r200_context.h revision ecadb51bbcb972a79f3ed79e65a7986b9396e757
1/*
2Copyright (C) The Weather Channel, Inc.  2002.  All Rights Reserved.
3
4The Weather Channel (TM) funded Tungsten Graphics to develop the
5initial release of the Radeon 8500 driver under the XFree86 license.
6This notice must be preserved.
7
8Permission is hereby granted, free of charge, to any person obtaining
9a copy of this software and associated documentation files (the
10"Software"), to deal in the Software without restriction, including
11without limitation the rights to use, copy, modify, merge, publish,
12distribute, sublicense, and/or sell copies of the Software, and to
13permit persons to whom the Software is furnished to do so, subject to
14the following conditions:
15
16The above copyright notice and this permission notice (including the
17next paragraph) shall be included in all copies or substantial
18portions of the Software.
19
20THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27
28**************************************************************************/
29
30/*
31 * Authors:
32 *   Keith Whitwell <keith@tungstengraphics.com>
33 */
34
35#ifndef __R200_CONTEXT_H__
36#define __R200_CONTEXT_H__
37
38#include "tnl/t_vertex.h"
39#include "drm.h"
40#include "radeon_drm.h"
41#include "dri_util.h"
42#include "texmem.h"
43
44#include "main/macros.h"
45#include "main/mtypes.h"
46#include "main/colormac.h"
47#include "r200_reg.h"
48#include "r200_vertprog.h"
49
50#define ENABLE_HW_3D_TEXTURE 1  /* XXX this is temporary! */
51
52#ifndef R200_EMIT_VAP_PVS_CNTL
53#error This driver requires a newer libdrm to compile
54#endif
55
56struct r200_context;
57typedef struct r200_context r200ContextRec;
58typedef struct r200_context *r200ContextPtr;
59
60/* This union is used to avoid warnings/miscompilation
61   with float to uint32_t casts due to strict-aliasing */
62typedef union { GLfloat f; uint32_t ui32; } float_ui32_type;
63
64#include "r200_lock.h"
65#include "radeon_screen.h"
66#include "main/mm.h"
67
68/* Flags for software fallback cases */
69/* See correponding strings in r200_swtcl.c */
70#define R200_FALLBACK_TEXTURE           0x01
71#define R200_FALLBACK_DRAW_BUFFER       0x02
72#define R200_FALLBACK_STENCIL           0x04
73#define R200_FALLBACK_RENDER_MODE       0x08
74#define R200_FALLBACK_DISABLE           0x10
75#define R200_FALLBACK_BORDER_MODE       0x20
76
77/* The blit width for texture uploads
78 */
79#define BLIT_WIDTH_BYTES 1024
80
81/* Use the templated vertex format:
82 */
83#define COLOR_IS_RGBA
84#define TAG(x) r200##x
85#include "tnl_dd/t_dd_vertex.h"
86#undef TAG
87
88typedef void (*r200_tri_func)( r200ContextPtr,
89				 r200Vertex *,
90				 r200Vertex *,
91				 r200Vertex * );
92
93typedef void (*r200_line_func)( r200ContextPtr,
94				  r200Vertex *,
95				  r200Vertex * );
96
97typedef void (*r200_point_func)( r200ContextPtr,
98				   r200Vertex * );
99
100
101struct r200_vertex_program {
102        struct gl_vertex_program mesa_program; /* Must be first */
103        int translated;
104        /* need excess instr: 1 for late loop checking, 2 for
105           additional instr due to instr/attr, 3 for fog */
106        VERTEX_SHADER_INSTRUCTION instr[R200_VSF_MAX_INST + 6];
107        int pos_end;
108        int inputs[VERT_ATTRIB_MAX];
109        GLubyte inputmap_rev[16];
110        int native;
111        int fogpidx;
112        int fogmode;
113};
114
115struct r200_colorbuffer_state {
116   GLuint clear;
117#if 000
118   GLint drawOffset, drawPitch;
119#endif
120   int roundEnable;
121};
122
123
124struct r200_depthbuffer_state {
125   GLuint clear;
126   GLfloat scale;
127};
128
129#if 000
130struct r200_pixel_state {
131   GLint readOffset, readPitch;
132};
133#endif
134
135struct r200_scissor_state {
136   drm_clip_rect_t rect;
137   GLboolean enabled;
138
139   GLuint numClipRects;			/* Cliprects active */
140   GLuint numAllocedClipRects;		/* Cliprects available */
141   drm_clip_rect_t *pClipRects;
142};
143
144struct r200_stencilbuffer_state {
145   GLboolean hwBuffer;
146   GLuint clear;			/* rb3d_stencilrefmask value */
147};
148
149struct r200_stipple_state {
150   GLuint mask[32];
151};
152
153
154
155#define TEX_0   0x1
156#define TEX_1   0x2
157#define TEX_2	0x4
158#define TEX_3	0x8
159#define TEX_4	0x10
160#define TEX_5	0x20
161#define TEX_ALL 0x3f
162
163typedef struct r200_tex_obj r200TexObj, *r200TexObjPtr;
164
165/* Texture object in locally shared texture space.
166 */
167struct r200_tex_obj {
168   driTextureObject   base;
169
170   GLuint bufAddr;			/* Offset to start of locally
171					   shared texture block */
172
173   GLuint dirty_state;		        /* Flags (1 per texunit) for
174					   whether or not this texobj
175					   has dirty hardware state
176					   (pp_*) that needs to be
177					   brought into the
178					   texunit. */
179
180   drm_radeon_tex_image_t image[6][RADEON_MAX_TEXTURE_LEVELS];
181					/* Six, for the cube faces */
182   GLboolean image_override;		/* Image overridden by GLX_EXT_tfp */
183
184   GLuint pp_txfilter;		        /* hardware register values */
185   GLuint pp_txformat;
186   GLuint pp_txformat_x;
187   GLuint pp_txoffset;		        /* Image location in texmem.
188					   All cube faces follow. */
189   GLuint pp_txsize;		        /* npot only */
190   GLuint pp_txpitch;		        /* npot only */
191   GLuint pp_border_color;
192   GLuint pp_cubic_faces;	        /* cube face 1,2,3,4 log2 sizes */
193
194   GLboolean  border_fallback;
195
196   GLuint tile_bits;			/* hw texture tile bits used on this texture */
197};
198
199
200struct r200_texture_env_state {
201   r200TexObjPtr texobj;
202   GLuint outputreg;
203   GLuint unitneeded;
204};
205
206#define R200_MAX_TEXTURE_UNITS 6
207
208struct r200_texture_state {
209   struct r200_texture_env_state unit[R200_MAX_TEXTURE_UNITS];
210};
211
212
213struct r200_state_atom {
214   struct r200_state_atom *next, *prev;
215   const char *name;		         /* for debug */
216   int cmd_size;		         /* size in bytes */
217   GLuint idx;
218   int *cmd;			         /* one or more cmd's */
219   int *lastcmd;			 /* one or more cmd's */
220   GLboolean dirty;
221   GLboolean (*check)( GLcontext *, int );    /* is this state active? */
222};
223
224
225
226/* Trying to keep these relatively short as the variables are becoming
227 * extravagently long.  Drop the driver name prefix off the front of
228 * everything - I think we know which driver we're in by now, and keep the
229 * prefix to 3 letters unless absolutely impossible.
230 */
231
232#define CTX_CMD_0             0
233#define CTX_PP_MISC           1
234#define CTX_PP_FOG_COLOR      2
235#define CTX_RE_SOLID_COLOR    3
236#define CTX_RB3D_BLENDCNTL    4
237#define CTX_RB3D_DEPTHOFFSET  5
238#define CTX_RB3D_DEPTHPITCH   6
239#define CTX_RB3D_ZSTENCILCNTL 7
240#define CTX_CMD_1             8
241#define CTX_PP_CNTL           9
242#define CTX_RB3D_CNTL         10
243#define CTX_RB3D_COLOROFFSET  11
244#define CTX_CMD_2             12 /* why */
245#define CTX_RB3D_COLORPITCH   13 /* why */
246#define CTX_STATE_SIZE_OLDDRM 14
247#define CTX_CMD_3             14
248#define CTX_RB3D_BLENDCOLOR   15
249#define CTX_RB3D_ABLENDCNTL   16
250#define CTX_RB3D_CBLENDCNTL   17
251#define CTX_STATE_SIZE_NEWDRM 18
252
253#define SET_CMD_0               0
254#define SET_SE_CNTL             1
255#define SET_RE_CNTL             2 /* replace se_coord_fmt */
256#define SET_STATE_SIZE          3
257
258#define VTE_CMD_0               0
259#define VTE_SE_VTE_CNTL         1
260#define VTE_STATE_SIZE          2
261
262#define LIN_CMD_0               0
263#define LIN_RE_LINE_PATTERN     1
264#define LIN_RE_LINE_STATE       2
265#define LIN_CMD_1               3
266#define LIN_SE_LINE_WIDTH       4
267#define LIN_STATE_SIZE          5
268
269#define MSK_CMD_0               0
270#define MSK_RB3D_STENCILREFMASK 1
271#define MSK_RB3D_ROPCNTL        2
272#define MSK_RB3D_PLANEMASK      3
273#define MSK_STATE_SIZE          4
274
275#define VPT_CMD_0           0
276#define VPT_SE_VPORT_XSCALE          1
277#define VPT_SE_VPORT_XOFFSET         2
278#define VPT_SE_VPORT_YSCALE          3
279#define VPT_SE_VPORT_YOFFSET         4
280#define VPT_SE_VPORT_ZSCALE          5
281#define VPT_SE_VPORT_ZOFFSET         6
282#define VPT_STATE_SIZE      7
283
284#define ZBS_CMD_0               0
285#define ZBS_SE_ZBIAS_FACTOR     1
286#define ZBS_SE_ZBIAS_CONSTANT   2
287#define ZBS_STATE_SIZE          3
288
289#define MSC_CMD_0               0
290#define MSC_RE_MISC             1
291#define MSC_STATE_SIZE          2
292
293#define TAM_CMD_0               0
294#define TAM_DEBUG3              1
295#define TAM_STATE_SIZE          2
296
297#define TEX_CMD_0                   0
298#define TEX_PP_TXFILTER             1  /*2c00*/
299#define TEX_PP_TXFORMAT             2  /*2c04*/
300#define TEX_PP_TXFORMAT_X           3  /*2c08*/
301#define TEX_PP_TXSIZE               4  /*2c0c*/
302#define TEX_PP_TXPITCH              5  /*2c10*/
303#define TEX_PP_BORDER_COLOR         6  /*2c14*/
304#define TEX_CMD_1_OLDDRM            7
305#define TEX_PP_TXOFFSET_OLDDRM      8  /*2d00 */
306#define TEX_STATE_SIZE_OLDDRM       9
307#define TEX_PP_CUBIC_FACES          7
308#define TEX_PP_TXMULTI_CTL          8
309#define TEX_CMD_1_NEWDRM            9
310#define TEX_PP_TXOFFSET_NEWDRM     10
311#define TEX_STATE_SIZE_NEWDRM      11
312
313#define CUBE_CMD_0                  0  /* 1 register follows */ /* this command unnecessary */
314#define CUBE_PP_CUBIC_FACES         1  /* 0x2c18 */             /* with new enough drm */
315#define CUBE_CMD_1                  2  /* 5 registers follow */
316#define CUBE_PP_CUBIC_OFFSET_F1     3  /* 0x2d04 */
317#define CUBE_PP_CUBIC_OFFSET_F2     4  /* 0x2d08 */
318#define CUBE_PP_CUBIC_OFFSET_F3     5  /* 0x2d0c */
319#define CUBE_PP_CUBIC_OFFSET_F4     6  /* 0x2d10 */
320#define CUBE_PP_CUBIC_OFFSET_F5     7  /* 0x2d14 */
321#define CUBE_STATE_SIZE             8
322
323#define PIX_CMD_0                   0
324#define PIX_PP_TXCBLEND             1
325#define PIX_PP_TXCBLEND2            2
326#define PIX_PP_TXABLEND             3
327#define PIX_PP_TXABLEND2            4
328#define PIX_STATE_SIZE              5
329
330#define TF_CMD_0                    0
331#define TF_TFACTOR_0                1
332#define TF_TFACTOR_1                2
333#define TF_TFACTOR_2                3
334#define TF_TFACTOR_3                4
335#define TF_TFACTOR_4                5
336#define TF_TFACTOR_5                6
337#define TF_STATE_SIZE               7
338
339#define ATF_CMD_0                   0
340#define ATF_TFACTOR_0               1
341#define ATF_TFACTOR_1               2
342#define ATF_TFACTOR_2               3
343#define ATF_TFACTOR_3               4
344#define ATF_TFACTOR_4               5
345#define ATF_TFACTOR_5               6
346#define ATF_TFACTOR_6               7
347#define ATF_TFACTOR_7               8
348#define ATF_STATE_SIZE              9
349
350/* ATI_FRAGMENT_SHADER */
351#define AFS_CMD_0                 0
352#define AFS_IC0                   1 /* 2f00 */
353#define AFS_IC1                   2 /* 2f04 */
354#define AFS_IA0                   3 /* 2f08 */
355#define AFS_IA1                   4 /* 2f0c */
356#define AFS_STATE_SIZE           33
357
358#define PVS_CMD_0                 0
359#define PVS_CNTL_1                1
360#define PVS_CNTL_2                2
361#define PVS_STATE_SIZE            3
362
363/* those are quite big... */
364#define VPI_CMD_0                 0
365#define VPI_OPDST_0               1
366#define VPI_SRC0_0                2
367#define VPI_SRC1_0                3
368#define VPI_SRC2_0                4
369#define VPI_OPDST_63              253
370#define VPI_SRC0_63               254
371#define VPI_SRC1_63               255
372#define VPI_SRC2_63               256
373#define VPI_STATE_SIZE            257
374
375#define VPP_CMD_0                0
376#define VPP_PARAM0_0             1
377#define VPP_PARAM1_0             2
378#define VPP_PARAM2_0             3
379#define VPP_PARAM3_0             4
380#define VPP_PARAM0_95            381
381#define VPP_PARAM1_95            382
382#define VPP_PARAM2_95            383
383#define VPP_PARAM3_95            384
384#define VPP_STATE_SIZE           385
385
386#define TCL_CMD_0                 0
387#define TCL_LIGHT_MODEL_CTL_0     1
388#define TCL_LIGHT_MODEL_CTL_1     2
389#define TCL_PER_LIGHT_CTL_0       3
390#define TCL_PER_LIGHT_CTL_1       4
391#define TCL_PER_LIGHT_CTL_2       5
392#define TCL_PER_LIGHT_CTL_3       6
393#define TCL_CMD_1                 7
394#define TCL_UCP_VERT_BLEND_CTL    8
395#define TCL_STATE_SIZE            9
396
397#define MSL_CMD_0                     0
398#define MSL_MATRIX_SELECT_0           1
399#define MSL_MATRIX_SELECT_1           2
400#define MSL_MATRIX_SELECT_2           3
401#define MSL_MATRIX_SELECT_3           4
402#define MSL_MATRIX_SELECT_4           5
403#define MSL_STATE_SIZE                6
404
405#define TCG_CMD_0                 0
406#define TCG_TEX_PROC_CTL_2            1
407#define TCG_TEX_PROC_CTL_3            2
408#define TCG_TEX_PROC_CTL_0            3
409#define TCG_TEX_PROC_CTL_1            4
410#define TCG_TEX_CYL_WRAP_CTL      5
411#define TCG_STATE_SIZE            6
412
413#define MTL_CMD_0            0
414#define MTL_EMMISSIVE_RED    1
415#define MTL_EMMISSIVE_GREEN  2
416#define MTL_EMMISSIVE_BLUE   3
417#define MTL_EMMISSIVE_ALPHA  4
418#define MTL_AMBIENT_RED      5
419#define MTL_AMBIENT_GREEN    6
420#define MTL_AMBIENT_BLUE     7
421#define MTL_AMBIENT_ALPHA    8
422#define MTL_DIFFUSE_RED      9
423#define MTL_DIFFUSE_GREEN    10
424#define MTL_DIFFUSE_BLUE     11
425#define MTL_DIFFUSE_ALPHA    12
426#define MTL_SPECULAR_RED     13
427#define MTL_SPECULAR_GREEN   14
428#define MTL_SPECULAR_BLUE    15
429#define MTL_SPECULAR_ALPHA   16
430#define MTL_CMD_1            17
431#define MTL_SHININESS        18
432#define MTL_STATE_SIZE       19
433
434#define VAP_CMD_0                   0
435#define VAP_SE_VAP_CNTL             1
436#define VAP_STATE_SIZE              2
437
438/* Replaces a lot of packet info from radeon
439 */
440#define VTX_CMD_0                   0
441#define VTX_VTXFMT_0            1
442#define VTX_VTXFMT_1            2
443#define VTX_TCL_OUTPUT_VTXFMT_0 3
444#define VTX_TCL_OUTPUT_VTXFMT_1 4
445#define VTX_CMD_1               5
446#define VTX_TCL_OUTPUT_COMPSEL  6
447#define VTX_CMD_2               7
448#define VTX_STATE_CNTL          8
449#define VTX_STATE_SIZE          9
450
451/* SPR - point sprite state
452 */
453#define SPR_CMD_0              0
454#define SPR_POINT_SPRITE_CNTL  1
455#define SPR_STATE_SIZE         2
456
457#define PTP_CMD_0              0
458#define PTP_VPORT_SCALE_0      1
459#define PTP_VPORT_SCALE_1      2
460#define PTP_VPORT_SCALE_PTSIZE 3
461#define PTP_VPORT_SCALE_3      4
462#define PTP_CMD_1              5
463#define PTP_ATT_CONST_QUAD     6
464#define PTP_ATT_CONST_LIN      7
465#define PTP_ATT_CONST_CON      8
466#define PTP_ATT_CONST_3        9
467#define PTP_EYE_X             10
468#define PTP_EYE_Y             11
469#define PTP_EYE_Z             12
470#define PTP_EYE_3             13
471#define PTP_CLAMP_MIN         14
472#define PTP_CLAMP_MAX         15
473#define PTP_CLAMP_2           16
474#define PTP_CLAMP_3           17
475#define PTP_STATE_SIZE        18
476
477#define VTX_COLOR(v,n)   (((v)>>(R200_VTX_COLOR_0_SHIFT+(n)*2))&\
478                         R200_VTX_COLOR_MASK)
479
480/**
481 * Given the \c R200_SE_VTX_FMT_1 for the current vertex state, determine
482 * how many components are in texture coordinate \c n.
483 */
484#define VTX_TEXn_COUNT(v,n)   (((v) >> (3 * n)) & 0x07)
485
486#define MAT_CMD_0              0
487#define MAT_ELT_0              1
488#define MAT_STATE_SIZE         17
489
490#define GRD_CMD_0                  0
491#define GRD_VERT_GUARD_CLIP_ADJ    1
492#define GRD_VERT_GUARD_DISCARD_ADJ 2
493#define GRD_HORZ_GUARD_CLIP_ADJ    3
494#define GRD_HORZ_GUARD_DISCARD_ADJ 4
495#define GRD_STATE_SIZE             5
496
497/* position changes frequently when lighting in modelpos - separate
498 * out to new state item?
499 */
500#define LIT_CMD_0                  0
501#define LIT_AMBIENT_RED            1
502#define LIT_AMBIENT_GREEN          2
503#define LIT_AMBIENT_BLUE           3
504#define LIT_AMBIENT_ALPHA          4
505#define LIT_DIFFUSE_RED            5
506#define LIT_DIFFUSE_GREEN          6
507#define LIT_DIFFUSE_BLUE           7
508#define LIT_DIFFUSE_ALPHA          8
509#define LIT_SPECULAR_RED           9
510#define LIT_SPECULAR_GREEN         10
511#define LIT_SPECULAR_BLUE          11
512#define LIT_SPECULAR_ALPHA         12
513#define LIT_POSITION_X             13
514#define LIT_POSITION_Y             14
515#define LIT_POSITION_Z             15
516#define LIT_POSITION_W             16
517#define LIT_DIRECTION_X            17
518#define LIT_DIRECTION_Y            18
519#define LIT_DIRECTION_Z            19
520#define LIT_DIRECTION_W            20
521#define LIT_ATTEN_QUADRATIC        21
522#define LIT_ATTEN_LINEAR           22
523#define LIT_ATTEN_CONST            23
524#define LIT_ATTEN_XXX              24
525#define LIT_CMD_1                  25
526#define LIT_SPOT_DCD               26
527#define LIT_SPOT_DCM               27
528#define LIT_SPOT_EXPONENT          28
529#define LIT_SPOT_CUTOFF            29
530#define LIT_SPECULAR_THRESH        30
531#define LIT_RANGE_CUTOFF           31 /* ? */
532#define LIT_ATTEN_CONST_INV        32
533#define LIT_STATE_SIZE             33
534
535/* Fog
536 */
537#define FOG_CMD_0      0
538#define FOG_R          1
539#define FOG_C          2
540#define FOG_D          3
541#define FOG_PAD        4
542#define FOG_STATE_SIZE 5
543
544/* UCP
545 */
546#define UCP_CMD_0      0
547#define UCP_X          1
548#define UCP_Y          2
549#define UCP_Z          3
550#define UCP_W          4
551#define UCP_STATE_SIZE 5
552
553/* GLT - Global ambient
554 */
555#define GLT_CMD_0      0
556#define GLT_RED        1
557#define GLT_GREEN      2
558#define GLT_BLUE       3
559#define GLT_ALPHA      4
560#define GLT_STATE_SIZE 5
561
562/* EYE
563 */
564#define EYE_CMD_0          0
565#define EYE_X              1
566#define EYE_Y              2
567#define EYE_Z              3
568#define EYE_RESCALE_FACTOR 4
569#define EYE_STATE_SIZE     5
570
571/* CST - constant state
572 */
573#define CST_CMD_0                             0
574#define CST_PP_CNTL_X                         1
575#define CST_CMD_1                             2
576#define CST_RB3D_DEPTHXY_OFFSET               3
577#define CST_CMD_2                             4
578#define CST_RE_AUX_SCISSOR_CNTL               5
579#define CST_CMD_3                             6
580#define CST_RE_SCISSOR_TL_0                   7
581#define CST_RE_SCISSOR_BR_0                   8
582#define CST_CMD_4                             9
583#define CST_SE_VAP_CNTL_STATUS                10
584#define CST_CMD_5                             11
585#define CST_RE_POINTSIZE                      12
586#define CST_CMD_6                             13
587#define CST_SE_TCL_INPUT_VTX_0                14
588#define CST_SE_TCL_INPUT_VTX_1                15
589#define CST_SE_TCL_INPUT_VTX_2                16
590#define CST_SE_TCL_INPUT_VTX_3                17
591#define CST_STATE_SIZE                        18
592
593#define PRF_CMD_0         0
594#define PRF_PP_TRI_PERF   1
595#define PRF_PP_PERF_CNTL  2
596#define PRF_STATE_SIZE    3
597
598
599struct r200_hw_state {
600   /* Head of the linked list of state atoms. */
601   struct r200_state_atom atomlist;
602
603   /* Hardware state, stored as cmdbuf commands:
604    *   -- Need to doublebuffer for
605    *           - reviving state after loss of context
606    *           - eliding noop statechange loops? (except line stipple count)
607    */
608   struct r200_state_atom ctx;
609   struct r200_state_atom set;
610   struct r200_state_atom vte;
611   struct r200_state_atom lin;
612   struct r200_state_atom msk;
613   struct r200_state_atom vpt;
614   struct r200_state_atom vap;
615   struct r200_state_atom vtx;
616   struct r200_state_atom tcl;
617   struct r200_state_atom msl;
618   struct r200_state_atom tcg;
619   struct r200_state_atom msc;
620   struct r200_state_atom cst;
621   struct r200_state_atom tam;
622   struct r200_state_atom tf;
623   struct r200_state_atom tex[6];
624   struct r200_state_atom cube[6];
625   struct r200_state_atom zbs;
626   struct r200_state_atom mtl[2];
627   struct r200_state_atom mat[9];
628   struct r200_state_atom lit[8]; /* includes vec, scl commands */
629   struct r200_state_atom ucp[6];
630   struct r200_state_atom pix[6]; /* pixshader stages */
631   struct r200_state_atom eye; /* eye pos */
632   struct r200_state_atom grd; /* guard band clipping */
633   struct r200_state_atom fog;
634   struct r200_state_atom glt;
635   struct r200_state_atom prf;
636   struct r200_state_atom afs[2];
637   struct r200_state_atom pvs;
638   struct r200_state_atom vpi[2];
639   struct r200_state_atom vpp[2];
640   struct r200_state_atom atf;
641   struct r200_state_atom spr;
642   struct r200_state_atom ptp;
643
644   int max_state_size;	/* Number of bytes necessary for a full state emit. */
645   GLboolean is_dirty, all_dirty;
646};
647
648struct r200_state {
649   /* Derived state for internal purposes:
650    */
651   struct r200_colorbuffer_state color;
652   struct r200_depthbuffer_state depth;
653#if 00
654   struct r200_pixel_state pixel;
655#endif
656   struct r200_scissor_state scissor;
657   struct r200_stencilbuffer_state stencil;
658   struct r200_stipple_state stipple;
659   struct r200_texture_state texture;
660   GLuint envneeded;
661};
662
663/* Need refcounting on dma buffers:
664 */
665struct r200_dma_buffer {
666   int refcount;		/* the number of retained regions in buf */
667   drmBufPtr buf;
668};
669
670#define GET_START(rvb) (rmesa->r200Screen->gart_buffer_offset +		\
671			(rvb)->address - rmesa->dma.buf0_address +	\
672			(rvb)->start)
673
674/* A retained region, eg vertices for indexed vertices.
675 */
676struct r200_dma_region {
677   struct r200_dma_buffer *buf;
678   char *address;		/* == buf->address */
679   int start, end, ptr;		/* offsets from start of buf */
680   int aos_start;
681   int aos_stride;
682   int aos_size;
683};
684
685
686struct r200_dma {
687   /* Active dma region.  Allocations for vertices and retained
688    * regions come from here.  Also used for emitting random vertices,
689    * these may be flushed by calling flush_current();
690    */
691   struct r200_dma_region current;
692
693   void (*flush)( r200ContextPtr );
694
695   char *buf0_address;		/* start of buf[0], for index calcs */
696   GLuint nr_released_bufs;	/* flush after so many buffers released */
697};
698
699struct r200_dri_mirror {
700   __DRIcontextPrivate	*context;	/* DRI context */
701   __DRIscreenPrivate	*screen;	/* DRI screen */
702   __DRIdrawablePrivate	*drawable;	/* DRI drawable bound to this ctx */
703   __DRIdrawablePrivate	*readable;	/* DRI readable bound to this ctx */
704
705   drm_context_t hwContext;
706   drm_hw_lock_t *hwLock;
707   int fd;
708   int drmMinor;
709};
710
711
712#define R200_CMD_BUF_SZ  (16*1024)
713
714struct r200_store {
715   GLuint statenr;
716   GLuint primnr;
717   char cmd_buf[R200_CMD_BUF_SZ];
718   int cmd_used;
719   int elts_start;
720};
721
722
723/* r200_tcl.c
724 */
725struct r200_tcl_info {
726   GLuint hw_primitive;
727
728/* hw can handle 12 components max */
729   struct r200_dma_region *aos_components[12];
730   GLuint nr_aos_components;
731
732   GLuint *Elts;
733
734   struct r200_dma_region indexed_verts;
735   struct r200_dma_region vertex_data[15];
736};
737
738
739/* r200_swtcl.c
740 */
741struct r200_swtcl_info {
742   GLuint RenderIndex;
743
744   /**
745    * Size of a hardware vertex.  This is calculated when \c ::vertex_attrs is
746    * installed in the Mesa state vector.
747    */
748   GLuint vertex_size;
749
750   /**
751    * Attributes instructing the Mesa TCL pipeline where / how to put vertex
752    * data in the hardware buffer.
753    */
754   struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
755
756   /**
757    * Number of elements of \c ::vertex_attrs that are actually used.
758    */
759   GLuint vertex_attr_count;
760
761   /**
762    * Cached pointer to the buffer where Mesa will store vertex data.
763    */
764   GLubyte *verts;
765
766   /* Fallback rasterization functions
767    */
768   r200_point_func draw_point;
769   r200_line_func draw_line;
770   r200_tri_func draw_tri;
771
772   GLuint hw_primitive;
773   GLenum render_primitive;
774   GLuint numverts;
775
776   /**
777    * Offset of the 4UB color data within a hardware (swtcl) vertex.
778    */
779   GLuint coloroffset;
780
781   /**
782    * Offset of the 3UB specular color data within a hardware (swtcl) vertex.
783    */
784   GLuint specoffset;
785
786   /**
787    * Should Mesa project vertex data or will the hardware do it?
788    */
789   GLboolean needproj;
790
791   struct r200_dma_region indexed_verts;
792};
793
794
795struct r200_ioctl {
796   GLuint vertex_offset;
797   GLuint vertex_size;
798};
799
800
801
802#define R200_MAX_PRIMS 64
803
804
805
806struct r200_prim {
807   GLuint start;
808   GLuint end;
809   GLuint prim;
810};
811
812   /* A maximum total of 29 elements per vertex:  3 floats for position, 3
813    * floats for normal, 4 floats for color, 4 bytes for secondary color,
814    * 3 floats for each texture unit (18 floats total).
815    *
816    * we maybe need add. 4 to prevent segfault if someone specifies
817    * GL_TEXTURE6/GL_TEXTURE7 (esp. for the codegen-path) (FIXME: )
818    *
819    * The position data is never actually stored here, so 3 elements could be
820    * trimmed out of the buffer.
821    */
822
823#define R200_MAX_VERTEX_SIZE ((3*6)+11)
824
825
826struct r200_context {
827   GLcontext *glCtx;			/* Mesa context */
828
829   /* Driver and hardware state management
830    */
831   struct r200_hw_state hw;
832   struct r200_state state;
833   struct r200_vertex_program *curr_vp_hw;
834
835   /* Texture object bookkeeping
836    */
837   unsigned              nr_heaps;
838   driTexHeap          * texture_heaps[ RADEON_NR_TEX_HEAPS ];
839   driTextureObject      swapped;
840   int                   texture_depth;
841   float                 initialMaxAnisotropy;
842
843   /* Rasterization and vertex state:
844    */
845   GLuint TclFallback;
846   GLuint Fallback;
847   GLuint NewGLState;
848   DECLARE_RENDERINPUTS(tnl_index_bitset);	/* index of bits for last tnl_install_attrs */
849
850   /* Vertex buffers
851    */
852   struct r200_ioctl ioctl;
853   struct r200_dma dma;
854   struct r200_store store;
855   /* A full state emit as of the first state emit in the main store, in case
856    * the context is lost.
857    */
858   struct r200_store backup_store;
859
860   /* Page flipping
861    */
862   GLuint doPageFlip;
863
864   /* Busy waiting
865    */
866   GLuint do_usleeps;
867   GLuint do_irqs;
868   GLuint irqsEmitted;
869   drm_radeon_irq_wait_t iw;
870
871   /* Clientdata textures;
872    */
873   GLuint prefer_gart_client_texturing;
874
875   /* Drawable, cliprect and scissor information
876    */
877   GLuint numClipRects;			/* Cliprects for the draw buffer */
878   drm_clip_rect_t *pClipRects;
879   unsigned int lastStamp;
880   GLboolean lost_context;
881   GLboolean save_on_next_emit;
882   radeonScreenPtr r200Screen;	/* Screen private DRI data */
883   drm_radeon_sarea_t *sarea;		/* Private SAREA data */
884
885   /* TCL stuff
886    */
887   GLmatrix TexGenMatrix[R200_MAX_TEXTURE_UNITS];
888   GLboolean recheck_texgen[R200_MAX_TEXTURE_UNITS];
889   GLboolean TexGenNeedNormals[R200_MAX_TEXTURE_UNITS];
890   GLuint TexMatEnabled;
891   GLuint TexMatCompSel;
892   GLuint TexGenEnabled;
893   GLuint TexGenCompSel;
894   GLmatrix tmpmat;
895
896   /* buffer swap
897    */
898   int64_t swap_ust;
899   int64_t swap_missed_ust;
900
901   GLuint swap_count;
902   GLuint swap_missed_count;
903
904
905   /* r200_tcl.c
906    */
907   struct r200_tcl_info tcl;
908
909   /* r200_swtcl.c
910    */
911   struct r200_swtcl_info swtcl;
912
913   /* Mirrors of some DRI state
914    */
915   struct r200_dri_mirror dri;
916
917   /* Configuration cache
918    */
919   driOptionCache optionCache;
920
921   GLboolean using_hyperz;
922   GLboolean texmicrotile;
923
924  struct ati_fragment_shader *afs_loaded;
925};
926
927#define R200_CONTEXT(ctx)		((r200ContextPtr)(ctx->DriverCtx))
928
929
930static INLINE GLuint r200PackColor( GLuint cpp,
931					GLubyte r, GLubyte g,
932					GLubyte b, GLubyte a )
933{
934   switch ( cpp ) {
935   case 2:
936      return PACK_COLOR_565( r, g, b );
937   case 4:
938      return PACK_COLOR_8888( a, r, g, b );
939   default:
940      return 0;
941   }
942}
943
944
945extern void r200DestroyContext( __DRIcontextPrivate *driContextPriv );
946extern GLboolean r200CreateContext( const __GLcontextModes *glVisual,
947				    __DRIcontextPrivate *driContextPriv,
948				    void *sharedContextPrivate);
949extern void r200SwapBuffers( __DRIdrawablePrivate *dPriv );
950extern void r200CopySubBuffer( __DRIdrawablePrivate * dPriv,
951			       int x, int y, int w, int h );
952extern GLboolean r200MakeCurrent( __DRIcontextPrivate *driContextPriv,
953				  __DRIdrawablePrivate *driDrawPriv,
954				  __DRIdrawablePrivate *driReadPriv );
955extern GLboolean r200UnbindContext( __DRIcontextPrivate *driContextPriv );
956
957/* ================================================================
958 * Debugging:
959 */
960#define DO_DEBUG		1
961
962#if DO_DEBUG
963extern int R200_DEBUG;
964#else
965#define R200_DEBUG		0
966#endif
967
968#define DEBUG_TEXTURE	0x001
969#define DEBUG_STATE	0x002
970#define DEBUG_IOCTL	0x004
971#define DEBUG_PRIMS	0x008
972#define DEBUG_VERTS	0x010
973#define DEBUG_FALLBACKS	0x020
974#define DEBUG_VFMT	0x040
975#define DEBUG_CODEGEN	0x080
976#define DEBUG_VERBOSE	0x100
977#define DEBUG_DRI       0x200
978#define DEBUG_DMA       0x400
979#define DEBUG_SANITY    0x800
980#define DEBUG_SYNC      0x1000
981#define DEBUG_PIXEL     0x2000
982#define DEBUG_MEMORY    0x4000
983
984#endif /* __R200_CONTEXT_H__ */
985