APIspec.xml revision 409620e47748479aaef593dc9bec0d6dd520e14a
1<?xml version="1.0"?> 2<!DOCTYPE apispec SYSTEM "APIspec.dtd"> 3 4<!-- A function is generated from a template. Multiple functions can be 5 generated from a single template with different arguments. For example, 6 glColor3f can be generated from 7 8 <function name="Color3f" template="Color" gltype="GLfloat" vector_size="3" expand_vector="true"/> 9 10 and glColor4iv can be generated from 11 12 <function name="Color4iv" template="Color" gltype="GLint" vector_size="4"/> 13 14 In a template, there are <desc>s that describe the properties of 15 parameters. A <desc> can enumerate the valid values of a parameter. It 16 can also specify the error code when an invalid value is given, and etc. 17 By nesting <desc>s, they can create dependency between parameters. 18 19 A function can be marked as external. It means that the function cannot 20 be dispatched to the corresponding mesa function, if one exists, directly, 21 and requires an external implementation. 22--> 23 24<apispec> 25 26<template name="Color"> 27 <proto> 28 <return type="void"/> 29 <vector name="v" type="const GLtype *" size="dynamic"> 30 <param name="red" type="GLtype"/> 31 <param name="green" type="GLtype"/> 32 <param name="blue" type="GLtype"/> 33 <param name="alpha" type="GLtype"/> 34 </vector> 35 </proto> 36</template> 37 38<template name="ClipPlane"> 39 <proto> 40 <return type="void"/> 41 <param name="plane" type="GLenum"/> 42 <vector name="equation" type="const GLtype *" size="4"/> 43 </proto> 44</template> 45 46<template name="CullFace"> 47 <proto> 48 <return type="void"/> 49 <param name="mode" type="GLenum"/> 50 </proto> 51</template> 52 53<template name="Fog"> 54 <proto> 55 <return type="void"/> 56 <param name="pname" type="GLenum"/> 57 <vector name="params" type="const GLtype *" size="dynamic"> 58 <param name="param" type="GLtype"/> 59 </vector> 60 </proto> 61 62 <desc name="pname"> 63 <value name="GL_FOG_MODE"/> 64 <desc name="param"> 65 <value name="GL_EXP"/> 66 <value name="GL_EXP2"/> 67 <value name="GL_LINEAR"/> 68 </desc> 69 </desc> 70 71 <desc name="pname"> 72 <value name="GL_FOG_COLOR"/> 73 74 <desc name="params" vector_size="4"/> 75 </desc> 76 77 <desc name="pname"> 78 <value name="GL_FOG_DENSITY"/> 79 <value name="GL_FOG_START"/> 80 <value name="GL_FOG_END"/> 81 82 <desc name="params" vector_size="1"/> 83 </desc> 84</template> 85 86<template name="FrontFace"> 87 <proto> 88 <return type="void"/> 89 <param name="mode" type="GLenum"/> 90 </proto> 91</template> 92 93<template name="Hint"> 94 <proto> 95 <return type="void"/> 96 <param name="target" type="GLenum"/> 97 <param name="mode" type="GLenum"/> 98 </proto> 99 100 <desc name="target" category="GLES1.1"> 101 <value name="GL_FOG_HINT"/> 102 <value name="GL_LINE_SMOOTH_HINT"/> 103 <value name="GL_PERSPECTIVE_CORRECTION_HINT"/> 104 <value name="GL_POINT_SMOOTH_HINT"/> 105 </desc> 106 <desc name="target" category="OES_standard_derivatives"> 107 <value name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/> 108 </desc> 109 <desc name="target"> 110 <value name="GL_GENERATE_MIPMAP_HINT"/> 111 </desc> 112</template> 113 114<template name="Light"> 115 <proto> 116 <return type="void"/> 117 <param name="light" type="GLenum"/> 118 <param name="pname" type="GLenum"/> 119 <vector name="params" type="const GLtype *" size="dynamic"> 120 <param name="param" type="GLtype"/> 121 </vector> 122 </proto> 123</template> 124 125<template name="LightModel"> 126 <proto> 127 <return type="void"/> 128 <param name="pname" type="GLenum"/> 129 <vector name="params" type="const GLtype *" size="dynamic"> 130 <param name="param" type="GLtype"/> 131 </vector> 132 </proto> 133 134 <desc name="pname"> 135 <value name="GL_LIGHT_MODEL_AMBIENT"/> 136 137 <desc name="params" vector_size="4"/> 138 </desc> 139 140 <desc name="pname"> 141 <value name="GL_LIGHT_MODEL_TWO_SIDE"/> 142 <desc name="param"> 143 <value name="GL_TRUE"/> 144 <value name="GL_FALSE"/> 145 </desc> 146 </desc> 147</template> 148 149<template name="LineWidth"> 150 <proto> 151 <return type="void"/> 152 <param name="width" type="GLtype"/> 153 </proto> 154</template> 155 156<template name="Material"> 157 <proto> 158 <return type="void"/> 159 <param name="face" type="GLenum"/> 160 <param name="pname" type="GLenum"/> 161 <vector name="params" type="const GLtype *" size="dynamic"> 162 <param name="param" type="GLtype"/> 163 </vector> 164 </proto> 165 166 <desc name="face"> 167 <value name="GL_FRONT_AND_BACK"/> 168 </desc> 169 170 <desc name="pname"> 171 <value name="GL_AMBIENT"/> 172 <value name="GL_DIFFUSE"/> 173 <value name="GL_AMBIENT_AND_DIFFUSE"/> 174 <value name="GL_SPECULAR"/> 175 <value name="GL_EMISSION"/> 176 177 <desc name="params" vector_size="4"/> 178 </desc> 179 180 <desc name="pname"> 181 <value name="GL_SHININESS"/> 182 183 <desc name="params" vector_size="1"/> 184 </desc> 185</template> 186 187<template name="PointSize"> 188 <proto> 189 <return type="void"/> 190 <param name="size" type="GLtype"/> 191 </proto> 192</template> 193 194<template name="PointSizePointer"> 195 <proto> 196 <return type="void"/> 197 <param name="type" type="GLenum"/> 198 <param name="stride" type="GLsizei"/> 199 <param name="pointer" type="const GLvoid *"/> 200 </proto> 201</template> 202 203<template name="Scissor"> 204 <proto> 205 <return type="void"/> 206 <param name="x" type="GLint"/> 207 <param name="y" type="GLint"/> 208 <param name="width" type="GLsizei"/> 209 <param name="height" type="GLsizei"/> 210 </proto> 211</template> 212 213<template name="ShadeModel"> 214 <proto> 215 <return type="void"/> 216 <param name="mode" type="GLenum"/> 217 </proto> 218</template> 219 220<template name="TexParameter"> 221 <proto> 222 <return type="void"/> 223 <param name="target" type="GLenum"/> 224 <param name="pname" type="GLenum"/> 225 <vector name="params" type="const GLtype *" size="dynamic"> 226 <param name="param" type="GLtype"/> 227 </vector> 228 </proto> 229</template> 230 231<template name="TexImage2D"> 232 <proto> 233 <return type="void"/> 234 <param name="target" type="GLenum"/> 235 <param name="level" type="GLint"/> 236 <param name="internalFormat" type="GLint"/> <!-- should be GLenum --> 237 <param name="width" type="GLsizei"/> 238 <param name="height" type="GLsizei"/> 239 <param name="border" type="GLint"/> 240 <param name="format" type="GLenum"/> 241 <param name="type" type="GLenum"/> 242 <param name="pixels" type="const GLvoid *"/> 243 </proto> 244</template> 245 246<template name="TexEnv"> 247 <proto> 248 <return type="void"/> 249 <param name="target" type="GLenum"/> 250 <param name="pname" type="GLenum"/> 251 <vector name="params" type="const GLtype *" size="dynamic"> 252 <param name="param" type="GLtype"/> 253 </vector> 254 </proto> 255 256 <desc name="target" category="OES_point_sprite"> 257 <value name="GL_POINT_SPRITE_OES"/> 258 259 <desc name="pname"> 260 <value name="GL_COORD_REPLACE_OES"/> 261 </desc> 262 </desc> 263 264 <desc name="pname" category="OES_point_sprite"> 265 <value name="GL_COORD_REPLACE_OES"/> 266 267 <desc name="param"> 268 <value name="GL_TRUE"/> 269 <value name="GL_FALSE"/> 270 </desc> 271 </desc> 272 273 <desc name="target" category="EXT_texture_lod_bias"> 274 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 275 276 <desc name="pname"> 277 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 278 </desc> 279 </desc> 280 281 <desc name="pname" category="EXT_texture_lod_bias"> 282 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 283 <desc name="params" vector_size="1"/> 284 </desc> 285 286 <desc name="target"> 287 <value name="GL_TEXTURE_ENV"/> 288 289 <desc name="pname"> 290 <value name="GL_TEXTURE_ENV_MODE"/> 291 <value name="GL_COMBINE_RGB"/> 292 <value name="GL_COMBINE_ALPHA"/> 293 <value name="GL_RGB_SCALE"/> 294 <value name="GL_ALPHA_SCALE"/> 295 <value name="GL_SRC0_RGB"/> 296 <value name="GL_SRC1_RGB"/> 297 <value name="GL_SRC2_RGB"/> 298 <value name="GL_SRC0_ALPHA"/> 299 <value name="GL_SRC1_ALPHA"/> 300 <value name="GL_SRC2_ALPHA"/> 301 <value name="GL_OPERAND0_RGB"/> 302 <value name="GL_OPERAND1_RGB"/> 303 <value name="GL_OPERAND2_RGB"/> 304 <value name="GL_OPERAND0_ALPHA"/> 305 <value name="GL_OPERAND1_ALPHA"/> 306 <value name="GL_OPERAND2_ALPHA"/> 307 <value name="GL_TEXTURE_ENV_COLOR"/> 308 </desc> 309 </desc> 310 311 <desc name="pname"> 312 <value name="GL_TEXTURE_ENV_MODE"/> 313 314 <desc name="param"> 315 <value name="GL_REPLACE"/> 316 <value name="GL_MODULATE"/> 317 <value name="GL_DECAL"/> 318 <value name="GL_BLEND"/> 319 <value name="GL_ADD"/> 320 <value name="GL_COMBINE"/> 321 </desc> 322 </desc> 323 324 <desc name="pname"> 325 <value name="GL_COMBINE_RGB"/> 326 327 <desc name="param"> 328 <value name="GL_REPLACE"/> 329 <value name="GL_MODULATE"/> 330 <value name="GL_ADD"/> 331 <value name="GL_ADD_SIGNED"/> 332 <value name="GL_INTERPOLATE"/> 333 <value name="GL_SUBTRACT"/> 334 <value name="GL_DOT3_RGB"/> 335 <value name="GL_DOT3_RGBA"/> 336 </desc> 337 </desc> 338 339 <desc name="pname"> 340 <value name="GL_COMBINE_ALPHA"/> 341 342 <desc name="param"> 343 <value name="GL_REPLACE"/> 344 <value name="GL_MODULATE"/> 345 <value name="GL_ADD"/> 346 <value name="GL_ADD_SIGNED"/> 347 <value name="GL_INTERPOLATE"/> 348 <value name="GL_SUBTRACT"/> 349 </desc> 350 </desc> 351 352 <desc name="pname"> 353 <value name="GL_RGB_SCALE"/> 354 <value name="GL_ALPHA_SCALE"/> 355 </desc> 356 357 <desc name="pname"> 358 <value name="GL_SRC0_RGB"/> 359 <value name="GL_SRC1_RGB"/> 360 <value name="GL_SRC2_RGB"/> 361 <value name="GL_SRC0_ALPHA"/> 362 <value name="GL_SRC1_ALPHA"/> 363 <value name="GL_SRC2_ALPHA"/> 364 365 <desc name="param"> 366 <value name="GL_TEXTURE"/> 367 <value name="GL_CONSTANT"/> 368 <value name="GL_PRIMARY_COLOR"/> 369 <value name="GL_PREVIOUS"/> 370 371 <range base="GL_TEXTURE" from="0" to="31" category="OES_texture_env_crossbar"/> 372 </desc> 373 </desc> 374 375 <desc name="pname"> 376 <value name="GL_OPERAND0_RGB"/> 377 <value name="GL_OPERAND1_RGB"/> 378 <value name="GL_OPERAND2_RGB"/> 379 380 <desc name="param"> 381 <value name="GL_SRC_COLOR"/> 382 <value name="GL_ONE_MINUS_SRC_COLOR"/> 383 <value name="GL_SRC_ALPHA"/> 384 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 385 </desc> 386 </desc> 387 388 <desc name="pname"> 389 <value name="GL_OPERAND0_ALPHA"/> 390 <value name="GL_OPERAND1_ALPHA"/> 391 <value name="GL_OPERAND2_ALPHA"/> 392 393 <desc name="param"> 394 <value name="GL_SRC_ALPHA"/> 395 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 396 </desc> 397 </desc> 398 399 <desc name="pname"> 400 <value name="GL_TEXTURE_ENV_COLOR"/> 401 402 <desc name="params" vector_size="4"/> 403 </desc> 404</template> 405 406<template name="TexGen"> 407 <proto> 408 <return type="void"/> 409 <param name="coord" type="GLenum"/> 410 <param name="pname" type="GLenum"/> 411 <vector name="params" type="const GLtype *" size="dynamic"> 412 <param name="param" type="GLtype"/> 413 </vector> 414 </proto> 415 416 <desc name="coord" category="OES_texture_cube_map"> 417 <value name="GL_TEXTURE_GEN_STR_OES"/> 418 </desc> 419 420 <desc name="pname" category="OES_texture_cube_map"> 421 <value name="GL_TEXTURE_GEN_MODE_OES"/> 422 423 <desc name="param"> 424 <value name="GL_NORMAL_MAP_OES"/> 425 <value name="GL_REFLECTION_MAP_OES"/> 426 </desc> 427 </desc> 428</template> 429 430<template name="Clear"> 431 <proto> 432 <return type="void"/> 433 <param name="mask" type="GLbitfield"/> 434 </proto> 435 436 <desc name="mask" error="GL_INVALID_VALUE"> 437 <value name="0"/> 438 <value name="(GL_COLOR_BUFFER_BIT)"/> 439 <value name="(GL_DEPTH_BUFFER_BIT)"/> 440 <value name="(GL_STENCIL_BUFFER_BIT)"/> 441 <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)"/> 442 <value name="(GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 443 <value name="(GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 444 <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 445 </desc> 446</template> 447 448<template name="ClearColor"> 449 <proto> 450 <return type="void"/> 451 <param name="red" type="GLtype"/> 452 <param name="green" type="GLtype"/> 453 <param name="blue" type="GLtype"/> 454 <param name="alpha" type="GLtype"/> 455 </proto> 456</template> 457 458<template name="ClearStencil"> 459 <proto> 460 <return type="void"/> 461 <param name="s" type="GLint"/> 462 </proto> 463</template> 464 465<template name="ClearDepth"> 466 <proto> 467 <return type="void"/> 468 <param name="depth" type="GLtype"/> 469 </proto> 470</template> 471 472<template name="StencilMask"> 473 <proto> 474 <return type="void"/> 475 <param name="mask" type="GLuint"/> 476 </proto> 477</template> 478 479<template name="StencilMaskSeparate"> 480 <proto> 481 <return type="void"/> 482 <param name="face" type="GLenum"/> 483 <param name="mask" type="GLuint"/> 484 </proto> 485</template> 486 487<template name="ColorMask"> 488 <proto> 489 <return type="void"/> 490 <param name="red" type="GLboolean"/> 491 <param name="green" type="GLboolean"/> 492 <param name="blue" type="GLboolean"/> 493 <param name="alpha" type="GLboolean"/> 494 </proto> 495</template> 496 497<template name="DepthMask"> 498 <proto> 499 <return type="void"/> 500 <param name="flag" type="GLboolean"/> 501 </proto> 502</template> 503 504<template name="Disable"> 505 <proto> 506 <return type="void"/> 507 <param name="cap" type="GLenum"/> 508 </proto> 509 510 <desc name="cap" category="GLES1.1"> 511 <value name="GL_NORMALIZE"/> 512 <value name="GL_RESCALE_NORMAL"/> 513 514 <range base="GL_CLIP_PLANE" from="0" to="5"/> 515 <value name="GL_CLIP_PLANE0+6"/> 516 <value name="GL_CLIP_PLANE0+7"/> 517 518 <value name="GL_FOG"/> 519 <value name="GL_LIGHTING"/> 520 <value name="GL_COLOR_MATERIAL"/> 521 522 <range base="GL_LIGHT" from="0" to="7"/> 523 524 <value name="GL_POINT_SMOOTH"/> 525 <value name="GL_LINE_SMOOTH"/> 526 <value name="GL_CULL_FACE"/> 527 <value name="GL_POLYGON_OFFSET_FILL"/> 528 <value name="GL_MULTISAMPLE"/> 529 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 530 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 531 <value name="GL_SAMPLE_COVERAGE"/> 532 <value name="GL_TEXTURE_2D"/> 533 <value name="GL_SCISSOR_TEST"/> 534 <value name="GL_ALPHA_TEST"/> 535 <value name="GL_STENCIL_TEST"/> 536 <value name="GL_DEPTH_TEST"/> 537 <value name="GL_BLEND"/> 538 <value name="GL_DITHER"/> 539 <value name="GL_COLOR_LOGIC_OP"/> 540 541 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 542 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 543 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 544 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 545 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 546 </desc> 547 548 <desc name="cap" category="GLES2.0"> 549 <value name="GL_CULL_FACE"/> 550 <value name="GL_SCISSOR_TEST"/> 551 <value name="GL_POLYGON_OFFSET_FILL"/> 552 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 553 <value name="GL_SAMPLE_COVERAGE"/> 554 <value name="GL_STENCIL_TEST"/> 555 <value name="GL_DEPTH_TEST"/> 556 <value name="GL_DITHER"/> 557 <value name="GL_BLEND"/> 558 </desc> 559</template> 560 561<!-- it is exactly the same as Disable --> 562<template name="Enable"> 563 <proto> 564 <return type="void"/> 565 <param name="cap" type="GLenum"/> 566 </proto> 567 568 <desc name="cap" category="GLES1.1"> 569 <value name="GL_NORMALIZE"/> 570 <value name="GL_RESCALE_NORMAL"/> 571 572 <range base="GL_CLIP_PLANE" from="0" to="5"/> 573 <value name="GL_CLIP_PLANE0+6"/> 574 <value name="GL_CLIP_PLANE0+7"/> 575 576 <value name="GL_FOG"/> 577 <value name="GL_LIGHTING"/> 578 <value name="GL_COLOR_MATERIAL"/> 579 580 <range base="GL_LIGHT" from="0" to="7"/> 581 582 <value name="GL_POINT_SMOOTH"/> 583 <value name="GL_LINE_SMOOTH"/> 584 <value name="GL_CULL_FACE"/> 585 <value name="GL_POLYGON_OFFSET_FILL"/> 586 <value name="GL_MULTISAMPLE"/> 587 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 588 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 589 <value name="GL_SAMPLE_COVERAGE"/> 590 <value name="GL_TEXTURE_2D"/> 591 <value name="GL_SCISSOR_TEST"/> 592 <value name="GL_ALPHA_TEST"/> 593 <value name="GL_STENCIL_TEST"/> 594 <value name="GL_DEPTH_TEST"/> 595 <value name="GL_BLEND"/> 596 <value name="GL_DITHER"/> 597 <value name="GL_COLOR_LOGIC_OP"/> 598 599 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 600 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 601 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 602 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 603 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 604 </desc> 605 606 <desc name="cap" category="GLES2.0"> 607 <value name="GL_CULL_FACE"/> 608 <value name="GL_SCISSOR_TEST"/> 609 <value name="GL_POLYGON_OFFSET_FILL"/> 610 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 611 <value name="GL_SAMPLE_COVERAGE"/> 612 <value name="GL_STENCIL_TEST"/> 613 <value name="GL_DEPTH_TEST"/> 614 <value name="GL_DITHER"/> 615 <value name="GL_BLEND"/> 616 </desc> 617</template> 618 619<template name="Finish"> 620 <proto> 621 <return type="void"/> 622 </proto> 623</template> 624 625<template name="Flush"> 626 <proto> 627 <return type="void"/> 628 </proto> 629</template> 630 631<template name="AlphaFunc"> 632 <proto> 633 <return type="void"/> 634 <param name="func" type="GLenum"/> 635 <param name="ref" type="GLtype"/> 636 </proto> 637</template> 638 639<template name="BlendFunc"> 640 <proto> 641 <return type="void"/> 642 <param name="sfactor" type="GLenum"/> 643 <param name="dfactor" type="GLenum"/> 644 </proto> 645 646 <desc name="sfactor"> 647 <value name="GL_ZERO"/> 648 <value name="GL_ONE"/> 649 <value name="GL_SRC_COLOR"/> 650 <value name="GL_ONE_MINUS_SRC_COLOR"/> 651 <value name="GL_SRC_ALPHA"/> 652 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 653 <value name="GL_DST_ALPHA"/> 654 <value name="GL_ONE_MINUS_DST_ALPHA"/> 655 <value name="GL_DST_COLOR"/> 656 <value name="GL_ONE_MINUS_DST_COLOR"/> 657 <value name="GL_SRC_ALPHA_SATURATE"/> 658 659 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 660 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 661 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 662 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 663 </desc> 664 665 <desc name="dfactor"> 666 <value name="GL_ZERO"/> 667 <value name="GL_ONE"/> 668 <value name="GL_SRC_COLOR"/> 669 <value name="GL_ONE_MINUS_SRC_COLOR"/> 670 <value name="GL_SRC_ALPHA"/> 671 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 672 <value name="GL_DST_ALPHA"/> 673 <value name="GL_ONE_MINUS_DST_ALPHA"/> 674 <value name="GL_DST_COLOR"/> 675 <value name="GL_ONE_MINUS_DST_COLOR"/> 676 677 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 678 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 679 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 680 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 681 </desc> 682</template> 683 684<template name="LogicOp"> 685 <proto> 686 <return type="void"/> 687 <param name="opcode" type="GLenum"/> 688 </proto> 689</template> 690 691<template name="StencilFunc"> 692 <proto> 693 <return type="void"/> 694 <param name="func" type="GLenum"/> 695 <param name="ref" type="GLint"/> 696 <param name="mask" type="GLuint"/> 697 </proto> 698</template> 699 700<template name="StencilFuncSeparate"> 701 <proto> 702 <return type="void"/> 703 <param name="face" type="GLenum"/> 704 <param name="func" type="GLenum"/> 705 <param name="ref" type="GLint"/> 706 <param name="mask" type="GLuint"/> 707 </proto> 708</template> 709 710<template name="StencilOp"> 711 <proto> 712 <return type="void"/> 713 <param name="fail" type="GLenum"/> 714 <param name="zfail" type="GLenum"/> 715 <param name="zpass" type="GLenum"/> 716 </proto> 717</template> 718 719<template name="StencilOpSeparate"> 720 <proto> 721 <return type="void"/> 722 <param name="face" type="GLenum"/> 723 <param name="fail" type="GLenum"/> 724 <param name="zfail" type="GLenum"/> 725 <param name="zpass" type="GLenum"/> 726 </proto> 727</template> 728 729<template name="DepthFunc"> 730 <proto> 731 <return type="void"/> 732 <param name="func" type="GLenum"/> 733 </proto> 734</template> 735 736<template name="PixelStore"> 737 <proto> 738 <return type="void"/> 739 <param name="pname" type="GLenum"/> 740 <param name="param" type="GLtype"/> 741 </proto> 742 743 <desc name="pname"> 744 <value name="GL_PACK_ALIGNMENT"/> 745 <desc name="param" error="GL_INVALID_VALUE"> 746 <value name="1"/> 747 <value name="2"/> 748 <value name="4"/> 749 <value name="8"/> 750 </desc> 751 </desc> 752 753 <desc name="pname"> 754 <value name="GL_UNPACK_ALIGNMENT"/> 755 <desc name="param" error="GL_INVALID_VALUE"> 756 <value name="1"/> 757 <value name="2"/> 758 <value name="4"/> 759 <value name="8"/> 760 </desc> 761 </desc> 762 763 <desc name="pname" category="EXT_unpack_subimage"> 764 <value name="GL_UNPACK_ROW_LENGTH"/> 765 <value name="GL_UNPACK_SKIP_PIXELS"/> 766 <value name="GL_UNPACK_SKIP_ROWS"/> 767 </desc> 768 769</template> 770 771<template name="ReadPixels" direction="get"> 772 <proto> 773 <return type="void"/> 774 <param name="x" type="GLint"/> 775 <param name="y" type="GLint"/> 776 <param name="width" type="GLsizei"/> 777 <param name="height" type="GLsizei"/> 778 <param name="format" type="GLenum"/> 779 <param name="type" type="GLenum"/> 780 <param name="pixels" type="GLvoid *"/> 781 </proto> 782 783 <!-- Technically, only two combinations are actually allowed: 784 GL_RGBA/GL_UNSIGNED_BYTE, and some implementation-specific 785 internal preferred combination. I don't know what that is, so I'm 786 allowing any valid combination for now; the underlying support 787 should fail when necessary.--> 788 <desc name="format"> 789 <value name="GL_ALPHA"/> 790 <desc name="type" error="GL_INVALID_OPERATION"> 791 <value name="GL_UNSIGNED_BYTE"/> 792 </desc> 793 </desc> 794 795 <desc name="format"> 796 <value name="GL_RGB"/> 797 <desc name="type" error="GL_INVALID_OPERATION"> 798 <value name="GL_UNSIGNED_BYTE"/> 799 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 800 </desc> 801 </desc> 802 803 <desc name="format"> 804 <value name="GL_RGBA"/> 805 <desc name="type" error="GL_INVALID_OPERATION"> 806 <value name="GL_UNSIGNED_BYTE"/> 807 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 808 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 809 </desc> 810 </desc> 811 812 <desc name="format"> 813 <value name="GL_LUMINANCE"/> 814 <desc name="type" error="GL_INVALID_OPERATION"> 815 <value name="GL_UNSIGNED_BYTE"/> 816 </desc> 817 </desc> 818 819 <desc name="format"> 820 <value name="GL_LUMINANCE_ALPHA"/> 821 <desc name="type" error="GL_INVALID_OPERATION"> 822 <value name="GL_UNSIGNED_BYTE"/> 823 </desc> 824 </desc> 825 826 <desc name="format" category="EXT_read_format_bgra"> 827 <value name="GL_BGRA_EXT"/> 828 829 <desc name="type" error="GL_INVALID_OPERATION"> 830 <value name="GL_UNSIGNED_BYTE"/> 831 <value name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/> 832 <value name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/> 833 </desc> 834 </desc> 835</template> 836 837<template name="GetClipPlane" direction="get"> 838 <proto> 839 <return type="void"/> 840 <param name="plane" type="GLenum"/> 841 <vector name="equation" type="GLtype *" size="4"/> 842 </proto> 843</template> 844 845<template name="GetError" direction="get"> 846 <proto> 847 <return type="GLenum"/> 848 </proto> 849</template> 850 851<!-- template for GetFloatv, GetIntegerv, GetBoolean, and GetFixedv --> 852<template name="GetState" direction="get"> 853 <proto> 854 <return type="void"/> 855 <param name="pname" type="GLenum"/> 856 <vector name="params" type="GLtype *" size="dynamic"/> 857 </proto> 858 <!-- param checking is done in mesa --> 859</template> 860 861<template name="GetLight" direction="get"> 862 <proto> 863 <return type="void"/> 864 <param name="light" type="GLenum"/> 865 <param name="pname" type="GLenum"/> 866 <vector name="params" type="GLtype *" size="dynamic"/> 867 </proto> 868</template> 869 870<template name="GetMaterial" direction="get"> 871 <proto> 872 <return type="void"/> 873 <param name="face" type="GLenum"/> 874 <param name="pname" type="GLenum"/> 875 <vector name="params" type="GLtype *" size="dynamic"> 876 <param name="param" type="GLtype"/> 877 </vector> 878 </proto> 879 880 <desc name="face"> 881 <value name="GL_FRONT"/> 882 <value name="GL_BACK"/> 883 </desc> 884 885 <desc name="pname"> 886 <value name="GL_SHININESS"/> 887 <desc name="params" vector_size="1"/> 888 </desc> 889 890 <desc name="pname"> 891 <value name="GL_AMBIENT"/> 892 <value name="GL_DIFFUSE"/> 893 <value name="GL_AMBIENT_AND_DIFFUSE"/> 894 <value name="GL_SPECULAR"/> 895 <value name="GL_EMISSION"/> 896 897 <desc name="params" vector_size="4"/> 898 </desc> 899</template> 900 901<template name="GetString" direction="get"> 902 <proto> 903 <return type="const GLubyte *"/> 904 <param name="name" type="GLenum"/> 905 </proto> 906 907 <desc name="name"> 908 <value name="GL_VENDOR"/> 909 <value name="GL_RENDERER"/> 910 <value name="GL_VERSION"/> 911 <value name="GL_EXTENSIONS"/> 912 <value name="GL_SHADING_LANGUAGE_VERSION" category="GLES2.0"/> 913 </desc> 914</template> 915 916<template name="GetTexEnv" direction="get"> 917 <proto> 918 <return type="void"/> 919 <param name="target" type="GLenum"/> 920 <param name="pname" type="GLenum"/> 921 <vector name="params" type="GLtype *" size="dynamic"/> 922 </proto> 923 924 <desc name="target" category="OES_point_sprite"> 925 <value name="GL_POINT_SPRITE_OES"/> 926 <desc name="pname"> 927 <value name="GL_COORD_REPLACE_OES"/> 928 </desc> 929 </desc> 930 931 <desc name="pname" category="OES_point_sprite"> 932 <value name="GL_COORD_REPLACE_OES"/> 933 <desc name="params" vector_size="1" convert="false"/> 934 </desc> 935 936 <desc name="target" category="EXT_texture_lod_bias"> 937 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 938 939 <desc name="pname"> 940 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 941 </desc> 942 </desc> 943 944 <desc name="pname" category="EXT_texture_lod_bias"> 945 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 946 <desc name="params" vector_size="1"/> 947 </desc> 948 949 <desc name="target"> 950 <value name="GL_TEXTURE_ENV"/> 951 952 <desc name="pname"> 953 <value name="GL_TEXTURE_ENV_COLOR"/> 954 <value name="GL_RGB_SCALE"/> 955 <value name="GL_ALPHA_SCALE"/> 956 <value name="GL_TEXTURE_ENV_MODE"/> 957 <value name="GL_COMBINE_RGB"/> 958 <value name="GL_COMBINE_ALPHA"/> 959 <value name="GL_SRC0_RGB"/> 960 <value name="GL_SRC1_RGB"/> 961 <value name="GL_SRC2_RGB"/> 962 <value name="GL_SRC0_ALPHA"/> 963 <value name="GL_SRC1_ALPHA"/> 964 <value name="GL_SRC2_ALPHA"/> 965 <value name="GL_OPERAND0_RGB"/> 966 <value name="GL_OPERAND1_RGB"/> 967 <value name="GL_OPERAND2_RGB"/> 968 <value name="GL_OPERAND0_ALPHA"/> 969 <value name="GL_OPERAND1_ALPHA"/> 970 <value name="GL_OPERAND2_ALPHA"/> 971 </desc> 972 </desc> 973 974 <desc name="pname"> 975 <value name="GL_TEXTURE_ENV_COLOR"/> 976 <desc name="params" vector_size="4"/> 977 </desc> 978 979 <desc name="pname"> 980 <value name="GL_RGB_SCALE"/> 981 <value name="GL_ALPHA_SCALE"/> 982 983 <desc name="params" vector_size="1"/> 984 </desc> 985 986 <desc name="pname"> 987 <value name="GL_TEXTURE_ENV_MODE"/> 988 <value name="GL_COMBINE_RGB"/> 989 <value name="GL_COMBINE_ALPHA"/> 990 <value name="GL_SRC0_RGB"/> 991 <value name="GL_SRC1_RGB"/> 992 <value name="GL_SRC2_RGB"/> 993 <value name="GL_SRC0_ALPHA"/> 994 <value name="GL_SRC1_ALPHA"/> 995 <value name="GL_SRC2_ALPHA"/> 996 <value name="GL_OPERAND0_RGB"/> 997 <value name="GL_OPERAND1_RGB"/> 998 <value name="GL_OPERAND2_RGB"/> 999 <value name="GL_OPERAND0_ALPHA"/> 1000 <value name="GL_OPERAND1_ALPHA"/> 1001 <value name="GL_OPERAND2_ALPHA"/> 1002 1003 <desc name="params" vector_size="1" convert="false"/> 1004 </desc> 1005</template> 1006 1007<template name="GetTexGen" direction="get"> 1008 <proto> 1009 <return type="void"/> 1010 <param name="coord" type="GLenum"/> 1011 <param name="pname" type="GLenum"/> 1012 <vector name="params" type="GLtype *" size="dynamic"/> 1013 </proto> 1014 1015 <desc name="coord"> 1016 <value name="GL_TEXTURE_GEN_STR_OES"/> 1017 </desc> 1018 <desc name="pname"> 1019 <value name="GL_TEXTURE_GEN_MODE_OES"/> 1020 <desc name="params" vector_size="1" convert="false"/> 1021 </desc> 1022</template> 1023 1024<template name="GetTexParameter" direction="get"> 1025 <proto> 1026 <return type="void"/> 1027 <param name="target" type="GLenum"/> 1028 <param name="pname" type="GLenum"/> 1029 <vector name="params" type="GLtype *" size="dynamic"/> 1030 </proto> 1031</template> 1032 1033<template name="IsEnabled" direction="get"> 1034 <proto> 1035 <return type="GLboolean"/> 1036 <param name="cap" type="GLenum"/> 1037 </proto> 1038 1039 <desc name="cap" category="GLES1.1"> 1040 <value name="GL_NORMALIZE"/> 1041 <value name="GL_RESCALE_NORMAL"/> 1042 1043 <range base="GL_CLIP_PLANE" from="0" to="5"/> 1044 <value name="GL_CLIP_PLANE0+6"/> 1045 <value name="GL_CLIP_PLANE0+7"/> 1046 1047 <value name="GL_FOG"/> 1048 <value name="GL_LIGHTING"/> 1049 <value name="GL_COLOR_MATERIAL"/> 1050 1051 <range base="GL_LIGHT" from="0" to="7"/> 1052 1053 <value name="GL_POINT_SMOOTH"/> 1054 <value name="GL_LINE_SMOOTH"/> 1055 <value name="GL_CULL_FACE"/> 1056 <value name="GL_POLYGON_OFFSET_FILL"/> 1057 <value name="GL_MULTISAMPLE"/> 1058 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1059 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 1060 <value name="GL_SAMPLE_COVERAGE"/> 1061 <value name="GL_TEXTURE_2D"/> 1062 <value name="GL_SCISSOR_TEST"/> 1063 <value name="GL_ALPHA_TEST"/> 1064 <value name="GL_STENCIL_TEST"/> 1065 <value name="GL_DEPTH_TEST"/> 1066 <value name="GL_BLEND"/> 1067 <value name="GL_DITHER"/> 1068 <value name="GL_COLOR_LOGIC_OP"/> 1069 1070 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 1071 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 1072 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 1073 1074 <value name="GL_VERTEX_ARRAY"/> 1075 <value name="GL_NORMAL_ARRAY"/> 1076 <value name="GL_COLOR_ARRAY"/> 1077 <value name="GL_TEXTURE_COORD_ARRAY"/> 1078 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1079 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1080 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1081 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 1082 </desc> 1083 1084 <desc name="cap" category="GLES2.0"> 1085 <value name="GL_CULL_FACE"/> 1086 <value name="GL_SCISSOR_TEST"/> 1087 <value name="GL_POLYGON_OFFSET_FILL"/> 1088 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1089 <value name="GL_SAMPLE_COVERAGE"/> 1090 <value name="GL_STENCIL_TEST"/> 1091 <value name="GL_DEPTH_TEST"/> 1092 <value name="GL_DITHER"/> 1093 <value name="GL_BLEND"/> 1094 </desc> 1095</template> 1096 1097<template name="DepthRange"> 1098 <proto> 1099 <return type="void"/> 1100 <param name="zNear" type="GLtype"/> 1101 <param name="zFar" type="GLtype"/> 1102 </proto> 1103</template> 1104 1105<template name="Frustum"> 1106 <proto> 1107 <return type="void"/> 1108 <param name="left" type="GLtype"/> 1109 <param name="right" type="GLtype"/> 1110 <param name="bottom" type="GLtype"/> 1111 <param name="top" type="GLtype"/> 1112 <param name="zNear" type="GLtype"/> 1113 <param name="zFar" type="GLtype"/> 1114 </proto> 1115</template> 1116 1117<template name="LoadIdentity"> 1118 <proto> 1119 <return type="void"/> 1120 </proto> 1121</template> 1122 1123<template name="LoadMatrix"> 1124 <proto> 1125 <return type="void"/> 1126 <vector name="m" type="const GLtype *" size="16"/> 1127 </proto> 1128</template> 1129 1130<template name="MatrixMode"> 1131 <proto> 1132 <return type="void"/> 1133 <param name="mode" type="GLenum"/> 1134 </proto> 1135 1136 <desc name="mode"> 1137 <value name="GL_MODELVIEW"/> 1138 <value name="GL_PROJECTION"/> 1139 <value name="GL_TEXTURE"/> 1140 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 1141 </desc> 1142</template> 1143 1144<template name="MultMatrix"> 1145 <proto> 1146 <return type="void"/> 1147 <vector name="m" type="const GLtype *" size="16"/> 1148 </proto> 1149</template> 1150 1151<template name="Ortho"> 1152 <proto> 1153 <return type="void"/> 1154 <param name="left" type="GLtype"/> 1155 <param name="right" type="GLtype"/> 1156 <param name="bottom" type="GLtype"/> 1157 <param name="top" type="GLtype"/> 1158 <param name="zNear" type="GLtype"/> 1159 <param name="zFar" type="GLtype"/> 1160 </proto> 1161</template> 1162 1163<template name="PopMatrix"> 1164 <proto> 1165 <return type="void"/> 1166 </proto> 1167</template> 1168 1169<template name="PushMatrix"> 1170 <proto> 1171 <return type="void"/> 1172 </proto> 1173</template> 1174 1175<template name="Rotate"> 1176 <proto> 1177 <return type="void"/> 1178 <param name="angle" type="GLtype"/> 1179 <param name="x" type="GLtype"/> 1180 <param name="y" type="GLtype"/> 1181 <param name="z" type="GLtype"/> 1182 </proto> 1183</template> 1184 1185<template name="Scale"> 1186 <proto> 1187 <return type="void"/> 1188 <param name="x" type="GLtype"/> 1189 <param name="y" type="GLtype"/> 1190 <param name="z" type="GLtype"/> 1191 </proto> 1192</template> 1193 1194<template name="Translate"> 1195 <proto> 1196 <return type="void"/> 1197 <param name="x" type="GLtype"/> 1198 <param name="y" type="GLtype"/> 1199 <param name="z" type="GLtype"/> 1200 </proto> 1201</template> 1202 1203<template name="Viewport"> 1204 <proto> 1205 <return type="void"/> 1206 <param name="x" type="GLint"/> 1207 <param name="y" type="GLint"/> 1208 <param name="width" type="GLsizei"/> 1209 <param name="height" type="GLsizei"/> 1210 </proto> 1211</template> 1212 1213<template name="ColorPointer"> 1214 <proto> 1215 <return type="void"/> 1216 <param name="size" type="GLint"/> 1217 <param name="type" type="GLenum"/> 1218 <param name="stride" type="GLsizei"/> 1219 <param name="pointer" type="const GLvoid *"/> 1220 </proto> 1221 1222 <desc name="size" error="GL_INVALID_VALUE"> 1223 <value name="4"/> 1224 </desc> 1225 1226 <desc name="type"> 1227 <value name="GL_UNSIGNED_BYTE"/> 1228 <value name="GL_FLOAT"/> 1229 <value name="GL_FIXED"/> 1230 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1231 </desc> 1232</template> 1233 1234<template name="DisableClientState"> 1235 <proto> 1236 <return type="void"/> 1237 <param name="array" type="GLenum"/> 1238 </proto> 1239 1240 <desc name="array"> 1241 <value name="GL_VERTEX_ARRAY"/> 1242 <value name="GL_NORMAL_ARRAY"/> 1243 <value name="GL_COLOR_ARRAY"/> 1244 <value name="GL_TEXTURE_COORD_ARRAY"/> 1245 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1246 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1247 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1248 </desc> 1249</template> 1250 1251<template name="DrawArrays"> 1252 <proto> 1253 <return type="void"/> 1254 <param name="mode" type="GLenum"/> 1255 <param name="first" type="GLint"/> 1256 <param name="count" type="GLsizei"/> 1257 </proto> 1258 1259 <desc name="mode"> 1260 <value name="GL_POINTS"/> 1261 <value name="GL_LINES"/> 1262 <value name="GL_LINE_LOOP"/> 1263 <value name="GL_LINE_STRIP"/> 1264 <value name="GL_TRIANGLES"/> 1265 <value name="GL_TRIANGLE_STRIP"/> 1266 <value name="GL_TRIANGLE_FAN"/> 1267 </desc> 1268</template> 1269 1270<template name="DrawElements"> 1271 <proto> 1272 <return type="void"/> 1273 <param name="mode" type="GLenum"/> 1274 <param name="count" type="GLsizei"/> 1275 <param name="type" type="GLenum"/> 1276 <param name="indices" type="const GLvoid *"/> 1277 </proto> 1278 1279 <desc name="mode"> 1280 <value name="GL_POINTS"/> 1281 <value name="GL_LINES"/> 1282 <value name="GL_LINE_LOOP"/> 1283 <value name="GL_LINE_STRIP"/> 1284 <value name="GL_TRIANGLES"/> 1285 <value name="GL_TRIANGLE_STRIP"/> 1286 <value name="GL_TRIANGLE_FAN"/> 1287 </desc> 1288</template> 1289 1290<template name="EnableClientState"> 1291 <proto> 1292 <return type="void"/> 1293 <param name="array" type="GLenum"/> 1294 </proto> 1295 1296 <desc name="array"> 1297 <value name="GL_VERTEX_ARRAY"/> 1298 <value name="GL_NORMAL_ARRAY"/> 1299 <value name="GL_COLOR_ARRAY"/> 1300 <value name="GL_TEXTURE_COORD_ARRAY"/> 1301 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1302 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1303 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1304 </desc> 1305</template> 1306 1307<template name="GetPointer" direction="get"> 1308 <proto> 1309 <return type="void"/> 1310 <param name="pname" type="GLenum"/> 1311 <vector name="params" type="GLvoid **" size="dynamic"/> 1312 </proto> 1313 1314 <desc name="pname"> 1315 <value name="GL_VERTEX_ARRAY_POINTER"/> 1316 <value name="GL_NORMAL_ARRAY_POINTER"/> 1317 <value name="GL_COLOR_ARRAY_POINTER"/> 1318 <value name="GL_TEXTURE_COORD_ARRAY_POINTER"/> 1319 <value name="GL_MATRIX_INDEX_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1320 <value name="GL_WEIGHT_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1321 <value name="GL_POINT_SIZE_ARRAY_POINTER_OES" category="OES_point_size_array"/> 1322 </desc> 1323</template> 1324 1325<template name="Normal"> 1326 <proto> 1327 <return type="void"/> 1328 <vector name="v" type="const GLtype *" size="3"> 1329 <param name="nx" type="GLtype"/> 1330 <param name="ny" type="GLtype"/> 1331 <param name="nz" type="GLtype"/> 1332 </vector> 1333 </proto> 1334</template> 1335 1336<template name="NormalPointer"> 1337 <proto> 1338 <return type="void"/> 1339 <param name="type" type="GLenum"/> 1340 <param name="stride" type="GLsizei"/> 1341 <param name="pointer" type="const GLvoid *"/> 1342 </proto> 1343 1344 <desc name="type"> 1345 <value name="GL_BYTE"/> 1346 <value name="GL_SHORT"/> 1347 <value name="GL_FLOAT"/> 1348 <value name="GL_FIXED"/> 1349 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1350 </desc> 1351</template> 1352 1353<template name="TexCoordPointer"> 1354 <proto> 1355 <return type="void"/> 1356 <param name="size" type="GLint"/> 1357 <param name="type" type="GLenum"/> 1358 <param name="stride" type="GLsizei"/> 1359 <param name="pointer" type="const GLvoid *"/> 1360 </proto> 1361 1362 <desc name="size" error="GL_INVALID_VALUE"> 1363 <value name="2"/> 1364 <value name="3"/> 1365 <value name="4"/> 1366 </desc> 1367 1368 <desc name="type"> 1369 <value name="GL_BYTE"/> 1370 <value name="GL_SHORT"/> 1371 <value name="GL_FLOAT"/> 1372 <value name="GL_FIXED"/> 1373 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1374 </desc> 1375</template> 1376 1377<template name="VertexPointer"> 1378 <proto> 1379 <return type="void"/> 1380 <param name="size" type="GLint"/> 1381 <param name="type" type="GLenum"/> 1382 <param name="stride" type="GLsizei"/> 1383 <param name="pointer" type="const GLvoid *"/> 1384 </proto> 1385 1386 <desc name="size" error="GL_INVALID_VALUE"> 1387 <value name="2"/> 1388 <value name="3"/> 1389 <value name="4"/> 1390 </desc> 1391 1392 <desc name="type"> 1393 <value name="GL_BYTE"/> 1394 <value name="GL_SHORT"/> 1395 <value name="GL_FLOAT"/> 1396 <value name="GL_FIXED"/> 1397 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1398 </desc> 1399</template> 1400 1401<template name="PolygonOffset"> 1402 <proto> 1403 <return type="void"/> 1404 <param name="factor" type="GLtype"/> 1405 <param name="units" type="GLtype"/> 1406 </proto> 1407</template> 1408 1409<template name="CopyTexImage2D"> 1410 <proto> 1411 <return type="void"/> 1412 <param name="target" type="GLenum"/> 1413 <param name="level" type="GLint"/> 1414 <param name="internalFormat" type="GLenum"/> 1415 <param name="x" type="GLint"/> 1416 <param name="y" type="GLint"/> 1417 <param name="width" type="GLsizei"/> 1418 <param name="height" type="GLsizei"/> 1419 <param name="border" type="GLint"/> 1420 </proto> 1421 1422 <desc name="internalFormat" error="GL_INVALID_VALUE"> 1423 <value name="GL_ALPHA"/> 1424 <value name="GL_RGB"/> 1425 <value name="GL_RGBA"/> 1426 <value name="GL_LUMINANCE"/> 1427 <value name="GL_LUMINANCE_ALPHA"/> 1428 </desc> 1429</template> 1430 1431<template name="CopyTexSubImage2D"> 1432 <proto> 1433 <return type="void"/> 1434 <param name="target" type="GLenum"/> 1435 <param name="level" type="GLint"/> 1436 <param name="xoffset" type="GLint"/> 1437 <param name="yoffset" type="GLint"/> 1438 <param name="x" type="GLint"/> 1439 <param name="y" type="GLint"/> 1440 <param name="width" type="GLsizei"/> 1441 <param name="height" type="GLsizei"/> 1442 </proto> 1443</template> 1444 1445<template name="TexSubImage2D"> 1446 <proto> 1447 <return type="void"/> 1448 <param name="target" type="GLenum"/> 1449 <param name="level" type="GLint"/> 1450 <param name="xoffset" type="GLint"/> 1451 <param name="yoffset" type="GLint"/> 1452 <param name="width" type="GLsizei"/> 1453 <param name="height" type="GLsizei"/> 1454 <param name="format" type="GLenum"/> 1455 <param name="type" type="GLenum"/> 1456 <param name="pixels" type="const GLvoid *"/> 1457 </proto> 1458 1459 <desc name="format"> 1460 <value name="GL_ALPHA"/> 1461 1462 <desc name="type" error="GL_INVALID_OPERATION"> 1463 <value name="GL_UNSIGNED_BYTE"/> 1464 <value name="GL_FLOAT" category="OES_texture_float"/> 1465 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1466 </desc> 1467 </desc> 1468 1469 <desc name="format"> 1470 <value name="GL_RGB"/> 1471 1472 <desc name="type" error="GL_INVALID_OPERATION"> 1473 <value name="GL_UNSIGNED_BYTE"/> 1474 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 1475 <value name="GL_FLOAT" category="OES_texture_float"/> 1476 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1477 </desc> 1478 </desc> 1479 1480 <desc name="format"> 1481 <value name="GL_RGBA"/> 1482 1483 <desc name="type" error="GL_INVALID_OPERATION"> 1484 <value name="GL_UNSIGNED_BYTE"/> 1485 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 1486 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 1487 <value name="GL_FLOAT" category="OES_texture_float"/> 1488 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1489 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 1490 </desc> 1491 </desc> 1492 1493 <desc name="format"> 1494 <value name="GL_LUMINANCE"/> 1495 1496 <desc name="type" error="GL_INVALID_OPERATION"> 1497 <value name="GL_UNSIGNED_BYTE"/> 1498 <value name="GL_FLOAT" category="OES_texture_float"/> 1499 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1500 </desc> 1501 </desc> 1502 1503 <desc name="format"> 1504 <value name="GL_LUMINANCE_ALPHA"/> 1505 1506 <desc name="type" error="GL_INVALID_OPERATION"> 1507 <value name="GL_UNSIGNED_BYTE"/> 1508 <value name="GL_FLOAT" category="OES_texture_float"/> 1509 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1510 </desc> 1511 </desc> 1512 1513 <desc name="format" category="OES_depth_texture"> 1514 <value name="GL_DEPTH_COMPONENT"/> 1515 1516 <desc name="type" error="GL_INVALID_OPERATION"> 1517 <value name="GL_UNSIGNED_SHORT"/> 1518 <value name="GL_UNSIGNED_INT"/> 1519 </desc> 1520 </desc> 1521 1522 <desc name="format" category="OES_packed_depth_stencil"> 1523 <value name="GL_DEPTH_STENCIL_OES"/> 1524 1525 <desc name="type" error="GL_INVALID_OPERATION"> 1526 <value name="GL_UNSIGNED_INT_24_8_OES"/> 1527 </desc> 1528 </desc> 1529 1530 <desc name="format" category="EXT_texture_format_BGRA8888"> 1531 <value name="GL_BGRA_EXT"/> 1532 1533 <desc name="type" error="GL_INVALID_OPERATION"> 1534 <value name="GL_UNSIGNED_BYTE"/> 1535 </desc> 1536 </desc> 1537</template> 1538 1539<template name="BindTexture"> 1540 <proto> 1541 <return type="void"/> 1542 <param name="target" type="GLenum"/> 1543 <param name="texture" type="GLuint"/> 1544 </proto> 1545</template> 1546 1547<template name="DeleteTextures"> 1548 <proto> 1549 <return type="void"/> 1550 <param name="n" type="GLsizei"/> 1551 <param name="textures" type="const GLuint *"/> 1552 </proto> 1553</template> 1554 1555<template name="GenTextures" direction="get"> 1556 <proto> 1557 <return type="void"/> 1558 <param name="n" type="GLsizei"/> 1559 <param name="textures" type="GLuint *"/> 1560 </proto> 1561</template> 1562 1563<template name="IsTexture" direction="get"> 1564 <proto> 1565 <return type="GLboolean"/> 1566 <param name="texture" type="GLuint"/> 1567 </proto> 1568</template> 1569 1570<template name="BlendColor"> 1571 <proto> 1572 <return type="void"/> 1573 <param name="red" type="GLtype"/> 1574 <param name="green" type="GLtype"/> 1575 <param name="blue" type="GLtype"/> 1576 <param name="alpha" type="GLtype"/> 1577 </proto> 1578</template> 1579 1580<template name="BlendEquation"> 1581 <proto> 1582 <return type="void"/> 1583 <param name="mode" type="GLenum"/> 1584 </proto> 1585</template> 1586 1587<template name="BlendEquationSeparate"> 1588 <proto> 1589 <return type="void"/> 1590 <param name="modeRGB" type="GLenum"/> 1591 <param name="modeAlpha" type="GLenum"/> 1592 </proto> 1593</template> 1594 1595<template name="TexImage3D"> 1596 <proto> 1597 <return type="void"/> 1598 <param name="target" type="GLenum"/> 1599 <param name="level" type="GLint"/> 1600 <param name="internalFormat" type="GLenum"/> 1601 <param name="width" type="GLsizei"/> 1602 <param name="height" type="GLsizei"/> 1603 <param name="depth" type="GLsizei"/> 1604 <param name="border" type="GLint"/> 1605 <param name="format" type="GLenum"/> 1606 <param name="type" type="GLenum"/> 1607 <param name="pixels" type="const GLvoid *"/> 1608 </proto> 1609 1610</template> 1611 1612<template name="TexSubImage3D"> 1613 <proto> 1614 <return type="void"/> 1615 <param name="target" type="GLenum"/> 1616 <param name="level" type="GLint"/> 1617 <param name="xoffset" type="GLint"/> 1618 <param name="yoffset" type="GLint"/> 1619 <param name="zoffset" type="GLint"/> 1620 <param name="width" type="GLsizei"/> 1621 <param name="height" type="GLsizei"/> 1622 <param name="depth" type="GLsizei"/> 1623 <param name="format" type="GLenum"/> 1624 <param name="type" type="GLenum"/> 1625 <param name="pixels" type="const GLvoid *"/> 1626 </proto> 1627 1628 <desc name="format"> 1629 <value name="GL_ALPHA"/> 1630 1631 <desc name="type" error="GL_INVALID_OPERATION"> 1632 <value name="GL_UNSIGNED_BYTE"/> 1633 <value name="GL_FLOAT" category="OES_texture_float"/> 1634 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1635 </desc> 1636 </desc> 1637 1638 <desc name="format"> 1639 <value name="GL_RGB"/> 1640 1641 <desc name="type" error="GL_INVALID_OPERATION"> 1642 <value name="GL_UNSIGNED_BYTE"/> 1643 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 1644 <value name="GL_FLOAT" category="OES_texture_float"/> 1645 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1646 </desc> 1647 </desc> 1648 1649 <desc name="format"> 1650 <value name="GL_RGBA"/> 1651 1652 <desc name="type" error="GL_INVALID_OPERATION"> 1653 <value name="GL_UNSIGNED_BYTE"/> 1654 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 1655 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 1656 <value name="GL_FLOAT" category="OES_texture_float"/> 1657 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1658 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 1659 </desc> 1660 </desc> 1661 1662 <desc name="format"> 1663 <value name="GL_LUMINANCE"/> 1664 1665 <desc name="type" error="GL_INVALID_OPERATION"> 1666 <value name="GL_UNSIGNED_BYTE"/> 1667 <value name="GL_FLOAT" category="OES_texture_float"/> 1668 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1669 </desc> 1670 </desc> 1671 1672 <desc name="format"> 1673 <value name="GL_LUMINANCE_ALPHA"/> 1674 1675 <desc name="type" error="GL_INVALID_OPERATION"> 1676 <value name="GL_UNSIGNED_BYTE"/> 1677 <value name="GL_FLOAT" category="OES_texture_float"/> 1678 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1679 </desc> 1680 </desc> 1681</template> 1682 1683<template name="CopyTexSubImage3D"> 1684 <proto> 1685 <return type="void"/> 1686 <param name="target" type="GLenum"/> 1687 <param name="level" type="GLint"/> 1688 <param name="xoffset" type="GLint"/> 1689 <param name="yoffset" type="GLint"/> 1690 <param name="zoffset" type="GLint"/> 1691 <param name="x" type="GLint"/> 1692 <param name="y" type="GLint"/> 1693 <param name="width" type="GLsizei"/> 1694 <param name="height" type="GLsizei"/> 1695 </proto> 1696</template> 1697 1698<template name="MultiTexCoord"> 1699 <proto> 1700 <return type="void"/> 1701 <param name="texture" type="GLenum"/> 1702 <vector name="v" type="const GLtype *" size="dynamic"> 1703 <param name="s" type="GLtype"/> 1704 <param name="t" type="GLtype"/> 1705 <param name="r" type="GLtype"/> 1706 <param name="q" type="GLtype"/> 1707 </vector> 1708 </proto> 1709</template> 1710 1711<template name="CompressedTexImage3D"> 1712 <proto> 1713 <return type="void"/> 1714 <param name="target" type="GLenum"/> 1715 <param name="level" type="GLint"/> 1716 <param name="internalFormat" type="GLenum"/> 1717 <param name="width" type="GLsizei"/> 1718 <param name="height" type="GLsizei"/> 1719 <param name="depth" type="GLsizei"/> 1720 <param name="border" type="GLint"/> 1721 <param name="imagesize" type="GLsizei"/> 1722 <param name="data" type="const GLvoid *"/> 1723 </proto> 1724</template> 1725 1726<template name="CompressedTexSubImage3D"> 1727 <proto> 1728 <return type="void"/> 1729 <param name="target" type="GLenum"/> 1730 <param name="level" type="GLint"/> 1731 <param name="xoffset" type="GLint"/> 1732 <param name="yoffset" type="GLint"/> 1733 <param name="zoffset" type="GLint"/> 1734 <param name="width" type="GLsizei"/> 1735 <param name="height" type="GLsizei"/> 1736 <param name="depth" type="GLsizei"/> 1737 <param name="format" type="GLenum"/> 1738 <param name="imagesize" type="GLsizei"/> 1739 <param name="data" type="const GLvoid *"/> 1740 </proto> 1741</template> 1742 1743<template name="ActiveTexture"> 1744 <proto> 1745 <return type="void"/> 1746 <param name="texture" type="GLenum"/> 1747 </proto> 1748</template> 1749 1750<template name="ClientActiveTexture"> 1751 <proto> 1752 <return type="void"/> 1753 <param name="texture" type="GLenum"/> 1754 </proto> 1755</template> 1756 1757<template name="SampleCoverage"> 1758 <proto> 1759 <return type="void"/> 1760 <param name="value" type="GLtype"/> 1761 <param name="invert" type="GLboolean"/> 1762 </proto> 1763</template> 1764 1765<template name="CompressedTexImage2D"> 1766 <proto> 1767 <return type="void"/> 1768 <param name="target" type="GLenum"/> 1769 <param name="level" type="GLint"/> 1770 <param name="internalFormat" type="GLenum"/> 1771 <param name="width" type="GLsizei"/> 1772 <param name="height" type="GLsizei"/> 1773 <param name="border" type="GLint"/> 1774 <param name="imageSize" type="GLsizei"/> 1775 <param name="data" type="const GLvoid *"/> 1776 </proto> 1777 1778 <desc name="internalFormat"> 1779 <value name="GL_ETC1_RGB8_OES" category="OES_compressed_ETC1_RGB8_texture"/> 1780 1781 <value name="GL_PALETTE4_RGB8_OES" category="OES_compressed_paletted_texture"/> 1782 <value name="GL_PALETTE4_RGBA8_OES" category="OES_compressed_paletted_texture"/> 1783 <value name="GL_PALETTE4_R5_G6_B5_OES" category="OES_compressed_paletted_texture"/> 1784 <value name="GL_PALETTE4_RGBA4_OES" category="OES_compressed_paletted_texture"/> 1785 <value name="GL_PALETTE4_RGB5_A1_OES" category="OES_compressed_paletted_texture"/> 1786 <value name="GL_PALETTE8_RGB8_OES" category="OES_compressed_paletted_texture"/> 1787 <value name="GL_PALETTE8_RGBA8_OES" category="OES_compressed_paletted_texture"/> 1788 <value name="GL_PALETTE8_R5_G6_B5_OES" category="OES_compressed_paletted_texture"/> 1789 <value name="GL_PALETTE8_RGBA4_OES" category="OES_compressed_paletted_texture"/> 1790 <value name="GL_PALETTE8_RGB5_A1_OES" category="OES_compressed_paletted_texture"/> 1791 1792 <value name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 1793 <value name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 1794 </desc> 1795</template> 1796 1797<template name="CompressedTexSubImage2D"> 1798 <proto> 1799 <return type="void"/> 1800 <param name="target" type="GLenum"/> 1801 <param name="level" type="GLint"/> 1802 <param name="xoffset" type="GLint"/> 1803 <param name="yoffset" type="GLint"/> 1804 <param name="width" type="GLsizei"/> 1805 <param name="height" type="GLsizei"/> 1806 <param name="format" type="GLenum"/> 1807 <param name="imageSize" type="GLsizei"/> 1808 <param name="data" type="const GLvoid *"/> 1809 </proto> 1810 1811 <desc name="format"> 1812 <value name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 1813 <value name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 1814 </desc> 1815</template> 1816 1817<template name="BlendFuncSeparate"> 1818 <proto> 1819 <return type="void"/> 1820 <param name="srcRGB" type="GLenum"/> 1821 <param name="dstRGB" type="GLenum"/> 1822 <param name="srcAlpha" type="GLenum"/> 1823 <param name="dstAlpha" type="GLenum"/> 1824 </proto> 1825 1826 <desc name="srcRGB"> 1827 <value name="GL_ZERO"/> 1828 <value name="GL_ONE"/> 1829 <value name="GL_SRC_COLOR"/> 1830 <value name="GL_ONE_MINUS_SRC_COLOR"/> 1831 <value name="GL_SRC_ALPHA"/> 1832 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 1833 <value name="GL_DST_ALPHA"/> 1834 <value name="GL_ONE_MINUS_DST_ALPHA"/> 1835 <value name="GL_DST_COLOR"/> 1836 <value name="GL_ONE_MINUS_DST_COLOR"/> 1837 <value name="GL_SRC_ALPHA_SATURATE"/> 1838 1839 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 1840 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 1841 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 1842 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 1843 </desc> 1844 1845 <desc name="dstRGB"> 1846 <value name="GL_ZERO"/> 1847 <value name="GL_ONE"/> 1848 <value name="GL_SRC_COLOR"/> 1849 <value name="GL_ONE_MINUS_SRC_COLOR"/> 1850 <value name="GL_SRC_ALPHA"/> 1851 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 1852 <value name="GL_DST_ALPHA"/> 1853 <value name="GL_ONE_MINUS_DST_ALPHA"/> 1854 <value name="GL_DST_COLOR"/> 1855 <value name="GL_ONE_MINUS_DST_COLOR"/> 1856 1857 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 1858 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 1859 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 1860 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 1861 </desc> 1862 1863 <desc name="srcAlpha"> 1864 <value name="GL_ZERO"/> 1865 <value name="GL_ONE"/> 1866 <value name="GL_SRC_COLOR"/> 1867 <value name="GL_ONE_MINUS_SRC_COLOR"/> 1868 <value name="GL_SRC_ALPHA"/> 1869 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 1870 <value name="GL_DST_ALPHA"/> 1871 <value name="GL_ONE_MINUS_DST_ALPHA"/> 1872 <value name="GL_DST_COLOR"/> 1873 <value name="GL_ONE_MINUS_DST_COLOR"/> 1874 <value name="GL_SRC_ALPHA_SATURATE"/> 1875 1876 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 1877 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 1878 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 1879 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 1880 </desc> 1881 1882 <desc name="dstAlpha"> 1883 <value name="GL_ZERO"/> 1884 <value name="GL_ONE"/> 1885 <value name="GL_SRC_COLOR"/> 1886 <value name="GL_ONE_MINUS_SRC_COLOR"/> 1887 <value name="GL_SRC_ALPHA"/> 1888 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 1889 <value name="GL_DST_ALPHA"/> 1890 <value name="GL_ONE_MINUS_DST_ALPHA"/> 1891 <value name="GL_DST_COLOR"/> 1892 <value name="GL_ONE_MINUS_DST_COLOR"/> 1893 1894 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 1895 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 1896 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 1897 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 1898 </desc> 1899</template> 1900 1901<template name="PointParameter"> 1902 <proto> 1903 <return type="void"/> 1904 <param name="pname" type="GLenum"/> 1905 <vector name="params" type="const GLtype *" size="dynamic"> 1906 <param name="param" type="GLtype"/> 1907 </vector> 1908 </proto> 1909 1910 <desc name="pname"> 1911 <value name="GL_POINT_SIZE_MIN"/> 1912 <value name="GL_POINT_SIZE_MAX"/> 1913 <value name="GL_POINT_FADE_THRESHOLD_SIZE"/> 1914 1915 <desc name="params" vector_size="1"/> 1916 </desc> 1917 1918 <desc name="pname"> 1919 <value name="GL_POINT_DISTANCE_ATTENUATION"/> 1920 <desc name="params" vector_size="3"/> 1921 </desc> 1922</template> 1923 1924<template name="VertexAttrib"> 1925 <proto> 1926 <return type="void"/> 1927 <param name="index" type="GLuint"/> 1928 <vector name="v" type="const GLtype *" size="dynamic"> 1929 <param name="x" type="GLtype"/> 1930 <param name="y" type="GLtype"/> 1931 <param name="z" type="GLtype"/> 1932 <param name="w" type="GLtype"/> 1933 </vector> 1934 </proto> 1935</template> 1936 1937<template name="VertexAttribPointer"> 1938 <proto> 1939 <return type="void"/> 1940 <param name="index" type="GLuint"/> 1941 <param name="size" type="GLint"/> 1942 <param name="type" type="GLenum"/> 1943 <param name="normalized" type="GLboolean"/> 1944 <param name="stride" type="GLsizei"/> 1945 <param name="pointer" type="const GLvoid *"/> 1946 </proto> 1947 1948 <desc name="size" error="GL_INVALID_VALUE"> 1949 <value name="1"/> 1950 <value name="2"/> 1951 <value name="3"/> 1952 <value name="4"/> 1953 </desc> 1954 1955 <desc name="type" error="GL_INVALID_VALUE"> 1956 <value name="GL_BYTE"/> 1957 <value name="GL_UNSIGNED_BYTE"/> 1958 <value name="GL_SHORT"/> 1959 <value name="GL_UNSIGNED_SHORT"/> 1960 <value name="GL_FLOAT"/> 1961 <value name="GL_FIXED"/> 1962 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1963 <value name="GL_UNSIGNED_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/> 1964 <value name="GL_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/> 1965 </desc> 1966 1967 <desc name="type" category="OES_vertex_type_10_10_10_2"> 1968 <value name="GL_UNSIGNED_INT_10_10_10_2_OES"/> 1969 <value name="GL_INT_10_10_10_2_OES"/> 1970 1971 <desc name="size"> 1972 <value name="3"/> 1973 <value name="4"/> 1974 </desc> 1975 </desc> 1976</template> 1977 1978<template name="EnableVertexAttribArray"> 1979 <proto> 1980 <return type="void"/> 1981 <param name="index" type="GLuint"/> 1982 </proto> 1983</template> 1984 1985<template name="DisableVertexAttribArray"> 1986 <proto> 1987 <return type="void"/> 1988 <param name="index" type="GLuint"/> 1989 </proto> 1990</template> 1991 1992<template name="IsProgram" direction="get"> 1993 <proto> 1994 <return type="GLboolean"/> 1995 <param name="program" type="GLuint"/> 1996 </proto> 1997</template> 1998 1999<template name="GetProgram" direction="get"> 2000 <proto> 2001 <return type="void"/> 2002 <param name="program" type="GLuint"/> 2003 <param name="pname" type="GLenum"/> 2004 <vector name="params" type="GLtype *" size="dynamic"/> 2005 </proto> 2006 2007 <desc name="pname"> 2008 <value name="GL_DELETE_STATUS"/> 2009 <value name="GL_LINK_STATUS"/> 2010 <value name="GL_VALIDATE_STATUS"/> 2011 <value name="GL_INFO_LOG_LENGTH"/> 2012 <value name="GL_ATTACHED_SHADERS"/> 2013 <value name="GL_ACTIVE_ATTRIBUTES"/> 2014 <value name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/> 2015 <value name="GL_ACTIVE_UNIFORMS"/> 2016 <value name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/> 2017 <value name="GL_PROGRAM_BINARY_LENGTH_OES" category="OES_get_program_binary"/> 2018 2019 <desc name="params" convert="false"/> 2020 </desc> 2021</template> 2022 2023<template name="GetVertexAttrib" direction="get"> 2024 <proto> 2025 <return type="void"/> 2026 <param name="index" type="GLuint"/> 2027 <param name="pname" type="GLenum"/> 2028 <vector name="params" type="GLtype *" size="dynamic"/> 2029 </proto> 2030 2031 <desc name="pname"> 2032 <value name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/> 2033 <value name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/> 2034 <value name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/> 2035 <value name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/> 2036 <value name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/> 2037 <value name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/> 2038 2039 <desc name="params" vector_size="1" convert="false"/> 2040 </desc> 2041 2042 <desc name="pname"> 2043 <value name="GL_CURRENT_VERTEX_ATTRIB"/> 2044 <desc name="params" vector_size="16?" convert="false"/> 2045 </desc> 2046</template> 2047 2048<template name="GetVertexAttribPointer" direction="get"> 2049 <proto> 2050 <return type="void"/> 2051 <param name="index" type="GLuint"/> 2052 <param name="pname" type="GLenum"/> 2053 <vector name="pointer" type="GLvoid **" size="dynamic"/> 2054 </proto> 2055</template> 2056 2057<template name="GetBufferPointer" direction="get"> 2058 <proto> 2059 <return type="void"/> 2060 <param name="target" type="GLenum"/> 2061 <param name="pname" type="GLenum"/> 2062 <vector name="params" type="GLvoid **" size="dynamic"/> 2063 </proto> 2064 2065 <desc name="target"> 2066 <value name="GL_ARRAY_BUFFER"/> 2067 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2068 </desc> 2069</template> 2070 2071<template name="MapBuffer" direction="get"> 2072 <proto> 2073 <return type="void *"/> 2074 <param name="target" type="GLenum"/> 2075 <param name="access" type="GLenum"/> 2076 </proto> 2077 2078 <desc name="target"> 2079 <value name="GL_ARRAY_BUFFER"/> 2080 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2081 </desc> 2082 2083 <desc name="access"> 2084 <value name="GL_WRITE_ONLY_OES"/> 2085 </desc> 2086</template> 2087 2088<template name="UnmapBuffer" direction="get"> 2089 <proto> 2090 <return type="GLboolean"/> 2091 <param name="target" type="GLenum"/> 2092 </proto> 2093 2094 <desc name="target"> 2095 <value name="GL_ARRAY_BUFFER"/> 2096 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2097 </desc> 2098</template> 2099 2100<template name="BindBuffer"> 2101 <proto> 2102 <return type="void"/> 2103 <param name="target" type="GLenum"/> 2104 <param name="buffer" type="GLuint"/> 2105 </proto> 2106 2107 <desc name="target"> 2108 <value name="GL_ARRAY_BUFFER"/> 2109 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2110 </desc> 2111</template> 2112 2113<template name="BufferData"> 2114 <proto> 2115 <return type="void"/> 2116 <param name="target" type="GLenum"/> 2117 <param name="size" type="GLsizeiptr"/> 2118 <param name="data" type="const GLvoid *"/> 2119 <param name="usage" type="GLenum"/> 2120 </proto> 2121 2122 <desc name="target"> 2123 <value name="GL_ARRAY_BUFFER"/> 2124 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2125 </desc> 2126 2127 <desc name="usage"> 2128 <value name="GL_STATIC_DRAW"/> 2129 <value name="GL_DYNAMIC_DRAW"/> 2130 <value name="GL_STREAM_DRAW" category="GLES2.0"/> 2131 </desc> 2132</template> 2133 2134<template name="BufferSubData"> 2135 <proto> 2136 <return type="void"/> 2137 <param name="target" type="GLenum"/> 2138 <param name="offset" type="GLintptr"/> 2139 <param name="size" type="GLsizeiptr"/> 2140 <param name="data" type="const GLvoid *"/> 2141 </proto> 2142 2143 <desc name="target"> 2144 <value name="GL_ARRAY_BUFFER"/> 2145 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2146 </desc> 2147</template> 2148 2149<template name="DeleteBuffers"> 2150 <proto> 2151 <return type="void"/> 2152 <param name="n" type="GLsizei"/> 2153 <param name="buffer" type="const GLuint *"/> 2154 </proto> 2155</template> 2156 2157<template name="GenBuffers" direction="get"> 2158 <proto> 2159 <return type="void"/> 2160 <param name="n" type="GLsizei"/> 2161 <param name="buffer" type="GLuint *"/> 2162 </proto> 2163</template> 2164 2165<template name="GetBufferParameter" direction="get"> 2166 <proto> 2167 <return type="void"/> 2168 <param name="target" type="GLenum"/> 2169 <param name="pname" type="GLenum"/> 2170 <vector name="params" type="GLtype *" size="dynamic"/> 2171 </proto> 2172 2173 <desc name="target"> 2174 <value name="GL_ARRAY_BUFFER"/> 2175 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2176 </desc> 2177 2178 <desc name="pname"> 2179 <value name="GL_BUFFER_SIZE"/> 2180 <value name="GL_BUFFER_USAGE"/> 2181 <value name="GL_BUFFER_ACCESS_OES" category="OES_mapbuffer"/> 2182 <value name="GL_BUFFER_MAPPED_OES" category="OES_mapbuffer"/> 2183 </desc> 2184</template> 2185 2186<template name="IsBuffer" direction="get"> 2187 <proto> 2188 <return type="GLboolean"/> 2189 <param name="buffer" type="GLuint"/> 2190 </proto> 2191</template> 2192 2193<template name="CreateShader"> 2194 <proto> 2195 <return type="GLuint"/> 2196 <param name="type" type="GLenum"/> 2197 </proto> 2198 2199 <desc name="type"> 2200 <value name="GL_VERTEX_SHADER"/> 2201 <value name="GL_FRAGMENT_SHADER"/> 2202 </desc> 2203</template> 2204 2205<template name="ShaderSource"> 2206 <proto> 2207 <return type="void"/> 2208 <param name="shader" type="GLuint"/> 2209 <param name="count" type="GLsizei"/> 2210 <param name="string" type="const GLchar * const *"/> 2211 <param name="length" type="const int *"/> 2212 </proto> 2213</template> 2214 2215<template name="CompileShader"> 2216 <proto> 2217 <return type="void"/> 2218 <param name="shader" type="GLuint"/> 2219 </proto> 2220</template> 2221 2222<template name="ReleaseShaderCompiler"> 2223 <proto> 2224 <return type="void"/> 2225 </proto> 2226</template> 2227 2228<template name="DeleteShader"> 2229 <proto> 2230 <return type="void"/> 2231 <param name="shader" type="GLuint"/> 2232 </proto> 2233</template> 2234 2235<template name="ShaderBinary"> 2236 <proto> 2237 <return type="void"/> 2238 <param name="n" type="GLsizei"/> 2239 <param name="shaders" type="const GLuint *"/> 2240 <param name="binaryformat" type="GLenum"/> 2241 <param name="binary" type="const GLvoid *"/> 2242 <param name="length" type="GLsizei"/> 2243 </proto> 2244</template> 2245 2246<template name="CreateProgram"> 2247 <proto> 2248 <return type="GLuint"/> 2249 </proto> 2250</template> 2251 2252<template name="AttachShader"> 2253 <proto> 2254 <return type="void"/> 2255 <param name="program" type="GLuint"/> 2256 <param name="shader" type="GLuint"/> 2257 </proto> 2258</template> 2259 2260<template name="DetachShader"> 2261 <proto> 2262 <return type="void"/> 2263 <param name="program" type="GLuint"/> 2264 <param name="shader" type="GLuint"/> 2265 </proto> 2266</template> 2267 2268<template name="LinkProgram"> 2269 <proto> 2270 <return type="void"/> 2271 <param name="program" type="GLuint"/> 2272 </proto> 2273</template> 2274 2275<template name="UseProgram"> 2276 <proto> 2277 <return type="void"/> 2278 <param name="program" type="GLuint"/> 2279 </proto> 2280</template> 2281 2282<template name="DeleteProgram"> 2283 <proto> 2284 <return type="void"/> 2285 <param name="program" type="GLuint"/> 2286 </proto> 2287</template> 2288 2289<template name="GetActiveAttrib" direction="get"> 2290 <proto> 2291 <return type="void"/> 2292 <param name="program" type="GLuint"/> 2293 <param name="index" type="GLuint"/> 2294 <param name="bufSize" type="GLsizei"/> 2295 <param name="length" type="GLsizei *"/> 2296 <param name="size" type="GLint *"/> 2297 <param name="type" type="GLenum *"/> 2298 <param name="name" type="GLchar *"/> 2299 </proto> 2300</template> 2301 2302<template name="GetAttribLocation" direction="get"> 2303 <proto> 2304 <return type="GLint"/> 2305 <param name="program" type="GLuint"/> 2306 <param name="name" type="const char *"/> 2307 </proto> 2308</template> 2309 2310<template name="BindAttribLocation"> 2311 <proto> 2312 <return type="void"/> 2313 <param name="program" type="GLuint"/> 2314 <param name="index" type="GLuint"/> 2315 <param name="name" type="const char *"/> 2316 </proto> 2317</template> 2318 2319<template name="GetUniformLocation" direction="get"> 2320 <proto> 2321 <return type="GLint"/> 2322 <param name="program" type="GLuint"/> 2323 <param name="name" type="const char *"/> 2324 </proto> 2325</template> 2326 2327<template name="GetActiveUniform" direction="get"> 2328 <proto> 2329 <return type="void"/> 2330 <param name="program" type="GLuint"/> 2331 <param name="index" type="GLuint"/> 2332 <param name="bufSize" type="GLsizei"/> 2333 <param name="length" type="GLsizei *"/> 2334 <param name="size" type="GLint *"/> 2335 <param name="type" type="GLenum *"/> 2336 <param name="name" type="GLchar *"/> 2337 </proto> 2338</template> 2339 2340<template name="Uniform"> 2341 <proto> 2342 <return type="void"/> 2343 <param name="location" type="GLint"/> 2344 <param name="count" type="GLsizei" hide_if_expanded="true"/> 2345 <vector name="values" type="const GLtype *" size="dynamic"> 2346 <param name="v0" type="GLtype"/> 2347 <param name="v1" type="GLtype"/> 2348 <param name="v2" type="GLtype"/> 2349 <param name="v3" type="GLtype"/> 2350 </vector> 2351 </proto> 2352</template> 2353 2354<template name="UniformMatrix"> 2355 <proto> 2356 <return type="void"/> 2357 <param name="location" type="GLint"/> 2358 <param name="count" type="GLsizei"/> 2359 <param name="transpose" type="GLboolean"/> 2360 <vector name="value" type="const GLtype *" size="dynamic"/> 2361 </proto> 2362</template> 2363 2364<template name="ValidateProgram"> 2365 <proto> 2366 <return type="void"/> 2367 <param name="program" type="GLuint"/> 2368 </proto> 2369</template> 2370 2371<template name="GenerateMipmap"> 2372 <proto> 2373 <return type="void"/> 2374 <param name="target" type="GLenum"/> 2375 </proto> 2376 2377 <desc name="target"> 2378 <value name="GL_TEXTURE_2D"/> 2379 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 2380 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 2381 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 2382 </desc> 2383</template> 2384 2385<template name="BindFramebuffer"> 2386 <proto> 2387 <return type="void"/> 2388 <param name="target" type="GLenum"/> 2389 <param name="framebuffer" type="GLuint"/> 2390 </proto> 2391</template> 2392 2393<template name="DeleteFramebuffers"> 2394 <proto> 2395 <return type="void"/> 2396 <param name="n" type="GLsizei"/> 2397 <param name="framebuffers" type="const GLuint *"/> 2398 </proto> 2399</template> 2400 2401<template name="GenFramebuffers"> 2402 <proto> 2403 <return type="void"/> 2404 <param name="n" type="GLsizei"/> 2405 <param name="ids" type="GLuint *"/> 2406 </proto> 2407</template> 2408 2409<template name="BindRenderbuffer"> 2410 <proto> 2411 <return type="void"/> 2412 <param name="target" type="GLenum"/> 2413 <param name="renderbuffer" type="GLuint"/> 2414 </proto> 2415</template> 2416 2417<template name="DeleteRenderbuffers"> 2418 <proto> 2419 <return type="void"/> 2420 <param name="n" type="GLsizei"/> 2421 <param name="renderbuffers" type="const GLuint *"/> 2422 </proto> 2423</template> 2424 2425<template name="GenRenderbuffers"> 2426 <proto> 2427 <return type="void"/> 2428 <param name="n" type="GLsizei"/> 2429 <param name="renderbuffers" type="GLuint *"/> 2430 </proto> 2431</template> 2432 2433<template name="RenderbufferStorage"> 2434 <proto> 2435 <return type="void"/> 2436 <param name="target" type="GLenum"/> 2437 <param name="internalFormat" type="GLenum"/> 2438 <param name="width" type="GLsizei"/> 2439 <param name="height" type="GLsizei"/> 2440 </proto> 2441 2442 <desc name="internalFormat"> 2443 <value name="GL_DEPTH_COMPONENT16_OES" category="OES_framebuffer_object"/> 2444 <value name="GL_RGBA4_OES" category="OES_framebuffer_object"/> 2445 <value name="GL_RGB5_A1_OES" category="OES_framebuffer_object"/> 2446 <value name="GL_RGB565_OES" category="OES_framebuffer_object"/> 2447 <value name="GL_STENCIL_INDEX8_OES" category="OES_stencil8"/> 2448 2449 <value name="GL_DEPTH_COMPONENT16" category="GLES2.0"/> 2450 <value name="GL_RGBA4" category="GLES2.0"/> 2451 <value name="GL_RGB5_A1" category="GLES2.0"/> 2452 <value name="GL_RGB565" category="GLES2.0"/> 2453 <value name="GL_STENCIL_INDEX8" category="GLES2.0"/> 2454 2455 <value name="GL_DEPTH_COMPONENT24_OES" category="OES_depth24"/> 2456 <value name="GL_DEPTH_COMPONENT32_OES" category="OES_depth32"/> 2457 <value name="GL_RGB8_OES" category="OES_rgb8_rgba8"/> 2458 <value name="GL_RGBA8_OES" category="OES_rgb8_rgba8"/> 2459 <value name="GL_STENCIL_INDEX1_OES" category="OES_stencil1"/> 2460 <value name="GL_STENCIL_INDEX4_OES" category="OES_stencil4"/> 2461 <value name="GL_DEPTH24_STENCIL8_OES" category="OES_packed_depth_stencil"/> 2462 </desc> 2463</template> 2464 2465<template name="FramebufferRenderbuffer"> 2466 <proto> 2467 <return type="void"/> 2468 <param name="target" type="GLenum"/> 2469 <param name="attachment" type="GLenum"/> 2470 <param name="renderbuffertarget" type="GLenum"/> 2471 <param name="renderbuffer" type="GLuint"/> 2472 </proto> 2473</template> 2474 2475<template name="FramebufferTexture2D"> 2476 <proto> 2477 <return type="void"/> 2478 <param name="target" type="GLenum"/> 2479 <param name="attachment" type="GLenum"/> 2480 <param name="textarget" type="GLenum"/> 2481 <param name="texture" type="GLuint"/> 2482 <param name="level" type="GLint"/> 2483 </proto> 2484 2485 <desc name="textarget" error="GL_INVALID_OPERATION"> 2486 <value name="GL_TEXTURE_2D"/> 2487 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 2488 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 2489 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 2490 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 2491 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 2492 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 2493 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 2494 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 2495 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 2496 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 2497 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 2498 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 2499 </desc> 2500 <!-- According to the base specification, "level" must be 0. But 2501 extension GL_OES_fbo_render_mipmap lifts that restriction, 2502 so no restriction is placed here. --> 2503</template> 2504 2505<template name="FramebufferTexture3D"> 2506 <proto> 2507 <return type="void"/> 2508 <param name="target" type="GLenum"/> 2509 <param name="attachment" type="GLenum"/> 2510 <param name="textarget" type="GLenum"/> 2511 <param name="texture" type="GLuint"/> 2512 <param name="level" type="GLint"/> 2513 <param name="zoffset" type="GLint"/> 2514 </proto> 2515</template> 2516 2517<template name="CheckFramebufferStatus" direction="get"> 2518 <proto> 2519 <return type="GLenum"/> 2520 <param name="target" type="GLenum"/> 2521 </proto> 2522</template> 2523 2524<template name="GetFramebufferAttachmentParameter" direction="get"> 2525 <proto> 2526 <return type="void"/> 2527 <param name="target" type="GLenum"/> 2528 <param name="attachment" type="GLenum"/> 2529 <param name="pname" type="GLenum"/> 2530 <vector name="params" type="GLtype *" size="dynamic"/> 2531 </proto> 2532 2533 <desc name="pname"> 2534 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES" category="OES_framebuffer_object"/> 2535 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES" category="OES_framebuffer_object"/> 2536 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES" category="OES_framebuffer_object"/> 2537 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES" category="OES_framebuffer_object"/> 2538 2539 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" category="GLES2.0"/> 2540 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" category="GLES2.0"/> 2541 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" category="GLES2.0"/> 2542 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" category="GLES2.0"/> 2543 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES" category="OES_texture_3D"/> 2544 2545 <desc name="params" vector_size="1" convert="false"/> 2546 </desc> 2547</template> 2548 2549<template name="GetRenderbufferParameter" direction="get"> 2550 <proto> 2551 <return type="void"/> 2552 <param name="target" type="GLenum"/> 2553 <param name="pname" type="GLenum"/> 2554 <vector name="params" type="GLtype *" size="dynamic"/> 2555 </proto> 2556 2557 <desc name="pname" category="OES_framebuffer_object"> 2558 <value name="GL_RENDERBUFFER_WIDTH_OES"/> 2559 <value name="GL_RENDERBUFFER_HEIGHT_OES"/> 2560 <value name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/> 2561 <value name="GL_RENDERBUFFER_RED_SIZE_OES"/> 2562 <value name="GL_RENDERBUFFER_GREEN_SIZE_OES"/> 2563 <value name="GL_RENDERBUFFER_BLUE_SIZE_OES"/> 2564 <value name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/> 2565 <value name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/> 2566 <value name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/> 2567 2568 <desc name="params" vector_size="1" convert="false"/> 2569 </desc> 2570 2571 <desc name="pname" category="GLES2.0"> 2572 <value name="GL_RENDERBUFFER_WIDTH"/> 2573 <value name="GL_RENDERBUFFER_HEIGHT"/> 2574 <value name="GL_RENDERBUFFER_INTERNAL_FORMAT"/> 2575 <value name="GL_RENDERBUFFER_RED_SIZE"/> 2576 <value name="GL_RENDERBUFFER_GREEN_SIZE"/> 2577 <value name="GL_RENDERBUFFER_BLUE_SIZE"/> 2578 <value name="GL_RENDERBUFFER_ALPHA_SIZE"/> 2579 <value name="GL_RENDERBUFFER_DEPTH_SIZE"/> 2580 <value name="GL_RENDERBUFFER_STENCIL_SIZE"/> 2581 2582 <desc name="params" vector_size="1" convert="false"/> 2583 </desc> 2584</template> 2585 2586<template name="IsRenderbuffer" direction="get"> 2587 <proto> 2588 <return type="GLboolean"/> 2589 <param name="renderbuffer" type="GLuint"/> 2590 </proto> 2591</template> 2592 2593<template name="IsFramebuffer" direction="get"> 2594 <proto> 2595 <return type="GLboolean"/> 2596 <param name="framebuffer" type="GLuint"/> 2597 </proto> 2598</template> 2599 2600<template name="IsShader" direction="get"> 2601 <proto> 2602 <return type="GLboolean"/> 2603 <param name="shader" type="GLuint"/> 2604 </proto> 2605</template> 2606 2607<template name="GetShader" direction="get"> 2608 <proto> 2609 <return type="void"/> 2610 <param name="shader" type="GLuint"/> 2611 <param name="pname" type="GLenum"/> 2612 <vector name="params" type="GLtype *" size="dynamic"/> 2613 </proto> 2614</template> 2615 2616<template name="GetAttachedShaders" direction="get"> 2617 <proto> 2618 <return type="void"/> 2619 <param name="program" type="GLuint"/> 2620 <param name="maxCount" type="GLsizei"/> 2621 <param name="count" type="GLsizei *"/> 2622 <param name="shaders" type="GLuint *"/> 2623 </proto> 2624</template> 2625 2626<template name="GetShaderInfoLog" direction="get"> 2627 <proto> 2628 <return type="void"/> 2629 <param name="shader" type="GLuint"/> 2630 <param name="bufSize" type="GLsizei"/> 2631 <param name="length" type="GLsizei *"/> 2632 <param name="infoLog" type="GLchar *"/> 2633 </proto> 2634</template> 2635 2636<template name="GetProgramInfoLog" direction="get"> 2637 <proto> 2638 <return type="void"/> 2639 <param name="program" type="GLuint"/> 2640 <param name="bufSize" type="GLsizei"/> 2641 <param name="length" type="GLsizei *"/> 2642 <param name="infoLog" type="GLchar *"/> 2643 </proto> 2644</template> 2645 2646<template name="GetShaderSource" direction="get"> 2647 <proto> 2648 <return type="void"/> 2649 <param name="shader" type="GLuint"/> 2650 <param name="bufSize" type="GLsizei"/> 2651 <param name="length" type="GLsizei *"/> 2652 <param name="source" type="GLchar *"/> 2653 </proto> 2654</template> 2655 2656<template name="GetShaderPrecisionFormat" direction="get"> 2657 <proto> 2658 <return type="void"/> 2659 <param name="shadertype" type="GLenum"/> 2660 <param name="precisiontype" type="GLenum"/> 2661 <param name="range" type="GLint *"/> 2662 <param name="precision" type="GLint *"/> 2663 </proto> 2664</template> 2665 2666<template name="GetUniform" direction="get"> 2667 <proto> 2668 <return type="void"/> 2669 <param name="program" type="GLuint"/> 2670 <param name="location" type="GLint"/> 2671 <vector name="params" type="GLtype *" size="dynamic"/> 2672 </proto> 2673</template> 2674 2675<template name="QueryMatrix" direction="get"> 2676 <proto> 2677 <return type="GLbitfield"/> 2678 <vector name="mantissa" type="GLtype *" size="16"/> 2679 <vector name="exponent" type="GLint *" size="16"/> 2680 </proto> 2681</template> 2682 2683<template name="DrawTex"> 2684 <proto> 2685 <return type="void"/> 2686 <vector name="coords" type="const GLtype *" size="5"> 2687 <param name="x" type="GLtype"/> 2688 <param name="y" type="GLtype"/> 2689 <param name="z" type="GLtype"/> 2690 <param name="w" type="GLtype"/> 2691 <param name="h" type="GLtype"/> 2692 </vector> 2693 </proto> 2694</template> 2695 2696<template name="MultiDrawArrays"> 2697 <proto> 2698 <return type="void"/> 2699 <param name="mode" type="GLenum"/> 2700 <param name="first" type="const GLint *"/> 2701 <param name="count" type="const GLsizei *"/> 2702 <param name="primcount" type="GLsizei"/> 2703 </proto> 2704 2705 <desc name="mode"> 2706 <value name="GL_POINTS"/> 2707 <value name="GL_LINES"/> 2708 <value name="GL_LINE_LOOP"/> 2709 <value name="GL_LINE_STRIP"/> 2710 <value name="GL_TRIANGLES"/> 2711 <value name="GL_TRIANGLE_STRIP"/> 2712 <value name="GL_TRIANGLE_FAN"/> 2713 </desc> 2714</template> 2715 2716<template name="MultiDrawElements"> 2717 <proto> 2718 <return type="void"/> 2719 <param name="mode" type="GLenum"/> 2720 <param name="count" type="const GLsizei *"/> 2721 <param name="type" type="GLenum"/> 2722 <param name="indices" type="const GLvoid **"/> 2723 <param name="primcount" type="GLsizei"/> 2724 </proto> 2725 2726 <desc name="mode"> 2727 <value name="GL_POINTS"/> 2728 <value name="GL_LINES"/> 2729 <value name="GL_LINE_LOOP"/> 2730 <value name="GL_LINE_STRIP"/> 2731 <value name="GL_TRIANGLES"/> 2732 <value name="GL_TRIANGLE_STRIP"/> 2733 <value name="GL_TRIANGLE_FAN"/> 2734 </desc> 2735</template> 2736 2737<template name="EGLImageTargetTexture2D"> 2738 <proto> 2739 <return type="void"/> 2740 <param name="target" type="GLenum"/> 2741 <param name="image" type="GLeglImageOES"/> 2742 </proto> 2743</template> 2744 2745<template name="EGLImageTargetRenderbufferStorage"> 2746 <proto> 2747 <return type="void"/> 2748 <param name="target" type="GLenum"/> 2749 <param name="image" type="GLeglImageOES"/> 2750 </proto> 2751</template> 2752 2753<template name="DrawBuffers"> 2754 <proto> 2755 <return type="void"/> 2756 <param name="n" type="GLsizei"/> 2757 <param name="bufs" type="const GLenum *"/> 2758 </proto> 2759</template> 2760 2761<template name="ReadBuffer"> 2762 <proto> 2763 <return type="void"/> 2764 <param name="mode" type="GLenum"/> 2765 </proto> 2766</template> 2767 2768<api name="mesa" implementation="true"> 2769 <category name="MESA"/> 2770 2771 <function name="Color4f" default_prefix="_es_" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2772 <function name="ClipPlane" template="ClipPlane" gltype="GLdouble"/> 2773 <function name="CullFace" template="CullFace"/> 2774 2775 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 2776 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 2777 2778 <function name="FrontFace" template="FrontFace"/> 2779 <function name="Hint" template="Hint"/> 2780 2781 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 2782 <function name="Lightfv" template="Light" gltype="GLfloat"/> 2783 2784 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 2785 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 2786 2787 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 2788 2789 <function name="Materialf" default_prefix="_es_" template="Material" gltype="GLfloat" expand_vector="true"/> 2790 <function name="Materialfv" default_prefix="_es_" template="Material" gltype="GLfloat"/> 2791 2792 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 2793 <function name="PointSizePointer" template="PointSizePointer"/> 2794 2795 <function name="Scissor" template="Scissor"/> 2796 <function name="ShadeModel" template="ShadeModel"/> 2797 2798 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 2799 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 2800 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 2801 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 2802 2803 <function name="TexImage2D" template="TexImage2D"/> 2804 2805 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 2806 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 2807 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 2808 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 2809 2810 <function name="TexGenf" template="TexGen" gltype="GLfloat" expand_vector="true"/> 2811 <function name="TexGenfv" template="TexGen" gltype="GLfloat"/> 2812 2813 <function name="Clear" template="Clear"/> 2814 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 2815 <function name="ClearStencil" template="ClearStencil"/> 2816 <function name="ClearDepth" template="ClearDepth" gltype="GLclampd"/> 2817 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 2818 2819 <function name="StencilMask" template="StencilMask"/> 2820 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 2821 <function name="ColorMask" template="ColorMask"/> 2822 <function name="DepthMask" template="DepthMask"/> 2823 <function name="Disable" template="Disable"/> 2824 <function name="Enable" template="Enable"/> 2825 <function name="Finish" template="Finish"/> 2826 <function name="Flush" template="Flush"/> 2827 2828 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 2829 2830 <function name="BlendFunc" template="BlendFunc"/> 2831 <function name="LogicOp" template="LogicOp"/> 2832 <function name="StencilFunc" template="StencilFunc"/> 2833 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 2834 <function name="StencilOp" template="StencilOp"/> 2835 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 2836 <function name="DepthFunc" template="DepthFunc"/> 2837 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 2838 2839 <function name="ReadPixels" template="ReadPixels"/> 2840 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 2841 <function name="GetClipPlane" template="GetClipPlane" gltype="GLdouble"/> 2842 <function name="GetError" template="GetError"/> 2843 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 2844 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 2845 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 2846 2847 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 2848 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 2849 <function name="GetMaterialiv" template="GetMaterial" gltype="GLint"/> 2850 2851 <function name="GetString" template="GetString"/> 2852 2853 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 2854 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 2855 <function name="GetTexGenfv" template="GetTexGen" gltype="GLfloat"/> 2856 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 2857 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 2858 2859 <function name="IsEnabled" template="IsEnabled"/> 2860 2861 <function name="DepthRange" template="DepthRange" gltype="GLclampd"/> 2862 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 2863 <function name="Frustum" template="Frustum" gltype="GLdouble"/> 2864 2865 <function name="LoadIdentity" template="LoadIdentity"/> 2866 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 2867 <function name="MatrixMode" template="MatrixMode"/> 2868 2869 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 2870 <function name="Ortho" template="Ortho" gltype="GLdouble"/> 2871 <function name="PopMatrix" template="PopMatrix"/> 2872 <function name="PushMatrix" template="PushMatrix"/> 2873 2874 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 2875 <function name="Scalef" template="Scale" gltype="GLfloat"/> 2876 <function name="Translatef" template="Translate" gltype="GLfloat"/> 2877 2878 <function name="Viewport" template="Viewport"/> 2879 2880 <function name="ColorPointer" template="ColorPointer"/> 2881 <function name="DisableClientState" template="DisableClientState"/> 2882 <function name="DrawArrays" template="DrawArrays"/> 2883 <function name="DrawElements" template="DrawElements"/> 2884 <function name="EnableClientState" template="EnableClientState"/> 2885 2886 <function name="GetPointerv" template="GetPointer"/> 2887 <function name="Normal3f" default_prefix="_es_" template="Normal" gltype="GLfloat" expand_vector="true"/> 2888 <function name="NormalPointer" template="NormalPointer"/> 2889 <function name="TexCoordPointer" template="TexCoordPointer"/> 2890 <function name="VertexPointer" template="VertexPointer"/> 2891 2892 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 2893 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 2894 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 2895 <function name="TexSubImage2D" template="TexSubImage2D"/> 2896 2897 <function name="BindTexture" template="BindTexture"/> 2898 <function name="DeleteTextures" template="DeleteTextures"/> 2899 <function name="GenTextures" template="GenTextures"/> 2900 <function name="IsTexture" template="IsTexture"/> 2901 2902 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 2903 <function name="BlendEquation" template="BlendEquation"/> 2904 <function name="BlendEquationSeparateEXT" template="BlendEquationSeparate"/> 2905 2906 <function name="TexImage3D" template="TexImage3D"/> 2907 <function name="TexSubImage3D" template="TexSubImage3D"/> 2908 <function name="CopyTexSubImage3D" template="CopyTexSubImage3D"/> 2909 2910 <function name="CompressedTexImage3DARB" template="CompressedTexImage3D"/> 2911 <function name="CompressedTexSubImage3DARB" template="CompressedTexSubImage3D"/> 2912 2913 <function name="ActiveTextureARB" template="ActiveTexture"/> 2914 <function name="ClientActiveTextureARB" template="ClientActiveTexture"/> 2915 2916 <function name="MultiTexCoord4f" default_prefix="_es_" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2917 2918 <function name="SampleCoverageARB" template="SampleCoverage" gltype="GLclampf"/> 2919 2920 <function name="CompressedTexImage2DARB" template="CompressedTexImage2D"/> 2921 <function name="CompressedTexSubImage2DARB" template="CompressedTexSubImage2D"/> 2922 2923 <function name="BlendFuncSeparateEXT" template="BlendFuncSeparate"/> 2924 2925 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 2926 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 2927 2928 <function name="VertexAttrib1f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 2929 <function name="VertexAttrib2f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 2930 <function name="VertexAttrib3f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 2931 <function name="VertexAttrib4f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2932 <function name="VertexAttrib1fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 2933 <function name="VertexAttrib2fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 2934 <function name="VertexAttrib3fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 2935 <function name="VertexAttrib4fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 2936 2937 <function name="VertexAttribPointerARB" template="VertexAttribPointer"/> 2938 <function name="EnableVertexAttribArrayARB" template="EnableVertexAttribArray"/> 2939 <function name="DisableVertexAttribArrayARB" template="DisableVertexAttribArray"/> 2940 2941 <function name="IsProgram" template="IsProgram"/> 2942 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 2943 2944 <function name="GetVertexAttribfvARB" template="GetVertexAttrib" gltype="GLfloat"/> 2945 <function name="GetVertexAttribivARB" template="GetVertexAttrib" gltype="GLint"/> 2946 <function name="GetVertexAttribPointervARB" template="GetVertexAttribPointer"/> 2947 2948 <function name="GetBufferPointervARB" template="GetBufferPointer"/> 2949 <function name="MapBufferARB" template="MapBuffer"/> 2950 <function name="UnmapBufferARB" template="UnmapBuffer"/> 2951 <function name="BindBufferARB" template="BindBuffer"/> 2952 <function name="BufferDataARB" template="BufferData"/> 2953 <function name="BufferSubDataARB" template="BufferSubData"/> 2954 <function name="DeleteBuffersARB" template="DeleteBuffers"/> 2955 <function name="GenBuffersARB" template="GenBuffers"/> 2956 <function name="GetBufferParameterivARB" template="GetBufferParameter" gltype="GLint"/> 2957 <function name="IsBufferARB" template="IsBuffer"/> 2958 2959 <function name="CreateShader" template="CreateShader"/> 2960 <function name="ShaderSourceARB" template="ShaderSource"/> 2961 <function name="CompileShaderARB" template="CompileShader"/> 2962 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 2963 <function name="DeleteShader" template="DeleteShader"/> 2964 <function name="ShaderBinary" template="ShaderBinary"/> 2965 <function name="CreateProgram" template="CreateProgram"/> 2966 <function name="AttachShader" template="AttachShader"/> 2967 <function name="DetachShader" template="DetachShader"/> 2968 <function name="LinkProgramARB" template="LinkProgram"/> 2969 <function name="UseProgramObjectARB" template="UseProgram"/> 2970 <function name="DeleteProgram" template="DeleteProgram"/> 2971 2972 <function name="GetActiveAttribARB" template="GetActiveAttrib"/> 2973 <function name="GetAttribLocationARB" template="GetAttribLocation"/> 2974 <function name="BindAttribLocationARB" template="BindAttribLocation"/> 2975 <function name="GetUniformLocationARB" template="GetUniformLocation"/> 2976 <function name="GetActiveUniformARB" template="GetActiveUniform"/> 2977 2978 <function name="Uniform1fARB" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 2979 <function name="Uniform2fARB" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 2980 <function name="Uniform3fARB" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 2981 <function name="Uniform4fARB" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2982 <function name="Uniform1iARB" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 2983 <function name="Uniform2iARB" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 2984 <function name="Uniform3iARB" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 2985 <function name="Uniform4iARB" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 2986 <function name="Uniform1fvARB" template="Uniform" gltype="GLfloat" vector_size="1"/> 2987 <function name="Uniform2fvARB" template="Uniform" gltype="GLfloat" vector_size="2"/> 2988 <function name="Uniform3fvARB" template="Uniform" gltype="GLfloat" vector_size="3"/> 2989 <function name="Uniform4fvARB" template="Uniform" gltype="GLfloat" vector_size="4"/> 2990 <function name="Uniform1ivARB" template="Uniform" gltype="GLint" vector_size="1"/> 2991 <function name="Uniform2ivARB" template="Uniform" gltype="GLint" vector_size="2"/> 2992 <function name="Uniform3ivARB" template="Uniform" gltype="GLint" vector_size="3"/> 2993 <function name="Uniform4ivARB" template="Uniform" gltype="GLint" vector_size="4"/> 2994 2995 <function name="UniformMatrix2fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 2996 <function name="UniformMatrix3fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 2997 <function name="UniformMatrix4fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 2998 2999 <function name="ValidateProgramARB" template="ValidateProgram"/> 3000 3001 <function name="GenerateMipmapEXT" template="GenerateMipmap"/> 3002 <function name="BindFramebufferEXT" template="BindFramebuffer"/> 3003 <function name="DeleteFramebuffersEXT" template="DeleteFramebuffers"/> 3004 <function name="GenFramebuffersEXT" template="GenFramebuffers"/> 3005 <function name="BindRenderbufferEXT" template="BindRenderbuffer"/> 3006 <function name="DeleteRenderbuffersEXT" template="DeleteRenderbuffers"/> 3007 <function name="GenRenderbuffersEXT" template="GenRenderbuffers"/> 3008 <function name="RenderbufferStorageEXT" template="RenderbufferStorage"/> 3009 <function name="FramebufferRenderbufferEXT" template="FramebufferRenderbuffer"/> 3010 <function name="FramebufferTexture2DEXT" template="FramebufferTexture2D"/> 3011 <function name="FramebufferTexture3DEXT" template="FramebufferTexture3D"/> 3012 <function name="CheckFramebufferStatusEXT" template="CheckFramebufferStatus"/> 3013 <function name="GetFramebufferAttachmentParameterivEXT" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 3014 <function name="GetRenderbufferParameterivEXT" template="GetRenderbufferParameter" gltype="GLint"/> 3015 <function name="IsRenderbufferEXT" template="IsRenderbuffer"/> 3016 <function name="IsFramebufferEXT" template="IsFramebuffer"/> 3017 3018 <function name="IsShader" template="IsShader"/> 3019 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 3020 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 3021 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 3022 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 3023 <function name="GetShaderSourceARB" template="GetShaderSource"/> 3024 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 3025 <function name="GetUniformfvARB" template="GetUniform" gltype="GLfloat"/> 3026 <function name="GetUniformivARB" template="GetUniform" gltype="GLint"/> 3027 3028 <function name="DrawTexf" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 3029 <function name="DrawTexfv" template="DrawTex" gltype="GLfloat"/> 3030 <function name="DrawTexi" template="DrawTex" gltype="GLint" expand_vector="true"/> 3031 <function name="DrawTexiv" template="DrawTex" gltype="GLint"/> 3032 <function name="DrawTexs" template="DrawTex" gltype="GLshort" expand_vector="true"/> 3033 <function name="DrawTexsv" template="DrawTex" gltype="GLshort"/> 3034 3035 <!-- EXT_multi_draw_arrays --> 3036 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 3037 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 3038 3039 <!-- OES_EGL_image --> 3040 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 3041 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 3042 3043 <function name="DrawBuffersARB" template="DrawBuffers"/> 3044 3045 <function name="ReadBuffer" template="ReadBuffer"/> 3046 3047</api> 3048 3049<api name="GLES1.1"> 3050 <category name="GLES1.1"/> 3051 3052 <category name="OES_byte_coordinates"/> 3053 <category name="OES_fixed_point"/> 3054 <category name="OES_single_precision"/> 3055 <category name="OES_matrix_get"/> 3056 <category name="OES_read_format"/> 3057 <category name="OES_compressed_paletted_texture"/> 3058 <category name="OES_compressed_ETC1_RGB8_texture"/> 3059 <category name="OES_point_size_array"/> 3060 <category name="OES_point_sprite"/> 3061 <category name="OES_query_matrix"/> 3062 <category name="OES_draw_texture"/> 3063 <category name="OES_blend_equation_separate"/> 3064 <category name="OES_blend_func_separate"/> 3065 <category name="OES_blend_subtract"/> 3066 <category name="OES_stencil_wrap"/> 3067 <category name="OES_texture_cube_map"/> 3068 <category name="OES_texture_env_crossbar"/> 3069 <category name="OES_texture_mirrored_repeat"/> 3070 <category name="OES_framebuffer_object"/> 3071 <category name="OES_depth24"/> 3072 <category name="OES_depth32"/> 3073 <category name="OES_fbo_render_mipmap"/> 3074 <category name="OES_rgb8_rgba8"/> 3075 <category name="OES_stencil1"/> 3076 <category name="OES_stencil4"/> 3077 <category name="OES_stencil8"/> 3078 <category name="OES_element_index_uint"/> 3079 <category name="OES_mapbuffer"/> 3080 <category name="EXT_texture_filter_anisotropic"/> 3081 <category name="EXT_texture_format_BGRA8888"/> 3082 <category name="EXT_read_format_bgra"/> 3083 3084 <category name="ARB_texture_non_power_of_two"/> 3085 <!-- disabled due to missing enums 3086 <category name="EXT_texture_compression_dxt1"/> 3087 --> 3088 <category name="EXT_texture_lod_bias"/> 3089 <category name="EXT_blend_minmax"/> 3090 <category name="EXT_multi_draw_arrays"/> 3091 <category name="OES_EGL_image"/> 3092 <category name="OES_EGL_image_external"/> 3093 3094 <category name="OES_matrix_palette"/> 3095 3096 <function name="Color4f" external="true" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3097 <function name="Color4ub" template="Color" gltype="GLubyte" vector_size="4" expand_vector="true"/> 3098 <function name="Color4x" template="Color" gltype="GLfixed" vector_size="4" expand_vector="true"/> 3099 3100 <function name="ClipPlanef" template="ClipPlane" gltype="GLfloat"/> 3101 <function name="ClipPlanex" template="ClipPlane" gltype="GLfixed"/> 3102 3103 <function name="CullFace" template="CullFace"/> 3104 3105 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 3106 <function name="Fogx" template="Fog" gltype="GLfixed" expand_vector="true"/> 3107 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 3108 <function name="Fogxv" template="Fog" gltype="GLfixed"/> 3109 3110 <function name="FrontFace" template="FrontFace"/> 3111 <function name="Hint" template="Hint"/> 3112 3113 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 3114 <function name="Lightx" template="Light" gltype="GLfixed" expand_vector="true"/> 3115 <function name="Lightfv" template="Light" gltype="GLfloat"/> 3116 <function name="Lightxv" template="Light" gltype="GLfixed"/> 3117 3118 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 3119 <function name="LightModelx" template="LightModel" gltype="GLfixed" expand_vector="true"/> 3120 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 3121 <function name="LightModelxv" template="LightModel" gltype="GLfixed"/> 3122 3123 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 3124 <function name="LineWidthx" template="LineWidth" gltype="GLfixed"/> 3125 3126 <function name="Materialf" external="true" template="Material" gltype="GLfloat" expand_vector="true"/> 3127 <function name="Materialfv" external="true" template="Material" gltype="GLfloat"/> 3128 <function name="Materialx" template="Material" gltype="GLfixed" expand_vector="true"/> 3129 <function name="Materialxv" template="Material" gltype="GLfixed"/> 3130 3131 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 3132 <function name="PointSizex" template="PointSize" gltype="GLfixed"/> 3133 <function name="PointSizePointerOES" template="PointSizePointer"/> 3134 3135 <function name="Scissor" template="Scissor"/> 3136 <function name="ShadeModel" template="ShadeModel"/> 3137 3138 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 3139 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 3140 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 3141 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 3142 <function name="TexParameterx" template="TexParameter" gltype="GLfixed" expand_vector="true"/> 3143 <function name="TexParameterxv" template="TexParameter" gltype="GLfixed"/> 3144 3145 <function name="TexImage2D" template="TexImage2D"/> 3146 3147 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 3148 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 3149 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 3150 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 3151 <function name="TexEnvx" template="TexEnv" gltype="GLfixed" expand_vector="true"/> 3152 <function name="TexEnvxv" template="TexEnv" gltype="GLfixed"/> 3153 3154 <function name="TexGenfOES" external="true" template="TexGen" gltype="GLfloat" expand_vector="true"/> 3155 <function name="TexGenfvOES" external="true" template="TexGen" gltype="GLfloat"/> 3156 <function name="TexGeniOES" external="true" template="TexGen" gltype="GLint" expand_vector="true"/> 3157 <function name="TexGenivOES" external="true" template="TexGen" gltype="GLint"/> 3158 <function name="TexGenxOES" external="true" template="TexGen" gltype="GLfixed" expand_vector="true"/> 3159 <function name="TexGenxvOES" external="true" template="TexGen" gltype="GLfixed"/> 3160 3161 <function name="Clear" template="Clear"/> 3162 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3163 <function name="ClearColorx" template="ClearColor" gltype="GLclampx"/> 3164 3165 <function name="ClearStencil" template="ClearStencil"/> 3166 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 3167 <function name="ClearDepthx" template="ClearDepth" gltype="GLclampx"/> 3168 3169 <function name="StencilMask" template="StencilMask"/> 3170 <function name="ColorMask" template="ColorMask"/> 3171 <function name="DepthMask" template="DepthMask"/> 3172 3173 <function name="Disable" template="Disable"/> 3174 <function name="Enable" template="Enable"/> 3175 <function name="Finish" template="Finish"/> 3176 <function name="Flush" template="Flush"/> 3177 3178 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 3179 <function name="AlphaFuncx" template="AlphaFunc" gltype="GLclampx"/> 3180 3181 <function name="BlendFunc" template="BlendFunc"/> 3182 <function name="LogicOp" template="LogicOp"/> 3183 <function name="StencilFunc" template="StencilFunc"/> 3184 3185 <function name="StencilOp" template="StencilOp"/> 3186 <function name="DepthFunc" template="DepthFunc"/> 3187 3188 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3189 <function name="ReadPixels" template="ReadPixels"/> 3190 3191 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3192 3193 <function name="GetClipPlanef" template="GetClipPlane" gltype="GLfloat"/> 3194 <function name="GetClipPlanex" template="GetClipPlane" gltype="GLfixed"/> 3195 3196 <function name="GetError" template="GetError"/> 3197 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 3198 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 3199 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 3200 3201 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 3202 <function name="GetLightxv" template="GetLight" gltype="GLfixed"/> 3203 3204 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 3205 <function name="GetMaterialxv" template="GetMaterial" gltype="GLfixed"/> 3206 3207 <function name="GetString" template="GetString"/> 3208 3209 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 3210 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 3211 <function name="GetTexEnvxv" template="GetTexEnv" gltype="GLfixed"/> 3212 3213 <function name="GetTexGenfvOES" external="true" template="GetTexGen" gltype="GLfloat"/> 3214 <function name="GetTexGenivOES" external="true" template="GetTexGen" gltype="GLint"/> 3215 <function name="GetTexGenxvOES" external="true" template="GetTexGen" gltype="GLfixed"/> 3216 3217 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 3218 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 3219 <function name="GetTexParameterxv" template="GetTexParameter" gltype="GLfixed"/> 3220 3221 <function name="IsEnabled" template="IsEnabled"/> 3222 3223 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 3224 <function name="DepthRangex" template="DepthRange" gltype="GLclampx"/> 3225 3226 <function name="Frustumf" template="Frustum" gltype="GLfloat"/> 3227 <function name="Frustumx" template="Frustum" gltype="GLfixed"/> 3228 3229 <function name="LoadIdentity" template="LoadIdentity"/> 3230 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 3231 <function name="LoadMatrixx" template="LoadMatrix" gltype="GLfixed"/> 3232 <function name="MatrixMode" template="MatrixMode"/> 3233 3234 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 3235 <function name="MultMatrixx" template="MultMatrix" gltype="GLfixed"/> 3236 <function name="Orthof" template="Ortho" gltype="GLfloat"/> 3237 <function name="Orthox" template="Ortho" gltype="GLfixed"/> 3238 3239 <function name="PopMatrix" template="PopMatrix"/> 3240 <function name="PushMatrix" template="PushMatrix"/> 3241 3242 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 3243 <function name="Rotatex" template="Rotate" gltype="GLfixed"/> 3244 <function name="Scalef" template="Scale" gltype="GLfloat"/> 3245 <function name="Scalex" template="Scale" gltype="GLfixed"/> 3246 <function name="Translatef" template="Translate" gltype="GLfloat"/> 3247 <function name="Translatex" template="Translate" gltype="GLfixed"/> 3248 3249 <function name="Viewport" template="Viewport"/> 3250 <function name="ColorPointer" template="ColorPointer"/> 3251 <function name="DisableClientState" template="DisableClientState"/> 3252 <function name="DrawArrays" template="DrawArrays"/> 3253 <function name="DrawElements" template="DrawElements"/> 3254 <function name="EnableClientState" template="EnableClientState"/> 3255 3256 <function name="GetPointerv" template="GetPointer"/> 3257 3258 <function name="Normal3f" external="true" template="Normal" gltype="GLfloat" expand_vector="true"/> 3259 <function name="Normal3x" template="Normal" gltype="GLfixed" expand_vector="true"/> 3260 <function name="NormalPointer" template="NormalPointer"/> 3261 <function name="TexCoordPointer" template="TexCoordPointer"/> 3262 <function name="VertexPointer" template="VertexPointer"/> 3263 3264 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 3265 <function name="PolygonOffsetx" template="PolygonOffset" gltype="GLfixed"/> 3266 3267 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 3268 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 3269 3270 <function name="TexSubImage2D" template="TexSubImage2D"/> 3271 3272 <function name="BindTexture" template="BindTexture"/> 3273 <function name="DeleteTextures" template="DeleteTextures"/> 3274 <function name="GenTextures" template="GenTextures"/> 3275 <function name="IsTexture" template="IsTexture"/> 3276 3277 <function name="BlendEquationOES" template="BlendEquation"/> 3278 <function name="BlendEquationSeparateOES" template="BlendEquationSeparate"/> 3279 3280 <function name="MultiTexCoord4x" template="MultiTexCoord" gltype="GLfixed" vector_size="4" expand_vector="true"/> 3281 3282 <function name="ActiveTexture" template="ActiveTexture"/> 3283 <function name="ClientActiveTexture" template="ClientActiveTexture"/> 3284 3285 <function name="MultiTexCoord4f" external="true" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3286 3287 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 3288 <function name="SampleCoveragex" template="SampleCoverage" gltype="GLclampx"/> 3289 3290 <!-- CompressedTexImage2D calls out to two different functions based on 3291 whether the image is a paletted image or not --> 3292 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 3293 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 3294 3295 <function name="BlendFuncSeparateOES" template="BlendFuncSeparate"/> 3296 3297 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 3298 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 3299 <function name="PointParameterx" template="PointParameter" gltype="GLfixed" expand_vector="true"/> 3300 <function name="PointParameterxv" template="PointParameter" gltype="GLfixed"/> 3301 3302 <!-- OES_mapbuffer --> 3303 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 3304 <function name="MapBufferOES" template="MapBuffer"/> 3305 <function name="UnmapBufferOES" template="UnmapBuffer"/> 3306 3307 <function name="BindBuffer" template="BindBuffer"/> 3308 <function name="BufferData" template="BufferData"/> 3309 <function name="BufferSubData" template="BufferSubData"/> 3310 <function name="DeleteBuffers" template="DeleteBuffers"/> 3311 <function name="GenBuffers" template="GenBuffers"/> 3312 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 3313 <function name="IsBuffer" template="IsBuffer"/> 3314 3315 <!-- OES_framebuffer_object --> 3316 <function name="GenerateMipmapOES" template="GenerateMipmap"/> 3317 <function name="BindFramebufferOES" template="BindFramebuffer"/> 3318 <function name="DeleteFramebuffersOES" template="DeleteFramebuffers"/> 3319 <function name="GenFramebuffersOES" template="GenFramebuffers"/> 3320 <function name="BindRenderbufferOES" template="BindRenderbuffer"/> 3321 <function name="DeleteRenderbuffersOES" template="DeleteRenderbuffers"/> 3322 <function name="GenRenderbuffersOES" template="GenRenderbuffers"/> 3323 <function name="RenderbufferStorageOES" external="true" template="RenderbufferStorage"/> 3324 <function name="FramebufferRenderbufferOES" template="FramebufferRenderbuffer"/> 3325 <function name="FramebufferTexture2DOES" template="FramebufferTexture2D"/> 3326 <function name="CheckFramebufferStatusOES" template="CheckFramebufferStatus"/> 3327 <function name="GetFramebufferAttachmentParameterivOES" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 3328 <function name="GetRenderbufferParameterivOES" template="GetRenderbufferParameter" gltype="GLint"/> 3329 <function name="IsRenderbufferOES" template="IsRenderbuffer"/> 3330 <function name="IsFramebufferOES" template="IsFramebuffer"/> 3331 3332 <!-- OES_query_matrix --> 3333 <!-- QueryMatrixx returns values in an unusual, decomposed, fixed-value 3334 form; it has its own code for this --> 3335 <function name="QueryMatrixxOES" external="true" template="QueryMatrix" gltype="GLfixed"/> 3336 3337 <!-- OES_draw_texture --> 3338 <function name="DrawTexfOES" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 3339 <function name="DrawTexiOES" template="DrawTex" gltype="GLint" expand_vector="true"/> 3340 <function name="DrawTexsOES" template="DrawTex" gltype="GLshort" expand_vector="true"/> 3341 <function name="DrawTexxOES" template="DrawTex" gltype="GLfixed" expand_vector="true"/> 3342 <function name="DrawTexfvOES" template="DrawTex" gltype="GLfloat"/> 3343 <function name="DrawTexivOES" template="DrawTex" gltype="GLint"/> 3344 <function name="DrawTexsvOES" template="DrawTex" gltype="GLshort"/> 3345 <function name="DrawTexxvOES" template="DrawTex" gltype="GLfixed"/> 3346 3347 <!-- EXT_multi_draw_arrays --> 3348 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 3349 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 3350 3351 <!-- OES_EGL_image --> 3352 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 3353 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 3354</api> 3355 3356<api name="GLES2.0"> 3357 <category name="GLES2.0"/> 3358 3359 <category name="OES_compressed_paletted_texture"/> 3360 <category name="OES_compressed_ETC1_RGB8_texture"/> 3361 <category name="OES_depth24"/> 3362 <category name="OES_depth32"/> 3363 <category name="OES_fbo_render_mipmap"/> 3364 <category name="OES_rgb8_rgba8"/> 3365 <category name="OES_stencil1"/> 3366 <category name="OES_stencil4"/> 3367 <category name="OES_element_index_uint"/> 3368 <category name="OES_mapbuffer"/> 3369 <category name="OES_texture_3D"/> 3370 <category name="OES_texture_npot"/> 3371 <category name="EXT_texture_filter_anisotropic"/> 3372 <category name="EXT_texture_type_2_10_10_10_REV"/> 3373 <category name="OES_depth_texture"/> 3374 <category name="OES_packed_depth_stencil"/> 3375 <category name="OES_standard_derivatives"/> 3376 <category name="EXT_texture_format_BGRA8888"/> 3377 <category name="EXT_texture_rg"/> 3378 <category name="EXT_read_format_bgra"/> 3379 3380 <category name="EXT_texture_compression_dxt1"/> 3381 <category name="EXT_blend_minmax"/> 3382 <category name="EXT_multi_draw_arrays"/> 3383 <category name="OES_EGL_image"/> 3384 <category name="OES_EGL_image_external"/> 3385 <category name="EXT_unpack_subimage"/> 3386 3387 <category name="NV_draw_buffers"/> 3388 <category name="NV_read_buffer"/> 3389 3390 <function name="DrawBuffersNV" template="DrawBuffers"/> 3391 <function name="ReadBufferNV" template="ReadBuffer"/> 3392 3393 <function name="CullFace" template="CullFace"/> 3394 3395 <function name="FrontFace" template="FrontFace"/> 3396 <function name="Hint" template="Hint"/> 3397 3398 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 3399 3400 <function name="Scissor" template="Scissor"/> 3401 3402 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 3403 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 3404 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 3405 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 3406 3407 <function name="TexImage2D" template="TexImage2D"/> 3408 3409 <function name="Clear" template="Clear"/> 3410 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3411 <function name="ClearStencil" template="ClearStencil"/> 3412 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 3413 3414 <function name="StencilMask" template="StencilMask"/> 3415 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 3416 <function name="ColorMask" template="ColorMask"/> 3417 <function name="DepthMask" template="DepthMask"/> 3418 <function name="Disable" template="Disable"/> 3419 <function name="Enable" template="Enable"/> 3420 <function name="Finish" template="Finish"/> 3421 <function name="Flush" template="Flush"/> 3422 3423 <function name="BlendFunc" template="BlendFunc"/> 3424 3425 <function name="StencilFunc" template="StencilFunc"/> 3426 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 3427 <function name="StencilOp" template="StencilOp"/> 3428 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 3429 3430 <function name="DepthFunc" template="DepthFunc"/> 3431 3432 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3433 <function name="ReadPixels" template="ReadPixels"/> 3434 3435 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3436 <function name="GetError" template="GetError"/> 3437 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 3438 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 3439 3440 <function name="GetString" template="GetString"/> 3441 3442 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 3443 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 3444 3445 <function name="IsEnabled" template="IsEnabled"/> 3446 3447 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 3448 3449 <function name="Viewport" template="Viewport"/> 3450 3451 <function name="DrawArrays" template="DrawArrays"/> 3452 <function name="DrawElements" template="DrawElements"/> 3453 3454 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 3455 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 3456 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 3457 <function name="TexSubImage2D" template="TexSubImage2D"/> 3458 3459 <function name="BindTexture" template="BindTexture"/> 3460 <function name="DeleteTextures" template="DeleteTextures"/> 3461 <function name="GenTextures" template="GenTextures"/> 3462 <function name="IsTexture" template="IsTexture"/> 3463 3464 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 3465 <function name="BlendEquation" template="BlendEquation"/> 3466 <function name="BlendEquationSeparate" template="BlendEquationSeparate"/> 3467 3468 <function name="TexImage3DOES" template="TexImage3D"/> 3469 <function name="TexSubImage3DOES" template="TexSubImage3D"/> 3470 <function name="CopyTexSubImage3DOES" template="CopyTexSubImage3D"/> 3471 3472 <function name="CompressedTexImage3DOES" template="CompressedTexImage3D"/> 3473 <function name="CompressedTexSubImage3DOES" template="CompressedTexSubImage3D"/> 3474 3475 <function name="ActiveTexture" template="ActiveTexture"/> 3476 3477 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 3478 3479 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 3480 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 3481 3482 <function name="BlendFuncSeparate" template="BlendFuncSeparate"/> 3483 3484 <function name="VertexAttrib1f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3485 <function name="VertexAttrib2f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3486 <function name="VertexAttrib3f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3487 <function name="VertexAttrib4f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3488 <function name="VertexAttrib1fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 3489 <function name="VertexAttrib2fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 3490 <function name="VertexAttrib3fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 3491 <function name="VertexAttrib4fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 3492 3493 <function name="VertexAttribPointer" template="VertexAttribPointer"/> 3494 3495 <function name="EnableVertexAttribArray" template="EnableVertexAttribArray"/> 3496 <function name="DisableVertexAttribArray" template="DisableVertexAttribArray"/> 3497 3498 <function name="IsProgram" template="IsProgram"/> 3499 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 3500 3501 <function name="GetVertexAttribfv" template="GetVertexAttrib" gltype="GLfloat"/> 3502 <function name="GetVertexAttribiv" template="GetVertexAttrib" gltype="GLint"/> 3503 <function name="GetVertexAttribPointerv" template="GetVertexAttribPointer"/> 3504 3505 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 3506 <function name="MapBufferOES" template="MapBuffer"/> 3507 <function name="UnmapBufferOES" template="UnmapBuffer"/> 3508 <function name="BindBuffer" template="BindBuffer"/> 3509 <function name="BufferData" template="BufferData"/> 3510 <function name="BufferSubData" template="BufferSubData"/> 3511 <function name="DeleteBuffers" template="DeleteBuffers"/> 3512 <function name="GenBuffers" template="GenBuffers"/> 3513 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 3514 <function name="IsBuffer" template="IsBuffer"/> 3515 3516 <function name="CreateShader" template="CreateShader"/> 3517 <function name="ShaderSource" template="ShaderSource"/> 3518 <function name="CompileShader" template="CompileShader"/> 3519 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 3520 <function name="DeleteShader" template="DeleteShader"/> 3521 <function name="ShaderBinary" template="ShaderBinary"/> 3522 <function name="CreateProgram" template="CreateProgram"/> 3523 <function name="AttachShader" template="AttachShader"/> 3524 <function name="DetachShader" template="DetachShader"/> 3525 <function name="LinkProgram" template="LinkProgram"/> 3526 <function name="UseProgram" template="UseProgram"/> 3527 <function name="DeleteProgram" template="DeleteProgram"/> 3528 3529 <function name="GetActiveAttrib" template="GetActiveAttrib"/> 3530 <function name="GetAttribLocation" template="GetAttribLocation"/> 3531 <function name="BindAttribLocation" template="BindAttribLocation"/> 3532 <function name="GetUniformLocation" template="GetUniformLocation"/> 3533 <function name="GetActiveUniform" template="GetActiveUniform"/> 3534 3535 <function name="Uniform1f" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3536 <function name="Uniform2f" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3537 <function name="Uniform3f" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3538 <function name="Uniform4f" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3539 <function name="Uniform1i" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 3540 <function name="Uniform2i" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 3541 <function name="Uniform3i" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 3542 <function name="Uniform4i" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 3543 3544 <function name="Uniform1fv" template="Uniform" gltype="GLfloat" vector_size="1"/> 3545 <function name="Uniform2fv" template="Uniform" gltype="GLfloat" vector_size="2"/> 3546 <function name="Uniform3fv" template="Uniform" gltype="GLfloat" vector_size="3"/> 3547 <function name="Uniform4fv" template="Uniform" gltype="GLfloat" vector_size="4"/> 3548 <function name="Uniform1iv" template="Uniform" gltype="GLint" vector_size="1"/> 3549 <function name="Uniform2iv" template="Uniform" gltype="GLint" vector_size="2"/> 3550 <function name="Uniform3iv" template="Uniform" gltype="GLint" vector_size="3"/> 3551 <function name="Uniform4iv" template="Uniform" gltype="GLint" vector_size="4"/> 3552 3553 <function name="UniformMatrix2fv" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 3554 <function name="UniformMatrix3fv" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 3555 <function name="UniformMatrix4fv" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 3556 3557 <function name="ValidateProgram" template="ValidateProgram"/> 3558 3559 <function name="GenerateMipmap" template="GenerateMipmap"/> 3560 <function name="BindFramebuffer" template="BindFramebuffer"/> 3561 <function name="DeleteFramebuffers" template="DeleteFramebuffers"/> 3562 <function name="GenFramebuffers" template="GenFramebuffers"/> 3563 <function name="BindRenderbuffer" template="BindRenderbuffer"/> 3564 <function name="DeleteRenderbuffers" template="DeleteRenderbuffers"/> 3565 <function name="GenRenderbuffers" template="GenRenderbuffers"/> 3566 <function name="RenderbufferStorage" external="true" template="RenderbufferStorage"/> 3567 <function name="FramebufferRenderbuffer" template="FramebufferRenderbuffer"/> 3568 <function name="FramebufferTexture2D" template="FramebufferTexture2D"/> 3569 <function name="FramebufferTexture3DOES" template="FramebufferTexture3D"/> 3570 <function name="CheckFramebufferStatus" template="CheckFramebufferStatus"/> 3571 <function name="GetFramebufferAttachmentParameteriv" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 3572 <function name="GetRenderbufferParameteriv" template="GetRenderbufferParameter" gltype="GLint"/> 3573 <function name="IsRenderbuffer" template="IsRenderbuffer"/> 3574 <function name="IsFramebuffer" template="IsFramebuffer"/> 3575 3576 <function name="IsShader" template="IsShader"/> 3577 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 3578 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 3579 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 3580 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 3581 <function name="GetShaderSource" template="GetShaderSource"/> 3582 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 3583 <function name="GetUniformfv" template="GetUniform" gltype="GLfloat"/> 3584 <function name="GetUniformiv" template="GetUniform" gltype="GLint"/> 3585 3586 <!-- EXT_multi_draw_arrays --> 3587 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 3588 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 3589 3590 <!-- OES_EGL_image --> 3591 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 3592 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 3593</api> 3594 3595</apispec> 3596