radeon_context.h revision 5f1ba3e21b62cee1a4f900a2e6964728f3eeea9b
1/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_context.h,v 1.6 2002/12/16 16:18:58 dawes Exp $ */
2/**************************************************************************
3
4Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
5                     VA Linux Systems Inc., Fremont, California.
6
7All Rights Reserved.
8
9Permission is hereby granted, free of charge, to any person obtaining
10a copy of this software and associated documentation files (the
11"Software"), to deal in the Software without restriction, including
12without limitation the rights to use, copy, modify, merge, publish,
13distribute, sublicense, and/or sell copies of the Software, and to
14permit persons to whom the Software is furnished to do so, subject to
15the following conditions:
16
17The above copyright notice and this permission notice (including the
18next paragraph) shall be included in all copies or substantial
19portions of the Software.
20
21THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
23MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
24IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
25LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
26OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
27WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28
29**************************************************************************/
30
31/*
32 * Authors:
33 *   Kevin E. Martin <martin@valinux.com>
34 *   Gareth Hughes <gareth@valinux.com>
35 *   Keith Whitwell <keith@tungstengraphics.com>
36 */
37
38#ifndef __RADEON_CONTEXT_H__
39#define __RADEON_CONTEXT_H__
40
41#include "tnl/t_vertex.h"
42#include "dri_util.h"
43#include "drm.h"
44#include "radeon_drm.h"
45#include "texmem.h"
46
47#include "macros.h"
48#include "mtypes.h"
49#include "colormac.h"
50
51struct radeon_context;
52typedef struct radeon_context radeonContextRec;
53typedef struct radeon_context *radeonContextPtr;
54
55#include "radeon_lock.h"
56#include "radeon_screen.h"
57#include "mm.h"
58
59#include "math/m_vector.h"
60
61/* Flags for software fallback cases */
62/* See correponding strings in radeon_swtcl.c */
63#define RADEON_FALLBACK_TEXTURE		0x0001
64#define RADEON_FALLBACK_DRAW_BUFFER	0x0002
65#define RADEON_FALLBACK_STENCIL		0x0004
66#define RADEON_FALLBACK_RENDER_MODE	0x0008
67#define RADEON_FALLBACK_BLEND_EQ	0x0010
68#define RADEON_FALLBACK_BLEND_FUNC	0x0020
69#define RADEON_FALLBACK_DISABLE 	0x0040
70#define RADEON_FALLBACK_BORDER_MODE	0x0080
71
72/* The blit width for texture uploads
73 */
74#define BLIT_WIDTH_BYTES 1024
75
76/* Use the templated vertex format:
77 */
78#define COLOR_IS_RGBA
79#define TAG(x) radeon##x
80#include "tnl_dd/t_dd_vertex.h"
81#undef TAG
82
83typedef void (*radeon_tri_func)( radeonContextPtr,
84				 radeonVertex *,
85				 radeonVertex *,
86				 radeonVertex * );
87
88typedef void (*radeon_line_func)( radeonContextPtr,
89				  radeonVertex *,
90				  radeonVertex * );
91
92typedef void (*radeon_point_func)( radeonContextPtr,
93				   radeonVertex * );
94
95
96struct radeon_colorbuffer_state {
97   GLuint clear;
98   GLint drawOffset, drawPitch;
99   int roundEnable;
100};
101
102
103struct radeon_depthbuffer_state {
104   GLuint clear;
105   GLfloat scale;
106};
107
108struct radeon_pixel_state {
109   GLint readOffset, readPitch;
110};
111
112struct radeon_scissor_state {
113   drm_clip_rect_t rect;
114   GLboolean enabled;
115
116   GLuint numClipRects;			/* Cliprects active */
117   GLuint numAllocedClipRects;		/* Cliprects available */
118   drm_clip_rect_t *pClipRects;
119};
120
121struct radeon_stencilbuffer_state {
122   GLboolean hwBuffer;
123   GLuint clear;			/* rb3d_stencilrefmask value */
124};
125
126struct radeon_stipple_state {
127   GLuint mask[32];
128};
129
130
131
132#define TEX_0   0x1
133#define TEX_1   0x2
134#define TEX_ALL 0x3
135
136typedef struct radeon_tex_obj radeonTexObj, *radeonTexObjPtr;
137
138/* Texture object in locally shared texture space.
139 */
140struct radeon_tex_obj {
141   driTextureObject   base;
142
143   GLuint bufAddr;			/* Offset to start of locally
144					   shared texture block */
145
146   GLuint dirty_state;		        /* Flags (1 per texunit) for
147					   whether or not this texobj
148					   has dirty hardware state
149					   (pp_*) that needs to be
150					   brought into the
151					   texunit. */
152
153   drm_radeon_tex_image_t image[6][RADEON_MAX_TEXTURE_LEVELS];
154					/* Six, for the cube faces */
155
156   GLuint pp_txfilter;		        /* hardware register values */
157   GLuint pp_txformat;
158   GLuint pp_txoffset;		        /* Image location in texmem.
159					   All cube faces follow. */
160   GLuint pp_txsize;		        /* npot only */
161   GLuint pp_txpitch;		        /* npot only */
162   GLuint pp_border_color;
163   GLuint pp_cubic_faces;	        /* cube face 1,2,3,4 log2 sizes */
164
165   GLboolean  border_fallback;
166
167   GLuint tile_bits;			/* hw texture tile bits used on this texture */
168};
169
170
171struct radeon_texture_env_state {
172   radeonTexObjPtr texobj;
173   GLenum format;
174   GLenum envMode;
175};
176
177struct radeon_texture_state {
178   struct radeon_texture_env_state unit[RADEON_MAX_TEXTURE_UNITS];
179};
180
181
182struct radeon_state_atom {
183   struct radeon_state_atom *next, *prev;
184   const char *name;		         /* for debug */
185   int cmd_size;		         /* size in bytes */
186   GLuint is_tcl;
187   int *cmd;			         /* one or more cmd's */
188   int *lastcmd;			 /* one or more cmd's */
189   GLboolean dirty;                      /* dirty-mark in emit_state_list */
190   GLboolean (*check)( GLcontext * );    /* is this state active? */
191};
192
193
194
195/* Trying to keep these relatively short as the variables are becoming
196 * extravagently long.  Drop the driver name prefix off the front of
197 * everything - I think we know which driver we're in by now, and keep the
198 * prefix to 3 letters unless absolutely impossible.
199 */
200
201#define CTX_CMD_0             0
202#define CTX_PP_MISC           1
203#define CTX_PP_FOG_COLOR      2
204#define CTX_RE_SOLID_COLOR    3
205#define CTX_RB3D_BLENDCNTL    4
206#define CTX_RB3D_DEPTHOFFSET  5
207#define CTX_RB3D_DEPTHPITCH   6
208#define CTX_RB3D_ZSTENCILCNTL 7
209#define CTX_CMD_1             8
210#define CTX_PP_CNTL           9
211#define CTX_RB3D_CNTL         10
212#define CTX_RB3D_COLOROFFSET  11
213#define CTX_CMD_2             12
214#define CTX_RB3D_COLORPITCH   13
215#define CTX_STATE_SIZE        14
216
217#define SET_CMD_0               0
218#define SET_SE_CNTL             1
219#define SET_SE_COORDFMT         2
220#define SET_CMD_1               3
221#define SET_SE_CNTL_STATUS      4
222#define SET_STATE_SIZE          5
223
224#define LIN_CMD_0               0
225#define LIN_RE_LINE_PATTERN     1
226#define LIN_RE_LINE_STATE       2
227#define LIN_CMD_1               3
228#define LIN_SE_LINE_WIDTH       4
229#define LIN_STATE_SIZE          5
230
231#define MSK_CMD_0               0
232#define MSK_RB3D_STENCILREFMASK 1
233#define MSK_RB3D_ROPCNTL        2
234#define MSK_RB3D_PLANEMASK      3
235#define MSK_STATE_SIZE          4
236
237#define VPT_CMD_0           0
238#define VPT_SE_VPORT_XSCALE          1
239#define VPT_SE_VPORT_XOFFSET         2
240#define VPT_SE_VPORT_YSCALE          3
241#define VPT_SE_VPORT_YOFFSET         4
242#define VPT_SE_VPORT_ZSCALE          5
243#define VPT_SE_VPORT_ZOFFSET         6
244#define VPT_STATE_SIZE      7
245
246#define MSC_CMD_0               0
247#define MSC_RE_MISC             1
248#define MSC_STATE_SIZE          2
249
250#define TEX_CMD_0                   0
251#define TEX_PP_TXFILTER             1
252#define TEX_PP_TXFORMAT             2
253#define TEX_PP_TXOFFSET             3
254#define TEX_PP_TXCBLEND             4
255#define TEX_PP_TXABLEND             5
256#define TEX_PP_TFACTOR              6
257#define TEX_CMD_1                   7
258#define TEX_PP_BORDER_COLOR         8
259#define TEX_STATE_SIZE              9
260
261#define TXR_CMD_0                   0 /* rectangle textures */
262#define TXR_PP_TEX_SIZE             1 /* 0x1d04, 0x1d0c for NPOT! */
263#define TXR_PP_TEX_PITCH            2 /* 0x1d08, 0x1d10 for NPOT! */
264#define TXR_STATE_SIZE              3
265
266#define ZBS_CMD_0              0
267#define ZBS_SE_ZBIAS_FACTOR             1
268#define ZBS_SE_ZBIAS_CONSTANT           2
269#define ZBS_STATE_SIZE         3
270
271#define TCL_CMD_0                        0
272#define TCL_OUTPUT_VTXFMT         1
273#define TCL_OUTPUT_VTXSEL         2
274#define TCL_MATRIX_SELECT_0       3
275#define TCL_MATRIX_SELECT_1       4
276#define TCL_UCP_VERT_BLEND_CTL    5
277#define TCL_TEXTURE_PROC_CTL      6
278#define TCL_LIGHT_MODEL_CTL       7
279#define TCL_PER_LIGHT_CTL_0       8
280#define TCL_PER_LIGHT_CTL_1       9
281#define TCL_PER_LIGHT_CTL_2       10
282#define TCL_PER_LIGHT_CTL_3       11
283#define TCL_STATE_SIZE                   12
284
285#define MTL_CMD_0            0
286#define MTL_EMMISSIVE_RED    1
287#define MTL_EMMISSIVE_GREEN  2
288#define MTL_EMMISSIVE_BLUE   3
289#define MTL_EMMISSIVE_ALPHA  4
290#define MTL_AMBIENT_RED      5
291#define MTL_AMBIENT_GREEN    6
292#define MTL_AMBIENT_BLUE     7
293#define MTL_AMBIENT_ALPHA    8
294#define MTL_DIFFUSE_RED      9
295#define MTL_DIFFUSE_GREEN    10
296#define MTL_DIFFUSE_BLUE     11
297#define MTL_DIFFUSE_ALPHA    12
298#define MTL_SPECULAR_RED     13
299#define MTL_SPECULAR_GREEN   14
300#define MTL_SPECULAR_BLUE    15
301#define MTL_SPECULAR_ALPHA   16
302#define MTL_SHININESS        17
303#define MTL_STATE_SIZE       18
304
305#define VTX_CMD_0              0
306#define VTX_SE_COORD_FMT       1
307#define VTX_STATE_SIZE         2
308
309#define MAT_CMD_0              0
310#define MAT_ELT_0              1
311#define MAT_STATE_SIZE         17
312
313#define GRD_CMD_0                  0
314#define GRD_VERT_GUARD_CLIP_ADJ    1
315#define GRD_VERT_GUARD_DISCARD_ADJ 2
316#define GRD_HORZ_GUARD_CLIP_ADJ    3
317#define GRD_HORZ_GUARD_DISCARD_ADJ 4
318#define GRD_STATE_SIZE             5
319
320/* position changes frequently when lighting in modelpos - separate
321 * out to new state item?
322 */
323#define LIT_CMD_0                  0
324#define LIT_AMBIENT_RED            1
325#define LIT_AMBIENT_GREEN          2
326#define LIT_AMBIENT_BLUE           3
327#define LIT_AMBIENT_ALPHA          4
328#define LIT_DIFFUSE_RED            5
329#define LIT_DIFFUSE_GREEN          6
330#define LIT_DIFFUSE_BLUE           7
331#define LIT_DIFFUSE_ALPHA          8
332#define LIT_SPECULAR_RED           9
333#define LIT_SPECULAR_GREEN         10
334#define LIT_SPECULAR_BLUE          11
335#define LIT_SPECULAR_ALPHA         12
336#define LIT_POSITION_X             13
337#define LIT_POSITION_Y             14
338#define LIT_POSITION_Z             15
339#define LIT_POSITION_W             16
340#define LIT_DIRECTION_X            17
341#define LIT_DIRECTION_Y            18
342#define LIT_DIRECTION_Z            19
343#define LIT_DIRECTION_W            20
344#define LIT_ATTEN_QUADRATIC        21
345#define LIT_ATTEN_LINEAR           22
346#define LIT_ATTEN_CONST            23
347#define LIT_ATTEN_XXX              24
348#define LIT_CMD_1                  25
349#define LIT_SPOT_DCD               26
350#define LIT_SPOT_EXPONENT          27
351#define LIT_SPOT_CUTOFF            28
352#define LIT_SPECULAR_THRESH        29
353#define LIT_RANGE_CUTOFF           30 /* ? */
354#define LIT_ATTEN_CONST_INV        31
355#define LIT_STATE_SIZE             32
356
357/* Fog
358 */
359#define FOG_CMD_0      0
360#define FOG_R          1
361#define FOG_C          2
362#define FOG_D          3
363#define FOG_PAD        4
364#define FOG_STATE_SIZE 5
365
366/* UCP
367 */
368#define UCP_CMD_0      0
369#define UCP_X          1
370#define UCP_Y          2
371#define UCP_Z          3
372#define UCP_W          4
373#define UCP_STATE_SIZE 5
374
375/* GLT - Global ambient
376 */
377#define GLT_CMD_0      0
378#define GLT_RED        1
379#define GLT_GREEN      2
380#define GLT_BLUE       3
381#define GLT_ALPHA      4
382#define GLT_STATE_SIZE 5
383
384/* EYE
385 */
386#define EYE_CMD_0          0
387#define EYE_X              1
388#define EYE_Y              2
389#define EYE_Z              3
390#define EYE_RESCALE_FACTOR 4
391#define EYE_STATE_SIZE     5
392
393#define SHN_CMD_0          0
394#define SHN_SHININESS      1
395#define SHN_STATE_SIZE     2
396
397
398
399
400
401struct radeon_hw_state {
402   /* Head of the linked list of state atoms. */
403   struct radeon_state_atom atomlist;
404
405   /* Hardware state, stored as cmdbuf commands:
406    *   -- Need to doublebuffer for
407    *           - eliding noop statechange loops? (except line stipple count)
408    */
409   struct radeon_state_atom ctx;
410   struct radeon_state_atom set;
411   struct radeon_state_atom lin;
412   struct radeon_state_atom msk;
413   struct radeon_state_atom vpt;
414   struct radeon_state_atom tcl;
415   struct radeon_state_atom msc;
416   struct radeon_state_atom tex[2];
417   struct radeon_state_atom zbs;
418   struct radeon_state_atom mtl;
419   struct radeon_state_atom mat[5];
420   struct radeon_state_atom lit[8]; /* includes vec, scl commands */
421   struct radeon_state_atom ucp[6];
422   struct radeon_state_atom eye; /* eye pos */
423   struct radeon_state_atom grd; /* guard band clipping */
424   struct radeon_state_atom fog;
425   struct radeon_state_atom glt;
426   struct radeon_state_atom txr[2]; /* for NPOT */
427
428   int max_state_size;	/* Number of bytes necessary for a full state emit. */
429   GLboolean is_dirty, all_dirty;
430};
431
432struct radeon_state {
433   /* Derived state for internal purposes:
434    */
435   struct radeon_colorbuffer_state color;
436   struct radeon_depthbuffer_state depth;
437   struct radeon_pixel_state pixel;
438   struct radeon_scissor_state scissor;
439   struct radeon_stencilbuffer_state stencil;
440   struct radeon_stipple_state stipple;
441   struct radeon_texture_state texture;
442};
443
444
445/* Need refcounting on dma buffers:
446 */
447struct radeon_dma_buffer {
448   int refcount;		/* the number of retained regions in buf */
449   drmBufPtr buf;
450};
451
452#define GET_START(rvb) (rmesa->radeonScreen->gart_buffer_offset +			\
453			(rvb)->address - rmesa->dma.buf0_address +	\
454			(rvb)->start)
455
456/* A retained region, eg vertices for indexed vertices.
457 */
458struct radeon_dma_region {
459   struct radeon_dma_buffer *buf;
460   char *address;		/* == buf->address */
461   int start, end, ptr;		/* offsets from start of buf */
462   int aos_start;
463   int aos_stride;
464   int aos_size;
465};
466
467
468struct radeon_dma {
469   /* Active dma region.  Allocations for vertices and retained
470    * regions come from here.  Also used for emitting random vertices,
471    * these may be flushed by calling flush_current();
472    */
473   struct radeon_dma_region current;
474
475   void (*flush)( radeonContextPtr );
476
477   char *buf0_address;		/* start of buf[0], for index calcs */
478   GLuint nr_released_bufs;	/* flush after so many buffers released */
479};
480
481struct radeon_dri_mirror {
482   __DRIcontextPrivate	*context;	/* DRI context */
483   __DRIscreenPrivate	*screen;	/* DRI screen */
484   __DRIdrawablePrivate	*drawable;	/* DRI drawable bound to this ctx */
485
486   drm_context_t hwContext;
487   drm_hw_lock_t *hwLock;
488   int fd;
489   int drmMinor;
490};
491
492
493#define RADEON_CMD_BUF_SZ  (8*1024)
494
495struct radeon_store {
496   GLuint statenr;
497   GLuint primnr;
498   char cmd_buf[RADEON_CMD_BUF_SZ];
499   int cmd_used;
500   int elts_start;
501};
502
503
504/* radeon_tcl.c
505 */
506struct radeon_tcl_info {
507   GLuint vertex_format;
508   GLint last_offset;
509   GLuint hw_primitive;
510
511   /* Temporary for cases where incoming vertex data is incompatible
512    * with maos code.
513    */
514   GLvector4f ObjClean;
515
516   struct radeon_dma_region *aos_components[8];
517   GLuint nr_aos_components;
518
519   GLuint *Elts;
520
521   struct radeon_dma_region indexed_verts;
522   struct radeon_dma_region obj;
523   struct radeon_dma_region rgba;
524   struct radeon_dma_region spec;
525   struct radeon_dma_region fog;
526   struct radeon_dma_region tex[RADEON_MAX_TEXTURE_UNITS];
527   struct radeon_dma_region norm;
528};
529
530
531/* radeon_swtcl.c
532 */
533struct radeon_swtcl_info {
534   GLuint RenderIndex;
535   GLuint vertex_size;
536   GLuint vertex_format;
537
538   struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
539   GLuint vertex_attr_count;
540
541   GLubyte *verts;
542
543   /* Fallback rasterization functions
544    */
545   radeon_point_func draw_point;
546   radeon_line_func draw_line;
547   radeon_tri_func draw_tri;
548
549   GLuint hw_primitive;
550   GLenum render_primitive;
551   GLuint numverts;
552
553   /**
554    * Offset of the 4UB color data within a hardware (swtcl) vertex.
555    */
556   GLuint coloroffset;
557
558   /**
559    * Offset of the 3UB specular color data within a hardware (swtcl) vertex.
560    */
561   GLuint specoffset;
562
563   GLboolean needproj;
564
565   struct radeon_dma_region indexed_verts;
566};
567
568
569struct radeon_ioctl {
570   GLuint vertex_offset;
571   GLuint vertex_size;
572};
573
574
575
576#define RADEON_MAX_PRIMS 64
577
578
579/* Want to keep a cache of these around.  Each is parameterized by
580 * only a single value which has only a small range.  Only expect a
581 * few, so just rescan the list each time?
582 */
583struct dynfn {
584   struct dynfn *next, *prev;
585   int key;
586   char *code;
587};
588
589struct dfn_lists {
590   struct dynfn Vertex2f;
591   struct dynfn Vertex2fv;
592   struct dynfn Vertex3f;
593   struct dynfn Vertex3fv;
594   struct dynfn Color4ub;
595   struct dynfn Color4ubv;
596   struct dynfn Color3ub;
597   struct dynfn Color3ubv;
598   struct dynfn Color4f;
599   struct dynfn Color4fv;
600   struct dynfn Color3f;
601   struct dynfn Color3fv;
602   struct dynfn SecondaryColor3ubEXT;
603   struct dynfn SecondaryColor3ubvEXT;
604   struct dynfn SecondaryColor3fEXT;
605   struct dynfn SecondaryColor3fvEXT;
606   struct dynfn Normal3f;
607   struct dynfn Normal3fv;
608   struct dynfn TexCoord2f;
609   struct dynfn TexCoord2fv;
610   struct dynfn TexCoord1f;
611   struct dynfn TexCoord1fv;
612   struct dynfn MultiTexCoord2fARB;
613   struct dynfn MultiTexCoord2fvARB;
614   struct dynfn MultiTexCoord1fARB;
615   struct dynfn MultiTexCoord1fvARB;
616};
617
618struct dfn_generators {
619   struct dynfn *(*Vertex2f)( GLcontext *, int );
620   struct dynfn *(*Vertex2fv)( GLcontext *, int );
621   struct dynfn *(*Vertex3f)( GLcontext *, int );
622   struct dynfn *(*Vertex3fv)( GLcontext *, int );
623   struct dynfn *(*Color4ub)( GLcontext *, int );
624   struct dynfn *(*Color4ubv)( GLcontext *, int );
625   struct dynfn *(*Color3ub)( GLcontext *, int );
626   struct dynfn *(*Color3ubv)( GLcontext *, int );
627   struct dynfn *(*Color4f)( GLcontext *, int );
628   struct dynfn *(*Color4fv)( GLcontext *, int );
629   struct dynfn *(*Color3f)( GLcontext *, int );
630   struct dynfn *(*Color3fv)( GLcontext *, int );
631   struct dynfn *(*SecondaryColor3ubEXT)( GLcontext *, int );
632   struct dynfn *(*SecondaryColor3ubvEXT)( GLcontext *, int );
633   struct dynfn *(*SecondaryColor3fEXT)( GLcontext *, int );
634   struct dynfn *(*SecondaryColor3fvEXT)( GLcontext *, int );
635   struct dynfn *(*Normal3f)( GLcontext *, int );
636   struct dynfn *(*Normal3fv)( GLcontext *, int );
637   struct dynfn *(*TexCoord2f)( GLcontext *, int );
638   struct dynfn *(*TexCoord2fv)( GLcontext *, int );
639   struct dynfn *(*TexCoord1f)( GLcontext *, int );
640   struct dynfn *(*TexCoord1fv)( GLcontext *, int );
641   struct dynfn *(*MultiTexCoord2fARB)( GLcontext *, int );
642   struct dynfn *(*MultiTexCoord2fvARB)( GLcontext *, int );
643   struct dynfn *(*MultiTexCoord1fARB)( GLcontext *, int );
644   struct dynfn *(*MultiTexCoord1fvARB)( GLcontext *, int );
645};
646
647
648
649struct radeon_prim {
650   GLuint start;
651   GLuint end;
652   GLuint prim;
653};
654
655struct radeon_vbinfo {
656   GLint counter, initial_counter;
657   GLint *dmaptr;
658   void (*notify)( void );
659   GLint vertex_size;
660
661   /* A maximum total of 15 elements per vertex:  3 floats for position, 3
662    * floats for normal, 4 floats for color, 4 bytes for secondary color,
663    * 2 floats for each texture unit (4 floats total).
664    *
665    * As soon as the 3rd TMU is supported or cube maps (or 3D textures) are
666    * supported, this value will grow.
667    *
668    * The position data is never actually stored here, so 3 elements could be
669    * trimmed out of the buffer.
670    */
671   union { float f; int i; radeon_color_t color; } vertex[15];
672
673   GLfloat *normalptr;
674   GLfloat *floatcolorptr;
675   radeon_color_t *colorptr;
676   GLfloat *floatspecptr;
677   radeon_color_t *specptr;
678   GLfloat *texcoordptr[2];
679
680   GLenum *prim;		/* &ctx->Driver.CurrentExecPrimitive */
681   GLuint primflags;
682   GLboolean enabled;		/* *_NO_VTXFMT / *_NO_TCL env vars */
683   GLboolean installed;
684   GLboolean fell_back;
685   GLboolean recheck;
686   GLint nrverts;
687   GLuint vertex_format;
688
689   GLuint installed_vertex_format;
690   GLuint installed_color_3f_sz;
691
692   struct radeon_prim primlist[RADEON_MAX_PRIMS];
693   int nrprims;
694
695   struct dfn_lists dfn_cache;
696   struct dfn_generators codegen;
697   GLvertexformat vtxfmt;
698};
699
700
701
702
703struct radeon_context {
704   GLcontext *glCtx;			/* Mesa context */
705
706   /* Driver and hardware state management
707    */
708   struct radeon_hw_state hw;
709   struct radeon_state state;
710
711   /* Texture object bookkeeping
712    */
713   unsigned              nr_heaps;
714   driTexHeap          * texture_heaps[ RADEON_NR_TEX_HEAPS ];
715   driTextureObject      swapped;
716   int                   texture_depth;
717   float                 initialMaxAnisotropy;
718
719   /* Rasterization and vertex state:
720    */
721   GLuint TclFallback;
722   GLuint Fallback;
723   GLuint NewGLState;
724   GLuint tnl_index;	/* index of bits for last tnl_install_attrs */
725
726   /* Vertex buffers
727    */
728   struct radeon_ioctl ioctl;
729   struct radeon_dma dma;
730   struct radeon_store store;
731   /* A full state emit as of the first state emit in the main store, in case
732    * the context is lost.
733    */
734   struct radeon_store backup_store;
735
736   /* Page flipping
737    */
738   GLuint doPageFlip;
739
740   /* Busy waiting
741    */
742   GLuint do_usleeps;
743   GLuint do_irqs;
744   GLuint irqsEmitted;
745   drm_radeon_irq_wait_t iw;
746
747   /* Drawable, cliprect and scissor information
748    */
749   GLuint numClipRects;			/* Cliprects for the draw buffer */
750   drm_clip_rect_t *pClipRects;
751   unsigned int lastStamp;
752   GLboolean lost_context;
753   GLboolean save_on_next_emit;
754   radeonScreenPtr radeonScreen;	/* Screen private DRI data */
755   drm_radeon_sarea_t *sarea;		/* Private SAREA data */
756
757   /* TCL stuff
758    */
759   GLmatrix TexGenMatrix[RADEON_MAX_TEXTURE_UNITS];
760   GLboolean recheck_texgen[RADEON_MAX_TEXTURE_UNITS];
761   GLboolean TexGenNeedNormals[RADEON_MAX_TEXTURE_UNITS];
762   GLuint TexMatEnabled;
763   GLuint TexGenEnabled;
764   GLmatrix tmpmat;
765   GLuint last_ReallyEnabled;
766
767   /* VBI
768    */
769   GLuint vbl_seq;
770   GLuint vblank_flags;
771
772   int64_t swap_ust;
773   int64_t swap_missed_ust;
774
775   GLuint swap_count;
776   GLuint swap_missed_count;
777
778
779   /* radeon_tcl.c
780    */
781   struct radeon_tcl_info tcl;
782
783   /* radeon_swtcl.c
784    */
785   struct radeon_swtcl_info swtcl;
786
787   /* radeon_vtxfmt.c
788    */
789   struct radeon_vbinfo vb;
790
791   /* Mirrors of some DRI state
792    */
793   struct radeon_dri_mirror dri;
794
795   /* Configuration cache
796    */
797   driOptionCache optionCache;
798
799   GLboolean using_hyperz;
800   GLboolean texmicrotile;
801
802   /* Performance counters
803    */
804   GLuint boxes;			/* Draw performance boxes */
805   GLuint hardwareWentIdle;
806   GLuint c_clears;
807   GLuint c_drawWaits;
808   GLuint c_textureSwaps;
809   GLuint c_textureBytes;
810   GLuint c_vertexBuffers;
811};
812
813#define RADEON_CONTEXT(ctx)		((radeonContextPtr)(ctx->DriverCtx))
814
815
816static __inline GLuint radeonPackColor( GLuint cpp,
817					GLubyte r, GLubyte g,
818					GLubyte b, GLubyte a )
819{
820   switch ( cpp ) {
821   case 2:
822      return PACK_COLOR_565( r, g, b );
823   case 4:
824      return PACK_COLOR_8888( a, r, g, b );
825   default:
826      return 0;
827   }
828}
829
830#define RADEON_OLD_PACKETS 1
831
832
833extern void radeonDestroyContext( __DRIcontextPrivate *driContextPriv );
834extern GLboolean radeonCreateContext(const __GLcontextModes *glVisual,
835				     __DRIcontextPrivate *driContextPriv,
836				     void *sharedContextPrivate);
837extern void radeonSwapBuffers( __DRIdrawablePrivate *dPriv );
838extern GLboolean radeonMakeCurrent( __DRIcontextPrivate *driContextPriv,
839				    __DRIdrawablePrivate *driDrawPriv,
840				    __DRIdrawablePrivate *driReadPriv );
841extern GLboolean radeonUnbindContext( __DRIcontextPrivate *driContextPriv );
842
843/* ================================================================
844 * Debugging:
845 */
846#define DO_DEBUG		1
847
848#if DO_DEBUG
849extern int RADEON_DEBUG;
850#else
851#define RADEON_DEBUG		0
852#endif
853
854#define DEBUG_TEXTURE	0x001
855#define DEBUG_STATE	0x002
856#define DEBUG_IOCTL	0x004
857#define DEBUG_PRIMS	0x008
858#define DEBUG_VERTS	0x010
859#define DEBUG_FALLBACKS	0x020
860#define DEBUG_VFMT	0x040
861#define DEBUG_CODEGEN	0x080
862#define DEBUG_VERBOSE	0x100
863#define DEBUG_DRI       0x200
864#define DEBUG_DMA       0x400
865#define DEBUG_SANITY    0x800
866#define DEBUG_SYNC     0x1000
867
868#endif /* __RADEON_CONTEXT_H__ */
869