r200_context.h revision f2ad1b60c0da11283b399008f491792790cea294
1/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_context.h,v 1.2 2002/12/16 16:18:54 dawes Exp $ */ 2/* 3Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved. 4 5The Weather Channel (TM) funded Tungsten Graphics to develop the 6initial release of the Radeon 8500 driver under the XFree86 license. 7This notice must be preserved. 8 9Permission is hereby granted, free of charge, to any person obtaining 10a copy of this software and associated documentation files (the 11"Software"), to deal in the Software without restriction, including 12without limitation the rights to use, copy, modify, merge, publish, 13distribute, sublicense, and/or sell copies of the Software, and to 14permit persons to whom the Software is furnished to do so, subject to 15the following conditions: 16 17The above copyright notice and this permission notice (including the 18next paragraph) shall be included in all copies or substantial 19portions of the Software. 20 21THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 22EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 23MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 24IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 25LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 26OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 27WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 28 29**************************************************************************/ 30 31/* 32 * Authors: 33 * Keith Whitwell <keith@tungstengraphics.com> 34 */ 35 36#ifndef __R200_CONTEXT_H__ 37#define __R200_CONTEXT_H__ 38 39#include "tnl/t_vertex.h" 40#include "drm.h" 41#include "radeon_drm.h" 42#include "dri_util.h" 43#include "texmem.h" 44 45#include "macros.h" 46#include "mtypes.h" 47#include "colormac.h" 48#include "r200_reg.h" 49 50#define ENABLE_HW_3D_TEXTURE 1 /* XXX this is temporary! */ 51 52struct r200_context; 53typedef struct r200_context r200ContextRec; 54typedef struct r200_context *r200ContextPtr; 55 56/* This union is used to avoid warnings/miscompilation 57 with float to uint32_t casts due to strict-aliasing */ 58typedef union { GLfloat f; uint32_t ui32; } float_ui32_type; 59 60#include "r200_lock.h" 61#include "radeon_screen.h" 62#include "mm.h" 63 64/* Flags for software fallback cases */ 65/* See correponding strings in r200_swtcl.c */ 66#define R200_FALLBACK_TEXTURE 0x01 67#define R200_FALLBACK_DRAW_BUFFER 0x02 68#define R200_FALLBACK_STENCIL 0x04 69#define R200_FALLBACK_RENDER_MODE 0x08 70#define R200_FALLBACK_DISABLE 0x10 71#define R200_FALLBACK_BORDER_MODE 0x20 72 73/* The blit width for texture uploads 74 */ 75#define BLIT_WIDTH_BYTES 1024 76 77/* Use the templated vertex format: 78 */ 79#define COLOR_IS_RGBA 80#define TAG(x) r200##x 81#include "tnl_dd/t_dd_vertex.h" 82#undef TAG 83 84typedef void (*r200_tri_func)( r200ContextPtr, 85 r200Vertex *, 86 r200Vertex *, 87 r200Vertex * ); 88 89typedef void (*r200_line_func)( r200ContextPtr, 90 r200Vertex *, 91 r200Vertex * ); 92 93typedef void (*r200_point_func)( r200ContextPtr, 94 r200Vertex * ); 95 96 97struct r200_colorbuffer_state { 98 GLuint clear; 99#if 000 100 GLint drawOffset, drawPitch; 101#endif 102 int roundEnable; 103}; 104 105 106struct r200_depthbuffer_state { 107 GLuint clear; 108 GLfloat scale; 109}; 110 111#if 000 112struct r200_pixel_state { 113 GLint readOffset, readPitch; 114}; 115#endif 116 117struct r200_scissor_state { 118 drm_clip_rect_t rect; 119 GLboolean enabled; 120 121 GLuint numClipRects; /* Cliprects active */ 122 GLuint numAllocedClipRects; /* Cliprects available */ 123 drm_clip_rect_t *pClipRects; 124}; 125 126struct r200_stencilbuffer_state { 127 GLboolean hwBuffer; 128 GLuint clear; /* rb3d_stencilrefmask value */ 129}; 130 131struct r200_stipple_state { 132 GLuint mask[32]; 133}; 134 135 136 137#define TEX_0 0x1 138#define TEX_1 0x2 139#define TEX_2 0x4 140#define TEX_3 0x8 141#define TEX_4 0x10 142#define TEX_5 0x20 143#define TEX_ALL 0x3f 144 145typedef struct r200_tex_obj r200TexObj, *r200TexObjPtr; 146 147/* Texture object in locally shared texture space. 148 */ 149struct r200_tex_obj { 150 driTextureObject base; 151 152 GLuint bufAddr; /* Offset to start of locally 153 shared texture block */ 154 155 GLuint dirty_state; /* Flags (1 per texunit) for 156 whether or not this texobj 157 has dirty hardware state 158 (pp_*) that needs to be 159 brought into the 160 texunit. */ 161 162 drm_radeon_tex_image_t image[6][RADEON_MAX_TEXTURE_LEVELS]; 163 /* Six, for the cube faces */ 164 165 GLuint pp_txfilter; /* hardware register values */ 166 GLuint pp_txformat; 167 GLuint pp_txformat_x; 168 GLuint pp_txoffset; /* Image location in texmem. 169 All cube faces follow. */ 170 GLuint pp_txsize; /* npot only */ 171 GLuint pp_txpitch; /* npot only */ 172 GLuint pp_border_color; 173 GLuint pp_cubic_faces; /* cube face 1,2,3,4 log2 sizes */ 174 175 GLboolean border_fallback; 176 177 GLuint tile_bits; /* hw texture tile bits used on this texture */ 178}; 179 180 181struct r200_texture_env_state { 182 r200TexObjPtr texobj; 183 GLuint outputreg; 184 GLuint unitneeded; 185}; 186 187#define R200_MAX_TEXTURE_UNITS 6 188 189struct r200_texture_state { 190 struct r200_texture_env_state unit[R200_MAX_TEXTURE_UNITS]; 191}; 192 193 194struct r200_state_atom { 195 struct r200_state_atom *next, *prev; 196 const char *name; /* for debug */ 197 int cmd_size; /* size in bytes */ 198 GLuint idx; 199 int *cmd; /* one or more cmd's */ 200 int *lastcmd; /* one or more cmd's */ 201 GLboolean dirty; 202 GLboolean (*check)( GLcontext *, int ); /* is this state active? */ 203}; 204 205 206 207/* Trying to keep these relatively short as the variables are becoming 208 * extravagently long. Drop the driver name prefix off the front of 209 * everything - I think we know which driver we're in by now, and keep the 210 * prefix to 3 letters unless absolutely impossible. 211 */ 212 213#define CTX_CMD_0 0 214#define CTX_PP_MISC 1 215#define CTX_PP_FOG_COLOR 2 216#define CTX_RE_SOLID_COLOR 3 217#define CTX_RB3D_BLENDCNTL 4 218#define CTX_RB3D_DEPTHOFFSET 5 219#define CTX_RB3D_DEPTHPITCH 6 220#define CTX_RB3D_ZSTENCILCNTL 7 221#define CTX_CMD_1 8 222#define CTX_PP_CNTL 9 223#define CTX_RB3D_CNTL 10 224#define CTX_RB3D_COLOROFFSET 11 225#define CTX_CMD_2 12 /* why */ 226#define CTX_RB3D_COLORPITCH 13 /* why */ 227#define CTX_STATE_SIZE_OLDDRM 14 228#define CTX_CMD_3 14 229#define CTX_RB3D_BLENDCOLOR 15 230#define CTX_RB3D_ABLENDCNTL 16 231#define CTX_RB3D_CBLENDCNTL 17 232#define CTX_STATE_SIZE_NEWDRM 18 233 234#define SET_CMD_0 0 235#define SET_SE_CNTL 1 236#define SET_RE_CNTL 2 /* replace se_coord_fmt */ 237#define SET_STATE_SIZE 3 238 239#define VTE_CMD_0 0 240#define VTE_SE_VTE_CNTL 1 241#define VTE_STATE_SIZE 2 242 243#define LIN_CMD_0 0 244#define LIN_RE_LINE_PATTERN 1 245#define LIN_RE_LINE_STATE 2 246#define LIN_CMD_1 3 247#define LIN_SE_LINE_WIDTH 4 248#define LIN_STATE_SIZE 5 249 250#define MSK_CMD_0 0 251#define MSK_RB3D_STENCILREFMASK 1 252#define MSK_RB3D_ROPCNTL 2 253#define MSK_RB3D_PLANEMASK 3 254#define MSK_STATE_SIZE 4 255 256#define VPT_CMD_0 0 257#define VPT_SE_VPORT_XSCALE 1 258#define VPT_SE_VPORT_XOFFSET 2 259#define VPT_SE_VPORT_YSCALE 3 260#define VPT_SE_VPORT_YOFFSET 4 261#define VPT_SE_VPORT_ZSCALE 5 262#define VPT_SE_VPORT_ZOFFSET 6 263#define VPT_STATE_SIZE 7 264 265#define ZBS_CMD_0 0 266#define ZBS_SE_ZBIAS_FACTOR 1 267#define ZBS_SE_ZBIAS_CONSTANT 2 268#define ZBS_STATE_SIZE 3 269 270#define MSC_CMD_0 0 271#define MSC_RE_MISC 1 272#define MSC_STATE_SIZE 2 273 274#define TAM_CMD_0 0 275#define TAM_DEBUG3 1 276#define TAM_STATE_SIZE 2 277 278#define TEX_CMD_0 0 279#define TEX_PP_TXFILTER 1 /*2c00*/ 280#define TEX_PP_TXFORMAT 2 /*2c04*/ 281#define TEX_PP_TXFORMAT_X 3 /*2c08*/ 282#define TEX_PP_TXSIZE 4 /*2c0c*/ 283#define TEX_PP_TXPITCH 5 /*2c10*/ 284#define TEX_PP_BORDER_COLOR 6 /*2c14*/ 285#define TEX_CMD_1_OLDDRM 7 286#define TEX_PP_TXOFFSET_OLDDRM 8 /*2d00 */ 287#define TEX_STATE_SIZE_OLDDRM 9 288#define TEX_PP_CUBIC_FACES 7 289#define TEX_PP_TXMULTI_CTL 8 290#define TEX_CMD_1_NEWDRM 9 291#define TEX_PP_TXOFFSET_NEWDRM 10 292#define TEX_STATE_SIZE_NEWDRM 11 293 294#define CUBE_CMD_0 0 /* 1 register follows */ /* this command unnecessary */ 295#define CUBE_PP_CUBIC_FACES 1 /* 0x2c18 */ /* with new enough drm */ 296#define CUBE_CMD_1 2 /* 5 registers follow */ 297#define CUBE_PP_CUBIC_OFFSET_F1 3 /* 0x2d04 */ 298#define CUBE_PP_CUBIC_OFFSET_F2 4 /* 0x2d08 */ 299#define CUBE_PP_CUBIC_OFFSET_F3 5 /* 0x2d0c */ 300#define CUBE_PP_CUBIC_OFFSET_F4 6 /* 0x2d10 */ 301#define CUBE_PP_CUBIC_OFFSET_F5 7 /* 0x2d14 */ 302#define CUBE_STATE_SIZE 8 303 304#define PIX_CMD_0 0 305#define PIX_PP_TXCBLEND 1 306#define PIX_PP_TXCBLEND2 2 307#define PIX_PP_TXABLEND 3 308#define PIX_PP_TXABLEND2 4 309#define PIX_STATE_SIZE 5 310 311#define TF_CMD_0 0 312#define TF_TFACTOR_0 1 313#define TF_TFACTOR_1 2 314#define TF_TFACTOR_2 3 315#define TF_TFACTOR_3 4 316#define TF_TFACTOR_4 5 317#define TF_TFACTOR_5 6 318#define TF_STATE_SIZE 7 319 320#define ATF_CMD_0 0 321#define ATF_TFACTOR_0 1 322#define ATF_TFACTOR_1 2 323#define ATF_TFACTOR_2 3 324#define ATF_TFACTOR_3 4 325#define ATF_TFACTOR_4 5 326#define ATF_TFACTOR_5 6 327#define ATF_TFACTOR_6 7 328#define ATF_TFACTOR_7 8 329#define ATF_STATE_SIZE 9 330 331/* ATI_FRAGMENT_SHADER */ 332#define AFS_CMD_0 0 333#define AFS_IC0 1 /* 2f00 */ 334#define AFS_IC1 2 /* 2f04 */ 335#define AFS_IA0 3 /* 2f08 */ 336#define AFS_IA1 4 /* 2f0c */ 337#define AFS_STATE_SIZE 33 338 339#define TCL_CMD_0 0 340#define TCL_LIGHT_MODEL_CTL_0 1 341#define TCL_LIGHT_MODEL_CTL_1 2 342#define TCL_PER_LIGHT_CTL_0 3 343#define TCL_PER_LIGHT_CTL_1 4 344#define TCL_PER_LIGHT_CTL_2 5 345#define TCL_PER_LIGHT_CTL_3 6 346#define TCL_CMD_1 7 347#define TCL_UCP_VERT_BLEND_CTL 8 348#define TCL_STATE_SIZE 9 349 350#define MSL_CMD_0 0 351#define MSL_MATRIX_SELECT_0 1 352#define MSL_MATRIX_SELECT_1 2 353#define MSL_MATRIX_SELECT_2 3 354#define MSL_MATRIX_SELECT_3 4 355#define MSL_MATRIX_SELECT_4 5 356#define MSL_STATE_SIZE 6 357 358#define TCG_CMD_0 0 359#define TCG_TEX_PROC_CTL_2 1 360#define TCG_TEX_PROC_CTL_3 2 361#define TCG_TEX_PROC_CTL_0 3 362#define TCG_TEX_PROC_CTL_1 4 363#define TCG_TEX_CYL_WRAP_CTL 5 364#define TCG_STATE_SIZE 6 365 366#define MTL_CMD_0 0 367#define MTL_EMMISSIVE_RED 1 368#define MTL_EMMISSIVE_GREEN 2 369#define MTL_EMMISSIVE_BLUE 3 370#define MTL_EMMISSIVE_ALPHA 4 371#define MTL_AMBIENT_RED 5 372#define MTL_AMBIENT_GREEN 6 373#define MTL_AMBIENT_BLUE 7 374#define MTL_AMBIENT_ALPHA 8 375#define MTL_DIFFUSE_RED 9 376#define MTL_DIFFUSE_GREEN 10 377#define MTL_DIFFUSE_BLUE 11 378#define MTL_DIFFUSE_ALPHA 12 379#define MTL_SPECULAR_RED 13 380#define MTL_SPECULAR_GREEN 14 381#define MTL_SPECULAR_BLUE 15 382#define MTL_SPECULAR_ALPHA 16 383#define MTL_CMD_1 17 384#define MTL_SHININESS 18 385#define MTL_STATE_SIZE 19 386 387#define VAP_CMD_0 0 388#define VAP_SE_VAP_CNTL 1 389#define VAP_STATE_SIZE 2 390 391/* Replaces a lot of packet info from radeon 392 */ 393#define VTX_CMD_0 0 394#define VTX_VTXFMT_0 1 395#define VTX_VTXFMT_1 2 396#define VTX_TCL_OUTPUT_VTXFMT_0 3 397#define VTX_TCL_OUTPUT_VTXFMT_1 4 398#define VTX_CMD_1 5 399#define VTX_TCL_OUTPUT_COMPSEL 6 400#define VTX_CMD_2 7 401#define VTX_STATE_CNTL 8 402#define VTX_STATE_SIZE 9 403 404/* SPR - point sprite state 405 */ 406#define SPR_CMD_0 0 407#define SPR_POINT_SPRITE_CNTL 1 408#define SPR_STATE_SIZE 2 409 410#define VTX_COLOR(v,n) (((v)>>(R200_VTX_COLOR_0_SHIFT+(n)*2))&\ 411 R200_VTX_COLOR_MASK) 412 413/** 414 * Given the \c R200_SE_VTX_FMT_1 for the current vertex state, determine 415 * how many components are in texture coordinate \c n. 416 */ 417#define VTX_TEXn_COUNT(v,n) (((v) >> (3 * n)) & 0x07) 418 419#define MAT_CMD_0 0 420#define MAT_ELT_0 1 421#define MAT_STATE_SIZE 17 422 423#define GRD_CMD_0 0 424#define GRD_VERT_GUARD_CLIP_ADJ 1 425#define GRD_VERT_GUARD_DISCARD_ADJ 2 426#define GRD_HORZ_GUARD_CLIP_ADJ 3 427#define GRD_HORZ_GUARD_DISCARD_ADJ 4 428#define GRD_STATE_SIZE 5 429 430/* position changes frequently when lighting in modelpos - separate 431 * out to new state item? 432 */ 433#define LIT_CMD_0 0 434#define LIT_AMBIENT_RED 1 435#define LIT_AMBIENT_GREEN 2 436#define LIT_AMBIENT_BLUE 3 437#define LIT_AMBIENT_ALPHA 4 438#define LIT_DIFFUSE_RED 5 439#define LIT_DIFFUSE_GREEN 6 440#define LIT_DIFFUSE_BLUE 7 441#define LIT_DIFFUSE_ALPHA 8 442#define LIT_SPECULAR_RED 9 443#define LIT_SPECULAR_GREEN 10 444#define LIT_SPECULAR_BLUE 11 445#define LIT_SPECULAR_ALPHA 12 446#define LIT_POSITION_X 13 447#define LIT_POSITION_Y 14 448#define LIT_POSITION_Z 15 449#define LIT_POSITION_W 16 450#define LIT_DIRECTION_X 17 451#define LIT_DIRECTION_Y 18 452#define LIT_DIRECTION_Z 19 453#define LIT_DIRECTION_W 20 454#define LIT_ATTEN_QUADRATIC 21 455#define LIT_ATTEN_LINEAR 22 456#define LIT_ATTEN_CONST 23 457#define LIT_ATTEN_XXX 24 458#define LIT_CMD_1 25 459#define LIT_SPOT_DCD 26 460#define LIT_SPOT_DCM 27 461#define LIT_SPOT_EXPONENT 28 462#define LIT_SPOT_CUTOFF 29 463#define LIT_SPECULAR_THRESH 30 464#define LIT_RANGE_CUTOFF 31 /* ? */ 465#define LIT_ATTEN_CONST_INV 32 466#define LIT_STATE_SIZE 33 467 468/* Fog 469 */ 470#define FOG_CMD_0 0 471#define FOG_R 1 472#define FOG_C 2 473#define FOG_D 3 474#define FOG_PAD 4 475#define FOG_STATE_SIZE 5 476 477/* UCP 478 */ 479#define UCP_CMD_0 0 480#define UCP_X 1 481#define UCP_Y 2 482#define UCP_Z 3 483#define UCP_W 4 484#define UCP_STATE_SIZE 5 485 486/* GLT - Global ambient 487 */ 488#define GLT_CMD_0 0 489#define GLT_RED 1 490#define GLT_GREEN 2 491#define GLT_BLUE 3 492#define GLT_ALPHA 4 493#define GLT_STATE_SIZE 5 494 495/* EYE 496 */ 497#define EYE_CMD_0 0 498#define EYE_X 1 499#define EYE_Y 2 500#define EYE_Z 3 501#define EYE_RESCALE_FACTOR 4 502#define EYE_STATE_SIZE 5 503 504/* CST - constant state 505 */ 506#define CST_CMD_0 0 507#define CST_PP_CNTL_X 1 508#define CST_CMD_1 2 509#define CST_RB3D_DEPTHXY_OFFSET 3 510#define CST_CMD_2 4 511#define CST_RE_AUX_SCISSOR_CNTL 5 512#define CST_CMD_3 6 513#define CST_RE_SCISSOR_TL_0 7 514#define CST_RE_SCISSOR_BR_0 8 515#define CST_CMD_4 9 516#define CST_SE_VAP_CNTL_STATUS 10 517#define CST_CMD_5 11 518#define CST_RE_POINTSIZE 12 519#define CST_CMD_6 13 520#define CST_SE_TCL_INPUT_VTX_0 14 521#define CST_SE_TCL_INPUT_VTX_1 15 522#define CST_SE_TCL_INPUT_VTX_2 16 523#define CST_SE_TCL_INPUT_VTX_3 17 524#define CST_STATE_SIZE 18 525 526#define PRF_CMD_0 0 527#define PRF_PP_TRI_PERF 1 528#define PRF_PP_PERF_CNTL 2 529#define PRF_STATE_SIZE 3 530 531 532struct r200_hw_state { 533 /* Head of the linked list of state atoms. */ 534 struct r200_state_atom atomlist; 535 536 /* Hardware state, stored as cmdbuf commands: 537 * -- Need to doublebuffer for 538 * - reviving state after loss of context 539 * - eliding noop statechange loops? (except line stipple count) 540 */ 541 struct r200_state_atom ctx; 542 struct r200_state_atom set; 543 struct r200_state_atom vte; 544 struct r200_state_atom lin; 545 struct r200_state_atom msk; 546 struct r200_state_atom vpt; 547 struct r200_state_atom vap; 548 struct r200_state_atom vtx; 549 struct r200_state_atom tcl; 550 struct r200_state_atom msl; 551 struct r200_state_atom tcg; 552 struct r200_state_atom msc; 553 struct r200_state_atom cst; 554 struct r200_state_atom tam; 555 struct r200_state_atom tf; 556 struct r200_state_atom tex[6]; 557 struct r200_state_atom cube[6]; 558 struct r200_state_atom zbs; 559 struct r200_state_atom mtl[2]; 560 struct r200_state_atom mat[9]; 561 struct r200_state_atom lit[8]; /* includes vec, scl commands */ 562 struct r200_state_atom ucp[6]; 563 struct r200_state_atom pix[6]; /* pixshader stages */ 564 struct r200_state_atom eye; /* eye pos */ 565 struct r200_state_atom grd; /* guard band clipping */ 566 struct r200_state_atom fog; 567 struct r200_state_atom glt; 568 struct r200_state_atom prf; 569 struct r200_state_atom afs[2]; 570 struct r200_state_atom atf; 571 struct r200_state_atom spr; 572 573 int max_state_size; /* Number of bytes necessary for a full state emit. */ 574 GLboolean is_dirty, all_dirty; 575}; 576 577struct r200_state { 578 /* Derived state for internal purposes: 579 */ 580 struct r200_colorbuffer_state color; 581 struct r200_depthbuffer_state depth; 582#if 00 583 struct r200_pixel_state pixel; 584#endif 585 struct r200_scissor_state scissor; 586 struct r200_stencilbuffer_state stencil; 587 struct r200_stipple_state stipple; 588 struct r200_texture_state texture; 589 GLuint envneeded; 590}; 591 592/* Need refcounting on dma buffers: 593 */ 594struct r200_dma_buffer { 595 int refcount; /* the number of retained regions in buf */ 596 drmBufPtr buf; 597}; 598 599#define GET_START(rvb) (rmesa->r200Screen->gart_buffer_offset + \ 600 (rvb)->address - rmesa->dma.buf0_address + \ 601 (rvb)->start) 602 603/* A retained region, eg vertices for indexed vertices. 604 */ 605struct r200_dma_region { 606 struct r200_dma_buffer *buf; 607 char *address; /* == buf->address */ 608 int start, end, ptr; /* offsets from start of buf */ 609 int aos_start; 610 int aos_stride; 611 int aos_size; 612}; 613 614 615struct r200_dma { 616 /* Active dma region. Allocations for vertices and retained 617 * regions come from here. Also used for emitting random vertices, 618 * these may be flushed by calling flush_current(); 619 */ 620 struct r200_dma_region current; 621 622 void (*flush)( r200ContextPtr ); 623 624 char *buf0_address; /* start of buf[0], for index calcs */ 625 GLuint nr_released_bufs; /* flush after so many buffers released */ 626}; 627 628struct r200_dri_mirror { 629 __DRIcontextPrivate *context; /* DRI context */ 630 __DRIscreenPrivate *screen; /* DRI screen */ 631 __DRIdrawablePrivate *drawable; /* DRI drawable bound to this ctx */ 632 633 drm_context_t hwContext; 634 drm_hw_lock_t *hwLock; 635 int fd; 636 int drmMinor; 637}; 638 639 640#define R200_CMD_BUF_SZ (8*1024) 641 642struct r200_store { 643 GLuint statenr; 644 GLuint primnr; 645 char cmd_buf[R200_CMD_BUF_SZ]; 646 int cmd_used; 647 int elts_start; 648}; 649 650 651/* r200_tcl.c 652 */ 653struct r200_tcl_info { 654 GLuint vertex_format; 655 GLint last_offset; 656 GLuint hw_primitive; 657 658/* FIXME: what's the maximum number of components? */ 659 struct r200_dma_region *aos_components[11]; 660 GLuint nr_aos_components; 661 662 GLuint *Elts; 663 664 struct r200_dma_region indexed_verts; 665 struct r200_dma_region obj; 666 struct r200_dma_region rgba; 667 struct r200_dma_region spec; 668 struct r200_dma_region fog; 669 struct r200_dma_region tex[R200_MAX_TEXTURE_UNITS]; 670 struct r200_dma_region norm; 671}; 672 673 674/* r200_swtcl.c 675 */ 676struct r200_swtcl_info { 677 GLuint RenderIndex; 678 679 /** 680 * Size of a hardware vertex. This is calculated when \c ::vertex_attrs is 681 * installed in the Mesa state vector. 682 */ 683 GLuint vertex_size; 684 685 /** 686 * Attributes instructing the Mesa TCL pipeline where / how to put vertex 687 * data in the hardware buffer. 688 */ 689 struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX]; 690 691 /** 692 * Number of elements of \c ::vertex_attrs that are actually used. 693 */ 694 GLuint vertex_attr_count; 695 696 /** 697 * Cached pointer to the buffer where Mesa will store vertex data. 698 */ 699 GLubyte *verts; 700 701 /* Fallback rasterization functions 702 */ 703 r200_point_func draw_point; 704 r200_line_func draw_line; 705 r200_tri_func draw_tri; 706 707 GLuint hw_primitive; 708 GLenum render_primitive; 709 GLuint numverts; 710 711 /** 712 * Offset of the 4UB color data within a hardware (swtcl) vertex. 713 */ 714 GLuint coloroffset; 715 716 /** 717 * Offset of the 3UB specular color data within a hardware (swtcl) vertex. 718 */ 719 GLuint specoffset; 720 721 /** 722 * Should Mesa project vertex data or will the hardware do it? 723 */ 724 GLboolean needproj; 725 726 struct r200_dma_region indexed_verts; 727}; 728 729 730struct r200_ioctl { 731 GLuint vertex_offset; 732 GLuint vertex_size; 733}; 734 735 736 737#define R200_MAX_PRIMS 64 738 739 740/* Want to keep a cache of these around. Each is parameterized by 741 * only a single value which has only a small range. Only expect a 742 * few, so just rescan the list each time? 743 */ 744struct dynfn { 745 struct dynfn *next, *prev; 746 int key[2]; 747 char *code; 748}; 749 750struct dfn_lists { 751 struct dynfn Vertex2f; 752 struct dynfn Vertex2fv; 753 struct dynfn Vertex3f; 754 struct dynfn Vertex3fv; 755 struct dynfn Color4ub; 756 struct dynfn Color4ubv; 757 struct dynfn Color3ub; 758 struct dynfn Color3ubv; 759 struct dynfn Color4f; 760 struct dynfn Color4fv; 761 struct dynfn Color3f; 762 struct dynfn Color3fv; 763 struct dynfn SecondaryColor3ubEXT; 764 struct dynfn SecondaryColor3ubvEXT; 765 struct dynfn SecondaryColor3fEXT; 766 struct dynfn SecondaryColor3fvEXT; 767 struct dynfn Normal3f; 768 struct dynfn Normal3fv; 769 struct dynfn TexCoord3f; 770 struct dynfn TexCoord3fv; 771 struct dynfn TexCoord2f; 772 struct dynfn TexCoord2fv; 773 struct dynfn TexCoord1f; 774 struct dynfn TexCoord1fv; 775 struct dynfn MultiTexCoord3fARB; 776 struct dynfn MultiTexCoord3fvARB; 777 struct dynfn MultiTexCoord2fARB; 778 struct dynfn MultiTexCoord2fvARB; 779 struct dynfn MultiTexCoord1fARB; 780 struct dynfn MultiTexCoord1fvARB; 781 struct dynfn FogCoordfEXT; 782 struct dynfn FogCoordfvEXT; 783}; 784 785struct dfn_generators { 786 struct dynfn *(*Vertex2f)( GLcontext *, const int * ); 787 struct dynfn *(*Vertex2fv)( GLcontext *, const int * ); 788 struct dynfn *(*Vertex3f)( GLcontext *, const int * ); 789 struct dynfn *(*Vertex3fv)( GLcontext *, const int * ); 790 struct dynfn *(*Color4ub)( GLcontext *, const int * ); 791 struct dynfn *(*Color4ubv)( GLcontext *, const int * ); 792 struct dynfn *(*Color3ub)( GLcontext *, const int * ); 793 struct dynfn *(*Color3ubv)( GLcontext *, const int * ); 794 struct dynfn *(*Color4f)( GLcontext *, const int * ); 795 struct dynfn *(*Color4fv)( GLcontext *, const int * ); 796 struct dynfn *(*Color3f)( GLcontext *, const int * ); 797 struct dynfn *(*Color3fv)( GLcontext *, const int * ); 798 struct dynfn *(*SecondaryColor3ubEXT)( GLcontext *, const int * ); 799 struct dynfn *(*SecondaryColor3ubvEXT)( GLcontext *, const int * ); 800 struct dynfn *(*SecondaryColor3fEXT)( GLcontext *, const int * ); 801 struct dynfn *(*SecondaryColor3fvEXT)( GLcontext *, const int * ); 802 struct dynfn *(*Normal3f)( GLcontext *, const int * ); 803 struct dynfn *(*Normal3fv)( GLcontext *, const int * ); 804 struct dynfn *(*TexCoord3f)( GLcontext *, const int * ); 805 struct dynfn *(*TexCoord3fv)( GLcontext *, const int * ); 806 struct dynfn *(*TexCoord2f)( GLcontext *, const int * ); 807 struct dynfn *(*TexCoord2fv)( GLcontext *, const int * ); 808 struct dynfn *(*TexCoord1f)( GLcontext *, const int * ); 809 struct dynfn *(*TexCoord1fv)( GLcontext *, const int * ); 810 struct dynfn *(*MultiTexCoord3fARB)( GLcontext *, const int * ); 811 struct dynfn *(*MultiTexCoord3fvARB)( GLcontext *, const int * ); 812 struct dynfn *(*MultiTexCoord2fARB)( GLcontext *, const int * ); 813 struct dynfn *(*MultiTexCoord2fvARB)( GLcontext *, const int * ); 814 struct dynfn *(*MultiTexCoord1fARB)( GLcontext *, const int * ); 815 struct dynfn *(*MultiTexCoord1fvARB)( GLcontext *, const int * ); 816 struct dynfn *(*FogCoordfEXT)( GLcontext *, const int * ); 817 struct dynfn *(*FogCoordfvEXT)( GLcontext *, const int * ); 818}; 819 820 821 822struct r200_prim { 823 GLuint start; 824 GLuint end; 825 GLuint prim; 826}; 827 828 /* A maximum total of 29 elements per vertex: 3 floats for position, 3 829 * floats for normal, 4 floats for color, 4 bytes for secondary color, 830 * 3 floats for each texture unit (18 floats total). 831 * 832 * we maybe need add. 4 to prevent segfault if someone specifies 833 * GL_TEXTURE6/GL_TEXTURE7 (esp. for the codegen-path) (FIXME: ) 834 * 835 * The position data is never actually stored here, so 3 elements could be 836 * trimmed out of the buffer. 837 */ 838 839#define R200_MAX_VERTEX_SIZE ((3*6)+11) 840 841struct r200_vbinfo { 842 GLint counter, initial_counter; 843 GLint *dmaptr; 844 void (*notify)( void ); 845 GLint vertex_size; 846 847 union { float f; int i; r200_color_t color; } vertex[R200_MAX_VERTEX_SIZE]; 848 849 GLfloat *normalptr; 850 GLfloat *floatcolorptr; 851 GLfloat *fogptr; 852 r200_color_t *colorptr; 853 GLfloat *floatspecptr; 854 r200_color_t *specptr; 855 GLfloat *texcoordptr[8]; /* 6 (TMU) + 2 for r200_vtxfmt_c.c when GL_TEXTURE6/7 */ 856 857 858 GLenum *prim; /* &ctx->Driver.CurrentExecPrimitive */ 859 GLuint primflags; 860 GLboolean enabled; /* *_NO_VTXFMT / *_NO_TCL env vars */ 861 GLboolean installed; 862 GLboolean fell_back; 863 GLboolean recheck; 864 GLint nrverts; 865 GLuint vtxfmt_0, vtxfmt_1; 866 867 GLuint installed_vertex_format; 868 GLuint installed_color_3f_sz; 869 870 struct r200_prim primlist[R200_MAX_PRIMS]; 871 int nrprims; 872 873 struct dfn_lists dfn_cache; 874 struct dfn_generators codegen; 875 GLvertexformat vtxfmt; 876}; 877 878 879struct r200_context { 880 GLcontext *glCtx; /* Mesa context */ 881 882 /* Driver and hardware state management 883 */ 884 struct r200_hw_state hw; 885 struct r200_state state; 886 887 /* Texture object bookkeeping 888 */ 889 unsigned nr_heaps; 890 driTexHeap * texture_heaps[ RADEON_NR_TEX_HEAPS ]; 891 driTextureObject swapped; 892 int texture_depth; 893 float initialMaxAnisotropy; 894 895 /* Rasterization and vertex state: 896 */ 897 GLuint TclFallback; 898 GLuint Fallback; 899 GLuint NewGLState; 900 GLuint tnl_index; /* index of bits for last tnl_install_attrs */ 901 902 /* Vertex buffers 903 */ 904 struct r200_ioctl ioctl; 905 struct r200_dma dma; 906 struct r200_store store; 907 /* A full state emit as of the first state emit in the main store, in case 908 * the context is lost. 909 */ 910 struct r200_store backup_store; 911 912 /* Page flipping 913 */ 914 GLuint doPageFlip; 915 916 /* Busy waiting 917 */ 918 GLuint do_usleeps; 919 GLuint do_irqs; 920 GLuint irqsEmitted; 921 drm_radeon_irq_wait_t iw; 922 923 /* Clientdata textures; 924 */ 925 GLuint prefer_gart_client_texturing; 926 927 /* Drawable, cliprect and scissor information 928 */ 929 GLuint numClipRects; /* Cliprects for the draw buffer */ 930 drm_clip_rect_t *pClipRects; 931 unsigned int lastStamp; 932 GLboolean lost_context; 933 GLboolean save_on_next_emit; 934 radeonScreenPtr r200Screen; /* Screen private DRI data */ 935 drm_radeon_sarea_t *sarea; /* Private SAREA data */ 936 937 /* TCL stuff 938 */ 939 GLmatrix TexGenMatrix[R200_MAX_TEXTURE_UNITS]; 940 GLboolean recheck_texgen[R200_MAX_TEXTURE_UNITS]; 941 GLboolean TexGenNeedNormals[R200_MAX_TEXTURE_UNITS]; 942 GLuint TexMatEnabled; 943 GLuint TexMatCompSel; 944 GLuint TexGenEnabled; 945 GLuint TexGenCompSel; 946 GLmatrix tmpmat; 947 948 /* VBI / buffer swap 949 */ 950 GLuint vbl_seq; 951 GLuint vblank_flags; 952 953 int64_t swap_ust; 954 int64_t swap_missed_ust; 955 956 GLuint swap_count; 957 GLuint swap_missed_count; 958 959 960 /* r200_tcl.c 961 */ 962 struct r200_tcl_info tcl; 963 964 /* r200_swtcl.c 965 */ 966 struct r200_swtcl_info swtcl; 967 968 /* r200_vtxfmt.c 969 */ 970 struct r200_vbinfo vb; 971 972 /* Mirrors of some DRI state 973 */ 974 struct r200_dri_mirror dri; 975 976 /* Configuration cache 977 */ 978 driOptionCache optionCache; 979 980 GLboolean using_hyperz; 981 GLboolean texmicrotile; 982 983 struct ati_fragment_shader *afs_loaded; 984}; 985 986#define R200_CONTEXT(ctx) ((r200ContextPtr)(ctx->DriverCtx)) 987 988 989static __inline GLuint r200PackColor( GLuint cpp, 990 GLubyte r, GLubyte g, 991 GLubyte b, GLubyte a ) 992{ 993 switch ( cpp ) { 994 case 2: 995 return PACK_COLOR_565( r, g, b ); 996 case 4: 997 return PACK_COLOR_8888( a, r, g, b ); 998 default: 999 return 0; 1000 } 1001} 1002 1003 1004extern void r200DestroyContext( __DRIcontextPrivate *driContextPriv ); 1005extern GLboolean r200CreateContext( const __GLcontextModes *glVisual, 1006 __DRIcontextPrivate *driContextPriv, 1007 void *sharedContextPrivate); 1008extern void r200SwapBuffers( __DRIdrawablePrivate *dPriv ); 1009extern void r200CopySubBuffer( __DRIdrawablePrivate * dPriv, 1010 int x, int y, int w, int h ); 1011extern GLboolean r200MakeCurrent( __DRIcontextPrivate *driContextPriv, 1012 __DRIdrawablePrivate *driDrawPriv, 1013 __DRIdrawablePrivate *driReadPriv ); 1014extern GLboolean r200UnbindContext( __DRIcontextPrivate *driContextPriv ); 1015 1016/* ================================================================ 1017 * Debugging: 1018 */ 1019#define DO_DEBUG 1 1020 1021#if DO_DEBUG 1022extern int R200_DEBUG; 1023#else 1024#define R200_DEBUG 0 1025#endif 1026 1027#define DEBUG_TEXTURE 0x001 1028#define DEBUG_STATE 0x002 1029#define DEBUG_IOCTL 0x004 1030#define DEBUG_PRIMS 0x008 1031#define DEBUG_VERTS 0x010 1032#define DEBUG_FALLBACKS 0x020 1033#define DEBUG_VFMT 0x040 1034#define DEBUG_CODEGEN 0x080 1035#define DEBUG_VERBOSE 0x100 1036#define DEBUG_DRI 0x200 1037#define DEBUG_DMA 0x400 1038#define DEBUG_SANITY 0x800 1039#define DEBUG_SYNC 0x1000 1040#define DEBUG_PIXEL 0x2000 1041#define DEBUG_MEMORY 0x4000 1042 1043#endif /* __R200_CONTEXT_H__ */ 1044