APIspec.xml revision 08be1d288f216232d3974f5997b266a8dd720928
1<?xml version="1.0"?> 2<!DOCTYPE apispec SYSTEM "APIspec.dtd"> 3 4<!-- A function is generated from a template. Multiple functions can be 5 generated from a single template with different arguments. For example, 6 glColor3f can be generated from 7 8 <function name="Color3f" template="Color" gltype="GLfloat" vector_size="3" expand_vector="true"/> 9 10 and glColor4iv can be generated from 11 12 <function name="Color4iv" template="Color" gltype="GLint" vector_size="4"/> 13 14 In a template, there are <desc>s that describe the properties of 15 parameters. A <desc> can enumerate the valid values of a parameter. It 16 can also specify the error code when an invalid value is given, and etc. 17 By nesting <desc>s, they can create dependency between parameters. 18 19 A function can be marked as external. It means that the function cannot 20 be dispatched to the corresponding mesa function, if one exists, directly, 21 and requires an external implementation. 22--> 23 24<apispec> 25 26<template name="Color"> 27 <proto> 28 <return type="void"/> 29 <vector name="v" type="const GLtype *" size="dynamic"> 30 <param name="red" type="GLtype"/> 31 <param name="green" type="GLtype"/> 32 <param name="blue" type="GLtype"/> 33 <param name="alpha" type="GLtype"/> 34 </vector> 35 </proto> 36</template> 37 38<template name="ClipPlane"> 39 <proto> 40 <return type="void"/> 41 <param name="plane" type="GLenum"/> 42 <vector name="equation" type="const GLtype *" size="4"/> 43 </proto> 44</template> 45 46<template name="CullFace"> 47 <proto> 48 <return type="void"/> 49 <param name="mode" type="GLenum"/> 50 </proto> 51</template> 52 53<template name="Fog"> 54 <proto> 55 <return type="void"/> 56 <param name="pname" type="GLenum"/> 57 <vector name="params" type="const GLtype *" size="dynamic"> 58 <param name="param" type="GLtype"/> 59 </vector> 60 </proto> 61 62 <desc name="pname"> 63 <value name="GL_FOG_MODE"/> 64 <desc name="param"> 65 <value name="GL_EXP"/> 66 <value name="GL_EXP2"/> 67 <value name="GL_LINEAR"/> 68 </desc> 69 </desc> 70 71 <desc name="pname"> 72 <value name="GL_FOG_COLOR"/> 73 74 <desc name="params" vector_size="4"/> 75 </desc> 76 77 <desc name="pname"> 78 <value name="GL_FOG_DENSITY"/> 79 <value name="GL_FOG_START"/> 80 <value name="GL_FOG_END"/> 81 82 <desc name="params" vector_size="1"/> 83 </desc> 84</template> 85 86<template name="FrontFace"> 87 <proto> 88 <return type="void"/> 89 <param name="mode" type="GLenum"/> 90 </proto> 91</template> 92 93<template name="Hint"> 94 <proto> 95 <return type="void"/> 96 <param name="target" type="GLenum"/> 97 <param name="mode" type="GLenum"/> 98 </proto> 99</template> 100 101<template name="Light"> 102 <proto> 103 <return type="void"/> 104 <param name="light" type="GLenum"/> 105 <param name="pname" type="GLenum"/> 106 <vector name="params" type="const GLtype *" size="dynamic"> 107 <param name="param" type="GLtype"/> 108 </vector> 109 </proto> 110</template> 111 112<template name="LightModel"> 113 <proto> 114 <return type="void"/> 115 <param name="pname" type="GLenum"/> 116 <vector name="params" type="const GLtype *" size="dynamic"> 117 <param name="param" type="GLtype"/> 118 </vector> 119 </proto> 120 121 <desc name="pname"> 122 <value name="GL_LIGHT_MODEL_AMBIENT"/> 123 124 <desc name="params" vector_size="4"/> 125 </desc> 126 127 <desc name="pname"> 128 <value name="GL_LIGHT_MODEL_TWO_SIDE"/> 129 <desc name="param"> 130 <value name="GL_TRUE"/> 131 <value name="GL_FALSE"/> 132 </desc> 133 </desc> 134</template> 135 136<template name="LineWidth"> 137 <proto> 138 <return type="void"/> 139 <param name="width" type="GLtype"/> 140 </proto> 141</template> 142 143<template name="Material"> 144 <proto> 145 <return type="void"/> 146 <param name="face" type="GLenum"/> 147 <param name="pname" type="GLenum"/> 148 <vector name="params" type="const GLtype *" size="dynamic"> 149 <param name="param" type="GLtype"/> 150 </vector> 151 </proto> 152 153 <desc name="face"> 154 <value name="GL_FRONT_AND_BACK"/> 155 </desc> 156 157 <desc name="pname"> 158 <value name="GL_AMBIENT"/> 159 <value name="GL_DIFFUSE"/> 160 <value name="GL_AMBIENT_AND_DIFFUSE"/> 161 <value name="GL_SPECULAR"/> 162 <value name="GL_EMISSION"/> 163 164 <desc name="params" vector_size="4"/> 165 </desc> 166 167 <desc name="pname"> 168 <value name="GL_SHININESS"/> 169 170 <desc name="params" vector_size="1"/> 171 </desc> 172</template> 173 174<template name="PointSize"> 175 <proto> 176 <return type="void"/> 177 <param name="size" type="GLtype"/> 178 </proto> 179</template> 180 181<template name="PointSizePointer"> 182 <proto> 183 <return type="void"/> 184 <param name="type" type="GLenum"/> 185 <param name="stride" type="GLsizei"/> 186 <param name="pointer" type="const GLvoid *"/> 187 </proto> 188</template> 189 190<template name="Scissor"> 191 <proto> 192 <return type="void"/> 193 <param name="x" type="GLint"/> 194 <param name="y" type="GLint"/> 195 <param name="width" type="GLsizei"/> 196 <param name="height" type="GLsizei"/> 197 </proto> 198</template> 199 200<template name="ShadeModel"> 201 <proto> 202 <return type="void"/> 203 <param name="mode" type="GLenum"/> 204 </proto> 205</template> 206 207<template name="TexParameter"> 208 <proto> 209 <return type="void"/> 210 <param name="target" type="GLenum"/> 211 <param name="pname" type="GLenum"/> 212 <vector name="params" type="const GLtype *" size="dynamic"> 213 <param name="param" type="GLtype"/> 214 </vector> 215 </proto> 216</template> 217 218<template name="TexImage2D"> 219 <proto> 220 <return type="void"/> 221 <param name="target" type="GLenum"/> 222 <param name="level" type="GLint"/> 223 <param name="internalFormat" type="GLint"/> <!-- should be GLenum --> 224 <param name="width" type="GLsizei"/> 225 <param name="height" type="GLsizei"/> 226 <param name="border" type="GLint"/> 227 <param name="format" type="GLenum"/> 228 <param name="type" type="GLenum"/> 229 <param name="pixels" type="const GLvoid *"/> 230 </proto> 231</template> 232 233<template name="TexEnv"> 234 <proto> 235 <return type="void"/> 236 <param name="target" type="GLenum"/> 237 <param name="pname" type="GLenum"/> 238 <vector name="params" type="const GLtype *" size="dynamic"> 239 <param name="param" type="GLtype"/> 240 </vector> 241 </proto> 242 243 <desc name="target" category="OES_point_sprite"> 244 <value name="GL_POINT_SPRITE_OES"/> 245 246 <desc name="pname"> 247 <value name="GL_COORD_REPLACE_OES"/> 248 </desc> 249 </desc> 250 251 <desc name="pname" category="OES_point_sprite"> 252 <value name="GL_COORD_REPLACE_OES"/> 253 254 <desc name="param"> 255 <value name="GL_TRUE"/> 256 <value name="GL_FALSE"/> 257 </desc> 258 </desc> 259 260 <desc name="target" category="EXT_texture_lod_bias"> 261 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 262 263 <desc name="pname"> 264 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 265 </desc> 266 </desc> 267 268 <desc name="pname" category="EXT_texture_lod_bias"> 269 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 270 <desc name="params" vector_size="1"/> 271 </desc> 272 273 <desc name="target"> 274 <value name="GL_TEXTURE_ENV"/> 275 276 <desc name="pname"> 277 <value name="GL_TEXTURE_ENV_MODE"/> 278 <value name="GL_COMBINE_RGB"/> 279 <value name="GL_COMBINE_ALPHA"/> 280 <value name="GL_RGB_SCALE"/> 281 <value name="GL_ALPHA_SCALE"/> 282 <value name="GL_SRC0_RGB"/> 283 <value name="GL_SRC1_RGB"/> 284 <value name="GL_SRC2_RGB"/> 285 <value name="GL_SRC0_ALPHA"/> 286 <value name="GL_SRC1_ALPHA"/> 287 <value name="GL_SRC2_ALPHA"/> 288 <value name="GL_OPERAND0_RGB"/> 289 <value name="GL_OPERAND1_RGB"/> 290 <value name="GL_OPERAND2_RGB"/> 291 <value name="GL_OPERAND0_ALPHA"/> 292 <value name="GL_OPERAND1_ALPHA"/> 293 <value name="GL_OPERAND2_ALPHA"/> 294 <value name="GL_TEXTURE_ENV_COLOR"/> 295 </desc> 296 </desc> 297 298 <desc name="pname"> 299 <value name="GL_TEXTURE_ENV_MODE"/> 300 301 <desc name="param"> 302 <value name="GL_REPLACE"/> 303 <value name="GL_MODULATE"/> 304 <value name="GL_DECAL"/> 305 <value name="GL_BLEND"/> 306 <value name="GL_ADD"/> 307 <value name="GL_COMBINE"/> 308 </desc> 309 </desc> 310 311 <desc name="pname"> 312 <value name="GL_COMBINE_RGB"/> 313 314 <desc name="param"> 315 <value name="GL_REPLACE"/> 316 <value name="GL_MODULATE"/> 317 <value name="GL_ADD"/> 318 <value name="GL_ADD_SIGNED"/> 319 <value name="GL_INTERPOLATE"/> 320 <value name="GL_SUBTRACT"/> 321 <value name="GL_DOT3_RGB"/> 322 <value name="GL_DOT3_RGBA"/> 323 </desc> 324 </desc> 325 326 <desc name="pname"> 327 <value name="GL_COMBINE_ALPHA"/> 328 329 <desc name="param"> 330 <value name="GL_REPLACE"/> 331 <value name="GL_MODULATE"/> 332 <value name="GL_ADD"/> 333 <value name="GL_ADD_SIGNED"/> 334 <value name="GL_INTERPOLATE"/> 335 <value name="GL_SUBTRACT"/> 336 </desc> 337 </desc> 338 339 <desc name="pname"> 340 <value name="GL_RGB_SCALE"/> 341 <value name="GL_ALPHA_SCALE"/> 342 </desc> 343 344 <desc name="pname"> 345 <value name="GL_SRC0_RGB"/> 346 <value name="GL_SRC1_RGB"/> 347 <value name="GL_SRC2_RGB"/> 348 <value name="GL_SRC0_ALPHA"/> 349 <value name="GL_SRC1_ALPHA"/> 350 <value name="GL_SRC2_ALPHA"/> 351 352 <desc name="param"> 353 <value name="GL_TEXTURE"/> 354 <value name="GL_CONSTANT"/> 355 <value name="GL_PRIMARY_COLOR"/> 356 <value name="GL_PREVIOUS"/> 357 358 <range base="GL_TEXTURE" from="0" to="31" category="OES_texture_env_crossbar"/> 359 </desc> 360 </desc> 361 362 <desc name="pname"> 363 <value name="GL_OPERAND0_RGB"/> 364 <value name="GL_OPERAND1_RGB"/> 365 <value name="GL_OPERAND2_RGB"/> 366 367 <desc name="param"> 368 <value name="GL_SRC_COLOR"/> 369 <value name="GL_ONE_MINUS_SRC_COLOR"/> 370 <value name="GL_SRC_ALPHA"/> 371 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 372 </desc> 373 </desc> 374 375 <desc name="pname"> 376 <value name="GL_OPERAND0_ALPHA"/> 377 <value name="GL_OPERAND1_ALPHA"/> 378 <value name="GL_OPERAND2_ALPHA"/> 379 380 <desc name="param"> 381 <value name="GL_SRC_ALPHA"/> 382 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 383 </desc> 384 </desc> 385 386 <desc name="pname"> 387 <value name="GL_TEXTURE_ENV_COLOR"/> 388 389 <desc name="params" vector_size="4"/> 390 </desc> 391</template> 392 393<template name="TexGen"> 394 <proto> 395 <return type="void"/> 396 <param name="coord" type="GLenum"/> 397 <param name="pname" type="GLenum"/> 398 <vector name="params" type="const GLtype *" size="dynamic"> 399 <param name="param" type="GLtype"/> 400 </vector> 401 </proto> 402 403 <desc name="coord" category="OES_texture_cube_map"> 404 <value name="GL_TEXTURE_GEN_STR_OES"/> 405 </desc> 406 407 <desc name="pname" category="OES_texture_cube_map"> 408 <value name="GL_TEXTURE_GEN_MODE_OES"/> 409 410 <desc name="param"> 411 <value name="GL_NORMAL_MAP_OES"/> 412 <value name="GL_REFLECTION_MAP_OES"/> 413 </desc> 414 </desc> 415</template> 416 417<template name="Clear"> 418 <proto> 419 <return type="void"/> 420 <param name="mask" type="GLbitfield"/> 421 </proto> 422</template> 423 424<template name="ClearColor"> 425 <proto> 426 <return type="void"/> 427 <param name="red" type="GLtype"/> 428 <param name="green" type="GLtype"/> 429 <param name="blue" type="GLtype"/> 430 <param name="alpha" type="GLtype"/> 431 </proto> 432</template> 433 434<template name="ClearStencil"> 435 <proto> 436 <return type="void"/> 437 <param name="s" type="GLint"/> 438 </proto> 439</template> 440 441<template name="ClearDepth"> 442 <proto> 443 <return type="void"/> 444 <param name="depth" type="GLtype"/> 445 </proto> 446</template> 447 448<template name="StencilMask"> 449 <proto> 450 <return type="void"/> 451 <param name="mask" type="GLuint"/> 452 </proto> 453</template> 454 455<template name="StencilMaskSeparate"> 456 <proto> 457 <return type="void"/> 458 <param name="face" type="GLenum"/> 459 <param name="mask" type="GLuint"/> 460 </proto> 461</template> 462 463<template name="ColorMask"> 464 <proto> 465 <return type="void"/> 466 <param name="red" type="GLboolean"/> 467 <param name="green" type="GLboolean"/> 468 <param name="blue" type="GLboolean"/> 469 <param name="alpha" type="GLboolean"/> 470 </proto> 471</template> 472 473<template name="DepthMask"> 474 <proto> 475 <return type="void"/> 476 <param name="flag" type="GLboolean"/> 477 </proto> 478</template> 479 480<template name="Disable"> 481 <proto> 482 <return type="void"/> 483 <param name="cap" type="GLenum"/> 484 </proto> 485</template> 486 487<!-- it is exactly the same as Disable --> 488<template name="Enable"> 489 <proto> 490 <return type="void"/> 491 <param name="cap" type="GLenum"/> 492 </proto> 493</template> 494 495<template name="Finish"> 496 <proto> 497 <return type="void"/> 498 </proto> 499</template> 500 501<template name="Flush"> 502 <proto> 503 <return type="void"/> 504 </proto> 505</template> 506 507<template name="AlphaFunc"> 508 <proto> 509 <return type="void"/> 510 <param name="func" type="GLenum"/> 511 <param name="ref" type="GLtype"/> 512 </proto> 513</template> 514 515<template name="BlendFunc"> 516 <proto> 517 <return type="void"/> 518 <param name="sfactor" type="GLenum"/> 519 <param name="dfactor" type="GLenum"/> 520 </proto> 521</template> 522 523<template name="LogicOp"> 524 <proto> 525 <return type="void"/> 526 <param name="opcode" type="GLenum"/> 527 </proto> 528</template> 529 530<template name="StencilFunc"> 531 <proto> 532 <return type="void"/> 533 <param name="func" type="GLenum"/> 534 <param name="ref" type="GLint"/> 535 <param name="mask" type="GLuint"/> 536 </proto> 537</template> 538 539<template name="StencilFuncSeparate"> 540 <proto> 541 <return type="void"/> 542 <param name="face" type="GLenum"/> 543 <param name="func" type="GLenum"/> 544 <param name="ref" type="GLint"/> 545 <param name="mask" type="GLuint"/> 546 </proto> 547</template> 548 549<template name="StencilOp"> 550 <proto> 551 <return type="void"/> 552 <param name="fail" type="GLenum"/> 553 <param name="zfail" type="GLenum"/> 554 <param name="zpass" type="GLenum"/> 555 </proto> 556</template> 557 558<template name="StencilOpSeparate"> 559 <proto> 560 <return type="void"/> 561 <param name="face" type="GLenum"/> 562 <param name="fail" type="GLenum"/> 563 <param name="zfail" type="GLenum"/> 564 <param name="zpass" type="GLenum"/> 565 </proto> 566</template> 567 568<template name="DepthFunc"> 569 <proto> 570 <return type="void"/> 571 <param name="func" type="GLenum"/> 572 </proto> 573</template> 574 575<template name="PixelStore"> 576 <proto> 577 <return type="void"/> 578 <param name="pname" type="GLenum"/> 579 <param name="param" type="GLtype"/> 580 </proto> 581 582 <desc name="pname"> 583 <value name="GL_PACK_ALIGNMENT"/> 584 <desc name="param" error="GL_INVALID_VALUE"> 585 <value name="1"/> 586 <value name="2"/> 587 <value name="4"/> 588 <value name="8"/> 589 </desc> 590 </desc> 591 592 <desc name="pname"> 593 <value name="GL_UNPACK_ALIGNMENT"/> 594 <desc name="param" error="GL_INVALID_VALUE"> 595 <value name="1"/> 596 <value name="2"/> 597 <value name="4"/> 598 <value name="8"/> 599 </desc> 600 </desc> 601 602 <desc name="pname" category="EXT_unpack_subimage"> 603 <value name="GL_UNPACK_ROW_LENGTH"/> 604 <value name="GL_UNPACK_SKIP_PIXELS"/> 605 <value name="GL_UNPACK_SKIP_ROWS"/> 606 </desc> 607 608</template> 609 610<template name="ReadPixels" direction="get"> 611 <proto> 612 <return type="void"/> 613 <param name="x" type="GLint"/> 614 <param name="y" type="GLint"/> 615 <param name="width" type="GLsizei"/> 616 <param name="height" type="GLsizei"/> 617 <param name="format" type="GLenum"/> 618 <param name="type" type="GLenum"/> 619 <param name="pixels" type="GLvoid *"/> 620 </proto> 621 622 <!-- Technically, only two combinations are actually allowed: 623 GL_RGBA/GL_UNSIGNED_BYTE, and some implementation-specific 624 internal preferred combination. I don't know what that is, so I'm 625 allowing any valid combination for now; the underlying support 626 should fail when necessary.--> 627 <desc name="format"> 628 <value name="GL_ALPHA"/> 629 <desc name="type" error="GL_INVALID_OPERATION"> 630 <value name="GL_UNSIGNED_BYTE"/> 631 </desc> 632 </desc> 633 634 <desc name="format"> 635 <value name="GL_RGB"/> 636 <desc name="type" error="GL_INVALID_OPERATION"> 637 <value name="GL_UNSIGNED_BYTE"/> 638 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 639 </desc> 640 </desc> 641 642 <desc name="format"> 643 <value name="GL_RGBA"/> 644 <desc name="type" error="GL_INVALID_OPERATION"> 645 <value name="GL_UNSIGNED_BYTE"/> 646 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 647 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 648 </desc> 649 </desc> 650 651 <desc name="format"> 652 <value name="GL_LUMINANCE"/> 653 <desc name="type" error="GL_INVALID_OPERATION"> 654 <value name="GL_UNSIGNED_BYTE"/> 655 </desc> 656 </desc> 657 658 <desc name="format"> 659 <value name="GL_LUMINANCE_ALPHA"/> 660 <desc name="type" error="GL_INVALID_OPERATION"> 661 <value name="GL_UNSIGNED_BYTE"/> 662 </desc> 663 </desc> 664 665 <desc name="format" category="EXT_read_format_bgra"> 666 <value name="GL_BGRA_EXT"/> 667 668 <desc name="type" error="GL_INVALID_OPERATION"> 669 <value name="GL_UNSIGNED_BYTE"/> 670 <value name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/> 671 <value name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/> 672 </desc> 673 </desc> 674</template> 675 676<template name="GetClipPlane" direction="get"> 677 <proto> 678 <return type="void"/> 679 <param name="plane" type="GLenum"/> 680 <vector name="equation" type="GLtype *" size="4"/> 681 </proto> 682</template> 683 684<template name="GetError" direction="get"> 685 <proto> 686 <return type="GLenum"/> 687 </proto> 688</template> 689 690<!-- template for GetFloatv, GetIntegerv, GetBoolean, and GetFixedv --> 691<template name="GetState" direction="get"> 692 <proto> 693 <return type="void"/> 694 <param name="pname" type="GLenum"/> 695 <vector name="params" type="GLtype *" size="dynamic"/> 696 </proto> 697 <!-- param checking is done in mesa --> 698</template> 699 700<template name="GetLight" direction="get"> 701 <proto> 702 <return type="void"/> 703 <param name="light" type="GLenum"/> 704 <param name="pname" type="GLenum"/> 705 <vector name="params" type="GLtype *" size="dynamic"/> 706 </proto> 707</template> 708 709<template name="GetMaterial" direction="get"> 710 <proto> 711 <return type="void"/> 712 <param name="face" type="GLenum"/> 713 <param name="pname" type="GLenum"/> 714 <vector name="params" type="GLtype *" size="dynamic"> 715 <param name="param" type="GLtype"/> 716 </vector> 717 </proto> 718 719 <desc name="face"> 720 <value name="GL_FRONT"/> 721 <value name="GL_BACK"/> 722 </desc> 723 724 <desc name="pname"> 725 <value name="GL_SHININESS"/> 726 <desc name="params" vector_size="1"/> 727 </desc> 728 729 <desc name="pname"> 730 <value name="GL_AMBIENT"/> 731 <value name="GL_DIFFUSE"/> 732 <value name="GL_AMBIENT_AND_DIFFUSE"/> 733 <value name="GL_SPECULAR"/> 734 <value name="GL_EMISSION"/> 735 736 <desc name="params" vector_size="4"/> 737 </desc> 738</template> 739 740<template name="GetString" direction="get"> 741 <proto> 742 <return type="const GLubyte *"/> 743 <param name="name" type="GLenum"/> 744 </proto> 745</template> 746 747<template name="GetTexEnv" direction="get"> 748 <proto> 749 <return type="void"/> 750 <param name="target" type="GLenum"/> 751 <param name="pname" type="GLenum"/> 752 <vector name="params" type="GLtype *" size="dynamic"/> 753 </proto> 754 755 <desc name="target" category="OES_point_sprite"> 756 <value name="GL_POINT_SPRITE_OES"/> 757 <desc name="pname"> 758 <value name="GL_COORD_REPLACE_OES"/> 759 </desc> 760 </desc> 761 762 <desc name="pname" category="OES_point_sprite"> 763 <value name="GL_COORD_REPLACE_OES"/> 764 <desc name="params" vector_size="1" convert="false"/> 765 </desc> 766 767 <desc name="target" category="EXT_texture_lod_bias"> 768 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 769 770 <desc name="pname"> 771 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 772 </desc> 773 </desc> 774 775 <desc name="pname" category="EXT_texture_lod_bias"> 776 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 777 <desc name="params" vector_size="1"/> 778 </desc> 779 780 <desc name="target"> 781 <value name="GL_TEXTURE_ENV"/> 782 783 <desc name="pname"> 784 <value name="GL_TEXTURE_ENV_COLOR"/> 785 <value name="GL_RGB_SCALE"/> 786 <value name="GL_ALPHA_SCALE"/> 787 <value name="GL_TEXTURE_ENV_MODE"/> 788 <value name="GL_COMBINE_RGB"/> 789 <value name="GL_COMBINE_ALPHA"/> 790 <value name="GL_SRC0_RGB"/> 791 <value name="GL_SRC1_RGB"/> 792 <value name="GL_SRC2_RGB"/> 793 <value name="GL_SRC0_ALPHA"/> 794 <value name="GL_SRC1_ALPHA"/> 795 <value name="GL_SRC2_ALPHA"/> 796 <value name="GL_OPERAND0_RGB"/> 797 <value name="GL_OPERAND1_RGB"/> 798 <value name="GL_OPERAND2_RGB"/> 799 <value name="GL_OPERAND0_ALPHA"/> 800 <value name="GL_OPERAND1_ALPHA"/> 801 <value name="GL_OPERAND2_ALPHA"/> 802 </desc> 803 </desc> 804 805 <desc name="pname"> 806 <value name="GL_TEXTURE_ENV_COLOR"/> 807 <desc name="params" vector_size="4"/> 808 </desc> 809 810 <desc name="pname"> 811 <value name="GL_RGB_SCALE"/> 812 <value name="GL_ALPHA_SCALE"/> 813 814 <desc name="params" vector_size="1"/> 815 </desc> 816 817 <desc name="pname"> 818 <value name="GL_TEXTURE_ENV_MODE"/> 819 <value name="GL_COMBINE_RGB"/> 820 <value name="GL_COMBINE_ALPHA"/> 821 <value name="GL_SRC0_RGB"/> 822 <value name="GL_SRC1_RGB"/> 823 <value name="GL_SRC2_RGB"/> 824 <value name="GL_SRC0_ALPHA"/> 825 <value name="GL_SRC1_ALPHA"/> 826 <value name="GL_SRC2_ALPHA"/> 827 <value name="GL_OPERAND0_RGB"/> 828 <value name="GL_OPERAND1_RGB"/> 829 <value name="GL_OPERAND2_RGB"/> 830 <value name="GL_OPERAND0_ALPHA"/> 831 <value name="GL_OPERAND1_ALPHA"/> 832 <value name="GL_OPERAND2_ALPHA"/> 833 834 <desc name="params" vector_size="1" convert="false"/> 835 </desc> 836</template> 837 838<template name="GetTexGen" direction="get"> 839 <proto> 840 <return type="void"/> 841 <param name="coord" type="GLenum"/> 842 <param name="pname" type="GLenum"/> 843 <vector name="params" type="GLtype *" size="dynamic"/> 844 </proto> 845 846 <desc name="coord"> 847 <value name="GL_TEXTURE_GEN_STR_OES"/> 848 </desc> 849 <desc name="pname"> 850 <value name="GL_TEXTURE_GEN_MODE_OES"/> 851 <desc name="params" vector_size="1" convert="false"/> 852 </desc> 853</template> 854 855<template name="GetTexParameter" direction="get"> 856 <proto> 857 <return type="void"/> 858 <param name="target" type="GLenum"/> 859 <param name="pname" type="GLenum"/> 860 <vector name="params" type="GLtype *" size="dynamic"/> 861 </proto> 862</template> 863 864<template name="IsEnabled" direction="get"> 865 <proto> 866 <return type="GLboolean"/> 867 <param name="cap" type="GLenum"/> 868 </proto> 869</template> 870 871<template name="DepthRange"> 872 <proto> 873 <return type="void"/> 874 <param name="zNear" type="GLtype"/> 875 <param name="zFar" type="GLtype"/> 876 </proto> 877</template> 878 879<template name="Frustum"> 880 <proto> 881 <return type="void"/> 882 <param name="left" type="GLtype"/> 883 <param name="right" type="GLtype"/> 884 <param name="bottom" type="GLtype"/> 885 <param name="top" type="GLtype"/> 886 <param name="zNear" type="GLtype"/> 887 <param name="zFar" type="GLtype"/> 888 </proto> 889</template> 890 891<template name="LoadIdentity"> 892 <proto> 893 <return type="void"/> 894 </proto> 895</template> 896 897<template name="LoadMatrix"> 898 <proto> 899 <return type="void"/> 900 <vector name="m" type="const GLtype *" size="16"/> 901 </proto> 902</template> 903 904<template name="MatrixMode"> 905 <proto> 906 <return type="void"/> 907 <param name="mode" type="GLenum"/> 908 </proto> 909 910 <desc name="mode"> 911 <value name="GL_MODELVIEW"/> 912 <value name="GL_PROJECTION"/> 913 <value name="GL_TEXTURE"/> 914 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 915 </desc> 916</template> 917 918<template name="MultMatrix"> 919 <proto> 920 <return type="void"/> 921 <vector name="m" type="const GLtype *" size="16"/> 922 </proto> 923</template> 924 925<template name="Ortho"> 926 <proto> 927 <return type="void"/> 928 <param name="left" type="GLtype"/> 929 <param name="right" type="GLtype"/> 930 <param name="bottom" type="GLtype"/> 931 <param name="top" type="GLtype"/> 932 <param name="zNear" type="GLtype"/> 933 <param name="zFar" type="GLtype"/> 934 </proto> 935</template> 936 937<template name="PopMatrix"> 938 <proto> 939 <return type="void"/> 940 </proto> 941</template> 942 943<template name="PushMatrix"> 944 <proto> 945 <return type="void"/> 946 </proto> 947</template> 948 949<template name="Rotate"> 950 <proto> 951 <return type="void"/> 952 <param name="angle" type="GLtype"/> 953 <param name="x" type="GLtype"/> 954 <param name="y" type="GLtype"/> 955 <param name="z" type="GLtype"/> 956 </proto> 957</template> 958 959<template name="Scale"> 960 <proto> 961 <return type="void"/> 962 <param name="x" type="GLtype"/> 963 <param name="y" type="GLtype"/> 964 <param name="z" type="GLtype"/> 965 </proto> 966</template> 967 968<template name="Translate"> 969 <proto> 970 <return type="void"/> 971 <param name="x" type="GLtype"/> 972 <param name="y" type="GLtype"/> 973 <param name="z" type="GLtype"/> 974 </proto> 975</template> 976 977<template name="Viewport"> 978 <proto> 979 <return type="void"/> 980 <param name="x" type="GLint"/> 981 <param name="y" type="GLint"/> 982 <param name="width" type="GLsizei"/> 983 <param name="height" type="GLsizei"/> 984 </proto> 985</template> 986 987<template name="ColorPointer"> 988 <proto> 989 <return type="void"/> 990 <param name="size" type="GLint"/> 991 <param name="type" type="GLenum"/> 992 <param name="stride" type="GLsizei"/> 993 <param name="pointer" type="const GLvoid *"/> 994 </proto> 995</template> 996 997<template name="DisableClientState"> 998 <proto> 999 <return type="void"/> 1000 <param name="array" type="GLenum"/> 1001 </proto> 1002</template> 1003 1004<template name="DrawArrays"> 1005 <proto> 1006 <return type="void"/> 1007 <param name="mode" type="GLenum"/> 1008 <param name="first" type="GLint"/> 1009 <param name="count" type="GLsizei"/> 1010 </proto> 1011</template> 1012 1013<template name="DrawElements"> 1014 <proto> 1015 <return type="void"/> 1016 <param name="mode" type="GLenum"/> 1017 <param name="count" type="GLsizei"/> 1018 <param name="type" type="GLenum"/> 1019 <param name="indices" type="const GLvoid *"/> 1020 </proto> 1021</template> 1022 1023<template name="EnableClientState"> 1024 <proto> 1025 <return type="void"/> 1026 <param name="array" type="GLenum"/> 1027 </proto> 1028</template> 1029 1030<template name="GetPointer" direction="get"> 1031 <proto> 1032 <return type="void"/> 1033 <param name="pname" type="GLenum"/> 1034 <vector name="params" type="GLvoid **" size="dynamic"/> 1035 </proto> 1036 1037 <desc name="pname"> 1038 <value name="GL_VERTEX_ARRAY_POINTER"/> 1039 <value name="GL_NORMAL_ARRAY_POINTER"/> 1040 <value name="GL_COLOR_ARRAY_POINTER"/> 1041 <value name="GL_TEXTURE_COORD_ARRAY_POINTER"/> 1042 <value name="GL_MATRIX_INDEX_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1043 <value name="GL_WEIGHT_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1044 <value name="GL_POINT_SIZE_ARRAY_POINTER_OES" category="OES_point_size_array"/> 1045 </desc> 1046</template> 1047 1048<template name="Normal"> 1049 <proto> 1050 <return type="void"/> 1051 <vector name="v" type="const GLtype *" size="3"> 1052 <param name="nx" type="GLtype"/> 1053 <param name="ny" type="GLtype"/> 1054 <param name="nz" type="GLtype"/> 1055 </vector> 1056 </proto> 1057</template> 1058 1059<template name="NormalPointer"> 1060 <proto> 1061 <return type="void"/> 1062 <param name="type" type="GLenum"/> 1063 <param name="stride" type="GLsizei"/> 1064 <param name="pointer" type="const GLvoid *"/> 1065 </proto> 1066</template> 1067 1068<template name="TexCoordPointer"> 1069 <proto> 1070 <return type="void"/> 1071 <param name="size" type="GLint"/> 1072 <param name="type" type="GLenum"/> 1073 <param name="stride" type="GLsizei"/> 1074 <param name="pointer" type="const GLvoid *"/> 1075 </proto> 1076</template> 1077 1078<template name="VertexPointer"> 1079 <proto> 1080 <return type="void"/> 1081 <param name="size" type="GLint"/> 1082 <param name="type" type="GLenum"/> 1083 <param name="stride" type="GLsizei"/> 1084 <param name="pointer" type="const GLvoid *"/> 1085 </proto> 1086</template> 1087 1088<template name="PolygonOffset"> 1089 <proto> 1090 <return type="void"/> 1091 <param name="factor" type="GLtype"/> 1092 <param name="units" type="GLtype"/> 1093 </proto> 1094</template> 1095 1096<template name="CopyTexImage2D"> 1097 <proto> 1098 <return type="void"/> 1099 <param name="target" type="GLenum"/> 1100 <param name="level" type="GLint"/> 1101 <param name="internalFormat" type="GLenum"/> 1102 <param name="x" type="GLint"/> 1103 <param name="y" type="GLint"/> 1104 <param name="width" type="GLsizei"/> 1105 <param name="height" type="GLsizei"/> 1106 <param name="border" type="GLint"/> 1107 </proto> 1108</template> 1109 1110<template name="CopyTexSubImage2D"> 1111 <proto> 1112 <return type="void"/> 1113 <param name="target" type="GLenum"/> 1114 <param name="level" type="GLint"/> 1115 <param name="xoffset" type="GLint"/> 1116 <param name="yoffset" type="GLint"/> 1117 <param name="x" type="GLint"/> 1118 <param name="y" type="GLint"/> 1119 <param name="width" type="GLsizei"/> 1120 <param name="height" type="GLsizei"/> 1121 </proto> 1122</template> 1123 1124<template name="TexSubImage2D"> 1125 <proto> 1126 <return type="void"/> 1127 <param name="target" type="GLenum"/> 1128 <param name="level" type="GLint"/> 1129 <param name="xoffset" type="GLint"/> 1130 <param name="yoffset" type="GLint"/> 1131 <param name="width" type="GLsizei"/> 1132 <param name="height" type="GLsizei"/> 1133 <param name="format" type="GLenum"/> 1134 <param name="type" type="GLenum"/> 1135 <param name="pixels" type="const GLvoid *"/> 1136 </proto> 1137</template> 1138 1139<template name="BindTexture"> 1140 <proto> 1141 <return type="void"/> 1142 <param name="target" type="GLenum"/> 1143 <param name="texture" type="GLuint"/> 1144 </proto> 1145</template> 1146 1147<template name="DeleteTextures"> 1148 <proto> 1149 <return type="void"/> 1150 <param name="n" type="GLsizei"/> 1151 <param name="textures" type="const GLuint *"/> 1152 </proto> 1153</template> 1154 1155<template name="GenTextures" direction="get"> 1156 <proto> 1157 <return type="void"/> 1158 <param name="n" type="GLsizei"/> 1159 <param name="textures" type="GLuint *"/> 1160 </proto> 1161</template> 1162 1163<template name="IsTexture" direction="get"> 1164 <proto> 1165 <return type="GLboolean"/> 1166 <param name="texture" type="GLuint"/> 1167 </proto> 1168</template> 1169 1170<template name="BlendColor"> 1171 <proto> 1172 <return type="void"/> 1173 <param name="red" type="GLtype"/> 1174 <param name="green" type="GLtype"/> 1175 <param name="blue" type="GLtype"/> 1176 <param name="alpha" type="GLtype"/> 1177 </proto> 1178</template> 1179 1180<template name="BlendEquation"> 1181 <proto> 1182 <return type="void"/> 1183 <param name="mode" type="GLenum"/> 1184 </proto> 1185</template> 1186 1187<template name="BlendEquationSeparate"> 1188 <proto> 1189 <return type="void"/> 1190 <param name="modeRGB" type="GLenum"/> 1191 <param name="modeAlpha" type="GLenum"/> 1192 </proto> 1193</template> 1194 1195<template name="TexImage3D"> 1196 <proto> 1197 <return type="void"/> 1198 <param name="target" type="GLenum"/> 1199 <param name="level" type="GLint"/> 1200 <param name="internalFormat" type="GLenum"/> 1201 <param name="width" type="GLsizei"/> 1202 <param name="height" type="GLsizei"/> 1203 <param name="depth" type="GLsizei"/> 1204 <param name="border" type="GLint"/> 1205 <param name="format" type="GLenum"/> 1206 <param name="type" type="GLenum"/> 1207 <param name="pixels" type="const GLvoid *"/> 1208 </proto> 1209 1210</template> 1211 1212<template name="TexSubImage3D"> 1213 <proto> 1214 <return type="void"/> 1215 <param name="target" type="GLenum"/> 1216 <param name="level" type="GLint"/> 1217 <param name="xoffset" type="GLint"/> 1218 <param name="yoffset" type="GLint"/> 1219 <param name="zoffset" type="GLint"/> 1220 <param name="width" type="GLsizei"/> 1221 <param name="height" type="GLsizei"/> 1222 <param name="depth" type="GLsizei"/> 1223 <param name="format" type="GLenum"/> 1224 <param name="type" type="GLenum"/> 1225 <param name="pixels" type="const GLvoid *"/> 1226 </proto> 1227</template> 1228 1229<template name="CopyTexSubImage3D"> 1230 <proto> 1231 <return type="void"/> 1232 <param name="target" type="GLenum"/> 1233 <param name="level" type="GLint"/> 1234 <param name="xoffset" type="GLint"/> 1235 <param name="yoffset" type="GLint"/> 1236 <param name="zoffset" type="GLint"/> 1237 <param name="x" type="GLint"/> 1238 <param name="y" type="GLint"/> 1239 <param name="width" type="GLsizei"/> 1240 <param name="height" type="GLsizei"/> 1241 </proto> 1242</template> 1243 1244<template name="MultiTexCoord"> 1245 <proto> 1246 <return type="void"/> 1247 <param name="texture" type="GLenum"/> 1248 <vector name="v" type="const GLtype *" size="dynamic"> 1249 <param name="s" type="GLtype"/> 1250 <param name="t" type="GLtype"/> 1251 <param name="r" type="GLtype"/> 1252 <param name="q" type="GLtype"/> 1253 </vector> 1254 </proto> 1255</template> 1256 1257<template name="CompressedTexImage3D"> 1258 <proto> 1259 <return type="void"/> 1260 <param name="target" type="GLenum"/> 1261 <param name="level" type="GLint"/> 1262 <param name="internalFormat" type="GLenum"/> 1263 <param name="width" type="GLsizei"/> 1264 <param name="height" type="GLsizei"/> 1265 <param name="depth" type="GLsizei"/> 1266 <param name="border" type="GLint"/> 1267 <param name="imagesize" type="GLsizei"/> 1268 <param name="data" type="const GLvoid *"/> 1269 </proto> 1270</template> 1271 1272<template name="CompressedTexSubImage3D"> 1273 <proto> 1274 <return type="void"/> 1275 <param name="target" type="GLenum"/> 1276 <param name="level" type="GLint"/> 1277 <param name="xoffset" type="GLint"/> 1278 <param name="yoffset" type="GLint"/> 1279 <param name="zoffset" type="GLint"/> 1280 <param name="width" type="GLsizei"/> 1281 <param name="height" type="GLsizei"/> 1282 <param name="depth" type="GLsizei"/> 1283 <param name="format" type="GLenum"/> 1284 <param name="imagesize" type="GLsizei"/> 1285 <param name="data" type="const GLvoid *"/> 1286 </proto> 1287</template> 1288 1289<template name="ActiveTexture"> 1290 <proto> 1291 <return type="void"/> 1292 <param name="texture" type="GLenum"/> 1293 </proto> 1294</template> 1295 1296<template name="ClientActiveTexture"> 1297 <proto> 1298 <return type="void"/> 1299 <param name="texture" type="GLenum"/> 1300 </proto> 1301</template> 1302 1303<template name="SampleCoverage"> 1304 <proto> 1305 <return type="void"/> 1306 <param name="value" type="GLtype"/> 1307 <param name="invert" type="GLboolean"/> 1308 </proto> 1309</template> 1310 1311<template name="CompressedTexImage2D"> 1312 <proto> 1313 <return type="void"/> 1314 <param name="target" type="GLenum"/> 1315 <param name="level" type="GLint"/> 1316 <param name="internalFormat" type="GLenum"/> 1317 <param name="width" type="GLsizei"/> 1318 <param name="height" type="GLsizei"/> 1319 <param name="border" type="GLint"/> 1320 <param name="imageSize" type="GLsizei"/> 1321 <param name="data" type="const GLvoid *"/> 1322 </proto> 1323</template> 1324 1325<template name="CompressedTexSubImage2D"> 1326 <proto> 1327 <return type="void"/> 1328 <param name="target" type="GLenum"/> 1329 <param name="level" type="GLint"/> 1330 <param name="xoffset" type="GLint"/> 1331 <param name="yoffset" type="GLint"/> 1332 <param name="width" type="GLsizei"/> 1333 <param name="height" type="GLsizei"/> 1334 <param name="format" type="GLenum"/> 1335 <param name="imageSize" type="GLsizei"/> 1336 <param name="data" type="const GLvoid *"/> 1337 </proto> 1338</template> 1339 1340<template name="BlendFuncSeparate"> 1341 <proto> 1342 <return type="void"/> 1343 <param name="srcRGB" type="GLenum"/> 1344 <param name="dstRGB" type="GLenum"/> 1345 <param name="srcAlpha" type="GLenum"/> 1346 <param name="dstAlpha" type="GLenum"/> 1347 </proto> 1348</template> 1349 1350<template name="PointParameter"> 1351 <proto> 1352 <return type="void"/> 1353 <param name="pname" type="GLenum"/> 1354 <vector name="params" type="const GLtype *" size="dynamic"> 1355 <param name="param" type="GLtype"/> 1356 </vector> 1357 </proto> 1358 1359 <desc name="pname"> 1360 <value name="GL_POINT_SIZE_MIN"/> 1361 <value name="GL_POINT_SIZE_MAX"/> 1362 <value name="GL_POINT_FADE_THRESHOLD_SIZE"/> 1363 1364 <desc name="params" vector_size="1"/> 1365 </desc> 1366 1367 <desc name="pname"> 1368 <value name="GL_POINT_DISTANCE_ATTENUATION"/> 1369 <desc name="params" vector_size="3"/> 1370 </desc> 1371</template> 1372 1373<template name="VertexAttrib"> 1374 <proto> 1375 <return type="void"/> 1376 <param name="index" type="GLuint"/> 1377 <vector name="v" type="const GLtype *" size="dynamic"> 1378 <param name="x" type="GLtype"/> 1379 <param name="y" type="GLtype"/> 1380 <param name="z" type="GLtype"/> 1381 <param name="w" type="GLtype"/> 1382 </vector> 1383 </proto> 1384</template> 1385 1386<template name="VertexAttribPointer"> 1387 <proto> 1388 <return type="void"/> 1389 <param name="index" type="GLuint"/> 1390 <param name="size" type="GLint"/> 1391 <param name="type" type="GLenum"/> 1392 <param name="normalized" type="GLboolean"/> 1393 <param name="stride" type="GLsizei"/> 1394 <param name="pointer" type="const GLvoid *"/> 1395 </proto> 1396</template> 1397 1398<template name="EnableVertexAttribArray"> 1399 <proto> 1400 <return type="void"/> 1401 <param name="index" type="GLuint"/> 1402 </proto> 1403</template> 1404 1405<template name="DisableVertexAttribArray"> 1406 <proto> 1407 <return type="void"/> 1408 <param name="index" type="GLuint"/> 1409 </proto> 1410</template> 1411 1412<template name="IsProgram" direction="get"> 1413 <proto> 1414 <return type="GLboolean"/> 1415 <param name="program" type="GLuint"/> 1416 </proto> 1417</template> 1418 1419<template name="GetProgram" direction="get"> 1420 <proto> 1421 <return type="void"/> 1422 <param name="program" type="GLuint"/> 1423 <param name="pname" type="GLenum"/> 1424 <vector name="params" type="GLtype *" size="dynamic"/> 1425 </proto> 1426</template> 1427 1428<template name="GetVertexAttrib" direction="get"> 1429 <proto> 1430 <return type="void"/> 1431 <param name="index" type="GLuint"/> 1432 <param name="pname" type="GLenum"/> 1433 <vector name="params" type="GLtype *" size="dynamic"/> 1434 </proto> 1435</template> 1436 1437<template name="GetVertexAttribPointer" direction="get"> 1438 <proto> 1439 <return type="void"/> 1440 <param name="index" type="GLuint"/> 1441 <param name="pname" type="GLenum"/> 1442 <vector name="pointer" type="GLvoid **" size="dynamic"/> 1443 </proto> 1444</template> 1445 1446<template name="GetBufferPointer" direction="get"> 1447 <proto> 1448 <return type="void"/> 1449 <param name="target" type="GLenum"/> 1450 <param name="pname" type="GLenum"/> 1451 <vector name="params" type="GLvoid **" size="dynamic"/> 1452 </proto> 1453</template> 1454 1455<template name="MapBuffer" direction="get"> 1456 <proto> 1457 <return type="void *"/> 1458 <param name="target" type="GLenum"/> 1459 <param name="access" type="GLenum"/> 1460 </proto> 1461</template> 1462 1463<template name="UnmapBuffer" direction="get"> 1464 <proto> 1465 <return type="GLboolean"/> 1466 <param name="target" type="GLenum"/> 1467 </proto> 1468</template> 1469 1470<template name="BindBuffer"> 1471 <proto> 1472 <return type="void"/> 1473 <param name="target" type="GLenum"/> 1474 <param name="buffer" type="GLuint"/> 1475 </proto> 1476</template> 1477 1478<template name="BufferData"> 1479 <proto> 1480 <return type="void"/> 1481 <param name="target" type="GLenum"/> 1482 <param name="size" type="GLsizeiptr"/> 1483 <param name="data" type="const GLvoid *"/> 1484 <param name="usage" type="GLenum"/> 1485 </proto> 1486</template> 1487 1488<template name="BufferSubData"> 1489 <proto> 1490 <return type="void"/> 1491 <param name="target" type="GLenum"/> 1492 <param name="offset" type="GLintptr"/> 1493 <param name="size" type="GLsizeiptr"/> 1494 <param name="data" type="const GLvoid *"/> 1495 </proto> 1496</template> 1497 1498<template name="DeleteBuffers"> 1499 <proto> 1500 <return type="void"/> 1501 <param name="n" type="GLsizei"/> 1502 <param name="buffer" type="const GLuint *"/> 1503 </proto> 1504</template> 1505 1506<template name="GenBuffers" direction="get"> 1507 <proto> 1508 <return type="void"/> 1509 <param name="n" type="GLsizei"/> 1510 <param name="buffer" type="GLuint *"/> 1511 </proto> 1512</template> 1513 1514<template name="GetBufferParameter" direction="get"> 1515 <proto> 1516 <return type="void"/> 1517 <param name="target" type="GLenum"/> 1518 <param name="pname" type="GLenum"/> 1519 <vector name="params" type="GLtype *" size="dynamic"/> 1520 </proto> 1521</template> 1522 1523<template name="IsBuffer" direction="get"> 1524 <proto> 1525 <return type="GLboolean"/> 1526 <param name="buffer" type="GLuint"/> 1527 </proto> 1528</template> 1529 1530<template name="CreateShader"> 1531 <proto> 1532 <return type="GLuint"/> 1533 <param name="type" type="GLenum"/> 1534 </proto> 1535</template> 1536 1537<template name="ShaderSource"> 1538 <proto> 1539 <return type="void"/> 1540 <param name="shader" type="GLuint"/> 1541 <param name="count" type="GLsizei"/> 1542 <param name="string" type="const GLchar * const *"/> 1543 <param name="length" type="const int *"/> 1544 </proto> 1545</template> 1546 1547<template name="CompileShader"> 1548 <proto> 1549 <return type="void"/> 1550 <param name="shader" type="GLuint"/> 1551 </proto> 1552</template> 1553 1554<template name="ReleaseShaderCompiler"> 1555 <proto> 1556 <return type="void"/> 1557 </proto> 1558</template> 1559 1560<template name="DeleteShader"> 1561 <proto> 1562 <return type="void"/> 1563 <param name="shader" type="GLuint"/> 1564 </proto> 1565</template> 1566 1567<template name="ShaderBinary"> 1568 <proto> 1569 <return type="void"/> 1570 <param name="n" type="GLsizei"/> 1571 <param name="shaders" type="const GLuint *"/> 1572 <param name="binaryformat" type="GLenum"/> 1573 <param name="binary" type="const GLvoid *"/> 1574 <param name="length" type="GLsizei"/> 1575 </proto> 1576</template> 1577 1578<template name="CreateProgram"> 1579 <proto> 1580 <return type="GLuint"/> 1581 </proto> 1582</template> 1583 1584<template name="AttachShader"> 1585 <proto> 1586 <return type="void"/> 1587 <param name="program" type="GLuint"/> 1588 <param name="shader" type="GLuint"/> 1589 </proto> 1590</template> 1591 1592<template name="DetachShader"> 1593 <proto> 1594 <return type="void"/> 1595 <param name="program" type="GLuint"/> 1596 <param name="shader" type="GLuint"/> 1597 </proto> 1598</template> 1599 1600<template name="LinkProgram"> 1601 <proto> 1602 <return type="void"/> 1603 <param name="program" type="GLuint"/> 1604 </proto> 1605</template> 1606 1607<template name="UseProgram"> 1608 <proto> 1609 <return type="void"/> 1610 <param name="program" type="GLuint"/> 1611 </proto> 1612</template> 1613 1614<template name="DeleteProgram"> 1615 <proto> 1616 <return type="void"/> 1617 <param name="program" type="GLuint"/> 1618 </proto> 1619</template> 1620 1621<template name="GetActiveAttrib" direction="get"> 1622 <proto> 1623 <return type="void"/> 1624 <param name="program" type="GLuint"/> 1625 <param name="index" type="GLuint"/> 1626 <param name="bufSize" type="GLsizei"/> 1627 <param name="length" type="GLsizei *"/> 1628 <param name="size" type="GLint *"/> 1629 <param name="type" type="GLenum *"/> 1630 <param name="name" type="GLchar *"/> 1631 </proto> 1632</template> 1633 1634<template name="GetAttribLocation" direction="get"> 1635 <proto> 1636 <return type="GLint"/> 1637 <param name="program" type="GLuint"/> 1638 <param name="name" type="const char *"/> 1639 </proto> 1640</template> 1641 1642<template name="BindAttribLocation"> 1643 <proto> 1644 <return type="void"/> 1645 <param name="program" type="GLuint"/> 1646 <param name="index" type="GLuint"/> 1647 <param name="name" type="const char *"/> 1648 </proto> 1649</template> 1650 1651<template name="GetUniformLocation" direction="get"> 1652 <proto> 1653 <return type="GLint"/> 1654 <param name="program" type="GLuint"/> 1655 <param name="name" type="const char *"/> 1656 </proto> 1657</template> 1658 1659<template name="GetActiveUniform" direction="get"> 1660 <proto> 1661 <return type="void"/> 1662 <param name="program" type="GLuint"/> 1663 <param name="index" type="GLuint"/> 1664 <param name="bufSize" type="GLsizei"/> 1665 <param name="length" type="GLsizei *"/> 1666 <param name="size" type="GLint *"/> 1667 <param name="type" type="GLenum *"/> 1668 <param name="name" type="GLchar *"/> 1669 </proto> 1670</template> 1671 1672<template name="Uniform"> 1673 <proto> 1674 <return type="void"/> 1675 <param name="location" type="GLint"/> 1676 <param name="count" type="GLsizei" hide_if_expanded="true"/> 1677 <vector name="values" type="const GLtype *" size="dynamic"> 1678 <param name="v0" type="GLtype"/> 1679 <param name="v1" type="GLtype"/> 1680 <param name="v2" type="GLtype"/> 1681 <param name="v3" type="GLtype"/> 1682 </vector> 1683 </proto> 1684</template> 1685 1686<template name="UniformMatrix"> 1687 <proto> 1688 <return type="void"/> 1689 <param name="location" type="GLint"/> 1690 <param name="count" type="GLsizei"/> 1691 <param name="transpose" type="GLboolean"/> 1692 <vector name="value" type="const GLtype *" size="dynamic"/> 1693 </proto> 1694</template> 1695 1696<template name="ValidateProgram"> 1697 <proto> 1698 <return type="void"/> 1699 <param name="program" type="GLuint"/> 1700 </proto> 1701</template> 1702 1703<template name="GenerateMipmap"> 1704 <proto> 1705 <return type="void"/> 1706 <param name="target" type="GLenum"/> 1707 </proto> 1708</template> 1709 1710<template name="BindFramebuffer"> 1711 <proto> 1712 <return type="void"/> 1713 <param name="target" type="GLenum"/> 1714 <param name="framebuffer" type="GLuint"/> 1715 </proto> 1716</template> 1717 1718<template name="DeleteFramebuffers"> 1719 <proto> 1720 <return type="void"/> 1721 <param name="n" type="GLsizei"/> 1722 <param name="framebuffers" type="const GLuint *"/> 1723 </proto> 1724</template> 1725 1726<template name="GenFramebuffers"> 1727 <proto> 1728 <return type="void"/> 1729 <param name="n" type="GLsizei"/> 1730 <param name="ids" type="GLuint *"/> 1731 </proto> 1732</template> 1733 1734<template name="BindRenderbuffer"> 1735 <proto> 1736 <return type="void"/> 1737 <param name="target" type="GLenum"/> 1738 <param name="renderbuffer" type="GLuint"/> 1739 </proto> 1740</template> 1741 1742<template name="DeleteRenderbuffers"> 1743 <proto> 1744 <return type="void"/> 1745 <param name="n" type="GLsizei"/> 1746 <param name="renderbuffers" type="const GLuint *"/> 1747 </proto> 1748</template> 1749 1750<template name="GenRenderbuffers"> 1751 <proto> 1752 <return type="void"/> 1753 <param name="n" type="GLsizei"/> 1754 <param name="renderbuffers" type="GLuint *"/> 1755 </proto> 1756</template> 1757 1758<template name="RenderbufferStorage"> 1759 <proto> 1760 <return type="void"/> 1761 <param name="target" type="GLenum"/> 1762 <param name="internalFormat" type="GLenum"/> 1763 <param name="width" type="GLsizei"/> 1764 <param name="height" type="GLsizei"/> 1765 </proto> 1766</template> 1767 1768<template name="FramebufferRenderbuffer"> 1769 <proto> 1770 <return type="void"/> 1771 <param name="target" type="GLenum"/> 1772 <param name="attachment" type="GLenum"/> 1773 <param name="renderbuffertarget" type="GLenum"/> 1774 <param name="renderbuffer" type="GLuint"/> 1775 </proto> 1776</template> 1777 1778<template name="FramebufferTexture2D"> 1779 <proto> 1780 <return type="void"/> 1781 <param name="target" type="GLenum"/> 1782 <param name="attachment" type="GLenum"/> 1783 <param name="textarget" type="GLenum"/> 1784 <param name="texture" type="GLuint"/> 1785 <param name="level" type="GLint"/> 1786 </proto> 1787 <!-- According to the base specification, "level" must be 0. But 1788 extension GL_OES_fbo_render_mipmap lifts that restriction, 1789 so no restriction is placed here. --> 1790</template> 1791 1792<template name="FramebufferTexture3D"> 1793 <proto> 1794 <return type="void"/> 1795 <param name="target" type="GLenum"/> 1796 <param name="attachment" type="GLenum"/> 1797 <param name="textarget" type="GLenum"/> 1798 <param name="texture" type="GLuint"/> 1799 <param name="level" type="GLint"/> 1800 <param name="zoffset" type="GLint"/> 1801 </proto> 1802</template> 1803 1804<template name="CheckFramebufferStatus" direction="get"> 1805 <proto> 1806 <return type="GLenum"/> 1807 <param name="target" type="GLenum"/> 1808 </proto> 1809</template> 1810 1811<template name="GetFramebufferAttachmentParameter" direction="get"> 1812 <proto> 1813 <return type="void"/> 1814 <param name="target" type="GLenum"/> 1815 <param name="attachment" type="GLenum"/> 1816 <param name="pname" type="GLenum"/> 1817 <vector name="params" type="GLtype *" size="dynamic"/> 1818 </proto> 1819</template> 1820 1821<template name="GetRenderbufferParameter" direction="get"> 1822 <proto> 1823 <return type="void"/> 1824 <param name="target" type="GLenum"/> 1825 <param name="pname" type="GLenum"/> 1826 <vector name="params" type="GLtype *" size="dynamic"/> 1827 </proto> 1828</template> 1829 1830<template name="IsRenderbuffer" direction="get"> 1831 <proto> 1832 <return type="GLboolean"/> 1833 <param name="renderbuffer" type="GLuint"/> 1834 </proto> 1835</template> 1836 1837<template name="IsFramebuffer" direction="get"> 1838 <proto> 1839 <return type="GLboolean"/> 1840 <param name="framebuffer" type="GLuint"/> 1841 </proto> 1842</template> 1843 1844<template name="IsShader" direction="get"> 1845 <proto> 1846 <return type="GLboolean"/> 1847 <param name="shader" type="GLuint"/> 1848 </proto> 1849</template> 1850 1851<template name="GetShader" direction="get"> 1852 <proto> 1853 <return type="void"/> 1854 <param name="shader" type="GLuint"/> 1855 <param name="pname" type="GLenum"/> 1856 <vector name="params" type="GLtype *" size="dynamic"/> 1857 </proto> 1858</template> 1859 1860<template name="GetAttachedShaders" direction="get"> 1861 <proto> 1862 <return type="void"/> 1863 <param name="program" type="GLuint"/> 1864 <param name="maxCount" type="GLsizei"/> 1865 <param name="count" type="GLsizei *"/> 1866 <param name="shaders" type="GLuint *"/> 1867 </proto> 1868</template> 1869 1870<template name="GetShaderInfoLog" direction="get"> 1871 <proto> 1872 <return type="void"/> 1873 <param name="shader" type="GLuint"/> 1874 <param name="bufSize" type="GLsizei"/> 1875 <param name="length" type="GLsizei *"/> 1876 <param name="infoLog" type="GLchar *"/> 1877 </proto> 1878</template> 1879 1880<template name="GetProgramInfoLog" direction="get"> 1881 <proto> 1882 <return type="void"/> 1883 <param name="program" type="GLuint"/> 1884 <param name="bufSize" type="GLsizei"/> 1885 <param name="length" type="GLsizei *"/> 1886 <param name="infoLog" type="GLchar *"/> 1887 </proto> 1888</template> 1889 1890<template name="GetShaderSource" direction="get"> 1891 <proto> 1892 <return type="void"/> 1893 <param name="shader" type="GLuint"/> 1894 <param name="bufSize" type="GLsizei"/> 1895 <param name="length" type="GLsizei *"/> 1896 <param name="source" type="GLchar *"/> 1897 </proto> 1898</template> 1899 1900<template name="GetShaderPrecisionFormat" direction="get"> 1901 <proto> 1902 <return type="void"/> 1903 <param name="shadertype" type="GLenum"/> 1904 <param name="precisiontype" type="GLenum"/> 1905 <param name="range" type="GLint *"/> 1906 <param name="precision" type="GLint *"/> 1907 </proto> 1908</template> 1909 1910<template name="GetUniform" direction="get"> 1911 <proto> 1912 <return type="void"/> 1913 <param name="program" type="GLuint"/> 1914 <param name="location" type="GLint"/> 1915 <vector name="params" type="GLtype *" size="dynamic"/> 1916 </proto> 1917</template> 1918 1919<template name="QueryMatrix" direction="get"> 1920 <proto> 1921 <return type="GLbitfield"/> 1922 <vector name="mantissa" type="GLtype *" size="16"/> 1923 <vector name="exponent" type="GLint *" size="16"/> 1924 </proto> 1925</template> 1926 1927<template name="DrawTex"> 1928 <proto> 1929 <return type="void"/> 1930 <vector name="coords" type="const GLtype *" size="5"> 1931 <param name="x" type="GLtype"/> 1932 <param name="y" type="GLtype"/> 1933 <param name="z" type="GLtype"/> 1934 <param name="w" type="GLtype"/> 1935 <param name="h" type="GLtype"/> 1936 </vector> 1937 </proto> 1938</template> 1939 1940<template name="MultiDrawArrays"> 1941 <proto> 1942 <return type="void"/> 1943 <param name="mode" type="GLenum"/> 1944 <param name="first" type="const GLint *"/> 1945 <param name="count" type="const GLsizei *"/> 1946 <param name="primcount" type="GLsizei"/> 1947 </proto> 1948</template> 1949 1950<template name="MultiDrawElements"> 1951 <proto> 1952 <return type="void"/> 1953 <param name="mode" type="GLenum"/> 1954 <param name="count" type="const GLsizei *"/> 1955 <param name="type" type="GLenum"/> 1956 <param name="indices" type="const GLvoid **"/> 1957 <param name="primcount" type="GLsizei"/> 1958 </proto> 1959</template> 1960 1961<template name="EGLImageTargetTexture2D"> 1962 <proto> 1963 <return type="void"/> 1964 <param name="target" type="GLenum"/> 1965 <param name="image" type="GLeglImageOES"/> 1966 </proto> 1967</template> 1968 1969<template name="EGLImageTargetRenderbufferStorage"> 1970 <proto> 1971 <return type="void"/> 1972 <param name="target" type="GLenum"/> 1973 <param name="image" type="GLeglImageOES"/> 1974 </proto> 1975</template> 1976 1977<template name="DrawBuffers"> 1978 <proto> 1979 <return type="void"/> 1980 <param name="n" type="GLsizei"/> 1981 <param name="bufs" type="const GLenum *"/> 1982 </proto> 1983</template> 1984 1985<template name="ReadBuffer"> 1986 <proto> 1987 <return type="void"/> 1988 <param name="mode" type="GLenum"/> 1989 </proto> 1990</template> 1991 1992<api name="mesa" implementation="true"> 1993 <category name="MESA"/> 1994 1995 <function name="Color4f" default_prefix="_es_" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 1996 <function name="ClipPlane" template="ClipPlane" gltype="GLdouble"/> 1997 <function name="CullFace" template="CullFace"/> 1998 1999 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 2000 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 2001 2002 <function name="FrontFace" template="FrontFace"/> 2003 <function name="Hint" template="Hint"/> 2004 2005 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 2006 <function name="Lightfv" template="Light" gltype="GLfloat"/> 2007 2008 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 2009 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 2010 2011 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 2012 2013 <function name="Materialf" default_prefix="_es_" template="Material" gltype="GLfloat" expand_vector="true"/> 2014 <function name="Materialfv" default_prefix="_es_" template="Material" gltype="GLfloat"/> 2015 2016 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 2017 <function name="PointSizePointer" template="PointSizePointer"/> 2018 2019 <function name="Scissor" template="Scissor"/> 2020 <function name="ShadeModel" template="ShadeModel"/> 2021 2022 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 2023 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 2024 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 2025 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 2026 2027 <function name="TexImage2D" template="TexImage2D"/> 2028 2029 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 2030 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 2031 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 2032 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 2033 2034 <function name="TexGenf" template="TexGen" gltype="GLfloat" expand_vector="true"/> 2035 <function name="TexGenfv" template="TexGen" gltype="GLfloat"/> 2036 2037 <function name="Clear" template="Clear"/> 2038 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 2039 <function name="ClearStencil" template="ClearStencil"/> 2040 <function name="ClearDepth" template="ClearDepth" gltype="GLclampd"/> 2041 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 2042 2043 <function name="StencilMask" template="StencilMask"/> 2044 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 2045 <function name="ColorMask" template="ColorMask"/> 2046 <function name="DepthMask" template="DepthMask"/> 2047 <function name="Disable" template="Disable"/> 2048 <function name="Enable" template="Enable"/> 2049 <function name="Finish" template="Finish"/> 2050 <function name="Flush" template="Flush"/> 2051 2052 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 2053 2054 <function name="BlendFunc" template="BlendFunc"/> 2055 <function name="LogicOp" template="LogicOp"/> 2056 <function name="StencilFunc" template="StencilFunc"/> 2057 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 2058 <function name="StencilOp" template="StencilOp"/> 2059 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 2060 <function name="DepthFunc" template="DepthFunc"/> 2061 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 2062 2063 <function name="ReadPixels" template="ReadPixels"/> 2064 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 2065 <function name="GetClipPlane" template="GetClipPlane" gltype="GLdouble"/> 2066 <function name="GetError" template="GetError"/> 2067 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 2068 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 2069 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 2070 2071 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 2072 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 2073 <function name="GetMaterialiv" template="GetMaterial" gltype="GLint"/> 2074 2075 <function name="GetString" template="GetString"/> 2076 2077 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 2078 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 2079 <function name="GetTexGenfv" template="GetTexGen" gltype="GLfloat"/> 2080 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 2081 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 2082 2083 <function name="IsEnabled" template="IsEnabled"/> 2084 2085 <function name="DepthRange" template="DepthRange" gltype="GLclampd"/> 2086 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 2087 <function name="Frustum" template="Frustum" gltype="GLdouble"/> 2088 2089 <function name="LoadIdentity" template="LoadIdentity"/> 2090 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 2091 <function name="MatrixMode" template="MatrixMode"/> 2092 2093 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 2094 <function name="Ortho" template="Ortho" gltype="GLdouble"/> 2095 <function name="PopMatrix" template="PopMatrix"/> 2096 <function name="PushMatrix" template="PushMatrix"/> 2097 2098 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 2099 <function name="Scalef" template="Scale" gltype="GLfloat"/> 2100 <function name="Translatef" template="Translate" gltype="GLfloat"/> 2101 2102 <function name="Viewport" template="Viewport"/> 2103 2104 <function name="ColorPointer" template="ColorPointer"/> 2105 <function name="DisableClientState" template="DisableClientState"/> 2106 <function name="DrawArrays" template="DrawArrays"/> 2107 <function name="DrawElements" template="DrawElements"/> 2108 <function name="EnableClientState" template="EnableClientState"/> 2109 2110 <function name="GetPointerv" template="GetPointer"/> 2111 <function name="Normal3f" default_prefix="_es_" template="Normal" gltype="GLfloat" expand_vector="true"/> 2112 <function name="NormalPointer" template="NormalPointer"/> 2113 <function name="TexCoordPointer" template="TexCoordPointer"/> 2114 <function name="VertexPointer" template="VertexPointer"/> 2115 2116 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 2117 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 2118 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 2119 <function name="TexSubImage2D" template="TexSubImage2D"/> 2120 2121 <function name="BindTexture" template="BindTexture"/> 2122 <function name="DeleteTextures" template="DeleteTextures"/> 2123 <function name="GenTextures" template="GenTextures"/> 2124 <function name="IsTexture" template="IsTexture"/> 2125 2126 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 2127 <function name="BlendEquation" template="BlendEquation"/> 2128 <function name="BlendEquationSeparateEXT" template="BlendEquationSeparate"/> 2129 2130 <function name="TexImage3D" template="TexImage3D"/> 2131 <function name="TexSubImage3D" template="TexSubImage3D"/> 2132 <function name="CopyTexSubImage3D" template="CopyTexSubImage3D"/> 2133 2134 <function name="CompressedTexImage3DARB" template="CompressedTexImage3D"/> 2135 <function name="CompressedTexSubImage3DARB" template="CompressedTexSubImage3D"/> 2136 2137 <function name="ActiveTextureARB" template="ActiveTexture"/> 2138 <function name="ClientActiveTextureARB" template="ClientActiveTexture"/> 2139 2140 <function name="MultiTexCoord4f" default_prefix="_es_" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2141 2142 <function name="SampleCoverageARB" template="SampleCoverage" gltype="GLclampf"/> 2143 2144 <function name="CompressedTexImage2DARB" template="CompressedTexImage2D"/> 2145 <function name="CompressedTexSubImage2DARB" template="CompressedTexSubImage2D"/> 2146 2147 <function name="BlendFuncSeparateEXT" template="BlendFuncSeparate"/> 2148 2149 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 2150 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 2151 2152 <function name="VertexAttrib1f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 2153 <function name="VertexAttrib2f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 2154 <function name="VertexAttrib3f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 2155 <function name="VertexAttrib4f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2156 <function name="VertexAttrib1fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 2157 <function name="VertexAttrib2fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 2158 <function name="VertexAttrib3fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 2159 <function name="VertexAttrib4fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 2160 2161 <function name="VertexAttribPointerARB" template="VertexAttribPointer"/> 2162 <function name="EnableVertexAttribArrayARB" template="EnableVertexAttribArray"/> 2163 <function name="DisableVertexAttribArrayARB" template="DisableVertexAttribArray"/> 2164 2165 <function name="IsProgram" template="IsProgram"/> 2166 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 2167 2168 <function name="GetVertexAttribfvARB" template="GetVertexAttrib" gltype="GLfloat"/> 2169 <function name="GetVertexAttribivARB" template="GetVertexAttrib" gltype="GLint"/> 2170 <function name="GetVertexAttribPointervARB" template="GetVertexAttribPointer"/> 2171 2172 <function name="GetBufferPointervARB" template="GetBufferPointer"/> 2173 <function name="MapBufferARB" template="MapBuffer"/> 2174 <function name="UnmapBufferARB" template="UnmapBuffer"/> 2175 <function name="BindBufferARB" template="BindBuffer"/> 2176 <function name="BufferDataARB" template="BufferData"/> 2177 <function name="BufferSubDataARB" template="BufferSubData"/> 2178 <function name="DeleteBuffersARB" template="DeleteBuffers"/> 2179 <function name="GenBuffersARB" template="GenBuffers"/> 2180 <function name="GetBufferParameterivARB" template="GetBufferParameter" gltype="GLint"/> 2181 <function name="IsBufferARB" template="IsBuffer"/> 2182 2183 <function name="CreateShader" template="CreateShader"/> 2184 <function name="ShaderSourceARB" template="ShaderSource"/> 2185 <function name="CompileShaderARB" template="CompileShader"/> 2186 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 2187 <function name="DeleteShader" template="DeleteShader"/> 2188 <function name="ShaderBinary" template="ShaderBinary"/> 2189 <function name="CreateProgram" template="CreateProgram"/> 2190 <function name="AttachShader" template="AttachShader"/> 2191 <function name="DetachShader" template="DetachShader"/> 2192 <function name="LinkProgramARB" template="LinkProgram"/> 2193 <function name="UseProgramObjectARB" template="UseProgram"/> 2194 <function name="DeleteProgram" template="DeleteProgram"/> 2195 2196 <function name="GetActiveAttribARB" template="GetActiveAttrib"/> 2197 <function name="GetAttribLocationARB" template="GetAttribLocation"/> 2198 <function name="BindAttribLocationARB" template="BindAttribLocation"/> 2199 <function name="GetUniformLocationARB" template="GetUniformLocation"/> 2200 <function name="GetActiveUniformARB" template="GetActiveUniform"/> 2201 2202 <function name="Uniform1fARB" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 2203 <function name="Uniform2fARB" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 2204 <function name="Uniform3fARB" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 2205 <function name="Uniform4fARB" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2206 <function name="Uniform1iARB" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 2207 <function name="Uniform2iARB" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 2208 <function name="Uniform3iARB" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 2209 <function name="Uniform4iARB" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 2210 <function name="Uniform1fvARB" template="Uniform" gltype="GLfloat" vector_size="1"/> 2211 <function name="Uniform2fvARB" template="Uniform" gltype="GLfloat" vector_size="2"/> 2212 <function name="Uniform3fvARB" template="Uniform" gltype="GLfloat" vector_size="3"/> 2213 <function name="Uniform4fvARB" template="Uniform" gltype="GLfloat" vector_size="4"/> 2214 <function name="Uniform1ivARB" template="Uniform" gltype="GLint" vector_size="1"/> 2215 <function name="Uniform2ivARB" template="Uniform" gltype="GLint" vector_size="2"/> 2216 <function name="Uniform3ivARB" template="Uniform" gltype="GLint" vector_size="3"/> 2217 <function name="Uniform4ivARB" template="Uniform" gltype="GLint" vector_size="4"/> 2218 2219 <function name="UniformMatrix2fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 2220 <function name="UniformMatrix3fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 2221 <function name="UniformMatrix4fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 2222 2223 <function name="ValidateProgramARB" template="ValidateProgram"/> 2224 2225 <function name="GenerateMipmapEXT" template="GenerateMipmap"/> 2226 <function name="BindFramebufferEXT" template="BindFramebuffer"/> 2227 <function name="DeleteFramebuffersEXT" template="DeleteFramebuffers"/> 2228 <function name="GenFramebuffersEXT" template="GenFramebuffers"/> 2229 <function name="BindRenderbufferEXT" template="BindRenderbuffer"/> 2230 <function name="DeleteRenderbuffersEXT" template="DeleteRenderbuffers"/> 2231 <function name="GenRenderbuffersEXT" template="GenRenderbuffers"/> 2232 <function name="RenderbufferStorageEXT" template="RenderbufferStorage"/> 2233 <function name="FramebufferRenderbufferEXT" template="FramebufferRenderbuffer"/> 2234 <function name="FramebufferTexture2DEXT" template="FramebufferTexture2D"/> 2235 <function name="FramebufferTexture3DEXT" template="FramebufferTexture3D"/> 2236 <function name="CheckFramebufferStatusEXT" template="CheckFramebufferStatus"/> 2237 <function name="GetFramebufferAttachmentParameterivEXT" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 2238 <function name="GetRenderbufferParameterivEXT" template="GetRenderbufferParameter" gltype="GLint"/> 2239 <function name="IsRenderbufferEXT" template="IsRenderbuffer"/> 2240 <function name="IsFramebufferEXT" template="IsFramebuffer"/> 2241 2242 <function name="IsShader" template="IsShader"/> 2243 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 2244 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 2245 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 2246 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 2247 <function name="GetShaderSourceARB" template="GetShaderSource"/> 2248 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 2249 <function name="GetUniformfvARB" template="GetUniform" gltype="GLfloat"/> 2250 <function name="GetUniformivARB" template="GetUniform" gltype="GLint"/> 2251 2252 <function name="DrawTexf" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 2253 <function name="DrawTexfv" template="DrawTex" gltype="GLfloat"/> 2254 <function name="DrawTexi" template="DrawTex" gltype="GLint" expand_vector="true"/> 2255 <function name="DrawTexiv" template="DrawTex" gltype="GLint"/> 2256 <function name="DrawTexs" template="DrawTex" gltype="GLshort" expand_vector="true"/> 2257 <function name="DrawTexsv" template="DrawTex" gltype="GLshort"/> 2258 2259 <!-- EXT_multi_draw_arrays --> 2260 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 2261 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 2262 2263 <!-- OES_EGL_image --> 2264 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 2265 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 2266 2267 <function name="DrawBuffersARB" template="DrawBuffers"/> 2268 2269 <function name="ReadBuffer" template="ReadBuffer"/> 2270 2271</api> 2272 2273<api name="GLES1.1"> 2274 <category name="GLES1.1"/> 2275 2276 <category name="OES_byte_coordinates"/> 2277 <category name="OES_fixed_point"/> 2278 <category name="OES_single_precision"/> 2279 <category name="OES_matrix_get"/> 2280 <category name="OES_read_format"/> 2281 <category name="OES_compressed_paletted_texture"/> 2282 <category name="OES_compressed_ETC1_RGB8_texture"/> 2283 <category name="OES_point_size_array"/> 2284 <category name="OES_point_sprite"/> 2285 <category name="OES_query_matrix"/> 2286 <category name="OES_draw_texture"/> 2287 <category name="OES_blend_equation_separate"/> 2288 <category name="OES_blend_func_separate"/> 2289 <category name="OES_blend_subtract"/> 2290 <category name="OES_stencil_wrap"/> 2291 <category name="OES_texture_cube_map"/> 2292 <category name="OES_texture_env_crossbar"/> 2293 <category name="OES_texture_mirrored_repeat"/> 2294 <category name="OES_framebuffer_object"/> 2295 <category name="OES_depth24"/> 2296 <category name="OES_depth32"/> 2297 <category name="OES_fbo_render_mipmap"/> 2298 <category name="OES_rgb8_rgba8"/> 2299 <category name="OES_stencil1"/> 2300 <category name="OES_stencil4"/> 2301 <category name="OES_stencil8"/> 2302 <category name="OES_element_index_uint"/> 2303 <category name="OES_mapbuffer"/> 2304 <category name="EXT_texture_filter_anisotropic"/> 2305 <category name="EXT_texture_format_BGRA8888"/> 2306 <category name="EXT_read_format_bgra"/> 2307 2308 <category name="ARB_texture_non_power_of_two"/> 2309 <!-- disabled due to missing enums 2310 <category name="EXT_texture_compression_dxt1"/> 2311 --> 2312 <category name="EXT_texture_lod_bias"/> 2313 <category name="EXT_blend_minmax"/> 2314 <category name="EXT_multi_draw_arrays"/> 2315 <category name="OES_EGL_image"/> 2316 <category name="OES_EGL_image_external"/> 2317 2318 <category name="OES_matrix_palette"/> 2319 2320 <function name="Color4f" external="true" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2321 <function name="Color4ub" template="Color" gltype="GLubyte" vector_size="4" expand_vector="true"/> 2322 <function name="Color4x" template="Color" gltype="GLfixed" vector_size="4" expand_vector="true"/> 2323 2324 <function name="ClipPlanef" template="ClipPlane" gltype="GLfloat"/> 2325 <function name="ClipPlanex" template="ClipPlane" gltype="GLfixed"/> 2326 2327 <function name="CullFace" template="CullFace"/> 2328 2329 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 2330 <function name="Fogx" template="Fog" gltype="GLfixed" expand_vector="true"/> 2331 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 2332 <function name="Fogxv" template="Fog" gltype="GLfixed"/> 2333 2334 <function name="FrontFace" template="FrontFace"/> 2335 <function name="Hint" template="Hint"/> 2336 2337 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 2338 <function name="Lightx" template="Light" gltype="GLfixed" expand_vector="true"/> 2339 <function name="Lightfv" template="Light" gltype="GLfloat"/> 2340 <function name="Lightxv" template="Light" gltype="GLfixed"/> 2341 2342 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 2343 <function name="LightModelx" template="LightModel" gltype="GLfixed" expand_vector="true"/> 2344 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 2345 <function name="LightModelxv" template="LightModel" gltype="GLfixed"/> 2346 2347 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 2348 <function name="LineWidthx" template="LineWidth" gltype="GLfixed"/> 2349 2350 <function name="Materialf" external="true" template="Material" gltype="GLfloat" expand_vector="true"/> 2351 <function name="Materialfv" external="true" template="Material" gltype="GLfloat"/> 2352 <function name="Materialx" template="Material" gltype="GLfixed" expand_vector="true"/> 2353 <function name="Materialxv" template="Material" gltype="GLfixed"/> 2354 2355 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 2356 <function name="PointSizex" template="PointSize" gltype="GLfixed"/> 2357 <function name="PointSizePointerOES" template="PointSizePointer"/> 2358 2359 <function name="Scissor" template="Scissor"/> 2360 <function name="ShadeModel" template="ShadeModel"/> 2361 2362 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 2363 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 2364 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 2365 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 2366 <function name="TexParameterx" template="TexParameter" gltype="GLfixed" expand_vector="true"/> 2367 <function name="TexParameterxv" template="TexParameter" gltype="GLfixed"/> 2368 2369 <function name="TexImage2D" template="TexImage2D"/> 2370 2371 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 2372 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 2373 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 2374 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 2375 <function name="TexEnvx" template="TexEnv" gltype="GLfixed" expand_vector="true"/> 2376 <function name="TexEnvxv" template="TexEnv" gltype="GLfixed"/> 2377 2378 <function name="TexGenfOES" external="true" template="TexGen" gltype="GLfloat" expand_vector="true"/> 2379 <function name="TexGenfvOES" external="true" template="TexGen" gltype="GLfloat"/> 2380 <function name="TexGeniOES" external="true" template="TexGen" gltype="GLint" expand_vector="true"/> 2381 <function name="TexGenivOES" external="true" template="TexGen" gltype="GLint"/> 2382 <function name="TexGenxOES" external="true" template="TexGen" gltype="GLfixed" expand_vector="true"/> 2383 <function name="TexGenxvOES" external="true" template="TexGen" gltype="GLfixed"/> 2384 2385 <function name="Clear" template="Clear"/> 2386 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 2387 <function name="ClearColorx" template="ClearColor" gltype="GLclampx"/> 2388 2389 <function name="ClearStencil" template="ClearStencil"/> 2390 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 2391 <function name="ClearDepthx" template="ClearDepth" gltype="GLclampx"/> 2392 2393 <function name="StencilMask" template="StencilMask"/> 2394 <function name="ColorMask" template="ColorMask"/> 2395 <function name="DepthMask" template="DepthMask"/> 2396 2397 <function name="Disable" template="Disable"/> 2398 <function name="Enable" template="Enable"/> 2399 <function name="Finish" template="Finish"/> 2400 <function name="Flush" template="Flush"/> 2401 2402 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 2403 <function name="AlphaFuncx" template="AlphaFunc" gltype="GLclampx"/> 2404 2405 <function name="BlendFunc" template="BlendFunc"/> 2406 <function name="LogicOp" template="LogicOp"/> 2407 <function name="StencilFunc" template="StencilFunc"/> 2408 2409 <function name="StencilOp" template="StencilOp"/> 2410 <function name="DepthFunc" template="DepthFunc"/> 2411 2412 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 2413 <function name="ReadPixels" template="ReadPixels"/> 2414 2415 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 2416 2417 <function name="GetClipPlanef" template="GetClipPlane" gltype="GLfloat"/> 2418 <function name="GetClipPlanex" template="GetClipPlane" gltype="GLfixed"/> 2419 2420 <function name="GetError" template="GetError"/> 2421 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 2422 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 2423 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 2424 2425 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 2426 <function name="GetLightxv" template="GetLight" gltype="GLfixed"/> 2427 2428 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 2429 <function name="GetMaterialxv" template="GetMaterial" gltype="GLfixed"/> 2430 2431 <function name="GetString" template="GetString"/> 2432 2433 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 2434 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 2435 <function name="GetTexEnvxv" template="GetTexEnv" gltype="GLfixed"/> 2436 2437 <function name="GetTexGenfvOES" external="true" template="GetTexGen" gltype="GLfloat"/> 2438 <function name="GetTexGenivOES" external="true" template="GetTexGen" gltype="GLint"/> 2439 <function name="GetTexGenxvOES" external="true" template="GetTexGen" gltype="GLfixed"/> 2440 2441 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 2442 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 2443 <function name="GetTexParameterxv" template="GetTexParameter" gltype="GLfixed"/> 2444 2445 <function name="IsEnabled" template="IsEnabled"/> 2446 2447 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 2448 <function name="DepthRangex" template="DepthRange" gltype="GLclampx"/> 2449 2450 <function name="Frustumf" template="Frustum" gltype="GLfloat"/> 2451 <function name="Frustumx" template="Frustum" gltype="GLfixed"/> 2452 2453 <function name="LoadIdentity" template="LoadIdentity"/> 2454 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 2455 <function name="LoadMatrixx" template="LoadMatrix" gltype="GLfixed"/> 2456 <function name="MatrixMode" template="MatrixMode"/> 2457 2458 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 2459 <function name="MultMatrixx" template="MultMatrix" gltype="GLfixed"/> 2460 <function name="Orthof" template="Ortho" gltype="GLfloat"/> 2461 <function name="Orthox" template="Ortho" gltype="GLfixed"/> 2462 2463 <function name="PopMatrix" template="PopMatrix"/> 2464 <function name="PushMatrix" template="PushMatrix"/> 2465 2466 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 2467 <function name="Rotatex" template="Rotate" gltype="GLfixed"/> 2468 <function name="Scalef" template="Scale" gltype="GLfloat"/> 2469 <function name="Scalex" template="Scale" gltype="GLfixed"/> 2470 <function name="Translatef" template="Translate" gltype="GLfloat"/> 2471 <function name="Translatex" template="Translate" gltype="GLfixed"/> 2472 2473 <function name="Viewport" template="Viewport"/> 2474 <function name="ColorPointer" template="ColorPointer"/> 2475 <function name="DisableClientState" template="DisableClientState"/> 2476 <function name="DrawArrays" template="DrawArrays"/> 2477 <function name="DrawElements" template="DrawElements"/> 2478 <function name="EnableClientState" template="EnableClientState"/> 2479 2480 <function name="GetPointerv" template="GetPointer"/> 2481 2482 <function name="Normal3f" external="true" template="Normal" gltype="GLfloat" expand_vector="true"/> 2483 <function name="Normal3x" template="Normal" gltype="GLfixed" expand_vector="true"/> 2484 <function name="NormalPointer" template="NormalPointer"/> 2485 <function name="TexCoordPointer" template="TexCoordPointer"/> 2486 <function name="VertexPointer" template="VertexPointer"/> 2487 2488 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 2489 <function name="PolygonOffsetx" template="PolygonOffset" gltype="GLfixed"/> 2490 2491 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 2492 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 2493 2494 <function name="TexSubImage2D" template="TexSubImage2D"/> 2495 2496 <function name="BindTexture" template="BindTexture"/> 2497 <function name="DeleteTextures" template="DeleteTextures"/> 2498 <function name="GenTextures" template="GenTextures"/> 2499 <function name="IsTexture" template="IsTexture"/> 2500 2501 <function name="BlendEquationOES" template="BlendEquation"/> 2502 <function name="BlendEquationSeparateOES" template="BlendEquationSeparate"/> 2503 2504 <function name="MultiTexCoord4x" template="MultiTexCoord" gltype="GLfixed" vector_size="4" expand_vector="true"/> 2505 2506 <function name="ActiveTexture" template="ActiveTexture"/> 2507 <function name="ClientActiveTexture" template="ClientActiveTexture"/> 2508 2509 <function name="MultiTexCoord4f" external="true" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2510 2511 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 2512 <function name="SampleCoveragex" template="SampleCoverage" gltype="GLclampx"/> 2513 2514 <!-- CompressedTexImage2D calls out to two different functions based on 2515 whether the image is a paletted image or not --> 2516 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 2517 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 2518 2519 <function name="BlendFuncSeparateOES" template="BlendFuncSeparate"/> 2520 2521 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 2522 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 2523 <function name="PointParameterx" template="PointParameter" gltype="GLfixed" expand_vector="true"/> 2524 <function name="PointParameterxv" template="PointParameter" gltype="GLfixed"/> 2525 2526 <!-- OES_mapbuffer --> 2527 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 2528 <function name="MapBufferOES" template="MapBuffer"/> 2529 <function name="UnmapBufferOES" template="UnmapBuffer"/> 2530 2531 <function name="BindBuffer" template="BindBuffer"/> 2532 <function name="BufferData" template="BufferData"/> 2533 <function name="BufferSubData" template="BufferSubData"/> 2534 <function name="DeleteBuffers" template="DeleteBuffers"/> 2535 <function name="GenBuffers" template="GenBuffers"/> 2536 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 2537 <function name="IsBuffer" template="IsBuffer"/> 2538 2539 <!-- OES_framebuffer_object --> 2540 <function name="GenerateMipmapOES" template="GenerateMipmap"/> 2541 <function name="BindFramebufferOES" template="BindFramebuffer"/> 2542 <function name="DeleteFramebuffersOES" template="DeleteFramebuffers"/> 2543 <function name="GenFramebuffersOES" template="GenFramebuffers"/> 2544 <function name="BindRenderbufferOES" template="BindRenderbuffer"/> 2545 <function name="DeleteRenderbuffersOES" template="DeleteRenderbuffers"/> 2546 <function name="GenRenderbuffersOES" template="GenRenderbuffers"/> 2547 <function name="RenderbufferStorageOES" external="true" template="RenderbufferStorage"/> 2548 <function name="FramebufferRenderbufferOES" template="FramebufferRenderbuffer"/> 2549 <function name="FramebufferTexture2DOES" template="FramebufferTexture2D"/> 2550 <function name="CheckFramebufferStatusOES" template="CheckFramebufferStatus"/> 2551 <function name="GetFramebufferAttachmentParameterivOES" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 2552 <function name="GetRenderbufferParameterivOES" template="GetRenderbufferParameter" gltype="GLint"/> 2553 <function name="IsRenderbufferOES" template="IsRenderbuffer"/> 2554 <function name="IsFramebufferOES" template="IsFramebuffer"/> 2555 2556 <!-- OES_query_matrix --> 2557 <!-- QueryMatrixx returns values in an unusual, decomposed, fixed-value 2558 form; it has its own code for this --> 2559 <function name="QueryMatrixxOES" external="true" template="QueryMatrix" gltype="GLfixed"/> 2560 2561 <!-- OES_draw_texture --> 2562 <function name="DrawTexfOES" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 2563 <function name="DrawTexiOES" template="DrawTex" gltype="GLint" expand_vector="true"/> 2564 <function name="DrawTexsOES" template="DrawTex" gltype="GLshort" expand_vector="true"/> 2565 <function name="DrawTexxOES" template="DrawTex" gltype="GLfixed" expand_vector="true"/> 2566 <function name="DrawTexfvOES" template="DrawTex" gltype="GLfloat"/> 2567 <function name="DrawTexivOES" template="DrawTex" gltype="GLint"/> 2568 <function name="DrawTexsvOES" template="DrawTex" gltype="GLshort"/> 2569 <function name="DrawTexxvOES" template="DrawTex" gltype="GLfixed"/> 2570 2571 <!-- EXT_multi_draw_arrays --> 2572 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 2573 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 2574 2575 <!-- OES_EGL_image --> 2576 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 2577 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 2578</api> 2579 2580<api name="GLES2.0"> 2581 <category name="GLES2.0"/> 2582 2583 <category name="OES_compressed_paletted_texture"/> 2584 <category name="OES_compressed_ETC1_RGB8_texture"/> 2585 <category name="OES_depth24"/> 2586 <category name="OES_depth32"/> 2587 <category name="OES_fbo_render_mipmap"/> 2588 <category name="OES_rgb8_rgba8"/> 2589 <category name="OES_stencil1"/> 2590 <category name="OES_stencil4"/> 2591 <category name="OES_element_index_uint"/> 2592 <category name="OES_mapbuffer"/> 2593 <category name="OES_texture_3D"/> 2594 <category name="OES_texture_npot"/> 2595 <category name="EXT_texture_filter_anisotropic"/> 2596 <category name="EXT_texture_type_2_10_10_10_REV"/> 2597 <category name="OES_depth_texture"/> 2598 <category name="OES_packed_depth_stencil"/> 2599 <category name="OES_standard_derivatives"/> 2600 <category name="EXT_texture_format_BGRA8888"/> 2601 <category name="EXT_texture_rg"/> 2602 <category name="EXT_read_format_bgra"/> 2603 2604 <category name="EXT_texture_compression_dxt1"/> 2605 <category name="EXT_blend_minmax"/> 2606 <category name="EXT_multi_draw_arrays"/> 2607 <category name="OES_EGL_image"/> 2608 <category name="OES_EGL_image_external"/> 2609 <category name="EXT_unpack_subimage"/> 2610 2611 <category name="NV_draw_buffers"/> 2612 <category name="NV_read_buffer"/> 2613 2614 <function name="DrawBuffersNV" template="DrawBuffers"/> 2615 <function name="ReadBufferNV" template="ReadBuffer"/> 2616 2617 <function name="CullFace" template="CullFace"/> 2618 2619 <function name="FrontFace" template="FrontFace"/> 2620 <function name="Hint" template="Hint"/> 2621 2622 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 2623 2624 <function name="Scissor" template="Scissor"/> 2625 2626 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 2627 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 2628 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 2629 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 2630 2631 <function name="TexImage2D" template="TexImage2D"/> 2632 2633 <function name="Clear" template="Clear"/> 2634 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 2635 <function name="ClearStencil" template="ClearStencil"/> 2636 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 2637 2638 <function name="StencilMask" template="StencilMask"/> 2639 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 2640 <function name="ColorMask" template="ColorMask"/> 2641 <function name="DepthMask" template="DepthMask"/> 2642 <function name="Disable" template="Disable"/> 2643 <function name="Enable" template="Enable"/> 2644 <function name="Finish" template="Finish"/> 2645 <function name="Flush" template="Flush"/> 2646 2647 <function name="BlendFunc" template="BlendFunc"/> 2648 2649 <function name="StencilFunc" template="StencilFunc"/> 2650 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 2651 <function name="StencilOp" template="StencilOp"/> 2652 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 2653 2654 <function name="DepthFunc" template="DepthFunc"/> 2655 2656 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 2657 <function name="ReadPixels" template="ReadPixels"/> 2658 2659 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 2660 <function name="GetError" template="GetError"/> 2661 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 2662 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 2663 2664 <function name="GetString" template="GetString"/> 2665 2666 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 2667 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 2668 2669 <function name="IsEnabled" template="IsEnabled"/> 2670 2671 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 2672 2673 <function name="Viewport" template="Viewport"/> 2674 2675 <function name="DrawArrays" template="DrawArrays"/> 2676 <function name="DrawElements" template="DrawElements"/> 2677 2678 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 2679 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 2680 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 2681 <function name="TexSubImage2D" template="TexSubImage2D"/> 2682 2683 <function name="BindTexture" template="BindTexture"/> 2684 <function name="DeleteTextures" template="DeleteTextures"/> 2685 <function name="GenTextures" template="GenTextures"/> 2686 <function name="IsTexture" template="IsTexture"/> 2687 2688 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 2689 <function name="BlendEquation" template="BlendEquation"/> 2690 <function name="BlendEquationSeparate" template="BlendEquationSeparate"/> 2691 2692 <function name="TexImage3DOES" template="TexImage3D"/> 2693 <function name="TexSubImage3DOES" template="TexSubImage3D"/> 2694 <function name="CopyTexSubImage3DOES" template="CopyTexSubImage3D"/> 2695 2696 <function name="CompressedTexImage3DOES" template="CompressedTexImage3D"/> 2697 <function name="CompressedTexSubImage3DOES" template="CompressedTexSubImage3D"/> 2698 2699 <function name="ActiveTexture" template="ActiveTexture"/> 2700 2701 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 2702 2703 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 2704 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 2705 2706 <function name="BlendFuncSeparate" template="BlendFuncSeparate"/> 2707 2708 <function name="VertexAttrib1f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 2709 <function name="VertexAttrib2f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 2710 <function name="VertexAttrib3f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 2711 <function name="VertexAttrib4f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2712 <function name="VertexAttrib1fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 2713 <function name="VertexAttrib2fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 2714 <function name="VertexAttrib3fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 2715 <function name="VertexAttrib4fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 2716 2717 <function name="VertexAttribPointer" template="VertexAttribPointer"/> 2718 2719 <function name="EnableVertexAttribArray" template="EnableVertexAttribArray"/> 2720 <function name="DisableVertexAttribArray" template="DisableVertexAttribArray"/> 2721 2722 <function name="IsProgram" template="IsProgram"/> 2723 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 2724 2725 <function name="GetVertexAttribfv" template="GetVertexAttrib" gltype="GLfloat"/> 2726 <function name="GetVertexAttribiv" template="GetVertexAttrib" gltype="GLint"/> 2727 <function name="GetVertexAttribPointerv" template="GetVertexAttribPointer"/> 2728 2729 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 2730 <function name="MapBufferOES" template="MapBuffer"/> 2731 <function name="UnmapBufferOES" template="UnmapBuffer"/> 2732 <function name="BindBuffer" template="BindBuffer"/> 2733 <function name="BufferData" template="BufferData"/> 2734 <function name="BufferSubData" template="BufferSubData"/> 2735 <function name="DeleteBuffers" template="DeleteBuffers"/> 2736 <function name="GenBuffers" template="GenBuffers"/> 2737 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 2738 <function name="IsBuffer" template="IsBuffer"/> 2739 2740 <function name="CreateShader" template="CreateShader"/> 2741 <function name="ShaderSource" template="ShaderSource"/> 2742 <function name="CompileShader" template="CompileShader"/> 2743 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 2744 <function name="DeleteShader" template="DeleteShader"/> 2745 <function name="ShaderBinary" template="ShaderBinary"/> 2746 <function name="CreateProgram" template="CreateProgram"/> 2747 <function name="AttachShader" template="AttachShader"/> 2748 <function name="DetachShader" template="DetachShader"/> 2749 <function name="LinkProgram" template="LinkProgram"/> 2750 <function name="UseProgram" template="UseProgram"/> 2751 <function name="DeleteProgram" template="DeleteProgram"/> 2752 2753 <function name="GetActiveAttrib" template="GetActiveAttrib"/> 2754 <function name="GetAttribLocation" template="GetAttribLocation"/> 2755 <function name="BindAttribLocation" template="BindAttribLocation"/> 2756 <function name="GetUniformLocation" template="GetUniformLocation"/> 2757 <function name="GetActiveUniform" template="GetActiveUniform"/> 2758 2759 <function name="Uniform1f" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 2760 <function name="Uniform2f" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 2761 <function name="Uniform3f" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 2762 <function name="Uniform4f" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2763 <function name="Uniform1i" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 2764 <function name="Uniform2i" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 2765 <function name="Uniform3i" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 2766 <function name="Uniform4i" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 2767 2768 <function name="Uniform1fv" template="Uniform" gltype="GLfloat" vector_size="1"/> 2769 <function name="Uniform2fv" template="Uniform" gltype="GLfloat" vector_size="2"/> 2770 <function name="Uniform3fv" template="Uniform" gltype="GLfloat" vector_size="3"/> 2771 <function name="Uniform4fv" template="Uniform" gltype="GLfloat" vector_size="4"/> 2772 <function name="Uniform1iv" template="Uniform" gltype="GLint" vector_size="1"/> 2773 <function name="Uniform2iv" template="Uniform" gltype="GLint" vector_size="2"/> 2774 <function name="Uniform3iv" template="Uniform" gltype="GLint" vector_size="3"/> 2775 <function name="Uniform4iv" template="Uniform" gltype="GLint" vector_size="4"/> 2776 2777 <function name="UniformMatrix2fv" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 2778 <function name="UniformMatrix3fv" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 2779 <function name="UniformMatrix4fv" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 2780 2781 <function name="ValidateProgram" template="ValidateProgram"/> 2782 2783 <function name="GenerateMipmap" template="GenerateMipmap"/> 2784 <function name="BindFramebuffer" template="BindFramebuffer"/> 2785 <function name="DeleteFramebuffers" template="DeleteFramebuffers"/> 2786 <function name="GenFramebuffers" template="GenFramebuffers"/> 2787 <function name="BindRenderbuffer" template="BindRenderbuffer"/> 2788 <function name="DeleteRenderbuffers" template="DeleteRenderbuffers"/> 2789 <function name="GenRenderbuffers" template="GenRenderbuffers"/> 2790 <function name="RenderbufferStorage" external="true" template="RenderbufferStorage"/> 2791 <function name="FramebufferRenderbuffer" template="FramebufferRenderbuffer"/> 2792 <function name="FramebufferTexture2D" template="FramebufferTexture2D"/> 2793 <function name="FramebufferTexture3DOES" template="FramebufferTexture3D"/> 2794 <function name="CheckFramebufferStatus" template="CheckFramebufferStatus"/> 2795 <function name="GetFramebufferAttachmentParameteriv" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 2796 <function name="GetRenderbufferParameteriv" template="GetRenderbufferParameter" gltype="GLint"/> 2797 <function name="IsRenderbuffer" template="IsRenderbuffer"/> 2798 <function name="IsFramebuffer" template="IsFramebuffer"/> 2799 2800 <function name="IsShader" template="IsShader"/> 2801 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 2802 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 2803 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 2804 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 2805 <function name="GetShaderSource" template="GetShaderSource"/> 2806 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 2807 <function name="GetUniformfv" template="GetUniform" gltype="GLfloat"/> 2808 <function name="GetUniformiv" template="GetUniform" gltype="GLint"/> 2809 2810 <!-- EXT_multi_draw_arrays --> 2811 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 2812 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 2813 2814 <!-- OES_EGL_image --> 2815 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 2816 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 2817</api> 2818 2819</apispec> 2820