APIspec.xml revision 0686ccac950bac1a650400b29c47ddaafea22fa9
1<?xml version="1.0"?> 2<!DOCTYPE apispec SYSTEM "APIspec.dtd"> 3 4<!-- A function is generated from a template. Multiple functions can be 5 generated from a single template with different arguments. For example, 6 glColor3f can be generated from 7 8 <function name="Color3f" template="Color" gltype="GLfloat" vector_size="3" expand_vector="true"/> 9 10 and glColor4iv can be generated from 11 12 <function name="Color4iv" template="Color" gltype="GLint" vector_size="4"/> 13 14 In a template, there are <desc>s that describe the properties of 15 parameters. A <desc> can enumerate the valid values of a parameter. It 16 can also specify the error code when an invalid value is given, and etc. 17 By nesting <desc>s, they can create dependency between parameters. 18 19 A function can be marked as external. It means that the function cannot 20 be dispatched to the corresponding mesa function, if one exists, directly, 21 and requires an external implementation. 22--> 23 24<apispec> 25 26<template name="Color"> 27 <proto> 28 <return type="void"/> 29 <vector name="v" type="const GLtype *" size="dynamic"> 30 <param name="red" type="GLtype"/> 31 <param name="green" type="GLtype"/> 32 <param name="blue" type="GLtype"/> 33 <param name="alpha" type="GLtype"/> 34 </vector> 35 </proto> 36</template> 37 38<template name="ClipPlane"> 39 <proto> 40 <return type="void"/> 41 <param name="plane" type="GLenum"/> 42 <vector name="equation" type="const GLtype *" size="4"/> 43 </proto> 44</template> 45 46<template name="CullFace"> 47 <proto> 48 <return type="void"/> 49 <param name="mode" type="GLenum"/> 50 </proto> 51</template> 52 53<template name="Fog"> 54 <proto> 55 <return type="void"/> 56 <param name="pname" type="GLenum"/> 57 <vector name="params" type="const GLtype *" size="dynamic"> 58 <param name="param" type="GLtype"/> 59 </vector> 60 </proto> 61 62 <desc name="pname"> 63 <value name="GL_FOG_MODE"/> 64 <desc name="param"> 65 <value name="GL_EXP"/> 66 <value name="GL_EXP2"/> 67 <value name="GL_LINEAR"/> 68 </desc> 69 </desc> 70 71 <desc name="pname"> 72 <value name="GL_FOG_COLOR"/> 73 74 <desc name="params" vector_size="4"/> 75 </desc> 76 77 <desc name="pname"> 78 <value name="GL_FOG_DENSITY"/> 79 <value name="GL_FOG_START"/> 80 <value name="GL_FOG_END"/> 81 82 <desc name="params" vector_size="1"/> 83 </desc> 84</template> 85 86<template name="FrontFace"> 87 <proto> 88 <return type="void"/> 89 <param name="mode" type="GLenum"/> 90 </proto> 91</template> 92 93<template name="Hint"> 94 <proto> 95 <return type="void"/> 96 <param name="target" type="GLenum"/> 97 <param name="mode" type="GLenum"/> 98 </proto> 99 100 <desc name="target" category="GLES1.1"> 101 <value name="GL_FOG_HINT"/> 102 <value name="GL_LINE_SMOOTH_HINT"/> 103 <value name="GL_PERSPECTIVE_CORRECTION_HINT"/> 104 <value name="GL_POINT_SMOOTH_HINT"/> 105 </desc> 106 <desc name="target" category="OES_standard_derivatives"> 107 <value name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/> 108 </desc> 109 <desc name="target"> 110 <value name="GL_GENERATE_MIPMAP_HINT"/> 111 </desc> 112</template> 113 114<template name="Light"> 115 <proto> 116 <return type="void"/> 117 <param name="light" type="GLenum"/> 118 <param name="pname" type="GLenum"/> 119 <vector name="params" type="const GLtype *" size="dynamic"> 120 <param name="param" type="GLtype"/> 121 </vector> 122 </proto> 123</template> 124 125<template name="LightModel"> 126 <proto> 127 <return type="void"/> 128 <param name="pname" type="GLenum"/> 129 <vector name="params" type="const GLtype *" size="dynamic"> 130 <param name="param" type="GLtype"/> 131 </vector> 132 </proto> 133 134 <desc name="pname"> 135 <value name="GL_LIGHT_MODEL_AMBIENT"/> 136 137 <desc name="params" vector_size="4"/> 138 </desc> 139 140 <desc name="pname"> 141 <value name="GL_LIGHT_MODEL_TWO_SIDE"/> 142 <desc name="param"> 143 <value name="GL_TRUE"/> 144 <value name="GL_FALSE"/> 145 </desc> 146 </desc> 147</template> 148 149<template name="LineWidth"> 150 <proto> 151 <return type="void"/> 152 <param name="width" type="GLtype"/> 153 </proto> 154</template> 155 156<template name="Material"> 157 <proto> 158 <return type="void"/> 159 <param name="face" type="GLenum"/> 160 <param name="pname" type="GLenum"/> 161 <vector name="params" type="const GLtype *" size="dynamic"> 162 <param name="param" type="GLtype"/> 163 </vector> 164 </proto> 165 166 <desc name="face"> 167 <value name="GL_FRONT_AND_BACK"/> 168 </desc> 169 170 <desc name="pname"> 171 <value name="GL_AMBIENT"/> 172 <value name="GL_DIFFUSE"/> 173 <value name="GL_AMBIENT_AND_DIFFUSE"/> 174 <value name="GL_SPECULAR"/> 175 <value name="GL_EMISSION"/> 176 177 <desc name="params" vector_size="4"/> 178 </desc> 179 180 <desc name="pname"> 181 <value name="GL_SHININESS"/> 182 183 <desc name="params" vector_size="1"/> 184 </desc> 185</template> 186 187<template name="PointSize"> 188 <proto> 189 <return type="void"/> 190 <param name="size" type="GLtype"/> 191 </proto> 192</template> 193 194<template name="PointSizePointer"> 195 <proto> 196 <return type="void"/> 197 <param name="type" type="GLenum"/> 198 <param name="stride" type="GLsizei"/> 199 <param name="pointer" type="const GLvoid *"/> 200 </proto> 201</template> 202 203<template name="Scissor"> 204 <proto> 205 <return type="void"/> 206 <param name="x" type="GLint"/> 207 <param name="y" type="GLint"/> 208 <param name="width" type="GLsizei"/> 209 <param name="height" type="GLsizei"/> 210 </proto> 211</template> 212 213<template name="ShadeModel"> 214 <proto> 215 <return type="void"/> 216 <param name="mode" type="GLenum"/> 217 </proto> 218</template> 219 220<template name="TexParameter"> 221 <proto> 222 <return type="void"/> 223 <param name="target" type="GLenum"/> 224 <param name="pname" type="GLenum"/> 225 <vector name="params" type="const GLtype *" size="dynamic"> 226 <param name="param" type="GLtype"/> 227 </vector> 228 </proto> 229</template> 230 231<template name="TexImage2D"> 232 <proto> 233 <return type="void"/> 234 <param name="target" type="GLenum"/> 235 <param name="level" type="GLint"/> 236 <param name="internalFormat" type="GLint"/> <!-- should be GLenum --> 237 <param name="width" type="GLsizei"/> 238 <param name="height" type="GLsizei"/> 239 <param name="border" type="GLint"/> 240 <param name="format" type="GLenum"/> 241 <param name="type" type="GLenum"/> 242 <param name="pixels" type="const GLvoid *"/> 243 </proto> 244 245 <desc name="internalFormat"> 246 <value name="GL_ALPHA"/> 247 248 <desc name="format" error="GL_INVALID_VALUE"> 249 <value name="GL_ALPHA"/> 250 </desc> 251 </desc> 252 253 <desc name="internalFormat"> 254 <value name="GL_RGB"/> 255 256 <desc name="format" error="GL_INVALID_VALUE"> 257 <value name="GL_RGB"/> 258 </desc> 259 </desc> 260 261 <desc name="internalFormat"> 262 <value name="GL_RGBA"/> 263 264 <desc name="format" error="GL_INVALID_VALUE"> 265 <value name="GL_RGBA"/> 266 </desc> 267 </desc> 268 269 <desc name="internalFormat"> 270 <value name="GL_LUMINANCE"/> 271 272 <desc name="format" error="GL_INVALID_VALUE"> 273 <value name="GL_LUMINANCE"/> 274 </desc> 275 </desc> 276 277 <desc name="internalFormat"> 278 <value name="GL_LUMINANCE_ALPHA"/> 279 280 <desc name="format" error="GL_INVALID_VALUE"> 281 <value name="GL_LUMINANCE_ALPHA"/> 282 </desc> 283 </desc> 284 285 <desc name="internalFormat" category="OES_depth_texture"> 286 <value name="GL_DEPTH_COMPONENT"/> 287 288 <desc name="format" error="GL_INVALID_VALUE"> 289 <value name="GL_DEPTH_COMPONENT"/> 290 </desc> 291 </desc> 292 293 <desc name="internalFormat" category="OES_packed_depth_stencil"> 294 <value name="GL_DEPTH_STENCIL_OES"/> 295 296 <desc name="format" error="GL_INVALID_VALUE"> 297 <value name="GL_DEPTH_STENCIL_OES"/> 298 </desc> 299 </desc> 300 301 <desc name="internalFormat" category="EXT_texture_format_BGRA8888"> 302 <value name="GL_BGRA_EXT"/> 303 304 <desc name="format" error="GL_INVALID_VALUE"> 305 <value name="GL_BGRA_EXT"/> 306 </desc> 307 </desc> 308 309 <desc name="format"> 310 <value name="GL_ALPHA"/> 311 312 <desc name="type" error="GL_INVALID_OPERATION"> 313 <value name="GL_UNSIGNED_BYTE"/> 314 <value name="GL_FLOAT" category="OES_texture_float"/> 315 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 316 </desc> 317 </desc> 318 319 <desc name="format"> 320 <value name="GL_RGB"/> 321 322 <desc name="type" error="GL_INVALID_OPERATION"> 323 <value name="GL_UNSIGNED_BYTE"/> 324 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 325 <value name="GL_FLOAT" category="OES_texture_float"/> 326 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 327 </desc> 328 </desc> 329 330 <desc name="format"> 331 <value name="GL_RGBA"/> 332 333 <desc name="type" error="GL_INVALID_OPERATION"> 334 <value name="GL_UNSIGNED_BYTE"/> 335 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 336 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 337 <value name="GL_FLOAT" category="OES_texture_float"/> 338 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 339 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 340 </desc> 341 </desc> 342 343 <desc name="format"> 344 <value name="GL_LUMINANCE"/> 345 346 <desc name="type" error="GL_INVALID_OPERATION"> 347 <value name="GL_UNSIGNED_BYTE"/> 348 <value name="GL_FLOAT" category="OES_texture_float"/> 349 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 350 </desc> 351 </desc> 352 353 <desc name="format"> 354 <value name="GL_LUMINANCE_ALPHA"/> 355 356 <desc name="type" error="GL_INVALID_OPERATION"> 357 <value name="GL_UNSIGNED_BYTE"/> 358 <value name="GL_FLOAT" category="OES_texture_float"/> 359 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 360 </desc> 361 </desc> 362 363 <desc name="format" category="OES_depth_texture"> 364 <value name="GL_DEPTH_COMPONENT"/> 365 366 <desc name="type" error="GL_INVALID_OPERATION"> 367 <value name="GL_UNSIGNED_SHORT"/> 368 <value name="GL_UNSIGNED_INT"/> 369 </desc> 370 </desc> 371 372 <desc name="format" category="OES_packed_depth_stencil"> 373 <value name="GL_DEPTH_STENCIL_OES"/> 374 <desc name="type" error="GL_INVALID_OPERATION"> 375 <value name="GL_UNSIGNED_INT_24_8_OES"/> 376 </desc> 377 </desc> 378 379 <desc name="format" category="EXT_texture_format_BGRA8888"> 380 <value name="GL_BGRA_EXT"/> 381 382 <desc name="type" error="GL_INVALID_OPERATION"> 383 <value name="GL_UNSIGNED_BYTE"/> 384 </desc> 385 </desc> 386</template> 387 388<template name="TexEnv"> 389 <proto> 390 <return type="void"/> 391 <param name="target" type="GLenum"/> 392 <param name="pname" type="GLenum"/> 393 <vector name="params" type="const GLtype *" size="dynamic"> 394 <param name="param" type="GLtype"/> 395 </vector> 396 </proto> 397 398 <desc name="target" category="OES_point_sprite"> 399 <value name="GL_POINT_SPRITE_OES"/> 400 401 <desc name="pname"> 402 <value name="GL_COORD_REPLACE_OES"/> 403 </desc> 404 </desc> 405 406 <desc name="pname" category="OES_point_sprite"> 407 <value name="GL_COORD_REPLACE_OES"/> 408 409 <desc name="param"> 410 <value name="GL_TRUE"/> 411 <value name="GL_FALSE"/> 412 </desc> 413 </desc> 414 415 <desc name="target" category="EXT_texture_lod_bias"> 416 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 417 418 <desc name="pname"> 419 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 420 </desc> 421 </desc> 422 423 <desc name="pname" category="EXT_texture_lod_bias"> 424 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 425 <desc name="params" vector_size="1"/> 426 </desc> 427 428 <desc name="target"> 429 <value name="GL_TEXTURE_ENV"/> 430 431 <desc name="pname"> 432 <value name="GL_TEXTURE_ENV_MODE"/> 433 <value name="GL_COMBINE_RGB"/> 434 <value name="GL_COMBINE_ALPHA"/> 435 <value name="GL_RGB_SCALE"/> 436 <value name="GL_ALPHA_SCALE"/> 437 <value name="GL_SRC0_RGB"/> 438 <value name="GL_SRC1_RGB"/> 439 <value name="GL_SRC2_RGB"/> 440 <value name="GL_SRC0_ALPHA"/> 441 <value name="GL_SRC1_ALPHA"/> 442 <value name="GL_SRC2_ALPHA"/> 443 <value name="GL_OPERAND0_RGB"/> 444 <value name="GL_OPERAND1_RGB"/> 445 <value name="GL_OPERAND2_RGB"/> 446 <value name="GL_OPERAND0_ALPHA"/> 447 <value name="GL_OPERAND1_ALPHA"/> 448 <value name="GL_OPERAND2_ALPHA"/> 449 <value name="GL_TEXTURE_ENV_COLOR"/> 450 </desc> 451 </desc> 452 453 <desc name="pname"> 454 <value name="GL_TEXTURE_ENV_MODE"/> 455 456 <desc name="param"> 457 <value name="GL_REPLACE"/> 458 <value name="GL_MODULATE"/> 459 <value name="GL_DECAL"/> 460 <value name="GL_BLEND"/> 461 <value name="GL_ADD"/> 462 <value name="GL_COMBINE"/> 463 </desc> 464 </desc> 465 466 <desc name="pname"> 467 <value name="GL_COMBINE_RGB"/> 468 469 <desc name="param"> 470 <value name="GL_REPLACE"/> 471 <value name="GL_MODULATE"/> 472 <value name="GL_ADD"/> 473 <value name="GL_ADD_SIGNED"/> 474 <value name="GL_INTERPOLATE"/> 475 <value name="GL_SUBTRACT"/> 476 <value name="GL_DOT3_RGB"/> 477 <value name="GL_DOT3_RGBA"/> 478 </desc> 479 </desc> 480 481 <desc name="pname"> 482 <value name="GL_COMBINE_ALPHA"/> 483 484 <desc name="param"> 485 <value name="GL_REPLACE"/> 486 <value name="GL_MODULATE"/> 487 <value name="GL_ADD"/> 488 <value name="GL_ADD_SIGNED"/> 489 <value name="GL_INTERPOLATE"/> 490 <value name="GL_SUBTRACT"/> 491 </desc> 492 </desc> 493 494 <desc name="pname"> 495 <value name="GL_RGB_SCALE"/> 496 <value name="GL_ALPHA_SCALE"/> 497 </desc> 498 499 <desc name="pname"> 500 <value name="GL_SRC0_RGB"/> 501 <value name="GL_SRC1_RGB"/> 502 <value name="GL_SRC2_RGB"/> 503 <value name="GL_SRC0_ALPHA"/> 504 <value name="GL_SRC1_ALPHA"/> 505 <value name="GL_SRC2_ALPHA"/> 506 507 <desc name="param"> 508 <value name="GL_TEXTURE"/> 509 <value name="GL_CONSTANT"/> 510 <value name="GL_PRIMARY_COLOR"/> 511 <value name="GL_PREVIOUS"/> 512 513 <range base="GL_TEXTURE" from="0" to="31" category="OES_texture_env_crossbar"/> 514 </desc> 515 </desc> 516 517 <desc name="pname"> 518 <value name="GL_OPERAND0_RGB"/> 519 <value name="GL_OPERAND1_RGB"/> 520 <value name="GL_OPERAND2_RGB"/> 521 522 <desc name="param"> 523 <value name="GL_SRC_COLOR"/> 524 <value name="GL_ONE_MINUS_SRC_COLOR"/> 525 <value name="GL_SRC_ALPHA"/> 526 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 527 </desc> 528 </desc> 529 530 <desc name="pname"> 531 <value name="GL_OPERAND0_ALPHA"/> 532 <value name="GL_OPERAND1_ALPHA"/> 533 <value name="GL_OPERAND2_ALPHA"/> 534 535 <desc name="param"> 536 <value name="GL_SRC_ALPHA"/> 537 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 538 </desc> 539 </desc> 540 541 <desc name="pname"> 542 <value name="GL_TEXTURE_ENV_COLOR"/> 543 544 <desc name="params" vector_size="4"/> 545 </desc> 546</template> 547 548<template name="TexGen"> 549 <proto> 550 <return type="void"/> 551 <param name="coord" type="GLenum"/> 552 <param name="pname" type="GLenum"/> 553 <vector name="params" type="const GLtype *" size="dynamic"> 554 <param name="param" type="GLtype"/> 555 </vector> 556 </proto> 557 558 <desc name="coord" category="OES_texture_cube_map"> 559 <value name="GL_TEXTURE_GEN_STR_OES"/> 560 </desc> 561 562 <desc name="pname" category="OES_texture_cube_map"> 563 <value name="GL_TEXTURE_GEN_MODE_OES"/> 564 565 <desc name="param"> 566 <value name="GL_NORMAL_MAP_OES"/> 567 <value name="GL_REFLECTION_MAP_OES"/> 568 </desc> 569 </desc> 570</template> 571 572<template name="Clear"> 573 <proto> 574 <return type="void"/> 575 <param name="mask" type="GLbitfield"/> 576 </proto> 577 578 <desc name="mask" error="GL_INVALID_VALUE"> 579 <value name="0"/> 580 <value name="(GL_COLOR_BUFFER_BIT)"/> 581 <value name="(GL_DEPTH_BUFFER_BIT)"/> 582 <value name="(GL_STENCIL_BUFFER_BIT)"/> 583 <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)"/> 584 <value name="(GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 585 <value name="(GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 586 <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 587 </desc> 588</template> 589 590<template name="ClearColor"> 591 <proto> 592 <return type="void"/> 593 <param name="red" type="GLtype"/> 594 <param name="green" type="GLtype"/> 595 <param name="blue" type="GLtype"/> 596 <param name="alpha" type="GLtype"/> 597 </proto> 598</template> 599 600<template name="ClearStencil"> 601 <proto> 602 <return type="void"/> 603 <param name="s" type="GLint"/> 604 </proto> 605</template> 606 607<template name="ClearDepth"> 608 <proto> 609 <return type="void"/> 610 <param name="depth" type="GLtype"/> 611 </proto> 612</template> 613 614<template name="StencilMask"> 615 <proto> 616 <return type="void"/> 617 <param name="mask" type="GLuint"/> 618 </proto> 619</template> 620 621<template name="StencilMaskSeparate"> 622 <proto> 623 <return type="void"/> 624 <param name="face" type="GLenum"/> 625 <param name="mask" type="GLuint"/> 626 </proto> 627</template> 628 629<template name="ColorMask"> 630 <proto> 631 <return type="void"/> 632 <param name="red" type="GLboolean"/> 633 <param name="green" type="GLboolean"/> 634 <param name="blue" type="GLboolean"/> 635 <param name="alpha" type="GLboolean"/> 636 </proto> 637</template> 638 639<template name="DepthMask"> 640 <proto> 641 <return type="void"/> 642 <param name="flag" type="GLboolean"/> 643 </proto> 644</template> 645 646<template name="Disable"> 647 <proto> 648 <return type="void"/> 649 <param name="cap" type="GLenum"/> 650 </proto> 651 652 <desc name="cap" category="GLES1.1"> 653 <value name="GL_NORMALIZE"/> 654 <value name="GL_RESCALE_NORMAL"/> 655 656 <range base="GL_CLIP_PLANE" from="0" to="5"/> 657 <value name="GL_CLIP_PLANE0+6"/> 658 <value name="GL_CLIP_PLANE0+7"/> 659 660 <value name="GL_FOG"/> 661 <value name="GL_LIGHTING"/> 662 <value name="GL_COLOR_MATERIAL"/> 663 664 <range base="GL_LIGHT" from="0" to="7"/> 665 666 <value name="GL_POINT_SMOOTH"/> 667 <value name="GL_LINE_SMOOTH"/> 668 <value name="GL_CULL_FACE"/> 669 <value name="GL_POLYGON_OFFSET_FILL"/> 670 <value name="GL_MULTISAMPLE"/> 671 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 672 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 673 <value name="GL_SAMPLE_COVERAGE"/> 674 <value name="GL_TEXTURE_2D"/> 675 <value name="GL_SCISSOR_TEST"/> 676 <value name="GL_ALPHA_TEST"/> 677 <value name="GL_STENCIL_TEST"/> 678 <value name="GL_DEPTH_TEST"/> 679 <value name="GL_BLEND"/> 680 <value name="GL_DITHER"/> 681 <value name="GL_COLOR_LOGIC_OP"/> 682 683 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 684 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 685 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 686 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 687 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 688 </desc> 689 690 <desc name="cap" category="GLES2.0"> 691 <value name="GL_CULL_FACE"/> 692 <value name="GL_SCISSOR_TEST"/> 693 <value name="GL_POLYGON_OFFSET_FILL"/> 694 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 695 <value name="GL_SAMPLE_COVERAGE"/> 696 <value name="GL_STENCIL_TEST"/> 697 <value name="GL_DEPTH_TEST"/> 698 <value name="GL_DITHER"/> 699 <value name="GL_BLEND"/> 700 </desc> 701</template> 702 703<!-- it is exactly the same as Disable --> 704<template name="Enable"> 705 <proto> 706 <return type="void"/> 707 <param name="cap" type="GLenum"/> 708 </proto> 709 710 <desc name="cap" category="GLES1.1"> 711 <value name="GL_NORMALIZE"/> 712 <value name="GL_RESCALE_NORMAL"/> 713 714 <range base="GL_CLIP_PLANE" from="0" to="5"/> 715 <value name="GL_CLIP_PLANE0+6"/> 716 <value name="GL_CLIP_PLANE0+7"/> 717 718 <value name="GL_FOG"/> 719 <value name="GL_LIGHTING"/> 720 <value name="GL_COLOR_MATERIAL"/> 721 722 <range base="GL_LIGHT" from="0" to="7"/> 723 724 <value name="GL_POINT_SMOOTH"/> 725 <value name="GL_LINE_SMOOTH"/> 726 <value name="GL_CULL_FACE"/> 727 <value name="GL_POLYGON_OFFSET_FILL"/> 728 <value name="GL_MULTISAMPLE"/> 729 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 730 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 731 <value name="GL_SAMPLE_COVERAGE"/> 732 <value name="GL_TEXTURE_2D"/> 733 <value name="GL_SCISSOR_TEST"/> 734 <value name="GL_ALPHA_TEST"/> 735 <value name="GL_STENCIL_TEST"/> 736 <value name="GL_DEPTH_TEST"/> 737 <value name="GL_BLEND"/> 738 <value name="GL_DITHER"/> 739 <value name="GL_COLOR_LOGIC_OP"/> 740 741 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 742 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 743 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 744 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 745 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 746 </desc> 747 748 <desc name="cap" category="GLES2.0"> 749 <value name="GL_CULL_FACE"/> 750 <value name="GL_SCISSOR_TEST"/> 751 <value name="GL_POLYGON_OFFSET_FILL"/> 752 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 753 <value name="GL_SAMPLE_COVERAGE"/> 754 <value name="GL_STENCIL_TEST"/> 755 <value name="GL_DEPTH_TEST"/> 756 <value name="GL_DITHER"/> 757 <value name="GL_BLEND"/> 758 </desc> 759</template> 760 761<template name="Finish"> 762 <proto> 763 <return type="void"/> 764 </proto> 765</template> 766 767<template name="Flush"> 768 <proto> 769 <return type="void"/> 770 </proto> 771</template> 772 773<template name="AlphaFunc"> 774 <proto> 775 <return type="void"/> 776 <param name="func" type="GLenum"/> 777 <param name="ref" type="GLtype"/> 778 </proto> 779</template> 780 781<template name="BlendFunc"> 782 <proto> 783 <return type="void"/> 784 <param name="sfactor" type="GLenum"/> 785 <param name="dfactor" type="GLenum"/> 786 </proto> 787 788 <desc name="sfactor"> 789 <value name="GL_ZERO"/> 790 <value name="GL_ONE"/> 791 <value name="GL_SRC_COLOR"/> 792 <value name="GL_ONE_MINUS_SRC_COLOR"/> 793 <value name="GL_SRC_ALPHA"/> 794 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 795 <value name="GL_DST_ALPHA"/> 796 <value name="GL_ONE_MINUS_DST_ALPHA"/> 797 <value name="GL_DST_COLOR"/> 798 <value name="GL_ONE_MINUS_DST_COLOR"/> 799 <value name="GL_SRC_ALPHA_SATURATE"/> 800 801 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 802 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 803 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 804 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 805 </desc> 806 807 <desc name="dfactor"> 808 <value name="GL_ZERO"/> 809 <value name="GL_ONE"/> 810 <value name="GL_SRC_COLOR"/> 811 <value name="GL_ONE_MINUS_SRC_COLOR"/> 812 <value name="GL_SRC_ALPHA"/> 813 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 814 <value name="GL_DST_ALPHA"/> 815 <value name="GL_ONE_MINUS_DST_ALPHA"/> 816 <value name="GL_DST_COLOR"/> 817 <value name="GL_ONE_MINUS_DST_COLOR"/> 818 819 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 820 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 821 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 822 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 823 </desc> 824</template> 825 826<template name="LogicOp"> 827 <proto> 828 <return type="void"/> 829 <param name="opcode" type="GLenum"/> 830 </proto> 831</template> 832 833<template name="StencilFunc"> 834 <proto> 835 <return type="void"/> 836 <param name="func" type="GLenum"/> 837 <param name="ref" type="GLint"/> 838 <param name="mask" type="GLuint"/> 839 </proto> 840</template> 841 842<template name="StencilFuncSeparate"> 843 <proto> 844 <return type="void"/> 845 <param name="face" type="GLenum"/> 846 <param name="func" type="GLenum"/> 847 <param name="ref" type="GLint"/> 848 <param name="mask" type="GLuint"/> 849 </proto> 850</template> 851 852<template name="StencilOp"> 853 <proto> 854 <return type="void"/> 855 <param name="fail" type="GLenum"/> 856 <param name="zfail" type="GLenum"/> 857 <param name="zpass" type="GLenum"/> 858 </proto> 859</template> 860 861<template name="StencilOpSeparate"> 862 <proto> 863 <return type="void"/> 864 <param name="face" type="GLenum"/> 865 <param name="fail" type="GLenum"/> 866 <param name="zfail" type="GLenum"/> 867 <param name="zpass" type="GLenum"/> 868 </proto> 869</template> 870 871<template name="DepthFunc"> 872 <proto> 873 <return type="void"/> 874 <param name="func" type="GLenum"/> 875 </proto> 876</template> 877 878<template name="PixelStore"> 879 <proto> 880 <return type="void"/> 881 <param name="pname" type="GLenum"/> 882 <param name="param" type="GLtype"/> 883 </proto> 884 885 <desc name="pname"> 886 <value name="GL_PACK_ALIGNMENT"/> 887 <desc name="param" error="GL_INVALID_VALUE"> 888 <value name="1"/> 889 <value name="2"/> 890 <value name="4"/> 891 <value name="8"/> 892 </desc> 893 </desc> 894 895 <desc name="pname"> 896 <value name="GL_UNPACK_ALIGNMENT"/> 897 <desc name="param" error="GL_INVALID_VALUE"> 898 <value name="1"/> 899 <value name="2"/> 900 <value name="4"/> 901 <value name="8"/> 902 </desc> 903 </desc> 904 905 <desc name="pname" category="EXT_unpack_subimage"> 906 <value name="GL_UNPACK_ROW_LENGTH"/> 907 <value name="GL_UNPACK_SKIP_PIXELS"/> 908 <value name="GL_UNPACK_SKIP_ROWS"/> 909 </desc> 910 911</template> 912 913<template name="ReadPixels" direction="get"> 914 <proto> 915 <return type="void"/> 916 <param name="x" type="GLint"/> 917 <param name="y" type="GLint"/> 918 <param name="width" type="GLsizei"/> 919 <param name="height" type="GLsizei"/> 920 <param name="format" type="GLenum"/> 921 <param name="type" type="GLenum"/> 922 <param name="pixels" type="GLvoid *"/> 923 </proto> 924 925 <!-- Technically, only two combinations are actually allowed: 926 GL_RGBA/GL_UNSIGNED_BYTE, and some implementation-specific 927 internal preferred combination. I don't know what that is, so I'm 928 allowing any valid combination for now; the underlying support 929 should fail when necessary.--> 930 <desc name="format"> 931 <value name="GL_ALPHA"/> 932 <desc name="type" error="GL_INVALID_OPERATION"> 933 <value name="GL_UNSIGNED_BYTE"/> 934 </desc> 935 </desc> 936 937 <desc name="format"> 938 <value name="GL_RGB"/> 939 <desc name="type" error="GL_INVALID_OPERATION"> 940 <value name="GL_UNSIGNED_BYTE"/> 941 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 942 </desc> 943 </desc> 944 945 <desc name="format"> 946 <value name="GL_RGBA"/> 947 <desc name="type" error="GL_INVALID_OPERATION"> 948 <value name="GL_UNSIGNED_BYTE"/> 949 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 950 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 951 </desc> 952 </desc> 953 954 <desc name="format"> 955 <value name="GL_LUMINANCE"/> 956 <desc name="type" error="GL_INVALID_OPERATION"> 957 <value name="GL_UNSIGNED_BYTE"/> 958 </desc> 959 </desc> 960 961 <desc name="format"> 962 <value name="GL_LUMINANCE_ALPHA"/> 963 <desc name="type" error="GL_INVALID_OPERATION"> 964 <value name="GL_UNSIGNED_BYTE"/> 965 </desc> 966 </desc> 967 968 <desc name="format" category="EXT_read_format_bgra"> 969 <value name="GL_BGRA_EXT"/> 970 971 <desc name="type" error="GL_INVALID_OPERATION"> 972 <value name="GL_UNSIGNED_BYTE"/> 973 <value name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/> 974 <value name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/> 975 </desc> 976 </desc> 977</template> 978 979<template name="GetClipPlane" direction="get"> 980 <proto> 981 <return type="void"/> 982 <param name="plane" type="GLenum"/> 983 <vector name="equation" type="GLtype *" size="4"/> 984 </proto> 985</template> 986 987<template name="GetError" direction="get"> 988 <proto> 989 <return type="GLenum"/> 990 </proto> 991</template> 992 993<!-- template for GetFloatv, GetIntegerv, GetBoolean, and GetFixedv --> 994<template name="GetState" direction="get"> 995 <proto> 996 <return type="void"/> 997 <param name="pname" type="GLenum"/> 998 <vector name="params" type="GLtype *" size="dynamic"/> 999 </proto> 1000 <!-- param checking is done in mesa --> 1001</template> 1002 1003<template name="GetLight" direction="get"> 1004 <proto> 1005 <return type="void"/> 1006 <param name="light" type="GLenum"/> 1007 <param name="pname" type="GLenum"/> 1008 <vector name="params" type="GLtype *" size="dynamic"/> 1009 </proto> 1010</template> 1011 1012<template name="GetMaterial" direction="get"> 1013 <proto> 1014 <return type="void"/> 1015 <param name="face" type="GLenum"/> 1016 <param name="pname" type="GLenum"/> 1017 <vector name="params" type="GLtype *" size="dynamic"> 1018 <param name="param" type="GLtype"/> 1019 </vector> 1020 </proto> 1021 1022 <desc name="face"> 1023 <value name="GL_FRONT"/> 1024 <value name="GL_BACK"/> 1025 </desc> 1026 1027 <desc name="pname"> 1028 <value name="GL_SHININESS"/> 1029 <desc name="params" vector_size="1"/> 1030 </desc> 1031 1032 <desc name="pname"> 1033 <value name="GL_AMBIENT"/> 1034 <value name="GL_DIFFUSE"/> 1035 <value name="GL_AMBIENT_AND_DIFFUSE"/> 1036 <value name="GL_SPECULAR"/> 1037 <value name="GL_EMISSION"/> 1038 1039 <desc name="params" vector_size="4"/> 1040 </desc> 1041</template> 1042 1043<template name="GetString" direction="get"> 1044 <proto> 1045 <return type="const GLubyte *"/> 1046 <param name="name" type="GLenum"/> 1047 </proto> 1048 1049 <desc name="name"> 1050 <value name="GL_VENDOR"/> 1051 <value name="GL_RENDERER"/> 1052 <value name="GL_VERSION"/> 1053 <value name="GL_EXTENSIONS"/> 1054 <value name="GL_SHADING_LANGUAGE_VERSION" category="GLES2.0"/> 1055 </desc> 1056</template> 1057 1058<template name="GetTexEnv" direction="get"> 1059 <proto> 1060 <return type="void"/> 1061 <param name="target" type="GLenum"/> 1062 <param name="pname" type="GLenum"/> 1063 <vector name="params" type="GLtype *" size="dynamic"/> 1064 </proto> 1065 1066 <desc name="target" category="OES_point_sprite"> 1067 <value name="GL_POINT_SPRITE_OES"/> 1068 <desc name="pname"> 1069 <value name="GL_COORD_REPLACE_OES"/> 1070 </desc> 1071 </desc> 1072 1073 <desc name="pname" category="OES_point_sprite"> 1074 <value name="GL_COORD_REPLACE_OES"/> 1075 <desc name="params" vector_size="1" convert="false"/> 1076 </desc> 1077 1078 <desc name="target" category="EXT_texture_lod_bias"> 1079 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 1080 1081 <desc name="pname"> 1082 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 1083 </desc> 1084 </desc> 1085 1086 <desc name="pname" category="EXT_texture_lod_bias"> 1087 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 1088 <desc name="params" vector_size="1"/> 1089 </desc> 1090 1091 <desc name="target"> 1092 <value name="GL_TEXTURE_ENV"/> 1093 1094 <desc name="pname"> 1095 <value name="GL_TEXTURE_ENV_COLOR"/> 1096 <value name="GL_RGB_SCALE"/> 1097 <value name="GL_ALPHA_SCALE"/> 1098 <value name="GL_TEXTURE_ENV_MODE"/> 1099 <value name="GL_COMBINE_RGB"/> 1100 <value name="GL_COMBINE_ALPHA"/> 1101 <value name="GL_SRC0_RGB"/> 1102 <value name="GL_SRC1_RGB"/> 1103 <value name="GL_SRC2_RGB"/> 1104 <value name="GL_SRC0_ALPHA"/> 1105 <value name="GL_SRC1_ALPHA"/> 1106 <value name="GL_SRC2_ALPHA"/> 1107 <value name="GL_OPERAND0_RGB"/> 1108 <value name="GL_OPERAND1_RGB"/> 1109 <value name="GL_OPERAND2_RGB"/> 1110 <value name="GL_OPERAND0_ALPHA"/> 1111 <value name="GL_OPERAND1_ALPHA"/> 1112 <value name="GL_OPERAND2_ALPHA"/> 1113 </desc> 1114 </desc> 1115 1116 <desc name="pname"> 1117 <value name="GL_TEXTURE_ENV_COLOR"/> 1118 <desc name="params" vector_size="4"/> 1119 </desc> 1120 1121 <desc name="pname"> 1122 <value name="GL_RGB_SCALE"/> 1123 <value name="GL_ALPHA_SCALE"/> 1124 1125 <desc name="params" vector_size="1"/> 1126 </desc> 1127 1128 <desc name="pname"> 1129 <value name="GL_TEXTURE_ENV_MODE"/> 1130 <value name="GL_COMBINE_RGB"/> 1131 <value name="GL_COMBINE_ALPHA"/> 1132 <value name="GL_SRC0_RGB"/> 1133 <value name="GL_SRC1_RGB"/> 1134 <value name="GL_SRC2_RGB"/> 1135 <value name="GL_SRC0_ALPHA"/> 1136 <value name="GL_SRC1_ALPHA"/> 1137 <value name="GL_SRC2_ALPHA"/> 1138 <value name="GL_OPERAND0_RGB"/> 1139 <value name="GL_OPERAND1_RGB"/> 1140 <value name="GL_OPERAND2_RGB"/> 1141 <value name="GL_OPERAND0_ALPHA"/> 1142 <value name="GL_OPERAND1_ALPHA"/> 1143 <value name="GL_OPERAND2_ALPHA"/> 1144 1145 <desc name="params" vector_size="1" convert="false"/> 1146 </desc> 1147</template> 1148 1149<template name="GetTexGen" direction="get"> 1150 <proto> 1151 <return type="void"/> 1152 <param name="coord" type="GLenum"/> 1153 <param name="pname" type="GLenum"/> 1154 <vector name="params" type="GLtype *" size="dynamic"/> 1155 </proto> 1156 1157 <desc name="coord"> 1158 <value name="GL_TEXTURE_GEN_STR_OES"/> 1159 </desc> 1160 <desc name="pname"> 1161 <value name="GL_TEXTURE_GEN_MODE_OES"/> 1162 <desc name="params" vector_size="1" convert="false"/> 1163 </desc> 1164</template> 1165 1166<template name="GetTexParameter" direction="get"> 1167 <proto> 1168 <return type="void"/> 1169 <param name="target" type="GLenum"/> 1170 <param name="pname" type="GLenum"/> 1171 <vector name="params" type="GLtype *" size="dynamic"/> 1172 </proto> 1173</template> 1174 1175<template name="IsEnabled" direction="get"> 1176 <proto> 1177 <return type="GLboolean"/> 1178 <param name="cap" type="GLenum"/> 1179 </proto> 1180 1181 <desc name="cap" category="GLES1.1"> 1182 <value name="GL_NORMALIZE"/> 1183 <value name="GL_RESCALE_NORMAL"/> 1184 1185 <range base="GL_CLIP_PLANE" from="0" to="5"/> 1186 <value name="GL_CLIP_PLANE0+6"/> 1187 <value name="GL_CLIP_PLANE0+7"/> 1188 1189 <value name="GL_FOG"/> 1190 <value name="GL_LIGHTING"/> 1191 <value name="GL_COLOR_MATERIAL"/> 1192 1193 <range base="GL_LIGHT" from="0" to="7"/> 1194 1195 <value name="GL_POINT_SMOOTH"/> 1196 <value name="GL_LINE_SMOOTH"/> 1197 <value name="GL_CULL_FACE"/> 1198 <value name="GL_POLYGON_OFFSET_FILL"/> 1199 <value name="GL_MULTISAMPLE"/> 1200 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1201 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 1202 <value name="GL_SAMPLE_COVERAGE"/> 1203 <value name="GL_TEXTURE_2D"/> 1204 <value name="GL_SCISSOR_TEST"/> 1205 <value name="GL_ALPHA_TEST"/> 1206 <value name="GL_STENCIL_TEST"/> 1207 <value name="GL_DEPTH_TEST"/> 1208 <value name="GL_BLEND"/> 1209 <value name="GL_DITHER"/> 1210 <value name="GL_COLOR_LOGIC_OP"/> 1211 1212 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 1213 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 1214 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 1215 1216 <value name="GL_VERTEX_ARRAY"/> 1217 <value name="GL_NORMAL_ARRAY"/> 1218 <value name="GL_COLOR_ARRAY"/> 1219 <value name="GL_TEXTURE_COORD_ARRAY"/> 1220 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1221 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1222 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1223 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 1224 </desc> 1225 1226 <desc name="cap" category="GLES2.0"> 1227 <value name="GL_CULL_FACE"/> 1228 <value name="GL_SCISSOR_TEST"/> 1229 <value name="GL_POLYGON_OFFSET_FILL"/> 1230 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1231 <value name="GL_SAMPLE_COVERAGE"/> 1232 <value name="GL_STENCIL_TEST"/> 1233 <value name="GL_DEPTH_TEST"/> 1234 <value name="GL_DITHER"/> 1235 <value name="GL_BLEND"/> 1236 </desc> 1237</template> 1238 1239<template name="DepthRange"> 1240 <proto> 1241 <return type="void"/> 1242 <param name="zNear" type="GLtype"/> 1243 <param name="zFar" type="GLtype"/> 1244 </proto> 1245</template> 1246 1247<template name="Frustum"> 1248 <proto> 1249 <return type="void"/> 1250 <param name="left" type="GLtype"/> 1251 <param name="right" type="GLtype"/> 1252 <param name="bottom" type="GLtype"/> 1253 <param name="top" type="GLtype"/> 1254 <param name="zNear" type="GLtype"/> 1255 <param name="zFar" type="GLtype"/> 1256 </proto> 1257</template> 1258 1259<template name="LoadIdentity"> 1260 <proto> 1261 <return type="void"/> 1262 </proto> 1263</template> 1264 1265<template name="LoadMatrix"> 1266 <proto> 1267 <return type="void"/> 1268 <vector name="m" type="const GLtype *" size="16"/> 1269 </proto> 1270</template> 1271 1272<template name="MatrixMode"> 1273 <proto> 1274 <return type="void"/> 1275 <param name="mode" type="GLenum"/> 1276 </proto> 1277 1278 <desc name="mode"> 1279 <value name="GL_MODELVIEW"/> 1280 <value name="GL_PROJECTION"/> 1281 <value name="GL_TEXTURE"/> 1282 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 1283 </desc> 1284</template> 1285 1286<template name="MultMatrix"> 1287 <proto> 1288 <return type="void"/> 1289 <vector name="m" type="const GLtype *" size="16"/> 1290 </proto> 1291</template> 1292 1293<template name="Ortho"> 1294 <proto> 1295 <return type="void"/> 1296 <param name="left" type="GLtype"/> 1297 <param name="right" type="GLtype"/> 1298 <param name="bottom" type="GLtype"/> 1299 <param name="top" type="GLtype"/> 1300 <param name="zNear" type="GLtype"/> 1301 <param name="zFar" type="GLtype"/> 1302 </proto> 1303</template> 1304 1305<template name="PopMatrix"> 1306 <proto> 1307 <return type="void"/> 1308 </proto> 1309</template> 1310 1311<template name="PushMatrix"> 1312 <proto> 1313 <return type="void"/> 1314 </proto> 1315</template> 1316 1317<template name="Rotate"> 1318 <proto> 1319 <return type="void"/> 1320 <param name="angle" type="GLtype"/> 1321 <param name="x" type="GLtype"/> 1322 <param name="y" type="GLtype"/> 1323 <param name="z" type="GLtype"/> 1324 </proto> 1325</template> 1326 1327<template name="Scale"> 1328 <proto> 1329 <return type="void"/> 1330 <param name="x" type="GLtype"/> 1331 <param name="y" type="GLtype"/> 1332 <param name="z" type="GLtype"/> 1333 </proto> 1334</template> 1335 1336<template name="Translate"> 1337 <proto> 1338 <return type="void"/> 1339 <param name="x" type="GLtype"/> 1340 <param name="y" type="GLtype"/> 1341 <param name="z" type="GLtype"/> 1342 </proto> 1343</template> 1344 1345<template name="Viewport"> 1346 <proto> 1347 <return type="void"/> 1348 <param name="x" type="GLint"/> 1349 <param name="y" type="GLint"/> 1350 <param name="width" type="GLsizei"/> 1351 <param name="height" type="GLsizei"/> 1352 </proto> 1353</template> 1354 1355<template name="ColorPointer"> 1356 <proto> 1357 <return type="void"/> 1358 <param name="size" type="GLint"/> 1359 <param name="type" type="GLenum"/> 1360 <param name="stride" type="GLsizei"/> 1361 <param name="pointer" type="const GLvoid *"/> 1362 </proto> 1363 1364 <desc name="size" error="GL_INVALID_VALUE"> 1365 <value name="4"/> 1366 </desc> 1367 1368 <desc name="type"> 1369 <value name="GL_UNSIGNED_BYTE"/> 1370 <value name="GL_FLOAT"/> 1371 <value name="GL_FIXED"/> 1372 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1373 </desc> 1374</template> 1375 1376<template name="DisableClientState"> 1377 <proto> 1378 <return type="void"/> 1379 <param name="array" type="GLenum"/> 1380 </proto> 1381 1382 <desc name="array"> 1383 <value name="GL_VERTEX_ARRAY"/> 1384 <value name="GL_NORMAL_ARRAY"/> 1385 <value name="GL_COLOR_ARRAY"/> 1386 <value name="GL_TEXTURE_COORD_ARRAY"/> 1387 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1388 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1389 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1390 </desc> 1391</template> 1392 1393<template name="DrawArrays"> 1394 <proto> 1395 <return type="void"/> 1396 <param name="mode" type="GLenum"/> 1397 <param name="first" type="GLint"/> 1398 <param name="count" type="GLsizei"/> 1399 </proto> 1400 1401 <desc name="mode"> 1402 <value name="GL_POINTS"/> 1403 <value name="GL_LINES"/> 1404 <value name="GL_LINE_LOOP"/> 1405 <value name="GL_LINE_STRIP"/> 1406 <value name="GL_TRIANGLES"/> 1407 <value name="GL_TRIANGLE_STRIP"/> 1408 <value name="GL_TRIANGLE_FAN"/> 1409 </desc> 1410</template> 1411 1412<template name="DrawElements"> 1413 <proto> 1414 <return type="void"/> 1415 <param name="mode" type="GLenum"/> 1416 <param name="count" type="GLsizei"/> 1417 <param name="type" type="GLenum"/> 1418 <param name="indices" type="const GLvoid *"/> 1419 </proto> 1420 1421 <desc name="mode"> 1422 <value name="GL_POINTS"/> 1423 <value name="GL_LINES"/> 1424 <value name="GL_LINE_LOOP"/> 1425 <value name="GL_LINE_STRIP"/> 1426 <value name="GL_TRIANGLES"/> 1427 <value name="GL_TRIANGLE_STRIP"/> 1428 <value name="GL_TRIANGLE_FAN"/> 1429 </desc> 1430</template> 1431 1432<template name="EnableClientState"> 1433 <proto> 1434 <return type="void"/> 1435 <param name="array" type="GLenum"/> 1436 </proto> 1437 1438 <desc name="array"> 1439 <value name="GL_VERTEX_ARRAY"/> 1440 <value name="GL_NORMAL_ARRAY"/> 1441 <value name="GL_COLOR_ARRAY"/> 1442 <value name="GL_TEXTURE_COORD_ARRAY"/> 1443 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1444 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1445 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1446 </desc> 1447</template> 1448 1449<template name="GetPointer" direction="get"> 1450 <proto> 1451 <return type="void"/> 1452 <param name="pname" type="GLenum"/> 1453 <vector name="params" type="GLvoid **" size="dynamic"/> 1454 </proto> 1455 1456 <desc name="pname"> 1457 <value name="GL_VERTEX_ARRAY_POINTER"/> 1458 <value name="GL_NORMAL_ARRAY_POINTER"/> 1459 <value name="GL_COLOR_ARRAY_POINTER"/> 1460 <value name="GL_TEXTURE_COORD_ARRAY_POINTER"/> 1461 <value name="GL_MATRIX_INDEX_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1462 <value name="GL_WEIGHT_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1463 <value name="GL_POINT_SIZE_ARRAY_POINTER_OES" category="OES_point_size_array"/> 1464 </desc> 1465</template> 1466 1467<template name="Normal"> 1468 <proto> 1469 <return type="void"/> 1470 <vector name="v" type="const GLtype *" size="3"> 1471 <param name="nx" type="GLtype"/> 1472 <param name="ny" type="GLtype"/> 1473 <param name="nz" type="GLtype"/> 1474 </vector> 1475 </proto> 1476</template> 1477 1478<template name="NormalPointer"> 1479 <proto> 1480 <return type="void"/> 1481 <param name="type" type="GLenum"/> 1482 <param name="stride" type="GLsizei"/> 1483 <param name="pointer" type="const GLvoid *"/> 1484 </proto> 1485 1486 <desc name="type"> 1487 <value name="GL_BYTE"/> 1488 <value name="GL_SHORT"/> 1489 <value name="GL_FLOAT"/> 1490 <value name="GL_FIXED"/> 1491 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1492 </desc> 1493</template> 1494 1495<template name="TexCoordPointer"> 1496 <proto> 1497 <return type="void"/> 1498 <param name="size" type="GLint"/> 1499 <param name="type" type="GLenum"/> 1500 <param name="stride" type="GLsizei"/> 1501 <param name="pointer" type="const GLvoid *"/> 1502 </proto> 1503 1504 <desc name="size" error="GL_INVALID_VALUE"> 1505 <value name="2"/> 1506 <value name="3"/> 1507 <value name="4"/> 1508 </desc> 1509 1510 <desc name="type"> 1511 <value name="GL_BYTE"/> 1512 <value name="GL_SHORT"/> 1513 <value name="GL_FLOAT"/> 1514 <value name="GL_FIXED"/> 1515 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1516 </desc> 1517</template> 1518 1519<template name="VertexPointer"> 1520 <proto> 1521 <return type="void"/> 1522 <param name="size" type="GLint"/> 1523 <param name="type" type="GLenum"/> 1524 <param name="stride" type="GLsizei"/> 1525 <param name="pointer" type="const GLvoid *"/> 1526 </proto> 1527 1528 <desc name="size" error="GL_INVALID_VALUE"> 1529 <value name="2"/> 1530 <value name="3"/> 1531 <value name="4"/> 1532 </desc> 1533 1534 <desc name="type"> 1535 <value name="GL_BYTE"/> 1536 <value name="GL_SHORT"/> 1537 <value name="GL_FLOAT"/> 1538 <value name="GL_FIXED"/> 1539 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1540 </desc> 1541</template> 1542 1543<template name="PolygonOffset"> 1544 <proto> 1545 <return type="void"/> 1546 <param name="factor" type="GLtype"/> 1547 <param name="units" type="GLtype"/> 1548 </proto> 1549</template> 1550 1551<template name="CopyTexImage2D"> 1552 <proto> 1553 <return type="void"/> 1554 <param name="target" type="GLenum"/> 1555 <param name="level" type="GLint"/> 1556 <param name="internalFormat" type="GLenum"/> 1557 <param name="x" type="GLint"/> 1558 <param name="y" type="GLint"/> 1559 <param name="width" type="GLsizei"/> 1560 <param name="height" type="GLsizei"/> 1561 <param name="border" type="GLint"/> 1562 </proto> 1563 1564 <desc name="internalFormat" error="GL_INVALID_VALUE"> 1565 <value name="GL_ALPHA"/> 1566 <value name="GL_RGB"/> 1567 <value name="GL_RGBA"/> 1568 <value name="GL_LUMINANCE"/> 1569 <value name="GL_LUMINANCE_ALPHA"/> 1570 </desc> 1571</template> 1572 1573<template name="CopyTexSubImage2D"> 1574 <proto> 1575 <return type="void"/> 1576 <param name="target" type="GLenum"/> 1577 <param name="level" type="GLint"/> 1578 <param name="xoffset" type="GLint"/> 1579 <param name="yoffset" type="GLint"/> 1580 <param name="x" type="GLint"/> 1581 <param name="y" type="GLint"/> 1582 <param name="width" type="GLsizei"/> 1583 <param name="height" type="GLsizei"/> 1584 </proto> 1585</template> 1586 1587<template name="TexSubImage2D"> 1588 <proto> 1589 <return type="void"/> 1590 <param name="target" type="GLenum"/> 1591 <param name="level" type="GLint"/> 1592 <param name="xoffset" type="GLint"/> 1593 <param name="yoffset" type="GLint"/> 1594 <param name="width" type="GLsizei"/> 1595 <param name="height" type="GLsizei"/> 1596 <param name="format" type="GLenum"/> 1597 <param name="type" type="GLenum"/> 1598 <param name="pixels" type="const GLvoid *"/> 1599 </proto> 1600 1601 <desc name="format"> 1602 <value name="GL_ALPHA"/> 1603 1604 <desc name="type" error="GL_INVALID_OPERATION"> 1605 <value name="GL_UNSIGNED_BYTE"/> 1606 <value name="GL_FLOAT" category="OES_texture_float"/> 1607 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1608 </desc> 1609 </desc> 1610 1611 <desc name="format"> 1612 <value name="GL_RGB"/> 1613 1614 <desc name="type" error="GL_INVALID_OPERATION"> 1615 <value name="GL_UNSIGNED_BYTE"/> 1616 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 1617 <value name="GL_FLOAT" category="OES_texture_float"/> 1618 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1619 </desc> 1620 </desc> 1621 1622 <desc name="format"> 1623 <value name="GL_RGBA"/> 1624 1625 <desc name="type" error="GL_INVALID_OPERATION"> 1626 <value name="GL_UNSIGNED_BYTE"/> 1627 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 1628 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 1629 <value name="GL_FLOAT" category="OES_texture_float"/> 1630 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1631 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 1632 </desc> 1633 </desc> 1634 1635 <desc name="format"> 1636 <value name="GL_LUMINANCE"/> 1637 1638 <desc name="type" error="GL_INVALID_OPERATION"> 1639 <value name="GL_UNSIGNED_BYTE"/> 1640 <value name="GL_FLOAT" category="OES_texture_float"/> 1641 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1642 </desc> 1643 </desc> 1644 1645 <desc name="format"> 1646 <value name="GL_LUMINANCE_ALPHA"/> 1647 1648 <desc name="type" error="GL_INVALID_OPERATION"> 1649 <value name="GL_UNSIGNED_BYTE"/> 1650 <value name="GL_FLOAT" category="OES_texture_float"/> 1651 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1652 </desc> 1653 </desc> 1654 1655 <desc name="format" category="OES_depth_texture"> 1656 <value name="GL_DEPTH_COMPONENT"/> 1657 1658 <desc name="type" error="GL_INVALID_OPERATION"> 1659 <value name="GL_UNSIGNED_SHORT"/> 1660 <value name="GL_UNSIGNED_INT"/> 1661 </desc> 1662 </desc> 1663 1664 <desc name="format" category="OES_packed_depth_stencil"> 1665 <value name="GL_DEPTH_STENCIL_OES"/> 1666 1667 <desc name="type" error="GL_INVALID_OPERATION"> 1668 <value name="GL_UNSIGNED_INT_24_8_OES"/> 1669 </desc> 1670 </desc> 1671 1672 <desc name="format" category="EXT_texture_format_BGRA8888"> 1673 <value name="GL_BGRA_EXT"/> 1674 1675 <desc name="type" error="GL_INVALID_OPERATION"> 1676 <value name="GL_UNSIGNED_BYTE"/> 1677 </desc> 1678 </desc> 1679</template> 1680 1681<template name="BindTexture"> 1682 <proto> 1683 <return type="void"/> 1684 <param name="target" type="GLenum"/> 1685 <param name="texture" type="GLuint"/> 1686 </proto> 1687</template> 1688 1689<template name="DeleteTextures"> 1690 <proto> 1691 <return type="void"/> 1692 <param name="n" type="GLsizei"/> 1693 <param name="textures" type="const GLuint *"/> 1694 </proto> 1695</template> 1696 1697<template name="GenTextures" direction="get"> 1698 <proto> 1699 <return type="void"/> 1700 <param name="n" type="GLsizei"/> 1701 <param name="textures" type="GLuint *"/> 1702 </proto> 1703</template> 1704 1705<template name="IsTexture" direction="get"> 1706 <proto> 1707 <return type="GLboolean"/> 1708 <param name="texture" type="GLuint"/> 1709 </proto> 1710</template> 1711 1712<template name="BlendColor"> 1713 <proto> 1714 <return type="void"/> 1715 <param name="red" type="GLtype"/> 1716 <param name="green" type="GLtype"/> 1717 <param name="blue" type="GLtype"/> 1718 <param name="alpha" type="GLtype"/> 1719 </proto> 1720</template> 1721 1722<template name="BlendEquation"> 1723 <proto> 1724 <return type="void"/> 1725 <param name="mode" type="GLenum"/> 1726 </proto> 1727</template> 1728 1729<template name="BlendEquationSeparate"> 1730 <proto> 1731 <return type="void"/> 1732 <param name="modeRGB" type="GLenum"/> 1733 <param name="modeAlpha" type="GLenum"/> 1734 </proto> 1735</template> 1736 1737<template name="TexImage3D"> 1738 <proto> 1739 <return type="void"/> 1740 <param name="target" type="GLenum"/> 1741 <param name="level" type="GLint"/> 1742 <param name="internalFormat" type="GLenum"/> 1743 <param name="width" type="GLsizei"/> 1744 <param name="height" type="GLsizei"/> 1745 <param name="depth" type="GLsizei"/> 1746 <param name="border" type="GLint"/> 1747 <param name="format" type="GLenum"/> 1748 <param name="type" type="GLenum"/> 1749 <param name="pixels" type="const GLvoid *"/> 1750 </proto> 1751 1752 <desc name="internalFormat"> 1753 <value name="GL_ALPHA"/> 1754 <value name="GL_RGB"/> 1755 <value name="GL_RGBA"/> 1756 <value name="GL_LUMINANCE"/> 1757 <value name="GL_LUMINANCE_ALPHA"/> 1758 </desc> 1759 1760 <desc name="format"> 1761 <value name="GL_ALPHA"/> 1762 1763 <desc name="type" error="GL_INVALID_OPERATION"> 1764 <value name="GL_UNSIGNED_BYTE"/> 1765 <value name="GL_FLOAT" category="OES_texture_float"/> 1766 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1767 </desc> 1768 </desc> 1769 1770 <desc name="format"> 1771 <value name="GL_RGB"/> 1772 1773 <desc name="type" error="GL_INVALID_OPERATION"> 1774 <value name="GL_UNSIGNED_BYTE"/> 1775 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 1776 <value name="GL_FLOAT" category="OES_texture_float"/> 1777 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1778 </desc> 1779 </desc> 1780 1781 <desc name="format"> 1782 <value name="GL_RGBA"/> 1783 1784 <desc name="type" error="GL_INVALID_OPERATION"> 1785 <value name="GL_UNSIGNED_BYTE"/> 1786 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 1787 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 1788 <value name="GL_FLOAT" category="OES_texture_float"/> 1789 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1790 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 1791 </desc> 1792 </desc> 1793 1794 <desc name="format"> 1795 <value name="GL_LUMINANCE"/> 1796 1797 <desc name="type" error="GL_INVALID_OPERATION"> 1798 <value name="GL_UNSIGNED_BYTE"/> 1799 <value name="GL_FLOAT" category="OES_texture_float"/> 1800 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1801 </desc> 1802 </desc> 1803 1804 <desc name="format"> 1805 <value name="GL_LUMINANCE_ALPHA"/> 1806 1807 <desc name="type" error="GL_INVALID_OPERATION"> 1808 <value name="GL_UNSIGNED_BYTE"/> 1809 <value name="GL_FLOAT" category="OES_texture_float"/> 1810 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1811 </desc> 1812 </desc> 1813</template> 1814 1815<template name="TexSubImage3D"> 1816 <proto> 1817 <return type="void"/> 1818 <param name="target" type="GLenum"/> 1819 <param name="level" type="GLint"/> 1820 <param name="xoffset" type="GLint"/> 1821 <param name="yoffset" type="GLint"/> 1822 <param name="zoffset" type="GLint"/> 1823 <param name="width" type="GLsizei"/> 1824 <param name="height" type="GLsizei"/> 1825 <param name="depth" type="GLsizei"/> 1826 <param name="format" type="GLenum"/> 1827 <param name="type" type="GLenum"/> 1828 <param name="pixels" type="const GLvoid *"/> 1829 </proto> 1830 1831 <desc name="format"> 1832 <value name="GL_ALPHA"/> 1833 1834 <desc name="type" error="GL_INVALID_OPERATION"> 1835 <value name="GL_UNSIGNED_BYTE"/> 1836 <value name="GL_FLOAT" category="OES_texture_float"/> 1837 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1838 </desc> 1839 </desc> 1840 1841 <desc name="format"> 1842 <value name="GL_RGB"/> 1843 1844 <desc name="type" error="GL_INVALID_OPERATION"> 1845 <value name="GL_UNSIGNED_BYTE"/> 1846 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 1847 <value name="GL_FLOAT" category="OES_texture_float"/> 1848 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1849 </desc> 1850 </desc> 1851 1852 <desc name="format"> 1853 <value name="GL_RGBA"/> 1854 1855 <desc name="type" error="GL_INVALID_OPERATION"> 1856 <value name="GL_UNSIGNED_BYTE"/> 1857 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 1858 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 1859 <value name="GL_FLOAT" category="OES_texture_float"/> 1860 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1861 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 1862 </desc> 1863 </desc> 1864 1865 <desc name="format"> 1866 <value name="GL_LUMINANCE"/> 1867 1868 <desc name="type" error="GL_INVALID_OPERATION"> 1869 <value name="GL_UNSIGNED_BYTE"/> 1870 <value name="GL_FLOAT" category="OES_texture_float"/> 1871 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1872 </desc> 1873 </desc> 1874 1875 <desc name="format"> 1876 <value name="GL_LUMINANCE_ALPHA"/> 1877 1878 <desc name="type" error="GL_INVALID_OPERATION"> 1879 <value name="GL_UNSIGNED_BYTE"/> 1880 <value name="GL_FLOAT" category="OES_texture_float"/> 1881 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1882 </desc> 1883 </desc> 1884</template> 1885 1886<template name="CopyTexSubImage3D"> 1887 <proto> 1888 <return type="void"/> 1889 <param name="target" type="GLenum"/> 1890 <param name="level" type="GLint"/> 1891 <param name="xoffset" type="GLint"/> 1892 <param name="yoffset" type="GLint"/> 1893 <param name="zoffset" type="GLint"/> 1894 <param name="x" type="GLint"/> 1895 <param name="y" type="GLint"/> 1896 <param name="width" type="GLsizei"/> 1897 <param name="height" type="GLsizei"/> 1898 </proto> 1899</template> 1900 1901<template name="MultiTexCoord"> 1902 <proto> 1903 <return type="void"/> 1904 <param name="texture" type="GLenum"/> 1905 <vector name="v" type="const GLtype *" size="dynamic"> 1906 <param name="s" type="GLtype"/> 1907 <param name="t" type="GLtype"/> 1908 <param name="r" type="GLtype"/> 1909 <param name="q" type="GLtype"/> 1910 </vector> 1911 </proto> 1912</template> 1913 1914<template name="CompressedTexImage3D"> 1915 <proto> 1916 <return type="void"/> 1917 <param name="target" type="GLenum"/> 1918 <param name="level" type="GLint"/> 1919 <param name="internalFormat" type="GLenum"/> 1920 <param name="width" type="GLsizei"/> 1921 <param name="height" type="GLsizei"/> 1922 <param name="depth" type="GLsizei"/> 1923 <param name="border" type="GLint"/> 1924 <param name="imagesize" type="GLsizei"/> 1925 <param name="data" type="const GLvoid *"/> 1926 </proto> 1927</template> 1928 1929<template name="CompressedTexSubImage3D"> 1930 <proto> 1931 <return type="void"/> 1932 <param name="target" type="GLenum"/> 1933 <param name="level" type="GLint"/> 1934 <param name="xoffset" type="GLint"/> 1935 <param name="yoffset" type="GLint"/> 1936 <param name="zoffset" type="GLint"/> 1937 <param name="width" type="GLsizei"/> 1938 <param name="height" type="GLsizei"/> 1939 <param name="depth" type="GLsizei"/> 1940 <param name="format" type="GLenum"/> 1941 <param name="imagesize" type="GLsizei"/> 1942 <param name="data" type="const GLvoid *"/> 1943 </proto> 1944</template> 1945 1946<template name="ActiveTexture"> 1947 <proto> 1948 <return type="void"/> 1949 <param name="texture" type="GLenum"/> 1950 </proto> 1951</template> 1952 1953<template name="ClientActiveTexture"> 1954 <proto> 1955 <return type="void"/> 1956 <param name="texture" type="GLenum"/> 1957 </proto> 1958</template> 1959 1960<template name="SampleCoverage"> 1961 <proto> 1962 <return type="void"/> 1963 <param name="value" type="GLtype"/> 1964 <param name="invert" type="GLboolean"/> 1965 </proto> 1966</template> 1967 1968<template name="CompressedTexImage2D"> 1969 <proto> 1970 <return type="void"/> 1971 <param name="target" type="GLenum"/> 1972 <param name="level" type="GLint"/> 1973 <param name="internalFormat" type="GLenum"/> 1974 <param name="width" type="GLsizei"/> 1975 <param name="height" type="GLsizei"/> 1976 <param name="border" type="GLint"/> 1977 <param name="imageSize" type="GLsizei"/> 1978 <param name="data" type="const GLvoid *"/> 1979 </proto> 1980 1981 <desc name="internalFormat"> 1982 <value name="GL_ETC1_RGB8_OES" category="OES_compressed_ETC1_RGB8_texture"/> 1983 1984 <value name="GL_PALETTE4_RGB8_OES" category="OES_compressed_paletted_texture"/> 1985 <value name="GL_PALETTE4_RGBA8_OES" category="OES_compressed_paletted_texture"/> 1986 <value name="GL_PALETTE4_R5_G6_B5_OES" category="OES_compressed_paletted_texture"/> 1987 <value name="GL_PALETTE4_RGBA4_OES" category="OES_compressed_paletted_texture"/> 1988 <value name="GL_PALETTE4_RGB5_A1_OES" category="OES_compressed_paletted_texture"/> 1989 <value name="GL_PALETTE8_RGB8_OES" category="OES_compressed_paletted_texture"/> 1990 <value name="GL_PALETTE8_RGBA8_OES" category="OES_compressed_paletted_texture"/> 1991 <value name="GL_PALETTE8_R5_G6_B5_OES" category="OES_compressed_paletted_texture"/> 1992 <value name="GL_PALETTE8_RGBA4_OES" category="OES_compressed_paletted_texture"/> 1993 <value name="GL_PALETTE8_RGB5_A1_OES" category="OES_compressed_paletted_texture"/> 1994 1995 <value name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 1996 <value name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 1997 </desc> 1998</template> 1999 2000<template name="CompressedTexSubImage2D"> 2001 <proto> 2002 <return type="void"/> 2003 <param name="target" type="GLenum"/> 2004 <param name="level" type="GLint"/> 2005 <param name="xoffset" type="GLint"/> 2006 <param name="yoffset" type="GLint"/> 2007 <param name="width" type="GLsizei"/> 2008 <param name="height" type="GLsizei"/> 2009 <param name="format" type="GLenum"/> 2010 <param name="imageSize" type="GLsizei"/> 2011 <param name="data" type="const GLvoid *"/> 2012 </proto> 2013 2014 <desc name="format"> 2015 <value name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2016 <value name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2017 </desc> 2018</template> 2019 2020<template name="BlendFuncSeparate"> 2021 <proto> 2022 <return type="void"/> 2023 <param name="srcRGB" type="GLenum"/> 2024 <param name="dstRGB" type="GLenum"/> 2025 <param name="srcAlpha" type="GLenum"/> 2026 <param name="dstAlpha" type="GLenum"/> 2027 </proto> 2028 2029 <desc name="srcRGB"> 2030 <value name="GL_ZERO"/> 2031 <value name="GL_ONE"/> 2032 <value name="GL_SRC_COLOR"/> 2033 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2034 <value name="GL_SRC_ALPHA"/> 2035 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2036 <value name="GL_DST_ALPHA"/> 2037 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2038 <value name="GL_DST_COLOR"/> 2039 <value name="GL_ONE_MINUS_DST_COLOR"/> 2040 <value name="GL_SRC_ALPHA_SATURATE"/> 2041 2042 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2043 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2044 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2045 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2046 </desc> 2047 2048 <desc name="dstRGB"> 2049 <value name="GL_ZERO"/> 2050 <value name="GL_ONE"/> 2051 <value name="GL_SRC_COLOR"/> 2052 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2053 <value name="GL_SRC_ALPHA"/> 2054 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2055 <value name="GL_DST_ALPHA"/> 2056 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2057 <value name="GL_DST_COLOR"/> 2058 <value name="GL_ONE_MINUS_DST_COLOR"/> 2059 2060 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2061 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2062 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2063 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2064 </desc> 2065 2066 <desc name="srcAlpha"> 2067 <value name="GL_ZERO"/> 2068 <value name="GL_ONE"/> 2069 <value name="GL_SRC_COLOR"/> 2070 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2071 <value name="GL_SRC_ALPHA"/> 2072 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2073 <value name="GL_DST_ALPHA"/> 2074 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2075 <value name="GL_DST_COLOR"/> 2076 <value name="GL_ONE_MINUS_DST_COLOR"/> 2077 <value name="GL_SRC_ALPHA_SATURATE"/> 2078 2079 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2080 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2081 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2082 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2083 </desc> 2084 2085 <desc name="dstAlpha"> 2086 <value name="GL_ZERO"/> 2087 <value name="GL_ONE"/> 2088 <value name="GL_SRC_COLOR"/> 2089 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2090 <value name="GL_SRC_ALPHA"/> 2091 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2092 <value name="GL_DST_ALPHA"/> 2093 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2094 <value name="GL_DST_COLOR"/> 2095 <value name="GL_ONE_MINUS_DST_COLOR"/> 2096 2097 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2098 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2099 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2100 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2101 </desc> 2102</template> 2103 2104<template name="PointParameter"> 2105 <proto> 2106 <return type="void"/> 2107 <param name="pname" type="GLenum"/> 2108 <vector name="params" type="const GLtype *" size="dynamic"> 2109 <param name="param" type="GLtype"/> 2110 </vector> 2111 </proto> 2112 2113 <desc name="pname"> 2114 <value name="GL_POINT_SIZE_MIN"/> 2115 <value name="GL_POINT_SIZE_MAX"/> 2116 <value name="GL_POINT_FADE_THRESHOLD_SIZE"/> 2117 2118 <desc name="params" vector_size="1"/> 2119 </desc> 2120 2121 <desc name="pname"> 2122 <value name="GL_POINT_DISTANCE_ATTENUATION"/> 2123 <desc name="params" vector_size="3"/> 2124 </desc> 2125</template> 2126 2127<template name="VertexAttrib"> 2128 <proto> 2129 <return type="void"/> 2130 <param name="index" type="GLuint"/> 2131 <vector name="v" type="const GLtype *" size="dynamic"> 2132 <param name="x" type="GLtype"/> 2133 <param name="y" type="GLtype"/> 2134 <param name="z" type="GLtype"/> 2135 <param name="w" type="GLtype"/> 2136 </vector> 2137 </proto> 2138</template> 2139 2140<template name="VertexAttribPointer"> 2141 <proto> 2142 <return type="void"/> 2143 <param name="index" type="GLuint"/> 2144 <param name="size" type="GLint"/> 2145 <param name="type" type="GLenum"/> 2146 <param name="normalized" type="GLboolean"/> 2147 <param name="stride" type="GLsizei"/> 2148 <param name="pointer" type="const GLvoid *"/> 2149 </proto> 2150 2151 <desc name="size" error="GL_INVALID_VALUE"> 2152 <value name="1"/> 2153 <value name="2"/> 2154 <value name="3"/> 2155 <value name="4"/> 2156 </desc> 2157 2158 <desc name="type" error="GL_INVALID_VALUE"> 2159 <value name="GL_BYTE"/> 2160 <value name="GL_UNSIGNED_BYTE"/> 2161 <value name="GL_SHORT"/> 2162 <value name="GL_UNSIGNED_SHORT"/> 2163 <value name="GL_FLOAT"/> 2164 <value name="GL_FIXED"/> 2165 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 2166 <value name="GL_UNSIGNED_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/> 2167 <value name="GL_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/> 2168 </desc> 2169 2170 <desc name="type" category="OES_vertex_type_10_10_10_2"> 2171 <value name="GL_UNSIGNED_INT_10_10_10_2_OES"/> 2172 <value name="GL_INT_10_10_10_2_OES"/> 2173 2174 <desc name="size"> 2175 <value name="3"/> 2176 <value name="4"/> 2177 </desc> 2178 </desc> 2179</template> 2180 2181<template name="EnableVertexAttribArray"> 2182 <proto> 2183 <return type="void"/> 2184 <param name="index" type="GLuint"/> 2185 </proto> 2186</template> 2187 2188<template name="DisableVertexAttribArray"> 2189 <proto> 2190 <return type="void"/> 2191 <param name="index" type="GLuint"/> 2192 </proto> 2193</template> 2194 2195<template name="IsProgram" direction="get"> 2196 <proto> 2197 <return type="GLboolean"/> 2198 <param name="program" type="GLuint"/> 2199 </proto> 2200</template> 2201 2202<template name="GetProgram" direction="get"> 2203 <proto> 2204 <return type="void"/> 2205 <param name="program" type="GLuint"/> 2206 <param name="pname" type="GLenum"/> 2207 <vector name="params" type="GLtype *" size="dynamic"/> 2208 </proto> 2209 2210 <desc name="pname"> 2211 <value name="GL_DELETE_STATUS"/> 2212 <value name="GL_LINK_STATUS"/> 2213 <value name="GL_VALIDATE_STATUS"/> 2214 <value name="GL_INFO_LOG_LENGTH"/> 2215 <value name="GL_ATTACHED_SHADERS"/> 2216 <value name="GL_ACTIVE_ATTRIBUTES"/> 2217 <value name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/> 2218 <value name="GL_ACTIVE_UNIFORMS"/> 2219 <value name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/> 2220 <value name="GL_PROGRAM_BINARY_LENGTH_OES" category="OES_get_program_binary"/> 2221 2222 <desc name="params" convert="false"/> 2223 </desc> 2224</template> 2225 2226<template name="GetVertexAttrib" direction="get"> 2227 <proto> 2228 <return type="void"/> 2229 <param name="index" type="GLuint"/> 2230 <param name="pname" type="GLenum"/> 2231 <vector name="params" type="GLtype *" size="dynamic"/> 2232 </proto> 2233 2234 <desc name="pname"> 2235 <value name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/> 2236 <value name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/> 2237 <value name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/> 2238 <value name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/> 2239 <value name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/> 2240 <value name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/> 2241 2242 <desc name="params" vector_size="1" convert="false"/> 2243 </desc> 2244 2245 <desc name="pname"> 2246 <value name="GL_CURRENT_VERTEX_ATTRIB"/> 2247 <desc name="params" vector_size="16?" convert="false"/> 2248 </desc> 2249</template> 2250 2251<template name="GetVertexAttribPointer" direction="get"> 2252 <proto> 2253 <return type="void"/> 2254 <param name="index" type="GLuint"/> 2255 <param name="pname" type="GLenum"/> 2256 <vector name="pointer" type="GLvoid **" size="dynamic"/> 2257 </proto> 2258</template> 2259 2260<template name="GetBufferPointer" direction="get"> 2261 <proto> 2262 <return type="void"/> 2263 <param name="target" type="GLenum"/> 2264 <param name="pname" type="GLenum"/> 2265 <vector name="params" type="GLvoid **" size="dynamic"/> 2266 </proto> 2267 2268 <desc name="target"> 2269 <value name="GL_ARRAY_BUFFER"/> 2270 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2271 </desc> 2272</template> 2273 2274<template name="MapBuffer" direction="get"> 2275 <proto> 2276 <return type="void *"/> 2277 <param name="target" type="GLenum"/> 2278 <param name="access" type="GLenum"/> 2279 </proto> 2280 2281 <desc name="target"> 2282 <value name="GL_ARRAY_BUFFER"/> 2283 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2284 </desc> 2285 2286 <desc name="access"> 2287 <value name="GL_WRITE_ONLY_OES"/> 2288 </desc> 2289</template> 2290 2291<template name="UnmapBuffer" direction="get"> 2292 <proto> 2293 <return type="GLboolean"/> 2294 <param name="target" type="GLenum"/> 2295 </proto> 2296 2297 <desc name="target"> 2298 <value name="GL_ARRAY_BUFFER"/> 2299 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2300 </desc> 2301</template> 2302 2303<template name="BindBuffer"> 2304 <proto> 2305 <return type="void"/> 2306 <param name="target" type="GLenum"/> 2307 <param name="buffer" type="GLuint"/> 2308 </proto> 2309 2310 <desc name="target"> 2311 <value name="GL_ARRAY_BUFFER"/> 2312 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2313 </desc> 2314</template> 2315 2316<template name="BufferData"> 2317 <proto> 2318 <return type="void"/> 2319 <param name="target" type="GLenum"/> 2320 <param name="size" type="GLsizeiptr"/> 2321 <param name="data" type="const GLvoid *"/> 2322 <param name="usage" type="GLenum"/> 2323 </proto> 2324 2325 <desc name="target"> 2326 <value name="GL_ARRAY_BUFFER"/> 2327 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2328 </desc> 2329 2330 <desc name="usage"> 2331 <value name="GL_STATIC_DRAW"/> 2332 <value name="GL_DYNAMIC_DRAW"/> 2333 <value name="GL_STREAM_DRAW" category="GLES2.0"/> 2334 </desc> 2335</template> 2336 2337<template name="BufferSubData"> 2338 <proto> 2339 <return type="void"/> 2340 <param name="target" type="GLenum"/> 2341 <param name="offset" type="GLintptr"/> 2342 <param name="size" type="GLsizeiptr"/> 2343 <param name="data" type="const GLvoid *"/> 2344 </proto> 2345 2346 <desc name="target"> 2347 <value name="GL_ARRAY_BUFFER"/> 2348 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2349 </desc> 2350</template> 2351 2352<template name="DeleteBuffers"> 2353 <proto> 2354 <return type="void"/> 2355 <param name="n" type="GLsizei"/> 2356 <param name="buffer" type="const GLuint *"/> 2357 </proto> 2358</template> 2359 2360<template name="GenBuffers" direction="get"> 2361 <proto> 2362 <return type="void"/> 2363 <param name="n" type="GLsizei"/> 2364 <param name="buffer" type="GLuint *"/> 2365 </proto> 2366</template> 2367 2368<template name="GetBufferParameter" direction="get"> 2369 <proto> 2370 <return type="void"/> 2371 <param name="target" type="GLenum"/> 2372 <param name="pname" type="GLenum"/> 2373 <vector name="params" type="GLtype *" size="dynamic"/> 2374 </proto> 2375 2376 <desc name="target"> 2377 <value name="GL_ARRAY_BUFFER"/> 2378 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2379 </desc> 2380 2381 <desc name="pname"> 2382 <value name="GL_BUFFER_SIZE"/> 2383 <value name="GL_BUFFER_USAGE"/> 2384 <value name="GL_BUFFER_ACCESS_OES" category="OES_mapbuffer"/> 2385 <value name="GL_BUFFER_MAPPED_OES" category="OES_mapbuffer"/> 2386 </desc> 2387</template> 2388 2389<template name="IsBuffer" direction="get"> 2390 <proto> 2391 <return type="GLboolean"/> 2392 <param name="buffer" type="GLuint"/> 2393 </proto> 2394</template> 2395 2396<template name="CreateShader"> 2397 <proto> 2398 <return type="GLuint"/> 2399 <param name="type" type="GLenum"/> 2400 </proto> 2401 2402 <desc name="type"> 2403 <value name="GL_VERTEX_SHADER"/> 2404 <value name="GL_FRAGMENT_SHADER"/> 2405 </desc> 2406</template> 2407 2408<template name="ShaderSource"> 2409 <proto> 2410 <return type="void"/> 2411 <param name="shader" type="GLuint"/> 2412 <param name="count" type="GLsizei"/> 2413 <param name="string" type="const GLchar * const *"/> 2414 <param name="length" type="const int *"/> 2415 </proto> 2416</template> 2417 2418<template name="CompileShader"> 2419 <proto> 2420 <return type="void"/> 2421 <param name="shader" type="GLuint"/> 2422 </proto> 2423</template> 2424 2425<template name="ReleaseShaderCompiler"> 2426 <proto> 2427 <return type="void"/> 2428 </proto> 2429</template> 2430 2431<template name="DeleteShader"> 2432 <proto> 2433 <return type="void"/> 2434 <param name="shader" type="GLuint"/> 2435 </proto> 2436</template> 2437 2438<template name="ShaderBinary"> 2439 <proto> 2440 <return type="void"/> 2441 <param name="n" type="GLsizei"/> 2442 <param name="shaders" type="const GLuint *"/> 2443 <param name="binaryformat" type="GLenum"/> 2444 <param name="binary" type="const GLvoid *"/> 2445 <param name="length" type="GLsizei"/> 2446 </proto> 2447</template> 2448 2449<template name="CreateProgram"> 2450 <proto> 2451 <return type="GLuint"/> 2452 </proto> 2453</template> 2454 2455<template name="AttachShader"> 2456 <proto> 2457 <return type="void"/> 2458 <param name="program" type="GLuint"/> 2459 <param name="shader" type="GLuint"/> 2460 </proto> 2461</template> 2462 2463<template name="DetachShader"> 2464 <proto> 2465 <return type="void"/> 2466 <param name="program" type="GLuint"/> 2467 <param name="shader" type="GLuint"/> 2468 </proto> 2469</template> 2470 2471<template name="LinkProgram"> 2472 <proto> 2473 <return type="void"/> 2474 <param name="program" type="GLuint"/> 2475 </proto> 2476</template> 2477 2478<template name="UseProgram"> 2479 <proto> 2480 <return type="void"/> 2481 <param name="program" type="GLuint"/> 2482 </proto> 2483</template> 2484 2485<template name="DeleteProgram"> 2486 <proto> 2487 <return type="void"/> 2488 <param name="program" type="GLuint"/> 2489 </proto> 2490</template> 2491 2492<template name="GetActiveAttrib" direction="get"> 2493 <proto> 2494 <return type="void"/> 2495 <param name="program" type="GLuint"/> 2496 <param name="index" type="GLuint"/> 2497 <param name="bufSize" type="GLsizei"/> 2498 <param name="length" type="GLsizei *"/> 2499 <param name="size" type="GLint *"/> 2500 <param name="type" type="GLenum *"/> 2501 <param name="name" type="GLchar *"/> 2502 </proto> 2503</template> 2504 2505<template name="GetAttribLocation" direction="get"> 2506 <proto> 2507 <return type="GLint"/> 2508 <param name="program" type="GLuint"/> 2509 <param name="name" type="const char *"/> 2510 </proto> 2511</template> 2512 2513<template name="BindAttribLocation"> 2514 <proto> 2515 <return type="void"/> 2516 <param name="program" type="GLuint"/> 2517 <param name="index" type="GLuint"/> 2518 <param name="name" type="const char *"/> 2519 </proto> 2520</template> 2521 2522<template name="GetUniformLocation" direction="get"> 2523 <proto> 2524 <return type="GLint"/> 2525 <param name="program" type="GLuint"/> 2526 <param name="name" type="const char *"/> 2527 </proto> 2528</template> 2529 2530<template name="GetActiveUniform" direction="get"> 2531 <proto> 2532 <return type="void"/> 2533 <param name="program" type="GLuint"/> 2534 <param name="index" type="GLuint"/> 2535 <param name="bufSize" type="GLsizei"/> 2536 <param name="length" type="GLsizei *"/> 2537 <param name="size" type="GLint *"/> 2538 <param name="type" type="GLenum *"/> 2539 <param name="name" type="GLchar *"/> 2540 </proto> 2541</template> 2542 2543<template name="Uniform"> 2544 <proto> 2545 <return type="void"/> 2546 <param name="location" type="GLint"/> 2547 <param name="count" type="GLsizei" hide_if_expanded="true"/> 2548 <vector name="values" type="const GLtype *" size="dynamic"> 2549 <param name="v0" type="GLtype"/> 2550 <param name="v1" type="GLtype"/> 2551 <param name="v2" type="GLtype"/> 2552 <param name="v3" type="GLtype"/> 2553 </vector> 2554 </proto> 2555</template> 2556 2557<template name="UniformMatrix"> 2558 <proto> 2559 <return type="void"/> 2560 <param name="location" type="GLint"/> 2561 <param name="count" type="GLsizei"/> 2562 <param name="transpose" type="GLboolean"/> 2563 <vector name="value" type="const GLtype *" size="dynamic"/> 2564 </proto> 2565</template> 2566 2567<template name="ValidateProgram"> 2568 <proto> 2569 <return type="void"/> 2570 <param name="program" type="GLuint"/> 2571 </proto> 2572</template> 2573 2574<template name="GenerateMipmap"> 2575 <proto> 2576 <return type="void"/> 2577 <param name="target" type="GLenum"/> 2578 </proto> 2579 2580 <desc name="target"> 2581 <value name="GL_TEXTURE_2D"/> 2582 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 2583 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 2584 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 2585 </desc> 2586</template> 2587 2588<template name="BindFramebuffer"> 2589 <proto> 2590 <return type="void"/> 2591 <param name="target" type="GLenum"/> 2592 <param name="framebuffer" type="GLuint"/> 2593 </proto> 2594</template> 2595 2596<template name="DeleteFramebuffers"> 2597 <proto> 2598 <return type="void"/> 2599 <param name="n" type="GLsizei"/> 2600 <param name="framebuffers" type="const GLuint *"/> 2601 </proto> 2602</template> 2603 2604<template name="GenFramebuffers"> 2605 <proto> 2606 <return type="void"/> 2607 <param name="n" type="GLsizei"/> 2608 <param name="ids" type="GLuint *"/> 2609 </proto> 2610</template> 2611 2612<template name="BindRenderbuffer"> 2613 <proto> 2614 <return type="void"/> 2615 <param name="target" type="GLenum"/> 2616 <param name="renderbuffer" type="GLuint"/> 2617 </proto> 2618</template> 2619 2620<template name="DeleteRenderbuffers"> 2621 <proto> 2622 <return type="void"/> 2623 <param name="n" type="GLsizei"/> 2624 <param name="renderbuffers" type="const GLuint *"/> 2625 </proto> 2626</template> 2627 2628<template name="GenRenderbuffers"> 2629 <proto> 2630 <return type="void"/> 2631 <param name="n" type="GLsizei"/> 2632 <param name="renderbuffers" type="GLuint *"/> 2633 </proto> 2634</template> 2635 2636<template name="RenderbufferStorage"> 2637 <proto> 2638 <return type="void"/> 2639 <param name="target" type="GLenum"/> 2640 <param name="internalFormat" type="GLenum"/> 2641 <param name="width" type="GLsizei"/> 2642 <param name="height" type="GLsizei"/> 2643 </proto> 2644 2645 <desc name="internalFormat"> 2646 <value name="GL_DEPTH_COMPONENT16_OES" category="OES_framebuffer_object"/> 2647 <value name="GL_RGBA4_OES" category="OES_framebuffer_object"/> 2648 <value name="GL_RGB5_A1_OES" category="OES_framebuffer_object"/> 2649 <value name="GL_RGB565_OES" category="OES_framebuffer_object"/> 2650 <value name="GL_STENCIL_INDEX8_OES" category="OES_stencil8"/> 2651 2652 <value name="GL_DEPTH_COMPONENT16" category="GLES2.0"/> 2653 <value name="GL_RGBA4" category="GLES2.0"/> 2654 <value name="GL_RGB5_A1" category="GLES2.0"/> 2655 <value name="GL_RGB565" category="GLES2.0"/> 2656 <value name="GL_STENCIL_INDEX8" category="GLES2.0"/> 2657 2658 <value name="GL_DEPTH_COMPONENT24_OES" category="OES_depth24"/> 2659 <value name="GL_DEPTH_COMPONENT32_OES" category="OES_depth32"/> 2660 <value name="GL_RGB8_OES" category="OES_rgb8_rgba8"/> 2661 <value name="GL_RGBA8_OES" category="OES_rgb8_rgba8"/> 2662 <value name="GL_STENCIL_INDEX1_OES" category="OES_stencil1"/> 2663 <value name="GL_STENCIL_INDEX4_OES" category="OES_stencil4"/> 2664 <value name="GL_DEPTH24_STENCIL8_OES" category="OES_packed_depth_stencil"/> 2665 </desc> 2666</template> 2667 2668<template name="FramebufferRenderbuffer"> 2669 <proto> 2670 <return type="void"/> 2671 <param name="target" type="GLenum"/> 2672 <param name="attachment" type="GLenum"/> 2673 <param name="renderbuffertarget" type="GLenum"/> 2674 <param name="renderbuffer" type="GLuint"/> 2675 </proto> 2676</template> 2677 2678<template name="FramebufferTexture2D"> 2679 <proto> 2680 <return type="void"/> 2681 <param name="target" type="GLenum"/> 2682 <param name="attachment" type="GLenum"/> 2683 <param name="textarget" type="GLenum"/> 2684 <param name="texture" type="GLuint"/> 2685 <param name="level" type="GLint"/> 2686 </proto> 2687 2688 <desc name="textarget" error="GL_INVALID_OPERATION"> 2689 <value name="GL_TEXTURE_2D"/> 2690 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 2691 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 2692 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 2693 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 2694 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 2695 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 2696 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 2697 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 2698 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 2699 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 2700 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 2701 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 2702 </desc> 2703 <!-- According to the base specification, "level" must be 0. But 2704 extension GL_OES_fbo_render_mipmap lifts that restriction, 2705 so no restriction is placed here. --> 2706</template> 2707 2708<template name="FramebufferTexture3D"> 2709 <proto> 2710 <return type="void"/> 2711 <param name="target" type="GLenum"/> 2712 <param name="attachment" type="GLenum"/> 2713 <param name="textarget" type="GLenum"/> 2714 <param name="texture" type="GLuint"/> 2715 <param name="level" type="GLint"/> 2716 <param name="zoffset" type="GLint"/> 2717 </proto> 2718</template> 2719 2720<template name="CheckFramebufferStatus" direction="get"> 2721 <proto> 2722 <return type="GLenum"/> 2723 <param name="target" type="GLenum"/> 2724 </proto> 2725</template> 2726 2727<template name="GetFramebufferAttachmentParameter" direction="get"> 2728 <proto> 2729 <return type="void"/> 2730 <param name="target" type="GLenum"/> 2731 <param name="attachment" type="GLenum"/> 2732 <param name="pname" type="GLenum"/> 2733 <vector name="params" type="GLtype *" size="dynamic"/> 2734 </proto> 2735 2736 <desc name="pname"> 2737 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES" category="OES_framebuffer_object"/> 2738 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES" category="OES_framebuffer_object"/> 2739 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES" category="OES_framebuffer_object"/> 2740 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES" category="OES_framebuffer_object"/> 2741 2742 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" category="GLES2.0"/> 2743 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" category="GLES2.0"/> 2744 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" category="GLES2.0"/> 2745 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" category="GLES2.0"/> 2746 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES" category="OES_texture_3D"/> 2747 2748 <desc name="params" vector_size="1" convert="false"/> 2749 </desc> 2750</template> 2751 2752<template name="GetRenderbufferParameter" direction="get"> 2753 <proto> 2754 <return type="void"/> 2755 <param name="target" type="GLenum"/> 2756 <param name="pname" type="GLenum"/> 2757 <vector name="params" type="GLtype *" size="dynamic"/> 2758 </proto> 2759 2760 <desc name="pname" category="OES_framebuffer_object"> 2761 <value name="GL_RENDERBUFFER_WIDTH_OES"/> 2762 <value name="GL_RENDERBUFFER_HEIGHT_OES"/> 2763 <value name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/> 2764 <value name="GL_RENDERBUFFER_RED_SIZE_OES"/> 2765 <value name="GL_RENDERBUFFER_GREEN_SIZE_OES"/> 2766 <value name="GL_RENDERBUFFER_BLUE_SIZE_OES"/> 2767 <value name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/> 2768 <value name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/> 2769 <value name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/> 2770 2771 <desc name="params" vector_size="1" convert="false"/> 2772 </desc> 2773 2774 <desc name="pname" category="GLES2.0"> 2775 <value name="GL_RENDERBUFFER_WIDTH"/> 2776 <value name="GL_RENDERBUFFER_HEIGHT"/> 2777 <value name="GL_RENDERBUFFER_INTERNAL_FORMAT"/> 2778 <value name="GL_RENDERBUFFER_RED_SIZE"/> 2779 <value name="GL_RENDERBUFFER_GREEN_SIZE"/> 2780 <value name="GL_RENDERBUFFER_BLUE_SIZE"/> 2781 <value name="GL_RENDERBUFFER_ALPHA_SIZE"/> 2782 <value name="GL_RENDERBUFFER_DEPTH_SIZE"/> 2783 <value name="GL_RENDERBUFFER_STENCIL_SIZE"/> 2784 2785 <desc name="params" vector_size="1" convert="false"/> 2786 </desc> 2787</template> 2788 2789<template name="IsRenderbuffer" direction="get"> 2790 <proto> 2791 <return type="GLboolean"/> 2792 <param name="renderbuffer" type="GLuint"/> 2793 </proto> 2794</template> 2795 2796<template name="IsFramebuffer" direction="get"> 2797 <proto> 2798 <return type="GLboolean"/> 2799 <param name="framebuffer" type="GLuint"/> 2800 </proto> 2801</template> 2802 2803<template name="IsShader" direction="get"> 2804 <proto> 2805 <return type="GLboolean"/> 2806 <param name="shader" type="GLuint"/> 2807 </proto> 2808</template> 2809 2810<template name="GetShader" direction="get"> 2811 <proto> 2812 <return type="void"/> 2813 <param name="shader" type="GLuint"/> 2814 <param name="pname" type="GLenum"/> 2815 <vector name="params" type="GLtype *" size="dynamic"/> 2816 </proto> 2817</template> 2818 2819<template name="GetAttachedShaders" direction="get"> 2820 <proto> 2821 <return type="void"/> 2822 <param name="program" type="GLuint"/> 2823 <param name="maxCount" type="GLsizei"/> 2824 <param name="count" type="GLsizei *"/> 2825 <param name="shaders" type="GLuint *"/> 2826 </proto> 2827</template> 2828 2829<template name="GetShaderInfoLog" direction="get"> 2830 <proto> 2831 <return type="void"/> 2832 <param name="shader" type="GLuint"/> 2833 <param name="bufSize" type="GLsizei"/> 2834 <param name="length" type="GLsizei *"/> 2835 <param name="infoLog" type="GLchar *"/> 2836 </proto> 2837</template> 2838 2839<template name="GetProgramInfoLog" direction="get"> 2840 <proto> 2841 <return type="void"/> 2842 <param name="program" type="GLuint"/> 2843 <param name="bufSize" type="GLsizei"/> 2844 <param name="length" type="GLsizei *"/> 2845 <param name="infoLog" type="GLchar *"/> 2846 </proto> 2847</template> 2848 2849<template name="GetShaderSource" direction="get"> 2850 <proto> 2851 <return type="void"/> 2852 <param name="shader" type="GLuint"/> 2853 <param name="bufSize" type="GLsizei"/> 2854 <param name="length" type="GLsizei *"/> 2855 <param name="source" type="GLchar *"/> 2856 </proto> 2857</template> 2858 2859<template name="GetShaderPrecisionFormat" direction="get"> 2860 <proto> 2861 <return type="void"/> 2862 <param name="shadertype" type="GLenum"/> 2863 <param name="precisiontype" type="GLenum"/> 2864 <param name="range" type="GLint *"/> 2865 <param name="precision" type="GLint *"/> 2866 </proto> 2867</template> 2868 2869<template name="GetUniform" direction="get"> 2870 <proto> 2871 <return type="void"/> 2872 <param name="program" type="GLuint"/> 2873 <param name="location" type="GLint"/> 2874 <vector name="params" type="GLtype *" size="dynamic"/> 2875 </proto> 2876</template> 2877 2878<template name="QueryMatrix" direction="get"> 2879 <proto> 2880 <return type="GLbitfield"/> 2881 <vector name="mantissa" type="GLtype *" size="16"/> 2882 <vector name="exponent" type="GLint *" size="16"/> 2883 </proto> 2884</template> 2885 2886<template name="DrawTex"> 2887 <proto> 2888 <return type="void"/> 2889 <vector name="coords" type="const GLtype *" size="5"> 2890 <param name="x" type="GLtype"/> 2891 <param name="y" type="GLtype"/> 2892 <param name="z" type="GLtype"/> 2893 <param name="w" type="GLtype"/> 2894 <param name="h" type="GLtype"/> 2895 </vector> 2896 </proto> 2897</template> 2898 2899<template name="MultiDrawArrays"> 2900 <proto> 2901 <return type="void"/> 2902 <param name="mode" type="GLenum"/> 2903 <param name="first" type="const GLint *"/> 2904 <param name="count" type="const GLsizei *"/> 2905 <param name="primcount" type="GLsizei"/> 2906 </proto> 2907 2908 <desc name="mode"> 2909 <value name="GL_POINTS"/> 2910 <value name="GL_LINES"/> 2911 <value name="GL_LINE_LOOP"/> 2912 <value name="GL_LINE_STRIP"/> 2913 <value name="GL_TRIANGLES"/> 2914 <value name="GL_TRIANGLE_STRIP"/> 2915 <value name="GL_TRIANGLE_FAN"/> 2916 </desc> 2917</template> 2918 2919<template name="MultiDrawElements"> 2920 <proto> 2921 <return type="void"/> 2922 <param name="mode" type="GLenum"/> 2923 <param name="count" type="const GLsizei *"/> 2924 <param name="type" type="GLenum"/> 2925 <param name="indices" type="const GLvoid **"/> 2926 <param name="primcount" type="GLsizei"/> 2927 </proto> 2928 2929 <desc name="mode"> 2930 <value name="GL_POINTS"/> 2931 <value name="GL_LINES"/> 2932 <value name="GL_LINE_LOOP"/> 2933 <value name="GL_LINE_STRIP"/> 2934 <value name="GL_TRIANGLES"/> 2935 <value name="GL_TRIANGLE_STRIP"/> 2936 <value name="GL_TRIANGLE_FAN"/> 2937 </desc> 2938</template> 2939 2940<template name="EGLImageTargetTexture2D"> 2941 <proto> 2942 <return type="void"/> 2943 <param name="target" type="GLenum"/> 2944 <param name="image" type="GLeglImageOES"/> 2945 </proto> 2946</template> 2947 2948<template name="EGLImageTargetRenderbufferStorage"> 2949 <proto> 2950 <return type="void"/> 2951 <param name="target" type="GLenum"/> 2952 <param name="image" type="GLeglImageOES"/> 2953 </proto> 2954</template> 2955 2956<template name="DrawBuffers"> 2957 <proto> 2958 <return type="void"/> 2959 <param name="n" type="GLsizei"/> 2960 <param name="bufs" type="const GLenum *"/> 2961 </proto> 2962</template> 2963 2964<template name="ReadBuffer"> 2965 <proto> 2966 <return type="void"/> 2967 <param name="mode" type="GLenum"/> 2968 </proto> 2969</template> 2970 2971<api name="mesa" implementation="true"> 2972 <category name="MESA"/> 2973 2974 <function name="Color4f" default_prefix="_es_" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2975 <function name="ClipPlane" template="ClipPlane" gltype="GLdouble"/> 2976 <function name="CullFace" template="CullFace"/> 2977 2978 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 2979 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 2980 2981 <function name="FrontFace" template="FrontFace"/> 2982 <function name="Hint" template="Hint"/> 2983 2984 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 2985 <function name="Lightfv" template="Light" gltype="GLfloat"/> 2986 2987 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 2988 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 2989 2990 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 2991 2992 <function name="Materialf" default_prefix="_es_" template="Material" gltype="GLfloat" expand_vector="true"/> 2993 <function name="Materialfv" default_prefix="_es_" template="Material" gltype="GLfloat"/> 2994 2995 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 2996 <function name="PointSizePointer" template="PointSizePointer"/> 2997 2998 <function name="Scissor" template="Scissor"/> 2999 <function name="ShadeModel" template="ShadeModel"/> 3000 3001 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 3002 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 3003 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 3004 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 3005 3006 <function name="TexImage2D" template="TexImage2D"/> 3007 3008 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 3009 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 3010 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 3011 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 3012 3013 <function name="TexGenf" template="TexGen" gltype="GLfloat" expand_vector="true"/> 3014 <function name="TexGenfv" template="TexGen" gltype="GLfloat"/> 3015 3016 <function name="Clear" template="Clear"/> 3017 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3018 <function name="ClearStencil" template="ClearStencil"/> 3019 <function name="ClearDepth" template="ClearDepth" gltype="GLclampd"/> 3020 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 3021 3022 <function name="StencilMask" template="StencilMask"/> 3023 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 3024 <function name="ColorMask" template="ColorMask"/> 3025 <function name="DepthMask" template="DepthMask"/> 3026 <function name="Disable" template="Disable"/> 3027 <function name="Enable" template="Enable"/> 3028 <function name="Finish" template="Finish"/> 3029 <function name="Flush" template="Flush"/> 3030 3031 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 3032 3033 <function name="BlendFunc" template="BlendFunc"/> 3034 <function name="LogicOp" template="LogicOp"/> 3035 <function name="StencilFunc" template="StencilFunc"/> 3036 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 3037 <function name="StencilOp" template="StencilOp"/> 3038 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 3039 <function name="DepthFunc" template="DepthFunc"/> 3040 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3041 3042 <function name="ReadPixels" template="ReadPixels"/> 3043 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3044 <function name="GetClipPlane" template="GetClipPlane" gltype="GLdouble"/> 3045 <function name="GetError" template="GetError"/> 3046 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 3047 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 3048 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 3049 3050 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 3051 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 3052 <function name="GetMaterialiv" template="GetMaterial" gltype="GLint"/> 3053 3054 <function name="GetString" template="GetString"/> 3055 3056 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 3057 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 3058 <function name="GetTexGenfv" template="GetTexGen" gltype="GLfloat"/> 3059 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 3060 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 3061 3062 <function name="IsEnabled" template="IsEnabled"/> 3063 3064 <function name="DepthRange" template="DepthRange" gltype="GLclampd"/> 3065 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 3066 <function name="Frustum" template="Frustum" gltype="GLdouble"/> 3067 3068 <function name="LoadIdentity" template="LoadIdentity"/> 3069 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 3070 <function name="MatrixMode" template="MatrixMode"/> 3071 3072 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 3073 <function name="Ortho" template="Ortho" gltype="GLdouble"/> 3074 <function name="PopMatrix" template="PopMatrix"/> 3075 <function name="PushMatrix" template="PushMatrix"/> 3076 3077 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 3078 <function name="Scalef" template="Scale" gltype="GLfloat"/> 3079 <function name="Translatef" template="Translate" gltype="GLfloat"/> 3080 3081 <function name="Viewport" template="Viewport"/> 3082 3083 <function name="ColorPointer" template="ColorPointer"/> 3084 <function name="DisableClientState" template="DisableClientState"/> 3085 <function name="DrawArrays" template="DrawArrays"/> 3086 <function name="DrawElements" template="DrawElements"/> 3087 <function name="EnableClientState" template="EnableClientState"/> 3088 3089 <function name="GetPointerv" template="GetPointer"/> 3090 <function name="Normal3f" default_prefix="_es_" template="Normal" gltype="GLfloat" expand_vector="true"/> 3091 <function name="NormalPointer" template="NormalPointer"/> 3092 <function name="TexCoordPointer" template="TexCoordPointer"/> 3093 <function name="VertexPointer" template="VertexPointer"/> 3094 3095 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 3096 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 3097 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 3098 <function name="TexSubImage2D" template="TexSubImage2D"/> 3099 3100 <function name="BindTexture" template="BindTexture"/> 3101 <function name="DeleteTextures" template="DeleteTextures"/> 3102 <function name="GenTextures" template="GenTextures"/> 3103 <function name="IsTexture" template="IsTexture"/> 3104 3105 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 3106 <function name="BlendEquation" template="BlendEquation"/> 3107 <function name="BlendEquationSeparateEXT" template="BlendEquationSeparate"/> 3108 3109 <function name="TexImage3D" template="TexImage3D"/> 3110 <function name="TexSubImage3D" template="TexSubImage3D"/> 3111 <function name="CopyTexSubImage3D" template="CopyTexSubImage3D"/> 3112 3113 <function name="CompressedTexImage3DARB" template="CompressedTexImage3D"/> 3114 <function name="CompressedTexSubImage3DARB" template="CompressedTexSubImage3D"/> 3115 3116 <function name="ActiveTextureARB" template="ActiveTexture"/> 3117 <function name="ClientActiveTextureARB" template="ClientActiveTexture"/> 3118 3119 <function name="MultiTexCoord4f" default_prefix="_es_" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3120 3121 <function name="SampleCoverageARB" template="SampleCoverage" gltype="GLclampf"/> 3122 3123 <function name="CompressedTexImage2DARB" template="CompressedTexImage2D"/> 3124 <function name="CompressedTexSubImage2DARB" template="CompressedTexSubImage2D"/> 3125 3126 <function name="BlendFuncSeparateEXT" template="BlendFuncSeparate"/> 3127 3128 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 3129 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 3130 3131 <function name="VertexAttrib1f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3132 <function name="VertexAttrib2f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3133 <function name="VertexAttrib3f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3134 <function name="VertexAttrib4f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3135 <function name="VertexAttrib1fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 3136 <function name="VertexAttrib2fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 3137 <function name="VertexAttrib3fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 3138 <function name="VertexAttrib4fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 3139 3140 <function name="VertexAttribPointerARB" template="VertexAttribPointer"/> 3141 <function name="EnableVertexAttribArrayARB" template="EnableVertexAttribArray"/> 3142 <function name="DisableVertexAttribArrayARB" template="DisableVertexAttribArray"/> 3143 3144 <function name="IsProgram" template="IsProgram"/> 3145 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 3146 3147 <function name="GetVertexAttribfvARB" template="GetVertexAttrib" gltype="GLfloat"/> 3148 <function name="GetVertexAttribivARB" template="GetVertexAttrib" gltype="GLint"/> 3149 <function name="GetVertexAttribPointervARB" template="GetVertexAttribPointer"/> 3150 3151 <function name="GetBufferPointervARB" template="GetBufferPointer"/> 3152 <function name="MapBufferARB" template="MapBuffer"/> 3153 <function name="UnmapBufferARB" template="UnmapBuffer"/> 3154 <function name="BindBufferARB" template="BindBuffer"/> 3155 <function name="BufferDataARB" template="BufferData"/> 3156 <function name="BufferSubDataARB" template="BufferSubData"/> 3157 <function name="DeleteBuffersARB" template="DeleteBuffers"/> 3158 <function name="GenBuffersARB" template="GenBuffers"/> 3159 <function name="GetBufferParameterivARB" template="GetBufferParameter" gltype="GLint"/> 3160 <function name="IsBufferARB" template="IsBuffer"/> 3161 3162 <function name="CreateShader" template="CreateShader"/> 3163 <function name="ShaderSourceARB" template="ShaderSource"/> 3164 <function name="CompileShaderARB" template="CompileShader"/> 3165 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 3166 <function name="DeleteShader" template="DeleteShader"/> 3167 <function name="ShaderBinary" template="ShaderBinary"/> 3168 <function name="CreateProgram" template="CreateProgram"/> 3169 <function name="AttachShader" template="AttachShader"/> 3170 <function name="DetachShader" template="DetachShader"/> 3171 <function name="LinkProgramARB" template="LinkProgram"/> 3172 <function name="UseProgramObjectARB" template="UseProgram"/> 3173 <function name="DeleteProgram" template="DeleteProgram"/> 3174 3175 <function name="GetActiveAttribARB" template="GetActiveAttrib"/> 3176 <function name="GetAttribLocationARB" template="GetAttribLocation"/> 3177 <function name="BindAttribLocationARB" template="BindAttribLocation"/> 3178 <function name="GetUniformLocationARB" template="GetUniformLocation"/> 3179 <function name="GetActiveUniformARB" template="GetActiveUniform"/> 3180 3181 <function name="Uniform1fARB" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3182 <function name="Uniform2fARB" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3183 <function name="Uniform3fARB" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3184 <function name="Uniform4fARB" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3185 <function name="Uniform1iARB" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 3186 <function name="Uniform2iARB" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 3187 <function name="Uniform3iARB" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 3188 <function name="Uniform4iARB" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 3189 <function name="Uniform1fvARB" template="Uniform" gltype="GLfloat" vector_size="1"/> 3190 <function name="Uniform2fvARB" template="Uniform" gltype="GLfloat" vector_size="2"/> 3191 <function name="Uniform3fvARB" template="Uniform" gltype="GLfloat" vector_size="3"/> 3192 <function name="Uniform4fvARB" template="Uniform" gltype="GLfloat" vector_size="4"/> 3193 <function name="Uniform1ivARB" template="Uniform" gltype="GLint" vector_size="1"/> 3194 <function name="Uniform2ivARB" template="Uniform" gltype="GLint" vector_size="2"/> 3195 <function name="Uniform3ivARB" template="Uniform" gltype="GLint" vector_size="3"/> 3196 <function name="Uniform4ivARB" template="Uniform" gltype="GLint" vector_size="4"/> 3197 3198 <function name="UniformMatrix2fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 3199 <function name="UniformMatrix3fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 3200 <function name="UniformMatrix4fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 3201 3202 <function name="ValidateProgramARB" template="ValidateProgram"/> 3203 3204 <function name="GenerateMipmapEXT" template="GenerateMipmap"/> 3205 <function name="BindFramebufferEXT" template="BindFramebuffer"/> 3206 <function name="DeleteFramebuffersEXT" template="DeleteFramebuffers"/> 3207 <function name="GenFramebuffersEXT" template="GenFramebuffers"/> 3208 <function name="BindRenderbufferEXT" template="BindRenderbuffer"/> 3209 <function name="DeleteRenderbuffersEXT" template="DeleteRenderbuffers"/> 3210 <function name="GenRenderbuffersEXT" template="GenRenderbuffers"/> 3211 <function name="RenderbufferStorageEXT" template="RenderbufferStorage"/> 3212 <function name="FramebufferRenderbufferEXT" template="FramebufferRenderbuffer"/> 3213 <function name="FramebufferTexture2DEXT" template="FramebufferTexture2D"/> 3214 <function name="FramebufferTexture3DEXT" template="FramebufferTexture3D"/> 3215 <function name="CheckFramebufferStatusEXT" template="CheckFramebufferStatus"/> 3216 <function name="GetFramebufferAttachmentParameterivEXT" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 3217 <function name="GetRenderbufferParameterivEXT" template="GetRenderbufferParameter" gltype="GLint"/> 3218 <function name="IsRenderbufferEXT" template="IsRenderbuffer"/> 3219 <function name="IsFramebufferEXT" template="IsFramebuffer"/> 3220 3221 <function name="IsShader" template="IsShader"/> 3222 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 3223 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 3224 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 3225 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 3226 <function name="GetShaderSourceARB" template="GetShaderSource"/> 3227 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 3228 <function name="GetUniformfvARB" template="GetUniform" gltype="GLfloat"/> 3229 <function name="GetUniformivARB" template="GetUniform" gltype="GLint"/> 3230 3231 <function name="DrawTexf" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 3232 <function name="DrawTexfv" template="DrawTex" gltype="GLfloat"/> 3233 <function name="DrawTexi" template="DrawTex" gltype="GLint" expand_vector="true"/> 3234 <function name="DrawTexiv" template="DrawTex" gltype="GLint"/> 3235 <function name="DrawTexs" template="DrawTex" gltype="GLshort" expand_vector="true"/> 3236 <function name="DrawTexsv" template="DrawTex" gltype="GLshort"/> 3237 3238 <!-- EXT_multi_draw_arrays --> 3239 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 3240 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 3241 3242 <!-- OES_EGL_image --> 3243 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 3244 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 3245 3246 <function name="DrawBuffersARB" template="DrawBuffers"/> 3247 3248 <function name="ReadBuffer" template="ReadBuffer"/> 3249 3250</api> 3251 3252<api name="GLES1.1"> 3253 <category name="GLES1.1"/> 3254 3255 <category name="OES_byte_coordinates"/> 3256 <category name="OES_fixed_point"/> 3257 <category name="OES_single_precision"/> 3258 <category name="OES_matrix_get"/> 3259 <category name="OES_read_format"/> 3260 <category name="OES_compressed_paletted_texture"/> 3261 <category name="OES_compressed_ETC1_RGB8_texture"/> 3262 <category name="OES_point_size_array"/> 3263 <category name="OES_point_sprite"/> 3264 <category name="OES_query_matrix"/> 3265 <category name="OES_draw_texture"/> 3266 <category name="OES_blend_equation_separate"/> 3267 <category name="OES_blend_func_separate"/> 3268 <category name="OES_blend_subtract"/> 3269 <category name="OES_stencil_wrap"/> 3270 <category name="OES_texture_cube_map"/> 3271 <category name="OES_texture_env_crossbar"/> 3272 <category name="OES_texture_mirrored_repeat"/> 3273 <category name="OES_framebuffer_object"/> 3274 <category name="OES_depth24"/> 3275 <category name="OES_depth32"/> 3276 <category name="OES_fbo_render_mipmap"/> 3277 <category name="OES_rgb8_rgba8"/> 3278 <category name="OES_stencil1"/> 3279 <category name="OES_stencil4"/> 3280 <category name="OES_stencil8"/> 3281 <category name="OES_element_index_uint"/> 3282 <category name="OES_mapbuffer"/> 3283 <category name="EXT_texture_filter_anisotropic"/> 3284 <category name="EXT_texture_format_BGRA8888"/> 3285 <category name="EXT_read_format_bgra"/> 3286 3287 <category name="ARB_texture_non_power_of_two"/> 3288 <!-- disabled due to missing enums 3289 <category name="EXT_texture_compression_dxt1"/> 3290 --> 3291 <category name="EXT_texture_lod_bias"/> 3292 <category name="EXT_blend_minmax"/> 3293 <category name="EXT_multi_draw_arrays"/> 3294 <category name="OES_EGL_image"/> 3295 <category name="OES_EGL_image_external"/> 3296 3297 <category name="OES_matrix_palette"/> 3298 3299 <function name="Color4f" external="true" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3300 <function name="Color4ub" template="Color" gltype="GLubyte" vector_size="4" expand_vector="true"/> 3301 <function name="Color4x" template="Color" gltype="GLfixed" vector_size="4" expand_vector="true"/> 3302 3303 <function name="ClipPlanef" template="ClipPlane" gltype="GLfloat"/> 3304 <function name="ClipPlanex" template="ClipPlane" gltype="GLfixed"/> 3305 3306 <function name="CullFace" template="CullFace"/> 3307 3308 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 3309 <function name="Fogx" template="Fog" gltype="GLfixed" expand_vector="true"/> 3310 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 3311 <function name="Fogxv" template="Fog" gltype="GLfixed"/> 3312 3313 <function name="FrontFace" template="FrontFace"/> 3314 <function name="Hint" template="Hint"/> 3315 3316 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 3317 <function name="Lightx" template="Light" gltype="GLfixed" expand_vector="true"/> 3318 <function name="Lightfv" template="Light" gltype="GLfloat"/> 3319 <function name="Lightxv" template="Light" gltype="GLfixed"/> 3320 3321 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 3322 <function name="LightModelx" template="LightModel" gltype="GLfixed" expand_vector="true"/> 3323 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 3324 <function name="LightModelxv" template="LightModel" gltype="GLfixed"/> 3325 3326 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 3327 <function name="LineWidthx" template="LineWidth" gltype="GLfixed"/> 3328 3329 <function name="Materialf" external="true" template="Material" gltype="GLfloat" expand_vector="true"/> 3330 <function name="Materialfv" external="true" template="Material" gltype="GLfloat"/> 3331 <function name="Materialx" template="Material" gltype="GLfixed" expand_vector="true"/> 3332 <function name="Materialxv" template="Material" gltype="GLfixed"/> 3333 3334 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 3335 <function name="PointSizex" template="PointSize" gltype="GLfixed"/> 3336 <function name="PointSizePointerOES" template="PointSizePointer"/> 3337 3338 <function name="Scissor" template="Scissor"/> 3339 <function name="ShadeModel" template="ShadeModel"/> 3340 3341 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 3342 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 3343 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 3344 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 3345 <function name="TexParameterx" template="TexParameter" gltype="GLfixed" expand_vector="true"/> 3346 <function name="TexParameterxv" template="TexParameter" gltype="GLfixed"/> 3347 3348 <function name="TexImage2D" template="TexImage2D"/> 3349 3350 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 3351 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 3352 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 3353 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 3354 <function name="TexEnvx" template="TexEnv" gltype="GLfixed" expand_vector="true"/> 3355 <function name="TexEnvxv" template="TexEnv" gltype="GLfixed"/> 3356 3357 <function name="TexGenfOES" external="true" template="TexGen" gltype="GLfloat" expand_vector="true"/> 3358 <function name="TexGenfvOES" external="true" template="TexGen" gltype="GLfloat"/> 3359 <function name="TexGeniOES" external="true" template="TexGen" gltype="GLint" expand_vector="true"/> 3360 <function name="TexGenivOES" external="true" template="TexGen" gltype="GLint"/> 3361 <function name="TexGenxOES" external="true" template="TexGen" gltype="GLfixed" expand_vector="true"/> 3362 <function name="TexGenxvOES" external="true" template="TexGen" gltype="GLfixed"/> 3363 3364 <function name="Clear" template="Clear"/> 3365 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3366 <function name="ClearColorx" template="ClearColor" gltype="GLclampx"/> 3367 3368 <function name="ClearStencil" template="ClearStencil"/> 3369 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 3370 <function name="ClearDepthx" template="ClearDepth" gltype="GLclampx"/> 3371 3372 <function name="StencilMask" template="StencilMask"/> 3373 <function name="ColorMask" template="ColorMask"/> 3374 <function name="DepthMask" template="DepthMask"/> 3375 3376 <function name="Disable" template="Disable"/> 3377 <function name="Enable" template="Enable"/> 3378 <function name="Finish" template="Finish"/> 3379 <function name="Flush" template="Flush"/> 3380 3381 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 3382 <function name="AlphaFuncx" template="AlphaFunc" gltype="GLclampx"/> 3383 3384 <function name="BlendFunc" template="BlendFunc"/> 3385 <function name="LogicOp" template="LogicOp"/> 3386 <function name="StencilFunc" template="StencilFunc"/> 3387 3388 <function name="StencilOp" template="StencilOp"/> 3389 <function name="DepthFunc" template="DepthFunc"/> 3390 3391 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3392 <function name="ReadPixels" template="ReadPixels"/> 3393 3394 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3395 3396 <function name="GetClipPlanef" template="GetClipPlane" gltype="GLfloat"/> 3397 <function name="GetClipPlanex" template="GetClipPlane" gltype="GLfixed"/> 3398 3399 <function name="GetError" template="GetError"/> 3400 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 3401 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 3402 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 3403 3404 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 3405 <function name="GetLightxv" template="GetLight" gltype="GLfixed"/> 3406 3407 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 3408 <function name="GetMaterialxv" template="GetMaterial" gltype="GLfixed"/> 3409 3410 <function name="GetString" template="GetString"/> 3411 3412 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 3413 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 3414 <function name="GetTexEnvxv" template="GetTexEnv" gltype="GLfixed"/> 3415 3416 <function name="GetTexGenfvOES" external="true" template="GetTexGen" gltype="GLfloat"/> 3417 <function name="GetTexGenivOES" external="true" template="GetTexGen" gltype="GLint"/> 3418 <function name="GetTexGenxvOES" external="true" template="GetTexGen" gltype="GLfixed"/> 3419 3420 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 3421 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 3422 <function name="GetTexParameterxv" template="GetTexParameter" gltype="GLfixed"/> 3423 3424 <function name="IsEnabled" template="IsEnabled"/> 3425 3426 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 3427 <function name="DepthRangex" template="DepthRange" gltype="GLclampx"/> 3428 3429 <function name="Frustumf" template="Frustum" gltype="GLfloat"/> 3430 <function name="Frustumx" template="Frustum" gltype="GLfixed"/> 3431 3432 <function name="LoadIdentity" template="LoadIdentity"/> 3433 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 3434 <function name="LoadMatrixx" template="LoadMatrix" gltype="GLfixed"/> 3435 <function name="MatrixMode" template="MatrixMode"/> 3436 3437 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 3438 <function name="MultMatrixx" template="MultMatrix" gltype="GLfixed"/> 3439 <function name="Orthof" template="Ortho" gltype="GLfloat"/> 3440 <function name="Orthox" template="Ortho" gltype="GLfixed"/> 3441 3442 <function name="PopMatrix" template="PopMatrix"/> 3443 <function name="PushMatrix" template="PushMatrix"/> 3444 3445 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 3446 <function name="Rotatex" template="Rotate" gltype="GLfixed"/> 3447 <function name="Scalef" template="Scale" gltype="GLfloat"/> 3448 <function name="Scalex" template="Scale" gltype="GLfixed"/> 3449 <function name="Translatef" template="Translate" gltype="GLfloat"/> 3450 <function name="Translatex" template="Translate" gltype="GLfixed"/> 3451 3452 <function name="Viewport" template="Viewport"/> 3453 <function name="ColorPointer" template="ColorPointer"/> 3454 <function name="DisableClientState" template="DisableClientState"/> 3455 <function name="DrawArrays" template="DrawArrays"/> 3456 <function name="DrawElements" template="DrawElements"/> 3457 <function name="EnableClientState" template="EnableClientState"/> 3458 3459 <function name="GetPointerv" template="GetPointer"/> 3460 3461 <function name="Normal3f" external="true" template="Normal" gltype="GLfloat" expand_vector="true"/> 3462 <function name="Normal3x" template="Normal" gltype="GLfixed" expand_vector="true"/> 3463 <function name="NormalPointer" template="NormalPointer"/> 3464 <function name="TexCoordPointer" template="TexCoordPointer"/> 3465 <function name="VertexPointer" template="VertexPointer"/> 3466 3467 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 3468 <function name="PolygonOffsetx" template="PolygonOffset" gltype="GLfixed"/> 3469 3470 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 3471 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 3472 3473 <function name="TexSubImage2D" template="TexSubImage2D"/> 3474 3475 <function name="BindTexture" template="BindTexture"/> 3476 <function name="DeleteTextures" template="DeleteTextures"/> 3477 <function name="GenTextures" template="GenTextures"/> 3478 <function name="IsTexture" template="IsTexture"/> 3479 3480 <function name="BlendEquationOES" template="BlendEquation"/> 3481 <function name="BlendEquationSeparateOES" template="BlendEquationSeparate"/> 3482 3483 <function name="MultiTexCoord4x" template="MultiTexCoord" gltype="GLfixed" vector_size="4" expand_vector="true"/> 3484 3485 <function name="ActiveTexture" template="ActiveTexture"/> 3486 <function name="ClientActiveTexture" template="ClientActiveTexture"/> 3487 3488 <function name="MultiTexCoord4f" external="true" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3489 3490 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 3491 <function name="SampleCoveragex" template="SampleCoverage" gltype="GLclampx"/> 3492 3493 <!-- CompressedTexImage2D calls out to two different functions based on 3494 whether the image is a paletted image or not --> 3495 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 3496 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 3497 3498 <function name="BlendFuncSeparateOES" template="BlendFuncSeparate"/> 3499 3500 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 3501 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 3502 <function name="PointParameterx" template="PointParameter" gltype="GLfixed" expand_vector="true"/> 3503 <function name="PointParameterxv" template="PointParameter" gltype="GLfixed"/> 3504 3505 <!-- OES_mapbuffer --> 3506 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 3507 <function name="MapBufferOES" template="MapBuffer"/> 3508 <function name="UnmapBufferOES" template="UnmapBuffer"/> 3509 3510 <function name="BindBuffer" template="BindBuffer"/> 3511 <function name="BufferData" template="BufferData"/> 3512 <function name="BufferSubData" template="BufferSubData"/> 3513 <function name="DeleteBuffers" template="DeleteBuffers"/> 3514 <function name="GenBuffers" template="GenBuffers"/> 3515 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 3516 <function name="IsBuffer" template="IsBuffer"/> 3517 3518 <!-- OES_framebuffer_object --> 3519 <function name="GenerateMipmapOES" template="GenerateMipmap"/> 3520 <function name="BindFramebufferOES" template="BindFramebuffer"/> 3521 <function name="DeleteFramebuffersOES" template="DeleteFramebuffers"/> 3522 <function name="GenFramebuffersOES" template="GenFramebuffers"/> 3523 <function name="BindRenderbufferOES" template="BindRenderbuffer"/> 3524 <function name="DeleteRenderbuffersOES" template="DeleteRenderbuffers"/> 3525 <function name="GenRenderbuffersOES" template="GenRenderbuffers"/> 3526 <function name="RenderbufferStorageOES" external="true" template="RenderbufferStorage"/> 3527 <function name="FramebufferRenderbufferOES" template="FramebufferRenderbuffer"/> 3528 <function name="FramebufferTexture2DOES" template="FramebufferTexture2D"/> 3529 <function name="CheckFramebufferStatusOES" template="CheckFramebufferStatus"/> 3530 <function name="GetFramebufferAttachmentParameterivOES" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 3531 <function name="GetRenderbufferParameterivOES" template="GetRenderbufferParameter" gltype="GLint"/> 3532 <function name="IsRenderbufferOES" template="IsRenderbuffer"/> 3533 <function name="IsFramebufferOES" template="IsFramebuffer"/> 3534 3535 <!-- OES_query_matrix --> 3536 <!-- QueryMatrixx returns values in an unusual, decomposed, fixed-value 3537 form; it has its own code for this --> 3538 <function name="QueryMatrixxOES" external="true" template="QueryMatrix" gltype="GLfixed"/> 3539 3540 <!-- OES_draw_texture --> 3541 <function name="DrawTexfOES" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 3542 <function name="DrawTexiOES" template="DrawTex" gltype="GLint" expand_vector="true"/> 3543 <function name="DrawTexsOES" template="DrawTex" gltype="GLshort" expand_vector="true"/> 3544 <function name="DrawTexxOES" template="DrawTex" gltype="GLfixed" expand_vector="true"/> 3545 <function name="DrawTexfvOES" template="DrawTex" gltype="GLfloat"/> 3546 <function name="DrawTexivOES" template="DrawTex" gltype="GLint"/> 3547 <function name="DrawTexsvOES" template="DrawTex" gltype="GLshort"/> 3548 <function name="DrawTexxvOES" template="DrawTex" gltype="GLfixed"/> 3549 3550 <!-- EXT_multi_draw_arrays --> 3551 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 3552 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 3553 3554 <!-- OES_EGL_image --> 3555 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 3556 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 3557</api> 3558 3559<api name="GLES2.0"> 3560 <category name="GLES2.0"/> 3561 3562 <category name="OES_compressed_paletted_texture"/> 3563 <category name="OES_compressed_ETC1_RGB8_texture"/> 3564 <category name="OES_depth24"/> 3565 <category name="OES_depth32"/> 3566 <category name="OES_fbo_render_mipmap"/> 3567 <category name="OES_rgb8_rgba8"/> 3568 <category name="OES_stencil1"/> 3569 <category name="OES_stencil4"/> 3570 <category name="OES_element_index_uint"/> 3571 <category name="OES_mapbuffer"/> 3572 <category name="OES_texture_3D"/> 3573 <category name="OES_texture_npot"/> 3574 <category name="EXT_texture_filter_anisotropic"/> 3575 <category name="EXT_texture_type_2_10_10_10_REV"/> 3576 <category name="OES_depth_texture"/> 3577 <category name="OES_packed_depth_stencil"/> 3578 <category name="OES_standard_derivatives"/> 3579 <category name="EXT_texture_format_BGRA8888"/> 3580 <category name="EXT_texture_rg"/> 3581 <category name="EXT_read_format_bgra"/> 3582 3583 <category name="EXT_texture_compression_dxt1"/> 3584 <category name="EXT_blend_minmax"/> 3585 <category name="EXT_multi_draw_arrays"/> 3586 <category name="OES_EGL_image"/> 3587 <category name="OES_EGL_image_external"/> 3588 <category name="EXT_unpack_subimage"/> 3589 3590 <category name="NV_draw_buffers"/> 3591 <category name="NV_read_buffer"/> 3592 3593 <function name="DrawBuffersNV" template="DrawBuffers"/> 3594 <function name="ReadBufferNV" template="ReadBuffer"/> 3595 3596 <function name="CullFace" template="CullFace"/> 3597 3598 <function name="FrontFace" template="FrontFace"/> 3599 <function name="Hint" template="Hint"/> 3600 3601 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 3602 3603 <function name="Scissor" template="Scissor"/> 3604 3605 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 3606 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 3607 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 3608 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 3609 3610 <function name="TexImage2D" template="TexImage2D"/> 3611 3612 <function name="Clear" template="Clear"/> 3613 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3614 <function name="ClearStencil" template="ClearStencil"/> 3615 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 3616 3617 <function name="StencilMask" template="StencilMask"/> 3618 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 3619 <function name="ColorMask" template="ColorMask"/> 3620 <function name="DepthMask" template="DepthMask"/> 3621 <function name="Disable" template="Disable"/> 3622 <function name="Enable" template="Enable"/> 3623 <function name="Finish" template="Finish"/> 3624 <function name="Flush" template="Flush"/> 3625 3626 <function name="BlendFunc" template="BlendFunc"/> 3627 3628 <function name="StencilFunc" template="StencilFunc"/> 3629 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 3630 <function name="StencilOp" template="StencilOp"/> 3631 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 3632 3633 <function name="DepthFunc" template="DepthFunc"/> 3634 3635 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3636 <function name="ReadPixels" template="ReadPixels"/> 3637 3638 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3639 <function name="GetError" template="GetError"/> 3640 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 3641 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 3642 3643 <function name="GetString" template="GetString"/> 3644 3645 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 3646 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 3647 3648 <function name="IsEnabled" template="IsEnabled"/> 3649 3650 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 3651 3652 <function name="Viewport" template="Viewport"/> 3653 3654 <function name="DrawArrays" template="DrawArrays"/> 3655 <function name="DrawElements" template="DrawElements"/> 3656 3657 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 3658 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 3659 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 3660 <function name="TexSubImage2D" template="TexSubImage2D"/> 3661 3662 <function name="BindTexture" template="BindTexture"/> 3663 <function name="DeleteTextures" template="DeleteTextures"/> 3664 <function name="GenTextures" template="GenTextures"/> 3665 <function name="IsTexture" template="IsTexture"/> 3666 3667 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 3668 <function name="BlendEquation" template="BlendEquation"/> 3669 <function name="BlendEquationSeparate" template="BlendEquationSeparate"/> 3670 3671 <function name="TexImage3DOES" template="TexImage3D"/> 3672 <function name="TexSubImage3DOES" template="TexSubImage3D"/> 3673 <function name="CopyTexSubImage3DOES" template="CopyTexSubImage3D"/> 3674 3675 <function name="CompressedTexImage3DOES" template="CompressedTexImage3D"/> 3676 <function name="CompressedTexSubImage3DOES" template="CompressedTexSubImage3D"/> 3677 3678 <function name="ActiveTexture" template="ActiveTexture"/> 3679 3680 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 3681 3682 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 3683 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 3684 3685 <function name="BlendFuncSeparate" template="BlendFuncSeparate"/> 3686 3687 <function name="VertexAttrib1f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3688 <function name="VertexAttrib2f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3689 <function name="VertexAttrib3f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3690 <function name="VertexAttrib4f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3691 <function name="VertexAttrib1fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 3692 <function name="VertexAttrib2fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 3693 <function name="VertexAttrib3fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 3694 <function name="VertexAttrib4fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 3695 3696 <function name="VertexAttribPointer" template="VertexAttribPointer"/> 3697 3698 <function name="EnableVertexAttribArray" template="EnableVertexAttribArray"/> 3699 <function name="DisableVertexAttribArray" template="DisableVertexAttribArray"/> 3700 3701 <function name="IsProgram" template="IsProgram"/> 3702 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 3703 3704 <function name="GetVertexAttribfv" template="GetVertexAttrib" gltype="GLfloat"/> 3705 <function name="GetVertexAttribiv" template="GetVertexAttrib" gltype="GLint"/> 3706 <function name="GetVertexAttribPointerv" template="GetVertexAttribPointer"/> 3707 3708 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 3709 <function name="MapBufferOES" template="MapBuffer"/> 3710 <function name="UnmapBufferOES" template="UnmapBuffer"/> 3711 <function name="BindBuffer" template="BindBuffer"/> 3712 <function name="BufferData" template="BufferData"/> 3713 <function name="BufferSubData" template="BufferSubData"/> 3714 <function name="DeleteBuffers" template="DeleteBuffers"/> 3715 <function name="GenBuffers" template="GenBuffers"/> 3716 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 3717 <function name="IsBuffer" template="IsBuffer"/> 3718 3719 <function name="CreateShader" template="CreateShader"/> 3720 <function name="ShaderSource" template="ShaderSource"/> 3721 <function name="CompileShader" template="CompileShader"/> 3722 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 3723 <function name="DeleteShader" template="DeleteShader"/> 3724 <function name="ShaderBinary" template="ShaderBinary"/> 3725 <function name="CreateProgram" template="CreateProgram"/> 3726 <function name="AttachShader" template="AttachShader"/> 3727 <function name="DetachShader" template="DetachShader"/> 3728 <function name="LinkProgram" template="LinkProgram"/> 3729 <function name="UseProgram" template="UseProgram"/> 3730 <function name="DeleteProgram" template="DeleteProgram"/> 3731 3732 <function name="GetActiveAttrib" template="GetActiveAttrib"/> 3733 <function name="GetAttribLocation" template="GetAttribLocation"/> 3734 <function name="BindAttribLocation" template="BindAttribLocation"/> 3735 <function name="GetUniformLocation" template="GetUniformLocation"/> 3736 <function name="GetActiveUniform" template="GetActiveUniform"/> 3737 3738 <function name="Uniform1f" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3739 <function name="Uniform2f" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3740 <function name="Uniform3f" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3741 <function name="Uniform4f" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3742 <function name="Uniform1i" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 3743 <function name="Uniform2i" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 3744 <function name="Uniform3i" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 3745 <function name="Uniform4i" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 3746 3747 <function name="Uniform1fv" template="Uniform" gltype="GLfloat" vector_size="1"/> 3748 <function name="Uniform2fv" template="Uniform" gltype="GLfloat" vector_size="2"/> 3749 <function name="Uniform3fv" template="Uniform" gltype="GLfloat" vector_size="3"/> 3750 <function name="Uniform4fv" template="Uniform" gltype="GLfloat" vector_size="4"/> 3751 <function name="Uniform1iv" template="Uniform" gltype="GLint" vector_size="1"/> 3752 <function name="Uniform2iv" template="Uniform" gltype="GLint" vector_size="2"/> 3753 <function name="Uniform3iv" template="Uniform" gltype="GLint" vector_size="3"/> 3754 <function name="Uniform4iv" template="Uniform" gltype="GLint" vector_size="4"/> 3755 3756 <function name="UniformMatrix2fv" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 3757 <function name="UniformMatrix3fv" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 3758 <function name="UniformMatrix4fv" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 3759 3760 <function name="ValidateProgram" template="ValidateProgram"/> 3761 3762 <function name="GenerateMipmap" template="GenerateMipmap"/> 3763 <function name="BindFramebuffer" template="BindFramebuffer"/> 3764 <function name="DeleteFramebuffers" template="DeleteFramebuffers"/> 3765 <function name="GenFramebuffers" template="GenFramebuffers"/> 3766 <function name="BindRenderbuffer" template="BindRenderbuffer"/> 3767 <function name="DeleteRenderbuffers" template="DeleteRenderbuffers"/> 3768 <function name="GenRenderbuffers" template="GenRenderbuffers"/> 3769 <function name="RenderbufferStorage" external="true" template="RenderbufferStorage"/> 3770 <function name="FramebufferRenderbuffer" template="FramebufferRenderbuffer"/> 3771 <function name="FramebufferTexture2D" template="FramebufferTexture2D"/> 3772 <function name="FramebufferTexture3DOES" template="FramebufferTexture3D"/> 3773 <function name="CheckFramebufferStatus" template="CheckFramebufferStatus"/> 3774 <function name="GetFramebufferAttachmentParameteriv" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 3775 <function name="GetRenderbufferParameteriv" template="GetRenderbufferParameter" gltype="GLint"/> 3776 <function name="IsRenderbuffer" template="IsRenderbuffer"/> 3777 <function name="IsFramebuffer" template="IsFramebuffer"/> 3778 3779 <function name="IsShader" template="IsShader"/> 3780 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 3781 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 3782 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 3783 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 3784 <function name="GetShaderSource" template="GetShaderSource"/> 3785 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 3786 <function name="GetUniformfv" template="GetUniform" gltype="GLfloat"/> 3787 <function name="GetUniformiv" template="GetUniform" gltype="GLint"/> 3788 3789 <!-- EXT_multi_draw_arrays --> 3790 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 3791 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 3792 3793 <!-- OES_EGL_image --> 3794 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 3795 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 3796</api> 3797 3798</apispec> 3799