radeon_texstate.c revision 83e93b6008213ad86607027e8434ecaccc8b1a2c
1/**************************************************************************
2
3Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
4                     VA Linux Systems Inc., Fremont, California.
5
6All Rights Reserved.
7
8Permission is hereby granted, free of charge, to any person obtaining
9a copy of this software and associated documentation files (the
10"Software"), to deal in the Software without restriction, including
11without limitation the rights to use, copy, modify, merge, publish,
12distribute, sublicense, and/or sell copies of the Software, and to
13permit persons to whom the Software is furnished to do so, subject to
14the following conditions:
15
16The above copyright notice and this permission notice (including the
17next paragraph) shall be included in all copies or substantial
18portions of the Software.
19
20THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27
28**************************************************************************/
29
30/*
31 * Authors:
32 *   Kevin E. Martin <martin@valinux.com>
33 *   Gareth Hughes <gareth@valinux.com>
34 */
35
36#include "main/glheader.h"
37#include "main/imports.h"
38#include "main/colormac.h"
39#include "main/context.h"
40#include "main/macros.h"
41#include "main/teximage.h"
42#include "main/texstate.h"
43#include "main/texobj.h"
44#include "main/enums.h"
45
46#include "radeon_context.h"
47#include "radeon_mipmap_tree.h"
48#include "radeon_state.h"
49#include "radeon_ioctl.h"
50#include "radeon_swtcl.h"
51#include "radeon_tex.h"
52#include "radeon_tcl.h"
53
54
55#define RADEON_TXFORMAT_A8        RADEON_TXFORMAT_I8
56#define RADEON_TXFORMAT_L8        RADEON_TXFORMAT_I8
57#define RADEON_TXFORMAT_AL88      RADEON_TXFORMAT_AI88
58#define RADEON_TXFORMAT_YCBCR     RADEON_TXFORMAT_YVYU422
59#define RADEON_TXFORMAT_YCBCR_REV RADEON_TXFORMAT_VYUY422
60#define RADEON_TXFORMAT_RGB_DXT1  RADEON_TXFORMAT_DXT1
61#define RADEON_TXFORMAT_RGBA_DXT1 RADEON_TXFORMAT_DXT1
62#define RADEON_TXFORMAT_RGBA_DXT3 RADEON_TXFORMAT_DXT23
63#define RADEON_TXFORMAT_RGBA_DXT5 RADEON_TXFORMAT_DXT45
64
65#define _COLOR(f) \
66    [ MESA_FORMAT_ ## f ] = { RADEON_TXFORMAT_ ## f, 0 }
67#define _COLOR_REV(f) \
68    [ MESA_FORMAT_ ## f ## _REV ] = { RADEON_TXFORMAT_ ## f, 0 }
69#define _ALPHA(f) \
70    [ MESA_FORMAT_ ## f ] = { RADEON_TXFORMAT_ ## f | RADEON_TXFORMAT_ALPHA_IN_MAP, 0 }
71#define _ALPHA_REV(f) \
72    [ MESA_FORMAT_ ## f ## _REV ] = { RADEON_TXFORMAT_ ## f | RADEON_TXFORMAT_ALPHA_IN_MAP, 0 }
73#define _YUV(f) \
74   [ MESA_FORMAT_ ## f ] = { RADEON_TXFORMAT_ ## f, RADEON_YUV_TO_RGB }
75#define _INVALID(f) \
76    [ MESA_FORMAT_ ## f ] = { 0xffffffff, 0 }
77#define VALID_FORMAT(f) ( ((f) <= MESA_FORMAT_RGBA_DXT5) \
78			     && (tx_table[f].format != 0xffffffff) )
79
80struct tx_table {
81   GLuint format, filter;
82};
83
84/* XXX verify this table against MESA_FORMAT_x values */
85static const struct tx_table tx_table[] =
86{
87   _INVALID(NONE), /* MESA_FORMAT_NONE */
88   _ALPHA(RGBA8888),
89   _ALPHA_REV(RGBA8888),
90   _ALPHA(ARGB8888),
91   _ALPHA_REV(ARGB8888),
92   [ MESA_FORMAT_RGB888 ] = { RADEON_TXFORMAT_ARGB8888, 0 },
93   _COLOR(RGB565),
94   _COLOR_REV(RGB565),
95   _ALPHA(ARGB4444),
96   _ALPHA_REV(ARGB4444),
97   _ALPHA(ARGB1555),
98   _ALPHA_REV(ARGB1555),
99   _ALPHA(AL88),
100   _ALPHA_REV(AL88),
101   _ALPHA(A8),
102   _COLOR(L8),
103   _ALPHA(I8),
104   _INVALID(CI8),
105   _YUV(YCBCR),
106   _YUV(YCBCR_REV),
107   _INVALID(RGB_FXT1),
108   _INVALID(RGBA_FXT1),
109   _COLOR(RGB_DXT1),
110   _ALPHA(RGBA_DXT1),
111   _ALPHA(RGBA_DXT3),
112   _ALPHA(RGBA_DXT5),
113};
114
115#undef _COLOR
116#undef _ALPHA
117#undef _INVALID
118
119/* ================================================================
120 * Texture combine functions
121 */
122
123/* GL_ARB_texture_env_combine support
124 */
125
126/* The color tables have combine functions for GL_SRC_COLOR,
127 * GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA and GL_ONE_MINUS_SRC_ALPHA.
128 */
129static GLuint radeon_texture_color[][RADEON_MAX_TEXTURE_UNITS] =
130{
131   {
132      RADEON_COLOR_ARG_A_T0_COLOR,
133      RADEON_COLOR_ARG_A_T1_COLOR,
134      RADEON_COLOR_ARG_A_T2_COLOR
135   },
136   {
137      RADEON_COLOR_ARG_A_T0_COLOR | RADEON_COMP_ARG_A,
138      RADEON_COLOR_ARG_A_T1_COLOR | RADEON_COMP_ARG_A,
139      RADEON_COLOR_ARG_A_T2_COLOR | RADEON_COMP_ARG_A
140   },
141   {
142      RADEON_COLOR_ARG_A_T0_ALPHA,
143      RADEON_COLOR_ARG_A_T1_ALPHA,
144      RADEON_COLOR_ARG_A_T2_ALPHA
145   },
146   {
147      RADEON_COLOR_ARG_A_T0_ALPHA | RADEON_COMP_ARG_A,
148      RADEON_COLOR_ARG_A_T1_ALPHA | RADEON_COMP_ARG_A,
149      RADEON_COLOR_ARG_A_T2_ALPHA | RADEON_COMP_ARG_A
150   },
151};
152
153static GLuint radeon_tfactor_color[] =
154{
155   RADEON_COLOR_ARG_A_TFACTOR_COLOR,
156   RADEON_COLOR_ARG_A_TFACTOR_COLOR | RADEON_COMP_ARG_A,
157   RADEON_COLOR_ARG_A_TFACTOR_ALPHA,
158   RADEON_COLOR_ARG_A_TFACTOR_ALPHA | RADEON_COMP_ARG_A
159};
160
161static GLuint radeon_primary_color[] =
162{
163   RADEON_COLOR_ARG_A_DIFFUSE_COLOR,
164   RADEON_COLOR_ARG_A_DIFFUSE_COLOR | RADEON_COMP_ARG_A,
165   RADEON_COLOR_ARG_A_DIFFUSE_ALPHA,
166   RADEON_COLOR_ARG_A_DIFFUSE_ALPHA | RADEON_COMP_ARG_A
167};
168
169static GLuint radeon_previous_color[] =
170{
171   RADEON_COLOR_ARG_A_CURRENT_COLOR,
172   RADEON_COLOR_ARG_A_CURRENT_COLOR | RADEON_COMP_ARG_A,
173   RADEON_COLOR_ARG_A_CURRENT_ALPHA,
174   RADEON_COLOR_ARG_A_CURRENT_ALPHA | RADEON_COMP_ARG_A
175};
176
177/* GL_ZERO table - indices 0-3
178 * GL_ONE  table - indices 1-4
179 */
180static GLuint radeon_zero_color[] =
181{
182   RADEON_COLOR_ARG_A_ZERO,
183   RADEON_COLOR_ARG_A_ZERO | RADEON_COMP_ARG_A,
184   RADEON_COLOR_ARG_A_ZERO,
185   RADEON_COLOR_ARG_A_ZERO | RADEON_COMP_ARG_A,
186   RADEON_COLOR_ARG_A_ZERO
187};
188
189
190/* The alpha tables only have GL_SRC_ALPHA and GL_ONE_MINUS_SRC_ALPHA.
191 */
192static GLuint radeon_texture_alpha[][RADEON_MAX_TEXTURE_UNITS] =
193{
194   {
195      RADEON_ALPHA_ARG_A_T0_ALPHA,
196      RADEON_ALPHA_ARG_A_T1_ALPHA,
197      RADEON_ALPHA_ARG_A_T2_ALPHA
198   },
199   {
200      RADEON_ALPHA_ARG_A_T0_ALPHA | RADEON_COMP_ARG_A,
201      RADEON_ALPHA_ARG_A_T1_ALPHA | RADEON_COMP_ARG_A,
202      RADEON_ALPHA_ARG_A_T2_ALPHA | RADEON_COMP_ARG_A
203   },
204};
205
206static GLuint radeon_tfactor_alpha[] =
207{
208   RADEON_ALPHA_ARG_A_TFACTOR_ALPHA,
209   RADEON_ALPHA_ARG_A_TFACTOR_ALPHA | RADEON_COMP_ARG_A
210};
211
212static GLuint radeon_primary_alpha[] =
213{
214   RADEON_ALPHA_ARG_A_DIFFUSE_ALPHA,
215   RADEON_ALPHA_ARG_A_DIFFUSE_ALPHA | RADEON_COMP_ARG_A
216};
217
218static GLuint radeon_previous_alpha[] =
219{
220   RADEON_ALPHA_ARG_A_CURRENT_ALPHA,
221   RADEON_ALPHA_ARG_A_CURRENT_ALPHA | RADEON_COMP_ARG_A
222};
223
224/* GL_ZERO table - indices 0-1
225 * GL_ONE  table - indices 1-2
226 */
227static GLuint radeon_zero_alpha[] =
228{
229   RADEON_ALPHA_ARG_A_ZERO,
230   RADEON_ALPHA_ARG_A_ZERO | RADEON_COMP_ARG_A,
231   RADEON_ALPHA_ARG_A_ZERO
232};
233
234
235/* Extract the arg from slot A, shift it into the correct argument slot
236 * and set the corresponding complement bit.
237 */
238#define RADEON_COLOR_ARG( n, arg )			\
239do {							\
240   color_combine |=					\
241      ((color_arg[n] & RADEON_COLOR_ARG_MASK)		\
242       << RADEON_COLOR_ARG_##arg##_SHIFT);		\
243   color_combine |=					\
244      ((color_arg[n] >> RADEON_COMP_ARG_SHIFT)		\
245       << RADEON_COMP_ARG_##arg##_SHIFT);		\
246} while (0)
247
248#define RADEON_ALPHA_ARG( n, arg )			\
249do {							\
250   alpha_combine |=					\
251      ((alpha_arg[n] & RADEON_ALPHA_ARG_MASK)		\
252       << RADEON_ALPHA_ARG_##arg##_SHIFT);		\
253   alpha_combine |=					\
254      ((alpha_arg[n] >> RADEON_COMP_ARG_SHIFT)		\
255       << RADEON_COMP_ARG_##arg##_SHIFT);		\
256} while (0)
257
258
259/* ================================================================
260 * Texture unit state management
261 */
262
263static GLboolean radeonUpdateTextureEnv( struct gl_context *ctx, int unit )
264{
265   r100ContextPtr rmesa = R100_CONTEXT(ctx);
266   const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
267   GLuint color_combine, alpha_combine;
268   const GLuint color_combine0 = RADEON_COLOR_ARG_A_ZERO | RADEON_COLOR_ARG_B_ZERO
269         | RADEON_COLOR_ARG_C_CURRENT_COLOR | RADEON_BLEND_CTL_ADD
270         | RADEON_SCALE_1X | RADEON_CLAMP_TX;
271   const GLuint alpha_combine0 = RADEON_ALPHA_ARG_A_ZERO | RADEON_ALPHA_ARG_B_ZERO
272         | RADEON_ALPHA_ARG_C_CURRENT_ALPHA | RADEON_BLEND_CTL_ADD
273         | RADEON_SCALE_1X | RADEON_CLAMP_TX;
274
275
276   /* texUnit->_Current can be NULL if and only if the texture unit is
277    * not actually enabled.
278    */
279   assert( (texUnit->_ReallyEnabled == 0)
280	   || (texUnit->_Current != NULL) );
281
282   if ( RADEON_DEBUG & RADEON_TEXTURE ) {
283      fprintf( stderr, "%s( %p, %d )\n", __FUNCTION__, (void *)ctx, unit );
284   }
285
286   /* Set the texture environment state.  Isn't this nice and clean?
287    * The chip will automagically set the texture alpha to 0xff when
288    * the texture format does not include an alpha component. This
289    * reduces the amount of special-casing we have to do, alpha-only
290    * textures being a notable exception. Doesn't work for luminance
291    * textures realized with I8 and ALPHA_IN_MAP not set neither (on r100).
292    */
293    /* Don't cache these results.
294    */
295   rmesa->state.texture.unit[unit].format = 0;
296   rmesa->state.texture.unit[unit].envMode = 0;
297
298   if ( !texUnit->_ReallyEnabled ) {
299      color_combine = color_combine0;
300      alpha_combine = alpha_combine0;
301   }
302   else {
303      GLuint color_arg[3], alpha_arg[3];
304      GLuint i;
305      const GLuint numColorArgs = texUnit->_CurrentCombine->_NumArgsRGB;
306      const GLuint numAlphaArgs = texUnit->_CurrentCombine->_NumArgsA;
307      GLuint RGBshift = texUnit->_CurrentCombine->ScaleShiftRGB;
308      GLuint Ashift = texUnit->_CurrentCombine->ScaleShiftA;
309
310
311      /* Step 1:
312       * Extract the color and alpha combine function arguments.
313       */
314      for ( i = 0 ; i < numColorArgs ; i++ ) {
315	 const GLint op = texUnit->_CurrentCombine->OperandRGB[i] - GL_SRC_COLOR;
316	 const GLuint srcRGBi = texUnit->_CurrentCombine->SourceRGB[i];
317	 assert(op >= 0);
318	 assert(op <= 3);
319	 switch ( srcRGBi ) {
320	 case GL_TEXTURE:
321	    if (texUnit->_Current->Image[0][0]->_BaseFormat == GL_ALPHA)
322	       color_arg[i] = radeon_zero_color[op];
323	    else
324	       color_arg[i] = radeon_texture_color[op][unit];
325	    break;
326	 case GL_CONSTANT:
327	    color_arg[i] = radeon_tfactor_color[op];
328	    break;
329	 case GL_PRIMARY_COLOR:
330	    color_arg[i] = radeon_primary_color[op];
331	    break;
332	 case GL_PREVIOUS:
333	    color_arg[i] = radeon_previous_color[op];
334	    break;
335	 case GL_ZERO:
336	    color_arg[i] = radeon_zero_color[op];
337	    break;
338	 case GL_ONE:
339	    color_arg[i] = radeon_zero_color[op+1];
340	    break;
341	 case GL_TEXTURE0:
342	 case GL_TEXTURE1:
343	 case GL_TEXTURE2: {
344	    GLuint txunit = srcRGBi - GL_TEXTURE0;
345	    if (ctx->Texture.Unit[txunit]._Current->Image[0][0]->_BaseFormat == GL_ALPHA)
346	       color_arg[i] = radeon_zero_color[op];
347	    else
348	 /* implement ogl 1.4/1.5 core spec here, not specification of
349	  * GL_ARB_texture_env_crossbar (which would require disabling blending
350	  * instead of undefined results when referencing not enabled texunit) */
351	      color_arg[i] = radeon_texture_color[op][txunit];
352	    }
353	    break;
354	 default:
355	    return GL_FALSE;
356	 }
357      }
358
359      for ( i = 0 ; i < numAlphaArgs ; i++ ) {
360	 const GLint op = texUnit->_CurrentCombine->OperandA[i] - GL_SRC_ALPHA;
361	 const GLuint srcAi = texUnit->_CurrentCombine->SourceA[i];
362	 assert(op >= 0);
363	 assert(op <= 1);
364	 switch ( srcAi ) {
365	 case GL_TEXTURE:
366	    if (texUnit->_Current->Image[0][0]->_BaseFormat == GL_LUMINANCE)
367	       alpha_arg[i] = radeon_zero_alpha[op+1];
368	    else
369	       alpha_arg[i] = radeon_texture_alpha[op][unit];
370	    break;
371	 case GL_CONSTANT:
372	    alpha_arg[i] = radeon_tfactor_alpha[op];
373	    break;
374	 case GL_PRIMARY_COLOR:
375	    alpha_arg[i] = radeon_primary_alpha[op];
376	    break;
377	 case GL_PREVIOUS:
378	    alpha_arg[i] = radeon_previous_alpha[op];
379	    break;
380	 case GL_ZERO:
381	    alpha_arg[i] = radeon_zero_alpha[op];
382	    break;
383	 case GL_ONE:
384	    alpha_arg[i] = radeon_zero_alpha[op+1];
385	    break;
386	 case GL_TEXTURE0:
387	 case GL_TEXTURE1:
388	 case GL_TEXTURE2: {
389	    GLuint txunit = srcAi - GL_TEXTURE0;
390	    if (ctx->Texture.Unit[txunit]._Current->Image[0][0]->_BaseFormat == GL_LUMINANCE)
391	       alpha_arg[i] = radeon_zero_alpha[op+1];
392	    else
393	       alpha_arg[i] = radeon_texture_alpha[op][txunit];
394	    }
395	    break;
396	 default:
397	    return GL_FALSE;
398	 }
399      }
400
401      /* Step 2:
402       * Build up the color and alpha combine functions.
403       */
404      switch ( texUnit->_CurrentCombine->ModeRGB ) {
405      case GL_REPLACE:
406	 color_combine = (RADEON_COLOR_ARG_A_ZERO |
407			  RADEON_COLOR_ARG_B_ZERO |
408			  RADEON_BLEND_CTL_ADD |
409			  RADEON_CLAMP_TX);
410	 RADEON_COLOR_ARG( 0, C );
411	 break;
412      case GL_MODULATE:
413	 color_combine = (RADEON_COLOR_ARG_C_ZERO |
414			  RADEON_BLEND_CTL_ADD |
415			  RADEON_CLAMP_TX);
416	 RADEON_COLOR_ARG( 0, A );
417	 RADEON_COLOR_ARG( 1, B );
418	 break;
419      case GL_ADD:
420	 color_combine = (RADEON_COLOR_ARG_B_ZERO |
421			  RADEON_COMP_ARG_B |
422			  RADEON_BLEND_CTL_ADD |
423			  RADEON_CLAMP_TX);
424	 RADEON_COLOR_ARG( 0, A );
425	 RADEON_COLOR_ARG( 1, C );
426	 break;
427      case GL_ADD_SIGNED:
428	 color_combine = (RADEON_COLOR_ARG_B_ZERO |
429			  RADEON_COMP_ARG_B |
430			  RADEON_BLEND_CTL_ADDSIGNED |
431			  RADEON_CLAMP_TX);
432	 RADEON_COLOR_ARG( 0, A );
433	 RADEON_COLOR_ARG( 1, C );
434	 break;
435      case GL_SUBTRACT:
436	 color_combine = (RADEON_COLOR_ARG_B_ZERO |
437			  RADEON_COMP_ARG_B |
438			  RADEON_BLEND_CTL_SUBTRACT |
439			  RADEON_CLAMP_TX);
440	 RADEON_COLOR_ARG( 0, A );
441	 RADEON_COLOR_ARG( 1, C );
442	 break;
443      case GL_INTERPOLATE:
444	 color_combine = (RADEON_BLEND_CTL_BLEND |
445			  RADEON_CLAMP_TX);
446	 RADEON_COLOR_ARG( 0, B );
447	 RADEON_COLOR_ARG( 1, A );
448	 RADEON_COLOR_ARG( 2, C );
449	 break;
450
451      case GL_DOT3_RGB_EXT:
452      case GL_DOT3_RGBA_EXT:
453	 /* The EXT version of the DOT3 extension does not support the
454	  * scale factor, but the ARB version (and the version in OpenGL
455	  * 1.3) does.
456	  */
457	 RGBshift = 0;
458	 /* FALLTHROUGH */
459
460      case GL_DOT3_RGB:
461      case GL_DOT3_RGBA:
462	 /* The R100 / RV200 only support a 1X multiplier in hardware
463	  * w/the ARB version.
464	  */
465	 if ( RGBshift != (RADEON_SCALE_1X >> RADEON_SCALE_SHIFT) ) {
466	    return GL_FALSE;
467	 }
468
469	 RGBshift += 2;
470	 if ( (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA_EXT)
471	    || (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA) ) {
472            /* is it necessary to set this or will it be ignored anyway? */
473	    Ashift = RGBshift;
474	 }
475
476	 color_combine = (RADEON_COLOR_ARG_C_ZERO |
477			  RADEON_BLEND_CTL_DOT3 |
478			  RADEON_CLAMP_TX);
479	 RADEON_COLOR_ARG( 0, A );
480	 RADEON_COLOR_ARG( 1, B );
481	 break;
482
483      case GL_MODULATE_ADD_ATI:
484	 color_combine = (RADEON_BLEND_CTL_ADD |
485			  RADEON_CLAMP_TX);
486	 RADEON_COLOR_ARG( 0, A );
487	 RADEON_COLOR_ARG( 1, C );
488	 RADEON_COLOR_ARG( 2, B );
489	 break;
490      case GL_MODULATE_SIGNED_ADD_ATI:
491	 color_combine = (RADEON_BLEND_CTL_ADDSIGNED |
492			  RADEON_CLAMP_TX);
493	 RADEON_COLOR_ARG( 0, A );
494	 RADEON_COLOR_ARG( 1, C );
495	 RADEON_COLOR_ARG( 2, B );
496	 break;
497      case GL_MODULATE_SUBTRACT_ATI:
498	 color_combine = (RADEON_BLEND_CTL_SUBTRACT |
499			  RADEON_CLAMP_TX);
500	 RADEON_COLOR_ARG( 0, A );
501	 RADEON_COLOR_ARG( 1, C );
502	 RADEON_COLOR_ARG( 2, B );
503	 break;
504      default:
505	 return GL_FALSE;
506      }
507
508      switch ( texUnit->_CurrentCombine->ModeA ) {
509      case GL_REPLACE:
510	 alpha_combine = (RADEON_ALPHA_ARG_A_ZERO |
511			  RADEON_ALPHA_ARG_B_ZERO |
512			  RADEON_BLEND_CTL_ADD |
513			  RADEON_CLAMP_TX);
514	 RADEON_ALPHA_ARG( 0, C );
515	 break;
516      case GL_MODULATE:
517	 alpha_combine = (RADEON_ALPHA_ARG_C_ZERO |
518			  RADEON_BLEND_CTL_ADD |
519			  RADEON_CLAMP_TX);
520	 RADEON_ALPHA_ARG( 0, A );
521	 RADEON_ALPHA_ARG( 1, B );
522	 break;
523      case GL_ADD:
524	 alpha_combine = (RADEON_ALPHA_ARG_B_ZERO |
525			  RADEON_COMP_ARG_B |
526			  RADEON_BLEND_CTL_ADD |
527			  RADEON_CLAMP_TX);
528	 RADEON_ALPHA_ARG( 0, A );
529	 RADEON_ALPHA_ARG( 1, C );
530	 break;
531      case GL_ADD_SIGNED:
532	 alpha_combine = (RADEON_ALPHA_ARG_B_ZERO |
533			  RADEON_COMP_ARG_B |
534			  RADEON_BLEND_CTL_ADDSIGNED |
535			  RADEON_CLAMP_TX);
536	 RADEON_ALPHA_ARG( 0, A );
537	 RADEON_ALPHA_ARG( 1, C );
538	 break;
539      case GL_SUBTRACT:
540	 alpha_combine = (RADEON_COLOR_ARG_B_ZERO |
541			  RADEON_COMP_ARG_B |
542			  RADEON_BLEND_CTL_SUBTRACT |
543			  RADEON_CLAMP_TX);
544	 RADEON_ALPHA_ARG( 0, A );
545	 RADEON_ALPHA_ARG( 1, C );
546	 break;
547      case GL_INTERPOLATE:
548	 alpha_combine = (RADEON_BLEND_CTL_BLEND |
549			  RADEON_CLAMP_TX);
550	 RADEON_ALPHA_ARG( 0, B );
551	 RADEON_ALPHA_ARG( 1, A );
552	 RADEON_ALPHA_ARG( 2, C );
553	 break;
554
555      case GL_MODULATE_ADD_ATI:
556	 alpha_combine = (RADEON_BLEND_CTL_ADD |
557			  RADEON_CLAMP_TX);
558	 RADEON_ALPHA_ARG( 0, A );
559	 RADEON_ALPHA_ARG( 1, C );
560	 RADEON_ALPHA_ARG( 2, B );
561	 break;
562      case GL_MODULATE_SIGNED_ADD_ATI:
563	 alpha_combine = (RADEON_BLEND_CTL_ADDSIGNED |
564			  RADEON_CLAMP_TX);
565	 RADEON_ALPHA_ARG( 0, A );
566	 RADEON_ALPHA_ARG( 1, C );
567	 RADEON_ALPHA_ARG( 2, B );
568	 break;
569      case GL_MODULATE_SUBTRACT_ATI:
570	 alpha_combine = (RADEON_BLEND_CTL_SUBTRACT |
571			  RADEON_CLAMP_TX);
572	 RADEON_ALPHA_ARG( 0, A );
573	 RADEON_ALPHA_ARG( 1, C );
574	 RADEON_ALPHA_ARG( 2, B );
575	 break;
576      default:
577	 return GL_FALSE;
578      }
579
580      if ( (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGB_EXT)
581	   || (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGB) ) {
582	 alpha_combine |= RADEON_DOT_ALPHA_DONT_REPLICATE;
583      }
584
585      /* Step 3:
586       * Apply the scale factor.
587       */
588      color_combine |= (RGBshift << RADEON_SCALE_SHIFT);
589      alpha_combine |= (Ashift   << RADEON_SCALE_SHIFT);
590
591      /* All done!
592       */
593   }
594
595   if ( rmesa->hw.tex[unit].cmd[TEX_PP_TXCBLEND] != color_combine ||
596	rmesa->hw.tex[unit].cmd[TEX_PP_TXABLEND] != alpha_combine ) {
597      RADEON_STATECHANGE( rmesa, tex[unit] );
598      rmesa->hw.tex[unit].cmd[TEX_PP_TXCBLEND] = color_combine;
599      rmesa->hw.tex[unit].cmd[TEX_PP_TXABLEND] = alpha_combine;
600   }
601
602   return GL_TRUE;
603}
604
605void radeonSetTexOffset(__DRIcontext * pDRICtx, GLint texname,
606                        unsigned long long offset, GLint depth, GLuint pitch)
607{
608	r100ContextPtr rmesa = pDRICtx->driverPrivate;
609	struct gl_texture_object *tObj =
610	    _mesa_lookup_texture(rmesa->radeon.glCtx, texname);
611	radeonTexObjPtr t = radeon_tex_obj(tObj);
612
613	if (tObj == NULL)
614		return;
615
616	t->image_override = GL_TRUE;
617
618	if (!offset)
619		return;
620
621	t->bo = NULL;
622	t->override_offset = offset;
623	t->pp_txpitch = pitch - 32;
624
625	switch (depth) {
626	case 32:
627		t->pp_txformat = tx_table[MESA_FORMAT_ARGB8888].format;
628		t->pp_txfilter |= tx_table[MESA_FORMAT_ARGB8888].filter;
629		break;
630	case 24:
631	default:
632		t->pp_txformat = tx_table[MESA_FORMAT_RGB888].format;
633		t->pp_txfilter |= tx_table[MESA_FORMAT_RGB888].filter;
634		break;
635	case 16:
636		t->pp_txformat = tx_table[MESA_FORMAT_RGB565].format;
637		t->pp_txfilter |= tx_table[MESA_FORMAT_RGB565].filter;
638		break;
639	}
640}
641
642void radeonSetTexBuffer2(__DRIcontext *pDRICtx, GLint target, GLint texture_format,
643			 __DRIdrawable *dPriv)
644{
645	struct gl_texture_unit *texUnit;
646	struct gl_texture_object *texObj;
647	struct gl_texture_image *texImage;
648	struct radeon_renderbuffer *rb;
649	radeon_texture_image *rImage;
650	radeonContextPtr radeon;
651	r100ContextPtr rmesa;
652	struct radeon_framebuffer *rfb;
653	radeonTexObjPtr t;
654	uint32_t pitch_val;
655	uint32_t internalFormat, type, format;
656	gl_format texFormat;
657
658	type = GL_BGRA;
659	format = GL_UNSIGNED_BYTE;
660	internalFormat = (texture_format == __DRI_TEXTURE_FORMAT_RGB ? 3 : 4);
661
662	radeon = pDRICtx->driverPrivate;
663	rmesa = pDRICtx->driverPrivate;
664
665	rfb = dPriv->driverPrivate;
666        texUnit = _mesa_get_current_tex_unit(radeon->glCtx);
667	texObj = _mesa_select_tex_object(radeon->glCtx, texUnit, target);
668        texImage = _mesa_get_tex_image(radeon->glCtx, texObj, target, 0);
669
670	rImage = get_radeon_texture_image(texImage);
671	t = radeon_tex_obj(texObj);
672        if (t == NULL) {
673    	    return;
674    	}
675
676	radeon_update_renderbuffers(pDRICtx, dPriv, GL_TRUE);
677	rb = rfb->color_rb[0];
678	if (rb->bo == NULL) {
679		/* Failed to BO for the buffer */
680		return;
681	}
682
683	_mesa_lock_texture(radeon->glCtx, texObj);
684	if (t->bo) {
685		radeon_bo_unref(t->bo);
686		t->bo = NULL;
687	}
688	if (rImage->bo) {
689		radeon_bo_unref(rImage->bo);
690		rImage->bo = NULL;
691	}
692
693	radeon_miptree_unreference(&t->mt);
694	radeon_miptree_unreference(&rImage->mt);
695
696	rImage->bo = rb->bo;
697	radeon_bo_ref(rImage->bo);
698	t->bo = rb->bo;
699	radeon_bo_ref(t->bo);
700	t->tile_bits = 0;
701	t->image_override = GL_TRUE;
702	t->override_offset = 0;
703	switch (rb->cpp) {
704	case 4:
705		if (texture_format == __DRI_TEXTURE_FORMAT_RGB) {
706			t->pp_txformat = tx_table[MESA_FORMAT_RGB888].format;
707			texFormat = MESA_FORMAT_RGB888;
708		}
709		else {
710			t->pp_txformat = tx_table[MESA_FORMAT_ARGB8888].format;
711			texFormat = MESA_FORMAT_ARGB8888;
712		}
713		t->pp_txfilter |= tx_table[MESA_FORMAT_ARGB8888].filter;
714		break;
715	case 3:
716	default:
717		texFormat = MESA_FORMAT_RGB888;
718		t->pp_txformat = tx_table[MESA_FORMAT_RGB888].format;
719		t->pp_txfilter |= tx_table[MESA_FORMAT_RGB888].filter;
720		break;
721	case 2:
722		texFormat = MESA_FORMAT_RGB565;
723		t->pp_txformat = tx_table[MESA_FORMAT_RGB565].format;
724		t->pp_txfilter |= tx_table[MESA_FORMAT_RGB565].filter;
725		break;
726	}
727
728	_mesa_init_teximage_fields(radeon->glCtx, target, texImage,
729				   rb->base.Width, rb->base.Height, 1, 0,
730				   rb->cpp, texFormat);
731	texImage->RowStride = rb->pitch / rb->cpp;
732
733	t->pp_txpitch &= (1 << 13) -1;
734	pitch_val = rb->pitch;
735
736        t->pp_txsize = ((rb->base.Width - 1) << RADEON_TEX_USIZE_SHIFT)
737		| ((rb->base.Height - 1) << RADEON_TEX_VSIZE_SHIFT);
738	if (target == GL_TEXTURE_RECTANGLE_NV) {
739		t->pp_txformat |= RADEON_TXFORMAT_NON_POWER2;
740		t->pp_txpitch = pitch_val;
741		t->pp_txpitch -= 32;
742	}
743	t->validated = GL_TRUE;
744	_mesa_unlock_texture(radeon->glCtx, texObj);
745	return;
746}
747
748
749void radeonSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
750{
751        radeonSetTexBuffer2(pDRICtx, target, __DRI_TEXTURE_FORMAT_RGBA, dPriv);
752}
753
754
755#define TEXOBJ_TXFILTER_MASK (RADEON_MAX_MIP_LEVEL_MASK |	\
756			      RADEON_MIN_FILTER_MASK | 		\
757			      RADEON_MAG_FILTER_MASK |		\
758			      RADEON_MAX_ANISO_MASK |		\
759			      RADEON_YUV_TO_RGB |		\
760			      RADEON_YUV_TEMPERATURE_MASK |	\
761			      RADEON_CLAMP_S_MASK | 		\
762			      RADEON_CLAMP_T_MASK | 		\
763			      RADEON_BORDER_MODE_D3D )
764
765#define TEXOBJ_TXFORMAT_MASK (RADEON_TXFORMAT_WIDTH_MASK |	\
766			      RADEON_TXFORMAT_HEIGHT_MASK |	\
767			      RADEON_TXFORMAT_FORMAT_MASK |	\
768                              RADEON_TXFORMAT_F5_WIDTH_MASK |	\
769                              RADEON_TXFORMAT_F5_HEIGHT_MASK |	\
770			      RADEON_TXFORMAT_ALPHA_IN_MAP |	\
771			      RADEON_TXFORMAT_CUBIC_MAP_ENABLE |	\
772                              RADEON_TXFORMAT_NON_POWER2)
773
774
775static void disable_tex_obj_state( r100ContextPtr rmesa,
776				   int unit )
777{
778   RADEON_STATECHANGE( rmesa, tex[unit] );
779
780   RADEON_STATECHANGE( rmesa, tcl );
781   rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] &= ~(RADEON_ST_BIT(unit) |
782					     RADEON_Q_BIT(unit));
783
784   if (rmesa->radeon.TclFallback & (RADEON_TCL_FALLBACK_TEXGEN_0<<unit)) {
785     TCL_FALLBACK( rmesa->radeon.glCtx, (RADEON_TCL_FALLBACK_TEXGEN_0<<unit), GL_FALSE);
786     rmesa->recheck_texgen[unit] = GL_TRUE;
787   }
788
789   if (rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT] & RADEON_TXFORMAT_CUBIC_MAP_ENABLE) {
790     /* this seems to be a genuine (r100 only?) hw bug. Need to remove the
791	cubic_map bit on unit 2 when the unit is disabled, otherwise every
792	2nd (2d) mipmap on unit 0 will be broken (may not be needed for other
793	units, better be safe than sorry though).*/
794     RADEON_STATECHANGE( rmesa, tex[unit] );
795     rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT] &= ~RADEON_TXFORMAT_CUBIC_MAP_ENABLE;
796   }
797
798   {
799      GLuint inputshift = RADEON_TEXGEN_0_INPUT_SHIFT + unit*4;
800      GLuint tmp = rmesa->TexGenEnabled;
801
802      rmesa->TexGenEnabled &= ~(RADEON_TEXGEN_TEXMAT_0_ENABLE<<unit);
803      rmesa->TexGenEnabled &= ~(RADEON_TEXMAT_0_ENABLE<<unit);
804      rmesa->TexGenEnabled &= ~(RADEON_TEXGEN_INPUT_MASK<<inputshift);
805      rmesa->TexGenNeedNormals[unit] = 0;
806      rmesa->TexGenEnabled |=
807	(RADEON_TEXGEN_INPUT_TEXCOORD_0+unit) << inputshift;
808
809      if (tmp != rmesa->TexGenEnabled) {
810	rmesa->recheck_texgen[unit] = GL_TRUE;
811	rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
812      }
813   }
814}
815
816static void import_tex_obj_state( r100ContextPtr rmesa,
817				  int unit,
818				  radeonTexObjPtr texobj )
819{
820/* do not use RADEON_DB_STATE to avoid stale texture caches */
821   uint32_t *cmd = &rmesa->hw.tex[unit].cmd[TEX_CMD_0];
822   GLuint se_coord_fmt = rmesa->hw.set.cmd[SET_SE_COORDFMT];
823
824   RADEON_STATECHANGE( rmesa, tex[unit] );
825
826   cmd[TEX_PP_TXFILTER] &= ~TEXOBJ_TXFILTER_MASK;
827   cmd[TEX_PP_TXFILTER] |= texobj->pp_txfilter & TEXOBJ_TXFILTER_MASK;
828   cmd[TEX_PP_TXFORMAT] &= ~TEXOBJ_TXFORMAT_MASK;
829   cmd[TEX_PP_TXFORMAT] |= texobj->pp_txformat & TEXOBJ_TXFORMAT_MASK;
830   cmd[TEX_PP_BORDER_COLOR] = texobj->pp_border_color;
831
832   if (texobj->pp_txformat & RADEON_TXFORMAT_NON_POWER2) {
833      uint32_t *txr_cmd = &rmesa->hw.txr[unit].cmd[TXR_CMD_0];
834      txr_cmd[TXR_PP_TEX_SIZE] = texobj->pp_txsize; /* NPOT only! */
835      txr_cmd[TXR_PP_TEX_PITCH] = texobj->pp_txpitch; /* NPOT only! */
836      RADEON_STATECHANGE( rmesa, txr[unit] );
837   }
838
839   if (texobj->base.Target == GL_TEXTURE_RECTANGLE_NV) {
840      se_coord_fmt |= RADEON_VTX_ST0_NONPARAMETRIC << unit;
841   }
842   else {
843      se_coord_fmt &= ~(RADEON_VTX_ST0_NONPARAMETRIC << unit);
844
845      if (texobj->base.Target == GL_TEXTURE_CUBE_MAP) {
846	 uint32_t *cube_cmd = &rmesa->hw.cube[unit].cmd[CUBE_CMD_0];
847
848	 RADEON_STATECHANGE( rmesa, cube[unit] );
849	 cube_cmd[CUBE_PP_CUBIC_FACES] = texobj->pp_cubic_faces;
850	 /* state filled out in the cube_emit */
851      }
852   }
853
854   if (se_coord_fmt != rmesa->hw.set.cmd[SET_SE_COORDFMT]) {
855      RADEON_STATECHANGE( rmesa, set );
856      rmesa->hw.set.cmd[SET_SE_COORDFMT] = se_coord_fmt;
857   }
858
859   rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
860}
861
862
863static void set_texgen_matrix( r100ContextPtr rmesa,
864			       GLuint unit,
865			       const GLfloat *s_plane,
866			       const GLfloat *t_plane,
867			       const GLfloat *r_plane,
868			       const GLfloat *q_plane )
869{
870   rmesa->TexGenMatrix[unit].m[0]  = s_plane[0];
871   rmesa->TexGenMatrix[unit].m[4]  = s_plane[1];
872   rmesa->TexGenMatrix[unit].m[8]  = s_plane[2];
873   rmesa->TexGenMatrix[unit].m[12] = s_plane[3];
874
875   rmesa->TexGenMatrix[unit].m[1]  = t_plane[0];
876   rmesa->TexGenMatrix[unit].m[5]  = t_plane[1];
877   rmesa->TexGenMatrix[unit].m[9]  = t_plane[2];
878   rmesa->TexGenMatrix[unit].m[13] = t_plane[3];
879
880   rmesa->TexGenMatrix[unit].m[2]  = r_plane[0];
881   rmesa->TexGenMatrix[unit].m[6]  = r_plane[1];
882   rmesa->TexGenMatrix[unit].m[10] = r_plane[2];
883   rmesa->TexGenMatrix[unit].m[14] = r_plane[3];
884
885   rmesa->TexGenMatrix[unit].m[3]  = q_plane[0];
886   rmesa->TexGenMatrix[unit].m[7]  = q_plane[1];
887   rmesa->TexGenMatrix[unit].m[11] = q_plane[2];
888   rmesa->TexGenMatrix[unit].m[15] = q_plane[3];
889
890   rmesa->TexGenEnabled |= RADEON_TEXMAT_0_ENABLE << unit;
891   rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
892}
893
894/* Returns GL_FALSE if fallback required.
895 */
896static GLboolean radeon_validate_texgen( struct gl_context *ctx, GLuint unit )
897{
898   r100ContextPtr rmesa = R100_CONTEXT(ctx);
899   struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
900   GLuint inputshift = RADEON_TEXGEN_0_INPUT_SHIFT + unit*4;
901   GLuint tmp = rmesa->TexGenEnabled;
902   static const GLfloat reflect[16] = {
903      -1,  0,  0,  0,
904       0, -1,  0,  0,
905       0,  0,  -1, 0,
906       0,  0,  0,  1 };
907
908   rmesa->TexGenEnabled &= ~(RADEON_TEXGEN_TEXMAT_0_ENABLE << unit);
909   rmesa->TexGenEnabled &= ~(RADEON_TEXMAT_0_ENABLE << unit);
910   rmesa->TexGenEnabled &= ~(RADEON_TEXGEN_INPUT_MASK << inputshift);
911   rmesa->TexGenNeedNormals[unit] = 0;
912
913   if ((texUnit->TexGenEnabled & (S_BIT|T_BIT|R_BIT|Q_BIT)) == 0) {
914      /* Disabled, no fallback:
915       */
916      rmesa->TexGenEnabled |=
917	 (RADEON_TEXGEN_INPUT_TEXCOORD_0 + unit) << inputshift;
918      return GL_TRUE;
919   }
920   /* the r100 cannot do texgen for some coords and not for others
921    * we do not detect such cases (certainly can't do it here) and just
922    * ASSUME that when S and T are texgen enabled we do not need other
923    * non-texgen enabled coords, no matter if the R and Q bits are texgen
924    * enabled. Still check for mixed mode texgen for all coords.
925    */
926   else if ( (texUnit->TexGenEnabled & S_BIT) &&
927	     (texUnit->TexGenEnabled & T_BIT) &&
928	     (texUnit->GenS.Mode == texUnit->GenT.Mode) ) {
929      if ( ((texUnit->TexGenEnabled & R_BIT) &&
930	    (texUnit->GenS.Mode != texUnit->GenR.Mode)) ||
931	   ((texUnit->TexGenEnabled & Q_BIT) &&
932	    (texUnit->GenS.Mode != texUnit->GenQ.Mode)) ) {
933	 /* Mixed modes, fallback:
934	  */
935	 if (RADEON_DEBUG & RADEON_FALLBACKS)
936	    fprintf(stderr, "fallback mixed texgen\n");
937	 return GL_FALSE;
938      }
939      rmesa->TexGenEnabled |= RADEON_TEXGEN_TEXMAT_0_ENABLE << unit;
940   }
941   else {
942   /* some texgen mode not including both S and T bits */
943      if (RADEON_DEBUG & RADEON_FALLBACKS)
944	 fprintf(stderr, "fallback mixed texgen/nontexgen\n");
945      return GL_FALSE;
946   }
947
948   if ((texUnit->TexGenEnabled & (R_BIT | Q_BIT)) != 0) {
949      /* need this here for vtxfmt presumably. Argh we need to set
950         this from way too many places, would be much easier if we could leave
951         tcl q coord always enabled as on r200) */
952      RADEON_STATECHANGE( rmesa, tcl );
953      rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_Q_BIT(unit);
954   }
955
956   switch (texUnit->GenS.Mode) {
957   case GL_OBJECT_LINEAR:
958      rmesa->TexGenEnabled |= RADEON_TEXGEN_INPUT_OBJ << inputshift;
959      set_texgen_matrix( rmesa, unit,
960			 texUnit->GenS.ObjectPlane,
961			 texUnit->GenT.ObjectPlane,
962			 texUnit->GenR.ObjectPlane,
963			 texUnit->GenQ.ObjectPlane);
964      break;
965
966   case GL_EYE_LINEAR:
967      rmesa->TexGenEnabled |= RADEON_TEXGEN_INPUT_EYE << inputshift;
968      set_texgen_matrix( rmesa, unit,
969			 texUnit->GenS.EyePlane,
970			 texUnit->GenT.EyePlane,
971			 texUnit->GenR.EyePlane,
972			 texUnit->GenQ.EyePlane);
973      break;
974
975   case GL_REFLECTION_MAP_NV:
976      rmesa->TexGenNeedNormals[unit] = GL_TRUE;
977      rmesa->TexGenEnabled |= RADEON_TEXGEN_INPUT_EYE_REFLECT << inputshift;
978      /* TODO: unknown if this is needed/correct */
979      set_texgen_matrix( rmesa, unit, reflect, reflect + 4,
980			reflect + 8, reflect + 12 );
981      break;
982
983   case GL_NORMAL_MAP_NV:
984      rmesa->TexGenNeedNormals[unit] = GL_TRUE;
985      rmesa->TexGenEnabled |= RADEON_TEXGEN_INPUT_EYE_NORMAL << inputshift;
986      break;
987
988   case GL_SPHERE_MAP:
989      /* the mode which everyone uses :-( */
990   default:
991      /* Unsupported mode, fallback:
992       */
993      if (RADEON_DEBUG & RADEON_FALLBACKS)
994	 fprintf(stderr, "fallback GL_SPHERE_MAP\n");
995      return GL_FALSE;
996   }
997
998   if (tmp != rmesa->TexGenEnabled) {
999      rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
1000   }
1001
1002   return GL_TRUE;
1003}
1004
1005/**
1006 * Compute the cached hardware register values for the given texture object.
1007 *
1008 * \param rmesa Context pointer
1009 * \param t the r300 texture object
1010 */
1011static GLboolean setup_hardware_state(r100ContextPtr rmesa, radeonTexObj *t, int unit)
1012{
1013   const struct gl_texture_image *firstImage;
1014   GLint log2Width, log2Height, log2Depth, texelBytes;
1015
1016   if ( t->bo ) {
1017	return GL_TRUE;
1018   }
1019
1020   firstImage = t->base.Image[0][t->minLod];
1021
1022   if (firstImage->Border > 0) {
1023      fprintf(stderr, "%s: border\n", __FUNCTION__);
1024      return GL_FALSE;
1025   }
1026
1027   log2Width  = firstImage->WidthLog2;
1028   log2Height = firstImage->HeightLog2;
1029   log2Depth  = firstImage->DepthLog2;
1030   texelBytes = _mesa_get_format_bytes(firstImage->TexFormat);
1031
1032   if (!t->image_override) {
1033      if (VALID_FORMAT(firstImage->TexFormat)) {
1034	const struct tx_table *table = tx_table;
1035
1036	 t->pp_txformat &= ~(RADEON_TXFORMAT_FORMAT_MASK |
1037			     RADEON_TXFORMAT_ALPHA_IN_MAP);
1038	 t->pp_txfilter &= ~RADEON_YUV_TO_RGB;
1039
1040	 t->pp_txformat |= table[ firstImage->TexFormat ].format;
1041	 t->pp_txfilter |= table[ firstImage->TexFormat ].filter;
1042      } else {
1043	 _mesa_problem(NULL, "unexpected texture format in %s",
1044		       __FUNCTION__);
1045	 return GL_FALSE;
1046      }
1047   }
1048
1049   t->pp_txfilter &= ~RADEON_MAX_MIP_LEVEL_MASK;
1050   t->pp_txfilter |= (t->maxLod - t->minLod) << RADEON_MAX_MIP_LEVEL_SHIFT;
1051
1052   t->pp_txformat &= ~(RADEON_TXFORMAT_WIDTH_MASK |
1053		       RADEON_TXFORMAT_HEIGHT_MASK |
1054		       RADEON_TXFORMAT_CUBIC_MAP_ENABLE |
1055		       RADEON_TXFORMAT_F5_WIDTH_MASK |
1056		       RADEON_TXFORMAT_F5_HEIGHT_MASK);
1057   t->pp_txformat |= ((log2Width << RADEON_TXFORMAT_WIDTH_SHIFT) |
1058		      (log2Height << RADEON_TXFORMAT_HEIGHT_SHIFT));
1059
1060   t->tile_bits = 0;
1061
1062   if (t->base.Target == GL_TEXTURE_CUBE_MAP) {
1063      ASSERT(log2Width == log2Height);
1064      t->pp_txformat |= ((log2Width << RADEON_TXFORMAT_F5_WIDTH_SHIFT) |
1065			 (log2Height << RADEON_TXFORMAT_F5_HEIGHT_SHIFT) |
1066			 /* don't think we need this bit, if it exists at all - fglrx does not set it */
1067			 (RADEON_TXFORMAT_CUBIC_MAP_ENABLE));
1068      t->pp_cubic_faces = ((log2Width << RADEON_FACE_WIDTH_1_SHIFT) |
1069                           (log2Height << RADEON_FACE_HEIGHT_1_SHIFT) |
1070                           (log2Width << RADEON_FACE_WIDTH_2_SHIFT) |
1071                           (log2Height << RADEON_FACE_HEIGHT_2_SHIFT) |
1072                           (log2Width << RADEON_FACE_WIDTH_3_SHIFT) |
1073                           (log2Height << RADEON_FACE_HEIGHT_3_SHIFT) |
1074                           (log2Width << RADEON_FACE_WIDTH_4_SHIFT) |
1075                           (log2Height << RADEON_FACE_HEIGHT_4_SHIFT));
1076   }
1077
1078   t->pp_txsize = (((firstImage->Width - 1) << RADEON_TEX_USIZE_SHIFT)
1079		   | ((firstImage->Height - 1) << RADEON_TEX_VSIZE_SHIFT));
1080
1081   if ( !t->image_override ) {
1082      if (_mesa_is_format_compressed(firstImage->TexFormat))
1083         t->pp_txpitch = (firstImage->Width + 63) & ~(63);
1084      else
1085         t->pp_txpitch = ((firstImage->Width * texelBytes) + 63) & ~(63);
1086      t->pp_txpitch -= 32;
1087   }
1088
1089   if (t->base.Target == GL_TEXTURE_RECTANGLE_NV) {
1090      t->pp_txformat |= RADEON_TXFORMAT_NON_POWER2;
1091   }
1092
1093   return GL_TRUE;
1094}
1095
1096static GLboolean radeon_validate_texture(struct gl_context *ctx, struct gl_texture_object *texObj, int unit)
1097{
1098   r100ContextPtr rmesa = R100_CONTEXT(ctx);
1099   radeonTexObj *t = radeon_tex_obj(texObj);
1100   int ret;
1101
1102   if (!radeon_validate_texture_miptree(ctx, texObj))
1103      return GL_FALSE;
1104
1105   ret = setup_hardware_state(rmesa, t, unit);
1106   if (ret == GL_FALSE)
1107     return GL_FALSE;
1108
1109   /* yuv conversion only works in first unit */
1110   if (unit != 0 && (t->pp_txfilter & RADEON_YUV_TO_RGB))
1111      return GL_FALSE;
1112
1113   RADEON_STATECHANGE( rmesa, ctx );
1114   rmesa->hw.ctx.cmd[CTX_PP_CNTL] |=
1115     (RADEON_TEX_0_ENABLE | RADEON_TEX_BLEND_0_ENABLE) << unit;
1116   RADEON_STATECHANGE( rmesa, tcl );
1117   rmesa->hw.tcl.cmd[TCL_OUTPUT_VTXFMT] |= RADEON_ST_BIT(unit);
1118
1119   rmesa->recheck_texgen[unit] = GL_TRUE;
1120
1121   import_tex_obj_state( rmesa, unit, t );
1122
1123   if (rmesa->recheck_texgen[unit]) {
1124      GLboolean fallback = !radeon_validate_texgen( ctx, unit );
1125      TCL_FALLBACK( ctx, (RADEON_TCL_FALLBACK_TEXGEN_0<<unit), fallback);
1126      rmesa->recheck_texgen[unit] = 0;
1127      rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
1128   }
1129
1130   if ( ! radeonUpdateTextureEnv( ctx, unit ) ) {
1131     return GL_FALSE;
1132   }
1133   FALLBACK( rmesa, RADEON_FALLBACK_BORDER_MODE, t->border_fallback );
1134
1135   t->validated = GL_TRUE;
1136   return !t->border_fallback;
1137}
1138
1139static GLboolean radeonUpdateTextureUnit( struct gl_context *ctx, int unit )
1140{
1141   r100ContextPtr rmesa = R100_CONTEXT(ctx);
1142
1143   if (ctx->Texture.Unit[unit]._ReallyEnabled & TEXTURE_3D_BIT) {
1144     rmesa->state.texture.unit[unit].texobj = NULL;
1145     return GL_FALSE;
1146   }
1147
1148   if (!ctx->Texture.Unit[unit]._ReallyEnabled) {
1149     /* disable the unit */
1150     disable_tex_obj_state(rmesa, unit);
1151     rmesa->state.texture.unit[unit].texobj = NULL;
1152     return GL_TRUE;
1153   }
1154
1155   if (!radeon_validate_texture(ctx, ctx->Texture.Unit[unit]._Current, unit)) {
1156    _mesa_warning(ctx,
1157		  "failed to validate texture for unit %d.\n",
1158		  unit);
1159     rmesa->state.texture.unit[unit].texobj = NULL;
1160     return GL_FALSE;
1161   }
1162   rmesa->state.texture.unit[unit].texobj = radeon_tex_obj(ctx->Texture.Unit[unit]._Current);
1163   return GL_TRUE;
1164}
1165
1166void radeonUpdateTextureState( struct gl_context *ctx )
1167{
1168   r100ContextPtr rmesa = R100_CONTEXT(ctx);
1169   GLboolean ok;
1170
1171   /* set the ctx all textures off */
1172   RADEON_STATECHANGE( rmesa, ctx );
1173   rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~((RADEON_TEX_ENABLE_MASK) | (RADEON_TEX_BLEND_ENABLE_MASK));
1174
1175   ok = (radeonUpdateTextureUnit( ctx, 0 ) &&
1176	 radeonUpdateTextureUnit( ctx, 1 ) &&
1177	 radeonUpdateTextureUnit( ctx, 2 ));
1178
1179   FALLBACK( rmesa, RADEON_FALLBACK_TEXTURE, !ok );
1180
1181   if (rmesa->radeon.TclFallback)
1182      radeonChooseVertexState( ctx );
1183}
1184