xmesaP.h revision ba7218061b6a6c09d5d20f12de6267673276e094
1/*
2 * Mesa 3-D graphics library
3 * Version:  7.1
4 *
5 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26#ifndef XMESAP_H
27#define XMESAP_H
28
29
30#include "xmesa.h"
31#include "main/mtypes.h"
32#include "swrast/s_context.h"
33
34
35extern _glthread_Mutex _xmesa_lock;
36
37extern XMesaBuffer XMesaBufferList;
38
39/* for PF_8R8G8B24 pixel format */
40typedef struct {
41   GLubyte b;
42   GLubyte g;
43   GLubyte r;
44} bgr_t;
45
46
47struct xmesa_renderbuffer;
48
49
50/* Function pointer for clearing color buffers */
51typedef void (*ClearFunc)( struct gl_context *ctx, struct xmesa_renderbuffer *xrb,
52                           GLint x, GLint y, GLint width, GLint height );
53
54
55
56
57/** Framebuffer pixel formats */
58enum pixel_format {
59   PF_Truecolor,	/**< TrueColor or DirectColor, any depth */
60   PF_Dither_True,	/**< TrueColor with dithering */
61   PF_8A8R8G8B,		/**< 32-bit TrueColor:  8-A, 8-R, 8-G, 8-B bits */
62   PF_8A8B8G8R,		/**< 32-bit TrueColor:  8-A, 8-B, 8-G, 8-R bits */
63   PF_8R8G8B,		/**< 32-bit TrueColor:  8-R, 8-G, 8-B bits */
64   PF_8R8G8B24,		/**< 24-bit TrueColor:  8-R, 8-G, 8-B bits */
65   PF_5R6G5B,		/**< 16-bit TrueColor:  5-R, 6-G, 5-B bits */
66   PF_Dither_5R6G5B	/**< 16-bit dithered TrueColor: 5-R, 6-G, 5-B */
67};
68
69
70/**
71 * Visual inforation, derived from struct gl_config.
72 * Basically corresponds to an XVisualInfo.
73 */
74struct xmesa_visual {
75   struct gl_config mesa_visual;	/* Device independent visual parameters */
76   XMesaDisplay *display;	/* The X11 display */
77   int screen, visualID;
78   int visualType;
79   XMesaVisualInfo visinfo;	/* X's visual info (pointer to private copy) */
80   XVisualInfo *vishandle;	/* Only used in fakeglx.c */
81   GLint BitsPerPixel;		/* True bits per pixel for XImages */
82
83   GLboolean ximage_flag;	/* Use XImage for back buffer (not pixmap)? */
84
85   enum pixel_format dithered_pf;  /* Pixel format when dithering */
86   enum pixel_format undithered_pf;/* Pixel format when not dithering */
87
88   GLfloat RedGamma;		/* Gamma values, 1.0 is default */
89   GLfloat GreenGamma;
90   GLfloat BlueGamma;
91
92   /* For PF_TRUECOLOR */
93   GLint rshift, gshift, bshift;/* Pixel color component shifts */
94   GLubyte Kernel[16];		/* Dither kernel */
95   unsigned long RtoPixel[512];	/* RGB to pixel conversion */
96   unsigned long GtoPixel[512];
97   unsigned long BtoPixel[512];
98   GLubyte PixelToR[256];	/* Pixel to RGB conversion */
99   GLubyte PixelToG[256];
100   GLubyte PixelToB[256];
101};
102
103
104/**
105 * Context info, derived from struct gl_context.
106 * Basically corresponds to a GLXContext.
107 */
108struct xmesa_context {
109   struct gl_context mesa;		/* the core library context (containment) */
110   XMesaVisual xm_visual;	/* Describes the buffers */
111   XMesaBuffer xm_buffer;	/* current span/point/line/triangle buffer */
112
113   XMesaDisplay *display;	/* == xm_visual->display */
114   GLboolean swapbytes;		/* Host byte order != display byte order? */
115   GLboolean direct;		/* Direct rendering context? */
116
117   enum pixel_format pixelformat;
118
119   GLubyte clearcolor[4];		/* current clearing color */
120   unsigned long clearpixel;		/* current clearing pixel value */
121};
122
123
124/**
125 * Types of X/GLX drawables we might render into.
126 */
127typedef enum {
128   WINDOW,          /* An X window */
129   GLXWINDOW,       /* GLX window */
130   PIXMAP,          /* GLX pixmap */
131   PBUFFER          /* GLX Pbuffer */
132} BufferType;
133
134
135/** Values for db_mode: */
136/*@{*/
137#define BACK_PIXMAP	1
138#define BACK_XIMAGE	2
139/*@}*/
140
141
142/**
143 * An xmesa_renderbuffer represents the back or front color buffer.
144 * For the front color buffer:
145 *    <drawable> is the X window
146 * For the back color buffer:
147 *    Either <ximage> or <pixmap> will be used, never both.
148 * In any case, <drawable> always equals <pixmap>.
149 * For stand-alone Mesa, we could merge <drawable> and <pixmap> into one
150 * field.  We don't do that for the server-side GLcore module because
151 * pixmaps and drawables are different and we'd need a bunch of casts.
152 */
153struct xmesa_renderbuffer
154{
155   struct swrast_renderbuffer Base;  /* Base class */
156
157   XMesaBuffer Parent;  /**< The XMesaBuffer this renderbuffer belongs to */
158   XMesaDrawable drawable;	/* Usually the X window ID */
159   XMesaPixmap pixmap;	/* Back color buffer */
160   XMesaImage *ximage;	/* The back buffer, if not using a Pixmap */
161
162   GLushort *origin2;	/* used for PIXEL_ADDR2 macro */
163   GLint width2;
164   GLubyte *origin3;	/* used for PIXEL_ADDR3 macro */
165   GLint width3;
166   GLuint *origin4;	/* used for PIXEL_ADDR4 macro */
167   GLint width4;
168
169   GLint bottom;	/* used for FLIP macro, equals height - 1 */
170
171   ClearFunc clearFunc;
172
173   GLuint map_x, map_y, map_w, map_h;
174   GLbitfield map_mode;
175   XMesaImage *map_ximage;
176};
177
178
179/**
180 * Framebuffer information, derived from.
181 * Basically corresponds to a GLXDrawable.
182 */
183struct xmesa_buffer {
184   struct gl_framebuffer mesa_buffer;	/* depth, stencil, accum, etc buffers */
185				/* This MUST BE FIRST! */
186   GLboolean wasCurrent;	/* was ever the current buffer? */
187   XMesaVisual xm_visual;	/* the X/Mesa visual */
188
189   XMesaDisplay *display;
190   BufferType type;             /* window, pixmap, pbuffer or glxwindow */
191
192   GLboolean largestPbuffer;    /**< for pbuffers */
193   GLboolean preservedContents; /**< for pbuffers */
194
195   struct xmesa_renderbuffer *frontxrb; /* front color renderbuffer */
196   struct xmesa_renderbuffer *backxrb;  /* back color renderbuffer */
197
198   XMesaColormap cmap;		/* the X colormap */
199
200   unsigned long selectedEvents;/* for pbuffers only */
201
202   GLint db_mode;		/* 0 = single buffered */
203				/* BACK_PIXMAP = use Pixmap for back buffer */
204				/* BACK_XIMAGE = use XImage for back buffer */
205   GLuint shm;			/* X Shared Memory extension status:	*/
206				/*    0 = not available			*/
207				/*    1 = XImage support available	*/
208				/*    2 = Pixmap support available too	*/
209#if defined(USE_XSHM)
210   XShmSegmentInfo shminfo;
211#endif
212
213   //   XMesaImage *rowimage;	/* Used for optimized span writing */
214   XMesaPixmap stipple_pixmap;	/* For polygon stippling */
215   XMesaGC stipple_gc;		/* For polygon stippling */
216
217   XMesaGC gc;			/* scratch GC for span, line, tri drawing */
218   XMesaGC cleargc;		/* GC for clearing the color buffer */
219   XMesaGC swapgc;		/* GC for swapping the color buffers */
220
221   /* The following are here instead of in the XMesaVisual
222    * because they depend on the window's colormap.
223    */
224
225   /* For PF_DITHER, PF_LOOKUP, PF_GRAYSCALE */
226   unsigned long color_table[576];	/* RGB -> pixel value */
227
228   /* For PF_DITHER, PF_LOOKUP, PF_GRAYSCALE */
229   GLubyte pixel_to_r[65536];		/* pixel value -> red */
230   GLubyte pixel_to_g[65536];		/* pixel value -> green */
231   GLubyte pixel_to_b[65536];		/* pixel value -> blue */
232
233   /* Used to do XAllocColor/XFreeColors accounting: */
234   int num_alloced;
235   unsigned long alloced_colors[256];
236
237   /* GLX_EXT_texture_from_pixmap */
238   GLint TextureTarget; /** GLX_TEXTURE_1D_EXT, for example */
239   GLint TextureFormat; /** GLX_TEXTURE_FORMAT_RGB_EXT, for example */
240   GLint TextureMipmap; /** 0 or 1 */
241
242   struct xmesa_buffer *Next;	/* Linked list pointer: */
243};
244
245
246/**
247 * If pixelformat==PF_TRUECOLOR:
248 */
249#define PACK_TRUECOLOR( PIXEL, R, G, B )	\
250   PIXEL = xmesa->xm_visual->RtoPixel[R]	\
251         | xmesa->xm_visual->GtoPixel[G]	\
252         | xmesa->xm_visual->BtoPixel[B];	\
253
254
255/**
256 * If pixelformat==PF_TRUEDITHER:
257 */
258#define PACK_TRUEDITHER( PIXEL, X, Y, R, G, B )			\
259{								\
260   int d = xmesa->xm_visual->Kernel[((X)&3) | (((Y)&3)<<2)];	\
261   PIXEL = xmesa->xm_visual->RtoPixel[(R)+d]			\
262         | xmesa->xm_visual->GtoPixel[(G)+d]			\
263         | xmesa->xm_visual->BtoPixel[(B)+d];			\
264}
265
266
267
268/**
269 * If pixelformat==PF_8A8B8G8R:
270 */
271#define PACK_8A8B8G8R( R, G, B, A )	\
272	( ((A) << 24) | ((B) << 16) | ((G) << 8) | (R) )
273
274
275/**
276 * Like PACK_8A8B8G8R() but don't use alpha.  This is usually an acceptable
277 * shortcut.
278 */
279#define PACK_8B8G8R( R, G, B )   ( ((B) << 16) | ((G) << 8) | (R) )
280
281
282
283/**
284 * If pixelformat==PF_8R8G8B:
285 */
286#define PACK_8R8G8B( R, G, B)	 ( ((R) << 16) | ((G) << 8) | (B) )
287
288
289/**
290 * If pixelformat==PF_5R6G5B:
291 */
292#define PACK_5R6G5B( R, G, B)	 ( (((R) & 0xf8) << 8) | (((G) & 0xfc) << 3) | ((B) >> 3) )
293
294
295/**
296 * If pixelformat==PF_8A8R8G8B:
297 */
298#define PACK_8A8R8G8B( R, G, B, A )	\
299	( ((A) << 24) | ((R) << 16) | ((G) << 8) | (B) )
300
301
302
303
304/**
305 * Converts a GL window Y coord to an X window Y coord:
306 */
307#define YFLIP(XRB, Y)  ((XRB)->bottom - (Y))
308
309
310/**
311 * Return the address of a 2, 3 or 4-byte pixel in the buffer's XImage:
312 * X==0 is left, Y==0 is bottom.
313 */
314#define PIXEL_ADDR2(XRB, X, Y)  \
315   ( (XRB)->origin2 - (Y) * (XRB)->width2 + (X) )
316
317#define PIXEL_ADDR3(XRB, X, Y)  \
318   ( (bgr_t *) ( (XRB)->origin3 - (Y) * (XRB)->width3 + 3 * (X) ))
319
320#define PIXEL_ADDR4(XRB, X, Y)  \
321   ( (XRB)->origin4 - (Y) * (XRB)->width4 + (X) )
322
323
324
325/*
326 * External functions:
327 */
328
329extern struct xmesa_renderbuffer *
330xmesa_new_renderbuffer(struct gl_context *ctx, GLuint name,
331                       const struct xmesa_visual *xmvis,
332                       GLboolean backBuffer);
333
334extern void
335xmesa_delete_framebuffer(struct gl_framebuffer *fb);
336
337extern XMesaBuffer
338xmesa_find_buffer(XMesaDisplay *dpy, XMesaColormap cmap, XMesaBuffer notThis);
339
340extern unsigned long
341xmesa_color_to_pixel( struct gl_context *ctx,
342                      GLubyte r, GLubyte g, GLubyte b, GLubyte a,
343                      GLuint pixelFormat );
344
345extern void
346xmesa_get_window_size(XMesaDisplay *dpy, XMesaBuffer b,
347                      GLuint *width, GLuint *height);
348
349extern void
350xmesa_check_and_update_buffer_size(XMesaContext xmctx, XMesaBuffer drawBuffer);
351
352extern void
353xmesa_init_driver_functions( XMesaVisual xmvisual,
354                             struct dd_function_table *driver );
355
356extern void
357xmesa_update_state( struct gl_context *ctx, GLbitfield new_state );
358
359
360extern void
361xmesa_MapRenderbuffer(struct gl_context *ctx,
362                      struct gl_renderbuffer *rb,
363                      GLuint x, GLuint y, GLuint w, GLuint h,
364                      GLbitfield mode,
365                      GLubyte **mapOut, GLint *rowStrideOut);
366
367extern void
368xmesa_UnmapRenderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb);
369
370extern void
371xmesa_destroy_buffers_on_display(XMesaDisplay *dpy);
372
373
374/**
375 * Using a function instead of an ordinary cast is safer.
376 */
377static INLINE struct xmesa_renderbuffer *
378xmesa_renderbuffer(struct gl_renderbuffer *rb)
379{
380   return (struct xmesa_renderbuffer *) rb;
381}
382
383
384/**
385 * Return pointer to XMesaContext corresponding to a Mesa struct gl_context.
386 * Since we're using structure containment, it's just a cast!.
387 */
388static INLINE XMesaContext
389XMESA_CONTEXT(struct gl_context *ctx)
390{
391   return (XMesaContext) ctx;
392}
393
394
395/**
396 * Return pointer to XMesaBuffer corresponding to a Mesa struct gl_framebuffer.
397 * Since we're using structure containment, it's just a cast!.
398 */
399static INLINE XMesaBuffer
400XMESA_BUFFER(struct gl_framebuffer *b)
401{
402   return (XMesaBuffer) b;
403}
404
405
406/* Plugged into the software rasterizer.  Try to use internal
407 * swrast-style point, line and triangle functions.
408 */
409extern void xmesa_choose_point( struct gl_context *ctx );
410extern void xmesa_choose_line( struct gl_context *ctx );
411extern void xmesa_choose_triangle( struct gl_context *ctx );
412
413
414extern void xmesa_register_swrast_functions( struct gl_context *ctx );
415
416
417
418#if   defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
419#define ENABLE_EXT_timer_query 1 /* should have 64-bit GLuint64EXT */
420#else
421#define ENABLE_EXT_timer_query 0 /* may not have 64-bit GLuint64EXT */
422#endif
423
424
425#define TEST_META_FUNCS 0
426
427
428#endif
429