xm_api.c revision c37872d8c02c5c875b1570d8eaa1fe5de0380b53
1/*
2 * Mesa 3-D graphics library
3 * Version:  7.1
4 *
5 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25/**
26 * \file xm_api.c
27 *
28 * All the XMesa* API functions.
29 *
30 *
31 * NOTES:
32 *
33 * The window coordinate system origin (0,0) is in the lower-left corner
34 * of the window.  X11's window coordinate origin is in the upper-left
35 * corner of the window.  Therefore, most drawing functions in this
36 * file have to flip Y coordinates.
37 *
38 * Define USE_XSHM in the Makefile with -DUSE_XSHM if you want to compile
39 * in support for the MIT Shared Memory extension.  If enabled, when you
40 * use an Ximage for the back buffer in double buffered mode, the "swap"
41 * operation will be faster.  You must also link with -lXext.
42 *
43 * Byte swapping:  If the Mesa host and the X display use a different
44 * byte order then there's some trickiness to be aware of when using
45 * XImages.  The byte ordering used for the XImage is that of the X
46 * display, not the Mesa host.
47 * The color-to-pixel encoding for True/DirectColor must be done
48 * according to the display's visual red_mask, green_mask, and blue_mask.
49 * If XPutPixel is used to put a pixel into an XImage then XPutPixel will
50 * do byte swapping if needed.  If one wants to directly "poke" the pixel
51 * into the XImage's buffer then the pixel must be byte swapped first.  In
52 * Mesa, when byte swapping is needed we use the PF_TRUECOLOR pixel format
53 * and use XPutPixel everywhere except in the implementation of
54 * glClear(GL_COLOR_BUFFER_BIT).  We want this function to be fast so
55 * instead of using XPutPixel we "poke" our values after byte-swapping
56 * the clear pixel value if needed.
57 *
58 */
59
60#ifdef __CYGWIN__
61#undef WIN32
62#undef __WIN32__
63#endif
64
65#include "glxheader.h"
66#include "xmesaP.h"
67#include "main/context.h"
68#include "main/extensions.h"
69#include "main/framebuffer.h"
70#include "main/imports.h"
71#include "main/macros.h"
72#include "main/renderbuffer.h"
73#include "main/teximage.h"
74#include "glapi/glthread.h"
75#include "swrast/swrast.h"
76#include "swrast_setup/swrast_setup.h"
77#include "vbo/vbo.h"
78#include "tnl/tnl.h"
79#include "tnl/t_context.h"
80#include "tnl/t_pipeline.h"
81#include "drivers/common/driverfuncs.h"
82
83/**
84 * Global X driver lock
85 */
86_glthread_Mutex _xmesa_lock;
87
88
89
90/**
91 * Lookup tables for HPCR pixel format:
92 */
93static short hpcr_rgbTbl[3][256] = {
94{
95 16,  16,  17,  17,  18,  18,  19,  19,  20,  20,  21,  21,  22,  22,  23,  23,
96 24,  24,  25,  25,  26,  26,  27,  27,  28,  28,  29,  29,  30,  30,  31,  31,
97 32,  32,  33,  33,  34,  34,  35,  35,  36,  36,  37,  37,  38,  38,  39,  39,
98 32,  33,  34,  35,  36,  37,  38,  39,  40,  41,  42,  43,  44,  45,  46,  47,
99 48,  49,  50,  51,  52,  53,  54,  55,  56,  57,  58,  59,  60,  61,  62,  63,
100 64,  65,  66,  67,  68,  69,  70,  71,  72,  73,  74,  75,  76,  77,  78,  79,
101 80,  81,  82,  83,  84,  85,  86,  87,  88,  89,  90,  91,  92,  93,  94,  95,
102 96,  97,  98,  99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111,
103112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127,
104128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143,
105144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159,
106160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175,
107176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191,
108192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207,
109208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223,
110224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239
111},
112{
113 16,  16,  17,  17,  18,  18,  19,  19,  20,  20,  21,  21,  22,  22,  23,  23,
114 24,  24,  25,  25,  26,  26,  27,  27,  28,  28,  29,  29,  30,  30,  31,  31,
115 32,  32,  33,  33,  34,  34,  35,  35,  36,  36,  37,  37,  38,  38,  39,  39,
116 32,  33,  34,  35,  36,  37,  38,  39,  40,  41,  42,  43,  44,  45,  46,  47,
117 48,  49,  50,  51,  52,  53,  54,  55,  56,  57,  58,  59,  60,  61,  62,  63,
118 64,  65,  66,  67,  68,  69,  70,  71,  72,  73,  74,  75,  76,  77,  78,  79,
119 80,  81,  82,  83,  84,  85,  86,  87,  88,  89,  90,  91,  92,  93,  94,  95,
120 96,  97,  98,  99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111,
121112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127,
122128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143,
123144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159,
124160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175,
125176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191,
126192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207,
127208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223,
128224, 225, 226, 227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237, 238, 239
129},
130{
131 32,  32,  33,  33,  34,  34,  35,  35,  36,  36,  37,  37,  38,  38,  39,  39,
132 40,  40,  41,  41,  42,  42,  43,  43,  44,  44,  45,  45,  46,  46,  47,  47,
133 48,  48,  49,  49,  50,  50,  51,  51,  52,  52,  53,  53,  54,  54,  55,  55,
134 56,  56,  57,  57,  58,  58,  59,  59,  60,  60,  61,  61,  62,  62,  63,  63,
135 64,  64,  65,  65,  66,  66,  67,  67,  68,  68,  69,  69,  70,  70,  71,  71,
136 72,  72,  73,  73,  74,  74,  75,  75,  76,  76,  77,  77,  78,  78,  79,  79,
137 80,  80,  81,  81,  82,  82,  83,  83,  84,  84,  85,  85,  86,  86,  87,  87,
138 80,  81,  82,  83,  84,  85,  86,  87,  88,  89,  90,  91,  92,  93,  94,  95,
139 96,  97,  98,  99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111,
140112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127,
141128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143,
142144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159,
143160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175,
144176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191,
145192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207,
146208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221, 222, 223
147}
148};
149
150
151
152/**********************************************************************/
153/*****                     X Utility Functions                    *****/
154/**********************************************************************/
155
156
157/**
158 * Return the host's byte order as LSBFirst or MSBFirst ala X.
159 */
160#ifndef XFree86Server
161static int host_byte_order( void )
162{
163   int i = 1;
164   char *cptr = (char *) &i;
165   return (*cptr==1) ? LSBFirst : MSBFirst;
166}
167#endif
168
169
170/**
171 * Check if the X Shared Memory extension is available.
172 * Return:  0 = not available
173 *          1 = shared XImage support available
174 *          2 = shared Pixmap support available also
175 */
176static int check_for_xshm( XMesaDisplay *display )
177{
178#if defined(USE_XSHM) && !defined(XFree86Server)
179   int major, minor, ignore;
180   Bool pixmaps;
181
182   if (XQueryExtension( display, "MIT-SHM", &ignore, &ignore, &ignore )) {
183      if (XShmQueryVersion( display, &major, &minor, &pixmaps )==True) {
184	 return (pixmaps==True) ? 2 : 1;
185      }
186      else {
187	 return 0;
188      }
189   }
190   else {
191      return 0;
192   }
193#else
194   /* No  XSHM support */
195   return 0;
196#endif
197}
198
199
200/**
201 * Apply gamma correction to an intensity value in [0..max].  Return the
202 * new intensity value.
203 */
204static GLint
205gamma_adjust( GLfloat gamma, GLint value, GLint max )
206{
207   if (gamma == 1.0) {
208      return value;
209   }
210   else {
211      double x = (double) value / (double) max;
212      return IROUND_POS((GLfloat) max * _mesa_pow(x, 1.0F/gamma));
213   }
214}
215
216
217
218/**
219 * Return the true number of bits per pixel for XImages.
220 * For example, if we request a 24-bit deep visual we may actually need/get
221 * 32bpp XImages.  This function returns the appropriate bpp.
222 * Input:  dpy - the X display
223 *         visinfo - desribes the visual to be used for XImages
224 * Return:  true number of bits per pixel for XImages
225 */
226static int
227bits_per_pixel( XMesaVisual xmv )
228{
229#ifdef XFree86Server
230   const int depth = xmv->nplanes;
231   int i;
232   assert(depth > 0);
233   for (i = 0; i < screenInfo.numPixmapFormats; i++) {
234      if (screenInfo.formats[i].depth == depth)
235         return screenInfo.formats[i].bitsPerPixel;
236   }
237   return depth;  /* should never get here, but this should be safe */
238#else
239   XMesaDisplay *dpy = xmv->display;
240   XMesaVisualInfo visinfo = xmv->visinfo;
241   XMesaImage *img;
242   int bitsPerPixel;
243   /* Create a temporary XImage */
244   img = XCreateImage( dpy, visinfo->visual, visinfo->depth,
245		       ZPixmap, 0,           /*format, offset*/
246		       (char*) MALLOC(8),    /*data*/
247		       1, 1,                 /*width, height*/
248		       32,                   /*bitmap_pad*/
249		       0                     /*bytes_per_line*/
250                     );
251   assert(img);
252   /* grab the bits/pixel value */
253   bitsPerPixel = img->bits_per_pixel;
254   /* free the XImage */
255   _mesa_free( img->data );
256   img->data = NULL;
257   XMesaDestroyImage( img );
258   return bitsPerPixel;
259#endif
260}
261
262
263
264/*
265 * Determine if a given X window ID is valid (window exists).
266 * Do this by calling XGetWindowAttributes() for the window and
267 * checking if we catch an X error.
268 * Input:  dpy - the display
269 *         win - the window to check for existance
270 * Return:  GL_TRUE - window exists
271 *          GL_FALSE - window doesn't exist
272 */
273#ifndef XFree86Server
274static GLboolean WindowExistsFlag;
275
276static int window_exists_err_handler( XMesaDisplay* dpy, XErrorEvent* xerr )
277{
278   (void) dpy;
279   if (xerr->error_code == BadWindow) {
280      WindowExistsFlag = GL_FALSE;
281   }
282   return 0;
283}
284
285static GLboolean window_exists( XMesaDisplay *dpy, Window win )
286{
287   XWindowAttributes wa;
288   int (*old_handler)( XMesaDisplay*, XErrorEvent* );
289   WindowExistsFlag = GL_TRUE;
290   old_handler = XSetErrorHandler(window_exists_err_handler);
291   XGetWindowAttributes( dpy, win, &wa ); /* dummy request */
292   XSetErrorHandler(old_handler);
293   return WindowExistsFlag;
294}
295
296static Status
297get_drawable_size( XMesaDisplay *dpy, Drawable d, GLuint *width, GLuint *height )
298{
299   Window root;
300   Status stat;
301   int xpos, ypos;
302   unsigned int w, h, bw, depth;
303   stat = XGetGeometry(dpy, d, &root, &xpos, &ypos, &w, &h, &bw, &depth);
304   *width = w;
305   *height = h;
306   return stat;
307}
308#endif
309
310
311/**
312 * Return the size of the window (or pixmap) that corresponds to the
313 * given XMesaBuffer.
314 * \param width  returns width in pixels
315 * \param height  returns height in pixels
316 */
317void
318xmesa_get_window_size(XMesaDisplay *dpy, XMesaBuffer b,
319                      GLuint *width, GLuint *height)
320{
321#ifdef XFree86Server
322   *width = MIN2(b->frontxrb->drawable->width, MAX_WIDTH);
323   *height = MIN2(b->frontxrb->drawable->height, MAX_HEIGHT);
324#else
325   Status stat;
326
327   _glthread_LOCK_MUTEX(_xmesa_lock);
328   XSync(b->xm_visual->display, 0); /* added for Chromium */
329   stat = get_drawable_size(dpy, b->frontxrb->pixmap, width, height);
330   _glthread_UNLOCK_MUTEX(_xmesa_lock);
331
332   if (!stat) {
333      /* probably querying a window that's recently been destroyed */
334      _mesa_warning(NULL, "XGetGeometry failed!\n");
335      *width = *height = 1;
336   }
337#endif
338}
339
340
341
342/**********************************************************************/
343/*****                Linked list of XMesaBuffers                 *****/
344/**********************************************************************/
345
346XMesaBuffer XMesaBufferList = NULL;
347
348
349/**
350 * Allocate a new XMesaBuffer object which corresponds to the given drawable.
351 * Note that XMesaBuffer is derived from GLframebuffer.
352 * The new XMesaBuffer will not have any size (Width=Height=0).
353 *
354 * \param d  the corresponding X drawable (window or pixmap)
355 * \param type  either WINDOW, PIXMAP or PBUFFER, describing d
356 * \param vis  the buffer's visual
357 * \param cmap  the window's colormap, if known.
358 * \return new XMesaBuffer or NULL if any problem
359 */
360static XMesaBuffer
361create_xmesa_buffer(XMesaDrawable d, BufferType type,
362                    XMesaVisual vis, XMesaColormap cmap)
363{
364   XMesaBuffer b;
365
366   ASSERT(type == WINDOW || type == PIXMAP || type == PBUFFER);
367
368   b = (XMesaBuffer) CALLOC_STRUCT(xmesa_buffer);
369   if (!b)
370      return NULL;
371
372   b->display = vis->display;
373   b->xm_visual = vis;
374   b->type = type;
375   b->cmap = cmap;
376
377   _mesa_initialize_framebuffer(&b->mesa_buffer, &vis->mesa_visual);
378   b->mesa_buffer.Delete = xmesa_delete_framebuffer;
379
380   /*
381    * Front renderbuffer
382    */
383   b->frontxrb = xmesa_new_renderbuffer(NULL, 0, &vis->mesa_visual, GL_FALSE);
384   if (!b->frontxrb) {
385      _mesa_free(b);
386      return NULL;
387   }
388   b->frontxrb->Parent = b;
389   b->frontxrb->drawable = d;
390   b->frontxrb->pixmap = (XMesaPixmap) d;
391   _mesa_add_renderbuffer(&b->mesa_buffer, BUFFER_FRONT_LEFT,
392                          &b->frontxrb->Base);
393
394   /*
395    * Back renderbuffer
396    */
397   if (vis->mesa_visual.doubleBufferMode) {
398      b->backxrb = xmesa_new_renderbuffer(NULL, 0, &vis->mesa_visual, GL_TRUE);
399      if (!b->backxrb) {
400         /* XXX free front xrb too */
401         _mesa_free(b);
402         return NULL;
403      }
404      b->backxrb->Parent = b;
405      /* determine back buffer implementation */
406      b->db_mode = vis->ximage_flag ? BACK_XIMAGE : BACK_PIXMAP;
407
408      _mesa_add_renderbuffer(&b->mesa_buffer, BUFFER_BACK_LEFT,
409                             &b->backxrb->Base);
410   }
411
412   /*
413    * Software alpha planes
414    */
415   if (vis->mesa_visual.alphaBits > 0
416       && vis->undithered_pf != PF_8A8B8G8R
417       && vis->undithered_pf != PF_8A8R8G8B) {
418      /* Visual has alpha, but pixel format doesn't support it.
419       * We'll use an alpha renderbuffer wrapper.
420       */
421      b->swAlpha = GL_TRUE;
422   }
423   else {
424      b->swAlpha = GL_FALSE;
425   }
426
427   /*
428    * Other renderbuffer (depth, stencil, etc)
429    */
430   _mesa_add_soft_renderbuffers(&b->mesa_buffer,
431                                GL_FALSE,  /* color */
432                                vis->mesa_visual.haveDepthBuffer,
433                                vis->mesa_visual.haveStencilBuffer,
434                                vis->mesa_visual.haveAccumBuffer,
435                                b->swAlpha,
436                                vis->mesa_visual.numAuxBuffers > 0 );
437
438   /* GLX_EXT_texture_from_pixmap */
439   b->TextureTarget = 0;
440   b->TextureFormat = GLX_TEXTURE_FORMAT_NONE_EXT;
441   b->TextureMipmap = 0;
442
443   /* insert buffer into linked list */
444   b->Next = XMesaBufferList;
445   XMesaBufferList = b;
446
447   return b;
448}
449
450
451/**
452 * Find an XMesaBuffer by matching X display and colormap but NOT matching
453 * the notThis buffer.
454 */
455XMesaBuffer
456xmesa_find_buffer(XMesaDisplay *dpy, XMesaColormap cmap, XMesaBuffer notThis)
457{
458   XMesaBuffer b;
459   for (b=XMesaBufferList; b; b=b->Next) {
460      if (b->display==dpy && b->cmap==cmap && b!=notThis) {
461         return b;
462      }
463   }
464   return NULL;
465}
466
467
468/**
469 * Remove buffer from linked list, delete if no longer referenced.
470 */
471static void
472xmesa_free_buffer(XMesaBuffer buffer)
473{
474   XMesaBuffer prev = NULL, b;
475
476   for (b = XMesaBufferList; b; b = b->Next) {
477      if (b == buffer) {
478         struct gl_framebuffer *fb = &buffer->mesa_buffer;
479
480         /* unlink buffer from list */
481         if (prev)
482            prev->Next = buffer->Next;
483         else
484            XMesaBufferList = buffer->Next;
485
486         /* mark as delete pending */
487         fb->DeletePending = GL_TRUE;
488
489         /* Since the X window for the XMesaBuffer is going away, we don't
490          * want to dereference this pointer in the future.
491          */
492         b->frontxrb->drawable = 0;
493
494         /* Unreference.  If count = zero we'll really delete the buffer */
495         _mesa_reference_framebuffer(&fb, NULL);
496
497         return;
498      }
499      /* continue search */
500      prev = b;
501   }
502   /* buffer not found in XMesaBufferList */
503   _mesa_problem(NULL,"xmesa_free_buffer() - buffer not found\n");
504}
505
506
507/**
508 * Copy X color table stuff from one XMesaBuffer to another.
509 */
510static void
511copy_colortable_info(XMesaBuffer dst, const XMesaBuffer src)
512{
513   MEMCPY(dst->color_table, src->color_table, sizeof(src->color_table));
514   MEMCPY(dst->pixel_to_r, src->pixel_to_r, sizeof(src->pixel_to_r));
515   MEMCPY(dst->pixel_to_g, src->pixel_to_g, sizeof(src->pixel_to_g));
516   MEMCPY(dst->pixel_to_b, src->pixel_to_b, sizeof(src->pixel_to_b));
517   dst->num_alloced = src->num_alloced;
518   MEMCPY(dst->alloced_colors, src->alloced_colors,
519          sizeof(src->alloced_colors));
520}
521
522
523
524/**********************************************************************/
525/*****                   Misc Private Functions                   *****/
526/**********************************************************************/
527
528
529/**
530 * A replacement for XAllocColor.  This function should never
531 * fail to allocate a color.  When XAllocColor fails, we return
532 * the nearest matching color.  If we have to allocate many colors
533 * this function isn't too efficient; the XQueryColors() could be
534 * done just once.
535 * Written by Michael Pichler, Brian Paul, Mark Kilgard
536 * Input:  dpy - X display
537 *         cmap - X colormap
538 *         cmapSize - size of colormap
539 * In/Out: color - the XColor struct
540 * Output:  exact - 1=exact color match, 0=closest match
541 *          alloced - 1=XAlloc worked, 0=XAlloc failed
542 */
543static void
544noFaultXAllocColor( int client,
545                    XMesaDisplay *dpy,
546                    XMesaColormap cmap,
547                    int cmapSize,
548                    XMesaColor *color,
549                    int *exact, int *alloced )
550{
551#ifdef XFree86Server
552   Pixel *ppixIn;
553   xrgb *ctable;
554#else
555   /* we'll try to cache ctable for better remote display performance */
556   static Display *prevDisplay = NULL;
557   static XMesaColormap prevCmap = 0;
558   static int prevCmapSize = 0;
559   static XMesaColor *ctable = NULL;
560#endif
561   XMesaColor subColor;
562   int i, bestmatch;
563   double mindist;       /* 3*2^16^2 exceeds long int precision. */
564
565   (void) client;
566
567   /* First try just using XAllocColor. */
568#ifdef XFree86Server
569   if (AllocColor(cmap,
570		  &color->red, &color->green, &color->blue,
571		  &color->pixel,
572		  client) == Success)
573#else
574   if (XAllocColor(dpy, cmap, color))
575#endif
576   {
577      *exact = 1;
578      *alloced = 1;
579      return;
580   }
581
582   /* Alloc failed, search for closest match */
583
584   /* Retrieve color table entries. */
585   /* XXX alloca candidate. */
586#ifdef XFree86Server
587   ppixIn = (Pixel *) MALLOC(cmapSize * sizeof(Pixel));
588   ctable = (xrgb *) MALLOC(cmapSize * sizeof(xrgb));
589   for (i = 0; i < cmapSize; i++) {
590      ppixIn[i] = i;
591   }
592   QueryColors(cmap, cmapSize, ppixIn, ctable);
593#else
594   if (prevDisplay != dpy || prevCmap != cmap
595       || prevCmapSize != cmapSize || !ctable) {
596      /* free previously cached color table */
597      if (ctable)
598         _mesa_free(ctable);
599      /* Get the color table from X */
600      ctable = (XMesaColor *) MALLOC(cmapSize * sizeof(XMesaColor));
601      assert(ctable);
602      for (i = 0; i < cmapSize; i++) {
603         ctable[i].pixel = i;
604      }
605      XQueryColors(dpy, cmap, ctable, cmapSize);
606      prevDisplay = dpy;
607      prevCmap = cmap;
608      prevCmapSize = cmapSize;
609   }
610#endif
611
612   /* Find best match. */
613   bestmatch = -1;
614   mindist = 0.0;
615   for (i = 0; i < cmapSize; i++) {
616      double dr = 0.30 * ((double) color->red - (double) ctable[i].red);
617      double dg = 0.59 * ((double) color->green - (double) ctable[i].green);
618      double db = 0.11 * ((double) color->blue - (double) ctable[i].blue);
619      double dist = dr * dr + dg * dg + db * db;
620      if (bestmatch < 0 || dist < mindist) {
621         bestmatch = i;
622         mindist = dist;
623      }
624   }
625
626   /* Return result. */
627   subColor.red   = ctable[bestmatch].red;
628   subColor.green = ctable[bestmatch].green;
629   subColor.blue  = ctable[bestmatch].blue;
630   /* Try to allocate the closest match color.  This should only
631    * fail if the cell is read/write.  Otherwise, we're incrementing
632    * the cell's reference count.
633    */
634#ifdef XFree86Server
635   if (AllocColor(cmap,
636		  &subColor.red, &subColor.green, &subColor.blue,
637		  &subColor.pixel,
638		  client) == Success) {
639#else
640   if (XAllocColor(dpy, cmap, &subColor)) {
641#endif
642      *alloced = 1;
643   }
644   else {
645      /* do this to work around a problem reported by Frank Ortega */
646      subColor.pixel = (unsigned long) bestmatch;
647      subColor.red   = ctable[bestmatch].red;
648      subColor.green = ctable[bestmatch].green;
649      subColor.blue  = ctable[bestmatch].blue;
650      subColor.flags = DoRed | DoGreen | DoBlue;
651      *alloced = 0;
652   }
653#ifdef XFree86Server
654   _mesa_free(ppixIn);
655   _mesa_free(ctable);
656#else
657   /* don't free table, save it for next time */
658#endif
659
660   *color = subColor;
661   *exact = 0;
662}
663
664
665
666/**
667 * Do setup for PF_GRAYSCALE pixel format.
668 * Note that buffer may be NULL.
669 */
670static GLboolean
671setup_grayscale(int client, XMesaVisual v,
672                XMesaBuffer buffer, XMesaColormap cmap)
673{
674   if (GET_VISUAL_DEPTH(v)<4 || GET_VISUAL_DEPTH(v)>16) {
675      return GL_FALSE;
676   }
677
678   if (buffer) {
679      XMesaBuffer prevBuffer;
680
681      if (!cmap) {
682         return GL_FALSE;
683      }
684
685      prevBuffer = xmesa_find_buffer(v->display, cmap, buffer);
686      if (prevBuffer &&
687          (buffer->xm_visual->mesa_visual.rgbMode ==
688           prevBuffer->xm_visual->mesa_visual.rgbMode)) {
689         /* Copy colormap stuff from previous XMesaBuffer which uses same
690          * X colormap.  Do this to avoid time spent in noFaultXAllocColor.
691          */
692         copy_colortable_info(buffer, prevBuffer);
693      }
694      else {
695         /* Allocate 256 shades of gray */
696         int gray;
697         int colorsfailed = 0;
698         for (gray=0;gray<256;gray++) {
699            GLint r = gamma_adjust( v->RedGamma,   gray, 255 );
700            GLint g = gamma_adjust( v->GreenGamma, gray, 255 );
701            GLint b = gamma_adjust( v->BlueGamma,  gray, 255 );
702            int exact, alloced;
703            XMesaColor xcol;
704            xcol.red   = (r << 8) | r;
705            xcol.green = (g << 8) | g;
706            xcol.blue  = (b << 8) | b;
707            noFaultXAllocColor( client, v->display,
708                                cmap, GET_COLORMAP_SIZE(v),
709                                &xcol, &exact, &alloced );
710            if (!exact) {
711               colorsfailed++;
712            }
713            if (alloced) {
714               assert(buffer->num_alloced<256);
715               buffer->alloced_colors[buffer->num_alloced] = xcol.pixel;
716               buffer->num_alloced++;
717            }
718
719            /*OLD
720            assert(gray < 576);
721            buffer->color_table[gray*3+0] = xcol.pixel;
722            buffer->color_table[gray*3+1] = xcol.pixel;
723            buffer->color_table[gray*3+2] = xcol.pixel;
724            assert(xcol.pixel < 65536);
725            buffer->pixel_to_r[xcol.pixel] = gray * 30 / 100;
726            buffer->pixel_to_g[xcol.pixel] = gray * 59 / 100;
727            buffer->pixel_to_b[xcol.pixel] = gray * 11 / 100;
728            */
729            buffer->color_table[gray] = xcol.pixel;
730            assert(xcol.pixel < 65536);
731            buffer->pixel_to_r[xcol.pixel] = gray;
732            buffer->pixel_to_g[xcol.pixel] = gray;
733            buffer->pixel_to_b[xcol.pixel] = gray;
734         }
735
736         if (colorsfailed && _mesa_getenv("MESA_DEBUG")) {
737            _mesa_warning(NULL,
738                  "Note: %d out of 256 needed colors do not match exactly.\n",
739                  colorsfailed );
740         }
741      }
742   }
743
744   v->dithered_pf = PF_Grayscale;
745   v->undithered_pf = PF_Grayscale;
746   return GL_TRUE;
747}
748
749
750
751/**
752 * Setup RGB rendering for a window with a PseudoColor, StaticColor,
753 * or 8-bit TrueColor visual visual.  We try to allocate a palette of 225
754 * colors (5 red, 9 green, 5 blue) and dither to approximate a 24-bit RGB
755 * color.  While this function was originally designed just for 8-bit
756 * visuals, it has also proven to work from 4-bit up to 16-bit visuals.
757 * Dithering code contributed by Bob Mercier.
758 */
759static GLboolean
760setup_dithered_color(int client, XMesaVisual v,
761                     XMesaBuffer buffer, XMesaColormap cmap)
762{
763   if (GET_VISUAL_DEPTH(v)<4 || GET_VISUAL_DEPTH(v)>16) {
764      return GL_FALSE;
765   }
766
767   if (buffer) {
768      XMesaBuffer prevBuffer;
769
770      if (!cmap) {
771         return GL_FALSE;
772      }
773
774      prevBuffer = xmesa_find_buffer(v->display, cmap, buffer);
775      if (prevBuffer &&
776          (buffer->xm_visual->mesa_visual.rgbMode ==
777           prevBuffer->xm_visual->mesa_visual.rgbMode)) {
778         /* Copy colormap stuff from previous, matching XMesaBuffer.
779          * Do this to avoid time spent in noFaultXAllocColor.
780          */
781         copy_colortable_info(buffer, prevBuffer);
782      }
783      else {
784         /* Allocate X colors and initialize color_table[], red_table[], etc */
785         int r, g, b, i;
786         int colorsfailed = 0;
787         for (r = 0; r < DITH_R; r++) {
788            for (g = 0; g < DITH_G; g++) {
789               for (b = 0; b < DITH_B; b++) {
790                  XMesaColor xcol;
791                  int exact, alloced;
792                  xcol.red  =gamma_adjust(v->RedGamma,   r*65535/(DITH_R-1),65535);
793                  xcol.green=gamma_adjust(v->GreenGamma, g*65535/(DITH_G-1),65535);
794                  xcol.blue =gamma_adjust(v->BlueGamma,  b*65535/(DITH_B-1),65535);
795                  noFaultXAllocColor( client, v->display,
796                                      cmap, GET_COLORMAP_SIZE(v),
797                                      &xcol, &exact, &alloced );
798                  if (!exact) {
799                     colorsfailed++;
800                  }
801                  if (alloced) {
802                     assert(buffer->num_alloced<256);
803                     buffer->alloced_colors[buffer->num_alloced] = xcol.pixel;
804                     buffer->num_alloced++;
805                  }
806                  i = DITH_MIX( r, g, b );
807                  assert(i < 576);
808                  buffer->color_table[i] = xcol.pixel;
809                  assert(xcol.pixel < 65536);
810                  buffer->pixel_to_r[xcol.pixel] = r * 255 / (DITH_R-1);
811                  buffer->pixel_to_g[xcol.pixel] = g * 255 / (DITH_G-1);
812                  buffer->pixel_to_b[xcol.pixel] = b * 255 / (DITH_B-1);
813               }
814            }
815         }
816
817         if (colorsfailed && _mesa_getenv("MESA_DEBUG")) {
818            _mesa_warning(NULL,
819                  "Note: %d out of %d needed colors do not match exactly.\n",
820                  colorsfailed, DITH_R * DITH_G * DITH_B );
821         }
822      }
823   }
824
825   v->dithered_pf = PF_Dither;
826   v->undithered_pf = PF_Lookup;
827   return GL_TRUE;
828}
829
830
831/**
832 * Setup for Hewlett Packard Color Recovery 8-bit TrueColor mode.
833 * HPCR simulates 24-bit color fidelity with an 8-bit frame buffer.
834 * Special dithering tables have to be initialized.
835 */
836static void
837setup_8bit_hpcr(XMesaVisual v)
838{
839   /* HP Color Recovery contributed by:  Alex De Bruyn (ad@lms.be)
840    * To work properly, the atom _HP_RGB_SMOOTH_MAP_LIST must be defined
841    * on the root window AND the colormap obtainable by XGetRGBColormaps
842    * for that atom must be set on the window.  (see also tkInitWindow)
843    * If that colormap is not set, the output will look stripy.
844    */
845
846   /* Setup color tables with gamma correction */
847   int i;
848   double g;
849
850   g = 1.0 / v->RedGamma;
851   for (i=0; i<256; i++) {
852      GLint red = IROUND_POS(255.0 * _mesa_pow( hpcr_rgbTbl[0][i]/255.0, g ));
853      v->hpcr_rgbTbl[0][i] = CLAMP( red, 16, 239 );
854   }
855
856   g = 1.0 / v->GreenGamma;
857   for (i=0; i<256; i++) {
858      GLint green = IROUND_POS(255.0 * _mesa_pow( hpcr_rgbTbl[1][i]/255.0, g ));
859      v->hpcr_rgbTbl[1][i] = CLAMP( green, 16, 239 );
860   }
861
862   g = 1.0 / v->BlueGamma;
863   for (i=0; i<256; i++) {
864      GLint blue = IROUND_POS(255.0 * _mesa_pow( hpcr_rgbTbl[2][i]/255.0, g ));
865      v->hpcr_rgbTbl[2][i] = CLAMP( blue, 32, 223 );
866   }
867   v->undithered_pf = PF_HPCR;  /* can't really disable dithering for now */
868   v->dithered_pf = PF_HPCR;
869
870   /* which method should I use to clear */
871   /* GL_FALSE: keep the ordinary method  */
872   /* GL_TRUE : clear with dither pattern */
873   v->hpcr_clear_flag = _mesa_getenv("MESA_HPCR_CLEAR") ? GL_TRUE : GL_FALSE;
874
875   if (v->hpcr_clear_flag) {
876      v->hpcr_clear_pixmap = XMesaCreatePixmap(v->display,
877                                               DefaultRootWindow(v->display),
878                                               16, 2, 8);
879#ifndef XFree86Server
880      v->hpcr_clear_ximage = XGetImage(v->display, v->hpcr_clear_pixmap,
881                                       0, 0, 16, 2, AllPlanes, ZPixmap);
882#endif
883   }
884}
885
886
887/**
888 * Setup RGB rendering for a window with a True/DirectColor visual.
889 */
890static void
891setup_truecolor(XMesaVisual v, XMesaBuffer buffer, XMesaColormap cmap)
892{
893   unsigned long rmask, gmask, bmask;
894   (void) buffer;
895   (void) cmap;
896
897   /* Compute red multiplier (mask) and bit shift */
898   v->rshift = 0;
899   rmask = GET_REDMASK(v);
900   while ((rmask & 1)==0) {
901      v->rshift++;
902      rmask = rmask >> 1;
903   }
904
905   /* Compute green multiplier (mask) and bit shift */
906   v->gshift = 0;
907   gmask = GET_GREENMASK(v);
908   while ((gmask & 1)==0) {
909      v->gshift++;
910      gmask = gmask >> 1;
911   }
912
913   /* Compute blue multiplier (mask) and bit shift */
914   v->bshift = 0;
915   bmask = GET_BLUEMASK(v);
916   while ((bmask & 1)==0) {
917      v->bshift++;
918      bmask = bmask >> 1;
919   }
920
921   /*
922    * Compute component-to-pixel lookup tables and dithering kernel
923    */
924   {
925      static GLubyte kernel[16] = {
926          0*16,  8*16,  2*16, 10*16,
927         12*16,  4*16, 14*16,  6*16,
928          3*16, 11*16,  1*16,  9*16,
929         15*16,  7*16, 13*16,  5*16,
930      };
931      GLint rBits = _mesa_bitcount(rmask);
932      GLint gBits = _mesa_bitcount(gmask);
933      GLint bBits = _mesa_bitcount(bmask);
934      GLint maxBits;
935      GLuint i;
936
937      /* convert pixel components in [0,_mask] to RGB values in [0,255] */
938      for (i=0; i<=rmask; i++)
939         v->PixelToR[i] = (unsigned char) ((i * 255) / rmask);
940      for (i=0; i<=gmask; i++)
941         v->PixelToG[i] = (unsigned char) ((i * 255) / gmask);
942      for (i=0; i<=bmask; i++)
943         v->PixelToB[i] = (unsigned char) ((i * 255) / bmask);
944
945      /* convert RGB values from [0,255] to pixel components */
946
947      for (i=0;i<256;i++) {
948         GLint r = gamma_adjust(v->RedGamma,   i, 255);
949         GLint g = gamma_adjust(v->GreenGamma, i, 255);
950         GLint b = gamma_adjust(v->BlueGamma,  i, 255);
951         v->RtoPixel[i] = (r >> (8-rBits)) << v->rshift;
952         v->GtoPixel[i] = (g >> (8-gBits)) << v->gshift;
953         v->BtoPixel[i] = (b >> (8-bBits)) << v->bshift;
954      }
955      /* overflow protection */
956      for (i=256;i<512;i++) {
957         v->RtoPixel[i] = v->RtoPixel[255];
958         v->GtoPixel[i] = v->GtoPixel[255];
959         v->BtoPixel[i] = v->BtoPixel[255];
960      }
961
962      /* setup dithering kernel */
963      maxBits = rBits;
964      if (gBits > maxBits)  maxBits = gBits;
965      if (bBits > maxBits)  maxBits = bBits;
966      for (i=0;i<16;i++) {
967         v->Kernel[i] = kernel[i] >> maxBits;
968      }
969
970      v->undithered_pf = PF_Truecolor;
971      v->dithered_pf = (GET_VISUAL_DEPTH(v)<24) ? PF_Dither_True : PF_Truecolor;
972   }
973
974   /*
975    * Now check for TrueColor visuals which we can optimize.
976    */
977   if (   GET_REDMASK(v)  ==0x0000ff
978       && GET_GREENMASK(v)==0x00ff00
979       && GET_BLUEMASK(v) ==0xff0000
980       && CHECK_BYTE_ORDER(v)
981       && v->BitsPerPixel==32
982       && v->RedGamma==1.0 && v->GreenGamma==1.0 && v->BlueGamma==1.0) {
983      /* common 32 bpp config used on SGI, Sun */
984      v->undithered_pf = v->dithered_pf = PF_8A8B8G8R; /* ABGR */
985   }
986   else if (GET_REDMASK(v)  == 0xff0000
987         && GET_GREENMASK(v)== 0x00ff00
988         && GET_BLUEMASK(v) == 0x0000ff
989         && CHECK_BYTE_ORDER(v)
990         && v->RedGamma == 1.0 && v->GreenGamma == 1.0 && v->BlueGamma == 1.0){
991      if (v->BitsPerPixel==32) {
992         /* if 32 bpp, and visual indicates 8 bpp alpha channel */
993         if (GET_VISUAL_DEPTH(v) == 32 && v->mesa_visual.alphaBits == 8)
994            v->undithered_pf = v->dithered_pf = PF_8A8R8G8B; /* ARGB */
995         else
996            v->undithered_pf = v->dithered_pf = PF_8R8G8B; /* xRGB */
997      }
998      else if (v->BitsPerPixel == 24) {
999         v->undithered_pf = v->dithered_pf = PF_8R8G8B24; /* RGB */
1000      }
1001   }
1002   else if (GET_REDMASK(v)  ==0xf800
1003       &&   GET_GREENMASK(v)==0x07e0
1004       &&   GET_BLUEMASK(v) ==0x001f
1005       && CHECK_BYTE_ORDER(v)
1006       && v->BitsPerPixel==16
1007       && v->RedGamma==1.0 && v->GreenGamma==1.0 && v->BlueGamma==1.0) {
1008      /* 5-6-5 RGB */
1009      v->undithered_pf = PF_5R6G5B;
1010      v->dithered_pf = PF_Dither_5R6G5B;
1011   }
1012   else if (GET_REDMASK(v)  ==0xe0
1013       &&   GET_GREENMASK(v)==0x1c
1014       &&   GET_BLUEMASK(v) ==0x03
1015       && CHECK_FOR_HPCR(v)) {
1016      /* 8-bit HP color recovery */
1017      setup_8bit_hpcr( v );
1018   }
1019}
1020
1021
1022
1023/**
1024 * Setup RGB rendering for a window with a monochrome visual.
1025 */
1026static void
1027setup_monochrome( XMesaVisual v, XMesaBuffer b )
1028{
1029   (void) b;
1030   v->dithered_pf = v->undithered_pf = PF_1Bit;
1031   /* if black=1 then we must flip pixel values */
1032   v->bitFlip = (GET_BLACK_PIXEL(v) != 0);
1033}
1034
1035
1036
1037/**
1038 * When a context is bound for the first time, we can finally finish
1039 * initializing the context's visual and buffer information.
1040 * \param v  the XMesaVisual to initialize
1041 * \param b  the XMesaBuffer to initialize (may be NULL)
1042 * \param rgb_flag  TRUE = RGBA mode, FALSE = color index mode
1043 * \param window  the window/pixmap we're rendering into
1044 * \param cmap  the colormap associated with the window/pixmap
1045 * \return GL_TRUE=success, GL_FALSE=failure
1046 */
1047static GLboolean
1048initialize_visual_and_buffer(XMesaVisual v, XMesaBuffer b,
1049                             GLboolean rgb_flag, XMesaDrawable window,
1050                             XMesaColormap cmap)
1051{
1052   int client = 0;
1053
1054#ifdef XFree86Server
1055   client = (window) ? CLIENT_ID(window->id) : 0;
1056#endif
1057
1058   ASSERT(!b || b->xm_visual == v);
1059
1060   /* Save true bits/pixel */
1061   v->BitsPerPixel = bits_per_pixel(v);
1062   assert(v->BitsPerPixel > 0);
1063
1064   if (rgb_flag == GL_FALSE) {
1065      /* COLOR-INDEXED WINDOW:
1066       * Even if the visual is TrueColor or DirectColor we treat it as
1067       * being color indexed.  This is weird but might be useful to someone.
1068       */
1069      v->dithered_pf = v->undithered_pf = PF_Index;
1070      v->mesa_visual.indexBits = GET_VISUAL_DEPTH(v);
1071   }
1072   else {
1073      /* RGB WINDOW:
1074       * We support RGB rendering into almost any kind of visual.
1075       */
1076      const int xclass = v->mesa_visual.visualType;
1077      if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) {
1078	 setup_truecolor( v, b, cmap );
1079      }
1080      else if (xclass == GLX_STATIC_GRAY && GET_VISUAL_DEPTH(v) == 1) {
1081	 setup_monochrome( v, b );
1082      }
1083      else if (xclass == GLX_GRAY_SCALE || xclass == GLX_STATIC_GRAY) {
1084         if (!setup_grayscale( client, v, b, cmap )) {
1085            return GL_FALSE;
1086         }
1087      }
1088      else if ((xclass == GLX_PSEUDO_COLOR || xclass == GLX_STATIC_COLOR)
1089               && GET_VISUAL_DEPTH(v)>=4 && GET_VISUAL_DEPTH(v)<=16) {
1090	 if (!setup_dithered_color( client, v, b, cmap )) {
1091            return GL_FALSE;
1092         }
1093      }
1094      else {
1095	 _mesa_warning(NULL, "XMesa: RGB mode rendering not supported in given visual.\n");
1096	 return GL_FALSE;
1097      }
1098      v->mesa_visual.indexBits = 0;
1099
1100      if (_mesa_getenv("MESA_NO_DITHER")) {
1101	 v->dithered_pf = v->undithered_pf;
1102      }
1103   }
1104
1105
1106   /*
1107    * If MESA_INFO env var is set print out some debugging info
1108    * which can help Brian figure out what's going on when a user
1109    * reports bugs.
1110    */
1111   if (_mesa_getenv("MESA_INFO")) {
1112      _mesa_printf("X/Mesa visual = %p\n", (void *) v);
1113      _mesa_printf("X/Mesa dithered pf = %u\n", v->dithered_pf);
1114      _mesa_printf("X/Mesa undithered pf = %u\n", v->undithered_pf);
1115      _mesa_printf("X/Mesa level = %d\n", v->mesa_visual.level);
1116      _mesa_printf("X/Mesa depth = %d\n", GET_VISUAL_DEPTH(v));
1117      _mesa_printf("X/Mesa bits per pixel = %d\n", v->BitsPerPixel);
1118   }
1119
1120   if (b && window) {
1121      char *data;
1122
1123      /* Do window-specific initializations */
1124
1125      /* these should have been set in create_xmesa_buffer */
1126      ASSERT(b->frontxrb->drawable == window);
1127      ASSERT(b->frontxrb->pixmap == (XMesaPixmap) window);
1128
1129      /* Setup for single/double buffering */
1130      if (v->mesa_visual.doubleBufferMode) {
1131         /* Double buffered */
1132         b->shm = check_for_xshm( v->display );
1133      }
1134
1135      /* X11 graphics contexts */
1136#ifdef XFree86Server
1137      b->gc = CreateScratchGC(v->display, window->depth);
1138#else
1139      b->gc = XCreateGC( v->display, window, 0, NULL );
1140#endif
1141      XMesaSetFunction( v->display, b->gc, GXcopy );
1142
1143      /* cleargc - for glClear() */
1144#ifdef XFree86Server
1145      b->cleargc = CreateScratchGC(v->display, window->depth);
1146#else
1147      b->cleargc = XCreateGC( v->display, window, 0, NULL );
1148#endif
1149      XMesaSetFunction( v->display, b->cleargc, GXcopy );
1150
1151      /*
1152       * Don't generate Graphics Expose/NoExpose events in swapbuffers().
1153       * Patch contributed by Michael Pichler May 15, 1995.
1154       */
1155#ifdef XFree86Server
1156      b->swapgc = CreateScratchGC(v->display, window->depth);
1157      {
1158         CARD32 v[1];
1159         v[0] = FALSE;
1160         dixChangeGC(NullClient, b->swapgc, GCGraphicsExposures, v, NULL);
1161      }
1162#else
1163      {
1164         XGCValues gcvalues;
1165         gcvalues.graphics_exposures = False;
1166         b->swapgc = XCreateGC(v->display, window,
1167                               GCGraphicsExposures, &gcvalues);
1168      }
1169#endif
1170      XMesaSetFunction( v->display, b->swapgc, GXcopy );
1171      /*
1172       * Set fill style and tile pixmap once for all for HPCR stuff
1173       * (instead of doing it each time in clear_color_HPCR_pixmap())
1174       * Initialize whole stuff
1175       * Patch contributed by Jacques Leroy March 8, 1998.
1176       */
1177      if (v->hpcr_clear_flag && b->backxrb && b->backxrb->pixmap) {
1178         int i;
1179         for (i = 0; i < 16; i++) {
1180            XMesaPutPixel(v->hpcr_clear_ximage, i, 0, 0);
1181            XMesaPutPixel(v->hpcr_clear_ximage, i, 1, 0);
1182         }
1183         XMesaPutImage(b->display, (XMesaDrawable) v->hpcr_clear_pixmap,
1184                       b->cleargc, v->hpcr_clear_ximage, 0, 0, 0, 0, 16, 2);
1185         XMesaSetFillStyle( v->display, b->cleargc, FillTiled);
1186         XMesaSetTile( v->display, b->cleargc, v->hpcr_clear_pixmap );
1187      }
1188
1189      /* Initialize the row buffer XImage for use in write_color_span() */
1190      data = (char*) MALLOC(MAX_WIDTH*4);
1191#ifdef XFree86Server
1192      b->rowimage = XMesaCreateImage(GET_VISUAL_DEPTH(v), MAX_WIDTH, 1, data);
1193#else
1194      b->rowimage = XCreateImage( v->display,
1195                                  v->visinfo->visual,
1196                                  v->visinfo->depth,
1197                                  ZPixmap, 0,           /*format, offset*/
1198                                  data,                 /*data*/
1199                                  MAX_WIDTH, 1,         /*width, height*/
1200                                  32,                   /*bitmap_pad*/
1201                                  0                     /*bytes_per_line*/ );
1202#endif
1203      if (!b->rowimage)
1204         return GL_FALSE;
1205   }
1206
1207   return GL_TRUE;
1208}
1209
1210
1211
1212/*
1213 * Convert an RGBA color to a pixel value.
1214 */
1215unsigned long
1216xmesa_color_to_pixel(GLcontext *ctx,
1217                     GLubyte r, GLubyte g, GLubyte b, GLubyte a,
1218                     GLuint pixelFormat)
1219{
1220   XMesaContext xmesa = XMESA_CONTEXT(ctx);
1221   switch (pixelFormat) {
1222      case PF_Index:
1223         return 0;
1224      case PF_Truecolor:
1225         {
1226            unsigned long p;
1227            PACK_TRUECOLOR( p, r, g, b );
1228            return p;
1229         }
1230      case PF_8A8B8G8R:
1231         return PACK_8A8B8G8R( r, g, b, a );
1232      case PF_8A8R8G8B:
1233         return PACK_8A8R8G8B( r, g, b, a );
1234      case PF_8R8G8B:
1235         /* fall through */
1236      case PF_8R8G8B24:
1237         return PACK_8R8G8B( r, g, b );
1238      case PF_5R6G5B:
1239         return PACK_5R6G5B( r, g, b );
1240      case PF_Dither:
1241         {
1242            DITHER_SETUP;
1243            return DITHER( 1, 0, r, g, b );
1244         }
1245      case PF_1Bit:
1246         /* 382 = (3*255)/2 */
1247         return ((r+g+b) > 382) ^ xmesa->xm_visual->bitFlip;
1248      case PF_HPCR:
1249         return DITHER_HPCR(1, 1, r, g, b);
1250      case PF_Lookup:
1251         {
1252            LOOKUP_SETUP;
1253            return LOOKUP( r, g, b );
1254         }
1255      case PF_Grayscale:
1256         return GRAY_RGB( r, g, b );
1257      case PF_Dither_True:
1258         /* fall through */
1259      case PF_Dither_5R6G5B:
1260         {
1261            unsigned long p;
1262            PACK_TRUEDITHER(p, 1, 0, r, g, b);
1263            return p;
1264         }
1265      default:
1266         _mesa_problem(ctx, "Bad pixel format in xmesa_color_to_pixel");
1267   }
1268   return 0;
1269}
1270
1271
1272#define NUM_VISUAL_TYPES   6
1273
1274/**
1275 * Convert an X visual type to a GLX visual type.
1276 *
1277 * \param visualType X visual type (i.e., \c TrueColor, \c StaticGray, etc.)
1278 *        to be converted.
1279 * \return If \c visualType is a valid X visual type, a GLX visual type will
1280 *         be returned.  Otherwise \c GLX_NONE will be returned.
1281 *
1282 * \note
1283 * This code was lifted directly from lib/GL/glx/glcontextmodes.c in the
1284 * DRI CVS tree.
1285 */
1286static GLint
1287xmesa_convert_from_x_visual_type( int visualType )
1288{
1289    static const int glx_visual_types[ NUM_VISUAL_TYPES ] = {
1290	GLX_STATIC_GRAY,  GLX_GRAY_SCALE,
1291	GLX_STATIC_COLOR, GLX_PSEUDO_COLOR,
1292	GLX_TRUE_COLOR,   GLX_DIRECT_COLOR
1293    };
1294
1295    return ( (unsigned) visualType < NUM_VISUAL_TYPES )
1296	? glx_visual_types[ visualType ] : GLX_NONE;
1297}
1298
1299
1300/**********************************************************************/
1301/*****                       Public Functions                     *****/
1302/**********************************************************************/
1303
1304
1305#ifdef IN_DRI_DRIVER
1306#define need_GL_VERSION_1_3
1307#define need_GL_VERSION_1_4
1308#define need_GL_VERSION_1_5
1309#define need_GL_VERSION_2_0
1310
1311/* sw extensions for imaging */
1312#define need_GL_EXT_blend_color
1313#define need_GL_EXT_blend_minmax
1314#define need_GL_EXT_convolution
1315#define need_GL_EXT_histogram
1316#define need_GL_SGI_color_table
1317
1318/* sw extensions not associated with some GL version */
1319#define need_GL_ARB_shader_objects
1320#define need_GL_ARB_vertex_program
1321#define need_GL_APPLE_vertex_array_object
1322#define need_GL_ATI_fragment_shader
1323#define need_GL_EXT_depth_bounds_test
1324#define need_GL_EXT_framebuffer_object
1325#define need_GL_EXT_framebuffer_blit
1326#define need_GL_EXT_gpu_program_parameters
1327#define need_GL_EXT_paletted_texture
1328#define need_GL_MESA_resize_buffers
1329#define need_GL_NV_vertex_program
1330#define need_GL_NV_fragment_program
1331
1332#include "extension_helper.h"
1333#include "utils.h"
1334
1335const struct dri_extension card_extensions[] =
1336{
1337   { "GL_VERSION_1_3",			GL_VERSION_1_3_functions },
1338   { "GL_VERSION_1_4",			GL_VERSION_1_4_functions },
1339   { "GL_VERSION_1_5",			GL_VERSION_1_5_functions },
1340   { "GL_VERSION_2_0",			GL_VERSION_2_0_functions },
1341
1342   { "GL_EXT_blend_color",		GL_EXT_blend_color_functions },
1343   { "GL_EXT_blend_minmax",		GL_EXT_blend_minmax_functions },
1344   { "GL_EXT_convolution",		GL_EXT_convolution_functions },
1345   { "GL_EXT_histogram",		GL_EXT_histogram_functions },
1346   { "GL_SGI_color_table",		GL_SGI_color_table_functions },
1347
1348   { "GL_ARB_shader_objects",		GL_ARB_shader_objects_functions },
1349   { "GL_ARB_vertex_program",		GL_ARB_vertex_program_functions },
1350   { "GL_APPLE_vertex_array_object",	GL_APPLE_vertex_array_object_functions },
1351   { "GL_ATI_fragment_shader",		GL_ATI_fragment_shader_functions },
1352   { "GL_EXT_depth_bounds_test",	GL_EXT_depth_bounds_test_functions },
1353   { "GL_EXT_framebuffer_object",	GL_EXT_framebuffer_object_functions },
1354   { "GL_EXT_framebuffer_blit",		GL_EXT_framebuffer_blit_functions },
1355   { "GL_EXT_gpu_program_parameters",	GL_EXT_gpu_program_parameters_functions },
1356   { "GL_EXT_paletted_texture",		GL_EXT_paletted_texture_functions },
1357   { "GL_MESA_resize_buffers",		GL_MESA_resize_buffers_functions },
1358   { "GL_NV_vertex_program",		GL_NV_vertex_program_functions },
1359   { "GL_NV_fragment_program",		GL_NV_fragment_program_functions },
1360   { NULL,				NULL }
1361};
1362#endif
1363
1364/*
1365 * Create a new X/Mesa visual.
1366 * Input:  display - X11 display
1367 *         visinfo - an XVisualInfo pointer
1368 *         rgb_flag - GL_TRUE = RGB mode,
1369 *                    GL_FALSE = color index mode
1370 *         alpha_flag - alpha buffer requested?
1371 *         db_flag - GL_TRUE = double-buffered,
1372 *                   GL_FALSE = single buffered
1373 *         stereo_flag - stereo visual?
1374 *         ximage_flag - GL_TRUE = use an XImage for back buffer,
1375 *                       GL_FALSE = use an off-screen pixmap for back buffer
1376 *         depth_size - requested bits/depth values, or zero
1377 *         stencil_size - requested bits/stencil values, or zero
1378 *         accum_red_size - requested bits/red accum values, or zero
1379 *         accum_green_size - requested bits/green accum values, or zero
1380 *         accum_blue_size - requested bits/blue accum values, or zero
1381 *         accum_alpha_size - requested bits/alpha accum values, or zero
1382 *         num_samples - number of samples/pixel if multisampling, or zero
1383 *         level - visual level, usually 0
1384 *         visualCaveat - ala the GLX extension, usually GLX_NONE
1385 * Return;  a new XMesaVisual or 0 if error.
1386 */
1387PUBLIC
1388XMesaVisual XMesaCreateVisual( XMesaDisplay *display,
1389                               XMesaVisualInfo visinfo,
1390                               GLboolean rgb_flag,
1391                               GLboolean alpha_flag,
1392                               GLboolean db_flag,
1393                               GLboolean stereo_flag,
1394                               GLboolean ximage_flag,
1395                               GLint depth_size,
1396                               GLint stencil_size,
1397                               GLint accum_red_size,
1398                               GLint accum_green_size,
1399                               GLint accum_blue_size,
1400                               GLint accum_alpha_size,
1401                               GLint num_samples,
1402                               GLint level,
1403                               GLint visualCaveat )
1404{
1405   char *gamma;
1406   XMesaVisual v;
1407   GLint red_bits, green_bits, blue_bits, alpha_bits;
1408
1409#ifdef IN_DRI_DRIVER
1410   /* driInitExtensions() should be called once per screen to setup extension
1411    * indices.  There is no need to call it when the context is created since
1412    * XMesa enables mesa sw extensions on its own.
1413    */
1414   driInitExtensions( NULL, card_extensions, GL_FALSE );
1415#endif
1416
1417#ifndef XFree86Server
1418   /* For debugging only */
1419   if (_mesa_getenv("MESA_XSYNC")) {
1420      /* This makes debugging X easier.
1421       * In your debugger, set a breakpoint on _XError to stop when an
1422       * X protocol error is generated.
1423       */
1424      XSynchronize( display, 1 );
1425   }
1426#endif
1427
1428   v = (XMesaVisual) CALLOC_STRUCT(xmesa_visual);
1429   if (!v) {
1430      return NULL;
1431   }
1432
1433   v->display = display;
1434
1435   /* Save a copy of the XVisualInfo struct because the user may X_mesa_free()
1436    * the struct but we may need some of the information contained in it
1437    * at a later time.
1438    */
1439#ifndef XFree86Server
1440   v->visinfo = (XVisualInfo *) MALLOC(sizeof(*visinfo));
1441   if(!v->visinfo) {
1442      _mesa_free(v);
1443      return NULL;
1444   }
1445   MEMCPY(v->visinfo, visinfo, sizeof(*visinfo));
1446#endif
1447
1448   /* check for MESA_GAMMA environment variable */
1449   gamma = _mesa_getenv("MESA_GAMMA");
1450   if (gamma) {
1451      v->RedGamma = v->GreenGamma = v->BlueGamma = 0.0;
1452      sscanf( gamma, "%f %f %f", &v->RedGamma, &v->GreenGamma, &v->BlueGamma );
1453      if (v->RedGamma<=0.0)    v->RedGamma = 1.0;
1454      if (v->GreenGamma<=0.0)  v->GreenGamma = v->RedGamma;
1455      if (v->BlueGamma<=0.0)   v->BlueGamma = v->RedGamma;
1456   }
1457   else {
1458      v->RedGamma = v->GreenGamma = v->BlueGamma = 1.0;
1459   }
1460
1461   v->ximage_flag = ximage_flag;
1462
1463#ifdef XFree86Server
1464   /* We could calculate these values by ourselves.  nplanes is either the sum
1465    * of the red, green, and blue bits or the number index bits.
1466    * ColormapEntries is either (1U << index_bits) or
1467    * (1U << max(redBits, greenBits, blueBits)).
1468    */
1469   assert(visinfo->nplanes > 0);
1470   v->nplanes = visinfo->nplanes;
1471   v->ColormapEntries = visinfo->ColormapEntries;
1472
1473   v->mesa_visual.redMask = visinfo->redMask;
1474   v->mesa_visual.greenMask = visinfo->greenMask;
1475   v->mesa_visual.blueMask = visinfo->blueMask;
1476   v->mesa_visual.visualID = visinfo->vid;
1477   v->mesa_visual.screen = 0; /* FIXME: What should be done here? */
1478#else
1479   v->mesa_visual.redMask = visinfo->red_mask;
1480   v->mesa_visual.greenMask = visinfo->green_mask;
1481   v->mesa_visual.blueMask = visinfo->blue_mask;
1482   v->mesa_visual.visualID = visinfo->visualid;
1483   v->mesa_visual.screen = visinfo->screen;
1484#endif
1485
1486#if defined(XFree86Server) || !(defined(__cplusplus) || defined(c_plusplus))
1487   v->mesa_visual.visualType = xmesa_convert_from_x_visual_type(visinfo->class);
1488#else
1489   v->mesa_visual.visualType = xmesa_convert_from_x_visual_type(visinfo->c_class);
1490#endif
1491
1492   v->mesa_visual.visualRating = visualCaveat;
1493
1494   if (alpha_flag)
1495      v->mesa_visual.alphaBits = 8;
1496
1497   (void) initialize_visual_and_buffer( v, NULL, rgb_flag, 0, 0 );
1498
1499   {
1500      const int xclass = v->mesa_visual.visualType;
1501      if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) {
1502         red_bits   = _mesa_bitcount(GET_REDMASK(v));
1503         green_bits = _mesa_bitcount(GET_GREENMASK(v));
1504         blue_bits  = _mesa_bitcount(GET_BLUEMASK(v));
1505      }
1506      else {
1507         /* this is an approximation */
1508         int depth;
1509         depth = GET_VISUAL_DEPTH(v);
1510         red_bits = depth / 3;
1511         depth -= red_bits;
1512         green_bits = depth / 2;
1513         depth -= green_bits;
1514         blue_bits = depth;
1515         alpha_bits = 0;
1516         assert( red_bits + green_bits + blue_bits == GET_VISUAL_DEPTH(v) );
1517      }
1518      alpha_bits = v->mesa_visual.alphaBits;
1519   }
1520
1521   _mesa_initialize_visual( &v->mesa_visual,
1522                            rgb_flag, db_flag, stereo_flag,
1523                            red_bits, green_bits,
1524                            blue_bits, alpha_bits,
1525                            v->mesa_visual.indexBits,
1526                            depth_size,
1527                            stencil_size,
1528                            accum_red_size, accum_green_size,
1529                            accum_blue_size, accum_alpha_size,
1530                            0 );
1531
1532   /* XXX minor hack */
1533   v->mesa_visual.level = level;
1534   return v;
1535}
1536
1537
1538PUBLIC
1539void XMesaDestroyVisual( XMesaVisual v )
1540{
1541#ifndef XFree86Server
1542   _mesa_free(v->visinfo);
1543#endif
1544   _mesa_free(v);
1545}
1546
1547
1548
1549/**
1550 * Create a new XMesaContext.
1551 * \param v  the XMesaVisual
1552 * \param share_list  another XMesaContext with which to share display
1553 *                    lists or NULL if no sharing is wanted.
1554 * \return an XMesaContext or NULL if error.
1555 */
1556PUBLIC
1557XMesaContext XMesaCreateContext( XMesaVisual v, XMesaContext share_list )
1558{
1559   static GLboolean firstTime = GL_TRUE;
1560   XMesaContext c;
1561   GLcontext *mesaCtx;
1562   struct dd_function_table functions;
1563   TNLcontext *tnl;
1564
1565   if (firstTime) {
1566      _glthread_INIT_MUTEX(_xmesa_lock);
1567      firstTime = GL_FALSE;
1568   }
1569
1570   /* Note: the XMesaContext contains a Mesa GLcontext struct (inheritance) */
1571   c = (XMesaContext) CALLOC_STRUCT(xmesa_context);
1572   if (!c)
1573      return NULL;
1574
1575   mesaCtx = &(c->mesa);
1576
1577   /* initialize with default driver functions, then plug in XMesa funcs */
1578   _mesa_init_driver_functions(&functions);
1579   xmesa_init_driver_functions(v, &functions);
1580   if (!_mesa_initialize_context(mesaCtx, &v->mesa_visual,
1581                      share_list ? &(share_list->mesa) : (GLcontext *) NULL,
1582                      &functions, (void *) c)) {
1583      _mesa_free(c);
1584      return NULL;
1585   }
1586
1587   /* Enable this to exercise fixed function -> shader translation
1588    * with software rendering.
1589    */
1590   if (0) {
1591      mesaCtx->VertexProgram._MaintainTnlProgram = GL_TRUE;
1592      mesaCtx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
1593   }
1594
1595   _mesa_enable_sw_extensions(mesaCtx);
1596   _mesa_enable_1_3_extensions(mesaCtx);
1597   _mesa_enable_1_4_extensions(mesaCtx);
1598   _mesa_enable_1_5_extensions(mesaCtx);
1599   _mesa_enable_2_0_extensions(mesaCtx);
1600   _mesa_enable_2_1_extensions(mesaCtx);
1601#if ENABLE_EXT_texure_compression_s3tc
1602    if (mesaCtx->Mesa_DXTn) {
1603       _mesa_enable_extension(mesaCtx, "GL_EXT_texture_compression_s3tc");
1604       _mesa_enable_extension(mesaCtx, "GL_S3_s3tc");
1605    }
1606    _mesa_enable_extension(mesaCtx, "GL_3DFX_texture_compression_FXT1");
1607#endif
1608#if ENABLE_EXT_timer_query
1609    _mesa_enable_extension(mesaCtx, "GL_EXT_timer_query");
1610#endif
1611
1612#ifdef XFree86Server
1613   /* If we're running in the X server, do bounds checking to prevent
1614    * segfaults and server crashes!
1615    */
1616   mesaCtx->Const.CheckArrayBounds = GL_TRUE;
1617#endif
1618
1619   /* finish up xmesa context initializations */
1620   c->swapbytes = CHECK_BYTE_ORDER(v) ? GL_FALSE : GL_TRUE;
1621   c->xm_visual = v;
1622   c->xm_buffer = NULL;   /* set later by XMesaMakeCurrent */
1623   c->display = v->display;
1624   c->pixelformat = v->dithered_pf;      /* Dithering is enabled by default */
1625
1626   /* Initialize the software rasterizer and helper modules.
1627    */
1628   if (!_swrast_CreateContext( mesaCtx ) ||
1629       !_vbo_CreateContext( mesaCtx ) ||
1630       !_tnl_CreateContext( mesaCtx ) ||
1631       !_swsetup_CreateContext( mesaCtx )) {
1632      _mesa_free_context_data(&c->mesa);
1633      _mesa_free(c);
1634      return NULL;
1635   }
1636
1637   /* tnl setup */
1638   tnl = TNL_CONTEXT(mesaCtx);
1639   tnl->Driver.RunPipeline = _tnl_run_pipeline;
1640   /* swrast setup */
1641   xmesa_register_swrast_functions( mesaCtx );
1642   _swsetup_Wakeup(mesaCtx);
1643
1644   return c;
1645}
1646
1647
1648
1649PUBLIC
1650void XMesaDestroyContext( XMesaContext c )
1651{
1652   GLcontext *mesaCtx = &c->mesa;
1653
1654#ifdef FX
1655   FXdestroyContext( XMESA_BUFFER(mesaCtx->DrawBuffer) );
1656#endif
1657
1658   _swsetup_DestroyContext( mesaCtx );
1659   _swrast_DestroyContext( mesaCtx );
1660   _tnl_DestroyContext( mesaCtx );
1661   _vbo_DestroyContext( mesaCtx );
1662   _mesa_free_context_data( mesaCtx );
1663   _mesa_free( c );
1664}
1665
1666
1667
1668/**
1669 * Private function for creating an XMesaBuffer which corresponds to an
1670 * X window or pixmap.
1671 * \param v  the window's XMesaVisual
1672 * \param w  the window we're wrapping
1673 * \return  new XMesaBuffer or NULL if error
1674 */
1675PUBLIC XMesaBuffer
1676XMesaCreateWindowBuffer(XMesaVisual v, XMesaWindow w)
1677{
1678#ifndef XFree86Server
1679   XWindowAttributes attr;
1680#endif
1681   XMesaBuffer b;
1682   XMesaColormap cmap;
1683   int depth;
1684
1685   assert(v);
1686   assert(w);
1687
1688   /* Check that window depth matches visual depth */
1689#ifdef XFree86Server
1690   depth = ((XMesaDrawable)w)->depth;
1691#else
1692   XGetWindowAttributes( v->display, w, &attr );
1693   depth = attr.depth;
1694#endif
1695   if (GET_VISUAL_DEPTH(v) != depth) {
1696      _mesa_warning(NULL, "XMesaCreateWindowBuffer: depth mismatch between visual (%d) and window (%d)!\n",
1697                    GET_VISUAL_DEPTH(v), depth);
1698      return NULL;
1699   }
1700
1701   /* Find colormap */
1702#ifdef XFree86Server
1703   cmap = (ColormapPtr)LookupIDByType(wColormap(w), RT_COLORMAP);
1704#else
1705   if (attr.colormap) {
1706      cmap = attr.colormap;
1707   }
1708   else {
1709      _mesa_warning(NULL, "Window %u has no colormap!\n", (unsigned int) w);
1710      /* this is weird, a window w/out a colormap!? */
1711      /* OK, let's just allocate a new one and hope for the best */
1712      cmap = XCreateColormap(v->display, w, attr.visual, AllocNone);
1713   }
1714#endif
1715
1716   b = create_xmesa_buffer((XMesaDrawable) w, WINDOW, v, cmap);
1717   if (!b)
1718      return NULL;
1719
1720   if (!initialize_visual_and_buffer( v, b, v->mesa_visual.rgbMode,
1721                                      (XMesaDrawable) w, cmap )) {
1722      xmesa_free_buffer(b);
1723      return NULL;
1724   }
1725
1726   return b;
1727}
1728
1729
1730
1731/**
1732 * Create a new XMesaBuffer from an X pixmap.
1733 *
1734 * \param v    the XMesaVisual
1735 * \param p    the pixmap
1736 * \param cmap the colormap, may be 0 if using a \c GLX_TRUE_COLOR or
1737 *             \c GLX_DIRECT_COLOR visual for the pixmap
1738 * \returns new XMesaBuffer or NULL if error
1739 */
1740PUBLIC XMesaBuffer
1741XMesaCreatePixmapBuffer(XMesaVisual v, XMesaPixmap p, XMesaColormap cmap)
1742{
1743   XMesaBuffer b;
1744
1745   assert(v);
1746
1747   b = create_xmesa_buffer((XMesaDrawable) p, PIXMAP, v, cmap);
1748   if (!b)
1749      return NULL;
1750
1751   if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode,
1752				     (XMesaDrawable) p, cmap)) {
1753      xmesa_free_buffer(b);
1754      return NULL;
1755   }
1756
1757   return b;
1758}
1759
1760
1761/**
1762 * For GLX_EXT_texture_from_pixmap
1763 */
1764XMesaBuffer
1765XMesaCreatePixmapTextureBuffer(XMesaVisual v, XMesaPixmap p,
1766                               XMesaColormap cmap,
1767                               int format, int target, int mipmap)
1768{
1769   GET_CURRENT_CONTEXT(ctx);
1770   XMesaBuffer b;
1771   GLuint width, height;
1772
1773   assert(v);
1774
1775   b = create_xmesa_buffer((XMesaDrawable) p, PIXMAP, v, cmap);
1776   if (!b)
1777      return NULL;
1778
1779   /* get pixmap size, update framebuffer/renderbuffer dims */
1780   xmesa_get_window_size(v->display, b, &width, &height);
1781   _mesa_resize_framebuffer(NULL, &(b->mesa_buffer), width, height);
1782
1783   if (target == 0) {
1784      /* examine dims */
1785      if (ctx->Extensions.ARB_texture_non_power_of_two) {
1786         target = GLX_TEXTURE_2D_EXT;
1787      }
1788      else if (   _mesa_bitcount(width)  == 1
1789               && _mesa_bitcount(height) == 1) {
1790         /* power of two size */
1791         if (height == 1) {
1792            target = GLX_TEXTURE_1D_EXT;
1793         }
1794         else {
1795            target = GLX_TEXTURE_2D_EXT;
1796         }
1797      }
1798      else if (ctx->Extensions.NV_texture_rectangle) {
1799         target = GLX_TEXTURE_RECTANGLE_EXT;
1800      }
1801      else {
1802         /* non power of two textures not supported */
1803         XMesaDestroyBuffer(b);
1804         return 0;
1805      }
1806   }
1807
1808   b->TextureTarget = target;
1809   b->TextureFormat = format;
1810   b->TextureMipmap = mipmap;
1811
1812   if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode,
1813				     (XMesaDrawable) p, cmap)) {
1814      xmesa_free_buffer(b);
1815      return NULL;
1816   }
1817
1818   return b;
1819}
1820
1821
1822
1823XMesaBuffer
1824XMesaCreatePBuffer(XMesaVisual v, XMesaColormap cmap,
1825                   unsigned int width, unsigned int height)
1826{
1827#ifndef XFree86Server
1828   XMesaWindow root;
1829   XMesaDrawable drawable;  /* X Pixmap Drawable */
1830   XMesaBuffer b;
1831
1832   /* allocate pixmap for front buffer */
1833   root = RootWindow( v->display, v->visinfo->screen );
1834   drawable = XCreatePixmap(v->display, root, width, height,
1835                            v->visinfo->depth);
1836   if (!drawable)
1837      return NULL;
1838
1839   b = create_xmesa_buffer(drawable, PBUFFER, v, cmap);
1840   if (!b)
1841      return NULL;
1842
1843   if (!initialize_visual_and_buffer(v, b, v->mesa_visual.rgbMode,
1844				     drawable, cmap)) {
1845      xmesa_free_buffer(b);
1846      return NULL;
1847   }
1848
1849   return b;
1850#else
1851   return 0;
1852#endif
1853}
1854
1855
1856
1857/*
1858 * Deallocate an XMesaBuffer structure and all related info.
1859 */
1860PUBLIC void
1861XMesaDestroyBuffer(XMesaBuffer b)
1862{
1863   xmesa_free_buffer(b);
1864}
1865
1866
1867/**
1868 * Query the current window size and update the corresponding GLframebuffer
1869 * and all attached renderbuffers.
1870 * Called when:
1871 *  1. the first time a buffer is bound to a context.
1872 *  2. from glViewport to poll for window size changes
1873 *  3. from the XMesaResizeBuffers() API function.
1874 * Note: it's possible (and legal) for xmctx to be NULL.  That can happen
1875 * when resizing a buffer when no rendering context is bound.
1876 */
1877void
1878xmesa_check_and_update_buffer_size(XMesaContext xmctx, XMesaBuffer drawBuffer)
1879{
1880   GLuint width, height;
1881   xmesa_get_window_size(drawBuffer->display, drawBuffer, &width, &height);
1882   if (drawBuffer->mesa_buffer.Width != width ||
1883       drawBuffer->mesa_buffer.Height != height) {
1884      GLcontext *ctx = xmctx ? &xmctx->mesa : NULL;
1885      _mesa_resize_framebuffer(ctx, &(drawBuffer->mesa_buffer), width, height);
1886   }
1887   drawBuffer->mesa_buffer.Initialized = GL_TRUE; /* XXX TEMPORARY? */
1888}
1889
1890
1891/*
1892 * Bind buffer b to context c and make c the current rendering context.
1893 */
1894GLboolean XMesaMakeCurrent( XMesaContext c, XMesaBuffer b )
1895{
1896   return XMesaMakeCurrent2( c, b, b );
1897}
1898
1899
1900/*
1901 * Bind buffer b to context c and make c the current rendering context.
1902 */
1903PUBLIC
1904GLboolean XMesaMakeCurrent2( XMesaContext c, XMesaBuffer drawBuffer,
1905                             XMesaBuffer readBuffer )
1906{
1907   if (c) {
1908      if (!drawBuffer || !readBuffer)
1909         return GL_FALSE;  /* must specify buffers! */
1910
1911      if (&(c->mesa) == _mesa_get_current_context()
1912          && c->mesa.DrawBuffer == &drawBuffer->mesa_buffer
1913          && c->mesa.ReadBuffer == &readBuffer->mesa_buffer
1914          && XMESA_BUFFER(c->mesa.DrawBuffer)->wasCurrent) {
1915         /* same context and buffer, do nothing */
1916         return GL_TRUE;
1917      }
1918
1919      c->xm_buffer = drawBuffer;
1920
1921#ifdef FX
1922      if (FXmakeCurrent( drawBuffer ))
1923         return GL_TRUE;
1924#endif
1925
1926      /* Call this periodically to detect when the user has begun using
1927       * GL rendering from multiple threads.
1928       */
1929      _glapi_check_multithread();
1930
1931      xmesa_check_and_update_buffer_size(c, drawBuffer);
1932      if (readBuffer != drawBuffer)
1933         xmesa_check_and_update_buffer_size(c, readBuffer);
1934
1935      _mesa_make_current(&(c->mesa),
1936                         &drawBuffer->mesa_buffer,
1937                         &readBuffer->mesa_buffer);
1938
1939      if (c->xm_visual->mesa_visual.rgbMode) {
1940         /*
1941          * Must recompute and set these pixel values because colormap
1942          * can be different for different windows.
1943          */
1944         c->clearpixel = xmesa_color_to_pixel( &c->mesa,
1945                                               c->clearcolor[0],
1946                                               c->clearcolor[1],
1947                                               c->clearcolor[2],
1948                                               c->clearcolor[3],
1949                                               c->xm_visual->undithered_pf);
1950         XMesaSetForeground(c->display, drawBuffer->cleargc, c->clearpixel);
1951      }
1952
1953      /* Solution to Stephane Rehel's problem with glXReleaseBuffersMESA(): */
1954      drawBuffer->wasCurrent = GL_TRUE;
1955   }
1956   else {
1957      /* Detach */
1958      _mesa_make_current( NULL, NULL, NULL );
1959   }
1960   return GL_TRUE;
1961}
1962
1963
1964/*
1965 * Unbind the context c from its buffer.
1966 */
1967GLboolean XMesaUnbindContext( XMesaContext c )
1968{
1969   /* A no-op for XFree86 integration purposes */
1970   return GL_TRUE;
1971}
1972
1973
1974XMesaContext XMesaGetCurrentContext( void )
1975{
1976   GET_CURRENT_CONTEXT(ctx);
1977   if (ctx) {
1978      XMesaContext xmesa = XMESA_CONTEXT(ctx);
1979      return xmesa;
1980   }
1981   else {
1982      return 0;
1983   }
1984}
1985
1986
1987XMesaBuffer XMesaGetCurrentBuffer( void )
1988{
1989   GET_CURRENT_CONTEXT(ctx);
1990   if (ctx) {
1991      XMesaBuffer xmbuf = XMESA_BUFFER(ctx->DrawBuffer);
1992      return xmbuf;
1993   }
1994   else {
1995      return 0;
1996   }
1997}
1998
1999
2000/* New in Mesa 3.1 */
2001XMesaBuffer XMesaGetCurrentReadBuffer( void )
2002{
2003   GET_CURRENT_CONTEXT(ctx);
2004   if (ctx) {
2005      return XMESA_BUFFER(ctx->ReadBuffer);
2006   }
2007   else {
2008      return 0;
2009   }
2010}
2011
2012
2013#ifdef XFree86Server
2014PUBLIC
2015GLboolean XMesaForceCurrent(XMesaContext c)
2016{
2017   if (c) {
2018      _glapi_set_dispatch(c->mesa.CurrentDispatch);
2019
2020      if (&(c->mesa) != _mesa_get_current_context()) {
2021	 _mesa_make_current(&c->mesa, c->mesa.DrawBuffer, c->mesa.ReadBuffer);
2022      }
2023   }
2024   else {
2025      _mesa_make_current(NULL, NULL, NULL);
2026   }
2027   return GL_TRUE;
2028}
2029
2030
2031PUBLIC
2032GLboolean XMesaLoseCurrent(XMesaContext c)
2033{
2034   (void) c;
2035   _mesa_make_current(NULL, NULL, NULL);
2036   return GL_TRUE;
2037}
2038
2039
2040PUBLIC
2041GLboolean XMesaCopyContext( XMesaContext xm_src, XMesaContext xm_dst, GLuint mask )
2042{
2043   _mesa_copy_context(&xm_src->mesa, &xm_dst->mesa, mask);
2044   return GL_TRUE;
2045}
2046#endif /* XFree86Server */
2047
2048
2049#ifndef FX
2050GLboolean XMesaSetFXmode( GLint mode )
2051{
2052   (void) mode;
2053   return GL_FALSE;
2054}
2055#endif
2056
2057
2058
2059/*
2060 * Copy the back buffer to the front buffer.  If there's no back buffer
2061 * this is a no-op.
2062 */
2063PUBLIC
2064void XMesaSwapBuffers( XMesaBuffer b )
2065{
2066   GET_CURRENT_CONTEXT(ctx);
2067
2068   if (!b->backxrb) {
2069      /* single buffered */
2070      return;
2071   }
2072
2073   /* If we're swapping the buffer associated with the current context
2074    * we have to flush any pending rendering commands first.
2075    */
2076   if (ctx && ctx->DrawBuffer == &(b->mesa_buffer))
2077      _mesa_notifySwapBuffers(ctx);
2078
2079   if (b->db_mode) {
2080#ifdef FX
2081      if (FXswapBuffers(b))
2082         return;
2083#endif
2084      if (b->backxrb->ximage) {
2085	 /* Copy Ximage (back buf) from client memory to server window */
2086#if defined(USE_XSHM) && !defined(XFree86Server)
2087	 if (b->shm) {
2088            /*_glthread_LOCK_MUTEX(_xmesa_lock);*/
2089	    XShmPutImage( b->xm_visual->display, b->frontxrb->drawable,
2090			  b->swapgc,
2091			  b->backxrb->ximage, 0, 0,
2092			  0, 0, b->mesa_buffer.Width, b->mesa_buffer.Height,
2093                          False );
2094            /*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/
2095	 }
2096	 else
2097#endif
2098         {
2099            /*_glthread_LOCK_MUTEX(_xmesa_lock);*/
2100            XMesaPutImage( b->xm_visual->display, b->frontxrb->drawable,
2101			   b->swapgc,
2102			   b->backxrb->ximage, 0, 0,
2103			   0, 0, b->mesa_buffer.Width, b->mesa_buffer.Height );
2104            /*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/
2105         }
2106      }
2107      else if (b->backxrb->pixmap) {
2108	 /* Copy pixmap (back buf) to window (front buf) on server */
2109         /*_glthread_LOCK_MUTEX(_xmesa_lock);*/
2110	 XMesaCopyArea( b->xm_visual->display,
2111			b->backxrb->pixmap,   /* source drawable */
2112			b->frontxrb->drawable,  /* dest. drawable */
2113			b->swapgc,
2114			0, 0, b->mesa_buffer.Width, b->mesa_buffer.Height,
2115			0, 0                 /* dest region */
2116		      );
2117         /*_glthread_UNLOCK_MUTEX(_xmesa_lock);*/
2118      }
2119
2120      if (b->swAlpha)
2121         _mesa_copy_soft_alpha_renderbuffers(ctx, &b->mesa_buffer);
2122   }
2123#if !defined(XFree86Server)
2124   XSync( b->xm_visual->display, False );
2125#endif
2126}
2127
2128
2129
2130/*
2131 * Copy sub-region of back buffer to front buffer
2132 */
2133void XMesaCopySubBuffer( XMesaBuffer b, int x, int y, int width, int height )
2134{
2135   GET_CURRENT_CONTEXT(ctx);
2136
2137   /* If we're swapping the buffer associated with the current context
2138    * we have to flush any pending rendering commands first.
2139    */
2140   if (ctx && ctx->DrawBuffer == &(b->mesa_buffer))
2141      _mesa_notifySwapBuffers(ctx);
2142
2143   if (!b->backxrb) {
2144      /* single buffered */
2145      return;
2146   }
2147
2148   if (b->db_mode) {
2149      int yTop = b->mesa_buffer.Height - y - height;
2150#ifdef FX
2151      if (FXswapBuffers(b))
2152         return;
2153#endif
2154      if (b->backxrb->ximage) {
2155         /* Copy Ximage from host's memory to server's window */
2156#if defined(USE_XSHM) && !defined(XFree86Server)
2157         if (b->shm) {
2158            /* XXX assuming width and height aren't too large! */
2159            XShmPutImage( b->xm_visual->display, b->frontxrb->drawable,
2160                          b->swapgc,
2161                          b->backxrb->ximage, x, yTop,
2162                          x, yTop, width, height, False );
2163            /* wait for finished event??? */
2164         }
2165         else
2166#endif
2167         {
2168            /* XXX assuming width and height aren't too large! */
2169            XMesaPutImage( b->xm_visual->display, b->frontxrb->drawable,
2170			   b->swapgc,
2171			   b->backxrb->ximage, x, yTop,
2172			   x, yTop, width, height );
2173         }
2174      }
2175      else {
2176         /* Copy pixmap to window on server */
2177         XMesaCopyArea( b->xm_visual->display,
2178			b->backxrb->pixmap,           /* source drawable */
2179			b->frontxrb->drawable,        /* dest. drawable */
2180			b->swapgc,
2181			x, yTop, width, height,  /* source region */
2182			x, yTop                  /* dest region */
2183                      );
2184      }
2185   }
2186}
2187
2188
2189/*
2190 * Return a pointer to the XMesa backbuffer Pixmap or XImage.  This function
2191 * is a way to get "under the hood" of X/Mesa so one can manipulate the
2192 * back buffer directly.
2193 * Output:  pixmap - pointer to back buffer's Pixmap, or 0
2194 *          ximage - pointer to back buffer's XImage, or NULL
2195 * Return:  GL_TRUE = context is double buffered
2196 *          GL_FALSE = context is single buffered
2197 */
2198#ifndef XFree86Server
2199GLboolean XMesaGetBackBuffer( XMesaBuffer b,
2200                              XMesaPixmap *pixmap,
2201                              XMesaImage **ximage )
2202{
2203   if (b->db_mode) {
2204      if (pixmap)
2205         *pixmap = b->backxrb->pixmap;
2206      if (ximage)
2207         *ximage = b->backxrb->ximage;
2208      return GL_TRUE;
2209   }
2210   else {
2211      *pixmap = 0;
2212      *ximage = NULL;
2213      return GL_FALSE;
2214   }
2215}
2216#endif /* XFree86Server */
2217
2218
2219/*
2220 * Return the depth buffer associated with an XMesaBuffer.
2221 * Input:  b - the XMesa buffer handle
2222 * Output:  width, height - size of buffer in pixels
2223 *          bytesPerValue - bytes per depth value (2 or 4)
2224 *          buffer - pointer to depth buffer values
2225 * Return:  GL_TRUE or GL_FALSE to indicate success or failure.
2226 */
2227GLboolean XMesaGetDepthBuffer( XMesaBuffer b, GLint *width, GLint *height,
2228                               GLint *bytesPerValue, void **buffer )
2229{
2230   struct gl_renderbuffer *rb
2231      = b->mesa_buffer.Attachment[BUFFER_DEPTH].Renderbuffer;
2232   if (!rb || !rb->Data) {
2233      *width = 0;
2234      *height = 0;
2235      *bytesPerValue = 0;
2236      *buffer = 0;
2237      return GL_FALSE;
2238   }
2239   else {
2240      *width = b->mesa_buffer.Width;
2241      *height = b->mesa_buffer.Height;
2242      *bytesPerValue = b->mesa_buffer.Visual.depthBits <= 16
2243         ? sizeof(GLushort) : sizeof(GLuint);
2244      *buffer = rb->Data;
2245      return GL_TRUE;
2246   }
2247}
2248
2249
2250void XMesaFlush( XMesaContext c )
2251{
2252   if (c && c->xm_visual) {
2253#ifdef XFree86Server
2254      /* NOT_NEEDED */
2255#else
2256      XSync( c->xm_visual->display, False );
2257#endif
2258   }
2259}
2260
2261
2262
2263const char *XMesaGetString( XMesaContext c, int name )
2264{
2265   (void) c;
2266   if (name==XMESA_VERSION) {
2267      return "5.0";
2268   }
2269   else if (name==XMESA_EXTENSIONS) {
2270      return "";
2271   }
2272   else {
2273      return NULL;
2274   }
2275}
2276
2277
2278
2279XMesaBuffer XMesaFindBuffer( XMesaDisplay *dpy, XMesaDrawable d )
2280{
2281   XMesaBuffer b;
2282   for (b=XMesaBufferList; b; b=b->Next) {
2283      if (b->frontxrb->drawable == d && b->display == dpy) {
2284         return b;
2285      }
2286   }
2287   return NULL;
2288}
2289
2290
2291/**
2292 * Free/destroy all XMesaBuffers associated with given display.
2293 */
2294void xmesa_destroy_buffers_on_display(XMesaDisplay *dpy)
2295{
2296   XMesaBuffer b, next;
2297   for (b = XMesaBufferList; b; b = next) {
2298      next = b->Next;
2299      if (b->display == dpy) {
2300         xmesa_free_buffer(b);
2301      }
2302   }
2303}
2304
2305
2306/*
2307 * Look for XMesaBuffers whose X window has been destroyed.
2308 * Deallocate any such XMesaBuffers.
2309 */
2310void XMesaGarbageCollect( void )
2311{
2312   XMesaBuffer b, next;
2313   for (b=XMesaBufferList; b; b=next) {
2314      next = b->Next;
2315      if (b->display && b->frontxrb->drawable && b->type == WINDOW) {
2316#ifdef XFree86Server
2317	 /* NOT_NEEDED */
2318#else
2319         XSync(b->display, False);
2320         if (!window_exists( b->display, b->frontxrb->drawable )) {
2321            /* found a dead window, free the ancillary info */
2322            XMesaDestroyBuffer( b );
2323         }
2324#endif
2325      }
2326   }
2327}
2328
2329
2330unsigned long XMesaDitherColor( XMesaContext xmesa, GLint x, GLint y,
2331                                GLfloat red, GLfloat green,
2332                                GLfloat blue, GLfloat alpha )
2333{
2334   GLcontext *ctx = &xmesa->mesa;
2335   GLint r = (GLint) (red   * 255.0F);
2336   GLint g = (GLint) (green * 255.0F);
2337   GLint b = (GLint) (blue  * 255.0F);
2338   GLint a = (GLint) (alpha * 255.0F);
2339
2340   switch (xmesa->pixelformat) {
2341      case PF_Index:
2342         return 0;
2343      case PF_Truecolor:
2344         {
2345            unsigned long p;
2346            PACK_TRUECOLOR( p, r, g, b );
2347            return p;
2348         }
2349      case PF_8A8B8G8R:
2350         return PACK_8A8B8G8R( r, g, b, a );
2351      case PF_8A8R8G8B:
2352         return PACK_8A8R8G8B( r, g, b, a );
2353      case PF_8R8G8B:
2354         return PACK_8R8G8B( r, g, b );
2355      case PF_5R6G5B:
2356         return PACK_5R6G5B( r, g, b );
2357      case PF_Dither:
2358         {
2359            DITHER_SETUP;
2360            return DITHER( x, y, r, g, b );
2361         }
2362      case PF_1Bit:
2363         /* 382 = (3*255)/2 */
2364         return ((r+g+b) > 382) ^ xmesa->xm_visual->bitFlip;
2365      case PF_HPCR:
2366         return DITHER_HPCR(x, y, r, g, b);
2367      case PF_Lookup:
2368         {
2369            LOOKUP_SETUP;
2370            return LOOKUP( r, g, b );
2371         }
2372      case PF_Grayscale:
2373         return GRAY_RGB( r, g, b );
2374      case PF_Dither_5R6G5B:
2375         /* fall through */
2376      case PF_Dither_True:
2377         {
2378            unsigned long p;
2379            PACK_TRUEDITHER(p, x, y, r, g, b);
2380            return p;
2381         }
2382      default:
2383         _mesa_problem(NULL, "Bad pixel format in XMesaDitherColor");
2384   }
2385   return 0;
2386}
2387
2388
2389/*
2390 * This is typically called when the window size changes and we need
2391 * to reallocate the buffer's back/depth/stencil/accum buffers.
2392 */
2393PUBLIC void
2394XMesaResizeBuffers( XMesaBuffer b )
2395{
2396   GET_CURRENT_CONTEXT(ctx);
2397   XMesaContext xmctx = XMESA_CONTEXT(ctx);
2398   if (!xmctx)
2399      return;
2400   xmesa_check_and_update_buffer_size(xmctx, b);
2401}
2402
2403
2404static GLint
2405xbuffer_to_renderbuffer(int buffer)
2406{
2407   assert(MAX_AUX_BUFFERS <= 4);
2408
2409   switch (buffer) {
2410   case GLX_FRONT_LEFT_EXT:
2411      return BUFFER_FRONT_LEFT;
2412   case GLX_FRONT_RIGHT_EXT:
2413      return BUFFER_FRONT_RIGHT;
2414   case GLX_BACK_LEFT_EXT:
2415      return BUFFER_BACK_LEFT;
2416   case GLX_BACK_RIGHT_EXT:
2417      return BUFFER_BACK_RIGHT;
2418   case GLX_AUX0_EXT:
2419      return BUFFER_AUX0;
2420   case GLX_AUX1_EXT:
2421   case GLX_AUX2_EXT:
2422   case GLX_AUX3_EXT:
2423   case GLX_AUX4_EXT:
2424   case GLX_AUX5_EXT:
2425   case GLX_AUX6_EXT:
2426   case GLX_AUX7_EXT:
2427   case GLX_AUX8_EXT:
2428   case GLX_AUX9_EXT:
2429   default:
2430      /* BadValue error */
2431      return -1;
2432   }
2433}
2434
2435
2436PUBLIC void
2437XMesaBindTexImage(XMesaDisplay *dpy, XMesaBuffer drawable, int buffer,
2438                  const int *attrib_list)
2439{
2440#if 0
2441   GET_CURRENT_CONTEXT(ctx);
2442   const GLuint unit = ctx->Texture.CurrentUnit;
2443   struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
2444   struct gl_texture_object *texObj;
2445#endif
2446   struct gl_renderbuffer *rb;
2447   struct xmesa_renderbuffer *xrb;
2448   GLint b;
2449   XMesaImage *img = NULL;
2450   GLboolean freeImg = GL_FALSE;
2451
2452   b = xbuffer_to_renderbuffer(buffer);
2453   if (b < 0)
2454      return;
2455
2456   if (drawable->TextureFormat == GLX_TEXTURE_FORMAT_NONE_EXT)
2457      return; /* BadMatch error */
2458
2459   rb = drawable->mesa_buffer.Attachment[b].Renderbuffer;
2460   if (!rb) {
2461      /* invalid buffer */
2462      return;
2463   }
2464   xrb = xmesa_renderbuffer(rb);
2465
2466#if 0
2467   switch (drawable->TextureTarget) {
2468   case GLX_TEXTURE_1D_EXT:
2469      texObj = texUnit->CurrentTex[TEXTURE_1D_INDEX];
2470      break;
2471   case GLX_TEXTURE_2D_EXT:
2472      texObj = texUnit->CurrentTex[TEXTURE_2D_INDEX];
2473      break;
2474   case GLX_TEXTURE_RECTANGLE_EXT:
2475      texObj = texUnit->CurrentTex[TEXTURE_RECT_INDEX];
2476      break;
2477   default:
2478      return; /* BadMatch error */
2479   }
2480#endif
2481
2482   /*
2483    * The following is a quick and simple way to implement
2484    * BindTexImage.  The better way is to write some new FetchTexel()
2485    * functions which would extract texels from XImages.  We'd still
2486    * need to use GetImage when texturing from a Pixmap (front buffer)
2487    * but texturing from a back buffer (XImage) would avoid an image
2488    * copy.
2489    */
2490
2491   /* get XImage */
2492   if (xrb->pixmap) {
2493      img = XMesaGetImage(dpy, xrb->pixmap, 0, 0, rb->Width, rb->Height, ~0L,
2494			  ZPixmap);
2495      freeImg = GL_TRUE;
2496   }
2497   else if (xrb->ximage) {
2498      img = xrb->ximage;
2499   }
2500
2501   /* store the XImage as a new texture image */
2502   if (img) {
2503      GLenum format, type, intFormat;
2504      if (img->bits_per_pixel == 32) {
2505         format = GL_BGRA;
2506         type = GL_UNSIGNED_BYTE;
2507         intFormat = GL_RGBA;
2508      }
2509      else if (img->bits_per_pixel == 24) {
2510         format = GL_BGR;
2511         type = GL_UNSIGNED_BYTE;
2512         intFormat = GL_RGB;
2513      }
2514      else if (img->bits_per_pixel == 16) {
2515         format = GL_BGR;
2516         type = GL_UNSIGNED_SHORT_5_6_5;
2517         intFormat = GL_RGB;
2518      }
2519      else {
2520         _mesa_problem(NULL, "Unexpected XImage format in XMesaBindTexImage");
2521         return;
2522      }
2523      if (drawable->TextureFormat == GLX_TEXTURE_FORMAT_RGBA_EXT) {
2524         intFormat = GL_RGBA;
2525      }
2526      else if (drawable->TextureFormat == GLX_TEXTURE_FORMAT_RGB_EXT) {
2527         intFormat = GL_RGB;
2528      }
2529
2530      _mesa_TexImage2D(GL_TEXTURE_2D, 0, intFormat, rb->Width, rb->Height, 0,
2531                       format, type, img->data);
2532
2533      if (freeImg) {
2534	 XMesaDestroyImage(img);
2535      }
2536   }
2537}
2538
2539
2540
2541PUBLIC void
2542XMesaReleaseTexImage(XMesaDisplay *dpy, XMesaBuffer drawable, int buffer)
2543{
2544   const GLint b = xbuffer_to_renderbuffer(buffer);
2545   if (b < 0)
2546      return;
2547
2548   /* no-op for now */
2549}
2550
2551