xm_api.c revision 8126dfa9c24c972794193bf652d6d09a1d01b376
1/*
2 * Mesa 3-D graphics library
3 * Version:  7.1
4 *
5 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25/**
26 * \file xm_api.c
27 *
28 * All the XMesa* API functions.
29 *
30 *
31 * NOTES:
32 *
33 * The window coordinate system origin (0,0) is in the lower-left corner
34 * of the window.  X11's window coordinate origin is in the upper-left
35 * corner of the window.  Therefore, most drawing functions in this
36 * file have to flip Y coordinates.
37 *
38 * Define USE_XSHM in the Makefile with -DUSE_XSHM if you want to compile
39 * in support for the MIT Shared Memory extension.  If enabled, when you
40 * use an Ximage for the back buffer in double buffered mode, the "swap"
41 * operation will be faster.  You must also link with -lXext.
42 *
43 * Byte swapping:  If the Mesa host and the X display use a different
44 * byte order then there's some trickiness to be aware of when using
45 * XImages.  The byte ordering used for the XImage is that of the X
46 * display, not the Mesa host.
47 * The color-to-pixel encoding for True/DirectColor must be done
48 * according to the display's visual red_mask, green_mask, and blue_mask.
49 * If XPutPixel is used to put a pixel into an XImage then XPutPixel will
50 * do byte swapping if needed.  If one wants to directly "poke" the pixel
51 * into the XImage's buffer then the pixel must be byte swapped first.  In
52 * Mesa, when byte swapping is needed we use the PF_TRUECOLOR pixel format
53 * and use XPutPixel everywhere except in the implementation of
54 * glClear(GL_COLOR_BUFFER_BIT).  We want this function to be fast so
55 * instead of using XPutPixel we "poke" our values after byte-swapping
56 * the clear pixel value if needed.
57 *
58 */
59
60#ifdef __CYGWIN__
61#undef WIN32
62#undef __WIN32__
63#endif
64
65#include "glxheader.h"
66#include "xmesaP.h"
67#include "main/context.h"
68#include "main/extensions.h"
69#include "main/framebuffer.h"
70#include "main/imports.h"
71#include "main/macros.h"
72#include "main/renderbuffer.h"
73#include "main/teximage.h"
74#include "glapi/glthread.h"
75#include "swrast/swrast.h"
76#include "swrast_setup/swrast_setup.h"
77#include "vbo/vbo.h"
78#include "tnl/tnl.h"
79#include "tnl/t_context.h"
80#include "tnl/t_pipeline.h"
81#include "drivers/common/driverfuncs.h"
82#include "drivers/common/meta.h"
83
84/**
85 * Global X driver lock
86 */
87_glthread_Mutex _xmesa_lock;
88
89
90
91/**
92 * Lookup tables for HPCR pixel format:
93 */
94static short hpcr_rgbTbl[3][256] = {
95{
96 16,  16,  17,  17,  18,  18,  19,  19,  20,  20,  21,  21,  22,  22,  23,  23,
97 24,  24,  25,  25,  26,  26,  27,  27,  28,  28,  29,  29,  30,  30,  31,  31,
98 32,  32,  33,  33,  34,  34,  35,  35,  36,  36,  37,  37,  38,  38,  39,  39,
99 32,  33,  34,  35,  36,  37,  38,  39,  40,  41,  42,  43,  44,  45,  46,  47,
100 48,  49,  50,  51,  52,  53,  54,  55,  56,  57,  58,  59,  60,  61,  62,  63,
101 64,  65,  66,  67,  68,  69,  70,  71,  72,  73,  74,  75,  76,  77,  78,  79,
102 80,  81,  82,  83,  84,  85,  86,  87,  88,  89,  90,  91,  92,  93,  94,  95,
103 96,  97,  98,  99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111,
104112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127,
105128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143,
106144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159,
107160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175,
108176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191,
109192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207,
110208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223,
111224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239
112},
113{
114 16,  16,  17,  17,  18,  18,  19,  19,  20,  20,  21,  21,  22,  22,  23,  23,
115 24,  24,  25,  25,  26,  26,  27,  27,  28,  28,  29,  29,  30,  30,  31,  31,
116 32,  32,  33,  33,  34,  34,  35,  35,  36,  36,  37,  37,  38,  38,  39,  39,
117 32,  33,  34,  35,  36,  37,  38,  39,  40,  41,  42,  43,  44,  45,  46,  47,
118 48,  49,  50,  51,  52,  53,  54,  55,  56,  57,  58,  59,  60,  61,  62,  63,
119 64,  65,  66,  67,  68,  69,  70,  71,  72,  73,  74,  75,  76,  77,  78,  79,
120 80,  81,  82,  83,  84,  85,  86,  87,  88,  89,  90,  91,  92,  93,  94,  95,
121 96,  97,  98,  99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111,
122112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127,
123128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143,
124144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159,
125160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175,
126176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191,
127192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207,
128208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223,
129224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239
130},
131{
132 32,  32,  33,  33,  34,  34,  35,  35,  36,  36,  37,  37,  38,  38,  39,  39,
133 40,  40,  41,  41,  42,  42,  43,  43,  44,  44,  45,  45,  46,  46,  47,  47,
134 48,  48,  49,  49,  50,  50,  51,  51,  52,  52,  53,  53,  54,  54,  55,  55,
135 56,  56,  57,  57,  58,  58,  59,  59,  60,  60,  61,  61,  62,  62,  63,  63,
136 64,  64,  65,  65,  66,  66,  67,  67,  68,  68,  69,  69,  70,  70,  71,  71,
137 72,  72,  73,  73,  74,  74,  75,  75,  76,  76,  77,  77,  78,  78,  79,  79,
138 80,  80,  81,  81,  82,  82,  83,  83,  84,  84,  85,  85,  86,  86,  87,  87,
139 80,  81,  82,  83,  84,  85,  86,  87,  88,  89,  90,  91,  92,  93,  94,  95,
140 96,  97,  98,  99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111,
141112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127,
142128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143,
143144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159,
144160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175,
145176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191,
146192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207,
147208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223
148}
149};
150
151
152
153/**********************************************************************/
154/*****                     X Utility Functions                    *****/
155/**********************************************************************/
156
157
158/**
159 * Return the host's byte order as LSBFirst or MSBFirst ala X.
160 */
161#ifndef XFree86Server
162static int host_byte_order( void )
163{
164   int i = 1;
165   char *cptr = (char *) &i;
166   return (*cptr==1) ? LSBFirst : MSBFirst;
167}
168#endif
169
170
171/**
172 * Check if the X Shared Memory extension is available.
173 * Return:  0 = not available
174 *          1 = shared XImage support available
175 *          2 = shared Pixmap support available also
176 */
177static int check_for_xshm( XMesaDisplay *display )
178{
179#if defined(USE_XSHM) && !defined(XFree86Server)
180   int major, minor, ignore;
181   Bool pixmaps;
182
183   if (XQueryExtension( display, "MIT-SHM", &ignore, &ignore, &ignore )) {
184      if (XShmQueryVersion( display, &major, &minor, &pixmaps )==True) {
185	 return (pixmaps==True) ? 2 : 1;
186      }
187      else {
188	 return 0;
189      }
190   }
191   else {
192      return 0;
193   }
194#else
195   /* No  XSHM support */
196   return 0;
197#endif
198}
199
200
201/**
202 * Apply gamma correction to an intensity value in [0..max].  Return the
203 * new intensity value.
204 */
205static GLint
206gamma_adjust( GLfloat gamma, GLint value, GLint max )
207{
208   if (gamma == 1.0) {
209      return value;
210   }
211   else {
212      double x = (double) value / (double) max;
213      return IROUND_POS((GLfloat) max * _mesa_pow(x, 1.0F/gamma));
214   }
215}
216
217
218
219/**
220 * Return the true number of bits per pixel for XImages.
221 * For example, if we request a 24-bit deep visual we may actually need/get
222 * 32bpp XImages.  This function returns the appropriate bpp.
223 * Input:  dpy - the X display
224 *         visinfo - desribes the visual to be used for XImages
225 * Return:  true number of bits per pixel for XImages
226 */
227static int
228bits_per_pixel( XMesaVisual xmv )
229{
230#ifdef XFree86Server
231   const int depth = xmv->nplanes;
232   int i;
233   assert(depth > 0);
234   for (i = 0; i < screenInfo.numPixmapFormats; i++) {
235      if (screenInfo.formats[i].depth == depth)
236         return screenInfo.formats[i].bitsPerPixel;
237   }
238   return depth;  /* should never get here, but this should be safe */
239#else
240   XMesaDisplay *dpy = xmv->display;
241   XMesaVisualInfo visinfo = xmv->visinfo;
242   XMesaImage *img;
243   int bitsPerPixel;
244   /* Create a temporary XImage */
245   img = XCreateImage( dpy, visinfo->visual, visinfo->depth,
246		       ZPixmap, 0,           /*format, offset*/
247		       (char*) MALLOC(8),    /*data*/
248		       1, 1,                 /*width, height*/
249		       32,                   /*bitmap_pad*/
250		       0                     /*bytes_per_line*/
251                     );
252   assert(img);
253   /* grab the bits/pixel value */
254   bitsPerPixel = img->bits_per_pixel;
255   /* free the XImage */
256   _mesa_free( img->data );
257   img->data = NULL;
258   XMesaDestroyImage( img );
259   return bitsPerPixel;
260#endif
261}
262
263
264
265/*
266 * Determine if a given X window ID is valid (window exists).
267 * Do this by calling XGetWindowAttributes() for the window and
268 * checking if we catch an X error.
269 * Input:  dpy - the display
270 *         win - the window to check for existance
271 * Return:  GL_TRUE - window exists
272 *          GL_FALSE - window doesn't exist
273 */
274#ifndef XFree86Server
275static GLboolean WindowExistsFlag;
276
277static int window_exists_err_handler( XMesaDisplay* dpy, XErrorEvent* xerr )
278{
279   (void) dpy;
280   if (xerr->error_code == BadWindow) {
281      WindowExistsFlag = GL_FALSE;
282   }
283   return 0;
284}
285
286static GLboolean window_exists( XMesaDisplay *dpy, Window win )
287{
288   XWindowAttributes wa;
289   int (*old_handler)( XMesaDisplay*, XErrorEvent* );
290   WindowExistsFlag = GL_TRUE;
291   old_handler = XSetErrorHandler(window_exists_err_handler);
292   XGetWindowAttributes( dpy, win, &wa ); /* dummy request */
293   XSetErrorHandler(old_handler);
294   return WindowExistsFlag;
295}
296
297static Status
298get_drawable_size( XMesaDisplay *dpy, Drawable d, GLuint *width, GLuint *height )
299{
300   Window root;
301   Status stat;
302   int xpos, ypos;
303   unsigned int w, h, bw, depth;
304   stat = XGetGeometry(dpy, d, &root, &xpos, &ypos, &w, &h, &bw, &depth);
305   *width = w;
306   *height = h;
307   return stat;
308}
309#endif
310
311
312/**
313 * Return the size of the window (or pixmap) that corresponds to the
314 * given XMesaBuffer.
315 * \param width  returns width in pixels
316 * \param height  returns height in pixels
317 */
318void
319xmesa_get_window_size(XMesaDisplay *dpy, XMesaBuffer b,
320                      GLuint *width, GLuint *height)
321{
322#ifdef XFree86Server
323   *width = MIN2(b->frontxrb->drawable->width, MAX_WIDTH);
324   *height = MIN2(b->frontxrb->drawable->height, MAX_HEIGHT);
325#else
326   Status stat;
327
328   _glthread_LOCK_MUTEX(_xmesa_lock);
329   XSync(b->xm_visual->display, 0); /* added for Chromium */
330   stat = get_drawable_size(dpy, b->frontxrb->pixmap, width, height);
331   _glthread_UNLOCK_MUTEX(_xmesa_lock);
332
333   if (!stat) {
334      /* probably querying a window that's recently been destroyed */
335      _mesa_warning(NULL, "XGetGeometry failed!\n");
336      *width = *height = 1;
337   }
338#endif
339}
340
341
342
343/**********************************************************************/
344/*****                Linked list of XMesaBuffers                 *****/
345/**********************************************************************/
346
347XMesaBuffer XMesaBufferList = NULL;
348
349
350/**
351 * Allocate a new XMesaBuffer object which corresponds to the given drawable.
352 * Note that XMesaBuffer is derived from GLframebuffer.
353 * The new XMesaBuffer will not have any size (Width=Height=0).
354 *
355 * \param d  the corresponding X drawable (window or pixmap)
356 * \param type  either WINDOW, PIXMAP or PBUFFER, describing d
357 * \param vis  the buffer's visual
358 * \param cmap  the window's colormap, if known.
359 * \return new XMesaBuffer or NULL if any problem
360 */
361static XMesaBuffer
362create_xmesa_buffer(XMesaDrawable d, BufferType type,
363                    XMesaVisual vis, XMesaColormap cmap)
364{
365   XMesaBuffer b;
366
367   ASSERT(type == WINDOW || type == PIXMAP || type == PBUFFER);
368
369   b = (XMesaBuffer) CALLOC_STRUCT(xmesa_buffer);
370   if (!b)
371      return NULL;
372
373   b->display = vis->display;
374   b->xm_visual = vis;
375   b->type = type;
376   b->cmap = cmap;
377
378   _mesa_initialize_framebuffer(&b->mesa_buffer, &vis->mesa_visual);
379   b->mesa_buffer.Delete = xmesa_delete_framebuffer;
380
381   /*
382    * Front renderbuffer
383    */
384   b->frontxrb = xmesa_new_renderbuffer(NULL, 0, &vis->mesa_visual, GL_FALSE);
385   if (!b->frontxrb) {
386      _mesa_free(b);
387      return NULL;
388   }
389   b->frontxrb->Parent = b;
390   b->frontxrb->drawable = d;
391   b->frontxrb->pixmap = (XMesaPixmap) d;
392   _mesa_add_renderbuffer(&b->mesa_buffer, BUFFER_FRONT_LEFT,
393                          &b->frontxrb->Base);
394
395   /*
396    * Back renderbuffer
397    */
398   if (vis->mesa_visual.doubleBufferMode) {
399      b->backxrb = xmesa_new_renderbuffer(NULL, 0, &vis->mesa_visual, GL_TRUE);
400      if (!b->backxrb) {
401         /* XXX free front xrb too */
402         _mesa_free(b);
403         return NULL;
404      }
405      b->backxrb->Parent = b;
406      /* determine back buffer implementation */
407      b->db_mode = vis->ximage_flag ? BACK_XIMAGE : BACK_PIXMAP;
408
409      _mesa_add_renderbuffer(&b->mesa_buffer, BUFFER_BACK_LEFT,
410                             &b->backxrb->Base);
411   }
412
413   /*
414    * Software alpha planes
415    */
416   if (vis->mesa_visual.alphaBits > 0
417       && vis->undithered_pf != PF_8A8B8G8R
418       && vis->undithered_pf != PF_8A8R8G8B) {
419      /* Visual has alpha, but pixel format doesn't support it.
420       * We'll use an alpha renderbuffer wrapper.
421       */
422      b->swAlpha = GL_TRUE;
423   }
424   else {
425      b->swAlpha = GL_FALSE;
426   }
427
428   /*
429    * Other renderbuffer (depth, stencil, etc)
430    */
431   _mesa_add_soft_renderbuffers(&b->mesa_buffer,
432                                GL_FALSE,  /* color */
433                                vis->mesa_visual.haveDepthBuffer,
434                                vis->mesa_visual.haveStencilBuffer,
435                                vis->mesa_visual.haveAccumBuffer,
436                                b->swAlpha,
437                                vis->mesa_visual.numAuxBuffers > 0 );
438
439   /* GLX_EXT_texture_from_pixmap */
440   b->TextureTarget = 0;
441   b->TextureFormat = GLX_TEXTURE_FORMAT_NONE_EXT;
442   b->TextureMipmap = 0;
443
444   /* insert buffer into linked list */
445   b->Next = XMesaBufferList;
446   XMesaBufferList = b;
447
448   return b;
449}
450
451
452/**
453 * Find an XMesaBuffer by matching X display and colormap but NOT matching
454 * the notThis buffer.
455 */
456XMesaBuffer
457xmesa_find_buffer(XMesaDisplay *dpy, XMesaColormap cmap, XMesaBuffer notThis)
458{
459   XMesaBuffer b;
460   for (b=XMesaBufferList; b; b=b->Next) {
461      if (b->display==dpy && b->cmap==cmap && b!=notThis) {
462         return b;
463      }
464   }
465   return NULL;
466}
467
468
469/**
470 * Remove buffer from linked list, delete if no longer referenced.
471 */
472static void
473xmesa_free_buffer(XMesaBuffer buffer)
474{
475   XMesaBuffer prev = NULL, b;
476
477   for (b = XMesaBufferList; b; b = b->Next) {
478      if (b == buffer) {
479         struct gl_framebuffer *fb = &buffer->mesa_buffer;
480
481         /* unlink buffer from list */
482         if (prev)
483            prev->Next = buffer->Next;
484         else
485            XMesaBufferList = buffer->Next;
486
487         /* mark as delete pending */
488         fb->DeletePending = GL_TRUE;
489
490         /* Since the X window for the XMesaBuffer is going away, we don't
491          * want to dereference this pointer in the future.
492          */
493         b->frontxrb->drawable = 0;
494
495         /* Unreference.  If count = zero we'll really delete the buffer */
496         _mesa_reference_framebuffer(&fb, NULL);
497
498         return;
499      }
500      /* continue search */
501      prev = b;
502   }
503   /* buffer not found in XMesaBufferList */
504   _mesa_problem(NULL,"xmesa_free_buffer() - buffer not found\n");
505}
506
507
508/**
509 * Copy X color table stuff from one XMesaBuffer to another.
510 */
511static void
512copy_colortable_info(XMesaBuffer dst, const XMesaBuffer src)
513{
514   MEMCPY(dst->color_table, src->color_table, sizeof(src->color_table));
515   MEMCPY(dst->pixel_to_r, src->pixel_to_r, sizeof(src->pixel_to_r));
516   MEMCPY(dst->pixel_to_g, src->pixel_to_g, sizeof(src->pixel_to_g));
517   MEMCPY(dst->pixel_to_b, src->pixel_to_b, sizeof(src->pixel_to_b));
518   dst->num_alloced = src->num_alloced;
519   MEMCPY(dst->alloced_colors, src->alloced_colors,
520          sizeof(src->alloced_colors));
521}
522
523
524
525/**********************************************************************/
526/*****                   Misc Private Functions                   *****/
527/**********************************************************************/
528
529
530/**
531 * A replacement for XAllocColor.  This function should never
532 * fail to allocate a color.  When XAllocColor fails, we return
533 * the nearest matching color.  If we have to allocate many colors
534 * this function isn't too efficient; the XQueryColors() could be
535 * done just once.
536 * Written by Michael Pichler, Brian Paul, Mark Kilgard
537 * Input:  dpy - X display
538 *         cmap - X colormap
539 *         cmapSize - size of colormap
540 * In/Out: color - the XColor struct
541 * Output:  exact - 1=exact color match, 0=closest match
542 *          alloced - 1=XAlloc worked, 0=XAlloc failed
543 */
544static void
545noFaultXAllocColor( int client,
546                    XMesaDisplay *dpy,
547                    XMesaColormap cmap,
548                    int cmapSize,
549                    XMesaColor *color,
550                    int *exact, int *alloced )
551{
552#ifdef XFree86Server
553   Pixel *ppixIn;
554   xrgb *ctable;
555#else
556   /* we'll try to cache ctable for better remote display performance */
557   static Display *prevDisplay = NULL;
558   static XMesaColormap prevCmap = 0;
559   static int prevCmapSize = 0;
560   static XMesaColor *ctable = NULL;
561#endif
562   XMesaColor subColor;
563   int i, bestmatch;
564   double mindist;       /* 3*2^16^2 exceeds long int precision. */
565
566   (void) client;
567
568   /* First try just using XAllocColor. */
569#ifdef XFree86Server
570   if (AllocColor(cmap,
571		  &color->red, &color->green, &color->blue,
572		  &color->pixel,
573		  client) == Success)
574#else
575   if (XAllocColor(dpy, cmap, color))
576#endif
577   {
578      *exact = 1;
579      *alloced = 1;
580      return;
581   }
582
583   /* Alloc failed, search for closest match */
584
585   /* Retrieve color table entries. */
586   /* XXX alloca candidate. */
587#ifdef XFree86Server
588   ppixIn = (Pixel *) MALLOC(cmapSize * sizeof(Pixel));
589   ctable = (xrgb *) MALLOC(cmapSize * sizeof(xrgb));
590   for (i = 0; i < cmapSize; i++) {
591      ppixIn[i] = i;
592   }
593   QueryColors(cmap, cmapSize, ppixIn, ctable);
594#else
595   if (prevDisplay != dpy || prevCmap != cmap
596       || prevCmapSize != cmapSize || !ctable) {
597      /* free previously cached color table */
598      if (ctable)
599         _mesa_free(ctable);
600      /* Get the color table from X */
601      ctable = (XMesaColor *) MALLOC(cmapSize * sizeof(XMesaColor));
602      assert(ctable);
603      for (i = 0; i < cmapSize; i++) {
604         ctable[i].pixel = i;
605      }
606      XQueryColors(dpy, cmap, ctable, cmapSize);
607      prevDisplay = dpy;
608      prevCmap = cmap;
609      prevCmapSize = cmapSize;
610   }
611#endif
612
613   /* Find best match. */
614   bestmatch = -1;
615   mindist = 0.0;
616   for (i = 0; i < cmapSize; i++) {
617      double dr = 0.30 * ((double) color->red - (double) ctable[i].red);
618      double dg = 0.59 * ((double) color->green - (double) ctable[i].green);
619      double db = 0.11 * ((double) color->blue - (double) ctable[i].blue);
620      double dist = dr * dr + dg * dg + db * db;
621      if (bestmatch < 0 || dist < mindist) {
622         bestmatch = i;
623         mindist = dist;
624      }
625   }
626
627   /* Return result. */
628   subColor.red   = ctable[bestmatch].red;
629   subColor.green = ctable[bestmatch].green;
630   subColor.blue  = ctable[bestmatch].blue;
631   /* Try to allocate the closest match color.  This should only
632    * fail if the cell is read/write.  Otherwise, we're incrementing
633    * the cell's reference count.
634    */
635#ifdef XFree86Server
636   if (AllocColor(cmap,
637		  &subColor.red, &subColor.green, &subColor.blue,
638		  &subColor.pixel,
639		  client) == Success) {
640#else
641   if (XAllocColor(dpy, cmap, &subColor)) {
642#endif
643      *alloced = 1;
644   }
645   else {
646      /* do this to work around a problem reported by Frank Ortega */
647      subColor.pixel = (unsigned long) bestmatch;
648      subColor.red   = ctable[bestmatch].red;
649      subColor.green = ctable[bestmatch].green;
650      subColor.blue  = ctable[bestmatch].blue;
651      subColor.flags = DoRed | DoGreen | DoBlue;
652      *alloced = 0;
653   }
654#ifdef XFree86Server
655   _mesa_free(ppixIn);
656   _mesa_free(ctable);
657#else
658   /* don't free table, save it for next time */
659#endif
660
661   *color = subColor;
662   *exact = 0;
663}
664
665
666
667/**
668 * Do setup for PF_GRAYSCALE pixel format.
669 * Note that buffer may be NULL.
670 */
671static GLboolean
672setup_grayscale(int client, XMesaVisual v,
673                XMesaBuffer buffer, XMesaColormap cmap)
674{
675   if (GET_VISUAL_DEPTH(v)<4 || GET_VISUAL_DEPTH(v)>16) {
676      return GL_FALSE;
677   }
678
679   if (buffer) {
680      XMesaBuffer prevBuffer;
681
682      if (!cmap) {
683         return GL_FALSE;
684      }
685
686      prevBuffer = xmesa_find_buffer(v->display, cmap, buffer);
687      if (prevBuffer &&
688          (buffer->xm_visual->mesa_visual.rgbMode ==
689           prevBuffer->xm_visual->mesa_visual.rgbMode)) {
690         /* Copy colormap stuff from previous XMesaBuffer which uses same
691          * X colormap.  Do this to avoid time spent in noFaultXAllocColor.
692          */
693         copy_colortable_info(buffer, prevBuffer);
694      }
695      else {
696         /* Allocate 256 shades of gray */
697         int gray;
698         int colorsfailed = 0;
699         for (gray=0;gray<256;gray++) {
700            GLint r = gamma_adjust( v->RedGamma,   gray, 255 );
701            GLint g = gamma_adjust( v->GreenGamma, gray, 255 );
702            GLint b = gamma_adjust( v->BlueGamma,  gray, 255 );
703            int exact, alloced;
704            XMesaColor xcol;
705            xcol.red   = (r << 8) | r;
706            xcol.green = (g << 8) | g;
707            xcol.blue  = (b << 8) | b;
708            noFaultXAllocColor( client, v->display,
709                                cmap, GET_COLORMAP_SIZE(v),
710                                &xcol, &exact, &alloced );
711            if (!exact) {
712               colorsfailed++;
713            }
714            if (alloced) {
715               assert(buffer->num_alloced<256);
716               buffer->alloced_colors[buffer->num_alloced] = xcol.pixel;
717               buffer->num_alloced++;
718            }
719
720            /*OLD
721            assert(gray < 576);
722            buffer->color_table[gray*3+0] = xcol.pixel;
723            buffer->color_table[gray*3+1] = xcol.pixel;
724            buffer->color_table[gray*3+2] = xcol.pixel;
725            assert(xcol.pixel < 65536);
726            buffer->pixel_to_r[xcol.pixel] = gray * 30 / 100;
727            buffer->pixel_to_g[xcol.pixel] = gray * 59 / 100;
728            buffer->pixel_to_b[xcol.pixel] = gray * 11 / 100;
729            */
730            buffer->color_table[gray] = xcol.pixel;
731            assert(xcol.pixel < 65536);
732            buffer->pixel_to_r[xcol.pixel] = gray;
733            buffer->pixel_to_g[xcol.pixel] = gray;
734            buffer->pixel_to_b[xcol.pixel] = gray;
735         }
736
737         if (colorsfailed && _mesa_getenv("MESA_DEBUG")) {
738            _mesa_warning(NULL,
739                  "Note: %d out of 256 needed colors do not match exactly.\n",
740                  colorsfailed );
741         }
742      }
743   }
744
745   v->dithered_pf = PF_Grayscale;
746   v->undithered_pf = PF_Grayscale;
747   return GL_TRUE;
748}
749
750
751
752/**
753 * Setup RGB rendering for a window with a PseudoColor, StaticColor,
754 * or 8-bit TrueColor visual visual.  We try to allocate a palette of 225
755 * colors (5 red, 9 green, 5 blue) and dither to approximate a 24-bit RGB
756 * color.  While this function was originally designed just for 8-bit
757 * visuals, it has also proven to work from 4-bit up to 16-bit visuals.
758 * Dithering code contributed by Bob Mercier.
759 */
760static GLboolean
761setup_dithered_color(int client, XMesaVisual v,
762                     XMesaBuffer buffer, XMesaColormap cmap)
763{
764   if (GET_VISUAL_DEPTH(v)<4 || GET_VISUAL_DEPTH(v)>16) {
765      return GL_FALSE;
766   }
767
768   if (buffer) {
769      XMesaBuffer prevBuffer;
770
771      if (!cmap) {
772         return GL_FALSE;
773      }
774
775      prevBuffer = xmesa_find_buffer(v->display, cmap, buffer);
776      if (prevBuffer &&
777          (buffer->xm_visual->mesa_visual.rgbMode ==
778           prevBuffer->xm_visual->mesa_visual.rgbMode)) {
779         /* Copy colormap stuff from previous, matching XMesaBuffer.
780          * Do this to avoid time spent in noFaultXAllocColor.
781          */
782         copy_colortable_info(buffer, prevBuffer);
783      }
784      else {
785         /* Allocate X colors and initialize color_table[], red_table[], etc */
786         int r, g, b, i;
787         int colorsfailed = 0;
788         for (r = 0; r < DITH_R; r++) {
789            for (g = 0; g < DITH_G; g++) {
790               for (b = 0; b < DITH_B; b++) {
791                  XMesaColor xcol;
792                  int exact, alloced;
793                  xcol.red  =gamma_adjust(v->RedGamma,   r*65535/(DITH_R-1),65535);
794                  xcol.green=gamma_adjust(v->GreenGamma, g*65535/(DITH_G-1),65535);
795                  xcol.blue =gamma_adjust(v->BlueGamma,  b*65535/(DITH_B-1),65535);
796                  noFaultXAllocColor( client, v->display,
797                                      cmap, GET_COLORMAP_SIZE(v),
798                                      &xcol, &exact, &alloced );
799                  if (!exact) {
800                     colorsfailed++;
801                  }
802                  if (alloced) {
803                     assert(buffer->num_alloced<256);
804                     buffer->alloced_colors[buffer->num_alloced] = xcol.pixel;
805                     buffer->num_alloced++;
806                  }
807                  i = DITH_MIX( r, g, b );
808                  assert(i < 576);
809                  buffer->color_table[i] = xcol.pixel;
810                  assert(xcol.pixel < 65536);
811                  buffer->pixel_to_r[xcol.pixel] = r * 255 / (DITH_R-1);
812                  buffer->pixel_to_g[xcol.pixel] = g * 255 / (DITH_G-1);
813                  buffer->pixel_to_b[xcol.pixel] = b * 255 / (DITH_B-1);
814               }
815            }
816         }
817
818         if (colorsfailed && _mesa_getenv("MESA_DEBUG")) {
819            _mesa_warning(NULL,
820                  "Note: %d out of %d needed colors do not match exactly.\n",
821                  colorsfailed, DITH_R * DITH_G * DITH_B );
822         }
823      }
824   }
825
826   v->dithered_pf = PF_Dither;
827   v->undithered_pf = PF_Lookup;
828   return GL_TRUE;
829}
830
831
832/**
833 * Setup for Hewlett Packard Color Recovery 8-bit TrueColor mode.
834 * HPCR simulates 24-bit color fidelity with an 8-bit frame buffer.
835 * Special dithering tables have to be initialized.
836 */
837static void
838setup_8bit_hpcr(XMesaVisual v)
839{
840   /* HP Color Recovery contributed by:  Alex De Bruyn (ad@lms.be)
841    * To work properly, the atom _HP_RGB_SMOOTH_MAP_LIST must be defined
842    * on the root window AND the colormap obtainable by XGetRGBColormaps
843    * for that atom must be set on the window.  (see also tkInitWindow)
844    * If that colormap is not set, the output will look stripy.
845    */
846
847   /* Setup color tables with gamma correction */
848   int i;
849   double g;
850
851   g = 1.0 / v->RedGamma;
852   for (i=0; i<256; i++) {
853      GLint red = IROUND_POS(255.0 * _mesa_pow( hpcr_rgbTbl[0][i]/255.0, g ));
854      v->hpcr_rgbTbl[0][i] = CLAMP( red, 16, 239 );
855   }
856
857   g = 1.0 / v->GreenGamma;
858   for (i=0; i<256; i++) {
859      GLint green = IROUND_POS(255.0 * _mesa_pow( hpcr_rgbTbl[1][i]/255.0, g ));
860      v->hpcr_rgbTbl[1][i] = CLAMP( green, 16, 239 );
861   }
862
863   g = 1.0 / v->BlueGamma;
864   for (i=0; i<256; i++) {
865      GLint blue = IROUND_POS(255.0 * _mesa_pow( hpcr_rgbTbl[2][i]/255.0, g ));
866      v->hpcr_rgbTbl[2][i] = CLAMP( blue, 32, 223 );
867   }
868   v->undithered_pf = PF_HPCR;  /* can't really disable dithering for now */
869   v->dithered_pf = PF_HPCR;
870
871   /* which method should I use to clear */
872   /* GL_FALSE: keep the ordinary method  */
873   /* GL_TRUE : clear with dither pattern */
874   v->hpcr_clear_flag = _mesa_getenv("MESA_HPCR_CLEAR") ? GL_TRUE : GL_FALSE;
875
876   if (v->hpcr_clear_flag) {
877      v->hpcr_clear_pixmap = XMesaCreatePixmap(v->display,
878                                               DefaultRootWindow(v->display),
879                                               16, 2, 8);
880#ifndef XFree86Server
881      v->hpcr_clear_ximage = XGetImage(v->display, v->hpcr_clear_pixmap,
882                                       0, 0, 16, 2, AllPlanes, ZPixmap);
883#endif
884   }
885}
886
887
888/**
889 * Setup RGB rendering for a window with a True/DirectColor visual.
890 */
891static void
892setup_truecolor(XMesaVisual v, XMesaBuffer buffer, XMesaColormap cmap)
893{
894   unsigned long rmask, gmask, bmask;
895   (void) buffer;
896   (void) cmap;
897
898   /* Compute red multiplier (mask) and bit shift */
899   v->rshift = 0;
900   rmask = GET_REDMASK(v);
901   while ((rmask & 1)==0) {
902      v->rshift++;
903      rmask = rmask >> 1;
904   }
905
906   /* Compute green multiplier (mask) and bit shift */
907   v->gshift = 0;
908   gmask = GET_GREENMASK(v);
909   while ((gmask & 1)==0) {
910      v->gshift++;
911      gmask = gmask >> 1;
912   }
913
914   /* Compute blue multiplier (mask) and bit shift */
915   v->bshift = 0;
916   bmask = GET_BLUEMASK(v);
917   while ((bmask & 1)==0) {
918      v->bshift++;
919      bmask = bmask >> 1;
920   }
921
922   /*
923    * Compute component-to-pixel lookup tables and dithering kernel
924    */
925   {
926      static GLubyte kernel[16] = {
927          0*16,  8*16,  2*16, 10*16,
928         12*16,  4*16, 14*16,  6*16,
929          3*16, 11*16,  1*16,  9*16,
930         15*16,  7*16, 13*16,  5*16,
931      };
932      GLint rBits = _mesa_bitcount(rmask);
933      GLint gBits = _mesa_bitcount(gmask);
934      GLint bBits = _mesa_bitcount(bmask);
935      GLint maxBits;
936      GLuint i;
937
938      /* convert pixel components in [0,_mask] to RGB values in [0,255] */
939      for (i=0; i<=rmask; i++)
940         v->PixelToR[i] = (unsigned char) ((i * 255) / rmask);
941      for (i=0; i<=gmask; i++)
942         v->PixelToG[i] = (unsigned char) ((i * 255) / gmask);
943      for (i=0; i<=bmask; i++)
944         v->PixelToB[i] = (unsigned char) ((i * 255) / bmask);
945
946      /* convert RGB values from [0,255] to pixel components */
947
948      for (i=0;i<256;i++) {
949         GLint r = gamma_adjust(v->RedGamma,   i, 255);
950         GLint g = gamma_adjust(v->GreenGamma, i, 255);
951         GLint b = gamma_adjust(v->BlueGamma,  i, 255);
952         v->RtoPixel[i] = (r >> (8-rBits)) << v->rshift;
953         v->GtoPixel[i] = (g >> (8-gBits)) << v->gshift;
954         v->BtoPixel[i] = (b >> (8-bBits)) << v->bshift;
955      }
956      /* overflow protection */
957      for (i=256;i<512;i++) {
958         v->RtoPixel[i] = v->RtoPixel[255];
959         v->GtoPixel[i] = v->GtoPixel[255];
960         v->BtoPixel[i] = v->BtoPixel[255];
961      }
962
963      /* setup dithering kernel */
964      maxBits = rBits;
965      if (gBits > maxBits)  maxBits = gBits;
966      if (bBits > maxBits)  maxBits = bBits;
967      for (i=0;i<16;i++) {
968         v->Kernel[i] = kernel[i] >> maxBits;
969      }
970
971      v->undithered_pf = PF_Truecolor;
972      v->dithered_pf = (GET_VISUAL_DEPTH(v)<24) ? PF_Dither_True : PF_Truecolor;
973   }
974
975   /*
976    * Now check for TrueColor visuals which we can optimize.
977    */
978   if (   GET_REDMASK(v)  ==0x0000ff
979       && GET_GREENMASK(v)==0x00ff00
980       && GET_BLUEMASK(v) ==0xff0000
981       && CHECK_BYTE_ORDER(v)
982       && v->BitsPerPixel==32
983       && v->RedGamma==1.0 && v->GreenGamma==1.0 && v->BlueGamma==1.0) {
984      /* common 32 bpp config used on SGI, Sun */
985      v->undithered_pf = v->dithered_pf = PF_8A8B8G8R; /* ABGR */
986   }
987   else if (GET_REDMASK(v)  == 0xff0000
988         && GET_GREENMASK(v)== 0x00ff00
989         && GET_BLUEMASK(v) == 0x0000ff
990         && CHECK_BYTE_ORDER(v)
991         && v->RedGamma == 1.0 && v->GreenGamma == 1.0 && v->BlueGamma == 1.0){
992      if (v->BitsPerPixel==32) {
993         /* if 32 bpp, and visual indicates 8 bpp alpha channel */
994         if (GET_VISUAL_DEPTH(v) == 32 && v->mesa_visual.alphaBits == 8)
995            v->undithered_pf = v->dithered_pf = PF_8A8R8G8B; /* ARGB */
996         else
997            v->undithered_pf = v->dithered_pf = PF_8R8G8B; /* xRGB */
998      }
999      else if (v->BitsPerPixel == 24) {
1000         v->undithered_pf = v->dithered_pf = PF_8R8G8B24; /* RGB */
1001      }
1002   }
1003   else if (GET_REDMASK(v)  ==0xf800
1004       &&   GET_GREENMASK(v)==0x07e0
1005       &&   GET_BLUEMASK(v) ==0x001f
1006       && CHECK_BYTE_ORDER(v)
1007       && v->BitsPerPixel==16
1008       && v->RedGamma==1.0 && v->GreenGamma==1.0 && v->BlueGamma==1.0) {
1009      /* 5-6-5 RGB */
1010      v->undithered_pf = PF_5R6G5B;
1011      v->dithered_pf = PF_Dither_5R6G5B;
1012   }
1013   else if (GET_REDMASK(v)  ==0xe0
1014       &&   GET_GREENMASK(v)==0x1c
1015       &&   GET_BLUEMASK(v) ==0x03
1016       && CHECK_FOR_HPCR(v)) {
1017      /* 8-bit HP color recovery */
1018      setup_8bit_hpcr( v );
1019   }
1020}
1021
1022
1023
1024/**
1025 * Setup RGB rendering for a window with a monochrome visual.
1026 */
1027static void
1028setup_monochrome( XMesaVisual v, XMesaBuffer b )
1029{
1030   (void) b;
1031   v->dithered_pf = v->undithered_pf = PF_1Bit;
1032   /* if black=1 then we must flip pixel values */
1033   v->bitFlip = (GET_BLACK_PIXEL(v) != 0);
1034}
1035
1036
1037
1038/**
1039 * When a context is bound for the first time, we can finally finish
1040 * initializing the context's visual and buffer information.
1041 * \param v  the XMesaVisual to initialize
1042 * \param b  the XMesaBuffer to initialize (may be NULL)
1043 * \param rgb_flag  TRUE = RGBA mode, FALSE = color index mode
1044 * \param window  the window/pixmap we're rendering into
1045 * \param cmap  the colormap associated with the window/pixmap
1046 * \return GL_TRUE=success, GL_FALSE=failure
1047 */
1048static GLboolean
1049initialize_visual_and_buffer(XMesaVisual v, XMesaBuffer b,
1050                             GLboolean rgb_flag, XMesaDrawable window,
1051                             XMesaColormap cmap)
1052{
1053   int client = 0;
1054
1055#ifdef XFree86Server
1056   client = (window) ? CLIENT_ID(window->id) : 0;
1057#endif
1058
1059   ASSERT(!b || b->xm_visual == v);
1060
1061   /* Save true bits/pixel */
1062   v->BitsPerPixel = bits_per_pixel(v);
1063   assert(v->BitsPerPixel > 0);
1064
1065   if (rgb_flag == GL_FALSE) {
1066      /* COLOR-INDEXED WINDOW:
1067       * Even if the visual is TrueColor or DirectColor we treat it as
1068       * being color indexed.  This is weird but might be useful to someone.
1069       */
1070      v->dithered_pf = v->undithered_pf = PF_Index;
1071      v->mesa_visual.indexBits = GET_VISUAL_DEPTH(v);
1072   }
1073   else {
1074      /* RGB WINDOW:
1075       * We support RGB rendering into almost any kind of visual.
1076       */
1077      const int xclass = v->mesa_visual.visualType;
1078      if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) {
1079	 setup_truecolor( v, b, cmap );
1080      }
1081      else if (xclass == GLX_STATIC_GRAY && GET_VISUAL_DEPTH(v) == 1) {
1082	 setup_monochrome( v, b );
1083      }
1084      else if (xclass == GLX_GRAY_SCALE || xclass == GLX_STATIC_GRAY) {
1085         if (!setup_grayscale( client, v, b, cmap )) {
1086            return GL_FALSE;
1087         }
1088      }
1089      else if ((xclass == GLX_PSEUDO_COLOR || xclass == GLX_STATIC_COLOR)
1090               && GET_VISUAL_DEPTH(v)>=4 && GET_VISUAL_DEPTH(v)<=16) {
1091	 if (!setup_dithered_color( client, v, b, cmap )) {
1092            return GL_FALSE;
1093         }
1094      }
1095      else {
1096	 _mesa_warning(NULL, "XMesa: RGB mode rendering not supported in given visual.\n");
1097	 return GL_FALSE;
1098      }
1099      v->mesa_visual.indexBits = 0;
1100
1101      if (_mesa_getenv("MESA_NO_DITHER")) {
1102	 v->dithered_pf = v->undithered_pf;
1103      }
1104   }
1105
1106
1107   /*
1108    * If MESA_INFO env var is set print out some debugging info
1109    * which can help Brian figure out what's going on when a user
1110    * reports bugs.
1111    */
1112   if (_mesa_getenv("MESA_INFO")) {
1113      _mesa_printf("X/Mesa visual = %p\n", (void *) v);
1114      _mesa_printf("X/Mesa dithered pf = %u\n", v->dithered_pf);
1115      _mesa_printf("X/Mesa undithered pf = %u\n", v->undithered_pf);
1116      _mesa_printf("X/Mesa level = %d\n", v->mesa_visual.level);
1117      _mesa_printf("X/Mesa depth = %d\n", GET_VISUAL_DEPTH(v));
1118      _mesa_printf("X/Mesa bits per pixel = %d\n", v->BitsPerPixel);
1119   }
1120
1121   if (b && window) {
1122      char *data;
1123
1124      /* Do window-specific initializations */
1125
1126      /* these should have been set in create_xmesa_buffer */
1127      ASSERT(b->frontxrb->drawable == window);
1128      ASSERT(b->frontxrb->pixmap == (XMesaPixmap) window);
1129
1130      /* Setup for single/double buffering */
1131      if (v->mesa_visual.doubleBufferMode) {
1132         /* Double buffered */
1133         b->shm = check_for_xshm( v->display );
1134      }
1135
1136      /* X11 graphics contexts */
1137#ifdef XFree86Server
1138      b->gc = CreateScratchGC(v->display, window->depth);
1139#else
1140      b->gc = XCreateGC( v->display, window, 0, NULL );
1141#endif
1142      XMesaSetFunction( v->display, b->gc, GXcopy );
1143
1144      /* cleargc - for glClear() */
1145#ifdef XFree86Server
1146      b->cleargc = CreateScratchGC(v->display, window->depth);
1147#else
1148      b->cleargc = XCreateGC( v->display, window, 0, NULL );
1149#endif
1150      XMesaSetFunction( v->display, b->cleargc, GXcopy );
1151
1152      /*
1153       * Don't generate Graphics Expose/NoExpose events in swapbuffers().
1154       * Patch contributed by Michael Pichler May 15, 1995.
1155       */
1156#ifdef XFree86Server
1157      b->swapgc = CreateScratchGC(v->display, window->depth);
1158      {
1159         CARD32 v[1];
1160         v[0] = FALSE;
1161         dixChangeGC(NullClient, b->swapgc, GCGraphicsExposures, v, NULL);
1162      }
1163#else
1164      {
1165         XGCValues gcvalues;
1166         gcvalues.graphics_exposures = False;
1167         b->swapgc = XCreateGC(v->display, window,
1168                               GCGraphicsExposures, &gcvalues);
1169      }
1170#endif
1171      XMesaSetFunction( v->display, b->swapgc, GXcopy );
1172      /*
1173       * Set fill style and tile pixmap once for all for HPCR stuff
1174       * (instead of doing it each time in clear_color_HPCR_pixmap())
1175       * Initialize whole stuff
1176       * Patch contributed by Jacques Leroy March 8, 1998.
1177       */
1178      if (v->hpcr_clear_flag && b->backxrb && b->backxrb->pixmap) {
1179         int i;
1180         for (i = 0; i < 16; i++) {
1181            XMesaPutPixel(v->hpcr_clear_ximage, i, 0, 0);
1182            XMesaPutPixel(v->hpcr_clear_ximage, i, 1, 0);
1183         }
1184         XMesaPutImage(b->display, (XMesaDrawable) v->hpcr_clear_pixmap,
1185                       b->cleargc, v->hpcr_clear_ximage, 0, 0, 0, 0, 16, 2);
1186         XMesaSetFillStyle( v->display, b->cleargc, FillTiled);
1187         XMesaSetTile( v->display, b->cleargc, v->hpcr_clear_pixmap );
1188      }
1189
1190      /* Initialize the row buffer XImage for use in write_color_span() */
1191      data = (char*) MALLOC(MAX_WIDTH*4);
1192#ifdef XFree86Server
1193      b->rowimage = XMesaCreateImage(GET_VISUAL_DEPTH(v), MAX_WIDTH, 1, data);
1194#else
1195      b->rowimage = XCreateImage( v->display,
1196                                  v->visinfo->visual,
1197                                  v->visinfo->depth,
1198                                  ZPixmap, 0,           /*format, offset*/
1199                                  data,                 /*data*/
1200                                  MAX_WIDTH, 1,         /*width, height*/
1201                                  32,                   /*bitmap_pad*/
1202                                  0                     /*bytes_per_line*/ );
1203#endif
1204      if (!b->rowimage)
1205         return GL_FALSE;
1206   }
1207
1208   return GL_TRUE;
1209}
1210
1211
1212
1213/*
1214 * Convert an RGBA color to a pixel value.
1215 */
1216unsigned long
1217xmesa_color_to_pixel(GLcontext *ctx,
1218                     GLubyte r, GLubyte g, GLubyte b, GLubyte a,
1219                     GLuint pixelFormat)
1220{
1221   XMesaContext xmesa = XMESA_CONTEXT(ctx);
1222   switch (pixelFormat) {
1223      case PF_Index:
1224         return 0;
1225      case PF_Truecolor:
1226         {
1227            unsigned long p;
1228            PACK_TRUECOLOR( p, r, g, b );
1229            return p;
1230         }
1231      case PF_8A8B8G8R:
1232         return PACK_8A8B8G8R( r, g, b, a );
1233      case PF_8A8R8G8B:
1234         return PACK_8A8R8G8B( r, g, b, a );
1235      case PF_8R8G8B:
1236         /* fall through */
1237      case PF_8R8G8B24:
1238         return PACK_8R8G8B( r, g, b );
1239      case PF_5R6G5B:
1240         return PACK_5R6G5B( r, g, b );
1241      case PF_Dither:
1242         {
1243            DITHER_SETUP;
1244            return DITHER( 1, 0, r, g, b );
1245         }
1246      case PF_1Bit:
1247         /* 382 = (3*255)/2 */
1248         return ((r+g+b) > 382) ^ xmesa->xm_visual->bitFlip;
1249      case PF_HPCR:
1250         return DITHER_HPCR(1, 1, r, g, b);
1251      case PF_Lookup:
1252         {
1253            LOOKUP_SETUP;
1254            return LOOKUP( r, g, b );
1255         }
1256      case PF_Grayscale:
1257         return GRAY_RGB( r, g, b );
1258      case PF_Dither_True:
1259         /* fall through */
1260      case PF_Dither_5R6G5B:
1261         {
1262            unsigned long p;
1263            PACK_TRUEDITHER(p, 1, 0, r, g, b);
1264            return p;
1265         }
1266      default:
1267         _mesa_problem(ctx, "Bad pixel format in xmesa_color_to_pixel");
1268   }
1269   return 0;
1270}
1271
1272
1273#define NUM_VISUAL_TYPES   6
1274
1275/**
1276 * Convert an X visual type to a GLX visual type.
1277 *
1278 * \param visualType X visual type (i.e., \c TrueColor, \c StaticGray, etc.)
1279 *        to be converted.
1280 * \return If \c visualType is a valid X visual type, a GLX visual type will
1281 *         be returned.  Otherwise \c GLX_NONE will be returned.
1282 *
1283 * \note
1284 * This code was lifted directly from lib/GL/glx/glcontextmodes.c in the
1285 * DRI CVS tree.
1286 */
1287static GLint
1288xmesa_convert_from_x_visual_type( int visualType )
1289{
1290    static const int glx_visual_types[ NUM_VISUAL_TYPES ] = {
1291	GLX_STATIC_GRAY,  GLX_GRAY_SCALE,
1292	GLX_STATIC_COLOR, GLX_PSEUDO_COLOR,
1293	GLX_TRUE_COLOR,   GLX_DIRECT_COLOR
1294    };
1295
1296    return ( (unsigned) visualType < NUM_VISUAL_TYPES )
1297	? glx_visual_types[ visualType ] : GLX_NONE;
1298}
1299
1300
1301/**********************************************************************/
1302/*****                       Public Functions                     *****/
1303/**********************************************************************/
1304
1305
1306#ifdef IN_DRI_DRIVER
1307#define need_GL_VERSION_1_3
1308#define need_GL_VERSION_1_4
1309#define need_GL_VERSION_1_5
1310#define need_GL_VERSION_2_0
1311
1312/* sw extensions for imaging */
1313#define need_GL_EXT_blend_color
1314#define need_GL_EXT_blend_minmax
1315#define need_GL_EXT_convolution
1316#define need_GL_EXT_histogram
1317#define need_GL_SGI_color_table
1318
1319/* sw extensions not associated with some GL version */
1320#define need_GL_ARB_shader_objects
1321#define need_GL_ARB_vertex_program
1322#define need_GL_APPLE_vertex_array_object
1323#define need_GL_ATI_fragment_shader
1324#define need_GL_EXT_depth_bounds_test
1325#define need_GL_EXT_framebuffer_object
1326#define need_GL_EXT_framebuffer_blit
1327#define need_GL_EXT_gpu_program_parameters
1328#define need_GL_EXT_paletted_texture
1329#define need_GL_MESA_resize_buffers
1330#define need_GL_NV_vertex_program
1331#define need_GL_NV_fragment_program
1332
1333#include "extension_helper.h"
1334#include "utils.h"
1335
1336const struct dri_extension card_extensions[] =
1337{
1338   { "GL_VERSION_1_3",			GL_VERSION_1_3_functions },
1339   { "GL_VERSION_1_4",			GL_VERSION_1_4_functions },
1340   { "GL_VERSION_1_5",			GL_VERSION_1_5_functions },
1341   { "GL_VERSION_2_0",			GL_VERSION_2_0_functions },
1342
1343   { "GL_EXT_blend_color",		GL_EXT_blend_color_functions },
1344   { "GL_EXT_blend_minmax",		GL_EXT_blend_minmax_functions },
1345   { "GL_EXT_convolution",		GL_EXT_convolution_functions },
1346   { "GL_EXT_histogram",		GL_EXT_histogram_functions },
1347   { "GL_SGI_color_table",		GL_SGI_color_table_functions },
1348
1349   { "GL_ARB_shader_objects",		GL_ARB_shader_objects_functions },
1350   { "GL_ARB_vertex_program",		GL_ARB_vertex_program_functions },
1351   { "GL_APPLE_vertex_array_object",	GL_APPLE_vertex_array_object_functions },
1352   { "GL_ATI_fragment_shader",		GL_ATI_fragment_shader_functions },
1353   { "GL_EXT_depth_bounds_test",	GL_EXT_depth_bounds_test_functions },
1354   { "GL_EXT_framebuffer_object",	GL_EXT_framebuffer_object_functions },
1355   { "GL_EXT_framebuffer_blit",		GL_EXT_framebuffer_blit_functions },
1356   { "GL_EXT_gpu_program_parameters",	GL_EXT_gpu_program_parameters_functions },
1357   { "GL_EXT_paletted_texture",		GL_EXT_paletted_texture_functions },
1358   { "GL_MESA_resize_buffers",		GL_MESA_resize_buffers_functions },
1359   { "GL_NV_vertex_program",		GL_NV_vertex_program_functions },
1360   { "GL_NV_fragment_program",		GL_NV_fragment_program_functions },
1361   { NULL,				NULL }
1362};
1363#endif
1364
1365/*
1366 * Create a new X/Mesa visual.
1367 * Input:  display - X11 display
1368 *         visinfo - an XVisualInfo pointer
1369 *         rgb_flag - GL_TRUE = RGB mode,
1370 *                    GL_FALSE = color index mode
1371 *         alpha_flag - alpha buffer requested?
1372 *         db_flag - GL_TRUE = double-buffered,
1373 *                   GL_FALSE = single buffered
1374 *         stereo_flag - stereo visual?
1375 *         ximage_flag - GL_TRUE = use an XImage for back buffer,
1376 *                       GL_FALSE = use an off-screen pixmap for back buffer
1377 *         depth_size - requested bits/depth values, or zero
1378 *         stencil_size - requested bits/stencil values, or zero
1379 *         accum_red_size - requested bits/red accum values, or zero
1380 *         accum_green_size - requested bits/green accum values, or zero
1381 *         accum_blue_size - requested bits/blue accum values, or zero
1382 *         accum_alpha_size - requested bits/alpha accum values, or zero
1383 *         num_samples - number of samples/pixel if multisampling, or zero
1384 *         level - visual level, usually 0
1385 *         visualCaveat - ala the GLX extension, usually GLX_NONE
1386 * Return;  a new XMesaVisual or 0 if error.
1387 */
1388PUBLIC
1389XMesaVisual XMesaCreateVisual( XMesaDisplay *display,
1390                               XMesaVisualInfo visinfo,
1391                               GLboolean rgb_flag,
1392                               GLboolean alpha_flag,
1393                               GLboolean db_flag,
1394                               GLboolean stereo_flag,
1395                               GLboolean ximage_flag,
1396                               GLint depth_size,
1397                               GLint stencil_size,
1398                               GLint accum_red_size,
1399                               GLint accum_green_size,
1400                               GLint accum_blue_size,
1401                               GLint accum_alpha_size,
1402                               GLint num_samples,
1403                               GLint level,
1404                               GLint visualCaveat )
1405{
1406   char *gamma;
1407   XMesaVisual v;
1408   GLint red_bits, green_bits, blue_bits, alpha_bits;
1409
1410#ifdef IN_DRI_DRIVER
1411   /* driInitExtensions() should be called once per screen to setup extension
1412    * indices.  There is no need to call it when the context is created since
1413    * XMesa enables mesa sw extensions on its own.
1414    */
1415   driInitExtensions( NULL, card_extensions, GL_FALSE );
1416#endif
1417
1418#ifndef XFree86Server
1419   /* For debugging only */
1420   if (_mesa_getenv("MESA_XSYNC")) {
1421      /* This makes debugging X easier.
1422       * In your debugger, set a breakpoint on _XError to stop when an
1423       * X protocol error is generated.
1424       */
1425      XSynchronize( display, 1 );
1426   }
1427#endif
1428
1429   v = (XMesaVisual) CALLOC_STRUCT(xmesa_visual);
1430   if (!v) {
1431      return NULL;
1432   }
1433
1434   v->display = display;
1435
1436   /* Save a copy of the XVisualInfo struct because the user may X_mesa_free()
1437    * the struct but we may need some of the information contained in it
1438    * at a later time.
1439    */
1440#ifndef XFree86Server
1441   v->visinfo = (XVisualInfo *) MALLOC(sizeof(*visinfo));
1442   if(!v->visinfo) {
1443      _mesa_free(v);
1444      return NULL;
1445   }
1446   MEMCPY(v->visinfo, visinfo, sizeof(*visinfo));
1447#endif
1448
1449   /* check for MESA_GAMMA environment variable */
1450   gamma = _mesa_getenv("MESA_GAMMA");
1451   if (gamma) {
1452      v->RedGamma = v->GreenGamma = v->BlueGamma = 0.0;
1453      sscanf( gamma, "%f %f %f", &v->RedGamma, &v->GreenGamma, &v->BlueGamma );
1454      if (v->RedGamma<=0.0)    v->RedGamma = 1.0;
1455      if (v->GreenGamma<=0.0)  v->GreenGamma = v->RedGamma;
1456      if (v->BlueGamma<=0.0)   v->BlueGamma = v->RedGamma;
1457   }
1458   else {
1459      v->RedGamma = v->GreenGamma = v->BlueGamma = 1.0;
1460   }
1461
1462   v->ximage_flag = ximage_flag;
1463
1464#ifdef XFree86Server
1465   /* We could calculate these values by ourselves.  nplanes is either the sum
1466    * of the red, green, and blue bits or the number index bits.
1467    * ColormapEntries is either (1U << index_bits) or
1468    * (1U << max(redBits, greenBits, blueBits)).
1469    */
1470   assert(visinfo->nplanes > 0);
1471   v->nplanes = visinfo->nplanes;
1472   v->ColormapEntries = visinfo->ColormapEntries;
1473
1474   v->mesa_visual.redMask = visinfo->redMask;
1475   v->mesa_visual.greenMask = visinfo->greenMask;
1476   v->mesa_visual.blueMask = visinfo->blueMask;
1477   v->mesa_visual.visualID = visinfo->vid;
1478   v->mesa_visual.screen = 0; /* FIXME: What should be done here? */
1479#else
1480   v->mesa_visual.redMask = visinfo->red_mask;
1481   v->mesa_visual.greenMask = visinfo->green_mask;
1482   v->mesa_visual.blueMask = visinfo->blue_mask;
1483   v->mesa_visual.visualID = visinfo->visualid;
1484   v->mesa_visual.screen = visinfo->screen;
1485#endif
1486
1487#if defined(XFree86Server) || !(defined(__cplusplus) || defined(c_plusplus))
1488   v->mesa_visual.visualType = xmesa_convert_from_x_visual_type(visinfo->class);
1489#else
1490   v->mesa_visual.visualType = xmesa_convert_from_x_visual_type(visinfo->c_class);
1491#endif
1492
1493   v->mesa_visual.visualRating = visualCaveat;
1494
1495   if (alpha_flag)
1496      v->mesa_visual.alphaBits = 8;
1497
1498   (void) initialize_visual_and_buffer( v, NULL, rgb_flag, 0, 0 );
1499
1500   {
1501      const int xclass = v->mesa_visual.visualType;
1502      if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) {
1503         red_bits   = _mesa_bitcount(GET_REDMASK(v));
1504         green_bits = _mesa_bitcount(GET_GREENMASK(v));
1505         blue_bits  = _mesa_bitcount(GET_BLUEMASK(v));
1506      }
1507      else {
1508         /* this is an approximation */
1509         int depth;
1510         depth = GET_VISUAL_DEPTH(v);
1511         red_bits = depth / 3;
1512         depth -= red_bits;
1513         green_bits = depth / 2;
1514         depth -= green_bits;
1515         blue_bits = depth;
1516         alpha_bits = 0;
1517         assert( red_bits + green_bits + blue_bits == GET_VISUAL_DEPTH(v) );
1518      }
1519      alpha_bits = v->mesa_visual.alphaBits;
1520   }
1521
1522   _mesa_initialize_visual( &v->mesa_visual,
1523                            rgb_flag, db_flag, stereo_flag,
1524                            red_bits, green_bits,
1525                            blue_bits, alpha_bits,
1526                            v->mesa_visual.indexBits,
1527                            depth_size,
1528                            stencil_size,
1529                            accum_red_size, accum_green_size,
1530                            accum_blue_size, accum_alpha_size,
1531                            0 );
1532
1533   /* XXX minor hack */
1534   v->mesa_visual.level = level;
1535   return v;
1536}
1537
1538
1539PUBLIC
1540void XMesaDestroyVisual( XMesaVisual v )
1541{
1542#ifndef XFree86Server
1543   _mesa_free(v->visinfo);
1544#endif
1545   _mesa_free(v);
1546}
1547
1548
1549
1550/**
1551 * Create a new XMesaContext.
1552 * \param v  the XMesaVisual
1553 * \param share_list  another XMesaContext with which to share display
1554 *                    lists or NULL if no sharing is wanted.
1555 * \return an XMesaContext or NULL if error.
1556 */
1557PUBLIC
1558XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list )
1559{
1560   static GLboolean firstTime = GL_TRUE;
1561   XMesaContext c;
1562   GLcontext *mesaCtx;
1563   struct dd_function_table functions;
1564   TNLcontext *tnl;
1565
1566   if (firstTime) {
1567      _glthread_INIT_MUTEX(_xmesa_lock);
1568      firstTime = GL_FALSE;
1569   }
1570
1571   /* Note: the XMesaContext contains a Mesa GLcontext struct (inheritance) */
1572   c = (XMesaContext) CALLOC_STRUCT(xmesa_context);
1573   if (!c)
1574      return NULL;
1575
1576   mesaCtx = &(c->mesa);
1577
1578   /* initialize with default driver functions, then plug in XMesa funcs */
1579   _mesa_init_driver_functions(&functions);
1580   xmesa_init_driver_functions(v, &functions);
1581   if (!_mesa_initialize_context(mesaCtx, &v->mesa_visual,
1582                      share_list ? &(share_list->mesa) : (GLcontext *) NULL,
1583                      &functions, (void *) c)) {
1584      _mesa_free(c);
1585      return NULL;
1586   }
1587
1588   /* Enable this to exercise fixed function -> shader translation
1589    * with software rendering.
1590    */
1591   if (0) {
1592      mesaCtx->VertexProgram._MaintainTnlProgram = GL_TRUE;
1593      mesaCtx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1594   }
1595
1596   _mesa_enable_sw_extensions(mesaCtx);
1597   _mesa_enable_1_3_extensions(mesaCtx);
1598   _mesa_enable_1_4_extensions(mesaCtx);
1599   _mesa_enable_1_5_extensions(mesaCtx);
1600   _mesa_enable_2_0_extensions(mesaCtx);
1601   _mesa_enable_2_1_extensions(mesaCtx);
1602#if ENABLE_EXT_texure_compression_s3tc
1603    if (mesaCtx->Mesa_DXTn) {
1604       _mesa_enable_extension(mesaCtx, "GL_EXT_texture_compression_s3tc");
1605       _mesa_enable_extension(mesaCtx, "GL_S3_s3tc");
1606    }
1607    _mesa_enable_extension(mesaCtx, "GL_3DFX_texture_compression_FXT1");
1608#endif
1609#if ENABLE_EXT_timer_query
1610    _mesa_enable_extension(mesaCtx, "GL_EXT_timer_query");
1611#endif
1612
1613#ifdef XFree86Server
1614   /* If we're running in the X server, do bounds checking to prevent
1615    * segfaults and server crashes!
1616    */
1617   mesaCtx->Const.CheckArrayBounds = GL_TRUE;
1618#endif
1619
1620   /* finish up xmesa context initializations */
1621   c->swapbytes = CHECK_BYTE_ORDER(v) ? GL_FALSE : GL_TRUE;
1622   c->xm_visual = v;
1623   c->xm_buffer = NULL;   /* set later by XMesaMakeCurrent */
1624   c->display = v->display;
1625   c->pixelformat = v->dithered_pf;      /* Dithering is enabled by default */
1626
1627   /* Initialize the software rasterizer and helper modules.
1628    */
1629   if (!_swrast_CreateContext( mesaCtx ) ||
1630       !_vbo_CreateContext( mesaCtx ) ||
1631       !_tnl_CreateContext( mesaCtx ) ||
1632       !_swsetup_CreateContext( mesaCtx )) {
1633      _mesa_free_context_data(&c->mesa);
1634      _mesa_free(c);
1635      return NULL;
1636   }
1637
1638   /* tnl setup */
1639   tnl = TNL_CONTEXT(mesaCtx);
1640   tnl->Driver.RunPipeline = _tnl_run_pipeline;
1641   /* swrast setup */
1642   xmesa_register_swrast_functions( mesaCtx );
1643   _swsetup_Wakeup(mesaCtx);
1644
1645   if (TEST_META_FUNCS)
1646      _mesa_meta_init(mesaCtx);
1647
1648   return c;
1649}
1650
1651
1652
1653PUBLIC
1654void XMesaDestroyContext( XMesaContext c )
1655{
1656   GLcontext *mesaCtx = &c->mesa;
1657
1658#ifdef FX
1659   FXdestroyContext( XMESA_BUFFER(mesaCtx->DrawBuffer) );
1660#endif
1661
1662   if (TEST_META_FUNCS)
1663      _mesa_meta_free( mesaCtx );
1664
1665   _swsetup_DestroyContext( mesaCtx );
1666   _swrast_DestroyContext( mesaCtx );
1667   _tnl_DestroyContext( mesaCtx );
1668   _vbo_DestroyContext( mesaCtx );
1669   _mesa_free_context_data( mesaCtx );
1670   _mesa_free( c );
1671}
1672
1673
1674
1675/**
1676 * Private function for creating an XMesaBuffer which corresponds to an
1677 * X window or pixmap.
1678 * \param v  the window's XMesaVisual
1679 * \param w  the window we're wrapping
1680 * \return  new XMesaBuffer or NULL if error
1681 */
1682PUBLIC XMesaBuffer
1683XMesaCreateWindowBuffer(XMesaVisual v, XMesaWindow w)
1684{
1685#ifndef XFree86Server
1686   XWindowAttributes attr;
1687#endif
1688   XMesaBuffer b;
1689   XMesaColormap cmap;
1690   int depth;
1691
1692   assert(v);
1693   assert(w);
1694
1695   /* Check that window depth matches visual depth */
1696#ifdef XFree86Server
1697   depth = ((XMesaDrawable)w)->depth;
1698#else
1699   XGetWindowAttributes( v->display, w, &attr );
1700   depth = attr.depth;
1701#endif
1702   if (GET_VISUAL_DEPTH(v) != depth) {
1703      _mesa_warning(NULL, "XMesaCreateWindowBuffer: depth mismatch between visual (%d) and window (%d)!\n",
1704                    GET_VISUAL_DEPTH(v), depth);
1705      return NULL;
1706   }
1707
1708   /* Find colormap */
1709#ifdef XFree86Server
1710   cmap = (ColormapPtr)LookupIDByType(wColormap(w), RT_COLORMAP);
1711#else
1712   if (attr.colormap) {
1713      cmap = attr.colormap;
1714   }
1715   else {
1716      _mesa_warning(NULL, "Window %u has no colormap!\n", (unsigned int) w);
1717      /* this is weird, a window w/out a colormap!? */
1718      /* OK, let's just allocate a new one and hope for the best */
1719      cmap = XCreateColormap(v->display, w, attr.visual, AllocNone);
1720   }
1721#endif
1722
1723   b = create_xmesa_buffer((XMesaDrawable) w, WINDOW, v, cmap);
1724   if (!b)
1725      return NULL;
1726
1727   if (!initialize_visual_and_buffer( v, b, v->mesa_visual.rgbMode,
1728                                      (XMesaDrawable) w, cmap )) {
1729      xmesa_free_buffer(b);
1730      return NULL;
1731   }
1732
1733   return b;
1734}
1735
1736
1737
1738/**
1739 * Create a new XMesaBuffer from an X pixmap.
1740 *
1741 * \param v    the XMesaVisual
1742 * \param p    the pixmap
1743 * \param cmap the colormap, may be 0 if using a \c GLX_TRUE_COLOR or
1744 *             \c GLX_DIRECT_COLOR visual for the pixmap
1745 * \returns new XMesaBuffer or NULL if error
1746 */
1747PUBLIC XMesaBuffer
1748XMesaCreatePixmapBuffer(XMesaVisual v, XMesaPixmap p, XMesaColormap cmap)
1749{
1750   XMesaBuffer b;
1751
1752   assert(v);
1753
1754   b = create_xmesa_buffer((XMesaDrawable) p, PIXMAP, v, cmap);
1755   if (!b)
1756      return NULL;
1757
1758   if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode,
1759				     (XMesaDrawable) p, cmap)) {
1760      xmesa_free_buffer(b);
1761      return NULL;
1762   }
1763
1764   return b;
1765}
1766
1767
1768/**
1769 * For GLX_EXT_texture_from_pixmap
1770 */
1771XMesaBuffer
1772XMesaCreatePixmapTextureBuffer(XMesaVisual v, XMesaPixmap p,
1773                               XMesaColormap cmap,
1774                               int format, int target, int mipmap)
1775{
1776   GET_CURRENT_CONTEXT(ctx);
1777   XMesaBuffer b;
1778   GLuint width, height;
1779
1780   assert(v);
1781
1782   b = create_xmesa_buffer((XMesaDrawable) p, PIXMAP, v, cmap);
1783   if (!b)
1784      return NULL;
1785
1786   /* get pixmap size, update framebuffer/renderbuffer dims */
1787   xmesa_get_window_size(v->display, b, &width, &height);
1788   _mesa_resize_framebuffer(NULL, &(b->mesa_buffer), width, height);
1789
1790   if (target == 0) {
1791      /* examine dims */
1792      if (ctx->Extensions.ARB_texture_non_power_of_two) {
1793         target = GLX_TEXTURE_2D_EXT;
1794      }
1795      else if (   _mesa_bitcount(width)  == 1
1796               && _mesa_bitcount(height) == 1) {
1797         /* power of two size */
1798         if (height == 1) {
1799            target = GLX_TEXTURE_1D_EXT;
1800         }
1801         else {
1802            target = GLX_TEXTURE_2D_EXT;
1803         }
1804      }
1805      else if (ctx->Extensions.NV_texture_rectangle) {
1806         target = GLX_TEXTURE_RECTANGLE_EXT;
1807      }
1808      else {
1809         /* non power of two textures not supported */
1810         XMesaDestroyBuffer(b);
1811         return 0;
1812      }
1813   }
1814
1815   b->TextureTarget = target;
1816   b->TextureFormat = format;
1817   b->TextureMipmap = mipmap;
1818
1819   if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode,
1820				     (XMesaDrawable) p, cmap)) {
1821      xmesa_free_buffer(b);
1822      return NULL;
1823   }
1824
1825   return b;
1826}
1827
1828
1829
1830XMesaBuffer
1831XMesaCreatePBuffer(XMesaVisual v, XMesaColormap cmap,
1832                   unsigned int width, unsigned int height)
1833{
1834#ifndef XFree86Server
1835   XMesaWindow root;
1836   XMesaDrawable drawable;  /* X Pixmap Drawable */
1837   XMesaBuffer b;
1838
1839   /* allocate pixmap for front buffer */
1840   root = RootWindow( v->display, v->visinfo->screen );
1841   drawable = XCreatePixmap(v->display, root, width, height,
1842                            v->visinfo->depth);
1843   if (!drawable)
1844      return NULL;
1845
1846   b = create_xmesa_buffer(drawable, PBUFFER, v, cmap);
1847   if (!b)
1848      return NULL;
1849
1850   if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode,
1851				     drawable, cmap)) {
1852      xmesa_free_buffer(b);
1853      return NULL;
1854   }
1855
1856   return b;
1857#else
1858   return 0;
1859#endif
1860}
1861
1862
1863
1864/*
1865 * Deallocate an XMesaBuffer structure and all related info.
1866 */
1867PUBLIC void
1868XMesaDestroyBuffer(XMesaBuffer b)
1869{
1870   xmesa_free_buffer(b);
1871}
1872
1873
1874/**
1875 * Query the current window size and update the corresponding GLframebuffer
1876 * and all attached renderbuffers.
1877 * Called when:
1878 *  1. the first time a buffer is bound to a context.
1879 *  2. from glViewport to poll for window size changes
1880 *  3. from the XMesaResizeBuffers() API function.
1881 * Note: it's possible (and legal) for xmctx to be NULL.  That can happen
1882 * when resizing a buffer when no rendering context is bound.
1883 */
1884void
1885xmesa_check_and_update_buffer_size(XMesaContext xmctx, XMesaBuffer drawBuffer)
1886{
1887   GLuint width, height;
1888   xmesa_get_window_size(drawBuffer->display, drawBuffer, &width, &height);
1889   if (drawBuffer->mesa_buffer.Width != width ||
1890       drawBuffer->mesa_buffer.Height != height) {
1891      GLcontext *ctx = xmctx ? &xmctx->mesa : NULL;
1892      _mesa_resize_framebuffer(ctx, &(drawBuffer->mesa_buffer), width, height);
1893   }
1894   drawBuffer->mesa_buffer.Initialized = GL_TRUE; /* XXX TEMPORARY? */
1895}
1896
1897
1898/*
1899 * Bind buffer b to context c and make c the current rendering context.
1900 */
1901GLboolean XMesaMakeCurrent( XMesaContext c, XMesaBuffer b )
1902{
1903   return XMesaMakeCurrent2( c, b, b );
1904}
1905
1906
1907/*
1908 * Bind buffer b to context c and make c the current rendering context.
1909 */
1910PUBLIC
1911GLboolean XMesaMakeCurrent2( XMesaContext c, XMesaBuffer drawBuffer,
1912                             XMesaBuffer readBuffer )
1913{
1914   if (c) {
1915      if (!drawBuffer || !readBuffer)
1916         return GL_FALSE;  /* must specify buffers! */
1917
1918      if (&(c->mesa) == _mesa_get_current_context()
1919          && c->mesa.DrawBuffer == &drawBuffer->mesa_buffer
1920          && c->mesa.ReadBuffer == &readBuffer->mesa_buffer
1921          && XMESA_BUFFER(c->mesa.DrawBuffer)->wasCurrent) {
1922         /* same context and buffer, do nothing */
1923         return GL_TRUE;
1924      }
1925
1926      c->xm_buffer = drawBuffer;
1927
1928#ifdef FX
1929      if (FXmakeCurrent( drawBuffer ))
1930         return GL_TRUE;
1931#endif
1932
1933      /* Call this periodically to detect when the user has begun using
1934       * GL rendering from multiple threads.
1935       */
1936      _glapi_check_multithread();
1937
1938      xmesa_check_and_update_buffer_size(c, drawBuffer);
1939      if (readBuffer != drawBuffer)
1940         xmesa_check_and_update_buffer_size(c, readBuffer);
1941
1942      _mesa_make_current(&(c->mesa),
1943                         &drawBuffer->mesa_buffer,
1944                         &readBuffer->mesa_buffer);
1945
1946      if (c->xm_visual->mesa_visual.rgbMode) {
1947         /*
1948          * Must recompute and set these pixel values because colormap
1949          * can be different for different windows.
1950          */
1951         c->clearpixel = xmesa_color_to_pixel( &c->mesa,
1952                                               c->clearcolor[0],
1953                                               c->clearcolor[1],
1954                                               c->clearcolor[2],
1955                                               c->clearcolor[3],
1956                                               c->xm_visual->undithered_pf);
1957         XMesaSetForeground(c->display, drawBuffer->cleargc, c->clearpixel);
1958      }
1959
1960      /* Solution to Stephane Rehel's problem with glXReleaseBuffersMESA(): */
1961      drawBuffer->wasCurrent = GL_TRUE;
1962   }
1963   else {
1964      /* Detach */
1965      _mesa_make_current( NULL, NULL, NULL );
1966   }
1967   return GL_TRUE;
1968}
1969
1970
1971/*
1972 * Unbind the context c from its buffer.
1973 */
1974GLboolean XMesaUnbindContext( XMesaContext c )
1975{
1976   /* A no-op for XFree86 integration purposes */
1977   return GL_TRUE;
1978}
1979
1980
1981XMesaContext XMesaGetCurrentContext( void )
1982{
1983   GET_CURRENT_CONTEXT(ctx);
1984   if (ctx) {
1985      XMesaContext xmesa = XMESA_CONTEXT(ctx);
1986      return xmesa;
1987   }
1988   else {
1989      return 0;
1990   }
1991}
1992
1993
1994XMesaBuffer XMesaGetCurrentBuffer( void )
1995{
1996   GET_CURRENT_CONTEXT(ctx);
1997   if (ctx) {
1998      XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
1999      return xmbuf;
2000   }
2001   else {
2002      return 0;
2003   }
2004}
2005
2006
2007/* New in Mesa 3.1 */
2008XMesaBuffer XMesaGetCurrentReadBuffer( void )
2009{
2010   GET_CURRENT_CONTEXT(ctx);
2011   if (ctx) {
2012      return XMESA_BUFFER(ctx->ReadBuffer);
2013   }
2014   else {
2015      return 0;
2016   }
2017}
2018
2019
2020#ifdef XFree86Server
2021PUBLIC
2022GLboolean XMesaForceCurrent(XMesaContext c)
2023{
2024   if (c) {
2025      _glapi_set_dispatch(c->mesa.CurrentDispatch);
2026
2027      if (&(c->mesa) != _mesa_get_current_context()) {
2028	 _mesa_make_current(&c->mesa, c->mesa.DrawBuffer, c->mesa.ReadBuffer);
2029      }
2030   }
2031   else {
2032      _mesa_make_current(NULL, NULL, NULL);
2033   }
2034   return GL_TRUE;
2035}
2036
2037
2038PUBLIC
2039GLboolean XMesaLoseCurrent(XMesaContext c)
2040{
2041   (void) c;
2042   _mesa_make_current(NULL, NULL, NULL);
2043   return GL_TRUE;
2044}
2045
2046
2047PUBLIC
2048GLboolean XMesaCopyContext( XMesaContext xm_src, XMesaContext xm_dst, GLuint mask )
2049{
2050   _mesa_copy_context(&xm_src->mesa, &xm_dst->mesa, mask);
2051   return GL_TRUE;
2052}
2053#endif /* XFree86Server */
2054
2055
2056#ifndef FX
2057GLboolean XMesaSetFXmode( GLint mode )
2058{
2059   (void) mode;
2060   return GL_FALSE;
2061}
2062#endif
2063
2064
2065
2066/*
2067 * Copy the back buffer to the front buffer.  If there's no back buffer
2068 * this is a no-op.
2069 */
2070PUBLIC
2071void XMesaSwapBuffers( XMesaBuffer b )
2072{
2073   GET_CURRENT_CONTEXT(ctx);
2074
2075   if (!b->backxrb) {
2076      /* single buffered */
2077      return;
2078   }
2079
2080   /* If we're swapping the buffer associated with the current context
2081    * we have to flush any pending rendering commands first.
2082    */
2083   if (ctx && ctx->DrawBuffer == &(b->mesa_buffer))
2084      _mesa_notifySwapBuffers(ctx);
2085
2086   if (b->db_mode) {
2087#ifdef FX
2088      if (FXswapBuffers(b))
2089         return;
2090#endif
2091      if (b->backxrb->ximage) {
2092	 /* Copy Ximage (back buf) from client memory to server window */
2093#if defined(USE_XSHM) && !defined(XFree86Server)
2094	 if (b->shm) {
2095            /*_glthread_LOCK_MUTEX(_xmesa_lock);*/
2096	    XShmPutImage( b->xm_visual->display, b->frontxrb->drawable,
2097			  b->swapgc,
2098			  b->backxrb->ximage, 0, 0,
2099			  0, 0, b->mesa_buffer.Width, b->mesa_buffer.Height,
2100                          False );
2101            /*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/
2102	 }
2103	 else
2104#endif
2105         {
2106            /*_glthread_LOCK_MUTEX(_xmesa_lock);*/
2107            XMesaPutImage( b->xm_visual->display, b->frontxrb->drawable,
2108			   b->swapgc,
2109			   b->backxrb->ximage, 0, 0,
2110			   0, 0, b->mesa_buffer.Width, b->mesa_buffer.Height );
2111            /*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/
2112         }
2113      }
2114      else if (b->backxrb->pixmap) {
2115	 /* Copy pixmap (back buf) to window (front buf) on server */
2116         /*_glthread_LOCK_MUTEX(_xmesa_lock);*/
2117	 XMesaCopyArea( b->xm_visual->display,
2118			b->backxrb->pixmap,   /* source drawable */
2119			b->frontxrb->drawable,  /* dest. drawable */
2120			b->swapgc,
2121			0, 0, b->mesa_buffer.Width, b->mesa_buffer.Height,
2122			0, 0                 /* dest region */
2123		      );
2124         /*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/
2125      }
2126
2127      if (b->swAlpha)
2128         _mesa_copy_soft_alpha_renderbuffers(ctx, &b->mesa_buffer);
2129   }
2130#if !defined(XFree86Server)
2131   XSync( b->xm_visual->display, False );
2132#endif
2133}
2134
2135
2136
2137/*
2138 * Copy sub-region of back buffer to front buffer
2139 */
2140void XMesaCopySubBuffer( XMesaBuffer b, int x, int y, int width, int height )
2141{
2142   GET_CURRENT_CONTEXT(ctx);
2143
2144   /* If we're swapping the buffer associated with the current context
2145    * we have to flush any pending rendering commands first.
2146    */
2147   if (ctx && ctx->DrawBuffer == &(b->mesa_buffer))
2148      _mesa_notifySwapBuffers(ctx);
2149
2150   if (!b->backxrb) {
2151      /* single buffered */
2152      return;
2153   }
2154
2155   if (b->db_mode) {
2156      int yTop = b->mesa_buffer.Height - y - height;
2157#ifdef FX
2158      if (FXswapBuffers(b))
2159         return;
2160#endif
2161      if (b->backxrb->ximage) {
2162         /* Copy Ximage from host's memory to server's window */
2163#if defined(USE_XSHM) && !defined(XFree86Server)
2164         if (b->shm) {
2165            /* XXX assuming width and height aren't too large! */
2166            XShmPutImage( b->xm_visual->display, b->frontxrb->drawable,
2167                          b->swapgc,
2168                          b->backxrb->ximage, x, yTop,
2169                          x, yTop, width, height, False );
2170            /* wait for finished event??? */
2171         }
2172         else
2173#endif
2174         {
2175            /* XXX assuming width and height aren't too large! */
2176            XMesaPutImage( b->xm_visual->display, b->frontxrb->drawable,
2177			   b->swapgc,
2178			   b->backxrb->ximage, x, yTop,
2179			   x, yTop, width, height );
2180         }
2181      }
2182      else {
2183         /* Copy pixmap to window on server */
2184         XMesaCopyArea( b->xm_visual->display,
2185			b->backxrb->pixmap,           /* source drawable */
2186			b->frontxrb->drawable,        /* dest. drawable */
2187			b->swapgc,
2188			x, yTop, width, height,  /* source region */
2189			x, yTop                  /* dest region */
2190                      );
2191      }
2192   }
2193}
2194
2195
2196/*
2197 * Return a pointer to the XMesa backbuffer Pixmap or XImage.  This function
2198 * is a way to get "under the hood" of X/Mesa so one can manipulate the
2199 * back buffer directly.
2200 * Output:  pixmap - pointer to back buffer's Pixmap, or 0
2201 *          ximage - pointer to back buffer's XImage, or NULL
2202 * Return:  GL_TRUE = context is double buffered
2203 *          GL_FALSE = context is single buffered
2204 */
2205#ifndef XFree86Server
2206GLboolean XMesaGetBackBuffer( XMesaBuffer b,
2207                              XMesaPixmap *pixmap,
2208                              XMesaImage **ximage )
2209{
2210   if (b->db_mode) {
2211      if (pixmap)
2212         *pixmap = b->backxrb->pixmap;
2213      if (ximage)
2214         *ximage = b->backxrb->ximage;
2215      return GL_TRUE;
2216   }
2217   else {
2218      *pixmap = 0;
2219      *ximage = NULL;
2220      return GL_FALSE;
2221   }
2222}
2223#endif /* XFree86Server */
2224
2225
2226/*
2227 * Return the depth buffer associated with an XMesaBuffer.
2228 * Input:  b - the XMesa buffer handle
2229 * Output:  width, height - size of buffer in pixels
2230 *          bytesPerValue - bytes per depth value (2 or 4)
2231 *          buffer - pointer to depth buffer values
2232 * Return:  GL_TRUE or GL_FALSE to indicate success or failure.
2233 */
2234GLboolean XMesaGetDepthBuffer( XMesaBuffer b, GLint *width, GLint *height,
2235                               GLint *bytesPerValue, void **buffer )
2236{
2237   struct gl_renderbuffer *rb
2238      = b->mesa_buffer.Attachment[BUFFER_DEPTH].Renderbuffer;
2239   if (!rb || !rb->Data) {
2240      *width = 0;
2241      *height = 0;
2242      *bytesPerValue = 0;
2243      *buffer = 0;
2244      return GL_FALSE;
2245   }
2246   else {
2247      *width = b->mesa_buffer.Width;
2248      *height = b->mesa_buffer.Height;
2249      *bytesPerValue = b->mesa_buffer.Visual.depthBits <= 16
2250         ? sizeof(GLushort) : sizeof(GLuint);
2251      *buffer = rb->Data;
2252      return GL_TRUE;
2253   }
2254}
2255
2256
2257void XMesaFlush( XMesaContext c )
2258{
2259   if (c && c->xm_visual) {
2260#ifdef XFree86Server
2261      /* NOT_NEEDED */
2262#else
2263      XSync( c->xm_visual->display, False );
2264#endif
2265   }
2266}
2267
2268
2269
2270const char *XMesaGetString( XMesaContext c, int name )
2271{
2272   (void) c;
2273   if (name==XMESA_VERSION) {
2274      return "5.0";
2275   }
2276   else if (name==XMESA_EXTENSIONS) {
2277      return "";
2278   }
2279   else {
2280      return NULL;
2281   }
2282}
2283
2284
2285
2286XMesaBuffer XMesaFindBuffer( XMesaDisplay *dpy, XMesaDrawable d )
2287{
2288   XMesaBuffer b;
2289   for (b=XMesaBufferList; b; b=b->Next) {
2290      if (b->frontxrb->drawable == d && b->display == dpy) {
2291         return b;
2292      }
2293   }
2294   return NULL;
2295}
2296
2297
2298/**
2299 * Free/destroy all XMesaBuffers associated with given display.
2300 */
2301void xmesa_destroy_buffers_on_display(XMesaDisplay *dpy)
2302{
2303   XMesaBuffer b, next;
2304   for (b = XMesaBufferList; b; b = next) {
2305      next = b->Next;
2306      if (b->display == dpy) {
2307         xmesa_free_buffer(b);
2308      }
2309   }
2310}
2311
2312
2313/*
2314 * Look for XMesaBuffers whose X window has been destroyed.
2315 * Deallocate any such XMesaBuffers.
2316 */
2317void XMesaGarbageCollect( void )
2318{
2319   XMesaBuffer b, next;
2320   for (b=XMesaBufferList; b; b=next) {
2321      next = b->Next;
2322      if (b->display && b->frontxrb->drawable && b->type == WINDOW) {
2323#ifdef XFree86Server
2324	 /* NOT_NEEDED */
2325#else
2326         XSync(b->display, False);
2327         if (!window_exists( b->display, b->frontxrb->drawable )) {
2328            /* found a dead window, free the ancillary info */
2329            XMesaDestroyBuffer( b );
2330         }
2331#endif
2332      }
2333   }
2334}
2335
2336
2337unsigned long XMesaDitherColor( XMesaContext xmesa, GLint x, GLint y,
2338                                GLfloat red, GLfloat green,
2339                                GLfloat blue, GLfloat alpha )
2340{
2341   GLcontext *ctx = &xmesa->mesa;
2342   GLint r = (GLint) (red   * 255.0F);
2343   GLint g = (GLint) (green * 255.0F);
2344   GLint b = (GLint) (blue  * 255.0F);
2345   GLint a = (GLint) (alpha * 255.0F);
2346
2347   switch (xmesa->pixelformat) {
2348      case PF_Index:
2349         return 0;
2350      case PF_Truecolor:
2351         {
2352            unsigned long p;
2353            PACK_TRUECOLOR( p, r, g, b );
2354            return p;
2355         }
2356      case PF_8A8B8G8R:
2357         return PACK_8A8B8G8R( r, g, b, a );
2358      case PF_8A8R8G8B:
2359         return PACK_8A8R8G8B( r, g, b, a );
2360      case PF_8R8G8B:
2361         return PACK_8R8G8B( r, g, b );
2362      case PF_5R6G5B:
2363         return PACK_5R6G5B( r, g, b );
2364      case PF_Dither:
2365         {
2366            DITHER_SETUP;
2367            return DITHER( x, y, r, g, b );
2368         }
2369      case PF_1Bit:
2370         /* 382 = (3*255)/2 */
2371         return ((r+g+b) > 382) ^ xmesa->xm_visual->bitFlip;
2372      case PF_HPCR:
2373         return DITHER_HPCR(x, y, r, g, b);
2374      case PF_Lookup:
2375         {
2376            LOOKUP_SETUP;
2377            return LOOKUP( r, g, b );
2378         }
2379      case PF_Grayscale:
2380         return GRAY_RGB( r, g, b );
2381      case PF_Dither_5R6G5B:
2382         /* fall through */
2383      case PF_Dither_True:
2384         {
2385            unsigned long p;
2386            PACK_TRUEDITHER(p, x, y, r, g, b);
2387            return p;
2388         }
2389      default:
2390         _mesa_problem(NULL, "Bad pixel format in XMesaDitherColor");
2391   }
2392   return 0;
2393}
2394
2395
2396/*
2397 * This is typically called when the window size changes and we need
2398 * to reallocate the buffer's back/depth/stencil/accum buffers.
2399 */
2400PUBLIC void
2401XMesaResizeBuffers( XMesaBuffer b )
2402{
2403   GET_CURRENT_CONTEXT(ctx);
2404   XMesaContext xmctx = XMESA_CONTEXT(ctx);
2405   if (!xmctx)
2406      return;
2407   xmesa_check_and_update_buffer_size(xmctx, b);
2408}
2409
2410
2411static GLint
2412xbuffer_to_renderbuffer(int buffer)
2413{
2414   assert(MAX_AUX_BUFFERS <= 4);
2415
2416   switch (buffer) {
2417   case GLX_FRONT_LEFT_EXT:
2418      return BUFFER_FRONT_LEFT;
2419   case GLX_FRONT_RIGHT_EXT:
2420      return BUFFER_FRONT_RIGHT;
2421   case GLX_BACK_LEFT_EXT:
2422      return BUFFER_BACK_LEFT;
2423   case GLX_BACK_RIGHT_EXT:
2424      return BUFFER_BACK_RIGHT;
2425   case GLX_AUX0_EXT:
2426      return BUFFER_AUX0;
2427   case GLX_AUX1_EXT:
2428   case GLX_AUX2_EXT:
2429   case GLX_AUX3_EXT:
2430   case GLX_AUX4_EXT:
2431   case GLX_AUX5_EXT:
2432   case GLX_AUX6_EXT:
2433   case GLX_AUX7_EXT:
2434   case GLX_AUX8_EXT:
2435   case GLX_AUX9_EXT:
2436   default:
2437      /* BadValue error */
2438      return -1;
2439   }
2440}
2441
2442
2443PUBLIC void
2444XMesaBindTexImage(XMesaDisplay *dpy, XMesaBuffer drawable, int buffer,
2445                  const int *attrib_list)
2446{
2447#if 0
2448   GET_CURRENT_CONTEXT(ctx);
2449   const GLuint unit = ctx->Texture.CurrentUnit;
2450   struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
2451   struct gl_texture_object *texObj;
2452#endif
2453   struct gl_renderbuffer *rb;
2454   struct xmesa_renderbuffer *xrb;
2455   GLint b;
2456   XMesaImage *img = NULL;
2457   GLboolean freeImg = GL_FALSE;
2458
2459   b = xbuffer_to_renderbuffer(buffer);
2460   if (b < 0)
2461      return;
2462
2463   if (drawable->TextureFormat == GLX_TEXTURE_FORMAT_NONE_EXT)
2464      return; /* BadMatch error */
2465
2466   rb = drawable->mesa_buffer.Attachment[b].Renderbuffer;
2467   if (!rb) {
2468      /* invalid buffer */
2469      return;
2470   }
2471   xrb = xmesa_renderbuffer(rb);
2472
2473#if 0
2474   switch (drawable->TextureTarget) {
2475   case GLX_TEXTURE_1D_EXT:
2476      texObj = texUnit->CurrentTex[TEXTURE_1D_INDEX];
2477      break;
2478   case GLX_TEXTURE_2D_EXT:
2479      texObj = texUnit->CurrentTex[TEXTURE_2D_INDEX];
2480      break;
2481   case GLX_TEXTURE_RECTANGLE_EXT:
2482      texObj = texUnit->CurrentTex[TEXTURE_RECT_INDEX];
2483      break;
2484   default:
2485      return; /* BadMatch error */
2486   }
2487#endif
2488
2489   /*
2490    * The following is a quick and simple way to implement
2491    * BindTexImage.  The better way is to write some new FetchTexel()
2492    * functions which would extract texels from XImages.  We'd still
2493    * need to use GetImage when texturing from a Pixmap (front buffer)
2494    * but texturing from a back buffer (XImage) would avoid an image
2495    * copy.
2496    */
2497
2498   /* get XImage */
2499   if (xrb->pixmap) {
2500      img = XMesaGetImage(dpy, xrb->pixmap, 0, 0, rb->Width, rb->Height, ~0L,
2501			  ZPixmap);
2502      freeImg = GL_TRUE;
2503   }
2504   else if (xrb->ximage) {
2505      img = xrb->ximage;
2506   }
2507
2508   /* store the XImage as a new texture image */
2509   if (img) {
2510      GLenum format, type, intFormat;
2511      if (img->bits_per_pixel == 32) {
2512         format = GL_BGRA;
2513         type = GL_UNSIGNED_BYTE;
2514         intFormat = GL_RGBA;
2515      }
2516      else if (img->bits_per_pixel == 24) {
2517         format = GL_BGR;
2518         type = GL_UNSIGNED_BYTE;
2519         intFormat = GL_RGB;
2520      }
2521      else if (img->bits_per_pixel == 16) {
2522         format = GL_BGR;
2523         type = GL_UNSIGNED_SHORT_5_6_5;
2524         intFormat = GL_RGB;
2525      }
2526      else {
2527         _mesa_problem(NULL, "Unexpected XImage format in XMesaBindTexImage");
2528         return;
2529      }
2530      if (drawable->TextureFormat == GLX_TEXTURE_FORMAT_RGBA_EXT) {
2531         intFormat = GL_RGBA;
2532      }
2533      else if (drawable->TextureFormat == GLX_TEXTURE_FORMAT_RGB_EXT) {
2534         intFormat = GL_RGB;
2535      }
2536
2537      _mesa_TexImage2D(GL_TEXTURE_2D, 0, intFormat, rb->Width, rb->Height, 0,
2538                       format, type, img->data);
2539
2540      if (freeImg) {
2541	 XMesaDestroyImage(img);
2542      }
2543   }
2544}
2545
2546
2547
2548PUBLIC void
2549XMesaReleaseTexImage(XMesaDisplay *dpy, XMesaBuffer drawable, int buffer)
2550{
2551   const GLint b = xbuffer_to_renderbuffer(buffer);
2552   if (b < 0)
2553      return;
2554
2555   /* no-op for now */
2556}
2557
2558