xm_api.c revision 651cffd626a82d9bf539437ca4bdf8ea4b396fab
1/*
2 * Mesa 3-D graphics library
3 * Version:  7.1
4 *
5 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25/**
26 * \file xm_api.c
27 *
28 * All the XMesa* API functions.
29 *
30 *
31 * NOTES:
32 *
33 * The window coordinate system origin (0,0) is in the lower-left corner
34 * of the window.  X11's window coordinate origin is in the upper-left
35 * corner of the window.  Therefore, most drawing functions in this
36 * file have to flip Y coordinates.
37 *
38 * Define USE_XSHM in the Makefile with -DUSE_XSHM if you want to compile
39 * in support for the MIT Shared Memory extension.  If enabled, when you
40 * use an Ximage for the back buffer in double buffered mode, the "swap"
41 * operation will be faster.  You must also link with -lXext.
42 *
43 * Byte swapping:  If the Mesa host and the X display use a different
44 * byte order then there's some trickiness to be aware of when using
45 * XImages.  The byte ordering used for the XImage is that of the X
46 * display, not the Mesa host.
47 * The color-to-pixel encoding for True/DirectColor must be done
48 * according to the display's visual red_mask, green_mask, and blue_mask.
49 * If XPutPixel is used to put a pixel into an XImage then XPutPixel will
50 * do byte swapping if needed.  If one wants to directly "poke" the pixel
51 * into the XImage's buffer then the pixel must be byte swapped first.  In
52 * Mesa, when byte swapping is needed we use the PF_TRUECOLOR pixel format
53 * and use XPutPixel everywhere except in the implementation of
54 * glClear(GL_COLOR_BUFFER_BIT).  We want this function to be fast so
55 * instead of using XPutPixel we "poke" our values after byte-swapping
56 * the clear pixel value if needed.
57 *
58 */
59
60#ifdef __CYGWIN__
61#undef WIN32
62#undef __WIN32__
63#endif
64
65#include "glxheader.h"
66#include "xmesaP.h"
67#include "main/context.h"
68#include "main/extensions.h"
69#include "main/framebuffer.h"
70#include "main/imports.h"
71#include "main/macros.h"
72#include "main/renderbuffer.h"
73#include "main/teximage.h"
74#include "glapi/glthread.h"
75#include "swrast/swrast.h"
76#include "swrast_setup/swrast_setup.h"
77#include "vbo/vbo.h"
78#include "tnl/tnl.h"
79#include "tnl/t_context.h"
80#include "tnl/t_pipeline.h"
81#include "drivers/common/driverfuncs.h"
82
83/**
84 * Global X driver lock
85 */
86_glthread_Mutex _xmesa_lock;
87
88
89
90/**
91 * Lookup tables for HPCR pixel format:
92 */
93static short hpcr_rgbTbl[3][256] = {
94{
95 16,  16,  17,  17,  18,  18,  19,  19,  20,  20,  21,  21,  22,  22,  23,  23,
96 24,  24,  25,  25,  26,  26,  27,  27,  28,  28,  29,  29,  30,  30,  31,  31,
97 32,  32,  33,  33,  34,  34,  35,  35,  36,  36,  37,  37,  38,  38,  39,  39,
98 32,  33,  34,  35,  36,  37,  38,  39,  40,  41,  42,  43,  44,  45,  46,  47,
99 48,  49,  50,  51,  52,  53,  54,  55,  56,  57,  58,  59,  60,  61,  62,  63,
100 64,  65,  66,  67,  68,  69,  70,  71,  72,  73,  74,  75,  76,  77,  78,  79,
101 80,  81,  82,  83,  84,  85,  86,  87,  88,  89,  90,  91,  92,  93,  94,  95,
102 96,  97,  98,  99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111,
103112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127,
104128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143,
105144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159,
106160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175,
107176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191,
108192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207,
109208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223,
110224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239
111},
112{
113 16,  16,  17,  17,  18,  18,  19,  19,  20,  20,  21,  21,  22,  22,  23,  23,
114 24,  24,  25,  25,  26,  26,  27,  27,  28,  28,  29,  29,  30,  30,  31,  31,
115 32,  32,  33,  33,  34,  34,  35,  35,  36,  36,  37,  37,  38,  38,  39,  39,
116 32,  33,  34,  35,  36,  37,  38,  39,  40,  41,  42,  43,  44,  45,  46,  47,
117 48,  49,  50,  51,  52,  53,  54,  55,  56,  57,  58,  59,  60,  61,  62,  63,
118 64,  65,  66,  67,  68,  69,  70,  71,  72,  73,  74,  75,  76,  77,  78,  79,
119 80,  81,  82,  83,  84,  85,  86,  87,  88,  89,  90,  91,  92,  93,  94,  95,
120 96,  97,  98,  99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111,
121112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127,
122128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143,
123144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159,
124160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175,
125176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191,
126192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207,
127208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223,
128224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239
129},
130{
131 32,  32,  33,  33,  34,  34,  35,  35,  36,  36,  37,  37,  38,  38,  39,  39,
132 40,  40,  41,  41,  42,  42,  43,  43,  44,  44,  45,  45,  46,  46,  47,  47,
133 48,  48,  49,  49,  50,  50,  51,  51,  52,  52,  53,  53,  54,  54,  55,  55,
134 56,  56,  57,  57,  58,  58,  59,  59,  60,  60,  61,  61,  62,  62,  63,  63,
135 64,  64,  65,  65,  66,  66,  67,  67,  68,  68,  69,  69,  70,  70,  71,  71,
136 72,  72,  73,  73,  74,  74,  75,  75,  76,  76,  77,  77,  78,  78,  79,  79,
137 80,  80,  81,  81,  82,  82,  83,  83,  84,  84,  85,  85,  86,  86,  87,  87,
138 80,  81,  82,  83,  84,  85,  86,  87,  88,  89,  90,  91,  92,  93,  94,  95,
139 96,  97,  98,  99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111,
140112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127,
141128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143,
142144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159,
143160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175,
144176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191,
145192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207,
146208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223
147}
148};
149
150
151
152/**********************************************************************/
153/*****                     X Utility Functions                    *****/
154/**********************************************************************/
155
156
157/**
158 * Return the host's byte order as LSBFirst or MSBFirst ala X.
159 */
160#ifndef XFree86Server
161static int host_byte_order( void )
162{
163   int i = 1;
164   char *cptr = (char *) &i;
165   return (*cptr==1) ? LSBFirst : MSBFirst;
166}
167#endif
168
169
170/**
171 * Check if the X Shared Memory extension is available.
172 * Return:  0 = not available
173 *          1 = shared XImage support available
174 *          2 = shared Pixmap support available also
175 */
176static int check_for_xshm( XMesaDisplay *display )
177{
178#if defined(USE_XSHM) && !defined(XFree86Server)
179   int major, minor, ignore;
180   Bool pixmaps;
181
182   if (XQueryExtension( display, "MIT-SHM", &ignore, &ignore, &ignore )) {
183      if (XShmQueryVersion( display, &major, &minor, &pixmaps )==True) {
184	 return (pixmaps==True) ? 2 : 1;
185      }
186      else {
187	 return 0;
188      }
189   }
190   else {
191      return 0;
192   }
193#else
194   /* No  XSHM support */
195   return 0;
196#endif
197}
198
199
200/**
201 * Apply gamma correction to an intensity value in [0..max].  Return the
202 * new intensity value.
203 */
204static GLint
205gamma_adjust( GLfloat gamma, GLint value, GLint max )
206{
207   if (gamma == 1.0) {
208      return value;
209   }
210   else {
211      double x = (double) value / (double) max;
212      return IROUND_POS((GLfloat) max * _mesa_pow(x, 1.0F/gamma));
213   }
214}
215
216
217
218/**
219 * Return the true number of bits per pixel for XImages.
220 * For example, if we request a 24-bit deep visual we may actually need/get
221 * 32bpp XImages.  This function returns the appropriate bpp.
222 * Input:  dpy - the X display
223 *         visinfo - desribes the visual to be used for XImages
224 * Return:  true number of bits per pixel for XImages
225 */
226static int
227bits_per_pixel( XMesaVisual xmv )
228{
229#ifdef XFree86Server
230   const int depth = xmv->nplanes;
231   int i;
232   assert(depth > 0);
233   for (i = 0; i < screenInfo.numPixmapFormats; i++) {
234      if (screenInfo.formats[i].depth == depth)
235         return screenInfo.formats[i].bitsPerPixel;
236   }
237   return depth;  /* should never get here, but this should be safe */
238#else
239   XMesaDisplay *dpy = xmv->display;
240   XMesaVisualInfo visinfo = xmv->visinfo;
241   XMesaImage *img;
242   int bitsPerPixel;
243   /* Create a temporary XImage */
244   img = XCreateImage( dpy, visinfo->visual, visinfo->depth,
245		       ZPixmap, 0,           /*format, offset*/
246		       (char*) MALLOC(8),    /*data*/
247		       1, 1,                 /*width, height*/
248		       32,                   /*bitmap_pad*/
249		       0                     /*bytes_per_line*/
250                     );
251   assert(img);
252   /* grab the bits/pixel value */
253   bitsPerPixel = img->bits_per_pixel;
254   /* free the XImage */
255   _mesa_free( img->data );
256   img->data = NULL;
257   XMesaDestroyImage( img );
258   return bitsPerPixel;
259#endif
260}
261
262
263
264/*
265 * Determine if a given X window ID is valid (window exists).
266 * Do this by calling XGetWindowAttributes() for the window and
267 * checking if we catch an X error.
268 * Input:  dpy - the display
269 *         win - the window to check for existance
270 * Return:  GL_TRUE - window exists
271 *          GL_FALSE - window doesn't exist
272 */
273#ifndef XFree86Server
274static GLboolean WindowExistsFlag;
275
276static int window_exists_err_handler( XMesaDisplay* dpy, XErrorEvent* xerr )
277{
278   (void) dpy;
279   if (xerr->error_code == BadWindow) {
280      WindowExistsFlag = GL_FALSE;
281   }
282   return 0;
283}
284
285static GLboolean window_exists( XMesaDisplay *dpy, Window win )
286{
287   XWindowAttributes wa;
288   int (*old_handler)( XMesaDisplay*, XErrorEvent* );
289   WindowExistsFlag = GL_TRUE;
290   old_handler = XSetErrorHandler(window_exists_err_handler);
291   XGetWindowAttributes( dpy, win, &wa ); /* dummy request */
292   XSetErrorHandler(old_handler);
293   return WindowExistsFlag;
294}
295
296static Status
297get_drawable_size( XMesaDisplay *dpy, Drawable d, GLuint *width, GLuint *height )
298{
299   Window root;
300   Status stat;
301   int xpos, ypos;
302   unsigned int w, h, bw, depth;
303   stat = XGetGeometry(dpy, d, &root, &xpos, &ypos, &w, &h, &bw, &depth);
304   *width = w;
305   *height = h;
306   return stat;
307}
308#endif
309
310
311/**
312 * Return the size of the window (or pixmap) that corresponds to the
313 * given XMesaBuffer.
314 * \param width  returns width in pixels
315 * \param height  returns height in pixels
316 */
317void
318xmesa_get_window_size(XMesaDisplay *dpy, XMesaBuffer b,
319                      GLuint *width, GLuint *height)
320{
321#ifdef XFree86Server
322   *width = MIN2(b->frontxrb->drawable->width, MAX_WIDTH);
323   *height = MIN2(b->frontxrb->drawable->height, MAX_HEIGHT);
324#else
325   Status stat;
326
327   _glthread_LOCK_MUTEX(_xmesa_lock);
328   XSync(b->xm_visual->display, 0); /* added for Chromium */
329   stat = get_drawable_size(dpy, b->frontxrb->pixmap, width, height);
330   _glthread_UNLOCK_MUTEX(_xmesa_lock);
331
332   if (!stat) {
333      /* probably querying a window that's recently been destroyed */
334      _mesa_warning(NULL, "XGetGeometry failed!\n");
335      *width = *height = 1;
336   }
337#endif
338}
339
340
341
342/**********************************************************************/
343/*****                Linked list of XMesaBuffers                 *****/
344/**********************************************************************/
345
346XMesaBuffer XMesaBufferList = NULL;
347
348
349/**
350 * Allocate a new XMesaBuffer object which corresponds to the given drawable.
351 * Note that XMesaBuffer is derived from GLframebuffer.
352 * The new XMesaBuffer will not have any size (Width=Height=0).
353 *
354 * \param d  the corresponding X drawable (window or pixmap)
355 * \param type  either WINDOW, PIXMAP or PBUFFER, describing d
356 * \param vis  the buffer's visual
357 * \param cmap  the window's colormap, if known.
358 * \return new XMesaBuffer or NULL if any problem
359 */
360static XMesaBuffer
361create_xmesa_buffer(XMesaDrawable d, BufferType type,
362                    XMesaVisual vis, XMesaColormap cmap)
363{
364   XMesaBuffer b;
365
366   ASSERT(type == WINDOW || type == PIXMAP || type == PBUFFER);
367
368   b = (XMesaBuffer) CALLOC_STRUCT(xmesa_buffer);
369   if (!b)
370      return NULL;
371
372   b->display = vis->display;
373   b->xm_visual = vis;
374   b->type = type;
375   b->cmap = cmap;
376
377   _mesa_initialize_framebuffer(&b->mesa_buffer, &vis->mesa_visual);
378   b->mesa_buffer.Delete = xmesa_delete_framebuffer;
379
380   /*
381    * Front renderbuffer
382    */
383   b->frontxrb = xmesa_new_renderbuffer(NULL, 0, &vis->mesa_visual, GL_FALSE);
384   if (!b->frontxrb) {
385      _mesa_free(b);
386      return NULL;
387   }
388   b->frontxrb->Parent = b;
389   b->frontxrb->drawable = d;
390   b->frontxrb->pixmap = (XMesaPixmap) d;
391   _mesa_add_renderbuffer(&b->mesa_buffer, BUFFER_FRONT_LEFT,
392                          &b->frontxrb->Base);
393
394   /*
395    * Back renderbuffer
396    */
397   if (vis->mesa_visual.doubleBufferMode) {
398      b->backxrb = xmesa_new_renderbuffer(NULL, 0, &vis->mesa_visual, GL_TRUE);
399      if (!b->backxrb) {
400         /* XXX free front xrb too */
401         _mesa_free(b);
402         return NULL;
403      }
404      b->backxrb->Parent = b;
405      /* determine back buffer implementation */
406      b->db_mode = vis->ximage_flag ? BACK_XIMAGE : BACK_PIXMAP;
407
408      _mesa_add_renderbuffer(&b->mesa_buffer, BUFFER_BACK_LEFT,
409                             &b->backxrb->Base);
410   }
411
412   /*
413    * Software alpha planes
414    */
415   if (vis->mesa_visual.alphaBits > 0
416       && vis->undithered_pf != PF_8A8B8G8R
417       && vis->undithered_pf != PF_8A8R8G8B) {
418      /* Visual has alpha, but pixel format doesn't support it.
419       * We'll use an alpha renderbuffer wrapper.
420       */
421      b->swAlpha = GL_TRUE;
422   }
423   else {
424      b->swAlpha = GL_FALSE;
425   }
426
427   /*
428    * Other renderbuffer (depth, stencil, etc)
429    */
430   _mesa_add_soft_renderbuffers(&b->mesa_buffer,
431                                GL_FALSE,  /* color */
432                                vis->mesa_visual.haveDepthBuffer,
433                                vis->mesa_visual.haveStencilBuffer,
434                                vis->mesa_visual.haveAccumBuffer,
435                                b->swAlpha,
436                                vis->mesa_visual.numAuxBuffers > 0 );
437
438   /* GLX_EXT_texture_from_pixmap */
439   b->TextureTarget = 0;
440   b->TextureFormat = GLX_TEXTURE_FORMAT_NONE_EXT;
441   b->TextureMipmap = 0;
442
443   /* insert buffer into linked list */
444   b->Next = XMesaBufferList;
445   XMesaBufferList = b;
446
447   return b;
448}
449
450
451/**
452 * Find an XMesaBuffer by matching X display and colormap but NOT matching
453 * the notThis buffer.
454 */
455XMesaBuffer
456xmesa_find_buffer(XMesaDisplay *dpy, XMesaColormap cmap, XMesaBuffer notThis)
457{
458   XMesaBuffer b;
459   for (b=XMesaBufferList; b; b=b->Next) {
460      if (b->display==dpy && b->cmap==cmap && b!=notThis) {
461         return b;
462      }
463   }
464   return NULL;
465}
466
467
468/**
469 * Remove buffer from linked list, delete if no longer referenced.
470 */
471static void
472xmesa_free_buffer(XMesaBuffer buffer)
473{
474   XMesaBuffer prev = NULL, b;
475
476   for (b = XMesaBufferList; b; b = b->Next) {
477      if (b == buffer) {
478         struct gl_framebuffer *fb = &buffer->mesa_buffer;
479
480         /* unlink buffer from list */
481         if (prev)
482            prev->Next = buffer->Next;
483         else
484            XMesaBufferList = buffer->Next;
485
486         /* mark as delete pending */
487         fb->DeletePending = GL_TRUE;
488
489         /* Since the X window for the XMesaBuffer is going away, we don't
490          * want to dereference this pointer in the future.
491          */
492         b->frontxrb->drawable = 0;
493
494         /* Unreference.  If count = zero we'll really delete the buffer */
495         _mesa_reference_framebuffer(&fb, NULL);
496
497         return;
498      }
499      /* continue search */
500      prev = b;
501   }
502   /* buffer not found in XMesaBufferList */
503   _mesa_problem(NULL,"xmesa_free_buffer() - buffer not found\n");
504}
505
506
507/**
508 * Copy X color table stuff from one XMesaBuffer to another.
509 */
510static void
511copy_colortable_info(XMesaBuffer dst, const XMesaBuffer src)
512{
513   MEMCPY(dst->color_table, src->color_table, sizeof(src->color_table));
514   MEMCPY(dst->pixel_to_r, src->pixel_to_r, sizeof(src->pixel_to_r));
515   MEMCPY(dst->pixel_to_g, src->pixel_to_g, sizeof(src->pixel_to_g));
516   MEMCPY(dst->pixel_to_b, src->pixel_to_b, sizeof(src->pixel_to_b));
517   dst->num_alloced = src->num_alloced;
518   MEMCPY(dst->alloced_colors, src->alloced_colors,
519          sizeof(src->alloced_colors));
520}
521
522
523
524/**********************************************************************/
525/*****                   Misc Private Functions                   *****/
526/**********************************************************************/
527
528
529/**
530 * A replacement for XAllocColor.  This function should never
531 * fail to allocate a color.  When XAllocColor fails, we return
532 * the nearest matching color.  If we have to allocate many colors
533 * this function isn't too efficient; the XQueryColors() could be
534 * done just once.
535 * Written by Michael Pichler, Brian Paul, Mark Kilgard
536 * Input:  dpy - X display
537 *         cmap - X colormap
538 *         cmapSize - size of colormap
539 * In/Out: color - the XColor struct
540 * Output:  exact - 1=exact color match, 0=closest match
541 *          alloced - 1=XAlloc worked, 0=XAlloc failed
542 */
543static void
544noFaultXAllocColor( int client,
545                    XMesaDisplay *dpy,
546                    XMesaColormap cmap,
547                    int cmapSize,
548                    XMesaColor *color,
549                    int *exact, int *alloced )
550{
551#ifdef XFree86Server
552   Pixel *ppixIn;
553   xrgb *ctable;
554#else
555   /* we'll try to cache ctable for better remote display performance */
556   static Display *prevDisplay = NULL;
557   static XMesaColormap prevCmap = 0;
558   static int prevCmapSize = 0;
559   static XMesaColor *ctable = NULL;
560#endif
561   XMesaColor subColor;
562   int i, bestmatch;
563   double mindist;       /* 3*2^16^2 exceeds long int precision. */
564
565   (void) client;
566
567   /* First try just using XAllocColor. */
568#ifdef XFree86Server
569   if (AllocColor(cmap,
570		  &color->red, &color->green, &color->blue,
571		  &color->pixel,
572		  client) == Success)
573#else
574   if (XAllocColor(dpy, cmap, color))
575#endif
576   {
577      *exact = 1;
578      *alloced = 1;
579      return;
580   }
581
582   /* Alloc failed, search for closest match */
583
584   /* Retrieve color table entries. */
585   /* XXX alloca candidate. */
586#ifdef XFree86Server
587   ppixIn = (Pixel *) MALLOC(cmapSize * sizeof(Pixel));
588   ctable = (xrgb *) MALLOC(cmapSize * sizeof(xrgb));
589   for (i = 0; i < cmapSize; i++) {
590      ppixIn[i] = i;
591   }
592   QueryColors(cmap, cmapSize, ppixIn, ctable);
593#else
594   if (prevDisplay != dpy || prevCmap != cmap
595       || prevCmapSize != cmapSize || !ctable) {
596      /* free previously cached color table */
597      if (ctable)
598         _mesa_free(ctable);
599      /* Get the color table from X */
600      ctable = (XMesaColor *) MALLOC(cmapSize * sizeof(XMesaColor));
601      assert(ctable);
602      for (i = 0; i < cmapSize; i++) {
603         ctable[i].pixel = i;
604      }
605      XQueryColors(dpy, cmap, ctable, cmapSize);
606      prevDisplay = dpy;
607      prevCmap = cmap;
608      prevCmapSize = cmapSize;
609   }
610#endif
611
612   /* Find best match. */
613   bestmatch = -1;
614   mindist = 0.0;
615   for (i = 0; i < cmapSize; i++) {
616      double dr = 0.30 * ((double) color->red - (double) ctable[i].red);
617      double dg = 0.59 * ((double) color->green - (double) ctable[i].green);
618      double db = 0.11 * ((double) color->blue - (double) ctable[i].blue);
619      double dist = dr * dr + dg * dg + db * db;
620      if (bestmatch < 0 || dist < mindist) {
621         bestmatch = i;
622         mindist = dist;
623      }
624   }
625
626   /* Return result. */
627   subColor.red   = ctable[bestmatch].red;
628   subColor.green = ctable[bestmatch].green;
629   subColor.blue  = ctable[bestmatch].blue;
630   /* Try to allocate the closest match color.  This should only
631    * fail if the cell is read/write.  Otherwise, we're incrementing
632    * the cell's reference count.
633    */
634#ifdef XFree86Server
635   if (AllocColor(cmap,
636		  &subColor.red, &subColor.green, &subColor.blue,
637		  &subColor.pixel,
638		  client) == Success) {
639#else
640   if (XAllocColor(dpy, cmap, &subColor)) {
641#endif
642      *alloced = 1;
643   }
644   else {
645      /* do this to work around a problem reported by Frank Ortega */
646      subColor.pixel = (unsigned long) bestmatch;
647      subColor.red   = ctable[bestmatch].red;
648      subColor.green = ctable[bestmatch].green;
649      subColor.blue  = ctable[bestmatch].blue;
650      subColor.flags = DoRed | DoGreen | DoBlue;
651      *alloced = 0;
652   }
653#ifdef XFree86Server
654   _mesa_free(ppixIn);
655   _mesa_free(ctable);
656#else
657   /* don't free table, save it for next time */
658#endif
659
660   *color = subColor;
661   *exact = 0;
662}
663
664
665
666/**
667 * Do setup for PF_GRAYSCALE pixel format.
668 * Note that buffer may be NULL.
669 */
670static GLboolean
671setup_grayscale(int client, XMesaVisual v,
672                XMesaBuffer buffer, XMesaColormap cmap)
673{
674   if (GET_VISUAL_DEPTH(v)<4 || GET_VISUAL_DEPTH(v)>16) {
675      return GL_FALSE;
676   }
677
678   if (buffer) {
679      XMesaBuffer prevBuffer;
680
681      if (!cmap) {
682         return GL_FALSE;
683      }
684
685      prevBuffer = xmesa_find_buffer(v->display, cmap, buffer);
686      if (prevBuffer &&
687          (buffer->xm_visual->mesa_visual.rgbMode ==
688           prevBuffer->xm_visual->mesa_visual.rgbMode)) {
689         /* Copy colormap stuff from previous XMesaBuffer which uses same
690          * X colormap.  Do this to avoid time spent in noFaultXAllocColor.
691          */
692         copy_colortable_info(buffer, prevBuffer);
693      }
694      else {
695         /* Allocate 256 shades of gray */
696         int gray;
697         int colorsfailed = 0;
698         for (gray=0;gray<256;gray++) {
699            GLint r = gamma_adjust( v->RedGamma,   gray, 255 );
700            GLint g = gamma_adjust( v->GreenGamma, gray, 255 );
701            GLint b = gamma_adjust( v->BlueGamma,  gray, 255 );
702            int exact, alloced;
703            XMesaColor xcol;
704            xcol.red   = (r << 8) | r;
705            xcol.green = (g << 8) | g;
706            xcol.blue  = (b << 8) | b;
707            noFaultXAllocColor( client, v->display,
708                                cmap, GET_COLORMAP_SIZE(v),
709                                &xcol, &exact, &alloced );
710            if (!exact) {
711               colorsfailed++;
712            }
713            if (alloced) {
714               assert(buffer->num_alloced<256);
715               buffer->alloced_colors[buffer->num_alloced] = xcol.pixel;
716               buffer->num_alloced++;
717            }
718
719            /*OLD
720            assert(gray < 576);
721            buffer->color_table[gray*3+0] = xcol.pixel;
722            buffer->color_table[gray*3+1] = xcol.pixel;
723            buffer->color_table[gray*3+2] = xcol.pixel;
724            assert(xcol.pixel < 65536);
725            buffer->pixel_to_r[xcol.pixel] = gray * 30 / 100;
726            buffer->pixel_to_g[xcol.pixel] = gray * 59 / 100;
727            buffer->pixel_to_b[xcol.pixel] = gray * 11 / 100;
728            */
729            buffer->color_table[gray] = xcol.pixel;
730            assert(xcol.pixel < 65536);
731            buffer->pixel_to_r[xcol.pixel] = gray;
732            buffer->pixel_to_g[xcol.pixel] = gray;
733            buffer->pixel_to_b[xcol.pixel] = gray;
734         }
735
736         if (colorsfailed && _mesa_getenv("MESA_DEBUG")) {
737            _mesa_warning(NULL,
738                  "Note: %d out of 256 needed colors do not match exactly.\n",
739                  colorsfailed );
740         }
741      }
742   }
743
744   v->dithered_pf = PF_Grayscale;
745   v->undithered_pf = PF_Grayscale;
746   return GL_TRUE;
747}
748
749
750
751/**
752 * Setup RGB rendering for a window with a PseudoColor, StaticColor,
753 * or 8-bit TrueColor visual visual.  We try to allocate a palette of 225
754 * colors (5 red, 9 green, 5 blue) and dither to approximate a 24-bit RGB
755 * color.  While this function was originally designed just for 8-bit
756 * visuals, it has also proven to work from 4-bit up to 16-bit visuals.
757 * Dithering code contributed by Bob Mercier.
758 */
759static GLboolean
760setup_dithered_color(int client, XMesaVisual v,
761                     XMesaBuffer buffer, XMesaColormap cmap)
762{
763   if (GET_VISUAL_DEPTH(v)<4 || GET_VISUAL_DEPTH(v)>16) {
764      return GL_FALSE;
765   }
766
767   if (buffer) {
768      XMesaBuffer prevBuffer;
769
770      if (!cmap) {
771         return GL_FALSE;
772      }
773
774      prevBuffer = xmesa_find_buffer(v->display, cmap, buffer);
775      if (prevBuffer &&
776          (buffer->xm_visual->mesa_visual.rgbMode ==
777           prevBuffer->xm_visual->mesa_visual.rgbMode)) {
778         /* Copy colormap stuff from previous, matching XMesaBuffer.
779          * Do this to avoid time spent in noFaultXAllocColor.
780          */
781         copy_colortable_info(buffer, prevBuffer);
782      }
783      else {
784         /* Allocate X colors and initialize color_table[], red_table[], etc */
785         int r, g, b, i;
786         int colorsfailed = 0;
787         for (r = 0; r < DITH_R; r++) {
788            for (g = 0; g < DITH_G; g++) {
789               for (b = 0; b < DITH_B; b++) {
790                  XMesaColor xcol;
791                  int exact, alloced;
792                  xcol.red  =gamma_adjust(v->RedGamma,   r*65535/(DITH_R-1),65535);
793                  xcol.green=gamma_adjust(v->GreenGamma, g*65535/(DITH_G-1),65535);
794                  xcol.blue =gamma_adjust(v->BlueGamma,  b*65535/(DITH_B-1),65535);
795                  noFaultXAllocColor( client, v->display,
796                                      cmap, GET_COLORMAP_SIZE(v),
797                                      &xcol, &exact, &alloced );
798                  if (!exact) {
799                     colorsfailed++;
800                  }
801                  if (alloced) {
802                     assert(buffer->num_alloced<256);
803                     buffer->alloced_colors[buffer->num_alloced] = xcol.pixel;
804                     buffer->num_alloced++;
805                  }
806                  i = DITH_MIX( r, g, b );
807                  assert(i < 576);
808                  buffer->color_table[i] = xcol.pixel;
809                  assert(xcol.pixel < 65536);
810                  buffer->pixel_to_r[xcol.pixel] = r * 255 / (DITH_R-1);
811                  buffer->pixel_to_g[xcol.pixel] = g * 255 / (DITH_G-1);
812                  buffer->pixel_to_b[xcol.pixel] = b * 255 / (DITH_B-1);
813               }
814            }
815         }
816
817         if (colorsfailed && _mesa_getenv("MESA_DEBUG")) {
818            _mesa_warning(NULL,
819                  "Note: %d out of %d needed colors do not match exactly.\n",
820                  colorsfailed, DITH_R * DITH_G * DITH_B );
821         }
822      }
823   }
824
825   v->dithered_pf = PF_Dither;
826   v->undithered_pf = PF_Lookup;
827   return GL_TRUE;
828}
829
830
831/**
832 * Setup for Hewlett Packard Color Recovery 8-bit TrueColor mode.
833 * HPCR simulates 24-bit color fidelity with an 8-bit frame buffer.
834 * Special dithering tables have to be initialized.
835 */
836static void
837setup_8bit_hpcr(XMesaVisual v)
838{
839   /* HP Color Recovery contributed by:  Alex De Bruyn (ad@lms.be)
840    * To work properly, the atom _HP_RGB_SMOOTH_MAP_LIST must be defined
841    * on the root window AND the colormap obtainable by XGetRGBColormaps
842    * for that atom must be set on the window.  (see also tkInitWindow)
843    * If that colormap is not set, the output will look stripy.
844    */
845
846   /* Setup color tables with gamma correction */
847   int i;
848   double g;
849
850   g = 1.0 / v->RedGamma;
851   for (i=0; i<256; i++) {
852      GLint red = IROUND_POS(255.0 * _mesa_pow( hpcr_rgbTbl[0][i]/255.0, g ));
853      v->hpcr_rgbTbl[0][i] = CLAMP( red, 16, 239 );
854   }
855
856   g = 1.0 / v->GreenGamma;
857   for (i=0; i<256; i++) {
858      GLint green = IROUND_POS(255.0 * _mesa_pow( hpcr_rgbTbl[1][i]/255.0, g ));
859      v->hpcr_rgbTbl[1][i] = CLAMP( green, 16, 239 );
860   }
861
862   g = 1.0 / v->BlueGamma;
863   for (i=0; i<256; i++) {
864      GLint blue = IROUND_POS(255.0 * _mesa_pow( hpcr_rgbTbl[2][i]/255.0, g ));
865      v->hpcr_rgbTbl[2][i] = CLAMP( blue, 32, 223 );
866   }
867   v->undithered_pf = PF_HPCR;  /* can't really disable dithering for now */
868   v->dithered_pf = PF_HPCR;
869
870   /* which method should I use to clear */
871   /* GL_FALSE: keep the ordinary method  */
872   /* GL_TRUE : clear with dither pattern */
873   v->hpcr_clear_flag = _mesa_getenv("MESA_HPCR_CLEAR") ? GL_TRUE : GL_FALSE;
874
875   if (v->hpcr_clear_flag) {
876      v->hpcr_clear_pixmap = XMesaCreatePixmap(v->display,
877                                               DefaultRootWindow(v->display),
878                                               16, 2, 8);
879#ifndef XFree86Server
880      v->hpcr_clear_ximage = XGetImage(v->display, v->hpcr_clear_pixmap,
881                                       0, 0, 16, 2, AllPlanes, ZPixmap);
882#endif
883   }
884}
885
886
887/**
888 * Setup RGB rendering for a window with a True/DirectColor visual.
889 */
890static void
891setup_truecolor(XMesaVisual v, XMesaBuffer buffer, XMesaColormap cmap)
892{
893   unsigned long rmask, gmask, bmask;
894   (void) buffer;
895   (void) cmap;
896
897   /* Compute red multiplier (mask) and bit shift */
898   v->rshift = 0;
899   rmask = GET_REDMASK(v);
900   while ((rmask & 1)==0) {
901      v->rshift++;
902      rmask = rmask >> 1;
903   }
904
905   /* Compute green multiplier (mask) and bit shift */
906   v->gshift = 0;
907   gmask = GET_GREENMASK(v);
908   while ((gmask & 1)==0) {
909      v->gshift++;
910      gmask = gmask >> 1;
911   }
912
913   /* Compute blue multiplier (mask) and bit shift */
914   v->bshift = 0;
915   bmask = GET_BLUEMASK(v);
916   while ((bmask & 1)==0) {
917      v->bshift++;
918      bmask = bmask >> 1;
919   }
920
921   /*
922    * Compute component-to-pixel lookup tables and dithering kernel
923    */
924   {
925      static GLubyte kernel[16] = {
926          0*16,  8*16,  2*16, 10*16,
927         12*16,  4*16, 14*16,  6*16,
928          3*16, 11*16,  1*16,  9*16,
929         15*16,  7*16, 13*16,  5*16,
930      };
931      GLint rBits = _mesa_bitcount(rmask);
932      GLint gBits = _mesa_bitcount(gmask);
933      GLint bBits = _mesa_bitcount(bmask);
934      GLint maxBits;
935      GLuint i;
936
937      /* convert pixel components in [0,_mask] to RGB values in [0,255] */
938      for (i=0; i<=rmask; i++)
939         v->PixelToR[i] = (unsigned char) ((i * 255) / rmask);
940      for (i=0; i<=gmask; i++)
941         v->PixelToG[i] = (unsigned char) ((i * 255) / gmask);
942      for (i=0; i<=bmask; i++)
943         v->PixelToB[i] = (unsigned char) ((i * 255) / bmask);
944
945      /* convert RGB values from [0,255] to pixel components */
946
947      for (i=0;i<256;i++) {
948         GLint r = gamma_adjust(v->RedGamma,   i, 255);
949         GLint g = gamma_adjust(v->GreenGamma, i, 255);
950         GLint b = gamma_adjust(v->BlueGamma,  i, 255);
951         v->RtoPixel[i] = (r >> (8-rBits)) << v->rshift;
952         v->GtoPixel[i] = (g >> (8-gBits)) << v->gshift;
953         v->BtoPixel[i] = (b >> (8-bBits)) << v->bshift;
954      }
955      /* overflow protection */
956      for (i=256;i<512;i++) {
957         v->RtoPixel[i] = v->RtoPixel[255];
958         v->GtoPixel[i] = v->GtoPixel[255];
959         v->BtoPixel[i] = v->BtoPixel[255];
960      }
961
962      /* setup dithering kernel */
963      maxBits = rBits;
964      if (gBits > maxBits)  maxBits = gBits;
965      if (bBits > maxBits)  maxBits = bBits;
966      for (i=0;i<16;i++) {
967         v->Kernel[i] = kernel[i] >> maxBits;
968      }
969
970      v->undithered_pf = PF_Truecolor;
971      v->dithered_pf = (GET_VISUAL_DEPTH(v)<24) ? PF_Dither_True : PF_Truecolor;
972   }
973
974   /*
975    * Now check for TrueColor visuals which we can optimize.
976    */
977   if (   GET_REDMASK(v)  ==0x0000ff
978       && GET_GREENMASK(v)==0x00ff00
979       && GET_BLUEMASK(v) ==0xff0000
980       && CHECK_BYTE_ORDER(v)
981       && v->BitsPerPixel==32
982       && v->RedGamma==1.0 && v->GreenGamma==1.0 && v->BlueGamma==1.0) {
983      /* common 32 bpp config used on SGI, Sun */
984      v->undithered_pf = v->dithered_pf = PF_8A8B8G8R; /* ABGR */
985   }
986   else if (GET_REDMASK(v)  == 0xff0000
987         && GET_GREENMASK(v)== 0x00ff00
988         && GET_BLUEMASK(v) == 0x0000ff
989         && CHECK_BYTE_ORDER(v)
990         && v->RedGamma == 1.0 && v->GreenGamma == 1.0 && v->BlueGamma == 1.0){
991      if (v->BitsPerPixel==32) {
992         /* if 32 bpp, and visual indicates 8 bpp alpha channel */
993         if (GET_VISUAL_DEPTH(v) == 32 && v->mesa_visual.alphaBits == 8)
994            v->undithered_pf = v->dithered_pf = PF_8A8R8G8B; /* ARGB */
995         else
996            v->undithered_pf = v->dithered_pf = PF_8R8G8B; /* xRGB */
997      }
998      else if (v->BitsPerPixel == 24) {
999         v->undithered_pf = v->dithered_pf = PF_8R8G8B24; /* RGB */
1000      }
1001   }
1002   else if (GET_REDMASK(v)  ==0xf800
1003       &&   GET_GREENMASK(v)==0x07e0
1004       &&   GET_BLUEMASK(v) ==0x001f
1005       && CHECK_BYTE_ORDER(v)
1006       && v->BitsPerPixel==16
1007       && v->RedGamma==1.0 && v->GreenGamma==1.0 && v->BlueGamma==1.0) {
1008      /* 5-6-5 RGB */
1009      v->undithered_pf = PF_5R6G5B;
1010      v->dithered_pf = PF_Dither_5R6G5B;
1011   }
1012   else if (GET_REDMASK(v)  ==0xe0
1013       &&   GET_GREENMASK(v)==0x1c
1014       &&   GET_BLUEMASK(v) ==0x03
1015       && CHECK_FOR_HPCR(v)) {
1016      /* 8-bit HP color recovery */
1017      setup_8bit_hpcr( v );
1018   }
1019}
1020
1021
1022
1023/**
1024 * Setup RGB rendering for a window with a monochrome visual.
1025 */
1026static void
1027setup_monochrome( XMesaVisual v, XMesaBuffer b )
1028{
1029   (void) b;
1030   v->dithered_pf = v->undithered_pf = PF_1Bit;
1031   /* if black=1 then we must flip pixel values */
1032   v->bitFlip = (GET_BLACK_PIXEL(v) != 0);
1033}
1034
1035
1036
1037/**
1038 * When a context is bound for the first time, we can finally finish
1039 * initializing the context's visual and buffer information.
1040 * \param v  the XMesaVisual to initialize
1041 * \param b  the XMesaBuffer to initialize (may be NULL)
1042 * \param rgb_flag  TRUE = RGBA mode, FALSE = color index mode
1043 * \param window  the window/pixmap we're rendering into
1044 * \param cmap  the colormap associated with the window/pixmap
1045 * \return GL_TRUE=success, GL_FALSE=failure
1046 */
1047static GLboolean
1048initialize_visual_and_buffer(XMesaVisual v, XMesaBuffer b,
1049                             GLboolean rgb_flag, XMesaDrawable window,
1050                             XMesaColormap cmap)
1051{
1052   int client = 0;
1053
1054#ifdef XFree86Server
1055   client = (window) ? CLIENT_ID(window->id) : 0;
1056#endif
1057
1058   ASSERT(!b || b->xm_visual == v);
1059
1060   /* Save true bits/pixel */
1061   v->BitsPerPixel = bits_per_pixel(v);
1062   assert(v->BitsPerPixel > 0);
1063
1064   if (rgb_flag == GL_FALSE) {
1065      /* COLOR-INDEXED WINDOW:
1066       * Even if the visual is TrueColor or DirectColor we treat it as
1067       * being color indexed.  This is weird but might be useful to someone.
1068       */
1069      v->dithered_pf = v->undithered_pf = PF_Index;
1070      v->mesa_visual.indexBits = GET_VISUAL_DEPTH(v);
1071   }
1072   else {
1073      /* RGB WINDOW:
1074       * We support RGB rendering into almost any kind of visual.
1075       */
1076      const int xclass = v->mesa_visual.visualType;
1077      if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) {
1078	 setup_truecolor( v, b, cmap );
1079      }
1080      else if (xclass == GLX_STATIC_GRAY && GET_VISUAL_DEPTH(v) == 1) {
1081	 setup_monochrome( v, b );
1082      }
1083      else if (xclass == GLX_GRAY_SCALE || xclass == GLX_STATIC_GRAY) {
1084         if (!setup_grayscale( client, v, b, cmap )) {
1085            return GL_FALSE;
1086         }
1087      }
1088      else if ((xclass == GLX_PSEUDO_COLOR || xclass == GLX_STATIC_COLOR)
1089               && GET_VISUAL_DEPTH(v)>=4 && GET_VISUAL_DEPTH(v)<=16) {
1090	 if (!setup_dithered_color( client, v, b, cmap )) {
1091            return GL_FALSE;
1092         }
1093      }
1094      else {
1095	 _mesa_warning(NULL, "XMesa: RGB mode rendering not supported in given visual.\n");
1096	 return GL_FALSE;
1097      }
1098      v->mesa_visual.indexBits = 0;
1099
1100      if (_mesa_getenv("MESA_NO_DITHER")) {
1101	 v->dithered_pf = v->undithered_pf;
1102      }
1103   }
1104
1105
1106   /*
1107    * If MESA_INFO env var is set print out some debugging info
1108    * which can help Brian figure out what's going on when a user
1109    * reports bugs.
1110    */
1111   if (_mesa_getenv("MESA_INFO")) {
1112      _mesa_printf("X/Mesa visual = %p\n", (void *) v);
1113      _mesa_printf("X/Mesa dithered pf = %u\n", v->dithered_pf);
1114      _mesa_printf("X/Mesa undithered pf = %u\n", v->undithered_pf);
1115      _mesa_printf("X/Mesa level = %d\n", v->mesa_visual.level);
1116      _mesa_printf("X/Mesa depth = %d\n", GET_VISUAL_DEPTH(v));
1117      _mesa_printf("X/Mesa bits per pixel = %d\n", v->BitsPerPixel);
1118   }
1119
1120   if (b && window) {
1121      char *data;
1122
1123      /* Do window-specific initializations */
1124
1125      /* these should have been set in create_xmesa_buffer */
1126      ASSERT(b->frontxrb->drawable == window);
1127      ASSERT(b->frontxrb->pixmap == (XMesaPixmap) window);
1128
1129      /* Setup for single/double buffering */
1130      if (v->mesa_visual.doubleBufferMode) {
1131         /* Double buffered */
1132         b->shm = check_for_xshm( v->display );
1133      }
1134
1135      /* X11 graphics contexts */
1136#ifdef XFree86Server
1137      b->gc = CreateScratchGC(v->display, window->depth);
1138#else
1139      b->gc = XCreateGC( v->display, window, 0, NULL );
1140#endif
1141      XMesaSetFunction( v->display, b->gc, GXcopy );
1142
1143      /* cleargc - for glClear() */
1144#ifdef XFree86Server
1145      b->cleargc = CreateScratchGC(v->display, window->depth);
1146#else
1147      b->cleargc = XCreateGC( v->display, window, 0, NULL );
1148#endif
1149      XMesaSetFunction( v->display, b->cleargc, GXcopy );
1150
1151      /*
1152       * Don't generate Graphics Expose/NoExpose events in swapbuffers().
1153       * Patch contributed by Michael Pichler May 15, 1995.
1154       */
1155#ifdef XFree86Server
1156      b->swapgc = CreateScratchGC(v->display, window->depth);
1157      {
1158         CARD32 v[1];
1159         v[0] = FALSE;
1160         dixChangeGC(NullClient, b->swapgc, GCGraphicsExposures, v, NULL);
1161      }
1162#else
1163      {
1164         XGCValues gcvalues;
1165         gcvalues.graphics_exposures = False;
1166         b->swapgc = XCreateGC(v->display, window,
1167                               GCGraphicsExposures, &gcvalues);
1168      }
1169#endif
1170      XMesaSetFunction( v->display, b->swapgc, GXcopy );
1171      /*
1172       * Set fill style and tile pixmap once for all for HPCR stuff
1173       * (instead of doing it each time in clear_color_HPCR_pixmap())
1174       * Initialize whole stuff
1175       * Patch contributed by Jacques Leroy March 8, 1998.
1176       */
1177      if (v->hpcr_clear_flag && b->backxrb && b->backxrb->pixmap) {
1178         int i;
1179         for (i = 0; i < 16; i++) {
1180            XMesaPutPixel(v->hpcr_clear_ximage, i, 0, 0);
1181            XMesaPutPixel(v->hpcr_clear_ximage, i, 1, 0);
1182         }
1183         XMesaPutImage(b->display, (XMesaDrawable) v->hpcr_clear_pixmap,
1184                       b->cleargc, v->hpcr_clear_ximage, 0, 0, 0, 0, 16, 2);
1185         XMesaSetFillStyle( v->display, b->cleargc, FillTiled);
1186         XMesaSetTile( v->display, b->cleargc, v->hpcr_clear_pixmap );
1187      }
1188
1189      /* Initialize the row buffer XImage for use in write_color_span() */
1190      data = (char*) MALLOC(MAX_WIDTH*4);
1191#ifdef XFree86Server
1192      b->rowimage = XMesaCreateImage(GET_VISUAL_DEPTH(v), MAX_WIDTH, 1, data);
1193#else
1194      b->rowimage = XCreateImage( v->display,
1195                                  v->visinfo->visual,
1196                                  v->visinfo->depth,
1197                                  ZPixmap, 0,           /*format, offset*/
1198                                  data,                 /*data*/
1199                                  MAX_WIDTH, 1,         /*width, height*/
1200                                  32,                   /*bitmap_pad*/
1201                                  0                     /*bytes_per_line*/ );
1202#endif
1203      if (!b->rowimage)
1204         return GL_FALSE;
1205   }
1206
1207   return GL_TRUE;
1208}
1209
1210
1211
1212/*
1213 * Convert an RGBA color to a pixel value.
1214 */
1215unsigned long
1216xmesa_color_to_pixel(GLcontext *ctx,
1217                     GLubyte r, GLubyte g, GLubyte b, GLubyte a,
1218                     GLuint pixelFormat)
1219{
1220   XMesaContext xmesa = XMESA_CONTEXT(ctx);
1221   switch (pixelFormat) {
1222      case PF_Index:
1223         return 0;
1224      case PF_Truecolor:
1225         {
1226            unsigned long p;
1227            PACK_TRUECOLOR( p, r, g, b );
1228            return p;
1229         }
1230      case PF_8A8B8G8R:
1231         return PACK_8A8B8G8R( r, g, b, a );
1232      case PF_8A8R8G8B:
1233         return PACK_8A8R8G8B( r, g, b, a );
1234      case PF_8R8G8B:
1235         /* fall through */
1236      case PF_8R8G8B24:
1237         return PACK_8R8G8B( r, g, b );
1238      case PF_5R6G5B:
1239         return PACK_5R6G5B( r, g, b );
1240      case PF_Dither:
1241         {
1242            DITHER_SETUP;
1243            return DITHER( 1, 0, r, g, b );
1244         }
1245      case PF_1Bit:
1246         /* 382 = (3*255)/2 */
1247         return ((r+g+b) > 382) ^ xmesa->xm_visual->bitFlip;
1248      case PF_HPCR:
1249         return DITHER_HPCR(1, 1, r, g, b);
1250      case PF_Lookup:
1251         {
1252            LOOKUP_SETUP;
1253            return LOOKUP( r, g, b );
1254         }
1255      case PF_Grayscale:
1256         return GRAY_RGB( r, g, b );
1257      case PF_Dither_True:
1258         /* fall through */
1259      case PF_Dither_5R6G5B:
1260         {
1261            unsigned long p;
1262            PACK_TRUEDITHER(p, 1, 0, r, g, b);
1263            return p;
1264         }
1265      default:
1266         _mesa_problem(ctx, "Bad pixel format in xmesa_color_to_pixel");
1267   }
1268   return 0;
1269}
1270
1271
1272#define NUM_VISUAL_TYPES   6
1273
1274/**
1275 * Convert an X visual type to a GLX visual type.
1276 *
1277 * \param visualType X visual type (i.e., \c TrueColor, \c StaticGray, etc.)
1278 *        to be converted.
1279 * \return If \c visualType is a valid X visual type, a GLX visual type will
1280 *         be returned.  Otherwise \c GLX_NONE will be returned.
1281 *
1282 * \note
1283 * This code was lifted directly from lib/GL/glx/glcontextmodes.c in the
1284 * DRI CVS tree.
1285 */
1286static GLint
1287xmesa_convert_from_x_visual_type( int visualType )
1288{
1289    static const int glx_visual_types[ NUM_VISUAL_TYPES ] = {
1290	GLX_STATIC_GRAY,  GLX_GRAY_SCALE,
1291	GLX_STATIC_COLOR, GLX_PSEUDO_COLOR,
1292	GLX_TRUE_COLOR,   GLX_DIRECT_COLOR
1293    };
1294
1295    return ( (unsigned) visualType < NUM_VISUAL_TYPES )
1296	? glx_visual_types[ visualType ] : GLX_NONE;
1297}
1298
1299
1300/**********************************************************************/
1301/*****                       Public Functions                     *****/
1302/**********************************************************************/
1303
1304
1305#ifdef IN_DRI_DRIVER
1306#define need_GL_VERSION_1_3
1307#define need_GL_VERSION_1_4
1308#define need_GL_VERSION_1_5
1309#define need_GL_VERSION_2_0
1310
1311/* sw extensions for imaging */
1312#define need_GL_EXT_blend_color
1313#define need_GL_EXT_blend_minmax
1314#define need_GL_EXT_convolution
1315#define need_GL_EXT_histogram
1316#define need_GL_SGI_color_table
1317
1318/* sw extensions not associated with some GL version */
1319#define need_GL_ARB_draw_elements_base_vertex
1320#define need_GL_ARB_shader_objects
1321#define need_GL_ARB_sync
1322#define need_GL_ARB_vertex_program
1323#define need_GL_APPLE_vertex_array_object
1324#define need_GL_ATI_fragment_shader
1325#define need_GL_EXT_depth_bounds_test
1326#define need_GL_EXT_framebuffer_object
1327#define need_GL_EXT_framebuffer_blit
1328#define need_GL_EXT_gpu_program_parameters
1329#define need_GL_EXT_paletted_texture
1330#define need_GL_MESA_resize_buffers
1331#define need_GL_NV_vertex_program
1332#define need_GL_NV_fragment_program
1333
1334#include "extension_helper.h"
1335#include "utils.h"
1336
1337const struct dri_extension card_extensions[] =
1338{
1339   { "GL_VERSION_1_3",			GL_VERSION_1_3_functions },
1340   { "GL_VERSION_1_4",			GL_VERSION_1_4_functions },
1341   { "GL_VERSION_1_5",			GL_VERSION_1_5_functions },
1342   { "GL_VERSION_2_0",			GL_VERSION_2_0_functions },
1343
1344   { "GL_EXT_blend_color",		GL_EXT_blend_color_functions },
1345   { "GL_EXT_blend_minmax",		GL_EXT_blend_minmax_functions },
1346   { "GL_EXT_convolution",		GL_EXT_convolution_functions },
1347   { "GL_EXT_histogram",		GL_EXT_histogram_functions },
1348   { "GL_SGI_color_table",		GL_SGI_color_table_functions },
1349
1350   { "GL_ARB_depth_clamp",		NULL },
1351   { "GL_ARB_draw_elements_base_vertex", GL_ARB_draw_elements_base_vertex_functions },
1352   { "GL_ARB_shader_objects",		GL_ARB_shader_objects_functions },
1353   { "GL_ARB_sync",			GL_ARB_sync_functions },
1354   { "GL_ARB_vertex_program",		GL_ARB_vertex_program_functions },
1355   { "GL_APPLE_vertex_array_object",	GL_APPLE_vertex_array_object_functions },
1356   { "GL_ATI_fragment_shader",		GL_ATI_fragment_shader_functions },
1357   { "GL_EXT_depth_bounds_test",	GL_EXT_depth_bounds_test_functions },
1358   { "GL_EXT_framebuffer_object",	GL_EXT_framebuffer_object_functions },
1359   { "GL_EXT_framebuffer_blit",		GL_EXT_framebuffer_blit_functions },
1360   { "GL_EXT_gpu_program_parameters",	GL_EXT_gpu_program_parameters_functions },
1361   { "GL_EXT_paletted_texture",		GL_EXT_paletted_texture_functions },
1362   { "GL_MESA_resize_buffers",		GL_MESA_resize_buffers_functions },
1363   { "GL_NV_depth_clamp",		NULL },
1364   { "GL_NV_vertex_program",		GL_NV_vertex_program_functions },
1365   { "GL_NV_fragment_program",		GL_NV_fragment_program_functions },
1366   { NULL,				NULL }
1367};
1368#endif
1369
1370/*
1371 * Create a new X/Mesa visual.
1372 * Input:  display - X11 display
1373 *         visinfo - an XVisualInfo pointer
1374 *         rgb_flag - GL_TRUE = RGB mode,
1375 *                    GL_FALSE = color index mode
1376 *         alpha_flag - alpha buffer requested?
1377 *         db_flag - GL_TRUE = double-buffered,
1378 *                   GL_FALSE = single buffered
1379 *         stereo_flag - stereo visual?
1380 *         ximage_flag - GL_TRUE = use an XImage for back buffer,
1381 *                       GL_FALSE = use an off-screen pixmap for back buffer
1382 *         depth_size - requested bits/depth values, or zero
1383 *         stencil_size - requested bits/stencil values, or zero
1384 *         accum_red_size - requested bits/red accum values, or zero
1385 *         accum_green_size - requested bits/green accum values, or zero
1386 *         accum_blue_size - requested bits/blue accum values, or zero
1387 *         accum_alpha_size - requested bits/alpha accum values, or zero
1388 *         num_samples - number of samples/pixel if multisampling, or zero
1389 *         level - visual level, usually 0
1390 *         visualCaveat - ala the GLX extension, usually GLX_NONE
1391 * Return;  a new XMesaVisual or 0 if error.
1392 */
1393PUBLIC
1394XMesaVisual XMesaCreateVisual( XMesaDisplay *display,
1395                               XMesaVisualInfo visinfo,
1396                               GLboolean rgb_flag,
1397                               GLboolean alpha_flag,
1398                               GLboolean db_flag,
1399                               GLboolean stereo_flag,
1400                               GLboolean ximage_flag,
1401                               GLint depth_size,
1402                               GLint stencil_size,
1403                               GLint accum_red_size,
1404                               GLint accum_green_size,
1405                               GLint accum_blue_size,
1406                               GLint accum_alpha_size,
1407                               GLint num_samples,
1408                               GLint level,
1409                               GLint visualCaveat )
1410{
1411   char *gamma;
1412   XMesaVisual v;
1413   GLint red_bits, green_bits, blue_bits, alpha_bits;
1414
1415#ifdef IN_DRI_DRIVER
1416   /* driInitExtensions() should be called once per screen to setup extension
1417    * indices.  There is no need to call it when the context is created since
1418    * XMesa enables mesa sw extensions on its own.
1419    */
1420   driInitExtensions( NULL, card_extensions, GL_FALSE );
1421#endif
1422
1423#ifndef XFree86Server
1424   /* For debugging only */
1425   if (_mesa_getenv("MESA_XSYNC")) {
1426      /* This makes debugging X easier.
1427       * In your debugger, set a breakpoint on _XError to stop when an
1428       * X protocol error is generated.
1429       */
1430      XSynchronize( display, 1 );
1431   }
1432#endif
1433
1434   v = (XMesaVisual) CALLOC_STRUCT(xmesa_visual);
1435   if (!v) {
1436      return NULL;
1437   }
1438
1439   v->display = display;
1440
1441   /* Save a copy of the XVisualInfo struct because the user may X_mesa_free()
1442    * the struct but we may need some of the information contained in it
1443    * at a later time.
1444    */
1445#ifndef XFree86Server
1446   v->visinfo = (XVisualInfo *) MALLOC(sizeof(*visinfo));
1447   if(!v->visinfo) {
1448      _mesa_free(v);
1449      return NULL;
1450   }
1451   MEMCPY(v->visinfo, visinfo, sizeof(*visinfo));
1452#endif
1453
1454   /* check for MESA_GAMMA environment variable */
1455   gamma = _mesa_getenv("MESA_GAMMA");
1456   if (gamma) {
1457      v->RedGamma = v->GreenGamma = v->BlueGamma = 0.0;
1458      sscanf( gamma, "%f %f %f", &v->RedGamma, &v->GreenGamma, &v->BlueGamma );
1459      if (v->RedGamma<=0.0)    v->RedGamma = 1.0;
1460      if (v->GreenGamma<=0.0)  v->GreenGamma = v->RedGamma;
1461      if (v->BlueGamma<=0.0)   v->BlueGamma = v->RedGamma;
1462   }
1463   else {
1464      v->RedGamma = v->GreenGamma = v->BlueGamma = 1.0;
1465   }
1466
1467   v->ximage_flag = ximage_flag;
1468
1469#ifdef XFree86Server
1470   /* We could calculate these values by ourselves.  nplanes is either the sum
1471    * of the red, green, and blue bits or the number index bits.
1472    * ColormapEntries is either (1U << index_bits) or
1473    * (1U << max(redBits, greenBits, blueBits)).
1474    */
1475   assert(visinfo->nplanes > 0);
1476   v->nplanes = visinfo->nplanes;
1477   v->ColormapEntries = visinfo->ColormapEntries;
1478
1479   v->mesa_visual.redMask = visinfo->redMask;
1480   v->mesa_visual.greenMask = visinfo->greenMask;
1481   v->mesa_visual.blueMask = visinfo->blueMask;
1482   v->mesa_visual.visualID = visinfo->vid;
1483   v->mesa_visual.screen = 0; /* FIXME: What should be done here? */
1484#else
1485   v->mesa_visual.redMask = visinfo->red_mask;
1486   v->mesa_visual.greenMask = visinfo->green_mask;
1487   v->mesa_visual.blueMask = visinfo->blue_mask;
1488   v->mesa_visual.visualID = visinfo->visualid;
1489   v->mesa_visual.screen = visinfo->screen;
1490#endif
1491
1492#if defined(XFree86Server) || !(defined(__cplusplus) || defined(c_plusplus))
1493   v->mesa_visual.visualType = xmesa_convert_from_x_visual_type(visinfo->class);
1494#else
1495   v->mesa_visual.visualType = xmesa_convert_from_x_visual_type(visinfo->c_class);
1496#endif
1497
1498   v->mesa_visual.visualRating = visualCaveat;
1499
1500   if (alpha_flag)
1501      v->mesa_visual.alphaBits = 8;
1502
1503   (void) initialize_visual_and_buffer( v, NULL, rgb_flag, 0, 0 );
1504
1505   {
1506      const int xclass = v->mesa_visual.visualType;
1507      if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) {
1508         red_bits   = _mesa_bitcount(GET_REDMASK(v));
1509         green_bits = _mesa_bitcount(GET_GREENMASK(v));
1510         blue_bits  = _mesa_bitcount(GET_BLUEMASK(v));
1511      }
1512      else {
1513         /* this is an approximation */
1514         int depth;
1515         depth = GET_VISUAL_DEPTH(v);
1516         red_bits = depth / 3;
1517         depth -= red_bits;
1518         green_bits = depth / 2;
1519         depth -= green_bits;
1520         blue_bits = depth;
1521         alpha_bits = 0;
1522         assert( red_bits + green_bits + blue_bits == GET_VISUAL_DEPTH(v) );
1523      }
1524      alpha_bits = v->mesa_visual.alphaBits;
1525   }
1526
1527   _mesa_initialize_visual( &v->mesa_visual,
1528                            rgb_flag, db_flag, stereo_flag,
1529                            red_bits, green_bits,
1530                            blue_bits, alpha_bits,
1531                            v->mesa_visual.indexBits,
1532                            depth_size,
1533                            stencil_size,
1534                            accum_red_size, accum_green_size,
1535                            accum_blue_size, accum_alpha_size,
1536                            0 );
1537
1538   /* XXX minor hack */
1539   v->mesa_visual.level = level;
1540   return v;
1541}
1542
1543
1544PUBLIC
1545void XMesaDestroyVisual( XMesaVisual v )
1546{
1547#ifndef XFree86Server
1548   _mesa_free(v->visinfo);
1549#endif
1550   _mesa_free(v);
1551}
1552
1553
1554
1555/**
1556 * Create a new XMesaContext.
1557 * \param v  the XMesaVisual
1558 * \param share_list  another XMesaContext with which to share display
1559 *                    lists or NULL if no sharing is wanted.
1560 * \return an XMesaContext or NULL if error.
1561 */
1562PUBLIC
1563XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list )
1564{
1565   static GLboolean firstTime = GL_TRUE;
1566   XMesaContext c;
1567   GLcontext *mesaCtx;
1568   struct dd_function_table functions;
1569   TNLcontext *tnl;
1570
1571   if (firstTime) {
1572      _glthread_INIT_MUTEX(_xmesa_lock);
1573      firstTime = GL_FALSE;
1574   }
1575
1576   /* Note: the XMesaContext contains a Mesa GLcontext struct (inheritance) */
1577   c = (XMesaContext) CALLOC_STRUCT(xmesa_context);
1578   if (!c)
1579      return NULL;
1580
1581   mesaCtx = &(c->mesa);
1582
1583   /* initialize with default driver functions, then plug in XMesa funcs */
1584   _mesa_init_driver_functions(&functions);
1585   xmesa_init_driver_functions(v, &functions);
1586   if (!_mesa_initialize_context(mesaCtx, &v->mesa_visual,
1587                      share_list ? &(share_list->mesa) : (GLcontext *) NULL,
1588                      &functions, (void *) c)) {
1589      _mesa_free(c);
1590      return NULL;
1591   }
1592
1593   /* Enable this to exercise fixed function -> shader translation
1594    * with software rendering.
1595    */
1596   if (0) {
1597      mesaCtx->VertexProgram._MaintainTnlProgram = GL_TRUE;
1598      mesaCtx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1599   }
1600
1601   _mesa_enable_sw_extensions(mesaCtx);
1602   _mesa_enable_1_3_extensions(mesaCtx);
1603   _mesa_enable_1_4_extensions(mesaCtx);
1604   _mesa_enable_1_5_extensions(mesaCtx);
1605   _mesa_enable_2_0_extensions(mesaCtx);
1606   _mesa_enable_2_1_extensions(mesaCtx);
1607#if ENABLE_EXT_texure_compression_s3tc
1608    if (mesaCtx->Mesa_DXTn) {
1609       _mesa_enable_extension(mesaCtx, "GL_EXT_texture_compression_s3tc");
1610       _mesa_enable_extension(mesaCtx, "GL_S3_s3tc");
1611    }
1612    _mesa_enable_extension(mesaCtx, "GL_3DFX_texture_compression_FXT1");
1613#endif
1614#if ENABLE_EXT_timer_query
1615    _mesa_enable_extension(mesaCtx, "GL_EXT_timer_query");
1616#endif
1617
1618#ifdef XFree86Server
1619   /* If we're running in the X server, do bounds checking to prevent
1620    * segfaults and server crashes!
1621    */
1622   mesaCtx->Const.CheckArrayBounds = GL_TRUE;
1623#endif
1624
1625   /* finish up xmesa context initializations */
1626   c->swapbytes = CHECK_BYTE_ORDER(v) ? GL_FALSE : GL_TRUE;
1627   c->xm_visual = v;
1628   c->xm_buffer = NULL;   /* set later by XMesaMakeCurrent */
1629   c->display = v->display;
1630   c->pixelformat = v->dithered_pf;      /* Dithering is enabled by default */
1631
1632   /* Initialize the software rasterizer and helper modules.
1633    */
1634   if (!_swrast_CreateContext( mesaCtx ) ||
1635       !_vbo_CreateContext( mesaCtx ) ||
1636       !_tnl_CreateContext( mesaCtx ) ||
1637       !_swsetup_CreateContext( mesaCtx )) {
1638      _mesa_free_context_data(&c->mesa);
1639      _mesa_free(c);
1640      return NULL;
1641   }
1642
1643   /* tnl setup */
1644   tnl = TNL_CONTEXT(mesaCtx);
1645   tnl->Driver.RunPipeline = _tnl_run_pipeline;
1646   /* swrast setup */
1647   xmesa_register_swrast_functions( mesaCtx );
1648   _swsetup_Wakeup(mesaCtx);
1649
1650   return c;
1651}
1652
1653
1654
1655PUBLIC
1656void XMesaDestroyContext( XMesaContext c )
1657{
1658   GLcontext *mesaCtx = &c->mesa;
1659
1660#ifdef FX
1661   FXdestroyContext( XMESA_BUFFER(mesaCtx->DrawBuffer) );
1662#endif
1663
1664   _swsetup_DestroyContext( mesaCtx );
1665   _swrast_DestroyContext( mesaCtx );
1666   _tnl_DestroyContext( mesaCtx );
1667   _vbo_DestroyContext( mesaCtx );
1668   _mesa_free_context_data( mesaCtx );
1669   _mesa_free( c );
1670}
1671
1672
1673
1674/**
1675 * Private function for creating an XMesaBuffer which corresponds to an
1676 * X window or pixmap.
1677 * \param v  the window's XMesaVisual
1678 * \param w  the window we're wrapping
1679 * \return  new XMesaBuffer or NULL if error
1680 */
1681PUBLIC XMesaBuffer
1682XMesaCreateWindowBuffer(XMesaVisual v, XMesaWindow w)
1683{
1684#ifndef XFree86Server
1685   XWindowAttributes attr;
1686#endif
1687   XMesaBuffer b;
1688   XMesaColormap cmap;
1689   int depth;
1690
1691   assert(v);
1692   assert(w);
1693
1694   /* Check that window depth matches visual depth */
1695#ifdef XFree86Server
1696   depth = ((XMesaDrawable)w)->depth;
1697#else
1698   XGetWindowAttributes( v->display, w, &attr );
1699   depth = attr.depth;
1700#endif
1701   if (GET_VISUAL_DEPTH(v) != depth) {
1702      _mesa_warning(NULL, "XMesaCreateWindowBuffer: depth mismatch between visual (%d) and window (%d)!\n",
1703                    GET_VISUAL_DEPTH(v), depth);
1704      return NULL;
1705   }
1706
1707   /* Find colormap */
1708#ifdef XFree86Server
1709   cmap = (ColormapPtr)LookupIDByType(wColormap(w), RT_COLORMAP);
1710#else
1711   if (attr.colormap) {
1712      cmap = attr.colormap;
1713   }
1714   else {
1715      _mesa_warning(NULL, "Window %u has no colormap!\n", (unsigned int) w);
1716      /* this is weird, a window w/out a colormap!? */
1717      /* OK, let's just allocate a new one and hope for the best */
1718      cmap = XCreateColormap(v->display, w, attr.visual, AllocNone);
1719   }
1720#endif
1721
1722   b = create_xmesa_buffer((XMesaDrawable) w, WINDOW, v, cmap);
1723   if (!b)
1724      return NULL;
1725
1726   if (!initialize_visual_and_buffer( v, b, v->mesa_visual.rgbMode,
1727                                      (XMesaDrawable) w, cmap )) {
1728      xmesa_free_buffer(b);
1729      return NULL;
1730   }
1731
1732   return b;
1733}
1734
1735
1736
1737/**
1738 * Create a new XMesaBuffer from an X pixmap.
1739 *
1740 * \param v    the XMesaVisual
1741 * \param p    the pixmap
1742 * \param cmap the colormap, may be 0 if using a \c GLX_TRUE_COLOR or
1743 *             \c GLX_DIRECT_COLOR visual for the pixmap
1744 * \returns new XMesaBuffer or NULL if error
1745 */
1746PUBLIC XMesaBuffer
1747XMesaCreatePixmapBuffer(XMesaVisual v, XMesaPixmap p, XMesaColormap cmap)
1748{
1749   XMesaBuffer b;
1750
1751   assert(v);
1752
1753   b = create_xmesa_buffer((XMesaDrawable) p, PIXMAP, v, cmap);
1754   if (!b)
1755      return NULL;
1756
1757   if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode,
1758				     (XMesaDrawable) p, cmap)) {
1759      xmesa_free_buffer(b);
1760      return NULL;
1761   }
1762
1763   return b;
1764}
1765
1766
1767/**
1768 * For GLX_EXT_texture_from_pixmap
1769 */
1770XMesaBuffer
1771XMesaCreatePixmapTextureBuffer(XMesaVisual v, XMesaPixmap p,
1772                               XMesaColormap cmap,
1773                               int format, int target, int mipmap)
1774{
1775   GET_CURRENT_CONTEXT(ctx);
1776   XMesaBuffer b;
1777   GLuint width, height;
1778
1779   assert(v);
1780
1781   b = create_xmesa_buffer((XMesaDrawable) p, PIXMAP, v, cmap);
1782   if (!b)
1783      return NULL;
1784
1785   /* get pixmap size, update framebuffer/renderbuffer dims */
1786   xmesa_get_window_size(v->display, b, &width, &height);
1787   _mesa_resize_framebuffer(NULL, &(b->mesa_buffer), width, height);
1788
1789   if (target == 0) {
1790      /* examine dims */
1791      if (ctx->Extensions.ARB_texture_non_power_of_two) {
1792         target = GLX_TEXTURE_2D_EXT;
1793      }
1794      else if (   _mesa_bitcount(width)  == 1
1795               && _mesa_bitcount(height) == 1) {
1796         /* power of two size */
1797         if (height == 1) {
1798            target = GLX_TEXTURE_1D_EXT;
1799         }
1800         else {
1801            target = GLX_TEXTURE_2D_EXT;
1802         }
1803      }
1804      else if (ctx->Extensions.NV_texture_rectangle) {
1805         target = GLX_TEXTURE_RECTANGLE_EXT;
1806      }
1807      else {
1808         /* non power of two textures not supported */
1809         XMesaDestroyBuffer(b);
1810         return 0;
1811      }
1812   }
1813
1814   b->TextureTarget = target;
1815   b->TextureFormat = format;
1816   b->TextureMipmap = mipmap;
1817
1818   if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode,
1819				     (XMesaDrawable) p, cmap)) {
1820      xmesa_free_buffer(b);
1821      return NULL;
1822   }
1823
1824   return b;
1825}
1826
1827
1828
1829XMesaBuffer
1830XMesaCreatePBuffer(XMesaVisual v, XMesaColormap cmap,
1831                   unsigned int width, unsigned int height)
1832{
1833#ifndef XFree86Server
1834   XMesaWindow root;
1835   XMesaDrawable drawable;  /* X Pixmap Drawable */
1836   XMesaBuffer b;
1837
1838   /* allocate pixmap for front buffer */
1839   root = RootWindow( v->display, v->visinfo->screen );
1840   drawable = XCreatePixmap(v->display, root, width, height,
1841                            v->visinfo->depth);
1842   if (!drawable)
1843      return NULL;
1844
1845   b = create_xmesa_buffer(drawable, PBUFFER, v, cmap);
1846   if (!b)
1847      return NULL;
1848
1849   if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode,
1850				     drawable, cmap)) {
1851      xmesa_free_buffer(b);
1852      return NULL;
1853   }
1854
1855   return b;
1856#else
1857   return 0;
1858#endif
1859}
1860
1861
1862
1863/*
1864 * Deallocate an XMesaBuffer structure and all related info.
1865 */
1866PUBLIC void
1867XMesaDestroyBuffer(XMesaBuffer b)
1868{
1869   xmesa_free_buffer(b);
1870}
1871
1872
1873/**
1874 * Query the current window size and update the corresponding GLframebuffer
1875 * and all attached renderbuffers.
1876 * Called when:
1877 *  1. the first time a buffer is bound to a context.
1878 *  2. from glViewport to poll for window size changes
1879 *  3. from the XMesaResizeBuffers() API function.
1880 * Note: it's possible (and legal) for xmctx to be NULL.  That can happen
1881 * when resizing a buffer when no rendering context is bound.
1882 */
1883void
1884xmesa_check_and_update_buffer_size(XMesaContext xmctx, XMesaBuffer drawBuffer)
1885{
1886   GLuint width, height;
1887   xmesa_get_window_size(drawBuffer->display, drawBuffer, &width, &height);
1888   if (drawBuffer->mesa_buffer.Width != width ||
1889       drawBuffer->mesa_buffer.Height != height) {
1890      GLcontext *ctx = xmctx ? &xmctx->mesa : NULL;
1891      _mesa_resize_framebuffer(ctx, &(drawBuffer->mesa_buffer), width, height);
1892   }
1893   drawBuffer->mesa_buffer.Initialized = GL_TRUE; /* XXX TEMPORARY? */
1894}
1895
1896
1897/*
1898 * Bind buffer b to context c and make c the current rendering context.
1899 */
1900GLboolean XMesaMakeCurrent( XMesaContext c, XMesaBuffer b )
1901{
1902   return XMesaMakeCurrent2( c, b, b );
1903}
1904
1905
1906/*
1907 * Bind buffer b to context c and make c the current rendering context.
1908 */
1909PUBLIC
1910GLboolean XMesaMakeCurrent2( XMesaContext c, XMesaBuffer drawBuffer,
1911                             XMesaBuffer readBuffer )
1912{
1913   if (c) {
1914      if (!drawBuffer || !readBuffer)
1915         return GL_FALSE;  /* must specify buffers! */
1916
1917      if (&(c->mesa) == _mesa_get_current_context()
1918          && c->mesa.DrawBuffer == &drawBuffer->mesa_buffer
1919          && c->mesa.ReadBuffer == &readBuffer->mesa_buffer
1920          && XMESA_BUFFER(c->mesa.DrawBuffer)->wasCurrent) {
1921         /* same context and buffer, do nothing */
1922         return GL_TRUE;
1923      }
1924
1925      c->xm_buffer = drawBuffer;
1926
1927#ifdef FX
1928      if (FXmakeCurrent( drawBuffer ))
1929         return GL_TRUE;
1930#endif
1931
1932      /* Call this periodically to detect when the user has begun using
1933       * GL rendering from multiple threads.
1934       */
1935      _glapi_check_multithread();
1936
1937      xmesa_check_and_update_buffer_size(c, drawBuffer);
1938      if (readBuffer != drawBuffer)
1939         xmesa_check_and_update_buffer_size(c, readBuffer);
1940
1941      _mesa_make_current(&(c->mesa),
1942                         &drawBuffer->mesa_buffer,
1943                         &readBuffer->mesa_buffer);
1944
1945      if (c->xm_visual->mesa_visual.rgbMode) {
1946         /*
1947          * Must recompute and set these pixel values because colormap
1948          * can be different for different windows.
1949          */
1950         c->clearpixel = xmesa_color_to_pixel( &c->mesa,
1951                                               c->clearcolor[0],
1952                                               c->clearcolor[1],
1953                                               c->clearcolor[2],
1954                                               c->clearcolor[3],
1955                                               c->xm_visual->undithered_pf);
1956         XMesaSetForeground(c->display, drawBuffer->cleargc, c->clearpixel);
1957      }
1958
1959      /* Solution to Stephane Rehel's problem with glXReleaseBuffersMESA(): */
1960      drawBuffer->wasCurrent = GL_TRUE;
1961   }
1962   else {
1963      /* Detach */
1964      _mesa_make_current( NULL, NULL, NULL );
1965   }
1966   return GL_TRUE;
1967}
1968
1969
1970/*
1971 * Unbind the context c from its buffer.
1972 */
1973GLboolean XMesaUnbindContext( XMesaContext c )
1974{
1975   /* A no-op for XFree86 integration purposes */
1976   return GL_TRUE;
1977}
1978
1979
1980XMesaContext XMesaGetCurrentContext( void )
1981{
1982   GET_CURRENT_CONTEXT(ctx);
1983   if (ctx) {
1984      XMesaContext xmesa = XMESA_CONTEXT(ctx);
1985      return xmesa;
1986   }
1987   else {
1988      return 0;
1989   }
1990}
1991
1992
1993XMesaBuffer XMesaGetCurrentBuffer( void )
1994{
1995   GET_CURRENT_CONTEXT(ctx);
1996   if (ctx) {
1997      XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
1998      return xmbuf;
1999   }
2000   else {
2001      return 0;
2002   }
2003}
2004
2005
2006/* New in Mesa 3.1 */
2007XMesaBuffer XMesaGetCurrentReadBuffer( void )
2008{
2009   GET_CURRENT_CONTEXT(ctx);
2010   if (ctx) {
2011      return XMESA_BUFFER(ctx->ReadBuffer);
2012   }
2013   else {
2014      return 0;
2015   }
2016}
2017
2018
2019#ifdef XFree86Server
2020PUBLIC
2021GLboolean XMesaForceCurrent(XMesaContext c)
2022{
2023   if (c) {
2024      _glapi_set_dispatch(c->mesa.CurrentDispatch);
2025
2026      if (&(c->mesa) != _mesa_get_current_context()) {
2027	 _mesa_make_current(&c->mesa, c->mesa.DrawBuffer, c->mesa.ReadBuffer);
2028      }
2029   }
2030   else {
2031      _mesa_make_current(NULL, NULL, NULL);
2032   }
2033   return GL_TRUE;
2034}
2035
2036
2037PUBLIC
2038GLboolean XMesaLoseCurrent(XMesaContext c)
2039{
2040   (void) c;
2041   _mesa_make_current(NULL, NULL, NULL);
2042   return GL_TRUE;
2043}
2044
2045
2046PUBLIC
2047GLboolean XMesaCopyContext( XMesaContext xm_src, XMesaContext xm_dst, GLuint mask )
2048{
2049   _mesa_copy_context(&xm_src->mesa, &xm_dst->mesa, mask);
2050   return GL_TRUE;
2051}
2052#endif /* XFree86Server */
2053
2054
2055#ifndef FX
2056GLboolean XMesaSetFXmode( GLint mode )
2057{
2058   (void) mode;
2059   return GL_FALSE;
2060}
2061#endif
2062
2063
2064
2065/*
2066 * Copy the back buffer to the front buffer.  If there's no back buffer
2067 * this is a no-op.
2068 */
2069PUBLIC
2070void XMesaSwapBuffers( XMesaBuffer b )
2071{
2072   GET_CURRENT_CONTEXT(ctx);
2073
2074   if (!b->backxrb) {
2075      /* single buffered */
2076      return;
2077   }
2078
2079   /* If we're swapping the buffer associated with the current context
2080    * we have to flush any pending rendering commands first.
2081    */
2082   if (ctx && ctx->DrawBuffer == &(b->mesa_buffer))
2083      _mesa_notifySwapBuffers(ctx);
2084
2085   if (b->db_mode) {
2086#ifdef FX
2087      if (FXswapBuffers(b))
2088         return;
2089#endif
2090      if (b->backxrb->ximage) {
2091	 /* Copy Ximage (back buf) from client memory to server window */
2092#if defined(USE_XSHM) && !defined(XFree86Server)
2093	 if (b->shm) {
2094            /*_glthread_LOCK_MUTEX(_xmesa_lock);*/
2095	    XShmPutImage( b->xm_visual->display, b->frontxrb->drawable,
2096			  b->swapgc,
2097			  b->backxrb->ximage, 0, 0,
2098			  0, 0, b->mesa_buffer.Width, b->mesa_buffer.Height,
2099                          False );
2100            /*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/
2101	 }
2102	 else
2103#endif
2104         {
2105            /*_glthread_LOCK_MUTEX(_xmesa_lock);*/
2106            XMesaPutImage( b->xm_visual->display, b->frontxrb->drawable,
2107			   b->swapgc,
2108			   b->backxrb->ximage, 0, 0,
2109			   0, 0, b->mesa_buffer.Width, b->mesa_buffer.Height );
2110            /*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/
2111         }
2112      }
2113      else if (b->backxrb->pixmap) {
2114	 /* Copy pixmap (back buf) to window (front buf) on server */
2115         /*_glthread_LOCK_MUTEX(_xmesa_lock);*/
2116	 XMesaCopyArea( b->xm_visual->display,
2117			b->backxrb->pixmap,   /* source drawable */
2118			b->frontxrb->drawable,  /* dest. drawable */
2119			b->swapgc,
2120			0, 0, b->mesa_buffer.Width, b->mesa_buffer.Height,
2121			0, 0                 /* dest region */
2122		      );
2123         /*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/
2124      }
2125
2126      if (b->swAlpha)
2127         _mesa_copy_soft_alpha_renderbuffers(ctx, &b->mesa_buffer);
2128   }
2129#if !defined(XFree86Server)
2130   XSync( b->xm_visual->display, False );
2131#endif
2132}
2133
2134
2135
2136/*
2137 * Copy sub-region of back buffer to front buffer
2138 */
2139void XMesaCopySubBuffer( XMesaBuffer b, int x, int y, int width, int height )
2140{
2141   GET_CURRENT_CONTEXT(ctx);
2142
2143   /* If we're swapping the buffer associated with the current context
2144    * we have to flush any pending rendering commands first.
2145    */
2146   if (ctx && ctx->DrawBuffer == &(b->mesa_buffer))
2147      _mesa_notifySwapBuffers(ctx);
2148
2149   if (!b->backxrb) {
2150      /* single buffered */
2151      return;
2152   }
2153
2154   if (b->db_mode) {
2155      int yTop = b->mesa_buffer.Height - y - height;
2156#ifdef FX
2157      if (FXswapBuffers(b))
2158         return;
2159#endif
2160      if (b->backxrb->ximage) {
2161         /* Copy Ximage from host's memory to server's window */
2162#if defined(USE_XSHM) && !defined(XFree86Server)
2163         if (b->shm) {
2164            /* XXX assuming width and height aren't too large! */
2165            XShmPutImage( b->xm_visual->display, b->frontxrb->drawable,
2166                          b->swapgc,
2167                          b->backxrb->ximage, x, yTop,
2168                          x, yTop, width, height, False );
2169            /* wait for finished event??? */
2170         }
2171         else
2172#endif
2173         {
2174            /* XXX assuming width and height aren't too large! */
2175            XMesaPutImage( b->xm_visual->display, b->frontxrb->drawable,
2176			   b->swapgc,
2177			   b->backxrb->ximage, x, yTop,
2178			   x, yTop, width, height );
2179         }
2180      }
2181      else {
2182         /* Copy pixmap to window on server */
2183         XMesaCopyArea( b->xm_visual->display,
2184			b->backxrb->pixmap,           /* source drawable */
2185			b->frontxrb->drawable,        /* dest. drawable */
2186			b->swapgc,
2187			x, yTop, width, height,  /* source region */
2188			x, yTop                  /* dest region */
2189                      );
2190      }
2191   }
2192}
2193
2194
2195/*
2196 * Return a pointer to the XMesa backbuffer Pixmap or XImage.  This function
2197 * is a way to get "under the hood" of X/Mesa so one can manipulate the
2198 * back buffer directly.
2199 * Output:  pixmap - pointer to back buffer's Pixmap, or 0
2200 *          ximage - pointer to back buffer's XImage, or NULL
2201 * Return:  GL_TRUE = context is double buffered
2202 *          GL_FALSE = context is single buffered
2203 */
2204#ifndef XFree86Server
2205GLboolean XMesaGetBackBuffer( XMesaBuffer b,
2206                              XMesaPixmap *pixmap,
2207                              XMesaImage **ximage )
2208{
2209   if (b->db_mode) {
2210      if (pixmap)
2211         *pixmap = b->backxrb->pixmap;
2212      if (ximage)
2213         *ximage = b->backxrb->ximage;
2214      return GL_TRUE;
2215   }
2216   else {
2217      *pixmap = 0;
2218      *ximage = NULL;
2219      return GL_FALSE;
2220   }
2221}
2222#endif /* XFree86Server */
2223
2224
2225/*
2226 * Return the depth buffer associated with an XMesaBuffer.
2227 * Input:  b - the XMesa buffer handle
2228 * Output:  width, height - size of buffer in pixels
2229 *          bytesPerValue - bytes per depth value (2 or 4)
2230 *          buffer - pointer to depth buffer values
2231 * Return:  GL_TRUE or GL_FALSE to indicate success or failure.
2232 */
2233GLboolean XMesaGetDepthBuffer( XMesaBuffer b, GLint *width, GLint *height,
2234                               GLint *bytesPerValue, void **buffer )
2235{
2236   struct gl_renderbuffer *rb
2237      = b->mesa_buffer.Attachment[BUFFER_DEPTH].Renderbuffer;
2238   if (!rb || !rb->Data) {
2239      *width = 0;
2240      *height = 0;
2241      *bytesPerValue = 0;
2242      *buffer = 0;
2243      return GL_FALSE;
2244   }
2245   else {
2246      *width = b->mesa_buffer.Width;
2247      *height = b->mesa_buffer.Height;
2248      *bytesPerValue = b->mesa_buffer.Visual.depthBits <= 16
2249         ? sizeof(GLushort) : sizeof(GLuint);
2250      *buffer = rb->Data;
2251      return GL_TRUE;
2252   }
2253}
2254
2255
2256void XMesaFlush( XMesaContext c )
2257{
2258   if (c && c->xm_visual) {
2259#ifdef XFree86Server
2260      /* NOT_NEEDED */
2261#else
2262      XSync( c->xm_visual->display, False );
2263#endif
2264   }
2265}
2266
2267
2268
2269const char *XMesaGetString( XMesaContext c, int name )
2270{
2271   (void) c;
2272   if (name==XMESA_VERSION) {
2273      return "5.0";
2274   }
2275   else if (name==XMESA_EXTENSIONS) {
2276      return "";
2277   }
2278   else {
2279      return NULL;
2280   }
2281}
2282
2283
2284
2285XMesaBuffer XMesaFindBuffer( XMesaDisplay *dpy, XMesaDrawable d )
2286{
2287   XMesaBuffer b;
2288   for (b=XMesaBufferList; b; b=b->Next) {
2289      if (b->frontxrb->drawable == d && b->display == dpy) {
2290         return b;
2291      }
2292   }
2293   return NULL;
2294}
2295
2296
2297/**
2298 * Free/destroy all XMesaBuffers associated with given display.
2299 */
2300void xmesa_destroy_buffers_on_display(XMesaDisplay *dpy)
2301{
2302   XMesaBuffer b, next;
2303   for (b = XMesaBufferList; b; b = next) {
2304      next = b->Next;
2305      if (b->display == dpy) {
2306         xmesa_free_buffer(b);
2307      }
2308   }
2309}
2310
2311
2312/*
2313 * Look for XMesaBuffers whose X window has been destroyed.
2314 * Deallocate any such XMesaBuffers.
2315 */
2316void XMesaGarbageCollect( void )
2317{
2318   XMesaBuffer b, next;
2319   for (b=XMesaBufferList; b; b=next) {
2320      next = b->Next;
2321      if (b->display && b->frontxrb->drawable && b->type == WINDOW) {
2322#ifdef XFree86Server
2323	 /* NOT_NEEDED */
2324#else
2325         XSync(b->display, False);
2326         if (!window_exists( b->display, b->frontxrb->drawable )) {
2327            /* found a dead window, free the ancillary info */
2328            XMesaDestroyBuffer( b );
2329         }
2330#endif
2331      }
2332   }
2333}
2334
2335
2336unsigned long XMesaDitherColor( XMesaContext xmesa, GLint x, GLint y,
2337                                GLfloat red, GLfloat green,
2338                                GLfloat blue, GLfloat alpha )
2339{
2340   GLcontext *ctx = &xmesa->mesa;
2341   GLint r = (GLint) (red   * 255.0F);
2342   GLint g = (GLint) (green * 255.0F);
2343   GLint b = (GLint) (blue  * 255.0F);
2344   GLint a = (GLint) (alpha * 255.0F);
2345
2346   switch (xmesa->pixelformat) {
2347      case PF_Index:
2348         return 0;
2349      case PF_Truecolor:
2350         {
2351            unsigned long p;
2352            PACK_TRUECOLOR( p, r, g, b );
2353            return p;
2354         }
2355      case PF_8A8B8G8R:
2356         return PACK_8A8B8G8R( r, g, b, a );
2357      case PF_8A8R8G8B:
2358         return PACK_8A8R8G8B( r, g, b, a );
2359      case PF_8R8G8B:
2360         return PACK_8R8G8B( r, g, b );
2361      case PF_5R6G5B:
2362         return PACK_5R6G5B( r, g, b );
2363      case PF_Dither:
2364         {
2365            DITHER_SETUP;
2366            return DITHER( x, y, r, g, b );
2367         }
2368      case PF_1Bit:
2369         /* 382 = (3*255)/2 */
2370         return ((r+g+b) > 382) ^ xmesa->xm_visual->bitFlip;
2371      case PF_HPCR:
2372         return DITHER_HPCR(x, y, r, g, b);
2373      case PF_Lookup:
2374         {
2375            LOOKUP_SETUP;
2376            return LOOKUP( r, g, b );
2377         }
2378      case PF_Grayscale:
2379         return GRAY_RGB( r, g, b );
2380      case PF_Dither_5R6G5B:
2381         /* fall through */
2382      case PF_Dither_True:
2383         {
2384            unsigned long p;
2385            PACK_TRUEDITHER(p, x, y, r, g, b);
2386            return p;
2387         }
2388      default:
2389         _mesa_problem(NULL, "Bad pixel format in XMesaDitherColor");
2390   }
2391   return 0;
2392}
2393
2394
2395/*
2396 * This is typically called when the window size changes and we need
2397 * to reallocate the buffer's back/depth/stencil/accum buffers.
2398 */
2399PUBLIC void
2400XMesaResizeBuffers( XMesaBuffer b )
2401{
2402   GET_CURRENT_CONTEXT(ctx);
2403   XMesaContext xmctx = XMESA_CONTEXT(ctx);
2404   if (!xmctx)
2405      return;
2406   xmesa_check_and_update_buffer_size(xmctx, b);
2407}
2408
2409
2410static GLint
2411xbuffer_to_renderbuffer(int buffer)
2412{
2413   assert(MAX_AUX_BUFFERS <= 4);
2414
2415   switch (buffer) {
2416   case GLX_FRONT_LEFT_EXT:
2417      return BUFFER_FRONT_LEFT;
2418   case GLX_FRONT_RIGHT_EXT:
2419      return BUFFER_FRONT_RIGHT;
2420   case GLX_BACK_LEFT_EXT:
2421      return BUFFER_BACK_LEFT;
2422   case GLX_BACK_RIGHT_EXT:
2423      return BUFFER_BACK_RIGHT;
2424   case GLX_AUX0_EXT:
2425      return BUFFER_AUX0;
2426   case GLX_AUX1_EXT:
2427   case GLX_AUX2_EXT:
2428   case GLX_AUX3_EXT:
2429   case GLX_AUX4_EXT:
2430   case GLX_AUX5_EXT:
2431   case GLX_AUX6_EXT:
2432   case GLX_AUX7_EXT:
2433   case GLX_AUX8_EXT:
2434   case GLX_AUX9_EXT:
2435   default:
2436      /* BadValue error */
2437      return -1;
2438   }
2439}
2440
2441
2442PUBLIC void
2443XMesaBindTexImage(XMesaDisplay *dpy, XMesaBuffer drawable, int buffer,
2444                  const int *attrib_list)
2445{
2446#if 0
2447   GET_CURRENT_CONTEXT(ctx);
2448   const GLuint unit = ctx->Texture.CurrentUnit;
2449   struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
2450   struct gl_texture_object *texObj;
2451#endif
2452   struct gl_renderbuffer *rb;
2453   struct xmesa_renderbuffer *xrb;
2454   GLint b;
2455   XMesaImage *img = NULL;
2456   GLboolean freeImg = GL_FALSE;
2457
2458   b = xbuffer_to_renderbuffer(buffer);
2459   if (b < 0)
2460      return;
2461
2462   if (drawable->TextureFormat == GLX_TEXTURE_FORMAT_NONE_EXT)
2463      return; /* BadMatch error */
2464
2465   rb = drawable->mesa_buffer.Attachment[b].Renderbuffer;
2466   if (!rb) {
2467      /* invalid buffer */
2468      return;
2469   }
2470   xrb = xmesa_renderbuffer(rb);
2471
2472#if 0
2473   switch (drawable->TextureTarget) {
2474   case GLX_TEXTURE_1D_EXT:
2475      texObj = texUnit->CurrentTex[TEXTURE_1D_INDEX];
2476      break;
2477   case GLX_TEXTURE_2D_EXT:
2478      texObj = texUnit->CurrentTex[TEXTURE_2D_INDEX];
2479      break;
2480   case GLX_TEXTURE_RECTANGLE_EXT:
2481      texObj = texUnit->CurrentTex[TEXTURE_RECT_INDEX];
2482      break;
2483   default:
2484      return; /* BadMatch error */
2485   }
2486#endif
2487
2488   /*
2489    * The following is a quick and simple way to implement
2490    * BindTexImage.  The better way is to write some new FetchTexel()
2491    * functions which would extract texels from XImages.  We'd still
2492    * need to use GetImage when texturing from a Pixmap (front buffer)
2493    * but texturing from a back buffer (XImage) would avoid an image
2494    * copy.
2495    */
2496
2497   /* get XImage */
2498   if (xrb->pixmap) {
2499      img = XMesaGetImage(dpy, xrb->pixmap, 0, 0, rb->Width, rb->Height, ~0L,
2500			  ZPixmap);
2501      freeImg = GL_TRUE;
2502   }
2503   else if (xrb->ximage) {
2504      img = xrb->ximage;
2505   }
2506
2507   /* store the XImage as a new texture image */
2508   if (img) {
2509      GLenum format, type, intFormat;
2510      if (img->bits_per_pixel == 32) {
2511         format = GL_BGRA;
2512         type = GL_UNSIGNED_BYTE;
2513         intFormat = GL_RGBA;
2514      }
2515      else if (img->bits_per_pixel == 24) {
2516         format = GL_BGR;
2517         type = GL_UNSIGNED_BYTE;
2518         intFormat = GL_RGB;
2519      }
2520      else if (img->bits_per_pixel == 16) {
2521         format = GL_BGR;
2522         type = GL_UNSIGNED_SHORT_5_6_5;
2523         intFormat = GL_RGB;
2524      }
2525      else {
2526         _mesa_problem(NULL, "Unexpected XImage format in XMesaBindTexImage");
2527         return;
2528      }
2529      if (drawable->TextureFormat == GLX_TEXTURE_FORMAT_RGBA_EXT) {
2530         intFormat = GL_RGBA;
2531      }
2532      else if (drawable->TextureFormat == GLX_TEXTURE_FORMAT_RGB_EXT) {
2533         intFormat = GL_RGB;
2534      }
2535
2536      _mesa_TexImage2D(GL_TEXTURE_2D, 0, intFormat, rb->Width, rb->Height, 0,
2537                       format, type, img->data);
2538
2539      if (freeImg) {
2540	 XMesaDestroyImage(img);
2541      }
2542   }
2543}
2544
2545
2546
2547PUBLIC void
2548XMesaReleaseTexImage(XMesaDisplay *dpy, XMesaBuffer drawable, int buffer)
2549{
2550   const GLint b = xbuffer_to_renderbuffer(buffer);
2551   if (b < 0)
2552      return;
2553
2554   /* no-op for now */
2555}
2556
2557