radeon_common_context.h revision 8c7e30fb950c83f5e9e29e60735e999ac608145a
1 2#ifndef COMMON_CONTEXT_H 3#define COMMON_CONTEXT_H 4 5#include "main/mm.h" 6#include "math/m_vector.h" 7#include "texmem.h" 8#include "tnl/t_context.h" 9#include "main/colormac.h" 10 11#include "radeon_screen.h" 12#include "radeon_drm.h" 13#include "dri_util.h" 14#include "tnl/t_vertex.h" 15 16/* This union is used to avoid warnings/miscompilation 17 with float to uint32_t casts due to strict-aliasing */ 18typedef union { GLfloat f; uint32_t ui32; } float_ui32_type; 19 20struct radeon_context; 21typedef struct radeon_context radeonContextRec; 22typedef struct radeon_context *radeonContextPtr; 23 24 25#define TEX_0 0x1 26#define TEX_1 0x2 27#define TEX_2 0x4 28#define TEX_3 0x8 29#define TEX_4 0x10 30#define TEX_5 0x20 31 32/* Rasterizing fallbacks */ 33/* See correponding strings in r200_swtcl.c */ 34#define RADEON_FALLBACK_TEXTURE 0x0001 35#define RADEON_FALLBACK_DRAW_BUFFER 0x0002 36#define RADEON_FALLBACK_STENCIL 0x0004 37#define RADEON_FALLBACK_RENDER_MODE 0x0008 38#define RADEON_FALLBACK_BLEND_EQ 0x0010 39#define RADEON_FALLBACK_BLEND_FUNC 0x0020 40#define RADEON_FALLBACK_DISABLE 0x0040 41#define RADEON_FALLBACK_BORDER_MODE 0x0080 42#define RADEON_FALLBACK_DEPTH_BUFFER 0x0100 43#define RADEON_FALLBACK_STENCIL_BUFFER 0x0200 44 45#define R200_FALLBACK_TEXTURE 0x01 46#define R200_FALLBACK_DRAW_BUFFER 0x02 47#define R200_FALLBACK_STENCIL 0x04 48#define R200_FALLBACK_RENDER_MODE 0x08 49#define R200_FALLBACK_DISABLE 0x10 50#define R200_FALLBACK_BORDER_MODE 0x20 51 52#define RADEON_TCL_FALLBACK_RASTER 0x1 /* rasterization */ 53#define RADEON_TCL_FALLBACK_UNFILLED 0x2 /* unfilled tris */ 54#define RADEON_TCL_FALLBACK_LIGHT_TWOSIDE 0x4 /* twoside tris */ 55#define RADEON_TCL_FALLBACK_MATERIAL 0x8 /* material in vb */ 56#define RADEON_TCL_FALLBACK_TEXGEN_0 0x10 /* texgen, unit 0 */ 57#define RADEON_TCL_FALLBACK_TEXGEN_1 0x20 /* texgen, unit 1 */ 58#define RADEON_TCL_FALLBACK_TEXGEN_2 0x40 /* texgen, unit 2 */ 59#define RADEON_TCL_FALLBACK_TCL_DISABLE 0x80 /* user disable */ 60#define RADEON_TCL_FALLBACK_FOGCOORDSPEC 0x100 /* fogcoord, sep. spec light */ 61 62/* The blit width for texture uploads 63 */ 64#define BLIT_WIDTH_BYTES 1024 65 66/* Use the templated vertex format: 67 */ 68#define COLOR_IS_RGBA 69#define TAG(x) radeon##x 70#include "tnl_dd/t_dd_vertex.h" 71#undef TAG 72 73#define RADEON_RB_CLASS 0xdeadbeef 74 75struct radeon_renderbuffer 76{ 77 struct gl_renderbuffer base; 78 struct radeon_bo *bo; 79 unsigned int cpp; 80 /* unsigned int offset; */ 81 unsigned int pitch; 82 unsigned int width; 83 unsigned int height; 84 85 uint32_t draw_offset; /* FBO */ 86 /* boo Xorg 6.8.2 compat */ 87 int has_surface; 88 89 GLuint pf_pending; /**< sequence number of pending flip */ 90 GLuint vbl_pending; /**< vblank sequence number of pending flip */ 91 __DRIdrawablePrivate *dPriv; 92}; 93 94struct radeon_framebuffer 95{ 96 struct gl_framebuffer base; 97 98 struct radeon_renderbuffer *color_rb[2]; 99 100 GLuint vbl_waited; 101 102 /* buffer swap */ 103 int64_t swap_ust; 104 int64_t swap_missed_ust; 105 106 GLuint swap_count; 107 GLuint swap_missed_count; 108 109 /* Drawable page flipping state */ 110 GLboolean pf_active; 111 GLint pf_current_page; 112 GLint pf_num_pages; 113 114}; 115 116 117struct radeon_colorbuffer_state { 118 GLuint clear; 119 int roundEnable; 120 struct radeon_renderbuffer *rrb; 121 uint32_t draw_offset; /* offset into color renderbuffer - FBOs */ 122}; 123 124struct radeon_depthbuffer_state { 125 GLuint clear; 126 struct radeon_renderbuffer *rrb; 127}; 128 129struct radeon_scissor_state { 130 drm_clip_rect_t rect; 131 GLboolean enabled; 132 133 GLuint numClipRects; /* Cliprects active */ 134 GLuint numAllocedClipRects; /* Cliprects available */ 135 drm_clip_rect_t *pClipRects; 136}; 137 138struct radeon_stencilbuffer_state { 139 GLuint clear; /* rb3d_stencilrefmask value */ 140}; 141 142struct radeon_stipple_state { 143 GLuint mask[32]; 144}; 145 146struct radeon_state_atom { 147 struct radeon_state_atom *next, *prev; 148 const char *name; /* for debug */ 149 int cmd_size; /* size in bytes */ 150 GLuint idx; 151 GLuint is_tcl; 152 GLuint *cmd; /* one or more cmd's */ 153 GLuint *lastcmd; /* one or more cmd's */ 154 GLboolean dirty; /* dirty-mark in emit_state_list */ 155 int (*check) (GLcontext *, struct radeon_state_atom *atom); /* is this state active? */ 156 void (*emit) (GLcontext *, struct radeon_state_atom *atom); 157}; 158 159struct radeon_hw_state { 160 /* Head of the linked list of state atoms. */ 161 struct radeon_state_atom atomlist; 162 int max_state_size; /* Number of bytes necessary for a full state emit. */ 163 GLboolean is_dirty, all_dirty; 164}; 165 166 167/* Texture related */ 168typedef struct _radeon_texture_image radeon_texture_image; 169 170struct _radeon_texture_image { 171 struct gl_texture_image base; 172 173 /** 174 * If mt != 0, the image is stored in hardware format in the 175 * given mipmap tree. In this case, base.Data may point into the 176 * mapping of the buffer object that contains the mipmap tree. 177 * 178 * If mt == 0, the image is stored in normal memory pointed to 179 * by base.Data. 180 */ 181 struct _radeon_mipmap_tree *mt; 182 struct radeon_bo *bo; 183 184 int mtlevel; /** if mt != 0, this is the image's level in the mipmap tree */ 185 int mtface; /** if mt != 0, this is the image's face in the mipmap tree */ 186}; 187 188 189static INLINE radeon_texture_image *get_radeon_texture_image(struct gl_texture_image *image) 190{ 191 return (radeon_texture_image*)image; 192} 193 194 195typedef struct radeon_tex_obj radeonTexObj, *radeonTexObjPtr; 196 197#define RADEON_TXO_MICRO_TILE (1 << 3) 198 199/* Texture object in locally shared texture space. 200 */ 201struct radeon_tex_obj { 202 struct gl_texture_object base; 203 struct _radeon_mipmap_tree *mt; 204 205 /** 206 * This is true if we've verified that the mipmap tree above is complete 207 * and so on. 208 */ 209 GLboolean validated; 210 211 GLuint override_offset; 212 GLboolean image_override; /* Image overridden by GLX_EXT_tfp */ 213 GLuint tile_bits; /* hw texture tile bits used on this texture */ 214 struct radeon_bo *bo; 215 216 GLuint pp_txfilter; /* hardware register values */ 217 GLuint pp_txformat; 218 GLuint pp_txformat_x; 219 GLuint pp_txsize; /* npot only */ 220 GLuint pp_txpitch; /* npot only */ 221 GLuint pp_border_color; 222 GLuint pp_cubic_faces; /* cube face 1,2,3,4 log2 sizes */ 223 224 GLuint pp_txfilter_1; /* r300 */ 225 226 GLboolean border_fallback; 227 228 229}; 230 231static INLINE radeonTexObj* radeon_tex_obj(struct gl_texture_object *texObj) 232{ 233 return (radeonTexObj*)texObj; 234} 235 236/* Need refcounting on dma buffers: 237 */ 238struct radeon_dma_buffer { 239 int refcount; /* the number of retained regions in buf */ 240 drmBufPtr buf; 241}; 242 243struct radeon_aos { 244 struct radeon_bo *bo; /** Buffer object where vertex data is stored */ 245 int offset; /** Offset into buffer object, in bytes */ 246 int components; /** Number of components per vertex */ 247 int stride; /** Stride in dwords (may be 0 for repeating) */ 248 int count; /** Number of vertices */ 249}; 250 251struct radeon_dma { 252 /* Active dma region. Allocations for vertices and retained 253 * regions come from here. Also used for emitting random vertices, 254 * these may be flushed by calling flush_current(); 255 */ 256 struct radeon_bo *current; /** Buffer that DMA memory is allocated from */ 257 int current_used; /** Number of bytes allocated and forgotten about */ 258 int current_vertexptr; /** End of active vertex region */ 259 260 /** 261 * If current_vertexptr != current_used then flush must be non-zero. 262 * flush must be called before non-active vertex allocations can be 263 * performed. 264 */ 265 void (*flush) (GLcontext *); 266 267 /* Number of "in-flight" DMA buffers, i.e. the number of buffers 268 * for which a DISCARD command is currently queued in the command buffer 269. 270 */ 271 GLuint nr_released_bufs; 272}; 273 274/* radeon_swtcl.c 275 */ 276struct radeon_swtcl_info { 277 278 GLuint RenderIndex; 279 GLuint vertex_size; 280 GLubyte *verts; 281 282 /* Fallback rasterization functions 283 */ 284 GLuint hw_primitive; 285 GLenum render_primitive; 286 GLuint numverts; 287 288 struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX]; 289 GLuint vertex_attr_count; 290 291}; 292 293struct radeon_ioctl { 294 GLuint vertex_offset; 295 struct radeon_bo *bo; 296 GLuint vertex_size; 297}; 298 299#define RADEON_MAX_PRIMS 64 300 301struct radeon_prim { 302 GLuint start; 303 GLuint end; 304 GLuint prim; 305}; 306 307static INLINE GLuint radeonPackColor(GLuint cpp, 308 GLubyte r, GLubyte g, 309 GLubyte b, GLubyte a) 310{ 311 switch (cpp) { 312 case 2: 313 return PACK_COLOR_565(r, g, b); 314 case 4: 315 return PACK_COLOR_8888(a, r, g, b); 316 default: 317 return 0; 318 } 319} 320 321#define MAX_CMD_BUF_SZ (16*1024) 322 323#define MAX_DMA_BUF_SZ (64*1024) 324 325struct radeon_store { 326 GLuint statenr; 327 GLuint primnr; 328 char cmd_buf[MAX_CMD_BUF_SZ]; 329 int cmd_used; 330 int elts_start; 331}; 332 333struct radeon_dri_mirror { 334 __DRIcontextPrivate *context; /* DRI context */ 335 __DRIscreenPrivate *screen; /* DRI screen */ 336 337 /** 338 * DRI drawable bound to this context for drawing. 339 */ 340 __DRIdrawablePrivate *drawable; 341 342 /** 343 * DRI drawable bound to this context for reading. 344 */ 345 __DRIdrawablePrivate *readable; 346 347 drm_context_t hwContext; 348 drm_hw_lock_t *hwLock; 349 int fd; 350 int drmMinor; 351}; 352 353#define DEBUG_TEXTURE 0x001 354#define DEBUG_STATE 0x002 355#define DEBUG_IOCTL 0x004 356#define DEBUG_PRIMS 0x008 357#define DEBUG_VERTS 0x010 358#define DEBUG_FALLBACKS 0x020 359#define DEBUG_VFMT 0x040 360#define DEBUG_CODEGEN 0x080 361#define DEBUG_VERBOSE 0x100 362#define DEBUG_DRI 0x200 363#define DEBUG_DMA 0x400 364#define DEBUG_SANITY 0x800 365#define DEBUG_SYNC 0x1000 366#define DEBUG_PIXEL 0x2000 367#define DEBUG_MEMORY 0x4000 368 369 370 371typedef void (*radeon_tri_func) (radeonContextPtr, 372 radeonVertex *, 373 radeonVertex *, radeonVertex *); 374 375typedef void (*radeon_line_func) (radeonContextPtr, 376 radeonVertex *, radeonVertex *); 377 378typedef void (*radeon_point_func) (radeonContextPtr, radeonVertex *); 379 380struct radeon_state { 381 struct radeon_colorbuffer_state color; 382 struct radeon_depthbuffer_state depth; 383 struct radeon_scissor_state scissor; 384 struct radeon_stencilbuffer_state stencil; 385}; 386 387/** 388 * This structure holds the command buffer while it is being constructed. 389 * 390 * The first batch of commands in the buffer is always the state that needs 391 * to be re-emitted when the context is lost. This batch can be skipped 392 * otherwise. 393 */ 394struct radeon_cmdbuf { 395 struct radeon_cs_manager *csm; 396 struct radeon_cs *cs; 397 int size; /** # of dwords total */ 398 unsigned int flushing:1; /** whether we're currently in FlushCmdBufLocked */ 399}; 400 401struct radeon_context { 402 GLcontext *glCtx; 403 radeonScreenPtr radeonScreen; /* Screen private DRI data */ 404 405 /* Texture object bookkeeping 406 */ 407 int texture_depth; 408 float initialMaxAnisotropy; 409 410 struct radeon_dma dma; 411 struct radeon_hw_state hw; 412 /* Rasterization and vertex state: 413 */ 414 GLuint TclFallback; 415 GLuint Fallback; 416 GLuint NewGLState; 417 DECLARE_RENDERINPUTS(tnl_index_bitset); /* index of bits for last tnl_install_attrs */ 418 419 /* Drawable, cliprect and scissor information */ 420 GLuint numClipRects; /* Cliprects for the draw buffer */ 421 drm_clip_rect_t *pClipRects; 422 unsigned int lastStamp; 423 GLboolean lost_context; 424 drm_radeon_sarea_t *sarea; /* Private SAREA data */ 425 426 /* Mirrors of some DRI state */ 427 struct radeon_dri_mirror dri; 428 429 /* Busy waiting */ 430 GLuint do_usleeps; 431 GLuint do_irqs; 432 GLuint irqsEmitted; 433 drm_radeon_irq_wait_t iw; 434 435 /* Derived state - for r300 only */ 436 struct radeon_state state; 437 438 struct radeon_swtcl_info swtcl; 439 /* Configuration cache 440 */ 441 driOptionCache optionCache; 442 443 struct radeon_cmdbuf cmdbuf; 444 445 drm_clip_rect_t fboRect; 446 GLboolean constant_cliprect; /* use for FBO or DRI2 rendering */ 447 GLboolean front_cliprects; 448 449 struct { 450 struct gl_fragment_program *bitmap_fp; 451 struct gl_vertex_program *passthrough_vp; 452 453 struct gl_fragment_program *saved_fp; 454 GLboolean saved_fp_enable; 455 struct gl_vertex_program *saved_vp; 456 GLboolean saved_vp_enable; 457 458 GLint saved_vp_x, saved_vp_y; 459 GLsizei saved_vp_width, saved_vp_height; 460 GLenum saved_matrix_mode; 461 } meta; 462 463 struct { 464 void (*get_lock)(radeonContextPtr radeon); 465 void (*update_viewport_offset)(GLcontext *ctx); 466 void (*emit_cs_header)(struct radeon_cs *cs, radeonContextPtr rmesa); 467 void (*swtcl_flush)(GLcontext *ctx, uint32_t offset); 468 void (*pre_emit_atoms)(radeonContextPtr rmesa); 469 void (*pre_emit_state)(radeonContextPtr rmesa); 470 void (*fallback)(GLcontext *ctx, GLuint bit, GLboolean mode); 471 } vtbl; 472}; 473 474#define RADEON_CONTEXT(glctx) ((radeonContextPtr)(ctx->DriverCtx)) 475 476/** 477 * This function takes a float and packs it into a uint32_t 478 */ 479static INLINE uint32_t radeonPackFloat32(float fl) 480{ 481 union { 482 float fl; 483 uint32_t u; 484 } u; 485 486 u.fl = fl; 487 return u.u; 488} 489 490/* This is probably wrong for some values, I need to test this 491 * some more. Range checking would be a good idea also.. 492 * 493 * But it works for most things. I'll fix it later if someone 494 * else with a better clue doesn't 495 */ 496static INLINE uint32_t radeonPackFloat24(float f) 497{ 498 float mantissa; 499 int exponent; 500 uint32_t float24 = 0; 501 502 if (f == 0.0) 503 return 0; 504 505 mantissa = frexpf(f, &exponent); 506 507 /* Handle -ve */ 508 if (mantissa < 0) { 509 float24 |= (1 << 23); 510 mantissa = mantissa * -1.0; 511 } 512 /* Handle exponent, bias of 63 */ 513 exponent += 62; 514 float24 |= (exponent << 16); 515 /* Kill 7 LSB of mantissa */ 516 float24 |= (radeonPackFloat32(mantissa) & 0x7FFFFF) >> 7; 517 518 return float24; 519} 520 521GLboolean radeonInitContext(radeonContextPtr radeon, 522 struct dd_function_table* functions, 523 const __GLcontextModes * glVisual, 524 __DRIcontextPrivate * driContextPriv, 525 void *sharedContextPrivate); 526 527void radeonCleanupContext(radeonContextPtr radeon); 528GLboolean radeonUnbindContext(__DRIcontextPrivate * driContextPriv); 529void radeon_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable); 530GLboolean radeonMakeCurrent(__DRIcontextPrivate * driContextPriv, 531 __DRIdrawablePrivate * driDrawPriv, 532 __DRIdrawablePrivate * driReadPriv); 533 534/* ================================================================ 535 * Debugging: 536 */ 537#define DO_DEBUG 1 538 539#if DO_DEBUG 540extern int RADEON_DEBUG; 541#else 542#define RADEON_DEBUG 0 543#endif 544 545#endif 546