radeon_context.h revision d3491e775fb07f891463b2185d74bbad62f3ed24
1/************************************************************************** 2 3Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and 4 VA Linux Systems Inc., Fremont, California. 5Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved. 6 7The Weather Channel (TM) funded Tungsten Graphics to develop the 8initial release of the Radeon 8500 driver under the XFree86 license. 9This notice must be preserved. 10 11All Rights Reserved. 12 13Permission is hereby granted, free of charge, to any person obtaining 14a copy of this software and associated documentation files (the 15"Software"), to deal in the Software without restriction, including 16without limitation the rights to use, copy, modify, merge, publish, 17distribute, sublicense, and/or sell copies of the Software, and to 18permit persons to whom the Software is furnished to do so, subject to 19the following conditions: 20 21The above copyright notice and this permission notice (including the 22next paragraph) shall be included in all copies or substantial 23portions of the Software. 24 25THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 26EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 27MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 28IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 29LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 30OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 31WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 32 33**************************************************************************/ 34 35/* 36 * Authors: 37 * Gareth Hughes <gareth@valinux.com> 38 * Keith Whitwell <keith@tungstengraphics.com> 39 * Kevin E. Martin <martin@valinux.com> 40 * Nicolai Haehnle <prefect_@gmx.net> 41 */ 42 43#ifndef __RADEON_CONTEXT_H__ 44#define __RADEON_CONTEXT_H__ 45 46#include "tnl/t_vertex.h" 47#include "dri_util.h" 48#include "drm.h" 49#include "radeon_drm.h" 50#include "texmem.h" 51#include "main/macros.h" 52#include "main/mtypes.h" 53#include "main/colormac.h" 54#include "radeon_screen.h" 55 56#include "radeon_common.h" 57 58 59struct r100_context; 60typedef struct r100_context r100ContextRec; 61typedef struct r100_context *r100ContextPtr; 62 63#include "radeon_lock.h" 64 65 66 67#define R100_TEX_ALL 0x7 68 69/* used for both tcl_vtx and vc_frmt tex bits (they are identical) */ 70#define RADEON_ST_BIT(unit) \ 71(unit == 0 ? RADEON_CP_VC_FRMT_ST0 : (RADEON_CP_VC_FRMT_ST1 >> 2) << (2 * unit)) 72 73#define RADEON_Q_BIT(unit) \ 74(unit == 0 ? RADEON_CP_VC_FRMT_Q0 : (RADEON_CP_VC_FRMT_Q1 >> 2) << (2 * unit)) 75 76struct radeon_texture_env_state { 77 radeonTexObjPtr texobj; 78 GLenum format; 79 GLenum envMode; 80}; 81 82struct radeon_texture_state { 83 struct radeon_texture_env_state unit[RADEON_MAX_TEXTURE_UNITS]; 84}; 85 86/* Trying to keep these relatively short as the variables are becoming 87 * extravagently long. Drop the driver name prefix off the front of 88 * everything - I think we know which driver we're in by now, and keep the 89 * prefix to 3 letters unless absolutely impossible. 90 */ 91 92#define CTX_CMD_0 0 93#define CTX_PP_MISC 1 94#define CTX_PP_FOG_COLOR 2 95#define CTX_RE_SOLID_COLOR 3 96#define CTX_RB3D_BLENDCNTL 4 97#define CTX_RB3D_DEPTHOFFSET 5 98#define CTX_RB3D_DEPTHPITCH 6 99#define CTX_RB3D_ZSTENCILCNTL 7 100#define CTX_CMD_1 8 101#define CTX_PP_CNTL 9 102#define CTX_RB3D_CNTL 10 103#define CTX_RB3D_COLOROFFSET 11 104#define CTX_CMD_2 12 105#define CTX_RB3D_COLORPITCH 13 106#define CTX_STATE_SIZE 14 107 108#define SET_CMD_0 0 109#define SET_SE_CNTL 1 110#define SET_SE_COORDFMT 2 111#define SET_CMD_1 3 112#define SET_SE_CNTL_STATUS 4 113#define SET_STATE_SIZE 5 114 115#define LIN_CMD_0 0 116#define LIN_RE_LINE_PATTERN 1 117#define LIN_RE_LINE_STATE 2 118#define LIN_CMD_1 3 119#define LIN_SE_LINE_WIDTH 4 120#define LIN_STATE_SIZE 5 121 122#define MSK_CMD_0 0 123#define MSK_RB3D_STENCILREFMASK 1 124#define MSK_RB3D_ROPCNTL 2 125#define MSK_RB3D_PLANEMASK 3 126#define MSK_STATE_SIZE 4 127 128#define VPT_CMD_0 0 129#define VPT_SE_VPORT_XSCALE 1 130#define VPT_SE_VPORT_XOFFSET 2 131#define VPT_SE_VPORT_YSCALE 3 132#define VPT_SE_VPORT_YOFFSET 4 133#define VPT_SE_VPORT_ZSCALE 5 134#define VPT_SE_VPORT_ZOFFSET 6 135#define VPT_STATE_SIZE 7 136 137#define MSC_CMD_0 0 138#define MSC_RE_MISC 1 139#define MSC_STATE_SIZE 2 140 141#define TEX_CMD_0 0 142#define TEX_PP_TXFILTER 1 143#define TEX_PP_TXFORMAT 2 144#define TEX_PP_TXOFFSET 3 145#define TEX_PP_TXCBLEND 4 146#define TEX_PP_TXABLEND 5 147#define TEX_PP_TFACTOR 6 148#define TEX_CMD_1 7 149#define TEX_PP_BORDER_COLOR 8 150#define TEX_STATE_SIZE 9 151 152#define TXR_CMD_0 0 /* rectangle textures */ 153#define TXR_PP_TEX_SIZE 1 /* 0x1d04, 0x1d0c for NPOT! */ 154#define TXR_PP_TEX_PITCH 2 /* 0x1d08, 0x1d10 for NPOT! */ 155#define TXR_STATE_SIZE 3 156 157#define CUBE_CMD_0 0 158#define CUBE_PP_CUBIC_FACES 1 159#define CUBE_CMD_1 2 160#define CUBE_PP_CUBIC_OFFSET_0 3 161#define CUBE_PP_CUBIC_OFFSET_1 4 162#define CUBE_PP_CUBIC_OFFSET_2 5 163#define CUBE_PP_CUBIC_OFFSET_3 6 164#define CUBE_PP_CUBIC_OFFSET_4 7 165#define CUBE_STATE_SIZE 8 166 167#define ZBS_CMD_0 0 168#define ZBS_SE_ZBIAS_FACTOR 1 169#define ZBS_SE_ZBIAS_CONSTANT 2 170#define ZBS_STATE_SIZE 3 171 172#define TCL_CMD_0 0 173#define TCL_OUTPUT_VTXFMT 1 174#define TCL_OUTPUT_VTXSEL 2 175#define TCL_MATRIX_SELECT_0 3 176#define TCL_MATRIX_SELECT_1 4 177#define TCL_UCP_VERT_BLEND_CTL 5 178#define TCL_TEXTURE_PROC_CTL 6 179#define TCL_LIGHT_MODEL_CTL 7 180#define TCL_PER_LIGHT_CTL_0 8 181#define TCL_PER_LIGHT_CTL_1 9 182#define TCL_PER_LIGHT_CTL_2 10 183#define TCL_PER_LIGHT_CTL_3 11 184#define TCL_STATE_SIZE 12 185 186#define MTL_CMD_0 0 187#define MTL_EMMISSIVE_RED 1 188#define MTL_EMMISSIVE_GREEN 2 189#define MTL_EMMISSIVE_BLUE 3 190#define MTL_EMMISSIVE_ALPHA 4 191#define MTL_AMBIENT_RED 5 192#define MTL_AMBIENT_GREEN 6 193#define MTL_AMBIENT_BLUE 7 194#define MTL_AMBIENT_ALPHA 8 195#define MTL_DIFFUSE_RED 9 196#define MTL_DIFFUSE_GREEN 10 197#define MTL_DIFFUSE_BLUE 11 198#define MTL_DIFFUSE_ALPHA 12 199#define MTL_SPECULAR_RED 13 200#define MTL_SPECULAR_GREEN 14 201#define MTL_SPECULAR_BLUE 15 202#define MTL_SPECULAR_ALPHA 16 203#define MTL_SHININESS 17 204#define MTL_STATE_SIZE 18 205 206#define VTX_CMD_0 0 207#define VTX_SE_COORD_FMT 1 208#define VTX_STATE_SIZE 2 209 210#define MAT_CMD_0 0 211#define MAT_ELT_0 1 212#define MAT_STATE_SIZE 17 213 214#define GRD_CMD_0 0 215#define GRD_VERT_GUARD_CLIP_ADJ 1 216#define GRD_VERT_GUARD_DISCARD_ADJ 2 217#define GRD_HORZ_GUARD_CLIP_ADJ 3 218#define GRD_HORZ_GUARD_DISCARD_ADJ 4 219#define GRD_STATE_SIZE 5 220 221/* position changes frequently when lighting in modelpos - separate 222 * out to new state item? 223 */ 224#define LIT_CMD_0 0 225#define LIT_AMBIENT_RED 1 226#define LIT_AMBIENT_GREEN 2 227#define LIT_AMBIENT_BLUE 3 228#define LIT_AMBIENT_ALPHA 4 229#define LIT_DIFFUSE_RED 5 230#define LIT_DIFFUSE_GREEN 6 231#define LIT_DIFFUSE_BLUE 7 232#define LIT_DIFFUSE_ALPHA 8 233#define LIT_SPECULAR_RED 9 234#define LIT_SPECULAR_GREEN 10 235#define LIT_SPECULAR_BLUE 11 236#define LIT_SPECULAR_ALPHA 12 237#define LIT_POSITION_X 13 238#define LIT_POSITION_Y 14 239#define LIT_POSITION_Z 15 240#define LIT_POSITION_W 16 241#define LIT_DIRECTION_X 17 242#define LIT_DIRECTION_Y 18 243#define LIT_DIRECTION_Z 19 244#define LIT_DIRECTION_W 20 245#define LIT_ATTEN_QUADRATIC 21 246#define LIT_ATTEN_LINEAR 22 247#define LIT_ATTEN_CONST 23 248#define LIT_ATTEN_XXX 24 249#define LIT_CMD_1 25 250#define LIT_SPOT_DCD 26 251#define LIT_SPOT_EXPONENT 27 252#define LIT_SPOT_CUTOFF 28 253#define LIT_SPECULAR_THRESH 29 254#define LIT_RANGE_CUTOFF 30 /* ? */ 255#define LIT_ATTEN_CONST_INV 31 256#define LIT_STATE_SIZE 32 257 258/* Fog 259 */ 260#define FOG_CMD_0 0 261#define FOG_R 1 262#define FOG_C 2 263#define FOG_D 3 264#define FOG_PAD 4 265#define FOG_STATE_SIZE 5 266 267/* UCP 268 */ 269#define UCP_CMD_0 0 270#define UCP_X 1 271#define UCP_Y 2 272#define UCP_Z 3 273#define UCP_W 4 274#define UCP_STATE_SIZE 5 275 276/* GLT - Global ambient 277 */ 278#define GLT_CMD_0 0 279#define GLT_RED 1 280#define GLT_GREEN 2 281#define GLT_BLUE 3 282#define GLT_ALPHA 4 283#define GLT_STATE_SIZE 5 284 285/* EYE 286 */ 287#define EYE_CMD_0 0 288#define EYE_X 1 289#define EYE_Y 2 290#define EYE_Z 3 291#define EYE_RESCALE_FACTOR 4 292#define EYE_STATE_SIZE 5 293 294#define SHN_CMD_0 0 295#define SHN_SHININESS 1 296#define SHN_STATE_SIZE 2 297 298#define R100_QUERYOBJ_CMD_0 0 299#define R100_QUERYOBJ_DATA_0 1 300#define R100_QUERYOBJ_CMDSIZE 2 301 302#define STP_CMD_0 0 303#define STP_DATA_0 1 304#define STP_CMD_1 2 305#define STP_STATE_SIZE 35 306 307struct r100_hw_state { 308 /* Hardware state, stored as cmdbuf commands: 309 * -- Need to doublebuffer for 310 * - eliding noop statechange loops? (except line stipple count) 311 */ 312 struct radeon_state_atom ctx; 313 struct radeon_state_atom set; 314 struct radeon_state_atom lin; 315 struct radeon_state_atom msk; 316 struct radeon_state_atom vpt; 317 struct radeon_state_atom tcl; 318 struct radeon_state_atom msc; 319 struct radeon_state_atom tex[3]; 320 struct radeon_state_atom cube[3]; 321 struct radeon_state_atom zbs; 322 struct radeon_state_atom mtl; 323 struct radeon_state_atom mat[6]; 324 struct radeon_state_atom lit[8]; /* includes vec, scl commands */ 325 struct radeon_state_atom ucp[6]; 326 struct radeon_state_atom eye; /* eye pos */ 327 struct radeon_state_atom grd; /* guard band clipping */ 328 struct radeon_state_atom fog; 329 struct radeon_state_atom glt; 330 struct radeon_state_atom txr[3]; /* for NPOT */ 331 struct radeon_state_atom stp; 332}; 333 334struct radeon_stipple_state { 335 GLuint mask[32]; 336}; 337 338struct r100_state { 339 struct radeon_stipple_state stipple; 340 struct radeon_texture_state texture; 341}; 342 343#define RADEON_CMD_BUF_SZ (8*1024) 344#define R200_ELT_BUF_SZ (8*1024) 345/* radeon_tcl.c 346 */ 347struct r100_tcl_info { 348 GLuint vertex_format; 349 GLuint hw_primitive; 350 351 /* Temporary for cases where incoming vertex data is incompatible 352 * with maos code. 353 */ 354 GLvector4f ObjClean; 355 356 GLuint *Elts; 357 358 int elt_cmd_offset; 359 int elt_cmd_start; 360 int elt_used; 361}; 362 363/* radeon_swtcl.c 364 */ 365struct r100_swtcl_info { 366 GLuint vertex_format; 367 368 GLubyte *verts; 369 370 /* Fallback rasterization functions 371 */ 372 radeon_point_func draw_point; 373 radeon_line_func draw_line; 374 radeon_tri_func draw_tri; 375 376 /** 377 * Offset of the 4UB color data within a hardware (swtcl) vertex. 378 */ 379 GLuint coloroffset; 380 381 /** 382 * Offset of the 3UB specular color data within a hardware (swtcl) vertex. 383 */ 384 GLuint specoffset; 385 386 GLboolean needproj; 387}; 388 389 390 391/* A maximum total of 20 elements per vertex: 3 floats for position, 3 392 * floats for normal, 4 floats for color, 4 bytes for secondary color, 393 * 3 floats for each texture unit (9 floats total). 394 * 395 * The position data is never actually stored here, so 3 elements could be 396 * trimmed out of the buffer. This number is only valid for vtxfmt! 397 */ 398#define RADEON_MAX_VERTEX_SIZE 20 399 400struct r100_context { 401 struct radeon_context radeon; 402 403 /* Driver and hardware state management 404 */ 405 struct r100_hw_state hw; 406 struct r100_state state; 407 408 /* Vertex buffers 409 */ 410 struct radeon_ioctl ioctl; 411 struct radeon_store store; 412 413 /* TCL stuff 414 */ 415 GLmatrix TexGenMatrix[RADEON_MAX_TEXTURE_UNITS]; 416 GLboolean recheck_texgen[RADEON_MAX_TEXTURE_UNITS]; 417 GLboolean TexGenNeedNormals[RADEON_MAX_TEXTURE_UNITS]; 418 GLuint TexGenEnabled; 419 GLuint NeedTexMatrix; 420 GLuint TexMatColSwap; 421 GLmatrix tmpmat[RADEON_MAX_TEXTURE_UNITS]; 422 GLuint last_ReallyEnabled; 423 424 /* radeon_tcl.c 425 */ 426 struct r100_tcl_info tcl; 427 428 /* radeon_swtcl.c 429 */ 430 struct r100_swtcl_info swtcl; 431 432 GLboolean using_hyperz; 433 GLboolean texmicrotile; 434 435 /* Performance counters 436 */ 437 GLuint boxes; /* Draw performance boxes */ 438 GLuint hardwareWentIdle; 439 GLuint c_clears; 440 GLuint c_drawWaits; 441 GLuint c_textureSwaps; 442 GLuint c_textureBytes; 443 GLuint c_vertexBuffers; 444 445}; 446 447 448#define R100_CONTEXT(ctx) ((r100ContextPtr)(ctx->DriverCtx)) 449 450 451#define RADEON_OLD_PACKETS 1 452 453extern GLboolean r100CreateContext( gl_api api, 454 const struct gl_config *glVisual, 455 __DRIcontext *driContextPriv, 456 void *sharedContextPrivate); 457 458 459#endif /* __RADEON_CONTEXT_H__ */ 460