radeon_context.h revision 1090d206de011a67d236d8c4ae32d2d42b2f6337
1/**************************************************************************
2
3Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
4                     VA Linux Systems Inc., Fremont, California.
5Copyright (C) The Weather Channel, Inc.  2002.  All Rights Reserved.
6
7The Weather Channel (TM) funded Tungsten Graphics to develop the
8initial release of the Radeon 8500 driver under the XFree86 license.
9This notice must be preserved.
10
11All Rights Reserved.
12
13Permission is hereby granted, free of charge, to any person obtaining
14a copy of this software and associated documentation files (the
15"Software"), to deal in the Software without restriction, including
16without limitation the rights to use, copy, modify, merge, publish,
17distribute, sublicense, and/or sell copies of the Software, and to
18permit persons to whom the Software is furnished to do so, subject to
19the following conditions:
20
21The above copyright notice and this permission notice (including the
22next paragraph) shall be included in all copies or substantial
23portions of the Software.
24
25THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
26EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
27MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
28IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
29LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
30OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
31WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
32
33**************************************************************************/
34
35/*
36 * Authors:
37 *   Gareth Hughes <gareth@valinux.com>
38 *   Keith Whitwell <keith@tungstengraphics.com>
39 *   Kevin E. Martin <martin@valinux.com>
40 *   Nicolai Haehnle <prefect_@gmx.net>
41 */
42
43#ifndef __RADEON_CONTEXT_H__
44#define __RADEON_CONTEXT_H__
45
46#include "tnl/t_vertex.h"
47#include "dri_util.h"
48#include "drm.h"
49#include "radeon_drm.h"
50#include "texmem.h"
51#include "main/macros.h"
52#include "main/mtypes.h"
53#include "main/colormac.h"
54#include "radeon_screen.h"
55
56#include "common_context.h"
57#include "common_misc.h"
58
59
60struct r100_context;
61typedef struct r100_context r100ContextRec;
62typedef struct r100_context *r100ContextPtr;
63
64#include "radeon_lock.h"
65
66
67
68#define R100_TEX_ALL 0x7
69
70/* used for both tcl_vtx and vc_frmt tex bits (they are identical) */
71#define RADEON_ST_BIT(unit) \
72(unit == 0 ? RADEON_CP_VC_FRMT_ST0 : (RADEON_CP_VC_FRMT_ST1 >> 2) << (2 * unit))
73
74#define RADEON_Q_BIT(unit) \
75(unit == 0 ? RADEON_CP_VC_FRMT_Q0 : (RADEON_CP_VC_FRMT_Q1 >> 2) << (2 * unit))
76
77struct radeon_texture_env_state {
78	radeonTexObjPtr texobj;
79	GLenum format;
80	GLenum envMode;
81};
82
83struct radeon_texture_state {
84	struct radeon_texture_env_state unit[RADEON_MAX_TEXTURE_UNITS];
85};
86
87/* Trying to keep these relatively short as the variables are becoming
88 * extravagently long.  Drop the driver name prefix off the front of
89 * everything - I think we know which driver we're in by now, and keep the
90 * prefix to 3 letters unless absolutely impossible.
91 */
92
93#define CTX_CMD_0             0
94#define CTX_PP_MISC           1
95#define CTX_PP_FOG_COLOR      2
96#define CTX_RE_SOLID_COLOR    3
97#define CTX_RB3D_BLENDCNTL    4
98#define CTX_RB3D_DEPTHOFFSET  5
99#define CTX_RB3D_DEPTHPITCH   6
100#define CTX_RB3D_ZSTENCILCNTL 7
101#define CTX_CMD_1             8
102#define CTX_PP_CNTL           9
103#define CTX_RB3D_CNTL         10
104#define CTX_RB3D_COLOROFFSET  11
105#define CTX_CMD_2             12
106#define CTX_RB3D_COLORPITCH   13
107#define CTX_STATE_SIZE        14
108
109#define SET_CMD_0               0
110#define SET_SE_CNTL             1
111#define SET_SE_COORDFMT         2
112#define SET_CMD_1               3
113#define SET_SE_CNTL_STATUS      4
114#define SET_STATE_SIZE          5
115
116#define LIN_CMD_0               0
117#define LIN_RE_LINE_PATTERN     1
118#define LIN_RE_LINE_STATE       2
119#define LIN_CMD_1               3
120#define LIN_SE_LINE_WIDTH       4
121#define LIN_STATE_SIZE          5
122
123#define MSK_CMD_0               0
124#define MSK_RB3D_STENCILREFMASK 1
125#define MSK_RB3D_ROPCNTL        2
126#define MSK_RB3D_PLANEMASK      3
127#define MSK_STATE_SIZE          4
128
129#define VPT_CMD_0           0
130#define VPT_SE_VPORT_XSCALE          1
131#define VPT_SE_VPORT_XOFFSET         2
132#define VPT_SE_VPORT_YSCALE          3
133#define VPT_SE_VPORT_YOFFSET         4
134#define VPT_SE_VPORT_ZSCALE          5
135#define VPT_SE_VPORT_ZOFFSET         6
136#define VPT_STATE_SIZE      7
137
138#define MSC_CMD_0               0
139#define MSC_RE_MISC             1
140#define MSC_STATE_SIZE          2
141
142#define TEX_CMD_0                   0
143#define TEX_PP_TXFILTER             1
144#define TEX_PP_TXFORMAT             2
145#define TEX_PP_TXOFFSET             3
146#define TEX_PP_TXCBLEND             4
147#define TEX_PP_TXABLEND             5
148#define TEX_PP_TFACTOR              6
149#define TEX_CMD_1                   7
150#define TEX_PP_BORDER_COLOR         8
151#define TEX_STATE_SIZE              9
152
153#define TXR_CMD_0                   0	/* rectangle textures */
154#define TXR_PP_TEX_SIZE             1	/* 0x1d04, 0x1d0c for NPOT! */
155#define TXR_PP_TEX_PITCH            2	/* 0x1d08, 0x1d10 for NPOT! */
156#define TXR_STATE_SIZE              3
157
158#define CUBE_CMD_0                  0
159#define CUBE_PP_CUBIC_FACES         1
160#define CUBE_CMD_1                  2
161#define CUBE_PP_CUBIC_OFFSET_0      3
162#define CUBE_PP_CUBIC_OFFSET_1      4
163#define CUBE_PP_CUBIC_OFFSET_2      5
164#define CUBE_PP_CUBIC_OFFSET_3      6
165#define CUBE_PP_CUBIC_OFFSET_4      7
166#define CUBE_STATE_SIZE             8
167
168#define ZBS_CMD_0              0
169#define ZBS_SE_ZBIAS_FACTOR             1
170#define ZBS_SE_ZBIAS_CONSTANT           2
171#define ZBS_STATE_SIZE         3
172
173#define TCL_CMD_0                        0
174#define TCL_OUTPUT_VTXFMT         1
175#define TCL_OUTPUT_VTXSEL         2
176#define TCL_MATRIX_SELECT_0       3
177#define TCL_MATRIX_SELECT_1       4
178#define TCL_UCP_VERT_BLEND_CTL    5
179#define TCL_TEXTURE_PROC_CTL      6
180#define TCL_LIGHT_MODEL_CTL       7
181#define TCL_PER_LIGHT_CTL_0       8
182#define TCL_PER_LIGHT_CTL_1       9
183#define TCL_PER_LIGHT_CTL_2       10
184#define TCL_PER_LIGHT_CTL_3       11
185#define TCL_STATE_SIZE                   12
186
187#define MTL_CMD_0            0
188#define MTL_EMMISSIVE_RED    1
189#define MTL_EMMISSIVE_GREEN  2
190#define MTL_EMMISSIVE_BLUE   3
191#define MTL_EMMISSIVE_ALPHA  4
192#define MTL_AMBIENT_RED      5
193#define MTL_AMBIENT_GREEN    6
194#define MTL_AMBIENT_BLUE     7
195#define MTL_AMBIENT_ALPHA    8
196#define MTL_DIFFUSE_RED      9
197#define MTL_DIFFUSE_GREEN    10
198#define MTL_DIFFUSE_BLUE     11
199#define MTL_DIFFUSE_ALPHA    12
200#define MTL_SPECULAR_RED     13
201#define MTL_SPECULAR_GREEN   14
202#define MTL_SPECULAR_BLUE    15
203#define MTL_SPECULAR_ALPHA   16
204#define MTL_SHININESS        17
205#define MTL_STATE_SIZE       18
206
207#define VTX_CMD_0              0
208#define VTX_SE_COORD_FMT       1
209#define VTX_STATE_SIZE         2
210
211#define MAT_CMD_0              0
212#define MAT_ELT_0              1
213#define MAT_STATE_SIZE         17
214
215#define GRD_CMD_0                  0
216#define GRD_VERT_GUARD_CLIP_ADJ    1
217#define GRD_VERT_GUARD_DISCARD_ADJ 2
218#define GRD_HORZ_GUARD_CLIP_ADJ    3
219#define GRD_HORZ_GUARD_DISCARD_ADJ 4
220#define GRD_STATE_SIZE             5
221
222/* position changes frequently when lighting in modelpos - separate
223 * out to new state item?
224 */
225#define LIT_CMD_0                  0
226#define LIT_AMBIENT_RED            1
227#define LIT_AMBIENT_GREEN          2
228#define LIT_AMBIENT_BLUE           3
229#define LIT_AMBIENT_ALPHA          4
230#define LIT_DIFFUSE_RED            5
231#define LIT_DIFFUSE_GREEN          6
232#define LIT_DIFFUSE_BLUE           7
233#define LIT_DIFFUSE_ALPHA          8
234#define LIT_SPECULAR_RED           9
235#define LIT_SPECULAR_GREEN         10
236#define LIT_SPECULAR_BLUE          11
237#define LIT_SPECULAR_ALPHA         12
238#define LIT_POSITION_X             13
239#define LIT_POSITION_Y             14
240#define LIT_POSITION_Z             15
241#define LIT_POSITION_W             16
242#define LIT_DIRECTION_X            17
243#define LIT_DIRECTION_Y            18
244#define LIT_DIRECTION_Z            19
245#define LIT_DIRECTION_W            20
246#define LIT_ATTEN_QUADRATIC        21
247#define LIT_ATTEN_LINEAR           22
248#define LIT_ATTEN_CONST            23
249#define LIT_ATTEN_XXX              24
250#define LIT_CMD_1                  25
251#define LIT_SPOT_DCD               26
252#define LIT_SPOT_EXPONENT          27
253#define LIT_SPOT_CUTOFF            28
254#define LIT_SPECULAR_THRESH        29
255#define LIT_RANGE_CUTOFF           30	/* ? */
256#define LIT_ATTEN_CONST_INV        31
257#define LIT_STATE_SIZE             32
258
259/* Fog
260 */
261#define FOG_CMD_0      0
262#define FOG_R          1
263#define FOG_C          2
264#define FOG_D          3
265#define FOG_PAD        4
266#define FOG_STATE_SIZE 5
267
268/* UCP
269 */
270#define UCP_CMD_0      0
271#define UCP_X          1
272#define UCP_Y          2
273#define UCP_Z          3
274#define UCP_W          4
275#define UCP_STATE_SIZE 5
276
277/* GLT - Global ambient
278 */
279#define GLT_CMD_0      0
280#define GLT_RED        1
281#define GLT_GREEN      2
282#define GLT_BLUE       3
283#define GLT_ALPHA      4
284#define GLT_STATE_SIZE 5
285
286/* EYE
287 */
288#define EYE_CMD_0          0
289#define EYE_X              1
290#define EYE_Y              2
291#define EYE_Z              3
292#define EYE_RESCALE_FACTOR 4
293#define EYE_STATE_SIZE     5
294
295#define SHN_CMD_0          0
296#define SHN_SHININESS      1
297#define SHN_STATE_SIZE     2
298
299struct r100_hw_state {
300	/* Hardware state, stored as cmdbuf commands:
301	 *   -- Need to doublebuffer for
302	 *           - eliding noop statechange loops? (except line stipple count)
303	 */
304	struct radeon_state_atom ctx;
305	struct radeon_state_atom set;
306	struct radeon_state_atom lin;
307	struct radeon_state_atom msk;
308	struct radeon_state_atom vpt;
309	struct radeon_state_atom tcl;
310	struct radeon_state_atom msc;
311	struct radeon_state_atom tex[3];
312	struct radeon_state_atom cube[3];
313	struct radeon_state_atom zbs;
314	struct radeon_state_atom mtl;
315	struct radeon_state_atom mat[6];
316	struct radeon_state_atom lit[8];	/* includes vec, scl commands */
317	struct radeon_state_atom ucp[6];
318	struct radeon_state_atom eye;	/* eye pos */
319	struct radeon_state_atom grd;	/* guard band clipping */
320	struct radeon_state_atom fog;
321	struct radeon_state_atom glt;
322	struct radeon_state_atom txr[3];	/* for NPOT */
323
324};
325
326
327struct r100_state {
328	struct radeon_stipple_state stipple;
329	struct radeon_texture_state texture;
330};
331
332#define RADEON_CMD_BUF_SZ  (8*1024)
333#define R200_ELT_BUF_SZ  (8*1024)
334/* radeon_tcl.c
335 */
336struct radeon_tcl_info {
337	GLuint vertex_format;
338	GLuint hw_primitive;
339
340	/* Temporary for cases where incoming vertex data is incompatible
341	 * with maos code.
342	 */
343	GLvector4f ObjClean;
344
345        struct radeon_aos aos[8];
346	GLuint nr_aos_components;
347
348	GLuint *Elts;
349
350	struct radeon_bo *indexed_bo;
351
352        int elt_cmd_offset; /** Offset into the cmdbuf */
353	int elt_cmd_start;
354        int elt_used;
355};
356
357/* radeon_swtcl.c
358 */
359struct r100_swtcl_info {
360	GLuint vertex_format;
361
362	GLubyte *verts;
363
364	/* Fallback rasterization functions
365	 */
366	radeon_point_func draw_point;
367	radeon_line_func draw_line;
368	radeon_tri_func draw_tri;
369
370   /**
371    * Offset of the 4UB color data within a hardware (swtcl) vertex.
372    */
373	GLuint coloroffset;
374
375   /**
376    * Offset of the 3UB specular color data within a hardware (swtcl) vertex.
377    */
378	GLuint specoffset;
379
380	GLboolean needproj;
381};
382
383
384
385/* A maximum total of 20 elements per vertex:  3 floats for position, 3
386 * floats for normal, 4 floats for color, 4 bytes for secondary color,
387 * 3 floats for each texture unit (9 floats total).
388 *
389 * The position data is never actually stored here, so 3 elements could be
390 * trimmed out of the buffer. This number is only valid for vtxfmt!
391 */
392#define RADEON_MAX_VERTEX_SIZE 20
393
394struct r100_context {
395        struct radeon_context radeon;
396
397	/* Driver and hardware state management
398	 */
399	struct r100_hw_state hw;
400	struct r100_state state;
401
402	/* Vertex buffers
403	 */
404	struct radeon_ioctl ioctl;
405	struct radeon_store store;
406
407	/* TCL stuff
408	 */
409	GLmatrix TexGenMatrix[RADEON_MAX_TEXTURE_UNITS];
410	GLboolean recheck_texgen[RADEON_MAX_TEXTURE_UNITS];
411	GLboolean TexGenNeedNormals[RADEON_MAX_TEXTURE_UNITS];
412	GLuint TexGenEnabled;
413	GLuint NeedTexMatrix;
414	GLuint TexMatColSwap;
415	GLmatrix tmpmat[RADEON_MAX_TEXTURE_UNITS];
416	GLuint last_ReallyEnabled;
417
418	/* radeon_tcl.c
419	 */
420	struct radeon_tcl_info tcl;
421
422	/* radeon_swtcl.c
423	 */
424	struct r100_swtcl_info swtcl;
425
426	GLboolean using_hyperz;
427	GLboolean texmicrotile;
428
429	/* Performance counters
430	 */
431	GLuint boxes;		/* Draw performance boxes */
432	GLuint hardwareWentIdle;
433	GLuint c_clears;
434	GLuint c_drawWaits;
435	GLuint c_textureSwaps;
436	GLuint c_textureBytes;
437	GLuint c_vertexBuffers;
438
439};
440
441#define R100_CONTEXT(ctx)		((r100ContextPtr)(ctx->DriverCtx))
442
443
444#define RADEON_OLD_PACKETS 1
445
446extern void radeonDestroyContext(__DRIcontextPrivate * driContextPriv);
447extern GLboolean radeonCreateContext(const __GLcontextModes * glVisual,
448				     __DRIcontextPrivate * driContextPriv,
449				     void *sharedContextPrivate);
450extern GLboolean radeonMakeCurrent(__DRIcontextPrivate * driContextPriv,
451				   __DRIdrawablePrivate * driDrawPriv,
452				   __DRIdrawablePrivate * driReadPriv);
453extern GLboolean radeonUnbindContext(__DRIcontextPrivate * driContextPriv);
454
455
456
457#endif				/* __RADEON_CONTEXT_H__ */
458