r200_context.h revision b31b7836d6e7abf80dd4feacce333d4b1fe6e4ab
1/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_context.h,v 1.2 2002/12/16 16:18:54 dawes Exp $ */
2/*
3Copyright (C) The Weather Channel, Inc.  2002.  All Rights Reserved.
4
5The Weather Channel (TM) funded Tungsten Graphics to develop the
6initial release of the Radeon 8500 driver under the XFree86 license.
7This notice must be preserved.
8
9Permission is hereby granted, free of charge, to any person obtaining
10a copy of this software and associated documentation files (the
11"Software"), to deal in the Software without restriction, including
12without limitation the rights to use, copy, modify, merge, publish,
13distribute, sublicense, and/or sell copies of the Software, and to
14permit persons to whom the Software is furnished to do so, subject to
15the following conditions:
16
17The above copyright notice and this permission notice (including the
18next paragraph) shall be included in all copies or substantial
19portions of the Software.
20
21THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
23MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
24IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
25LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
26OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
27WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28
29**************************************************************************/
30
31/*
32 * Authors:
33 *   Keith Whitwell <keith@tungstengraphics.com>
34 */
35
36#ifndef __R200_CONTEXT_H__
37#define __R200_CONTEXT_H__
38
39#ifdef GLX_DIRECT_RENDERING
40
41#include "tnl/t_vertex.h"
42#include "drm.h"
43#include "radeon_drm.h"
44#include "dri_util.h"
45#include "texmem.h"
46
47#include "macros.h"
48#include "mtypes.h"
49#include "colormac.h"
50#include "r200_reg.h"
51
52#define ENABLE_HW_3D_TEXTURE 1  /* XXX this is temporary! */
53
54struct r200_context;
55typedef struct r200_context r200ContextRec;
56typedef struct r200_context *r200ContextPtr;
57
58#include "r200_lock.h"
59#include "r200_screen.h"
60#include "mm.h"
61
62/* Flags for software fallback cases */
63/* See correponding strings in r200_swtcl.c */
64#define R200_FALLBACK_TEXTURE           0x1
65#define R200_FALLBACK_DRAW_BUFFER       0x2
66#define R200_FALLBACK_STENCIL           0x4
67#define R200_FALLBACK_RENDER_MODE       0x8
68#define R200_FALLBACK_BLEND_EQ          0x10
69#define R200_FALLBACK_BLEND_FUNC        0x20
70#define R200_FALLBACK_DISABLE           0x40
71#define R200_FALLBACK_BORDER_MODE       0x80
72
73/* The blit width for texture uploads
74 */
75#define BLIT_WIDTH_BYTES 1024
76
77/* Use the templated vertex format:
78 */
79#define COLOR_IS_RGBA
80#define TAG(x) r200##x
81#include "tnl_dd/t_dd_vertex.h"
82#undef TAG
83
84typedef void (*r200_tri_func)( r200ContextPtr,
85				 r200Vertex *,
86				 r200Vertex *,
87				 r200Vertex * );
88
89typedef void (*r200_line_func)( r200ContextPtr,
90				  r200Vertex *,
91				  r200Vertex * );
92
93typedef void (*r200_point_func)( r200ContextPtr,
94				   r200Vertex * );
95
96
97struct r200_colorbuffer_state {
98   GLuint clear;
99   GLint drawOffset, drawPitch;
100   int roundEnable;
101};
102
103
104struct r200_depthbuffer_state {
105   GLuint clear;
106   GLfloat scale;
107};
108
109struct r200_pixel_state {
110   GLint readOffset, readPitch;
111};
112
113struct r200_scissor_state {
114   drm_clip_rect_t rect;
115   GLboolean enabled;
116
117   GLuint numClipRects;			/* Cliprects active */
118   GLuint numAllocedClipRects;		/* Cliprects available */
119   drm_clip_rect_t *pClipRects;
120};
121
122struct r200_stencilbuffer_state {
123   GLboolean hwBuffer;
124   GLuint clear;			/* rb3d_stencilrefmask value */
125};
126
127struct r200_stipple_state {
128   GLuint mask[32];
129};
130
131
132
133#define TEX_0   0x1
134#define TEX_1   0x2
135#define TEX_2	0x4
136#define TEX_3	0x8
137#define TEX_4	0x10
138#define TEX_5	0x20
139#define TEX_ALL 0x3f
140
141typedef struct r200_tex_obj r200TexObj, *r200TexObjPtr;
142
143/* Texture object in locally shared texture space.
144 */
145struct r200_tex_obj {
146   driTextureObject   base;
147
148   GLuint bufAddr;			/* Offset to start of locally
149					   shared texture block */
150
151   GLuint dirty_state;		        /* Flags (1 per texunit) for
152					   whether or not this texobj
153					   has dirty hardware state
154					   (pp_*) that needs to be
155					   brought into the
156					   texunit. */
157
158   drm_radeon_tex_image_t image[6][RADEON_MAX_TEXTURE_LEVELS];
159					/* Six, for the cube faces */
160
161   GLuint pp_txfilter;		        /* hardware register values */
162   GLuint pp_txformat;
163   GLuint pp_txformat_x;
164   GLuint pp_txoffset;		        /* Image location in texmem.
165					   All cube faces follow. */
166   GLuint pp_txsize;		        /* npot only */
167   GLuint pp_txpitch;		        /* npot only */
168   GLuint pp_border_color;
169   GLuint pp_cubic_faces;	        /* cube face 1,2,3,4 log2 sizes */
170
171   GLboolean  border_fallback;
172};
173
174
175struct r200_texture_env_state {
176   r200TexObjPtr texobj;
177   GLenum format;
178   GLenum envMode;
179};
180
181#define R200_MAX_TEXTURE_UNITS 6
182
183struct r200_texture_state {
184   struct r200_texture_env_state unit[R200_MAX_TEXTURE_UNITS];
185};
186
187
188struct r200_state_atom {
189   struct r200_state_atom *next, *prev;
190   const char *name;		         /* for debug */
191   int cmd_size;		         /* size in bytes */
192   GLuint idx;
193   int *cmd;			         /* one or more cmd's */
194   int *lastcmd;			 /* one or more cmd's */
195   GLboolean dirty;
196   GLboolean (*check)( GLcontext *, int );    /* is this state active? */
197};
198
199
200
201/* Trying to keep these relatively short as the variables are becoming
202 * extravagently long.  Drop the driver name prefix off the front of
203 * everything - I think we know which driver we're in by now, and keep the
204 * prefix to 3 letters unless absolutely impossible.
205 */
206
207#define CTX_CMD_0             0
208#define CTX_PP_MISC           1
209#define CTX_PP_FOG_COLOR      2
210#define CTX_RE_SOLID_COLOR    3
211#define CTX_RB3D_BLENDCNTL    4
212#define CTX_RB3D_DEPTHOFFSET  5
213#define CTX_RB3D_DEPTHPITCH   6
214#define CTX_RB3D_ZSTENCILCNTL 7
215#define CTX_CMD_1             8
216#define CTX_PP_CNTL           9
217#define CTX_RB3D_CNTL         10
218#define CTX_RB3D_COLOROFFSET  11
219#define CTX_CMD_2             12 /* why */
220#define CTX_RB3D_COLORPITCH   13 /* why */
221#define CTX_STATE_SIZE_OLDDRM 14
222#define CTX_CMD_3             14
223#define CTX_RB3D_BLENDCOLOR   15
224#define CTX_RB3D_ABLENDCNTL   16
225#define CTX_RB3D_CBLENDCNTL   17
226#define CTX_STATE_SIZE_NEWDRM 18
227
228#define SET_CMD_0               0
229#define SET_SE_CNTL             1
230#define SET_RE_CNTL             2 /* replace se_coord_fmt */
231#define SET_STATE_SIZE          3
232
233#define VTE_CMD_0               0
234#define VTE_SE_VTE_CNTL         1
235#define VTE_STATE_SIZE          2
236
237#define LIN_CMD_0               0
238#define LIN_RE_LINE_PATTERN     1
239#define LIN_RE_LINE_STATE       2
240#define LIN_CMD_1               3
241#define LIN_SE_LINE_WIDTH       4
242#define LIN_STATE_SIZE          5
243
244#define MSK_CMD_0               0
245#define MSK_RB3D_STENCILREFMASK 1
246#define MSK_RB3D_ROPCNTL        2
247#define MSK_RB3D_PLANEMASK      3
248#define MSK_STATE_SIZE          4
249
250#define VPT_CMD_0           0
251#define VPT_SE_VPORT_XSCALE          1
252#define VPT_SE_VPORT_XOFFSET         2
253#define VPT_SE_VPORT_YSCALE          3
254#define VPT_SE_VPORT_YOFFSET         4
255#define VPT_SE_VPORT_ZSCALE          5
256#define VPT_SE_VPORT_ZOFFSET         6
257#define VPT_STATE_SIZE      7
258
259#define ZBS_CMD_0               0
260#define ZBS_SE_ZBIAS_FACTOR     1
261#define ZBS_SE_ZBIAS_CONSTANT   2
262#define ZBS_STATE_SIZE          3
263
264#define MSC_CMD_0               0
265#define MSC_RE_MISC             1
266#define MSC_STATE_SIZE          2
267
268#define TAM_CMD_0               0
269#define TAM_DEBUG3              1
270#define TAM_STATE_SIZE          2
271
272#define TEX_CMD_0                   0
273#define TEX_PP_TXFILTER             1  /*2c00*/
274#define TEX_PP_TXFORMAT             2  /*2c04*/
275#define TEX_PP_TXFORMAT_X           3  /*2c08*/
276#define TEX_PP_TXSIZE               4  /*2c0c*/
277#define TEX_PP_TXPITCH              5  /*2c10*/
278#define TEX_PP_BORDER_COLOR         6  /*2c14*/
279#define TEX_CMD_1                   7
280#define TEX_PP_TXOFFSET             8  /*2d00 */
281#define TEX_STATE_SIZE              9
282
283#define CUBE_CMD_0                  0  /* 1 register follows */
284#define CUBE_PP_CUBIC_FACES         1  /* 0x2c18 */
285#define CUBE_CMD_1                  2  /* 5 registers follow */
286#define CUBE_PP_CUBIC_OFFSET_F1     3  /* 0x2d04 */
287#define CUBE_PP_CUBIC_OFFSET_F2     4  /* 0x2d08 */
288#define CUBE_PP_CUBIC_OFFSET_F3     5  /* 0x2d0c */
289#define CUBE_PP_CUBIC_OFFSET_F4     6  /* 0x2d10 */
290#define CUBE_PP_CUBIC_OFFSET_F5     7  /* 0x2d14 */
291#define CUBE_STATE_SIZE             8
292
293#define PIX_CMD_0                   0
294#define PIX_PP_TXCBLEND             1
295#define PIX_PP_TXCBLEND2            2
296#define PIX_PP_TXABLEND             3
297#define PIX_PP_TXABLEND2            4
298#define PIX_STATE_SIZE              5
299
300#define TF_CMD_0                    0
301#define TF_TFACTOR_0                1
302#define TF_TFACTOR_1                2
303#define TF_TFACTOR_2                3
304#define TF_TFACTOR_3                4
305#define TF_TFACTOR_4                5
306#define TF_TFACTOR_5                6
307#define TF_STATE_SIZE               7
308
309#define TCL_CMD_0                 0
310#define TCL_LIGHT_MODEL_CTL_0     1
311#define TCL_LIGHT_MODEL_CTL_1     2
312#define TCL_PER_LIGHT_CTL_0       3
313#define TCL_PER_LIGHT_CTL_1       4
314#define TCL_PER_LIGHT_CTL_2       5
315#define TCL_PER_LIGHT_CTL_3       6
316#define TCL_CMD_1                 7
317#define TCL_UCP_VERT_BLEND_CTL    8
318#define TCL_STATE_SIZE            9
319
320#define MSL_CMD_0                     0
321#define MSL_MATRIX_SELECT_0           1
322#define MSL_MATRIX_SELECT_1           2
323#define MSL_MATRIX_SELECT_2           3
324#define MSL_MATRIX_SELECT_3           4
325#define MSL_MATRIX_SELECT_4           5
326#define MSL_STATE_SIZE                6
327
328#define TCG_CMD_0                 0
329#define TCG_TEX_PROC_CTL_2            1
330#define TCG_TEX_PROC_CTL_3            2
331#define TCG_TEX_PROC_CTL_0            3
332#define TCG_TEX_PROC_CTL_1            4
333#define TCG_TEX_CYL_WRAP_CTL      5
334#define TCG_STATE_SIZE            6
335
336#define MTL_CMD_0            0
337#define MTL_EMMISSIVE_RED    1
338#define MTL_EMMISSIVE_GREEN  2
339#define MTL_EMMISSIVE_BLUE   3
340#define MTL_EMMISSIVE_ALPHA  4
341#define MTL_AMBIENT_RED      5
342#define MTL_AMBIENT_GREEN    6
343#define MTL_AMBIENT_BLUE     7
344#define MTL_AMBIENT_ALPHA    8
345#define MTL_DIFFUSE_RED      9
346#define MTL_DIFFUSE_GREEN    10
347#define MTL_DIFFUSE_BLUE     11
348#define MTL_DIFFUSE_ALPHA    12
349#define MTL_SPECULAR_RED     13
350#define MTL_SPECULAR_GREEN   14
351#define MTL_SPECULAR_BLUE    15
352#define MTL_SPECULAR_ALPHA   16
353#define MTL_CMD_1            17
354#define MTL_SHININESS        18
355#define MTL_STATE_SIZE       19
356
357#define VAP_CMD_0                   0
358#define VAP_SE_VAP_CNTL             1
359#define VAP_STATE_SIZE              2
360
361/* Replaces a lot of packet info from radeon
362 */
363#define VTX_CMD_0                   0
364#define VTX_VTXFMT_0            1
365#define VTX_VTXFMT_1            2
366#define VTX_TCL_OUTPUT_VTXFMT_0 3
367#define VTX_TCL_OUTPUT_VTXFMT_1 4
368#define VTX_CMD_1               5
369#define VTX_TCL_OUTPUT_COMPSEL  6
370#define VTX_CMD_2               7
371#define VTX_STATE_CNTL          8
372#define VTX_STATE_SIZE          9
373
374
375#define VTX_COLOR(v,n)   (((v)>>(R200_VTX_COLOR_0_SHIFT+(n)*2))&\
376                         R200_VTX_COLOR_MASK)
377
378/**
379 * Given the \c R200_SE_VTX_FMT_1 for the current vertex state, determine
380 * how many components are in texture coordinate \c n.
381 */
382#define VTX_TEXn_COUNT(v,n)   (((v) >> (3 * n)) & 0x07)
383
384#define MAT_CMD_0              0
385#define MAT_ELT_0              1
386#define MAT_STATE_SIZE         17
387
388#define GRD_CMD_0                  0
389#define GRD_VERT_GUARD_CLIP_ADJ    1
390#define GRD_VERT_GUARD_DISCARD_ADJ 2
391#define GRD_HORZ_GUARD_CLIP_ADJ    3
392#define GRD_HORZ_GUARD_DISCARD_ADJ 4
393#define GRD_STATE_SIZE             5
394
395/* position changes frequently when lighting in modelpos - separate
396 * out to new state item?
397 */
398#define LIT_CMD_0                  0
399#define LIT_AMBIENT_RED            1
400#define LIT_AMBIENT_GREEN          2
401#define LIT_AMBIENT_BLUE           3
402#define LIT_AMBIENT_ALPHA          4
403#define LIT_DIFFUSE_RED            5
404#define LIT_DIFFUSE_GREEN          6
405#define LIT_DIFFUSE_BLUE           7
406#define LIT_DIFFUSE_ALPHA          8
407#define LIT_SPECULAR_RED           9
408#define LIT_SPECULAR_GREEN         10
409#define LIT_SPECULAR_BLUE          11
410#define LIT_SPECULAR_ALPHA         12
411#define LIT_POSITION_X             13
412#define LIT_POSITION_Y             14
413#define LIT_POSITION_Z             15
414#define LIT_POSITION_W             16
415#define LIT_DIRECTION_X            17
416#define LIT_DIRECTION_Y            18
417#define LIT_DIRECTION_Z            19
418#define LIT_DIRECTION_W            20
419#define LIT_ATTEN_QUADRATIC        21
420#define LIT_ATTEN_LINEAR           22
421#define LIT_ATTEN_CONST            23
422#define LIT_ATTEN_XXX              24
423#define LIT_CMD_1                  25
424#define LIT_SPOT_DCD               26
425#define LIT_SPOT_DCM               27
426#define LIT_SPOT_EXPONENT          28
427#define LIT_SPOT_CUTOFF            29
428#define LIT_SPECULAR_THRESH        30
429#define LIT_RANGE_CUTOFF           31 /* ? */
430#define LIT_ATTEN_CONST_INV        32
431#define LIT_STATE_SIZE             33
432
433/* Fog
434 */
435#define FOG_CMD_0      0
436#define FOG_R          1
437#define FOG_C          2
438#define FOG_D          3
439#define FOG_PAD        4
440#define FOG_STATE_SIZE 5
441
442/* UCP
443 */
444#define UCP_CMD_0      0
445#define UCP_X          1
446#define UCP_Y          2
447#define UCP_Z          3
448#define UCP_W          4
449#define UCP_STATE_SIZE 5
450
451/* GLT - Global ambient
452 */
453#define GLT_CMD_0      0
454#define GLT_RED        1
455#define GLT_GREEN      2
456#define GLT_BLUE       3
457#define GLT_ALPHA      4
458#define GLT_STATE_SIZE 5
459
460/* EYE
461 */
462#define EYE_CMD_0          0
463#define EYE_X              1
464#define EYE_Y              2
465#define EYE_Z              3
466#define EYE_RESCALE_FACTOR 4
467#define EYE_STATE_SIZE     5
468
469/* CST - constant state
470 */
471#define CST_CMD_0                             0
472#define CST_PP_CNTL_X                         1
473#define CST_CMD_1                             2
474#define CST_RB3D_DEPTHXY_OFFSET               3
475#define CST_CMD_2                             4
476#define CST_RE_AUX_SCISSOR_CNTL               5
477#define CST_CMD_3                             6
478#define CST_RE_SCISSOR_TL_0                   7
479#define CST_RE_SCISSOR_BR_0                   8
480#define CST_CMD_4                             9
481#define CST_SE_VAP_CNTL_STATUS                10
482#define CST_CMD_5                             11
483#define CST_RE_POINTSIZE                      12
484#define CST_CMD_6                             13
485#define CST_SE_TCL_INPUT_VTX_0                14
486#define CST_SE_TCL_INPUT_VTX_1                15
487#define CST_SE_TCL_INPUT_VTX_2                16
488#define CST_SE_TCL_INPUT_VTX_3                17
489#define CST_STATE_SIZE                        18
490
491
492
493
494struct r200_hw_state {
495   /* Head of the linked list of state atoms. */
496   struct r200_state_atom atomlist;
497
498   /* Hardware state, stored as cmdbuf commands:
499    *   -- Need to doublebuffer for
500    *           - reviving state after loss of context
501    *           - eliding noop statechange loops? (except line stipple count)
502    */
503   struct r200_state_atom ctx;
504   struct r200_state_atom set;
505   struct r200_state_atom vte;
506   struct r200_state_atom lin;
507   struct r200_state_atom msk;
508   struct r200_state_atom vpt;
509   struct r200_state_atom vap;
510   struct r200_state_atom vtx;
511   struct r200_state_atom tcl;
512   struct r200_state_atom msl;
513   struct r200_state_atom tcg;
514   struct r200_state_atom msc;
515   struct r200_state_atom cst;
516   struct r200_state_atom tam;
517   struct r200_state_atom tf;
518   struct r200_state_atom tex[6];
519   struct r200_state_atom cube[6];
520   struct r200_state_atom zbs;
521   struct r200_state_atom mtl[2];
522   struct r200_state_atom mat[9];
523   struct r200_state_atom lit[8]; /* includes vec, scl commands */
524   struct r200_state_atom ucp[6];
525   struct r200_state_atom pix[6]; /* pixshader stages */
526   struct r200_state_atom eye; /* eye pos */
527   struct r200_state_atom grd; /* guard band clipping */
528   struct r200_state_atom fog;
529   struct r200_state_atom glt;
530
531   int max_state_size;	/* Number of bytes necessary for a full state emit. */
532   GLboolean is_dirty, all_dirty;
533};
534
535struct r200_state {
536   /* Derived state for internal purposes:
537    */
538   struct r200_colorbuffer_state color;
539   struct r200_depthbuffer_state depth;
540   struct r200_pixel_state pixel;
541   struct r200_scissor_state scissor;
542   struct r200_stencilbuffer_state stencil;
543   struct r200_stipple_state stipple;
544   struct r200_texture_state texture;
545};
546
547/* Need refcounting on dma buffers:
548 */
549struct r200_dma_buffer {
550   int refcount;		/* the number of retained regions in buf */
551   drmBufPtr buf;
552};
553
554#define GET_START(rvb) (rmesa->r200Screen->gart_buffer_offset +		\
555			(rvb)->address - rmesa->dma.buf0_address +	\
556			(rvb)->start)
557
558/* A retained region, eg vertices for indexed vertices.
559 */
560struct r200_dma_region {
561   struct r200_dma_buffer *buf;
562   char *address;		/* == buf->address */
563   int start, end, ptr;		/* offsets from start of buf */
564   int aos_start;
565   int aos_stride;
566   int aos_size;
567};
568
569
570struct r200_dma {
571   /* Active dma region.  Allocations for vertices and retained
572    * regions come from here.  Also used for emitting random vertices,
573    * these may be flushed by calling flush_current();
574    */
575   struct r200_dma_region current;
576
577   void (*flush)( r200ContextPtr );
578
579   char *buf0_address;		/* start of buf[0], for index calcs */
580   GLuint nr_released_bufs;	/* flush after so many buffers released */
581};
582
583struct r200_dri_mirror {
584   __DRIcontextPrivate	*context;	/* DRI context */
585   __DRIscreenPrivate	*screen;	/* DRI screen */
586   __DRIdrawablePrivate	*drawable;	/* DRI drawable bound to this ctx */
587
588   drm_context_t hwContext;
589   drm_hw_lock_t *hwLock;
590   int fd;
591   int drmMinor;
592};
593
594
595#define R200_CMD_BUF_SZ  (8*1024)
596
597struct r200_store {
598   GLuint statenr;
599   GLuint primnr;
600   char cmd_buf[R200_CMD_BUF_SZ];
601   int cmd_used;
602   int elts_start;
603};
604
605
606/* r200_tcl.c
607 */
608struct r200_tcl_info {
609   GLuint vertex_format;
610   GLint last_offset;
611   GLuint hw_primitive;
612
613   struct r200_dma_region *aos_components[8];
614   GLuint nr_aos_components;
615
616   GLuint *Elts;
617
618   struct r200_dma_region indexed_verts;
619   struct r200_dma_region obj;
620   struct r200_dma_region rgba;
621   struct r200_dma_region spec;
622   struct r200_dma_region fog;
623   struct r200_dma_region tex[R200_MAX_TEXTURE_UNITS];
624   struct r200_dma_region norm;
625};
626
627
628/* r200_swtcl.c
629 */
630struct r200_swtcl_info {
631   GLuint RenderIndex;
632
633   /**
634    * Size of a hardware vertex.  This is calculated when \c ::vertex_attrs is
635    * installed in the Mesa state vector.
636    */
637   GLuint vertex_size;
638
639   /**
640    * Attributes instructing the Mesa TCL pipeline where / how to put vertex
641    * data in the hardware buffer.
642    */
643   struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
644
645   /**
646    * Number of elements of \c ::vertex_attrs that are actually used.
647    */
648   GLuint vertex_attr_count;
649
650   /**
651    * Cached pointer to the buffer where Mesa will store vertex data.
652    */
653   GLubyte *verts;
654
655   /* Fallback rasterization functions
656    */
657   r200_point_func draw_point;
658   r200_line_func draw_line;
659   r200_tri_func draw_tri;
660
661   GLuint hw_primitive;
662   GLenum render_primitive;
663   GLuint numverts;
664
665   /**
666    * Offset of the 4UB color data within a hardware (swtcl) vertex.
667    */
668   GLuint coloroffset;
669
670   /**
671    * Offset of the 3UB specular color data within a hardware (swtcl) vertex.
672    */
673   GLuint specoffset;
674
675   /**
676    * Should Mesa project vertex data or will the hardware do it?
677    */
678   GLboolean needproj;
679
680   struct r200_dma_region indexed_verts;
681};
682
683
684struct r200_ioctl {
685   GLuint vertex_offset;
686   GLuint vertex_size;
687};
688
689
690
691#define R200_MAX_PRIMS 64
692
693
694/* Want to keep a cache of these around.  Each is parameterized by
695 * only a single value which has only a small range.  Only expect a
696 * few, so just rescan the list each time?
697 */
698struct dynfn {
699   struct dynfn *next, *prev;
700   int key[2];
701   char *code;
702};
703
704struct dfn_lists {
705   struct dynfn Vertex2f;
706   struct dynfn Vertex2fv;
707   struct dynfn Vertex3f;
708   struct dynfn Vertex3fv;
709   struct dynfn Color4ub;
710   struct dynfn Color4ubv;
711   struct dynfn Color3ub;
712   struct dynfn Color3ubv;
713   struct dynfn Color4f;
714   struct dynfn Color4fv;
715   struct dynfn Color3f;
716   struct dynfn Color3fv;
717   struct dynfn SecondaryColor3ubEXT;
718   struct dynfn SecondaryColor3ubvEXT;
719   struct dynfn SecondaryColor3fEXT;
720   struct dynfn SecondaryColor3fvEXT;
721   struct dynfn Normal3f;
722   struct dynfn Normal3fv;
723   struct dynfn TexCoord3f;
724   struct dynfn TexCoord3fv;
725   struct dynfn TexCoord2f;
726   struct dynfn TexCoord2fv;
727   struct dynfn TexCoord1f;
728   struct dynfn TexCoord1fv;
729   struct dynfn MultiTexCoord3fARB;
730   struct dynfn MultiTexCoord3fvARB;
731   struct dynfn MultiTexCoord2fARB;
732   struct dynfn MultiTexCoord2fvARB;
733   struct dynfn MultiTexCoord1fARB;
734   struct dynfn MultiTexCoord1fvARB;
735   struct dynfn FogCoordfEXT;
736   struct dynfn FogCoordfvEXT;
737};
738
739struct dfn_generators {
740   struct dynfn *(*Vertex2f)( GLcontext *, const int * );
741   struct dynfn *(*Vertex2fv)( GLcontext *, const int * );
742   struct dynfn *(*Vertex3f)( GLcontext *, const int * );
743   struct dynfn *(*Vertex3fv)( GLcontext *, const int * );
744   struct dynfn *(*Color4ub)( GLcontext *, const int * );
745   struct dynfn *(*Color4ubv)( GLcontext *, const int * );
746   struct dynfn *(*Color3ub)( GLcontext *, const int * );
747   struct dynfn *(*Color3ubv)( GLcontext *, const int * );
748   struct dynfn *(*Color4f)( GLcontext *, const int * );
749   struct dynfn *(*Color4fv)( GLcontext *, const int * );
750   struct dynfn *(*Color3f)( GLcontext *, const int * );
751   struct dynfn *(*Color3fv)( GLcontext *, const int * );
752   struct dynfn *(*SecondaryColor3ubEXT)( GLcontext *, const int * );
753   struct dynfn *(*SecondaryColor3ubvEXT)( GLcontext *, const int * );
754   struct dynfn *(*SecondaryColor3fEXT)( GLcontext *, const int * );
755   struct dynfn *(*SecondaryColor3fvEXT)( GLcontext *, const int * );
756   struct dynfn *(*Normal3f)( GLcontext *, const int * );
757   struct dynfn *(*Normal3fv)( GLcontext *, const int * );
758   struct dynfn *(*TexCoord3f)( GLcontext *, const int * );
759   struct dynfn *(*TexCoord3fv)( GLcontext *, const int * );
760   struct dynfn *(*TexCoord2f)( GLcontext *, const int * );
761   struct dynfn *(*TexCoord2fv)( GLcontext *, const int * );
762   struct dynfn *(*TexCoord1f)( GLcontext *, const int * );
763   struct dynfn *(*TexCoord1fv)( GLcontext *, const int * );
764   struct dynfn *(*MultiTexCoord3fARB)( GLcontext *, const int * );
765   struct dynfn *(*MultiTexCoord3fvARB)( GLcontext *, const int * );
766   struct dynfn *(*MultiTexCoord2fARB)( GLcontext *, const int * );
767   struct dynfn *(*MultiTexCoord2fvARB)( GLcontext *, const int * );
768   struct dynfn *(*MultiTexCoord1fARB)( GLcontext *, const int * );
769   struct dynfn *(*MultiTexCoord1fvARB)( GLcontext *, const int * );
770   struct dynfn *(*FogCoordfEXT)( GLcontext *, const int * );
771   struct dynfn *(*FogCoordfvEXT)( GLcontext *, const int * );
772};
773
774
775
776struct r200_prim {
777   GLuint start;
778   GLuint end;
779   GLuint prim;
780};
781
782   /* A maximum total of 29 elements per vertex:  3 floats for position, 3
783    * floats for normal, 4 floats for color, 4 bytes for secondary color,
784    * 3 floats for each texture unit (18 floats total).
785    *
786    * we maybe need add. 4 to prevent segfault if someone specifies
787    * GL_TEXTURE6/GL_TEXTURE7 (esp. for the codegen-path) (FIXME: )
788    *
789    * The position data is never actually stored here, so 3 elements could be
790    * trimmed out of the buffer.
791    */
792
793#define R200_MAX_VERTEX_SIZE ((3*6)+11)
794
795struct r200_vbinfo {
796   GLint counter, initial_counter;
797   GLint *dmaptr;
798   void (*notify)( void );
799   GLint vertex_size;
800
801   union { float f; int i; r200_color_t color; } vertex[R200_MAX_VERTEX_SIZE];
802
803   GLfloat *normalptr;
804   GLfloat *floatcolorptr;
805   GLfloat *fogptr;
806   r200_color_t *colorptr;
807   GLfloat *floatspecptr;
808   r200_color_t *specptr;
809   GLfloat *texcoordptr[8];	/* 6 (TMU) + 2 for r200_vtxfmt_c.c when GL_TEXTURE6/7 */
810
811
812   GLenum *prim;		/* &ctx->Driver.CurrentExecPrimitive */
813   GLuint primflags;
814   GLboolean enabled;		/* *_NO_VTXFMT / *_NO_TCL env vars */
815   GLboolean installed;
816   GLboolean fell_back;
817   GLboolean recheck;
818   GLint nrverts;
819   GLuint vtxfmt_0, vtxfmt_1;
820
821   GLuint installed_vertex_format;
822   GLuint installed_color_3f_sz;
823
824   struct r200_prim primlist[R200_MAX_PRIMS];
825   int nrprims;
826
827   struct dfn_lists dfn_cache;
828   struct dfn_generators codegen;
829   GLvertexformat vtxfmt;
830};
831
832
833struct r200_context {
834   GLcontext *glCtx;			/* Mesa context */
835
836   /* Driver and hardware state management
837    */
838   struct r200_hw_state hw;
839   struct r200_state state;
840
841   /* Texture object bookkeeping
842    */
843   unsigned              nr_heaps;
844   driTexHeap          * texture_heaps[ R200_NR_TEX_HEAPS ];
845   driTextureObject      swapped;
846   int                   texture_depth;
847   float                 initialMaxAnisotropy;
848
849   /* Rasterization and vertex state:
850    */
851   GLuint TclFallback;
852   GLuint Fallback;
853   GLuint NewGLState;
854   GLuint tnl_index;	/* index of bits for last tnl_install_attrs */
855
856   /* Vertex buffers
857    */
858   struct r200_ioctl ioctl;
859   struct r200_dma dma;
860   struct r200_store store;
861   /* A full state emit as of the first state emit in the main store, in case
862    * the context is lost.
863    */
864   struct r200_store backup_store;
865
866   /* Page flipping
867    */
868   GLuint doPageFlip;
869
870   /* Busy waiting
871    */
872   GLuint do_usleeps;
873   GLuint do_irqs;
874   GLuint irqsEmitted;
875   drm_radeon_irq_wait_t iw;
876
877   /* Clientdata textures;
878    */
879   GLuint prefer_gart_client_texturing;
880
881   /* Drawable, cliprect and scissor information
882    */
883   GLuint numClipRects;			/* Cliprects for the draw buffer */
884   drm_clip_rect_t *pClipRects;
885   unsigned int lastStamp;
886   GLboolean lost_context;
887   GLboolean save_on_next_emit;
888   r200ScreenPtr r200Screen;	/* Screen private DRI data */
889   drm_radeon_sarea_t *sarea;		/* Private SAREA data */
890
891   /* TCL stuff
892    */
893   GLmatrix TexGenMatrix[R200_MAX_TEXTURE_UNITS];
894   GLboolean recheck_texgen[R200_MAX_TEXTURE_UNITS];
895   GLboolean TexGenNeedNormals[R200_MAX_TEXTURE_UNITS];
896   GLuint TexMatEnabled;
897   GLuint TexMatCompSel;
898   GLuint TexGenEnabled;
899   GLuint TexGenCompSel;
900   GLmatrix tmpmat;
901
902   /* VBI / buffer swap
903    */
904   GLuint vbl_seq;
905   GLuint vblank_flags;
906
907   int64_t swap_ust;
908   int64_t swap_missed_ust;
909
910   GLuint swap_count;
911   GLuint swap_missed_count;
912
913   PFNGLXGETUSTPROC get_ust;
914
915   /* r200_tcl.c
916    */
917   struct r200_tcl_info tcl;
918
919   /* r200_swtcl.c
920    */
921   struct r200_swtcl_info swtcl;
922
923   /* r200_vtxfmt.c
924    */
925   struct r200_vbinfo vb;
926
927   /* Mirrors of some DRI state
928    */
929   struct r200_dri_mirror dri;
930
931   /* Configuration cache
932    */
933   driOptionCache optionCache;
934
935   GLboolean using_hyperz;
936};
937
938#define R200_CONTEXT(ctx)		((r200ContextPtr)(ctx->DriverCtx))
939
940
941static __inline GLuint r200PackColor( GLuint cpp,
942					GLubyte r, GLubyte g,
943					GLubyte b, GLubyte a )
944{
945   switch ( cpp ) {
946   case 2:
947      return PACK_COLOR_565( r, g, b );
948   case 4:
949      return PACK_COLOR_8888( a, r, g, b );
950   default:
951      return 0;
952   }
953}
954
955
956extern void r200DestroyContext( __DRIcontextPrivate *driContextPriv );
957extern GLboolean r200CreateContext( const __GLcontextModes *glVisual,
958				    __DRIcontextPrivate *driContextPriv,
959				    void *sharedContextPrivate);
960extern void r200SwapBuffers( __DRIdrawablePrivate *dPriv );
961extern GLboolean r200MakeCurrent( __DRIcontextPrivate *driContextPriv,
962				  __DRIdrawablePrivate *driDrawPriv,
963				  __DRIdrawablePrivate *driReadPriv );
964extern GLboolean r200UnbindContext( __DRIcontextPrivate *driContextPriv );
965
966/* ================================================================
967 * Debugging:
968 */
969#define DO_DEBUG		1
970
971#if DO_DEBUG
972extern int R200_DEBUG;
973#else
974#define R200_DEBUG		0
975#endif
976
977#define DEBUG_TEXTURE	0x001
978#define DEBUG_STATE	0x002
979#define DEBUG_IOCTL	0x004
980#define DEBUG_PRIMS	0x008
981#define DEBUG_VERTS	0x010
982#define DEBUG_FALLBACKS	0x020
983#define DEBUG_VFMT	0x040
984#define DEBUG_CODEGEN	0x080
985#define DEBUG_VERBOSE	0x100
986#define DEBUG_DRI       0x200
987#define DEBUG_DMA       0x400
988#define DEBUG_SANITY    0x800
989#define DEBUG_SYNC      0x1000
990#define DEBUG_PIXEL     0x2000
991#define DEBUG_MEMORY    0x4000
992
993#endif
994#endif /* __R200_CONTEXT_H__ */
995