xm_api.c revision bc63b226bcc94f109906bccce26d47509f28d177
1/*
2 * Mesa 3-D graphics library
3 * Version:  7.1
4 *
5 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25/**
26 * \file xm_api.c
27 *
28 * All the XMesa* API functions.
29 *
30 *
31 * NOTES:
32 *
33 * The window coordinate system origin (0,0) is in the lower-left corner
34 * of the window.  X11's window coordinate origin is in the upper-left
35 * corner of the window.  Therefore, most drawing functions in this
36 * file have to flip Y coordinates.
37 *
38 * Define USE_XSHM in the Makefile with -DUSE_XSHM if you want to compile
39 * in support for the MIT Shared Memory extension.  If enabled, when you
40 * use an Ximage for the back buffer in double buffered mode, the "swap"
41 * operation will be faster.  You must also link with -lXext.
42 *
43 * Byte swapping:  If the Mesa host and the X display use a different
44 * byte order then there's some trickiness to be aware of when using
45 * XImages.  The byte ordering used for the XImage is that of the X
46 * display, not the Mesa host.
47 * The color-to-pixel encoding for True/DirectColor must be done
48 * according to the display's visual red_mask, green_mask, and blue_mask.
49 * If XPutPixel is used to put a pixel into an XImage then XPutPixel will
50 * do byte swapping if needed.  If one wants to directly "poke" the pixel
51 * into the XImage's buffer then the pixel must be byte swapped first.  In
52 * Mesa, when byte swapping is needed we use the PF_TRUECOLOR pixel format
53 * and use XPutPixel everywhere except in the implementation of
54 * glClear(GL_COLOR_BUFFER_BIT).  We want this function to be fast so
55 * instead of using XPutPixel we "poke" our values after byte-swapping
56 * the clear pixel value if needed.
57 *
58 */
59
60#ifdef __CYGWIN__
61#undef WIN32
62#undef __WIN32__
63#endif
64
65#include "glxheader.h"
66#include "xmesaP.h"
67#include "main/context.h"
68#include "main/extensions.h"
69#include "main/framebuffer.h"
70#include "main/imports.h"
71#include "main/macros.h"
72#include "main/renderbuffer.h"
73#include "main/teximage.h"
74#include "glapi/glthread.h"
75#include "swrast/swrast.h"
76#include "swrast_setup/swrast_setup.h"
77#include "vbo/vbo.h"
78#include "tnl/tnl.h"
79#include "tnl/t_context.h"
80#include "tnl/t_pipeline.h"
81#include "drivers/common/driverfuncs.h"
82#include "drivers/common/meta.h"
83
84/**
85 * Global X driver lock
86 */
87_glthread_Mutex _xmesa_lock;
88
89
90
91/**********************************************************************/
92/*****                     X Utility Functions                    *****/
93/**********************************************************************/
94
95
96/**
97 * Return the host's byte order as LSBFirst or MSBFirst ala X.
98 */
99static int host_byte_order( void )
100{
101   int i = 1;
102   char *cptr = (char *) &i;
103   return (*cptr==1) ? LSBFirst : MSBFirst;
104}
105
106
107/**
108 * Check if the X Shared Memory extension is available.
109 * Return:  0 = not available
110 *          1 = shared XImage support available
111 *          2 = shared Pixmap support available also
112 */
113static int check_for_xshm( XMesaDisplay *display )
114{
115#if defined(USE_XSHM)
116   int major, minor, ignore;
117   Bool pixmaps;
118
119   if (XQueryExtension( display, "MIT-SHM", &ignore, &ignore, &ignore )) {
120      if (XShmQueryVersion( display, &major, &minor, &pixmaps )==True) {
121	 return (pixmaps==True) ? 2 : 1;
122      }
123      else {
124	 return 0;
125      }
126   }
127   else {
128      return 0;
129   }
130#else
131   /* No  XSHM support */
132   return 0;
133#endif
134}
135
136
137/**
138 * Apply gamma correction to an intensity value in [0..max].  Return the
139 * new intensity value.
140 */
141static GLint
142gamma_adjust( GLfloat gamma, GLint value, GLint max )
143{
144   if (gamma == 1.0) {
145      return value;
146   }
147   else {
148      double x = (double) value / (double) max;
149      return IROUND_POS((GLfloat) max * pow(x, 1.0F/gamma));
150   }
151}
152
153
154
155/**
156 * Return the true number of bits per pixel for XImages.
157 * For example, if we request a 24-bit deep visual we may actually need/get
158 * 32bpp XImages.  This function returns the appropriate bpp.
159 * Input:  dpy - the X display
160 *         visinfo - desribes the visual to be used for XImages
161 * Return:  true number of bits per pixel for XImages
162 */
163static int
164bits_per_pixel( XMesaVisual xmv )
165{
166   XMesaDisplay *dpy = xmv->display;
167   XMesaVisualInfo visinfo = xmv->visinfo;
168   XMesaImage *img;
169   int bitsPerPixel;
170   /* Create a temporary XImage */
171   img = XCreateImage( dpy, visinfo->visual, visinfo->depth,
172		       ZPixmap, 0,           /*format, offset*/
173		       (char*) MALLOC(8),    /*data*/
174		       1, 1,                 /*width, height*/
175		       32,                   /*bitmap_pad*/
176		       0                     /*bytes_per_line*/
177                     );
178   assert(img);
179   /* grab the bits/pixel value */
180   bitsPerPixel = img->bits_per_pixel;
181   /* free the XImage */
182   free( img->data );
183   img->data = NULL;
184   XMesaDestroyImage( img );
185   return bitsPerPixel;
186}
187
188
189
190/*
191 * Determine if a given X window ID is valid (window exists).
192 * Do this by calling XGetWindowAttributes() for the window and
193 * checking if we catch an X error.
194 * Input:  dpy - the display
195 *         win - the window to check for existance
196 * Return:  GL_TRUE - window exists
197 *          GL_FALSE - window doesn't exist
198 */
199static GLboolean WindowExistsFlag;
200
201static int window_exists_err_handler( XMesaDisplay* dpy, XErrorEvent* xerr )
202{
203   (void) dpy;
204   if (xerr->error_code == BadWindow) {
205      WindowExistsFlag = GL_FALSE;
206   }
207   return 0;
208}
209
210static GLboolean window_exists( XMesaDisplay *dpy, Window win )
211{
212   XWindowAttributes wa;
213   int (*old_handler)( XMesaDisplay*, XErrorEvent* );
214   WindowExistsFlag = GL_TRUE;
215   old_handler = XSetErrorHandler(window_exists_err_handler);
216   XGetWindowAttributes( dpy, win, &wa ); /* dummy request */
217   XSetErrorHandler(old_handler);
218   return WindowExistsFlag;
219}
220
221static Status
222get_drawable_size( XMesaDisplay *dpy, Drawable d, GLuint *width, GLuint *height )
223{
224   Window root;
225   Status stat;
226   int xpos, ypos;
227   unsigned int w, h, bw, depth;
228   stat = XGetGeometry(dpy, d, &root, &xpos, &ypos, &w, &h, &bw, &depth);
229   *width = w;
230   *height = h;
231   return stat;
232}
233
234
235/**
236 * Return the size of the window (or pixmap) that corresponds to the
237 * given XMesaBuffer.
238 * \param width  returns width in pixels
239 * \param height  returns height in pixels
240 */
241void
242xmesa_get_window_size(XMesaDisplay *dpy, XMesaBuffer b,
243                      GLuint *width, GLuint *height)
244{
245   Status stat;
246
247   _glthread_LOCK_MUTEX(_xmesa_lock);
248   XSync(b->xm_visual->display, 0); /* added for Chromium */
249   stat = get_drawable_size(dpy, b->frontxrb->pixmap, width, height);
250   _glthread_UNLOCK_MUTEX(_xmesa_lock);
251
252   if (!stat) {
253      /* probably querying a window that's recently been destroyed */
254      _mesa_warning(NULL, "XGetGeometry failed!\n");
255      *width = *height = 1;
256   }
257}
258
259
260
261/**********************************************************************/
262/*****                Linked list of XMesaBuffers                 *****/
263/**********************************************************************/
264
265XMesaBuffer XMesaBufferList = NULL;
266
267
268/**
269 * Allocate a new XMesaBuffer object which corresponds to the given drawable.
270 * Note that XMesaBuffer is derived from struct gl_framebuffer.
271 * The new XMesaBuffer will not have any size (Width=Height=0).
272 *
273 * \param d  the corresponding X drawable (window or pixmap)
274 * \param type  either WINDOW, PIXMAP or PBUFFER, describing d
275 * \param vis  the buffer's visual
276 * \param cmap  the window's colormap, if known.
277 * \return new XMesaBuffer or NULL if any problem
278 */
279static XMesaBuffer
280create_xmesa_buffer(XMesaDrawable d, BufferType type,
281                    XMesaVisual vis, XMesaColormap cmap)
282{
283   XMesaBuffer b;
284
285   ASSERT(type == WINDOW || type == PIXMAP || type == PBUFFER);
286
287   b = (XMesaBuffer) CALLOC_STRUCT(xmesa_buffer);
288   if (!b)
289      return NULL;
290
291   b->display = vis->display;
292   b->xm_visual = vis;
293   b->type = type;
294   b->cmap = cmap;
295
296   _mesa_initialize_window_framebuffer(&b->mesa_buffer, &vis->mesa_visual);
297   b->mesa_buffer.Delete = xmesa_delete_framebuffer;
298
299   /*
300    * Front renderbuffer
301    */
302   b->frontxrb = xmesa_new_renderbuffer(NULL, 0, vis, GL_FALSE);
303   if (!b->frontxrb) {
304      free(b);
305      return NULL;
306   }
307   b->frontxrb->Parent = b;
308   b->frontxrb->drawable = d;
309   b->frontxrb->pixmap = (XMesaPixmap) d;
310   _mesa_add_renderbuffer(&b->mesa_buffer, BUFFER_FRONT_LEFT,
311                          &b->frontxrb->Base);
312
313   /*
314    * Back renderbuffer
315    */
316   if (vis->mesa_visual.doubleBufferMode) {
317      b->backxrb = xmesa_new_renderbuffer(NULL, 0, vis, GL_TRUE);
318      if (!b->backxrb) {
319         /* XXX free front xrb too */
320         free(b);
321         return NULL;
322      }
323      b->backxrb->Parent = b;
324      /* determine back buffer implementation */
325      b->db_mode = vis->ximage_flag ? BACK_XIMAGE : BACK_PIXMAP;
326
327      _mesa_add_renderbuffer(&b->mesa_buffer, BUFFER_BACK_LEFT,
328                             &b->backxrb->Base);
329   }
330
331   /*
332    * Other renderbuffer (depth, stencil, etc)
333    */
334   _mesa_add_soft_renderbuffers(&b->mesa_buffer,
335                                GL_FALSE,  /* color */
336                                vis->mesa_visual.haveDepthBuffer,
337                                vis->mesa_visual.haveStencilBuffer,
338                                vis->mesa_visual.haveAccumBuffer,
339                                GL_FALSE,  /* software alpha buffer */
340                                vis->mesa_visual.numAuxBuffers > 0 );
341
342   /* GLX_EXT_texture_from_pixmap */
343   b->TextureTarget = 0;
344   b->TextureFormat = GLX_TEXTURE_FORMAT_NONE_EXT;
345   b->TextureMipmap = 0;
346
347   /* insert buffer into linked list */
348   b->Next = XMesaBufferList;
349   XMesaBufferList = b;
350
351   return b;
352}
353
354
355/**
356 * Find an XMesaBuffer by matching X display and colormap but NOT matching
357 * the notThis buffer.
358 */
359XMesaBuffer
360xmesa_find_buffer(XMesaDisplay *dpy, XMesaColormap cmap, XMesaBuffer notThis)
361{
362   XMesaBuffer b;
363   for (b=XMesaBufferList; b; b=b->Next) {
364      if (b->display==dpy && b->cmap==cmap && b!=notThis) {
365         return b;
366      }
367   }
368   return NULL;
369}
370
371
372/**
373 * Remove buffer from linked list, delete if no longer referenced.
374 */
375static void
376xmesa_free_buffer(XMesaBuffer buffer)
377{
378   XMesaBuffer prev = NULL, b;
379
380   for (b = XMesaBufferList; b; b = b->Next) {
381      if (b == buffer) {
382         struct gl_framebuffer *fb = &buffer->mesa_buffer;
383
384         /* unlink buffer from list */
385         if (prev)
386            prev->Next = buffer->Next;
387         else
388            XMesaBufferList = buffer->Next;
389
390         /* mark as delete pending */
391         fb->DeletePending = GL_TRUE;
392
393         /* Since the X window for the XMesaBuffer is going away, we don't
394          * want to dereference this pointer in the future.
395          */
396         b->frontxrb->drawable = 0;
397
398         /* Unreference.  If count = zero we'll really delete the buffer */
399         _mesa_reference_framebuffer(&fb, NULL);
400
401         return;
402      }
403      /* continue search */
404      prev = b;
405   }
406   /* buffer not found in XMesaBufferList */
407   _mesa_problem(NULL,"xmesa_free_buffer() - buffer not found\n");
408}
409
410
411
412
413/**********************************************************************/
414/*****                   Misc Private Functions                   *****/
415/**********************************************************************/
416
417
418/**
419 * Setup RGB rendering for a window with a True/DirectColor visual.
420 */
421static void
422setup_truecolor(XMesaVisual v, XMesaBuffer buffer, XMesaColormap cmap)
423{
424   unsigned long rmask, gmask, bmask;
425   (void) buffer;
426   (void) cmap;
427
428   /* Compute red multiplier (mask) and bit shift */
429   v->rshift = 0;
430   rmask = GET_REDMASK(v);
431   while ((rmask & 1)==0) {
432      v->rshift++;
433      rmask = rmask >> 1;
434   }
435
436   /* Compute green multiplier (mask) and bit shift */
437   v->gshift = 0;
438   gmask = GET_GREENMASK(v);
439   while ((gmask & 1)==0) {
440      v->gshift++;
441      gmask = gmask >> 1;
442   }
443
444   /* Compute blue multiplier (mask) and bit shift */
445   v->bshift = 0;
446   bmask = GET_BLUEMASK(v);
447   while ((bmask & 1)==0) {
448      v->bshift++;
449      bmask = bmask >> 1;
450   }
451
452   /*
453    * Compute component-to-pixel lookup tables and dithering kernel
454    */
455   {
456      static GLubyte kernel[16] = {
457          0*16,  8*16,  2*16, 10*16,
458         12*16,  4*16, 14*16,  6*16,
459          3*16, 11*16,  1*16,  9*16,
460         15*16,  7*16, 13*16,  5*16,
461      };
462      GLint rBits = _mesa_bitcount(rmask);
463      GLint gBits = _mesa_bitcount(gmask);
464      GLint bBits = _mesa_bitcount(bmask);
465      GLint maxBits;
466      GLuint i;
467
468      /* convert pixel components in [0,_mask] to RGB values in [0,255] */
469      for (i=0; i<=rmask; i++)
470         v->PixelToR[i] = (unsigned char) ((i * 255) / rmask);
471      for (i=0; i<=gmask; i++)
472         v->PixelToG[i] = (unsigned char) ((i * 255) / gmask);
473      for (i=0; i<=bmask; i++)
474         v->PixelToB[i] = (unsigned char) ((i * 255) / bmask);
475
476      /* convert RGB values from [0,255] to pixel components */
477
478      for (i=0;i<256;i++) {
479         GLint r = gamma_adjust(v->RedGamma,   i, 255);
480         GLint g = gamma_adjust(v->GreenGamma, i, 255);
481         GLint b = gamma_adjust(v->BlueGamma,  i, 255);
482         v->RtoPixel[i] = (r >> (8-rBits)) << v->rshift;
483         v->GtoPixel[i] = (g >> (8-gBits)) << v->gshift;
484         v->BtoPixel[i] = (b >> (8-bBits)) << v->bshift;
485      }
486      /* overflow protection */
487      for (i=256;i<512;i++) {
488         v->RtoPixel[i] = v->RtoPixel[255];
489         v->GtoPixel[i] = v->GtoPixel[255];
490         v->BtoPixel[i] = v->BtoPixel[255];
491      }
492
493      /* setup dithering kernel */
494      maxBits = rBits;
495      if (gBits > maxBits)  maxBits = gBits;
496      if (bBits > maxBits)  maxBits = bBits;
497      for (i=0;i<16;i++) {
498         v->Kernel[i] = kernel[i] >> maxBits;
499      }
500
501      v->undithered_pf = PF_Truecolor;
502      v->dithered_pf = (GET_VISUAL_DEPTH(v)<24) ? PF_Dither_True : PF_Truecolor;
503   }
504
505   /*
506    * Now check for TrueColor visuals which we can optimize.
507    */
508   if (   GET_REDMASK(v)  ==0x0000ff
509       && GET_GREENMASK(v)==0x00ff00
510       && GET_BLUEMASK(v) ==0xff0000
511       && CHECK_BYTE_ORDER(v)
512       && v->BitsPerPixel==32
513       && v->RedGamma==1.0 && v->GreenGamma==1.0 && v->BlueGamma==1.0) {
514      /* common 32 bpp config used on SGI, Sun */
515      v->undithered_pf = v->dithered_pf = PF_8A8B8G8R; /* ABGR */
516   }
517   else if (GET_REDMASK(v)  == 0xff0000
518         && GET_GREENMASK(v)== 0x00ff00
519         && GET_BLUEMASK(v) == 0x0000ff
520         && CHECK_BYTE_ORDER(v)
521         && v->RedGamma == 1.0 && v->GreenGamma == 1.0 && v->BlueGamma == 1.0){
522      if (v->BitsPerPixel==32) {
523         /* if 32 bpp, and visual indicates 8 bpp alpha channel */
524         if (GET_VISUAL_DEPTH(v) == 32 && v->mesa_visual.alphaBits == 8)
525            v->undithered_pf = v->dithered_pf = PF_8A8R8G8B; /* ARGB */
526         else
527            v->undithered_pf = v->dithered_pf = PF_8R8G8B; /* xRGB */
528      }
529      else if (v->BitsPerPixel == 24) {
530         v->undithered_pf = v->dithered_pf = PF_8R8G8B24; /* RGB */
531      }
532   }
533   else if (GET_REDMASK(v)  ==0xf800
534       &&   GET_GREENMASK(v)==0x07e0
535       &&   GET_BLUEMASK(v) ==0x001f
536       && CHECK_BYTE_ORDER(v)
537       && v->BitsPerPixel==16
538       && v->RedGamma==1.0 && v->GreenGamma==1.0 && v->BlueGamma==1.0) {
539      /* 5-6-5 RGB */
540      v->undithered_pf = PF_5R6G5B;
541      v->dithered_pf = PF_Dither_5R6G5B;
542   }
543}
544
545
546/**
547 * When a context is bound for the first time, we can finally finish
548 * initializing the context's visual and buffer information.
549 * \param v  the XMesaVisual to initialize
550 * \param b  the XMesaBuffer to initialize (may be NULL)
551 * \param rgb_flag  TRUE = RGBA mode, FALSE = color index mode
552 * \param window  the window/pixmap we're rendering into
553 * \param cmap  the colormap associated with the window/pixmap
554 * \return GL_TRUE=success, GL_FALSE=failure
555 */
556static GLboolean
557initialize_visual_and_buffer(XMesaVisual v, XMesaBuffer b,
558                             XMesaDrawable window,
559                             XMesaColormap cmap)
560{
561   const int xclass = v->visualType;
562
563
564   ASSERT(!b || b->xm_visual == v);
565
566   /* Save true bits/pixel */
567   v->BitsPerPixel = bits_per_pixel(v);
568   assert(v->BitsPerPixel > 0);
569
570   /* RGB WINDOW:
571    * We support RGB rendering into almost any kind of visual.
572    */
573   if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) {
574      setup_truecolor( v, b, cmap );
575   }
576   else {
577      _mesa_warning(NULL, "XMesa: RGB mode rendering not supported in given visual.\n");
578      return GL_FALSE;
579   }
580   v->mesa_visual.indexBits = 0;
581
582   if (_mesa_getenv("MESA_NO_DITHER")) {
583      v->dithered_pf = v->undithered_pf;
584   }
585
586
587   /*
588    * If MESA_INFO env var is set print out some debugging info
589    * which can help Brian figure out what's going on when a user
590    * reports bugs.
591    */
592   if (_mesa_getenv("MESA_INFO")) {
593      printf("X/Mesa visual = %p\n", (void *) v);
594      printf("X/Mesa dithered pf = %u\n", v->dithered_pf);
595      printf("X/Mesa undithered pf = %u\n", v->undithered_pf);
596      printf("X/Mesa level = %d\n", v->mesa_visual.level);
597      printf("X/Mesa depth = %d\n", GET_VISUAL_DEPTH(v));
598      printf("X/Mesa bits per pixel = %d\n", v->BitsPerPixel);
599   }
600
601   if (b && window) {
602      char *data;
603
604      /* Do window-specific initializations */
605
606      /* these should have been set in create_xmesa_buffer */
607      ASSERT(b->frontxrb->drawable == window);
608      ASSERT(b->frontxrb->pixmap == (XMesaPixmap) window);
609
610      /* Setup for single/double buffering */
611      if (v->mesa_visual.doubleBufferMode) {
612         /* Double buffered */
613         b->shm = check_for_xshm( v->display );
614      }
615
616      /* X11 graphics contexts */
617      b->gc = XCreateGC( v->display, window, 0, NULL );
618      XMesaSetFunction( v->display, b->gc, GXcopy );
619
620      /* cleargc - for glClear() */
621      b->cleargc = XCreateGC( v->display, window, 0, NULL );
622      XMesaSetFunction( v->display, b->cleargc, GXcopy );
623
624      /*
625       * Don't generate Graphics Expose/NoExpose events in swapbuffers().
626       * Patch contributed by Michael Pichler May 15, 1995.
627       */
628      {
629         XGCValues gcvalues;
630         gcvalues.graphics_exposures = False;
631         b->swapgc = XCreateGC(v->display, window,
632                               GCGraphicsExposures, &gcvalues);
633      }
634      XMesaSetFunction( v->display, b->swapgc, GXcopy );
635
636      /* Initialize the row buffer XImage for use in write_color_span() */
637      data = (char*) MALLOC(MAX_WIDTH*4);
638      b->rowimage = XCreateImage( v->display,
639                                  v->visinfo->visual,
640                                  v->visinfo->depth,
641                                  ZPixmap, 0,           /*format, offset*/
642                                  data,                 /*data*/
643                                  MAX_WIDTH, 1,         /*width, height*/
644                                  32,                   /*bitmap_pad*/
645                                  0                     /*bytes_per_line*/ );
646      if (!b->rowimage)
647         return GL_FALSE;
648   }
649
650   return GL_TRUE;
651}
652
653
654
655/*
656 * Convert an RGBA color to a pixel value.
657 */
658unsigned long
659xmesa_color_to_pixel(struct gl_context *ctx,
660                     GLubyte r, GLubyte g, GLubyte b, GLubyte a,
661                     GLuint pixelFormat)
662{
663   XMesaContext xmesa = XMESA_CONTEXT(ctx);
664   switch (pixelFormat) {
665      case PF_Truecolor:
666         {
667            unsigned long p;
668            PACK_TRUECOLOR( p, r, g, b );
669            return p;
670         }
671      case PF_8A8B8G8R:
672         return PACK_8A8B8G8R( r, g, b, a );
673      case PF_8A8R8G8B:
674         return PACK_8A8R8G8B( r, g, b, a );
675      case PF_8R8G8B:
676         /* fall through */
677      case PF_8R8G8B24:
678         return PACK_8R8G8B( r, g, b );
679      case PF_5R6G5B:
680         return PACK_5R6G5B( r, g, b );
681      case PF_Dither_True:
682         /* fall through */
683      case PF_Dither_5R6G5B:
684         {
685            unsigned long p;
686            PACK_TRUEDITHER(p, 1, 0, r, g, b);
687            return p;
688         }
689      default:
690         _mesa_problem(ctx, "Bad pixel format in xmesa_color_to_pixel");
691   }
692   return 0;
693}
694
695
696#define NUM_VISUAL_TYPES   6
697
698/**
699 * Convert an X visual type to a GLX visual type.
700 *
701 * \param visualType X visual type (i.e., \c TrueColor, \c StaticGray, etc.)
702 *        to be converted.
703 * \return If \c visualType is a valid X visual type, a GLX visual type will
704 *         be returned.  Otherwise \c GLX_NONE will be returned.
705 *
706 * \note
707 * This code was lifted directly from lib/GL/glx/glcontextmodes.c in the
708 * DRI CVS tree.
709 */
710static GLint
711xmesa_convert_from_x_visual_type( int visualType )
712{
713    static const int glx_visual_types[ NUM_VISUAL_TYPES ] = {
714	GLX_STATIC_GRAY,  GLX_GRAY_SCALE,
715	GLX_STATIC_COLOR, GLX_PSEUDO_COLOR,
716	GLX_TRUE_COLOR,   GLX_DIRECT_COLOR
717    };
718
719    return ( (unsigned) visualType < NUM_VISUAL_TYPES )
720	? glx_visual_types[ visualType ] : GLX_NONE;
721}
722
723
724/**********************************************************************/
725/*****                       Public Functions                     *****/
726/**********************************************************************/
727
728
729/*
730 * Create a new X/Mesa visual.
731 * Input:  display - X11 display
732 *         visinfo - an XVisualInfo pointer
733 *         rgb_flag - GL_TRUE = RGB mode,
734 *                    GL_FALSE = color index mode
735 *         alpha_flag - alpha buffer requested?
736 *         db_flag - GL_TRUE = double-buffered,
737 *                   GL_FALSE = single buffered
738 *         stereo_flag - stereo visual?
739 *         ximage_flag - GL_TRUE = use an XImage for back buffer,
740 *                       GL_FALSE = use an off-screen pixmap for back buffer
741 *         depth_size - requested bits/depth values, or zero
742 *         stencil_size - requested bits/stencil values, or zero
743 *         accum_red_size - requested bits/red accum values, or zero
744 *         accum_green_size - requested bits/green accum values, or zero
745 *         accum_blue_size - requested bits/blue accum values, or zero
746 *         accum_alpha_size - requested bits/alpha accum values, or zero
747 *         num_samples - number of samples/pixel if multisampling, or zero
748 *         level - visual level, usually 0
749 *         visualCaveat - ala the GLX extension, usually GLX_NONE
750 * Return;  a new XMesaVisual or 0 if error.
751 */
752PUBLIC
753XMesaVisual XMesaCreateVisual( XMesaDisplay *display,
754                               XMesaVisualInfo visinfo,
755                               GLboolean rgb_flag,
756                               GLboolean alpha_flag,
757                               GLboolean db_flag,
758                               GLboolean stereo_flag,
759                               GLboolean ximage_flag,
760                               GLint depth_size,
761                               GLint stencil_size,
762                               GLint accum_red_size,
763                               GLint accum_green_size,
764                               GLint accum_blue_size,
765                               GLint accum_alpha_size,
766                               GLint num_samples,
767                               GLint level,
768                               GLint visualCaveat )
769{
770   char *gamma;
771   XMesaVisual v;
772   GLint red_bits, green_bits, blue_bits, alpha_bits;
773
774   /* For debugging only */
775   if (_mesa_getenv("MESA_XSYNC")) {
776      /* This makes debugging X easier.
777       * In your debugger, set a breakpoint on _XError to stop when an
778       * X protocol error is generated.
779       */
780      XSynchronize( display, 1 );
781   }
782
783   /* Color-index rendering not supported. */
784   if (!rgb_flag)
785      return NULL;
786
787   v = (XMesaVisual) CALLOC_STRUCT(xmesa_visual);
788   if (!v) {
789      return NULL;
790   }
791
792   v->display = display;
793
794   /* Save a copy of the XVisualInfo struct because the user may Xfree()
795    * the struct but we may need some of the information contained in it
796    * at a later time.
797    */
798   v->visinfo = (XVisualInfo *) MALLOC(sizeof(*visinfo));
799   if(!v->visinfo) {
800      free(v);
801      return NULL;
802   }
803   memcpy(v->visinfo, visinfo, sizeof(*visinfo));
804
805   /* check for MESA_GAMMA environment variable */
806   gamma = _mesa_getenv("MESA_GAMMA");
807   if (gamma) {
808      v->RedGamma = v->GreenGamma = v->BlueGamma = 0.0;
809      sscanf( gamma, "%f %f %f", &v->RedGamma, &v->GreenGamma, &v->BlueGamma );
810      if (v->RedGamma<=0.0)    v->RedGamma = 1.0;
811      if (v->GreenGamma<=0.0)  v->GreenGamma = v->RedGamma;
812      if (v->BlueGamma<=0.0)   v->BlueGamma = v->RedGamma;
813   }
814   else {
815      v->RedGamma = v->GreenGamma = v->BlueGamma = 1.0;
816   }
817
818   v->ximage_flag = ximage_flag;
819
820   v->mesa_visual.redMask = visinfo->red_mask;
821   v->mesa_visual.greenMask = visinfo->green_mask;
822   v->mesa_visual.blueMask = visinfo->blue_mask;
823   v->visualID = visinfo->visualid;
824   v->screen = visinfo->screen;
825
826#if !(defined(__cplusplus) || defined(c_plusplus))
827   v->visualType = xmesa_convert_from_x_visual_type(visinfo->class);
828#else
829   v->visualType = xmesa_convert_from_x_visual_type(visinfo->c_class);
830#endif
831
832   v->mesa_visual.visualRating = visualCaveat;
833
834   if (alpha_flag)
835      v->mesa_visual.alphaBits = 8;
836
837   (void) initialize_visual_and_buffer( v, NULL, 0, 0 );
838
839   {
840      const int xclass = v->visualType;
841      if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) {
842         red_bits   = _mesa_bitcount(GET_REDMASK(v));
843         green_bits = _mesa_bitcount(GET_GREENMASK(v));
844         blue_bits  = _mesa_bitcount(GET_BLUEMASK(v));
845      }
846      else {
847         /* this is an approximation */
848         int depth;
849         depth = GET_VISUAL_DEPTH(v);
850         red_bits = depth / 3;
851         depth -= red_bits;
852         green_bits = depth / 2;
853         depth -= green_bits;
854         blue_bits = depth;
855         alpha_bits = 0;
856         assert( red_bits + green_bits + blue_bits == GET_VISUAL_DEPTH(v) );
857      }
858      alpha_bits = v->mesa_visual.alphaBits;
859   }
860
861   _mesa_initialize_visual( &v->mesa_visual,
862                            db_flag, stereo_flag,
863                            red_bits, green_bits,
864                            blue_bits, alpha_bits,
865                            depth_size,
866                            stencil_size,
867                            accum_red_size, accum_green_size,
868                            accum_blue_size, accum_alpha_size,
869                            0 );
870
871   /* XXX minor hack */
872   v->mesa_visual.level = level;
873   return v;
874}
875
876
877PUBLIC
878void XMesaDestroyVisual( XMesaVisual v )
879{
880   free(v->visinfo);
881   free(v);
882}
883
884
885
886/**
887 * Create a new XMesaContext.
888 * \param v  the XMesaVisual
889 * \param share_list  another XMesaContext with which to share display
890 *                    lists or NULL if no sharing is wanted.
891 * \return an XMesaContext or NULL if error.
892 */
893PUBLIC
894XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list )
895{
896   static GLboolean firstTime = GL_TRUE;
897   XMesaContext c;
898   struct gl_context *mesaCtx;
899   struct dd_function_table functions;
900   TNLcontext *tnl;
901
902   if (firstTime) {
903      _glthread_INIT_MUTEX(_xmesa_lock);
904      firstTime = GL_FALSE;
905   }
906
907   /* Note: the XMesaContext contains a Mesa struct gl_context struct (inheritance) */
908   c = (XMesaContext) CALLOC_STRUCT(xmesa_context);
909   if (!c)
910      return NULL;
911
912   mesaCtx = &(c->mesa);
913
914   /* initialize with default driver functions, then plug in XMesa funcs */
915   _mesa_init_driver_functions(&functions);
916   xmesa_init_driver_functions(v, &functions);
917   if (!_mesa_initialize_context(mesaCtx, API_OPENGL, &v->mesa_visual,
918                      share_list ? &(share_list->mesa) : (struct gl_context *) NULL,
919                      &functions, (void *) c)) {
920      free(c);
921      return NULL;
922   }
923
924   /* Enable this to exercise fixed function -> shader translation
925    * with software rendering.
926    */
927   if (0) {
928      mesaCtx->VertexProgram._MaintainTnlProgram = GL_TRUE;
929      mesaCtx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
930   }
931
932   _mesa_enable_sw_extensions(mesaCtx);
933   _mesa_enable_1_3_extensions(mesaCtx);
934   _mesa_enable_1_4_extensions(mesaCtx);
935   _mesa_enable_1_5_extensions(mesaCtx);
936   _mesa_enable_2_0_extensions(mesaCtx);
937   _mesa_enable_2_1_extensions(mesaCtx);
938#if ENABLE_EXT_texure_compression_s3tc
939    if (mesaCtx->Mesa_DXTn) {
940       _mesa_enable_extension(mesaCtx, "GL_EXT_texture_compression_s3tc");
941       _mesa_enable_extension(mesaCtx, "GL_S3_s3tc");
942    }
943    _mesa_enable_extension(mesaCtx, "GL_3DFX_texture_compression_FXT1");
944#endif
945#if ENABLE_EXT_timer_query
946    _mesa_enable_extension(mesaCtx, "GL_EXT_timer_query");
947#endif
948
949
950   /* finish up xmesa context initializations */
951   c->swapbytes = CHECK_BYTE_ORDER(v) ? GL_FALSE : GL_TRUE;
952   c->xm_visual = v;
953   c->xm_buffer = NULL;   /* set later by XMesaMakeCurrent */
954   c->display = v->display;
955   c->pixelformat = v->dithered_pf;      /* Dithering is enabled by default */
956
957   /* Initialize the software rasterizer and helper modules.
958    */
959   if (!_swrast_CreateContext( mesaCtx ) ||
960       !_vbo_CreateContext( mesaCtx ) ||
961       !_tnl_CreateContext( mesaCtx ) ||
962       !_swsetup_CreateContext( mesaCtx )) {
963      _mesa_free_context_data(&c->mesa);
964      free(c);
965      return NULL;
966   }
967
968   /* tnl setup */
969   tnl = TNL_CONTEXT(mesaCtx);
970   tnl->Driver.RunPipeline = _tnl_run_pipeline;
971   /* swrast setup */
972   xmesa_register_swrast_functions( mesaCtx );
973   _swsetup_Wakeup(mesaCtx);
974
975   _mesa_meta_init(mesaCtx);
976
977   return c;
978}
979
980
981
982PUBLIC
983void XMesaDestroyContext( XMesaContext c )
984{
985   struct gl_context *mesaCtx = &c->mesa;
986
987   _mesa_meta_free( mesaCtx );
988
989   _swsetup_DestroyContext( mesaCtx );
990   _swrast_DestroyContext( mesaCtx );
991   _tnl_DestroyContext( mesaCtx );
992   _vbo_DestroyContext( mesaCtx );
993   _mesa_free_context_data( mesaCtx );
994   free( c );
995}
996
997
998
999/**
1000 * Private function for creating an XMesaBuffer which corresponds to an
1001 * X window or pixmap.
1002 * \param v  the window's XMesaVisual
1003 * \param w  the window we're wrapping
1004 * \return  new XMesaBuffer or NULL if error
1005 */
1006PUBLIC XMesaBuffer
1007XMesaCreateWindowBuffer(XMesaVisual v, XMesaWindow w)
1008{
1009   XWindowAttributes attr;
1010   XMesaBuffer b;
1011   XMesaColormap cmap;
1012   int depth;
1013
1014   assert(v);
1015   assert(w);
1016
1017   /* Check that window depth matches visual depth */
1018   XGetWindowAttributes( v->display, w, &attr );
1019   depth = attr.depth;
1020   if (GET_VISUAL_DEPTH(v) != depth) {
1021      _mesa_warning(NULL, "XMesaCreateWindowBuffer: depth mismatch between visual (%d) and window (%d)!\n",
1022                    GET_VISUAL_DEPTH(v), depth);
1023      return NULL;
1024   }
1025
1026   /* Find colormap */
1027   if (attr.colormap) {
1028      cmap = attr.colormap;
1029   }
1030   else {
1031      _mesa_warning(NULL, "Window %u has no colormap!\n", (unsigned int) w);
1032      /* this is weird, a window w/out a colormap!? */
1033      /* OK, let's just allocate a new one and hope for the best */
1034      cmap = XCreateColormap(v->display, w, attr.visual, AllocNone);
1035   }
1036
1037   b = create_xmesa_buffer((XMesaDrawable) w, WINDOW, v, cmap);
1038   if (!b)
1039      return NULL;
1040
1041   if (!initialize_visual_and_buffer( v, b, (XMesaDrawable) w, cmap )) {
1042      xmesa_free_buffer(b);
1043      return NULL;
1044   }
1045
1046   return b;
1047}
1048
1049
1050
1051/**
1052 * Create a new XMesaBuffer from an X pixmap.
1053 *
1054 * \param v    the XMesaVisual
1055 * \param p    the pixmap
1056 * \param cmap the colormap, may be 0 if using a \c GLX_TRUE_COLOR or
1057 *             \c GLX_DIRECT_COLOR visual for the pixmap
1058 * \returns new XMesaBuffer or NULL if error
1059 */
1060PUBLIC XMesaBuffer
1061XMesaCreatePixmapBuffer(XMesaVisual v, XMesaPixmap p, XMesaColormap cmap)
1062{
1063   XMesaBuffer b;
1064
1065   assert(v);
1066
1067   b = create_xmesa_buffer((XMesaDrawable) p, PIXMAP, v, cmap);
1068   if (!b)
1069      return NULL;
1070
1071   if (!initialize_visual_and_buffer(v, b, (XMesaDrawable) p, cmap)) {
1072      xmesa_free_buffer(b);
1073      return NULL;
1074   }
1075
1076   return b;
1077}
1078
1079
1080/**
1081 * For GLX_EXT_texture_from_pixmap
1082 */
1083XMesaBuffer
1084XMesaCreatePixmapTextureBuffer(XMesaVisual v, XMesaPixmap p,
1085                               XMesaColormap cmap,
1086                               int format, int target, int mipmap)
1087{
1088   GET_CURRENT_CONTEXT(ctx);
1089   XMesaBuffer b;
1090   GLuint width, height;
1091
1092   assert(v);
1093
1094   b = create_xmesa_buffer((XMesaDrawable) p, PIXMAP, v, cmap);
1095   if (!b)
1096      return NULL;
1097
1098   /* get pixmap size, update framebuffer/renderbuffer dims */
1099   xmesa_get_window_size(v->display, b, &width, &height);
1100   _mesa_resize_framebuffer(NULL, &(b->mesa_buffer), width, height);
1101
1102   if (target == 0) {
1103      /* examine dims */
1104      if (ctx->Extensions.ARB_texture_non_power_of_two) {
1105         target = GLX_TEXTURE_2D_EXT;
1106      }
1107      else if (   _mesa_bitcount(width)  == 1
1108               && _mesa_bitcount(height) == 1) {
1109         /* power of two size */
1110         if (height == 1) {
1111            target = GLX_TEXTURE_1D_EXT;
1112         }
1113         else {
1114            target = GLX_TEXTURE_2D_EXT;
1115         }
1116      }
1117      else if (ctx->Extensions.NV_texture_rectangle) {
1118         target = GLX_TEXTURE_RECTANGLE_EXT;
1119      }
1120      else {
1121         /* non power of two textures not supported */
1122         XMesaDestroyBuffer(b);
1123         return 0;
1124      }
1125   }
1126
1127   b->TextureTarget = target;
1128   b->TextureFormat = format;
1129   b->TextureMipmap = mipmap;
1130
1131   if (!initialize_visual_and_buffer(v, b, (XMesaDrawable) p, cmap)) {
1132      xmesa_free_buffer(b);
1133      return NULL;
1134   }
1135
1136   return b;
1137}
1138
1139
1140
1141XMesaBuffer
1142XMesaCreatePBuffer(XMesaVisual v, XMesaColormap cmap,
1143                   unsigned int width, unsigned int height)
1144{
1145   XMesaWindow root;
1146   XMesaDrawable drawable;  /* X Pixmap Drawable */
1147   XMesaBuffer b;
1148
1149   /* allocate pixmap for front buffer */
1150   root = RootWindow( v->display, v->visinfo->screen );
1151   drawable = XCreatePixmap(v->display, root, width, height,
1152                            v->visinfo->depth);
1153   if (!drawable)
1154      return NULL;
1155
1156   b = create_xmesa_buffer(drawable, PBUFFER, v, cmap);
1157   if (!b)
1158      return NULL;
1159
1160   if (!initialize_visual_and_buffer(v, b, drawable, cmap)) {
1161      xmesa_free_buffer(b);
1162      return NULL;
1163   }
1164
1165   return b;
1166}
1167
1168
1169
1170/*
1171 * Deallocate an XMesaBuffer structure and all related info.
1172 */
1173PUBLIC void
1174XMesaDestroyBuffer(XMesaBuffer b)
1175{
1176   xmesa_free_buffer(b);
1177}
1178
1179
1180/**
1181 * Query the current window size and update the corresponding struct gl_framebuffer
1182 * and all attached renderbuffers.
1183 * Called when:
1184 *  1. the first time a buffer is bound to a context.
1185 *  2. from glViewport to poll for window size changes
1186 *  3. from the XMesaResizeBuffers() API function.
1187 * Note: it's possible (and legal) for xmctx to be NULL.  That can happen
1188 * when resizing a buffer when no rendering context is bound.
1189 */
1190void
1191xmesa_check_and_update_buffer_size(XMesaContext xmctx, XMesaBuffer drawBuffer)
1192{
1193   GLuint width, height;
1194   xmesa_get_window_size(drawBuffer->display, drawBuffer, &width, &height);
1195   if (drawBuffer->mesa_buffer.Width != width ||
1196       drawBuffer->mesa_buffer.Height != height) {
1197      struct gl_context *ctx = xmctx ? &xmctx->mesa : NULL;
1198      _mesa_resize_framebuffer(ctx, &(drawBuffer->mesa_buffer), width, height);
1199   }
1200   drawBuffer->mesa_buffer.Initialized = GL_TRUE; /* XXX TEMPORARY? */
1201}
1202
1203
1204/*
1205 * Bind buffer b to context c and make c the current rendering context.
1206 */
1207GLboolean XMesaMakeCurrent( XMesaContext c, XMesaBuffer b )
1208{
1209   return XMesaMakeCurrent2( c, b, b );
1210}
1211
1212
1213/*
1214 * Bind buffer b to context c and make c the current rendering context.
1215 */
1216PUBLIC
1217GLboolean XMesaMakeCurrent2( XMesaContext c, XMesaBuffer drawBuffer,
1218                             XMesaBuffer readBuffer )
1219{
1220   if (c) {
1221      if (!drawBuffer || !readBuffer)
1222         return GL_FALSE;  /* must specify buffers! */
1223
1224      if (&(c->mesa) == _mesa_get_current_context()
1225          && c->mesa.DrawBuffer == &drawBuffer->mesa_buffer
1226          && c->mesa.ReadBuffer == &readBuffer->mesa_buffer
1227          && XMESA_BUFFER(c->mesa.DrawBuffer)->wasCurrent) {
1228         /* same context and buffer, do nothing */
1229         return GL_TRUE;
1230      }
1231
1232      c->xm_buffer = drawBuffer;
1233
1234      /* Call this periodically to detect when the user has begun using
1235       * GL rendering from multiple threads.
1236       */
1237      _glapi_check_multithread();
1238
1239      xmesa_check_and_update_buffer_size(c, drawBuffer);
1240      if (readBuffer != drawBuffer)
1241         xmesa_check_and_update_buffer_size(c, readBuffer);
1242
1243      _mesa_make_current(&(c->mesa),
1244                         &drawBuffer->mesa_buffer,
1245                         &readBuffer->mesa_buffer);
1246
1247      /*
1248       * Must recompute and set these pixel values because colormap
1249       * can be different for different windows.
1250       */
1251      c->clearpixel = xmesa_color_to_pixel( &c->mesa,
1252					    c->clearcolor[0],
1253					    c->clearcolor[1],
1254					    c->clearcolor[2],
1255					    c->clearcolor[3],
1256					    c->xm_visual->undithered_pf);
1257      XMesaSetForeground(c->display, drawBuffer->cleargc, c->clearpixel);
1258
1259      /* Solution to Stephane Rehel's problem with glXReleaseBuffersMESA(): */
1260      drawBuffer->wasCurrent = GL_TRUE;
1261   }
1262   else {
1263      /* Detach */
1264      _mesa_make_current( NULL, NULL, NULL );
1265   }
1266   return GL_TRUE;
1267}
1268
1269
1270/*
1271 * Unbind the context c from its buffer.
1272 */
1273GLboolean XMesaUnbindContext( XMesaContext c )
1274{
1275   /* A no-op for XFree86 integration purposes */
1276   return GL_TRUE;
1277}
1278
1279
1280XMesaContext XMesaGetCurrentContext( void )
1281{
1282   GET_CURRENT_CONTEXT(ctx);
1283   if (ctx) {
1284      XMesaContext xmesa = XMESA_CONTEXT(ctx);
1285      return xmesa;
1286   }
1287   else {
1288      return 0;
1289   }
1290}
1291
1292
1293XMesaBuffer XMesaGetCurrentBuffer( void )
1294{
1295   GET_CURRENT_CONTEXT(ctx);
1296   if (ctx) {
1297      XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
1298      return xmbuf;
1299   }
1300   else {
1301      return 0;
1302   }
1303}
1304
1305
1306/* New in Mesa 3.1 */
1307XMesaBuffer XMesaGetCurrentReadBuffer( void )
1308{
1309   GET_CURRENT_CONTEXT(ctx);
1310   if (ctx) {
1311      return XMESA_BUFFER(ctx->ReadBuffer);
1312   }
1313   else {
1314      return 0;
1315   }
1316}
1317
1318
1319
1320GLboolean XMesaSetFXmode( GLint mode )
1321{
1322   (void) mode;
1323   return GL_FALSE;
1324}
1325
1326
1327
1328/*
1329 * Copy the back buffer to the front buffer.  If there's no back buffer
1330 * this is a no-op.
1331 */
1332PUBLIC
1333void XMesaSwapBuffers( XMesaBuffer b )
1334{
1335   GET_CURRENT_CONTEXT(ctx);
1336
1337   if (!b->backxrb) {
1338      /* single buffered */
1339      return;
1340   }
1341
1342   /* If we're swapping the buffer associated with the current context
1343    * we have to flush any pending rendering commands first.
1344    */
1345   if (ctx && ctx->DrawBuffer == &(b->mesa_buffer))
1346      _mesa_notifySwapBuffers(ctx);
1347
1348   if (b->db_mode) {
1349      if (b->backxrb->ximage) {
1350	 /* Copy Ximage (back buf) from client memory to server window */
1351#if defined(USE_XSHM)
1352	 if (b->shm) {
1353            /*_glthread_LOCK_MUTEX(_xmesa_lock);*/
1354	    XShmPutImage( b->xm_visual->display, b->frontxrb->drawable,
1355			  b->swapgc,
1356			  b->backxrb->ximage, 0, 0,
1357			  0, 0, b->mesa_buffer.Width, b->mesa_buffer.Height,
1358                          False );
1359            /*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/
1360	 }
1361	 else
1362#endif
1363         {
1364            /*_glthread_LOCK_MUTEX(_xmesa_lock);*/
1365            XMesaPutImage( b->xm_visual->display, b->frontxrb->drawable,
1366			   b->swapgc,
1367			   b->backxrb->ximage, 0, 0,
1368			   0, 0, b->mesa_buffer.Width, b->mesa_buffer.Height );
1369            /*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/
1370         }
1371      }
1372      else if (b->backxrb->pixmap) {
1373	 /* Copy pixmap (back buf) to window (front buf) on server */
1374         /*_glthread_LOCK_MUTEX(_xmesa_lock);*/
1375	 XMesaCopyArea( b->xm_visual->display,
1376			b->backxrb->pixmap,   /* source drawable */
1377			b->frontxrb->drawable,  /* dest. drawable */
1378			b->swapgc,
1379			0, 0, b->mesa_buffer.Width, b->mesa_buffer.Height,
1380			0, 0                 /* dest region */
1381		      );
1382         /*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/
1383      }
1384   }
1385   XSync( b->xm_visual->display, False );
1386}
1387
1388
1389
1390/*
1391 * Copy sub-region of back buffer to front buffer
1392 */
1393void XMesaCopySubBuffer( XMesaBuffer b, int x, int y, int width, int height )
1394{
1395   GET_CURRENT_CONTEXT(ctx);
1396
1397   /* If we're swapping the buffer associated with the current context
1398    * we have to flush any pending rendering commands first.
1399    */
1400   if (ctx && ctx->DrawBuffer == &(b->mesa_buffer))
1401      _mesa_notifySwapBuffers(ctx);
1402
1403   if (!b->backxrb) {
1404      /* single buffered */
1405      return;
1406   }
1407
1408   if (b->db_mode) {
1409      int yTop = b->mesa_buffer.Height - y - height;
1410      if (b->backxrb->ximage) {
1411         /* Copy Ximage from host's memory to server's window */
1412#if defined(USE_XSHM)
1413         if (b->shm) {
1414            /* XXX assuming width and height aren't too large! */
1415            XShmPutImage( b->xm_visual->display, b->frontxrb->drawable,
1416                          b->swapgc,
1417                          b->backxrb->ximage, x, yTop,
1418                          x, yTop, width, height, False );
1419            /* wait for finished event??? */
1420         }
1421         else
1422#endif
1423         {
1424            /* XXX assuming width and height aren't too large! */
1425            XMesaPutImage( b->xm_visual->display, b->frontxrb->drawable,
1426			   b->swapgc,
1427			   b->backxrb->ximage, x, yTop,
1428			   x, yTop, width, height );
1429         }
1430      }
1431      else {
1432         /* Copy pixmap to window on server */
1433         XMesaCopyArea( b->xm_visual->display,
1434			b->backxrb->pixmap,           /* source drawable */
1435			b->frontxrb->drawable,        /* dest. drawable */
1436			b->swapgc,
1437			x, yTop, width, height,  /* source region */
1438			x, yTop                  /* dest region */
1439                      );
1440      }
1441   }
1442}
1443
1444
1445/*
1446 * Return a pointer to the XMesa backbuffer Pixmap or XImage.  This function
1447 * is a way to get "under the hood" of X/Mesa so one can manipulate the
1448 * back buffer directly.
1449 * Output:  pixmap - pointer to back buffer's Pixmap, or 0
1450 *          ximage - pointer to back buffer's XImage, or NULL
1451 * Return:  GL_TRUE = context is double buffered
1452 *          GL_FALSE = context is single buffered
1453 */
1454GLboolean XMesaGetBackBuffer( XMesaBuffer b,
1455                              XMesaPixmap *pixmap,
1456                              XMesaImage **ximage )
1457{
1458   if (b->db_mode) {
1459      if (pixmap)
1460         *pixmap = b->backxrb->pixmap;
1461      if (ximage)
1462         *ximage = b->backxrb->ximage;
1463      return GL_TRUE;
1464   }
1465   else {
1466      *pixmap = 0;
1467      *ximage = NULL;
1468      return GL_FALSE;
1469   }
1470}
1471
1472
1473/*
1474 * Return the depth buffer associated with an XMesaBuffer.
1475 * Input:  b - the XMesa buffer handle
1476 * Output:  width, height - size of buffer in pixels
1477 *          bytesPerValue - bytes per depth value (2 or 4)
1478 *          buffer - pointer to depth buffer values
1479 * Return:  GL_TRUE or GL_FALSE to indicate success or failure.
1480 */
1481GLboolean XMesaGetDepthBuffer( XMesaBuffer b, GLint *width, GLint *height,
1482                               GLint *bytesPerValue, void **buffer )
1483{
1484   struct gl_renderbuffer *rb
1485      = b->mesa_buffer.Attachment[BUFFER_DEPTH].Renderbuffer;
1486   if (!rb || !rb->Data) {
1487      *width = 0;
1488      *height = 0;
1489      *bytesPerValue = 0;
1490      *buffer = 0;
1491      return GL_FALSE;
1492   }
1493   else {
1494      *width = b->mesa_buffer.Width;
1495      *height = b->mesa_buffer.Height;
1496      *bytesPerValue = b->mesa_buffer.Visual.depthBits <= 16
1497         ? sizeof(GLushort) : sizeof(GLuint);
1498      *buffer = rb->Data;
1499      return GL_TRUE;
1500   }
1501}
1502
1503
1504void XMesaFlush( XMesaContext c )
1505{
1506   if (c && c->xm_visual) {
1507      XSync( c->xm_visual->display, False );
1508   }
1509}
1510
1511
1512
1513const char *XMesaGetString( XMesaContext c, int name )
1514{
1515   (void) c;
1516   if (name==XMESA_VERSION) {
1517      return "5.0";
1518   }
1519   else if (name==XMESA_EXTENSIONS) {
1520      return "";
1521   }
1522   else {
1523      return NULL;
1524   }
1525}
1526
1527
1528
1529XMesaBuffer XMesaFindBuffer( XMesaDisplay *dpy, XMesaDrawable d )
1530{
1531   XMesaBuffer b;
1532   for (b=XMesaBufferList; b; b=b->Next) {
1533      if (b->frontxrb->drawable == d && b->display == dpy) {
1534         return b;
1535      }
1536   }
1537   return NULL;
1538}
1539
1540
1541/**
1542 * Free/destroy all XMesaBuffers associated with given display.
1543 */
1544void xmesa_destroy_buffers_on_display(XMesaDisplay *dpy)
1545{
1546   XMesaBuffer b, next;
1547   for (b = XMesaBufferList; b; b = next) {
1548      next = b->Next;
1549      if (b->display == dpy) {
1550         xmesa_free_buffer(b);
1551      }
1552   }
1553}
1554
1555
1556/*
1557 * Look for XMesaBuffers whose X window has been destroyed.
1558 * Deallocate any such XMesaBuffers.
1559 */
1560void XMesaGarbageCollect( XMesaDisplay* dpy )
1561{
1562   XMesaBuffer b, next;
1563   for (b=XMesaBufferList; b; b=next) {
1564      next = b->Next;
1565      if (b->display && b->display == dpy && b->frontxrb->drawable && b->type == WINDOW) {
1566         XSync(b->display, False);
1567         if (!window_exists( b->display, b->frontxrb->drawable )) {
1568            /* found a dead window, free the ancillary info */
1569            XMesaDestroyBuffer( b );
1570         }
1571      }
1572   }
1573}
1574
1575
1576unsigned long XMesaDitherColor( XMesaContext xmesa, GLint x, GLint y,
1577                                GLfloat red, GLfloat green,
1578                                GLfloat blue, GLfloat alpha )
1579{
1580   GLint r = (GLint) (red   * 255.0F);
1581   GLint g = (GLint) (green * 255.0F);
1582   GLint b = (GLint) (blue  * 255.0F);
1583   GLint a = (GLint) (alpha * 255.0F);
1584
1585   switch (xmesa->pixelformat) {
1586      case PF_Truecolor:
1587         {
1588            unsigned long p;
1589            PACK_TRUECOLOR( p, r, g, b );
1590            return p;
1591         }
1592      case PF_8A8B8G8R:
1593         return PACK_8A8B8G8R( r, g, b, a );
1594      case PF_8A8R8G8B:
1595         return PACK_8A8R8G8B( r, g, b, a );
1596      case PF_8R8G8B:
1597         return PACK_8R8G8B( r, g, b );
1598      case PF_5R6G5B:
1599         return PACK_5R6G5B( r, g, b );
1600      case PF_Dither_5R6G5B:
1601         /* fall through */
1602      case PF_Dither_True:
1603         {
1604            unsigned long p;
1605            PACK_TRUEDITHER(p, x, y, r, g, b);
1606            return p;
1607         }
1608      default:
1609         _mesa_problem(NULL, "Bad pixel format in XMesaDitherColor");
1610   }
1611   return 0;
1612}
1613
1614
1615/*
1616 * This is typically called when the window size changes and we need
1617 * to reallocate the buffer's back/depth/stencil/accum buffers.
1618 */
1619PUBLIC void
1620XMesaResizeBuffers( XMesaBuffer b )
1621{
1622   GET_CURRENT_CONTEXT(ctx);
1623   XMesaContext xmctx = XMESA_CONTEXT(ctx);
1624   if (!xmctx)
1625      return;
1626   xmesa_check_and_update_buffer_size(xmctx, b);
1627}
1628
1629
1630static GLint
1631xbuffer_to_renderbuffer(int buffer)
1632{
1633   assert(MAX_AUX_BUFFERS <= 4);
1634
1635   switch (buffer) {
1636   case GLX_FRONT_LEFT_EXT:
1637      return BUFFER_FRONT_LEFT;
1638   case GLX_FRONT_RIGHT_EXT:
1639      return BUFFER_FRONT_RIGHT;
1640   case GLX_BACK_LEFT_EXT:
1641      return BUFFER_BACK_LEFT;
1642   case GLX_BACK_RIGHT_EXT:
1643      return BUFFER_BACK_RIGHT;
1644   case GLX_AUX0_EXT:
1645      return BUFFER_AUX0;
1646   case GLX_AUX1_EXT:
1647   case GLX_AUX2_EXT:
1648   case GLX_AUX3_EXT:
1649   case GLX_AUX4_EXT:
1650   case GLX_AUX5_EXT:
1651   case GLX_AUX6_EXT:
1652   case GLX_AUX7_EXT:
1653   case GLX_AUX8_EXT:
1654   case GLX_AUX9_EXT:
1655   default:
1656      /* BadValue error */
1657      return -1;
1658   }
1659}
1660
1661
1662PUBLIC void
1663XMesaBindTexImage(XMesaDisplay *dpy, XMesaBuffer drawable, int buffer,
1664                  const int *attrib_list)
1665{
1666#if 0
1667   GET_CURRENT_CONTEXT(ctx);
1668   const GLuint unit = ctx->Texture.CurrentUnit;
1669   struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
1670   struct gl_texture_object *texObj;
1671#endif
1672   struct gl_renderbuffer *rb;
1673   struct xmesa_renderbuffer *xrb;
1674   GLint b;
1675   XMesaImage *img = NULL;
1676   GLboolean freeImg = GL_FALSE;
1677
1678   b = xbuffer_to_renderbuffer(buffer);
1679   if (b < 0)
1680      return;
1681
1682   if (drawable->TextureFormat == GLX_TEXTURE_FORMAT_NONE_EXT)
1683      return; /* BadMatch error */
1684
1685   rb = drawable->mesa_buffer.Attachment[b].Renderbuffer;
1686   if (!rb) {
1687      /* invalid buffer */
1688      return;
1689   }
1690   xrb = xmesa_renderbuffer(rb);
1691
1692#if 0
1693   switch (drawable->TextureTarget) {
1694   case GLX_TEXTURE_1D_EXT:
1695      texObj = texUnit->CurrentTex[TEXTURE_1D_INDEX];
1696      break;
1697   case GLX_TEXTURE_2D_EXT:
1698      texObj = texUnit->CurrentTex[TEXTURE_2D_INDEX];
1699      break;
1700   case GLX_TEXTURE_RECTANGLE_EXT:
1701      texObj = texUnit->CurrentTex[TEXTURE_RECT_INDEX];
1702      break;
1703   default:
1704      return; /* BadMatch error */
1705   }
1706#endif
1707
1708   /*
1709    * The following is a quick and simple way to implement
1710    * BindTexImage.  The better way is to write some new FetchTexel()
1711    * functions which would extract texels from XImages.  We'd still
1712    * need to use GetImage when texturing from a Pixmap (front buffer)
1713    * but texturing from a back buffer (XImage) would avoid an image
1714    * copy.
1715    */
1716
1717   /* get XImage */
1718   if (xrb->pixmap) {
1719      img = XMesaGetImage(dpy, xrb->pixmap, 0, 0, rb->Width, rb->Height, ~0L,
1720			  ZPixmap);
1721      freeImg = GL_TRUE;
1722   }
1723   else if (xrb->ximage) {
1724      img = xrb->ximage;
1725   }
1726
1727   /* store the XImage as a new texture image */
1728   if (img) {
1729      GLenum format, type, intFormat;
1730      if (img->bits_per_pixel == 32) {
1731         format = GL_BGRA;
1732         type = GL_UNSIGNED_BYTE;
1733         intFormat = GL_RGBA;
1734      }
1735      else if (img->bits_per_pixel == 24) {
1736         format = GL_BGR;
1737         type = GL_UNSIGNED_BYTE;
1738         intFormat = GL_RGB;
1739      }
1740      else if (img->bits_per_pixel == 16) {
1741         format = GL_BGR;
1742         type = GL_UNSIGNED_SHORT_5_6_5;
1743         intFormat = GL_RGB;
1744      }
1745      else {
1746         _mesa_problem(NULL, "Unexpected XImage format in XMesaBindTexImage");
1747         return;
1748      }
1749      if (drawable->TextureFormat == GLX_TEXTURE_FORMAT_RGBA_EXT) {
1750         intFormat = GL_RGBA;
1751      }
1752      else if (drawable->TextureFormat == GLX_TEXTURE_FORMAT_RGB_EXT) {
1753         intFormat = GL_RGB;
1754      }
1755
1756      _mesa_TexImage2D(GL_TEXTURE_2D, 0, intFormat, rb->Width, rb->Height, 0,
1757                       format, type, img->data);
1758
1759      if (freeImg) {
1760	 XMesaDestroyImage(img);
1761      }
1762   }
1763}
1764
1765
1766
1767PUBLIC void
1768XMesaReleaseTexImage(XMesaDisplay *dpy, XMesaBuffer drawable, int buffer)
1769{
1770   const GLint b = xbuffer_to_renderbuffer(buffer);
1771   if (b < 0)
1772      return;
1773
1774   /* no-op for now */
1775}
1776
1777