APIspec.xml revision 02344107913f6322360fe4bb09133eda5d57e5b8
1<?xml version="1.0"?> 2<!DOCTYPE apispec SYSTEM "APIspec.dtd"> 3 4<!-- A function is generated from a template. Multiple functions can be 5 generated from a single template with different arguments. For example, 6 glColor3f can be generated from 7 8 <function name="Color3f" template="Color" gltype="GLfloat" vector_size="3" expand_vector="true"/> 9 10 and glColor4iv can be generated from 11 12 <function name="Color4iv" template="Color" gltype="GLint" vector_size="4"/> 13 14 In a template, there are <desc>s that describe the properties of 15 parameters. A <desc> can enumerate the valid values of a parameter. It 16 can also specify the error code when an invalid value is given, and etc. 17 By nesting <desc>s, they can create dependency between parameters. 18 19 A function can be marked as external. It means that the function cannot 20 be dispatched to the corresponding mesa function, if one exists, directly, 21 and requires an external implementation. 22--> 23 24<apispec> 25 26<template name="Color"> 27 <proto> 28 <return type="void"/> 29 <vector name="v" type="const GLtype *" size="dynamic"> 30 <param name="red" type="GLtype"/> 31 <param name="green" type="GLtype"/> 32 <param name="blue" type="GLtype"/> 33 <param name="alpha" type="GLtype"/> 34 </vector> 35 </proto> 36</template> 37 38<template name="ClipPlane"> 39 <proto> 40 <return type="void"/> 41 <param name="plane" type="GLenum"/> 42 <vector name="equation" type="const GLtype *" size="4"/> 43 </proto> 44</template> 45 46<template name="CullFace"> 47 <proto> 48 <return type="void"/> 49 <param name="mode" type="GLenum"/> 50 </proto> 51</template> 52 53<template name="Fog"> 54 <proto> 55 <return type="void"/> 56 <param name="pname" type="GLenum"/> 57 <vector name="params" type="const GLtype *" size="dynamic"> 58 <param name="param" type="GLtype"/> 59 </vector> 60 </proto> 61 62 <desc name="pname"> 63 <value name="GL_FOG_MODE"/> 64 <desc name="param"> 65 <value name="GL_EXP"/> 66 <value name="GL_EXP2"/> 67 <value name="GL_LINEAR"/> 68 </desc> 69 </desc> 70 71 <desc name="pname"> 72 <value name="GL_FOG_COLOR"/> 73 74 <desc name="params" vector_size="4"/> 75 </desc> 76 77 <desc name="pname"> 78 <value name="GL_FOG_DENSITY"/> 79 <value name="GL_FOG_START"/> 80 <value name="GL_FOG_END"/> 81 82 <desc name="params" vector_size="1"/> 83 </desc> 84</template> 85 86<template name="FrontFace"> 87 <proto> 88 <return type="void"/> 89 <param name="mode" type="GLenum"/> 90 </proto> 91</template> 92 93<template name="Hint"> 94 <proto> 95 <return type="void"/> 96 <param name="target" type="GLenum"/> 97 <param name="mode" type="GLenum"/> 98 </proto> 99 100 <desc name="target" category="GLES1.1"> 101 <value name="GL_FOG_HINT"/> 102 <value name="GL_LINE_SMOOTH_HINT"/> 103 <value name="GL_PERSPECTIVE_CORRECTION_HINT"/> 104 <value name="GL_POINT_SMOOTH_HINT"/> 105 </desc> 106 <desc name="target" category="OES_standard_derivatives"> 107 <value name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/> 108 </desc> 109 <desc name="target"> 110 <value name="GL_GENERATE_MIPMAP_HINT"/> 111 </desc> 112</template> 113 114<template name="Light"> 115 <proto> 116 <return type="void"/> 117 <param name="light" type="GLenum"/> 118 <param name="pname" type="GLenum"/> 119 <vector name="params" type="const GLtype *" size="dynamic"> 120 <param name="param" type="GLtype"/> 121 </vector> 122 </proto> 123 124 <desc name="light"> 125 <range base="GL_LIGHT" from="0" to="7"/> 126 </desc> 127 128 <desc name="pname"> 129 <value name="GL_AMBIENT"/> 130 <value name="GL_DIFFUSE"/> 131 <value name="GL_SPECULAR"/> 132 <value name="GL_POSITION"/> 133 134 <desc name="params" vector_size="4"/> 135 </desc> 136 137 <desc name="pname"> 138 <value name="GL_SPOT_DIRECTION"/> 139 140 <desc name="params" vector_size="3"/> 141 </desc> 142 143 <desc name="pname"> 144 <value name="GL_SPOT_EXPONENT"/> 145 <value name="GL_SPOT_CUTOFF"/> 146 <value name="GL_CONSTANT_ATTENUATION"/> 147 <value name="GL_LINEAR_ATTENUATION"/> 148 <value name="GL_QUADRATIC_ATTENUATION"/> 149 150 <desc name="params" vector_size="1"/> 151 </desc> 152</template> 153 154<template name="LightModel"> 155 <proto> 156 <return type="void"/> 157 <param name="pname" type="GLenum"/> 158 <vector name="params" type="const GLtype *" size="dynamic"> 159 <param name="param" type="GLtype"/> 160 </vector> 161 </proto> 162 163 <desc name="pname"> 164 <value name="GL_LIGHT_MODEL_AMBIENT"/> 165 166 <desc name="params" vector_size="4"/> 167 </desc> 168 169 <desc name="pname"> 170 <value name="GL_LIGHT_MODEL_TWO_SIDE"/> 171 <desc name="param"> 172 <value name="GL_TRUE"/> 173 <value name="GL_FALSE"/> 174 </desc> 175 </desc> 176</template> 177 178<template name="LineWidth"> 179 <proto> 180 <return type="void"/> 181 <param name="width" type="GLtype"/> 182 </proto> 183</template> 184 185<template name="Material"> 186 <proto> 187 <return type="void"/> 188 <param name="face" type="GLenum"/> 189 <param name="pname" type="GLenum"/> 190 <vector name="params" type="const GLtype *" size="dynamic"> 191 <param name="param" type="GLtype"/> 192 </vector> 193 </proto> 194 195 <desc name="face"> 196 <value name="GL_FRONT_AND_BACK"/> 197 </desc> 198 199 <desc name="pname"> 200 <value name="GL_AMBIENT"/> 201 <value name="GL_DIFFUSE"/> 202 <value name="GL_AMBIENT_AND_DIFFUSE"/> 203 <value name="GL_SPECULAR"/> 204 <value name="GL_EMISSION"/> 205 206 <desc name="params" vector_size="4"/> 207 </desc> 208 209 <desc name="pname"> 210 <value name="GL_SHININESS"/> 211 212 <desc name="params" vector_size="1"/> 213 </desc> 214</template> 215 216<template name="PointSize"> 217 <proto> 218 <return type="void"/> 219 <param name="size" type="GLtype"/> 220 </proto> 221</template> 222 223<template name="PointSizePointer"> 224 <proto> 225 <return type="void"/> 226 <param name="type" type="GLenum"/> 227 <param name="stride" type="GLsizei"/> 228 <param name="pointer" type="const GLvoid *"/> 229 </proto> 230 231 <desc name="type"> 232 <value name="GL_FLOAT"/> 233 <value name="GL_FIXED"/> 234 </desc> 235</template> 236 237<template name="Scissor"> 238 <proto> 239 <return type="void"/> 240 <param name="x" type="GLint"/> 241 <param name="y" type="GLint"/> 242 <param name="width" type="GLsizei"/> 243 <param name="height" type="GLsizei"/> 244 </proto> 245</template> 246 247<template name="ShadeModel"> 248 <proto> 249 <return type="void"/> 250 <param name="mode" type="GLenum"/> 251 </proto> 252 253 <desc name="mode"> 254 <value name="GL_FLAT"/> 255 <value name="GL_SMOOTH"/> 256 </desc> 257</template> 258 259<template name="TexParameter"> 260 <proto> 261 <return type="void"/> 262 <param name="target" type="GLenum"/> 263 <param name="pname" type="GLenum"/> 264 <vector name="params" type="const GLtype *" size="dynamic"> 265 <param name="param" type="GLtype"/> 266 </vector> 267 </proto> 268 269 <desc name="target"> 270 <value name="GL_TEXTURE_2D"/> 271 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 272 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 273 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 274 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 275 </desc> 276 277 <desc name="pname"> 278 <value name="GL_TEXTURE_WRAP_S"/> 279 <value name="GL_TEXTURE_WRAP_T"/> 280 <value name="GL_TEXTURE_WRAP_R_OES" category="OES_texture_3D"/> 281 282 <desc name="param"> 283 <value name="GL_CLAMP_TO_EDGE"/> 284 <value name="GL_REPEAT"/> 285 <value name="GL_MIRRORED_REPEAT" category="GLES2.0"/> 286 <value name="GL_MIRRORED_REPEAT_OES" category="OES_texture_mirrored_repeat"/> 287 </desc> 288 </desc> 289 290 <desc name="pname"> 291 <value name="GL_TEXTURE_MIN_FILTER"/> 292 <value name="GL_TEXTURE_MAG_FILTER"/> 293 <value name="GL_TEXTURE_MAX_ANISOTROPY_EXT" category="EXT_texture_filter_anisotropic"/> 294 </desc> 295 296 <desc name="pname" category="GLES1.1"> 297 <value name="GL_GENERATE_MIPMAP"/> 298 299 <desc name="param"> 300 <value name="GL_TRUE"/> 301 <value name="GL_FALSE"/> 302 </desc> 303 </desc> 304 305 <desc name="pname" category="OES_draw_texture"> 306 <value name="GL_TEXTURE_CROP_RECT_OES"/> 307 <desc name="params" vector_size="4"/> 308 </desc> 309</template> 310 311<template name="TexImage2D"> 312 <proto> 313 <return type="void"/> 314 <param name="target" type="GLenum"/> 315 <param name="level" type="GLint"/> 316 <param name="internalFormat" type="GLint"/> <!-- should be GLenum --> 317 <param name="width" type="GLsizei"/> 318 <param name="height" type="GLsizei"/> 319 <param name="border" type="GLint"/> 320 <param name="format" type="GLenum"/> 321 <param name="type" type="GLenum"/> 322 <param name="pixels" type="const GLvoid *"/> 323 </proto> 324 325 <desc name="target"> 326 <value name="GL_TEXTURE_2D"/> 327 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 328 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 329 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 330 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 331 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 332 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 333 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 334 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 335 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 336 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 337 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 338 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 339 </desc> 340 341 <desc name="internalFormat"> 342 <value name="GL_ALPHA"/> 343 344 <desc name="format" error="GL_INVALID_VALUE"> 345 <value name="GL_ALPHA"/> 346 </desc> 347 </desc> 348 349 <desc name="internalFormat"> 350 <value name="GL_RGB"/> 351 352 <desc name="format" error="GL_INVALID_VALUE"> 353 <value name="GL_RGB"/> 354 </desc> 355 </desc> 356 357 <desc name="internalFormat"> 358 <value name="GL_RGBA"/> 359 360 <desc name="format" error="GL_INVALID_VALUE"> 361 <value name="GL_RGBA"/> 362 </desc> 363 </desc> 364 365 <desc name="internalFormat"> 366 <value name="GL_LUMINANCE"/> 367 368 <desc name="format" error="GL_INVALID_VALUE"> 369 <value name="GL_LUMINANCE"/> 370 </desc> 371 </desc> 372 373 <desc name="internalFormat"> 374 <value name="GL_LUMINANCE_ALPHA"/> 375 376 <desc name="format" error="GL_INVALID_VALUE"> 377 <value name="GL_LUMINANCE_ALPHA"/> 378 </desc> 379 </desc> 380 381 <desc name="internalFormat" category="OES_depth_texture"> 382 <value name="GL_DEPTH_COMPONENT"/> 383 384 <desc name="format" error="GL_INVALID_VALUE"> 385 <value name="GL_DEPTH_COMPONENT"/> 386 </desc> 387 </desc> 388 389 <desc name="internalFormat" category="OES_packed_depth_stencil"> 390 <value name="GL_DEPTH_STENCIL_OES"/> 391 392 <desc name="format" error="GL_INVALID_VALUE"> 393 <value name="GL_DEPTH_STENCIL_OES"/> 394 </desc> 395 </desc> 396 397 <desc name="internalFormat" category="EXT_texture_format_BGRA8888"> 398 <value name="GL_BGRA_EXT"/> 399 400 <desc name="format" error="GL_INVALID_VALUE"> 401 <value name="GL_BGRA_EXT"/> 402 </desc> 403 </desc> 404 405 <desc name="border" error="GL_INVALID_VALUE"> 406 <value name="0"/> 407 </desc> 408 409 <desc name="format"> 410 <value name="GL_ALPHA"/> 411 412 <desc name="type" error="GL_INVALID_OPERATION"> 413 <value name="GL_UNSIGNED_BYTE"/> 414 <value name="GL_FLOAT" category="OES_texture_float"/> 415 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 416 </desc> 417 </desc> 418 419 <desc name="format"> 420 <value name="GL_RGB"/> 421 422 <desc name="type" error="GL_INVALID_OPERATION"> 423 <value name="GL_UNSIGNED_BYTE"/> 424 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 425 <value name="GL_FLOAT" category="OES_texture_float"/> 426 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 427 </desc> 428 </desc> 429 430 <desc name="format"> 431 <value name="GL_RGBA"/> 432 433 <desc name="type" error="GL_INVALID_OPERATION"> 434 <value name="GL_UNSIGNED_BYTE"/> 435 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 436 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 437 <value name="GL_FLOAT" category="OES_texture_float"/> 438 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 439 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 440 </desc> 441 </desc> 442 443 <desc name="format"> 444 <value name="GL_LUMINANCE"/> 445 446 <desc name="type" error="GL_INVALID_OPERATION"> 447 <value name="GL_UNSIGNED_BYTE"/> 448 <value name="GL_FLOAT" category="OES_texture_float"/> 449 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 450 </desc> 451 </desc> 452 453 <desc name="format"> 454 <value name="GL_LUMINANCE_ALPHA"/> 455 456 <desc name="type" error="GL_INVALID_OPERATION"> 457 <value name="GL_UNSIGNED_BYTE"/> 458 <value name="GL_FLOAT" category="OES_texture_float"/> 459 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 460 </desc> 461 </desc> 462 463 <desc name="format" category="OES_depth_texture"> 464 <value name="GL_DEPTH_COMPONENT"/> 465 466 <desc name="type" error="GL_INVALID_OPERATION"> 467 <value name="GL_UNSIGNED_SHORT"/> 468 <value name="GL_UNSIGNED_INT"/> 469 </desc> 470 </desc> 471 472 <desc name="format" category="OES_packed_depth_stencil"> 473 <value name="GL_DEPTH_STENCIL_OES"/> 474 <desc name="type" error="GL_INVALID_OPERATION"> 475 <value name="GL_UNSIGNED_INT_24_8_OES"/> 476 </desc> 477 </desc> 478 479 <desc name="format" category="EXT_texture_format_BGRA8888"> 480 <value name="GL_BGRA_EXT"/> 481 482 <desc name="type" error="GL_INVALID_OPERATION"> 483 <value name="GL_UNSIGNED_BYTE"/> 484 </desc> 485 </desc> 486</template> 487 488<template name="TexEnv"> 489 <proto> 490 <return type="void"/> 491 <param name="target" type="GLenum"/> 492 <param name="pname" type="GLenum"/> 493 <vector name="params" type="const GLtype *" size="dynamic"> 494 <param name="param" type="GLtype"/> 495 </vector> 496 </proto> 497 498 <desc name="target" category="OES_point_sprite"> 499 <value name="GL_POINT_SPRITE_OES"/> 500 501 <desc name="pname"> 502 <value name="GL_COORD_REPLACE_OES"/> 503 </desc> 504 </desc> 505 506 <desc name="pname" category="OES_point_sprite"> 507 <value name="GL_COORD_REPLACE_OES"/> 508 509 <desc name="param"> 510 <value name="GL_TRUE"/> 511 <value name="GL_FALSE"/> 512 </desc> 513 </desc> 514 515 <desc name="target" category="EXT_texture_lod_bias"> 516 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 517 518 <desc name="pname"> 519 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 520 </desc> 521 </desc> 522 523 <desc name="pname" category="EXT_texture_lod_bias"> 524 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 525 <desc name="params" vector_size="1"/> 526 </desc> 527 528 <desc name="target"> 529 <value name="GL_TEXTURE_ENV"/> 530 531 <desc name="pname"> 532 <value name="GL_TEXTURE_ENV_MODE"/> 533 <value name="GL_COMBINE_RGB"/> 534 <value name="GL_COMBINE_ALPHA"/> 535 <value name="GL_RGB_SCALE"/> 536 <value name="GL_ALPHA_SCALE"/> 537 <value name="GL_SRC0_RGB"/> 538 <value name="GL_SRC1_RGB"/> 539 <value name="GL_SRC2_RGB"/> 540 <value name="GL_SRC0_ALPHA"/> 541 <value name="GL_SRC1_ALPHA"/> 542 <value name="GL_SRC2_ALPHA"/> 543 <value name="GL_OPERAND0_RGB"/> 544 <value name="GL_OPERAND1_RGB"/> 545 <value name="GL_OPERAND2_RGB"/> 546 <value name="GL_OPERAND0_ALPHA"/> 547 <value name="GL_OPERAND1_ALPHA"/> 548 <value name="GL_OPERAND2_ALPHA"/> 549 <value name="GL_TEXTURE_ENV_COLOR"/> 550 </desc> 551 </desc> 552 553 <desc name="pname"> 554 <value name="GL_TEXTURE_ENV_MODE"/> 555 556 <desc name="param"> 557 <value name="GL_REPLACE"/> 558 <value name="GL_MODULATE"/> 559 <value name="GL_DECAL"/> 560 <value name="GL_BLEND"/> 561 <value name="GL_ADD"/> 562 <value name="GL_COMBINE"/> 563 </desc> 564 </desc> 565 566 <desc name="pname"> 567 <value name="GL_COMBINE_RGB"/> 568 569 <desc name="param"> 570 <value name="GL_REPLACE"/> 571 <value name="GL_MODULATE"/> 572 <value name="GL_ADD"/> 573 <value name="GL_ADD_SIGNED"/> 574 <value name="GL_INTERPOLATE"/> 575 <value name="GL_SUBTRACT"/> 576 <value name="GL_DOT3_RGB"/> 577 <value name="GL_DOT3_RGBA"/> 578 </desc> 579 </desc> 580 581 <desc name="pname"> 582 <value name="GL_COMBINE_ALPHA"/> 583 584 <desc name="param"> 585 <value name="GL_REPLACE"/> 586 <value name="GL_MODULATE"/> 587 <value name="GL_ADD"/> 588 <value name="GL_ADD_SIGNED"/> 589 <value name="GL_INTERPOLATE"/> 590 <value name="GL_SUBTRACT"/> 591 </desc> 592 </desc> 593 594 <desc name="pname"> 595 <value name="GL_RGB_SCALE"/> 596 <value name="GL_ALPHA_SCALE"/> 597 </desc> 598 599 <desc name="pname"> 600 <value name="GL_SRC0_RGB"/> 601 <value name="GL_SRC1_RGB"/> 602 <value name="GL_SRC2_RGB"/> 603 <value name="GL_SRC0_ALPHA"/> 604 <value name="GL_SRC1_ALPHA"/> 605 <value name="GL_SRC2_ALPHA"/> 606 607 <desc name="param"> 608 <value name="GL_TEXTURE"/> 609 <value name="GL_CONSTANT"/> 610 <value name="GL_PRIMARY_COLOR"/> 611 <value name="GL_PREVIOUS"/> 612 613 <range base="GL_TEXTURE" from="0" to="31" category="OES_texture_env_crossbar"/> 614 </desc> 615 </desc> 616 617 <desc name="pname"> 618 <value name="GL_OPERAND0_RGB"/> 619 <value name="GL_OPERAND1_RGB"/> 620 <value name="GL_OPERAND2_RGB"/> 621 622 <desc name="param"> 623 <value name="GL_SRC_COLOR"/> 624 <value name="GL_ONE_MINUS_SRC_COLOR"/> 625 <value name="GL_SRC_ALPHA"/> 626 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 627 </desc> 628 </desc> 629 630 <desc name="pname"> 631 <value name="GL_OPERAND0_ALPHA"/> 632 <value name="GL_OPERAND1_ALPHA"/> 633 <value name="GL_OPERAND2_ALPHA"/> 634 635 <desc name="param"> 636 <value name="GL_SRC_ALPHA"/> 637 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 638 </desc> 639 </desc> 640 641 <desc name="pname"> 642 <value name="GL_TEXTURE_ENV_COLOR"/> 643 644 <desc name="params" vector_size="4"/> 645 </desc> 646</template> 647 648<template name="TexGen"> 649 <proto> 650 <return type="void"/> 651 <param name="coord" type="GLenum"/> 652 <param name="pname" type="GLenum"/> 653 <vector name="params" type="const GLtype *" size="dynamic"> 654 <param name="param" type="GLtype"/> 655 </vector> 656 </proto> 657 658 <desc name="coord" category="OES_texture_cube_map"> 659 <value name="GL_TEXTURE_GEN_STR_OES"/> 660 </desc> 661 662 <desc name="pname" category="OES_texture_cube_map"> 663 <value name="GL_TEXTURE_GEN_MODE_OES"/> 664 665 <desc name="param"> 666 <value name="GL_NORMAL_MAP_OES"/> 667 <value name="GL_REFLECTION_MAP_OES"/> 668 </desc> 669 </desc> 670</template> 671 672<template name="Clear"> 673 <proto> 674 <return type="void"/> 675 <param name="mask" type="GLbitfield"/> 676 </proto> 677 678 <desc name="mask" error="GL_INVALID_VALUE"> 679 <value name="0"/> 680 <value name="(GL_COLOR_BUFFER_BIT)"/> 681 <value name="(GL_DEPTH_BUFFER_BIT)"/> 682 <value name="(GL_STENCIL_BUFFER_BIT)"/> 683 <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)"/> 684 <value name="(GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 685 <value name="(GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 686 <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 687 </desc> 688</template> 689 690<template name="ClearColor"> 691 <proto> 692 <return type="void"/> 693 <param name="red" type="GLtype"/> 694 <param name="green" type="GLtype"/> 695 <param name="blue" type="GLtype"/> 696 <param name="alpha" type="GLtype"/> 697 </proto> 698</template> 699 700<template name="ClearStencil"> 701 <proto> 702 <return type="void"/> 703 <param name="s" type="GLint"/> 704 </proto> 705</template> 706 707<template name="ClearDepth"> 708 <proto> 709 <return type="void"/> 710 <param name="depth" type="GLtype"/> 711 </proto> 712</template> 713 714<template name="StencilMask"> 715 <proto> 716 <return type="void"/> 717 <param name="mask" type="GLuint"/> 718 </proto> 719</template> 720 721<template name="StencilMaskSeparate"> 722 <proto> 723 <return type="void"/> 724 <param name="face" type="GLenum"/> 725 <param name="mask" type="GLuint"/> 726 </proto> 727</template> 728 729<template name="ColorMask"> 730 <proto> 731 <return type="void"/> 732 <param name="red" type="GLboolean"/> 733 <param name="green" type="GLboolean"/> 734 <param name="blue" type="GLboolean"/> 735 <param name="alpha" type="GLboolean"/> 736 </proto> 737</template> 738 739<template name="DepthMask"> 740 <proto> 741 <return type="void"/> 742 <param name="flag" type="GLboolean"/> 743 </proto> 744</template> 745 746<template name="Disable"> 747 <proto> 748 <return type="void"/> 749 <param name="cap" type="GLenum"/> 750 </proto> 751 752 <desc name="cap" category="GLES1.1"> 753 <value name="GL_NORMALIZE"/> 754 <value name="GL_RESCALE_NORMAL"/> 755 756 <range base="GL_CLIP_PLANE" from="0" to="5"/> 757 <value name="GL_CLIP_PLANE0+6"/> 758 <value name="GL_CLIP_PLANE0+7"/> 759 760 <value name="GL_FOG"/> 761 <value name="GL_LIGHTING"/> 762 <value name="GL_COLOR_MATERIAL"/> 763 764 <range base="GL_LIGHT" from="0" to="7"/> 765 766 <value name="GL_POINT_SMOOTH"/> 767 <value name="GL_LINE_SMOOTH"/> 768 <value name="GL_CULL_FACE"/> 769 <value name="GL_POLYGON_OFFSET_FILL"/> 770 <value name="GL_MULTISAMPLE"/> 771 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 772 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 773 <value name="GL_SAMPLE_COVERAGE"/> 774 <value name="GL_TEXTURE_2D"/> 775 <value name="GL_SCISSOR_TEST"/> 776 <value name="GL_ALPHA_TEST"/> 777 <value name="GL_STENCIL_TEST"/> 778 <value name="GL_DEPTH_TEST"/> 779 <value name="GL_BLEND"/> 780 <value name="GL_DITHER"/> 781 <value name="GL_COLOR_LOGIC_OP"/> 782 783 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 784 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 785 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 786 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 787 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 788 </desc> 789 790 <desc name="cap" category="GLES2.0"> 791 <value name="GL_CULL_FACE"/> 792 <value name="GL_SCISSOR_TEST"/> 793 <value name="GL_POLYGON_OFFSET_FILL"/> 794 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 795 <value name="GL_SAMPLE_COVERAGE"/> 796 <value name="GL_STENCIL_TEST"/> 797 <value name="GL_DEPTH_TEST"/> 798 <value name="GL_DITHER"/> 799 <value name="GL_BLEND"/> 800 </desc> 801</template> 802 803<!-- it is exactly the same as Disable --> 804<template name="Enable"> 805 <proto> 806 <return type="void"/> 807 <param name="cap" type="GLenum"/> 808 </proto> 809 810 <desc name="cap" category="GLES1.1"> 811 <value name="GL_NORMALIZE"/> 812 <value name="GL_RESCALE_NORMAL"/> 813 814 <range base="GL_CLIP_PLANE" from="0" to="5"/> 815 <value name="GL_CLIP_PLANE0+6"/> 816 <value name="GL_CLIP_PLANE0+7"/> 817 818 <value name="GL_FOG"/> 819 <value name="GL_LIGHTING"/> 820 <value name="GL_COLOR_MATERIAL"/> 821 822 <range base="GL_LIGHT" from="0" to="7"/> 823 824 <value name="GL_POINT_SMOOTH"/> 825 <value name="GL_LINE_SMOOTH"/> 826 <value name="GL_CULL_FACE"/> 827 <value name="GL_POLYGON_OFFSET_FILL"/> 828 <value name="GL_MULTISAMPLE"/> 829 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 830 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 831 <value name="GL_SAMPLE_COVERAGE"/> 832 <value name="GL_TEXTURE_2D"/> 833 <value name="GL_SCISSOR_TEST"/> 834 <value name="GL_ALPHA_TEST"/> 835 <value name="GL_STENCIL_TEST"/> 836 <value name="GL_DEPTH_TEST"/> 837 <value name="GL_BLEND"/> 838 <value name="GL_DITHER"/> 839 <value name="GL_COLOR_LOGIC_OP"/> 840 841 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 842 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 843 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 844 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 845 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 846 </desc> 847 848 <desc name="cap" category="GLES2.0"> 849 <value name="GL_CULL_FACE"/> 850 <value name="GL_SCISSOR_TEST"/> 851 <value name="GL_POLYGON_OFFSET_FILL"/> 852 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 853 <value name="GL_SAMPLE_COVERAGE"/> 854 <value name="GL_STENCIL_TEST"/> 855 <value name="GL_DEPTH_TEST"/> 856 <value name="GL_DITHER"/> 857 <value name="GL_BLEND"/> 858 </desc> 859</template> 860 861<template name="Finish"> 862 <proto> 863 <return type="void"/> 864 </proto> 865</template> 866 867<template name="Flush"> 868 <proto> 869 <return type="void"/> 870 </proto> 871</template> 872 873<template name="AlphaFunc"> 874 <proto> 875 <return type="void"/> 876 <param name="func" type="GLenum"/> 877 <param name="ref" type="GLtype"/> 878 </proto> 879</template> 880 881<template name="BlendFunc"> 882 <proto> 883 <return type="void"/> 884 <param name="sfactor" type="GLenum"/> 885 <param name="dfactor" type="GLenum"/> 886 </proto> 887 888 <desc name="sfactor"> 889 <value name="GL_ZERO"/> 890 <value name="GL_ONE"/> 891 <value name="GL_SRC_COLOR"/> 892 <value name="GL_ONE_MINUS_SRC_COLOR"/> 893 <value name="GL_SRC_ALPHA"/> 894 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 895 <value name="GL_DST_ALPHA"/> 896 <value name="GL_ONE_MINUS_DST_ALPHA"/> 897 <value name="GL_DST_COLOR"/> 898 <value name="GL_ONE_MINUS_DST_COLOR"/> 899 <value name="GL_SRC_ALPHA_SATURATE"/> 900 901 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 902 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 903 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 904 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 905 </desc> 906 907 <desc name="dfactor"> 908 <value name="GL_ZERO"/> 909 <value name="GL_ONE"/> 910 <value name="GL_SRC_COLOR"/> 911 <value name="GL_ONE_MINUS_SRC_COLOR"/> 912 <value name="GL_SRC_ALPHA"/> 913 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 914 <value name="GL_DST_ALPHA"/> 915 <value name="GL_ONE_MINUS_DST_ALPHA"/> 916 <value name="GL_DST_COLOR"/> 917 <value name="GL_ONE_MINUS_DST_COLOR"/> 918 919 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 920 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 921 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 922 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 923 </desc> 924</template> 925 926<template name="LogicOp"> 927 <proto> 928 <return type="void"/> 929 <param name="opcode" type="GLenum"/> 930 </proto> 931</template> 932 933<template name="StencilFunc"> 934 <proto> 935 <return type="void"/> 936 <param name="func" type="GLenum"/> 937 <param name="ref" type="GLint"/> 938 <param name="mask" type="GLuint"/> 939 </proto> 940</template> 941 942<template name="StencilFuncSeparate"> 943 <proto> 944 <return type="void"/> 945 <param name="face" type="GLenum"/> 946 <param name="func" type="GLenum"/> 947 <param name="ref" type="GLint"/> 948 <param name="mask" type="GLuint"/> 949 </proto> 950</template> 951 952<template name="StencilOp"> 953 <proto> 954 <return type="void"/> 955 <param name="fail" type="GLenum"/> 956 <param name="zfail" type="GLenum"/> 957 <param name="zpass" type="GLenum"/> 958 </proto> 959 960 <desc name="fail"> 961 <value name="GL_KEEP"/> 962 <value name="GL_ZERO"/> 963 <value name="GL_REPLACE"/> 964 <value name="GL_INCR"/> 965 <value name="GL_DECR"/> 966 <value name="GL_INVERT"/> 967 <value name="GL_INCR_WRAP" category="GLES2.0"/> 968 <value name="GL_DECR_WRAP" category="GLES2.0"/> 969 <value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/> 970 <value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/> 971 </desc> 972 973 <desc name="zfail"> 974 <value name="GL_KEEP"/> 975 <value name="GL_ZERO"/> 976 <value name="GL_REPLACE"/> 977 <value name="GL_INCR"/> 978 <value name="GL_DECR"/> 979 <value name="GL_INVERT"/> 980 <value name="GL_INCR_WRAP" category="GLES2.0"/> 981 <value name="GL_DECR_WRAP" category="GLES2.0"/> 982 <value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/> 983 <value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/> 984 </desc> 985 986 <desc name="zpass"> 987 <value name="GL_KEEP"/> 988 <value name="GL_ZERO"/> 989 <value name="GL_REPLACE"/> 990 <value name="GL_INCR"/> 991 <value name="GL_DECR"/> 992 <value name="GL_INVERT"/> 993 <value name="GL_INCR_WRAP" category="GLES2.0"/> 994 <value name="GL_DECR_WRAP" category="GLES2.0"/> 995 <value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/> 996 <value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/> 997 </desc> 998</template> 999 1000<template name="StencilOpSeparate"> 1001 <proto> 1002 <return type="void"/> 1003 <param name="face" type="GLenum"/> 1004 <param name="fail" type="GLenum"/> 1005 <param name="zfail" type="GLenum"/> 1006 <param name="zpass" type="GLenum"/> 1007 </proto> 1008 1009 <desc name="fail"> 1010 <value name="GL_KEEP"/> 1011 <value name="GL_ZERO"/> 1012 <value name="GL_REPLACE"/> 1013 <value name="GL_INCR"/> 1014 <value name="GL_DECR"/> 1015 <value name="GL_INVERT"/> 1016 <value name="GL_INCR_WRAP"/> 1017 <value name="GL_DECR_WRAP"/> 1018 </desc> 1019 1020 <desc name="zfail"> 1021 <value name="GL_KEEP"/> 1022 <value name="GL_ZERO"/> 1023 <value name="GL_REPLACE"/> 1024 <value name="GL_INCR"/> 1025 <value name="GL_DECR"/> 1026 <value name="GL_INVERT"/> 1027 <value name="GL_INCR_WRAP"/> 1028 <value name="GL_DECR_WRAP"/> 1029 </desc> 1030 1031 <desc name="zpass"> 1032 <value name="GL_KEEP"/> 1033 <value name="GL_ZERO"/> 1034 <value name="GL_REPLACE"/> 1035 <value name="GL_INCR"/> 1036 <value name="GL_DECR"/> 1037 <value name="GL_INVERT"/> 1038 <value name="GL_INCR_WRAP"/> 1039 <value name="GL_DECR_WRAP"/> 1040 </desc> 1041</template> 1042 1043<template name="DepthFunc"> 1044 <proto> 1045 <return type="void"/> 1046 <param name="func" type="GLenum"/> 1047 </proto> 1048 1049 <desc name="func"> 1050 <value name="GL_NEVER"/> 1051 <value name="GL_LESS"/> 1052 <value name="GL_EQUAL"/> 1053 <value name="GL_LEQUAL"/> 1054 <value name="GL_GREATER"/> 1055 <value name="GL_NOTEQUAL"/> 1056 <value name="GL_GEQUAL"/> 1057 <value name="GL_ALWAYS"/> 1058 </desc> 1059</template> 1060 1061<template name="PixelStore"> 1062 <proto> 1063 <return type="void"/> 1064 <param name="pname" type="GLenum"/> 1065 <param name="param" type="GLtype"/> 1066 </proto> 1067 1068 <desc name="pname"> 1069 <value name="GL_PACK_ALIGNMENT"/> 1070 <desc name="param" error="GL_INVALID_VALUE"> 1071 <value name="1"/> 1072 <value name="2"/> 1073 <value name="4"/> 1074 <value name="8"/> 1075 </desc> 1076 </desc> 1077 1078 <desc name="pname"> 1079 <value name="GL_UNPACK_ALIGNMENT"/> 1080 <desc name="param" error="GL_INVALID_VALUE"> 1081 <value name="1"/> 1082 <value name="2"/> 1083 <value name="4"/> 1084 <value name="8"/> 1085 </desc> 1086 </desc> 1087 1088 <desc name="pname" category="EXT_unpack_subimage"> 1089 <value name="GL_UNPACK_ROW_LENGTH"/> 1090 <value name="GL_UNPACK_SKIP_PIXELS"/> 1091 <value name="GL_UNPACK_SKIP_ROWS"/> 1092 </desc> 1093 1094</template> 1095 1096<template name="ReadPixels" direction="get"> 1097 <proto> 1098 <return type="void"/> 1099 <param name="x" type="GLint"/> 1100 <param name="y" type="GLint"/> 1101 <param name="width" type="GLsizei"/> 1102 <param name="height" type="GLsizei"/> 1103 <param name="format" type="GLenum"/> 1104 <param name="type" type="GLenum"/> 1105 <param name="pixels" type="GLvoid *"/> 1106 </proto> 1107 1108 <!-- Technically, only two combinations are actually allowed: 1109 GL_RGBA/GL_UNSIGNED_BYTE, and some implementation-specific 1110 internal preferred combination. I don't know what that is, so I'm 1111 allowing any valid combination for now; the underlying support 1112 should fail when necessary.--> 1113 <desc name="format"> 1114 <value name="GL_ALPHA"/> 1115 <desc name="type" error="GL_INVALID_OPERATION"> 1116 <value name="GL_UNSIGNED_BYTE"/> 1117 </desc> 1118 </desc> 1119 1120 <desc name="format"> 1121 <value name="GL_RGB"/> 1122 <desc name="type" error="GL_INVALID_OPERATION"> 1123 <value name="GL_UNSIGNED_BYTE"/> 1124 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 1125 </desc> 1126 </desc> 1127 1128 <desc name="format"> 1129 <value name="GL_RGBA"/> 1130 <desc name="type" error="GL_INVALID_OPERATION"> 1131 <value name="GL_UNSIGNED_BYTE"/> 1132 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 1133 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 1134 </desc> 1135 </desc> 1136 1137 <desc name="format"> 1138 <value name="GL_LUMINANCE"/> 1139 <desc name="type" error="GL_INVALID_OPERATION"> 1140 <value name="GL_UNSIGNED_BYTE"/> 1141 </desc> 1142 </desc> 1143 1144 <desc name="format"> 1145 <value name="GL_LUMINANCE_ALPHA"/> 1146 <desc name="type" error="GL_INVALID_OPERATION"> 1147 <value name="GL_UNSIGNED_BYTE"/> 1148 </desc> 1149 </desc> 1150 1151 <desc name="format" category="EXT_read_format_bgra"> 1152 <value name="GL_BGRA_EXT"/> 1153 1154 <desc name="type" error="GL_INVALID_OPERATION"> 1155 <value name="GL_UNSIGNED_BYTE"/> 1156 <value name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/> 1157 <value name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/> 1158 </desc> 1159 </desc> 1160</template> 1161 1162<template name="GetClipPlane" direction="get"> 1163 <proto> 1164 <return type="void"/> 1165 <param name="plane" type="GLenum"/> 1166 <vector name="equation" type="GLtype *" size="4"/> 1167 </proto> 1168</template> 1169 1170<template name="GetError" direction="get"> 1171 <proto> 1172 <return type="GLenum"/> 1173 </proto> 1174</template> 1175 1176<!-- template for GetFloatv, GetIntegerv, GetBoolean, and GetFixedv --> 1177<template name="GetState" direction="get"> 1178 <proto> 1179 <return type="void"/> 1180 <param name="pname" type="GLenum"/> 1181 <vector name="params" type="GLtype *" size="dynamic"/> 1182 </proto> 1183 <!-- param checking is done in mesa --> 1184</template> 1185 1186<template name="GetLight" direction="get"> 1187 <proto> 1188 <return type="void"/> 1189 <param name="light" type="GLenum"/> 1190 <param name="pname" type="GLenum"/> 1191 <vector name="params" type="GLtype *" size="dynamic"/> 1192 </proto> 1193 1194 <desc name="light"> 1195 <range base="GL_LIGHT" from="0" to="7"/> 1196 </desc> 1197 1198 <desc name="pname"> 1199 <value name="GL_AMBIENT"/> 1200 <value name="GL_DIFFUSE"/> 1201 <value name="GL_SPECULAR"/> 1202 <value name="GL_POSITION"/> 1203 1204 <desc name="params" vector_size="4"/> 1205 </desc> 1206 1207 <desc name="pname"> 1208 <value name="GL_SPOT_DIRECTION"/> 1209 1210 <desc name="params" vector_size="3"/> 1211 </desc> 1212 1213 <desc name="pname"> 1214 <value name="GL_SPOT_EXPONENT"/> 1215 <value name="GL_SPOT_CUTOFF"/> 1216 <value name="GL_CONSTANT_ATTENUATION"/> 1217 <value name="GL_LINEAR_ATTENUATION"/> 1218 <value name="GL_QUADRATIC_ATTENUATION"/> 1219 1220 <desc name="params" vector_size="1"/> 1221 </desc> 1222</template> 1223 1224<template name="GetMaterial" direction="get"> 1225 <proto> 1226 <return type="void"/> 1227 <param name="face" type="GLenum"/> 1228 <param name="pname" type="GLenum"/> 1229 <vector name="params" type="GLtype *" size="dynamic"> 1230 <param name="param" type="GLtype"/> 1231 </vector> 1232 </proto> 1233 1234 <desc name="face"> 1235 <value name="GL_FRONT"/> 1236 <value name="GL_BACK"/> 1237 </desc> 1238 1239 <desc name="pname"> 1240 <value name="GL_SHININESS"/> 1241 <desc name="params" vector_size="1"/> 1242 </desc> 1243 1244 <desc name="pname"> 1245 <value name="GL_AMBIENT"/> 1246 <value name="GL_DIFFUSE"/> 1247 <value name="GL_AMBIENT_AND_DIFFUSE"/> 1248 <value name="GL_SPECULAR"/> 1249 <value name="GL_EMISSION"/> 1250 1251 <desc name="params" vector_size="4"/> 1252 </desc> 1253</template> 1254 1255<template name="GetString" direction="get"> 1256 <proto> 1257 <return type="const GLubyte *"/> 1258 <param name="name" type="GLenum"/> 1259 </proto> 1260 1261 <desc name="name"> 1262 <value name="GL_VENDOR"/> 1263 <value name="GL_RENDERER"/> 1264 <value name="GL_VERSION"/> 1265 <value name="GL_EXTENSIONS"/> 1266 <value name="GL_SHADING_LANGUAGE_VERSION" category="GLES2.0"/> 1267 </desc> 1268</template> 1269 1270<template name="GetTexEnv" direction="get"> 1271 <proto> 1272 <return type="void"/> 1273 <param name="target" type="GLenum"/> 1274 <param name="pname" type="GLenum"/> 1275 <vector name="params" type="GLtype *" size="dynamic"/> 1276 </proto> 1277 1278 <desc name="target" category="OES_point_sprite"> 1279 <value name="GL_POINT_SPRITE_OES"/> 1280 <desc name="pname"> 1281 <value name="GL_COORD_REPLACE_OES"/> 1282 </desc> 1283 </desc> 1284 1285 <desc name="pname" category="OES_point_sprite"> 1286 <value name="GL_COORD_REPLACE_OES"/> 1287 <desc name="params" vector_size="1" convert="false"/> 1288 </desc> 1289 1290 <desc name="target" category="EXT_texture_lod_bias"> 1291 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 1292 1293 <desc name="pname"> 1294 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 1295 </desc> 1296 </desc> 1297 1298 <desc name="pname" category="EXT_texture_lod_bias"> 1299 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 1300 <desc name="params" vector_size="1"/> 1301 </desc> 1302 1303 <desc name="target"> 1304 <value name="GL_TEXTURE_ENV"/> 1305 1306 <desc name="pname"> 1307 <value name="GL_TEXTURE_ENV_COLOR"/> 1308 <value name="GL_RGB_SCALE"/> 1309 <value name="GL_ALPHA_SCALE"/> 1310 <value name="GL_TEXTURE_ENV_MODE"/> 1311 <value name="GL_COMBINE_RGB"/> 1312 <value name="GL_COMBINE_ALPHA"/> 1313 <value name="GL_SRC0_RGB"/> 1314 <value name="GL_SRC1_RGB"/> 1315 <value name="GL_SRC2_RGB"/> 1316 <value name="GL_SRC0_ALPHA"/> 1317 <value name="GL_SRC1_ALPHA"/> 1318 <value name="GL_SRC2_ALPHA"/> 1319 <value name="GL_OPERAND0_RGB"/> 1320 <value name="GL_OPERAND1_RGB"/> 1321 <value name="GL_OPERAND2_RGB"/> 1322 <value name="GL_OPERAND0_ALPHA"/> 1323 <value name="GL_OPERAND1_ALPHA"/> 1324 <value name="GL_OPERAND2_ALPHA"/> 1325 </desc> 1326 </desc> 1327 1328 <desc name="pname"> 1329 <value name="GL_TEXTURE_ENV_COLOR"/> 1330 <desc name="params" vector_size="4"/> 1331 </desc> 1332 1333 <desc name="pname"> 1334 <value name="GL_RGB_SCALE"/> 1335 <value name="GL_ALPHA_SCALE"/> 1336 1337 <desc name="params" vector_size="1"/> 1338 </desc> 1339 1340 <desc name="pname"> 1341 <value name="GL_TEXTURE_ENV_MODE"/> 1342 <value name="GL_COMBINE_RGB"/> 1343 <value name="GL_COMBINE_ALPHA"/> 1344 <value name="GL_SRC0_RGB"/> 1345 <value name="GL_SRC1_RGB"/> 1346 <value name="GL_SRC2_RGB"/> 1347 <value name="GL_SRC0_ALPHA"/> 1348 <value name="GL_SRC1_ALPHA"/> 1349 <value name="GL_SRC2_ALPHA"/> 1350 <value name="GL_OPERAND0_RGB"/> 1351 <value name="GL_OPERAND1_RGB"/> 1352 <value name="GL_OPERAND2_RGB"/> 1353 <value name="GL_OPERAND0_ALPHA"/> 1354 <value name="GL_OPERAND1_ALPHA"/> 1355 <value name="GL_OPERAND2_ALPHA"/> 1356 1357 <desc name="params" vector_size="1" convert="false"/> 1358 </desc> 1359</template> 1360 1361<template name="GetTexGen" direction="get"> 1362 <proto> 1363 <return type="void"/> 1364 <param name="coord" type="GLenum"/> 1365 <param name="pname" type="GLenum"/> 1366 <vector name="params" type="GLtype *" size="dynamic"/> 1367 </proto> 1368 1369 <desc name="coord"> 1370 <value name="GL_TEXTURE_GEN_STR_OES"/> 1371 </desc> 1372 <desc name="pname"> 1373 <value name="GL_TEXTURE_GEN_MODE_OES"/> 1374 <desc name="params" vector_size="1" convert="false"/> 1375 </desc> 1376</template> 1377 1378<template name="GetTexParameter" direction="get"> 1379 <proto> 1380 <return type="void"/> 1381 <param name="target" type="GLenum"/> 1382 <param name="pname" type="GLenum"/> 1383 <vector name="params" type="GLtype *" size="dynamic"/> 1384 </proto> 1385 1386 <desc name="target"> 1387 <value name="GL_TEXTURE_2D"/> 1388 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 1389 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 1390 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 1391 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 1392 </desc> 1393 1394 <desc name="pname"> 1395 <value name="GL_TEXTURE_WRAP_S"/> 1396 <value name="GL_TEXTURE_WRAP_T"/> 1397 <value name="GL_TEXTURE_WRAP_R_OES" category="OES_texture_3D"/> 1398 <value name="GL_TEXTURE_MIN_FILTER"/> 1399 <value name="GL_TEXTURE_MAG_FILTER"/> 1400 <value name="GL_GENERATE_MIPMAP" category="GLES1.1"/> 1401 1402 <desc name="params" vector_size="1" convert="false"/> 1403 </desc> 1404 1405 <desc name="pname" category="OES_draw_texture"> 1406 <value name="GL_TEXTURE_CROP_RECT_OES"/> 1407 <desc name="params" vector_size="4"/> 1408 </desc> 1409</template> 1410 1411<template name="IsEnabled" direction="get"> 1412 <proto> 1413 <return type="GLboolean"/> 1414 <param name="cap" type="GLenum"/> 1415 </proto> 1416 1417 <desc name="cap" category="GLES1.1"> 1418 <value name="GL_NORMALIZE"/> 1419 <value name="GL_RESCALE_NORMAL"/> 1420 1421 <range base="GL_CLIP_PLANE" from="0" to="5"/> 1422 <value name="GL_CLIP_PLANE0+6"/> 1423 <value name="GL_CLIP_PLANE0+7"/> 1424 1425 <value name="GL_FOG"/> 1426 <value name="GL_LIGHTING"/> 1427 <value name="GL_COLOR_MATERIAL"/> 1428 1429 <range base="GL_LIGHT" from="0" to="7"/> 1430 1431 <value name="GL_POINT_SMOOTH"/> 1432 <value name="GL_LINE_SMOOTH"/> 1433 <value name="GL_CULL_FACE"/> 1434 <value name="GL_POLYGON_OFFSET_FILL"/> 1435 <value name="GL_MULTISAMPLE"/> 1436 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1437 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 1438 <value name="GL_SAMPLE_COVERAGE"/> 1439 <value name="GL_TEXTURE_2D"/> 1440 <value name="GL_SCISSOR_TEST"/> 1441 <value name="GL_ALPHA_TEST"/> 1442 <value name="GL_STENCIL_TEST"/> 1443 <value name="GL_DEPTH_TEST"/> 1444 <value name="GL_BLEND"/> 1445 <value name="GL_DITHER"/> 1446 <value name="GL_COLOR_LOGIC_OP"/> 1447 1448 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 1449 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 1450 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 1451 1452 <value name="GL_VERTEX_ARRAY"/> 1453 <value name="GL_NORMAL_ARRAY"/> 1454 <value name="GL_COLOR_ARRAY"/> 1455 <value name="GL_TEXTURE_COORD_ARRAY"/> 1456 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1457 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1458 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1459 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 1460 </desc> 1461 1462 <desc name="cap" category="GLES2.0"> 1463 <value name="GL_CULL_FACE"/> 1464 <value name="GL_SCISSOR_TEST"/> 1465 <value name="GL_POLYGON_OFFSET_FILL"/> 1466 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1467 <value name="GL_SAMPLE_COVERAGE"/> 1468 <value name="GL_STENCIL_TEST"/> 1469 <value name="GL_DEPTH_TEST"/> 1470 <value name="GL_DITHER"/> 1471 <value name="GL_BLEND"/> 1472 </desc> 1473</template> 1474 1475<template name="DepthRange"> 1476 <proto> 1477 <return type="void"/> 1478 <param name="zNear" type="GLtype"/> 1479 <param name="zFar" type="GLtype"/> 1480 </proto> 1481</template> 1482 1483<template name="Frustum"> 1484 <proto> 1485 <return type="void"/> 1486 <param name="left" type="GLtype"/> 1487 <param name="right" type="GLtype"/> 1488 <param name="bottom" type="GLtype"/> 1489 <param name="top" type="GLtype"/> 1490 <param name="zNear" type="GLtype"/> 1491 <param name="zFar" type="GLtype"/> 1492 </proto> 1493</template> 1494 1495<template name="LoadIdentity"> 1496 <proto> 1497 <return type="void"/> 1498 </proto> 1499</template> 1500 1501<template name="LoadMatrix"> 1502 <proto> 1503 <return type="void"/> 1504 <vector name="m" type="const GLtype *" size="16"/> 1505 </proto> 1506</template> 1507 1508<template name="MatrixMode"> 1509 <proto> 1510 <return type="void"/> 1511 <param name="mode" type="GLenum"/> 1512 </proto> 1513 1514 <desc name="mode"> 1515 <value name="GL_MODELVIEW"/> 1516 <value name="GL_PROJECTION"/> 1517 <value name="GL_TEXTURE"/> 1518 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 1519 </desc> 1520</template> 1521 1522<template name="MultMatrix"> 1523 <proto> 1524 <return type="void"/> 1525 <vector name="m" type="const GLtype *" size="16"/> 1526 </proto> 1527</template> 1528 1529<template name="Ortho"> 1530 <proto> 1531 <return type="void"/> 1532 <param name="left" type="GLtype"/> 1533 <param name="right" type="GLtype"/> 1534 <param name="bottom" type="GLtype"/> 1535 <param name="top" type="GLtype"/> 1536 <param name="zNear" type="GLtype"/> 1537 <param name="zFar" type="GLtype"/> 1538 </proto> 1539</template> 1540 1541<template name="PopMatrix"> 1542 <proto> 1543 <return type="void"/> 1544 </proto> 1545</template> 1546 1547<template name="PushMatrix"> 1548 <proto> 1549 <return type="void"/> 1550 </proto> 1551</template> 1552 1553<template name="Rotate"> 1554 <proto> 1555 <return type="void"/> 1556 <param name="angle" type="GLtype"/> 1557 <param name="x" type="GLtype"/> 1558 <param name="y" type="GLtype"/> 1559 <param name="z" type="GLtype"/> 1560 </proto> 1561</template> 1562 1563<template name="Scale"> 1564 <proto> 1565 <return type="void"/> 1566 <param name="x" type="GLtype"/> 1567 <param name="y" type="GLtype"/> 1568 <param name="z" type="GLtype"/> 1569 </proto> 1570</template> 1571 1572<template name="Translate"> 1573 <proto> 1574 <return type="void"/> 1575 <param name="x" type="GLtype"/> 1576 <param name="y" type="GLtype"/> 1577 <param name="z" type="GLtype"/> 1578 </proto> 1579</template> 1580 1581<template name="Viewport"> 1582 <proto> 1583 <return type="void"/> 1584 <param name="x" type="GLint"/> 1585 <param name="y" type="GLint"/> 1586 <param name="width" type="GLsizei"/> 1587 <param name="height" type="GLsizei"/> 1588 </proto> 1589</template> 1590 1591<template name="ColorPointer"> 1592 <proto> 1593 <return type="void"/> 1594 <param name="size" type="GLint"/> 1595 <param name="type" type="GLenum"/> 1596 <param name="stride" type="GLsizei"/> 1597 <param name="pointer" type="const GLvoid *"/> 1598 </proto> 1599 1600 <desc name="size" error="GL_INVALID_VALUE"> 1601 <value name="4"/> 1602 </desc> 1603 1604 <desc name="type"> 1605 <value name="GL_UNSIGNED_BYTE"/> 1606 <value name="GL_FLOAT"/> 1607 <value name="GL_FIXED"/> 1608 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1609 </desc> 1610</template> 1611 1612<template name="DisableClientState"> 1613 <proto> 1614 <return type="void"/> 1615 <param name="array" type="GLenum"/> 1616 </proto> 1617 1618 <desc name="array"> 1619 <value name="GL_VERTEX_ARRAY"/> 1620 <value name="GL_NORMAL_ARRAY"/> 1621 <value name="GL_COLOR_ARRAY"/> 1622 <value name="GL_TEXTURE_COORD_ARRAY"/> 1623 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1624 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1625 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1626 </desc> 1627</template> 1628 1629<template name="DrawArrays"> 1630 <proto> 1631 <return type="void"/> 1632 <param name="mode" type="GLenum"/> 1633 <param name="first" type="GLint"/> 1634 <param name="count" type="GLsizei"/> 1635 </proto> 1636 1637 <desc name="mode"> 1638 <value name="GL_POINTS"/> 1639 <value name="GL_LINES"/> 1640 <value name="GL_LINE_LOOP"/> 1641 <value name="GL_LINE_STRIP"/> 1642 <value name="GL_TRIANGLES"/> 1643 <value name="GL_TRIANGLE_STRIP"/> 1644 <value name="GL_TRIANGLE_FAN"/> 1645 </desc> 1646</template> 1647 1648<template name="DrawElements"> 1649 <proto> 1650 <return type="void"/> 1651 <param name="mode" type="GLenum"/> 1652 <param name="count" type="GLsizei"/> 1653 <param name="type" type="GLenum"/> 1654 <param name="indices" type="const GLvoid *"/> 1655 </proto> 1656 1657 <desc name="mode"> 1658 <value name="GL_POINTS"/> 1659 <value name="GL_LINES"/> 1660 <value name="GL_LINE_LOOP"/> 1661 <value name="GL_LINE_STRIP"/> 1662 <value name="GL_TRIANGLES"/> 1663 <value name="GL_TRIANGLE_STRIP"/> 1664 <value name="GL_TRIANGLE_FAN"/> 1665 </desc> 1666 1667 <desc name="type"> 1668 <value name="GL_UNSIGNED_BYTE"/> 1669 <value name="GL_UNSIGNED_SHORT"/> 1670 <value name="GL_UNSIGNED_INT" category="OES_element_index_uint"/> 1671 </desc> 1672</template> 1673 1674<template name="EnableClientState"> 1675 <proto> 1676 <return type="void"/> 1677 <param name="array" type="GLenum"/> 1678 </proto> 1679 1680 <desc name="array"> 1681 <value name="GL_VERTEX_ARRAY"/> 1682 <value name="GL_NORMAL_ARRAY"/> 1683 <value name="GL_COLOR_ARRAY"/> 1684 <value name="GL_TEXTURE_COORD_ARRAY"/> 1685 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1686 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1687 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1688 </desc> 1689</template> 1690 1691<template name="GetPointer" direction="get"> 1692 <proto> 1693 <return type="void"/> 1694 <param name="pname" type="GLenum"/> 1695 <vector name="params" type="GLvoid **" size="dynamic"/> 1696 </proto> 1697 1698 <desc name="pname"> 1699 <value name="GL_VERTEX_ARRAY_POINTER"/> 1700 <value name="GL_NORMAL_ARRAY_POINTER"/> 1701 <value name="GL_COLOR_ARRAY_POINTER"/> 1702 <value name="GL_TEXTURE_COORD_ARRAY_POINTER"/> 1703 <value name="GL_MATRIX_INDEX_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1704 <value name="GL_WEIGHT_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1705 <value name="GL_POINT_SIZE_ARRAY_POINTER_OES" category="OES_point_size_array"/> 1706 </desc> 1707</template> 1708 1709<template name="Normal"> 1710 <proto> 1711 <return type="void"/> 1712 <vector name="v" type="const GLtype *" size="3"> 1713 <param name="nx" type="GLtype"/> 1714 <param name="ny" type="GLtype"/> 1715 <param name="nz" type="GLtype"/> 1716 </vector> 1717 </proto> 1718</template> 1719 1720<template name="NormalPointer"> 1721 <proto> 1722 <return type="void"/> 1723 <param name="type" type="GLenum"/> 1724 <param name="stride" type="GLsizei"/> 1725 <param name="pointer" type="const GLvoid *"/> 1726 </proto> 1727 1728 <desc name="type"> 1729 <value name="GL_BYTE"/> 1730 <value name="GL_SHORT"/> 1731 <value name="GL_FLOAT"/> 1732 <value name="GL_FIXED"/> 1733 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1734 </desc> 1735</template> 1736 1737<template name="TexCoordPointer"> 1738 <proto> 1739 <return type="void"/> 1740 <param name="size" type="GLint"/> 1741 <param name="type" type="GLenum"/> 1742 <param name="stride" type="GLsizei"/> 1743 <param name="pointer" type="const GLvoid *"/> 1744 </proto> 1745 1746 <desc name="size" error="GL_INVALID_VALUE"> 1747 <value name="2"/> 1748 <value name="3"/> 1749 <value name="4"/> 1750 </desc> 1751 1752 <desc name="type"> 1753 <value name="GL_BYTE"/> 1754 <value name="GL_SHORT"/> 1755 <value name="GL_FLOAT"/> 1756 <value name="GL_FIXED"/> 1757 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1758 </desc> 1759</template> 1760 1761<template name="VertexPointer"> 1762 <proto> 1763 <return type="void"/> 1764 <param name="size" type="GLint"/> 1765 <param name="type" type="GLenum"/> 1766 <param name="stride" type="GLsizei"/> 1767 <param name="pointer" type="const GLvoid *"/> 1768 </proto> 1769 1770 <desc name="size" error="GL_INVALID_VALUE"> 1771 <value name="2"/> 1772 <value name="3"/> 1773 <value name="4"/> 1774 </desc> 1775 1776 <desc name="type"> 1777 <value name="GL_BYTE"/> 1778 <value name="GL_SHORT"/> 1779 <value name="GL_FLOAT"/> 1780 <value name="GL_FIXED"/> 1781 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1782 </desc> 1783</template> 1784 1785<template name="PolygonOffset"> 1786 <proto> 1787 <return type="void"/> 1788 <param name="factor" type="GLtype"/> 1789 <param name="units" type="GLtype"/> 1790 </proto> 1791</template> 1792 1793<template name="CopyTexImage2D"> 1794 <proto> 1795 <return type="void"/> 1796 <param name="target" type="GLenum"/> 1797 <param name="level" type="GLint"/> 1798 <param name="internalFormat" type="GLenum"/> 1799 <param name="x" type="GLint"/> 1800 <param name="y" type="GLint"/> 1801 <param name="width" type="GLsizei"/> 1802 <param name="height" type="GLsizei"/> 1803 <param name="border" type="GLint"/> 1804 </proto> 1805 1806 <desc name="target"> 1807 <value name="GL_TEXTURE_2D"/> 1808 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 1809 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 1810 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 1811 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 1812 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 1813 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 1814 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 1815 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 1816 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 1817 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 1818 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 1819 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 1820 </desc> 1821 1822 <desc name="internalFormat" error="GL_INVALID_VALUE"> 1823 <value name="GL_ALPHA"/> 1824 <value name="GL_RGB"/> 1825 <value name="GL_RGBA"/> 1826 <value name="GL_LUMINANCE"/> 1827 <value name="GL_LUMINANCE_ALPHA"/> 1828 </desc> 1829 1830 <desc name="border" error="GL_INVALID_VALUE"> 1831 <value name="0"/> 1832 </desc> 1833</template> 1834 1835<template name="CopyTexSubImage2D"> 1836 <proto> 1837 <return type="void"/> 1838 <param name="target" type="GLenum"/> 1839 <param name="level" type="GLint"/> 1840 <param name="xoffset" type="GLint"/> 1841 <param name="yoffset" type="GLint"/> 1842 <param name="x" type="GLint"/> 1843 <param name="y" type="GLint"/> 1844 <param name="width" type="GLsizei"/> 1845 <param name="height" type="GLsizei"/> 1846 </proto> 1847 1848 <desc name="target"> 1849 <value name="GL_TEXTURE_2D"/> 1850 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 1851 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 1852 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 1853 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 1854 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 1855 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 1856 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 1857 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 1858 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 1859 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 1860 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 1861 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 1862 </desc> 1863</template> 1864 1865<template name="TexSubImage2D"> 1866 <proto> 1867 <return type="void"/> 1868 <param name="target" type="GLenum"/> 1869 <param name="level" type="GLint"/> 1870 <param name="xoffset" type="GLint"/> 1871 <param name="yoffset" type="GLint"/> 1872 <param name="width" type="GLsizei"/> 1873 <param name="height" type="GLsizei"/> 1874 <param name="format" type="GLenum"/> 1875 <param name="type" type="GLenum"/> 1876 <param name="pixels" type="const GLvoid *"/> 1877 </proto> 1878 1879 <desc name="target"> 1880 <value name="GL_TEXTURE_2D"/> 1881 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 1882 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 1883 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 1884 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 1885 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 1886 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 1887 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 1888 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 1889 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 1890 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 1891 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 1892 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 1893 </desc> 1894 1895 <desc name="format"> 1896 <value name="GL_ALPHA"/> 1897 1898 <desc name="type" error="GL_INVALID_OPERATION"> 1899 <value name="GL_UNSIGNED_BYTE"/> 1900 <value name="GL_FLOAT" category="OES_texture_float"/> 1901 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1902 </desc> 1903 </desc> 1904 1905 <desc name="format"> 1906 <value name="GL_RGB"/> 1907 1908 <desc name="type" error="GL_INVALID_OPERATION"> 1909 <value name="GL_UNSIGNED_BYTE"/> 1910 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 1911 <value name="GL_FLOAT" category="OES_texture_float"/> 1912 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1913 </desc> 1914 </desc> 1915 1916 <desc name="format"> 1917 <value name="GL_RGBA"/> 1918 1919 <desc name="type" error="GL_INVALID_OPERATION"> 1920 <value name="GL_UNSIGNED_BYTE"/> 1921 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 1922 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 1923 <value name="GL_FLOAT" category="OES_texture_float"/> 1924 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1925 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 1926 </desc> 1927 </desc> 1928 1929 <desc name="format"> 1930 <value name="GL_LUMINANCE"/> 1931 1932 <desc name="type" error="GL_INVALID_OPERATION"> 1933 <value name="GL_UNSIGNED_BYTE"/> 1934 <value name="GL_FLOAT" category="OES_texture_float"/> 1935 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1936 </desc> 1937 </desc> 1938 1939 <desc name="format"> 1940 <value name="GL_LUMINANCE_ALPHA"/> 1941 1942 <desc name="type" error="GL_INVALID_OPERATION"> 1943 <value name="GL_UNSIGNED_BYTE"/> 1944 <value name="GL_FLOAT" category="OES_texture_float"/> 1945 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1946 </desc> 1947 </desc> 1948 1949 <desc name="format" category="OES_depth_texture"> 1950 <value name="GL_DEPTH_COMPONENT"/> 1951 1952 <desc name="type" error="GL_INVALID_OPERATION"> 1953 <value name="GL_UNSIGNED_SHORT"/> 1954 <value name="GL_UNSIGNED_INT"/> 1955 </desc> 1956 </desc> 1957 1958 <desc name="format" category="OES_packed_depth_stencil"> 1959 <value name="GL_DEPTH_STENCIL_OES"/> 1960 1961 <desc name="type" error="GL_INVALID_OPERATION"> 1962 <value name="GL_UNSIGNED_INT_24_8_OES"/> 1963 </desc> 1964 </desc> 1965 1966 <desc name="format" category="EXT_texture_format_BGRA8888"> 1967 <value name="GL_BGRA_EXT"/> 1968 1969 <desc name="type" error="GL_INVALID_OPERATION"> 1970 <value name="GL_UNSIGNED_BYTE"/> 1971 </desc> 1972 </desc> 1973</template> 1974 1975<template name="BindTexture"> 1976 <proto> 1977 <return type="void"/> 1978 <param name="target" type="GLenum"/> 1979 <param name="texture" type="GLuint"/> 1980 </proto> 1981 1982 <desc name="target"> 1983 <value name="GL_TEXTURE_2D"/> 1984 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 1985 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 1986 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 1987 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 1988 </desc> 1989</template> 1990 1991<template name="DeleteTextures"> 1992 <proto> 1993 <return type="void"/> 1994 <param name="n" type="GLsizei"/> 1995 <param name="textures" type="const GLuint *"/> 1996 </proto> 1997</template> 1998 1999<template name="GenTextures" direction="get"> 2000 <proto> 2001 <return type="void"/> 2002 <param name="n" type="GLsizei"/> 2003 <param name="textures" type="GLuint *"/> 2004 </proto> 2005</template> 2006 2007<template name="IsTexture" direction="get"> 2008 <proto> 2009 <return type="GLboolean"/> 2010 <param name="texture" type="GLuint"/> 2011 </proto> 2012</template> 2013 2014<template name="BlendColor"> 2015 <proto> 2016 <return type="void"/> 2017 <param name="red" type="GLtype"/> 2018 <param name="green" type="GLtype"/> 2019 <param name="blue" type="GLtype"/> 2020 <param name="alpha" type="GLtype"/> 2021 </proto> 2022</template> 2023 2024<template name="BlendEquation"> 2025 <proto> 2026 <return type="void"/> 2027 <param name="mode" type="GLenum"/> 2028 </proto> 2029</template> 2030 2031<template name="BlendEquationSeparate"> 2032 <proto> 2033 <return type="void"/> 2034 <param name="modeRGB" type="GLenum"/> 2035 <param name="modeAlpha" type="GLenum"/> 2036 </proto> 2037</template> 2038 2039<template name="TexImage3D"> 2040 <proto> 2041 <return type="void"/> 2042 <param name="target" type="GLenum"/> 2043 <param name="level" type="GLint"/> 2044 <param name="internalFormat" type="GLenum"/> 2045 <param name="width" type="GLsizei"/> 2046 <param name="height" type="GLsizei"/> 2047 <param name="depth" type="GLsizei"/> 2048 <param name="border" type="GLint"/> 2049 <param name="format" type="GLenum"/> 2050 <param name="type" type="GLenum"/> 2051 <param name="pixels" type="const GLvoid *"/> 2052 </proto> 2053 2054 <desc name="target"> 2055 <value name="GL_TEXTURE_3D_OES"/> 2056 </desc> 2057 2058 <desc name="internalFormat"> 2059 <value name="GL_ALPHA"/> 2060 <value name="GL_RGB"/> 2061 <value name="GL_RGBA"/> 2062 <value name="GL_LUMINANCE"/> 2063 <value name="GL_LUMINANCE_ALPHA"/> 2064 </desc> 2065 2066 <desc name="format"> 2067 <value name="GL_ALPHA"/> 2068 2069 <desc name="type" error="GL_INVALID_OPERATION"> 2070 <value name="GL_UNSIGNED_BYTE"/> 2071 <value name="GL_FLOAT" category="OES_texture_float"/> 2072 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2073 </desc> 2074 </desc> 2075 2076 <desc name="format"> 2077 <value name="GL_RGB"/> 2078 2079 <desc name="type" error="GL_INVALID_OPERATION"> 2080 <value name="GL_UNSIGNED_BYTE"/> 2081 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 2082 <value name="GL_FLOAT" category="OES_texture_float"/> 2083 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2084 </desc> 2085 </desc> 2086 2087 <desc name="format"> 2088 <value name="GL_RGBA"/> 2089 2090 <desc name="type" error="GL_INVALID_OPERATION"> 2091 <value name="GL_UNSIGNED_BYTE"/> 2092 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 2093 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 2094 <value name="GL_FLOAT" category="OES_texture_float"/> 2095 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2096 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 2097 </desc> 2098 </desc> 2099 2100 <desc name="format"> 2101 <value name="GL_LUMINANCE"/> 2102 2103 <desc name="type" error="GL_INVALID_OPERATION"> 2104 <value name="GL_UNSIGNED_BYTE"/> 2105 <value name="GL_FLOAT" category="OES_texture_float"/> 2106 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2107 </desc> 2108 </desc> 2109 2110 <desc name="format"> 2111 <value name="GL_LUMINANCE_ALPHA"/> 2112 2113 <desc name="type" error="GL_INVALID_OPERATION"> 2114 <value name="GL_UNSIGNED_BYTE"/> 2115 <value name="GL_FLOAT" category="OES_texture_float"/> 2116 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2117 </desc> 2118 </desc> 2119</template> 2120 2121<template name="TexSubImage3D"> 2122 <proto> 2123 <return type="void"/> 2124 <param name="target" type="GLenum"/> 2125 <param name="level" type="GLint"/> 2126 <param name="xoffset" type="GLint"/> 2127 <param name="yoffset" type="GLint"/> 2128 <param name="zoffset" type="GLint"/> 2129 <param name="width" type="GLsizei"/> 2130 <param name="height" type="GLsizei"/> 2131 <param name="depth" type="GLsizei"/> 2132 <param name="format" type="GLenum"/> 2133 <param name="type" type="GLenum"/> 2134 <param name="pixels" type="const GLvoid *"/> 2135 </proto> 2136 2137 <desc name="target"> 2138 <value name="GL_TEXTURE_3D_OES"/> 2139 </desc> 2140 2141 <desc name="format"> 2142 <value name="GL_ALPHA"/> 2143 2144 <desc name="type" error="GL_INVALID_OPERATION"> 2145 <value name="GL_UNSIGNED_BYTE"/> 2146 <value name="GL_FLOAT" category="OES_texture_float"/> 2147 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2148 </desc> 2149 </desc> 2150 2151 <desc name="format"> 2152 <value name="GL_RGB"/> 2153 2154 <desc name="type" error="GL_INVALID_OPERATION"> 2155 <value name="GL_UNSIGNED_BYTE"/> 2156 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 2157 <value name="GL_FLOAT" category="OES_texture_float"/> 2158 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2159 </desc> 2160 </desc> 2161 2162 <desc name="format"> 2163 <value name="GL_RGBA"/> 2164 2165 <desc name="type" error="GL_INVALID_OPERATION"> 2166 <value name="GL_UNSIGNED_BYTE"/> 2167 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 2168 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 2169 <value name="GL_FLOAT" category="OES_texture_float"/> 2170 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2171 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 2172 </desc> 2173 </desc> 2174 2175 <desc name="format"> 2176 <value name="GL_LUMINANCE"/> 2177 2178 <desc name="type" error="GL_INVALID_OPERATION"> 2179 <value name="GL_UNSIGNED_BYTE"/> 2180 <value name="GL_FLOAT" category="OES_texture_float"/> 2181 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2182 </desc> 2183 </desc> 2184 2185 <desc name="format"> 2186 <value name="GL_LUMINANCE_ALPHA"/> 2187 2188 <desc name="type" error="GL_INVALID_OPERATION"> 2189 <value name="GL_UNSIGNED_BYTE"/> 2190 <value name="GL_FLOAT" category="OES_texture_float"/> 2191 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2192 </desc> 2193 </desc> 2194</template> 2195 2196<template name="CopyTexSubImage3D"> 2197 <proto> 2198 <return type="void"/> 2199 <param name="target" type="GLenum"/> 2200 <param name="level" type="GLint"/> 2201 <param name="xoffset" type="GLint"/> 2202 <param name="yoffset" type="GLint"/> 2203 <param name="zoffset" type="GLint"/> 2204 <param name="x" type="GLint"/> 2205 <param name="y" type="GLint"/> 2206 <param name="width" type="GLsizei"/> 2207 <param name="height" type="GLsizei"/> 2208 </proto> 2209 2210 <desc name="target"> 2211 <value name="GL_TEXTURE_3D_OES"/> 2212 </desc> 2213</template> 2214 2215<template name="MultiTexCoord"> 2216 <proto> 2217 <return type="void"/> 2218 <param name="texture" type="GLenum"/> 2219 <vector name="v" type="const GLtype *" size="dynamic"> 2220 <param name="s" type="GLtype"/> 2221 <param name="t" type="GLtype"/> 2222 <param name="r" type="GLtype"/> 2223 <param name="q" type="GLtype"/> 2224 </vector> 2225 </proto> 2226</template> 2227 2228<template name="CompressedTexImage3D"> 2229 <proto> 2230 <return type="void"/> 2231 <param name="target" type="GLenum"/> 2232 <param name="level" type="GLint"/> 2233 <param name="internalFormat" type="GLenum"/> 2234 <param name="width" type="GLsizei"/> 2235 <param name="height" type="GLsizei"/> 2236 <param name="depth" type="GLsizei"/> 2237 <param name="border" type="GLint"/> 2238 <param name="imagesize" type="GLsizei"/> 2239 <param name="data" type="const GLvoid *"/> 2240 </proto> 2241 2242 <desc name="target"> 2243 <value name="GL_TEXTURE_3D_OES"/> 2244 </desc> 2245 2246 <desc name="internalFormat"> 2247 <value name="GL_3DC_X_AMD" category="AMD_compressed_3DC_texture"/> 2248 <value name="GL_3DC_XY_AMD" category="AMD_compressed_3DC_texture"/> 2249 <value name="GL_ATC_RGB_AMD" category="AMD_compressed_ATC_texture"/> 2250 <value name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> 2251 <value name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> 2252 </desc> 2253</template> 2254 2255<template name="CompressedTexSubImage3D"> 2256 <proto> 2257 <return type="void"/> 2258 <param name="target" type="GLenum"/> 2259 <param name="level" type="GLint"/> 2260 <param name="xoffset" type="GLint"/> 2261 <param name="yoffset" type="GLint"/> 2262 <param name="zoffset" type="GLint"/> 2263 <param name="width" type="GLsizei"/> 2264 <param name="height" type="GLsizei"/> 2265 <param name="depth" type="GLsizei"/> 2266 <param name="format" type="GLenum"/> 2267 <param name="imagesize" type="GLsizei"/> 2268 <param name="data" type="const GLvoid *"/> 2269 </proto> 2270 2271 <desc name="target"> 2272 <value name="GL_TEXTURE_3D_OES"/> 2273 </desc> 2274</template> 2275 2276<template name="ActiveTexture"> 2277 <proto> 2278 <return type="void"/> 2279 <param name="texture" type="GLenum"/> 2280 </proto> 2281</template> 2282 2283<template name="ClientActiveTexture"> 2284 <proto> 2285 <return type="void"/> 2286 <param name="texture" type="GLenum"/> 2287 </proto> 2288</template> 2289 2290<template name="SampleCoverage"> 2291 <proto> 2292 <return type="void"/> 2293 <param name="value" type="GLtype"/> 2294 <param name="invert" type="GLboolean"/> 2295 </proto> 2296</template> 2297 2298<template name="CompressedTexImage2D"> 2299 <proto> 2300 <return type="void"/> 2301 <param name="target" type="GLenum"/> 2302 <param name="level" type="GLint"/> 2303 <param name="internalFormat" type="GLenum"/> 2304 <param name="width" type="GLsizei"/> 2305 <param name="height" type="GLsizei"/> 2306 <param name="border" type="GLint"/> 2307 <param name="imageSize" type="GLsizei"/> 2308 <param name="data" type="const GLvoid *"/> 2309 </proto> 2310 2311 <desc name="target"> 2312 <value name="GL_TEXTURE_2D"/> 2313 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 2314 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 2315 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 2316 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 2317 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 2318 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 2319 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 2320 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 2321 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 2322 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 2323 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 2324 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 2325 </desc> 2326 2327 <desc name="internalFormat"> 2328 <value name="GL_ETC1_RGB8_OES" category="OES_compressed_ETC1_RGB8_texture"/> 2329 2330 <value name="GL_PALETTE4_RGB8_OES" category="OES_compressed_paletted_texture"/> 2331 <value name="GL_PALETTE4_RGBA8_OES" category="OES_compressed_paletted_texture"/> 2332 <value name="GL_PALETTE4_R5_G6_B5_OES" category="OES_compressed_paletted_texture"/> 2333 <value name="GL_PALETTE4_RGBA4_OES" category="OES_compressed_paletted_texture"/> 2334 <value name="GL_PALETTE4_RGB5_A1_OES" category="OES_compressed_paletted_texture"/> 2335 <value name="GL_PALETTE8_RGB8_OES" category="OES_compressed_paletted_texture"/> 2336 <value name="GL_PALETTE8_RGBA8_OES" category="OES_compressed_paletted_texture"/> 2337 <value name="GL_PALETTE8_R5_G6_B5_OES" category="OES_compressed_paletted_texture"/> 2338 <value name="GL_PALETTE8_RGBA4_OES" category="OES_compressed_paletted_texture"/> 2339 <value name="GL_PALETTE8_RGB5_A1_OES" category="OES_compressed_paletted_texture"/> 2340 2341 <value name="GL_3DC_X_AMD" category="AMD_compressed_3DC_texture"/> 2342 <value name="GL_3DC_XY_AMD" category="AMD_compressed_3DC_texture"/> 2343 2344 <value name="GL_ATC_RGB_AMD" category="AMD_compressed_ATC_texture"/> 2345 <value name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> 2346 <value name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> 2347 2348 <value name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2349 <value name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2350 </desc> 2351 2352 <desc name="border" error="GL_INVALID_VALUE"> 2353 <value name="0"/> 2354 </desc> 2355</template> 2356 2357<template name="CompressedTexSubImage2D"> 2358 <proto> 2359 <return type="void"/> 2360 <param name="target" type="GLenum"/> 2361 <param name="level" type="GLint"/> 2362 <param name="xoffset" type="GLint"/> 2363 <param name="yoffset" type="GLint"/> 2364 <param name="width" type="GLsizei"/> 2365 <param name="height" type="GLsizei"/> 2366 <param name="format" type="GLenum"/> 2367 <param name="imageSize" type="GLsizei"/> 2368 <param name="data" type="const GLvoid *"/> 2369 </proto> 2370 2371 <desc name="target"> 2372 <value name="GL_TEXTURE_2D"/> 2373 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 2374 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 2375 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 2376 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 2377 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 2378 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 2379 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 2380 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 2381 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 2382 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 2383 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 2384 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 2385 </desc> 2386 2387 <desc name="format"> 2388 <value name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2389 <value name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2390 </desc> 2391</template> 2392 2393<template name="BlendFuncSeparate"> 2394 <proto> 2395 <return type="void"/> 2396 <param name="srcRGB" type="GLenum"/> 2397 <param name="dstRGB" type="GLenum"/> 2398 <param name="srcAlpha" type="GLenum"/> 2399 <param name="dstAlpha" type="GLenum"/> 2400 </proto> 2401 2402 <desc name="srcRGB"> 2403 <value name="GL_ZERO"/> 2404 <value name="GL_ONE"/> 2405 <value name="GL_SRC_COLOR"/> 2406 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2407 <value name="GL_SRC_ALPHA"/> 2408 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2409 <value name="GL_DST_ALPHA"/> 2410 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2411 <value name="GL_DST_COLOR"/> 2412 <value name="GL_ONE_MINUS_DST_COLOR"/> 2413 <value name="GL_SRC_ALPHA_SATURATE"/> 2414 2415 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2416 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2417 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2418 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2419 </desc> 2420 2421 <desc name="dstRGB"> 2422 <value name="GL_ZERO"/> 2423 <value name="GL_ONE"/> 2424 <value name="GL_SRC_COLOR"/> 2425 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2426 <value name="GL_SRC_ALPHA"/> 2427 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2428 <value name="GL_DST_ALPHA"/> 2429 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2430 <value name="GL_DST_COLOR"/> 2431 <value name="GL_ONE_MINUS_DST_COLOR"/> 2432 2433 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2434 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2435 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2436 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2437 </desc> 2438 2439 <desc name="srcAlpha"> 2440 <value name="GL_ZERO"/> 2441 <value name="GL_ONE"/> 2442 <value name="GL_SRC_COLOR"/> 2443 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2444 <value name="GL_SRC_ALPHA"/> 2445 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2446 <value name="GL_DST_ALPHA"/> 2447 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2448 <value name="GL_DST_COLOR"/> 2449 <value name="GL_ONE_MINUS_DST_COLOR"/> 2450 <value name="GL_SRC_ALPHA_SATURATE"/> 2451 2452 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2453 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2454 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2455 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2456 </desc> 2457 2458 <desc name="dstAlpha"> 2459 <value name="GL_ZERO"/> 2460 <value name="GL_ONE"/> 2461 <value name="GL_SRC_COLOR"/> 2462 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2463 <value name="GL_SRC_ALPHA"/> 2464 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2465 <value name="GL_DST_ALPHA"/> 2466 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2467 <value name="GL_DST_COLOR"/> 2468 <value name="GL_ONE_MINUS_DST_COLOR"/> 2469 2470 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2471 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2472 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2473 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2474 </desc> 2475</template> 2476 2477<template name="PointParameter"> 2478 <proto> 2479 <return type="void"/> 2480 <param name="pname" type="GLenum"/> 2481 <vector name="params" type="const GLtype *" size="dynamic"> 2482 <param name="param" type="GLtype"/> 2483 </vector> 2484 </proto> 2485 2486 <desc name="pname"> 2487 <value name="GL_POINT_SIZE_MIN"/> 2488 <value name="GL_POINT_SIZE_MAX"/> 2489 <value name="GL_POINT_FADE_THRESHOLD_SIZE"/> 2490 2491 <desc name="params" vector_size="1"/> 2492 </desc> 2493 2494 <desc name="pname"> 2495 <value name="GL_POINT_DISTANCE_ATTENUATION"/> 2496 <desc name="params" vector_size="3"/> 2497 </desc> 2498</template> 2499 2500<template name="VertexAttrib"> 2501 <proto> 2502 <return type="void"/> 2503 <param name="index" type="GLuint"/> 2504 <vector name="v" type="const GLtype *" size="dynamic"> 2505 <param name="x" type="GLtype"/> 2506 <param name="y" type="GLtype"/> 2507 <param name="z" type="GLtype"/> 2508 <param name="w" type="GLtype"/> 2509 </vector> 2510 </proto> 2511</template> 2512 2513<template name="VertexAttribPointer"> 2514 <proto> 2515 <return type="void"/> 2516 <param name="index" type="GLuint"/> 2517 <param name="size" type="GLint"/> 2518 <param name="type" type="GLenum"/> 2519 <param name="normalized" type="GLboolean"/> 2520 <param name="stride" type="GLsizei"/> 2521 <param name="pointer" type="const GLvoid *"/> 2522 </proto> 2523 2524 <desc name="size" error="GL_INVALID_VALUE"> 2525 <value name="1"/> 2526 <value name="2"/> 2527 <value name="3"/> 2528 <value name="4"/> 2529 </desc> 2530 2531 <desc name="type" error="GL_INVALID_VALUE"> 2532 <value name="GL_BYTE"/> 2533 <value name="GL_UNSIGNED_BYTE"/> 2534 <value name="GL_SHORT"/> 2535 <value name="GL_UNSIGNED_SHORT"/> 2536 <value name="GL_FLOAT"/> 2537 <value name="GL_FIXED"/> 2538 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 2539 <value name="GL_UNSIGNED_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/> 2540 <value name="GL_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/> 2541 </desc> 2542 2543 <desc name="type" category="OES_vertex_type_10_10_10_2"> 2544 <value name="GL_UNSIGNED_INT_10_10_10_2_OES"/> 2545 <value name="GL_INT_10_10_10_2_OES"/> 2546 2547 <desc name="size"> 2548 <value name="3"/> 2549 <value name="4"/> 2550 </desc> 2551 </desc> 2552</template> 2553 2554<template name="EnableVertexAttribArray"> 2555 <proto> 2556 <return type="void"/> 2557 <param name="index" type="GLuint"/> 2558 </proto> 2559</template> 2560 2561<template name="DisableVertexAttribArray"> 2562 <proto> 2563 <return type="void"/> 2564 <param name="index" type="GLuint"/> 2565 </proto> 2566</template> 2567 2568<template name="IsProgram" direction="get"> 2569 <proto> 2570 <return type="GLboolean"/> 2571 <param name="program" type="GLuint"/> 2572 </proto> 2573</template> 2574 2575<template name="GetProgram" direction="get"> 2576 <proto> 2577 <return type="void"/> 2578 <param name="program" type="GLuint"/> 2579 <param name="pname" type="GLenum"/> 2580 <vector name="params" type="GLtype *" size="dynamic"/> 2581 </proto> 2582 2583 <desc name="pname"> 2584 <value name="GL_DELETE_STATUS"/> 2585 <value name="GL_LINK_STATUS"/> 2586 <value name="GL_VALIDATE_STATUS"/> 2587 <value name="GL_INFO_LOG_LENGTH"/> 2588 <value name="GL_ATTACHED_SHADERS"/> 2589 <value name="GL_ACTIVE_ATTRIBUTES"/> 2590 <value name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/> 2591 <value name="GL_ACTIVE_UNIFORMS"/> 2592 <value name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/> 2593 <value name="GL_PROGRAM_BINARY_LENGTH_OES" category="OES_get_program_binary"/> 2594 2595 <desc name="params" convert="false"/> 2596 </desc> 2597</template> 2598 2599<template name="GetVertexAttrib" direction="get"> 2600 <proto> 2601 <return type="void"/> 2602 <param name="index" type="GLuint"/> 2603 <param name="pname" type="GLenum"/> 2604 <vector name="params" type="GLtype *" size="dynamic"/> 2605 </proto> 2606 2607 <desc name="pname"> 2608 <value name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/> 2609 <value name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/> 2610 <value name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/> 2611 <value name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/> 2612 <value name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/> 2613 <value name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/> 2614 2615 <desc name="params" vector_size="1" convert="false"/> 2616 </desc> 2617 2618 <desc name="pname"> 2619 <value name="GL_CURRENT_VERTEX_ATTRIB"/> 2620 <desc name="params" vector_size="16?" convert="false"/> 2621 </desc> 2622</template> 2623 2624<template name="GetVertexAttribPointer" direction="get"> 2625 <proto> 2626 <return type="void"/> 2627 <param name="index" type="GLuint"/> 2628 <param name="pname" type="GLenum"/> 2629 <vector name="pointer" type="GLvoid **" size="dynamic"/> 2630 </proto> 2631 2632 <desc name="pname"> 2633 <value name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/> 2634 </desc> 2635</template> 2636 2637<template name="GetBufferPointer" direction="get"> 2638 <proto> 2639 <return type="void"/> 2640 <param name="target" type="GLenum"/> 2641 <param name="pname" type="GLenum"/> 2642 <vector name="params" type="GLvoid **" size="dynamic"/> 2643 </proto> 2644 2645 <desc name="target"> 2646 <value name="GL_ARRAY_BUFFER"/> 2647 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2648 </desc> 2649 2650 <desc name="pname"> 2651 <value name="GL_BUFFER_MAP_POINTER_OES"/> 2652 </desc> 2653</template> 2654 2655<template name="MapBuffer" direction="get"> 2656 <proto> 2657 <return type="void *"/> 2658 <param name="target" type="GLenum"/> 2659 <param name="access" type="GLenum"/> 2660 </proto> 2661 2662 <desc name="target"> 2663 <value name="GL_ARRAY_BUFFER"/> 2664 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2665 </desc> 2666 2667 <desc name="access"> 2668 <value name="GL_WRITE_ONLY_OES"/> 2669 </desc> 2670</template> 2671 2672<template name="UnmapBuffer" direction="get"> 2673 <proto> 2674 <return type="GLboolean"/> 2675 <param name="target" type="GLenum"/> 2676 </proto> 2677 2678 <desc name="target"> 2679 <value name="GL_ARRAY_BUFFER"/> 2680 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2681 </desc> 2682</template> 2683 2684<template name="BindBuffer"> 2685 <proto> 2686 <return type="void"/> 2687 <param name="target" type="GLenum"/> 2688 <param name="buffer" type="GLuint"/> 2689 </proto> 2690 2691 <desc name="target"> 2692 <value name="GL_ARRAY_BUFFER"/> 2693 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2694 </desc> 2695</template> 2696 2697<template name="BufferData"> 2698 <proto> 2699 <return type="void"/> 2700 <param name="target" type="GLenum"/> 2701 <param name="size" type="GLsizeiptr"/> 2702 <param name="data" type="const GLvoid *"/> 2703 <param name="usage" type="GLenum"/> 2704 </proto> 2705 2706 <desc name="target"> 2707 <value name="GL_ARRAY_BUFFER"/> 2708 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2709 </desc> 2710 2711 <desc name="usage"> 2712 <value name="GL_STATIC_DRAW"/> 2713 <value name="GL_DYNAMIC_DRAW"/> 2714 <value name="GL_STREAM_DRAW" category="GLES2.0"/> 2715 </desc> 2716</template> 2717 2718<template name="BufferSubData"> 2719 <proto> 2720 <return type="void"/> 2721 <param name="target" type="GLenum"/> 2722 <param name="offset" type="GLintptr"/> 2723 <param name="size" type="GLsizeiptr"/> 2724 <param name="data" type="const GLvoid *"/> 2725 </proto> 2726 2727 <desc name="target"> 2728 <value name="GL_ARRAY_BUFFER"/> 2729 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2730 </desc> 2731</template> 2732 2733<template name="DeleteBuffers"> 2734 <proto> 2735 <return type="void"/> 2736 <param name="n" type="GLsizei"/> 2737 <param name="buffer" type="const GLuint *"/> 2738 </proto> 2739</template> 2740 2741<template name="GenBuffers" direction="get"> 2742 <proto> 2743 <return type="void"/> 2744 <param name="n" type="GLsizei"/> 2745 <param name="buffer" type="GLuint *"/> 2746 </proto> 2747</template> 2748 2749<template name="GetBufferParameter" direction="get"> 2750 <proto> 2751 <return type="void"/> 2752 <param name="target" type="GLenum"/> 2753 <param name="pname" type="GLenum"/> 2754 <vector name="params" type="GLtype *" size="dynamic"/> 2755 </proto> 2756 2757 <desc name="target"> 2758 <value name="GL_ARRAY_BUFFER"/> 2759 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2760 </desc> 2761 2762 <desc name="pname"> 2763 <value name="GL_BUFFER_SIZE"/> 2764 <value name="GL_BUFFER_USAGE"/> 2765 <value name="GL_BUFFER_ACCESS_OES" category="OES_mapbuffer"/> 2766 <value name="GL_BUFFER_MAPPED_OES" category="OES_mapbuffer"/> 2767 </desc> 2768</template> 2769 2770<template name="IsBuffer" direction="get"> 2771 <proto> 2772 <return type="GLboolean"/> 2773 <param name="buffer" type="GLuint"/> 2774 </proto> 2775</template> 2776 2777<template name="CreateShader"> 2778 <proto> 2779 <return type="GLuint"/> 2780 <param name="type" type="GLenum"/> 2781 </proto> 2782 2783 <desc name="type"> 2784 <value name="GL_VERTEX_SHADER"/> 2785 <value name="GL_FRAGMENT_SHADER"/> 2786 </desc> 2787</template> 2788 2789<template name="ShaderSource"> 2790 <proto> 2791 <return type="void"/> 2792 <param name="shader" type="GLuint"/> 2793 <param name="count" type="GLsizei"/> 2794 <param name="string" type="const GLchar * const *"/> 2795 <param name="length" type="const int *"/> 2796 </proto> 2797</template> 2798 2799<template name="CompileShader"> 2800 <proto> 2801 <return type="void"/> 2802 <param name="shader" type="GLuint"/> 2803 </proto> 2804</template> 2805 2806<template name="ReleaseShaderCompiler"> 2807 <proto> 2808 <return type="void"/> 2809 </proto> 2810</template> 2811 2812<template name="DeleteShader"> 2813 <proto> 2814 <return type="void"/> 2815 <param name="shader" type="GLuint"/> 2816 </proto> 2817</template> 2818 2819<template name="ShaderBinary"> 2820 <proto> 2821 <return type="void"/> 2822 <param name="n" type="GLsizei"/> 2823 <param name="shaders" type="const GLuint *"/> 2824 <param name="binaryformat" type="GLenum"/> 2825 <param name="binary" type="const GLvoid *"/> 2826 <param name="length" type="GLsizei"/> 2827 </proto> 2828</template> 2829 2830<template name="CreateProgram"> 2831 <proto> 2832 <return type="GLuint"/> 2833 </proto> 2834</template> 2835 2836<template name="AttachShader"> 2837 <proto> 2838 <return type="void"/> 2839 <param name="program" type="GLuint"/> 2840 <param name="shader" type="GLuint"/> 2841 </proto> 2842</template> 2843 2844<template name="DetachShader"> 2845 <proto> 2846 <return type="void"/> 2847 <param name="program" type="GLuint"/> 2848 <param name="shader" type="GLuint"/> 2849 </proto> 2850</template> 2851 2852<template name="LinkProgram"> 2853 <proto> 2854 <return type="void"/> 2855 <param name="program" type="GLuint"/> 2856 </proto> 2857</template> 2858 2859<template name="UseProgram"> 2860 <proto> 2861 <return type="void"/> 2862 <param name="program" type="GLuint"/> 2863 </proto> 2864</template> 2865 2866<template name="DeleteProgram"> 2867 <proto> 2868 <return type="void"/> 2869 <param name="program" type="GLuint"/> 2870 </proto> 2871</template> 2872 2873<template name="GetActiveAttrib" direction="get"> 2874 <proto> 2875 <return type="void"/> 2876 <param name="program" type="GLuint"/> 2877 <param name="index" type="GLuint"/> 2878 <param name="bufSize" type="GLsizei"/> 2879 <param name="length" type="GLsizei *"/> 2880 <param name="size" type="GLint *"/> 2881 <param name="type" type="GLenum *"/> 2882 <param name="name" type="GLchar *"/> 2883 </proto> 2884</template> 2885 2886<template name="GetAttribLocation" direction="get"> 2887 <proto> 2888 <return type="GLint"/> 2889 <param name="program" type="GLuint"/> 2890 <param name="name" type="const char *"/> 2891 </proto> 2892</template> 2893 2894<template name="BindAttribLocation"> 2895 <proto> 2896 <return type="void"/> 2897 <param name="program" type="GLuint"/> 2898 <param name="index" type="GLuint"/> 2899 <param name="name" type="const char *"/> 2900 </proto> 2901</template> 2902 2903<template name="GetUniformLocation" direction="get"> 2904 <proto> 2905 <return type="GLint"/> 2906 <param name="program" type="GLuint"/> 2907 <param name="name" type="const char *"/> 2908 </proto> 2909</template> 2910 2911<template name="GetActiveUniform" direction="get"> 2912 <proto> 2913 <return type="void"/> 2914 <param name="program" type="GLuint"/> 2915 <param name="index" type="GLuint"/> 2916 <param name="bufSize" type="GLsizei"/> 2917 <param name="length" type="GLsizei *"/> 2918 <param name="size" type="GLint *"/> 2919 <param name="type" type="GLenum *"/> 2920 <param name="name" type="GLchar *"/> 2921 </proto> 2922</template> 2923 2924<template name="Uniform"> 2925 <proto> 2926 <return type="void"/> 2927 <param name="location" type="GLint"/> 2928 <param name="count" type="GLsizei" hide_if_expanded="true"/> 2929 <vector name="values" type="const GLtype *" size="dynamic"> 2930 <param name="v0" type="GLtype"/> 2931 <param name="v1" type="GLtype"/> 2932 <param name="v2" type="GLtype"/> 2933 <param name="v3" type="GLtype"/> 2934 </vector> 2935 </proto> 2936</template> 2937 2938<template name="UniformMatrix"> 2939 <proto> 2940 <return type="void"/> 2941 <param name="location" type="GLint"/> 2942 <param name="count" type="GLsizei"/> 2943 <param name="transpose" type="GLboolean"/> 2944 <vector name="value" type="const GLtype *" size="dynamic"/> 2945 </proto> 2946</template> 2947 2948<template name="ValidateProgram"> 2949 <proto> 2950 <return type="void"/> 2951 <param name="program" type="GLuint"/> 2952 </proto> 2953</template> 2954 2955<template name="GenerateMipmap"> 2956 <proto> 2957 <return type="void"/> 2958 <param name="target" type="GLenum"/> 2959 </proto> 2960 2961 <desc name="target"> 2962 <value name="GL_TEXTURE_2D"/> 2963 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 2964 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 2965 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 2966 </desc> 2967</template> 2968 2969<template name="BindFramebuffer"> 2970 <proto> 2971 <return type="void"/> 2972 <param name="target" type="GLenum"/> 2973 <param name="framebuffer" type="GLuint"/> 2974 </proto> 2975</template> 2976 2977<template name="DeleteFramebuffers"> 2978 <proto> 2979 <return type="void"/> 2980 <param name="n" type="GLsizei"/> 2981 <param name="framebuffers" type="const GLuint *"/> 2982 </proto> 2983</template> 2984 2985<template name="GenFramebuffers"> 2986 <proto> 2987 <return type="void"/> 2988 <param name="n" type="GLsizei"/> 2989 <param name="ids" type="GLuint *"/> 2990 </proto> 2991</template> 2992 2993<template name="BindRenderbuffer"> 2994 <proto> 2995 <return type="void"/> 2996 <param name="target" type="GLenum"/> 2997 <param name="renderbuffer" type="GLuint"/> 2998 </proto> 2999</template> 3000 3001<template name="DeleteRenderbuffers"> 3002 <proto> 3003 <return type="void"/> 3004 <param name="n" type="GLsizei"/> 3005 <param name="renderbuffers" type="const GLuint *"/> 3006 </proto> 3007</template> 3008 3009<template name="GenRenderbuffers"> 3010 <proto> 3011 <return type="void"/> 3012 <param name="n" type="GLsizei"/> 3013 <param name="renderbuffers" type="GLuint *"/> 3014 </proto> 3015</template> 3016 3017<template name="RenderbufferStorage"> 3018 <proto> 3019 <return type="void"/> 3020 <param name="target" type="GLenum"/> 3021 <param name="internalFormat" type="GLenum"/> 3022 <param name="width" type="GLsizei"/> 3023 <param name="height" type="GLsizei"/> 3024 </proto> 3025 3026 <desc name="internalFormat"> 3027 <value name="GL_DEPTH_COMPONENT16_OES" category="OES_framebuffer_object"/> 3028 <value name="GL_RGBA4_OES" category="OES_framebuffer_object"/> 3029 <value name="GL_RGB5_A1_OES" category="OES_framebuffer_object"/> 3030 <value name="GL_RGB565_OES" category="OES_framebuffer_object"/> 3031 <value name="GL_STENCIL_INDEX8_OES" category="OES_stencil8"/> 3032 3033 <value name="GL_DEPTH_COMPONENT16" category="GLES2.0"/> 3034 <value name="GL_RGBA4" category="GLES2.0"/> 3035 <value name="GL_RGB5_A1" category="GLES2.0"/> 3036 <value name="GL_RGB565" category="GLES2.0"/> 3037 <value name="GL_STENCIL_INDEX8" category="GLES2.0"/> 3038 3039 <value name="GL_DEPTH_COMPONENT24_OES" category="OES_depth24"/> 3040 <value name="GL_DEPTH_COMPONENT32_OES" category="OES_depth32"/> 3041 <value name="GL_RGB8_OES" category="OES_rgb8_rgba8"/> 3042 <value name="GL_RGBA8_OES" category="OES_rgb8_rgba8"/> 3043 <value name="GL_STENCIL_INDEX1_OES" category="OES_stencil1"/> 3044 <value name="GL_STENCIL_INDEX4_OES" category="OES_stencil4"/> 3045 <value name="GL_DEPTH24_STENCIL8_OES" category="OES_packed_depth_stencil"/> 3046 </desc> 3047</template> 3048 3049<template name="FramebufferRenderbuffer"> 3050 <proto> 3051 <return type="void"/> 3052 <param name="target" type="GLenum"/> 3053 <param name="attachment" type="GLenum"/> 3054 <param name="renderbuffertarget" type="GLenum"/> 3055 <param name="renderbuffer" type="GLuint"/> 3056 </proto> 3057</template> 3058 3059<template name="FramebufferTexture2D"> 3060 <proto> 3061 <return type="void"/> 3062 <param name="target" type="GLenum"/> 3063 <param name="attachment" type="GLenum"/> 3064 <param name="textarget" type="GLenum"/> 3065 <param name="texture" type="GLuint"/> 3066 <param name="level" type="GLint"/> 3067 </proto> 3068 3069 <desc name="textarget" error="GL_INVALID_OPERATION"> 3070 <value name="GL_TEXTURE_2D"/> 3071 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 3072 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 3073 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 3074 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 3075 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 3076 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 3077 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 3078 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 3079 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 3080 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 3081 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 3082 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 3083 </desc> 3084 <!-- According to the base specification, "level" must be 0. But 3085 extension GL_OES_fbo_render_mipmap lifts that restriction, 3086 so no restriction is placed here. --> 3087</template> 3088 3089<template name="FramebufferTexture3D"> 3090 <proto> 3091 <return type="void"/> 3092 <param name="target" type="GLenum"/> 3093 <param name="attachment" type="GLenum"/> 3094 <param name="textarget" type="GLenum"/> 3095 <param name="texture" type="GLuint"/> 3096 <param name="level" type="GLint"/> 3097 <param name="zoffset" type="GLint"/> 3098 </proto> 3099 3100 <desc name="textarget" error="GL_INVALID_OPERATION"> 3101 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 3102 </desc> 3103</template> 3104 3105<template name="CheckFramebufferStatus" direction="get"> 3106 <proto> 3107 <return type="GLenum"/> 3108 <param name="target" type="GLenum"/> 3109 </proto> 3110</template> 3111 3112<template name="GetFramebufferAttachmentParameter" direction="get"> 3113 <proto> 3114 <return type="void"/> 3115 <param name="target" type="GLenum"/> 3116 <param name="attachment" type="GLenum"/> 3117 <param name="pname" type="GLenum"/> 3118 <vector name="params" type="GLtype *" size="dynamic"/> 3119 </proto> 3120 3121 <desc name="pname"> 3122 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES" category="OES_framebuffer_object"/> 3123 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES" category="OES_framebuffer_object"/> 3124 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES" category="OES_framebuffer_object"/> 3125 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES" category="OES_framebuffer_object"/> 3126 3127 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" category="GLES2.0"/> 3128 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" category="GLES2.0"/> 3129 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" category="GLES2.0"/> 3130 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" category="GLES2.0"/> 3131 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES" category="OES_texture_3D"/> 3132 3133 <desc name="params" vector_size="1" convert="false"/> 3134 </desc> 3135</template> 3136 3137<template name="GetRenderbufferParameter" direction="get"> 3138 <proto> 3139 <return type="void"/> 3140 <param name="target" type="GLenum"/> 3141 <param name="pname" type="GLenum"/> 3142 <vector name="params" type="GLtype *" size="dynamic"/> 3143 </proto> 3144 3145 <desc name="pname" category="OES_framebuffer_object"> 3146 <value name="GL_RENDERBUFFER_WIDTH_OES"/> 3147 <value name="GL_RENDERBUFFER_HEIGHT_OES"/> 3148 <value name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/> 3149 <value name="GL_RENDERBUFFER_RED_SIZE_OES"/> 3150 <value name="GL_RENDERBUFFER_GREEN_SIZE_OES"/> 3151 <value name="GL_RENDERBUFFER_BLUE_SIZE_OES"/> 3152 <value name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/> 3153 <value name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/> 3154 <value name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/> 3155 3156 <desc name="params" vector_size="1" convert="false"/> 3157 </desc> 3158 3159 <desc name="pname" category="GLES2.0"> 3160 <value name="GL_RENDERBUFFER_WIDTH"/> 3161 <value name="GL_RENDERBUFFER_HEIGHT"/> 3162 <value name="GL_RENDERBUFFER_INTERNAL_FORMAT"/> 3163 <value name="GL_RENDERBUFFER_RED_SIZE"/> 3164 <value name="GL_RENDERBUFFER_GREEN_SIZE"/> 3165 <value name="GL_RENDERBUFFER_BLUE_SIZE"/> 3166 <value name="GL_RENDERBUFFER_ALPHA_SIZE"/> 3167 <value name="GL_RENDERBUFFER_DEPTH_SIZE"/> 3168 <value name="GL_RENDERBUFFER_STENCIL_SIZE"/> 3169 3170 <desc name="params" vector_size="1" convert="false"/> 3171 </desc> 3172</template> 3173 3174<template name="IsRenderbuffer" direction="get"> 3175 <proto> 3176 <return type="GLboolean"/> 3177 <param name="renderbuffer" type="GLuint"/> 3178 </proto> 3179</template> 3180 3181<template name="IsFramebuffer" direction="get"> 3182 <proto> 3183 <return type="GLboolean"/> 3184 <param name="framebuffer" type="GLuint"/> 3185 </proto> 3186</template> 3187 3188<template name="IsShader" direction="get"> 3189 <proto> 3190 <return type="GLboolean"/> 3191 <param name="shader" type="GLuint"/> 3192 </proto> 3193</template> 3194 3195<template name="GetShader" direction="get"> 3196 <proto> 3197 <return type="void"/> 3198 <param name="shader" type="GLuint"/> 3199 <param name="pname" type="GLenum"/> 3200 <vector name="params" type="GLtype *" size="dynamic"/> 3201 </proto> 3202 3203 <desc name="pname"> 3204 <value name="GL_SHADER_TYPE"/> 3205 <value name="GL_COMPILE_STATUS"/> 3206 <value name="GL_DELETE_STATUS"/> 3207 <value name="GL_INFO_LOG_LENGTH"/> 3208 <value name="GL_SHADER_SOURCE_LENGTH"/> 3209 </desc> 3210</template> 3211 3212<template name="GetAttachedShaders" direction="get"> 3213 <proto> 3214 <return type="void"/> 3215 <param name="program" type="GLuint"/> 3216 <param name="maxCount" type="GLsizei"/> 3217 <param name="count" type="GLsizei *"/> 3218 <param name="shaders" type="GLuint *"/> 3219 </proto> 3220</template> 3221 3222<template name="GetShaderInfoLog" direction="get"> 3223 <proto> 3224 <return type="void"/> 3225 <param name="shader" type="GLuint"/> 3226 <param name="bufSize" type="GLsizei"/> 3227 <param name="length" type="GLsizei *"/> 3228 <param name="infoLog" type="GLchar *"/> 3229 </proto> 3230</template> 3231 3232<template name="GetProgramInfoLog" direction="get"> 3233 <proto> 3234 <return type="void"/> 3235 <param name="program" type="GLuint"/> 3236 <param name="bufSize" type="GLsizei"/> 3237 <param name="length" type="GLsizei *"/> 3238 <param name="infoLog" type="GLchar *"/> 3239 </proto> 3240</template> 3241 3242<template name="GetShaderSource" direction="get"> 3243 <proto> 3244 <return type="void"/> 3245 <param name="shader" type="GLuint"/> 3246 <param name="bufSize" type="GLsizei"/> 3247 <param name="length" type="GLsizei *"/> 3248 <param name="source" type="GLchar *"/> 3249 </proto> 3250</template> 3251 3252<template name="GetShaderPrecisionFormat" direction="get"> 3253 <proto> 3254 <return type="void"/> 3255 <param name="shadertype" type="GLenum"/> 3256 <param name="precisiontype" type="GLenum"/> 3257 <param name="range" type="GLint *"/> 3258 <param name="precision" type="GLint *"/> 3259 </proto> 3260 3261 <desc name="shadertype"> 3262 <value name="GL_VERTEX_SHADER"/> 3263 <value name="GL_FRAGMENT_SHADER"/> 3264 </desc> 3265 3266 <desc name="precisiontype"> 3267 <value name="GL_LOW_FLOAT"/> 3268 <value name="GL_MEDIUM_FLOAT"/> 3269 <value name="GL_HIGH_FLOAT"/> 3270 <value name="GL_LOW_INT"/> 3271 <value name="GL_MEDIUM_INT"/> 3272 <value name="GL_HIGH_INT"/> 3273 </desc> 3274</template> 3275 3276<template name="GetUniform" direction="get"> 3277 <proto> 3278 <return type="void"/> 3279 <param name="program" type="GLuint"/> 3280 <param name="location" type="GLint"/> 3281 <vector name="params" type="GLtype *" size="dynamic"/> 3282 </proto> 3283</template> 3284 3285<template name="QueryMatrix" direction="get"> 3286 <proto> 3287 <return type="GLbitfield"/> 3288 <vector name="mantissa" type="GLtype *" size="16"/> 3289 <vector name="exponent" type="GLint *" size="16"/> 3290 </proto> 3291</template> 3292 3293<template name="DrawTex"> 3294 <proto> 3295 <return type="void"/> 3296 <vector name="coords" type="const GLtype *" size="5"> 3297 <param name="x" type="GLtype"/> 3298 <param name="y" type="GLtype"/> 3299 <param name="z" type="GLtype"/> 3300 <param name="w" type="GLtype"/> 3301 <param name="h" type="GLtype"/> 3302 </vector> 3303 </proto> 3304</template> 3305 3306<template name="MultiDrawArrays"> 3307 <proto> 3308 <return type="void"/> 3309 <param name="mode" type="GLenum"/> 3310 <param name="first" type="const GLint *"/> 3311 <param name="count" type="const GLsizei *"/> 3312 <param name="primcount" type="GLsizei"/> 3313 </proto> 3314 3315 <desc name="mode"> 3316 <value name="GL_POINTS"/> 3317 <value name="GL_LINES"/> 3318 <value name="GL_LINE_LOOP"/> 3319 <value name="GL_LINE_STRIP"/> 3320 <value name="GL_TRIANGLES"/> 3321 <value name="GL_TRIANGLE_STRIP"/> 3322 <value name="GL_TRIANGLE_FAN"/> 3323 </desc> 3324</template> 3325 3326<template name="MultiDrawElements"> 3327 <proto> 3328 <return type="void"/> 3329 <param name="mode" type="GLenum"/> 3330 <param name="count" type="const GLsizei *"/> 3331 <param name="type" type="GLenum"/> 3332 <param name="indices" type="const GLvoid **"/> 3333 <param name="primcount" type="GLsizei"/> 3334 </proto> 3335 3336 <desc name="mode"> 3337 <value name="GL_POINTS"/> 3338 <value name="GL_LINES"/> 3339 <value name="GL_LINE_LOOP"/> 3340 <value name="GL_LINE_STRIP"/> 3341 <value name="GL_TRIANGLES"/> 3342 <value name="GL_TRIANGLE_STRIP"/> 3343 <value name="GL_TRIANGLE_FAN"/> 3344 </desc> 3345 3346 <desc name="type"> 3347 <value name="GL_UNSIGNED_BYTE"/> 3348 <value name="GL_UNSIGNED_SHORT"/> 3349 <value name="GL_UNSIGNED_INT" category="OES_element_index_uint"/> 3350 </desc> 3351</template> 3352 3353<template name="EGLImageTargetTexture2D"> 3354 <proto> 3355 <return type="void"/> 3356 <param name="target" type="GLenum"/> 3357 <param name="image" type="GLeglImageOES"/> 3358 </proto> 3359 3360 <desc name="target"> 3361 <value name="GL_TEXTURE_2D"/> 3362 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 3363 </desc> 3364</template> 3365 3366<template name="EGLImageTargetRenderbufferStorage"> 3367 <proto> 3368 <return type="void"/> 3369 <param name="target" type="GLenum"/> 3370 <param name="image" type="GLeglImageOES"/> 3371 </proto> 3372</template> 3373 3374<template name="DrawBuffers"> 3375 <proto> 3376 <return type="void"/> 3377 <param name="n" type="GLsizei"/> 3378 <param name="bufs" type="const GLenum *"/> 3379 </proto> 3380</template> 3381 3382<template name="ReadBuffer"> 3383 <proto> 3384 <return type="void"/> 3385 <param name="mode" type="GLenum"/> 3386 </proto> 3387</template> 3388 3389<api name="mesa" implementation="true"> 3390 <category name="MESA"/> 3391 3392 <function name="Color4f" default_prefix="_es_" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3393 <function name="ClipPlane" template="ClipPlane" gltype="GLdouble"/> 3394 <function name="CullFace" template="CullFace"/> 3395 3396 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 3397 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 3398 3399 <function name="FrontFace" template="FrontFace"/> 3400 <function name="Hint" template="Hint"/> 3401 3402 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 3403 <function name="Lightfv" template="Light" gltype="GLfloat"/> 3404 3405 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 3406 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 3407 3408 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 3409 3410 <function name="Materialf" default_prefix="_es_" template="Material" gltype="GLfloat" expand_vector="true"/> 3411 <function name="Materialfv" default_prefix="_es_" template="Material" gltype="GLfloat"/> 3412 3413 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 3414 <function name="PointSizePointer" template="PointSizePointer"/> 3415 3416 <function name="Scissor" template="Scissor"/> 3417 <function name="ShadeModel" template="ShadeModel"/> 3418 3419 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 3420 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 3421 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 3422 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 3423 3424 <function name="TexImage2D" template="TexImage2D"/> 3425 3426 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 3427 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 3428 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 3429 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 3430 3431 <function name="TexGenf" template="TexGen" gltype="GLfloat" expand_vector="true"/> 3432 <function name="TexGenfv" template="TexGen" gltype="GLfloat"/> 3433 3434 <function name="Clear" template="Clear"/> 3435 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3436 <function name="ClearStencil" template="ClearStencil"/> 3437 <function name="ClearDepth" template="ClearDepth" gltype="GLclampd"/> 3438 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 3439 3440 <function name="StencilMask" template="StencilMask"/> 3441 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 3442 <function name="ColorMask" template="ColorMask"/> 3443 <function name="DepthMask" template="DepthMask"/> 3444 <function name="Disable" template="Disable"/> 3445 <function name="Enable" template="Enable"/> 3446 <function name="Finish" template="Finish"/> 3447 <function name="Flush" template="Flush"/> 3448 3449 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 3450 3451 <function name="BlendFunc" template="BlendFunc"/> 3452 <function name="LogicOp" template="LogicOp"/> 3453 <function name="StencilFunc" template="StencilFunc"/> 3454 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 3455 <function name="StencilOp" template="StencilOp"/> 3456 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 3457 <function name="DepthFunc" template="DepthFunc"/> 3458 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3459 3460 <function name="ReadPixels" template="ReadPixels"/> 3461 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3462 <function name="GetClipPlane" template="GetClipPlane" gltype="GLdouble"/> 3463 <function name="GetError" template="GetError"/> 3464 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 3465 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 3466 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 3467 3468 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 3469 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 3470 <function name="GetMaterialiv" template="GetMaterial" gltype="GLint"/> 3471 3472 <function name="GetString" template="GetString"/> 3473 3474 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 3475 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 3476 <function name="GetTexGenfv" template="GetTexGen" gltype="GLfloat"/> 3477 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 3478 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 3479 3480 <function name="IsEnabled" template="IsEnabled"/> 3481 3482 <function name="DepthRange" template="DepthRange" gltype="GLclampd"/> 3483 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 3484 <function name="Frustum" template="Frustum" gltype="GLdouble"/> 3485 3486 <function name="LoadIdentity" template="LoadIdentity"/> 3487 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 3488 <function name="MatrixMode" template="MatrixMode"/> 3489 3490 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 3491 <function name="Ortho" template="Ortho" gltype="GLdouble"/> 3492 <function name="PopMatrix" template="PopMatrix"/> 3493 <function name="PushMatrix" template="PushMatrix"/> 3494 3495 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 3496 <function name="Scalef" template="Scale" gltype="GLfloat"/> 3497 <function name="Translatef" template="Translate" gltype="GLfloat"/> 3498 3499 <function name="Viewport" template="Viewport"/> 3500 3501 <function name="ColorPointer" template="ColorPointer"/> 3502 <function name="DisableClientState" template="DisableClientState"/> 3503 <function name="DrawArrays" template="DrawArrays"/> 3504 <function name="DrawElements" template="DrawElements"/> 3505 <function name="EnableClientState" template="EnableClientState"/> 3506 3507 <function name="GetPointerv" template="GetPointer"/> 3508 <function name="Normal3f" default_prefix="_es_" template="Normal" gltype="GLfloat" expand_vector="true"/> 3509 <function name="NormalPointer" template="NormalPointer"/> 3510 <function name="TexCoordPointer" template="TexCoordPointer"/> 3511 <function name="VertexPointer" template="VertexPointer"/> 3512 3513 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 3514 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 3515 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 3516 <function name="TexSubImage2D" template="TexSubImage2D"/> 3517 3518 <function name="BindTexture" template="BindTexture"/> 3519 <function name="DeleteTextures" template="DeleteTextures"/> 3520 <function name="GenTextures" template="GenTextures"/> 3521 <function name="IsTexture" template="IsTexture"/> 3522 3523 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 3524 <function name="BlendEquation" template="BlendEquation"/> 3525 <function name="BlendEquationSeparateEXT" template="BlendEquationSeparate"/> 3526 3527 <function name="TexImage3D" template="TexImage3D"/> 3528 <function name="TexSubImage3D" template="TexSubImage3D"/> 3529 <function name="CopyTexSubImage3D" template="CopyTexSubImage3D"/> 3530 3531 <function name="CompressedTexImage3DARB" template="CompressedTexImage3D"/> 3532 <function name="CompressedTexSubImage3DARB" template="CompressedTexSubImage3D"/> 3533 3534 <function name="ActiveTextureARB" template="ActiveTexture"/> 3535 <function name="ClientActiveTextureARB" template="ClientActiveTexture"/> 3536 3537 <function name="MultiTexCoord4f" default_prefix="_es_" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3538 3539 <function name="SampleCoverageARB" template="SampleCoverage" gltype="GLclampf"/> 3540 3541 <function name="CompressedTexImage2DARB" template="CompressedTexImage2D"/> 3542 <function name="CompressedTexSubImage2DARB" template="CompressedTexSubImage2D"/> 3543 3544 <function name="BlendFuncSeparateEXT" template="BlendFuncSeparate"/> 3545 3546 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 3547 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 3548 3549 <function name="VertexAttrib1f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3550 <function name="VertexAttrib2f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3551 <function name="VertexAttrib3f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3552 <function name="VertexAttrib4f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3553 <function name="VertexAttrib1fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 3554 <function name="VertexAttrib2fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 3555 <function name="VertexAttrib3fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 3556 <function name="VertexAttrib4fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 3557 3558 <function name="VertexAttribPointerARB" template="VertexAttribPointer"/> 3559 <function name="EnableVertexAttribArrayARB" template="EnableVertexAttribArray"/> 3560 <function name="DisableVertexAttribArrayARB" template="DisableVertexAttribArray"/> 3561 3562 <function name="IsProgram" template="IsProgram"/> 3563 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 3564 3565 <function name="GetVertexAttribfvARB" template="GetVertexAttrib" gltype="GLfloat"/> 3566 <function name="GetVertexAttribivARB" template="GetVertexAttrib" gltype="GLint"/> 3567 <function name="GetVertexAttribPointervARB" template="GetVertexAttribPointer"/> 3568 3569 <function name="GetBufferPointervARB" template="GetBufferPointer"/> 3570 <function name="MapBufferARB" template="MapBuffer"/> 3571 <function name="UnmapBufferARB" template="UnmapBuffer"/> 3572 <function name="BindBufferARB" template="BindBuffer"/> 3573 <function name="BufferDataARB" template="BufferData"/> 3574 <function name="BufferSubDataARB" template="BufferSubData"/> 3575 <function name="DeleteBuffersARB" template="DeleteBuffers"/> 3576 <function name="GenBuffersARB" template="GenBuffers"/> 3577 <function name="GetBufferParameterivARB" template="GetBufferParameter" gltype="GLint"/> 3578 <function name="IsBufferARB" template="IsBuffer"/> 3579 3580 <function name="CreateShader" template="CreateShader"/> 3581 <function name="ShaderSourceARB" template="ShaderSource"/> 3582 <function name="CompileShaderARB" template="CompileShader"/> 3583 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 3584 <function name="DeleteShader" template="DeleteShader"/> 3585 <function name="ShaderBinary" template="ShaderBinary"/> 3586 <function name="CreateProgram" template="CreateProgram"/> 3587 <function name="AttachShader" template="AttachShader"/> 3588 <function name="DetachShader" template="DetachShader"/> 3589 <function name="LinkProgramARB" template="LinkProgram"/> 3590 <function name="UseProgramObjectARB" template="UseProgram"/> 3591 <function name="DeleteProgram" template="DeleteProgram"/> 3592 3593 <function name="GetActiveAttribARB" template="GetActiveAttrib"/> 3594 <function name="GetAttribLocationARB" template="GetAttribLocation"/> 3595 <function name="BindAttribLocationARB" template="BindAttribLocation"/> 3596 <function name="GetUniformLocationARB" template="GetUniformLocation"/> 3597 <function name="GetActiveUniformARB" template="GetActiveUniform"/> 3598 3599 <function name="Uniform1fARB" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3600 <function name="Uniform2fARB" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3601 <function name="Uniform3fARB" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3602 <function name="Uniform4fARB" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3603 <function name="Uniform1iARB" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 3604 <function name="Uniform2iARB" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 3605 <function name="Uniform3iARB" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 3606 <function name="Uniform4iARB" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 3607 <function name="Uniform1fvARB" template="Uniform" gltype="GLfloat" vector_size="1"/> 3608 <function name="Uniform2fvARB" template="Uniform" gltype="GLfloat" vector_size="2"/> 3609 <function name="Uniform3fvARB" template="Uniform" gltype="GLfloat" vector_size="3"/> 3610 <function name="Uniform4fvARB" template="Uniform" gltype="GLfloat" vector_size="4"/> 3611 <function name="Uniform1ivARB" template="Uniform" gltype="GLint" vector_size="1"/> 3612 <function name="Uniform2ivARB" template="Uniform" gltype="GLint" vector_size="2"/> 3613 <function name="Uniform3ivARB" template="Uniform" gltype="GLint" vector_size="3"/> 3614 <function name="Uniform4ivARB" template="Uniform" gltype="GLint" vector_size="4"/> 3615 3616 <function name="UniformMatrix2fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 3617 <function name="UniformMatrix3fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 3618 <function name="UniformMatrix4fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 3619 3620 <function name="ValidateProgramARB" template="ValidateProgram"/> 3621 3622 <function name="GenerateMipmapEXT" template="GenerateMipmap"/> 3623 <function name="BindFramebufferEXT" template="BindFramebuffer"/> 3624 <function name="DeleteFramebuffersEXT" template="DeleteFramebuffers"/> 3625 <function name="GenFramebuffersEXT" template="GenFramebuffers"/> 3626 <function name="BindRenderbufferEXT" template="BindRenderbuffer"/> 3627 <function name="DeleteRenderbuffersEXT" template="DeleteRenderbuffers"/> 3628 <function name="GenRenderbuffersEXT" template="GenRenderbuffers"/> 3629 <function name="RenderbufferStorageEXT" template="RenderbufferStorage"/> 3630 <function name="FramebufferRenderbufferEXT" template="FramebufferRenderbuffer"/> 3631 <function name="FramebufferTexture2DEXT" template="FramebufferTexture2D"/> 3632 <function name="FramebufferTexture3DEXT" template="FramebufferTexture3D"/> 3633 <function name="CheckFramebufferStatusEXT" template="CheckFramebufferStatus"/> 3634 <function name="GetFramebufferAttachmentParameterivEXT" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 3635 <function name="GetRenderbufferParameterivEXT" template="GetRenderbufferParameter" gltype="GLint"/> 3636 <function name="IsRenderbufferEXT" template="IsRenderbuffer"/> 3637 <function name="IsFramebufferEXT" template="IsFramebuffer"/> 3638 3639 <function name="IsShader" template="IsShader"/> 3640 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 3641 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 3642 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 3643 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 3644 <function name="GetShaderSourceARB" template="GetShaderSource"/> 3645 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 3646 <function name="GetUniformfvARB" template="GetUniform" gltype="GLfloat"/> 3647 <function name="GetUniformivARB" template="GetUniform" gltype="GLint"/> 3648 3649 <function name="DrawTexf" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 3650 <function name="DrawTexfv" template="DrawTex" gltype="GLfloat"/> 3651 <function name="DrawTexi" template="DrawTex" gltype="GLint" expand_vector="true"/> 3652 <function name="DrawTexiv" template="DrawTex" gltype="GLint"/> 3653 <function name="DrawTexs" template="DrawTex" gltype="GLshort" expand_vector="true"/> 3654 <function name="DrawTexsv" template="DrawTex" gltype="GLshort"/> 3655 3656 <!-- EXT_multi_draw_arrays --> 3657 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 3658 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 3659 3660 <!-- OES_EGL_image --> 3661 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 3662 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 3663 3664 <function name="DrawBuffersARB" template="DrawBuffers"/> 3665 3666 <function name="ReadBuffer" template="ReadBuffer"/> 3667 3668</api> 3669 3670<api name="GLES1.1"> 3671 <category name="GLES1.1"/> 3672 3673 <category name="OES_byte_coordinates"/> 3674 <category name="OES_fixed_point"/> 3675 <category name="OES_single_precision"/> 3676 <category name="OES_matrix_get"/> 3677 <category name="OES_read_format"/> 3678 <category name="OES_compressed_paletted_texture"/> 3679 <category name="OES_compressed_ETC1_RGB8_texture"/> 3680 <category name="OES_point_size_array"/> 3681 <category name="OES_point_sprite"/> 3682 <category name="OES_query_matrix"/> 3683 <category name="OES_draw_texture"/> 3684 <category name="OES_blend_equation_separate"/> 3685 <category name="OES_blend_func_separate"/> 3686 <category name="OES_blend_subtract"/> 3687 <category name="OES_stencil_wrap"/> 3688 <category name="OES_texture_cube_map"/> 3689 <category name="OES_texture_env_crossbar"/> 3690 <category name="OES_texture_mirrored_repeat"/> 3691 <category name="OES_framebuffer_object"/> 3692 <category name="OES_depth24"/> 3693 <category name="OES_depth32"/> 3694 <category name="OES_fbo_render_mipmap"/> 3695 <category name="OES_rgb8_rgba8"/> 3696 <category name="OES_stencil1"/> 3697 <category name="OES_stencil4"/> 3698 <category name="OES_stencil8"/> 3699 <category name="OES_element_index_uint"/> 3700 <category name="OES_mapbuffer"/> 3701 <category name="EXT_texture_filter_anisotropic"/> 3702 <category name="EXT_texture_format_BGRA8888"/> 3703 <category name="EXT_read_format_bgra"/> 3704 3705 <category name="ARB_texture_non_power_of_two"/> 3706 <!-- disabled due to missing enums 3707 <category name="EXT_texture_compression_dxt1"/> 3708 --> 3709 <category name="EXT_texture_lod_bias"/> 3710 <category name="EXT_blend_minmax"/> 3711 <category name="EXT_multi_draw_arrays"/> 3712 <category name="OES_EGL_image"/> 3713 <category name="OES_EGL_image_external"/> 3714 3715 <category name="OES_matrix_palette"/> 3716 3717 <function name="Color4f" external="true" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3718 <function name="Color4ub" template="Color" gltype="GLubyte" vector_size="4" expand_vector="true"/> 3719 <function name="Color4x" template="Color" gltype="GLfixed" vector_size="4" expand_vector="true"/> 3720 3721 <function name="ClipPlanef" template="ClipPlane" gltype="GLfloat"/> 3722 <function name="ClipPlanex" template="ClipPlane" gltype="GLfixed"/> 3723 3724 <function name="CullFace" template="CullFace"/> 3725 3726 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 3727 <function name="Fogx" template="Fog" gltype="GLfixed" expand_vector="true"/> 3728 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 3729 <function name="Fogxv" template="Fog" gltype="GLfixed"/> 3730 3731 <function name="FrontFace" template="FrontFace"/> 3732 <function name="Hint" template="Hint"/> 3733 3734 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 3735 <function name="Lightx" template="Light" gltype="GLfixed" expand_vector="true"/> 3736 <function name="Lightfv" template="Light" gltype="GLfloat"/> 3737 <function name="Lightxv" template="Light" gltype="GLfixed"/> 3738 3739 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 3740 <function name="LightModelx" template="LightModel" gltype="GLfixed" expand_vector="true"/> 3741 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 3742 <function name="LightModelxv" template="LightModel" gltype="GLfixed"/> 3743 3744 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 3745 <function name="LineWidthx" template="LineWidth" gltype="GLfixed"/> 3746 3747 <function name="Materialf" external="true" template="Material" gltype="GLfloat" expand_vector="true"/> 3748 <function name="Materialfv" external="true" template="Material" gltype="GLfloat"/> 3749 <function name="Materialx" template="Material" gltype="GLfixed" expand_vector="true"/> 3750 <function name="Materialxv" template="Material" gltype="GLfixed"/> 3751 3752 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 3753 <function name="PointSizex" template="PointSize" gltype="GLfixed"/> 3754 <function name="PointSizePointerOES" template="PointSizePointer"/> 3755 3756 <function name="Scissor" template="Scissor"/> 3757 <function name="ShadeModel" template="ShadeModel"/> 3758 3759 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 3760 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 3761 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 3762 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 3763 <function name="TexParameterx" template="TexParameter" gltype="GLfixed" expand_vector="true"/> 3764 <function name="TexParameterxv" template="TexParameter" gltype="GLfixed"/> 3765 3766 <function name="TexImage2D" template="TexImage2D"/> 3767 3768 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 3769 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 3770 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 3771 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 3772 <function name="TexEnvx" template="TexEnv" gltype="GLfixed" expand_vector="true"/> 3773 <function name="TexEnvxv" template="TexEnv" gltype="GLfixed"/> 3774 3775 <function name="TexGenfOES" external="true" template="TexGen" gltype="GLfloat" expand_vector="true"/> 3776 <function name="TexGenfvOES" external="true" template="TexGen" gltype="GLfloat"/> 3777 <function name="TexGeniOES" external="true" template="TexGen" gltype="GLint" expand_vector="true"/> 3778 <function name="TexGenivOES" external="true" template="TexGen" gltype="GLint"/> 3779 <function name="TexGenxOES" external="true" template="TexGen" gltype="GLfixed" expand_vector="true"/> 3780 <function name="TexGenxvOES" external="true" template="TexGen" gltype="GLfixed"/> 3781 3782 <function name="Clear" template="Clear"/> 3783 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3784 <function name="ClearColorx" template="ClearColor" gltype="GLclampx"/> 3785 3786 <function name="ClearStencil" template="ClearStencil"/> 3787 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 3788 <function name="ClearDepthx" template="ClearDepth" gltype="GLclampx"/> 3789 3790 <function name="StencilMask" template="StencilMask"/> 3791 <function name="ColorMask" template="ColorMask"/> 3792 <function name="DepthMask" template="DepthMask"/> 3793 3794 <function name="Disable" template="Disable"/> 3795 <function name="Enable" template="Enable"/> 3796 <function name="Finish" template="Finish"/> 3797 <function name="Flush" template="Flush"/> 3798 3799 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 3800 <function name="AlphaFuncx" template="AlphaFunc" gltype="GLclampx"/> 3801 3802 <function name="BlendFunc" template="BlendFunc"/> 3803 <function name="LogicOp" template="LogicOp"/> 3804 <function name="StencilFunc" template="StencilFunc"/> 3805 3806 <function name="StencilOp" template="StencilOp"/> 3807 <function name="DepthFunc" template="DepthFunc"/> 3808 3809 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3810 <function name="ReadPixels" template="ReadPixels"/> 3811 3812 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3813 3814 <function name="GetClipPlanef" template="GetClipPlane" gltype="GLfloat"/> 3815 <function name="GetClipPlanex" template="GetClipPlane" gltype="GLfixed"/> 3816 3817 <function name="GetError" template="GetError"/> 3818 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 3819 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 3820 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 3821 3822 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 3823 <function name="GetLightxv" template="GetLight" gltype="GLfixed"/> 3824 3825 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 3826 <function name="GetMaterialxv" template="GetMaterial" gltype="GLfixed"/> 3827 3828 <function name="GetString" template="GetString"/> 3829 3830 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 3831 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 3832 <function name="GetTexEnvxv" template="GetTexEnv" gltype="GLfixed"/> 3833 3834 <function name="GetTexGenfvOES" external="true" template="GetTexGen" gltype="GLfloat"/> 3835 <function name="GetTexGenivOES" external="true" template="GetTexGen" gltype="GLint"/> 3836 <function name="GetTexGenxvOES" external="true" template="GetTexGen" gltype="GLfixed"/> 3837 3838 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 3839 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 3840 <function name="GetTexParameterxv" template="GetTexParameter" gltype="GLfixed"/> 3841 3842 <function name="IsEnabled" template="IsEnabled"/> 3843 3844 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 3845 <function name="DepthRangex" template="DepthRange" gltype="GLclampx"/> 3846 3847 <function name="Frustumf" template="Frustum" gltype="GLfloat"/> 3848 <function name="Frustumx" template="Frustum" gltype="GLfixed"/> 3849 3850 <function name="LoadIdentity" template="LoadIdentity"/> 3851 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 3852 <function name="LoadMatrixx" template="LoadMatrix" gltype="GLfixed"/> 3853 <function name="MatrixMode" template="MatrixMode"/> 3854 3855 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 3856 <function name="MultMatrixx" template="MultMatrix" gltype="GLfixed"/> 3857 <function name="Orthof" template="Ortho" gltype="GLfloat"/> 3858 <function name="Orthox" template="Ortho" gltype="GLfixed"/> 3859 3860 <function name="PopMatrix" template="PopMatrix"/> 3861 <function name="PushMatrix" template="PushMatrix"/> 3862 3863 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 3864 <function name="Rotatex" template="Rotate" gltype="GLfixed"/> 3865 <function name="Scalef" template="Scale" gltype="GLfloat"/> 3866 <function name="Scalex" template="Scale" gltype="GLfixed"/> 3867 <function name="Translatef" template="Translate" gltype="GLfloat"/> 3868 <function name="Translatex" template="Translate" gltype="GLfixed"/> 3869 3870 <function name="Viewport" template="Viewport"/> 3871 <function name="ColorPointer" template="ColorPointer"/> 3872 <function name="DisableClientState" template="DisableClientState"/> 3873 <function name="DrawArrays" template="DrawArrays"/> 3874 <function name="DrawElements" template="DrawElements"/> 3875 <function name="EnableClientState" template="EnableClientState"/> 3876 3877 <function name="GetPointerv" template="GetPointer"/> 3878 3879 <function name="Normal3f" external="true" template="Normal" gltype="GLfloat" expand_vector="true"/> 3880 <function name="Normal3x" template="Normal" gltype="GLfixed" expand_vector="true"/> 3881 <function name="NormalPointer" template="NormalPointer"/> 3882 <function name="TexCoordPointer" template="TexCoordPointer"/> 3883 <function name="VertexPointer" template="VertexPointer"/> 3884 3885 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 3886 <function name="PolygonOffsetx" template="PolygonOffset" gltype="GLfixed"/> 3887 3888 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 3889 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 3890 3891 <function name="TexSubImage2D" template="TexSubImage2D"/> 3892 3893 <function name="BindTexture" template="BindTexture"/> 3894 <function name="DeleteTextures" template="DeleteTextures"/> 3895 <function name="GenTextures" template="GenTextures"/> 3896 <function name="IsTexture" template="IsTexture"/> 3897 3898 <function name="BlendEquationOES" template="BlendEquation"/> 3899 <function name="BlendEquationSeparateOES" template="BlendEquationSeparate"/> 3900 3901 <function name="MultiTexCoord4x" template="MultiTexCoord" gltype="GLfixed" vector_size="4" expand_vector="true"/> 3902 3903 <function name="ActiveTexture" template="ActiveTexture"/> 3904 <function name="ClientActiveTexture" template="ClientActiveTexture"/> 3905 3906 <function name="MultiTexCoord4f" external="true" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3907 3908 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 3909 <function name="SampleCoveragex" template="SampleCoverage" gltype="GLclampx"/> 3910 3911 <!-- CompressedTexImage2D calls out to two different functions based on 3912 whether the image is a paletted image or not --> 3913 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 3914 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 3915 3916 <function name="BlendFuncSeparateOES" template="BlendFuncSeparate"/> 3917 3918 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 3919 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 3920 <function name="PointParameterx" template="PointParameter" gltype="GLfixed" expand_vector="true"/> 3921 <function name="PointParameterxv" template="PointParameter" gltype="GLfixed"/> 3922 3923 <!-- OES_mapbuffer --> 3924 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 3925 <function name="MapBufferOES" template="MapBuffer"/> 3926 <function name="UnmapBufferOES" template="UnmapBuffer"/> 3927 3928 <function name="BindBuffer" template="BindBuffer"/> 3929 <function name="BufferData" template="BufferData"/> 3930 <function name="BufferSubData" template="BufferSubData"/> 3931 <function name="DeleteBuffers" template="DeleteBuffers"/> 3932 <function name="GenBuffers" template="GenBuffers"/> 3933 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 3934 <function name="IsBuffer" template="IsBuffer"/> 3935 3936 <!-- OES_framebuffer_object --> 3937 <function name="GenerateMipmapOES" template="GenerateMipmap"/> 3938 <function name="BindFramebufferOES" template="BindFramebuffer"/> 3939 <function name="DeleteFramebuffersOES" template="DeleteFramebuffers"/> 3940 <function name="GenFramebuffersOES" template="GenFramebuffers"/> 3941 <function name="BindRenderbufferOES" template="BindRenderbuffer"/> 3942 <function name="DeleteRenderbuffersOES" template="DeleteRenderbuffers"/> 3943 <function name="GenRenderbuffersOES" template="GenRenderbuffers"/> 3944 <function name="RenderbufferStorageOES" external="true" template="RenderbufferStorage"/> 3945 <function name="FramebufferRenderbufferOES" template="FramebufferRenderbuffer"/> 3946 <function name="FramebufferTexture2DOES" template="FramebufferTexture2D"/> 3947 <function name="CheckFramebufferStatusOES" template="CheckFramebufferStatus"/> 3948 <function name="GetFramebufferAttachmentParameterivOES" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 3949 <function name="GetRenderbufferParameterivOES" template="GetRenderbufferParameter" gltype="GLint"/> 3950 <function name="IsRenderbufferOES" template="IsRenderbuffer"/> 3951 <function name="IsFramebufferOES" template="IsFramebuffer"/> 3952 3953 <!-- OES_query_matrix --> 3954 <!-- QueryMatrixx returns values in an unusual, decomposed, fixed-value 3955 form; it has its own code for this --> 3956 <function name="QueryMatrixxOES" external="true" template="QueryMatrix" gltype="GLfixed"/> 3957 3958 <!-- OES_draw_texture --> 3959 <function name="DrawTexfOES" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 3960 <function name="DrawTexiOES" template="DrawTex" gltype="GLint" expand_vector="true"/> 3961 <function name="DrawTexsOES" template="DrawTex" gltype="GLshort" expand_vector="true"/> 3962 <function name="DrawTexxOES" template="DrawTex" gltype="GLfixed" expand_vector="true"/> 3963 <function name="DrawTexfvOES" template="DrawTex" gltype="GLfloat"/> 3964 <function name="DrawTexivOES" template="DrawTex" gltype="GLint"/> 3965 <function name="DrawTexsvOES" template="DrawTex" gltype="GLshort"/> 3966 <function name="DrawTexxvOES" template="DrawTex" gltype="GLfixed"/> 3967 3968 <!-- EXT_multi_draw_arrays --> 3969 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 3970 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 3971 3972 <!-- OES_EGL_image --> 3973 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 3974 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 3975</api> 3976 3977<api name="GLES2.0"> 3978 <category name="GLES2.0"/> 3979 3980 <category name="OES_compressed_paletted_texture"/> 3981 <category name="OES_compressed_ETC1_RGB8_texture"/> 3982 <category name="OES_depth24"/> 3983 <category name="OES_depth32"/> 3984 <category name="OES_fbo_render_mipmap"/> 3985 <category name="OES_rgb8_rgba8"/> 3986 <category name="OES_stencil1"/> 3987 <category name="OES_stencil4"/> 3988 <category name="OES_element_index_uint"/> 3989 <category name="OES_mapbuffer"/> 3990 <category name="OES_texture_3D"/> 3991 <category name="OES_texture_npot"/> 3992 <category name="EXT_texture_filter_anisotropic"/> 3993 <category name="EXT_texture_type_2_10_10_10_REV"/> 3994 <category name="OES_depth_texture"/> 3995 <category name="OES_packed_depth_stencil"/> 3996 <category name="OES_standard_derivatives"/> 3997 <category name="EXT_texture_format_BGRA8888"/> 3998 <category name="EXT_texture_rg"/> 3999 <category name="EXT_read_format_bgra"/> 4000 4001 <category name="EXT_texture_compression_dxt1"/> 4002 <category name="EXT_blend_minmax"/> 4003 <category name="EXT_multi_draw_arrays"/> 4004 <category name="OES_EGL_image"/> 4005 <category name="OES_EGL_image_external"/> 4006 <category name="EXT_unpack_subimage"/> 4007 4008 <category name="NV_draw_buffers"/> 4009 <category name="NV_read_buffer"/> 4010 4011 <function name="DrawBuffersNV" template="DrawBuffers"/> 4012 <function name="ReadBufferNV" template="ReadBuffer"/> 4013 4014 <function name="CullFace" template="CullFace"/> 4015 4016 <function name="FrontFace" template="FrontFace"/> 4017 <function name="Hint" template="Hint"/> 4018 4019 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 4020 4021 <function name="Scissor" template="Scissor"/> 4022 4023 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 4024 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 4025 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 4026 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 4027 4028 <function name="TexImage2D" template="TexImage2D"/> 4029 4030 <function name="Clear" template="Clear"/> 4031 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 4032 <function name="ClearStencil" template="ClearStencil"/> 4033 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 4034 4035 <function name="StencilMask" template="StencilMask"/> 4036 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 4037 <function name="ColorMask" template="ColorMask"/> 4038 <function name="DepthMask" template="DepthMask"/> 4039 <function name="Disable" template="Disable"/> 4040 <function name="Enable" template="Enable"/> 4041 <function name="Finish" template="Finish"/> 4042 <function name="Flush" template="Flush"/> 4043 4044 <function name="BlendFunc" template="BlendFunc"/> 4045 4046 <function name="StencilFunc" template="StencilFunc"/> 4047 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 4048 <function name="StencilOp" template="StencilOp"/> 4049 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 4050 4051 <function name="DepthFunc" template="DepthFunc"/> 4052 4053 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 4054 <function name="ReadPixels" template="ReadPixels"/> 4055 4056 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 4057 <function name="GetError" template="GetError"/> 4058 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 4059 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 4060 4061 <function name="GetString" template="GetString"/> 4062 4063 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 4064 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 4065 4066 <function name="IsEnabled" template="IsEnabled"/> 4067 4068 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 4069 4070 <function name="Viewport" template="Viewport"/> 4071 4072 <function name="DrawArrays" template="DrawArrays"/> 4073 <function name="DrawElements" template="DrawElements"/> 4074 4075 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 4076 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 4077 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 4078 <function name="TexSubImage2D" template="TexSubImage2D"/> 4079 4080 <function name="BindTexture" template="BindTexture"/> 4081 <function name="DeleteTextures" template="DeleteTextures"/> 4082 <function name="GenTextures" template="GenTextures"/> 4083 <function name="IsTexture" template="IsTexture"/> 4084 4085 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 4086 <function name="BlendEquation" template="BlendEquation"/> 4087 <function name="BlendEquationSeparate" template="BlendEquationSeparate"/> 4088 4089 <function name="TexImage3DOES" template="TexImage3D"/> 4090 <function name="TexSubImage3DOES" template="TexSubImage3D"/> 4091 <function name="CopyTexSubImage3DOES" template="CopyTexSubImage3D"/> 4092 4093 <function name="CompressedTexImage3DOES" template="CompressedTexImage3D"/> 4094 <function name="CompressedTexSubImage3DOES" template="CompressedTexSubImage3D"/> 4095 4096 <function name="ActiveTexture" template="ActiveTexture"/> 4097 4098 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 4099 4100 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 4101 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 4102 4103 <function name="BlendFuncSeparate" template="BlendFuncSeparate"/> 4104 4105 <function name="VertexAttrib1f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 4106 <function name="VertexAttrib2f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 4107 <function name="VertexAttrib3f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 4108 <function name="VertexAttrib4f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 4109 <function name="VertexAttrib1fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 4110 <function name="VertexAttrib2fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 4111 <function name="VertexAttrib3fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 4112 <function name="VertexAttrib4fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 4113 4114 <function name="VertexAttribPointer" template="VertexAttribPointer"/> 4115 4116 <function name="EnableVertexAttribArray" template="EnableVertexAttribArray"/> 4117 <function name="DisableVertexAttribArray" template="DisableVertexAttribArray"/> 4118 4119 <function name="IsProgram" template="IsProgram"/> 4120 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 4121 4122 <function name="GetVertexAttribfv" template="GetVertexAttrib" gltype="GLfloat"/> 4123 <function name="GetVertexAttribiv" template="GetVertexAttrib" gltype="GLint"/> 4124 <function name="GetVertexAttribPointerv" template="GetVertexAttribPointer"/> 4125 4126 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 4127 <function name="MapBufferOES" template="MapBuffer"/> 4128 <function name="UnmapBufferOES" template="UnmapBuffer"/> 4129 <function name="BindBuffer" template="BindBuffer"/> 4130 <function name="BufferData" template="BufferData"/> 4131 <function name="BufferSubData" template="BufferSubData"/> 4132 <function name="DeleteBuffers" template="DeleteBuffers"/> 4133 <function name="GenBuffers" template="GenBuffers"/> 4134 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 4135 <function name="IsBuffer" template="IsBuffer"/> 4136 4137 <function name="CreateShader" template="CreateShader"/> 4138 <function name="ShaderSource" template="ShaderSource"/> 4139 <function name="CompileShader" template="CompileShader"/> 4140 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 4141 <function name="DeleteShader" template="DeleteShader"/> 4142 <function name="ShaderBinary" template="ShaderBinary"/> 4143 <function name="CreateProgram" template="CreateProgram"/> 4144 <function name="AttachShader" template="AttachShader"/> 4145 <function name="DetachShader" template="DetachShader"/> 4146 <function name="LinkProgram" template="LinkProgram"/> 4147 <function name="UseProgram" template="UseProgram"/> 4148 <function name="DeleteProgram" template="DeleteProgram"/> 4149 4150 <function name="GetActiveAttrib" template="GetActiveAttrib"/> 4151 <function name="GetAttribLocation" template="GetAttribLocation"/> 4152 <function name="BindAttribLocation" template="BindAttribLocation"/> 4153 <function name="GetUniformLocation" template="GetUniformLocation"/> 4154 <function name="GetActiveUniform" template="GetActiveUniform"/> 4155 4156 <function name="Uniform1f" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 4157 <function name="Uniform2f" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 4158 <function name="Uniform3f" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 4159 <function name="Uniform4f" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 4160 <function name="Uniform1i" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 4161 <function name="Uniform2i" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 4162 <function name="Uniform3i" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 4163 <function name="Uniform4i" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 4164 4165 <function name="Uniform1fv" template="Uniform" gltype="GLfloat" vector_size="1"/> 4166 <function name="Uniform2fv" template="Uniform" gltype="GLfloat" vector_size="2"/> 4167 <function name="Uniform3fv" template="Uniform" gltype="GLfloat" vector_size="3"/> 4168 <function name="Uniform4fv" template="Uniform" gltype="GLfloat" vector_size="4"/> 4169 <function name="Uniform1iv" template="Uniform" gltype="GLint" vector_size="1"/> 4170 <function name="Uniform2iv" template="Uniform" gltype="GLint" vector_size="2"/> 4171 <function name="Uniform3iv" template="Uniform" gltype="GLint" vector_size="3"/> 4172 <function name="Uniform4iv" template="Uniform" gltype="GLint" vector_size="4"/> 4173 4174 <function name="UniformMatrix2fv" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 4175 <function name="UniformMatrix3fv" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 4176 <function name="UniformMatrix4fv" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 4177 4178 <function name="ValidateProgram" template="ValidateProgram"/> 4179 4180 <function name="GenerateMipmap" template="GenerateMipmap"/> 4181 <function name="BindFramebuffer" template="BindFramebuffer"/> 4182 <function name="DeleteFramebuffers" template="DeleteFramebuffers"/> 4183 <function name="GenFramebuffers" template="GenFramebuffers"/> 4184 <function name="BindRenderbuffer" template="BindRenderbuffer"/> 4185 <function name="DeleteRenderbuffers" template="DeleteRenderbuffers"/> 4186 <function name="GenRenderbuffers" template="GenRenderbuffers"/> 4187 <function name="RenderbufferStorage" external="true" template="RenderbufferStorage"/> 4188 <function name="FramebufferRenderbuffer" template="FramebufferRenderbuffer"/> 4189 <function name="FramebufferTexture2D" template="FramebufferTexture2D"/> 4190 <function name="FramebufferTexture3DOES" template="FramebufferTexture3D"/> 4191 <function name="CheckFramebufferStatus" template="CheckFramebufferStatus"/> 4192 <function name="GetFramebufferAttachmentParameteriv" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 4193 <function name="GetRenderbufferParameteriv" template="GetRenderbufferParameter" gltype="GLint"/> 4194 <function name="IsRenderbuffer" template="IsRenderbuffer"/> 4195 <function name="IsFramebuffer" template="IsFramebuffer"/> 4196 4197 <function name="IsShader" template="IsShader"/> 4198 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 4199 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 4200 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 4201 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 4202 <function name="GetShaderSource" template="GetShaderSource"/> 4203 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 4204 <function name="GetUniformfv" template="GetUniform" gltype="GLfloat"/> 4205 <function name="GetUniformiv" template="GetUniform" gltype="GLint"/> 4206 4207 <!-- EXT_multi_draw_arrays --> 4208 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 4209 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 4210 4211 <!-- OES_EGL_image --> 4212 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 4213 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 4214</api> 4215 4216</apispec> 4217