP_VERT_BLEND_CTL 8 308#define TCL_STATE_SIZE 9 309 310#define MSL_CMD_0 0 311#define MSL_MATRIX_SELECT_0 1 312#define MSL_MATRIX_SELECT_1 2 313#define MSL_MATRIX_SELECT_2 3 314#define MSL_MATRIX_SELECT_3 4 315#define MSL_MATRIX_SELECT_4 5 316#define MSL_STATE_SIZE 6 317 318#define TCG_CMD_0 0 319#define TCG_TEX_PROC_CTL_2 1 320#define TCG_TEX_PROC_CTL_3 2 321#define TCG_TEX_PROC_CTL_0 3 322#define TCG_TEX_PROC_CTL_1 4 323#define TCG_TEX_CYL_WRAP_CTL 5 324#define TCG_STATE_SIZE 6 325 326#define MTL_CMD_0 0 327#define MTL_EMMISSIVE_RED 1 328#define MTL_EMMISSIVE_GREEN 2 329#define MTL_EMMISSIVE_BLUE 3 330#define MTL_EMMISSIVE_ALPHA 4 331#define MTL_AMBIENT_RED 5 332#define MTL_AMBIENT_GREEN 6 333#define MTL_AMBIENT_BLUE 7 334#define MTL_AMBIENT_ALPHA 8 335#define MTL_DIFFUSE_RED 9 336#define MTL_DIFFUSE_GREEN 10 337#define MTL_DIFFUSE_BLUE 11 338#define MTL_DIFFUSE_ALPHA 12 339#define MTL_SPECULAR_RED 13 340#define MTL_SPECULAR_GREEN 14 341#define MTL_SPECULAR_BLUE 15 342#define MTL_SPECULAR_ALPHA 16 343#define MTL_CMD_1 17 344#define MTL_SHININESS 18 345#define MTL_STATE_SIZE 19 346 347#define VAP_CMD_0 0 348#define VAP_SE_VAP_CNTL 1 349#define VAP_STATE_SIZE 2 350 351/* Replaces a lot of packet info from radeon 352 */ 353#define VTX_CMD_0 0 354#define VTX_VTXFMT_0 1 355#define VTX_VTXFMT_1 2 356#define VTX_TCL_OUTPUT_VTXFMT_0 3 357#define VTX_TCL_OUTPUT_VTXFMT_1 4 358#define VTX_CMD_1 5 359#define VTX_TCL_OUTPUT_COMPSEL 6 360#define VTX_CMD_2 7 361#define VTX_STATE_CNTL 8 362#define VTX_STATE_SIZE 9 363 364 365#define VTX_COLOR(v,n) (((v)>>(R200_VTX_COLOR_0_SHIFT+(n)*2))&\ 366 R200_VTX_COLOR_MASK) 367 368#define MAT_CMD_0 0 369#define MAT_ELT_0 1 370#define MAT_STATE_SIZE 17 371 372#define GRD_CMD_0 0 373#define GRD_VERT_GUARD_CLIP_ADJ 1 374#define GRD_VERT_GUARD_DISCARD_ADJ 2 375#define GRD_HORZ_GUARD_CLIP_ADJ 3 376#define GRD_HORZ_GUARD_DISCARD_ADJ 4 377#define GRD_STATE_SIZE 5 378 379/* position changes frequently when lighting in modelpos - separate 380 * out to new state item? 381 */ 382#define LIT_CMD_0 0 383#define LIT_AMBIENT_RED 1 384#define LIT_AMBIENT_GREEN 2 385#define LIT_AMBIENT_BLUE 3 386#define LIT_AMBIENT_ALPHA 4 387#define LIT_DIFFUSE_RED 5 388#define LIT_DIFFUSE_GREEN 6 389#define LIT_DIFFUSE_BLUE 7 390#define LIT_DIFFUSE_ALPHA 8 391#define LIT_SPECULAR_RED 9 392#define LIT_SPECULAR_GREEN 10 393#define LIT_SPECULAR_BLUE 11 394#define LIT_SPECULAR_ALPHA 12 395#define LIT_POSITION_X 13 396#define LIT_POSITION_Y 14 397#define LIT_POSITION_Z 15 398#define LIT_POSITION_W 16 399#define LIT_DIRECTION_X 17 400#define LIT_DIRECTION_Y 18 401#define LIT_DIRECTION_Z 19 402#define LIT_DIRECTION_W 20 403#define LIT_ATTEN_QUADRATIC 21 404#define LIT_ATTEN_LINEAR 22 405#define LIT_ATTEN_CONST 23 406#define LIT_ATTEN_XXX 24 407#define LIT_CMD_1 25 408#define LIT_SPOT_DCD 26 409#define LIT_SPOT_DCM 27 410#define LIT_SPOT_EXPONENT 28 411#define LIT_SPOT_CUTOFF 29 412#define LIT_SPECULAR_THRESH 30 413#define LIT_RANGE_CUTOFF 31 /* ? */ 414#define LIT_ATTEN_CONST_INV 32 415#define LIT_STATE_SIZE 33 416 417/* Fog 418 */ 419#define FOG_CMD_0 0 420#define FOG_R 1 421#define FOG_C 2 422#define FOG_D 3 423#define FOG_PAD 4 424#define FOG_STATE_SIZE 5 425 426/* UCP 427 */ 428#define UCP_CMD_0 0 429#define UCP_X 1 430#define UCP_Y 2 431#define UCP_Z 3 432#define UCP_W 4 433#define UCP_STATE_SIZE 5 434 435/* GLT - Global ambient 436 */ 437#define GLT_CMD_0 0 438#define GLT_RED 1 439#define GLT_GREEN 2 440#define GLT_BLUE 3 441#define GLT_ALPHA 4 442#define GLT_STATE_SIZE 5 443 444/* EYE 445 */ 446#define EYE_CMD_0 0 447#define EYE_X 1 448#define EYE_Y 2 449#define EYE_Z 3 450#define EYE_RESCALE_FACTOR 4 451#define EYE_STATE_SIZE 5 452 453/* CST - constant state 454 */ 455#define CST_CMD_0 0 456#define CST_PP_CNTL_X 1 457#define CST_CMD_1 2 458#define CST_RB3D_DEPTHXY_OFFSET 3 459#define CST_CMD_2 4 460#define CST_RE_AUX_SCISSOR_CNTL 5 461#define CST_CMD_3 6 462#define CST_RE_SCISSOR_TL_0 7 463#define CST_RE_SCISSOR_BR_0 8 464#define CST_CMD_4 9 465#define CST_SE_VAP_CNTL_STATUS 10 466#define CST_CMD_5 11 467#define CST_RE_POINTSIZE 12 468#define CST_CMD_6 13 469#define CST_SE_TCL_INPUT_VTX_0 14 470#define CST_SE_TCL_INPUT_VTX_1 15 471#define CST_SE_TCL_INPUT_VTX_2 16 472#define CST_SE_TCL_INPUT_VTX_3 17 473#define CST_STATE_SIZE 18 474 475 476 477 478struct r200_hw_state { 479 /* All state should be on one of these lists: 480 */ 481 struct r200_state_atom dirty; /* dirty list head placeholder */ 482 struct r200_state_atom clean; /* clean list head placeholder */ 483 484 /* Hardware state, stored as cmdbuf commands: 485 * -- Need to doublebuffer for 486 * - reviving state after loss of context 487 * - eliding noop statechange loops? (except line stipple count) 488 */ 489 struct r200_state_atom ctx; 490 struct r200_state_atom set; 491 struct r200_state_atom vte; 492 struct r200_state_atom lin; 493 struct r200_state_atom msk; 494 struct r200_state_atom vpt; 495 struct r200_state_atom vap; 496 struct r200_state_atom vtx; 497 struct r200_state_atom tcl; 498 struct r200_state_atom msl; 499 struct r200_state_atom tcg; 500 struct r200_state_atom msc; 501 struct r200_state_atom cst; 502 struct r200_state_atom tam; 503 struct r200_state_atom tf; 504 struct r200_state_atom tex[2]; 505 struct r200_state_atom cube[2]; 506 struct r200_state_atom zbs; 507 struct r200_state_atom mtl[2]; 508 struct r200_state_atom mat[5]; 509 struct r200_state_atom lit[8]; /* includes vec, scl commands */ 510 struct r200_state_atom ucp[6]; 511 struct r200_state_atom pix[6]; /* pixshader stages */ 512 struct r200_state_atom eye; /* eye pos */ 513 struct r200_state_atom grd; /* guard band clipping */ 514 struct r200_state_atom fog; 515 struct r200_state_atom glt; 516}; 517 518struct r200_state { 519 /* Derived state for internal purposes: 520 */ 521 struct r200_colorbuffer_state color; 522 struct r200_depthbuffer_state depth; 523 struct r200_pixel_state pixel; 524 struct r200_scissor_state scissor; 525 struct r200_stencilbuffer_state stencil; 526 struct r200_stipple_state stipple; 527 struct r200_texture_state texture; 528}; 529 530/* Need refcounting on dma buffers: 531 */ 532struct r200_dma_buffer { 533 int refcount; /* the number of retained regions in buf */ 534 drmBufPtr buf; 535}; 536 537#define GET_START(rvb) (rmesa->r200Screen->gart_buffer_offset + \ 538 (rvb)->address - rmesa->dma.buf0_address + \ 539 (rvb)->start) 540 541/* A retained region, eg vertices for indexed vertices. 542 */ 543struct r200_dma_region { 544 struct r200_dma_buffer *buf; 545 char *address; /* == buf->address */ 546 int start, end, ptr; /* offsets from start of buf */ 547 int aos_start; 548 int aos_stride; 549 int aos_size; 550}; 551 552 553struct r200_dma { 554 /* Active dma region. Allocations for vertices and retained 555 * regions come from here. Also used for emitting random vertices, 556 * these may be flushed by calling flush_current(); 557 */ 558 struct r200_dma_region current; 559 560 void (*flush)( r200ContextPtr ); 561 562 char *buf0_address; /* start of buf[0], for index calcs */ 563 GLuint nr_released_bufs; /* flush after so many buffers released */ 564}; 565 566struct r200_dri_mirror { 567 __DRIcontextPrivate *context; /* DRI context */ 568 __DRIscreenPrivate *screen; /* DRI screen */ 569 __DRIdrawablePrivate *drawable; /* DRI drawable bound to this ctx */ 570 571 drmContext hwContext; 572 drm_hw_lock_t *hwLock; 573 int fd; 574 int drmMinor; 575}; 576 577 578#define R200_CMD_BUF_SZ (8*1024) 579 580struct r200_store { 581 GLuint statenr; 582 GLuint primnr; 583 char cmd_buf[R200_CMD_BUF_SZ]; 584 int cmd_used; 585 int elts_start; 586}; 587 588 589/* r200_tcl.c 590 */ 591struct r200_tcl_info { 592 GLuint vertex_format; 593 GLint last_offset; 594 GLuint hw_primitive; 595 596 struct r200_dma_region *aos_components[8]; 597 GLuint nr_aos_components; 598 599 GLuint *Elts; 600 601 struct r200_dma_region indexed_verts; 602 struct r200_dma_region obj; 603 struct r200_dma_region rgba; 604 struct r200_dma_region spec; 605 struct r200_dma_region fog; 606 struct r200_dma_region tex[R200_MAX_TEXTURE_UNITS]; 607 struct r200_dma_region norm; 608}; 609 610 611/* r200_swtcl.c 612 */ 613struct r200_swtcl_info { 614 GLuint SetupIndex; 615 GLuint SetupNewInputs; 616 GLuint RenderIndex; 617 GLuint vertex_size; 618 GLuint vertex_stride_shift; 619 GLuint vertex_format; 620 GLubyte *verts; 621 622 /* Fallback rasterization functions 623 */ 624 r200_point_func draw_point; 625 r200_line_func draw_line; 626 r200_tri_func draw_tri; 627 628 GLuint hw_primitive; 629 GLenum render_primitive; 630 GLuint numverts; 631 632 struct r200_dma_region indexed_verts; 633}; 634 635 636struct r200_ioctl { 637 GLuint vertex_offset; 638 GLuint vertex_size; 639}; 640 641 642 643#define R200_MAX_PRIMS 64 644 645 646/* Want to keep a cache of these around. Each is parameterized by 647 * only a single value which has only a small range. Only expect a 648 * few, so just rescan the list each time? 649 */ 650struct dynfn { 651 struct dynfn *next, *prev; 652 int key[2]; 653 char *code; 654}; 655 656struct dfn_lists { 657 struct dynfn Vertex2f; 658 struct dynfn Vertex2fv; 659 struct dynfn Vertex3f; 660 struct dynfn Vertex3fv; 661 struct dynfn Color4ub; 662 struct dynfn Color4ubv; 663 struct dynfn Color3ub; 664 struct dynfn Color3ubv; 665 struct dynfn Color4f; 666 struct dynfn Color4fv; 667 struct dynfn Color3f; 668 struct dynfn Color3fv; 669 struct dynfn SecondaryColor3ubEXT; 670 struct dynfn SecondaryColor3ubvEXT; 671 struct dynfn SecondaryColor3fEXT; 672 struct dynfn SecondaryColor3fvEXT; 673 struct dynfn Normal3f; 674 struct dynfn Normal3fv; 675 struct dynfn TexCoord2f; 676 struct dynfn TexCoord2fv; 677 struct dynfn TexCoord1f; 678 struct dynfn TexCoord1fv; 679 struct dynfn MultiTexCoord2fARB; 680 struct dynfn MultiTexCoord2fvARB; 681 struct dynfn MultiTexCoord1fARB; 682 struct dynfn MultiTexCoord1fvARB; 683}; 684 685struct dfn_generators { 686 struct dynfn *(*Vertex2f)( GLcontext *, const int * ); 687 struct dynfn *(*Vertex2fv)( GLcontext *, const int * ); 688 struct dynfn *(*Vertex3f)( GLcontext *, const int * ); 689 struct dynfn *(*Vertex3fv)( GLcontext *, const int * ); 690 struct dynfn *(*Color4ub)( GLcontext *, const int * ); 691 struct dynfn *(*Color4ubv)( GLcontext *, const int * ); 692 struct dynfn *(*Color3ub)( GLcontext *, const int * ); 693 struct dynfn *(*Color3ubv)( GLcontext *, const int * ); 694 struct dynfn *(*Color4f)( GLcontext *, const int * ); 695 struct dynfn *(*Color4fv)( GLcontext *, const int * ); 696 struct dynfn *(*Color3f)( GLcontext *, const int * ); 697 struct dynfn *(*Color3fv)( GLcontext *, const int * ); 698 struct dynfn *(*SecondaryColor3ubEXT)( GLcontext *, const int * ); 699 struct dynfn *(*SecondaryColor3ubvEXT)( GLcontext *, const int * ); 700 struct dynfn *(*SecondaryColor3fEXT)( GLcontext *, const int * ); 701 struct dynfn *(*SecondaryColor3fvEXT)( GLcontext *, const int * ); 702 struct dynfn *(*Normal3f)( GLcontext *, const int * ); 703 struct dynfn *(*Normal3fv)( GLcontext *, const int * ); 704 struct dynfn *(*TexCoord2f)( GLcontext *, const int * ); 705 struct dynfn *(*TexCoord2fv)( GLcontext *, const int * ); 706 struct dynfn *(*TexCoord1f)( GLcontext *, const int * ); 707 struct dynfn *(*TexCoord1fv)( GLcontext *, const int * ); 708 struct dynfn *(*MultiTexCoord2fARB)( GLcontext *, const int * ); 709 struct dynfn *(*MultiTexCoord2fvARB)( GLcontext *, const int * ); 710 struct dynfn *(*MultiTexCoord1fARB)( GLcontext *, const int * ); 711 struct dynfn *(*MultiTexCoord1fvARB)( GLcontext *, const int * ); 712}; 713 714 715 716struct r200_prim { 717 GLuint start; 718 GLuint end; 719 GLuint prim; 720}; 721 722struct r200_vbinfo { 723 GLint counter, initial_counter; 724 GLint *dmaptr; 725 void (*notify)( void ); 726 GLint vertex_size; 727 728 /* A maximum total of 15 elements per vertex: 3 floats for position, 3 729 * floats for normal, 4 floats for color, 4 bytes for secondary color, 730 * 2 floats for each texture unit (4 floats total). 731 * 732 * As soon as the 3rd TMU is supported or cube maps (or 3D textures) are 733 * supported, this value will grow. 734 * 735 * The position data is never actually stored here, so 3 elements could be 736 * trimmed out of the buffer. 737 */ 738 union { float f; int i; r200_color_t color; } vertex[15]; 739 740 GLfloat *normalptr; 741 GLfloat *floatcolorptr; 742 r200_color_t *colorptr; 743 GLfloat *floatspecptr; 744 r200_color_t *specptr; 745 GLfloat *texcoordptr[2]; 746 747 748 GLenum *prim; /* &ctx->Driver.CurrentExecPrimitive */ 749 GLuint primflags; 750 GLboolean enabled; /* *_NO_VTXFMT / *_NO_TCL env vars */ 751 GLboolean installed; 752 GLboolean fell_back; 753 GLboolean recheck; 754 GLint nrverts; 755 GLuint vtxfmt_0, vtxfmt_1; 756 757 GLuint installed_vertex_format; 758 GLuint installed_color_3f_sz; 759 760 struct r200_prim primlist[R200_MAX_PRIMS]; 761 int nrprims; 762 763 struct dfn_lists dfn_cache; 764 struct dfn_generators codegen; 765 GLvertexformat vtxfmt; 766}; 767 768 769 770 771struct r200_context { 772 GLcontext *glCtx; /* Mesa context */ 773 774 /* Driver and hardware state management 775 */ 776 struct r200_hw_state hw; 777 struct r200_state state; 778 779 /* Texture object bookkeeping 780 */ 781 unsigned nr_heaps; 782 driTexHeap * texture_heaps[ R200_NR_TEX_HEAPS ]; 783 driTextureObject swapped; 784 int texture_depth; 785 float initialMaxAnisotropy; 786 787 /* Rasterization and vertex state: 788 */ 789 GLuint TclFallback; 790 GLuint Fallback; 791 GLuint NewGLState; 792 793 /* Vertex buffers 794 */ 795 struct r200_ioctl ioctl; 796 struct r200_dma dma; 797 struct r200_store store; 798 799 /* Page flipping 800 */ 801 GLuint doPageFlip; 802 803 /* Busy waiting 804 */ 805 GLuint do_usleeps; 806 GLuint do_irqs; 807 GLuint irqsEmitted; 808 drm_radeon_irq_wait_t iw; 809 810 /* Clientdata textures; 811 */ 812 GLuint prefer_gart_client_texturing; 813 814 /* Drawable, cliprect and scissor information 815 */ 816 GLuint numClipRects; /* Cliprects for the draw buffer */ 817 drm_clip_rect_t *pClipRects; 818 unsigned int lastStamp; 819 GLboolean lost_context; 820 r200ScreenPtr r200Screen; /* Screen private DRI data */ 821 drm_radeon_sarea_t *sarea; /* Private SAREA data */ 822 823 /* TCL stuff 824 */ 825 GLmatrix TexGenMatrix[R200_MAX_TEXTURE_UNITS]; 826 GLboolean recheck_texgen[R200_MAX_TEXTURE_UNITS]; 827 GLboolean TexGenNeedNormals[R200_MAX_TEXTURE_UNITS]; 828 GLuint TexMatEnabled; 829 GLuint TexMatCompSel; 830 GLuint TexGenEnabled; 831 GLuint TexGenInputs; 832 GLuint TexGenCompSel; 833 GLmatrix tmpmat; 834 835 /* VBI / buffer swap 836 */ 837 GLuint vbl_seq; 838 GLuint vblank_flags; 839 840 int64_t swap_ust; 841 int64_t swap_missed_ust; 842 843 GLuint swap_count; 844 GLuint swap_missed_count; 845 846 PFNGLXGETUSTPROC get_ust; 847 848 /* r200_tcl.c 849 */ 850 struct r200_tcl_info tcl; 851 852 /* r200_swtcl.c 853 */ 854 struct r200_swtcl_info swtcl; 855 856 /* r200_vtxfmt.c 857 */ 858 struct r200_vbinfo vb; 859 860 /* Mirrors of some DRI state 861 */ 862 struct r200_dri_mirror dri; 863 864 /* Configuration cache 865 */ 866 driOptionCache optionCache; 867}; 868 869#define R200_CONTEXT(ctx) ((r200ContextPtr)(ctx->DriverCtx)) 870 871 872static __inline GLuint r200PackColor( GLuint cpp, 873 GLubyte r, GLubyte g, 874 GLubyte b, GLubyte a ) 875{ 876 switch ( cpp ) { 877 case 2: 878 return PACK_COLOR_565( r, g, b ); 879 case 4: 880 return PACK_COLOR_8888( a, r, g, b ); 881 default: 882 return 0; 883 } 884} 885 886#define R200_OLD_PACKETS 0 887 888 889extern void r200DestroyContext( __DRIcontextPrivate *driContextPriv ); 890extern GLboolean r200CreateContext( const __GLcontextModes *glVisual, 891 __DRIcontextPrivate *driContextPriv, 892 void *sharedContextPrivate); 893extern void r200SwapBuffers( __DRIdrawablePrivate *dPriv ); 894extern GLboolean r200MakeCurrent( __DRIcontextPrivate *driContextPriv, 895 __DRIdrawablePrivate *driDrawPriv, 896 __DRIdrawablePrivate *driReadPriv ); 897extern GLboolean r200UnbindContext( __DRIcontextPrivate *driContextPriv ); 898 899/* ================================================================ 900 * Debugging: 901 */ 902#define DO_DEBUG 1 903 904#if DO_DEBUG 905extern int R200_DEBUG; 906#else 907#define R200_DEBUG 0 908#endif 909 910#define DEBUG_TEXTURE 0x001 911#define DEBUG_STATE 0x002 912#define DEBUG_IOCTL 0x004 913#define DEBUG_PRIMS 0x008 914#define DEBUG_VERTS 0x010 915#define DEBUG_FALLBACKS 0x020 916#define DEBUG_VFMT 0x040 917#define DEBUG_CODEGEN 0x080 918#define DEBUG_VERBOSE 0x100 919#define DEBUG_DRI 0x200 920#define DEBUG_DMA 0x400 921#define DEBUG_SANITY 0x800 922#define DEBUG_SYNC 0x1000 923#define DEBUG_PIXEL 0x2000 924#define DEBUG_MEMORY 0x4000 925 926#endif 927#endif /* __R200_CONTEXT_H__ */ 928