r200_context.h revision fcbfeb5d28aea87c60f2d02daa213d0c0c2516e8
1/* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_context.h,v 1.2 2002/12/16 16:18:54 dawes Exp $ */
2/*
3Copyright (C) The Weather Channel, Inc.  2002.  All Rights Reserved.
4
5The Weather Channel (TM) funded Tungsten Graphics to develop the
6initial release of the Radeon 8500 driver under the XFree86 license.
7This notice must be preserved.
8
9Permission is hereby granted, free of charge, to any person obtaining
10a copy of this software and associated documentation files (the
11"Software"), to deal in the Software without restriction, including
12without limitation the rights to use, copy, modify, merge, publish,
13distribute, sublicense, and/or sell copies of the Software, and to
14permit persons to whom the Software is furnished to do so, subject to
15the following conditions:
16
17The above copyright notice and this permission notice (including the
18next paragraph) shall be included in all copies or substantial
19portions of the Software.
20
21THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
23MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
24IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
25LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
26OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
27WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28
29**************************************************************************/
30
31/*
32 * Authors:
33 *   Keith Whitwell <keith@tungstengraphics.com>
34 */
35
36#ifndef __R200_CONTEXT_H__
37#define __R200_CONTEXT_H__
38
39#include "tnl/t_vertex.h"
40#include "drm.h"
41#include "radeon_drm.h"
42#include "dri_util.h"
43#include "texmem.h"
44
45#include "macros.h"
46#include "mtypes.h"
47#include "colormac.h"
48#include "r200_reg.h"
49
50#define ENABLE_HW_3D_TEXTURE 1  /* XXX this is temporary! */
51
52struct r200_context;
53typedef struct r200_context r200ContextRec;
54typedef struct r200_context *r200ContextPtr;
55
56#include "r200_lock.h"
57#include "r200_screen.h"
58#include "mm.h"
59
60/* Flags for software fallback cases */
61/* See correponding strings in r200_swtcl.c */
62#define R200_FALLBACK_TEXTURE           0x01
63#define R200_FALLBACK_DRAW_BUFFER       0x02
64#define R200_FALLBACK_STENCIL           0x04
65#define R200_FALLBACK_RENDER_MODE       0x08
66#define R200_FALLBACK_DISABLE           0x10
67#define R200_FALLBACK_BORDER_MODE       0x20
68
69/* The blit width for texture uploads
70 */
71#define BLIT_WIDTH_BYTES 1024
72
73/* Use the templated vertex format:
74 */
75#define COLOR_IS_RGBA
76#define TAG(x) r200##x
77#include "tnl_dd/t_dd_vertex.h"
78#undef TAG
79
80typedef void (*r200_tri_func)( r200ContextPtr,
81				 r200Vertex *,
82				 r200Vertex *,
83				 r200Vertex * );
84
85typedef void (*r200_line_func)( r200ContextPtr,
86				  r200Vertex *,
87				  r200Vertex * );
88
89typedef void (*r200_point_func)( r200ContextPtr,
90				   r200Vertex * );
91
92
93struct r200_colorbuffer_state {
94   GLuint clear;
95#if 000
96   GLint drawOffset, drawPitch;
97#endif
98   int roundEnable;
99};
100
101
102struct r200_depthbuffer_state {
103   GLuint clear;
104   GLfloat scale;
105};
106
107#if 000
108struct r200_pixel_state {
109   GLint readOffset, readPitch;
110};
111#endif
112
113struct r200_scissor_state {
114   drm_clip_rect_t rect;
115   GLboolean enabled;
116
117   GLuint numClipRects;			/* Cliprects active */
118   GLuint numAllocedClipRects;		/* Cliprects available */
119   drm_clip_rect_t *pClipRects;
120};
121
122struct r200_stencilbuffer_state {
123   GLboolean hwBuffer;
124   GLuint clear;			/* rb3d_stencilrefmask value */
125};
126
127struct r200_stipple_state {
128   GLuint mask[32];
129};
130
131
132
133#define TEX_0   0x1
134#define TEX_1   0x2
135#define TEX_2	0x4
136#define TEX_3	0x8
137#define TEX_4	0x10
138#define TEX_5	0x20
139#define TEX_ALL 0x3f
140
141typedef struct r200_tex_obj r200TexObj, *r200TexObjPtr;
142
143/* Texture object in locally shared texture space.
144 */
145struct r200_tex_obj {
146   driTextureObject   base;
147
148   GLuint bufAddr;			/* Offset to start of locally
149					   shared texture block */
150
151   GLuint dirty_state;		        /* Flags (1 per texunit) for
152					   whether or not this texobj
153					   has dirty hardware state
154					   (pp_*) that needs to be
155					   brought into the
156					   texunit. */
157
158   drm_radeon_tex_image_t image[6][RADEON_MAX_TEXTURE_LEVELS];
159					/* Six, for the cube faces */
160
161   GLuint pp_txfilter;		        /* hardware register values */
162   GLuint pp_txformat;
163   GLuint pp_txformat_x;
164   GLuint pp_txoffset;		        /* Image location in texmem.
165					   All cube faces follow. */
166   GLuint pp_txsize;		        /* npot only */
167   GLuint pp_txpitch;		        /* npot only */
168   GLuint pp_border_color;
169   GLuint pp_cubic_faces;	        /* cube face 1,2,3,4 log2 sizes */
170
171   GLboolean  border_fallback;
172
173   GLuint tile_bits;			/* hw texture tile bits used on this texture */
174};
175
176
177struct r200_texture_env_state {
178   r200TexObjPtr texobj;
179   GLuint outputreg;
180   GLuint unitneeded;
181};
182
183#define R200_MAX_TEXTURE_UNITS 6
184
185struct r200_texture_state {
186   struct r200_texture_env_state unit[R200_MAX_TEXTURE_UNITS];
187};
188
189
190struct r200_state_atom {
191   struct r200_state_atom *next, *prev;
192   const char *name;		         /* for debug */
193   int cmd_size;		         /* size in bytes */
194   GLuint idx;
195   int *cmd;			         /* one or more cmd's */
196   int *lastcmd;			 /* one or more cmd's */
197   GLboolean dirty;
198   GLboolean (*check)( GLcontext *, int );    /* is this state active? */
199};
200
201
202
203/* Trying to keep these relatively short as the variables are becoming
204 * extravagently long.  Drop the driver name prefix off the front of
205 * everything - I think we know which driver we're in by now, and keep the
206 * prefix to 3 letters unless absolutely impossible.
207 */
208
209#define CTX_CMD_0             0
210#define CTX_PP_MISC           1
211#define CTX_PP_FOG_COLOR      2
212#define CTX_RE_SOLID_COLOR    3
213#define CTX_RB3D_BLENDCNTL    4
214#define CTX_RB3D_DEPTHOFFSET  5
215#define CTX_RB3D_DEPTHPITCH   6
216#define CTX_RB3D_ZSTENCILCNTL 7
217#define CTX_CMD_1             8
218#define CTX_PP_CNTL           9
219#define CTX_RB3D_CNTL         10
220#define CTX_RB3D_COLOROFFSET  11
221#define CTX_CMD_2             12 /* why */
222#define CTX_RB3D_COLORPITCH   13 /* why */
223#define CTX_STATE_SIZE_OLDDRM 14
224#define CTX_CMD_3             14
225#define CTX_RB3D_BLENDCOLOR   15
226#define CTX_RB3D_ABLENDCNTL   16
227#define CTX_RB3D_CBLENDCNTL   17
228#define CTX_STATE_SIZE_NEWDRM 18
229
230#define SET_CMD_0               0
231#define SET_SE_CNTL             1
232#define SET_RE_CNTL             2 /* replace se_coord_fmt */
233#define SET_STATE_SIZE          3
234
235#define VTE_CMD_0               0
236#define VTE_SE_VTE_CNTL         1
237#define VTE_STATE_SIZE          2
238
239#define LIN_CMD_0               0
240#define LIN_RE_LINE_PATTERN     1
241#define LIN_RE_LINE_STATE       2
242#define LIN_CMD_1               3
243#define LIN_SE_LINE_WIDTH       4
244#define LIN_STATE_SIZE          5
245
246#define MSK_CMD_0               0
247#define MSK_RB3D_STENCILREFMASK 1
248#define MSK_RB3D_ROPCNTL        2
249#define MSK_RB3D_PLANEMASK      3
250#define MSK_STATE_SIZE          4
251
252#define VPT_CMD_0           0
253#define VPT_SE_VPORT_XSCALE          1
254#define VPT_SE_VPORT_XOFFSET         2
255#define VPT_SE_VPORT_YSCALE          3
256#define VPT_SE_VPORT_YOFFSET         4
257#define VPT_SE_VPORT_ZSCALE          5
258#define VPT_SE_VPORT_ZOFFSET         6
259#define VPT_STATE_SIZE      7
260
261#define ZBS_CMD_0               0
262#define ZBS_SE_ZBIAS_FACTOR     1
263#define ZBS_SE_ZBIAS_CONSTANT   2
264#define ZBS_STATE_SIZE          3
265
266#define MSC_CMD_0               0
267#define MSC_RE_MISC             1
268#define MSC_STATE_SIZE          2
269
270#define TAM_CMD_0               0
271#define TAM_DEBUG3              1
272#define TAM_STATE_SIZE          2
273
274#define TEX_CMD_0                   0
275#define TEX_PP_TXFILTER             1  /*2c00*/
276#define TEX_PP_TXFORMAT             2  /*2c04*/
277#define TEX_PP_TXFORMAT_X           3  /*2c08*/
278#define TEX_PP_TXSIZE               4  /*2c0c*/
279#define TEX_PP_TXPITCH              5  /*2c10*/
280#define TEX_PP_BORDER_COLOR         6  /*2c14*/
281#define TEX_CMD_1                   7
282#define TEX_PP_TXOFFSET             8  /*2d00 */
283#define TEX_STATE_SIZE              9
284
285#define CUBE_CMD_0                  0  /* 1 register follows */
286#define CUBE_PP_CUBIC_FACES         1  /* 0x2c18 */
287#define CUBE_CMD_1                  2  /* 5 registers follow */
288#define CUBE_PP_CUBIC_OFFSET_F1     3  /* 0x2d04 */
289#define CUBE_PP_CUBIC_OFFSET_F2     4  /* 0x2d08 */
290#define CUBE_PP_CUBIC_OFFSET_F3     5  /* 0x2d0c */
291#define CUBE_PP_CUBIC_OFFSET_F4     6  /* 0x2d10 */
292#define CUBE_PP_CUBIC_OFFSET_F5     7  /* 0x2d14 */
293#define CUBE_STATE_SIZE             8
294
295#define PIX_CMD_0                   0
296#define PIX_PP_TXCBLEND             1
297#define PIX_PP_TXCBLEND2            2
298#define PIX_PP_TXABLEND             3
299#define PIX_PP_TXABLEND2            4
300#define PIX_STATE_SIZE              5
301
302#define TF_CMD_0                    0
303#define TF_TFACTOR_0                1
304#define TF_TFACTOR_1                2
305#define TF_TFACTOR_2                3
306#define TF_TFACTOR_3                4
307#define TF_TFACTOR_4                5
308#define TF_TFACTOR_5                6
309#define TF_STATE_SIZE               7
310
311#define TCL_CMD_0                 0
312#define TCL_LIGHT_MODEL_CTL_0     1
313#define TCL_LIGHT_MODEL_CTL_1     2
314#define TCL_PER_LIGHT_CTL_0       3
315#define TCL_PER_LIGHT_CTL_1       4
316#define TCL_PER_LIGHT_CTL_2       5
317#define TCL_PER_LIGHT_CTL_3       6
318#define TCL_CMD_1                 7
319#define TCL_UCP_VERT_BLEND_CTL    8
320#define TCL_STATE_SIZE            9
321
322#define MSL_CMD_0                     0
323#define MSL_MATRIX_SELECT_0           1
324#define MSL_MATRIX_SELECT_1           2
325#define MSL_MATRIX_SELECT_2           3
326#define MSL_MATRIX_SELECT_3           4
327#define MSL_MATRIX_SELECT_4           5
328#define MSL_STATE_SIZE                6
329
330#define TCG_CMD_0                 0
331#define TCG_TEX_PROC_CTL_2            1
332#define TCG_TEX_PROC_CTL_3            2
333#define TCG_TEX_PROC_CTL_0            3
334#define TCG_TEX_PROC_CTL_1            4
335#define TCG_TEX_CYL_WRAP_CTL      5
336#define TCG_STATE_SIZE            6
337
338#define MTL_CMD_0            0
339#define MTL_EMMISSIVE_RED    1
340#define MTL_EMMISSIVE_GREEN  2
341#define MTL_EMMISSIVE_BLUE   3
342#define MTL_EMMISSIVE_ALPHA  4
343#define MTL_AMBIENT_RED      5
344#define MTL_AMBIENT_GREEN    6
345#define MTL_AMBIENT_BLUE     7
346#define MTL_AMBIENT_ALPHA    8
347#define MTL_DIFFUSE_RED      9
348#define MTL_DIFFUSE_GREEN    10
349#define MTL_DIFFUSE_BLUE     11
350#define MTL_DIFFUSE_ALPHA    12
351#define MTL_SPECULAR_RED     13
352#define MTL_SPECULAR_GREEN   14
353#define MTL_SPECULAR_BLUE    15
354#define MTL_SPECULAR_ALPHA   16
355#define MTL_CMD_1            17
356#define MTL_SHININESS        18
357#define MTL_STATE_SIZE       19
358
359#define VAP_CMD_0                   0
360#define VAP_SE_VAP_CNTL             1
361#define VAP_STATE_SIZE              2
362
363/* Replaces a lot of packet info from radeon
364 */
365#define VTX_CMD_0                   0
366#define VTX_VTXFMT_0            1
367#define VTX_VTXFMT_1            2
368#define VTX_TCL_OUTPUT_VTXFMT_0 3
369#define VTX_TCL_OUTPUT_VTXFMT_1 4
370#define VTX_CMD_1               5
371#define VTX_TCL_OUTPUT_COMPSEL  6
372#define VTX_CMD_2               7
373#define VTX_STATE_CNTL          8
374#define VTX_STATE_SIZE          9
375
376
377#define VTX_COLOR(v,n)   (((v)>>(R200_VTX_COLOR_0_SHIFT+(n)*2))&\
378                         R200_VTX_COLOR_MASK)
379
380/**
381 * Given the \c R200_SE_VTX_FMT_1 for the current vertex state, determine
382 * how many components are in texture coordinate \c n.
383 */
384#define VTX_TEXn_COUNT(v,n)   (((v) >> (3 * n)) & 0x07)
385
386#define MAT_CMD_0              0
387#define MAT_ELT_0              1
388#define MAT_STATE_SIZE         17
389
390#define GRD_CMD_0                  0
391#define GRD_VERT_GUARD_CLIP_ADJ    1
392#define GRD_VERT_GUARD_DISCARD_ADJ 2
393#define GRD_HORZ_GUARD_CLIP_ADJ    3
394#define GRD_HORZ_GUARD_DISCARD_ADJ 4
395#define GRD_STATE_SIZE             5
396
397/* position changes frequently when lighting in modelpos - separate
398 * out to new state item?
399 */
400#define LIT_CMD_0                  0
401#define LIT_AMBIENT_RED            1
402#define LIT_AMBIENT_GREEN          2
403#define LIT_AMBIENT_BLUE           3
404#define LIT_AMBIENT_ALPHA          4
405#define LIT_DIFFUSE_RED            5
406#define LIT_DIFFUSE_GREEN          6
407#define LIT_DIFFUSE_BLUE           7
408#define LIT_DIFFUSE_ALPHA          8
409#define LIT_SPECULAR_RED           9
410#define LIT_SPECULAR_GREEN         10
411#define LIT_SPECULAR_BLUE          11
412#define LIT_SPECULAR_ALPHA         12
413#define LIT_POSITION_X             13
414#define LIT_POSITION_Y             14
415#define LIT_POSITION_Z             15
416#define LIT_POSITION_W             16
417#define LIT_DIRECTION_X            17
418#define LIT_DIRECTION_Y            18
419#define LIT_DIRECTION_Z            19
420#define LIT_DIRECTION_W            20
421#define LIT_ATTEN_QUADRATIC        21
422#define LIT_ATTEN_LINEAR           22
423#define LIT_ATTEN_CONST            23
424#define LIT_ATTEN_XXX              24
425#define LIT_CMD_1                  25
426#define LIT_SPOT_DCD               26
427#define LIT_SPOT_DCM               27
428#define LIT_SPOT_EXPONENT          28
429#define LIT_SPOT_CUTOFF            29
430#define LIT_SPECULAR_THRESH        30
431#define LIT_RANGE_CUTOFF           31 /* ? */
432#define LIT_ATTEN_CONST_INV        32
433#define LIT_STATE_SIZE             33
434
435/* Fog
436 */
437#define FOG_CMD_0      0
438#define FOG_R          1
439#define FOG_C          2
440#define FOG_D          3
441#define FOG_PAD        4
442#define FOG_STATE_SIZE 5
443
444/* UCP
445 */
446#define UCP_CMD_0      0
447#define UCP_X          1
448#define UCP_Y          2
449#define UCP_Z          3
450#define UCP_W          4
451#define UCP_STATE_SIZE 5
452
453/* GLT - Global ambient
454 */
455#define GLT_CMD_0      0
456#define GLT_RED        1
457#define GLT_GREEN      2
458#define GLT_BLUE       3
459#define GLT_ALPHA      4
460#define GLT_STATE_SIZE 5
461
462/* EYE
463 */
464#define EYE_CMD_0          0
465#define EYE_X              1
466#define EYE_Y              2
467#define EYE_Z              3
468#define EYE_RESCALE_FACTOR 4
469#define EYE_STATE_SIZE     5
470
471/* CST - constant state
472 */
473#define CST_CMD_0                             0
474#define CST_PP_CNTL_X                         1
475#define CST_CMD_1                             2
476#define CST_RB3D_DEPTHXY_OFFSET               3
477#define CST_CMD_2                             4
478#define CST_RE_AUX_SCISSOR_CNTL               5
479#define CST_CMD_3                             6
480#define CST_RE_SCISSOR_TL_0                   7
481#define CST_RE_SCISSOR_BR_0                   8
482#define CST_CMD_4                             9
483#define CST_SE_VAP_CNTL_STATUS                10
484#define CST_CMD_5                             11
485#define CST_RE_POINTSIZE                      12
486#define CST_CMD_6                             13
487#define CST_SE_TCL_INPUT_VTX_0                14
488#define CST_SE_TCL_INPUT_VTX_1                15
489#define CST_SE_TCL_INPUT_VTX_2                16
490#define CST_SE_TCL_INPUT_VTX_3                17
491#define CST_STATE_SIZE                        18
492
493#define PRF_CMD_0         0
494#define PRF_PP_TRI_PERF   1
495#define PRF_PP_PERF_CNTL  2
496#define PRF_STATE_SIZE    3
497
498
499struct r200_hw_state {
500   /* Head of the linked list of state atoms. */
501   struct r200_state_atom atomlist;
502
503   /* Hardware state, stored as cmdbuf commands:
504    *   -- Need to doublebuffer for
505    *           - reviving state after loss of context
506    *           - eliding noop statechange loops? (except line stipple count)
507    */
508   struct r200_state_atom ctx;
509   struct r200_state_atom set;
510   struct r200_state_atom vte;
511   struct r200_state_atom lin;
512   struct r200_state_atom msk;
513   struct r200_state_atom vpt;
514   struct r200_state_atom vap;
515   struct r200_state_atom vtx;
516   struct r200_state_atom tcl;
517   struct r200_state_atom msl;
518   struct r200_state_atom tcg;
519   struct r200_state_atom msc;
520   struct r200_state_atom cst;
521   struct r200_state_atom tam;
522   struct r200_state_atom tf;
523   struct r200_state_atom tex[6];
524   struct r200_state_atom cube[6];
525   struct r200_state_atom zbs;
526   struct r200_state_atom mtl[2];
527   struct r200_state_atom mat[9];
528   struct r200_state_atom lit[8]; /* includes vec, scl commands */
529   struct r200_state_atom ucp[6];
530   struct r200_state_atom pix[6]; /* pixshader stages */
531   struct r200_state_atom eye; /* eye pos */
532   struct r200_state_atom grd; /* guard band clipping */
533   struct r200_state_atom fog;
534   struct r200_state_atom glt;
535   struct r200_state_atom prf;
536
537   int max_state_size;	/* Number of bytes necessary for a full state emit. */
538   GLboolean is_dirty, all_dirty;
539};
540
541struct r200_state {
542   /* Derived state for internal purposes:
543    */
544   struct r200_colorbuffer_state color;
545   struct r200_depthbuffer_state depth;
546#if 00
547   struct r200_pixel_state pixel;
548#endif
549   struct r200_scissor_state scissor;
550   struct r200_stencilbuffer_state stencil;
551   struct r200_stipple_state stipple;
552   struct r200_texture_state texture;
553   GLuint envneeded;
554};
555
556/* Need refcounting on dma buffers:
557 */
558struct r200_dma_buffer {
559   int refcount;		/* the number of retained regions in buf */
560   drmBufPtr buf;
561};
562
563#define GET_START(rvb) (rmesa->r200Screen->gart_buffer_offset +		\
564			(rvb)->address - rmesa->dma.buf0_address +	\
565			(rvb)->start)
566
567/* A retained region, eg vertices for indexed vertices.
568 */
569struct r200_dma_region {
570   struct r200_dma_buffer *buf;
571   char *address;		/* == buf->address */
572   int start, end, ptr;		/* offsets from start of buf */
573   int aos_start;
574   int aos_stride;
575   int aos_size;
576};
577
578
579struct r200_dma {
580   /* Active dma region.  Allocations for vertices and retained
581    * regions come from here.  Also used for emitting random vertices,
582    * these may be flushed by calling flush_current();
583    */
584   struct r200_dma_region current;
585
586   void (*flush)( r200ContextPtr );
587
588   char *buf0_address;		/* start of buf[0], for index calcs */
589   GLuint nr_released_bufs;	/* flush after so many buffers released */
590};
591
592struct r200_dri_mirror {
593   __DRIcontextPrivate	*context;	/* DRI context */
594   __DRIscreenPrivate	*screen;	/* DRI screen */
595   __DRIdrawablePrivate	*drawable;	/* DRI drawable bound to this ctx */
596
597   drm_context_t hwContext;
598   drm_hw_lock_t *hwLock;
599   int fd;
600   int drmMinor;
601};
602
603
604#define R200_CMD_BUF_SZ  (8*1024)
605
606struct r200_store {
607   GLuint statenr;
608   GLuint primnr;
609   char cmd_buf[R200_CMD_BUF_SZ];
610   int cmd_used;
611   int elts_start;
612};
613
614
615/* r200_tcl.c
616 */
617struct r200_tcl_info {
618   GLuint vertex_format;
619   GLint last_offset;
620   GLuint hw_primitive;
621
622   struct r200_dma_region *aos_components[8];
623   GLuint nr_aos_components;
624
625   GLuint *Elts;
626
627   struct r200_dma_region indexed_verts;
628   struct r200_dma_region obj;
629   struct r200_dma_region rgba;
630   struct r200_dma_region spec;
631   struct r200_dma_region fog;
632   struct r200_dma_region tex[R200_MAX_TEXTURE_UNITS];
633   struct r200_dma_region norm;
634};
635
636
637/* r200_swtcl.c
638 */
639struct r200_swtcl_info {
640   GLuint RenderIndex;
641
642   /**
643    * Size of a hardware vertex.  This is calculated when \c ::vertex_attrs is
644    * installed in the Mesa state vector.
645    */
646   GLuint vertex_size;
647
648   /**
649    * Attributes instructing the Mesa TCL pipeline where / how to put vertex
650    * data in the hardware buffer.
651    */
652   struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
653
654   /**
655    * Number of elements of \c ::vertex_attrs that are actually used.
656    */
657   GLuint vertex_attr_count;
658
659   /**
660    * Cached pointer to the buffer where Mesa will store vertex data.
661    */
662   GLubyte *verts;
663
664   /* Fallback rasterization functions
665    */
666   r200_point_func draw_point;
667   r200_line_func draw_line;
668   r200_tri_func draw_tri;
669
670   GLuint hw_primitive;
671   GLenum render_primitive;
672   GLuint numverts;
673
674   /**
675    * Offset of the 4UB color data within a hardware (swtcl) vertex.
676    */
677   GLuint coloroffset;
678
679   /**
680    * Offset of the 3UB specular color data within a hardware (swtcl) vertex.
681    */
682   GLuint specoffset;
683
684   /**
685    * Should Mesa project vertex data or will the hardware do it?
686    */
687   GLboolean needproj;
688
689   struct r200_dma_region indexed_verts;
690};
691
692
693struct r200_ioctl {
694   GLuint vertex_offset;
695   GLuint vertex_size;
696};
697
698
699
700#define R200_MAX_PRIMS 64
701
702
703/* Want to keep a cache of these around.  Each is parameterized by
704 * only a single value which has only a small range.  Only expect a
705 * few, so just rescan the list each time?
706 */
707struct dynfn {
708   struct dynfn *next, *prev;
709   int key[2];
710   char *code;
711};
712
713struct dfn_lists {
714   struct dynfn Vertex2f;
715   struct dynfn Vertex2fv;
716   struct dynfn Vertex3f;
717   struct dynfn Vertex3fv;
718   struct dynfn Color4ub;
719   struct dynfn Color4ubv;
720   struct dynfn Color3ub;
721   struct dynfn Color3ubv;
722   struct dynfn Color4f;
723   struct dynfn Color4fv;
724   struct dynfn Color3f;
725   struct dynfn Color3fv;
726   struct dynfn SecondaryColor3ubEXT;
727   struct dynfn SecondaryColor3ubvEXT;
728   struct dynfn SecondaryColor3fEXT;
729   struct dynfn SecondaryColor3fvEXT;
730   struct dynfn Normal3f;
731   struct dynfn Normal3fv;
732   struct dynfn TexCoord3f;
733   struct dynfn TexCoord3fv;
734   struct dynfn TexCoord2f;
735   struct dynfn TexCoord2fv;
736   struct dynfn TexCoord1f;
737   struct dynfn TexCoord1fv;
738   struct dynfn MultiTexCoord3fARB;
739   struct dynfn MultiTexCoord3fvARB;
740   struct dynfn MultiTexCoord2fARB;
741   struct dynfn MultiTexCoord2fvARB;
742   struct dynfn MultiTexCoord1fARB;
743   struct dynfn MultiTexCoord1fvARB;
744   struct dynfn FogCoordfEXT;
745   struct dynfn FogCoordfvEXT;
746};
747
748struct dfn_generators {
749   struct dynfn *(*Vertex2f)( GLcontext *, const int * );
750   struct dynfn *(*Vertex2fv)( GLcontext *, const int * );
751   struct dynfn *(*Vertex3f)( GLcontext *, const int * );
752   struct dynfn *(*Vertex3fv)( GLcontext *, const int * );
753   struct dynfn *(*Color4ub)( GLcontext *, const int * );
754   struct dynfn *(*Color4ubv)( GLcontext *, const int * );
755   struct dynfn *(*Color3ub)( GLcontext *, const int * );
756   struct dynfn *(*Color3ubv)( GLcontext *, const int * );
757   struct dynfn *(*Color4f)( GLcontext *, const int * );
758   struct dynfn *(*Color4fv)( GLcontext *, const int * );
759   struct dynfn *(*Color3f)( GLcontext *, const int * );
760   struct dynfn *(*Color3fv)( GLcontext *, const int * );
761   struct dynfn *(*SecondaryColor3ubEXT)( GLcontext *, const int * );
762   struct dynfn *(*SecondaryColor3ubvEXT)( GLcontext *, const int * );
763   struct dynfn *(*SecondaryColor3fEXT)( GLcontext *, const int * );
764   struct dynfn *(*SecondaryColor3fvEXT)( GLcontext *, const int * );
765   struct dynfn *(*Normal3f)( GLcontext *, const int * );
766   struct dynfn *(*Normal3fv)( GLcontext *, const int * );
767   struct dynfn *(*TexCoord3f)( GLcontext *, const int * );
768   struct dynfn *(*TexCoord3fv)( GLcontext *, const int * );
769   struct dynfn *(*TexCoord2f)( GLcontext *, const int * );
770   struct dynfn *(*TexCoord2fv)( GLcontext *, const int * );
771   struct dynfn *(*TexCoord1f)( GLcontext *, const int * );
772   struct dynfn *(*TexCoord1fv)( GLcontext *, const int * );
773   struct dynfn *(*MultiTexCoord3fARB)( GLcontext *, const int * );
774   struct dynfn *(*MultiTexCoord3fvARB)( GLcontext *, const int * );
775   struct dynfn *(*MultiTexCoord2fARB)( GLcontext *, const int * );
776   struct dynfn *(*MultiTexCoord2fvARB)( GLcontext *, const int * );
777   struct dynfn *(*MultiTexCoord1fARB)( GLcontext *, const int * );
778   struct dynfn *(*MultiTexCoord1fvARB)( GLcontext *, const int * );
779   struct dynfn *(*FogCoordfEXT)( GLcontext *, const int * );
780   struct dynfn *(*FogCoordfvEXT)( GLcontext *, const int * );
781};
782
783
784
785struct r200_prim {
786   GLuint start;
787   GLuint end;
788   GLuint prim;
789};
790
791   /* A maximum total of 29 elements per vertex:  3 floats for position, 3
792    * floats for normal, 4 floats for color, 4 bytes for secondary color,
793    * 3 floats for each texture unit (18 floats total).
794    *
795    * we maybe need add. 4 to prevent segfault if someone specifies
796    * GL_TEXTURE6/GL_TEXTURE7 (esp. for the codegen-path) (FIXME: )
797    *
798    * The position data is never actually stored here, so 3 elements could be
799    * trimmed out of the buffer.
800    */
801
802#define R200_MAX_VERTEX_SIZE ((3*6)+11)
803
804struct r200_vbinfo {
805   GLint counter, initial_counter;
806   GLint *dmaptr;
807   void (*notify)( void );
808   GLint vertex_size;
809
810   union { float f; int i; r200_color_t color; } vertex[R200_MAX_VERTEX_SIZE];
811
812   GLfloat *normalptr;
813   GLfloat *floatcolorptr;
814   GLfloat *fogptr;
815   r200_color_t *colorptr;
816   GLfloat *floatspecptr;
817   r200_color_t *specptr;
818   GLfloat *texcoordptr[8];	/* 6 (TMU) + 2 for r200_vtxfmt_c.c when GL_TEXTURE6/7 */
819
820
821   GLenum *prim;		/* &ctx->Driver.CurrentExecPrimitive */
822   GLuint primflags;
823   GLboolean enabled;		/* *_NO_VTXFMT / *_NO_TCL env vars */
824   GLboolean installed;
825   GLboolean fell_back;
826   GLboolean recheck;
827   GLint nrverts;
828   GLuint vtxfmt_0, vtxfmt_1;
829
830   GLuint installed_vertex_format;
831   GLuint installed_color_3f_sz;
832
833   struct r200_prim primlist[R200_MAX_PRIMS];
834   int nrprims;
835
836   struct dfn_lists dfn_cache;
837   struct dfn_generators codegen;
838   GLvertexformat vtxfmt;
839};
840
841
842struct r200_context {
843   GLcontext *glCtx;			/* Mesa context */
844
845   /* Driver and hardware state management
846    */
847   struct r200_hw_state hw;
848   struct r200_state state;
849
850   /* Texture object bookkeeping
851    */
852   unsigned              nr_heaps;
853   driTexHeap          * texture_heaps[ R200_NR_TEX_HEAPS ];
854   driTextureObject      swapped;
855   int                   texture_depth;
856   float                 initialMaxAnisotropy;
857
858   /* Rasterization and vertex state:
859    */
860   GLuint TclFallback;
861   GLuint Fallback;
862   GLuint NewGLState;
863   GLuint tnl_index;	/* index of bits for last tnl_install_attrs */
864
865   /* Vertex buffers
866    */
867   struct r200_ioctl ioctl;
868   struct r200_dma dma;
869   struct r200_store store;
870   /* A full state emit as of the first state emit in the main store, in case
871    * the context is lost.
872    */
873   struct r200_store backup_store;
874
875   /* Page flipping
876    */
877   GLuint doPageFlip;
878
879   /* Busy waiting
880    */
881   GLuint do_usleeps;
882   GLuint do_irqs;
883   GLuint irqsEmitted;
884   drm_radeon_irq_wait_t iw;
885
886   /* Clientdata textures;
887    */
888   GLuint prefer_gart_client_texturing;
889
890   /* Drawable, cliprect and scissor information
891    */
892   GLuint numClipRects;			/* Cliprects for the draw buffer */
893   drm_clip_rect_t *pClipRects;
894   unsigned int lastStamp;
895   GLboolean lost_context;
896   GLboolean save_on_next_emit;
897   r200ScreenPtr r200Screen;	/* Screen private DRI data */
898   drm_radeon_sarea_t *sarea;		/* Private SAREA data */
899
900   /* TCL stuff
901    */
902   GLmatrix TexGenMatrix[R200_MAX_TEXTURE_UNITS];
903   GLboolean recheck_texgen[R200_MAX_TEXTURE_UNITS];
904   GLboolean TexGenNeedNormals[R200_MAX_TEXTURE_UNITS];
905   GLuint TexMatEnabled;
906   GLuint TexMatCompSel;
907   GLuint TexGenEnabled;
908   GLuint TexGenCompSel;
909   GLmatrix tmpmat;
910
911   /* VBI / buffer swap
912    */
913   GLuint vbl_seq;
914   GLuint vblank_flags;
915
916   int64_t swap_ust;
917   int64_t swap_missed_ust;
918
919   GLuint swap_count;
920   GLuint swap_missed_count;
921
922
923   /* r200_tcl.c
924    */
925   struct r200_tcl_info tcl;
926
927   /* r200_swtcl.c
928    */
929   struct r200_swtcl_info swtcl;
930
931   /* r200_vtxfmt.c
932    */
933   struct r200_vbinfo vb;
934
935   /* Mirrors of some DRI state
936    */
937   struct r200_dri_mirror dri;
938
939   /* Configuration cache
940    */
941   driOptionCache optionCache;
942
943   GLboolean using_hyperz;
944   GLboolean texmicrotile;
945};
946
947#define R200_CONTEXT(ctx)		((r200ContextPtr)(ctx->DriverCtx))
948
949
950static __inline GLuint r200PackColor( GLuint cpp,
951					GLubyte r, GLubyte g,
952					GLubyte b, GLubyte a )
953{
954   switch ( cpp ) {
955   case 2:
956      return PACK_COLOR_565( r, g, b );
957   case 4:
958      return PACK_COLOR_8888( a, r, g, b );
959   default:
960      return 0;
961   }
962}
963
964
965extern void r200DestroyContext( __DRIcontextPrivate *driContextPriv );
966extern GLboolean r200CreateContext( const __GLcontextModes *glVisual,
967				    __DRIcontextPrivate *driContextPriv,
968				    void *sharedContextPrivate);
969extern void r200SwapBuffers( __DRIdrawablePrivate *dPriv );
970extern GLboolean r200MakeCurrent( __DRIcontextPrivate *driContextPriv,
971				  __DRIdrawablePrivate *driDrawPriv,
972				  __DRIdrawablePrivate *driReadPriv );
973extern GLboolean r200UnbindContext( __DRIcontextPrivate *driContextPriv );
974
975/* ================================================================
976 * Debugging:
977 */
978#define DO_DEBUG		1
979
980#if DO_DEBUG
981extern int R200_DEBUG;
982#else
983#define R200_DEBUG		0
984#endif
985
986#define DEBUG_TEXTURE	0x001
987#define DEBUG_STATE	0x002
988#define DEBUG_IOCTL	0x004
989#define DEBUG_PRIMS	0x008
990#define DEBUG_VERTS	0x010
991#define DEBUG_FALLBACKS	0x020
992#define DEBUG_VFMT	0x040
993#define DEBUG_CODEGEN	0x080
994#define DEBUG_VERBOSE	0x100
995#define DEBUG_DRI       0x200
996#define DEBUG_DMA       0x400
997#define DEBUG_SANITY    0x800
998#define DEBUG_SYNC      0x1000
999#define DEBUG_PIXEL     0x2000
1000#define DEBUG_MEMORY    0x4000
1001
1002#endif /* __R200_CONTEXT_H__ */
1003