r200_context.h revision e946688edac5cdf153652defae3ef732a3487416
1/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_context.h,v 1.2 2002/12/16 16:18:54 dawes Exp $ */ 2/* 3Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved. 4 5The Weather Channel (TM) funded Tungsten Graphics to develop the 6initial release of the Radeon 8500 driver under the XFree86 license. 7This notice must be preserved. 8 9Permission is hereby granted, free of charge, to any person obtaining 10a copy of this software and associated documentation files (the 11"Software"), to deal in the Software without restriction, including 12without limitation the rights to use, copy, modify, merge, publish, 13distribute, sublicense, and/or sell copies of the Software, and to 14permit persons to whom the Software is furnished to do so, subject to 15the following conditions: 16 17The above copyright notice and this permission notice (including the 18next paragraph) shall be included in all copies or substantial 19portions of the Software. 20 21THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 22EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 23MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 24IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 25LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 26OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 27WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 28 29**************************************************************************/ 30 31/* 32 * Authors: 33 * Keith Whitwell <keith@tungstengraphics.com> 34 */ 35 36#ifndef __R200_CONTEXT_H__ 37#define __R200_CONTEXT_H__ 38 39#ifdef GLX_DIRECT_RENDERING 40 41#include <inttypes.h> 42#include "tnl/t_vertex.h" 43#include "drm.h" 44#include "radeon_drm.h" 45#include "dri_util.h" 46#include "texmem.h" 47 48#include "macros.h" 49#include "mtypes.h" 50#include "colormac.h" 51#include "r200_reg.h" 52 53#define ENABLE_HW_3D_TEXTURE 0 /* XXX this is temporary! */ 54 55struct r200_context; 56typedef struct r200_context r200ContextRec; 57typedef struct r200_context *r200ContextPtr; 58 59#include "r200_lock.h" 60#include "r200_screen.h" 61#include "mm.h" 62 63/* Flags for software fallback cases */ 64/* See correponding strings in r200_swtcl.c */ 65#define R200_FALLBACK_TEXTURE 0x1 66#define R200_FALLBACK_DRAW_BUFFER 0x2 67#define R200_FALLBACK_STENCIL 0x4 68#define R200_FALLBACK_RENDER_MODE 0x8 69#define R200_FALLBACK_BLEND_EQ 0x10 70#define R200_FALLBACK_BLEND_FUNC 0x20 71#define R200_FALLBACK_DISABLE 0x40 72#define R200_FALLBACK_BORDER_MODE 0x80 73 74/* The blit width for texture uploads 75 */ 76#define BLIT_WIDTH_BYTES 1024 77 78/* Use the templated vertex format: 79 */ 80#define COLOR_IS_RGBA 81#define TAG(x) r200##x 82#include "tnl_dd/t_dd_vertex.h" 83#undef TAG 84 85typedef void (*r200_tri_func)( r200ContextPtr, 86 r200Vertex *, 87 r200Vertex *, 88 r200Vertex * ); 89 90typedef void (*r200_line_func)( r200ContextPtr, 91 r200Vertex *, 92 r200Vertex * ); 93 94typedef void (*r200_point_func)( r200ContextPtr, 95 r200Vertex * ); 96 97 98struct r200_colorbuffer_state { 99 GLuint clear; 100 GLint drawOffset, drawPitch; 101 int roundEnable; 102}; 103 104 105struct r200_depthbuffer_state { 106 GLfloat scale; 107}; 108 109struct r200_pixel_state { 110 GLint readOffset, readPitch; 111}; 112 113struct r200_scissor_state { 114 drm_clip_rect_t rect; 115 GLboolean enabled; 116 117 GLuint numClipRects; /* Cliprects active */ 118 GLuint numAllocedClipRects; /* Cliprects available */ 119 drm_clip_rect_t *pClipRects; 120}; 121 122struct r200_stencilbuffer_state { 123 GLboolean hwBuffer; 124 GLuint clear; /* rb3d_stencilrefmask value */ 125}; 126 127struct r200_stipple_state { 128 GLuint mask[32]; 129}; 130 131 132 133#define TEX_0 0x1 134#define TEX_1 0x2 135#define TEX_ALL 0x3 136 137typedef struct r200_tex_obj r200TexObj, *r200TexObjPtr; 138 139/* Texture object in locally shared texture space. 140 */ 141struct r200_tex_obj { 142 driTextureObject base; 143 144 GLuint bufAddr; /* Offset to start of locally 145 shared texture block */ 146 147 GLuint dirty_state; /* Flags (1 per texunit) for 148 whether or not this texobj 149 has dirty hardware state 150 (pp_*) that needs to be 151 brought into the 152 texunit. */ 153 154 drm_radeon_tex_image_t image[6][RADEON_MAX_TEXTURE_LEVELS]; 155 /* Six, for the cube faces */ 156 157 GLuint pp_txfilter; /* hardware register values */ 158 GLuint pp_txformat; 159 GLuint pp_txformat_x; 160 GLuint pp_txoffset; /* Image location in texmem. 161 All cube faces follow. */ 162 GLuint pp_txsize; /* npot only */ 163 GLuint pp_txpitch; /* npot only */ 164 GLuint pp_border_color; 165 GLuint pp_cubic_faces; /* cube face 1,2,3,4 log2 sizes */ 166 167 GLboolean border_fallback; 168}; 169 170 171struct r200_texture_env_state { 172 r200TexObjPtr texobj; 173 GLenum format; 174 GLenum envMode; 175}; 176 177#define R200_MAX_TEXTURE_UNITS 3 178 179struct r200_texture_state { 180 struct r200_texture_env_state unit[R200_MAX_TEXTURE_UNITS]; 181}; 182 183 184struct r200_state_atom { 185 struct r200_state_atom *next, *prev; 186 const char *name; /* for debug */ 187 int cmd_size; /* size in bytes */ 188 GLuint idx; 189 int *cmd; /* one or more cmd's */ 190 int *lastcmd; /* one or more cmd's */ 191 GLboolean dirty; 192 GLboolean (*check)( GLcontext *, int ); /* is this state active? */ 193}; 194 195 196 197/* Trying to keep these relatively short as the variables are becoming 198 * extravagently long. Drop the driver name prefix off the front of 199 * everything - I think we know which driver we're in by now, and keep the 200 * prefix to 3 letters unless absolutely impossible. 201 */ 202 203#define CTX_CMD_0 0 204#define CTX_PP_MISC 1 205#define CTX_PP_FOG_COLOR 2 206#define CTX_RE_SOLID_COLOR 3 207#define CTX_RB3D_BLENDCNTL 4 208#define CTX_RB3D_DEPTHOFFSET 5 209#define CTX_RB3D_DEPTHPITCH 6 210#define CTX_RB3D_ZSTENCILCNTL 7 211#define CTX_CMD_1 8 212#define CTX_PP_CNTL 9 213#define CTX_RB3D_CNTL 10 214#define CTX_RB3D_COLOROFFSET 11 215#define CTX_CMD_2 12 /* why */ 216#define CTX_RB3D_COLORPITCH 13 /* why */ 217#define CTX_STATE_SIZE 14 218 219#define SET_CMD_0 0 220#define SET_SE_CNTL 1 221#define SET_RE_CNTL 2 /* replace se_coord_fmt */ 222#define SET_STATE_SIZE 3 223 224#define VTE_CMD_0 0 225#define VTE_SE_VTE_CNTL 1 226#define VTE_STATE_SIZE 2 227 228#define LIN_CMD_0 0 229#define LIN_RE_LINE_PATTERN 1 230#define LIN_RE_LINE_STATE 2 231#define LIN_CMD_1 3 232#define LIN_SE_LINE_WIDTH 4 233#define LIN_STATE_SIZE 5 234 235#define MSK_CMD_0 0 236#define MSK_RB3D_STENCILREFMASK 1 237#define MSK_RB3D_ROPCNTL 2 238#define MSK_RB3D_PLANEMASK 3 239#define MSK_STATE_SIZE 4 240 241#define VPT_CMD_0 0 242#define VPT_SE_VPORT_XSCALE 1 243#define VPT_SE_VPORT_XOFFSET 2 244#define VPT_SE_VPORT_YSCALE 3 245#define VPT_SE_VPORT_YOFFSET 4 246#define VPT_SE_VPORT_ZSCALE 5 247#define VPT_SE_VPORT_ZOFFSET 6 248#define VPT_STATE_SIZE 7 249 250#define ZBS_CMD_0 0 251#define ZBS_SE_ZBIAS_FACTOR 1 252#define ZBS_SE_ZBIAS_CONSTANT 2 253#define ZBS_STATE_SIZE 3 254 255#define MSC_CMD_0 0 256#define MSC_RE_MISC 1 257#define MSC_STATE_SIZE 2 258 259#define TAM_CMD_0 0 260#define TAM_DEBUG3 1 261#define TAM_STATE_SIZE 2 262 263#define TEX_CMD_0 0 264#define TEX_PP_TXFILTER 1 /*2c00*/ 265#define TEX_PP_TXFORMAT 2 /*2c04*/ 266#define TEX_PP_TXFORMAT_X 3 /*2c08*/ 267#define TEX_PP_TXSIZE 4 /*2c0c*/ 268#define TEX_PP_TXPITCH 5 /*2c10*/ 269#define TEX_PP_BORDER_COLOR 6 /*2c14*/ 270#define TEX_CMD_1 7 271#define TEX_PP_TXOFFSET 8 /*2d00 */ 272#define TEX_STATE_SIZE 9 273 274#define CUBE_CMD_0 0 /* 1 register follows */ 275#define CUBE_PP_CUBIC_FACES 1 /* 0x2c18 */ 276#define CUBE_CMD_1 2 /* 5 registers follow */ 277#define CUBE_PP_CUBIC_OFFSET_F1 3 /* 0x2d04 */ 278#define CUBE_PP_CUBIC_OFFSET_F2 4 /* 0x2d08 */ 279#define CUBE_PP_CUBIC_OFFSET_F3 5 /* 0x2d0c */ 280#define CUBE_PP_CUBIC_OFFSET_F4 6 /* 0x2d10 */ 281#define CUBE_PP_CUBIC_OFFSET_F5 7 /* 0x2d14 */ 282#define CUBE_STATE_SIZE 8 283 284#define PIX_CMD_0 0 285#define PIX_PP_TXCBLEND 1 286#define PIX_PP_TXCBLEND2 2 287#define PIX_PP_TXABLEND 3 288#define PIX_PP_TXABLEND2 4 289#define PIX_STATE_SIZE 5 290 291#define TF_CMD_0 0 292#define TF_TFACTOR_0 1 293#define TF_TFACTOR_1 2 294#define TF_TFACTOR_2 3 295#define TF_TFACTOR_3 4 296#define TF_TFACTOR_4 5 297#define TF_TFACTOR_5 6 298#define TF_STATE_SIZE 7 299 300#define TCL_CMD_0 0 301#define TCL_LIGHT_MODEL_CTL_0 1 302#define TCL_LIGHT_MODEL_CTL_1 2 303#define TCL_PER_LIGHT_CTL_0 3 304#define TCL_PER_LIGHT_CTL_1 4 305#define TCL_PER_LIGHT_CTL_2 5 306#define TCL_PER_LIGHT_CTL_3 6 307#define TCL_CMD_1 7 308#define TCL_UCP_VERT_BLEND_CTL 8 309#define TCL_STATE_SIZE 9 310 311#define MSL_CMD_0 0 312#define MSL_MATRIX_SELECT_0 1 313#define MSL_MATRIX_SELECT_1 2 314#define MSL_MATRIX_SELECT_2 3 315#define MSL_MATRIX_SELECT_3 4 316#define MSL_MATRIX_SELECT_4 5 317#define MSL_STATE_SIZE 6 318 319#define TCG_CMD_0 0 320#define TCG_TEX_PROC_CTL_2 1 321#define TCG_TEX_PROC_CTL_3 2 322#define TCG_TEX_PROC_CTL_0 3 323#define TCG_TEX_PROC_CTL_1 4 324#define TCG_TEX_CYL_WRAP_CTL 5 325#define TCG_STATE_SIZE 6 326 327#define MTL_CMD_0 0 328#define MTL_EMMISSIVE_RED 1 329#define MTL_EMMISSIVE_GREEN 2 330#define MTL_EMMISSIVE_BLUE 3 331#define MTL_EMMISSIVE_ALPHA 4 332#define MTL_AMBIENT_RED 5 333#define MTL_AMBIENT_GREEN 6 334#define MTL_AMBIENT_BLUE 7 335#define MTL_AMBIENT_ALPHA 8 336#define MTL_DIFFUSE_RED 9 337#define MTL_DIFFUSE_GREEN 10 338#define MTL_DIFFUSE_BLUE 11 339#define MTL_DIFFUSE_ALPHA 12 340#define MTL_SPECULAR_RED 13 341#define MTL_SPECULAR_GREEN 14 342#define MTL_SPECULAR_BLUE 15 343#define MTL_SPECULAR_ALPHA 16 344#define MTL_CMD_1 17 345#define MTL_SHININESS 18 346#define MTL_STATE_SIZE 19 347 348#define VAP_CMD_0 0 349#define VAP_SE_VAP_CNTL 1 350#define VAP_STATE_SIZE 2 351 352/* Replaces a lot of packet info from radeon 353 */ 354#define VTX_CMD_0 0 355#define VTX_VTXFMT_0 1 356#define VTX_VTXFMT_1 2 357#define VTX_TCL_OUTPUT_VTXFMT_0 3 358#define VTX_TCL_OUTPUT_VTXFMT_1 4 359#define VTX_CMD_1 5 360#define VTX_TCL_OUTPUT_COMPSEL 6 361#define VTX_CMD_2 7 362#define VTX_STATE_CNTL 8 363#define VTX_STATE_SIZE 9 364 365 366#define VTX_COLOR(v,n) (((v)>>(R200_VTX_COLOR_0_SHIFT+(n)*2))&\ 367 R200_VTX_COLOR_MASK) 368 369#define MAT_CMD_0 0 370#define MAT_ELT_0 1 371#define MAT_STATE_SIZE 17 372 373#define GRD_CMD_0 0 374#define GRD_VERT_GUARD_CLIP_ADJ 1 375#define GRD_VERT_GUARD_DISCARD_ADJ 2 376#define GRD_HORZ_GUARD_CLIP_ADJ 3 377#define GRD_HORZ_GUARD_DISCARD_ADJ 4 378#define GRD_STATE_SIZE 5 379 380/* position changes frequently when lighting in modelpos - separate 381 * out to new state item? 382 */ 383#define LIT_CMD_0 0 384#define LIT_AMBIENT_RED 1 385#define LIT_AMBIENT_GREEN 2 386#define LIT_AMBIENT_BLUE 3 387#define LIT_AMBIENT_ALPHA 4 388#define LIT_DIFFUSE_RED 5 389#define LIT_DIFFUSE_GREEN 6 390#define LIT_DIFFUSE_BLUE 7 391#define LIT_DIFFUSE_ALPHA 8 392#define LIT_SPECULAR_RED 9 393#define LIT_SPECULAR_GREEN 10 394#define LIT_SPECULAR_BLUE 11 395#define LIT_SPECULAR_ALPHA 12 396#define LIT_POSITION_X 13 397#define LIT_POSITION_Y 14 398#define LIT_POSITION_Z 15 399#define LIT_POSITION_W 16 400#define LIT_DIRECTION_X 17 401#define LIT_DIRECTION_Y 18 402#define LIT_DIRECTION_Z 19 403#define LIT_DIRECTION_W 20 404#define LIT_ATTEN_QUADRATIC 21 405#define LIT_ATTEN_LINEAR 22 406#define LIT_ATTEN_CONST 23 407#define LIT_ATTEN_XXX 24 408#define LIT_CMD_1 25 409#define LIT_SPOT_DCD 26 410#define LIT_SPOT_DCM 27 411#define LIT_SPOT_EXPONENT 28 412#define LIT_SPOT_CUTOFF 29 413#define LIT_SPECULAR_THRESH 30 414#define LIT_RANGE_CUTOFF 31 /* ? */ 415#define LIT_ATTEN_CONST_INV 32 416#define LIT_STATE_SIZE 33 417 418/* Fog 419 */ 420#define FOG_CMD_0 0 421#define FOG_R 1 422#define FOG_C 2 423#define FOG_D 3 424#define FOG_PAD 4 425#define FOG_STATE_SIZE 5 426 427/* UCP 428 */ 429#define UCP_CMD_0 0 430#define UCP_X 1 431#define UCP_Y 2 432#define UCP_Z 3 433#define UCP_W 4 434#define UCP_STATE_SIZE 5 435 436/* GLT - Global ambient 437 */ 438#define GLT_CMD_0 0 439#define GLT_RED 1 440#define GLT_GREEN 2 441#define GLT_BLUE 3 442#define GLT_ALPHA 4 443#define GLT_STATE_SIZE 5 444 445/* EYE 446 */ 447#define EYE_CMD_0 0 448#define EYE_X 1 449#define EYE_Y 2 450#define EYE_Z 3 451#define EYE_RESCALE_FACTOR 4 452#define EYE_STATE_SIZE 5 453 454/* CST - constant state 455 */ 456#define CST_CMD_0 0 457#define CST_PP_CNTL_X 1 458#define CST_CMD_1 2 459#define CST_RB3D_DEPTHXY_OFFSET 3 460#define CST_CMD_2 4 461#define CST_RE_AUX_SCISSOR_CNTL 5 462#define CST_CMD_3 6 463#define CST_RE_SCISSOR_TL_0 7 464#define CST_RE_SCISSOR_BR_0 8 465#define CST_CMD_4 9 466#define CST_SE_VAP_CNTL_STATUS 10 467#define CST_CMD_5 11 468#define CST_RE_POINTSIZE 12 469#define CST_CMD_6 13 470#define CST_SE_TCL_INPUT_VTX_0 14 471#define CST_SE_TCL_INPUT_VTX_1 15 472#define CST_SE_TCL_INPUT_VTX_2 16 473#define CST_SE_TCL_INPUT_VTX_3 17 474#define CST_STATE_SIZE 18 475 476 477 478 479struct r200_hw_state { 480 /* All state should be on one of these lists: 481 */ 482 struct r200_state_atom dirty; /* dirty list head placeholder */ 483 struct r200_state_atom clean; /* clean list head placeholder */ 484 485 /* Hardware state, stored as cmdbuf commands: 486 * -- Need to doublebuffer for 487 * - reviving state after loss of context 488 * - eliding noop statechange loops? (except line stipple count) 489 */ 490 struct r200_state_atom ctx; 491 struct r200_state_atom set; 492 struct r200_state_atom vte; 493 struct r200_state_atom lin; 494 struct r200_state_atom msk; 495 struct r200_state_atom vpt; 496 struct r200_state_atom vap; 497 struct r200_state_atom vtx; 498 struct r200_state_atom tcl; 499 struct r200_state_atom msl; 500 struct r200_state_atom tcg; 501 struct r200_state_atom msc; 502 struct r200_state_atom cst; 503 struct r200_state_atom tam; 504 struct r200_state_atom tf; 505 struct r200_state_atom tex[2]; 506 struct r200_state_atom cube[2]; 507 struct r200_state_atom zbs; 508 struct r200_state_atom mtl[2]; 509 struct r200_state_atom mat[5]; 510 struct r200_state_atom lit[8]; /* includes vec, scl commands */ 511 struct r200_state_atom ucp[6]; 512 struct r200_state_atom pix[6]; /* pixshader stages */ 513 struct r200_state_atom eye; /* eye pos */ 514 struct r200_state_atom grd; /* guard band clipping */ 515 struct r200_state_atom fog; 516 struct r200_state_atom glt; 517}; 518 519struct r200_state { 520 /* Derived state for internal purposes: 521 */ 522 struct r200_colorbuffer_state color; 523 struct r200_depthbuffer_state depth; 524 struct r200_pixel_state pixel; 525 struct r200_scissor_state scissor; 526 struct r200_stencilbuffer_state stencil; 527 struct r200_stipple_state stipple; 528 struct r200_texture_state texture; 529}; 530 531/* Need refcounting on dma buffers: 532 */ 533struct r200_dma_buffer { 534 int refcount; /* the number of retained regions in buf */ 535 drmBufPtr buf; 536}; 537 538#define GET_START(rvb) (rmesa->r200Screen->gart_buffer_offset + \ 539 (rvb)->address - rmesa->dma.buf0_address + \ 540 (rvb)->start) 541 542/* A retained region, eg vertices for indexed vertices. 543 */ 544struct r200_dma_region { 545 struct r200_dma_buffer *buf; 546 char *address; /* == buf->address */ 547 int start, end, ptr; /* offsets from start of buf */ 548 int aos_start; 549 int aos_stride; 550 int aos_size; 551}; 552 553 554struct r200_dma { 555 /* Active dma region. Allocations for vertices and retained 556 * regions come from here. Also used for emitting random vertices, 557 * these may be flushed by calling flush_current(); 558 */ 559 struct r200_dma_region current; 560 561 void (*flush)( r200ContextPtr ); 562 563 char *buf0_address; /* start of buf[0], for index calcs */ 564 GLuint nr_released_bufs; /* flush after so many buffers released */ 565}; 566 567struct r200_dri_mirror { 568 __DRIcontextPrivate *context; /* DRI context */ 569 __DRIscreenPrivate *screen; /* DRI screen */ 570 __DRIdrawablePrivate *drawable; /* DRI drawable bound to this ctx */ 571 572 drmContext hwContext; 573 drm_hw_lock_t *hwLock; 574 int fd; 575 int drmMinor; 576}; 577 578 579#define R200_CMD_BUF_SZ (8*1024) 580 581struct r200_store { 582 GLuint statenr; 583 GLuint primnr; 584 char cmd_buf[R200_CMD_BUF_SZ]; 585 int cmd_used; 586 int elts_start; 587}; 588 589 590/* r200_tcl.c 591 */ 592struct r200_tcl_info { 593 GLuint vertex_format; 594 GLint last_offset; 595 GLuint hw_primitive; 596 597 struct r200_dma_region *aos_components[8]; 598 GLuint nr_aos_components; 599 600 GLuint *Elts; 601 602 struct r200_dma_region indexed_verts; 603 struct r200_dma_region obj; 604 struct r200_dma_region rgba; 605 struct r200_dma_region spec; 606 struct r200_dma_region fog; 607 struct r200_dma_region tex[R200_MAX_TEXTURE_UNITS]; 608 struct r200_dma_region norm; 609}; 610 611 612/* r200_swtcl.c 613 */ 614struct r200_swtcl_info { 615 GLuint RenderIndex; 616 617 /** 618 * Size of a hardware vertex. This is calculated when \c ::vertex_attrs is 619 * installed in the Mesa state vector. 620 */ 621 GLuint vertex_size; 622 623 /** 624 * Attributes instructing the Mesa TCL pipeline where / how to put vertex 625 * data in the hardware buffer. 626 */ 627 struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX]; 628 629 /** 630 * Number of elements of \c ::vertex_attrs that are actually used. 631 */ 632 GLuint vertex_attr_count; 633 634 /** 635 * Cached pointer to the buffer where Mesa will store vertex data. 636 */ 637 GLubyte *verts; 638 639 /* Fallback rasterization functions 640 */ 641 r200_point_func draw_point; 642 r200_line_func draw_line; 643 r200_tri_func draw_tri; 644 645 GLuint hw_primitive; 646 GLenum render_primitive; 647 GLuint numverts; 648 649 /** 650 * Offset of the 4UB color data within a hardware (swtcl) vertex. 651 */ 652 GLuint coloroffset; 653 654 /** 655 * Offset of the 3UB specular color data within a hardware (swtcl) vertex. 656 */ 657 GLuint specoffset; 658 659 /** 660 * Should Mesa project vertex data or will the hardware do it? 661 */ 662 GLboolean needproj; 663 664 struct r200_dma_region indexed_verts; 665}; 666 667 668struct r200_ioctl { 669 GLuint vertex_offset; 670 GLuint vertex_size; 671}; 672 673 674 675#define R200_MAX_PRIMS 64 676 677 678/* Want to keep a cache of these around. Each is parameterized by 679 * only a single value which has only a small range. Only expect a 680 * few, so just rescan the list each time? 681 */ 682struct dynfn { 683 struct dynfn *next, *prev; 684 int key[2]; 685 char *code; 686}; 687 688struct dfn_lists { 689 struct dynfn Vertex2f; 690 struct dynfn Vertex2fv; 691 struct dynfn Vertex3f; 692 struct dynfn Vertex3fv; 693 struct dynfn Color4ub; 694 struct dynfn Color4ubv; 695 struct dynfn Color3ub; 696 struct dynfn Color3ubv; 697 struct dynfn Color4f; 698 struct dynfn Color4fv; 699 struct dynfn Color3f; 700 struct dynfn Color3fv; 701 struct dynfn SecondaryColor3ubEXT; 702 struct dynfn SecondaryColor3ubvEXT; 703 struct dynfn SecondaryColor3fEXT; 704 struct dynfn SecondaryColor3fvEXT; 705 struct dynfn Normal3f; 706 struct dynfn Normal3fv; 707 struct dynfn TexCoord2f; 708 struct dynfn TexCoord2fv; 709 struct dynfn TexCoord1f; 710 struct dynfn TexCoord1fv; 711 struct dynfn MultiTexCoord2fARB; 712 struct dynfn MultiTexCoord2fvARB; 713 struct dynfn MultiTexCoord1fARB; 714 struct dynfn MultiTexCoord1fvARB; 715}; 716 717struct dfn_generators { 718 struct dynfn *(*Vertex2f)( GLcontext *, const int * ); 719 struct dynfn *(*Vertex2fv)( GLcontext *, const int * ); 720 struct dynfn *(*Vertex3f)( GLcontext *, const int * ); 721 struct dynfn *(*Vertex3fv)( GLcontext *, const int * ); 722 struct dynfn *(*Color4ub)( GLcontext *, const int * ); 723 struct dynfn *(*Color4ubv)( GLcontext *, const int * ); 724 struct dynfn *(*Color3ub)( GLcontext *, const int * ); 725 struct dynfn *(*Color3ubv)( GLcontext *, const int * ); 726 struct dynfn *(*Color4f)( GLcontext *, const int * ); 727 struct dynfn *(*Color4fv)( GLcontext *, const int * ); 728 struct dynfn *(*Color3f)( GLcontext *, const int * ); 729 struct dynfn *(*Color3fv)( GLcontext *, const int * ); 730 struct dynfn *(*SecondaryColor3ubEXT)( GLcontext *, const int * ); 731 struct dynfn *(*SecondaryColor3ubvEXT)( GLcontext *, const int * ); 732 struct dynfn *(*SecondaryColor3fEXT)( GLcontext *, const int * ); 733 struct dynfn *(*SecondaryColor3fvEXT)( GLcontext *, const int * ); 734 struct dynfn *(*Normal3f)( GLcontext *, const int * ); 735 struct dynfn *(*Normal3fv)( GLcontext *, const int * ); 736 struct dynfn *(*TexCoord2f)( GLcontext *, const int * ); 737 struct dynfn *(*TexCoord2fv)( GLcontext *, const int * ); 738 struct dynfn *(*TexCoord1f)( GLcontext *, const int * ); 739 struct dynfn *(*TexCoord1fv)( GLcontext *, const int * ); 740 struct dynfn *(*MultiTexCoord2fARB)( GLcontext *, const int * ); 741 struct dynfn *(*MultiTexCoord2fvARB)( GLcontext *, const int * ); 742 struct dynfn *(*MultiTexCoord1fARB)( GLcontext *, const int * ); 743 struct dynfn *(*MultiTexCoord1fvARB)( GLcontext *, const int * ); 744}; 745 746 747 748struct r200_prim { 749 GLuint start; 750 GLuint end; 751 GLuint prim; 752}; 753 754struct r200_vbinfo { 755 GLint counter, initial_counter; 756 GLint *dmaptr; 757 void (*notify)( void ); 758 GLint vertex_size; 759 760 /* A maximum total of 15 elements per vertex: 3 floats for position, 3 761 * floats for normal, 4 floats for color, 4 bytes for secondary color, 762 * 2 floats for each texture unit (4 floats total). 763 * 764 * As soon as the 3rd TMU is supported or cube maps (or 3D textures) are 765 * supported, this value will grow. 766 * 767 * The position data is never actually stored here, so 3 elements could be 768 * trimmed out of the buffer. 769 */ 770 union { float f; int i; r200_color_t color; } vertex[15]; 771 772 GLfloat *normalptr; 773 GLfloat *floatcolorptr; 774 r200_color_t *colorptr; 775 GLfloat *floatspecptr; 776 r200_color_t *specptr; 777 GLfloat *texcoordptr[2]; 778 779 780 GLenum *prim; /* &ctx->Driver.CurrentExecPrimitive */ 781 GLuint primflags; 782 GLboolean enabled; /* *_NO_VTXFMT / *_NO_TCL env vars */ 783 GLboolean installed; 784 GLboolean fell_back; 785 GLboolean recheck; 786 GLint nrverts; 787 GLuint vtxfmt_0, vtxfmt_1; 788 789 GLuint installed_vertex_format; 790 GLuint installed_color_3f_sz; 791 792 struct r200_prim primlist[R200_MAX_PRIMS]; 793 int nrprims; 794 795 struct dfn_lists dfn_cache; 796 struct dfn_generators codegen; 797 GLvertexformat vtxfmt; 798}; 799 800 801 802 803struct r200_context { 804 GLcontext *glCtx; /* Mesa context */ 805 806 /* Driver and hardware state management 807 */ 808 struct r200_hw_state hw; 809 struct r200_state state; 810 811 /* Texture object bookkeeping 812 */ 813 unsigned nr_heaps; 814 driTexHeap * texture_heaps[ R200_NR_TEX_HEAPS ]; 815 driTextureObject swapped; 816 int texture_depth; 817 float initialMaxAnisotropy; 818 819 /* Rasterization and vertex state: 820 */ 821 GLuint TclFallback; 822 GLuint Fallback; 823 GLuint NewGLState; 824 825 /* Vertex buffers 826 */ 827 struct r200_ioctl ioctl; 828 struct r200_dma dma; 829 struct r200_store store; 830 831 /* Page flipping 832 */ 833 GLuint doPageFlip; 834 835 /* Busy waiting 836 */ 837 GLuint do_usleeps; 838 GLuint do_irqs; 839 GLuint irqsEmitted; 840 drm_radeon_irq_wait_t iw; 841 842 /* Clientdata textures; 843 */ 844 GLuint prefer_gart_client_texturing; 845 846 /* Drawable, cliprect and scissor information 847 */ 848 GLuint numClipRects; /* Cliprects for the draw buffer */ 849 drm_clip_rect_t *pClipRects; 850 unsigned int lastStamp; 851 GLboolean lost_context; 852 r200ScreenPtr r200Screen; /* Screen private DRI data */ 853 drm_radeon_sarea_t *sarea; /* Private SAREA data */ 854 855 /* TCL stuff 856 */ 857 GLmatrix TexGenMatrix[R200_MAX_TEXTURE_UNITS]; 858 GLboolean recheck_texgen[R200_MAX_TEXTURE_UNITS]; 859 GLboolean TexGenNeedNormals[R200_MAX_TEXTURE_UNITS]; 860 GLuint TexMatEnabled; 861 GLuint TexMatCompSel; 862 GLuint TexGenEnabled; 863 GLuint TexGenInputs; 864 GLuint TexGenCompSel; 865 GLmatrix tmpmat; 866 867 /* VBI / buffer swap 868 */ 869 GLuint vbl_seq; 870 GLuint vblank_flags; 871 872 int64_t swap_ust; 873 int64_t swap_missed_ust; 874 875 GLuint swap_count; 876 GLuint swap_missed_count; 877 878 PFNGLXGETUSTPROC get_ust; 879 880 /* r200_tcl.c 881 */ 882 struct r200_tcl_info tcl; 883 884 /* r200_swtcl.c 885 */ 886 struct r200_swtcl_info swtcl; 887 888 /* r200_vtxfmt.c 889 */ 890 struct r200_vbinfo vb; 891 892 /* Mirrors of some DRI state 893 */ 894 struct r200_dri_mirror dri; 895 896 /* Configuration cache 897 */ 898 driOptionCache optionCache; 899}; 900 901#define R200_CONTEXT(ctx) ((r200ContextPtr)(ctx->DriverCtx)) 902 903 904static __inline GLuint r200PackColor( GLuint cpp, 905 GLubyte r, GLubyte g, 906 GLubyte b, GLubyte a ) 907{ 908 switch ( cpp ) { 909 case 2: 910 return PACK_COLOR_565( r, g, b ); 911 case 4: 912 return PACK_COLOR_8888( a, r, g, b ); 913 default: 914 return 0; 915 } 916} 917 918#define R200_OLD_PACKETS 0 919 920 921extern void r200DestroyContext( __DRIcontextPrivate *driContextPriv ); 922extern GLboolean r200CreateContext( const __GLcontextModes *glVisual, 923 __DRIcontextPrivate *driContextPriv, 924 void *sharedContextPrivate); 925extern void r200SwapBuffers( __DRIdrawablePrivate *dPriv ); 926extern GLboolean r200MakeCurrent( __DRIcontextPrivate *driContextPriv, 927 __DRIdrawablePrivate *driDrawPriv, 928 __DRIdrawablePrivate *driReadPriv ); 929extern GLboolean r200UnbindContext( __DRIcontextPrivate *driContextPriv ); 930 931/* ================================================================ 932 * Debugging: 933 */ 934#define DO_DEBUG 1 935 936#if DO_DEBUG 937extern int R200_DEBUG; 938#else 939#define R200_DEBUG 0 940#endif 941 942#define DEBUG_TEXTURE 0x001 943#define DEBUG_STATE 0x002 944#define DEBUG_IOCTL 0x004 945#define DEBUG_PRIMS 0x008 946#define DEBUG_VERTS 0x010 947#define DEBUG_FALLBACKS 0x020 948#define DEBUG_VFMT 0x040 949#define DEBUG_CODEGEN 0x080 950#define DEBUG_VERBOSE 0x100 951#define DEBUG_DRI 0x200 952#define DEBUG_DMA 0x400 953#define DEBUG_SANITY 0x800 954#define DEBUG_SYNC 0x1000 955#define DEBUG_PIXEL 0x2000 956#define DEBUG_MEMORY 0x4000 957 958#endif 959#endif /* __R200_CONTEXT_H__ */ 960