radeon_common_context.h revision 1fcb321e2fa1903b815b099e59bd85aac823850a
1 2#ifndef COMMON_CONTEXT_H 3#define COMMON_CONTEXT_H 4 5#include "main/mm.h" 6#include "math/m_vector.h" 7#include "texmem.h" 8#include "tnl/t_context.h" 9#include "main/colormac.h" 10 11#include "radeon_screen.h" 12#include "radeon_drm.h" 13#include "dri_util.h" 14#include "tnl/t_vertex.h" 15 16#include "dri_metaops.h" 17struct radeon_context; 18 19#include "radeon_bocs_wrapper.h" 20 21/* This union is used to avoid warnings/miscompilation 22 with float to uint32_t casts due to strict-aliasing */ 23typedef union { GLfloat f; uint32_t ui32; } float_ui32_type; 24 25struct radeon_context; 26typedef struct radeon_context radeonContextRec; 27typedef struct radeon_context *radeonContextPtr; 28 29 30#define TEX_0 0x1 31#define TEX_1 0x2 32#define TEX_2 0x4 33#define TEX_3 0x8 34#define TEX_4 0x10 35#define TEX_5 0x20 36 37/* Rasterizing fallbacks */ 38/* See correponding strings in r200_swtcl.c */ 39#define RADEON_FALLBACK_TEXTURE 0x0001 40#define RADEON_FALLBACK_DRAW_BUFFER 0x0002 41#define RADEON_FALLBACK_STENCIL 0x0004 42#define RADEON_FALLBACK_RENDER_MODE 0x0008 43#define RADEON_FALLBACK_BLEND_EQ 0x0010 44#define RADEON_FALLBACK_BLEND_FUNC 0x0020 45#define RADEON_FALLBACK_DISABLE 0x0040 46#define RADEON_FALLBACK_BORDER_MODE 0x0080 47#define RADEON_FALLBACK_DEPTH_BUFFER 0x0100 48#define RADEON_FALLBACK_STENCIL_BUFFER 0x0200 49 50#define R200_FALLBACK_TEXTURE 0x01 51#define R200_FALLBACK_DRAW_BUFFER 0x02 52#define R200_FALLBACK_STENCIL 0x04 53#define R200_FALLBACK_RENDER_MODE 0x08 54#define R200_FALLBACK_DISABLE 0x10 55#define R200_FALLBACK_BORDER_MODE 0x20 56 57#define RADEON_TCL_FALLBACK_RASTER 0x1 /* rasterization */ 58#define RADEON_TCL_FALLBACK_UNFILLED 0x2 /* unfilled tris */ 59#define RADEON_TCL_FALLBACK_LIGHT_TWOSIDE 0x4 /* twoside tris */ 60#define RADEON_TCL_FALLBACK_MATERIAL 0x8 /* material in vb */ 61#define RADEON_TCL_FALLBACK_TEXGEN_0 0x10 /* texgen, unit 0 */ 62#define RADEON_TCL_FALLBACK_TEXGEN_1 0x20 /* texgen, unit 1 */ 63#define RADEON_TCL_FALLBACK_TEXGEN_2 0x40 /* texgen, unit 2 */ 64#define RADEON_TCL_FALLBACK_TCL_DISABLE 0x80 /* user disable */ 65#define RADEON_TCL_FALLBACK_FOGCOORDSPEC 0x100 /* fogcoord, sep. spec light */ 66 67/* The blit width for texture uploads 68 */ 69#define BLIT_WIDTH_BYTES 1024 70 71/* Use the templated vertex format: 72 */ 73#define COLOR_IS_RGBA 74#define TAG(x) radeon##x 75#include "tnl_dd/t_dd_vertex.h" 76#undef TAG 77 78#define RADEON_RB_CLASS 0xdeadbeef 79 80struct radeon_renderbuffer 81{ 82 struct gl_renderbuffer base; 83 struct radeon_bo *bo; 84 unsigned int cpp; 85 /* unsigned int offset; */ 86 unsigned int pitch; 87 88 uint32_t draw_offset; /* FBO */ 89 /* boo Xorg 6.8.2 compat */ 90 int has_surface; 91 92 GLuint pf_pending; /**< sequence number of pending flip */ 93 GLuint vbl_pending; /**< vblank sequence number of pending flip */ 94 __DRIdrawablePrivate *dPriv; 95}; 96 97struct radeon_framebuffer 98{ 99 struct gl_framebuffer base; 100 101 struct radeon_renderbuffer *color_rb[2]; 102 103 GLuint vbl_waited; 104 105 /* buffer swap */ 106 int64_t swap_ust; 107 int64_t swap_missed_ust; 108 109 GLuint swap_count; 110 GLuint swap_missed_count; 111 112 /* Drawable page flipping state */ 113 GLboolean pf_active; 114 GLint pf_current_page; 115 GLint pf_num_pages; 116 117}; 118 119 120struct radeon_colorbuffer_state { 121 GLuint clear; 122 int roundEnable; 123 struct gl_renderbuffer *rb; 124 uint32_t draw_offset; /* offset into color renderbuffer - FBOs */ 125}; 126 127struct radeon_depthbuffer_state { 128 GLuint clear; 129 struct gl_renderbuffer *rb; 130}; 131 132struct radeon_scissor_state { 133 drm_clip_rect_t rect; 134 GLboolean enabled; 135 136 GLuint numClipRects; /* Cliprects active */ 137 GLuint numAllocedClipRects; /* Cliprects available */ 138 drm_clip_rect_t *pClipRects; 139}; 140 141struct radeon_stencilbuffer_state { 142 GLuint clear; /* rb3d_stencilrefmask value */ 143}; 144 145struct radeon_stipple_state { 146 GLuint mask[32]; 147}; 148 149struct radeon_state_atom { 150 struct radeon_state_atom *next, *prev; 151 const char *name; /* for debug */ 152 int cmd_size; /* size in bytes */ 153 GLuint idx; 154 GLuint is_tcl; 155 GLuint *cmd; /* one or more cmd's */ 156 GLuint *lastcmd; /* one or more cmd's */ 157 GLboolean dirty; /* dirty-mark in emit_state_list */ 158 int (*check) (GLcontext *, struct radeon_state_atom *atom); /* is this state active? */ 159 void (*emit) (GLcontext *, struct radeon_state_atom *atom); 160}; 161 162struct radeon_hw_state { 163 /* Head of the linked list of state atoms. */ 164 struct radeon_state_atom atomlist; 165 int max_state_size; /* Number of bytes necessary for a full state emit. */ 166 GLboolean is_dirty, all_dirty; 167}; 168 169 170/* Texture related */ 171typedef struct _radeon_texture_image radeon_texture_image; 172 173struct _radeon_texture_image { 174 struct gl_texture_image base; 175 176 /** 177 * If mt != 0, the image is stored in hardware format in the 178 * given mipmap tree. In this case, base.Data may point into the 179 * mapping of the buffer object that contains the mipmap tree. 180 * 181 * If mt == 0, the image is stored in normal memory pointed to 182 * by base.Data. 183 */ 184 struct _radeon_mipmap_tree *mt; 185 struct radeon_bo *bo; 186 187 int mtlevel; /** if mt != 0, this is the image's level in the mipmap tree */ 188 int mtface; /** if mt != 0, this is the image's face in the mipmap tree */ 189}; 190 191 192static INLINE radeon_texture_image *get_radeon_texture_image(struct gl_texture_image *image) 193{ 194 return (radeon_texture_image*)image; 195} 196 197 198typedef struct radeon_tex_obj radeonTexObj, *radeonTexObjPtr; 199 200#define RADEON_TXO_MICRO_TILE (1 << 3) 201 202/* Texture object in locally shared texture space. 203 */ 204struct radeon_tex_obj { 205 struct gl_texture_object base; 206 struct _radeon_mipmap_tree *mt; 207 208 /** 209 * This is true if we've verified that the mipmap tree above is complete 210 * and so on. 211 */ 212 GLboolean validated; 213 214 GLuint override_offset; 215 GLboolean image_override; /* Image overridden by GLX_EXT_tfp */ 216 GLuint tile_bits; /* hw texture tile bits used on this texture */ 217 struct radeon_bo *bo; 218 219 GLuint pp_txfilter; /* hardware register values */ 220 GLuint pp_txformat; 221 GLuint pp_txformat_x; 222 GLuint pp_txsize; /* npot only */ 223 GLuint pp_txpitch; /* npot only */ 224 GLuint pp_border_color; 225 GLuint pp_cubic_faces; /* cube face 1,2,3,4 log2 sizes */ 226 227 GLuint pp_txfilter_1; /* r300 */ 228 229 /* r700 texture states */ 230 GLuint SQ_TEX_RESOURCE0; 231 GLuint SQ_TEX_RESOURCE1; 232 GLuint SQ_TEX_RESOURCE2; 233 GLuint SQ_TEX_RESOURCE3; 234 GLuint SQ_TEX_RESOURCE4; 235 GLuint SQ_TEX_RESOURCE5; 236 GLuint SQ_TEX_RESOURCE6; 237 238 GLuint SQ_TEX_SAMPLER0; 239 GLuint SQ_TEX_SAMPLER1; 240 GLuint SQ_TEX_SAMPLER2; 241 242 GLuint TD_PS_SAMPLER0_BORDER_RED; 243 GLuint TD_PS_SAMPLER0_BORDER_GREEN; 244 GLuint TD_PS_SAMPLER0_BORDER_BLUE; 245 GLuint TD_PS_SAMPLER0_BORDER_ALPHA; 246 247 GLboolean border_fallback; 248 249 250}; 251 252static INLINE radeonTexObj* radeon_tex_obj(struct gl_texture_object *texObj) 253{ 254 return (radeonTexObj*)texObj; 255} 256 257/* Need refcounting on dma buffers: 258 */ 259struct radeon_dma_buffer { 260 int refcount; /* the number of retained regions in buf */ 261 drmBufPtr buf; 262}; 263 264struct radeon_aos { 265 struct radeon_bo *bo; /** Buffer object where vertex data is stored */ 266 int offset; /** Offset into buffer object, in bytes */ 267 int components; /** Number of components per vertex */ 268 int stride; /** Stride in dwords (may be 0 for repeating) */ 269 int count; /** Number of vertices */ 270}; 271 272struct radeon_dma { 273 /* Active dma region. Allocations for vertices and retained 274 * regions come from here. Also used for emitting random vertices, 275 * these may be flushed by calling flush_current(); 276 */ 277 struct radeon_bo *current; /** Buffer that DMA memory is allocated from */ 278 int current_used; /** Number of bytes allocated and forgotten about */ 279 int current_vertexptr; /** End of active vertex region */ 280 281 /** 282 * If current_vertexptr != current_used then flush must be non-zero. 283 * flush must be called before non-active vertex allocations can be 284 * performed. 285 */ 286 void (*flush) (GLcontext *); 287 288 /* Number of "in-flight" DMA buffers, i.e. the number of buffers 289 * for which a DISCARD command is currently queued in the command buffer 290. 291 */ 292 GLuint nr_released_bufs; 293}; 294 295/* radeon_swtcl.c 296 */ 297struct radeon_swtcl_info { 298 299 GLuint RenderIndex; 300 GLuint vertex_size; 301 GLubyte *verts; 302 303 /* Fallback rasterization functions 304 */ 305 GLuint hw_primitive; 306 GLenum render_primitive; 307 GLuint numverts; 308 309 struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX]; 310 GLuint vertex_attr_count; 311 312}; 313 314#define RADEON_MAX_AOS_ARRAYS 16 315struct radeon_tcl_info { 316 struct radeon_aos aos[RADEON_MAX_AOS_ARRAYS]; 317 GLuint aos_count; 318 struct radeon_bo *elt_dma_bo; /** Buffer object that contains element indices */ 319 int elt_dma_offset; /** Offset into this buffer object, in bytes */ 320}; 321 322struct radeon_ioctl { 323 GLuint vertex_offset; 324 struct radeon_bo *bo; 325 GLuint vertex_size; 326}; 327 328#define RADEON_MAX_PRIMS 64 329 330struct radeon_prim { 331 GLuint start; 332 GLuint end; 333 GLuint prim; 334}; 335 336static INLINE GLuint radeonPackColor(GLuint cpp, 337 GLubyte r, GLubyte g, 338 GLubyte b, GLubyte a) 339{ 340 switch (cpp) { 341 case 2: 342 return PACK_COLOR_565(r, g, b); 343 case 4: 344 return PACK_COLOR_8888(a, r, g, b); 345 default: 346 return 0; 347 } 348} 349 350#define MAX_CMD_BUF_SZ (16*1024) 351 352#define MAX_DMA_BUF_SZ (64*1024) 353 354struct radeon_store { 355 GLuint statenr; 356 GLuint primnr; 357 char cmd_buf[MAX_CMD_BUF_SZ]; 358 int cmd_used; 359 int elts_start; 360}; 361 362struct radeon_dri_mirror { 363 __DRIcontextPrivate *context; /* DRI context */ 364 __DRIscreenPrivate *screen; /* DRI screen */ 365 366 drm_context_t hwContext; 367 drm_hw_lock_t *hwLock; 368 int fd; 369 int drmMinor; 370}; 371 372#define DEBUG_TEXTURE 0x001 373#define DEBUG_STATE 0x002 374#define DEBUG_IOCTL 0x004 375#define DEBUG_PRIMS 0x008 376#define DEBUG_VERTS 0x010 377#define DEBUG_FALLBACKS 0x020 378#define DEBUG_VFMT 0x040 379#define DEBUG_CODEGEN 0x080 380#define DEBUG_VERBOSE 0x100 381#define DEBUG_DRI 0x200 382#define DEBUG_DMA 0x400 383#define DEBUG_SANITY 0x800 384#define DEBUG_SYNC 0x1000 385#define DEBUG_PIXEL 0x2000 386#define DEBUG_MEMORY 0x4000 387 388 389typedef void (*radeon_tri_func) (radeonContextPtr, 390 radeonVertex *, 391 radeonVertex *, radeonVertex *); 392 393typedef void (*radeon_line_func) (radeonContextPtr, 394 radeonVertex *, radeonVertex *); 395 396typedef void (*radeon_point_func) (radeonContextPtr, radeonVertex *); 397 398#define RADEON_MAX_BOS 32 399struct radeon_state { 400 struct radeon_colorbuffer_state color; 401 struct radeon_depthbuffer_state depth; 402 struct radeon_scissor_state scissor; 403 struct radeon_stencilbuffer_state stencil; 404 405 struct radeon_cs_space_check bos[RADEON_MAX_BOS]; 406 int validated_bo_count; 407}; 408 409/** 410 * This structure holds the command buffer while it is being constructed. 411 * 412 * The first batch of commands in the buffer is always the state that needs 413 * to be re-emitted when the context is lost. This batch can be skipped 414 * otherwise. 415 */ 416struct radeon_cmdbuf { 417 struct radeon_cs_manager *csm; 418 struct radeon_cs *cs; 419 int size; /** # of dwords total */ 420 unsigned int flushing:1; /** whether we're currently in FlushCmdBufLocked */ 421}; 422 423struct radeon_context { 424 GLcontext *glCtx; 425 radeonScreenPtr radeonScreen; /* Screen private DRI data */ 426 427 /* Texture object bookkeeping 428 */ 429 int texture_depth; 430 float initialMaxAnisotropy; 431 uint32_t texture_row_align; 432 uint32_t texture_rect_row_align; 433 uint32_t texture_compressed_row_align; 434 435 struct radeon_dma dma; 436 struct radeon_hw_state hw; 437 /* Rasterization and vertex state: 438 */ 439 GLuint TclFallback; 440 GLuint Fallback; 441 GLuint NewGLState; 442 DECLARE_RENDERINPUTS(tnl_index_bitset); /* index of bits for last tnl_install_attrs */ 443 444 /* Drawable, cliprect and scissor information */ 445 GLuint numClipRects; /* Cliprects for the draw buffer */ 446 drm_clip_rect_t *pClipRects; 447 unsigned int lastStamp; 448 drm_radeon_sarea_t *sarea; /* Private SAREA data */ 449 450 /* Mirrors of some DRI state */ 451 struct radeon_dri_mirror dri; 452 453 /* Busy waiting */ 454 GLuint do_usleeps; 455 GLuint do_irqs; 456 GLuint irqsEmitted; 457 drm_radeon_irq_wait_t iw; 458 459 /* Derived state - for r300 only */ 460 struct radeon_state state; 461 462 struct radeon_swtcl_info swtcl; 463 struct radeon_tcl_info tcl; 464 /* Configuration cache 465 */ 466 driOptionCache optionCache; 467 468 struct radeon_cmdbuf cmdbuf; 469 470 drm_clip_rect_t fboRect; 471 GLboolean constant_cliprect; /* use for FBO or DRI2 rendering */ 472 GLboolean front_cliprects; 473 474 /** 475 * Set if rendering has occured to the drawable's front buffer. 476 * 477 * This is used in the DRI2 case to detect that glFlush should also copy 478 * the contents of the fake front buffer to the real front buffer. 479 */ 480 GLboolean front_buffer_dirty; 481 482 /** 483 * Track whether front-buffer rendering is currently enabled 484 * 485 * A separate flag is used to track this in order to support MRT more 486 * easily. 487 */ 488 GLboolean is_front_buffer_rendering; 489 490 /** 491 * Track whether front-buffer is the current read target. 492 * 493 * This is closely associated with is_front_buffer_rendering, but may 494 * be set separately. The DRI2 fake front buffer must be referenced 495 * either way. 496 */ 497 GLboolean is_front_buffer_reading; 498 499 struct dri_metaops meta; 500 501 struct { 502 void (*get_lock)(radeonContextPtr radeon); 503 void (*update_viewport_offset)(GLcontext *ctx); 504 void (*emit_cs_header)(struct radeon_cs *cs, radeonContextPtr rmesa); 505 void (*swtcl_flush)(GLcontext *ctx, uint32_t offset); 506 void (*pre_emit_atoms)(radeonContextPtr rmesa); 507 void (*pre_emit_state)(radeonContextPtr rmesa); 508 void (*fallback)(GLcontext *ctx, GLuint bit, GLboolean mode); 509 void (*free_context)(GLcontext *ctx); 510 } vtbl; 511}; 512 513#define RADEON_CONTEXT(glctx) ((radeonContextPtr)(ctx->DriverCtx)) 514 515static inline __DRIdrawablePrivate* radeon_get_drawable(radeonContextPtr radeon) 516{ 517 return radeon->dri.context->driDrawablePriv; 518} 519 520static inline __DRIdrawablePrivate* radeon_get_readable(radeonContextPtr radeon) 521{ 522 return radeon->dri.context->driReadablePriv; 523} 524 525 526/** 527 * This function takes a float and packs it into a uint32_t 528 */ 529static INLINE uint32_t radeonPackFloat32(float fl) 530{ 531 union { 532 float fl; 533 uint32_t u; 534 } u; 535 536 u.fl = fl; 537 return u.u; 538} 539 540/* This is probably wrong for some values, I need to test this 541 * some more. Range checking would be a good idea also.. 542 * 543 * But it works for most things. I'll fix it later if someone 544 * else with a better clue doesn't 545 */ 546static INLINE uint32_t radeonPackFloat24(float f) 547{ 548 float mantissa; 549 int exponent; 550 uint32_t float24 = 0; 551 552 if (f == 0.0) 553 return 0; 554 555 mantissa = frexpf(f, &exponent); 556 557 /* Handle -ve */ 558 if (mantissa < 0) { 559 float24 |= (1 << 23); 560 mantissa = mantissa * -1.0; 561 } 562 /* Handle exponent, bias of 63 */ 563 exponent += 62; 564 float24 |= (exponent << 16); 565 /* Kill 7 LSB of mantissa */ 566 float24 |= (radeonPackFloat32(mantissa) & 0x7FFFFF) >> 7; 567 568 return float24; 569} 570 571GLboolean radeonInitContext(radeonContextPtr radeon, 572 struct dd_function_table* functions, 573 const __GLcontextModes * glVisual, 574 __DRIcontextPrivate * driContextPriv, 575 void *sharedContextPrivate); 576 577void radeonCleanupContext(radeonContextPtr radeon); 578GLboolean radeonUnbindContext(__DRIcontextPrivate * driContextPriv); 579void radeon_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable); 580GLboolean radeonMakeCurrent(__DRIcontextPrivate * driContextPriv, 581 __DRIdrawablePrivate * driDrawPriv, 582 __DRIdrawablePrivate * driReadPriv); 583extern void radeonDestroyContext(__DRIcontextPrivate * driContextPriv); 584 585/* ================================================================ 586 * Debugging: 587 */ 588#define DO_DEBUG 1 589 590#if DO_DEBUG 591extern int RADEON_DEBUG; 592#else 593#define RADEON_DEBUG 0 594#endif 595 596#ifndef HAVE_LIBDRM_RADEON 597#ifndef RADEON_DEBUG_BO 598#define RADEON_DEBUG_BO 1 599#endif 600#endif 601 602#endif 603