APIspec.xml revision 1087745afe0035d2240014697155577f1a0bd573
1<?xml version="1.0"?> 2<!DOCTYPE apispec SYSTEM "APIspec.dtd"> 3 4<!-- A function is generated from a template. Multiple functions can be 5 generated from a single template with different arguments. For example, 6 glColor3f can be generated from 7 8 <function name="Color3f" template="Color" gltype="GLfloat" vector_size="3" expand_vector="true"/> 9 10 and glColor4iv can be generated from 11 12 <function name="Color4iv" template="Color" gltype="GLint" vector_size="4"/> 13 14 In a template, there are <desc>s that describe the properties of 15 parameters. A <desc> can enumerate the valid values of a parameter. It 16 can also specify the error code when an invalid value is given, and etc. 17 By nesting <desc>s, they can create dependency between parameters. 18 19 A function can be marked as external. It means that the function cannot 20 be dispatched to the corresponding mesa function, if one exists, directly, 21 and requires an external implementation. 22--> 23 24<apispec> 25 26<template name="Color"> 27 <proto> 28 <return type="void"/> 29 <vector name="v" type="const GLtype *" size="dynamic"> 30 <param name="red" type="GLtype"/> 31 <param name="green" type="GLtype"/> 32 <param name="blue" type="GLtype"/> 33 <param name="alpha" type="GLtype"/> 34 </vector> 35 </proto> 36</template> 37 38<template name="ClipPlane"> 39 <proto> 40 <return type="void"/> 41 <param name="plane" type="GLenum"/> 42 <vector name="equation" type="const GLtype *" size="4"/> 43 </proto> 44</template> 45 46<template name="CullFace"> 47 <proto> 48 <return type="void"/> 49 <param name="mode" type="GLenum"/> 50 </proto> 51</template> 52 53<template name="Fog"> 54 <proto> 55 <return type="void"/> 56 <param name="pname" type="GLenum"/> 57 <vector name="params" type="const GLtype *" size="dynamic"> 58 <param name="param" type="GLtype"/> 59 </vector> 60 </proto> 61 62 <desc name="pname"> 63 <value name="GL_FOG_MODE"/> 64 <desc name="param"> 65 <value name="GL_EXP"/> 66 <value name="GL_EXP2"/> 67 <value name="GL_LINEAR"/> 68 </desc> 69 </desc> 70 71 <desc name="pname"> 72 <value name="GL_FOG_COLOR"/> 73 74 <desc name="params" vector_size="4"/> 75 </desc> 76 77 <desc name="pname"> 78 <value name="GL_FOG_DENSITY"/> 79 <value name="GL_FOG_START"/> 80 <value name="GL_FOG_END"/> 81 82 <desc name="params" vector_size="1"/> 83 </desc> 84</template> 85 86<template name="FrontFace"> 87 <proto> 88 <return type="void"/> 89 <param name="mode" type="GLenum"/> 90 </proto> 91</template> 92 93<template name="Hint"> 94 <proto> 95 <return type="void"/> 96 <param name="target" type="GLenum"/> 97 <param name="mode" type="GLenum"/> 98 </proto> 99 100 <desc name="target" category="GLES1.1"> 101 <value name="GL_FOG_HINT"/> 102 <value name="GL_LINE_SMOOTH_HINT"/> 103 <value name="GL_PERSPECTIVE_CORRECTION_HINT"/> 104 <value name="GL_POINT_SMOOTH_HINT"/> 105 </desc> 106 <desc name="target" category="OES_standard_derivatives"> 107 <value name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/> 108 </desc> 109 <desc name="target"> 110 <value name="GL_GENERATE_MIPMAP_HINT"/> 111 </desc> 112 113 <desc name="mode"> 114 <value name="GL_FASTEST"/> 115 <value name="GL_NICEST"/> 116 <value name="GL_DONT_CARE"/> 117 </desc> 118</template> 119 120<template name="Light"> 121 <proto> 122 <return type="void"/> 123 <param name="light" type="GLenum"/> 124 <param name="pname" type="GLenum"/> 125 <vector name="params" type="const GLtype *" size="dynamic"> 126 <param name="param" type="GLtype"/> 127 </vector> 128 </proto> 129 130 <desc name="light"> 131 <range base="GL_LIGHT" from="0" to="7"/> 132 </desc> 133 134 <desc name="pname"> 135 <value name="GL_AMBIENT"/> 136 <value name="GL_DIFFUSE"/> 137 <value name="GL_SPECULAR"/> 138 <value name="GL_POSITION"/> 139 140 <desc name="params" vector_size="4"/> 141 </desc> 142 143 <desc name="pname"> 144 <value name="GL_SPOT_DIRECTION"/> 145 146 <desc name="params" vector_size="3"/> 147 </desc> 148 149 <desc name="pname"> 150 <value name="GL_SPOT_EXPONENT"/> 151 <value name="GL_SPOT_CUTOFF"/> 152 <value name="GL_CONSTANT_ATTENUATION"/> 153 <value name="GL_LINEAR_ATTENUATION"/> 154 <value name="GL_QUADRATIC_ATTENUATION"/> 155 156 <desc name="params" vector_size="1"/> 157 </desc> 158</template> 159 160<template name="LightModel"> 161 <proto> 162 <return type="void"/> 163 <param name="pname" type="GLenum"/> 164 <vector name="params" type="const GLtype *" size="dynamic"> 165 <param name="param" type="GLtype"/> 166 </vector> 167 </proto> 168 169 <desc name="pname"> 170 <value name="GL_LIGHT_MODEL_AMBIENT"/> 171 172 <desc name="params" vector_size="4"/> 173 </desc> 174 175 <desc name="pname"> 176 <value name="GL_LIGHT_MODEL_TWO_SIDE"/> 177 <desc name="param"> 178 <value name="GL_TRUE"/> 179 <value name="GL_FALSE"/> 180 </desc> 181 </desc> 182</template> 183 184<template name="LineWidth"> 185 <proto> 186 <return type="void"/> 187 <param name="width" type="GLtype"/> 188 </proto> 189</template> 190 191<template name="Material"> 192 <proto> 193 <return type="void"/> 194 <param name="face" type="GLenum"/> 195 <param name="pname" type="GLenum"/> 196 <vector name="params" type="const GLtype *" size="dynamic"> 197 <param name="param" type="GLtype"/> 198 </vector> 199 </proto> 200 201 <desc name="face"> 202 <value name="GL_FRONT_AND_BACK"/> 203 </desc> 204 205 <desc name="pname"> 206 <value name="GL_AMBIENT"/> 207 <value name="GL_DIFFUSE"/> 208 <value name="GL_AMBIENT_AND_DIFFUSE"/> 209 <value name="GL_SPECULAR"/> 210 <value name="GL_EMISSION"/> 211 212 <desc name="params" vector_size="4"/> 213 </desc> 214 215 <desc name="pname"> 216 <value name="GL_SHININESS"/> 217 218 <desc name="params" vector_size="1"/> 219 </desc> 220</template> 221 222<template name="PointSize"> 223 <proto> 224 <return type="void"/> 225 <param name="size" type="GLtype"/> 226 </proto> 227</template> 228 229<template name="PointSizePointer"> 230 <proto> 231 <return type="void"/> 232 <param name="type" type="GLenum"/> 233 <param name="stride" type="GLsizei"/> 234 <param name="pointer" type="const GLvoid *"/> 235 </proto> 236 237 <desc name="type"> 238 <value name="GL_FLOAT"/> 239 <value name="GL_FIXED"/> 240 </desc> 241</template> 242 243<template name="Scissor"> 244 <proto> 245 <return type="void"/> 246 <param name="x" type="GLint"/> 247 <param name="y" type="GLint"/> 248 <param name="width" type="GLsizei"/> 249 <param name="height" type="GLsizei"/> 250 </proto> 251</template> 252 253<template name="ShadeModel"> 254 <proto> 255 <return type="void"/> 256 <param name="mode" type="GLenum"/> 257 </proto> 258 259 <desc name="mode"> 260 <value name="GL_FLAT"/> 261 <value name="GL_SMOOTH"/> 262 </desc> 263</template> 264 265<template name="TexParameter"> 266 <proto> 267 <return type="void"/> 268 <param name="target" type="GLenum"/> 269 <param name="pname" type="GLenum"/> 270 <vector name="params" type="const GLtype *" size="dynamic"> 271 <param name="param" type="GLtype"/> 272 </vector> 273 </proto> 274 275 <desc name="target"> 276 <value name="GL_TEXTURE_2D"/> 277 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 278 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 279 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 280 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 281 </desc> 282 283 <desc name="pname"> 284 <value name="GL_TEXTURE_WRAP_S"/> 285 <value name="GL_TEXTURE_WRAP_T"/> 286 <value name="GL_TEXTURE_WRAP_R_OES" category="OES_texture_3D"/> 287 288 <desc name="param"> 289 <value name="GL_CLAMP_TO_EDGE"/> 290 <value name="GL_REPEAT"/> 291 <value name="GL_MIRRORED_REPEAT" category="GLES2.0"/> 292 <value name="GL_MIRRORED_REPEAT_OES" category="OES_texture_mirrored_repeat"/> 293 </desc> 294 </desc> 295 296 <desc name="pname"> 297 <value name="GL_TEXTURE_MIN_FILTER"/> 298 <value name="GL_TEXTURE_MAG_FILTER"/> 299 <value name="GL_TEXTURE_MAX_ANISOTROPY_EXT" category="EXT_texture_filter_anisotropic"/> 300 </desc> 301 302 <desc name="pname" category="GLES1.1"> 303 <value name="GL_GENERATE_MIPMAP"/> 304 305 <desc name="param"> 306 <value name="GL_TRUE"/> 307 <value name="GL_FALSE"/> 308 </desc> 309 </desc> 310 311 <desc name="pname" category="OES_draw_texture"> 312 <value name="GL_TEXTURE_CROP_RECT_OES"/> 313 <desc name="params" vector_size="4"/> 314 </desc> 315</template> 316 317<template name="TexImage2D"> 318 <proto> 319 <return type="void"/> 320 <param name="target" type="GLenum"/> 321 <param name="level" type="GLint"/> 322 <param name="internalFormat" type="GLint"/> <!-- should be GLenum --> 323 <param name="width" type="GLsizei"/> 324 <param name="height" type="GLsizei"/> 325 <param name="border" type="GLint"/> 326 <param name="format" type="GLenum"/> 327 <param name="type" type="GLenum"/> 328 <param name="pixels" type="const GLvoid *"/> 329 </proto> 330 331 <desc name="target"> 332 <value name="GL_TEXTURE_2D"/> 333 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 334 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 335 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 336 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 337 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 338 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 339 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 340 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 341 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 342 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 343 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 344 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 345 </desc> 346 347 <desc name="internalFormat"> 348 <value name="GL_ALPHA"/> 349 350 <desc name="format" error="GL_INVALID_VALUE"> 351 <value name="GL_ALPHA"/> 352 </desc> 353 </desc> 354 355 <desc name="internalFormat"> 356 <value name="GL_RGB"/> 357 358 <desc name="format" error="GL_INVALID_VALUE"> 359 <value name="GL_RGB"/> 360 </desc> 361 </desc> 362 363 <desc name="internalFormat"> 364 <value name="GL_RGBA"/> 365 366 <desc name="format" error="GL_INVALID_VALUE"> 367 <value name="GL_RGBA"/> 368 </desc> 369 </desc> 370 371 <desc name="internalFormat"> 372 <value name="GL_LUMINANCE"/> 373 374 <desc name="format" error="GL_INVALID_VALUE"> 375 <value name="GL_LUMINANCE"/> 376 </desc> 377 </desc> 378 379 <desc name="internalFormat"> 380 <value name="GL_LUMINANCE_ALPHA"/> 381 382 <desc name="format" error="GL_INVALID_VALUE"> 383 <value name="GL_LUMINANCE_ALPHA"/> 384 </desc> 385 </desc> 386 387 <desc name="internalFormat" category="OES_depth_texture"> 388 <value name="GL_DEPTH_COMPONENT"/> 389 390 <desc name="format" error="GL_INVALID_VALUE"> 391 <value name="GL_DEPTH_COMPONENT"/> 392 </desc> 393 </desc> 394 395 <desc name="internalFormat" category="OES_packed_depth_stencil"> 396 <value name="GL_DEPTH_STENCIL_OES"/> 397 398 <desc name="format" error="GL_INVALID_VALUE"> 399 <value name="GL_DEPTH_STENCIL_OES"/> 400 </desc> 401 </desc> 402 403 <desc name="internalFormat" category="EXT_texture_format_BGRA8888"> 404 <value name="GL_BGRA_EXT"/> 405 406 <desc name="format" error="GL_INVALID_VALUE"> 407 <value name="GL_BGRA_EXT"/> 408 </desc> 409 </desc> 410 411 <desc name="border" error="GL_INVALID_VALUE"> 412 <value name="0"/> 413 </desc> 414 415 <desc name="format"> 416 <value name="GL_ALPHA"/> 417 418 <desc name="type" error="GL_INVALID_OPERATION"> 419 <value name="GL_UNSIGNED_BYTE"/> 420 <value name="GL_FLOAT" category="OES_texture_float"/> 421 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 422 </desc> 423 </desc> 424 425 <desc name="format"> 426 <value name="GL_RGB"/> 427 428 <desc name="type" error="GL_INVALID_OPERATION"> 429 <value name="GL_UNSIGNED_BYTE"/> 430 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 431 <value name="GL_FLOAT" category="OES_texture_float"/> 432 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 433 </desc> 434 </desc> 435 436 <desc name="format"> 437 <value name="GL_RGBA"/> 438 439 <desc name="type" error="GL_INVALID_OPERATION"> 440 <value name="GL_UNSIGNED_BYTE"/> 441 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 442 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 443 <value name="GL_FLOAT" category="OES_texture_float"/> 444 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 445 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 446 </desc> 447 </desc> 448 449 <desc name="format"> 450 <value name="GL_LUMINANCE"/> 451 452 <desc name="type" error="GL_INVALID_OPERATION"> 453 <value name="GL_UNSIGNED_BYTE"/> 454 <value name="GL_FLOAT" category="OES_texture_float"/> 455 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 456 </desc> 457 </desc> 458 459 <desc name="format"> 460 <value name="GL_LUMINANCE_ALPHA"/> 461 462 <desc name="type" error="GL_INVALID_OPERATION"> 463 <value name="GL_UNSIGNED_BYTE"/> 464 <value name="GL_FLOAT" category="OES_texture_float"/> 465 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 466 </desc> 467 </desc> 468 469 <desc name="format" category="OES_depth_texture"> 470 <value name="GL_DEPTH_COMPONENT"/> 471 472 <desc name="type" error="GL_INVALID_OPERATION"> 473 <value name="GL_UNSIGNED_SHORT"/> 474 <value name="GL_UNSIGNED_INT"/> 475 </desc> 476 </desc> 477 478 <desc name="format" category="OES_packed_depth_stencil"> 479 <value name="GL_DEPTH_STENCIL_OES"/> 480 <desc name="type" error="GL_INVALID_OPERATION"> 481 <value name="GL_UNSIGNED_INT_24_8_OES"/> 482 </desc> 483 </desc> 484 485 <desc name="format" category="EXT_texture_format_BGRA8888"> 486 <value name="GL_BGRA_EXT"/> 487 488 <desc name="type" error="GL_INVALID_OPERATION"> 489 <value name="GL_UNSIGNED_BYTE"/> 490 </desc> 491 </desc> 492</template> 493 494<template name="TexEnv"> 495 <proto> 496 <return type="void"/> 497 <param name="target" type="GLenum"/> 498 <param name="pname" type="GLenum"/> 499 <vector name="params" type="const GLtype *" size="dynamic"> 500 <param name="param" type="GLtype"/> 501 </vector> 502 </proto> 503 504 <desc name="target" category="OES_point_sprite"> 505 <value name="GL_POINT_SPRITE_OES"/> 506 507 <desc name="pname"> 508 <value name="GL_COORD_REPLACE_OES"/> 509 </desc> 510 </desc> 511 512 <desc name="pname" category="OES_point_sprite"> 513 <value name="GL_COORD_REPLACE_OES"/> 514 515 <desc name="param"> 516 <value name="GL_TRUE"/> 517 <value name="GL_FALSE"/> 518 </desc> 519 </desc> 520 521 <desc name="target" category="EXT_texture_lod_bias"> 522 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 523 524 <desc name="pname"> 525 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 526 </desc> 527 </desc> 528 529 <desc name="pname" category="EXT_texture_lod_bias"> 530 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 531 <desc name="params" vector_size="1"/> 532 </desc> 533 534 <desc name="target"> 535 <value name="GL_TEXTURE_ENV"/> 536 537 <desc name="pname"> 538 <value name="GL_TEXTURE_ENV_MODE"/> 539 <value name="GL_COMBINE_RGB"/> 540 <value name="GL_COMBINE_ALPHA"/> 541 <value name="GL_RGB_SCALE"/> 542 <value name="GL_ALPHA_SCALE"/> 543 <value name="GL_SRC0_RGB"/> 544 <value name="GL_SRC1_RGB"/> 545 <value name="GL_SRC2_RGB"/> 546 <value name="GL_SRC0_ALPHA"/> 547 <value name="GL_SRC1_ALPHA"/> 548 <value name="GL_SRC2_ALPHA"/> 549 <value name="GL_OPERAND0_RGB"/> 550 <value name="GL_OPERAND1_RGB"/> 551 <value name="GL_OPERAND2_RGB"/> 552 <value name="GL_OPERAND0_ALPHA"/> 553 <value name="GL_OPERAND1_ALPHA"/> 554 <value name="GL_OPERAND2_ALPHA"/> 555 <value name="GL_TEXTURE_ENV_COLOR"/> 556 </desc> 557 </desc> 558 559 <desc name="pname"> 560 <value name="GL_TEXTURE_ENV_MODE"/> 561 562 <desc name="param"> 563 <value name="GL_REPLACE"/> 564 <value name="GL_MODULATE"/> 565 <value name="GL_DECAL"/> 566 <value name="GL_BLEND"/> 567 <value name="GL_ADD"/> 568 <value name="GL_COMBINE"/> 569 </desc> 570 </desc> 571 572 <desc name="pname"> 573 <value name="GL_COMBINE_RGB"/> 574 575 <desc name="param"> 576 <value name="GL_REPLACE"/> 577 <value name="GL_MODULATE"/> 578 <value name="GL_ADD"/> 579 <value name="GL_ADD_SIGNED"/> 580 <value name="GL_INTERPOLATE"/> 581 <value name="GL_SUBTRACT"/> 582 <value name="GL_DOT3_RGB"/> 583 <value name="GL_DOT3_RGBA"/> 584 </desc> 585 </desc> 586 587 <desc name="pname"> 588 <value name="GL_COMBINE_ALPHA"/> 589 590 <desc name="param"> 591 <value name="GL_REPLACE"/> 592 <value name="GL_MODULATE"/> 593 <value name="GL_ADD"/> 594 <value name="GL_ADD_SIGNED"/> 595 <value name="GL_INTERPOLATE"/> 596 <value name="GL_SUBTRACT"/> 597 </desc> 598 </desc> 599 600 <desc name="pname"> 601 <value name="GL_RGB_SCALE"/> 602 <value name="GL_ALPHA_SCALE"/> 603 </desc> 604 605 <desc name="pname"> 606 <value name="GL_SRC0_RGB"/> 607 <value name="GL_SRC1_RGB"/> 608 <value name="GL_SRC2_RGB"/> 609 <value name="GL_SRC0_ALPHA"/> 610 <value name="GL_SRC1_ALPHA"/> 611 <value name="GL_SRC2_ALPHA"/> 612 613 <desc name="param"> 614 <value name="GL_TEXTURE"/> 615 <value name="GL_CONSTANT"/> 616 <value name="GL_PRIMARY_COLOR"/> 617 <value name="GL_PREVIOUS"/> 618 619 <range base="GL_TEXTURE" from="0" to="31" category="OES_texture_env_crossbar"/> 620 </desc> 621 </desc> 622 623 <desc name="pname"> 624 <value name="GL_OPERAND0_RGB"/> 625 <value name="GL_OPERAND1_RGB"/> 626 <value name="GL_OPERAND2_RGB"/> 627 628 <desc name="param"> 629 <value name="GL_SRC_COLOR"/> 630 <value name="GL_ONE_MINUS_SRC_COLOR"/> 631 <value name="GL_SRC_ALPHA"/> 632 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 633 </desc> 634 </desc> 635 636 <desc name="pname"> 637 <value name="GL_OPERAND0_ALPHA"/> 638 <value name="GL_OPERAND1_ALPHA"/> 639 <value name="GL_OPERAND2_ALPHA"/> 640 641 <desc name="param"> 642 <value name="GL_SRC_ALPHA"/> 643 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 644 </desc> 645 </desc> 646 647 <desc name="pname"> 648 <value name="GL_TEXTURE_ENV_COLOR"/> 649 650 <desc name="params" vector_size="4"/> 651 </desc> 652</template> 653 654<template name="TexGen"> 655 <proto> 656 <return type="void"/> 657 <param name="coord" type="GLenum"/> 658 <param name="pname" type="GLenum"/> 659 <vector name="params" type="const GLtype *" size="dynamic"> 660 <param name="param" type="GLtype"/> 661 </vector> 662 </proto> 663 664 <desc name="coord" category="OES_texture_cube_map"> 665 <value name="GL_TEXTURE_GEN_STR_OES"/> 666 </desc> 667 668 <desc name="pname" category="OES_texture_cube_map"> 669 <value name="GL_TEXTURE_GEN_MODE_OES"/> 670 671 <desc name="param"> 672 <value name="GL_NORMAL_MAP_OES"/> 673 <value name="GL_REFLECTION_MAP_OES"/> 674 </desc> 675 </desc> 676</template> 677 678<template name="Clear"> 679 <proto> 680 <return type="void"/> 681 <param name="mask" type="GLbitfield"/> 682 </proto> 683 684 <desc name="mask" error="GL_INVALID_VALUE"> 685 <value name="0"/> 686 <value name="(GL_COLOR_BUFFER_BIT)"/> 687 <value name="(GL_DEPTH_BUFFER_BIT)"/> 688 <value name="(GL_STENCIL_BUFFER_BIT)"/> 689 <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)"/> 690 <value name="(GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 691 <value name="(GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 692 <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 693 </desc> 694</template> 695 696<template name="ClearColor"> 697 <proto> 698 <return type="void"/> 699 <param name="red" type="GLtype"/> 700 <param name="green" type="GLtype"/> 701 <param name="blue" type="GLtype"/> 702 <param name="alpha" type="GLtype"/> 703 </proto> 704</template> 705 706<template name="ClearStencil"> 707 <proto> 708 <return type="void"/> 709 <param name="s" type="GLint"/> 710 </proto> 711</template> 712 713<template name="ClearDepth"> 714 <proto> 715 <return type="void"/> 716 <param name="depth" type="GLtype"/> 717 </proto> 718</template> 719 720<template name="StencilMask"> 721 <proto> 722 <return type="void"/> 723 <param name="mask" type="GLuint"/> 724 </proto> 725</template> 726 727<template name="StencilMaskSeparate"> 728 <proto> 729 <return type="void"/> 730 <param name="face" type="GLenum"/> 731 <param name="mask" type="GLuint"/> 732 </proto> 733</template> 734 735<template name="ColorMask"> 736 <proto> 737 <return type="void"/> 738 <param name="red" type="GLboolean"/> 739 <param name="green" type="GLboolean"/> 740 <param name="blue" type="GLboolean"/> 741 <param name="alpha" type="GLboolean"/> 742 </proto> 743</template> 744 745<template name="DepthMask"> 746 <proto> 747 <return type="void"/> 748 <param name="flag" type="GLboolean"/> 749 </proto> 750</template> 751 752<template name="Disable"> 753 <proto> 754 <return type="void"/> 755 <param name="cap" type="GLenum"/> 756 </proto> 757 758 <desc name="cap" category="GLES1.1"> 759 <value name="GL_NORMALIZE"/> 760 <value name="GL_RESCALE_NORMAL"/> 761 762 <range base="GL_CLIP_PLANE" from="0" to="5"/> 763 <value name="GL_CLIP_PLANE0+6"/> 764 <value name="GL_CLIP_PLANE0+7"/> 765 766 <value name="GL_FOG"/> 767 <value name="GL_LIGHTING"/> 768 <value name="GL_COLOR_MATERIAL"/> 769 770 <range base="GL_LIGHT" from="0" to="7"/> 771 772 <value name="GL_POINT_SMOOTH"/> 773 <value name="GL_LINE_SMOOTH"/> 774 <value name="GL_CULL_FACE"/> 775 <value name="GL_POLYGON_OFFSET_FILL"/> 776 <value name="GL_MULTISAMPLE"/> 777 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 778 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 779 <value name="GL_SAMPLE_COVERAGE"/> 780 <value name="GL_TEXTURE_2D"/> 781 <value name="GL_SCISSOR_TEST"/> 782 <value name="GL_ALPHA_TEST"/> 783 <value name="GL_STENCIL_TEST"/> 784 <value name="GL_DEPTH_TEST"/> 785 <value name="GL_BLEND"/> 786 <value name="GL_DITHER"/> 787 <value name="GL_COLOR_LOGIC_OP"/> 788 789 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 790 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 791 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 792 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 793 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 794 </desc> 795 796 <desc name="cap" category="GLES2.0"> 797 <value name="GL_CULL_FACE"/> 798 <value name="GL_SCISSOR_TEST"/> 799 <value name="GL_POLYGON_OFFSET_FILL"/> 800 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 801 <value name="GL_SAMPLE_COVERAGE"/> 802 <value name="GL_STENCIL_TEST"/> 803 <value name="GL_DEPTH_TEST"/> 804 <value name="GL_DITHER"/> 805 <value name="GL_BLEND"/> 806 </desc> 807</template> 808 809<!-- it is exactly the same as Disable --> 810<template name="Enable"> 811 <proto> 812 <return type="void"/> 813 <param name="cap" type="GLenum"/> 814 </proto> 815 816 <desc name="cap" category="GLES1.1"> 817 <value name="GL_NORMALIZE"/> 818 <value name="GL_RESCALE_NORMAL"/> 819 820 <range base="GL_CLIP_PLANE" from="0" to="5"/> 821 <value name="GL_CLIP_PLANE0+6"/> 822 <value name="GL_CLIP_PLANE0+7"/> 823 824 <value name="GL_FOG"/> 825 <value name="GL_LIGHTING"/> 826 <value name="GL_COLOR_MATERIAL"/> 827 828 <range base="GL_LIGHT" from="0" to="7"/> 829 830 <value name="GL_POINT_SMOOTH"/> 831 <value name="GL_LINE_SMOOTH"/> 832 <value name="GL_CULL_FACE"/> 833 <value name="GL_POLYGON_OFFSET_FILL"/> 834 <value name="GL_MULTISAMPLE"/> 835 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 836 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 837 <value name="GL_SAMPLE_COVERAGE"/> 838 <value name="GL_TEXTURE_2D"/> 839 <value name="GL_SCISSOR_TEST"/> 840 <value name="GL_ALPHA_TEST"/> 841 <value name="GL_STENCIL_TEST"/> 842 <value name="GL_DEPTH_TEST"/> 843 <value name="GL_BLEND"/> 844 <value name="GL_DITHER"/> 845 <value name="GL_COLOR_LOGIC_OP"/> 846 847 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 848 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 849 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 850 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 851 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 852 </desc> 853 854 <desc name="cap" category="GLES2.0"> 855 <value name="GL_CULL_FACE"/> 856 <value name="GL_SCISSOR_TEST"/> 857 <value name="GL_POLYGON_OFFSET_FILL"/> 858 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 859 <value name="GL_SAMPLE_COVERAGE"/> 860 <value name="GL_STENCIL_TEST"/> 861 <value name="GL_DEPTH_TEST"/> 862 <value name="GL_DITHER"/> 863 <value name="GL_BLEND"/> 864 </desc> 865</template> 866 867<template name="Finish"> 868 <proto> 869 <return type="void"/> 870 </proto> 871</template> 872 873<template name="Flush"> 874 <proto> 875 <return type="void"/> 876 </proto> 877</template> 878 879<template name="AlphaFunc"> 880 <proto> 881 <return type="void"/> 882 <param name="func" type="GLenum"/> 883 <param name="ref" type="GLtype"/> 884 </proto> 885</template> 886 887<template name="BlendFunc"> 888 <proto> 889 <return type="void"/> 890 <param name="sfactor" type="GLenum"/> 891 <param name="dfactor" type="GLenum"/> 892 </proto> 893 894 <desc name="sfactor"> 895 <value name="GL_ZERO"/> 896 <value name="GL_ONE"/> 897 <value name="GL_SRC_COLOR"/> 898 <value name="GL_ONE_MINUS_SRC_COLOR"/> 899 <value name="GL_SRC_ALPHA"/> 900 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 901 <value name="GL_DST_ALPHA"/> 902 <value name="GL_ONE_MINUS_DST_ALPHA"/> 903 <value name="GL_DST_COLOR"/> 904 <value name="GL_ONE_MINUS_DST_COLOR"/> 905 <value name="GL_SRC_ALPHA_SATURATE"/> 906 907 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 908 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 909 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 910 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 911 </desc> 912 913 <desc name="dfactor"> 914 <value name="GL_ZERO"/> 915 <value name="GL_ONE"/> 916 <value name="GL_SRC_COLOR"/> 917 <value name="GL_ONE_MINUS_SRC_COLOR"/> 918 <value name="GL_SRC_ALPHA"/> 919 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 920 <value name="GL_DST_ALPHA"/> 921 <value name="GL_ONE_MINUS_DST_ALPHA"/> 922 <value name="GL_DST_COLOR"/> 923 <value name="GL_ONE_MINUS_DST_COLOR"/> 924 925 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 926 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 927 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 928 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 929 </desc> 930</template> 931 932<template name="LogicOp"> 933 <proto> 934 <return type="void"/> 935 <param name="opcode" type="GLenum"/> 936 </proto> 937</template> 938 939<template name="StencilFunc"> 940 <proto> 941 <return type="void"/> 942 <param name="func" type="GLenum"/> 943 <param name="ref" type="GLint"/> 944 <param name="mask" type="GLuint"/> 945 </proto> 946 947 <desc name="func"> 948 <value name="GL_NEVER"/> 949 <value name="GL_LESS"/> 950 <value name="GL_LEQUAL"/> 951 <value name="GL_GREATER"/> 952 <value name="GL_GEQUAL"/> 953 <value name="GL_EQUAL"/> 954 <value name="GL_NOTEQUAL"/> 955 <value name="GL_ALWAYS"/> 956 </desc> 957</template> 958 959<template name="StencilFuncSeparate"> 960 <proto> 961 <return type="void"/> 962 <param name="face" type="GLenum"/> 963 <param name="func" type="GLenum"/> 964 <param name="ref" type="GLint"/> 965 <param name="mask" type="GLuint"/> 966 </proto> 967 968 <desc name="face"> 969 <value name="GL_FRONT"/> 970 <value name="GL_BACK"/> 971 <value name="GL_FRONT_AND_BACK"/> 972 </desc> 973 974 <desc name="func"> 975 <value name="GL_NEVER"/> 976 <value name="GL_LESS"/> 977 <value name="GL_LEQUAL"/> 978 <value name="GL_GREATER"/> 979 <value name="GL_GEQUAL"/> 980 <value name="GL_EQUAL"/> 981 <value name="GL_NOTEQUAL"/> 982 <value name="GL_ALWAYS"/> 983 </desc> 984</template> 985 986<template name="StencilOp"> 987 <proto> 988 <return type="void"/> 989 <param name="fail" type="GLenum"/> 990 <param name="zfail" type="GLenum"/> 991 <param name="zpass" type="GLenum"/> 992 </proto> 993 994 <desc name="fail"> 995 <value name="GL_KEEP"/> 996 <value name="GL_ZERO"/> 997 <value name="GL_REPLACE"/> 998 <value name="GL_INCR"/> 999 <value name="GL_DECR"/> 1000 <value name="GL_INVERT"/> 1001 <value name="GL_INCR_WRAP" category="GLES2.0"/> 1002 <value name="GL_DECR_WRAP" category="GLES2.0"/> 1003 <value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/> 1004 <value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/> 1005 </desc> 1006 1007 <desc name="zfail"> 1008 <value name="GL_KEEP"/> 1009 <value name="GL_ZERO"/> 1010 <value name="GL_REPLACE"/> 1011 <value name="GL_INCR"/> 1012 <value name="GL_DECR"/> 1013 <value name="GL_INVERT"/> 1014 <value name="GL_INCR_WRAP" category="GLES2.0"/> 1015 <value name="GL_DECR_WRAP" category="GLES2.0"/> 1016 <value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/> 1017 <value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/> 1018 </desc> 1019 1020 <desc name="zpass"> 1021 <value name="GL_KEEP"/> 1022 <value name="GL_ZERO"/> 1023 <value name="GL_REPLACE"/> 1024 <value name="GL_INCR"/> 1025 <value name="GL_DECR"/> 1026 <value name="GL_INVERT"/> 1027 <value name="GL_INCR_WRAP" category="GLES2.0"/> 1028 <value name="GL_DECR_WRAP" category="GLES2.0"/> 1029 <value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/> 1030 <value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/> 1031 </desc> 1032</template> 1033 1034<template name="StencilOpSeparate"> 1035 <proto> 1036 <return type="void"/> 1037 <param name="face" type="GLenum"/> 1038 <param name="fail" type="GLenum"/> 1039 <param name="zfail" type="GLenum"/> 1040 <param name="zpass" type="GLenum"/> 1041 </proto> 1042 1043 <desc name="face"> 1044 <value name="GL_FRONT"/> 1045 <value name="GL_BACK"/> 1046 <value name="GL_FRONT_AND_BACK"/> 1047 </desc> 1048 1049 <desc name="fail"> 1050 <value name="GL_KEEP"/> 1051 <value name="GL_ZERO"/> 1052 <value name="GL_REPLACE"/> 1053 <value name="GL_INCR"/> 1054 <value name="GL_DECR"/> 1055 <value name="GL_INVERT"/> 1056 <value name="GL_INCR_WRAP"/> 1057 <value name="GL_DECR_WRAP"/> 1058 </desc> 1059 1060 <desc name="zfail"> 1061 <value name="GL_KEEP"/> 1062 <value name="GL_ZERO"/> 1063 <value name="GL_REPLACE"/> 1064 <value name="GL_INCR"/> 1065 <value name="GL_DECR"/> 1066 <value name="GL_INVERT"/> 1067 <value name="GL_INCR_WRAP"/> 1068 <value name="GL_DECR_WRAP"/> 1069 </desc> 1070 1071 <desc name="zpass"> 1072 <value name="GL_KEEP"/> 1073 <value name="GL_ZERO"/> 1074 <value name="GL_REPLACE"/> 1075 <value name="GL_INCR"/> 1076 <value name="GL_DECR"/> 1077 <value name="GL_INVERT"/> 1078 <value name="GL_INCR_WRAP"/> 1079 <value name="GL_DECR_WRAP"/> 1080 </desc> 1081</template> 1082 1083<template name="DepthFunc"> 1084 <proto> 1085 <return type="void"/> 1086 <param name="func" type="GLenum"/> 1087 </proto> 1088 1089 <desc name="func"> 1090 <value name="GL_NEVER"/> 1091 <value name="GL_LESS"/> 1092 <value name="GL_EQUAL"/> 1093 <value name="GL_LEQUAL"/> 1094 <value name="GL_GREATER"/> 1095 <value name="GL_NOTEQUAL"/> 1096 <value name="GL_GEQUAL"/> 1097 <value name="GL_ALWAYS"/> 1098 </desc> 1099</template> 1100 1101<template name="PixelStore"> 1102 <proto> 1103 <return type="void"/> 1104 <param name="pname" type="GLenum"/> 1105 <param name="param" type="GLtype"/> 1106 </proto> 1107 1108 <desc name="pname"> 1109 <value name="GL_PACK_ALIGNMENT"/> 1110 <desc name="param" error="GL_INVALID_VALUE"> 1111 <value name="1"/> 1112 <value name="2"/> 1113 <value name="4"/> 1114 <value name="8"/> 1115 </desc> 1116 </desc> 1117 1118 <desc name="pname"> 1119 <value name="GL_UNPACK_ALIGNMENT"/> 1120 <desc name="param" error="GL_INVALID_VALUE"> 1121 <value name="1"/> 1122 <value name="2"/> 1123 <value name="4"/> 1124 <value name="8"/> 1125 </desc> 1126 </desc> 1127 1128 <desc name="pname" category="EXT_unpack_subimage"> 1129 <value name="GL_UNPACK_ROW_LENGTH"/> 1130 <value name="GL_UNPACK_SKIP_PIXELS"/> 1131 <value name="GL_UNPACK_SKIP_ROWS"/> 1132 </desc> 1133 1134</template> 1135 1136<template name="ReadPixels" direction="get"> 1137 <proto> 1138 <return type="void"/> 1139 <param name="x" type="GLint"/> 1140 <param name="y" type="GLint"/> 1141 <param name="width" type="GLsizei"/> 1142 <param name="height" type="GLsizei"/> 1143 <param name="format" type="GLenum"/> 1144 <param name="type" type="GLenum"/> 1145 <param name="pixels" type="GLvoid *"/> 1146 </proto> 1147 1148 <!-- Technically, only two combinations are actually allowed: 1149 GL_RGBA/GL_UNSIGNED_BYTE, and some implementation-specific 1150 internal preferred combination. I don't know what that is, so I'm 1151 allowing any valid combination for now; the underlying support 1152 should fail when necessary.--> 1153 <desc name="format"> 1154 <value name="GL_ALPHA"/> 1155 <desc name="type" error="GL_INVALID_OPERATION"> 1156 <value name="GL_UNSIGNED_BYTE"/> 1157 </desc> 1158 </desc> 1159 1160 <desc name="format"> 1161 <value name="GL_RGB"/> 1162 <desc name="type" error="GL_INVALID_OPERATION"> 1163 <value name="GL_UNSIGNED_BYTE"/> 1164 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 1165 </desc> 1166 </desc> 1167 1168 <desc name="format"> 1169 <value name="GL_RGBA"/> 1170 <desc name="type" error="GL_INVALID_OPERATION"> 1171 <value name="GL_UNSIGNED_BYTE"/> 1172 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 1173 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 1174 </desc> 1175 </desc> 1176 1177 <desc name="format"> 1178 <value name="GL_LUMINANCE"/> 1179 <desc name="type" error="GL_INVALID_OPERATION"> 1180 <value name="GL_UNSIGNED_BYTE"/> 1181 </desc> 1182 </desc> 1183 1184 <desc name="format"> 1185 <value name="GL_LUMINANCE_ALPHA"/> 1186 <desc name="type" error="GL_INVALID_OPERATION"> 1187 <value name="GL_UNSIGNED_BYTE"/> 1188 </desc> 1189 </desc> 1190 1191 <desc name="format" category="EXT_read_format_bgra"> 1192 <value name="GL_BGRA_EXT"/> 1193 1194 <desc name="type" error="GL_INVALID_OPERATION"> 1195 <value name="GL_UNSIGNED_BYTE"/> 1196 <value name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/> 1197 <value name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/> 1198 </desc> 1199 </desc> 1200</template> 1201 1202<template name="GetClipPlane" direction="get"> 1203 <proto> 1204 <return type="void"/> 1205 <param name="plane" type="GLenum"/> 1206 <vector name="equation" type="GLtype *" size="4"/> 1207 </proto> 1208</template> 1209 1210<template name="GetError" direction="get"> 1211 <proto> 1212 <return type="GLenum"/> 1213 </proto> 1214</template> 1215 1216<!-- template for GetFloatv, GetIntegerv, GetBoolean, and GetFixedv --> 1217<template name="GetState" direction="get"> 1218 <proto> 1219 <return type="void"/> 1220 <param name="pname" type="GLenum"/> 1221 <vector name="params" type="GLtype *" size="dynamic"/> 1222 </proto> 1223 <!-- param checking is done in mesa --> 1224</template> 1225 1226<template name="GetLight" direction="get"> 1227 <proto> 1228 <return type="void"/> 1229 <param name="light" type="GLenum"/> 1230 <param name="pname" type="GLenum"/> 1231 <vector name="params" type="GLtype *" size="dynamic"/> 1232 </proto> 1233 1234 <desc name="light"> 1235 <range base="GL_LIGHT" from="0" to="7"/> 1236 </desc> 1237 1238 <desc name="pname"> 1239 <value name="GL_AMBIENT"/> 1240 <value name="GL_DIFFUSE"/> 1241 <value name="GL_SPECULAR"/> 1242 <value name="GL_POSITION"/> 1243 1244 <desc name="params" vector_size="4"/> 1245 </desc> 1246 1247 <desc name="pname"> 1248 <value name="GL_SPOT_DIRECTION"/> 1249 1250 <desc name="params" vector_size="3"/> 1251 </desc> 1252 1253 <desc name="pname"> 1254 <value name="GL_SPOT_EXPONENT"/> 1255 <value name="GL_SPOT_CUTOFF"/> 1256 <value name="GL_CONSTANT_ATTENUATION"/> 1257 <value name="GL_LINEAR_ATTENUATION"/> 1258 <value name="GL_QUADRATIC_ATTENUATION"/> 1259 1260 <desc name="params" vector_size="1"/> 1261 </desc> 1262</template> 1263 1264<template name="GetMaterial" direction="get"> 1265 <proto> 1266 <return type="void"/> 1267 <param name="face" type="GLenum"/> 1268 <param name="pname" type="GLenum"/> 1269 <vector name="params" type="GLtype *" size="dynamic"> 1270 <param name="param" type="GLtype"/> 1271 </vector> 1272 </proto> 1273 1274 <desc name="face"> 1275 <value name="GL_FRONT"/> 1276 <value name="GL_BACK"/> 1277 </desc> 1278 1279 <desc name="pname"> 1280 <value name="GL_SHININESS"/> 1281 <desc name="params" vector_size="1"/> 1282 </desc> 1283 1284 <desc name="pname"> 1285 <value name="GL_AMBIENT"/> 1286 <value name="GL_DIFFUSE"/> 1287 <value name="GL_AMBIENT_AND_DIFFUSE"/> 1288 <value name="GL_SPECULAR"/> 1289 <value name="GL_EMISSION"/> 1290 1291 <desc name="params" vector_size="4"/> 1292 </desc> 1293</template> 1294 1295<template name="GetString" direction="get"> 1296 <proto> 1297 <return type="const GLubyte *"/> 1298 <param name="name" type="GLenum"/> 1299 </proto> 1300 1301 <desc name="name"> 1302 <value name="GL_VENDOR"/> 1303 <value name="GL_RENDERER"/> 1304 <value name="GL_VERSION"/> 1305 <value name="GL_EXTENSIONS"/> 1306 <value name="GL_SHADING_LANGUAGE_VERSION" category="GLES2.0"/> 1307 </desc> 1308</template> 1309 1310<template name="GetTexEnv" direction="get"> 1311 <proto> 1312 <return type="void"/> 1313 <param name="target" type="GLenum"/> 1314 <param name="pname" type="GLenum"/> 1315 <vector name="params" type="GLtype *" size="dynamic"/> 1316 </proto> 1317 1318 <desc name="target" category="OES_point_sprite"> 1319 <value name="GL_POINT_SPRITE_OES"/> 1320 <desc name="pname"> 1321 <value name="GL_COORD_REPLACE_OES"/> 1322 </desc> 1323 </desc> 1324 1325 <desc name="pname" category="OES_point_sprite"> 1326 <value name="GL_COORD_REPLACE_OES"/> 1327 <desc name="params" vector_size="1" convert="false"/> 1328 </desc> 1329 1330 <desc name="target" category="EXT_texture_lod_bias"> 1331 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 1332 1333 <desc name="pname"> 1334 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 1335 </desc> 1336 </desc> 1337 1338 <desc name="pname" category="EXT_texture_lod_bias"> 1339 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 1340 <desc name="params" vector_size="1"/> 1341 </desc> 1342 1343 <desc name="target"> 1344 <value name="GL_TEXTURE_ENV"/> 1345 1346 <desc name="pname"> 1347 <value name="GL_TEXTURE_ENV_COLOR"/> 1348 <value name="GL_RGB_SCALE"/> 1349 <value name="GL_ALPHA_SCALE"/> 1350 <value name="GL_TEXTURE_ENV_MODE"/> 1351 <value name="GL_COMBINE_RGB"/> 1352 <value name="GL_COMBINE_ALPHA"/> 1353 <value name="GL_SRC0_RGB"/> 1354 <value name="GL_SRC1_RGB"/> 1355 <value name="GL_SRC2_RGB"/> 1356 <value name="GL_SRC0_ALPHA"/> 1357 <value name="GL_SRC1_ALPHA"/> 1358 <value name="GL_SRC2_ALPHA"/> 1359 <value name="GL_OPERAND0_RGB"/> 1360 <value name="GL_OPERAND1_RGB"/> 1361 <value name="GL_OPERAND2_RGB"/> 1362 <value name="GL_OPERAND0_ALPHA"/> 1363 <value name="GL_OPERAND1_ALPHA"/> 1364 <value name="GL_OPERAND2_ALPHA"/> 1365 </desc> 1366 </desc> 1367 1368 <desc name="pname"> 1369 <value name="GL_TEXTURE_ENV_COLOR"/> 1370 <desc name="params" vector_size="4"/> 1371 </desc> 1372 1373 <desc name="pname"> 1374 <value name="GL_RGB_SCALE"/> 1375 <value name="GL_ALPHA_SCALE"/> 1376 1377 <desc name="params" vector_size="1"/> 1378 </desc> 1379 1380 <desc name="pname"> 1381 <value name="GL_TEXTURE_ENV_MODE"/> 1382 <value name="GL_COMBINE_RGB"/> 1383 <value name="GL_COMBINE_ALPHA"/> 1384 <value name="GL_SRC0_RGB"/> 1385 <value name="GL_SRC1_RGB"/> 1386 <value name="GL_SRC2_RGB"/> 1387 <value name="GL_SRC0_ALPHA"/> 1388 <value name="GL_SRC1_ALPHA"/> 1389 <value name="GL_SRC2_ALPHA"/> 1390 <value name="GL_OPERAND0_RGB"/> 1391 <value name="GL_OPERAND1_RGB"/> 1392 <value name="GL_OPERAND2_RGB"/> 1393 <value name="GL_OPERAND0_ALPHA"/> 1394 <value name="GL_OPERAND1_ALPHA"/> 1395 <value name="GL_OPERAND2_ALPHA"/> 1396 1397 <desc name="params" vector_size="1" convert="false"/> 1398 </desc> 1399</template> 1400 1401<template name="GetTexGen" direction="get"> 1402 <proto> 1403 <return type="void"/> 1404 <param name="coord" type="GLenum"/> 1405 <param name="pname" type="GLenum"/> 1406 <vector name="params" type="GLtype *" size="dynamic"/> 1407 </proto> 1408 1409 <desc name="coord"> 1410 <value name="GL_TEXTURE_GEN_STR_OES"/> 1411 </desc> 1412 <desc name="pname"> 1413 <value name="GL_TEXTURE_GEN_MODE_OES"/> 1414 <desc name="params" vector_size="1" convert="false"/> 1415 </desc> 1416</template> 1417 1418<template name="GetTexParameter" direction="get"> 1419 <proto> 1420 <return type="void"/> 1421 <param name="target" type="GLenum"/> 1422 <param name="pname" type="GLenum"/> 1423 <vector name="params" type="GLtype *" size="dynamic"/> 1424 </proto> 1425 1426 <desc name="target"> 1427 <value name="GL_TEXTURE_2D"/> 1428 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 1429 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 1430 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 1431 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 1432 </desc> 1433 1434 <desc name="pname"> 1435 <value name="GL_TEXTURE_WRAP_S"/> 1436 <value name="GL_TEXTURE_WRAP_T"/> 1437 <value name="GL_TEXTURE_WRAP_R_OES" category="OES_texture_3D"/> 1438 <value name="GL_TEXTURE_MIN_FILTER"/> 1439 <value name="GL_TEXTURE_MAG_FILTER"/> 1440 <value name="GL_GENERATE_MIPMAP" category="GLES1.1"/> 1441 1442 <desc name="params" vector_size="1" convert="false"/> 1443 </desc> 1444 1445 <desc name="pname" category="OES_draw_texture"> 1446 <value name="GL_TEXTURE_CROP_RECT_OES"/> 1447 <desc name="params" vector_size="4"/> 1448 </desc> 1449</template> 1450 1451<template name="IsEnabled" direction="get"> 1452 <proto> 1453 <return type="GLboolean"/> 1454 <param name="cap" type="GLenum"/> 1455 </proto> 1456 1457 <desc name="cap" category="GLES1.1"> 1458 <value name="GL_NORMALIZE"/> 1459 <value name="GL_RESCALE_NORMAL"/> 1460 1461 <range base="GL_CLIP_PLANE" from="0" to="5"/> 1462 <value name="GL_CLIP_PLANE0+6"/> 1463 <value name="GL_CLIP_PLANE0+7"/> 1464 1465 <value name="GL_FOG"/> 1466 <value name="GL_LIGHTING"/> 1467 <value name="GL_COLOR_MATERIAL"/> 1468 1469 <range base="GL_LIGHT" from="0" to="7"/> 1470 1471 <value name="GL_POINT_SMOOTH"/> 1472 <value name="GL_LINE_SMOOTH"/> 1473 <value name="GL_CULL_FACE"/> 1474 <value name="GL_POLYGON_OFFSET_FILL"/> 1475 <value name="GL_MULTISAMPLE"/> 1476 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1477 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 1478 <value name="GL_SAMPLE_COVERAGE"/> 1479 <value name="GL_TEXTURE_2D"/> 1480 <value name="GL_SCISSOR_TEST"/> 1481 <value name="GL_ALPHA_TEST"/> 1482 <value name="GL_STENCIL_TEST"/> 1483 <value name="GL_DEPTH_TEST"/> 1484 <value name="GL_BLEND"/> 1485 <value name="GL_DITHER"/> 1486 <value name="GL_COLOR_LOGIC_OP"/> 1487 1488 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 1489 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 1490 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 1491 1492 <value name="GL_VERTEX_ARRAY"/> 1493 <value name="GL_NORMAL_ARRAY"/> 1494 <value name="GL_COLOR_ARRAY"/> 1495 <value name="GL_TEXTURE_COORD_ARRAY"/> 1496 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1497 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1498 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1499 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 1500 </desc> 1501 1502 <desc name="cap" category="GLES2.0"> 1503 <value name="GL_CULL_FACE"/> 1504 <value name="GL_SCISSOR_TEST"/> 1505 <value name="GL_POLYGON_OFFSET_FILL"/> 1506 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1507 <value name="GL_SAMPLE_COVERAGE"/> 1508 <value name="GL_STENCIL_TEST"/> 1509 <value name="GL_DEPTH_TEST"/> 1510 <value name="GL_DITHER"/> 1511 <value name="GL_BLEND"/> 1512 </desc> 1513</template> 1514 1515<template name="DepthRange"> 1516 <proto> 1517 <return type="void"/> 1518 <param name="zNear" type="GLtype"/> 1519 <param name="zFar" type="GLtype"/> 1520 </proto> 1521</template> 1522 1523<template name="Frustum"> 1524 <proto> 1525 <return type="void"/> 1526 <param name="left" type="GLtype"/> 1527 <param name="right" type="GLtype"/> 1528 <param name="bottom" type="GLtype"/> 1529 <param name="top" type="GLtype"/> 1530 <param name="zNear" type="GLtype"/> 1531 <param name="zFar" type="GLtype"/> 1532 </proto> 1533</template> 1534 1535<template name="LoadIdentity"> 1536 <proto> 1537 <return type="void"/> 1538 </proto> 1539</template> 1540 1541<template name="LoadMatrix"> 1542 <proto> 1543 <return type="void"/> 1544 <vector name="m" type="const GLtype *" size="16"/> 1545 </proto> 1546</template> 1547 1548<template name="MatrixMode"> 1549 <proto> 1550 <return type="void"/> 1551 <param name="mode" type="GLenum"/> 1552 </proto> 1553 1554 <desc name="mode"> 1555 <value name="GL_MODELVIEW"/> 1556 <value name="GL_PROJECTION"/> 1557 <value name="GL_TEXTURE"/> 1558 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 1559 </desc> 1560</template> 1561 1562<template name="MultMatrix"> 1563 <proto> 1564 <return type="void"/> 1565 <vector name="m" type="const GLtype *" size="16"/> 1566 </proto> 1567</template> 1568 1569<template name="Ortho"> 1570 <proto> 1571 <return type="void"/> 1572 <param name="left" type="GLtype"/> 1573 <param name="right" type="GLtype"/> 1574 <param name="bottom" type="GLtype"/> 1575 <param name="top" type="GLtype"/> 1576 <param name="zNear" type="GLtype"/> 1577 <param name="zFar" type="GLtype"/> 1578 </proto> 1579</template> 1580 1581<template name="PopMatrix"> 1582 <proto> 1583 <return type="void"/> 1584 </proto> 1585</template> 1586 1587<template name="PushMatrix"> 1588 <proto> 1589 <return type="void"/> 1590 </proto> 1591</template> 1592 1593<template name="Rotate"> 1594 <proto> 1595 <return type="void"/> 1596 <param name="angle" type="GLtype"/> 1597 <param name="x" type="GLtype"/> 1598 <param name="y" type="GLtype"/> 1599 <param name="z" type="GLtype"/> 1600 </proto> 1601</template> 1602 1603<template name="Scale"> 1604 <proto> 1605 <return type="void"/> 1606 <param name="x" type="GLtype"/> 1607 <param name="y" type="GLtype"/> 1608 <param name="z" type="GLtype"/> 1609 </proto> 1610</template> 1611 1612<template name="Translate"> 1613 <proto> 1614 <return type="void"/> 1615 <param name="x" type="GLtype"/> 1616 <param name="y" type="GLtype"/> 1617 <param name="z" type="GLtype"/> 1618 </proto> 1619</template> 1620 1621<template name="Viewport"> 1622 <proto> 1623 <return type="void"/> 1624 <param name="x" type="GLint"/> 1625 <param name="y" type="GLint"/> 1626 <param name="width" type="GLsizei"/> 1627 <param name="height" type="GLsizei"/> 1628 </proto> 1629</template> 1630 1631<template name="ColorPointer"> 1632 <proto> 1633 <return type="void"/> 1634 <param name="size" type="GLint"/> 1635 <param name="type" type="GLenum"/> 1636 <param name="stride" type="GLsizei"/> 1637 <param name="pointer" type="const GLvoid *"/> 1638 </proto> 1639 1640 <desc name="size" error="GL_INVALID_VALUE"> 1641 <value name="4"/> 1642 </desc> 1643 1644 <desc name="type"> 1645 <value name="GL_UNSIGNED_BYTE"/> 1646 <value name="GL_FLOAT"/> 1647 <value name="GL_FIXED"/> 1648 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1649 </desc> 1650</template> 1651 1652<template name="DisableClientState"> 1653 <proto> 1654 <return type="void"/> 1655 <param name="array" type="GLenum"/> 1656 </proto> 1657 1658 <desc name="array"> 1659 <value name="GL_VERTEX_ARRAY"/> 1660 <value name="GL_NORMAL_ARRAY"/> 1661 <value name="GL_COLOR_ARRAY"/> 1662 <value name="GL_TEXTURE_COORD_ARRAY"/> 1663 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1664 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1665 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1666 </desc> 1667</template> 1668 1669<template name="DrawArrays"> 1670 <proto> 1671 <return type="void"/> 1672 <param name="mode" type="GLenum"/> 1673 <param name="first" type="GLint"/> 1674 <param name="count" type="GLsizei"/> 1675 </proto> 1676 1677 <desc name="mode"> 1678 <value name="GL_POINTS"/> 1679 <value name="GL_LINES"/> 1680 <value name="GL_LINE_LOOP"/> 1681 <value name="GL_LINE_STRIP"/> 1682 <value name="GL_TRIANGLES"/> 1683 <value name="GL_TRIANGLE_STRIP"/> 1684 <value name="GL_TRIANGLE_FAN"/> 1685 </desc> 1686</template> 1687 1688<template name="DrawElements"> 1689 <proto> 1690 <return type="void"/> 1691 <param name="mode" type="GLenum"/> 1692 <param name="count" type="GLsizei"/> 1693 <param name="type" type="GLenum"/> 1694 <param name="indices" type="const GLvoid *"/> 1695 </proto> 1696 1697 <desc name="mode"> 1698 <value name="GL_POINTS"/> 1699 <value name="GL_LINES"/> 1700 <value name="GL_LINE_LOOP"/> 1701 <value name="GL_LINE_STRIP"/> 1702 <value name="GL_TRIANGLES"/> 1703 <value name="GL_TRIANGLE_STRIP"/> 1704 <value name="GL_TRIANGLE_FAN"/> 1705 </desc> 1706 1707 <desc name="type"> 1708 <value name="GL_UNSIGNED_BYTE"/> 1709 <value name="GL_UNSIGNED_SHORT"/> 1710 <value name="GL_UNSIGNED_INT" category="OES_element_index_uint"/> 1711 </desc> 1712</template> 1713 1714<template name="EnableClientState"> 1715 <proto> 1716 <return type="void"/> 1717 <param name="array" type="GLenum"/> 1718 </proto> 1719 1720 <desc name="array"> 1721 <value name="GL_VERTEX_ARRAY"/> 1722 <value name="GL_NORMAL_ARRAY"/> 1723 <value name="GL_COLOR_ARRAY"/> 1724 <value name="GL_TEXTURE_COORD_ARRAY"/> 1725 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1726 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1727 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1728 </desc> 1729</template> 1730 1731<template name="GetPointer" direction="get"> 1732 <proto> 1733 <return type="void"/> 1734 <param name="pname" type="GLenum"/> 1735 <vector name="params" type="GLvoid **" size="dynamic"/> 1736 </proto> 1737 1738 <desc name="pname"> 1739 <value name="GL_VERTEX_ARRAY_POINTER"/> 1740 <value name="GL_NORMAL_ARRAY_POINTER"/> 1741 <value name="GL_COLOR_ARRAY_POINTER"/> 1742 <value name="GL_TEXTURE_COORD_ARRAY_POINTER"/> 1743 <value name="GL_MATRIX_INDEX_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1744 <value name="GL_WEIGHT_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1745 <value name="GL_POINT_SIZE_ARRAY_POINTER_OES" category="OES_point_size_array"/> 1746 </desc> 1747</template> 1748 1749<template name="Normal"> 1750 <proto> 1751 <return type="void"/> 1752 <vector name="v" type="const GLtype *" size="3"> 1753 <param name="nx" type="GLtype"/> 1754 <param name="ny" type="GLtype"/> 1755 <param name="nz" type="GLtype"/> 1756 </vector> 1757 </proto> 1758</template> 1759 1760<template name="NormalPointer"> 1761 <proto> 1762 <return type="void"/> 1763 <param name="type" type="GLenum"/> 1764 <param name="stride" type="GLsizei"/> 1765 <param name="pointer" type="const GLvoid *"/> 1766 </proto> 1767 1768 <desc name="type"> 1769 <value name="GL_BYTE"/> 1770 <value name="GL_SHORT"/> 1771 <value name="GL_FLOAT"/> 1772 <value name="GL_FIXED"/> 1773 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1774 </desc> 1775</template> 1776 1777<template name="TexCoordPointer"> 1778 <proto> 1779 <return type="void"/> 1780 <param name="size" type="GLint"/> 1781 <param name="type" type="GLenum"/> 1782 <param name="stride" type="GLsizei"/> 1783 <param name="pointer" type="const GLvoid *"/> 1784 </proto> 1785 1786 <desc name="size" error="GL_INVALID_VALUE"> 1787 <value name="2"/> 1788 <value name="3"/> 1789 <value name="4"/> 1790 </desc> 1791 1792 <desc name="type"> 1793 <value name="GL_BYTE"/> 1794 <value name="GL_SHORT"/> 1795 <value name="GL_FLOAT"/> 1796 <value name="GL_FIXED"/> 1797 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1798 </desc> 1799</template> 1800 1801<template name="VertexPointer"> 1802 <proto> 1803 <return type="void"/> 1804 <param name="size" type="GLint"/> 1805 <param name="type" type="GLenum"/> 1806 <param name="stride" type="GLsizei"/> 1807 <param name="pointer" type="const GLvoid *"/> 1808 </proto> 1809 1810 <desc name="size" error="GL_INVALID_VALUE"> 1811 <value name="2"/> 1812 <value name="3"/> 1813 <value name="4"/> 1814 </desc> 1815 1816 <desc name="type"> 1817 <value name="GL_BYTE"/> 1818 <value name="GL_SHORT"/> 1819 <value name="GL_FLOAT"/> 1820 <value name="GL_FIXED"/> 1821 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1822 </desc> 1823</template> 1824 1825<template name="PolygonOffset"> 1826 <proto> 1827 <return type="void"/> 1828 <param name="factor" type="GLtype"/> 1829 <param name="units" type="GLtype"/> 1830 </proto> 1831</template> 1832 1833<template name="CopyTexImage2D"> 1834 <proto> 1835 <return type="void"/> 1836 <param name="target" type="GLenum"/> 1837 <param name="level" type="GLint"/> 1838 <param name="internalFormat" type="GLenum"/> 1839 <param name="x" type="GLint"/> 1840 <param name="y" type="GLint"/> 1841 <param name="width" type="GLsizei"/> 1842 <param name="height" type="GLsizei"/> 1843 <param name="border" type="GLint"/> 1844 </proto> 1845 1846 <desc name="target"> 1847 <value name="GL_TEXTURE_2D"/> 1848 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 1849 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 1850 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 1851 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 1852 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 1853 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 1854 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 1855 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 1856 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 1857 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 1858 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 1859 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 1860 </desc> 1861 1862 <desc name="internalFormat" error="GL_INVALID_VALUE"> 1863 <value name="GL_ALPHA"/> 1864 <value name="GL_RGB"/> 1865 <value name="GL_RGBA"/> 1866 <value name="GL_LUMINANCE"/> 1867 <value name="GL_LUMINANCE_ALPHA"/> 1868 </desc> 1869 1870 <desc name="border" error="GL_INVALID_VALUE"> 1871 <value name="0"/> 1872 </desc> 1873</template> 1874 1875<template name="CopyTexSubImage2D"> 1876 <proto> 1877 <return type="void"/> 1878 <param name="target" type="GLenum"/> 1879 <param name="level" type="GLint"/> 1880 <param name="xoffset" type="GLint"/> 1881 <param name="yoffset" type="GLint"/> 1882 <param name="x" type="GLint"/> 1883 <param name="y" type="GLint"/> 1884 <param name="width" type="GLsizei"/> 1885 <param name="height" type="GLsizei"/> 1886 </proto> 1887 1888 <desc name="target"> 1889 <value name="GL_TEXTURE_2D"/> 1890 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 1891 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 1892 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 1893 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 1894 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 1895 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 1896 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 1897 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 1898 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 1899 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 1900 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 1901 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 1902 </desc> 1903</template> 1904 1905<template name="TexSubImage2D"> 1906 <proto> 1907 <return type="void"/> 1908 <param name="target" type="GLenum"/> 1909 <param name="level" type="GLint"/> 1910 <param name="xoffset" type="GLint"/> 1911 <param name="yoffset" type="GLint"/> 1912 <param name="width" type="GLsizei"/> 1913 <param name="height" type="GLsizei"/> 1914 <param name="format" type="GLenum"/> 1915 <param name="type" type="GLenum"/> 1916 <param name="pixels" type="const GLvoid *"/> 1917 </proto> 1918 1919 <desc name="target"> 1920 <value name="GL_TEXTURE_2D"/> 1921 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 1922 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 1923 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 1924 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 1925 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 1926 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 1927 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 1928 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 1929 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 1930 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 1931 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 1932 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 1933 </desc> 1934 1935 <desc name="format"> 1936 <value name="GL_ALPHA"/> 1937 1938 <desc name="type" error="GL_INVALID_OPERATION"> 1939 <value name="GL_UNSIGNED_BYTE"/> 1940 <value name="GL_FLOAT" category="OES_texture_float"/> 1941 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1942 </desc> 1943 </desc> 1944 1945 <desc name="format"> 1946 <value name="GL_RGB"/> 1947 1948 <desc name="type" error="GL_INVALID_OPERATION"> 1949 <value name="GL_UNSIGNED_BYTE"/> 1950 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 1951 <value name="GL_FLOAT" category="OES_texture_float"/> 1952 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1953 </desc> 1954 </desc> 1955 1956 <desc name="format"> 1957 <value name="GL_RGBA"/> 1958 1959 <desc name="type" error="GL_INVALID_OPERATION"> 1960 <value name="GL_UNSIGNED_BYTE"/> 1961 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 1962 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 1963 <value name="GL_FLOAT" category="OES_texture_float"/> 1964 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1965 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 1966 </desc> 1967 </desc> 1968 1969 <desc name="format"> 1970 <value name="GL_LUMINANCE"/> 1971 1972 <desc name="type" error="GL_INVALID_OPERATION"> 1973 <value name="GL_UNSIGNED_BYTE"/> 1974 <value name="GL_FLOAT" category="OES_texture_float"/> 1975 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1976 </desc> 1977 </desc> 1978 1979 <desc name="format"> 1980 <value name="GL_LUMINANCE_ALPHA"/> 1981 1982 <desc name="type" error="GL_INVALID_OPERATION"> 1983 <value name="GL_UNSIGNED_BYTE"/> 1984 <value name="GL_FLOAT" category="OES_texture_float"/> 1985 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1986 </desc> 1987 </desc> 1988 1989 <desc name="format" category="OES_depth_texture"> 1990 <value name="GL_DEPTH_COMPONENT"/> 1991 1992 <desc name="type" error="GL_INVALID_OPERATION"> 1993 <value name="GL_UNSIGNED_SHORT"/> 1994 <value name="GL_UNSIGNED_INT"/> 1995 </desc> 1996 </desc> 1997 1998 <desc name="format" category="OES_packed_depth_stencil"> 1999 <value name="GL_DEPTH_STENCIL_OES"/> 2000 2001 <desc name="type" error="GL_INVALID_OPERATION"> 2002 <value name="GL_UNSIGNED_INT_24_8_OES"/> 2003 </desc> 2004 </desc> 2005 2006 <desc name="format" category="EXT_texture_format_BGRA8888"> 2007 <value name="GL_BGRA_EXT"/> 2008 2009 <desc name="type" error="GL_INVALID_OPERATION"> 2010 <value name="GL_UNSIGNED_BYTE"/> 2011 </desc> 2012 </desc> 2013</template> 2014 2015<template name="BindTexture"> 2016 <proto> 2017 <return type="void"/> 2018 <param name="target" type="GLenum"/> 2019 <param name="texture" type="GLuint"/> 2020 </proto> 2021 2022 <desc name="target"> 2023 <value name="GL_TEXTURE_2D"/> 2024 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 2025 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 2026 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 2027 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 2028 </desc> 2029</template> 2030 2031<template name="DeleteTextures"> 2032 <proto> 2033 <return type="void"/> 2034 <param name="n" type="GLsizei"/> 2035 <param name="textures" type="const GLuint *"/> 2036 </proto> 2037</template> 2038 2039<template name="GenTextures" direction="get"> 2040 <proto> 2041 <return type="void"/> 2042 <param name="n" type="GLsizei"/> 2043 <param name="textures" type="GLuint *"/> 2044 </proto> 2045</template> 2046 2047<template name="IsTexture" direction="get"> 2048 <proto> 2049 <return type="GLboolean"/> 2050 <param name="texture" type="GLuint"/> 2051 </proto> 2052</template> 2053 2054<template name="BlendColor"> 2055 <proto> 2056 <return type="void"/> 2057 <param name="red" type="GLtype"/> 2058 <param name="green" type="GLtype"/> 2059 <param name="blue" type="GLtype"/> 2060 <param name="alpha" type="GLtype"/> 2061 </proto> 2062</template> 2063 2064<template name="BlendEquation"> 2065 <proto> 2066 <return type="void"/> 2067 <param name="mode" type="GLenum"/> 2068 </proto> 2069</template> 2070 2071<template name="BlendEquationSeparate"> 2072 <proto> 2073 <return type="void"/> 2074 <param name="modeRGB" type="GLenum"/> 2075 <param name="modeAlpha" type="GLenum"/> 2076 </proto> 2077</template> 2078 2079<template name="TexImage3D"> 2080 <proto> 2081 <return type="void"/> 2082 <param name="target" type="GLenum"/> 2083 <param name="level" type="GLint"/> 2084 <param name="internalFormat" type="GLenum"/> 2085 <param name="width" type="GLsizei"/> 2086 <param name="height" type="GLsizei"/> 2087 <param name="depth" type="GLsizei"/> 2088 <param name="border" type="GLint"/> 2089 <param name="format" type="GLenum"/> 2090 <param name="type" type="GLenum"/> 2091 <param name="pixels" type="const GLvoid *"/> 2092 </proto> 2093 2094 <desc name="target"> 2095 <value name="GL_TEXTURE_3D_OES"/> 2096 </desc> 2097 2098 <desc name="internalFormat"> 2099 <value name="GL_ALPHA"/> 2100 <value name="GL_RGB"/> 2101 <value name="GL_RGBA"/> 2102 <value name="GL_LUMINANCE"/> 2103 <value name="GL_LUMINANCE_ALPHA"/> 2104 </desc> 2105 2106 <desc name="format"> 2107 <value name="GL_ALPHA"/> 2108 2109 <desc name="type" error="GL_INVALID_OPERATION"> 2110 <value name="GL_UNSIGNED_BYTE"/> 2111 <value name="GL_FLOAT" category="OES_texture_float"/> 2112 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2113 </desc> 2114 </desc> 2115 2116 <desc name="format"> 2117 <value name="GL_RGB"/> 2118 2119 <desc name="type" error="GL_INVALID_OPERATION"> 2120 <value name="GL_UNSIGNED_BYTE"/> 2121 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 2122 <value name="GL_FLOAT" category="OES_texture_float"/> 2123 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2124 </desc> 2125 </desc> 2126 2127 <desc name="format"> 2128 <value name="GL_RGBA"/> 2129 2130 <desc name="type" error="GL_INVALID_OPERATION"> 2131 <value name="GL_UNSIGNED_BYTE"/> 2132 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 2133 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 2134 <value name="GL_FLOAT" category="OES_texture_float"/> 2135 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2136 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 2137 </desc> 2138 </desc> 2139 2140 <desc name="format"> 2141 <value name="GL_LUMINANCE"/> 2142 2143 <desc name="type" error="GL_INVALID_OPERATION"> 2144 <value name="GL_UNSIGNED_BYTE"/> 2145 <value name="GL_FLOAT" category="OES_texture_float"/> 2146 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2147 </desc> 2148 </desc> 2149 2150 <desc name="format"> 2151 <value name="GL_LUMINANCE_ALPHA"/> 2152 2153 <desc name="type" error="GL_INVALID_OPERATION"> 2154 <value name="GL_UNSIGNED_BYTE"/> 2155 <value name="GL_FLOAT" category="OES_texture_float"/> 2156 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2157 </desc> 2158 </desc> 2159</template> 2160 2161<template name="TexSubImage3D"> 2162 <proto> 2163 <return type="void"/> 2164 <param name="target" type="GLenum"/> 2165 <param name="level" type="GLint"/> 2166 <param name="xoffset" type="GLint"/> 2167 <param name="yoffset" type="GLint"/> 2168 <param name="zoffset" type="GLint"/> 2169 <param name="width" type="GLsizei"/> 2170 <param name="height" type="GLsizei"/> 2171 <param name="depth" type="GLsizei"/> 2172 <param name="format" type="GLenum"/> 2173 <param name="type" type="GLenum"/> 2174 <param name="pixels" type="const GLvoid *"/> 2175 </proto> 2176 2177 <desc name="target"> 2178 <value name="GL_TEXTURE_3D_OES"/> 2179 </desc> 2180 2181 <desc name="format"> 2182 <value name="GL_ALPHA"/> 2183 2184 <desc name="type" error="GL_INVALID_OPERATION"> 2185 <value name="GL_UNSIGNED_BYTE"/> 2186 <value name="GL_FLOAT" category="OES_texture_float"/> 2187 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2188 </desc> 2189 </desc> 2190 2191 <desc name="format"> 2192 <value name="GL_RGB"/> 2193 2194 <desc name="type" error="GL_INVALID_OPERATION"> 2195 <value name="GL_UNSIGNED_BYTE"/> 2196 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 2197 <value name="GL_FLOAT" category="OES_texture_float"/> 2198 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2199 </desc> 2200 </desc> 2201 2202 <desc name="format"> 2203 <value name="GL_RGBA"/> 2204 2205 <desc name="type" error="GL_INVALID_OPERATION"> 2206 <value name="GL_UNSIGNED_BYTE"/> 2207 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 2208 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 2209 <value name="GL_FLOAT" category="OES_texture_float"/> 2210 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2211 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 2212 </desc> 2213 </desc> 2214 2215 <desc name="format"> 2216 <value name="GL_LUMINANCE"/> 2217 2218 <desc name="type" error="GL_INVALID_OPERATION"> 2219 <value name="GL_UNSIGNED_BYTE"/> 2220 <value name="GL_FLOAT" category="OES_texture_float"/> 2221 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2222 </desc> 2223 </desc> 2224 2225 <desc name="format"> 2226 <value name="GL_LUMINANCE_ALPHA"/> 2227 2228 <desc name="type" error="GL_INVALID_OPERATION"> 2229 <value name="GL_UNSIGNED_BYTE"/> 2230 <value name="GL_FLOAT" category="OES_texture_float"/> 2231 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2232 </desc> 2233 </desc> 2234</template> 2235 2236<template name="CopyTexSubImage3D"> 2237 <proto> 2238 <return type="void"/> 2239 <param name="target" type="GLenum"/> 2240 <param name="level" type="GLint"/> 2241 <param name="xoffset" type="GLint"/> 2242 <param name="yoffset" type="GLint"/> 2243 <param name="zoffset" type="GLint"/> 2244 <param name="x" type="GLint"/> 2245 <param name="y" type="GLint"/> 2246 <param name="width" type="GLsizei"/> 2247 <param name="height" type="GLsizei"/> 2248 </proto> 2249 2250 <desc name="target"> 2251 <value name="GL_TEXTURE_3D_OES"/> 2252 </desc> 2253</template> 2254 2255<template name="MultiTexCoord"> 2256 <proto> 2257 <return type="void"/> 2258 <param name="texture" type="GLenum"/> 2259 <vector name="v" type="const GLtype *" size="dynamic"> 2260 <param name="s" type="GLtype"/> 2261 <param name="t" type="GLtype"/> 2262 <param name="r" type="GLtype"/> 2263 <param name="q" type="GLtype"/> 2264 </vector> 2265 </proto> 2266</template> 2267 2268<template name="CompressedTexImage3D"> 2269 <proto> 2270 <return type="void"/> 2271 <param name="target" type="GLenum"/> 2272 <param name="level" type="GLint"/> 2273 <param name="internalFormat" type="GLenum"/> 2274 <param name="width" type="GLsizei"/> 2275 <param name="height" type="GLsizei"/> 2276 <param name="depth" type="GLsizei"/> 2277 <param name="border" type="GLint"/> 2278 <param name="imagesize" type="GLsizei"/> 2279 <param name="data" type="const GLvoid *"/> 2280 </proto> 2281 2282 <desc name="target"> 2283 <value name="GL_TEXTURE_3D_OES"/> 2284 </desc> 2285 2286 <desc name="internalFormat"> 2287 <value name="GL_3DC_X_AMD" category="AMD_compressed_3DC_texture"/> 2288 <value name="GL_3DC_XY_AMD" category="AMD_compressed_3DC_texture"/> 2289 <value name="GL_ATC_RGB_AMD" category="AMD_compressed_ATC_texture"/> 2290 <value name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> 2291 <value name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> 2292 </desc> 2293</template> 2294 2295<template name="CompressedTexSubImage3D"> 2296 <proto> 2297 <return type="void"/> 2298 <param name="target" type="GLenum"/> 2299 <param name="level" type="GLint"/> 2300 <param name="xoffset" type="GLint"/> 2301 <param name="yoffset" type="GLint"/> 2302 <param name="zoffset" type="GLint"/> 2303 <param name="width" type="GLsizei"/> 2304 <param name="height" type="GLsizei"/> 2305 <param name="depth" type="GLsizei"/> 2306 <param name="format" type="GLenum"/> 2307 <param name="imagesize" type="GLsizei"/> 2308 <param name="data" type="const GLvoid *"/> 2309 </proto> 2310 2311 <desc name="target"> 2312 <value name="GL_TEXTURE_3D_OES"/> 2313 </desc> 2314</template> 2315 2316<template name="ActiveTexture"> 2317 <proto> 2318 <return type="void"/> 2319 <param name="texture" type="GLenum"/> 2320 </proto> 2321</template> 2322 2323<template name="ClientActiveTexture"> 2324 <proto> 2325 <return type="void"/> 2326 <param name="texture" type="GLenum"/> 2327 </proto> 2328</template> 2329 2330<template name="SampleCoverage"> 2331 <proto> 2332 <return type="void"/> 2333 <param name="value" type="GLtype"/> 2334 <param name="invert" type="GLboolean"/> 2335 </proto> 2336</template> 2337 2338<template name="CompressedTexImage2D"> 2339 <proto> 2340 <return type="void"/> 2341 <param name="target" type="GLenum"/> 2342 <param name="level" type="GLint"/> 2343 <param name="internalFormat" type="GLenum"/> 2344 <param name="width" type="GLsizei"/> 2345 <param name="height" type="GLsizei"/> 2346 <param name="border" type="GLint"/> 2347 <param name="imageSize" type="GLsizei"/> 2348 <param name="data" type="const GLvoid *"/> 2349 </proto> 2350 2351 <desc name="target"> 2352 <value name="GL_TEXTURE_2D"/> 2353 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 2354 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 2355 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 2356 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 2357 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 2358 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 2359 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 2360 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 2361 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 2362 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 2363 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 2364 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 2365 </desc> 2366 2367 <desc name="internalFormat"> 2368 <value name="GL_ETC1_RGB8_OES" category="OES_compressed_ETC1_RGB8_texture"/> 2369 2370 <value name="GL_PALETTE4_RGB8_OES" category="OES_compressed_paletted_texture"/> 2371 <value name="GL_PALETTE4_RGBA8_OES" category="OES_compressed_paletted_texture"/> 2372 <value name="GL_PALETTE4_R5_G6_B5_OES" category="OES_compressed_paletted_texture"/> 2373 <value name="GL_PALETTE4_RGBA4_OES" category="OES_compressed_paletted_texture"/> 2374 <value name="GL_PALETTE4_RGB5_A1_OES" category="OES_compressed_paletted_texture"/> 2375 <value name="GL_PALETTE8_RGB8_OES" category="OES_compressed_paletted_texture"/> 2376 <value name="GL_PALETTE8_RGBA8_OES" category="OES_compressed_paletted_texture"/> 2377 <value name="GL_PALETTE8_R5_G6_B5_OES" category="OES_compressed_paletted_texture"/> 2378 <value name="GL_PALETTE8_RGBA4_OES" category="OES_compressed_paletted_texture"/> 2379 <value name="GL_PALETTE8_RGB5_A1_OES" category="OES_compressed_paletted_texture"/> 2380 2381 <value name="GL_3DC_X_AMD" category="AMD_compressed_3DC_texture"/> 2382 <value name="GL_3DC_XY_AMD" category="AMD_compressed_3DC_texture"/> 2383 2384 <value name="GL_ATC_RGB_AMD" category="AMD_compressed_ATC_texture"/> 2385 <value name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> 2386 <value name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> 2387 2388 <value name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2389 <value name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2390 </desc> 2391 2392 <desc name="border" error="GL_INVALID_VALUE"> 2393 <value name="0"/> 2394 </desc> 2395</template> 2396 2397<template name="CompressedTexSubImage2D"> 2398 <proto> 2399 <return type="void"/> 2400 <param name="target" type="GLenum"/> 2401 <param name="level" type="GLint"/> 2402 <param name="xoffset" type="GLint"/> 2403 <param name="yoffset" type="GLint"/> 2404 <param name="width" type="GLsizei"/> 2405 <param name="height" type="GLsizei"/> 2406 <param name="format" type="GLenum"/> 2407 <param name="imageSize" type="GLsizei"/> 2408 <param name="data" type="const GLvoid *"/> 2409 </proto> 2410 2411 <desc name="target"> 2412 <value name="GL_TEXTURE_2D"/> 2413 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 2414 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 2415 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 2416 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 2417 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 2418 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 2419 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 2420 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 2421 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 2422 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 2423 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 2424 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 2425 </desc> 2426 2427 <desc name="format"> 2428 <value name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2429 <value name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2430 </desc> 2431</template> 2432 2433<template name="BlendFuncSeparate"> 2434 <proto> 2435 <return type="void"/> 2436 <param name="srcRGB" type="GLenum"/> 2437 <param name="dstRGB" type="GLenum"/> 2438 <param name="srcAlpha" type="GLenum"/> 2439 <param name="dstAlpha" type="GLenum"/> 2440 </proto> 2441 2442 <desc name="srcRGB"> 2443 <value name="GL_ZERO"/> 2444 <value name="GL_ONE"/> 2445 <value name="GL_SRC_COLOR"/> 2446 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2447 <value name="GL_SRC_ALPHA"/> 2448 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2449 <value name="GL_DST_ALPHA"/> 2450 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2451 <value name="GL_DST_COLOR"/> 2452 <value name="GL_ONE_MINUS_DST_COLOR"/> 2453 <value name="GL_SRC_ALPHA_SATURATE"/> 2454 2455 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2456 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2457 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2458 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2459 </desc> 2460 2461 <desc name="dstRGB"> 2462 <value name="GL_ZERO"/> 2463 <value name="GL_ONE"/> 2464 <value name="GL_SRC_COLOR"/> 2465 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2466 <value name="GL_SRC_ALPHA"/> 2467 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2468 <value name="GL_DST_ALPHA"/> 2469 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2470 <value name="GL_DST_COLOR"/> 2471 <value name="GL_ONE_MINUS_DST_COLOR"/> 2472 2473 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2474 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2475 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2476 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2477 </desc> 2478 2479 <desc name="srcAlpha"> 2480 <value name="GL_ZERO"/> 2481 <value name="GL_ONE"/> 2482 <value name="GL_SRC_COLOR"/> 2483 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2484 <value name="GL_SRC_ALPHA"/> 2485 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2486 <value name="GL_DST_ALPHA"/> 2487 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2488 <value name="GL_DST_COLOR"/> 2489 <value name="GL_ONE_MINUS_DST_COLOR"/> 2490 <value name="GL_SRC_ALPHA_SATURATE"/> 2491 2492 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2493 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2494 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2495 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2496 </desc> 2497 2498 <desc name="dstAlpha"> 2499 <value name="GL_ZERO"/> 2500 <value name="GL_ONE"/> 2501 <value name="GL_SRC_COLOR"/> 2502 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2503 <value name="GL_SRC_ALPHA"/> 2504 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2505 <value name="GL_DST_ALPHA"/> 2506 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2507 <value name="GL_DST_COLOR"/> 2508 <value name="GL_ONE_MINUS_DST_COLOR"/> 2509 2510 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2511 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2512 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2513 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2514 </desc> 2515</template> 2516 2517<template name="PointParameter"> 2518 <proto> 2519 <return type="void"/> 2520 <param name="pname" type="GLenum"/> 2521 <vector name="params" type="const GLtype *" size="dynamic"> 2522 <param name="param" type="GLtype"/> 2523 </vector> 2524 </proto> 2525 2526 <desc name="pname"> 2527 <value name="GL_POINT_SIZE_MIN"/> 2528 <value name="GL_POINT_SIZE_MAX"/> 2529 <value name="GL_POINT_FADE_THRESHOLD_SIZE"/> 2530 2531 <desc name="params" vector_size="1"/> 2532 </desc> 2533 2534 <desc name="pname"> 2535 <value name="GL_POINT_DISTANCE_ATTENUATION"/> 2536 <desc name="params" vector_size="3"/> 2537 </desc> 2538</template> 2539 2540<template name="VertexAttrib"> 2541 <proto> 2542 <return type="void"/> 2543 <param name="index" type="GLuint"/> 2544 <vector name="v" type="const GLtype *" size="dynamic"> 2545 <param name="x" type="GLtype"/> 2546 <param name="y" type="GLtype"/> 2547 <param name="z" type="GLtype"/> 2548 <param name="w" type="GLtype"/> 2549 </vector> 2550 </proto> 2551</template> 2552 2553<template name="VertexAttribPointer"> 2554 <proto> 2555 <return type="void"/> 2556 <param name="index" type="GLuint"/> 2557 <param name="size" type="GLint"/> 2558 <param name="type" type="GLenum"/> 2559 <param name="normalized" type="GLboolean"/> 2560 <param name="stride" type="GLsizei"/> 2561 <param name="pointer" type="const GLvoid *"/> 2562 </proto> 2563 2564 <desc name="size" error="GL_INVALID_VALUE"> 2565 <value name="1"/> 2566 <value name="2"/> 2567 <value name="3"/> 2568 <value name="4"/> 2569 </desc> 2570 2571 <desc name="type" error="GL_INVALID_VALUE"> 2572 <value name="GL_BYTE"/> 2573 <value name="GL_UNSIGNED_BYTE"/> 2574 <value name="GL_SHORT"/> 2575 <value name="GL_UNSIGNED_SHORT"/> 2576 <value name="GL_FLOAT"/> 2577 <value name="GL_FIXED"/> 2578 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 2579 <value name="GL_UNSIGNED_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/> 2580 <value name="GL_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/> 2581 </desc> 2582 2583 <desc name="type" category="OES_vertex_type_10_10_10_2"> 2584 <value name="GL_UNSIGNED_INT_10_10_10_2_OES"/> 2585 <value name="GL_INT_10_10_10_2_OES"/> 2586 2587 <desc name="size"> 2588 <value name="3"/> 2589 <value name="4"/> 2590 </desc> 2591 </desc> 2592</template> 2593 2594<template name="EnableVertexAttribArray"> 2595 <proto> 2596 <return type="void"/> 2597 <param name="index" type="GLuint"/> 2598 </proto> 2599</template> 2600 2601<template name="DisableVertexAttribArray"> 2602 <proto> 2603 <return type="void"/> 2604 <param name="index" type="GLuint"/> 2605 </proto> 2606</template> 2607 2608<template name="IsProgram" direction="get"> 2609 <proto> 2610 <return type="GLboolean"/> 2611 <param name="program" type="GLuint"/> 2612 </proto> 2613</template> 2614 2615<template name="GetProgram" direction="get"> 2616 <proto> 2617 <return type="void"/> 2618 <param name="program" type="GLuint"/> 2619 <param name="pname" type="GLenum"/> 2620 <vector name="params" type="GLtype *" size="dynamic"/> 2621 </proto> 2622 2623 <desc name="pname"> 2624 <value name="GL_DELETE_STATUS"/> 2625 <value name="GL_LINK_STATUS"/> 2626 <value name="GL_VALIDATE_STATUS"/> 2627 <value name="GL_INFO_LOG_LENGTH"/> 2628 <value name="GL_ATTACHED_SHADERS"/> 2629 <value name="GL_ACTIVE_ATTRIBUTES"/> 2630 <value name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/> 2631 <value name="GL_ACTIVE_UNIFORMS"/> 2632 <value name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/> 2633 <value name="GL_PROGRAM_BINARY_LENGTH_OES" category="OES_get_program_binary"/> 2634 2635 <desc name="params" convert="false"/> 2636 </desc> 2637</template> 2638 2639<template name="GetVertexAttrib" direction="get"> 2640 <proto> 2641 <return type="void"/> 2642 <param name="index" type="GLuint"/> 2643 <param name="pname" type="GLenum"/> 2644 <vector name="params" type="GLtype *" size="dynamic"/> 2645 </proto> 2646 2647 <desc name="pname"> 2648 <value name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/> 2649 <value name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/> 2650 <value name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/> 2651 <value name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/> 2652 <value name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/> 2653 <value name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/> 2654 2655 <desc name="params" vector_size="1" convert="false"/> 2656 </desc> 2657 2658 <desc name="pname"> 2659 <value name="GL_CURRENT_VERTEX_ATTRIB"/> 2660 <desc name="params" vector_size="16?" convert="false"/> 2661 </desc> 2662</template> 2663 2664<template name="GetVertexAttribPointer" direction="get"> 2665 <proto> 2666 <return type="void"/> 2667 <param name="index" type="GLuint"/> 2668 <param name="pname" type="GLenum"/> 2669 <vector name="pointer" type="GLvoid **" size="dynamic"/> 2670 </proto> 2671 2672 <desc name="pname"> 2673 <value name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/> 2674 </desc> 2675</template> 2676 2677<template name="GetBufferPointer" direction="get"> 2678 <proto> 2679 <return type="void"/> 2680 <param name="target" type="GLenum"/> 2681 <param name="pname" type="GLenum"/> 2682 <vector name="params" type="GLvoid **" size="dynamic"/> 2683 </proto> 2684 2685 <desc name="target"> 2686 <value name="GL_ARRAY_BUFFER"/> 2687 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2688 </desc> 2689 2690 <desc name="pname"> 2691 <value name="GL_BUFFER_MAP_POINTER_OES"/> 2692 </desc> 2693</template> 2694 2695<template name="MapBuffer" direction="get"> 2696 <proto> 2697 <return type="void *"/> 2698 <param name="target" type="GLenum"/> 2699 <param name="access" type="GLenum"/> 2700 </proto> 2701 2702 <desc name="target"> 2703 <value name="GL_ARRAY_BUFFER"/> 2704 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2705 </desc> 2706 2707 <desc name="access"> 2708 <value name="GL_WRITE_ONLY_OES"/> 2709 </desc> 2710</template> 2711 2712<template name="UnmapBuffer" direction="get"> 2713 <proto> 2714 <return type="GLboolean"/> 2715 <param name="target" type="GLenum"/> 2716 </proto> 2717 2718 <desc name="target"> 2719 <value name="GL_ARRAY_BUFFER"/> 2720 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2721 </desc> 2722</template> 2723 2724<template name="BindBuffer"> 2725 <proto> 2726 <return type="void"/> 2727 <param name="target" type="GLenum"/> 2728 <param name="buffer" type="GLuint"/> 2729 </proto> 2730 2731 <desc name="target"> 2732 <value name="GL_ARRAY_BUFFER"/> 2733 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2734 </desc> 2735</template> 2736 2737<template name="BufferData"> 2738 <proto> 2739 <return type="void"/> 2740 <param name="target" type="GLenum"/> 2741 <param name="size" type="GLsizeiptr"/> 2742 <param name="data" type="const GLvoid *"/> 2743 <param name="usage" type="GLenum"/> 2744 </proto> 2745 2746 <desc name="target"> 2747 <value name="GL_ARRAY_BUFFER"/> 2748 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2749 </desc> 2750 2751 <desc name="usage"> 2752 <value name="GL_STATIC_DRAW"/> 2753 <value name="GL_DYNAMIC_DRAW"/> 2754 <value name="GL_STREAM_DRAW" category="GLES2.0"/> 2755 </desc> 2756</template> 2757 2758<template name="BufferSubData"> 2759 <proto> 2760 <return type="void"/> 2761 <param name="target" type="GLenum"/> 2762 <param name="offset" type="GLintptr"/> 2763 <param name="size" type="GLsizeiptr"/> 2764 <param name="data" type="const GLvoid *"/> 2765 </proto> 2766 2767 <desc name="target"> 2768 <value name="GL_ARRAY_BUFFER"/> 2769 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2770 </desc> 2771</template> 2772 2773<template name="DeleteBuffers"> 2774 <proto> 2775 <return type="void"/> 2776 <param name="n" type="GLsizei"/> 2777 <param name="buffer" type="const GLuint *"/> 2778 </proto> 2779</template> 2780 2781<template name="GenBuffers" direction="get"> 2782 <proto> 2783 <return type="void"/> 2784 <param name="n" type="GLsizei"/> 2785 <param name="buffer" type="GLuint *"/> 2786 </proto> 2787</template> 2788 2789<template name="GetBufferParameter" direction="get"> 2790 <proto> 2791 <return type="void"/> 2792 <param name="target" type="GLenum"/> 2793 <param name="pname" type="GLenum"/> 2794 <vector name="params" type="GLtype *" size="dynamic"/> 2795 </proto> 2796 2797 <desc name="target"> 2798 <value name="GL_ARRAY_BUFFER"/> 2799 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2800 </desc> 2801 2802 <desc name="pname"> 2803 <value name="GL_BUFFER_SIZE"/> 2804 <value name="GL_BUFFER_USAGE"/> 2805 <value name="GL_BUFFER_ACCESS_OES" category="OES_mapbuffer"/> 2806 <value name="GL_BUFFER_MAPPED_OES" category="OES_mapbuffer"/> 2807 </desc> 2808</template> 2809 2810<template name="IsBuffer" direction="get"> 2811 <proto> 2812 <return type="GLboolean"/> 2813 <param name="buffer" type="GLuint"/> 2814 </proto> 2815</template> 2816 2817<template name="CreateShader"> 2818 <proto> 2819 <return type="GLuint"/> 2820 <param name="type" type="GLenum"/> 2821 </proto> 2822 2823 <desc name="type"> 2824 <value name="GL_VERTEX_SHADER"/> 2825 <value name="GL_FRAGMENT_SHADER"/> 2826 </desc> 2827</template> 2828 2829<template name="ShaderSource"> 2830 <proto> 2831 <return type="void"/> 2832 <param name="shader" type="GLuint"/> 2833 <param name="count" type="GLsizei"/> 2834 <param name="string" type="const GLchar * const *"/> 2835 <param name="length" type="const int *"/> 2836 </proto> 2837</template> 2838 2839<template name="CompileShader"> 2840 <proto> 2841 <return type="void"/> 2842 <param name="shader" type="GLuint"/> 2843 </proto> 2844</template> 2845 2846<template name="ReleaseShaderCompiler"> 2847 <proto> 2848 <return type="void"/> 2849 </proto> 2850</template> 2851 2852<template name="DeleteShader"> 2853 <proto> 2854 <return type="void"/> 2855 <param name="shader" type="GLuint"/> 2856 </proto> 2857</template> 2858 2859<template name="ShaderBinary"> 2860 <proto> 2861 <return type="void"/> 2862 <param name="n" type="GLsizei"/> 2863 <param name="shaders" type="const GLuint *"/> 2864 <param name="binaryformat" type="GLenum"/> 2865 <param name="binary" type="const GLvoid *"/> 2866 <param name="length" type="GLsizei"/> 2867 </proto> 2868</template> 2869 2870<template name="CreateProgram"> 2871 <proto> 2872 <return type="GLuint"/> 2873 </proto> 2874</template> 2875 2876<template name="AttachShader"> 2877 <proto> 2878 <return type="void"/> 2879 <param name="program" type="GLuint"/> 2880 <param name="shader" type="GLuint"/> 2881 </proto> 2882</template> 2883 2884<template name="DetachShader"> 2885 <proto> 2886 <return type="void"/> 2887 <param name="program" type="GLuint"/> 2888 <param name="shader" type="GLuint"/> 2889 </proto> 2890</template> 2891 2892<template name="LinkProgram"> 2893 <proto> 2894 <return type="void"/> 2895 <param name="program" type="GLuint"/> 2896 </proto> 2897</template> 2898 2899<template name="UseProgram"> 2900 <proto> 2901 <return type="void"/> 2902 <param name="program" type="GLuint"/> 2903 </proto> 2904</template> 2905 2906<template name="DeleteProgram"> 2907 <proto> 2908 <return type="void"/> 2909 <param name="program" type="GLuint"/> 2910 </proto> 2911</template> 2912 2913<template name="GetActiveAttrib" direction="get"> 2914 <proto> 2915 <return type="void"/> 2916 <param name="program" type="GLuint"/> 2917 <param name="index" type="GLuint"/> 2918 <param name="bufSize" type="GLsizei"/> 2919 <param name="length" type="GLsizei *"/> 2920 <param name="size" type="GLint *"/> 2921 <param name="type" type="GLenum *"/> 2922 <param name="name" type="GLchar *"/> 2923 </proto> 2924</template> 2925 2926<template name="GetAttribLocation" direction="get"> 2927 <proto> 2928 <return type="GLint"/> 2929 <param name="program" type="GLuint"/> 2930 <param name="name" type="const char *"/> 2931 </proto> 2932</template> 2933 2934<template name="BindAttribLocation"> 2935 <proto> 2936 <return type="void"/> 2937 <param name="program" type="GLuint"/> 2938 <param name="index" type="GLuint"/> 2939 <param name="name" type="const char *"/> 2940 </proto> 2941</template> 2942 2943<template name="GetUniformLocation" direction="get"> 2944 <proto> 2945 <return type="GLint"/> 2946 <param name="program" type="GLuint"/> 2947 <param name="name" type="const char *"/> 2948 </proto> 2949</template> 2950 2951<template name="GetActiveUniform" direction="get"> 2952 <proto> 2953 <return type="void"/> 2954 <param name="program" type="GLuint"/> 2955 <param name="index" type="GLuint"/> 2956 <param name="bufSize" type="GLsizei"/> 2957 <param name="length" type="GLsizei *"/> 2958 <param name="size" type="GLint *"/> 2959 <param name="type" type="GLenum *"/> 2960 <param name="name" type="GLchar *"/> 2961 </proto> 2962</template> 2963 2964<template name="Uniform"> 2965 <proto> 2966 <return type="void"/> 2967 <param name="location" type="GLint"/> 2968 <param name="count" type="GLsizei" hide_if_expanded="true"/> 2969 <vector name="values" type="const GLtype *" size="dynamic"> 2970 <param name="v0" type="GLtype"/> 2971 <param name="v1" type="GLtype"/> 2972 <param name="v2" type="GLtype"/> 2973 <param name="v3" type="GLtype"/> 2974 </vector> 2975 </proto> 2976</template> 2977 2978<template name="UniformMatrix"> 2979 <proto> 2980 <return type="void"/> 2981 <param name="location" type="GLint"/> 2982 <param name="count" type="GLsizei"/> 2983 <param name="transpose" type="GLboolean"/> 2984 <vector name="value" type="const GLtype *" size="dynamic"/> 2985 </proto> 2986</template> 2987 2988<template name="ValidateProgram"> 2989 <proto> 2990 <return type="void"/> 2991 <param name="program" type="GLuint"/> 2992 </proto> 2993</template> 2994 2995<template name="GenerateMipmap"> 2996 <proto> 2997 <return type="void"/> 2998 <param name="target" type="GLenum"/> 2999 </proto> 3000 3001 <desc name="target"> 3002 <value name="GL_TEXTURE_2D"/> 3003 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 3004 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 3005 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 3006 </desc> 3007</template> 3008 3009<template name="BindFramebuffer"> 3010 <proto> 3011 <return type="void"/> 3012 <param name="target" type="GLenum"/> 3013 <param name="framebuffer" type="GLuint"/> 3014 </proto> 3015</template> 3016 3017<template name="DeleteFramebuffers"> 3018 <proto> 3019 <return type="void"/> 3020 <param name="n" type="GLsizei"/> 3021 <param name="framebuffers" type="const GLuint *"/> 3022 </proto> 3023</template> 3024 3025<template name="GenFramebuffers"> 3026 <proto> 3027 <return type="void"/> 3028 <param name="n" type="GLsizei"/> 3029 <param name="ids" type="GLuint *"/> 3030 </proto> 3031</template> 3032 3033<template name="BindRenderbuffer"> 3034 <proto> 3035 <return type="void"/> 3036 <param name="target" type="GLenum"/> 3037 <param name="renderbuffer" type="GLuint"/> 3038 </proto> 3039</template> 3040 3041<template name="DeleteRenderbuffers"> 3042 <proto> 3043 <return type="void"/> 3044 <param name="n" type="GLsizei"/> 3045 <param name="renderbuffers" type="const GLuint *"/> 3046 </proto> 3047</template> 3048 3049<template name="GenRenderbuffers"> 3050 <proto> 3051 <return type="void"/> 3052 <param name="n" type="GLsizei"/> 3053 <param name="renderbuffers" type="GLuint *"/> 3054 </proto> 3055</template> 3056 3057<template name="RenderbufferStorage"> 3058 <proto> 3059 <return type="void"/> 3060 <param name="target" type="GLenum"/> 3061 <param name="internalFormat" type="GLenum"/> 3062 <param name="width" type="GLsizei"/> 3063 <param name="height" type="GLsizei"/> 3064 </proto> 3065 3066 <desc name="internalFormat"> 3067 <value name="GL_DEPTH_COMPONENT16_OES" category="OES_framebuffer_object"/> 3068 <value name="GL_RGBA4_OES" category="OES_framebuffer_object"/> 3069 <value name="GL_RGB5_A1_OES" category="OES_framebuffer_object"/> 3070 <value name="GL_RGB565_OES" category="OES_framebuffer_object"/> 3071 <value name="GL_STENCIL_INDEX8_OES" category="OES_stencil8"/> 3072 3073 <value name="GL_DEPTH_COMPONENT16" category="GLES2.0"/> 3074 <value name="GL_RGBA4" category="GLES2.0"/> 3075 <value name="GL_RGB5_A1" category="GLES2.0"/> 3076 <value name="GL_RGB565" category="GLES2.0"/> 3077 <value name="GL_STENCIL_INDEX8" category="GLES2.0"/> 3078 3079 <value name="GL_DEPTH_COMPONENT24_OES" category="OES_depth24"/> 3080 <value name="GL_DEPTH_COMPONENT32_OES" category="OES_depth32"/> 3081 <value name="GL_RGB8_OES" category="OES_rgb8_rgba8"/> 3082 <value name="GL_RGBA8_OES" category="OES_rgb8_rgba8"/> 3083 <value name="GL_STENCIL_INDEX1_OES" category="OES_stencil1"/> 3084 <value name="GL_STENCIL_INDEX4_OES" category="OES_stencil4"/> 3085 <value name="GL_DEPTH24_STENCIL8_OES" category="OES_packed_depth_stencil"/> 3086 </desc> 3087</template> 3088 3089<template name="FramebufferRenderbuffer"> 3090 <proto> 3091 <return type="void"/> 3092 <param name="target" type="GLenum"/> 3093 <param name="attachment" type="GLenum"/> 3094 <param name="renderbuffertarget" type="GLenum"/> 3095 <param name="renderbuffer" type="GLuint"/> 3096 </proto> 3097</template> 3098 3099<template name="FramebufferTexture2D"> 3100 <proto> 3101 <return type="void"/> 3102 <param name="target" type="GLenum"/> 3103 <param name="attachment" type="GLenum"/> 3104 <param name="textarget" type="GLenum"/> 3105 <param name="texture" type="GLuint"/> 3106 <param name="level" type="GLint"/> 3107 </proto> 3108 3109 <desc name="textarget" error="GL_INVALID_OPERATION"> 3110 <value name="GL_TEXTURE_2D"/> 3111 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 3112 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 3113 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 3114 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 3115 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 3116 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 3117 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 3118 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 3119 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 3120 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 3121 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 3122 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 3123 </desc> 3124 <!-- According to the base specification, "level" must be 0. But 3125 extension GL_OES_fbo_render_mipmap lifts that restriction, 3126 so no restriction is placed here. --> 3127</template> 3128 3129<template name="FramebufferTexture3D"> 3130 <proto> 3131 <return type="void"/> 3132 <param name="target" type="GLenum"/> 3133 <param name="attachment" type="GLenum"/> 3134 <param name="textarget" type="GLenum"/> 3135 <param name="texture" type="GLuint"/> 3136 <param name="level" type="GLint"/> 3137 <param name="zoffset" type="GLint"/> 3138 </proto> 3139 3140 <desc name="textarget" error="GL_INVALID_OPERATION"> 3141 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 3142 </desc> 3143</template> 3144 3145<template name="CheckFramebufferStatus" direction="get"> 3146 <proto> 3147 <return type="GLenum"/> 3148 <param name="target" type="GLenum"/> 3149 </proto> 3150</template> 3151 3152<template name="GetFramebufferAttachmentParameter" direction="get"> 3153 <proto> 3154 <return type="void"/> 3155 <param name="target" type="GLenum"/> 3156 <param name="attachment" type="GLenum"/> 3157 <param name="pname" type="GLenum"/> 3158 <vector name="params" type="GLtype *" size="dynamic"/> 3159 </proto> 3160 3161 <desc name="pname"> 3162 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES" category="OES_framebuffer_object"/> 3163 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES" category="OES_framebuffer_object"/> 3164 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES" category="OES_framebuffer_object"/> 3165 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES" category="OES_framebuffer_object"/> 3166 3167 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" category="GLES2.0"/> 3168 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" category="GLES2.0"/> 3169 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" category="GLES2.0"/> 3170 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" category="GLES2.0"/> 3171 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES" category="OES_texture_3D"/> 3172 3173 <desc name="params" vector_size="1" convert="false"/> 3174 </desc> 3175</template> 3176 3177<template name="GetRenderbufferParameter" direction="get"> 3178 <proto> 3179 <return type="void"/> 3180 <param name="target" type="GLenum"/> 3181 <param name="pname" type="GLenum"/> 3182 <vector name="params" type="GLtype *" size="dynamic"/> 3183 </proto> 3184 3185 <desc name="pname" category="OES_framebuffer_object"> 3186 <value name="GL_RENDERBUFFER_WIDTH_OES"/> 3187 <value name="GL_RENDERBUFFER_HEIGHT_OES"/> 3188 <value name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/> 3189 <value name="GL_RENDERBUFFER_RED_SIZE_OES"/> 3190 <value name="GL_RENDERBUFFER_GREEN_SIZE_OES"/> 3191 <value name="GL_RENDERBUFFER_BLUE_SIZE_OES"/> 3192 <value name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/> 3193 <value name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/> 3194 <value name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/> 3195 3196 <desc name="params" vector_size="1" convert="false"/> 3197 </desc> 3198 3199 <desc name="pname" category="GLES2.0"> 3200 <value name="GL_RENDERBUFFER_WIDTH"/> 3201 <value name="GL_RENDERBUFFER_HEIGHT"/> 3202 <value name="GL_RENDERBUFFER_INTERNAL_FORMAT"/> 3203 <value name="GL_RENDERBUFFER_RED_SIZE"/> 3204 <value name="GL_RENDERBUFFER_GREEN_SIZE"/> 3205 <value name="GL_RENDERBUFFER_BLUE_SIZE"/> 3206 <value name="GL_RENDERBUFFER_ALPHA_SIZE"/> 3207 <value name="GL_RENDERBUFFER_DEPTH_SIZE"/> 3208 <value name="GL_RENDERBUFFER_STENCIL_SIZE"/> 3209 3210 <desc name="params" vector_size="1" convert="false"/> 3211 </desc> 3212</template> 3213 3214<template name="IsRenderbuffer" direction="get"> 3215 <proto> 3216 <return type="GLboolean"/> 3217 <param name="renderbuffer" type="GLuint"/> 3218 </proto> 3219</template> 3220 3221<template name="IsFramebuffer" direction="get"> 3222 <proto> 3223 <return type="GLboolean"/> 3224 <param name="framebuffer" type="GLuint"/> 3225 </proto> 3226</template> 3227 3228<template name="IsShader" direction="get"> 3229 <proto> 3230 <return type="GLboolean"/> 3231 <param name="shader" type="GLuint"/> 3232 </proto> 3233</template> 3234 3235<template name="GetShader" direction="get"> 3236 <proto> 3237 <return type="void"/> 3238 <param name="shader" type="GLuint"/> 3239 <param name="pname" type="GLenum"/> 3240 <vector name="params" type="GLtype *" size="dynamic"/> 3241 </proto> 3242 3243 <desc name="pname"> 3244 <value name="GL_SHADER_TYPE"/> 3245 <value name="GL_COMPILE_STATUS"/> 3246 <value name="GL_DELETE_STATUS"/> 3247 <value name="GL_INFO_LOG_LENGTH"/> 3248 <value name="GL_SHADER_SOURCE_LENGTH"/> 3249 </desc> 3250</template> 3251 3252<template name="GetAttachedShaders" direction="get"> 3253 <proto> 3254 <return type="void"/> 3255 <param name="program" type="GLuint"/> 3256 <param name="maxCount" type="GLsizei"/> 3257 <param name="count" type="GLsizei *"/> 3258 <param name="shaders" type="GLuint *"/> 3259 </proto> 3260</template> 3261 3262<template name="GetShaderInfoLog" direction="get"> 3263 <proto> 3264 <return type="void"/> 3265 <param name="shader" type="GLuint"/> 3266 <param name="bufSize" type="GLsizei"/> 3267 <param name="length" type="GLsizei *"/> 3268 <param name="infoLog" type="GLchar *"/> 3269 </proto> 3270</template> 3271 3272<template name="GetProgramInfoLog" direction="get"> 3273 <proto> 3274 <return type="void"/> 3275 <param name="program" type="GLuint"/> 3276 <param name="bufSize" type="GLsizei"/> 3277 <param name="length" type="GLsizei *"/> 3278 <param name="infoLog" type="GLchar *"/> 3279 </proto> 3280</template> 3281 3282<template name="GetShaderSource" direction="get"> 3283 <proto> 3284 <return type="void"/> 3285 <param name="shader" type="GLuint"/> 3286 <param name="bufSize" type="GLsizei"/> 3287 <param name="length" type="GLsizei *"/> 3288 <param name="source" type="GLchar *"/> 3289 </proto> 3290</template> 3291 3292<template name="GetShaderPrecisionFormat" direction="get"> 3293 <proto> 3294 <return type="void"/> 3295 <param name="shadertype" type="GLenum"/> 3296 <param name="precisiontype" type="GLenum"/> 3297 <param name="range" type="GLint *"/> 3298 <param name="precision" type="GLint *"/> 3299 </proto> 3300 3301 <desc name="shadertype"> 3302 <value name="GL_VERTEX_SHADER"/> 3303 <value name="GL_FRAGMENT_SHADER"/> 3304 </desc> 3305 3306 <desc name="precisiontype"> 3307 <value name="GL_LOW_FLOAT"/> 3308 <value name="GL_MEDIUM_FLOAT"/> 3309 <value name="GL_HIGH_FLOAT"/> 3310 <value name="GL_LOW_INT"/> 3311 <value name="GL_MEDIUM_INT"/> 3312 <value name="GL_HIGH_INT"/> 3313 </desc> 3314</template> 3315 3316<template name="GetUniform" direction="get"> 3317 <proto> 3318 <return type="void"/> 3319 <param name="program" type="GLuint"/> 3320 <param name="location" type="GLint"/> 3321 <vector name="params" type="GLtype *" size="dynamic"/> 3322 </proto> 3323</template> 3324 3325<template name="QueryMatrix" direction="get"> 3326 <proto> 3327 <return type="GLbitfield"/> 3328 <vector name="mantissa" type="GLtype *" size="16"/> 3329 <vector name="exponent" type="GLint *" size="16"/> 3330 </proto> 3331</template> 3332 3333<template name="DrawTex"> 3334 <proto> 3335 <return type="void"/> 3336 <vector name="coords" type="const GLtype *" size="5"> 3337 <param name="x" type="GLtype"/> 3338 <param name="y" type="GLtype"/> 3339 <param name="z" type="GLtype"/> 3340 <param name="w" type="GLtype"/> 3341 <param name="h" type="GLtype"/> 3342 </vector> 3343 </proto> 3344</template> 3345 3346<template name="MultiDrawArrays"> 3347 <proto> 3348 <return type="void"/> 3349 <param name="mode" type="GLenum"/> 3350 <param name="first" type="const GLint *"/> 3351 <param name="count" type="const GLsizei *"/> 3352 <param name="primcount" type="GLsizei"/> 3353 </proto> 3354 3355 <desc name="mode"> 3356 <value name="GL_POINTS"/> 3357 <value name="GL_LINES"/> 3358 <value name="GL_LINE_LOOP"/> 3359 <value name="GL_LINE_STRIP"/> 3360 <value name="GL_TRIANGLES"/> 3361 <value name="GL_TRIANGLE_STRIP"/> 3362 <value name="GL_TRIANGLE_FAN"/> 3363 </desc> 3364</template> 3365 3366<template name="MultiDrawElements"> 3367 <proto> 3368 <return type="void"/> 3369 <param name="mode" type="GLenum"/> 3370 <param name="count" type="const GLsizei *"/> 3371 <param name="type" type="GLenum"/> 3372 <param name="indices" type="const GLvoid **"/> 3373 <param name="primcount" type="GLsizei"/> 3374 </proto> 3375 3376 <desc name="mode"> 3377 <value name="GL_POINTS"/> 3378 <value name="GL_LINES"/> 3379 <value name="GL_LINE_LOOP"/> 3380 <value name="GL_LINE_STRIP"/> 3381 <value name="GL_TRIANGLES"/> 3382 <value name="GL_TRIANGLE_STRIP"/> 3383 <value name="GL_TRIANGLE_FAN"/> 3384 </desc> 3385 3386 <desc name="type"> 3387 <value name="GL_UNSIGNED_BYTE"/> 3388 <value name="GL_UNSIGNED_SHORT"/> 3389 <value name="GL_UNSIGNED_INT" category="OES_element_index_uint"/> 3390 </desc> 3391</template> 3392 3393<template name="EGLImageTargetTexture2D"> 3394 <proto> 3395 <return type="void"/> 3396 <param name="target" type="GLenum"/> 3397 <param name="image" type="GLeglImageOES"/> 3398 </proto> 3399 3400 <desc name="target"> 3401 <value name="GL_TEXTURE_2D"/> 3402 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 3403 </desc> 3404</template> 3405 3406<template name="EGLImageTargetRenderbufferStorage"> 3407 <proto> 3408 <return type="void"/> 3409 <param name="target" type="GLenum"/> 3410 <param name="image" type="GLeglImageOES"/> 3411 </proto> 3412</template> 3413 3414<template name="DrawBuffers"> 3415 <proto> 3416 <return type="void"/> 3417 <param name="n" type="GLsizei"/> 3418 <param name="bufs" type="const GLenum *"/> 3419 </proto> 3420</template> 3421 3422<template name="ReadBuffer"> 3423 <proto> 3424 <return type="void"/> 3425 <param name="mode" type="GLenum"/> 3426 </proto> 3427</template> 3428 3429<api name="mesa" implementation="true"> 3430 <category name="MESA"/> 3431 3432 <function name="Color4f" default_prefix="_es_" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3433 <function name="ClipPlane" template="ClipPlane" gltype="GLdouble"/> 3434 <function name="CullFace" template="CullFace"/> 3435 3436 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 3437 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 3438 3439 <function name="FrontFace" template="FrontFace"/> 3440 <function name="Hint" template="Hint"/> 3441 3442 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 3443 <function name="Lightfv" template="Light" gltype="GLfloat"/> 3444 3445 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 3446 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 3447 3448 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 3449 3450 <function name="Materialf" default_prefix="_es_" template="Material" gltype="GLfloat" expand_vector="true"/> 3451 <function name="Materialfv" default_prefix="_es_" template="Material" gltype="GLfloat"/> 3452 3453 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 3454 <function name="PointSizePointer" template="PointSizePointer"/> 3455 3456 <function name="Scissor" template="Scissor"/> 3457 <function name="ShadeModel" template="ShadeModel"/> 3458 3459 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 3460 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 3461 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 3462 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 3463 3464 <function name="TexImage2D" template="TexImage2D"/> 3465 3466 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 3467 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 3468 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 3469 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 3470 3471 <function name="TexGenf" template="TexGen" gltype="GLfloat" expand_vector="true"/> 3472 <function name="TexGenfv" template="TexGen" gltype="GLfloat"/> 3473 3474 <function name="Clear" template="Clear"/> 3475 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3476 <function name="ClearStencil" template="ClearStencil"/> 3477 <function name="ClearDepth" template="ClearDepth" gltype="GLclampd"/> 3478 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 3479 3480 <function name="StencilMask" template="StencilMask"/> 3481 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 3482 <function name="ColorMask" template="ColorMask"/> 3483 <function name="DepthMask" template="DepthMask"/> 3484 <function name="Disable" template="Disable"/> 3485 <function name="Enable" template="Enable"/> 3486 <function name="Finish" template="Finish"/> 3487 <function name="Flush" template="Flush"/> 3488 3489 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 3490 3491 <function name="BlendFunc" template="BlendFunc"/> 3492 <function name="LogicOp" template="LogicOp"/> 3493 <function name="StencilFunc" template="StencilFunc"/> 3494 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 3495 <function name="StencilOp" template="StencilOp"/> 3496 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 3497 <function name="DepthFunc" template="DepthFunc"/> 3498 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3499 3500 <function name="ReadPixels" template="ReadPixels"/> 3501 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3502 <function name="GetClipPlane" template="GetClipPlane" gltype="GLdouble"/> 3503 <function name="GetError" template="GetError"/> 3504 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 3505 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 3506 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 3507 3508 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 3509 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 3510 <function name="GetMaterialiv" template="GetMaterial" gltype="GLint"/> 3511 3512 <function name="GetString" template="GetString"/> 3513 3514 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 3515 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 3516 <function name="GetTexGenfv" template="GetTexGen" gltype="GLfloat"/> 3517 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 3518 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 3519 3520 <function name="IsEnabled" template="IsEnabled"/> 3521 3522 <function name="DepthRange" template="DepthRange" gltype="GLclampd"/> 3523 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 3524 <function name="Frustum" template="Frustum" gltype="GLdouble"/> 3525 3526 <function name="LoadIdentity" template="LoadIdentity"/> 3527 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 3528 <function name="MatrixMode" template="MatrixMode"/> 3529 3530 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 3531 <function name="Ortho" template="Ortho" gltype="GLdouble"/> 3532 <function name="PopMatrix" template="PopMatrix"/> 3533 <function name="PushMatrix" template="PushMatrix"/> 3534 3535 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 3536 <function name="Scalef" template="Scale" gltype="GLfloat"/> 3537 <function name="Translatef" template="Translate" gltype="GLfloat"/> 3538 3539 <function name="Viewport" template="Viewport"/> 3540 3541 <function name="ColorPointer" template="ColorPointer"/> 3542 <function name="DisableClientState" template="DisableClientState"/> 3543 <function name="DrawArrays" template="DrawArrays"/> 3544 <function name="DrawElements" template="DrawElements"/> 3545 <function name="EnableClientState" template="EnableClientState"/> 3546 3547 <function name="GetPointerv" template="GetPointer"/> 3548 <function name="Normal3f" default_prefix="_es_" template="Normal" gltype="GLfloat" expand_vector="true"/> 3549 <function name="NormalPointer" template="NormalPointer"/> 3550 <function name="TexCoordPointer" template="TexCoordPointer"/> 3551 <function name="VertexPointer" template="VertexPointer"/> 3552 3553 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 3554 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 3555 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 3556 <function name="TexSubImage2D" template="TexSubImage2D"/> 3557 3558 <function name="BindTexture" template="BindTexture"/> 3559 <function name="DeleteTextures" template="DeleteTextures"/> 3560 <function name="GenTextures" template="GenTextures"/> 3561 <function name="IsTexture" template="IsTexture"/> 3562 3563 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 3564 <function name="BlendEquation" template="BlendEquation"/> 3565 <function name="BlendEquationSeparateEXT" template="BlendEquationSeparate"/> 3566 3567 <function name="TexImage3D" template="TexImage3D"/> 3568 <function name="TexSubImage3D" template="TexSubImage3D"/> 3569 <function name="CopyTexSubImage3D" template="CopyTexSubImage3D"/> 3570 3571 <function name="CompressedTexImage3DARB" template="CompressedTexImage3D"/> 3572 <function name="CompressedTexSubImage3DARB" template="CompressedTexSubImage3D"/> 3573 3574 <function name="ActiveTextureARB" template="ActiveTexture"/> 3575 <function name="ClientActiveTextureARB" template="ClientActiveTexture"/> 3576 3577 <function name="MultiTexCoord4f" default_prefix="_es_" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3578 3579 <function name="SampleCoverageARB" template="SampleCoverage" gltype="GLclampf"/> 3580 3581 <function name="CompressedTexImage2DARB" template="CompressedTexImage2D"/> 3582 <function name="CompressedTexSubImage2DARB" template="CompressedTexSubImage2D"/> 3583 3584 <function name="BlendFuncSeparateEXT" template="BlendFuncSeparate"/> 3585 3586 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 3587 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 3588 3589 <function name="VertexAttrib1f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3590 <function name="VertexAttrib2f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3591 <function name="VertexAttrib3f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3592 <function name="VertexAttrib4f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3593 <function name="VertexAttrib1fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 3594 <function name="VertexAttrib2fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 3595 <function name="VertexAttrib3fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 3596 <function name="VertexAttrib4fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 3597 3598 <function name="VertexAttribPointerARB" template="VertexAttribPointer"/> 3599 <function name="EnableVertexAttribArrayARB" template="EnableVertexAttribArray"/> 3600 <function name="DisableVertexAttribArrayARB" template="DisableVertexAttribArray"/> 3601 3602 <function name="IsProgram" template="IsProgram"/> 3603 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 3604 3605 <function name="GetVertexAttribfvARB" template="GetVertexAttrib" gltype="GLfloat"/> 3606 <function name="GetVertexAttribivARB" template="GetVertexAttrib" gltype="GLint"/> 3607 <function name="GetVertexAttribPointervARB" template="GetVertexAttribPointer"/> 3608 3609 <function name="GetBufferPointervARB" template="GetBufferPointer"/> 3610 <function name="MapBufferARB" template="MapBuffer"/> 3611 <function name="UnmapBufferARB" template="UnmapBuffer"/> 3612 <function name="BindBufferARB" template="BindBuffer"/> 3613 <function name="BufferDataARB" template="BufferData"/> 3614 <function name="BufferSubDataARB" template="BufferSubData"/> 3615 <function name="DeleteBuffersARB" template="DeleteBuffers"/> 3616 <function name="GenBuffersARB" template="GenBuffers"/> 3617 <function name="GetBufferParameterivARB" template="GetBufferParameter" gltype="GLint"/> 3618 <function name="IsBufferARB" template="IsBuffer"/> 3619 3620 <function name="CreateShader" template="CreateShader"/> 3621 <function name="ShaderSourceARB" template="ShaderSource"/> 3622 <function name="CompileShaderARB" template="CompileShader"/> 3623 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 3624 <function name="DeleteShader" template="DeleteShader"/> 3625 <function name="ShaderBinary" template="ShaderBinary"/> 3626 <function name="CreateProgram" template="CreateProgram"/> 3627 <function name="AttachShader" template="AttachShader"/> 3628 <function name="DetachShader" template="DetachShader"/> 3629 <function name="LinkProgramARB" template="LinkProgram"/> 3630 <function name="UseProgramObjectARB" template="UseProgram"/> 3631 <function name="DeleteProgram" template="DeleteProgram"/> 3632 3633 <function name="GetActiveAttribARB" template="GetActiveAttrib"/> 3634 <function name="GetAttribLocationARB" template="GetAttribLocation"/> 3635 <function name="BindAttribLocationARB" template="BindAttribLocation"/> 3636 <function name="GetUniformLocationARB" template="GetUniformLocation"/> 3637 <function name="GetActiveUniformARB" template="GetActiveUniform"/> 3638 3639 <function name="Uniform1fARB" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3640 <function name="Uniform2fARB" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3641 <function name="Uniform3fARB" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3642 <function name="Uniform4fARB" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3643 <function name="Uniform1iARB" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 3644 <function name="Uniform2iARB" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 3645 <function name="Uniform3iARB" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 3646 <function name="Uniform4iARB" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 3647 <function name="Uniform1fvARB" template="Uniform" gltype="GLfloat" vector_size="1"/> 3648 <function name="Uniform2fvARB" template="Uniform" gltype="GLfloat" vector_size="2"/> 3649 <function name="Uniform3fvARB" template="Uniform" gltype="GLfloat" vector_size="3"/> 3650 <function name="Uniform4fvARB" template="Uniform" gltype="GLfloat" vector_size="4"/> 3651 <function name="Uniform1ivARB" template="Uniform" gltype="GLint" vector_size="1"/> 3652 <function name="Uniform2ivARB" template="Uniform" gltype="GLint" vector_size="2"/> 3653 <function name="Uniform3ivARB" template="Uniform" gltype="GLint" vector_size="3"/> 3654 <function name="Uniform4ivARB" template="Uniform" gltype="GLint" vector_size="4"/> 3655 3656 <function name="UniformMatrix2fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 3657 <function name="UniformMatrix3fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 3658 <function name="UniformMatrix4fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 3659 3660 <function name="ValidateProgramARB" template="ValidateProgram"/> 3661 3662 <function name="GenerateMipmapEXT" template="GenerateMipmap"/> 3663 <function name="BindFramebufferEXT" template="BindFramebuffer"/> 3664 <function name="DeleteFramebuffersEXT" template="DeleteFramebuffers"/> 3665 <function name="GenFramebuffersEXT" template="GenFramebuffers"/> 3666 <function name="BindRenderbufferEXT" template="BindRenderbuffer"/> 3667 <function name="DeleteRenderbuffersEXT" template="DeleteRenderbuffers"/> 3668 <function name="GenRenderbuffersEXT" template="GenRenderbuffers"/> 3669 <function name="RenderbufferStorageEXT" template="RenderbufferStorage"/> 3670 <function name="FramebufferRenderbufferEXT" template="FramebufferRenderbuffer"/> 3671 <function name="FramebufferTexture2DEXT" template="FramebufferTexture2D"/> 3672 <function name="FramebufferTexture3DEXT" template="FramebufferTexture3D"/> 3673 <function name="CheckFramebufferStatusEXT" template="CheckFramebufferStatus"/> 3674 <function name="GetFramebufferAttachmentParameterivEXT" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 3675 <function name="GetRenderbufferParameterivEXT" template="GetRenderbufferParameter" gltype="GLint"/> 3676 <function name="IsRenderbufferEXT" template="IsRenderbuffer"/> 3677 <function name="IsFramebufferEXT" template="IsFramebuffer"/> 3678 3679 <function name="IsShader" template="IsShader"/> 3680 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 3681 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 3682 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 3683 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 3684 <function name="GetShaderSourceARB" template="GetShaderSource"/> 3685 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 3686 <function name="GetUniformfvARB" template="GetUniform" gltype="GLfloat"/> 3687 <function name="GetUniformivARB" template="GetUniform" gltype="GLint"/> 3688 3689 <function name="DrawTexf" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 3690 <function name="DrawTexfv" template="DrawTex" gltype="GLfloat"/> 3691 <function name="DrawTexi" template="DrawTex" gltype="GLint" expand_vector="true"/> 3692 <function name="DrawTexiv" template="DrawTex" gltype="GLint"/> 3693 <function name="DrawTexs" template="DrawTex" gltype="GLshort" expand_vector="true"/> 3694 <function name="DrawTexsv" template="DrawTex" gltype="GLshort"/> 3695 3696 <!-- EXT_multi_draw_arrays --> 3697 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 3698 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 3699 3700 <!-- OES_EGL_image --> 3701 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 3702 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 3703 3704 <function name="DrawBuffersARB" template="DrawBuffers"/> 3705 3706 <function name="ReadBuffer" template="ReadBuffer"/> 3707 3708</api> 3709 3710<api name="GLES1.1"> 3711 <category name="GLES1.1"/> 3712 3713 <category name="OES_byte_coordinates"/> 3714 <category name="OES_fixed_point"/> 3715 <category name="OES_single_precision"/> 3716 <category name="OES_matrix_get"/> 3717 <category name="OES_read_format"/> 3718 <category name="OES_compressed_paletted_texture"/> 3719 <category name="OES_compressed_ETC1_RGB8_texture"/> 3720 <category name="OES_point_size_array"/> 3721 <category name="OES_point_sprite"/> 3722 <category name="OES_query_matrix"/> 3723 <category name="OES_draw_texture"/> 3724 <category name="OES_blend_equation_separate"/> 3725 <category name="OES_blend_func_separate"/> 3726 <category name="OES_blend_subtract"/> 3727 <category name="OES_stencil_wrap"/> 3728 <category name="OES_texture_cube_map"/> 3729 <category name="OES_texture_env_crossbar"/> 3730 <category name="OES_texture_mirrored_repeat"/> 3731 <category name="OES_framebuffer_object"/> 3732 <category name="OES_depth24"/> 3733 <category name="OES_depth32"/> 3734 <category name="OES_fbo_render_mipmap"/> 3735 <category name="OES_rgb8_rgba8"/> 3736 <category name="OES_stencil1"/> 3737 <category name="OES_stencil4"/> 3738 <category name="OES_stencil8"/> 3739 <category name="OES_element_index_uint"/> 3740 <category name="OES_mapbuffer"/> 3741 <category name="EXT_texture_filter_anisotropic"/> 3742 <category name="EXT_texture_format_BGRA8888"/> 3743 <category name="EXT_read_format_bgra"/> 3744 3745 <category name="ARB_texture_non_power_of_two"/> 3746 <!-- disabled due to missing enums 3747 <category name="EXT_texture_compression_dxt1"/> 3748 --> 3749 <category name="EXT_texture_lod_bias"/> 3750 <category name="EXT_blend_minmax"/> 3751 <category name="EXT_multi_draw_arrays"/> 3752 <category name="OES_EGL_image"/> 3753 <category name="OES_EGL_image_external"/> 3754 3755 <category name="OES_matrix_palette"/> 3756 3757 <function name="Color4f" external="true" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3758 <function name="Color4ub" template="Color" gltype="GLubyte" vector_size="4" expand_vector="true"/> 3759 <function name="Color4x" template="Color" gltype="GLfixed" vector_size="4" expand_vector="true"/> 3760 3761 <function name="ClipPlanef" template="ClipPlane" gltype="GLfloat"/> 3762 <function name="ClipPlanex" template="ClipPlane" gltype="GLfixed"/> 3763 3764 <function name="CullFace" template="CullFace"/> 3765 3766 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 3767 <function name="Fogx" template="Fog" gltype="GLfixed" expand_vector="true"/> 3768 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 3769 <function name="Fogxv" template="Fog" gltype="GLfixed"/> 3770 3771 <function name="FrontFace" template="FrontFace"/> 3772 <function name="Hint" template="Hint"/> 3773 3774 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 3775 <function name="Lightx" template="Light" gltype="GLfixed" expand_vector="true"/> 3776 <function name="Lightfv" template="Light" gltype="GLfloat"/> 3777 <function name="Lightxv" template="Light" gltype="GLfixed"/> 3778 3779 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 3780 <function name="LightModelx" template="LightModel" gltype="GLfixed" expand_vector="true"/> 3781 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 3782 <function name="LightModelxv" template="LightModel" gltype="GLfixed"/> 3783 3784 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 3785 <function name="LineWidthx" template="LineWidth" gltype="GLfixed"/> 3786 3787 <function name="Materialf" external="true" template="Material" gltype="GLfloat" expand_vector="true"/> 3788 <function name="Materialfv" external="true" template="Material" gltype="GLfloat"/> 3789 <function name="Materialx" template="Material" gltype="GLfixed" expand_vector="true"/> 3790 <function name="Materialxv" template="Material" gltype="GLfixed"/> 3791 3792 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 3793 <function name="PointSizex" template="PointSize" gltype="GLfixed"/> 3794 <function name="PointSizePointerOES" template="PointSizePointer"/> 3795 3796 <function name="Scissor" template="Scissor"/> 3797 <function name="ShadeModel" template="ShadeModel"/> 3798 3799 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 3800 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 3801 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 3802 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 3803 <function name="TexParameterx" template="TexParameter" gltype="GLfixed" expand_vector="true"/> 3804 <function name="TexParameterxv" template="TexParameter" gltype="GLfixed"/> 3805 3806 <function name="TexImage2D" template="TexImage2D"/> 3807 3808 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 3809 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 3810 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 3811 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 3812 <function name="TexEnvx" template="TexEnv" gltype="GLfixed" expand_vector="true"/> 3813 <function name="TexEnvxv" template="TexEnv" gltype="GLfixed"/> 3814 3815 <function name="TexGenfOES" external="true" template="TexGen" gltype="GLfloat" expand_vector="true"/> 3816 <function name="TexGenfvOES" external="true" template="TexGen" gltype="GLfloat"/> 3817 <function name="TexGeniOES" external="true" template="TexGen" gltype="GLint" expand_vector="true"/> 3818 <function name="TexGenivOES" external="true" template="TexGen" gltype="GLint"/> 3819 <function name="TexGenxOES" external="true" template="TexGen" gltype="GLfixed" expand_vector="true"/> 3820 <function name="TexGenxvOES" external="true" template="TexGen" gltype="GLfixed"/> 3821 3822 <function name="Clear" template="Clear"/> 3823 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3824 <function name="ClearColorx" template="ClearColor" gltype="GLclampx"/> 3825 3826 <function name="ClearStencil" template="ClearStencil"/> 3827 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 3828 <function name="ClearDepthx" template="ClearDepth" gltype="GLclampx"/> 3829 3830 <function name="StencilMask" template="StencilMask"/> 3831 <function name="ColorMask" template="ColorMask"/> 3832 <function name="DepthMask" template="DepthMask"/> 3833 3834 <function name="Disable" template="Disable"/> 3835 <function name="Enable" template="Enable"/> 3836 <function name="Finish" template="Finish"/> 3837 <function name="Flush" template="Flush"/> 3838 3839 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 3840 <function name="AlphaFuncx" template="AlphaFunc" gltype="GLclampx"/> 3841 3842 <function name="BlendFunc" template="BlendFunc"/> 3843 <function name="LogicOp" template="LogicOp"/> 3844 <function name="StencilFunc" template="StencilFunc"/> 3845 3846 <function name="StencilOp" template="StencilOp"/> 3847 <function name="DepthFunc" template="DepthFunc"/> 3848 3849 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3850 <function name="ReadPixels" template="ReadPixels"/> 3851 3852 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3853 3854 <function name="GetClipPlanef" template="GetClipPlane" gltype="GLfloat"/> 3855 <function name="GetClipPlanex" template="GetClipPlane" gltype="GLfixed"/> 3856 3857 <function name="GetError" template="GetError"/> 3858 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 3859 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 3860 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 3861 3862 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 3863 <function name="GetLightxv" template="GetLight" gltype="GLfixed"/> 3864 3865 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 3866 <function name="GetMaterialxv" template="GetMaterial" gltype="GLfixed"/> 3867 3868 <function name="GetString" template="GetString"/> 3869 3870 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 3871 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 3872 <function name="GetTexEnvxv" template="GetTexEnv" gltype="GLfixed"/> 3873 3874 <function name="GetTexGenfvOES" external="true" template="GetTexGen" gltype="GLfloat"/> 3875 <function name="GetTexGenivOES" external="true" template="GetTexGen" gltype="GLint"/> 3876 <function name="GetTexGenxvOES" external="true" template="GetTexGen" gltype="GLfixed"/> 3877 3878 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 3879 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 3880 <function name="GetTexParameterxv" template="GetTexParameter" gltype="GLfixed"/> 3881 3882 <function name="IsEnabled" template="IsEnabled"/> 3883 3884 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 3885 <function name="DepthRangex" template="DepthRange" gltype="GLclampx"/> 3886 3887 <function name="Frustumf" template="Frustum" gltype="GLfloat"/> 3888 <function name="Frustumx" template="Frustum" gltype="GLfixed"/> 3889 3890 <function name="LoadIdentity" template="LoadIdentity"/> 3891 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 3892 <function name="LoadMatrixx" template="LoadMatrix" gltype="GLfixed"/> 3893 <function name="MatrixMode" template="MatrixMode"/> 3894 3895 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 3896 <function name="MultMatrixx" template="MultMatrix" gltype="GLfixed"/> 3897 <function name="Orthof" template="Ortho" gltype="GLfloat"/> 3898 <function name="Orthox" template="Ortho" gltype="GLfixed"/> 3899 3900 <function name="PopMatrix" template="PopMatrix"/> 3901 <function name="PushMatrix" template="PushMatrix"/> 3902 3903 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 3904 <function name="Rotatex" template="Rotate" gltype="GLfixed"/> 3905 <function name="Scalef" template="Scale" gltype="GLfloat"/> 3906 <function name="Scalex" template="Scale" gltype="GLfixed"/> 3907 <function name="Translatef" template="Translate" gltype="GLfloat"/> 3908 <function name="Translatex" template="Translate" gltype="GLfixed"/> 3909 3910 <function name="Viewport" template="Viewport"/> 3911 <function name="ColorPointer" template="ColorPointer"/> 3912 <function name="DisableClientState" template="DisableClientState"/> 3913 <function name="DrawArrays" template="DrawArrays"/> 3914 <function name="DrawElements" template="DrawElements"/> 3915 <function name="EnableClientState" template="EnableClientState"/> 3916 3917 <function name="GetPointerv" template="GetPointer"/> 3918 3919 <function name="Normal3f" external="true" template="Normal" gltype="GLfloat" expand_vector="true"/> 3920 <function name="Normal3x" template="Normal" gltype="GLfixed" expand_vector="true"/> 3921 <function name="NormalPointer" template="NormalPointer"/> 3922 <function name="TexCoordPointer" template="TexCoordPointer"/> 3923 <function name="VertexPointer" template="VertexPointer"/> 3924 3925 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 3926 <function name="PolygonOffsetx" template="PolygonOffset" gltype="GLfixed"/> 3927 3928 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 3929 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 3930 3931 <function name="TexSubImage2D" template="TexSubImage2D"/> 3932 3933 <function name="BindTexture" template="BindTexture"/> 3934 <function name="DeleteTextures" template="DeleteTextures"/> 3935 <function name="GenTextures" template="GenTextures"/> 3936 <function name="IsTexture" template="IsTexture"/> 3937 3938 <function name="BlendEquationOES" template="BlendEquation"/> 3939 <function name="BlendEquationSeparateOES" template="BlendEquationSeparate"/> 3940 3941 <function name="MultiTexCoord4x" template="MultiTexCoord" gltype="GLfixed" vector_size="4" expand_vector="true"/> 3942 3943 <function name="ActiveTexture" template="ActiveTexture"/> 3944 <function name="ClientActiveTexture" template="ClientActiveTexture"/> 3945 3946 <function name="MultiTexCoord4f" external="true" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3947 3948 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 3949 <function name="SampleCoveragex" template="SampleCoverage" gltype="GLclampx"/> 3950 3951 <!-- CompressedTexImage2D calls out to two different functions based on 3952 whether the image is a paletted image or not --> 3953 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 3954 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 3955 3956 <function name="BlendFuncSeparateOES" template="BlendFuncSeparate"/> 3957 3958 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 3959 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 3960 <function name="PointParameterx" template="PointParameter" gltype="GLfixed" expand_vector="true"/> 3961 <function name="PointParameterxv" template="PointParameter" gltype="GLfixed"/> 3962 3963 <!-- OES_mapbuffer --> 3964 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 3965 <function name="MapBufferOES" template="MapBuffer"/> 3966 <function name="UnmapBufferOES" template="UnmapBuffer"/> 3967 3968 <function name="BindBuffer" template="BindBuffer"/> 3969 <function name="BufferData" template="BufferData"/> 3970 <function name="BufferSubData" template="BufferSubData"/> 3971 <function name="DeleteBuffers" template="DeleteBuffers"/> 3972 <function name="GenBuffers" template="GenBuffers"/> 3973 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 3974 <function name="IsBuffer" template="IsBuffer"/> 3975 3976 <!-- OES_framebuffer_object --> 3977 <function name="GenerateMipmapOES" template="GenerateMipmap"/> 3978 <function name="BindFramebufferOES" template="BindFramebuffer"/> 3979 <function name="DeleteFramebuffersOES" template="DeleteFramebuffers"/> 3980 <function name="GenFramebuffersOES" template="GenFramebuffers"/> 3981 <function name="BindRenderbufferOES" template="BindRenderbuffer"/> 3982 <function name="DeleteRenderbuffersOES" template="DeleteRenderbuffers"/> 3983 <function name="GenRenderbuffersOES" template="GenRenderbuffers"/> 3984 <function name="RenderbufferStorageOES" external="true" template="RenderbufferStorage"/> 3985 <function name="FramebufferRenderbufferOES" template="FramebufferRenderbuffer"/> 3986 <function name="FramebufferTexture2DOES" template="FramebufferTexture2D"/> 3987 <function name="CheckFramebufferStatusOES" template="CheckFramebufferStatus"/> 3988 <function name="GetFramebufferAttachmentParameterivOES" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 3989 <function name="GetRenderbufferParameterivOES" template="GetRenderbufferParameter" gltype="GLint"/> 3990 <function name="IsRenderbufferOES" template="IsRenderbuffer"/> 3991 <function name="IsFramebufferOES" template="IsFramebuffer"/> 3992 3993 <!-- OES_query_matrix --> 3994 <!-- QueryMatrixx returns values in an unusual, decomposed, fixed-value 3995 form; it has its own code for this --> 3996 <function name="QueryMatrixxOES" external="true" template="QueryMatrix" gltype="GLfixed"/> 3997 3998 <!-- OES_draw_texture --> 3999 <function name="DrawTexfOES" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 4000 <function name="DrawTexiOES" template="DrawTex" gltype="GLint" expand_vector="true"/> 4001 <function name="DrawTexsOES" template="DrawTex" gltype="GLshort" expand_vector="true"/> 4002 <function name="DrawTexxOES" template="DrawTex" gltype="GLfixed" expand_vector="true"/> 4003 <function name="DrawTexfvOES" template="DrawTex" gltype="GLfloat"/> 4004 <function name="DrawTexivOES" template="DrawTex" gltype="GLint"/> 4005 <function name="DrawTexsvOES" template="DrawTex" gltype="GLshort"/> 4006 <function name="DrawTexxvOES" template="DrawTex" gltype="GLfixed"/> 4007 4008 <!-- EXT_multi_draw_arrays --> 4009 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 4010 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 4011 4012 <!-- OES_EGL_image --> 4013 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 4014 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 4015</api> 4016 4017<api name="GLES2.0"> 4018 <category name="GLES2.0"/> 4019 4020 <category name="OES_compressed_paletted_texture"/> 4021 <category name="OES_compressed_ETC1_RGB8_texture"/> 4022 <category name="OES_depth24"/> 4023 <category name="OES_depth32"/> 4024 <category name="OES_fbo_render_mipmap"/> 4025 <category name="OES_rgb8_rgba8"/> 4026 <category name="OES_stencil1"/> 4027 <category name="OES_stencil4"/> 4028 <category name="OES_element_index_uint"/> 4029 <category name="OES_mapbuffer"/> 4030 <category name="OES_texture_3D"/> 4031 <category name="OES_texture_npot"/> 4032 <category name="EXT_texture_filter_anisotropic"/> 4033 <category name="EXT_texture_type_2_10_10_10_REV"/> 4034 <category name="OES_depth_texture"/> 4035 <category name="OES_packed_depth_stencil"/> 4036 <category name="OES_standard_derivatives"/> 4037 <category name="EXT_texture_format_BGRA8888"/> 4038 <category name="EXT_texture_rg"/> 4039 <category name="EXT_read_format_bgra"/> 4040 4041 <category name="EXT_texture_compression_dxt1"/> 4042 <category name="EXT_blend_minmax"/> 4043 <category name="EXT_multi_draw_arrays"/> 4044 <category name="OES_EGL_image"/> 4045 <category name="OES_EGL_image_external"/> 4046 <category name="EXT_unpack_subimage"/> 4047 4048 <category name="NV_draw_buffers"/> 4049 <category name="NV_read_buffer"/> 4050 4051 <function name="DrawBuffersNV" template="DrawBuffers"/> 4052 <function name="ReadBufferNV" template="ReadBuffer"/> 4053 4054 <function name="CullFace" template="CullFace"/> 4055 4056 <function name="FrontFace" template="FrontFace"/> 4057 <function name="Hint" template="Hint"/> 4058 4059 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 4060 4061 <function name="Scissor" template="Scissor"/> 4062 4063 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 4064 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 4065 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 4066 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 4067 4068 <function name="TexImage2D" template="TexImage2D"/> 4069 4070 <function name="Clear" template="Clear"/> 4071 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 4072 <function name="ClearStencil" template="ClearStencil"/> 4073 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 4074 4075 <function name="StencilMask" template="StencilMask"/> 4076 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 4077 <function name="ColorMask" template="ColorMask"/> 4078 <function name="DepthMask" template="DepthMask"/> 4079 <function name="Disable" template="Disable"/> 4080 <function name="Enable" template="Enable"/> 4081 <function name="Finish" template="Finish"/> 4082 <function name="Flush" template="Flush"/> 4083 4084 <function name="BlendFunc" template="BlendFunc"/> 4085 4086 <function name="StencilFunc" template="StencilFunc"/> 4087 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 4088 <function name="StencilOp" template="StencilOp"/> 4089 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 4090 4091 <function name="DepthFunc" template="DepthFunc"/> 4092 4093 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 4094 <function name="ReadPixels" template="ReadPixels"/> 4095 4096 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 4097 <function name="GetError" template="GetError"/> 4098 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 4099 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 4100 4101 <function name="GetString" template="GetString"/> 4102 4103 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 4104 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 4105 4106 <function name="IsEnabled" template="IsEnabled"/> 4107 4108 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 4109 4110 <function name="Viewport" template="Viewport"/> 4111 4112 <function name="DrawArrays" template="DrawArrays"/> 4113 <function name="DrawElements" template="DrawElements"/> 4114 4115 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 4116 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 4117 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 4118 <function name="TexSubImage2D" template="TexSubImage2D"/> 4119 4120 <function name="BindTexture" template="BindTexture"/> 4121 <function name="DeleteTextures" template="DeleteTextures"/> 4122 <function name="GenTextures" template="GenTextures"/> 4123 <function name="IsTexture" template="IsTexture"/> 4124 4125 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 4126 <function name="BlendEquation" template="BlendEquation"/> 4127 <function name="BlendEquationSeparate" template="BlendEquationSeparate"/> 4128 4129 <function name="TexImage3DOES" template="TexImage3D"/> 4130 <function name="TexSubImage3DOES" template="TexSubImage3D"/> 4131 <function name="CopyTexSubImage3DOES" template="CopyTexSubImage3D"/> 4132 4133 <function name="CompressedTexImage3DOES" template="CompressedTexImage3D"/> 4134 <function name="CompressedTexSubImage3DOES" template="CompressedTexSubImage3D"/> 4135 4136 <function name="ActiveTexture" template="ActiveTexture"/> 4137 4138 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 4139 4140 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 4141 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 4142 4143 <function name="BlendFuncSeparate" template="BlendFuncSeparate"/> 4144 4145 <function name="VertexAttrib1f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 4146 <function name="VertexAttrib2f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 4147 <function name="VertexAttrib3f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 4148 <function name="VertexAttrib4f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 4149 <function name="VertexAttrib1fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 4150 <function name="VertexAttrib2fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 4151 <function name="VertexAttrib3fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 4152 <function name="VertexAttrib4fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 4153 4154 <function name="VertexAttribPointer" template="VertexAttribPointer"/> 4155 4156 <function name="EnableVertexAttribArray" template="EnableVertexAttribArray"/> 4157 <function name="DisableVertexAttribArray" template="DisableVertexAttribArray"/> 4158 4159 <function name="IsProgram" template="IsProgram"/> 4160 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 4161 4162 <function name="GetVertexAttribfv" template="GetVertexAttrib" gltype="GLfloat"/> 4163 <function name="GetVertexAttribiv" template="GetVertexAttrib" gltype="GLint"/> 4164 <function name="GetVertexAttribPointerv" template="GetVertexAttribPointer"/> 4165 4166 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 4167 <function name="MapBufferOES" template="MapBuffer"/> 4168 <function name="UnmapBufferOES" template="UnmapBuffer"/> 4169 <function name="BindBuffer" template="BindBuffer"/> 4170 <function name="BufferData" template="BufferData"/> 4171 <function name="BufferSubData" template="BufferSubData"/> 4172 <function name="DeleteBuffers" template="DeleteBuffers"/> 4173 <function name="GenBuffers" template="GenBuffers"/> 4174 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 4175 <function name="IsBuffer" template="IsBuffer"/> 4176 4177 <function name="CreateShader" template="CreateShader"/> 4178 <function name="ShaderSource" template="ShaderSource"/> 4179 <function name="CompileShader" template="CompileShader"/> 4180 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 4181 <function name="DeleteShader" template="DeleteShader"/> 4182 <function name="ShaderBinary" template="ShaderBinary"/> 4183 <function name="CreateProgram" template="CreateProgram"/> 4184 <function name="AttachShader" template="AttachShader"/> 4185 <function name="DetachShader" template="DetachShader"/> 4186 <function name="LinkProgram" template="LinkProgram"/> 4187 <function name="UseProgram" template="UseProgram"/> 4188 <function name="DeleteProgram" template="DeleteProgram"/> 4189 4190 <function name="GetActiveAttrib" template="GetActiveAttrib"/> 4191 <function name="GetAttribLocation" template="GetAttribLocation"/> 4192 <function name="BindAttribLocation" template="BindAttribLocation"/> 4193 <function name="GetUniformLocation" template="GetUniformLocation"/> 4194 <function name="GetActiveUniform" template="GetActiveUniform"/> 4195 4196 <function name="Uniform1f" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 4197 <function name="Uniform2f" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 4198 <function name="Uniform3f" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 4199 <function name="Uniform4f" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 4200 <function name="Uniform1i" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 4201 <function name="Uniform2i" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 4202 <function name="Uniform3i" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 4203 <function name="Uniform4i" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 4204 4205 <function name="Uniform1fv" template="Uniform" gltype="GLfloat" vector_size="1"/> 4206 <function name="Uniform2fv" template="Uniform" gltype="GLfloat" vector_size="2"/> 4207 <function name="Uniform3fv" template="Uniform" gltype="GLfloat" vector_size="3"/> 4208 <function name="Uniform4fv" template="Uniform" gltype="GLfloat" vector_size="4"/> 4209 <function name="Uniform1iv" template="Uniform" gltype="GLint" vector_size="1"/> 4210 <function name="Uniform2iv" template="Uniform" gltype="GLint" vector_size="2"/> 4211 <function name="Uniform3iv" template="Uniform" gltype="GLint" vector_size="3"/> 4212 <function name="Uniform4iv" template="Uniform" gltype="GLint" vector_size="4"/> 4213 4214 <function name="UniformMatrix2fv" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 4215 <function name="UniformMatrix3fv" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 4216 <function name="UniformMatrix4fv" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 4217 4218 <function name="ValidateProgram" template="ValidateProgram"/> 4219 4220 <function name="GenerateMipmap" template="GenerateMipmap"/> 4221 <function name="BindFramebuffer" template="BindFramebuffer"/> 4222 <function name="DeleteFramebuffers" template="DeleteFramebuffers"/> 4223 <function name="GenFramebuffers" template="GenFramebuffers"/> 4224 <function name="BindRenderbuffer" template="BindRenderbuffer"/> 4225 <function name="DeleteRenderbuffers" template="DeleteRenderbuffers"/> 4226 <function name="GenRenderbuffers" template="GenRenderbuffers"/> 4227 <function name="RenderbufferStorage" external="true" template="RenderbufferStorage"/> 4228 <function name="FramebufferRenderbuffer" template="FramebufferRenderbuffer"/> 4229 <function name="FramebufferTexture2D" template="FramebufferTexture2D"/> 4230 <function name="FramebufferTexture3DOES" template="FramebufferTexture3D"/> 4231 <function name="CheckFramebufferStatus" template="CheckFramebufferStatus"/> 4232 <function name="GetFramebufferAttachmentParameteriv" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 4233 <function name="GetRenderbufferParameteriv" template="GetRenderbufferParameter" gltype="GLint"/> 4234 <function name="IsRenderbuffer" template="IsRenderbuffer"/> 4235 <function name="IsFramebuffer" template="IsFramebuffer"/> 4236 4237 <function name="IsShader" template="IsShader"/> 4238 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 4239 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 4240 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 4241 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 4242 <function name="GetShaderSource" template="GetShaderSource"/> 4243 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 4244 <function name="GetUniformfv" template="GetUniform" gltype="GLfloat"/> 4245 <function name="GetUniformiv" template="GetUniform" gltype="GLint"/> 4246 4247 <!-- EXT_multi_draw_arrays --> 4248 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 4249 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 4250 4251 <!-- OES_EGL_image --> 4252 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 4253 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 4254</api> 4255 4256</apispec> 4257