r200_context.h revision f20917de5bd2b1fc152e74304d3649a1f6042422
1/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_context.h,v 1.2 2002/12/16 16:18:54 dawes Exp $ */ 2/* 3Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved. 4 5The Weather Channel (TM) funded Tungsten Graphics to develop the 6initial release of the Radeon 8500 driver under the XFree86 license. 7This notice must be preserved. 8 9Permission is hereby granted, free of charge, to any person obtaining 10a copy of this software and associated documentation files (the 11"Software"), to deal in the Software without restriction, including 12without limitation the rights to use, copy, modify, merge, publish, 13distribute, sublicense, and/or sell copies of the Software, and to 14permit persons to whom the Software is furnished to do so, subject to 15the following conditions: 16 17The above copyright notice and this permission notice (including the 18next paragraph) shall be included in all copies or substantial 19portions of the Software. 20 21THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 22EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 23MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 24IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 25LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 26OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 27WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 28 29**************************************************************************/ 30 31/* 32 * Authors: 33 * Keith Whitwell <keith@tungstengraphics.com> 34 */ 35 36#ifndef __R200_CONTEXT_H__ 37#define __R200_CONTEXT_H__ 38 39#include "tnl/t_vertex.h" 40#include "drm.h" 41#include "radeon_drm.h" 42#include "dri_util.h" 43#include "texmem.h" 44 45#include "macros.h" 46#include "mtypes.h" 47#include "colormac.h" 48#include "r200_reg.h" 49 50#define ENABLE_HW_3D_TEXTURE 1 /* XXX this is temporary! */ 51 52struct r200_context; 53typedef struct r200_context r200ContextRec; 54typedef struct r200_context *r200ContextPtr; 55 56#include "r200_lock.h" 57#include "r200_screen.h" 58#include "mm.h" 59 60/* Flags for software fallback cases */ 61/* See correponding strings in r200_swtcl.c */ 62#define R200_FALLBACK_TEXTURE 0x01 63#define R200_FALLBACK_DRAW_BUFFER 0x02 64#define R200_FALLBACK_STENCIL 0x04 65#define R200_FALLBACK_RENDER_MODE 0x08 66#define R200_FALLBACK_DISABLE 0x10 67#define R200_FALLBACK_BORDER_MODE 0x20 68 69/* The blit width for texture uploads 70 */ 71#define BLIT_WIDTH_BYTES 1024 72 73/* Use the templated vertex format: 74 */ 75#define COLOR_IS_RGBA 76#define TAG(x) r200##x 77#include "tnl_dd/t_dd_vertex.h" 78#undef TAG 79 80typedef void (*r200_tri_func)( r200ContextPtr, 81 r200Vertex *, 82 r200Vertex *, 83 r200Vertex * ); 84 85typedef void (*r200_line_func)( r200ContextPtr, 86 r200Vertex *, 87 r200Vertex * ); 88 89typedef void (*r200_point_func)( r200ContextPtr, 90 r200Vertex * ); 91 92 93struct r200_colorbuffer_state { 94 GLuint clear; 95#if 000 96 GLint drawOffset, drawPitch; 97#endif 98 int roundEnable; 99}; 100 101 102struct r200_depthbuffer_state { 103 GLuint clear; 104 GLfloat scale; 105}; 106 107#if 000 108struct r200_pixel_state { 109 GLint readOffset, readPitch; 110}; 111#endif 112 113struct r200_scissor_state { 114 drm_clip_rect_t rect; 115 GLboolean enabled; 116 117 GLuint numClipRects; /* Cliprects active */ 118 GLuint numAllocedClipRects; /* Cliprects available */ 119 drm_clip_rect_t *pClipRects; 120}; 121 122struct r200_stencilbuffer_state { 123 GLboolean hwBuffer; 124 GLuint clear; /* rb3d_stencilrefmask value */ 125}; 126 127struct r200_stipple_state { 128 GLuint mask[32]; 129}; 130 131 132 133#define TEX_0 0x1 134#define TEX_1 0x2 135#define TEX_2 0x4 136#define TEX_3 0x8 137#define TEX_4 0x10 138#define TEX_5 0x20 139#define TEX_ALL 0x3f 140 141typedef struct r200_tex_obj r200TexObj, *r200TexObjPtr; 142 143/* Texture object in locally shared texture space. 144 */ 145struct r200_tex_obj { 146 driTextureObject base; 147 148 GLuint bufAddr; /* Offset to start of locally 149 shared texture block */ 150 151 GLuint dirty_state; /* Flags (1 per texunit) for 152 whether or not this texobj 153 has dirty hardware state 154 (pp_*) that needs to be 155 brought into the 156 texunit. */ 157 158 drm_radeon_tex_image_t image[6][RADEON_MAX_TEXTURE_LEVELS]; 159 /* Six, for the cube faces */ 160 161 GLuint pp_txfilter; /* hardware register values */ 162 GLuint pp_txformat; 163 GLuint pp_txformat_x; 164 GLuint pp_txoffset; /* Image location in texmem. 165 All cube faces follow. */ 166 GLuint pp_txsize; /* npot only */ 167 GLuint pp_txpitch; /* npot only */ 168 GLuint pp_border_color; 169 GLuint pp_cubic_faces; /* cube face 1,2,3,4 log2 sizes */ 170 171 GLboolean border_fallback; 172 173 GLuint tile_bits; /* hw texture tile bits used on this texture */ 174}; 175 176 177struct r200_texture_env_state { 178 r200TexObjPtr texobj; 179 GLuint outputreg; 180 GLuint unitneeded; 181}; 182 183#define R200_MAX_TEXTURE_UNITS 6 184 185struct r200_texture_state { 186 struct r200_texture_env_state unit[R200_MAX_TEXTURE_UNITS]; 187}; 188 189 190struct r200_state_atom { 191 struct r200_state_atom *next, *prev; 192 const char *name; /* for debug */ 193 int cmd_size; /* size in bytes */ 194 GLuint idx; 195 int *cmd; /* one or more cmd's */ 196 int *lastcmd; /* one or more cmd's */ 197 GLboolean dirty; 198 GLboolean (*check)( GLcontext *, int ); /* is this state active? */ 199}; 200 201 202 203/* Trying to keep these relatively short as the variables are becoming 204 * extravagently long. Drop the driver name prefix off the front of 205 * everything - I think we know which driver we're in by now, and keep the 206 * prefix to 3 letters unless absolutely impossible. 207 */ 208 209#define CTX_CMD_0 0 210#define CTX_PP_MISC 1 211#define CTX_PP_FOG_COLOR 2 212#define CTX_RE_SOLID_COLOR 3 213#define CTX_RB3D_BLENDCNTL 4 214#define CTX_RB3D_DEPTHOFFSET 5 215#define CTX_RB3D_DEPTHPITCH 6 216#define CTX_RB3D_ZSTENCILCNTL 7 217#define CTX_CMD_1 8 218#define CTX_PP_CNTL 9 219#define CTX_RB3D_CNTL 10 220#define CTX_RB3D_COLOROFFSET 11 221#define CTX_CMD_2 12 /* why */ 222#define CTX_RB3D_COLORPITCH 13 /* why */ 223#define CTX_STATE_SIZE_OLDDRM 14 224#define CTX_CMD_3 14 225#define CTX_RB3D_BLENDCOLOR 15 226#define CTX_RB3D_ABLENDCNTL 16 227#define CTX_RB3D_CBLENDCNTL 17 228#define CTX_STATE_SIZE_NEWDRM 18 229 230#define SET_CMD_0 0 231#define SET_SE_CNTL 1 232#define SET_RE_CNTL 2 /* replace se_coord_fmt */ 233#define SET_STATE_SIZE 3 234 235#define VTE_CMD_0 0 236#define VTE_SE_VTE_CNTL 1 237#define VTE_STATE_SIZE 2 238 239#define LIN_CMD_0 0 240#define LIN_RE_LINE_PATTERN 1 241#define LIN_RE_LINE_STATE 2 242#define LIN_CMD_1 3 243#define LIN_SE_LINE_WIDTH 4 244#define LIN_STATE_SIZE 5 245 246#define MSK_CMD_0 0 247#define MSK_RB3D_STENCILREFMASK 1 248#define MSK_RB3D_ROPCNTL 2 249#define MSK_RB3D_PLANEMASK 3 250#define MSK_STATE_SIZE 4 251 252#define VPT_CMD_0 0 253#define VPT_SE_VPORT_XSCALE 1 254#define VPT_SE_VPORT_XOFFSET 2 255#define VPT_SE_VPORT_YSCALE 3 256#define VPT_SE_VPORT_YOFFSET 4 257#define VPT_SE_VPORT_ZSCALE 5 258#define VPT_SE_VPORT_ZOFFSET 6 259#define VPT_STATE_SIZE 7 260 261#define ZBS_CMD_0 0 262#define ZBS_SE_ZBIAS_FACTOR 1 263#define ZBS_SE_ZBIAS_CONSTANT 2 264#define ZBS_STATE_SIZE 3 265 266#define MSC_CMD_0 0 267#define MSC_RE_MISC 1 268#define MSC_STATE_SIZE 2 269 270#define TAM_CMD_0 0 271#define TAM_DEBUG3 1 272#define TAM_STATE_SIZE 2 273 274#define TEX_CMD_0 0 275#define TEX_PP_TXFILTER 1 /*2c00*/ 276#define TEX_PP_TXFORMAT 2 /*2c04*/ 277#define TEX_PP_TXFORMAT_X 3 /*2c08*/ 278#define TEX_PP_TXSIZE 4 /*2c0c*/ 279#define TEX_PP_TXPITCH 5 /*2c10*/ 280#define TEX_PP_BORDER_COLOR 6 /*2c14*/ 281#define TEX_CMD_1_OLDDRM 7 282#define TEX_PP_TXOFFSET_OLDDRM 8 /*2d00 */ 283#define TEX_STATE_SIZE_OLDDRM 9 284#define TEX_PP_CUBIC_FACES 7 285#define TEX_PP_TXMULTI_CTL 8 286#define TEX_CMD_1_NEWDRM 9 287#define TEX_PP_TXOFFSET_NEWDRM 10 288#define TEX_STATE_SIZE_NEWDRM 11 289 290#define CUBE_CMD_0 0 /* 1 register follows */ /* this command unnecessary */ 291#define CUBE_PP_CUBIC_FACES 1 /* 0x2c18 */ /* with new enough drm */ 292#define CUBE_CMD_1 2 /* 5 registers follow */ 293#define CUBE_PP_CUBIC_OFFSET_F1 3 /* 0x2d04 */ 294#define CUBE_PP_CUBIC_OFFSET_F2 4 /* 0x2d08 */ 295#define CUBE_PP_CUBIC_OFFSET_F3 5 /* 0x2d0c */ 296#define CUBE_PP_CUBIC_OFFSET_F4 6 /* 0x2d10 */ 297#define CUBE_PP_CUBIC_OFFSET_F5 7 /* 0x2d14 */ 298#define CUBE_STATE_SIZE 8 299 300#define PIX_CMD_0 0 301#define PIX_PP_TXCBLEND 1 302#define PIX_PP_TXCBLEND2 2 303#define PIX_PP_TXABLEND 3 304#define PIX_PP_TXABLEND2 4 305#define PIX_STATE_SIZE 5 306 307#define TF_CMD_0 0 308#define TF_TFACTOR_0 1 309#define TF_TFACTOR_1 2 310#define TF_TFACTOR_2 3 311#define TF_TFACTOR_3 4 312#define TF_TFACTOR_4 5 313#define TF_TFACTOR_5 6 314#define TF_STATE_SIZE 7 315 316#define ATF_CMD_0 0 317#define ATF_TFACTOR_0 1 318#define ATF_TFACTOR_1 2 319#define ATF_TFACTOR_2 3 320#define ATF_TFACTOR_3 4 321#define ATF_TFACTOR_4 5 322#define ATF_TFACTOR_5 6 323#define ATF_TFACTOR_6 7 324#define ATF_TFACTOR_7 8 325#define ATF_STATE_SIZE 9 326 327/* ATI_FRAGMENT_SHADER */ 328#define AFS_CMD_0 0 329#define AFS_IC0 1 /* 2f00 */ 330#define AFS_IC1 2 /* 2f04 */ 331#define AFS_IA0 3 /* 2f08 */ 332#define AFS_IA1 4 /* 2f0c */ 333#define AFS_STATE_SIZE 33 334 335#define TCL_CMD_0 0 336#define TCL_LIGHT_MODEL_CTL_0 1 337#define TCL_LIGHT_MODEL_CTL_1 2 338#define TCL_PER_LIGHT_CTL_0 3 339#define TCL_PER_LIGHT_CTL_1 4 340#define TCL_PER_LIGHT_CTL_2 5 341#define TCL_PER_LIGHT_CTL_3 6 342#define TCL_CMD_1 7 343#define TCL_UCP_VERT_BLEND_CTL 8 344#define TCL_STATE_SIZE 9 345 346#define MSL_CMD_0 0 347#define MSL_MATRIX_SELECT_0 1 348#define MSL_MATRIX_SELECT_1 2 349#define MSL_MATRIX_SELECT_2 3 350#define MSL_MATRIX_SELECT_3 4 351#define MSL_MATRIX_SELECT_4 5 352#define MSL_STATE_SIZE 6 353 354#define TCG_CMD_0 0 355#define TCG_TEX_PROC_CTL_2 1 356#define TCG_TEX_PROC_CTL_3 2 357#define TCG_TEX_PROC_CTL_0 3 358#define TCG_TEX_PROC_CTL_1 4 359#define TCG_TEX_CYL_WRAP_CTL 5 360#define TCG_STATE_SIZE 6 361 362#define MTL_CMD_0 0 363#define MTL_EMMISSIVE_RED 1 364#define MTL_EMMISSIVE_GREEN 2 365#define MTL_EMMISSIVE_BLUE 3 366#define MTL_EMMISSIVE_ALPHA 4 367#define MTL_AMBIENT_RED 5 368#define MTL_AMBIENT_GREEN 6 369#define MTL_AMBIENT_BLUE 7 370#define MTL_AMBIENT_ALPHA 8 371#define MTL_DIFFUSE_RED 9 372#define MTL_DIFFUSE_GREEN 10 373#define MTL_DIFFUSE_BLUE 11 374#define MTL_DIFFUSE_ALPHA 12 375#define MTL_SPECULAR_RED 13 376#define MTL_SPECULAR_GREEN 14 377#define MTL_SPECULAR_BLUE 15 378#define MTL_SPECULAR_ALPHA 16 379#define MTL_CMD_1 17 380#define MTL_SHININESS 18 381#define MTL_STATE_SIZE 19 382 383#define VAP_CMD_0 0 384#define VAP_SE_VAP_CNTL 1 385#define VAP_STATE_SIZE 2 386 387/* Replaces a lot of packet info from radeon 388 */ 389#define VTX_CMD_0 0 390#define VTX_VTXFMT_0 1 391#define VTX_VTXFMT_1 2 392#define VTX_TCL_OUTPUT_VTXFMT_0 3 393#define VTX_TCL_OUTPUT_VTXFMT_1 4 394#define VTX_CMD_1 5 395#define VTX_TCL_OUTPUT_COMPSEL 6 396#define VTX_CMD_2 7 397#define VTX_STATE_CNTL 8 398#define VTX_STATE_SIZE 9 399 400 401#define VTX_COLOR(v,n) (((v)>>(R200_VTX_COLOR_0_SHIFT+(n)*2))&\ 402 R200_VTX_COLOR_MASK) 403 404/** 405 * Given the \c R200_SE_VTX_FMT_1 for the current vertex state, determine 406 * how many components are in texture coordinate \c n. 407 */ 408#define VTX_TEXn_COUNT(v,n) (((v) >> (3 * n)) & 0x07) 409 410#define MAT_CMD_0 0 411#define MAT_ELT_0 1 412#define MAT_STATE_SIZE 17 413 414#define GRD_CMD_0 0 415#define GRD_VERT_GUARD_CLIP_ADJ 1 416#define GRD_VERT_GUARD_DISCARD_ADJ 2 417#define GRD_HORZ_GUARD_CLIP_ADJ 3 418#define GRD_HORZ_GUARD_DISCARD_ADJ 4 419#define GRD_STATE_SIZE 5 420 421/* position changes frequently when lighting in modelpos - separate 422 * out to new state item? 423 */ 424#define LIT_CMD_0 0 425#define LIT_AMBIENT_RED 1 426#define LIT_AMBIENT_GREEN 2 427#define LIT_AMBIENT_BLUE 3 428#define LIT_AMBIENT_ALPHA 4 429#define LIT_DIFFUSE_RED 5 430#define LIT_DIFFUSE_GREEN 6 431#define LIT_DIFFUSE_BLUE 7 432#define LIT_DIFFUSE_ALPHA 8 433#define LIT_SPECULAR_RED 9 434#define LIT_SPECULAR_GREEN 10 435#define LIT_SPECULAR_BLUE 11 436#define LIT_SPECULAR_ALPHA 12 437#define LIT_POSITION_X 13 438#define LIT_POSITION_Y 14 439#define LIT_POSITION_Z 15 440#define LIT_POSITION_W 16 441#define LIT_DIRECTION_X 17 442#define LIT_DIRECTION_Y 18 443#define LIT_DIRECTION_Z 19 444#define LIT_DIRECTION_W 20 445#define LIT_ATTEN_QUADRATIC 21 446#define LIT_ATTEN_LINEAR 22 447#define LIT_ATTEN_CONST 23 448#define LIT_ATTEN_XXX 24 449#define LIT_CMD_1 25 450#define LIT_SPOT_DCD 26 451#define LIT_SPOT_DCM 27 452#define LIT_SPOT_EXPONENT 28 453#define LIT_SPOT_CUTOFF 29 454#define LIT_SPECULAR_THRESH 30 455#define LIT_RANGE_CUTOFF 31 /* ? */ 456#define LIT_ATTEN_CONST_INV 32 457#define LIT_STATE_SIZE 33 458 459/* Fog 460 */ 461#define FOG_CMD_0 0 462#define FOG_R 1 463#define FOG_C 2 464#define FOG_D 3 465#define FOG_PAD 4 466#define FOG_STATE_SIZE 5 467 468/* UCP 469 */ 470#define UCP_CMD_0 0 471#define UCP_X 1 472#define UCP_Y 2 473#define UCP_Z 3 474#define UCP_W 4 475#define UCP_STATE_SIZE 5 476 477/* GLT - Global ambient 478 */ 479#define GLT_CMD_0 0 480#define GLT_RED 1 481#define GLT_GREEN 2 482#define GLT_BLUE 3 483#define GLT_ALPHA 4 484#define GLT_STATE_SIZE 5 485 486/* EYE 487 */ 488#define EYE_CMD_0 0 489#define EYE_X 1 490#define EYE_Y 2 491#define EYE_Z 3 492#define EYE_RESCALE_FACTOR 4 493#define EYE_STATE_SIZE 5 494 495/* CST - constant state 496 */ 497#define CST_CMD_0 0 498#define CST_PP_CNTL_X 1 499#define CST_CMD_1 2 500#define CST_RB3D_DEPTHXY_OFFSET 3 501#define CST_CMD_2 4 502#define CST_RE_AUX_SCISSOR_CNTL 5 503#define CST_CMD_3 6 504#define CST_RE_SCISSOR_TL_0 7 505#define CST_RE_SCISSOR_BR_0 8 506#define CST_CMD_4 9 507#define CST_SE_VAP_CNTL_STATUS 10 508#define CST_CMD_5 11 509#define CST_RE_POINTSIZE 12 510#define CST_CMD_6 13 511#define CST_SE_TCL_INPUT_VTX_0 14 512#define CST_SE_TCL_INPUT_VTX_1 15 513#define CST_SE_TCL_INPUT_VTX_2 16 514#define CST_SE_TCL_INPUT_VTX_3 17 515#define CST_STATE_SIZE 18 516 517#define PRF_CMD_0 0 518#define PRF_PP_TRI_PERF 1 519#define PRF_PP_PERF_CNTL 2 520#define PRF_STATE_SIZE 3 521 522 523struct r200_hw_state { 524 /* Head of the linked list of state atoms. */ 525 struct r200_state_atom atomlist; 526 527 /* Hardware state, stored as cmdbuf commands: 528 * -- Need to doublebuffer for 529 * - reviving state after loss of context 530 * - eliding noop statechange loops? (except line stipple count) 531 */ 532 struct r200_state_atom ctx; 533 struct r200_state_atom set; 534 struct r200_state_atom vte; 535 struct r200_state_atom lin; 536 struct r200_state_atom msk; 537 struct r200_state_atom vpt; 538 struct r200_state_atom vap; 539 struct r200_state_atom vtx; 540 struct r200_state_atom tcl; 541 struct r200_state_atom msl; 542 struct r200_state_atom tcg; 543 struct r200_state_atom msc; 544 struct r200_state_atom cst; 545 struct r200_state_atom tam; 546 struct r200_state_atom tf; 547 struct r200_state_atom tex[6]; 548 struct r200_state_atom cube[6]; 549 struct r200_state_atom zbs; 550 struct r200_state_atom mtl[2]; 551 struct r200_state_atom mat[9]; 552 struct r200_state_atom lit[8]; /* includes vec, scl commands */ 553 struct r200_state_atom ucp[6]; 554 struct r200_state_atom pix[6]; /* pixshader stages */ 555 struct r200_state_atom eye; /* eye pos */ 556 struct r200_state_atom grd; /* guard band clipping */ 557 struct r200_state_atom fog; 558 struct r200_state_atom glt; 559 struct r200_state_atom prf; 560 struct r200_state_atom afs[2]; 561 struct r200_state_atom atf; 562 563 int max_state_size; /* Number of bytes necessary for a full state emit. */ 564 GLboolean is_dirty, all_dirty; 565}; 566 567struct r200_state { 568 /* Derived state for internal purposes: 569 */ 570 struct r200_colorbuffer_state color; 571 struct r200_depthbuffer_state depth; 572#if 00 573 struct r200_pixel_state pixel; 574#endif 575 struct r200_scissor_state scissor; 576 struct r200_stencilbuffer_state stencil; 577 struct r200_stipple_state stipple; 578 struct r200_texture_state texture; 579 GLuint envneeded; 580}; 581 582/* Need refcounting on dma buffers: 583 */ 584struct r200_dma_buffer { 585 int refcount; /* the number of retained regions in buf */ 586 drmBufPtr buf; 587}; 588 589#define GET_START(rvb) (rmesa->r200Screen->gart_buffer_offset + \ 590 (rvb)->address - rmesa->dma.buf0_address + \ 591 (rvb)->start) 592 593/* A retained region, eg vertices for indexed vertices. 594 */ 595struct r200_dma_region { 596 struct r200_dma_buffer *buf; 597 char *address; /* == buf->address */ 598 int start, end, ptr; /* offsets from start of buf */ 599 int aos_start; 600 int aos_stride; 601 int aos_size; 602}; 603 604 605struct r200_dma { 606 /* Active dma region. Allocations for vertices and retained 607 * regions come from here. Also used for emitting random vertices, 608 * these may be flushed by calling flush_current(); 609 */ 610 struct r200_dma_region current; 611 612 void (*flush)( r200ContextPtr ); 613 614 char *buf0_address; /* start of buf[0], for index calcs */ 615 GLuint nr_released_bufs; /* flush after so many buffers released */ 616}; 617 618struct r200_dri_mirror { 619 __DRIcontextPrivate *context; /* DRI context */ 620 __DRIscreenPrivate *screen; /* DRI screen */ 621 __DRIdrawablePrivate *drawable; /* DRI drawable bound to this ctx */ 622 623 drm_context_t hwContext; 624 drm_hw_lock_t *hwLock; 625 int fd; 626 int drmMinor; 627}; 628 629 630#define R200_CMD_BUF_SZ (8*1024) 631 632struct r200_store { 633 GLuint statenr; 634 GLuint primnr; 635 char cmd_buf[R200_CMD_BUF_SZ]; 636 int cmd_used; 637 int elts_start; 638}; 639 640 641/* r200_tcl.c 642 */ 643struct r200_tcl_info { 644 GLuint vertex_format; 645 GLint last_offset; 646 GLuint hw_primitive; 647 648 struct r200_dma_region *aos_components[8]; 649 GLuint nr_aos_components; 650 651 GLuint *Elts; 652 653 struct r200_dma_region indexed_verts; 654 struct r200_dma_region obj; 655 struct r200_dma_region rgba; 656 struct r200_dma_region spec; 657 struct r200_dma_region fog; 658 struct r200_dma_region tex[R200_MAX_TEXTURE_UNITS]; 659 struct r200_dma_region norm; 660}; 661 662 663/* r200_swtcl.c 664 */ 665struct r200_swtcl_info { 666 GLuint RenderIndex; 667 668 /** 669 * Size of a hardware vertex. This is calculated when \c ::vertex_attrs is 670 * installed in the Mesa state vector. 671 */ 672 GLuint vertex_size; 673 674 /** 675 * Attributes instructing the Mesa TCL pipeline where / how to put vertex 676 * data in the hardware buffer. 677 */ 678 struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX]; 679 680 /** 681 * Number of elements of \c ::vertex_attrs that are actually used. 682 */ 683 GLuint vertex_attr_count; 684 685 /** 686 * Cached pointer to the buffer where Mesa will store vertex data. 687 */ 688 GLubyte *verts; 689 690 /* Fallback rasterization functions 691 */ 692 r200_point_func draw_point; 693 r200_line_func draw_line; 694 r200_tri_func draw_tri; 695 696 GLuint hw_primitive; 697 GLenum render_primitive; 698 GLuint numverts; 699 700 /** 701 * Offset of the 4UB color data within a hardware (swtcl) vertex. 702 */ 703 GLuint coloroffset; 704 705 /** 706 * Offset of the 3UB specular color data within a hardware (swtcl) vertex. 707 */ 708 GLuint specoffset; 709 710 /** 711 * Should Mesa project vertex data or will the hardware do it? 712 */ 713 GLboolean needproj; 714 715 struct r200_dma_region indexed_verts; 716}; 717 718 719struct r200_ioctl { 720 GLuint vertex_offset; 721 GLuint vertex_size; 722}; 723 724 725 726#define R200_MAX_PRIMS 64 727 728 729/* Want to keep a cache of these around. Each is parameterized by 730 * only a single value which has only a small range. Only expect a 731 * few, so just rescan the list each time? 732 */ 733struct dynfn { 734 struct dynfn *next, *prev; 735 int key[2]; 736 char *code; 737}; 738 739struct dfn_lists { 740 struct dynfn Vertex2f; 741 struct dynfn Vertex2fv; 742 struct dynfn Vertex3f; 743 struct dynfn Vertex3fv; 744 struct dynfn Color4ub; 745 struct dynfn Color4ubv; 746 struct dynfn Color3ub; 747 struct dynfn Color3ubv; 748 struct dynfn Color4f; 749 struct dynfn Color4fv; 750 struct dynfn Color3f; 751 struct dynfn Color3fv; 752 struct dynfn SecondaryColor3ubEXT; 753 struct dynfn SecondaryColor3ubvEXT; 754 struct dynfn SecondaryColor3fEXT; 755 struct dynfn SecondaryColor3fvEXT; 756 struct dynfn Normal3f; 757 struct dynfn Normal3fv; 758 struct dynfn TexCoord3f; 759 struct dynfn TexCoord3fv; 760 struct dynfn TexCoord2f; 761 struct dynfn TexCoord2fv; 762 struct dynfn TexCoord1f; 763 struct dynfn TexCoord1fv; 764 struct dynfn MultiTexCoord3fARB; 765 struct dynfn MultiTexCoord3fvARB; 766 struct dynfn MultiTexCoord2fARB; 767 struct dynfn MultiTexCoord2fvARB; 768 struct dynfn MultiTexCoord1fARB; 769 struct dynfn MultiTexCoord1fvARB; 770 struct dynfn FogCoordfEXT; 771 struct dynfn FogCoordfvEXT; 772}; 773 774struct dfn_generators { 775 struct dynfn *(*Vertex2f)( GLcontext *, const int * ); 776 struct dynfn *(*Vertex2fv)( GLcontext *, const int * ); 777 struct dynfn *(*Vertex3f)( GLcontext *, const int * ); 778 struct dynfn *(*Vertex3fv)( GLcontext *, const int * ); 779 struct dynfn *(*Color4ub)( GLcontext *, const int * ); 780 struct dynfn *(*Color4ubv)( GLcontext *, const int * ); 781 struct dynfn *(*Color3ub)( GLcontext *, const int * ); 782 struct dynfn *(*Color3ubv)( GLcontext *, const int * ); 783 struct dynfn *(*Color4f)( GLcontext *, const int * ); 784 struct dynfn *(*Color4fv)( GLcontext *, const int * ); 785 struct dynfn *(*Color3f)( GLcontext *, const int * ); 786 struct dynfn *(*Color3fv)( GLcontext *, const int * ); 787 struct dynfn *(*SecondaryColor3ubEXT)( GLcontext *, const int * ); 788 struct dynfn *(*SecondaryColor3ubvEXT)( GLcontext *, const int * ); 789 struct dynfn *(*SecondaryColor3fEXT)( GLcontext *, const int * ); 790 struct dynfn *(*SecondaryColor3fvEXT)( GLcontext *, const int * ); 791 struct dynfn *(*Normal3f)( GLcontext *, const int * ); 792 struct dynfn *(*Normal3fv)( GLcontext *, const int * ); 793 struct dynfn *(*TexCoord3f)( GLcontext *, const int * ); 794 struct dynfn *(*TexCoord3fv)( GLcontext *, const int * ); 795 struct dynfn *(*TexCoord2f)( GLcontext *, const int * ); 796 struct dynfn *(*TexCoord2fv)( GLcontext *, const int * ); 797 struct dynfn *(*TexCoord1f)( GLcontext *, const int * ); 798 struct dynfn *(*TexCoord1fv)( GLcontext *, const int * ); 799 struct dynfn *(*MultiTexCoord3fARB)( GLcontext *, const int * ); 800 struct dynfn *(*MultiTexCoord3fvARB)( GLcontext *, const int * ); 801 struct dynfn *(*MultiTexCoord2fARB)( GLcontext *, const int * ); 802 struct dynfn *(*MultiTexCoord2fvARB)( GLcontext *, const int * ); 803 struct dynfn *(*MultiTexCoord1fARB)( GLcontext *, const int * ); 804 struct dynfn *(*MultiTexCoord1fvARB)( GLcontext *, const int * ); 805 struct dynfn *(*FogCoordfEXT)( GLcontext *, const int * ); 806 struct dynfn *(*FogCoordfvEXT)( GLcontext *, const int * ); 807}; 808 809 810 811struct r200_prim { 812 GLuint start; 813 GLuint end; 814 GLuint prim; 815}; 816 817 /* A maximum total of 29 elements per vertex: 3 floats for position, 3 818 * floats for normal, 4 floats for color, 4 bytes for secondary color, 819 * 3 floats for each texture unit (18 floats total). 820 * 821 * we maybe need add. 4 to prevent segfault if someone specifies 822 * GL_TEXTURE6/GL_TEXTURE7 (esp. for the codegen-path) (FIXME: ) 823 * 824 * The position data is never actually stored here, so 3 elements could be 825 * trimmed out of the buffer. 826 */ 827 828#define R200_MAX_VERTEX_SIZE ((3*6)+11) 829 830struct r200_vbinfo { 831 GLint counter, initial_counter; 832 GLint *dmaptr; 833 void (*notify)( void ); 834 GLint vertex_size; 835 836 union { float f; int i; r200_color_t color; } vertex[R200_MAX_VERTEX_SIZE]; 837 838 GLfloat *normalptr; 839 GLfloat *floatcolorptr; 840 GLfloat *fogptr; 841 r200_color_t *colorptr; 842 GLfloat *floatspecptr; 843 r200_color_t *specptr; 844 GLfloat *texcoordptr[8]; /* 6 (TMU) + 2 for r200_vtxfmt_c.c when GL_TEXTURE6/7 */ 845 846 847 GLenum *prim; /* &ctx->Driver.CurrentExecPrimitive */ 848 GLuint primflags; 849 GLboolean enabled; /* *_NO_VTXFMT / *_NO_TCL env vars */ 850 GLboolean installed; 851 GLboolean fell_back; 852 GLboolean recheck; 853 GLint nrverts; 854 GLuint vtxfmt_0, vtxfmt_1; 855 856 GLuint installed_vertex_format; 857 GLuint installed_color_3f_sz; 858 859 struct r200_prim primlist[R200_MAX_PRIMS]; 860 int nrprims; 861 862 struct dfn_lists dfn_cache; 863 struct dfn_generators codegen; 864 GLvertexformat vtxfmt; 865}; 866 867 868struct r200_context { 869 GLcontext *glCtx; /* Mesa context */ 870 871 /* Driver and hardware state management 872 */ 873 struct r200_hw_state hw; 874 struct r200_state state; 875 876 /* Texture object bookkeeping 877 */ 878 unsigned nr_heaps; 879 driTexHeap * texture_heaps[ R200_NR_TEX_HEAPS ]; 880 driTextureObject swapped; 881 int texture_depth; 882 float initialMaxAnisotropy; 883 884 /* Rasterization and vertex state: 885 */ 886 GLuint TclFallback; 887 GLuint Fallback; 888 GLuint NewGLState; 889 GLuint tnl_index; /* index of bits for last tnl_install_attrs */ 890 891 /* Vertex buffers 892 */ 893 struct r200_ioctl ioctl; 894 struct r200_dma dma; 895 struct r200_store store; 896 /* A full state emit as of the first state emit in the main store, in case 897 * the context is lost. 898 */ 899 struct r200_store backup_store; 900 901 /* Page flipping 902 */ 903 GLuint doPageFlip; 904 905 /* Busy waiting 906 */ 907 GLuint do_usleeps; 908 GLuint do_irqs; 909 GLuint irqsEmitted; 910 drm_radeon_irq_wait_t iw; 911 912 /* Clientdata textures; 913 */ 914 GLuint prefer_gart_client_texturing; 915 916 /* Drawable, cliprect and scissor information 917 */ 918 GLuint numClipRects; /* Cliprects for the draw buffer */ 919 drm_clip_rect_t *pClipRects; 920 unsigned int lastStamp; 921 GLboolean lost_context; 922 GLboolean save_on_next_emit; 923 r200ScreenPtr r200Screen; /* Screen private DRI data */ 924 drm_radeon_sarea_t *sarea; /* Private SAREA data */ 925 926 /* TCL stuff 927 */ 928 GLmatrix TexGenMatrix[R200_MAX_TEXTURE_UNITS]; 929 GLboolean recheck_texgen[R200_MAX_TEXTURE_UNITS]; 930 GLboolean TexGenNeedNormals[R200_MAX_TEXTURE_UNITS]; 931 GLuint TexMatEnabled; 932 GLuint TexMatCompSel; 933 GLuint TexGenEnabled; 934 GLuint TexGenCompSel; 935 GLmatrix tmpmat; 936 937 /* VBI / buffer swap 938 */ 939 GLuint vbl_seq; 940 GLuint vblank_flags; 941 942 int64_t swap_ust; 943 int64_t swap_missed_ust; 944 945 GLuint swap_count; 946 GLuint swap_missed_count; 947 948 949 /* r200_tcl.c 950 */ 951 struct r200_tcl_info tcl; 952 953 /* r200_swtcl.c 954 */ 955 struct r200_swtcl_info swtcl; 956 957 /* r200_vtxfmt.c 958 */ 959 struct r200_vbinfo vb; 960 961 /* Mirrors of some DRI state 962 */ 963 struct r200_dri_mirror dri; 964 965 /* Configuration cache 966 */ 967 driOptionCache optionCache; 968 969 GLboolean using_hyperz; 970 GLboolean texmicrotile; 971 972 struct ati_fragment_shader *afs_loaded; 973}; 974 975#define R200_CONTEXT(ctx) ((r200ContextPtr)(ctx->DriverCtx)) 976 977 978static __inline GLuint r200PackColor( GLuint cpp, 979 GLubyte r, GLubyte g, 980 GLubyte b, GLubyte a ) 981{ 982 switch ( cpp ) { 983 case 2: 984 return PACK_COLOR_565( r, g, b ); 985 case 4: 986 return PACK_COLOR_8888( a, r, g, b ); 987 default: 988 return 0; 989 } 990} 991 992 993extern void r200DestroyContext( __DRIcontextPrivate *driContextPriv ); 994extern GLboolean r200CreateContext( const __GLcontextModes *glVisual, 995 __DRIcontextPrivate *driContextPriv, 996 void *sharedContextPrivate); 997extern void r200SwapBuffers( __DRIdrawablePrivate *dPriv ); 998extern GLboolean r200MakeCurrent( __DRIcontextPrivate *driContextPriv, 999 __DRIdrawablePrivate *driDrawPriv, 1000 __DRIdrawablePrivate *driReadPriv ); 1001extern GLboolean r200UnbindContext( __DRIcontextPrivate *driContextPriv ); 1002 1003/* ================================================================ 1004 * Debugging: 1005 */ 1006#define DO_DEBUG 1 1007 1008#if DO_DEBUG 1009extern int R200_DEBUG; 1010#else 1011#define R200_DEBUG 0 1012#endif 1013 1014#define DEBUG_TEXTURE 0x001 1015#define DEBUG_STATE 0x002 1016#define DEBUG_IOCTL 0x004 1017#define DEBUG_PRIMS 0x008 1018#define DEBUG_VERTS 0x010 1019#define DEBUG_FALLBACKS 0x020 1020#define DEBUG_VFMT 0x040 1021#define DEBUG_CODEGEN 0x080 1022#define DEBUG_VERBOSE 0x100 1023#define DEBUG_DRI 0x200 1024#define DEBUG_DMA 0x400 1025#define DEBUG_SANITY 0x800 1026#define DEBUG_SYNC 0x1000 1027#define DEBUG_PIXEL 0x2000 1028#define DEBUG_MEMORY 0x4000 1029 1030#endif /* __R200_CONTEXT_H__ */ 1031