radeon_context.h revision 53b382637ca5462b15a430abbfc070e799d70b97
1/**************************************************************************
2
3Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
4                     VA Linux Systems Inc., Fremont, California.
5Copyright (C) The Weather Channel, Inc.  2002.  All Rights Reserved.
6
7The Weather Channel (TM) funded Tungsten Graphics to develop the
8initial release of the Radeon 8500 driver under the XFree86 license.
9This notice must be preserved.
10
11All Rights Reserved.
12
13Permission is hereby granted, free of charge, to any person obtaining
14a copy of this software and associated documentation files (the
15"Software"), to deal in the Software without restriction, including
16without limitation the rights to use, copy, modify, merge, publish,
17distribute, sublicense, and/or sell copies of the Software, and to
18permit persons to whom the Software is furnished to do so, subject to
19the following conditions:
20
21The above copyright notice and this permission notice (including the
22next paragraph) shall be included in all copies or substantial
23portions of the Software.
24
25THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
26EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
27MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
28IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
29LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
30OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
31WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
32
33**************************************************************************/
34
35/*
36 * Authors:
37 *   Gareth Hughes <gareth@valinux.com>
38 *   Keith Whitwell <keith@tungstengraphics.com>
39 *   Kevin E. Martin <martin@valinux.com>
40 *   Nicolai Haehnle <prefect_@gmx.net>
41 */
42
43#ifndef __RADEON_CONTEXT_H__
44#define __RADEON_CONTEXT_H__
45
46#include "tnl/t_vertex.h"
47#include "dri_util.h"
48#include "drm.h"
49#include "radeon_drm.h"
50#include "texmem.h"
51#include "main/macros.h"
52#include "main/mtypes.h"
53#include "main/colormac.h"
54#include "radeon_screen.h"
55
56#include "radeon_common.h"
57
58
59struct r100_context;
60typedef struct r100_context r100ContextRec;
61typedef struct r100_context *r100ContextPtr;
62
63
64
65#define R100_TEX_ALL 0x7
66
67/* used for both tcl_vtx and vc_frmt tex bits (they are identical) */
68#define RADEON_ST_BIT(unit) \
69(unit == 0 ? RADEON_CP_VC_FRMT_ST0 : (RADEON_CP_VC_FRMT_ST1 >> 2) << (2 * unit))
70
71#define RADEON_Q_BIT(unit) \
72(unit == 0 ? RADEON_CP_VC_FRMT_Q0 : (RADEON_CP_VC_FRMT_Q1 >> 2) << (2 * unit))
73
74struct radeon_texture_env_state {
75	radeonTexObjPtr texobj;
76	GLenum format;
77	GLenum envMode;
78};
79
80struct radeon_texture_state {
81	struct radeon_texture_env_state unit[RADEON_MAX_TEXTURE_UNITS];
82};
83
84/* Trying to keep these relatively short as the variables are becoming
85 * extravagently long.  Drop the driver name prefix off the front of
86 * everything - I think we know which driver we're in by now, and keep the
87 * prefix to 3 letters unless absolutely impossible.
88 */
89
90#define CTX_CMD_0             0
91#define CTX_PP_MISC           1
92#define CTX_PP_FOG_COLOR      2
93#define CTX_RE_SOLID_COLOR    3
94#define CTX_RB3D_BLENDCNTL    4
95#define CTX_RB3D_DEPTHOFFSET  5
96#define CTX_RB3D_DEPTHPITCH   6
97#define CTX_RB3D_ZSTENCILCNTL 7
98#define CTX_CMD_1             8
99#define CTX_PP_CNTL           9
100#define CTX_RB3D_CNTL         10
101#define CTX_RB3D_COLOROFFSET  11
102#define CTX_CMD_2             12
103#define CTX_RB3D_COLORPITCH   13
104#define CTX_STATE_SIZE        14
105
106#define SET_CMD_0               0
107#define SET_SE_CNTL             1
108#define SET_SE_COORDFMT         2
109#define SET_CMD_1               3
110#define SET_SE_CNTL_STATUS      4
111#define SET_STATE_SIZE          5
112
113#define LIN_CMD_0               0
114#define LIN_RE_LINE_PATTERN     1
115#define LIN_RE_LINE_STATE       2
116#define LIN_CMD_1               3
117#define LIN_SE_LINE_WIDTH       4
118#define LIN_STATE_SIZE          5
119
120#define MSK_CMD_0               0
121#define MSK_RB3D_STENCILREFMASK 1
122#define MSK_RB3D_ROPCNTL        2
123#define MSK_RB3D_PLANEMASK      3
124#define MSK_STATE_SIZE          4
125
126#define VPT_CMD_0           0
127#define VPT_SE_VPORT_XSCALE          1
128#define VPT_SE_VPORT_XOFFSET         2
129#define VPT_SE_VPORT_YSCALE          3
130#define VPT_SE_VPORT_YOFFSET         4
131#define VPT_SE_VPORT_ZSCALE          5
132#define VPT_SE_VPORT_ZOFFSET         6
133#define VPT_STATE_SIZE      7
134
135#define MSC_CMD_0               0
136#define MSC_RE_MISC             1
137#define MSC_STATE_SIZE          2
138
139#define TEX_CMD_0                   0
140#define TEX_PP_TXFILTER             1
141#define TEX_PP_TXFORMAT             2
142#define TEX_PP_TXOFFSET             3
143#define TEX_PP_TXCBLEND             4
144#define TEX_PP_TXABLEND             5
145#define TEX_PP_TFACTOR              6
146#define TEX_CMD_1                   7
147#define TEX_PP_BORDER_COLOR         8
148#define TEX_STATE_SIZE              9
149
150#define TXR_CMD_0                   0	/* rectangle textures */
151#define TXR_PP_TEX_SIZE             1	/* 0x1d04, 0x1d0c for NPOT! */
152#define TXR_PP_TEX_PITCH            2	/* 0x1d08, 0x1d10 for NPOT! */
153#define TXR_STATE_SIZE              3
154
155#define CUBE_CMD_0                  0
156#define CUBE_PP_CUBIC_FACES         1
157#define CUBE_CMD_1                  2
158#define CUBE_PP_CUBIC_OFFSET_0      3
159#define CUBE_PP_CUBIC_OFFSET_1      4
160#define CUBE_PP_CUBIC_OFFSET_2      5
161#define CUBE_PP_CUBIC_OFFSET_3      6
162#define CUBE_PP_CUBIC_OFFSET_4      7
163#define CUBE_STATE_SIZE             8
164
165#define ZBS_CMD_0              0
166#define ZBS_SE_ZBIAS_FACTOR             1
167#define ZBS_SE_ZBIAS_CONSTANT           2
168#define ZBS_STATE_SIZE         3
169
170#define TCL_CMD_0                        0
171#define TCL_OUTPUT_VTXFMT         1
172#define TCL_OUTPUT_VTXSEL         2
173#define TCL_MATRIX_SELECT_0       3
174#define TCL_MATRIX_SELECT_1       4
175#define TCL_UCP_VERT_BLEND_CTL    5
176#define TCL_TEXTURE_PROC_CTL      6
177#define TCL_LIGHT_MODEL_CTL       7
178#define TCL_PER_LIGHT_CTL_0       8
179#define TCL_PER_LIGHT_CTL_1       9
180#define TCL_PER_LIGHT_CTL_2       10
181#define TCL_PER_LIGHT_CTL_3       11
182#define TCL_STATE_SIZE                   12
183
184#define MTL_CMD_0            0
185#define MTL_EMMISSIVE_RED    1
186#define MTL_EMMISSIVE_GREEN  2
187#define MTL_EMMISSIVE_BLUE   3
188#define MTL_EMMISSIVE_ALPHA  4
189#define MTL_AMBIENT_RED      5
190#define MTL_AMBIENT_GREEN    6
191#define MTL_AMBIENT_BLUE     7
192#define MTL_AMBIENT_ALPHA    8
193#define MTL_DIFFUSE_RED      9
194#define MTL_DIFFUSE_GREEN    10
195#define MTL_DIFFUSE_BLUE     11
196#define MTL_DIFFUSE_ALPHA    12
197#define MTL_SPECULAR_RED     13
198#define MTL_SPECULAR_GREEN   14
199#define MTL_SPECULAR_BLUE    15
200#define MTL_SPECULAR_ALPHA   16
201#define MTL_SHININESS        17
202#define MTL_STATE_SIZE       18
203
204#define VTX_CMD_0              0
205#define VTX_SE_COORD_FMT       1
206#define VTX_STATE_SIZE         2
207
208#define MAT_CMD_0              0
209#define MAT_ELT_0              1
210#define MAT_STATE_SIZE         17
211
212#define GRD_CMD_0                  0
213#define GRD_VERT_GUARD_CLIP_ADJ    1
214#define GRD_VERT_GUARD_DISCARD_ADJ 2
215#define GRD_HORZ_GUARD_CLIP_ADJ    3
216#define GRD_HORZ_GUARD_DISCARD_ADJ 4
217#define GRD_STATE_SIZE             5
218
219/* position changes frequently when lighting in modelpos - separate
220 * out to new state item?
221 */
222#define LIT_CMD_0                  0
223#define LIT_AMBIENT_RED            1
224#define LIT_AMBIENT_GREEN          2
225#define LIT_AMBIENT_BLUE           3
226#define LIT_AMBIENT_ALPHA          4
227#define LIT_DIFFUSE_RED            5
228#define LIT_DIFFUSE_GREEN          6
229#define LIT_DIFFUSE_BLUE           7
230#define LIT_DIFFUSE_ALPHA          8
231#define LIT_SPECULAR_RED           9
232#define LIT_SPECULAR_GREEN         10
233#define LIT_SPECULAR_BLUE          11
234#define LIT_SPECULAR_ALPHA         12
235#define LIT_POSITION_X             13
236#define LIT_POSITION_Y             14
237#define LIT_POSITION_Z             15
238#define LIT_POSITION_W             16
239#define LIT_DIRECTION_X            17
240#define LIT_DIRECTION_Y            18
241#define LIT_DIRECTION_Z            19
242#define LIT_DIRECTION_W            20
243#define LIT_ATTEN_QUADRATIC        21
244#define LIT_ATTEN_LINEAR           22
245#define LIT_ATTEN_CONST            23
246#define LIT_ATTEN_XXX              24
247#define LIT_CMD_1                  25
248#define LIT_SPOT_DCD               26
249#define LIT_SPOT_EXPONENT          27
250#define LIT_SPOT_CUTOFF            28
251#define LIT_SPECULAR_THRESH        29
252#define LIT_RANGE_CUTOFF           30	/* ? */
253#define LIT_ATTEN_CONST_INV        31
254#define LIT_STATE_SIZE             32
255
256/* Fog
257 */
258#define FOG_CMD_0      0
259#define FOG_R          1
260#define FOG_C          2
261#define FOG_D          3
262#define FOG_PAD        4
263#define FOG_STATE_SIZE 5
264
265/* UCP
266 */
267#define UCP_CMD_0      0
268#define UCP_X          1
269#define UCP_Y          2
270#define UCP_Z          3
271#define UCP_W          4
272#define UCP_STATE_SIZE 5
273
274/* GLT - Global ambient
275 */
276#define GLT_CMD_0      0
277#define GLT_RED        1
278#define GLT_GREEN      2
279#define GLT_BLUE       3
280#define GLT_ALPHA      4
281#define GLT_STATE_SIZE 5
282
283/* EYE
284 */
285#define EYE_CMD_0          0
286#define EYE_X              1
287#define EYE_Y              2
288#define EYE_Z              3
289#define EYE_RESCALE_FACTOR 4
290#define EYE_STATE_SIZE     5
291
292#define SHN_CMD_0          0
293#define SHN_SHININESS      1
294#define SHN_STATE_SIZE     2
295
296#define R100_QUERYOBJ_CMD_0  0
297#define R100_QUERYOBJ_DATA_0 1
298#define R100_QUERYOBJ_CMDSIZE  2
299
300#define STP_CMD_0 0
301#define STP_DATA_0 1
302#define STP_CMD_1 2
303#define STP_STATE_SIZE 35
304
305struct r100_hw_state {
306	/* Hardware state, stored as cmdbuf commands:
307	 *   -- Need to doublebuffer for
308	 *           - eliding noop statechange loops? (except line stipple count)
309	 */
310	struct radeon_state_atom ctx;
311	struct radeon_state_atom set;
312	struct radeon_state_atom lin;
313	struct radeon_state_atom msk;
314	struct radeon_state_atom vpt;
315	struct radeon_state_atom tcl;
316	struct radeon_state_atom msc;
317	struct radeon_state_atom tex[3];
318	struct radeon_state_atom cube[3];
319	struct radeon_state_atom zbs;
320	struct radeon_state_atom mtl;
321	struct radeon_state_atom mat[6];
322	struct radeon_state_atom lit[8];	/* includes vec, scl commands */
323	struct radeon_state_atom ucp[6];
324	struct radeon_state_atom eye;	/* eye pos */
325	struct radeon_state_atom grd;	/* guard band clipping */
326	struct radeon_state_atom fog;
327	struct radeon_state_atom glt;
328	struct radeon_state_atom txr[3];	/* for NPOT */
329	struct radeon_state_atom stp;
330};
331
332struct radeon_stipple_state {
333	GLuint mask[32];
334};
335
336struct r100_state {
337	struct radeon_stipple_state stipple;
338	struct radeon_texture_state texture;
339};
340
341#define RADEON_CMD_BUF_SZ  (8*1024)
342#define R200_ELT_BUF_SZ  (8*1024)
343/* radeon_tcl.c
344 */
345struct r100_tcl_info {
346	GLuint vertex_format;
347	GLuint hw_primitive;
348
349	/* Temporary for cases where incoming vertex data is incompatible
350	 * with maos code.
351	 */
352	GLvector4f ObjClean;
353
354	GLuint *Elts;
355
356        int elt_cmd_offset;
357	int elt_cmd_start;
358        int elt_used;
359};
360
361/* radeon_swtcl.c
362 */
363struct r100_swtcl_info {
364	GLuint vertex_format;
365
366	GLubyte *verts;
367
368	/* Fallback rasterization functions
369	 */
370	radeon_point_func draw_point;
371	radeon_line_func draw_line;
372	radeon_tri_func draw_tri;
373
374   /**
375    * Offset of the 4UB color data within a hardware (swtcl) vertex.
376    */
377	GLuint coloroffset;
378
379   /**
380    * Offset of the 3UB specular color data within a hardware (swtcl) vertex.
381    */
382	GLuint specoffset;
383
384	GLboolean needproj;
385};
386
387
388
389/* A maximum total of 20 elements per vertex:  3 floats for position, 3
390 * floats for normal, 4 floats for color, 4 bytes for secondary color,
391 * 3 floats for each texture unit (9 floats total).
392 *
393 * The position data is never actually stored here, so 3 elements could be
394 * trimmed out of the buffer. This number is only valid for vtxfmt!
395 */
396#define RADEON_MAX_VERTEX_SIZE 20
397
398struct r100_context {
399        struct radeon_context radeon;
400
401	/* Driver and hardware state management
402	 */
403	struct r100_hw_state hw;
404	struct r100_state state;
405
406	/* Vertex buffers
407	 */
408	struct radeon_ioctl ioctl;
409	struct radeon_store store;
410
411	/* TCL stuff
412	 */
413	GLmatrix TexGenMatrix[RADEON_MAX_TEXTURE_UNITS];
414	GLboolean recheck_texgen[RADEON_MAX_TEXTURE_UNITS];
415	GLboolean TexGenNeedNormals[RADEON_MAX_TEXTURE_UNITS];
416	GLuint TexGenEnabled;
417	GLuint NeedTexMatrix;
418	GLuint TexMatColSwap;
419	GLmatrix tmpmat[RADEON_MAX_TEXTURE_UNITS];
420	GLuint last_ReallyEnabled;
421
422	/* radeon_tcl.c
423	 */
424	struct r100_tcl_info tcl;
425
426	/* radeon_swtcl.c
427	 */
428	struct r100_swtcl_info swtcl;
429
430	GLboolean using_hyperz;
431	GLboolean texmicrotile;
432
433	/* Performance counters
434	 */
435	GLuint boxes;		/* Draw performance boxes */
436	GLuint hardwareWentIdle;
437	GLuint c_clears;
438	GLuint c_drawWaits;
439	GLuint c_textureSwaps;
440	GLuint c_textureBytes;
441	GLuint c_vertexBuffers;
442
443};
444
445
446#define R100_CONTEXT(ctx)		((r100ContextPtr)(ctx->DriverCtx))
447
448
449#define RADEON_OLD_PACKETS 1
450
451extern GLboolean r100CreateContext( gl_api api,
452				    const struct gl_config *glVisual,
453				    __DRIcontext *driContextPriv,
454				    void *sharedContextPrivate);
455
456
457#endif				/* __RADEON_CONTEXT_H__ */
458