radeon_context.h revision f2ad1b60c0da11283b399008f491792790cea294
1/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_context.h,v 1.6 2002/12/16 16:18:58 dawes Exp $ */
2/**************************************************************************
3
4Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
5                     VA Linux Systems Inc., Fremont, California.
6
7All Rights Reserved.
8
9Permission is hereby granted, free of charge, to any person obtaining
10a copy of this software and associated documentation files (the
11"Software"), to deal in the Software without restriction, including
12without limitation the rights to use, copy, modify, merge, publish,
13distribute, sublicense, and/or sell copies of the Software, and to
14permit persons to whom the Software is furnished to do so, subject to
15the following conditions:
16
17The above copyright notice and this permission notice (including the
18next paragraph) shall be included in all copies or substantial
19portions of the Software.
20
21THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
23MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
24IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
25LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
26OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
27WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28
29**************************************************************************/
30
31/*
32 * Authors:
33 *   Kevin E. Martin <martin@valinux.com>
34 *   Gareth Hughes <gareth@valinux.com>
35 *   Keith Whitwell <keith@tungstengraphics.com>
36 */
37
38#ifndef __RADEON_CONTEXT_H__
39#define __RADEON_CONTEXT_H__
40
41#include "tnl/t_vertex.h"
42#include "dri_util.h"
43#include "drm.h"
44#include "radeon_drm.h"
45#include "texmem.h"
46
47#include "macros.h"
48#include "mtypes.h"
49#include "colormac.h"
50
51struct radeon_context;
52typedef struct radeon_context radeonContextRec;
53typedef struct radeon_context *radeonContextPtr;
54
55/* This union is used to avoid warnings/miscompilation
56   with float to uint32_t casts due to strict-aliasing */
57typedef union { GLfloat f; uint32_t ui32; } float_ui32_type;
58
59#include "radeon_lock.h"
60#include "radeon_screen.h"
61#include "mm.h"
62
63#include "math/m_vector.h"
64
65/* Flags for software fallback cases */
66/* See correponding strings in radeon_swtcl.c */
67#define RADEON_FALLBACK_TEXTURE		0x0001
68#define RADEON_FALLBACK_DRAW_BUFFER	0x0002
69#define RADEON_FALLBACK_STENCIL		0x0004
70#define RADEON_FALLBACK_RENDER_MODE	0x0008
71#define RADEON_FALLBACK_BLEND_EQ	0x0010
72#define RADEON_FALLBACK_BLEND_FUNC	0x0020
73#define RADEON_FALLBACK_DISABLE 	0x0040
74#define RADEON_FALLBACK_BORDER_MODE	0x0080
75
76/* The blit width for texture uploads
77 */
78#define BLIT_WIDTH_BYTES 1024
79
80/* Use the templated vertex format:
81 */
82#define COLOR_IS_RGBA
83#define TAG(x) radeon##x
84#include "tnl_dd/t_dd_vertex.h"
85#undef TAG
86
87typedef void (*radeon_tri_func)( radeonContextPtr,
88				 radeonVertex *,
89				 radeonVertex *,
90				 radeonVertex * );
91
92typedef void (*radeon_line_func)( radeonContextPtr,
93				  radeonVertex *,
94				  radeonVertex * );
95
96typedef void (*radeon_point_func)( radeonContextPtr,
97				   radeonVertex * );
98
99
100struct radeon_colorbuffer_state {
101   GLuint clear;
102   int roundEnable;
103};
104
105
106struct radeon_depthbuffer_state {
107   GLuint clear;
108   GLfloat scale;
109};
110
111struct radeon_scissor_state {
112   drm_clip_rect_t rect;
113   GLboolean enabled;
114
115   GLuint numClipRects;			/* Cliprects active */
116   GLuint numAllocedClipRects;		/* Cliprects available */
117   drm_clip_rect_t *pClipRects;
118};
119
120struct radeon_stencilbuffer_state {
121   GLboolean hwBuffer;
122   GLuint clear;			/* rb3d_stencilrefmask value */
123};
124
125struct radeon_stipple_state {
126   GLuint mask[32];
127};
128
129/* used for both tcl_vtx and vc_frmt tex bits (they are identical) */
130#define RADEON_ST_BIT(unit) \
131(unit == 0 ? RADEON_CP_VC_FRMT_ST0 : (RADEON_CP_VC_FRMT_ST1 >> 2) << (2 * unit))
132
133#define RADEON_Q_BIT(unit) \
134(unit == 0 ? RADEON_CP_VC_FRMT_Q0 : (RADEON_CP_VC_FRMT_Q1 >> 2) << (2 * unit))
135
136#define TEX_0   0x1
137#define TEX_1   0x2
138#define TEX_2   0x4
139#define TEX_ALL 0x7
140
141typedef struct radeon_tex_obj radeonTexObj, *radeonTexObjPtr;
142
143/* Texture object in locally shared texture space.
144 */
145struct radeon_tex_obj {
146   driTextureObject   base;
147
148   GLuint bufAddr;			/* Offset to start of locally
149					   shared texture block */
150
151   GLuint dirty_state;		        /* Flags (1 per texunit) for
152					   whether or not this texobj
153					   has dirty hardware state
154					   (pp_*) that needs to be
155					   brought into the
156					   texunit. */
157
158   drm_radeon_tex_image_t image[6][RADEON_MAX_TEXTURE_LEVELS];
159					/* Six, for the cube faces */
160
161   GLuint pp_txfilter;		        /* hardware register values */
162   GLuint pp_txformat;
163   GLuint pp_txoffset;		        /* Image location in texmem.
164					   All cube faces follow. */
165   GLuint pp_txsize;		        /* npot only */
166   GLuint pp_txpitch;		        /* npot only */
167   GLuint pp_border_color;
168   GLuint pp_cubic_faces;	        /* cube face 1,2,3,4 log2 sizes */
169
170   GLboolean  border_fallback;
171
172   GLuint tile_bits;			/* hw texture tile bits used on this texture */
173};
174
175
176struct radeon_texture_env_state {
177   radeonTexObjPtr texobj;
178   GLenum format;
179   GLenum envMode;
180};
181
182struct radeon_texture_state {
183   struct radeon_texture_env_state unit[RADEON_MAX_TEXTURE_UNITS];
184};
185
186
187struct radeon_state_atom {
188   struct radeon_state_atom *next, *prev;
189   const char *name;		         /* for debug */
190   int cmd_size;		         /* size in bytes */
191   GLuint is_tcl;
192   int *cmd;			         /* one or more cmd's */
193   int *lastcmd;			 /* one or more cmd's */
194   GLboolean dirty;                      /* dirty-mark in emit_state_list */
195   GLboolean (*check)( GLcontext * );    /* is this state active? */
196};
197
198
199
200/* Trying to keep these relatively short as the variables are becoming
201 * extravagently long.  Drop the driver name prefix off the front of
202 * everything - I think we know which driver we're in by now, and keep the
203 * prefix to 3 letters unless absolutely impossible.
204 */
205
206#define CTX_CMD_0             0
207#define CTX_PP_MISC           1
208#define CTX_PP_FOG_COLOR      2
209#define CTX_RE_SOLID_COLOR    3
210#define CTX_RB3D_BLENDCNTL    4
211#define CTX_RB3D_DEPTHOFFSET  5
212#define CTX_RB3D_DEPTHPITCH   6
213#define CTX_RB3D_ZSTENCILCNTL 7
214#define CTX_CMD_1             8
215#define CTX_PP_CNTL           9
216#define CTX_RB3D_CNTL         10
217#define CTX_RB3D_COLOROFFSET  11
218#define CTX_CMD_2             12
219#define CTX_RB3D_COLORPITCH   13
220#define CTX_STATE_SIZE        14
221
222#define SET_CMD_0               0
223#define SET_SE_CNTL             1
224#define SET_SE_COORDFMT         2
225#define SET_CMD_1               3
226#define SET_SE_CNTL_STATUS      4
227#define SET_STATE_SIZE          5
228
229#define LIN_CMD_0               0
230#define LIN_RE_LINE_PATTERN     1
231#define LIN_RE_LINE_STATE       2
232#define LIN_CMD_1               3
233#define LIN_SE_LINE_WIDTH       4
234#define LIN_STATE_SIZE          5
235
236#define MSK_CMD_0               0
237#define MSK_RB3D_STENCILREFMASK 1
238#define MSK_RB3D_ROPCNTL        2
239#define MSK_RB3D_PLANEMASK      3
240#define MSK_STATE_SIZE          4
241
242#define VPT_CMD_0           0
243#define VPT_SE_VPORT_XSCALE          1
244#define VPT_SE_VPORT_XOFFSET         2
245#define VPT_SE_VPORT_YSCALE          3
246#define VPT_SE_VPORT_YOFFSET         4
247#define VPT_SE_VPORT_ZSCALE          5
248#define VPT_SE_VPORT_ZOFFSET         6
249#define VPT_STATE_SIZE      7
250
251#define MSC_CMD_0               0
252#define MSC_RE_MISC             1
253#define MSC_STATE_SIZE          2
254
255#define TEX_CMD_0                   0
256#define TEX_PP_TXFILTER             1
257#define TEX_PP_TXFORMAT             2
258#define TEX_PP_TXOFFSET             3
259#define TEX_PP_TXCBLEND             4
260#define TEX_PP_TXABLEND             5
261#define TEX_PP_TFACTOR              6
262#define TEX_CMD_1                   7
263#define TEX_PP_BORDER_COLOR         8
264#define TEX_STATE_SIZE              9
265
266#define TXR_CMD_0                   0 /* rectangle textures */
267#define TXR_PP_TEX_SIZE             1 /* 0x1d04, 0x1d0c for NPOT! */
268#define TXR_PP_TEX_PITCH            2 /* 0x1d08, 0x1d10 for NPOT! */
269#define TXR_STATE_SIZE              3
270
271#define CUBE_CMD_0                  0
272#define CUBE_PP_CUBIC_FACES         1
273#define CUBE_CMD_1                  2
274#define CUBE_PP_CUBIC_OFFSET_0      3
275#define CUBE_PP_CUBIC_OFFSET_1      4
276#define CUBE_PP_CUBIC_OFFSET_2      5
277#define CUBE_PP_CUBIC_OFFSET_3      6
278#define CUBE_PP_CUBIC_OFFSET_4      7
279#define CUBE_STATE_SIZE             8
280
281#define ZBS_CMD_0              0
282#define ZBS_SE_ZBIAS_FACTOR             1
283#define ZBS_SE_ZBIAS_CONSTANT           2
284#define ZBS_STATE_SIZE         3
285
286#define TCL_CMD_0                        0
287#define TCL_OUTPUT_VTXFMT         1
288#define TCL_OUTPUT_VTXSEL         2
289#define TCL_MATRIX_SELECT_0       3
290#define TCL_MATRIX_SELECT_1       4
291#define TCL_UCP_VERT_BLEND_CTL    5
292#define TCL_TEXTURE_PROC_CTL      6
293#define TCL_LIGHT_MODEL_CTL       7
294#define TCL_PER_LIGHT_CTL_0       8
295#define TCL_PER_LIGHT_CTL_1       9
296#define TCL_PER_LIGHT_CTL_2       10
297#define TCL_PER_LIGHT_CTL_3       11
298#define TCL_STATE_SIZE                   12
299
300#define MTL_CMD_0            0
301#define MTL_EMMISSIVE_RED    1
302#define MTL_EMMISSIVE_GREEN  2
303#define MTL_EMMISSIVE_BLUE   3
304#define MTL_EMMISSIVE_ALPHA  4
305#define MTL_AMBIENT_RED      5
306#define MTL_AMBIENT_GREEN    6
307#define MTL_AMBIENT_BLUE     7
308#define MTL_AMBIENT_ALPHA    8
309#define MTL_DIFFUSE_RED      9
310#define MTL_DIFFUSE_GREEN    10
311#define MTL_DIFFUSE_BLUE     11
312#define MTL_DIFFUSE_ALPHA    12
313#define MTL_SPECULAR_RED     13
314#define MTL_SPECULAR_GREEN   14
315#define MTL_SPECULAR_BLUE    15
316#define MTL_SPECULAR_ALPHA   16
317#define MTL_SHININESS        17
318#define MTL_STATE_SIZE       18
319
320#define VTX_CMD_0              0
321#define VTX_SE_COORD_FMT       1
322#define VTX_STATE_SIZE         2
323
324#define MAT_CMD_0              0
325#define MAT_ELT_0              1
326#define MAT_STATE_SIZE         17
327
328#define GRD_CMD_0                  0
329#define GRD_VERT_GUARD_CLIP_ADJ    1
330#define GRD_VERT_GUARD_DISCARD_ADJ 2
331#define GRD_HORZ_GUARD_CLIP_ADJ    3
332#define GRD_HORZ_GUARD_DISCARD_ADJ 4
333#define GRD_STATE_SIZE             5
334
335/* position changes frequently when lighting in modelpos - separate
336 * out to new state item?
337 */
338#define LIT_CMD_0                  0
339#define LIT_AMBIENT_RED            1
340#define LIT_AMBIENT_GREEN          2
341#define LIT_AMBIENT_BLUE           3
342#define LIT_AMBIENT_ALPHA          4
343#define LIT_DIFFUSE_RED            5
344#define LIT_DIFFUSE_GREEN          6
345#define LIT_DIFFUSE_BLUE           7
346#define LIT_DIFFUSE_ALPHA          8
347#define LIT_SPECULAR_RED           9
348#define LIT_SPECULAR_GREEN         10
349#define LIT_SPECULAR_BLUE          11
350#define LIT_SPECULAR_ALPHA         12
351#define LIT_POSITION_X             13
352#define LIT_POSITION_Y             14
353#define LIT_POSITION_Z             15
354#define LIT_POSITION_W             16
355#define LIT_DIRECTION_X            17
356#define LIT_DIRECTION_Y            18
357#define LIT_DIRECTION_Z            19
358#define LIT_DIRECTION_W            20
359#define LIT_ATTEN_QUADRATIC        21
360#define LIT_ATTEN_LINEAR           22
361#define LIT_ATTEN_CONST            23
362#define LIT_ATTEN_XXX              24
363#define LIT_CMD_1                  25
364#define LIT_SPOT_DCD               26
365#define LIT_SPOT_EXPONENT          27
366#define LIT_SPOT_CUTOFF            28
367#define LIT_SPECULAR_THRESH        29
368#define LIT_RANGE_CUTOFF           30 /* ? */
369#define LIT_ATTEN_CONST_INV        31
370#define LIT_STATE_SIZE             32
371
372/* Fog
373 */
374#define FOG_CMD_0      0
375#define FOG_R          1
376#define FOG_C          2
377#define FOG_D          3
378#define FOG_PAD        4
379#define FOG_STATE_SIZE 5
380
381/* UCP
382 */
383#define UCP_CMD_0      0
384#define UCP_X          1
385#define UCP_Y          2
386#define UCP_Z          3
387#define UCP_W          4
388#define UCP_STATE_SIZE 5
389
390/* GLT - Global ambient
391 */
392#define GLT_CMD_0      0
393#define GLT_RED        1
394#define GLT_GREEN      2
395#define GLT_BLUE       3
396#define GLT_ALPHA      4
397#define GLT_STATE_SIZE 5
398
399/* EYE
400 */
401#define EYE_CMD_0          0
402#define EYE_X              1
403#define EYE_Y              2
404#define EYE_Z              3
405#define EYE_RESCALE_FACTOR 4
406#define EYE_STATE_SIZE     5
407
408#define SHN_CMD_0          0
409#define SHN_SHININESS      1
410#define SHN_STATE_SIZE     2
411
412
413
414
415
416struct radeon_hw_state {
417   /* Head of the linked list of state atoms. */
418   struct radeon_state_atom atomlist;
419
420   /* Hardware state, stored as cmdbuf commands:
421    *   -- Need to doublebuffer for
422    *           - eliding noop statechange loops? (except line stipple count)
423    */
424   struct radeon_state_atom ctx;
425   struct radeon_state_atom set;
426   struct radeon_state_atom lin;
427   struct radeon_state_atom msk;
428   struct radeon_state_atom vpt;
429   struct radeon_state_atom tcl;
430   struct radeon_state_atom msc;
431   struct radeon_state_atom tex[3];
432   struct radeon_state_atom cube[3];
433   struct radeon_state_atom zbs;
434   struct radeon_state_atom mtl;
435   struct radeon_state_atom mat[6];
436   struct radeon_state_atom lit[8]; /* includes vec, scl commands */
437   struct radeon_state_atom ucp[6];
438   struct radeon_state_atom eye; /* eye pos */
439   struct radeon_state_atom grd; /* guard band clipping */
440   struct radeon_state_atom fog;
441   struct radeon_state_atom glt;
442   struct radeon_state_atom txr[3]; /* for NPOT */
443
444   int max_state_size;	/* Number of bytes necessary for a full state emit. */
445   GLboolean is_dirty, all_dirty;
446};
447
448struct radeon_state {
449   /* Derived state for internal purposes:
450    */
451   struct radeon_colorbuffer_state color;
452   struct radeon_depthbuffer_state depth;
453   struct radeon_scissor_state scissor;
454   struct radeon_stencilbuffer_state stencil;
455   struct radeon_stipple_state stipple;
456   struct radeon_texture_state texture;
457};
458
459
460/* Need refcounting on dma buffers:
461 */
462struct radeon_dma_buffer {
463   int refcount;		/* the number of retained regions in buf */
464   drmBufPtr buf;
465};
466
467#define GET_START(rvb) (rmesa->radeonScreen->gart_buffer_offset +			\
468			(rvb)->address - rmesa->dma.buf0_address +	\
469			(rvb)->start)
470
471/* A retained region, eg vertices for indexed vertices.
472 */
473struct radeon_dma_region {
474   struct radeon_dma_buffer *buf;
475   char *address;		/* == buf->address */
476   int start, end, ptr;		/* offsets from start of buf */
477   int aos_start;
478   int aos_stride;
479   int aos_size;
480};
481
482
483struct radeon_dma {
484   /* Active dma region.  Allocations for vertices and retained
485    * regions come from here.  Also used for emitting random vertices,
486    * these may be flushed by calling flush_current();
487    */
488   struct radeon_dma_region current;
489
490   void (*flush)( radeonContextPtr );
491
492   char *buf0_address;		/* start of buf[0], for index calcs */
493   GLuint nr_released_bufs;	/* flush after so many buffers released */
494};
495
496struct radeon_dri_mirror {
497   __DRIcontextPrivate	*context;	/* DRI context */
498   __DRIscreenPrivate	*screen;	/* DRI screen */
499   __DRIdrawablePrivate	*drawable;	/* DRI drawable bound to this ctx */
500
501   drm_context_t hwContext;
502   drm_hw_lock_t *hwLock;
503   int fd;
504   int drmMinor;
505};
506
507
508#define RADEON_CMD_BUF_SZ  (8*1024)
509
510struct radeon_store {
511   GLuint statenr;
512   GLuint primnr;
513   char cmd_buf[RADEON_CMD_BUF_SZ];
514   int cmd_used;
515   int elts_start;
516};
517
518
519/* radeon_tcl.c
520 */
521struct radeon_tcl_info {
522   GLuint vertex_format;
523   GLint last_offset;
524   GLuint hw_primitive;
525
526   /* Temporary for cases where incoming vertex data is incompatible
527    * with maos code.
528    */
529   GLvector4f ObjClean;
530
531   struct radeon_dma_region *aos_components[8];
532   GLuint nr_aos_components;
533
534   GLuint *Elts;
535
536   struct radeon_dma_region indexed_verts;
537   struct radeon_dma_region obj;
538   struct radeon_dma_region rgba;
539   struct radeon_dma_region spec;
540   struct radeon_dma_region fog;
541   struct radeon_dma_region tex[RADEON_MAX_TEXTURE_UNITS];
542   struct radeon_dma_region norm;
543};
544
545
546/* radeon_swtcl.c
547 */
548struct radeon_swtcl_info {
549   GLuint RenderIndex;
550   GLuint vertex_size;
551   GLuint vertex_format;
552
553   struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
554   GLuint vertex_attr_count;
555
556   GLubyte *verts;
557
558   /* Fallback rasterization functions
559    */
560   radeon_point_func draw_point;
561   radeon_line_func draw_line;
562   radeon_tri_func draw_tri;
563
564   GLuint hw_primitive;
565   GLenum render_primitive;
566   GLuint numverts;
567
568   /**
569    * Offset of the 4UB color data within a hardware (swtcl) vertex.
570    */
571   GLuint coloroffset;
572
573   /**
574    * Offset of the 3UB specular color data within a hardware (swtcl) vertex.
575    */
576   GLuint specoffset;
577
578   GLboolean needproj;
579
580   struct radeon_dma_region indexed_verts;
581};
582
583
584struct radeon_ioctl {
585   GLuint vertex_offset;
586   GLuint vertex_size;
587};
588
589
590
591#define RADEON_MAX_PRIMS 64
592
593
594/* Want to keep a cache of these around.  Each is parameterized by
595 * only a single value which has only a small range.  Only expect a
596 * few, so just rescan the list each time?
597 */
598struct dynfn {
599   struct dynfn *next, *prev;
600   int key;
601   char *code;
602};
603
604struct dfn_lists {
605   struct dynfn Vertex2f;
606   struct dynfn Vertex2fv;
607   struct dynfn Vertex3f;
608   struct dynfn Vertex3fv;
609   struct dynfn Color4ub;
610   struct dynfn Color4ubv;
611   struct dynfn Color3ub;
612   struct dynfn Color3ubv;
613   struct dynfn Color4f;
614   struct dynfn Color4fv;
615   struct dynfn Color3f;
616   struct dynfn Color3fv;
617   struct dynfn SecondaryColor3ubEXT;
618   struct dynfn SecondaryColor3ubvEXT;
619   struct dynfn SecondaryColor3fEXT;
620   struct dynfn SecondaryColor3fvEXT;
621   struct dynfn Normal3f;
622   struct dynfn Normal3fv;
623   struct dynfn TexCoord2f;
624   struct dynfn TexCoord2fv;
625   struct dynfn TexCoord1f;
626   struct dynfn TexCoord1fv;
627   struct dynfn MultiTexCoord2fARB;
628   struct dynfn MultiTexCoord2fvARB;
629   struct dynfn MultiTexCoord1fARB;
630   struct dynfn MultiTexCoord1fvARB;
631};
632
633struct dfn_generators {
634   struct dynfn *(*Vertex2f)( GLcontext *, int );
635   struct dynfn *(*Vertex2fv)( GLcontext *, int );
636   struct dynfn *(*Vertex3f)( GLcontext *, int );
637   struct dynfn *(*Vertex3fv)( GLcontext *, int );
638   struct dynfn *(*Color4ub)( GLcontext *, int );
639   struct dynfn *(*Color4ubv)( GLcontext *, int );
640   struct dynfn *(*Color3ub)( GLcontext *, int );
641   struct dynfn *(*Color3ubv)( GLcontext *, int );
642   struct dynfn *(*Color4f)( GLcontext *, int );
643   struct dynfn *(*Color4fv)( GLcontext *, int );
644   struct dynfn *(*Color3f)( GLcontext *, int );
645   struct dynfn *(*Color3fv)( GLcontext *, int );
646   struct dynfn *(*SecondaryColor3ubEXT)( GLcontext *, int );
647   struct dynfn *(*SecondaryColor3ubvEXT)( GLcontext *, int );
648   struct dynfn *(*SecondaryColor3fEXT)( GLcontext *, int );
649   struct dynfn *(*SecondaryColor3fvEXT)( GLcontext *, int );
650   struct dynfn *(*Normal3f)( GLcontext *, int );
651   struct dynfn *(*Normal3fv)( GLcontext *, int );
652   struct dynfn *(*TexCoord2f)( GLcontext *, int );
653   struct dynfn *(*TexCoord2fv)( GLcontext *, int );
654   struct dynfn *(*TexCoord1f)( GLcontext *, int );
655   struct dynfn *(*TexCoord1fv)( GLcontext *, int );
656   struct dynfn *(*MultiTexCoord2fARB)( GLcontext *, int );
657   struct dynfn *(*MultiTexCoord2fvARB)( GLcontext *, int );
658   struct dynfn *(*MultiTexCoord1fARB)( GLcontext *, int );
659   struct dynfn *(*MultiTexCoord1fvARB)( GLcontext *, int );
660};
661
662
663
664struct radeon_prim {
665   GLuint start;
666   GLuint end;
667   GLuint prim;
668};
669
670/* A maximum total of 20 elements per vertex:  3 floats for position, 3
671 * floats for normal, 4 floats for color, 4 bytes for secondary color,
672 * 3 floats for each texture unit (9 floats total).
673 *
674 * The position data is never actually stored here, so 3 elements could be
675 * trimmed out of the buffer. This number is only valid for vtxfmt!
676 */
677#define RADEON_MAX_VERTEX_SIZE 20
678
679struct radeon_vbinfo {
680   GLint counter, initial_counter;
681   GLint *dmaptr;
682   void (*notify)( void );
683   GLint vertex_size;
684
685   union { float f; int i; radeon_color_t color; } vertex[RADEON_MAX_VERTEX_SIZE];
686
687   GLfloat *normalptr;
688   GLfloat *floatcolorptr;
689   radeon_color_t *colorptr;
690   GLfloat *floatspecptr;
691   radeon_color_t *specptr;
692   GLfloat *texcoordptr[4];	/* 3 (TMU) + 1 for radeon_vtxfmt_c.c when GL_TEXTURE3 */
693
694   GLenum *prim;		/* &ctx->Driver.CurrentExecPrimitive */
695   GLuint primflags;
696   GLboolean enabled;		/* *_NO_VTXFMT / *_NO_TCL env vars */
697   GLboolean installed;
698   GLboolean fell_back;
699   GLboolean recheck;
700   GLint nrverts;
701   GLuint vertex_format;
702
703   GLuint installed_vertex_format;
704   GLuint installed_color_3f_sz;
705
706   struct radeon_prim primlist[RADEON_MAX_PRIMS];
707   int nrprims;
708
709   struct dfn_lists dfn_cache;
710   struct dfn_generators codegen;
711   GLvertexformat vtxfmt;
712};
713
714
715
716
717struct radeon_context {
718   GLcontext *glCtx;			/* Mesa context */
719
720   /* Driver and hardware state management
721    */
722   struct radeon_hw_state hw;
723   struct radeon_state state;
724
725   /* Texture object bookkeeping
726    */
727   unsigned              nr_heaps;
728   driTexHeap          * texture_heaps[ RADEON_NR_TEX_HEAPS ];
729   driTextureObject      swapped;
730   int                   texture_depth;
731   float                 initialMaxAnisotropy;
732
733   /* Rasterization and vertex state:
734    */
735   GLuint TclFallback;
736   GLuint Fallback;
737   GLuint NewGLState;
738   GLuint tnl_index;	/* index of bits for last tnl_install_attrs */
739
740   /* Vertex buffers
741    */
742   struct radeon_ioctl ioctl;
743   struct radeon_dma dma;
744   struct radeon_store store;
745   /* A full state emit as of the first state emit in the main store, in case
746    * the context is lost.
747    */
748   struct radeon_store backup_store;
749
750   /* Page flipping
751    */
752   GLuint doPageFlip;
753
754   /* Busy waiting
755    */
756   GLuint do_usleeps;
757   GLuint do_irqs;
758   GLuint irqsEmitted;
759   drm_radeon_irq_wait_t iw;
760
761   /* Drawable, cliprect and scissor information
762    */
763   GLuint numClipRects;			/* Cliprects for the draw buffer */
764   drm_clip_rect_t *pClipRects;
765   unsigned int lastStamp;
766   GLboolean lost_context;
767   GLboolean save_on_next_emit;
768   radeonScreenPtr radeonScreen;	/* Screen private DRI data */
769   drm_radeon_sarea_t *sarea;		/* Private SAREA data */
770
771   /* TCL stuff
772    */
773   GLmatrix TexGenMatrix[RADEON_MAX_TEXTURE_UNITS];
774   GLboolean recheck_texgen[RADEON_MAX_TEXTURE_UNITS];
775   GLboolean TexGenNeedNormals[RADEON_MAX_TEXTURE_UNITS];
776   GLuint TexGenEnabled;
777   GLuint NeedTexMatrix;
778   GLuint TexMatColSwap;
779   GLmatrix tmpmat[RADEON_MAX_TEXTURE_UNITS];
780   GLuint last_ReallyEnabled;
781
782   /* VBI
783    */
784   GLuint vbl_seq;
785   GLuint vblank_flags;
786
787   int64_t swap_ust;
788   int64_t swap_missed_ust;
789
790   GLuint swap_count;
791   GLuint swap_missed_count;
792
793
794   /* radeon_tcl.c
795    */
796   struct radeon_tcl_info tcl;
797
798   /* radeon_swtcl.c
799    */
800   struct radeon_swtcl_info swtcl;
801
802   /* radeon_vtxfmt.c
803    */
804   struct radeon_vbinfo vb;
805
806   /* Mirrors of some DRI state
807    */
808   struct radeon_dri_mirror dri;
809
810   /* Configuration cache
811    */
812   driOptionCache optionCache;
813
814   GLboolean using_hyperz;
815   GLboolean texmicrotile;
816
817   /* Performance counters
818    */
819   GLuint boxes;			/* Draw performance boxes */
820   GLuint hardwareWentIdle;
821   GLuint c_clears;
822   GLuint c_drawWaits;
823   GLuint c_textureSwaps;
824   GLuint c_textureBytes;
825   GLuint c_vertexBuffers;
826};
827
828#define RADEON_CONTEXT(ctx)		((radeonContextPtr)(ctx->DriverCtx))
829
830
831static __inline GLuint radeonPackColor( GLuint cpp,
832					GLubyte r, GLubyte g,
833					GLubyte b, GLubyte a )
834{
835   switch ( cpp ) {
836   case 2:
837      return PACK_COLOR_565( r, g, b );
838   case 4:
839      return PACK_COLOR_8888( a, r, g, b );
840   default:
841      return 0;
842   }
843}
844
845#define RADEON_OLD_PACKETS 1
846
847
848extern void radeonDestroyContext( __DRIcontextPrivate *driContextPriv );
849extern GLboolean radeonCreateContext(const __GLcontextModes *glVisual,
850				     __DRIcontextPrivate *driContextPriv,
851				     void *sharedContextPrivate);
852extern void radeonSwapBuffers( __DRIdrawablePrivate *dPriv );
853extern void radeonCopySubBuffer(__DRIdrawablePrivate * dPriv,
854				int x, int y, int w, int h);
855extern GLboolean radeonMakeCurrent( __DRIcontextPrivate *driContextPriv,
856				    __DRIdrawablePrivate *driDrawPriv,
857				    __DRIdrawablePrivate *driReadPriv );
858extern GLboolean radeonUnbindContext( __DRIcontextPrivate *driContextPriv );
859
860/* ================================================================
861 * Debugging:
862 */
863#define DO_DEBUG		1
864
865#if DO_DEBUG
866extern int RADEON_DEBUG;
867#else
868#define RADEON_DEBUG		0
869#endif
870
871#define DEBUG_TEXTURE	0x001
872#define DEBUG_STATE	0x002
873#define DEBUG_IOCTL	0x004
874#define DEBUG_PRIMS	0x008
875#define DEBUG_VERTS	0x010
876#define DEBUG_FALLBACKS	0x020
877#define DEBUG_VFMT	0x040
878#define DEBUG_CODEGEN	0x080
879#define DEBUG_VERBOSE	0x100
880#define DEBUG_DRI       0x200
881#define DEBUG_DMA       0x400
882#define DEBUG_SANITY    0x800
883#define DEBUG_SYNC     0x1000
884
885#endif /* __RADEON_CONTEXT_H__ */
886