APIspec.xml revision 0fa4ed05cf51fc64f5e43d8ea6916115672bf7ab
1<?xml version="1.0"?> 2<!DOCTYPE apispec SYSTEM "APIspec.dtd"> 3 4<!-- A function is generated from a template. Multiple functions can be 5 generated from a single template with different arguments. For example, 6 glColor3f can be generated from 7 8 <function name="Color3f" template="Color" gltype="GLfloat" vector_size="3" expand_vector="true"/> 9 10 and glColor4iv can be generated from 11 12 <function name="Color4iv" template="Color" gltype="GLint" vector_size="4"/> 13 14 In a template, there are <desc>s that describe the properties of 15 parameters. A <desc> can enumerate the valid values of a parameter. It 16 can also specify the error code when an invalid value is given, and etc. 17 By nesting <desc>s, they can create dependency between parameters. 18 19 A function can be marked as external. It means that the function cannot 20 be dispatched to the corresponding mesa function, if one exists, directly, 21 and requires an external implementation. 22--> 23 24<apispec> 25 26<template name="Color"> 27 <proto> 28 <return type="void"/> 29 <vector name="v" type="const GLtype *" size="dynamic"> 30 <param name="red" type="GLtype"/> 31 <param name="green" type="GLtype"/> 32 <param name="blue" type="GLtype"/> 33 <param name="alpha" type="GLtype"/> 34 </vector> 35 </proto> 36</template> 37 38<template name="ClipPlane"> 39 <proto> 40 <return type="void"/> 41 <param name="plane" type="GLenum"/> 42 <vector name="equation" type="const GLtype *" size="4"/> 43 </proto> 44</template> 45 46<template name="CullFace"> 47 <proto> 48 <return type="void"/> 49 <param name="mode" type="GLenum"/> 50 </proto> 51</template> 52 53<template name="Fog"> 54 <proto> 55 <return type="void"/> 56 <param name="pname" type="GLenum"/> 57 <vector name="params" type="const GLtype *" size="dynamic"> 58 <param name="param" type="GLtype"/> 59 </vector> 60 </proto> 61</template> 62 63<template name="FrontFace"> 64 <proto> 65 <return type="void"/> 66 <param name="mode" type="GLenum"/> 67 </proto> 68</template> 69 70<template name="Hint"> 71 <proto> 72 <return type="void"/> 73 <param name="target" type="GLenum"/> 74 <param name="mode" type="GLenum"/> 75 </proto> 76</template> 77 78<template name="Light"> 79 <proto> 80 <return type="void"/> 81 <param name="light" type="GLenum"/> 82 <param name="pname" type="GLenum"/> 83 <vector name="params" type="const GLtype *" size="dynamic"> 84 <param name="param" type="GLtype"/> 85 </vector> 86 </proto> 87</template> 88 89<template name="LightModel"> 90 <proto> 91 <return type="void"/> 92 <param name="pname" type="GLenum"/> 93 <vector name="params" type="const GLtype *" size="dynamic"> 94 <param name="param" type="GLtype"/> 95 </vector> 96 </proto> 97</template> 98 99<template name="LineWidth"> 100 <proto> 101 <return type="void"/> 102 <param name="width" type="GLtype"/> 103 </proto> 104</template> 105 106<template name="Material"> 107 <proto> 108 <return type="void"/> 109 <param name="face" type="GLenum"/> 110 <param name="pname" type="GLenum"/> 111 <vector name="params" type="const GLtype *" size="dynamic"> 112 <param name="param" type="GLtype"/> 113 </vector> 114 </proto> 115</template> 116 117<template name="PointSize"> 118 <proto> 119 <return type="void"/> 120 <param name="size" type="GLtype"/> 121 </proto> 122</template> 123 124<template name="PointSizePointer"> 125 <proto> 126 <return type="void"/> 127 <param name="type" type="GLenum"/> 128 <param name="stride" type="GLsizei"/> 129 <param name="pointer" type="const GLvoid *"/> 130 </proto> 131</template> 132 133<template name="Scissor"> 134 <proto> 135 <return type="void"/> 136 <param name="x" type="GLint"/> 137 <param name="y" type="GLint"/> 138 <param name="width" type="GLsizei"/> 139 <param name="height" type="GLsizei"/> 140 </proto> 141</template> 142 143<template name="ShadeModel"> 144 <proto> 145 <return type="void"/> 146 <param name="mode" type="GLenum"/> 147 </proto> 148</template> 149 150<template name="TexParameter"> 151 <proto> 152 <return type="void"/> 153 <param name="target" type="GLenum"/> 154 <param name="pname" type="GLenum"/> 155 <vector name="params" type="const GLtype *" size="dynamic"> 156 <param name="param" type="GLtype"/> 157 </vector> 158 </proto> 159</template> 160 161<template name="TexImage2D"> 162 <proto> 163 <return type="void"/> 164 <param name="target" type="GLenum"/> 165 <param name="level" type="GLint"/> 166 <param name="internalFormat" type="GLint"/> <!-- should be GLenum --> 167 <param name="width" type="GLsizei"/> 168 <param name="height" type="GLsizei"/> 169 <param name="border" type="GLint"/> 170 <param name="format" type="GLenum"/> 171 <param name="type" type="GLenum"/> 172 <param name="pixels" type="const GLvoid *"/> 173 </proto> 174</template> 175 176<template name="TexEnv"> 177 <proto> 178 <return type="void"/> 179 <param name="target" type="GLenum"/> 180 <param name="pname" type="GLenum"/> 181 <vector name="params" type="const GLtype *" size="dynamic"> 182 <param name="param" type="GLtype"/> 183 </vector> 184 </proto> 185 186 <desc name="target" category="OES_point_sprite"> 187 <value name="GL_POINT_SPRITE_OES"/> 188 189 <desc name="pname"> 190 <value name="GL_COORD_REPLACE_OES"/> 191 </desc> 192 </desc> 193 194 <desc name="pname" category="OES_point_sprite"> 195 <value name="GL_COORD_REPLACE_OES"/> 196 197 <desc name="param"> 198 <value name="GL_TRUE"/> 199 <value name="GL_FALSE"/> 200 </desc> 201 </desc> 202 203 <desc name="target" category="EXT_texture_lod_bias"> 204 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 205 206 <desc name="pname"> 207 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 208 </desc> 209 </desc> 210 211 <desc name="pname" category="EXT_texture_lod_bias"> 212 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 213 <desc name="params" vector_size="1"/> 214 </desc> 215 216 <desc name="target"> 217 <value name="GL_TEXTURE_ENV"/> 218 219 <desc name="pname"> 220 <value name="GL_TEXTURE_ENV_MODE"/> 221 <value name="GL_COMBINE_RGB"/> 222 <value name="GL_COMBINE_ALPHA"/> 223 <value name="GL_RGB_SCALE"/> 224 <value name="GL_ALPHA_SCALE"/> 225 <value name="GL_SRC0_RGB"/> 226 <value name="GL_SRC1_RGB"/> 227 <value name="GL_SRC2_RGB"/> 228 <value name="GL_SRC0_ALPHA"/> 229 <value name="GL_SRC1_ALPHA"/> 230 <value name="GL_SRC2_ALPHA"/> 231 <value name="GL_OPERAND0_RGB"/> 232 <value name="GL_OPERAND1_RGB"/> 233 <value name="GL_OPERAND2_RGB"/> 234 <value name="GL_OPERAND0_ALPHA"/> 235 <value name="GL_OPERAND1_ALPHA"/> 236 <value name="GL_OPERAND2_ALPHA"/> 237 <value name="GL_TEXTURE_ENV_COLOR"/> 238 </desc> 239 </desc> 240 241 <desc name="pname"> 242 <value name="GL_TEXTURE_ENV_MODE"/> 243 244 <desc name="param"> 245 <value name="GL_REPLACE"/> 246 <value name="GL_MODULATE"/> 247 <value name="GL_DECAL"/> 248 <value name="GL_BLEND"/> 249 <value name="GL_ADD"/> 250 <value name="GL_COMBINE"/> 251 </desc> 252 </desc> 253 254 <desc name="pname"> 255 <value name="GL_COMBINE_RGB"/> 256 257 <desc name="param"> 258 <value name="GL_REPLACE"/> 259 <value name="GL_MODULATE"/> 260 <value name="GL_ADD"/> 261 <value name="GL_ADD_SIGNED"/> 262 <value name="GL_INTERPOLATE"/> 263 <value name="GL_SUBTRACT"/> 264 <value name="GL_DOT3_RGB"/> 265 <value name="GL_DOT3_RGBA"/> 266 </desc> 267 </desc> 268 269 <desc name="pname"> 270 <value name="GL_COMBINE_ALPHA"/> 271 272 <desc name="param"> 273 <value name="GL_REPLACE"/> 274 <value name="GL_MODULATE"/> 275 <value name="GL_ADD"/> 276 <value name="GL_ADD_SIGNED"/> 277 <value name="GL_INTERPOLATE"/> 278 <value name="GL_SUBTRACT"/> 279 </desc> 280 </desc> 281 282 <desc name="pname"> 283 <value name="GL_RGB_SCALE"/> 284 <value name="GL_ALPHA_SCALE"/> 285 </desc> 286 287 <desc name="pname"> 288 <value name="GL_SRC0_RGB"/> 289 <value name="GL_SRC1_RGB"/> 290 <value name="GL_SRC2_RGB"/> 291 <value name="GL_SRC0_ALPHA"/> 292 <value name="GL_SRC1_ALPHA"/> 293 <value name="GL_SRC2_ALPHA"/> 294 295 <desc name="param"> 296 <value name="GL_TEXTURE"/> 297 <value name="GL_CONSTANT"/> 298 <value name="GL_PRIMARY_COLOR"/> 299 <value name="GL_PREVIOUS"/> 300 301 <range base="GL_TEXTURE" from="0" to="31" category="OES_texture_env_crossbar"/> 302 </desc> 303 </desc> 304 305 <desc name="pname"> 306 <value name="GL_OPERAND0_RGB"/> 307 <value name="GL_OPERAND1_RGB"/> 308 <value name="GL_OPERAND2_RGB"/> 309 310 <desc name="param"> 311 <value name="GL_SRC_COLOR"/> 312 <value name="GL_ONE_MINUS_SRC_COLOR"/> 313 <value name="GL_SRC_ALPHA"/> 314 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 315 </desc> 316 </desc> 317 318 <desc name="pname"> 319 <value name="GL_OPERAND0_ALPHA"/> 320 <value name="GL_OPERAND1_ALPHA"/> 321 <value name="GL_OPERAND2_ALPHA"/> 322 323 <desc name="param"> 324 <value name="GL_SRC_ALPHA"/> 325 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 326 </desc> 327 </desc> 328 329 <desc name="pname"> 330 <value name="GL_TEXTURE_ENV_COLOR"/> 331 332 <desc name="params" vector_size="4"/> 333 </desc> 334</template> 335 336<template name="TexGen"> 337 <proto> 338 <return type="void"/> 339 <param name="coord" type="GLenum"/> 340 <param name="pname" type="GLenum"/> 341 <vector name="params" type="const GLtype *" size="dynamic"> 342 <param name="param" type="GLtype"/> 343 </vector> 344 </proto> 345 346 <desc name="coord" category="OES_texture_cube_map"> 347 <value name="GL_TEXTURE_GEN_STR_OES"/> 348 </desc> 349 350 <desc name="pname" category="OES_texture_cube_map"> 351 <value name="GL_TEXTURE_GEN_MODE_OES"/> 352 353 <desc name="param"> 354 <value name="GL_NORMAL_MAP_OES"/> 355 <value name="GL_REFLECTION_MAP_OES"/> 356 </desc> 357 </desc> 358</template> 359 360<template name="Clear"> 361 <proto> 362 <return type="void"/> 363 <param name="mask" type="GLbitfield"/> 364 </proto> 365</template> 366 367<template name="ClearColor"> 368 <proto> 369 <return type="void"/> 370 <param name="red" type="GLtype"/> 371 <param name="green" type="GLtype"/> 372 <param name="blue" type="GLtype"/> 373 <param name="alpha" type="GLtype"/> 374 </proto> 375</template> 376 377<template name="ClearStencil"> 378 <proto> 379 <return type="void"/> 380 <param name="s" type="GLint"/> 381 </proto> 382</template> 383 384<template name="ClearDepth"> 385 <proto> 386 <return type="void"/> 387 <param name="depth" type="GLtype"/> 388 </proto> 389</template> 390 391<template name="StencilMask"> 392 <proto> 393 <return type="void"/> 394 <param name="mask" type="GLuint"/> 395 </proto> 396</template> 397 398<template name="StencilMaskSeparate"> 399 <proto> 400 <return type="void"/> 401 <param name="face" type="GLenum"/> 402 <param name="mask" type="GLuint"/> 403 </proto> 404</template> 405 406<template name="ColorMask"> 407 <proto> 408 <return type="void"/> 409 <param name="red" type="GLboolean"/> 410 <param name="green" type="GLboolean"/> 411 <param name="blue" type="GLboolean"/> 412 <param name="alpha" type="GLboolean"/> 413 </proto> 414</template> 415 416<template name="DepthMask"> 417 <proto> 418 <return type="void"/> 419 <param name="flag" type="GLboolean"/> 420 </proto> 421</template> 422 423<template name="Disable"> 424 <proto> 425 <return type="void"/> 426 <param name="cap" type="GLenum"/> 427 </proto> 428</template> 429 430<!-- it is exactly the same as Disable --> 431<template name="Enable"> 432 <proto> 433 <return type="void"/> 434 <param name="cap" type="GLenum"/> 435 </proto> 436</template> 437 438<template name="Finish"> 439 <proto> 440 <return type="void"/> 441 </proto> 442</template> 443 444<template name="Flush"> 445 <proto> 446 <return type="void"/> 447 </proto> 448</template> 449 450<template name="AlphaFunc"> 451 <proto> 452 <return type="void"/> 453 <param name="func" type="GLenum"/> 454 <param name="ref" type="GLtype"/> 455 </proto> 456</template> 457 458<template name="BlendFunc"> 459 <proto> 460 <return type="void"/> 461 <param name="sfactor" type="GLenum"/> 462 <param name="dfactor" type="GLenum"/> 463 </proto> 464</template> 465 466<template name="LogicOp"> 467 <proto> 468 <return type="void"/> 469 <param name="opcode" type="GLenum"/> 470 </proto> 471</template> 472 473<template name="StencilFunc"> 474 <proto> 475 <return type="void"/> 476 <param name="func" type="GLenum"/> 477 <param name="ref" type="GLint"/> 478 <param name="mask" type="GLuint"/> 479 </proto> 480</template> 481 482<template name="StencilFuncSeparate"> 483 <proto> 484 <return type="void"/> 485 <param name="face" type="GLenum"/> 486 <param name="func" type="GLenum"/> 487 <param name="ref" type="GLint"/> 488 <param name="mask" type="GLuint"/> 489 </proto> 490</template> 491 492<template name="StencilOp"> 493 <proto> 494 <return type="void"/> 495 <param name="fail" type="GLenum"/> 496 <param name="zfail" type="GLenum"/> 497 <param name="zpass" type="GLenum"/> 498 </proto> 499</template> 500 501<template name="StencilOpSeparate"> 502 <proto> 503 <return type="void"/> 504 <param name="face" type="GLenum"/> 505 <param name="fail" type="GLenum"/> 506 <param name="zfail" type="GLenum"/> 507 <param name="zpass" type="GLenum"/> 508 </proto> 509</template> 510 511<template name="DepthFunc"> 512 <proto> 513 <return type="void"/> 514 <param name="func" type="GLenum"/> 515 </proto> 516</template> 517 518<template name="PixelStore"> 519 <proto> 520 <return type="void"/> 521 <param name="pname" type="GLenum"/> 522 <param name="param" type="GLtype"/> 523 </proto> 524</template> 525 526<template name="ReadPixels" direction="get"> 527 <proto> 528 <return type="void"/> 529 <param name="x" type="GLint"/> 530 <param name="y" type="GLint"/> 531 <param name="width" type="GLsizei"/> 532 <param name="height" type="GLsizei"/> 533 <param name="format" type="GLenum"/> 534 <param name="type" type="GLenum"/> 535 <param name="pixels" type="GLvoid *"/> 536 </proto> 537</template> 538 539<template name="GetClipPlane" direction="get"> 540 <proto> 541 <return type="void"/> 542 <param name="plane" type="GLenum"/> 543 <vector name="equation" type="GLtype *" size="4"/> 544 </proto> 545</template> 546 547<template name="GetError" direction="get"> 548 <proto> 549 <return type="GLenum"/> 550 </proto> 551</template> 552 553<!-- template for GetFloatv, GetIntegerv, GetBoolean, and GetFixedv --> 554<template name="GetState" direction="get"> 555 <proto> 556 <return type="void"/> 557 <param name="pname" type="GLenum"/> 558 <vector name="params" type="GLtype *" size="dynamic"/> 559 </proto> 560 <!-- param checking is done in mesa --> 561</template> 562 563<template name="GetLight" direction="get"> 564 <proto> 565 <return type="void"/> 566 <param name="light" type="GLenum"/> 567 <param name="pname" type="GLenum"/> 568 <vector name="params" type="GLtype *" size="dynamic"/> 569 </proto> 570</template> 571 572<template name="GetMaterial" direction="get"> 573 <proto> 574 <return type="void"/> 575 <param name="face" type="GLenum"/> 576 <param name="pname" type="GLenum"/> 577 <vector name="params" type="GLtype *" size="dynamic"> 578 <param name="param" type="GLtype"/> 579 </vector> 580 </proto> 581</template> 582 583<template name="GetString" direction="get"> 584 <proto> 585 <return type="const GLubyte *"/> 586 <param name="name" type="GLenum"/> 587 </proto> 588</template> 589 590<template name="GetTexEnv" direction="get"> 591 <proto> 592 <return type="void"/> 593 <param name="target" type="GLenum"/> 594 <param name="pname" type="GLenum"/> 595 <vector name="params" type="GLtype *" size="dynamic"/> 596 </proto> 597 598 <desc name="target" category="OES_point_sprite"> 599 <value name="GL_POINT_SPRITE_OES"/> 600 <desc name="pname"> 601 <value name="GL_COORD_REPLACE_OES"/> 602 </desc> 603 </desc> 604 605 <desc name="pname" category="OES_point_sprite"> 606 <value name="GL_COORD_REPLACE_OES"/> 607 <desc name="params" vector_size="1" convert="false"/> 608 </desc> 609 610 <desc name="target" category="EXT_texture_lod_bias"> 611 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 612 613 <desc name="pname"> 614 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 615 </desc> 616 </desc> 617 618 <desc name="pname" category="EXT_texture_lod_bias"> 619 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 620 <desc name="params" vector_size="1"/> 621 </desc> 622 623 <desc name="target"> 624 <value name="GL_TEXTURE_ENV"/> 625 626 <desc name="pname"> 627 <value name="GL_TEXTURE_ENV_COLOR"/> 628 <value name="GL_RGB_SCALE"/> 629 <value name="GL_ALPHA_SCALE"/> 630 <value name="GL_TEXTURE_ENV_MODE"/> 631 <value name="GL_COMBINE_RGB"/> 632 <value name="GL_COMBINE_ALPHA"/> 633 <value name="GL_SRC0_RGB"/> 634 <value name="GL_SRC1_RGB"/> 635 <value name="GL_SRC2_RGB"/> 636 <value name="GL_SRC0_ALPHA"/> 637 <value name="GL_SRC1_ALPHA"/> 638 <value name="GL_SRC2_ALPHA"/> 639 <value name="GL_OPERAND0_RGB"/> 640 <value name="GL_OPERAND1_RGB"/> 641 <value name="GL_OPERAND2_RGB"/> 642 <value name="GL_OPERAND0_ALPHA"/> 643 <value name="GL_OPERAND1_ALPHA"/> 644 <value name="GL_OPERAND2_ALPHA"/> 645 </desc> 646 </desc> 647 648 <desc name="pname"> 649 <value name="GL_TEXTURE_ENV_COLOR"/> 650 <desc name="params" vector_size="4"/> 651 </desc> 652 653 <desc name="pname"> 654 <value name="GL_RGB_SCALE"/> 655 <value name="GL_ALPHA_SCALE"/> 656 657 <desc name="params" vector_size="1"/> 658 </desc> 659 660 <desc name="pname"> 661 <value name="GL_TEXTURE_ENV_MODE"/> 662 <value name="GL_COMBINE_RGB"/> 663 <value name="GL_COMBINE_ALPHA"/> 664 <value name="GL_SRC0_RGB"/> 665 <value name="GL_SRC1_RGB"/> 666 <value name="GL_SRC2_RGB"/> 667 <value name="GL_SRC0_ALPHA"/> 668 <value name="GL_SRC1_ALPHA"/> 669 <value name="GL_SRC2_ALPHA"/> 670 <value name="GL_OPERAND0_RGB"/> 671 <value name="GL_OPERAND1_RGB"/> 672 <value name="GL_OPERAND2_RGB"/> 673 <value name="GL_OPERAND0_ALPHA"/> 674 <value name="GL_OPERAND1_ALPHA"/> 675 <value name="GL_OPERAND2_ALPHA"/> 676 677 <desc name="params" vector_size="1" convert="false"/> 678 </desc> 679</template> 680 681<template name="GetTexGen" direction="get"> 682 <proto> 683 <return type="void"/> 684 <param name="coord" type="GLenum"/> 685 <param name="pname" type="GLenum"/> 686 <vector name="params" type="GLtype *" size="dynamic"/> 687 </proto> 688 689 <desc name="coord"> 690 <value name="GL_TEXTURE_GEN_STR_OES"/> 691 </desc> 692 <desc name="pname"> 693 <value name="GL_TEXTURE_GEN_MODE_OES"/> 694 <desc name="params" vector_size="1" convert="false"/> 695 </desc> 696</template> 697 698<template name="GetTexParameter" direction="get"> 699 <proto> 700 <return type="void"/> 701 <param name="target" type="GLenum"/> 702 <param name="pname" type="GLenum"/> 703 <vector name="params" type="GLtype *" size="dynamic"/> 704 </proto> 705</template> 706 707<template name="IsEnabled" direction="get"> 708 <proto> 709 <return type="GLboolean"/> 710 <param name="cap" type="GLenum"/> 711 </proto> 712</template> 713 714<template name="DepthRange"> 715 <proto> 716 <return type="void"/> 717 <param name="zNear" type="GLtype"/> 718 <param name="zFar" type="GLtype"/> 719 </proto> 720</template> 721 722<template name="Frustum"> 723 <proto> 724 <return type="void"/> 725 <param name="left" type="GLtype"/> 726 <param name="right" type="GLtype"/> 727 <param name="bottom" type="GLtype"/> 728 <param name="top" type="GLtype"/> 729 <param name="zNear" type="GLtype"/> 730 <param name="zFar" type="GLtype"/> 731 </proto> 732</template> 733 734<template name="LoadIdentity"> 735 <proto> 736 <return type="void"/> 737 </proto> 738</template> 739 740<template name="LoadMatrix"> 741 <proto> 742 <return type="void"/> 743 <vector name="m" type="const GLtype *" size="16"/> 744 </proto> 745</template> 746 747<template name="MatrixMode"> 748 <proto> 749 <return type="void"/> 750 <param name="mode" type="GLenum"/> 751 </proto> 752</template> 753 754<template name="MultMatrix"> 755 <proto> 756 <return type="void"/> 757 <vector name="m" type="const GLtype *" size="16"/> 758 </proto> 759</template> 760 761<template name="Ortho"> 762 <proto> 763 <return type="void"/> 764 <param name="left" type="GLtype"/> 765 <param name="right" type="GLtype"/> 766 <param name="bottom" type="GLtype"/> 767 <param name="top" type="GLtype"/> 768 <param name="zNear" type="GLtype"/> 769 <param name="zFar" type="GLtype"/> 770 </proto> 771</template> 772 773<template name="PopMatrix"> 774 <proto> 775 <return type="void"/> 776 </proto> 777</template> 778 779<template name="PushMatrix"> 780 <proto> 781 <return type="void"/> 782 </proto> 783</template> 784 785<template name="Rotate"> 786 <proto> 787 <return type="void"/> 788 <param name="angle" type="GLtype"/> 789 <param name="x" type="GLtype"/> 790 <param name="y" type="GLtype"/> 791 <param name="z" type="GLtype"/> 792 </proto> 793</template> 794 795<template name="Scale"> 796 <proto> 797 <return type="void"/> 798 <param name="x" type="GLtype"/> 799 <param name="y" type="GLtype"/> 800 <param name="z" type="GLtype"/> 801 </proto> 802</template> 803 804<template name="Translate"> 805 <proto> 806 <return type="void"/> 807 <param name="x" type="GLtype"/> 808 <param name="y" type="GLtype"/> 809 <param name="z" type="GLtype"/> 810 </proto> 811</template> 812 813<template name="Viewport"> 814 <proto> 815 <return type="void"/> 816 <param name="x" type="GLint"/> 817 <param name="y" type="GLint"/> 818 <param name="width" type="GLsizei"/> 819 <param name="height" type="GLsizei"/> 820 </proto> 821</template> 822 823<template name="ColorPointer"> 824 <proto> 825 <return type="void"/> 826 <param name="size" type="GLint"/> 827 <param name="type" type="GLenum"/> 828 <param name="stride" type="GLsizei"/> 829 <param name="pointer" type="const GLvoid *"/> 830 </proto> 831</template> 832 833<template name="DisableClientState"> 834 <proto> 835 <return type="void"/> 836 <param name="array" type="GLenum"/> 837 </proto> 838</template> 839 840<template name="DrawArrays"> 841 <proto> 842 <return type="void"/> 843 <param name="mode" type="GLenum"/> 844 <param name="first" type="GLint"/> 845 <param name="count" type="GLsizei"/> 846 </proto> 847</template> 848 849<template name="DrawElements"> 850 <proto> 851 <return type="void"/> 852 <param name="mode" type="GLenum"/> 853 <param name="count" type="GLsizei"/> 854 <param name="type" type="GLenum"/> 855 <param name="indices" type="const GLvoid *"/> 856 </proto> 857</template> 858 859<template name="EnableClientState"> 860 <proto> 861 <return type="void"/> 862 <param name="array" type="GLenum"/> 863 </proto> 864</template> 865 866<template name="GetPointer" direction="get"> 867 <proto> 868 <return type="void"/> 869 <param name="pname" type="GLenum"/> 870 <vector name="params" type="GLvoid **" size="dynamic"/> 871 </proto> 872</template> 873 874<template name="Normal"> 875 <proto> 876 <return type="void"/> 877 <vector name="v" type="const GLtype *" size="3"> 878 <param name="nx" type="GLtype"/> 879 <param name="ny" type="GLtype"/> 880 <param name="nz" type="GLtype"/> 881 </vector> 882 </proto> 883</template> 884 885<template name="NormalPointer"> 886 <proto> 887 <return type="void"/> 888 <param name="type" type="GLenum"/> 889 <param name="stride" type="GLsizei"/> 890 <param name="pointer" type="const GLvoid *"/> 891 </proto> 892</template> 893 894<template name="TexCoordPointer"> 895 <proto> 896 <return type="void"/> 897 <param name="size" type="GLint"/> 898 <param name="type" type="GLenum"/> 899 <param name="stride" type="GLsizei"/> 900 <param name="pointer" type="const GLvoid *"/> 901 </proto> 902</template> 903 904<template name="VertexPointer"> 905 <proto> 906 <return type="void"/> 907 <param name="size" type="GLint"/> 908 <param name="type" type="GLenum"/> 909 <param name="stride" type="GLsizei"/> 910 <param name="pointer" type="const GLvoid *"/> 911 </proto> 912</template> 913 914<template name="PolygonOffset"> 915 <proto> 916 <return type="void"/> 917 <param name="factor" type="GLtype"/> 918 <param name="units" type="GLtype"/> 919 </proto> 920</template> 921 922<template name="CopyTexImage2D"> 923 <proto> 924 <return type="void"/> 925 <param name="target" type="GLenum"/> 926 <param name="level" type="GLint"/> 927 <param name="internalFormat" type="GLenum"/> 928 <param name="x" type="GLint"/> 929 <param name="y" type="GLint"/> 930 <param name="width" type="GLsizei"/> 931 <param name="height" type="GLsizei"/> 932 <param name="border" type="GLint"/> 933 </proto> 934</template> 935 936<template name="CopyTexSubImage2D"> 937 <proto> 938 <return type="void"/> 939 <param name="target" type="GLenum"/> 940 <param name="level" type="GLint"/> 941 <param name="xoffset" type="GLint"/> 942 <param name="yoffset" type="GLint"/> 943 <param name="x" type="GLint"/> 944 <param name="y" type="GLint"/> 945 <param name="width" type="GLsizei"/> 946 <param name="height" type="GLsizei"/> 947 </proto> 948</template> 949 950<template name="TexSubImage2D"> 951 <proto> 952 <return type="void"/> 953 <param name="target" type="GLenum"/> 954 <param name="level" type="GLint"/> 955 <param name="xoffset" type="GLint"/> 956 <param name="yoffset" type="GLint"/> 957 <param name="width" type="GLsizei"/> 958 <param name="height" type="GLsizei"/> 959 <param name="format" type="GLenum"/> 960 <param name="type" type="GLenum"/> 961 <param name="pixels" type="const GLvoid *"/> 962 </proto> 963</template> 964 965<template name="BindTexture"> 966 <proto> 967 <return type="void"/> 968 <param name="target" type="GLenum"/> 969 <param name="texture" type="GLuint"/> 970 </proto> 971</template> 972 973<template name="DeleteTextures"> 974 <proto> 975 <return type="void"/> 976 <param name="n" type="GLsizei"/> 977 <param name="textures" type="const GLuint *"/> 978 </proto> 979</template> 980 981<template name="GenTextures" direction="get"> 982 <proto> 983 <return type="void"/> 984 <param name="n" type="GLsizei"/> 985 <param name="textures" type="GLuint *"/> 986 </proto> 987</template> 988 989<template name="IsTexture" direction="get"> 990 <proto> 991 <return type="GLboolean"/> 992 <param name="texture" type="GLuint"/> 993 </proto> 994</template> 995 996<template name="BlendColor"> 997 <proto> 998 <return type="void"/> 999 <param name="red" type="GLtype"/> 1000 <param name="green" type="GLtype"/> 1001 <param name="blue" type="GLtype"/> 1002 <param name="alpha" type="GLtype"/> 1003 </proto> 1004</template> 1005 1006<template name="BlendEquation"> 1007 <proto> 1008 <return type="void"/> 1009 <param name="mode" type="GLenum"/> 1010 </proto> 1011</template> 1012 1013<template name="BlendEquationSeparate"> 1014 <proto> 1015 <return type="void"/> 1016 <param name="modeRGB" type="GLenum"/> 1017 <param name="modeAlpha" type="GLenum"/> 1018 </proto> 1019</template> 1020 1021<template name="TexImage3D"> 1022 <proto> 1023 <return type="void"/> 1024 <param name="target" type="GLenum"/> 1025 <param name="level" type="GLint"/> 1026 <param name="internalFormat" type="GLenum"/> 1027 <param name="width" type="GLsizei"/> 1028 <param name="height" type="GLsizei"/> 1029 <param name="depth" type="GLsizei"/> 1030 <param name="border" type="GLint"/> 1031 <param name="format" type="GLenum"/> 1032 <param name="type" type="GLenum"/> 1033 <param name="pixels" type="const GLvoid *"/> 1034 </proto> 1035 1036</template> 1037 1038<template name="TexSubImage3D"> 1039 <proto> 1040 <return type="void"/> 1041 <param name="target" type="GLenum"/> 1042 <param name="level" type="GLint"/> 1043 <param name="xoffset" type="GLint"/> 1044 <param name="yoffset" type="GLint"/> 1045 <param name="zoffset" type="GLint"/> 1046 <param name="width" type="GLsizei"/> 1047 <param name="height" type="GLsizei"/> 1048 <param name="depth" type="GLsizei"/> 1049 <param name="format" type="GLenum"/> 1050 <param name="type" type="GLenum"/> 1051 <param name="pixels" type="const GLvoid *"/> 1052 </proto> 1053</template> 1054 1055<template name="CopyTexSubImage3D"> 1056 <proto> 1057 <return type="void"/> 1058 <param name="target" type="GLenum"/> 1059 <param name="level" type="GLint"/> 1060 <param name="xoffset" type="GLint"/> 1061 <param name="yoffset" type="GLint"/> 1062 <param name="zoffset" type="GLint"/> 1063 <param name="x" type="GLint"/> 1064 <param name="y" type="GLint"/> 1065 <param name="width" type="GLsizei"/> 1066 <param name="height" type="GLsizei"/> 1067 </proto> 1068</template> 1069 1070<template name="MultiTexCoord"> 1071 <proto> 1072 <return type="void"/> 1073 <param name="texture" type="GLenum"/> 1074 <vector name="v" type="const GLtype *" size="dynamic"> 1075 <param name="s" type="GLtype"/> 1076 <param name="t" type="GLtype"/> 1077 <param name="r" type="GLtype"/> 1078 <param name="q" type="GLtype"/> 1079 </vector> 1080 </proto> 1081</template> 1082 1083<template name="CompressedTexImage3D"> 1084 <proto> 1085 <return type="void"/> 1086 <param name="target" type="GLenum"/> 1087 <param name="level" type="GLint"/> 1088 <param name="internalFormat" type="GLenum"/> 1089 <param name="width" type="GLsizei"/> 1090 <param name="height" type="GLsizei"/> 1091 <param name="depth" type="GLsizei"/> 1092 <param name="border" type="GLint"/> 1093 <param name="imagesize" type="GLsizei"/> 1094 <param name="data" type="const GLvoid *"/> 1095 </proto> 1096</template> 1097 1098<template name="CompressedTexSubImage3D"> 1099 <proto> 1100 <return type="void"/> 1101 <param name="target" type="GLenum"/> 1102 <param name="level" type="GLint"/> 1103 <param name="xoffset" type="GLint"/> 1104 <param name="yoffset" type="GLint"/> 1105 <param name="zoffset" type="GLint"/> 1106 <param name="width" type="GLsizei"/> 1107 <param name="height" type="GLsizei"/> 1108 <param name="depth" type="GLsizei"/> 1109 <param name="format" type="GLenum"/> 1110 <param name="imagesize" type="GLsizei"/> 1111 <param name="data" type="const GLvoid *"/> 1112 </proto> 1113</template> 1114 1115<template name="ActiveTexture"> 1116 <proto> 1117 <return type="void"/> 1118 <param name="texture" type="GLenum"/> 1119 </proto> 1120</template> 1121 1122<template name="ClientActiveTexture"> 1123 <proto> 1124 <return type="void"/> 1125 <param name="texture" type="GLenum"/> 1126 </proto> 1127</template> 1128 1129<template name="SampleCoverage"> 1130 <proto> 1131 <return type="void"/> 1132 <param name="value" type="GLtype"/> 1133 <param name="invert" type="GLboolean"/> 1134 </proto> 1135</template> 1136 1137<template name="CompressedTexImage2D"> 1138 <proto> 1139 <return type="void"/> 1140 <param name="target" type="GLenum"/> 1141 <param name="level" type="GLint"/> 1142 <param name="internalFormat" type="GLenum"/> 1143 <param name="width" type="GLsizei"/> 1144 <param name="height" type="GLsizei"/> 1145 <param name="border" type="GLint"/> 1146 <param name="imageSize" type="GLsizei"/> 1147 <param name="data" type="const GLvoid *"/> 1148 </proto> 1149</template> 1150 1151<template name="CompressedTexSubImage2D"> 1152 <proto> 1153 <return type="void"/> 1154 <param name="target" type="GLenum"/> 1155 <param name="level" type="GLint"/> 1156 <param name="xoffset" type="GLint"/> 1157 <param name="yoffset" type="GLint"/> 1158 <param name="width" type="GLsizei"/> 1159 <param name="height" type="GLsizei"/> 1160 <param name="format" type="GLenum"/> 1161 <param name="imageSize" type="GLsizei"/> 1162 <param name="data" type="const GLvoid *"/> 1163 </proto> 1164</template> 1165 1166<template name="BlendFuncSeparate"> 1167 <proto> 1168 <return type="void"/> 1169 <param name="srcRGB" type="GLenum"/> 1170 <param name="dstRGB" type="GLenum"/> 1171 <param name="srcAlpha" type="GLenum"/> 1172 <param name="dstAlpha" type="GLenum"/> 1173 </proto> 1174</template> 1175 1176<template name="PointParameter"> 1177 <proto> 1178 <return type="void"/> 1179 <param name="pname" type="GLenum"/> 1180 <vector name="params" type="const GLtype *" size="dynamic"> 1181 <param name="param" type="GLtype"/> 1182 </vector> 1183 </proto> 1184 1185 <desc name="pname"> 1186 <value name="GL_POINT_SIZE_MIN"/> 1187 <value name="GL_POINT_SIZE_MAX"/> 1188 <value name="GL_POINT_FADE_THRESHOLD_SIZE"/> 1189 1190 <desc name="params" vector_size="1"/> 1191 </desc> 1192 1193 <desc name="pname"> 1194 <value name="GL_POINT_DISTANCE_ATTENUATION"/> 1195 <desc name="params" vector_size="3"/> 1196 </desc> 1197</template> 1198 1199<template name="VertexAttrib"> 1200 <proto> 1201 <return type="void"/> 1202 <param name="index" type="GLuint"/> 1203 <vector name="v" type="const GLtype *" size="dynamic"> 1204 <param name="x" type="GLtype"/> 1205 <param name="y" type="GLtype"/> 1206 <param name="z" type="GLtype"/> 1207 <param name="w" type="GLtype"/> 1208 </vector> 1209 </proto> 1210</template> 1211 1212<template name="VertexAttribPointer"> 1213 <proto> 1214 <return type="void"/> 1215 <param name="index" type="GLuint"/> 1216 <param name="size" type="GLint"/> 1217 <param name="type" type="GLenum"/> 1218 <param name="normalized" type="GLboolean"/> 1219 <param name="stride" type="GLsizei"/> 1220 <param name="pointer" type="const GLvoid *"/> 1221 </proto> 1222</template> 1223 1224<template name="EnableVertexAttribArray"> 1225 <proto> 1226 <return type="void"/> 1227 <param name="index" type="GLuint"/> 1228 </proto> 1229</template> 1230 1231<template name="DisableVertexAttribArray"> 1232 <proto> 1233 <return type="void"/> 1234 <param name="index" type="GLuint"/> 1235 </proto> 1236</template> 1237 1238<template name="IsProgram" direction="get"> 1239 <proto> 1240 <return type="GLboolean"/> 1241 <param name="program" type="GLuint"/> 1242 </proto> 1243</template> 1244 1245<template name="GetProgram" direction="get"> 1246 <proto> 1247 <return type="void"/> 1248 <param name="program" type="GLuint"/> 1249 <param name="pname" type="GLenum"/> 1250 <vector name="params" type="GLtype *" size="dynamic"/> 1251 </proto> 1252</template> 1253 1254<template name="GetVertexAttrib" direction="get"> 1255 <proto> 1256 <return type="void"/> 1257 <param name="index" type="GLuint"/> 1258 <param name="pname" type="GLenum"/> 1259 <vector name="params" type="GLtype *" size="dynamic"/> 1260 </proto> 1261</template> 1262 1263<template name="GetVertexAttribPointer" direction="get"> 1264 <proto> 1265 <return type="void"/> 1266 <param name="index" type="GLuint"/> 1267 <param name="pname" type="GLenum"/> 1268 <vector name="pointer" type="GLvoid **" size="dynamic"/> 1269 </proto> 1270</template> 1271 1272<template name="GetBufferPointer" direction="get"> 1273 <proto> 1274 <return type="void"/> 1275 <param name="target" type="GLenum"/> 1276 <param name="pname" type="GLenum"/> 1277 <vector name="params" type="GLvoid **" size="dynamic"/> 1278 </proto> 1279</template> 1280 1281<template name="MapBuffer" direction="get"> 1282 <proto> 1283 <return type="void *"/> 1284 <param name="target" type="GLenum"/> 1285 <param name="access" type="GLenum"/> 1286 </proto> 1287</template> 1288 1289<template name="UnmapBuffer" direction="get"> 1290 <proto> 1291 <return type="GLboolean"/> 1292 <param name="target" type="GLenum"/> 1293 </proto> 1294</template> 1295 1296<template name="BindBuffer"> 1297 <proto> 1298 <return type="void"/> 1299 <param name="target" type="GLenum"/> 1300 <param name="buffer" type="GLuint"/> 1301 </proto> 1302</template> 1303 1304<template name="BufferData"> 1305 <proto> 1306 <return type="void"/> 1307 <param name="target" type="GLenum"/> 1308 <param name="size" type="GLsizeiptr"/> 1309 <param name="data" type="const GLvoid *"/> 1310 <param name="usage" type="GLenum"/> 1311 </proto> 1312</template> 1313 1314<template name="BufferSubData"> 1315 <proto> 1316 <return type="void"/> 1317 <param name="target" type="GLenum"/> 1318 <param name="offset" type="GLintptr"/> 1319 <param name="size" type="GLsizeiptr"/> 1320 <param name="data" type="const GLvoid *"/> 1321 </proto> 1322</template> 1323 1324<template name="DeleteBuffers"> 1325 <proto> 1326 <return type="void"/> 1327 <param name="n" type="GLsizei"/> 1328 <param name="buffer" type="const GLuint *"/> 1329 </proto> 1330</template> 1331 1332<template name="GenBuffers" direction="get"> 1333 <proto> 1334 <return type="void"/> 1335 <param name="n" type="GLsizei"/> 1336 <param name="buffer" type="GLuint *"/> 1337 </proto> 1338</template> 1339 1340<template name="GetBufferParameter" direction="get"> 1341 <proto> 1342 <return type="void"/> 1343 <param name="target" type="GLenum"/> 1344 <param name="pname" type="GLenum"/> 1345 <vector name="params" type="GLtype *" size="dynamic"/> 1346 </proto> 1347</template> 1348 1349<template name="IsBuffer" direction="get"> 1350 <proto> 1351 <return type="GLboolean"/> 1352 <param name="buffer" type="GLuint"/> 1353 </proto> 1354</template> 1355 1356<template name="CreateShader"> 1357 <proto> 1358 <return type="GLuint"/> 1359 <param name="type" type="GLenum"/> 1360 </proto> 1361</template> 1362 1363<template name="ShaderSource"> 1364 <proto> 1365 <return type="void"/> 1366 <param name="shader" type="GLuint"/> 1367 <param name="count" type="GLsizei"/> 1368 <param name="string" type="const GLchar * const *"/> 1369 <param name="length" type="const int *"/> 1370 </proto> 1371</template> 1372 1373<template name="CompileShader"> 1374 <proto> 1375 <return type="void"/> 1376 <param name="shader" type="GLuint"/> 1377 </proto> 1378</template> 1379 1380<template name="ReleaseShaderCompiler"> 1381 <proto> 1382 <return type="void"/> 1383 </proto> 1384</template> 1385 1386<template name="DeleteShader"> 1387 <proto> 1388 <return type="void"/> 1389 <param name="shader" type="GLuint"/> 1390 </proto> 1391</template> 1392 1393<template name="ShaderBinary"> 1394 <proto> 1395 <return type="void"/> 1396 <param name="n" type="GLsizei"/> 1397 <param name="shaders" type="const GLuint *"/> 1398 <param name="binaryformat" type="GLenum"/> 1399 <param name="binary" type="const GLvoid *"/> 1400 <param name="length" type="GLsizei"/> 1401 </proto> 1402</template> 1403 1404<template name="CreateProgram"> 1405 <proto> 1406 <return type="GLuint"/> 1407 </proto> 1408</template> 1409 1410<template name="AttachShader"> 1411 <proto> 1412 <return type="void"/> 1413 <param name="program" type="GLuint"/> 1414 <param name="shader" type="GLuint"/> 1415 </proto> 1416</template> 1417 1418<template name="DetachShader"> 1419 <proto> 1420 <return type="void"/> 1421 <param name="program" type="GLuint"/> 1422 <param name="shader" type="GLuint"/> 1423 </proto> 1424</template> 1425 1426<template name="LinkProgram"> 1427 <proto> 1428 <return type="void"/> 1429 <param name="program" type="GLuint"/> 1430 </proto> 1431</template> 1432 1433<template name="UseProgram"> 1434 <proto> 1435 <return type="void"/> 1436 <param name="program" type="GLuint"/> 1437 </proto> 1438</template> 1439 1440<template name="DeleteProgram"> 1441 <proto> 1442 <return type="void"/> 1443 <param name="program" type="GLuint"/> 1444 </proto> 1445</template> 1446 1447<template name="GetActiveAttrib" direction="get"> 1448 <proto> 1449 <return type="void"/> 1450 <param name="program" type="GLuint"/> 1451 <param name="index" type="GLuint"/> 1452 <param name="bufSize" type="GLsizei"/> 1453 <param name="length" type="GLsizei *"/> 1454 <param name="size" type="GLint *"/> 1455 <param name="type" type="GLenum *"/> 1456 <param name="name" type="GLchar *"/> 1457 </proto> 1458</template> 1459 1460<template name="GetAttribLocation" direction="get"> 1461 <proto> 1462 <return type="GLint"/> 1463 <param name="program" type="GLuint"/> 1464 <param name="name" type="const char *"/> 1465 </proto> 1466</template> 1467 1468<template name="BindAttribLocation"> 1469 <proto> 1470 <return type="void"/> 1471 <param name="program" type="GLuint"/> 1472 <param name="index" type="GLuint"/> 1473 <param name="name" type="const char *"/> 1474 </proto> 1475</template> 1476 1477<template name="GetUniformLocation" direction="get"> 1478 <proto> 1479 <return type="GLint"/> 1480 <param name="program" type="GLuint"/> 1481 <param name="name" type="const char *"/> 1482 </proto> 1483</template> 1484 1485<template name="GetActiveUniform" direction="get"> 1486 <proto> 1487 <return type="void"/> 1488 <param name="program" type="GLuint"/> 1489 <param name="index" type="GLuint"/> 1490 <param name="bufSize" type="GLsizei"/> 1491 <param name="length" type="GLsizei *"/> 1492 <param name="size" type="GLint *"/> 1493 <param name="type" type="GLenum *"/> 1494 <param name="name" type="GLchar *"/> 1495 </proto> 1496</template> 1497 1498<template name="Uniform"> 1499 <proto> 1500 <return type="void"/> 1501 <param name="location" type="GLint"/> 1502 <param name="count" type="GLsizei" hide_if_expanded="true"/> 1503 <vector name="values" type="const GLtype *" size="dynamic"> 1504 <param name="v0" type="GLtype"/> 1505 <param name="v1" type="GLtype"/> 1506 <param name="v2" type="GLtype"/> 1507 <param name="v3" type="GLtype"/> 1508 </vector> 1509 </proto> 1510</template> 1511 1512<template name="UniformMatrix"> 1513 <proto> 1514 <return type="void"/> 1515 <param name="location" type="GLint"/> 1516 <param name="count" type="GLsizei"/> 1517 <param name="transpose" type="GLboolean"/> 1518 <vector name="value" type="const GLtype *" size="dynamic"/> 1519 </proto> 1520</template> 1521 1522<template name="ValidateProgram"> 1523 <proto> 1524 <return type="void"/> 1525 <param name="program" type="GLuint"/> 1526 </proto> 1527</template> 1528 1529<template name="GenerateMipmap"> 1530 <proto> 1531 <return type="void"/> 1532 <param name="target" type="GLenum"/> 1533 </proto> 1534</template> 1535 1536<template name="BindFramebuffer"> 1537 <proto> 1538 <return type="void"/> 1539 <param name="target" type="GLenum"/> 1540 <param name="framebuffer" type="GLuint"/> 1541 </proto> 1542</template> 1543 1544<template name="DeleteFramebuffers"> 1545 <proto> 1546 <return type="void"/> 1547 <param name="n" type="GLsizei"/> 1548 <param name="framebuffers" type="const GLuint *"/> 1549 </proto> 1550</template> 1551 1552<template name="GenFramebuffers"> 1553 <proto> 1554 <return type="void"/> 1555 <param name="n" type="GLsizei"/> 1556 <param name="ids" type="GLuint *"/> 1557 </proto> 1558</template> 1559 1560<template name="BindRenderbuffer"> 1561 <proto> 1562 <return type="void"/> 1563 <param name="target" type="GLenum"/> 1564 <param name="renderbuffer" type="GLuint"/> 1565 </proto> 1566</template> 1567 1568<template name="DeleteRenderbuffers"> 1569 <proto> 1570 <return type="void"/> 1571 <param name="n" type="GLsizei"/> 1572 <param name="renderbuffers" type="const GLuint *"/> 1573 </proto> 1574</template> 1575 1576<template name="GenRenderbuffers"> 1577 <proto> 1578 <return type="void"/> 1579 <param name="n" type="GLsizei"/> 1580 <param name="renderbuffers" type="GLuint *"/> 1581 </proto> 1582</template> 1583 1584<template name="RenderbufferStorage"> 1585 <proto> 1586 <return type="void"/> 1587 <param name="target" type="GLenum"/> 1588 <param name="internalFormat" type="GLenum"/> 1589 <param name="width" type="GLsizei"/> 1590 <param name="height" type="GLsizei"/> 1591 </proto> 1592</template> 1593 1594<template name="FramebufferRenderbuffer"> 1595 <proto> 1596 <return type="void"/> 1597 <param name="target" type="GLenum"/> 1598 <param name="attachment" type="GLenum"/> 1599 <param name="renderbuffertarget" type="GLenum"/> 1600 <param name="renderbuffer" type="GLuint"/> 1601 </proto> 1602</template> 1603 1604<template name="FramebufferTexture2D"> 1605 <proto> 1606 <return type="void"/> 1607 <param name="target" type="GLenum"/> 1608 <param name="attachment" type="GLenum"/> 1609 <param name="textarget" type="GLenum"/> 1610 <param name="texture" type="GLuint"/> 1611 <param name="level" type="GLint"/> 1612 </proto> 1613 <!-- According to the base specification, "level" must be 0. But 1614 extension GL_OES_fbo_render_mipmap lifts that restriction, 1615 so no restriction is placed here. --> 1616</template> 1617 1618<template name="FramebufferTexture3D"> 1619 <proto> 1620 <return type="void"/> 1621 <param name="target" type="GLenum"/> 1622 <param name="attachment" type="GLenum"/> 1623 <param name="textarget" type="GLenum"/> 1624 <param name="texture" type="GLuint"/> 1625 <param name="level" type="GLint"/> 1626 <param name="zoffset" type="GLint"/> 1627 </proto> 1628</template> 1629 1630<template name="CheckFramebufferStatus" direction="get"> 1631 <proto> 1632 <return type="GLenum"/> 1633 <param name="target" type="GLenum"/> 1634 </proto> 1635</template> 1636 1637<template name="GetFramebufferAttachmentParameter" direction="get"> 1638 <proto> 1639 <return type="void"/> 1640 <param name="target" type="GLenum"/> 1641 <param name="attachment" type="GLenum"/> 1642 <param name="pname" type="GLenum"/> 1643 <vector name="params" type="GLtype *" size="dynamic"/> 1644 </proto> 1645</template> 1646 1647<template name="GetRenderbufferParameter" direction="get"> 1648 <proto> 1649 <return type="void"/> 1650 <param name="target" type="GLenum"/> 1651 <param name="pname" type="GLenum"/> 1652 <vector name="params" type="GLtype *" size="dynamic"/> 1653 </proto> 1654</template> 1655 1656<template name="IsRenderbuffer" direction="get"> 1657 <proto> 1658 <return type="GLboolean"/> 1659 <param name="renderbuffer" type="GLuint"/> 1660 </proto> 1661</template> 1662 1663<template name="IsFramebuffer" direction="get"> 1664 <proto> 1665 <return type="GLboolean"/> 1666 <param name="framebuffer" type="GLuint"/> 1667 </proto> 1668</template> 1669 1670<template name="IsShader" direction="get"> 1671 <proto> 1672 <return type="GLboolean"/> 1673 <param name="shader" type="GLuint"/> 1674 </proto> 1675</template> 1676 1677<template name="GetShader" direction="get"> 1678 <proto> 1679 <return type="void"/> 1680 <param name="shader" type="GLuint"/> 1681 <param name="pname" type="GLenum"/> 1682 <vector name="params" type="GLtype *" size="dynamic"/> 1683 </proto> 1684</template> 1685 1686<template name="GetAttachedShaders" direction="get"> 1687 <proto> 1688 <return type="void"/> 1689 <param name="program" type="GLuint"/> 1690 <param name="maxCount" type="GLsizei"/> 1691 <param name="count" type="GLsizei *"/> 1692 <param name="shaders" type="GLuint *"/> 1693 </proto> 1694</template> 1695 1696<template name="GetShaderInfoLog" direction="get"> 1697 <proto> 1698 <return type="void"/> 1699 <param name="shader" type="GLuint"/> 1700 <param name="bufSize" type="GLsizei"/> 1701 <param name="length" type="GLsizei *"/> 1702 <param name="infoLog" type="GLchar *"/> 1703 </proto> 1704</template> 1705 1706<template name="GetProgramInfoLog" direction="get"> 1707 <proto> 1708 <return type="void"/> 1709 <param name="program" type="GLuint"/> 1710 <param name="bufSize" type="GLsizei"/> 1711 <param name="length" type="GLsizei *"/> 1712 <param name="infoLog" type="GLchar *"/> 1713 </proto> 1714</template> 1715 1716<template name="GetShaderSource" direction="get"> 1717 <proto> 1718 <return type="void"/> 1719 <param name="shader" type="GLuint"/> 1720 <param name="bufSize" type="GLsizei"/> 1721 <param name="length" type="GLsizei *"/> 1722 <param name="source" type="GLchar *"/> 1723 </proto> 1724</template> 1725 1726<template name="GetShaderPrecisionFormat" direction="get"> 1727 <proto> 1728 <return type="void"/> 1729 <param name="shadertype" type="GLenum"/> 1730 <param name="precisiontype" type="GLenum"/> 1731 <param name="range" type="GLint *"/> 1732 <param name="precision" type="GLint *"/> 1733 </proto> 1734</template> 1735 1736<template name="GetUniform" direction="get"> 1737 <proto> 1738 <return type="void"/> 1739 <param name="program" type="GLuint"/> 1740 <param name="location" type="GLint"/> 1741 <vector name="params" type="GLtype *" size="dynamic"/> 1742 </proto> 1743</template> 1744 1745<template name="QueryMatrix" direction="get"> 1746 <proto> 1747 <return type="GLbitfield"/> 1748 <vector name="mantissa" type="GLtype *" size="16"/> 1749 <vector name="exponent" type="GLint *" size="16"/> 1750 </proto> 1751</template> 1752 1753<template name="DrawTex"> 1754 <proto> 1755 <return type="void"/> 1756 <vector name="coords" type="const GLtype *" size="5"> 1757 <param name="x" type="GLtype"/> 1758 <param name="y" type="GLtype"/> 1759 <param name="z" type="GLtype"/> 1760 <param name="w" type="GLtype"/> 1761 <param name="h" type="GLtype"/> 1762 </vector> 1763 </proto> 1764</template> 1765 1766<template name="MultiDrawArrays"> 1767 <proto> 1768 <return type="void"/> 1769 <param name="mode" type="GLenum"/> 1770 <param name="first" type="const GLint *"/> 1771 <param name="count" type="const GLsizei *"/> 1772 <param name="primcount" type="GLsizei"/> 1773 </proto> 1774</template> 1775 1776<template name="MultiDrawElements"> 1777 <proto> 1778 <return type="void"/> 1779 <param name="mode" type="GLenum"/> 1780 <param name="count" type="const GLsizei *"/> 1781 <param name="type" type="GLenum"/> 1782 <param name="indices" type="const GLvoid **"/> 1783 <param name="primcount" type="GLsizei"/> 1784 </proto> 1785</template> 1786 1787<template name="EGLImageTargetTexture2D"> 1788 <proto> 1789 <return type="void"/> 1790 <param name="target" type="GLenum"/> 1791 <param name="image" type="GLeglImageOES"/> 1792 </proto> 1793</template> 1794 1795<template name="EGLImageTargetRenderbufferStorage"> 1796 <proto> 1797 <return type="void"/> 1798 <param name="target" type="GLenum"/> 1799 <param name="image" type="GLeglImageOES"/> 1800 </proto> 1801</template> 1802 1803<template name="DrawBuffers"> 1804 <proto> 1805 <return type="void"/> 1806 <param name="n" type="GLsizei"/> 1807 <param name="bufs" type="const GLenum *"/> 1808 </proto> 1809</template> 1810 1811<template name="ReadBuffer"> 1812 <proto> 1813 <return type="void"/> 1814 <param name="mode" type="GLenum"/> 1815 </proto> 1816</template> 1817 1818<api name="mesa" implementation="true"> 1819 <category name="MESA"/> 1820 1821 <function name="Color4f" default_prefix="_es_" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 1822 <function name="ClipPlane" template="ClipPlane" gltype="GLdouble"/> 1823 <function name="CullFace" template="CullFace"/> 1824 1825 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 1826 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 1827 1828 <function name="FrontFace" template="FrontFace"/> 1829 <function name="Hint" template="Hint"/> 1830 1831 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 1832 <function name="Lightfv" template="Light" gltype="GLfloat"/> 1833 1834 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 1835 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 1836 1837 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 1838 1839 <function name="Materialf" default_prefix="_es_" template="Material" gltype="GLfloat" expand_vector="true"/> 1840 <function name="Materialfv" default_prefix="_es_" template="Material" gltype="GLfloat"/> 1841 1842 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 1843 <function name="PointSizePointer" template="PointSizePointer"/> 1844 1845 <function name="Scissor" template="Scissor"/> 1846 <function name="ShadeModel" template="ShadeModel"/> 1847 1848 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 1849 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 1850 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 1851 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 1852 1853 <function name="TexImage2D" template="TexImage2D"/> 1854 1855 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 1856 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 1857 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 1858 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 1859 1860 <function name="TexGenf" template="TexGen" gltype="GLfloat" expand_vector="true"/> 1861 <function name="TexGenfv" template="TexGen" gltype="GLfloat"/> 1862 1863 <function name="Clear" template="Clear"/> 1864 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 1865 <function name="ClearStencil" template="ClearStencil"/> 1866 <function name="ClearDepth" template="ClearDepth" gltype="GLclampd"/> 1867 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 1868 1869 <function name="StencilMask" template="StencilMask"/> 1870 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 1871 <function name="ColorMask" template="ColorMask"/> 1872 <function name="DepthMask" template="DepthMask"/> 1873 <function name="Disable" template="Disable"/> 1874 <function name="Enable" template="Enable"/> 1875 <function name="Finish" template="Finish"/> 1876 <function name="Flush" template="Flush"/> 1877 1878 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 1879 1880 <function name="BlendFunc" template="BlendFunc"/> 1881 <function name="LogicOp" template="LogicOp"/> 1882 <function name="StencilFunc" template="StencilFunc"/> 1883 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 1884 <function name="StencilOp" template="StencilOp"/> 1885 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 1886 <function name="DepthFunc" template="DepthFunc"/> 1887 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 1888 1889 <function name="ReadPixels" template="ReadPixels"/> 1890 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 1891 <function name="GetClipPlane" template="GetClipPlane" gltype="GLdouble"/> 1892 <function name="GetError" template="GetError"/> 1893 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 1894 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 1895 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 1896 1897 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 1898 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 1899 <function name="GetMaterialiv" template="GetMaterial" gltype="GLint"/> 1900 1901 <function name="GetString" template="GetString"/> 1902 1903 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 1904 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 1905 <function name="GetTexGenfv" template="GetTexGen" gltype="GLfloat"/> 1906 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 1907 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 1908 1909 <function name="IsEnabled" template="IsEnabled"/> 1910 1911 <function name="DepthRange" template="DepthRange" gltype="GLclampd"/> 1912 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 1913 <function name="Frustum" template="Frustum" gltype="GLdouble"/> 1914 1915 <function name="LoadIdentity" template="LoadIdentity"/> 1916 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 1917 <function name="MatrixMode" template="MatrixMode"/> 1918 1919 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 1920 <function name="Ortho" template="Ortho" gltype="GLdouble"/> 1921 <function name="PopMatrix" template="PopMatrix"/> 1922 <function name="PushMatrix" template="PushMatrix"/> 1923 1924 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 1925 <function name="Scalef" template="Scale" gltype="GLfloat"/> 1926 <function name="Translatef" template="Translate" gltype="GLfloat"/> 1927 1928 <function name="Viewport" template="Viewport"/> 1929 1930 <function name="ColorPointer" template="ColorPointer"/> 1931 <function name="DisableClientState" template="DisableClientState"/> 1932 <function name="DrawArrays" template="DrawArrays"/> 1933 <function name="DrawElements" template="DrawElements"/> 1934 <function name="EnableClientState" template="EnableClientState"/> 1935 1936 <function name="GetPointerv" template="GetPointer"/> 1937 <function name="Normal3f" default_prefix="_es_" template="Normal" gltype="GLfloat" expand_vector="true"/> 1938 <function name="NormalPointer" template="NormalPointer"/> 1939 <function name="TexCoordPointer" template="TexCoordPointer"/> 1940 <function name="VertexPointer" template="VertexPointer"/> 1941 1942 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 1943 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 1944 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 1945 <function name="TexSubImage2D" template="TexSubImage2D"/> 1946 1947 <function name="BindTexture" template="BindTexture"/> 1948 <function name="DeleteTextures" template="DeleteTextures"/> 1949 <function name="GenTextures" template="GenTextures"/> 1950 <function name="IsTexture" template="IsTexture"/> 1951 1952 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 1953 <function name="BlendEquation" template="BlendEquation"/> 1954 <function name="BlendEquationSeparateEXT" template="BlendEquationSeparate"/> 1955 1956 <function name="TexImage3D" template="TexImage3D"/> 1957 <function name="TexSubImage3D" template="TexSubImage3D"/> 1958 <function name="CopyTexSubImage3D" template="CopyTexSubImage3D"/> 1959 1960 <function name="CompressedTexImage3DARB" template="CompressedTexImage3D"/> 1961 <function name="CompressedTexSubImage3DARB" template="CompressedTexSubImage3D"/> 1962 1963 <function name="ActiveTextureARB" template="ActiveTexture"/> 1964 <function name="ClientActiveTextureARB" template="ClientActiveTexture"/> 1965 1966 <function name="MultiTexCoord4f" default_prefix="_es_" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 1967 1968 <function name="SampleCoverageARB" template="SampleCoverage" gltype="GLclampf"/> 1969 1970 <function name="CompressedTexImage2DARB" template="CompressedTexImage2D"/> 1971 <function name="CompressedTexSubImage2DARB" template="CompressedTexSubImage2D"/> 1972 1973 <function name="BlendFuncSeparateEXT" template="BlendFuncSeparate"/> 1974 1975 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 1976 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 1977 1978 <function name="VertexAttrib1f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 1979 <function name="VertexAttrib2f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 1980 <function name="VertexAttrib3f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 1981 <function name="VertexAttrib4f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 1982 <function name="VertexAttrib1fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 1983 <function name="VertexAttrib2fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 1984 <function name="VertexAttrib3fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 1985 <function name="VertexAttrib4fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 1986 1987 <function name="VertexAttribPointerARB" template="VertexAttribPointer"/> 1988 <function name="EnableVertexAttribArrayARB" template="EnableVertexAttribArray"/> 1989 <function name="DisableVertexAttribArrayARB" template="DisableVertexAttribArray"/> 1990 1991 <function name="IsProgram" template="IsProgram"/> 1992 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 1993 1994 <function name="GetVertexAttribfvARB" template="GetVertexAttrib" gltype="GLfloat"/> 1995 <function name="GetVertexAttribivARB" template="GetVertexAttrib" gltype="GLint"/> 1996 <function name="GetVertexAttribPointervARB" template="GetVertexAttribPointer"/> 1997 1998 <function name="GetBufferPointervARB" template="GetBufferPointer"/> 1999 <function name="MapBufferARB" template="MapBuffer"/> 2000 <function name="UnmapBufferARB" template="UnmapBuffer"/> 2001 <function name="BindBufferARB" template="BindBuffer"/> 2002 <function name="BufferDataARB" template="BufferData"/> 2003 <function name="BufferSubDataARB" template="BufferSubData"/> 2004 <function name="DeleteBuffersARB" template="DeleteBuffers"/> 2005 <function name="GenBuffersARB" template="GenBuffers"/> 2006 <function name="GetBufferParameterivARB" template="GetBufferParameter" gltype="GLint"/> 2007 <function name="IsBufferARB" template="IsBuffer"/> 2008 2009 <function name="CreateShader" template="CreateShader"/> 2010 <function name="ShaderSourceARB" template="ShaderSource"/> 2011 <function name="CompileShaderARB" template="CompileShader"/> 2012 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 2013 <function name="DeleteShader" template="DeleteShader"/> 2014 <function name="ShaderBinary" template="ShaderBinary"/> 2015 <function name="CreateProgram" template="CreateProgram"/> 2016 <function name="AttachShader" template="AttachShader"/> 2017 <function name="DetachShader" template="DetachShader"/> 2018 <function name="LinkProgramARB" template="LinkProgram"/> 2019 <function name="UseProgramObjectARB" template="UseProgram"/> 2020 <function name="DeleteProgram" template="DeleteProgram"/> 2021 2022 <function name="GetActiveAttribARB" template="GetActiveAttrib"/> 2023 <function name="GetAttribLocationARB" template="GetAttribLocation"/> 2024 <function name="BindAttribLocationARB" template="BindAttribLocation"/> 2025 <function name="GetUniformLocationARB" template="GetUniformLocation"/> 2026 <function name="GetActiveUniformARB" template="GetActiveUniform"/> 2027 2028 <function name="Uniform1fARB" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 2029 <function name="Uniform2fARB" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 2030 <function name="Uniform3fARB" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 2031 <function name="Uniform4fARB" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2032 <function name="Uniform1iARB" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 2033 <function name="Uniform2iARB" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 2034 <function name="Uniform3iARB" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 2035 <function name="Uniform4iARB" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 2036 <function name="Uniform1fvARB" template="Uniform" gltype="GLfloat" vector_size="1"/> 2037 <function name="Uniform2fvARB" template="Uniform" gltype="GLfloat" vector_size="2"/> 2038 <function name="Uniform3fvARB" template="Uniform" gltype="GLfloat" vector_size="3"/> 2039 <function name="Uniform4fvARB" template="Uniform" gltype="GLfloat" vector_size="4"/> 2040 <function name="Uniform1ivARB" template="Uniform" gltype="GLint" vector_size="1"/> 2041 <function name="Uniform2ivARB" template="Uniform" gltype="GLint" vector_size="2"/> 2042 <function name="Uniform3ivARB" template="Uniform" gltype="GLint" vector_size="3"/> 2043 <function name="Uniform4ivARB" template="Uniform" gltype="GLint" vector_size="4"/> 2044 2045 <function name="UniformMatrix2fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 2046 <function name="UniformMatrix3fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 2047 <function name="UniformMatrix4fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 2048 2049 <function name="ValidateProgramARB" template="ValidateProgram"/> 2050 2051 <function name="GenerateMipmapEXT" template="GenerateMipmap"/> 2052 <function name="BindFramebufferEXT" template="BindFramebuffer"/> 2053 <function name="DeleteFramebuffersEXT" template="DeleteFramebuffers"/> 2054 <function name="GenFramebuffersEXT" template="GenFramebuffers"/> 2055 <function name="BindRenderbufferEXT" template="BindRenderbuffer"/> 2056 <function name="DeleteRenderbuffersEXT" template="DeleteRenderbuffers"/> 2057 <function name="GenRenderbuffersEXT" template="GenRenderbuffers"/> 2058 <function name="RenderbufferStorageEXT" template="RenderbufferStorage"/> 2059 <function name="FramebufferRenderbufferEXT" template="FramebufferRenderbuffer"/> 2060 <function name="FramebufferTexture2DEXT" template="FramebufferTexture2D"/> 2061 <function name="FramebufferTexture3DEXT" template="FramebufferTexture3D"/> 2062 <function name="CheckFramebufferStatusEXT" template="CheckFramebufferStatus"/> 2063 <function name="GetFramebufferAttachmentParameterivEXT" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 2064 <function name="GetRenderbufferParameterivEXT" template="GetRenderbufferParameter" gltype="GLint"/> 2065 <function name="IsRenderbufferEXT" template="IsRenderbuffer"/> 2066 <function name="IsFramebufferEXT" template="IsFramebuffer"/> 2067 2068 <function name="IsShader" template="IsShader"/> 2069 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 2070 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 2071 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 2072 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 2073 <function name="GetShaderSourceARB" template="GetShaderSource"/> 2074 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 2075 <function name="GetUniformfvARB" template="GetUniform" gltype="GLfloat"/> 2076 <function name="GetUniformivARB" template="GetUniform" gltype="GLint"/> 2077 2078 <function name="DrawTexf" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 2079 <function name="DrawTexfv" template="DrawTex" gltype="GLfloat"/> 2080 <function name="DrawTexi" template="DrawTex" gltype="GLint" expand_vector="true"/> 2081 <function name="DrawTexiv" template="DrawTex" gltype="GLint"/> 2082 <function name="DrawTexs" template="DrawTex" gltype="GLshort" expand_vector="true"/> 2083 <function name="DrawTexsv" template="DrawTex" gltype="GLshort"/> 2084 2085 <!-- EXT_multi_draw_arrays --> 2086 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 2087 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 2088 2089 <!-- OES_EGL_image --> 2090 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 2091 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 2092 2093 <function name="DrawBuffersARB" template="DrawBuffers"/> 2094 2095 <function name="ReadBuffer" template="ReadBuffer"/> 2096 2097</api> 2098 2099<api name="GLES1.1"> 2100 <category name="GLES1.1"/> 2101 2102 <category name="OES_byte_coordinates"/> 2103 <category name="OES_fixed_point"/> 2104 <category name="OES_single_precision"/> 2105 <category name="OES_matrix_get"/> 2106 <category name="OES_read_format"/> 2107 <category name="OES_compressed_paletted_texture"/> 2108 <category name="OES_compressed_ETC1_RGB8_texture"/> 2109 <category name="OES_point_size_array"/> 2110 <category name="OES_point_sprite"/> 2111 <category name="OES_query_matrix"/> 2112 <category name="OES_draw_texture"/> 2113 <category name="OES_blend_equation_separate"/> 2114 <category name="OES_blend_func_separate"/> 2115 <category name="OES_blend_subtract"/> 2116 <category name="OES_stencil_wrap"/> 2117 <category name="OES_texture_cube_map"/> 2118 <category name="OES_texture_env_crossbar"/> 2119 <category name="OES_texture_mirrored_repeat"/> 2120 <category name="OES_framebuffer_object"/> 2121 <category name="OES_depth24"/> 2122 <category name="OES_depth32"/> 2123 <category name="OES_fbo_render_mipmap"/> 2124 <category name="OES_rgb8_rgba8"/> 2125 <category name="OES_stencil1"/> 2126 <category name="OES_stencil4"/> 2127 <category name="OES_stencil8"/> 2128 <category name="OES_element_index_uint"/> 2129 <category name="OES_mapbuffer"/> 2130 <category name="EXT_texture_filter_anisotropic"/> 2131 <category name="EXT_texture_format_BGRA8888"/> 2132 <category name="EXT_read_format_bgra"/> 2133 2134 <category name="ARB_texture_non_power_of_two"/> 2135 <!-- disabled due to missing enums 2136 <category name="EXT_texture_compression_dxt1"/> 2137 --> 2138 <category name="EXT_texture_lod_bias"/> 2139 <category name="EXT_blend_minmax"/> 2140 <category name="EXT_multi_draw_arrays"/> 2141 <category name="OES_EGL_image"/> 2142 <category name="OES_EGL_image_external"/> 2143 2144 <category name="OES_matrix_palette"/> 2145 2146 <function name="Color4f" external="true" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2147 <function name="Color4ub" template="Color" gltype="GLubyte" vector_size="4" expand_vector="true"/> 2148 <function name="Color4x" template="Color" gltype="GLfixed" vector_size="4" expand_vector="true"/> 2149 2150 <function name="ClipPlanef" template="ClipPlane" gltype="GLfloat"/> 2151 <function name="ClipPlanex" template="ClipPlane" gltype="GLfixed"/> 2152 2153 <function name="CullFace" template="CullFace"/> 2154 2155 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 2156 <function name="Fogx" template="Fog" gltype="GLfixed" expand_vector="true"/> 2157 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 2158 <function name="Fogxv" template="Fog" gltype="GLfixed"/> 2159 2160 <function name="FrontFace" template="FrontFace"/> 2161 <function name="Hint" template="Hint"/> 2162 2163 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 2164 <function name="Lightx" template="Light" gltype="GLfixed" expand_vector="true"/> 2165 <function name="Lightfv" template="Light" gltype="GLfloat"/> 2166 <function name="Lightxv" template="Light" gltype="GLfixed"/> 2167 2168 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 2169 <function name="LightModelx" template="LightModel" gltype="GLfixed" expand_vector="true"/> 2170 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 2171 <function name="LightModelxv" template="LightModel" gltype="GLfixed"/> 2172 2173 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 2174 <function name="LineWidthx" template="LineWidth" gltype="GLfixed"/> 2175 2176 <function name="Materialf" external="true" template="Material" gltype="GLfloat" expand_vector="true"/> 2177 <function name="Materialfv" external="true" template="Material" gltype="GLfloat"/> 2178 <function name="Materialx" template="Material" gltype="GLfixed" expand_vector="true"/> 2179 <function name="Materialxv" template="Material" gltype="GLfixed"/> 2180 2181 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 2182 <function name="PointSizex" template="PointSize" gltype="GLfixed"/> 2183 <function name="PointSizePointerOES" template="PointSizePointer"/> 2184 2185 <function name="Scissor" template="Scissor"/> 2186 <function name="ShadeModel" template="ShadeModel"/> 2187 2188 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 2189 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 2190 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 2191 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 2192 <function name="TexParameterx" template="TexParameter" gltype="GLfixed" expand_vector="true"/> 2193 <function name="TexParameterxv" template="TexParameter" gltype="GLfixed"/> 2194 2195 <function name="TexImage2D" template="TexImage2D"/> 2196 2197 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 2198 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 2199 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 2200 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 2201 <function name="TexEnvx" template="TexEnv" gltype="GLfixed" expand_vector="true"/> 2202 <function name="TexEnvxv" template="TexEnv" gltype="GLfixed"/> 2203 2204 <function name="TexGenfOES" external="true" template="TexGen" gltype="GLfloat" expand_vector="true"/> 2205 <function name="TexGenfvOES" external="true" template="TexGen" gltype="GLfloat"/> 2206 <function name="TexGeniOES" external="true" template="TexGen" gltype="GLint" expand_vector="true"/> 2207 <function name="TexGenivOES" external="true" template="TexGen" gltype="GLint"/> 2208 <function name="TexGenxOES" external="true" template="TexGen" gltype="GLfixed" expand_vector="true"/> 2209 <function name="TexGenxvOES" external="true" template="TexGen" gltype="GLfixed"/> 2210 2211 <function name="Clear" template="Clear"/> 2212 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 2213 <function name="ClearColorx" template="ClearColor" gltype="GLclampx"/> 2214 2215 <function name="ClearStencil" template="ClearStencil"/> 2216 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 2217 <function name="ClearDepthx" template="ClearDepth" gltype="GLclampx"/> 2218 2219 <function name="StencilMask" template="StencilMask"/> 2220 <function name="ColorMask" template="ColorMask"/> 2221 <function name="DepthMask" template="DepthMask"/> 2222 2223 <function name="Disable" template="Disable"/> 2224 <function name="Enable" template="Enable"/> 2225 <function name="Finish" template="Finish"/> 2226 <function name="Flush" template="Flush"/> 2227 2228 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 2229 <function name="AlphaFuncx" template="AlphaFunc" gltype="GLclampx"/> 2230 2231 <function name="BlendFunc" template="BlendFunc"/> 2232 <function name="LogicOp" template="LogicOp"/> 2233 <function name="StencilFunc" template="StencilFunc"/> 2234 2235 <function name="StencilOp" template="StencilOp"/> 2236 <function name="DepthFunc" template="DepthFunc"/> 2237 2238 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 2239 <function name="ReadPixels" template="ReadPixels"/> 2240 2241 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 2242 2243 <function name="GetClipPlanef" template="GetClipPlane" gltype="GLfloat"/> 2244 <function name="GetClipPlanex" template="GetClipPlane" gltype="GLfixed"/> 2245 2246 <function name="GetError" template="GetError"/> 2247 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 2248 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 2249 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 2250 2251 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 2252 <function name="GetLightxv" template="GetLight" gltype="GLfixed"/> 2253 2254 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 2255 <function name="GetMaterialxv" template="GetMaterial" gltype="GLfixed"/> 2256 2257 <function name="GetString" template="GetString"/> 2258 2259 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 2260 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 2261 <function name="GetTexEnvxv" template="GetTexEnv" gltype="GLfixed"/> 2262 2263 <function name="GetTexGenfvOES" external="true" template="GetTexGen" gltype="GLfloat"/> 2264 <function name="GetTexGenivOES" external="true" template="GetTexGen" gltype="GLint"/> 2265 <function name="GetTexGenxvOES" external="true" template="GetTexGen" gltype="GLfixed"/> 2266 2267 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 2268 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 2269 <function name="GetTexParameterxv" template="GetTexParameter" gltype="GLfixed"/> 2270 2271 <function name="IsEnabled" template="IsEnabled"/> 2272 2273 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 2274 <function name="DepthRangex" template="DepthRange" gltype="GLclampx"/> 2275 2276 <function name="Frustumf" template="Frustum" gltype="GLfloat"/> 2277 <function name="Frustumx" template="Frustum" gltype="GLfixed"/> 2278 2279 <function name="LoadIdentity" template="LoadIdentity"/> 2280 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 2281 <function name="LoadMatrixx" template="LoadMatrix" gltype="GLfixed"/> 2282 <function name="MatrixMode" template="MatrixMode"/> 2283 2284 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 2285 <function name="MultMatrixx" template="MultMatrix" gltype="GLfixed"/> 2286 <function name="Orthof" template="Ortho" gltype="GLfloat"/> 2287 <function name="Orthox" template="Ortho" gltype="GLfixed"/> 2288 2289 <function name="PopMatrix" template="PopMatrix"/> 2290 <function name="PushMatrix" template="PushMatrix"/> 2291 2292 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 2293 <function name="Rotatex" template="Rotate" gltype="GLfixed"/> 2294 <function name="Scalef" template="Scale" gltype="GLfloat"/> 2295 <function name="Scalex" template="Scale" gltype="GLfixed"/> 2296 <function name="Translatef" template="Translate" gltype="GLfloat"/> 2297 <function name="Translatex" template="Translate" gltype="GLfixed"/> 2298 2299 <function name="Viewport" template="Viewport"/> 2300 <function name="ColorPointer" template="ColorPointer"/> 2301 <function name="DisableClientState" template="DisableClientState"/> 2302 <function name="DrawArrays" template="DrawArrays"/> 2303 <function name="DrawElements" template="DrawElements"/> 2304 <function name="EnableClientState" template="EnableClientState"/> 2305 2306 <function name="GetPointerv" template="GetPointer"/> 2307 2308 <function name="Normal3f" external="true" template="Normal" gltype="GLfloat" expand_vector="true"/> 2309 <function name="Normal3x" template="Normal" gltype="GLfixed" expand_vector="true"/> 2310 <function name="NormalPointer" template="NormalPointer"/> 2311 <function name="TexCoordPointer" template="TexCoordPointer"/> 2312 <function name="VertexPointer" template="VertexPointer"/> 2313 2314 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 2315 <function name="PolygonOffsetx" template="PolygonOffset" gltype="GLfixed"/> 2316 2317 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 2318 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 2319 2320 <function name="TexSubImage2D" template="TexSubImage2D"/> 2321 2322 <function name="BindTexture" template="BindTexture"/> 2323 <function name="DeleteTextures" template="DeleteTextures"/> 2324 <function name="GenTextures" template="GenTextures"/> 2325 <function name="IsTexture" template="IsTexture"/> 2326 2327 <function name="BlendEquationOES" template="BlendEquation"/> 2328 <function name="BlendEquationSeparateOES" template="BlendEquationSeparate"/> 2329 2330 <function name="MultiTexCoord4x" template="MultiTexCoord" gltype="GLfixed" vector_size="4" expand_vector="true"/> 2331 2332 <function name="ActiveTexture" template="ActiveTexture"/> 2333 <function name="ClientActiveTexture" template="ClientActiveTexture"/> 2334 2335 <function name="MultiTexCoord4f" external="true" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2336 2337 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 2338 <function name="SampleCoveragex" template="SampleCoverage" gltype="GLclampx"/> 2339 2340 <!-- CompressedTexImage2D calls out to two different functions based on 2341 whether the image is a paletted image or not --> 2342 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 2343 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 2344 2345 <function name="BlendFuncSeparateOES" template="BlendFuncSeparate"/> 2346 2347 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 2348 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 2349 <function name="PointParameterx" template="PointParameter" gltype="GLfixed" expand_vector="true"/> 2350 <function name="PointParameterxv" template="PointParameter" gltype="GLfixed"/> 2351 2352 <!-- OES_mapbuffer --> 2353 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 2354 <function name="MapBufferOES" template="MapBuffer"/> 2355 <function name="UnmapBufferOES" template="UnmapBuffer"/> 2356 2357 <function name="BindBuffer" template="BindBuffer"/> 2358 <function name="BufferData" template="BufferData"/> 2359 <function name="BufferSubData" template="BufferSubData"/> 2360 <function name="DeleteBuffers" template="DeleteBuffers"/> 2361 <function name="GenBuffers" template="GenBuffers"/> 2362 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 2363 <function name="IsBuffer" template="IsBuffer"/> 2364 2365 <!-- OES_framebuffer_object --> 2366 <function name="GenerateMipmapOES" template="GenerateMipmap"/> 2367 <function name="BindFramebufferOES" template="BindFramebuffer"/> 2368 <function name="DeleteFramebuffersOES" template="DeleteFramebuffers"/> 2369 <function name="GenFramebuffersOES" template="GenFramebuffers"/> 2370 <function name="BindRenderbufferOES" template="BindRenderbuffer"/> 2371 <function name="DeleteRenderbuffersOES" template="DeleteRenderbuffers"/> 2372 <function name="GenRenderbuffersOES" template="GenRenderbuffers"/> 2373 <function name="RenderbufferStorageOES" external="true" template="RenderbufferStorage"/> 2374 <function name="FramebufferRenderbufferOES" template="FramebufferRenderbuffer"/> 2375 <function name="FramebufferTexture2DOES" template="FramebufferTexture2D"/> 2376 <function name="CheckFramebufferStatusOES" template="CheckFramebufferStatus"/> 2377 <function name="GetFramebufferAttachmentParameterivOES" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 2378 <function name="GetRenderbufferParameterivOES" template="GetRenderbufferParameter" gltype="GLint"/> 2379 <function name="IsRenderbufferOES" template="IsRenderbuffer"/> 2380 <function name="IsFramebufferOES" template="IsFramebuffer"/> 2381 2382 <!-- OES_query_matrix --> 2383 <!-- QueryMatrixx returns values in an unusual, decomposed, fixed-value 2384 form; it has its own code for this --> 2385 <function name="QueryMatrixxOES" external="true" template="QueryMatrix" gltype="GLfixed"/> 2386 2387 <!-- OES_draw_texture --> 2388 <function name="DrawTexfOES" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 2389 <function name="DrawTexiOES" template="DrawTex" gltype="GLint" expand_vector="true"/> 2390 <function name="DrawTexsOES" template="DrawTex" gltype="GLshort" expand_vector="true"/> 2391 <function name="DrawTexxOES" template="DrawTex" gltype="GLfixed" expand_vector="true"/> 2392 <function name="DrawTexfvOES" template="DrawTex" gltype="GLfloat"/> 2393 <function name="DrawTexivOES" template="DrawTex" gltype="GLint"/> 2394 <function name="DrawTexsvOES" template="DrawTex" gltype="GLshort"/> 2395 <function name="DrawTexxvOES" template="DrawTex" gltype="GLfixed"/> 2396 2397 <!-- EXT_multi_draw_arrays --> 2398 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 2399 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 2400 2401 <!-- OES_EGL_image --> 2402 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 2403 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 2404</api> 2405 2406<api name="GLES2.0"> 2407 <category name="GLES2.0"/> 2408 2409 <category name="OES_compressed_paletted_texture"/> 2410 <category name="OES_compressed_ETC1_RGB8_texture"/> 2411 <category name="OES_depth24"/> 2412 <category name="OES_depth32"/> 2413 <category name="OES_fbo_render_mipmap"/> 2414 <category name="OES_rgb8_rgba8"/> 2415 <category name="OES_stencil1"/> 2416 <category name="OES_stencil4"/> 2417 <category name="OES_element_index_uint"/> 2418 <category name="OES_mapbuffer"/> 2419 <category name="OES_texture_3D"/> 2420 <category name="OES_texture_npot"/> 2421 <category name="EXT_texture_filter_anisotropic"/> 2422 <category name="EXT_texture_type_2_10_10_10_REV"/> 2423 <category name="OES_depth_texture"/> 2424 <category name="OES_packed_depth_stencil"/> 2425 <category name="OES_standard_derivatives"/> 2426 <category name="EXT_texture_format_BGRA8888"/> 2427 <category name="EXT_texture_rg"/> 2428 <category name="EXT_read_format_bgra"/> 2429 2430 <category name="EXT_texture_compression_dxt1"/> 2431 <category name="EXT_blend_minmax"/> 2432 <category name="EXT_multi_draw_arrays"/> 2433 <category name="OES_EGL_image"/> 2434 <category name="OES_EGL_image_external"/> 2435 <category name="EXT_unpack_subimage"/> 2436 2437 <category name="NV_draw_buffers"/> 2438 <category name="NV_read_buffer"/> 2439 2440 <function name="DrawBuffersNV" template="DrawBuffers"/> 2441 <function name="ReadBufferNV" template="ReadBuffer"/> 2442 2443 <function name="CullFace" template="CullFace"/> 2444 2445 <function name="FrontFace" template="FrontFace"/> 2446 <function name="Hint" template="Hint"/> 2447 2448 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 2449 2450 <function name="Scissor" template="Scissor"/> 2451 2452 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 2453 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 2454 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 2455 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 2456 2457 <function name="TexImage2D" template="TexImage2D"/> 2458 2459 <function name="Clear" template="Clear"/> 2460 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 2461 <function name="ClearStencil" template="ClearStencil"/> 2462 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 2463 2464 <function name="StencilMask" template="StencilMask"/> 2465 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 2466 <function name="ColorMask" template="ColorMask"/> 2467 <function name="DepthMask" template="DepthMask"/> 2468 <function name="Disable" template="Disable"/> 2469 <function name="Enable" template="Enable"/> 2470 <function name="Finish" template="Finish"/> 2471 <function name="Flush" template="Flush"/> 2472 2473 <function name="BlendFunc" template="BlendFunc"/> 2474 2475 <function name="StencilFunc" template="StencilFunc"/> 2476 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 2477 <function name="StencilOp" template="StencilOp"/> 2478 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 2479 2480 <function name="DepthFunc" template="DepthFunc"/> 2481 2482 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 2483 <function name="ReadPixels" template="ReadPixels"/> 2484 2485 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 2486 <function name="GetError" template="GetError"/> 2487 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 2488 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 2489 2490 <function name="GetString" template="GetString"/> 2491 2492 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 2493 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 2494 2495 <function name="IsEnabled" template="IsEnabled"/> 2496 2497 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 2498 2499 <function name="Viewport" template="Viewport"/> 2500 2501 <function name="DrawArrays" template="DrawArrays"/> 2502 <function name="DrawElements" template="DrawElements"/> 2503 2504 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 2505 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 2506 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 2507 <function name="TexSubImage2D" template="TexSubImage2D"/> 2508 2509 <function name="BindTexture" template="BindTexture"/> 2510 <function name="DeleteTextures" template="DeleteTextures"/> 2511 <function name="GenTextures" template="GenTextures"/> 2512 <function name="IsTexture" template="IsTexture"/> 2513 2514 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 2515 <function name="BlendEquation" template="BlendEquation"/> 2516 <function name="BlendEquationSeparate" template="BlendEquationSeparate"/> 2517 2518 <function name="TexImage3DOES" template="TexImage3D"/> 2519 <function name="TexSubImage3DOES" template="TexSubImage3D"/> 2520 <function name="CopyTexSubImage3DOES" template="CopyTexSubImage3D"/> 2521 2522 <function name="CompressedTexImage3DOES" template="CompressedTexImage3D"/> 2523 <function name="CompressedTexSubImage3DOES" template="CompressedTexSubImage3D"/> 2524 2525 <function name="ActiveTexture" template="ActiveTexture"/> 2526 2527 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 2528 2529 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 2530 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 2531 2532 <function name="BlendFuncSeparate" template="BlendFuncSeparate"/> 2533 2534 <function name="VertexAttrib1f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 2535 <function name="VertexAttrib2f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 2536 <function name="VertexAttrib3f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 2537 <function name="VertexAttrib4f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2538 <function name="VertexAttrib1fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 2539 <function name="VertexAttrib2fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 2540 <function name="VertexAttrib3fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 2541 <function name="VertexAttrib4fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 2542 2543 <function name="VertexAttribPointer" template="VertexAttribPointer"/> 2544 2545 <function name="EnableVertexAttribArray" template="EnableVertexAttribArray"/> 2546 <function name="DisableVertexAttribArray" template="DisableVertexAttribArray"/> 2547 2548 <function name="IsProgram" template="IsProgram"/> 2549 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 2550 2551 <function name="GetVertexAttribfv" template="GetVertexAttrib" gltype="GLfloat"/> 2552 <function name="GetVertexAttribiv" template="GetVertexAttrib" gltype="GLint"/> 2553 <function name="GetVertexAttribPointerv" template="GetVertexAttribPointer"/> 2554 2555 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 2556 <function name="MapBufferOES" template="MapBuffer"/> 2557 <function name="UnmapBufferOES" template="UnmapBuffer"/> 2558 <function name="BindBuffer" template="BindBuffer"/> 2559 <function name="BufferData" template="BufferData"/> 2560 <function name="BufferSubData" template="BufferSubData"/> 2561 <function name="DeleteBuffers" template="DeleteBuffers"/> 2562 <function name="GenBuffers" template="GenBuffers"/> 2563 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 2564 <function name="IsBuffer" template="IsBuffer"/> 2565 2566 <function name="CreateShader" template="CreateShader"/> 2567 <function name="ShaderSource" template="ShaderSource"/> 2568 <function name="CompileShader" template="CompileShader"/> 2569 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 2570 <function name="DeleteShader" template="DeleteShader"/> 2571 <function name="ShaderBinary" template="ShaderBinary"/> 2572 <function name="CreateProgram" template="CreateProgram"/> 2573 <function name="AttachShader" template="AttachShader"/> 2574 <function name="DetachShader" template="DetachShader"/> 2575 <function name="LinkProgram" template="LinkProgram"/> 2576 <function name="UseProgram" template="UseProgram"/> 2577 <function name="DeleteProgram" template="DeleteProgram"/> 2578 2579 <function name="GetActiveAttrib" template="GetActiveAttrib"/> 2580 <function name="GetAttribLocation" template="GetAttribLocation"/> 2581 <function name="BindAttribLocation" template="BindAttribLocation"/> 2582 <function name="GetUniformLocation" template="GetUniformLocation"/> 2583 <function name="GetActiveUniform" template="GetActiveUniform"/> 2584 2585 <function name="Uniform1f" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 2586 <function name="Uniform2f" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 2587 <function name="Uniform3f" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 2588 <function name="Uniform4f" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2589 <function name="Uniform1i" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 2590 <function name="Uniform2i" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 2591 <function name="Uniform3i" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 2592 <function name="Uniform4i" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 2593 2594 <function name="Uniform1fv" template="Uniform" gltype="GLfloat" vector_size="1"/> 2595 <function name="Uniform2fv" template="Uniform" gltype="GLfloat" vector_size="2"/> 2596 <function name="Uniform3fv" template="Uniform" gltype="GLfloat" vector_size="3"/> 2597 <function name="Uniform4fv" template="Uniform" gltype="GLfloat" vector_size="4"/> 2598 <function name="Uniform1iv" template="Uniform" gltype="GLint" vector_size="1"/> 2599 <function name="Uniform2iv" template="Uniform" gltype="GLint" vector_size="2"/> 2600 <function name="Uniform3iv" template="Uniform" gltype="GLint" vector_size="3"/> 2601 <function name="Uniform4iv" template="Uniform" gltype="GLint" vector_size="4"/> 2602 2603 <function name="UniformMatrix2fv" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 2604 <function name="UniformMatrix3fv" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 2605 <function name="UniformMatrix4fv" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 2606 2607 <function name="ValidateProgram" template="ValidateProgram"/> 2608 2609 <function name="GenerateMipmap" template="GenerateMipmap"/> 2610 <function name="BindFramebuffer" template="BindFramebuffer"/> 2611 <function name="DeleteFramebuffers" template="DeleteFramebuffers"/> 2612 <function name="GenFramebuffers" template="GenFramebuffers"/> 2613 <function name="BindRenderbuffer" template="BindRenderbuffer"/> 2614 <function name="DeleteRenderbuffers" template="DeleteRenderbuffers"/> 2615 <function name="GenRenderbuffers" template="GenRenderbuffers"/> 2616 <function name="RenderbufferStorage" external="true" template="RenderbufferStorage"/> 2617 <function name="FramebufferRenderbuffer" template="FramebufferRenderbuffer"/> 2618 <function name="FramebufferTexture2D" template="FramebufferTexture2D"/> 2619 <function name="FramebufferTexture3DOES" template="FramebufferTexture3D"/> 2620 <function name="CheckFramebufferStatus" template="CheckFramebufferStatus"/> 2621 <function name="GetFramebufferAttachmentParameteriv" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 2622 <function name="GetRenderbufferParameteriv" template="GetRenderbufferParameter" gltype="GLint"/> 2623 <function name="IsRenderbuffer" template="IsRenderbuffer"/> 2624 <function name="IsFramebuffer" template="IsFramebuffer"/> 2625 2626 <function name="IsShader" template="IsShader"/> 2627 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 2628 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 2629 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 2630 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 2631 <function name="GetShaderSource" template="GetShaderSource"/> 2632 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 2633 <function name="GetUniformfv" template="GetUniform" gltype="GLfloat"/> 2634 <function name="GetUniformiv" template="GetUniform" gltype="GLint"/> 2635 2636 <!-- EXT_multi_draw_arrays --> 2637 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 2638 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 2639 2640 <!-- OES_EGL_image --> 2641 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 2642 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 2643</api> 2644 2645</apispec> 2646