r200_context.h revision b31b7836d6e7abf80dd4feacce333d4b1fe6e4ab
1/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_context.h,v 1.2 2002/12/16 16:18:54 dawes Exp $ */ 2/* 3Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved. 4 5The Weather Channel (TM) funded Tungsten Graphics to develop the 6initial release of the Radeon 8500 driver under the XFree86 license. 7This notice must be preserved. 8 9Permission is hereby granted, free of charge, to any person obtaining 10a copy of this software and associated documentation files (the 11"Software"), to deal in the Software without restriction, including 12without limitation the rights to use, copy, modify, merge, publish, 13distribute, sublicense, and/or sell copies of the Software, and to 14permit persons to whom the Software is furnished to do so, subject to 15the following conditions: 16 17The above copyright notice and this permission notice (including the 18next paragraph) shall be included in all copies or substantial 19portions of the Software. 20 21THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 22EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 23MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 24IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 25LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 26OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 27WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 28 29**************************************************************************/ 30 31/* 32 * Authors: 33 * Keith Whitwell <keith@tungstengraphics.com> 34 */ 35 36#ifndef __R200_CONTEXT_H__ 37#define __R200_CONTEXT_H__ 38 39#ifdef GLX_DIRECT_RENDERING 40 41#include "tnl/t_vertex.h" 42#include "drm.h" 43#include "radeon_drm.h" 44#include "dri_util.h" 45#include "texmem.h" 46 47#include "macros.h" 48#include "mtypes.h" 49#include "colormac.h" 50#include "r200_reg.h" 51 52#define ENABLE_HW_3D_TEXTURE 1 /* XXX this is temporary! */ 53 54struct r200_context; 55typedef struct r200_context r200ContextRec; 56typedef struct r200_context *r200ContextPtr; 57 58#include "r200_lock.h" 59#include "r200_screen.h" 60#include "mm.h" 61 62/* Flags for software fallback cases */ 63/* See correponding strings in r200_swtcl.c */ 64#define R200_FALLBACK_TEXTURE 0x1 65#define R200_FALLBACK_DRAW_BUFFER 0x2 66#define R200_FALLBACK_STENCIL 0x4 67#define R200_FALLBACK_RENDER_MODE 0x8 68#define R200_FALLBACK_BLEND_EQ 0x10 69#define R200_FALLBACK_BLEND_FUNC 0x20 70#define R200_FALLBACK_DISABLE 0x40 71#define R200_FALLBACK_BORDER_MODE 0x80 72 73/* The blit width for texture uploads 74 */ 75#define BLIT_WIDTH_BYTES 1024 76 77/* Use the templated vertex format: 78 */ 79#define COLOR_IS_RGBA 80#define TAG(x) r200##x 81#include "tnl_dd/t_dd_vertex.h" 82#undef TAG 83 84typedef void (*r200_tri_func)( r200ContextPtr, 85 r200Vertex *, 86 r200Vertex *, 87 r200Vertex * ); 88 89typedef void (*r200_line_func)( r200ContextPtr, 90 r200Vertex *, 91 r200Vertex * ); 92 93typedef void (*r200_point_func)( r200ContextPtr, 94 r200Vertex * ); 95 96 97struct r200_colorbuffer_state { 98 GLuint clear; 99 GLint drawOffset, drawPitch; 100 int roundEnable; 101}; 102 103 104struct r200_depthbuffer_state { 105 GLuint clear; 106 GLfloat scale; 107}; 108 109struct r200_pixel_state { 110 GLint readOffset, readPitch; 111}; 112 113struct r200_scissor_state { 114 drm_clip_rect_t rect; 115 GLboolean enabled; 116 117 GLuint numClipRects; /* Cliprects active */ 118 GLuint numAllocedClipRects; /* Cliprects available */ 119 drm_clip_rect_t *pClipRects; 120}; 121 122struct r200_stencilbuffer_state { 123 GLboolean hwBuffer; 124 GLuint clear; /* rb3d_stencilrefmask value */ 125}; 126 127struct r200_stipple_state { 128 GLuint mask[32]; 129}; 130 131 132 133#define TEX_0 0x1 134#define TEX_1 0x2 135#define TEX_2 0x4 136#define TEX_3 0x8 137#define TEX_4 0x10 138#define TEX_5 0x20 139#define TEX_ALL 0x3f 140 141typedef struct r200_tex_obj r200TexObj, *r200TexObjPtr; 142 143/* Texture object in locally shared texture space. 144 */ 145struct r200_tex_obj { 146 driTextureObject base; 147 148 GLuint bufAddr; /* Offset to start of locally 149 shared texture block */ 150 151 GLuint dirty_state; /* Flags (1 per texunit) for 152 whether or not this texobj 153 has dirty hardware state 154 (pp_*) that needs to be 155 brought into the 156 texunit. */ 157 158 drm_radeon_tex_image_t image[6][RADEON_MAX_TEXTURE_LEVELS]; 159 /* Six, for the cube faces */ 160 161 GLuint pp_txfilter; /* hardware register values */ 162 GLuint pp_txformat; 163 GLuint pp_txformat_x; 164 GLuint pp_txoffset; /* Image location in texmem. 165 All cube faces follow. */ 166 GLuint pp_txsize; /* npot only */ 167 GLuint pp_txpitch; /* npot only */ 168 GLuint pp_border_color; 169 GLuint pp_cubic_faces; /* cube face 1,2,3,4 log2 sizes */ 170 171 GLboolean border_fallback; 172}; 173 174 175struct r200_texture_env_state { 176 r200TexObjPtr texobj; 177 GLenum format; 178 GLenum envMode; 179}; 180 181#define R200_MAX_TEXTURE_UNITS 6 182 183struct r200_texture_state { 184 struct r200_texture_env_state unit[R200_MAX_TEXTURE_UNITS]; 185}; 186 187 188struct r200_state_atom { 189 struct r200_state_atom *next, *prev; 190 const char *name; /* for debug */ 191 int cmd_size; /* size in bytes */ 192 GLuint idx; 193 int *cmd; /* one or more cmd's */ 194 int *lastcmd; /* one or more cmd's */ 195 GLboolean dirty; 196 GLboolean (*check)( GLcontext *, int ); /* is this state active? */ 197}; 198 199 200 201/* Trying to keep these relatively short as the variables are becoming 202 * extravagently long. Drop the driver name prefix off the front of 203 * everything - I think we know which driver we're in by now, and keep the 204 * prefix to 3 letters unless absolutely impossible. 205 */ 206 207#define CTX_CMD_0 0 208#define CTX_PP_MISC 1 209#define CTX_PP_FOG_COLOR 2 210#define CTX_RE_SOLID_COLOR 3 211#define CTX_RB3D_BLENDCNTL 4 212#define CTX_RB3D_DEPTHOFFSET 5 213#define CTX_RB3D_DEPTHPITCH 6 214#define CTX_RB3D_ZSTENCILCNTL 7 215#define CTX_CMD_1 8 216#define CTX_PP_CNTL 9 217#define CTX_RB3D_CNTL 10 218#define CTX_RB3D_COLOROFFSET 11 219#define CTX_CMD_2 12 /* why */ 220#define CTX_RB3D_COLORPITCH 13 /* why */ 221#define CTX_STATE_SIZE_OLDDRM 14 222#define CTX_CMD_3 14 223#define CTX_RB3D_BLENDCOLOR 15 224#define CTX_RB3D_ABLENDCNTL 16 225#define CTX_RB3D_CBLENDCNTL 17 226#define CTX_STATE_SIZE_NEWDRM 18 227 228#define SET_CMD_0 0 229#define SET_SE_CNTL 1 230#define SET_RE_CNTL 2 /* replace se_coord_fmt */ 231#define SET_STATE_SIZE 3 232 233#define VTE_CMD_0 0 234#define VTE_SE_VTE_CNTL 1 235#define VTE_STATE_SIZE 2 236 237#define LIN_CMD_0 0 238#define LIN_RE_LINE_PATTERN 1 239#define LIN_RE_LINE_STATE 2 240#define LIN_CMD_1 3 241#define LIN_SE_LINE_WIDTH 4 242#define LIN_STATE_SIZE 5 243 244#define MSK_CMD_0 0 245#define MSK_RB3D_STENCILREFMASK 1 246#define MSK_RB3D_ROPCNTL 2 247#define MSK_RB3D_PLANEMASK 3 248#define MSK_STATE_SIZE 4 249 250#define VPT_CMD_0 0 251#define VPT_SE_VPORT_XSCALE 1 252#define VPT_SE_VPORT_XOFFSET 2 253#define VPT_SE_VPORT_YSCALE 3 254#define VPT_SE_VPORT_YOFFSET 4 255#define VPT_SE_VPORT_ZSCALE 5 256#define VPT_SE_VPORT_ZOFFSET 6 257#define VPT_STATE_SIZE 7 258 259#define ZBS_CMD_0 0 260#define ZBS_SE_ZBIAS_FACTOR 1 261#define ZBS_SE_ZBIAS_CONSTANT 2 262#define ZBS_STATE_SIZE 3 263 264#define MSC_CMD_0 0 265#define MSC_RE_MISC 1 266#define MSC_STATE_SIZE 2 267 268#define TAM_CMD_0 0 269#define TAM_DEBUG3 1 270#define TAM_STATE_SIZE 2 271 272#define TEX_CMD_0 0 273#define TEX_PP_TXFILTER 1 /*2c00*/ 274#define TEX_PP_TXFORMAT 2 /*2c04*/ 275#define TEX_PP_TXFORMAT_X 3 /*2c08*/ 276#define TEX_PP_TXSIZE 4 /*2c0c*/ 277#define TEX_PP_TXPITCH 5 /*2c10*/ 278#define TEX_PP_BORDER_COLOR 6 /*2c14*/ 279#define TEX_CMD_1 7 280#define TEX_PP_TXOFFSET 8 /*2d00 */ 281#define TEX_STATE_SIZE 9 282 283#define CUBE_CMD_0 0 /* 1 register follows */ 284#define CUBE_PP_CUBIC_FACES 1 /* 0x2c18 */ 285#define CUBE_CMD_1 2 /* 5 registers follow */ 286#define CUBE_PP_CUBIC_OFFSET_F1 3 /* 0x2d04 */ 287#define CUBE_PP_CUBIC_OFFSET_F2 4 /* 0x2d08 */ 288#define CUBE_PP_CUBIC_OFFSET_F3 5 /* 0x2d0c */ 289#define CUBE_PP_CUBIC_OFFSET_F4 6 /* 0x2d10 */ 290#define CUBE_PP_CUBIC_OFFSET_F5 7 /* 0x2d14 */ 291#define CUBE_STATE_SIZE 8 292 293#define PIX_CMD_0 0 294#define PIX_PP_TXCBLEND 1 295#define PIX_PP_TXCBLEND2 2 296#define PIX_PP_TXABLEND 3 297#define PIX_PP_TXABLEND2 4 298#define PIX_STATE_SIZE 5 299 300#define TF_CMD_0 0 301#define TF_TFACTOR_0 1 302#define TF_TFACTOR_1 2 303#define TF_TFACTOR_2 3 304#define TF_TFACTOR_3 4 305#define TF_TFACTOR_4 5 306#define TF_TFACTOR_5 6 307#define TF_STATE_SIZE 7 308 309#define TCL_CMD_0 0 310#define TCL_LIGHT_MODEL_CTL_0 1 311#define TCL_LIGHT_MODEL_CTL_1 2 312#define TCL_PER_LIGHT_CTL_0 3 313#define TCL_PER_LIGHT_CTL_1 4 314#define TCL_PER_LIGHT_CTL_2 5 315#define TCL_PER_LIGHT_CTL_3 6 316#define TCL_CMD_1 7 317#define TCL_UCP_VERT_BLEND_CTL 8 318#define TCL_STATE_SIZE 9 319 320#define MSL_CMD_0 0 321#define MSL_MATRIX_SELECT_0 1 322#define MSL_MATRIX_SELECT_1 2 323#define MSL_MATRIX_SELECT_2 3 324#define MSL_MATRIX_SELECT_3 4 325#define MSL_MATRIX_SELECT_4 5 326#define MSL_STATE_SIZE 6 327 328#define TCG_CMD_0 0 329#define TCG_TEX_PROC_CTL_2 1 330#define TCG_TEX_PROC_CTL_3 2 331#define TCG_TEX_PROC_CTL_0 3 332#define TCG_TEX_PROC_CTL_1 4 333#define TCG_TEX_CYL_WRAP_CTL 5 334#define TCG_STATE_SIZE 6 335 336#define MTL_CMD_0 0 337#define MTL_EMMISSIVE_RED 1 338#define MTL_EMMISSIVE_GREEN 2 339#define MTL_EMMISSIVE_BLUE 3 340#define MTL_EMMISSIVE_ALPHA 4 341#define MTL_AMBIENT_RED 5 342#define MTL_AMBIENT_GREEN 6 343#define MTL_AMBIENT_BLUE 7 344#define MTL_AMBIENT_ALPHA 8 345#define MTL_DIFFUSE_RED 9 346#define MTL_DIFFUSE_GREEN 10 347#define MTL_DIFFUSE_BLUE 11 348#define MTL_DIFFUSE_ALPHA 12 349#define MTL_SPECULAR_RED 13 350#define MTL_SPECULAR_GREEN 14 351#define MTL_SPECULAR_BLUE 15 352#define MTL_SPECULAR_ALPHA 16 353#define MTL_CMD_1 17 354#define MTL_SHININESS 18 355#define MTL_STATE_SIZE 19 356 357#define VAP_CMD_0 0 358#define VAP_SE_VAP_CNTL 1 359#define VAP_STATE_SIZE 2 360 361/* Replaces a lot of packet info from radeon 362 */ 363#define VTX_CMD_0 0 364#define VTX_VTXFMT_0 1 365#define VTX_VTXFMT_1 2 366#define VTX_TCL_OUTPUT_VTXFMT_0 3 367#define VTX_TCL_OUTPUT_VTXFMT_1 4 368#define VTX_CMD_1 5 369#define VTX_TCL_OUTPUT_COMPSEL 6 370#define VTX_CMD_2 7 371#define VTX_STATE_CNTL 8 372#define VTX_STATE_SIZE 9 373 374 375#define VTX_COLOR(v,n) (((v)>>(R200_VTX_COLOR_0_SHIFT+(n)*2))&\ 376 R200_VTX_COLOR_MASK) 377 378/** 379 * Given the \c R200_SE_VTX_FMT_1 for the current vertex state, determine 380 * how many components are in texture coordinate \c n. 381 */ 382#define VTX_TEXn_COUNT(v,n) (((v) >> (3 * n)) & 0x07) 383 384#define MAT_CMD_0 0 385#define MAT_ELT_0 1 386#define MAT_STATE_SIZE 17 387 388#define GRD_CMD_0 0 389#define GRD_VERT_GUARD_CLIP_ADJ 1 390#define GRD_VERT_GUARD_DISCARD_ADJ 2 391#define GRD_HORZ_GUARD_CLIP_ADJ 3 392#define GRD_HORZ_GUARD_DISCARD_ADJ 4 393#define GRD_STATE_SIZE 5 394 395/* position changes frequently when lighting in modelpos - separate 396 * out to new state item? 397 */ 398#define LIT_CMD_0 0 399#define LIT_AMBIENT_RED 1 400#define LIT_AMBIENT_GREEN 2 401#define LIT_AMBIENT_BLUE 3 402#define LIT_AMBIENT_ALPHA 4 403#define LIT_DIFFUSE_RED 5 404#define LIT_DIFFUSE_GREEN 6 405#define LIT_DIFFUSE_BLUE 7 406#define LIT_DIFFUSE_ALPHA 8 407#define LIT_SPECULAR_RED 9 408#define LIT_SPECULAR_GREEN 10 409#define LIT_SPECULAR_BLUE 11 410#define LIT_SPECULAR_ALPHA 12 411#define LIT_POSITION_X 13 412#define LIT_POSITION_Y 14 413#define LIT_POSITION_Z 15 414#define LIT_POSITION_W 16 415#define LIT_DIRECTION_X 17 416#define LIT_DIRECTION_Y 18 417#define LIT_DIRECTION_Z 19 418#define LIT_DIRECTION_W 20 419#define LIT_ATTEN_QUADRATIC 21 420#define LIT_ATTEN_LINEAR 22 421#define LIT_ATTEN_CONST 23 422#define LIT_ATTEN_XXX 24 423#define LIT_CMD_1 25 424#define LIT_SPOT_DCD 26 425#define LIT_SPOT_DCM 27 426#define LIT_SPOT_EXPONENT 28 427#define LIT_SPOT_CUTOFF 29 428#define LIT_SPECULAR_THRESH 30 429#define LIT_RANGE_CUTOFF 31 /* ? */ 430#define LIT_ATTEN_CONST_INV 32 431#define LIT_STATE_SIZE 33 432 433/* Fog 434 */ 435#define FOG_CMD_0 0 436#define FOG_R 1 437#define FOG_C 2 438#define FOG_D 3 439#define FOG_PAD 4 440#define FOG_STATE_SIZE 5 441 442/* UCP 443 */ 444#define UCP_CMD_0 0 445#define UCP_X 1 446#define UCP_Y 2 447#define UCP_Z 3 448#define UCP_W 4 449#define UCP_STATE_SIZE 5 450 451/* GLT - Global ambient 452 */ 453#define GLT_CMD_0 0 454#define GLT_RED 1 455#define GLT_GREEN 2 456#define GLT_BLUE 3 457#define GLT_ALPHA 4 458#define GLT_STATE_SIZE 5 459 460/* EYE 461 */ 462#define EYE_CMD_0 0 463#define EYE_X 1 464#define EYE_Y 2 465#define EYE_Z 3 466#define EYE_RESCALE_FACTOR 4 467#define EYE_STATE_SIZE 5 468 469/* CST - constant state 470 */ 471#define CST_CMD_0 0 472#define CST_PP_CNTL_X 1 473#define CST_CMD_1 2 474#define CST_RB3D_DEPTHXY_OFFSET 3 475#define CST_CMD_2 4 476#define CST_RE_AUX_SCISSOR_CNTL 5 477#define CST_CMD_3 6 478#define CST_RE_SCISSOR_TL_0 7 479#define CST_RE_SCISSOR_BR_0 8 480#define CST_CMD_4 9 481#define CST_SE_VAP_CNTL_STATUS 10 482#define CST_CMD_5 11 483#define CST_RE_POINTSIZE 12 484#define CST_CMD_6 13 485#define CST_SE_TCL_INPUT_VTX_0 14 486#define CST_SE_TCL_INPUT_VTX_1 15 487#define CST_SE_TCL_INPUT_VTX_2 16 488#define CST_SE_TCL_INPUT_VTX_3 17 489#define CST_STATE_SIZE 18 490 491 492 493 494struct r200_hw_state { 495 /* Head of the linked list of state atoms. */ 496 struct r200_state_atom atomlist; 497 498 /* Hardware state, stored as cmdbuf commands: 499 * -- Need to doublebuffer for 500 * - reviving state after loss of context 501 * - eliding noop statechange loops? (except line stipple count) 502 */ 503 struct r200_state_atom ctx; 504 struct r200_state_atom set; 505 struct r200_state_atom vte; 506 struct r200_state_atom lin; 507 struct r200_state_atom msk; 508 struct r200_state_atom vpt; 509 struct r200_state_atom vap; 510 struct r200_state_atom vtx; 511 struct r200_state_atom tcl; 512 struct r200_state_atom msl; 513 struct r200_state_atom tcg; 514 struct r200_state_atom msc; 515 struct r200_state_atom cst; 516 struct r200_state_atom tam; 517 struct r200_state_atom tf; 518 struct r200_state_atom tex[6]; 519 struct r200_state_atom cube[6]; 520 struct r200_state_atom zbs; 521 struct r200_state_atom mtl[2]; 522 struct r200_state_atom mat[9]; 523 struct r200_state_atom lit[8]; /* includes vec, scl commands */ 524 struct r200_state_atom ucp[6]; 525 struct r200_state_atom pix[6]; /* pixshader stages */ 526 struct r200_state_atom eye; /* eye pos */ 527 struct r200_state_atom grd; /* guard band clipping */ 528 struct r200_state_atom fog; 529 struct r200_state_atom glt; 530 531 int max_state_size; /* Number of bytes necessary for a full state emit. */ 532 GLboolean is_dirty, all_dirty; 533}; 534 535struct r200_state { 536 /* Derived state for internal purposes: 537 */ 538 struct r200_colorbuffer_state color; 539 struct r200_depthbuffer_state depth; 540 struct r200_pixel_state pixel; 541 struct r200_scissor_state scissor; 542 struct r200_stencilbuffer_state stencil; 543 struct r200_stipple_state stipple; 544 struct r200_texture_state texture; 545}; 546 547/* Need refcounting on dma buffers: 548 */ 549struct r200_dma_buffer { 550 int refcount; /* the number of retained regions in buf */ 551 drmBufPtr buf; 552}; 553 554#define GET_START(rvb) (rmesa->r200Screen->gart_buffer_offset + \ 555 (rvb)->address - rmesa->dma.buf0_address + \ 556 (rvb)->start) 557 558/* A retained region, eg vertices for indexed vertices. 559 */ 560struct r200_dma_region { 561 struct r200_dma_buffer *buf; 562 char *address; /* == buf->address */ 563 int start, end, ptr; /* offsets from start of buf */ 564 int aos_start; 565 int aos_stride; 566 int aos_size; 567}; 568 569 570struct r200_dma { 571 /* Active dma region. Allocations for vertices and retained 572 * regions come from here. Also used for emitting random vertices, 573 * these may be flushed by calling flush_current(); 574 */ 575 struct r200_dma_region current; 576 577 void (*flush)( r200ContextPtr ); 578 579 char *buf0_address; /* start of buf[0], for index calcs */ 580 GLuint nr_released_bufs; /* flush after so many buffers released */ 581}; 582 583struct r200_dri_mirror { 584 __DRIcontextPrivate *context; /* DRI context */ 585 __DRIscreenPrivate *screen; /* DRI screen */ 586 __DRIdrawablePrivate *drawable; /* DRI drawable bound to this ctx */ 587 588 drm_context_t hwContext; 589 drm_hw_lock_t *hwLock; 590 int fd; 591 int drmMinor; 592}; 593 594 595#define R200_CMD_BUF_SZ (8*1024) 596 597struct r200_store { 598 GLuint statenr; 599 GLuint primnr; 600 char cmd_buf[R200_CMD_BUF_SZ]; 601 int cmd_used; 602 int elts_start; 603}; 604 605 606/* r200_tcl.c 607 */ 608struct r200_tcl_info { 609 GLuint vertex_format; 610 GLint last_offset; 611 GLuint hw_primitive; 612 613 struct r200_dma_region *aos_components[8]; 614 GLuint nr_aos_components; 615 616 GLuint *Elts; 617 618 struct r200_dma_region indexed_verts; 619 struct r200_dma_region obj; 620 struct r200_dma_region rgba; 621 struct r200_dma_region spec; 622 struct r200_dma_region fog; 623 struct r200_dma_region tex[R200_MAX_TEXTURE_UNITS]; 624 struct r200_dma_region norm; 625}; 626 627 628/* r200_swtcl.c 629 */ 630struct r200_swtcl_info { 631 GLuint RenderIndex; 632 633 /** 634 * Size of a hardware vertex. This is calculated when \c ::vertex_attrs is 635 * installed in the Mesa state vector. 636 */ 637 GLuint vertex_size; 638 639 /** 640 * Attributes instructing the Mesa TCL pipeline where / how to put vertex 641 * data in the hardware buffer. 642 */ 643 struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX]; 644 645 /** 646 * Number of elements of \c ::vertex_attrs that are actually used. 647 */ 648 GLuint vertex_attr_count; 649 650 /** 651 * Cached pointer to the buffer where Mesa will store vertex data. 652 */ 653 GLubyte *verts; 654 655 /* Fallback rasterization functions 656 */ 657 r200_point_func draw_point; 658 r200_line_func draw_line; 659 r200_tri_func draw_tri; 660 661 GLuint hw_primitive; 662 GLenum render_primitive; 663 GLuint numverts; 664 665 /** 666 * Offset of the 4UB color data within a hardware (swtcl) vertex. 667 */ 668 GLuint coloroffset; 669 670 /** 671 * Offset of the 3UB specular color data within a hardware (swtcl) vertex. 672 */ 673 GLuint specoffset; 674 675 /** 676 * Should Mesa project vertex data or will the hardware do it? 677 */ 678 GLboolean needproj; 679 680 struct r200_dma_region indexed_verts; 681}; 682 683 684struct r200_ioctl { 685 GLuint vertex_offset; 686 GLuint vertex_size; 687}; 688 689 690 691#define R200_MAX_PRIMS 64 692 693 694/* Want to keep a cache of these around. Each is parameterized by 695 * only a single value which has only a small range. Only expect a 696 * few, so just rescan the list each time? 697 */ 698struct dynfn { 699 struct dynfn *next, *prev; 700 int key[2]; 701 char *code; 702}; 703 704struct dfn_lists { 705 struct dynfn Vertex2f; 706 struct dynfn Vertex2fv; 707 struct dynfn Vertex3f; 708 struct dynfn Vertex3fv; 709 struct dynfn Color4ub; 710 struct dynfn Color4ubv; 711 struct dynfn Color3ub; 712 struct dynfn Color3ubv; 713 struct dynfn Color4f; 714 struct dynfn Color4fv; 715 struct dynfn Color3f; 716 struct dynfn Color3fv; 717 struct dynfn SecondaryColor3ubEXT; 718 struct dynfn SecondaryColor3ubvEXT; 719 struct dynfn SecondaryColor3fEXT; 720 struct dynfn SecondaryColor3fvEXT; 721 struct dynfn Normal3f; 722 struct dynfn Normal3fv; 723 struct dynfn TexCoord3f; 724 struct dynfn TexCoord3fv; 725 struct dynfn TexCoord2f; 726 struct dynfn TexCoord2fv; 727 struct dynfn TexCoord1f; 728 struct dynfn TexCoord1fv; 729 struct dynfn MultiTexCoord3fARB; 730 struct dynfn MultiTexCoord3fvARB; 731 struct dynfn MultiTexCoord2fARB; 732 struct dynfn MultiTexCoord2fvARB; 733 struct dynfn MultiTexCoord1fARB; 734 struct dynfn MultiTexCoord1fvARB; 735 struct dynfn FogCoordfEXT; 736 struct dynfn FogCoordfvEXT; 737}; 738 739struct dfn_generators { 740 struct dynfn *(*Vertex2f)( GLcontext *, const int * ); 741 struct dynfn *(*Vertex2fv)( GLcontext *, const int * ); 742 struct dynfn *(*Vertex3f)( GLcontext *, const int * ); 743 struct dynfn *(*Vertex3fv)( GLcontext *, const int * ); 744 struct dynfn *(*Color4ub)( GLcontext *, const int * ); 745 struct dynfn *(*Color4ubv)( GLcontext *, const int * ); 746 struct dynfn *(*Color3ub)( GLcontext *, const int * ); 747 struct dynfn *(*Color3ubv)( GLcontext *, const int * ); 748 struct dynfn *(*Color4f)( GLcontext *, const int * ); 749 struct dynfn *(*Color4fv)( GLcontext *, const int * ); 750 struct dynfn *(*Color3f)( GLcontext *, const int * ); 751 struct dynfn *(*Color3fv)( GLcontext *, const int * ); 752 struct dynfn *(*SecondaryColor3ubEXT)( GLcontext *, const int * ); 753 struct dynfn *(*SecondaryColor3ubvEXT)( GLcontext *, const int * ); 754 struct dynfn *(*SecondaryColor3fEXT)( GLcontext *, const int * ); 755 struct dynfn *(*SecondaryColor3fvEXT)( GLcontext *, const int * ); 756 struct dynfn *(*Normal3f)( GLcontext *, const int * ); 757 struct dynfn *(*Normal3fv)( GLcontext *, const int * ); 758 struct dynfn *(*TexCoord3f)( GLcontext *, const int * ); 759 struct dynfn *(*TexCoord3fv)( GLcontext *, const int * ); 760 struct dynfn *(*TexCoord2f)( GLcontext *, const int * ); 761 struct dynfn *(*TexCoord2fv)( GLcontext *, const int * ); 762 struct dynfn *(*TexCoord1f)( GLcontext *, const int * ); 763 struct dynfn *(*TexCoord1fv)( GLcontext *, const int * ); 764 struct dynfn *(*MultiTexCoord3fARB)( GLcontext *, const int * ); 765 struct dynfn *(*MultiTexCoord3fvARB)( GLcontext *, const int * ); 766 struct dynfn *(*MultiTexCoord2fARB)( GLcontext *, const int * ); 767 struct dynfn *(*MultiTexCoord2fvARB)( GLcontext *, const int * ); 768 struct dynfn *(*MultiTexCoord1fARB)( GLcontext *, const int * ); 769 struct dynfn *(*MultiTexCoord1fvARB)( GLcontext *, const int * ); 770 struct dynfn *(*FogCoordfEXT)( GLcontext *, const int * ); 771 struct dynfn *(*FogCoordfvEXT)( GLcontext *, const int * ); 772}; 773 774 775 776struct r200_prim { 777 GLuint start; 778 GLuint end; 779 GLuint prim; 780}; 781 782 /* A maximum total of 29 elements per vertex: 3 floats for position, 3 783 * floats for normal, 4 floats for color, 4 bytes for secondary color, 784 * 3 floats for each texture unit (18 floats total). 785 * 786 * we maybe need add. 4 to prevent segfault if someone specifies 787 * GL_TEXTURE6/GL_TEXTURE7 (esp. for the codegen-path) (FIXME: ) 788 * 789 * The position data is never actually stored here, so 3 elements could be 790 * trimmed out of the buffer. 791 */ 792 793#define R200_MAX_VERTEX_SIZE ((3*6)+11) 794 795struct r200_vbinfo { 796 GLint counter, initial_counter; 797 GLint *dmaptr; 798 void (*notify)( void ); 799 GLint vertex_size; 800 801 union { float f; int i; r200_color_t color; } vertex[R200_MAX_VERTEX_SIZE]; 802 803 GLfloat *normalptr; 804 GLfloat *floatcolorptr; 805 GLfloat *fogptr; 806 r200_color_t *colorptr; 807 GLfloat *floatspecptr; 808 r200_color_t *specptr; 809 GLfloat *texcoordptr[8]; /* 6 (TMU) + 2 for r200_vtxfmt_c.c when GL_TEXTURE6/7 */ 810 811 812 GLenum *prim; /* &ctx->Driver.CurrentExecPrimitive */ 813 GLuint primflags; 814 GLboolean enabled; /* *_NO_VTXFMT / *_NO_TCL env vars */ 815 GLboolean installed; 816 GLboolean fell_back; 817 GLboolean recheck; 818 GLint nrverts; 819 GLuint vtxfmt_0, vtxfmt_1; 820 821 GLuint installed_vertex_format; 822 GLuint installed_color_3f_sz; 823 824 struct r200_prim primlist[R200_MAX_PRIMS]; 825 int nrprims; 826 827 struct dfn_lists dfn_cache; 828 struct dfn_generators codegen; 829 GLvertexformat vtxfmt; 830}; 831 832 833struct r200_context { 834 GLcontext *glCtx; /* Mesa context */ 835 836 /* Driver and hardware state management 837 */ 838 struct r200_hw_state hw; 839 struct r200_state state; 840 841 /* Texture object bookkeeping 842 */ 843 unsigned nr_heaps; 844 driTexHeap * texture_heaps[ R200_NR_TEX_HEAPS ]; 845 driTextureObject swapped; 846 int texture_depth; 847 float initialMaxAnisotropy; 848 849 /* Rasterization and vertex state: 850 */ 851 GLuint TclFallback; 852 GLuint Fallback; 853 GLuint NewGLState; 854 GLuint tnl_index; /* index of bits for last tnl_install_attrs */ 855 856 /* Vertex buffers 857 */ 858 struct r200_ioctl ioctl; 859 struct r200_dma dma; 860 struct r200_store store; 861 /* A full state emit as of the first state emit in the main store, in case 862 * the context is lost. 863 */ 864 struct r200_store backup_store; 865 866 /* Page flipping 867 */ 868 GLuint doPageFlip; 869 870 /* Busy waiting 871 */ 872 GLuint do_usleeps; 873 GLuint do_irqs; 874 GLuint irqsEmitted; 875 drm_radeon_irq_wait_t iw; 876 877 /* Clientdata textures; 878 */ 879 GLuint prefer_gart_client_texturing; 880 881 /* Drawable, cliprect and scissor information 882 */ 883 GLuint numClipRects; /* Cliprects for the draw buffer */ 884 drm_clip_rect_t *pClipRects; 885 unsigned int lastStamp; 886 GLboolean lost_context; 887 GLboolean save_on_next_emit; 888 r200ScreenPtr r200Screen; /* Screen private DRI data */ 889 drm_radeon_sarea_t *sarea; /* Private SAREA data */ 890 891 /* TCL stuff 892 */ 893 GLmatrix TexGenMatrix[R200_MAX_TEXTURE_UNITS]; 894 GLboolean recheck_texgen[R200_MAX_TEXTURE_UNITS]; 895 GLboolean TexGenNeedNormals[R200_MAX_TEXTURE_UNITS]; 896 GLuint TexMatEnabled; 897 GLuint TexMatCompSel; 898 GLuint TexGenEnabled; 899 GLuint TexGenCompSel; 900 GLmatrix tmpmat; 901 902 /* VBI / buffer swap 903 */ 904 GLuint vbl_seq; 905 GLuint vblank_flags; 906 907 int64_t swap_ust; 908 int64_t swap_missed_ust; 909 910 GLuint swap_count; 911 GLuint swap_missed_count; 912 913 PFNGLXGETUSTPROC get_ust; 914 915 /* r200_tcl.c 916 */ 917 struct r200_tcl_info tcl; 918 919 /* r200_swtcl.c 920 */ 921 struct r200_swtcl_info swtcl; 922 923 /* r200_vtxfmt.c 924 */ 925 struct r200_vbinfo vb; 926 927 /* Mirrors of some DRI state 928 */ 929 struct r200_dri_mirror dri; 930 931 /* Configuration cache 932 */ 933 driOptionCache optionCache; 934 935 GLboolean using_hyperz; 936}; 937 938#define R200_CONTEXT(ctx) ((r200ContextPtr)(ctx->DriverCtx)) 939 940 941static __inline GLuint r200PackColor( GLuint cpp, 942 GLubyte r, GLubyte g, 943 GLubyte b, GLubyte a ) 944{ 945 switch ( cpp ) { 946 case 2: 947 return PACK_COLOR_565( r, g, b ); 948 case 4: 949 return PACK_COLOR_8888( a, r, g, b ); 950 default: 951 return 0; 952 } 953} 954 955 956extern void r200DestroyContext( __DRIcontextPrivate *driContextPriv ); 957extern GLboolean r200CreateContext( const __GLcontextModes *glVisual, 958 __DRIcontextPrivate *driContextPriv, 959 void *sharedContextPrivate); 960extern void r200SwapBuffers( __DRIdrawablePrivate *dPriv ); 961extern GLboolean r200MakeCurrent( __DRIcontextPrivate *driContextPriv, 962 __DRIdrawablePrivate *driDrawPriv, 963 __DRIdrawablePrivate *driReadPriv ); 964extern GLboolean r200UnbindContext( __DRIcontextPrivate *driContextPriv ); 965 966/* ================================================================ 967 * Debugging: 968 */ 969#define DO_DEBUG 1 970 971#if DO_DEBUG 972extern int R200_DEBUG; 973#else 974#define R200_DEBUG 0 975#endif 976 977#define DEBUG_TEXTURE 0x001 978#define DEBUG_STATE 0x002 979#define DEBUG_IOCTL 0x004 980#define DEBUG_PRIMS 0x008 981#define DEBUG_VERTS 0x010 982#define DEBUG_FALLBACKS 0x020 983#define DEBUG_VFMT 0x040 984#define DEBUG_CODEGEN 0x080 985#define DEBUG_VERBOSE 0x100 986#define DEBUG_DRI 0x200 987#define DEBUG_DMA 0x400 988#define DEBUG_SANITY 0x800 989#define DEBUG_SYNC 0x1000 990#define DEBUG_PIXEL 0x2000 991#define DEBUG_MEMORY 0x4000 992 993#endif 994#endif /* __R200_CONTEXT_H__ */ 995