APIspec.xml revision 4269cace7944b465860213acbaf82ffddb91efcb
1<?xml version="1.0"?> 2<!DOCTYPE apispec SYSTEM "APIspec.dtd"> 3 4<!-- A function is generated from a template. Multiple functions can be 5 generated from a single template with different arguments. For example, 6 glColor3f can be generated from 7 8 <function name="Color3f" template="Color" gltype="GLfloat" vector_size="3" expand_vector="true"/> 9 10 and glColor4iv can be generated from 11 12 <function name="Color4iv" template="Color" gltype="GLint" vector_size="4"/> 13 14 In a template, there are <desc>s that describe the properties of 15 parameters. A <desc> can enumerate the valid values of a parameter. It 16 can also specify the error code when an invalid value is given, and etc. 17 By nesting <desc>s, they can create dependency between parameters. 18 19 A function can be marked as external. It means that the function cannot 20 be dispatched to the corresponding mesa function, if one exists, directly, 21 and requires an external implementation. 22--> 23 24<apispec> 25 26<template name="Color"> 27 <proto> 28 <return type="void"/> 29 <vector name="v" type="const GLtype *" size="dynamic"> 30 <param name="red" type="GLtype"/> 31 <param name="green" type="GLtype"/> 32 <param name="blue" type="GLtype"/> 33 <param name="alpha" type="GLtype"/> 34 </vector> 35 </proto> 36</template> 37 38<template name="ClipPlane"> 39 <proto> 40 <return type="void"/> 41 <param name="plane" type="GLenum"/> 42 <vector name="equation" type="const GLtype *" size="4"/> 43 </proto> 44</template> 45 46<template name="CullFace"> 47 <proto> 48 <return type="void"/> 49 <param name="mode" type="GLenum"/> 50 </proto> 51</template> 52 53<template name="Fog"> 54 <proto> 55 <return type="void"/> 56 <param name="pname" type="GLenum"/> 57 <vector name="params" type="const GLtype *" size="dynamic"> 58 <param name="param" type="GLtype"/> 59 </vector> 60 </proto> 61 62 <desc name="pname"> 63 <value name="GL_FOG_MODE"/> 64 <desc name="param"> 65 <value name="GL_EXP"/> 66 <value name="GL_EXP2"/> 67 <value name="GL_LINEAR"/> 68 </desc> 69 </desc> 70 71 <desc name="pname"> 72 <value name="GL_FOG_COLOR"/> 73 74 <desc name="params" vector_size="4"/> 75 </desc> 76 77 <desc name="pname"> 78 <value name="GL_FOG_DENSITY"/> 79 <value name="GL_FOG_START"/> 80 <value name="GL_FOG_END"/> 81 82 <desc name="params" vector_size="1"/> 83 </desc> 84</template> 85 86<template name="FrontFace"> 87 <proto> 88 <return type="void"/> 89 <param name="mode" type="GLenum"/> 90 </proto> 91</template> 92 93<template name="Hint"> 94 <proto> 95 <return type="void"/> 96 <param name="target" type="GLenum"/> 97 <param name="mode" type="GLenum"/> 98 </proto> 99 100 <desc name="target" category="GLES1.1"> 101 <value name="GL_FOG_HINT"/> 102 <value name="GL_LINE_SMOOTH_HINT"/> 103 <value name="GL_PERSPECTIVE_CORRECTION_HINT"/> 104 <value name="GL_POINT_SMOOTH_HINT"/> 105 </desc> 106 <desc name="target" category="OES_standard_derivatives"> 107 <value name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/> 108 </desc> 109 <desc name="target"> 110 <value name="GL_GENERATE_MIPMAP_HINT"/> 111 </desc> 112</template> 113 114<template name="Light"> 115 <proto> 116 <return type="void"/> 117 <param name="light" type="GLenum"/> 118 <param name="pname" type="GLenum"/> 119 <vector name="params" type="const GLtype *" size="dynamic"> 120 <param name="param" type="GLtype"/> 121 </vector> 122 </proto> 123</template> 124 125<template name="LightModel"> 126 <proto> 127 <return type="void"/> 128 <param name="pname" type="GLenum"/> 129 <vector name="params" type="const GLtype *" size="dynamic"> 130 <param name="param" type="GLtype"/> 131 </vector> 132 </proto> 133 134 <desc name="pname"> 135 <value name="GL_LIGHT_MODEL_AMBIENT"/> 136 137 <desc name="params" vector_size="4"/> 138 </desc> 139 140 <desc name="pname"> 141 <value name="GL_LIGHT_MODEL_TWO_SIDE"/> 142 <desc name="param"> 143 <value name="GL_TRUE"/> 144 <value name="GL_FALSE"/> 145 </desc> 146 </desc> 147</template> 148 149<template name="LineWidth"> 150 <proto> 151 <return type="void"/> 152 <param name="width" type="GLtype"/> 153 </proto> 154</template> 155 156<template name="Material"> 157 <proto> 158 <return type="void"/> 159 <param name="face" type="GLenum"/> 160 <param name="pname" type="GLenum"/> 161 <vector name="params" type="const GLtype *" size="dynamic"> 162 <param name="param" type="GLtype"/> 163 </vector> 164 </proto> 165 166 <desc name="face"> 167 <value name="GL_FRONT_AND_BACK"/> 168 </desc> 169 170 <desc name="pname"> 171 <value name="GL_AMBIENT"/> 172 <value name="GL_DIFFUSE"/> 173 <value name="GL_AMBIENT_AND_DIFFUSE"/> 174 <value name="GL_SPECULAR"/> 175 <value name="GL_EMISSION"/> 176 177 <desc name="params" vector_size="4"/> 178 </desc> 179 180 <desc name="pname"> 181 <value name="GL_SHININESS"/> 182 183 <desc name="params" vector_size="1"/> 184 </desc> 185</template> 186 187<template name="PointSize"> 188 <proto> 189 <return type="void"/> 190 <param name="size" type="GLtype"/> 191 </proto> 192</template> 193 194<template name="PointSizePointer"> 195 <proto> 196 <return type="void"/> 197 <param name="type" type="GLenum"/> 198 <param name="stride" type="GLsizei"/> 199 <param name="pointer" type="const GLvoid *"/> 200 </proto> 201</template> 202 203<template name="Scissor"> 204 <proto> 205 <return type="void"/> 206 <param name="x" type="GLint"/> 207 <param name="y" type="GLint"/> 208 <param name="width" type="GLsizei"/> 209 <param name="height" type="GLsizei"/> 210 </proto> 211</template> 212 213<template name="ShadeModel"> 214 <proto> 215 <return type="void"/> 216 <param name="mode" type="GLenum"/> 217 </proto> 218</template> 219 220<template name="TexParameter"> 221 <proto> 222 <return type="void"/> 223 <param name="target" type="GLenum"/> 224 <param name="pname" type="GLenum"/> 225 <vector name="params" type="const GLtype *" size="dynamic"> 226 <param name="param" type="GLtype"/> 227 </vector> 228 </proto> 229 230 <desc name="pname"> 231 <value name="GL_TEXTURE_WRAP_S"/> 232 <value name="GL_TEXTURE_WRAP_T"/> 233 <value name="GL_TEXTURE_WRAP_R_OES" category="OES_texture_3D"/> 234 <value name="GL_TEXTURE_MIN_FILTER"/> 235 <value name="GL_TEXTURE_MAG_FILTER"/> 236 <value name="GL_TEXTURE_MAX_ANISOTROPY_EXT" category="EXT_texture_filter_anisotropic"/> 237 </desc> 238 239 <desc name="pname" category="GLES1.1"> 240 <value name="GL_GENERATE_MIPMAP"/> 241 242 <desc name="param"> 243 <value name="GL_TRUE"/> 244 <value name="GL_FALSE"/> 245 </desc> 246 </desc> 247 248 <desc name="pname" category="OES_draw_texture"> 249 <value name="GL_TEXTURE_CROP_RECT_OES"/> 250 <desc name="params" vector_size="4"/> 251 </desc> 252</template> 253 254<template name="TexImage2D"> 255 <proto> 256 <return type="void"/> 257 <param name="target" type="GLenum"/> 258 <param name="level" type="GLint"/> 259 <param name="internalFormat" type="GLint"/> <!-- should be GLenum --> 260 <param name="width" type="GLsizei"/> 261 <param name="height" type="GLsizei"/> 262 <param name="border" type="GLint"/> 263 <param name="format" type="GLenum"/> 264 <param name="type" type="GLenum"/> 265 <param name="pixels" type="const GLvoid *"/> 266 </proto> 267 268 <desc name="internalFormat"> 269 <value name="GL_ALPHA"/> 270 271 <desc name="format" error="GL_INVALID_VALUE"> 272 <value name="GL_ALPHA"/> 273 </desc> 274 </desc> 275 276 <desc name="internalFormat"> 277 <value name="GL_RGB"/> 278 279 <desc name="format" error="GL_INVALID_VALUE"> 280 <value name="GL_RGB"/> 281 </desc> 282 </desc> 283 284 <desc name="internalFormat"> 285 <value name="GL_RGBA"/> 286 287 <desc name="format" error="GL_INVALID_VALUE"> 288 <value name="GL_RGBA"/> 289 </desc> 290 </desc> 291 292 <desc name="internalFormat"> 293 <value name="GL_LUMINANCE"/> 294 295 <desc name="format" error="GL_INVALID_VALUE"> 296 <value name="GL_LUMINANCE"/> 297 </desc> 298 </desc> 299 300 <desc name="internalFormat"> 301 <value name="GL_LUMINANCE_ALPHA"/> 302 303 <desc name="format" error="GL_INVALID_VALUE"> 304 <value name="GL_LUMINANCE_ALPHA"/> 305 </desc> 306 </desc> 307 308 <desc name="internalFormat" category="OES_depth_texture"> 309 <value name="GL_DEPTH_COMPONENT"/> 310 311 <desc name="format" error="GL_INVALID_VALUE"> 312 <value name="GL_DEPTH_COMPONENT"/> 313 </desc> 314 </desc> 315 316 <desc name="internalFormat" category="OES_packed_depth_stencil"> 317 <value name="GL_DEPTH_STENCIL_OES"/> 318 319 <desc name="format" error="GL_INVALID_VALUE"> 320 <value name="GL_DEPTH_STENCIL_OES"/> 321 </desc> 322 </desc> 323 324 <desc name="internalFormat" category="EXT_texture_format_BGRA8888"> 325 <value name="GL_BGRA_EXT"/> 326 327 <desc name="format" error="GL_INVALID_VALUE"> 328 <value name="GL_BGRA_EXT"/> 329 </desc> 330 </desc> 331 332 <desc name="border" error="GL_INVALID_VALUE"> 333 <value name="0"/> 334 </desc> 335 336 <desc name="format"> 337 <value name="GL_ALPHA"/> 338 339 <desc name="type" error="GL_INVALID_OPERATION"> 340 <value name="GL_UNSIGNED_BYTE"/> 341 <value name="GL_FLOAT" category="OES_texture_float"/> 342 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 343 </desc> 344 </desc> 345 346 <desc name="format"> 347 <value name="GL_RGB"/> 348 349 <desc name="type" error="GL_INVALID_OPERATION"> 350 <value name="GL_UNSIGNED_BYTE"/> 351 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 352 <value name="GL_FLOAT" category="OES_texture_float"/> 353 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 354 </desc> 355 </desc> 356 357 <desc name="format"> 358 <value name="GL_RGBA"/> 359 360 <desc name="type" error="GL_INVALID_OPERATION"> 361 <value name="GL_UNSIGNED_BYTE"/> 362 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 363 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 364 <value name="GL_FLOAT" category="OES_texture_float"/> 365 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 366 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 367 </desc> 368 </desc> 369 370 <desc name="format"> 371 <value name="GL_LUMINANCE"/> 372 373 <desc name="type" error="GL_INVALID_OPERATION"> 374 <value name="GL_UNSIGNED_BYTE"/> 375 <value name="GL_FLOAT" category="OES_texture_float"/> 376 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 377 </desc> 378 </desc> 379 380 <desc name="format"> 381 <value name="GL_LUMINANCE_ALPHA"/> 382 383 <desc name="type" error="GL_INVALID_OPERATION"> 384 <value name="GL_UNSIGNED_BYTE"/> 385 <value name="GL_FLOAT" category="OES_texture_float"/> 386 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 387 </desc> 388 </desc> 389 390 <desc name="format" category="OES_depth_texture"> 391 <value name="GL_DEPTH_COMPONENT"/> 392 393 <desc name="type" error="GL_INVALID_OPERATION"> 394 <value name="GL_UNSIGNED_SHORT"/> 395 <value name="GL_UNSIGNED_INT"/> 396 </desc> 397 </desc> 398 399 <desc name="format" category="OES_packed_depth_stencil"> 400 <value name="GL_DEPTH_STENCIL_OES"/> 401 <desc name="type" error="GL_INVALID_OPERATION"> 402 <value name="GL_UNSIGNED_INT_24_8_OES"/> 403 </desc> 404 </desc> 405 406 <desc name="format" category="EXT_texture_format_BGRA8888"> 407 <value name="GL_BGRA_EXT"/> 408 409 <desc name="type" error="GL_INVALID_OPERATION"> 410 <value name="GL_UNSIGNED_BYTE"/> 411 </desc> 412 </desc> 413</template> 414 415<template name="TexEnv"> 416 <proto> 417 <return type="void"/> 418 <param name="target" type="GLenum"/> 419 <param name="pname" type="GLenum"/> 420 <vector name="params" type="const GLtype *" size="dynamic"> 421 <param name="param" type="GLtype"/> 422 </vector> 423 </proto> 424 425 <desc name="target" category="OES_point_sprite"> 426 <value name="GL_POINT_SPRITE_OES"/> 427 428 <desc name="pname"> 429 <value name="GL_COORD_REPLACE_OES"/> 430 </desc> 431 </desc> 432 433 <desc name="pname" category="OES_point_sprite"> 434 <value name="GL_COORD_REPLACE_OES"/> 435 436 <desc name="param"> 437 <value name="GL_TRUE"/> 438 <value name="GL_FALSE"/> 439 </desc> 440 </desc> 441 442 <desc name="target" category="EXT_texture_lod_bias"> 443 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 444 445 <desc name="pname"> 446 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 447 </desc> 448 </desc> 449 450 <desc name="pname" category="EXT_texture_lod_bias"> 451 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 452 <desc name="params" vector_size="1"/> 453 </desc> 454 455 <desc name="target"> 456 <value name="GL_TEXTURE_ENV"/> 457 458 <desc name="pname"> 459 <value name="GL_TEXTURE_ENV_MODE"/> 460 <value name="GL_COMBINE_RGB"/> 461 <value name="GL_COMBINE_ALPHA"/> 462 <value name="GL_RGB_SCALE"/> 463 <value name="GL_ALPHA_SCALE"/> 464 <value name="GL_SRC0_RGB"/> 465 <value name="GL_SRC1_RGB"/> 466 <value name="GL_SRC2_RGB"/> 467 <value name="GL_SRC0_ALPHA"/> 468 <value name="GL_SRC1_ALPHA"/> 469 <value name="GL_SRC2_ALPHA"/> 470 <value name="GL_OPERAND0_RGB"/> 471 <value name="GL_OPERAND1_RGB"/> 472 <value name="GL_OPERAND2_RGB"/> 473 <value name="GL_OPERAND0_ALPHA"/> 474 <value name="GL_OPERAND1_ALPHA"/> 475 <value name="GL_OPERAND2_ALPHA"/> 476 <value name="GL_TEXTURE_ENV_COLOR"/> 477 </desc> 478 </desc> 479 480 <desc name="pname"> 481 <value name="GL_TEXTURE_ENV_MODE"/> 482 483 <desc name="param"> 484 <value name="GL_REPLACE"/> 485 <value name="GL_MODULATE"/> 486 <value name="GL_DECAL"/> 487 <value name="GL_BLEND"/> 488 <value name="GL_ADD"/> 489 <value name="GL_COMBINE"/> 490 </desc> 491 </desc> 492 493 <desc name="pname"> 494 <value name="GL_COMBINE_RGB"/> 495 496 <desc name="param"> 497 <value name="GL_REPLACE"/> 498 <value name="GL_MODULATE"/> 499 <value name="GL_ADD"/> 500 <value name="GL_ADD_SIGNED"/> 501 <value name="GL_INTERPOLATE"/> 502 <value name="GL_SUBTRACT"/> 503 <value name="GL_DOT3_RGB"/> 504 <value name="GL_DOT3_RGBA"/> 505 </desc> 506 </desc> 507 508 <desc name="pname"> 509 <value name="GL_COMBINE_ALPHA"/> 510 511 <desc name="param"> 512 <value name="GL_REPLACE"/> 513 <value name="GL_MODULATE"/> 514 <value name="GL_ADD"/> 515 <value name="GL_ADD_SIGNED"/> 516 <value name="GL_INTERPOLATE"/> 517 <value name="GL_SUBTRACT"/> 518 </desc> 519 </desc> 520 521 <desc name="pname"> 522 <value name="GL_RGB_SCALE"/> 523 <value name="GL_ALPHA_SCALE"/> 524 </desc> 525 526 <desc name="pname"> 527 <value name="GL_SRC0_RGB"/> 528 <value name="GL_SRC1_RGB"/> 529 <value name="GL_SRC2_RGB"/> 530 <value name="GL_SRC0_ALPHA"/> 531 <value name="GL_SRC1_ALPHA"/> 532 <value name="GL_SRC2_ALPHA"/> 533 534 <desc name="param"> 535 <value name="GL_TEXTURE"/> 536 <value name="GL_CONSTANT"/> 537 <value name="GL_PRIMARY_COLOR"/> 538 <value name="GL_PREVIOUS"/> 539 540 <range base="GL_TEXTURE" from="0" to="31" category="OES_texture_env_crossbar"/> 541 </desc> 542 </desc> 543 544 <desc name="pname"> 545 <value name="GL_OPERAND0_RGB"/> 546 <value name="GL_OPERAND1_RGB"/> 547 <value name="GL_OPERAND2_RGB"/> 548 549 <desc name="param"> 550 <value name="GL_SRC_COLOR"/> 551 <value name="GL_ONE_MINUS_SRC_COLOR"/> 552 <value name="GL_SRC_ALPHA"/> 553 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 554 </desc> 555 </desc> 556 557 <desc name="pname"> 558 <value name="GL_OPERAND0_ALPHA"/> 559 <value name="GL_OPERAND1_ALPHA"/> 560 <value name="GL_OPERAND2_ALPHA"/> 561 562 <desc name="param"> 563 <value name="GL_SRC_ALPHA"/> 564 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 565 </desc> 566 </desc> 567 568 <desc name="pname"> 569 <value name="GL_TEXTURE_ENV_COLOR"/> 570 571 <desc name="params" vector_size="4"/> 572 </desc> 573</template> 574 575<template name="TexGen"> 576 <proto> 577 <return type="void"/> 578 <param name="coord" type="GLenum"/> 579 <param name="pname" type="GLenum"/> 580 <vector name="params" type="const GLtype *" size="dynamic"> 581 <param name="param" type="GLtype"/> 582 </vector> 583 </proto> 584 585 <desc name="coord" category="OES_texture_cube_map"> 586 <value name="GL_TEXTURE_GEN_STR_OES"/> 587 </desc> 588 589 <desc name="pname" category="OES_texture_cube_map"> 590 <value name="GL_TEXTURE_GEN_MODE_OES"/> 591 592 <desc name="param"> 593 <value name="GL_NORMAL_MAP_OES"/> 594 <value name="GL_REFLECTION_MAP_OES"/> 595 </desc> 596 </desc> 597</template> 598 599<template name="Clear"> 600 <proto> 601 <return type="void"/> 602 <param name="mask" type="GLbitfield"/> 603 </proto> 604 605 <desc name="mask" error="GL_INVALID_VALUE"> 606 <value name="0"/> 607 <value name="(GL_COLOR_BUFFER_BIT)"/> 608 <value name="(GL_DEPTH_BUFFER_BIT)"/> 609 <value name="(GL_STENCIL_BUFFER_BIT)"/> 610 <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)"/> 611 <value name="(GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 612 <value name="(GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 613 <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 614 </desc> 615</template> 616 617<template name="ClearColor"> 618 <proto> 619 <return type="void"/> 620 <param name="red" type="GLtype"/> 621 <param name="green" type="GLtype"/> 622 <param name="blue" type="GLtype"/> 623 <param name="alpha" type="GLtype"/> 624 </proto> 625</template> 626 627<template name="ClearStencil"> 628 <proto> 629 <return type="void"/> 630 <param name="s" type="GLint"/> 631 </proto> 632</template> 633 634<template name="ClearDepth"> 635 <proto> 636 <return type="void"/> 637 <param name="depth" type="GLtype"/> 638 </proto> 639</template> 640 641<template name="StencilMask"> 642 <proto> 643 <return type="void"/> 644 <param name="mask" type="GLuint"/> 645 </proto> 646</template> 647 648<template name="StencilMaskSeparate"> 649 <proto> 650 <return type="void"/> 651 <param name="face" type="GLenum"/> 652 <param name="mask" type="GLuint"/> 653 </proto> 654</template> 655 656<template name="ColorMask"> 657 <proto> 658 <return type="void"/> 659 <param name="red" type="GLboolean"/> 660 <param name="green" type="GLboolean"/> 661 <param name="blue" type="GLboolean"/> 662 <param name="alpha" type="GLboolean"/> 663 </proto> 664</template> 665 666<template name="DepthMask"> 667 <proto> 668 <return type="void"/> 669 <param name="flag" type="GLboolean"/> 670 </proto> 671</template> 672 673<template name="Disable"> 674 <proto> 675 <return type="void"/> 676 <param name="cap" type="GLenum"/> 677 </proto> 678 679 <desc name="cap" category="GLES1.1"> 680 <value name="GL_NORMALIZE"/> 681 <value name="GL_RESCALE_NORMAL"/> 682 683 <range base="GL_CLIP_PLANE" from="0" to="5"/> 684 <value name="GL_CLIP_PLANE0+6"/> 685 <value name="GL_CLIP_PLANE0+7"/> 686 687 <value name="GL_FOG"/> 688 <value name="GL_LIGHTING"/> 689 <value name="GL_COLOR_MATERIAL"/> 690 691 <range base="GL_LIGHT" from="0" to="7"/> 692 693 <value name="GL_POINT_SMOOTH"/> 694 <value name="GL_LINE_SMOOTH"/> 695 <value name="GL_CULL_FACE"/> 696 <value name="GL_POLYGON_OFFSET_FILL"/> 697 <value name="GL_MULTISAMPLE"/> 698 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 699 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 700 <value name="GL_SAMPLE_COVERAGE"/> 701 <value name="GL_TEXTURE_2D"/> 702 <value name="GL_SCISSOR_TEST"/> 703 <value name="GL_ALPHA_TEST"/> 704 <value name="GL_STENCIL_TEST"/> 705 <value name="GL_DEPTH_TEST"/> 706 <value name="GL_BLEND"/> 707 <value name="GL_DITHER"/> 708 <value name="GL_COLOR_LOGIC_OP"/> 709 710 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 711 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 712 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 713 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 714 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 715 </desc> 716 717 <desc name="cap" category="GLES2.0"> 718 <value name="GL_CULL_FACE"/> 719 <value name="GL_SCISSOR_TEST"/> 720 <value name="GL_POLYGON_OFFSET_FILL"/> 721 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 722 <value name="GL_SAMPLE_COVERAGE"/> 723 <value name="GL_STENCIL_TEST"/> 724 <value name="GL_DEPTH_TEST"/> 725 <value name="GL_DITHER"/> 726 <value name="GL_BLEND"/> 727 </desc> 728</template> 729 730<!-- it is exactly the same as Disable --> 731<template name="Enable"> 732 <proto> 733 <return type="void"/> 734 <param name="cap" type="GLenum"/> 735 </proto> 736 737 <desc name="cap" category="GLES1.1"> 738 <value name="GL_NORMALIZE"/> 739 <value name="GL_RESCALE_NORMAL"/> 740 741 <range base="GL_CLIP_PLANE" from="0" to="5"/> 742 <value name="GL_CLIP_PLANE0+6"/> 743 <value name="GL_CLIP_PLANE0+7"/> 744 745 <value name="GL_FOG"/> 746 <value name="GL_LIGHTING"/> 747 <value name="GL_COLOR_MATERIAL"/> 748 749 <range base="GL_LIGHT" from="0" to="7"/> 750 751 <value name="GL_POINT_SMOOTH"/> 752 <value name="GL_LINE_SMOOTH"/> 753 <value name="GL_CULL_FACE"/> 754 <value name="GL_POLYGON_OFFSET_FILL"/> 755 <value name="GL_MULTISAMPLE"/> 756 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 757 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 758 <value name="GL_SAMPLE_COVERAGE"/> 759 <value name="GL_TEXTURE_2D"/> 760 <value name="GL_SCISSOR_TEST"/> 761 <value name="GL_ALPHA_TEST"/> 762 <value name="GL_STENCIL_TEST"/> 763 <value name="GL_DEPTH_TEST"/> 764 <value name="GL_BLEND"/> 765 <value name="GL_DITHER"/> 766 <value name="GL_COLOR_LOGIC_OP"/> 767 768 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 769 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 770 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 771 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 772 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 773 </desc> 774 775 <desc name="cap" category="GLES2.0"> 776 <value name="GL_CULL_FACE"/> 777 <value name="GL_SCISSOR_TEST"/> 778 <value name="GL_POLYGON_OFFSET_FILL"/> 779 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 780 <value name="GL_SAMPLE_COVERAGE"/> 781 <value name="GL_STENCIL_TEST"/> 782 <value name="GL_DEPTH_TEST"/> 783 <value name="GL_DITHER"/> 784 <value name="GL_BLEND"/> 785 </desc> 786</template> 787 788<template name="Finish"> 789 <proto> 790 <return type="void"/> 791 </proto> 792</template> 793 794<template name="Flush"> 795 <proto> 796 <return type="void"/> 797 </proto> 798</template> 799 800<template name="AlphaFunc"> 801 <proto> 802 <return type="void"/> 803 <param name="func" type="GLenum"/> 804 <param name="ref" type="GLtype"/> 805 </proto> 806</template> 807 808<template name="BlendFunc"> 809 <proto> 810 <return type="void"/> 811 <param name="sfactor" type="GLenum"/> 812 <param name="dfactor" type="GLenum"/> 813 </proto> 814 815 <desc name="sfactor"> 816 <value name="GL_ZERO"/> 817 <value name="GL_ONE"/> 818 <value name="GL_SRC_COLOR"/> 819 <value name="GL_ONE_MINUS_SRC_COLOR"/> 820 <value name="GL_SRC_ALPHA"/> 821 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 822 <value name="GL_DST_ALPHA"/> 823 <value name="GL_ONE_MINUS_DST_ALPHA"/> 824 <value name="GL_DST_COLOR"/> 825 <value name="GL_ONE_MINUS_DST_COLOR"/> 826 <value name="GL_SRC_ALPHA_SATURATE"/> 827 828 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 829 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 830 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 831 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 832 </desc> 833 834 <desc name="dfactor"> 835 <value name="GL_ZERO"/> 836 <value name="GL_ONE"/> 837 <value name="GL_SRC_COLOR"/> 838 <value name="GL_ONE_MINUS_SRC_COLOR"/> 839 <value name="GL_SRC_ALPHA"/> 840 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 841 <value name="GL_DST_ALPHA"/> 842 <value name="GL_ONE_MINUS_DST_ALPHA"/> 843 <value name="GL_DST_COLOR"/> 844 <value name="GL_ONE_MINUS_DST_COLOR"/> 845 846 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 847 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 848 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 849 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 850 </desc> 851</template> 852 853<template name="LogicOp"> 854 <proto> 855 <return type="void"/> 856 <param name="opcode" type="GLenum"/> 857 </proto> 858</template> 859 860<template name="StencilFunc"> 861 <proto> 862 <return type="void"/> 863 <param name="func" type="GLenum"/> 864 <param name="ref" type="GLint"/> 865 <param name="mask" type="GLuint"/> 866 </proto> 867</template> 868 869<template name="StencilFuncSeparate"> 870 <proto> 871 <return type="void"/> 872 <param name="face" type="GLenum"/> 873 <param name="func" type="GLenum"/> 874 <param name="ref" type="GLint"/> 875 <param name="mask" type="GLuint"/> 876 </proto> 877</template> 878 879<template name="StencilOp"> 880 <proto> 881 <return type="void"/> 882 <param name="fail" type="GLenum"/> 883 <param name="zfail" type="GLenum"/> 884 <param name="zpass" type="GLenum"/> 885 </proto> 886</template> 887 888<template name="StencilOpSeparate"> 889 <proto> 890 <return type="void"/> 891 <param name="face" type="GLenum"/> 892 <param name="fail" type="GLenum"/> 893 <param name="zfail" type="GLenum"/> 894 <param name="zpass" type="GLenum"/> 895 </proto> 896</template> 897 898<template name="DepthFunc"> 899 <proto> 900 <return type="void"/> 901 <param name="func" type="GLenum"/> 902 </proto> 903</template> 904 905<template name="PixelStore"> 906 <proto> 907 <return type="void"/> 908 <param name="pname" type="GLenum"/> 909 <param name="param" type="GLtype"/> 910 </proto> 911 912 <desc name="pname"> 913 <value name="GL_PACK_ALIGNMENT"/> 914 <desc name="param" error="GL_INVALID_VALUE"> 915 <value name="1"/> 916 <value name="2"/> 917 <value name="4"/> 918 <value name="8"/> 919 </desc> 920 </desc> 921 922 <desc name="pname"> 923 <value name="GL_UNPACK_ALIGNMENT"/> 924 <desc name="param" error="GL_INVALID_VALUE"> 925 <value name="1"/> 926 <value name="2"/> 927 <value name="4"/> 928 <value name="8"/> 929 </desc> 930 </desc> 931 932 <desc name="pname" category="EXT_unpack_subimage"> 933 <value name="GL_UNPACK_ROW_LENGTH"/> 934 <value name="GL_UNPACK_SKIP_PIXELS"/> 935 <value name="GL_UNPACK_SKIP_ROWS"/> 936 </desc> 937 938</template> 939 940<template name="ReadPixels" direction="get"> 941 <proto> 942 <return type="void"/> 943 <param name="x" type="GLint"/> 944 <param name="y" type="GLint"/> 945 <param name="width" type="GLsizei"/> 946 <param name="height" type="GLsizei"/> 947 <param name="format" type="GLenum"/> 948 <param name="type" type="GLenum"/> 949 <param name="pixels" type="GLvoid *"/> 950 </proto> 951 952 <!-- Technically, only two combinations are actually allowed: 953 GL_RGBA/GL_UNSIGNED_BYTE, and some implementation-specific 954 internal preferred combination. I don't know what that is, so I'm 955 allowing any valid combination for now; the underlying support 956 should fail when necessary.--> 957 <desc name="format"> 958 <value name="GL_ALPHA"/> 959 <desc name="type" error="GL_INVALID_OPERATION"> 960 <value name="GL_UNSIGNED_BYTE"/> 961 </desc> 962 </desc> 963 964 <desc name="format"> 965 <value name="GL_RGB"/> 966 <desc name="type" error="GL_INVALID_OPERATION"> 967 <value name="GL_UNSIGNED_BYTE"/> 968 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 969 </desc> 970 </desc> 971 972 <desc name="format"> 973 <value name="GL_RGBA"/> 974 <desc name="type" error="GL_INVALID_OPERATION"> 975 <value name="GL_UNSIGNED_BYTE"/> 976 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 977 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 978 </desc> 979 </desc> 980 981 <desc name="format"> 982 <value name="GL_LUMINANCE"/> 983 <desc name="type" error="GL_INVALID_OPERATION"> 984 <value name="GL_UNSIGNED_BYTE"/> 985 </desc> 986 </desc> 987 988 <desc name="format"> 989 <value name="GL_LUMINANCE_ALPHA"/> 990 <desc name="type" error="GL_INVALID_OPERATION"> 991 <value name="GL_UNSIGNED_BYTE"/> 992 </desc> 993 </desc> 994 995 <desc name="format" category="EXT_read_format_bgra"> 996 <value name="GL_BGRA_EXT"/> 997 998 <desc name="type" error="GL_INVALID_OPERATION"> 999 <value name="GL_UNSIGNED_BYTE"/> 1000 <value name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/> 1001 <value name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/> 1002 </desc> 1003 </desc> 1004</template> 1005 1006<template name="GetClipPlane" direction="get"> 1007 <proto> 1008 <return type="void"/> 1009 <param name="plane" type="GLenum"/> 1010 <vector name="equation" type="GLtype *" size="4"/> 1011 </proto> 1012</template> 1013 1014<template name="GetError" direction="get"> 1015 <proto> 1016 <return type="GLenum"/> 1017 </proto> 1018</template> 1019 1020<!-- template for GetFloatv, GetIntegerv, GetBoolean, and GetFixedv --> 1021<template name="GetState" direction="get"> 1022 <proto> 1023 <return type="void"/> 1024 <param name="pname" type="GLenum"/> 1025 <vector name="params" type="GLtype *" size="dynamic"/> 1026 </proto> 1027 <!-- param checking is done in mesa --> 1028</template> 1029 1030<template name="GetLight" direction="get"> 1031 <proto> 1032 <return type="void"/> 1033 <param name="light" type="GLenum"/> 1034 <param name="pname" type="GLenum"/> 1035 <vector name="params" type="GLtype *" size="dynamic"/> 1036 </proto> 1037</template> 1038 1039<template name="GetMaterial" direction="get"> 1040 <proto> 1041 <return type="void"/> 1042 <param name="face" type="GLenum"/> 1043 <param name="pname" type="GLenum"/> 1044 <vector name="params" type="GLtype *" size="dynamic"> 1045 <param name="param" type="GLtype"/> 1046 </vector> 1047 </proto> 1048 1049 <desc name="face"> 1050 <value name="GL_FRONT"/> 1051 <value name="GL_BACK"/> 1052 </desc> 1053 1054 <desc name="pname"> 1055 <value name="GL_SHININESS"/> 1056 <desc name="params" vector_size="1"/> 1057 </desc> 1058 1059 <desc name="pname"> 1060 <value name="GL_AMBIENT"/> 1061 <value name="GL_DIFFUSE"/> 1062 <value name="GL_AMBIENT_AND_DIFFUSE"/> 1063 <value name="GL_SPECULAR"/> 1064 <value name="GL_EMISSION"/> 1065 1066 <desc name="params" vector_size="4"/> 1067 </desc> 1068</template> 1069 1070<template name="GetString" direction="get"> 1071 <proto> 1072 <return type="const GLubyte *"/> 1073 <param name="name" type="GLenum"/> 1074 </proto> 1075 1076 <desc name="name"> 1077 <value name="GL_VENDOR"/> 1078 <value name="GL_RENDERER"/> 1079 <value name="GL_VERSION"/> 1080 <value name="GL_EXTENSIONS"/> 1081 <value name="GL_SHADING_LANGUAGE_VERSION" category="GLES2.0"/> 1082 </desc> 1083</template> 1084 1085<template name="GetTexEnv" direction="get"> 1086 <proto> 1087 <return type="void"/> 1088 <param name="target" type="GLenum"/> 1089 <param name="pname" type="GLenum"/> 1090 <vector name="params" type="GLtype *" size="dynamic"/> 1091 </proto> 1092 1093 <desc name="target" category="OES_point_sprite"> 1094 <value name="GL_POINT_SPRITE_OES"/> 1095 <desc name="pname"> 1096 <value name="GL_COORD_REPLACE_OES"/> 1097 </desc> 1098 </desc> 1099 1100 <desc name="pname" category="OES_point_sprite"> 1101 <value name="GL_COORD_REPLACE_OES"/> 1102 <desc name="params" vector_size="1" convert="false"/> 1103 </desc> 1104 1105 <desc name="target" category="EXT_texture_lod_bias"> 1106 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 1107 1108 <desc name="pname"> 1109 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 1110 </desc> 1111 </desc> 1112 1113 <desc name="pname" category="EXT_texture_lod_bias"> 1114 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 1115 <desc name="params" vector_size="1"/> 1116 </desc> 1117 1118 <desc name="target"> 1119 <value name="GL_TEXTURE_ENV"/> 1120 1121 <desc name="pname"> 1122 <value name="GL_TEXTURE_ENV_COLOR"/> 1123 <value name="GL_RGB_SCALE"/> 1124 <value name="GL_ALPHA_SCALE"/> 1125 <value name="GL_TEXTURE_ENV_MODE"/> 1126 <value name="GL_COMBINE_RGB"/> 1127 <value name="GL_COMBINE_ALPHA"/> 1128 <value name="GL_SRC0_RGB"/> 1129 <value name="GL_SRC1_RGB"/> 1130 <value name="GL_SRC2_RGB"/> 1131 <value name="GL_SRC0_ALPHA"/> 1132 <value name="GL_SRC1_ALPHA"/> 1133 <value name="GL_SRC2_ALPHA"/> 1134 <value name="GL_OPERAND0_RGB"/> 1135 <value name="GL_OPERAND1_RGB"/> 1136 <value name="GL_OPERAND2_RGB"/> 1137 <value name="GL_OPERAND0_ALPHA"/> 1138 <value name="GL_OPERAND1_ALPHA"/> 1139 <value name="GL_OPERAND2_ALPHA"/> 1140 </desc> 1141 </desc> 1142 1143 <desc name="pname"> 1144 <value name="GL_TEXTURE_ENV_COLOR"/> 1145 <desc name="params" vector_size="4"/> 1146 </desc> 1147 1148 <desc name="pname"> 1149 <value name="GL_RGB_SCALE"/> 1150 <value name="GL_ALPHA_SCALE"/> 1151 1152 <desc name="params" vector_size="1"/> 1153 </desc> 1154 1155 <desc name="pname"> 1156 <value name="GL_TEXTURE_ENV_MODE"/> 1157 <value name="GL_COMBINE_RGB"/> 1158 <value name="GL_COMBINE_ALPHA"/> 1159 <value name="GL_SRC0_RGB"/> 1160 <value name="GL_SRC1_RGB"/> 1161 <value name="GL_SRC2_RGB"/> 1162 <value name="GL_SRC0_ALPHA"/> 1163 <value name="GL_SRC1_ALPHA"/> 1164 <value name="GL_SRC2_ALPHA"/> 1165 <value name="GL_OPERAND0_RGB"/> 1166 <value name="GL_OPERAND1_RGB"/> 1167 <value name="GL_OPERAND2_RGB"/> 1168 <value name="GL_OPERAND0_ALPHA"/> 1169 <value name="GL_OPERAND1_ALPHA"/> 1170 <value name="GL_OPERAND2_ALPHA"/> 1171 1172 <desc name="params" vector_size="1" convert="false"/> 1173 </desc> 1174</template> 1175 1176<template name="GetTexGen" direction="get"> 1177 <proto> 1178 <return type="void"/> 1179 <param name="coord" type="GLenum"/> 1180 <param name="pname" type="GLenum"/> 1181 <vector name="params" type="GLtype *" size="dynamic"/> 1182 </proto> 1183 1184 <desc name="coord"> 1185 <value name="GL_TEXTURE_GEN_STR_OES"/> 1186 </desc> 1187 <desc name="pname"> 1188 <value name="GL_TEXTURE_GEN_MODE_OES"/> 1189 <desc name="params" vector_size="1" convert="false"/> 1190 </desc> 1191</template> 1192 1193<template name="GetTexParameter" direction="get"> 1194 <proto> 1195 <return type="void"/> 1196 <param name="target" type="GLenum"/> 1197 <param name="pname" type="GLenum"/> 1198 <vector name="params" type="GLtype *" size="dynamic"/> 1199 </proto> 1200 1201 <desc name="pname"> 1202 <value name="GL_TEXTURE_WRAP_S"/> 1203 <value name="GL_TEXTURE_WRAP_T"/> 1204 <value name="GL_TEXTURE_WRAP_R_OES" category="OES_texture_3D"/> 1205 <value name="GL_TEXTURE_MIN_FILTER"/> 1206 <value name="GL_TEXTURE_MAG_FILTER"/> 1207 <value name="GL_GENERATE_MIPMAP" category="GLES1.1"/> 1208 1209 <desc name="params" vector_size="1" convert="false"/> 1210 </desc> 1211 1212 <desc name="pname" category="OES_draw_texture"> 1213 <value name="GL_TEXTURE_CROP_RECT_OES"/> 1214 <desc name="params" vector_size="4"/> 1215 </desc> 1216</template> 1217 1218<template name="IsEnabled" direction="get"> 1219 <proto> 1220 <return type="GLboolean"/> 1221 <param name="cap" type="GLenum"/> 1222 </proto> 1223 1224 <desc name="cap" category="GLES1.1"> 1225 <value name="GL_NORMALIZE"/> 1226 <value name="GL_RESCALE_NORMAL"/> 1227 1228 <range base="GL_CLIP_PLANE" from="0" to="5"/> 1229 <value name="GL_CLIP_PLANE0+6"/> 1230 <value name="GL_CLIP_PLANE0+7"/> 1231 1232 <value name="GL_FOG"/> 1233 <value name="GL_LIGHTING"/> 1234 <value name="GL_COLOR_MATERIAL"/> 1235 1236 <range base="GL_LIGHT" from="0" to="7"/> 1237 1238 <value name="GL_POINT_SMOOTH"/> 1239 <value name="GL_LINE_SMOOTH"/> 1240 <value name="GL_CULL_FACE"/> 1241 <value name="GL_POLYGON_OFFSET_FILL"/> 1242 <value name="GL_MULTISAMPLE"/> 1243 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1244 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 1245 <value name="GL_SAMPLE_COVERAGE"/> 1246 <value name="GL_TEXTURE_2D"/> 1247 <value name="GL_SCISSOR_TEST"/> 1248 <value name="GL_ALPHA_TEST"/> 1249 <value name="GL_STENCIL_TEST"/> 1250 <value name="GL_DEPTH_TEST"/> 1251 <value name="GL_BLEND"/> 1252 <value name="GL_DITHER"/> 1253 <value name="GL_COLOR_LOGIC_OP"/> 1254 1255 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 1256 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 1257 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 1258 1259 <value name="GL_VERTEX_ARRAY"/> 1260 <value name="GL_NORMAL_ARRAY"/> 1261 <value name="GL_COLOR_ARRAY"/> 1262 <value name="GL_TEXTURE_COORD_ARRAY"/> 1263 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1264 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1265 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1266 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 1267 </desc> 1268 1269 <desc name="cap" category="GLES2.0"> 1270 <value name="GL_CULL_FACE"/> 1271 <value name="GL_SCISSOR_TEST"/> 1272 <value name="GL_POLYGON_OFFSET_FILL"/> 1273 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1274 <value name="GL_SAMPLE_COVERAGE"/> 1275 <value name="GL_STENCIL_TEST"/> 1276 <value name="GL_DEPTH_TEST"/> 1277 <value name="GL_DITHER"/> 1278 <value name="GL_BLEND"/> 1279 </desc> 1280</template> 1281 1282<template name="DepthRange"> 1283 <proto> 1284 <return type="void"/> 1285 <param name="zNear" type="GLtype"/> 1286 <param name="zFar" type="GLtype"/> 1287 </proto> 1288</template> 1289 1290<template name="Frustum"> 1291 <proto> 1292 <return type="void"/> 1293 <param name="left" type="GLtype"/> 1294 <param name="right" type="GLtype"/> 1295 <param name="bottom" type="GLtype"/> 1296 <param name="top" type="GLtype"/> 1297 <param name="zNear" type="GLtype"/> 1298 <param name="zFar" type="GLtype"/> 1299 </proto> 1300</template> 1301 1302<template name="LoadIdentity"> 1303 <proto> 1304 <return type="void"/> 1305 </proto> 1306</template> 1307 1308<template name="LoadMatrix"> 1309 <proto> 1310 <return type="void"/> 1311 <vector name="m" type="const GLtype *" size="16"/> 1312 </proto> 1313</template> 1314 1315<template name="MatrixMode"> 1316 <proto> 1317 <return type="void"/> 1318 <param name="mode" type="GLenum"/> 1319 </proto> 1320 1321 <desc name="mode"> 1322 <value name="GL_MODELVIEW"/> 1323 <value name="GL_PROJECTION"/> 1324 <value name="GL_TEXTURE"/> 1325 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 1326 </desc> 1327</template> 1328 1329<template name="MultMatrix"> 1330 <proto> 1331 <return type="void"/> 1332 <vector name="m" type="const GLtype *" size="16"/> 1333 </proto> 1334</template> 1335 1336<template name="Ortho"> 1337 <proto> 1338 <return type="void"/> 1339 <param name="left" type="GLtype"/> 1340 <param name="right" type="GLtype"/> 1341 <param name="bottom" type="GLtype"/> 1342 <param name="top" type="GLtype"/> 1343 <param name="zNear" type="GLtype"/> 1344 <param name="zFar" type="GLtype"/> 1345 </proto> 1346</template> 1347 1348<template name="PopMatrix"> 1349 <proto> 1350 <return type="void"/> 1351 </proto> 1352</template> 1353 1354<template name="PushMatrix"> 1355 <proto> 1356 <return type="void"/> 1357 </proto> 1358</template> 1359 1360<template name="Rotate"> 1361 <proto> 1362 <return type="void"/> 1363 <param name="angle" type="GLtype"/> 1364 <param name="x" type="GLtype"/> 1365 <param name="y" type="GLtype"/> 1366 <param name="z" type="GLtype"/> 1367 </proto> 1368</template> 1369 1370<template name="Scale"> 1371 <proto> 1372 <return type="void"/> 1373 <param name="x" type="GLtype"/> 1374 <param name="y" type="GLtype"/> 1375 <param name="z" type="GLtype"/> 1376 </proto> 1377</template> 1378 1379<template name="Translate"> 1380 <proto> 1381 <return type="void"/> 1382 <param name="x" type="GLtype"/> 1383 <param name="y" type="GLtype"/> 1384 <param name="z" type="GLtype"/> 1385 </proto> 1386</template> 1387 1388<template name="Viewport"> 1389 <proto> 1390 <return type="void"/> 1391 <param name="x" type="GLint"/> 1392 <param name="y" type="GLint"/> 1393 <param name="width" type="GLsizei"/> 1394 <param name="height" type="GLsizei"/> 1395 </proto> 1396</template> 1397 1398<template name="ColorPointer"> 1399 <proto> 1400 <return type="void"/> 1401 <param name="size" type="GLint"/> 1402 <param name="type" type="GLenum"/> 1403 <param name="stride" type="GLsizei"/> 1404 <param name="pointer" type="const GLvoid *"/> 1405 </proto> 1406 1407 <desc name="size" error="GL_INVALID_VALUE"> 1408 <value name="4"/> 1409 </desc> 1410 1411 <desc name="type"> 1412 <value name="GL_UNSIGNED_BYTE"/> 1413 <value name="GL_FLOAT"/> 1414 <value name="GL_FIXED"/> 1415 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1416 </desc> 1417</template> 1418 1419<template name="DisableClientState"> 1420 <proto> 1421 <return type="void"/> 1422 <param name="array" type="GLenum"/> 1423 </proto> 1424 1425 <desc name="array"> 1426 <value name="GL_VERTEX_ARRAY"/> 1427 <value name="GL_NORMAL_ARRAY"/> 1428 <value name="GL_COLOR_ARRAY"/> 1429 <value name="GL_TEXTURE_COORD_ARRAY"/> 1430 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1431 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1432 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1433 </desc> 1434</template> 1435 1436<template name="DrawArrays"> 1437 <proto> 1438 <return type="void"/> 1439 <param name="mode" type="GLenum"/> 1440 <param name="first" type="GLint"/> 1441 <param name="count" type="GLsizei"/> 1442 </proto> 1443 1444 <desc name="mode"> 1445 <value name="GL_POINTS"/> 1446 <value name="GL_LINES"/> 1447 <value name="GL_LINE_LOOP"/> 1448 <value name="GL_LINE_STRIP"/> 1449 <value name="GL_TRIANGLES"/> 1450 <value name="GL_TRIANGLE_STRIP"/> 1451 <value name="GL_TRIANGLE_FAN"/> 1452 </desc> 1453</template> 1454 1455<template name="DrawElements"> 1456 <proto> 1457 <return type="void"/> 1458 <param name="mode" type="GLenum"/> 1459 <param name="count" type="GLsizei"/> 1460 <param name="type" type="GLenum"/> 1461 <param name="indices" type="const GLvoid *"/> 1462 </proto> 1463 1464 <desc name="mode"> 1465 <value name="GL_POINTS"/> 1466 <value name="GL_LINES"/> 1467 <value name="GL_LINE_LOOP"/> 1468 <value name="GL_LINE_STRIP"/> 1469 <value name="GL_TRIANGLES"/> 1470 <value name="GL_TRIANGLE_STRIP"/> 1471 <value name="GL_TRIANGLE_FAN"/> 1472 </desc> 1473</template> 1474 1475<template name="EnableClientState"> 1476 <proto> 1477 <return type="void"/> 1478 <param name="array" type="GLenum"/> 1479 </proto> 1480 1481 <desc name="array"> 1482 <value name="GL_VERTEX_ARRAY"/> 1483 <value name="GL_NORMAL_ARRAY"/> 1484 <value name="GL_COLOR_ARRAY"/> 1485 <value name="GL_TEXTURE_COORD_ARRAY"/> 1486 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1487 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1488 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1489 </desc> 1490</template> 1491 1492<template name="GetPointer" direction="get"> 1493 <proto> 1494 <return type="void"/> 1495 <param name="pname" type="GLenum"/> 1496 <vector name="params" type="GLvoid **" size="dynamic"/> 1497 </proto> 1498 1499 <desc name="pname"> 1500 <value name="GL_VERTEX_ARRAY_POINTER"/> 1501 <value name="GL_NORMAL_ARRAY_POINTER"/> 1502 <value name="GL_COLOR_ARRAY_POINTER"/> 1503 <value name="GL_TEXTURE_COORD_ARRAY_POINTER"/> 1504 <value name="GL_MATRIX_INDEX_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1505 <value name="GL_WEIGHT_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1506 <value name="GL_POINT_SIZE_ARRAY_POINTER_OES" category="OES_point_size_array"/> 1507 </desc> 1508</template> 1509 1510<template name="Normal"> 1511 <proto> 1512 <return type="void"/> 1513 <vector name="v" type="const GLtype *" size="3"> 1514 <param name="nx" type="GLtype"/> 1515 <param name="ny" type="GLtype"/> 1516 <param name="nz" type="GLtype"/> 1517 </vector> 1518 </proto> 1519</template> 1520 1521<template name="NormalPointer"> 1522 <proto> 1523 <return type="void"/> 1524 <param name="type" type="GLenum"/> 1525 <param name="stride" type="GLsizei"/> 1526 <param name="pointer" type="const GLvoid *"/> 1527 </proto> 1528 1529 <desc name="type"> 1530 <value name="GL_BYTE"/> 1531 <value name="GL_SHORT"/> 1532 <value name="GL_FLOAT"/> 1533 <value name="GL_FIXED"/> 1534 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1535 </desc> 1536</template> 1537 1538<template name="TexCoordPointer"> 1539 <proto> 1540 <return type="void"/> 1541 <param name="size" type="GLint"/> 1542 <param name="type" type="GLenum"/> 1543 <param name="stride" type="GLsizei"/> 1544 <param name="pointer" type="const GLvoid *"/> 1545 </proto> 1546 1547 <desc name="size" error="GL_INVALID_VALUE"> 1548 <value name="2"/> 1549 <value name="3"/> 1550 <value name="4"/> 1551 </desc> 1552 1553 <desc name="type"> 1554 <value name="GL_BYTE"/> 1555 <value name="GL_SHORT"/> 1556 <value name="GL_FLOAT"/> 1557 <value name="GL_FIXED"/> 1558 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1559 </desc> 1560</template> 1561 1562<template name="VertexPointer"> 1563 <proto> 1564 <return type="void"/> 1565 <param name="size" type="GLint"/> 1566 <param name="type" type="GLenum"/> 1567 <param name="stride" type="GLsizei"/> 1568 <param name="pointer" type="const GLvoid *"/> 1569 </proto> 1570 1571 <desc name="size" error="GL_INVALID_VALUE"> 1572 <value name="2"/> 1573 <value name="3"/> 1574 <value name="4"/> 1575 </desc> 1576 1577 <desc name="type"> 1578 <value name="GL_BYTE"/> 1579 <value name="GL_SHORT"/> 1580 <value name="GL_FLOAT"/> 1581 <value name="GL_FIXED"/> 1582 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1583 </desc> 1584</template> 1585 1586<template name="PolygonOffset"> 1587 <proto> 1588 <return type="void"/> 1589 <param name="factor" type="GLtype"/> 1590 <param name="units" type="GLtype"/> 1591 </proto> 1592</template> 1593 1594<template name="CopyTexImage2D"> 1595 <proto> 1596 <return type="void"/> 1597 <param name="target" type="GLenum"/> 1598 <param name="level" type="GLint"/> 1599 <param name="internalFormat" type="GLenum"/> 1600 <param name="x" type="GLint"/> 1601 <param name="y" type="GLint"/> 1602 <param name="width" type="GLsizei"/> 1603 <param name="height" type="GLsizei"/> 1604 <param name="border" type="GLint"/> 1605 </proto> 1606 1607 <desc name="internalFormat" error="GL_INVALID_VALUE"> 1608 <value name="GL_ALPHA"/> 1609 <value name="GL_RGB"/> 1610 <value name="GL_RGBA"/> 1611 <value name="GL_LUMINANCE"/> 1612 <value name="GL_LUMINANCE_ALPHA"/> 1613 </desc> 1614 1615 <desc name="border" error="GL_INVALID_VALUE"> 1616 <value name="0"/> 1617 </desc> 1618</template> 1619 1620<template name="CopyTexSubImage2D"> 1621 <proto> 1622 <return type="void"/> 1623 <param name="target" type="GLenum"/> 1624 <param name="level" type="GLint"/> 1625 <param name="xoffset" type="GLint"/> 1626 <param name="yoffset" type="GLint"/> 1627 <param name="x" type="GLint"/> 1628 <param name="y" type="GLint"/> 1629 <param name="width" type="GLsizei"/> 1630 <param name="height" type="GLsizei"/> 1631 </proto> 1632</template> 1633 1634<template name="TexSubImage2D"> 1635 <proto> 1636 <return type="void"/> 1637 <param name="target" type="GLenum"/> 1638 <param name="level" type="GLint"/> 1639 <param name="xoffset" type="GLint"/> 1640 <param name="yoffset" type="GLint"/> 1641 <param name="width" type="GLsizei"/> 1642 <param name="height" type="GLsizei"/> 1643 <param name="format" type="GLenum"/> 1644 <param name="type" type="GLenum"/> 1645 <param name="pixels" type="const GLvoid *"/> 1646 </proto> 1647 1648 <desc name="format"> 1649 <value name="GL_ALPHA"/> 1650 1651 <desc name="type" error="GL_INVALID_OPERATION"> 1652 <value name="GL_UNSIGNED_BYTE"/> 1653 <value name="GL_FLOAT" category="OES_texture_float"/> 1654 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1655 </desc> 1656 </desc> 1657 1658 <desc name="format"> 1659 <value name="GL_RGB"/> 1660 1661 <desc name="type" error="GL_INVALID_OPERATION"> 1662 <value name="GL_UNSIGNED_BYTE"/> 1663 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 1664 <value name="GL_FLOAT" category="OES_texture_float"/> 1665 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1666 </desc> 1667 </desc> 1668 1669 <desc name="format"> 1670 <value name="GL_RGBA"/> 1671 1672 <desc name="type" error="GL_INVALID_OPERATION"> 1673 <value name="GL_UNSIGNED_BYTE"/> 1674 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 1675 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 1676 <value name="GL_FLOAT" category="OES_texture_float"/> 1677 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1678 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 1679 </desc> 1680 </desc> 1681 1682 <desc name="format"> 1683 <value name="GL_LUMINANCE"/> 1684 1685 <desc name="type" error="GL_INVALID_OPERATION"> 1686 <value name="GL_UNSIGNED_BYTE"/> 1687 <value name="GL_FLOAT" category="OES_texture_float"/> 1688 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1689 </desc> 1690 </desc> 1691 1692 <desc name="format"> 1693 <value name="GL_LUMINANCE_ALPHA"/> 1694 1695 <desc name="type" error="GL_INVALID_OPERATION"> 1696 <value name="GL_UNSIGNED_BYTE"/> 1697 <value name="GL_FLOAT" category="OES_texture_float"/> 1698 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1699 </desc> 1700 </desc> 1701 1702 <desc name="format" category="OES_depth_texture"> 1703 <value name="GL_DEPTH_COMPONENT"/> 1704 1705 <desc name="type" error="GL_INVALID_OPERATION"> 1706 <value name="GL_UNSIGNED_SHORT"/> 1707 <value name="GL_UNSIGNED_INT"/> 1708 </desc> 1709 </desc> 1710 1711 <desc name="format" category="OES_packed_depth_stencil"> 1712 <value name="GL_DEPTH_STENCIL_OES"/> 1713 1714 <desc name="type" error="GL_INVALID_OPERATION"> 1715 <value name="GL_UNSIGNED_INT_24_8_OES"/> 1716 </desc> 1717 </desc> 1718 1719 <desc name="format" category="EXT_texture_format_BGRA8888"> 1720 <value name="GL_BGRA_EXT"/> 1721 1722 <desc name="type" error="GL_INVALID_OPERATION"> 1723 <value name="GL_UNSIGNED_BYTE"/> 1724 </desc> 1725 </desc> 1726</template> 1727 1728<template name="BindTexture"> 1729 <proto> 1730 <return type="void"/> 1731 <param name="target" type="GLenum"/> 1732 <param name="texture" type="GLuint"/> 1733 </proto> 1734</template> 1735 1736<template name="DeleteTextures"> 1737 <proto> 1738 <return type="void"/> 1739 <param name="n" type="GLsizei"/> 1740 <param name="textures" type="const GLuint *"/> 1741 </proto> 1742</template> 1743 1744<template name="GenTextures" direction="get"> 1745 <proto> 1746 <return type="void"/> 1747 <param name="n" type="GLsizei"/> 1748 <param name="textures" type="GLuint *"/> 1749 </proto> 1750</template> 1751 1752<template name="IsTexture" direction="get"> 1753 <proto> 1754 <return type="GLboolean"/> 1755 <param name="texture" type="GLuint"/> 1756 </proto> 1757</template> 1758 1759<template name="BlendColor"> 1760 <proto> 1761 <return type="void"/> 1762 <param name="red" type="GLtype"/> 1763 <param name="green" type="GLtype"/> 1764 <param name="blue" type="GLtype"/> 1765 <param name="alpha" type="GLtype"/> 1766 </proto> 1767</template> 1768 1769<template name="BlendEquation"> 1770 <proto> 1771 <return type="void"/> 1772 <param name="mode" type="GLenum"/> 1773 </proto> 1774</template> 1775 1776<template name="BlendEquationSeparate"> 1777 <proto> 1778 <return type="void"/> 1779 <param name="modeRGB" type="GLenum"/> 1780 <param name="modeAlpha" type="GLenum"/> 1781 </proto> 1782</template> 1783 1784<template name="TexImage3D"> 1785 <proto> 1786 <return type="void"/> 1787 <param name="target" type="GLenum"/> 1788 <param name="level" type="GLint"/> 1789 <param name="internalFormat" type="GLenum"/> 1790 <param name="width" type="GLsizei"/> 1791 <param name="height" type="GLsizei"/> 1792 <param name="depth" type="GLsizei"/> 1793 <param name="border" type="GLint"/> 1794 <param name="format" type="GLenum"/> 1795 <param name="type" type="GLenum"/> 1796 <param name="pixels" type="const GLvoid *"/> 1797 </proto> 1798 1799 <desc name="internalFormat"> 1800 <value name="GL_ALPHA"/> 1801 <value name="GL_RGB"/> 1802 <value name="GL_RGBA"/> 1803 <value name="GL_LUMINANCE"/> 1804 <value name="GL_LUMINANCE_ALPHA"/> 1805 </desc> 1806 1807 <desc name="format"> 1808 <value name="GL_ALPHA"/> 1809 1810 <desc name="type" error="GL_INVALID_OPERATION"> 1811 <value name="GL_UNSIGNED_BYTE"/> 1812 <value name="GL_FLOAT" category="OES_texture_float"/> 1813 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1814 </desc> 1815 </desc> 1816 1817 <desc name="format"> 1818 <value name="GL_RGB"/> 1819 1820 <desc name="type" error="GL_INVALID_OPERATION"> 1821 <value name="GL_UNSIGNED_BYTE"/> 1822 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 1823 <value name="GL_FLOAT" category="OES_texture_float"/> 1824 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1825 </desc> 1826 </desc> 1827 1828 <desc name="format"> 1829 <value name="GL_RGBA"/> 1830 1831 <desc name="type" error="GL_INVALID_OPERATION"> 1832 <value name="GL_UNSIGNED_BYTE"/> 1833 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 1834 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 1835 <value name="GL_FLOAT" category="OES_texture_float"/> 1836 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1837 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 1838 </desc> 1839 </desc> 1840 1841 <desc name="format"> 1842 <value name="GL_LUMINANCE"/> 1843 1844 <desc name="type" error="GL_INVALID_OPERATION"> 1845 <value name="GL_UNSIGNED_BYTE"/> 1846 <value name="GL_FLOAT" category="OES_texture_float"/> 1847 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1848 </desc> 1849 </desc> 1850 1851 <desc name="format"> 1852 <value name="GL_LUMINANCE_ALPHA"/> 1853 1854 <desc name="type" error="GL_INVALID_OPERATION"> 1855 <value name="GL_UNSIGNED_BYTE"/> 1856 <value name="GL_FLOAT" category="OES_texture_float"/> 1857 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1858 </desc> 1859 </desc> 1860</template> 1861 1862<template name="TexSubImage3D"> 1863 <proto> 1864 <return type="void"/> 1865 <param name="target" type="GLenum"/> 1866 <param name="level" type="GLint"/> 1867 <param name="xoffset" type="GLint"/> 1868 <param name="yoffset" type="GLint"/> 1869 <param name="zoffset" type="GLint"/> 1870 <param name="width" type="GLsizei"/> 1871 <param name="height" type="GLsizei"/> 1872 <param name="depth" type="GLsizei"/> 1873 <param name="format" type="GLenum"/> 1874 <param name="type" type="GLenum"/> 1875 <param name="pixels" type="const GLvoid *"/> 1876 </proto> 1877 1878 <desc name="format"> 1879 <value name="GL_ALPHA"/> 1880 1881 <desc name="type" error="GL_INVALID_OPERATION"> 1882 <value name="GL_UNSIGNED_BYTE"/> 1883 <value name="GL_FLOAT" category="OES_texture_float"/> 1884 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1885 </desc> 1886 </desc> 1887 1888 <desc name="format"> 1889 <value name="GL_RGB"/> 1890 1891 <desc name="type" error="GL_INVALID_OPERATION"> 1892 <value name="GL_UNSIGNED_BYTE"/> 1893 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 1894 <value name="GL_FLOAT" category="OES_texture_float"/> 1895 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1896 </desc> 1897 </desc> 1898 1899 <desc name="format"> 1900 <value name="GL_RGBA"/> 1901 1902 <desc name="type" error="GL_INVALID_OPERATION"> 1903 <value name="GL_UNSIGNED_BYTE"/> 1904 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 1905 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 1906 <value name="GL_FLOAT" category="OES_texture_float"/> 1907 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1908 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 1909 </desc> 1910 </desc> 1911 1912 <desc name="format"> 1913 <value name="GL_LUMINANCE"/> 1914 1915 <desc name="type" error="GL_INVALID_OPERATION"> 1916 <value name="GL_UNSIGNED_BYTE"/> 1917 <value name="GL_FLOAT" category="OES_texture_float"/> 1918 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1919 </desc> 1920 </desc> 1921 1922 <desc name="format"> 1923 <value name="GL_LUMINANCE_ALPHA"/> 1924 1925 <desc name="type" error="GL_INVALID_OPERATION"> 1926 <value name="GL_UNSIGNED_BYTE"/> 1927 <value name="GL_FLOAT" category="OES_texture_float"/> 1928 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1929 </desc> 1930 </desc> 1931</template> 1932 1933<template name="CopyTexSubImage3D"> 1934 <proto> 1935 <return type="void"/> 1936 <param name="target" type="GLenum"/> 1937 <param name="level" type="GLint"/> 1938 <param name="xoffset" type="GLint"/> 1939 <param name="yoffset" type="GLint"/> 1940 <param name="zoffset" type="GLint"/> 1941 <param name="x" type="GLint"/> 1942 <param name="y" type="GLint"/> 1943 <param name="width" type="GLsizei"/> 1944 <param name="height" type="GLsizei"/> 1945 </proto> 1946</template> 1947 1948<template name="MultiTexCoord"> 1949 <proto> 1950 <return type="void"/> 1951 <param name="texture" type="GLenum"/> 1952 <vector name="v" type="const GLtype *" size="dynamic"> 1953 <param name="s" type="GLtype"/> 1954 <param name="t" type="GLtype"/> 1955 <param name="r" type="GLtype"/> 1956 <param name="q" type="GLtype"/> 1957 </vector> 1958 </proto> 1959</template> 1960 1961<template name="CompressedTexImage3D"> 1962 <proto> 1963 <return type="void"/> 1964 <param name="target" type="GLenum"/> 1965 <param name="level" type="GLint"/> 1966 <param name="internalFormat" type="GLenum"/> 1967 <param name="width" type="GLsizei"/> 1968 <param name="height" type="GLsizei"/> 1969 <param name="depth" type="GLsizei"/> 1970 <param name="border" type="GLint"/> 1971 <param name="imagesize" type="GLsizei"/> 1972 <param name="data" type="const GLvoid *"/> 1973 </proto> 1974</template> 1975 1976<template name="CompressedTexSubImage3D"> 1977 <proto> 1978 <return type="void"/> 1979 <param name="target" type="GLenum"/> 1980 <param name="level" type="GLint"/> 1981 <param name="xoffset" type="GLint"/> 1982 <param name="yoffset" type="GLint"/> 1983 <param name="zoffset" type="GLint"/> 1984 <param name="width" type="GLsizei"/> 1985 <param name="height" type="GLsizei"/> 1986 <param name="depth" type="GLsizei"/> 1987 <param name="format" type="GLenum"/> 1988 <param name="imagesize" type="GLsizei"/> 1989 <param name="data" type="const GLvoid *"/> 1990 </proto> 1991</template> 1992 1993<template name="ActiveTexture"> 1994 <proto> 1995 <return type="void"/> 1996 <param name="texture" type="GLenum"/> 1997 </proto> 1998</template> 1999 2000<template name="ClientActiveTexture"> 2001 <proto> 2002 <return type="void"/> 2003 <param name="texture" type="GLenum"/> 2004 </proto> 2005</template> 2006 2007<template name="SampleCoverage"> 2008 <proto> 2009 <return type="void"/> 2010 <param name="value" type="GLtype"/> 2011 <param name="invert" type="GLboolean"/> 2012 </proto> 2013</template> 2014 2015<template name="CompressedTexImage2D"> 2016 <proto> 2017 <return type="void"/> 2018 <param name="target" type="GLenum"/> 2019 <param name="level" type="GLint"/> 2020 <param name="internalFormat" type="GLenum"/> 2021 <param name="width" type="GLsizei"/> 2022 <param name="height" type="GLsizei"/> 2023 <param name="border" type="GLint"/> 2024 <param name="imageSize" type="GLsizei"/> 2025 <param name="data" type="const GLvoid *"/> 2026 </proto> 2027 2028 <desc name="internalFormat"> 2029 <value name="GL_ETC1_RGB8_OES" category="OES_compressed_ETC1_RGB8_texture"/> 2030 2031 <value name="GL_PALETTE4_RGB8_OES" category="OES_compressed_paletted_texture"/> 2032 <value name="GL_PALETTE4_RGBA8_OES" category="OES_compressed_paletted_texture"/> 2033 <value name="GL_PALETTE4_R5_G6_B5_OES" category="OES_compressed_paletted_texture"/> 2034 <value name="GL_PALETTE4_RGBA4_OES" category="OES_compressed_paletted_texture"/> 2035 <value name="GL_PALETTE4_RGB5_A1_OES" category="OES_compressed_paletted_texture"/> 2036 <value name="GL_PALETTE8_RGB8_OES" category="OES_compressed_paletted_texture"/> 2037 <value name="GL_PALETTE8_RGBA8_OES" category="OES_compressed_paletted_texture"/> 2038 <value name="GL_PALETTE8_R5_G6_B5_OES" category="OES_compressed_paletted_texture"/> 2039 <value name="GL_PALETTE8_RGBA4_OES" category="OES_compressed_paletted_texture"/> 2040 <value name="GL_PALETTE8_RGB5_A1_OES" category="OES_compressed_paletted_texture"/> 2041 2042 <value name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2043 <value name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2044 </desc> 2045</template> 2046 2047<template name="CompressedTexSubImage2D"> 2048 <proto> 2049 <return type="void"/> 2050 <param name="target" type="GLenum"/> 2051 <param name="level" type="GLint"/> 2052 <param name="xoffset" type="GLint"/> 2053 <param name="yoffset" type="GLint"/> 2054 <param name="width" type="GLsizei"/> 2055 <param name="height" type="GLsizei"/> 2056 <param name="format" type="GLenum"/> 2057 <param name="imageSize" type="GLsizei"/> 2058 <param name="data" type="const GLvoid *"/> 2059 </proto> 2060 2061 <desc name="format"> 2062 <value name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2063 <value name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2064 </desc> 2065</template> 2066 2067<template name="BlendFuncSeparate"> 2068 <proto> 2069 <return type="void"/> 2070 <param name="srcRGB" type="GLenum"/> 2071 <param name="dstRGB" type="GLenum"/> 2072 <param name="srcAlpha" type="GLenum"/> 2073 <param name="dstAlpha" type="GLenum"/> 2074 </proto> 2075 2076 <desc name="srcRGB"> 2077 <value name="GL_ZERO"/> 2078 <value name="GL_ONE"/> 2079 <value name="GL_SRC_COLOR"/> 2080 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2081 <value name="GL_SRC_ALPHA"/> 2082 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2083 <value name="GL_DST_ALPHA"/> 2084 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2085 <value name="GL_DST_COLOR"/> 2086 <value name="GL_ONE_MINUS_DST_COLOR"/> 2087 <value name="GL_SRC_ALPHA_SATURATE"/> 2088 2089 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2090 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2091 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2092 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2093 </desc> 2094 2095 <desc name="dstRGB"> 2096 <value name="GL_ZERO"/> 2097 <value name="GL_ONE"/> 2098 <value name="GL_SRC_COLOR"/> 2099 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2100 <value name="GL_SRC_ALPHA"/> 2101 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2102 <value name="GL_DST_ALPHA"/> 2103 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2104 <value name="GL_DST_COLOR"/> 2105 <value name="GL_ONE_MINUS_DST_COLOR"/> 2106 2107 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2108 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2109 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2110 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2111 </desc> 2112 2113 <desc name="srcAlpha"> 2114 <value name="GL_ZERO"/> 2115 <value name="GL_ONE"/> 2116 <value name="GL_SRC_COLOR"/> 2117 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2118 <value name="GL_SRC_ALPHA"/> 2119 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2120 <value name="GL_DST_ALPHA"/> 2121 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2122 <value name="GL_DST_COLOR"/> 2123 <value name="GL_ONE_MINUS_DST_COLOR"/> 2124 <value name="GL_SRC_ALPHA_SATURATE"/> 2125 2126 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2127 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2128 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2129 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2130 </desc> 2131 2132 <desc name="dstAlpha"> 2133 <value name="GL_ZERO"/> 2134 <value name="GL_ONE"/> 2135 <value name="GL_SRC_COLOR"/> 2136 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2137 <value name="GL_SRC_ALPHA"/> 2138 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2139 <value name="GL_DST_ALPHA"/> 2140 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2141 <value name="GL_DST_COLOR"/> 2142 <value name="GL_ONE_MINUS_DST_COLOR"/> 2143 2144 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2145 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2146 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2147 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2148 </desc> 2149</template> 2150 2151<template name="PointParameter"> 2152 <proto> 2153 <return type="void"/> 2154 <param name="pname" type="GLenum"/> 2155 <vector name="params" type="const GLtype *" size="dynamic"> 2156 <param name="param" type="GLtype"/> 2157 </vector> 2158 </proto> 2159 2160 <desc name="pname"> 2161 <value name="GL_POINT_SIZE_MIN"/> 2162 <value name="GL_POINT_SIZE_MAX"/> 2163 <value name="GL_POINT_FADE_THRESHOLD_SIZE"/> 2164 2165 <desc name="params" vector_size="1"/> 2166 </desc> 2167 2168 <desc name="pname"> 2169 <value name="GL_POINT_DISTANCE_ATTENUATION"/> 2170 <desc name="params" vector_size="3"/> 2171 </desc> 2172</template> 2173 2174<template name="VertexAttrib"> 2175 <proto> 2176 <return type="void"/> 2177 <param name="index" type="GLuint"/> 2178 <vector name="v" type="const GLtype *" size="dynamic"> 2179 <param name="x" type="GLtype"/> 2180 <param name="y" type="GLtype"/> 2181 <param name="z" type="GLtype"/> 2182 <param name="w" type="GLtype"/> 2183 </vector> 2184 </proto> 2185</template> 2186 2187<template name="VertexAttribPointer"> 2188 <proto> 2189 <return type="void"/> 2190 <param name="index" type="GLuint"/> 2191 <param name="size" type="GLint"/> 2192 <param name="type" type="GLenum"/> 2193 <param name="normalized" type="GLboolean"/> 2194 <param name="stride" type="GLsizei"/> 2195 <param name="pointer" type="const GLvoid *"/> 2196 </proto> 2197 2198 <desc name="size" error="GL_INVALID_VALUE"> 2199 <value name="1"/> 2200 <value name="2"/> 2201 <value name="3"/> 2202 <value name="4"/> 2203 </desc> 2204 2205 <desc name="type" error="GL_INVALID_VALUE"> 2206 <value name="GL_BYTE"/> 2207 <value name="GL_UNSIGNED_BYTE"/> 2208 <value name="GL_SHORT"/> 2209 <value name="GL_UNSIGNED_SHORT"/> 2210 <value name="GL_FLOAT"/> 2211 <value name="GL_FIXED"/> 2212 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 2213 <value name="GL_UNSIGNED_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/> 2214 <value name="GL_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/> 2215 </desc> 2216 2217 <desc name="type" category="OES_vertex_type_10_10_10_2"> 2218 <value name="GL_UNSIGNED_INT_10_10_10_2_OES"/> 2219 <value name="GL_INT_10_10_10_2_OES"/> 2220 2221 <desc name="size"> 2222 <value name="3"/> 2223 <value name="4"/> 2224 </desc> 2225 </desc> 2226</template> 2227 2228<template name="EnableVertexAttribArray"> 2229 <proto> 2230 <return type="void"/> 2231 <param name="index" type="GLuint"/> 2232 </proto> 2233</template> 2234 2235<template name="DisableVertexAttribArray"> 2236 <proto> 2237 <return type="void"/> 2238 <param name="index" type="GLuint"/> 2239 </proto> 2240</template> 2241 2242<template name="IsProgram" direction="get"> 2243 <proto> 2244 <return type="GLboolean"/> 2245 <param name="program" type="GLuint"/> 2246 </proto> 2247</template> 2248 2249<template name="GetProgram" direction="get"> 2250 <proto> 2251 <return type="void"/> 2252 <param name="program" type="GLuint"/> 2253 <param name="pname" type="GLenum"/> 2254 <vector name="params" type="GLtype *" size="dynamic"/> 2255 </proto> 2256 2257 <desc name="pname"> 2258 <value name="GL_DELETE_STATUS"/> 2259 <value name="GL_LINK_STATUS"/> 2260 <value name="GL_VALIDATE_STATUS"/> 2261 <value name="GL_INFO_LOG_LENGTH"/> 2262 <value name="GL_ATTACHED_SHADERS"/> 2263 <value name="GL_ACTIVE_ATTRIBUTES"/> 2264 <value name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/> 2265 <value name="GL_ACTIVE_UNIFORMS"/> 2266 <value name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/> 2267 <value name="GL_PROGRAM_BINARY_LENGTH_OES" category="OES_get_program_binary"/> 2268 2269 <desc name="params" convert="false"/> 2270 </desc> 2271</template> 2272 2273<template name="GetVertexAttrib" direction="get"> 2274 <proto> 2275 <return type="void"/> 2276 <param name="index" type="GLuint"/> 2277 <param name="pname" type="GLenum"/> 2278 <vector name="params" type="GLtype *" size="dynamic"/> 2279 </proto> 2280 2281 <desc name="pname"> 2282 <value name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/> 2283 <value name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/> 2284 <value name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/> 2285 <value name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/> 2286 <value name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/> 2287 <value name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/> 2288 2289 <desc name="params" vector_size="1" convert="false"/> 2290 </desc> 2291 2292 <desc name="pname"> 2293 <value name="GL_CURRENT_VERTEX_ATTRIB"/> 2294 <desc name="params" vector_size="16?" convert="false"/> 2295 </desc> 2296</template> 2297 2298<template name="GetVertexAttribPointer" direction="get"> 2299 <proto> 2300 <return type="void"/> 2301 <param name="index" type="GLuint"/> 2302 <param name="pname" type="GLenum"/> 2303 <vector name="pointer" type="GLvoid **" size="dynamic"/> 2304 </proto> 2305</template> 2306 2307<template name="GetBufferPointer" direction="get"> 2308 <proto> 2309 <return type="void"/> 2310 <param name="target" type="GLenum"/> 2311 <param name="pname" type="GLenum"/> 2312 <vector name="params" type="GLvoid **" size="dynamic"/> 2313 </proto> 2314 2315 <desc name="target"> 2316 <value name="GL_ARRAY_BUFFER"/> 2317 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2318 </desc> 2319</template> 2320 2321<template name="MapBuffer" direction="get"> 2322 <proto> 2323 <return type="void *"/> 2324 <param name="target" type="GLenum"/> 2325 <param name="access" type="GLenum"/> 2326 </proto> 2327 2328 <desc name="target"> 2329 <value name="GL_ARRAY_BUFFER"/> 2330 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2331 </desc> 2332 2333 <desc name="access"> 2334 <value name="GL_WRITE_ONLY_OES"/> 2335 </desc> 2336</template> 2337 2338<template name="UnmapBuffer" direction="get"> 2339 <proto> 2340 <return type="GLboolean"/> 2341 <param name="target" type="GLenum"/> 2342 </proto> 2343 2344 <desc name="target"> 2345 <value name="GL_ARRAY_BUFFER"/> 2346 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2347 </desc> 2348</template> 2349 2350<template name="BindBuffer"> 2351 <proto> 2352 <return type="void"/> 2353 <param name="target" type="GLenum"/> 2354 <param name="buffer" type="GLuint"/> 2355 </proto> 2356 2357 <desc name="target"> 2358 <value name="GL_ARRAY_BUFFER"/> 2359 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2360 </desc> 2361</template> 2362 2363<template name="BufferData"> 2364 <proto> 2365 <return type="void"/> 2366 <param name="target" type="GLenum"/> 2367 <param name="size" type="GLsizeiptr"/> 2368 <param name="data" type="const GLvoid *"/> 2369 <param name="usage" type="GLenum"/> 2370 </proto> 2371 2372 <desc name="target"> 2373 <value name="GL_ARRAY_BUFFER"/> 2374 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2375 </desc> 2376 2377 <desc name="usage"> 2378 <value name="GL_STATIC_DRAW"/> 2379 <value name="GL_DYNAMIC_DRAW"/> 2380 <value name="GL_STREAM_DRAW" category="GLES2.0"/> 2381 </desc> 2382</template> 2383 2384<template name="BufferSubData"> 2385 <proto> 2386 <return type="void"/> 2387 <param name="target" type="GLenum"/> 2388 <param name="offset" type="GLintptr"/> 2389 <param name="size" type="GLsizeiptr"/> 2390 <param name="data" type="const GLvoid *"/> 2391 </proto> 2392 2393 <desc name="target"> 2394 <value name="GL_ARRAY_BUFFER"/> 2395 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2396 </desc> 2397</template> 2398 2399<template name="DeleteBuffers"> 2400 <proto> 2401 <return type="void"/> 2402 <param name="n" type="GLsizei"/> 2403 <param name="buffer" type="const GLuint *"/> 2404 </proto> 2405</template> 2406 2407<template name="GenBuffers" direction="get"> 2408 <proto> 2409 <return type="void"/> 2410 <param name="n" type="GLsizei"/> 2411 <param name="buffer" type="GLuint *"/> 2412 </proto> 2413</template> 2414 2415<template name="GetBufferParameter" direction="get"> 2416 <proto> 2417 <return type="void"/> 2418 <param name="target" type="GLenum"/> 2419 <param name="pname" type="GLenum"/> 2420 <vector name="params" type="GLtype *" size="dynamic"/> 2421 </proto> 2422 2423 <desc name="target"> 2424 <value name="GL_ARRAY_BUFFER"/> 2425 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2426 </desc> 2427 2428 <desc name="pname"> 2429 <value name="GL_BUFFER_SIZE"/> 2430 <value name="GL_BUFFER_USAGE"/> 2431 <value name="GL_BUFFER_ACCESS_OES" category="OES_mapbuffer"/> 2432 <value name="GL_BUFFER_MAPPED_OES" category="OES_mapbuffer"/> 2433 </desc> 2434</template> 2435 2436<template name="IsBuffer" direction="get"> 2437 <proto> 2438 <return type="GLboolean"/> 2439 <param name="buffer" type="GLuint"/> 2440 </proto> 2441</template> 2442 2443<template name="CreateShader"> 2444 <proto> 2445 <return type="GLuint"/> 2446 <param name="type" type="GLenum"/> 2447 </proto> 2448 2449 <desc name="type"> 2450 <value name="GL_VERTEX_SHADER"/> 2451 <value name="GL_FRAGMENT_SHADER"/> 2452 </desc> 2453</template> 2454 2455<template name="ShaderSource"> 2456 <proto> 2457 <return type="void"/> 2458 <param name="shader" type="GLuint"/> 2459 <param name="count" type="GLsizei"/> 2460 <param name="string" type="const GLchar * const *"/> 2461 <param name="length" type="const int *"/> 2462 </proto> 2463</template> 2464 2465<template name="CompileShader"> 2466 <proto> 2467 <return type="void"/> 2468 <param name="shader" type="GLuint"/> 2469 </proto> 2470</template> 2471 2472<template name="ReleaseShaderCompiler"> 2473 <proto> 2474 <return type="void"/> 2475 </proto> 2476</template> 2477 2478<template name="DeleteShader"> 2479 <proto> 2480 <return type="void"/> 2481 <param name="shader" type="GLuint"/> 2482 </proto> 2483</template> 2484 2485<template name="ShaderBinary"> 2486 <proto> 2487 <return type="void"/> 2488 <param name="n" type="GLsizei"/> 2489 <param name="shaders" type="const GLuint *"/> 2490 <param name="binaryformat" type="GLenum"/> 2491 <param name="binary" type="const GLvoid *"/> 2492 <param name="length" type="GLsizei"/> 2493 </proto> 2494</template> 2495 2496<template name="CreateProgram"> 2497 <proto> 2498 <return type="GLuint"/> 2499 </proto> 2500</template> 2501 2502<template name="AttachShader"> 2503 <proto> 2504 <return type="void"/> 2505 <param name="program" type="GLuint"/> 2506 <param name="shader" type="GLuint"/> 2507 </proto> 2508</template> 2509 2510<template name="DetachShader"> 2511 <proto> 2512 <return type="void"/> 2513 <param name="program" type="GLuint"/> 2514 <param name="shader" type="GLuint"/> 2515 </proto> 2516</template> 2517 2518<template name="LinkProgram"> 2519 <proto> 2520 <return type="void"/> 2521 <param name="program" type="GLuint"/> 2522 </proto> 2523</template> 2524 2525<template name="UseProgram"> 2526 <proto> 2527 <return type="void"/> 2528 <param name="program" type="GLuint"/> 2529 </proto> 2530</template> 2531 2532<template name="DeleteProgram"> 2533 <proto> 2534 <return type="void"/> 2535 <param name="program" type="GLuint"/> 2536 </proto> 2537</template> 2538 2539<template name="GetActiveAttrib" direction="get"> 2540 <proto> 2541 <return type="void"/> 2542 <param name="program" type="GLuint"/> 2543 <param name="index" type="GLuint"/> 2544 <param name="bufSize" type="GLsizei"/> 2545 <param name="length" type="GLsizei *"/> 2546 <param name="size" type="GLint *"/> 2547 <param name="type" type="GLenum *"/> 2548 <param name="name" type="GLchar *"/> 2549 </proto> 2550</template> 2551 2552<template name="GetAttribLocation" direction="get"> 2553 <proto> 2554 <return type="GLint"/> 2555 <param name="program" type="GLuint"/> 2556 <param name="name" type="const char *"/> 2557 </proto> 2558</template> 2559 2560<template name="BindAttribLocation"> 2561 <proto> 2562 <return type="void"/> 2563 <param name="program" type="GLuint"/> 2564 <param name="index" type="GLuint"/> 2565 <param name="name" type="const char *"/> 2566 </proto> 2567</template> 2568 2569<template name="GetUniformLocation" direction="get"> 2570 <proto> 2571 <return type="GLint"/> 2572 <param name="program" type="GLuint"/> 2573 <param name="name" type="const char *"/> 2574 </proto> 2575</template> 2576 2577<template name="GetActiveUniform" direction="get"> 2578 <proto> 2579 <return type="void"/> 2580 <param name="program" type="GLuint"/> 2581 <param name="index" type="GLuint"/> 2582 <param name="bufSize" type="GLsizei"/> 2583 <param name="length" type="GLsizei *"/> 2584 <param name="size" type="GLint *"/> 2585 <param name="type" type="GLenum *"/> 2586 <param name="name" type="GLchar *"/> 2587 </proto> 2588</template> 2589 2590<template name="Uniform"> 2591 <proto> 2592 <return type="void"/> 2593 <param name="location" type="GLint"/> 2594 <param name="count" type="GLsizei" hide_if_expanded="true"/> 2595 <vector name="values" type="const GLtype *" size="dynamic"> 2596 <param name="v0" type="GLtype"/> 2597 <param name="v1" type="GLtype"/> 2598 <param name="v2" type="GLtype"/> 2599 <param name="v3" type="GLtype"/> 2600 </vector> 2601 </proto> 2602</template> 2603 2604<template name="UniformMatrix"> 2605 <proto> 2606 <return type="void"/> 2607 <param name="location" type="GLint"/> 2608 <param name="count" type="GLsizei"/> 2609 <param name="transpose" type="GLboolean"/> 2610 <vector name="value" type="const GLtype *" size="dynamic"/> 2611 </proto> 2612</template> 2613 2614<template name="ValidateProgram"> 2615 <proto> 2616 <return type="void"/> 2617 <param name="program" type="GLuint"/> 2618 </proto> 2619</template> 2620 2621<template name="GenerateMipmap"> 2622 <proto> 2623 <return type="void"/> 2624 <param name="target" type="GLenum"/> 2625 </proto> 2626 2627 <desc name="target"> 2628 <value name="GL_TEXTURE_2D"/> 2629 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 2630 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 2631 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 2632 </desc> 2633</template> 2634 2635<template name="BindFramebuffer"> 2636 <proto> 2637 <return type="void"/> 2638 <param name="target" type="GLenum"/> 2639 <param name="framebuffer" type="GLuint"/> 2640 </proto> 2641</template> 2642 2643<template name="DeleteFramebuffers"> 2644 <proto> 2645 <return type="void"/> 2646 <param name="n" type="GLsizei"/> 2647 <param name="framebuffers" type="const GLuint *"/> 2648 </proto> 2649</template> 2650 2651<template name="GenFramebuffers"> 2652 <proto> 2653 <return type="void"/> 2654 <param name="n" type="GLsizei"/> 2655 <param name="ids" type="GLuint *"/> 2656 </proto> 2657</template> 2658 2659<template name="BindRenderbuffer"> 2660 <proto> 2661 <return type="void"/> 2662 <param name="target" type="GLenum"/> 2663 <param name="renderbuffer" type="GLuint"/> 2664 </proto> 2665</template> 2666 2667<template name="DeleteRenderbuffers"> 2668 <proto> 2669 <return type="void"/> 2670 <param name="n" type="GLsizei"/> 2671 <param name="renderbuffers" type="const GLuint *"/> 2672 </proto> 2673</template> 2674 2675<template name="GenRenderbuffers"> 2676 <proto> 2677 <return type="void"/> 2678 <param name="n" type="GLsizei"/> 2679 <param name="renderbuffers" type="GLuint *"/> 2680 </proto> 2681</template> 2682 2683<template name="RenderbufferStorage"> 2684 <proto> 2685 <return type="void"/> 2686 <param name="target" type="GLenum"/> 2687 <param name="internalFormat" type="GLenum"/> 2688 <param name="width" type="GLsizei"/> 2689 <param name="height" type="GLsizei"/> 2690 </proto> 2691 2692 <desc name="internalFormat"> 2693 <value name="GL_DEPTH_COMPONENT16_OES" category="OES_framebuffer_object"/> 2694 <value name="GL_RGBA4_OES" category="OES_framebuffer_object"/> 2695 <value name="GL_RGB5_A1_OES" category="OES_framebuffer_object"/> 2696 <value name="GL_RGB565_OES" category="OES_framebuffer_object"/> 2697 <value name="GL_STENCIL_INDEX8_OES" category="OES_stencil8"/> 2698 2699 <value name="GL_DEPTH_COMPONENT16" category="GLES2.0"/> 2700 <value name="GL_RGBA4" category="GLES2.0"/> 2701 <value name="GL_RGB5_A1" category="GLES2.0"/> 2702 <value name="GL_RGB565" category="GLES2.0"/> 2703 <value name="GL_STENCIL_INDEX8" category="GLES2.0"/> 2704 2705 <value name="GL_DEPTH_COMPONENT24_OES" category="OES_depth24"/> 2706 <value name="GL_DEPTH_COMPONENT32_OES" category="OES_depth32"/> 2707 <value name="GL_RGB8_OES" category="OES_rgb8_rgba8"/> 2708 <value name="GL_RGBA8_OES" category="OES_rgb8_rgba8"/> 2709 <value name="GL_STENCIL_INDEX1_OES" category="OES_stencil1"/> 2710 <value name="GL_STENCIL_INDEX4_OES" category="OES_stencil4"/> 2711 <value name="GL_DEPTH24_STENCIL8_OES" category="OES_packed_depth_stencil"/> 2712 </desc> 2713</template> 2714 2715<template name="FramebufferRenderbuffer"> 2716 <proto> 2717 <return type="void"/> 2718 <param name="target" type="GLenum"/> 2719 <param name="attachment" type="GLenum"/> 2720 <param name="renderbuffertarget" type="GLenum"/> 2721 <param name="renderbuffer" type="GLuint"/> 2722 </proto> 2723</template> 2724 2725<template name="FramebufferTexture2D"> 2726 <proto> 2727 <return type="void"/> 2728 <param name="target" type="GLenum"/> 2729 <param name="attachment" type="GLenum"/> 2730 <param name="textarget" type="GLenum"/> 2731 <param name="texture" type="GLuint"/> 2732 <param name="level" type="GLint"/> 2733 </proto> 2734 2735 <desc name="textarget" error="GL_INVALID_OPERATION"> 2736 <value name="GL_TEXTURE_2D"/> 2737 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 2738 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 2739 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 2740 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 2741 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 2742 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 2743 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 2744 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 2745 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 2746 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 2747 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 2748 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 2749 </desc> 2750 <!-- According to the base specification, "level" must be 0. But 2751 extension GL_OES_fbo_render_mipmap lifts that restriction, 2752 so no restriction is placed here. --> 2753</template> 2754 2755<template name="FramebufferTexture3D"> 2756 <proto> 2757 <return type="void"/> 2758 <param name="target" type="GLenum"/> 2759 <param name="attachment" type="GLenum"/> 2760 <param name="textarget" type="GLenum"/> 2761 <param name="texture" type="GLuint"/> 2762 <param name="level" type="GLint"/> 2763 <param name="zoffset" type="GLint"/> 2764 </proto> 2765</template> 2766 2767<template name="CheckFramebufferStatus" direction="get"> 2768 <proto> 2769 <return type="GLenum"/> 2770 <param name="target" type="GLenum"/> 2771 </proto> 2772</template> 2773 2774<template name="GetFramebufferAttachmentParameter" direction="get"> 2775 <proto> 2776 <return type="void"/> 2777 <param name="target" type="GLenum"/> 2778 <param name="attachment" type="GLenum"/> 2779 <param name="pname" type="GLenum"/> 2780 <vector name="params" type="GLtype *" size="dynamic"/> 2781 </proto> 2782 2783 <desc name="pname"> 2784 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES" category="OES_framebuffer_object"/> 2785 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES" category="OES_framebuffer_object"/> 2786 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES" category="OES_framebuffer_object"/> 2787 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES" category="OES_framebuffer_object"/> 2788 2789 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" category="GLES2.0"/> 2790 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" category="GLES2.0"/> 2791 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" category="GLES2.0"/> 2792 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" category="GLES2.0"/> 2793 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES" category="OES_texture_3D"/> 2794 2795 <desc name="params" vector_size="1" convert="false"/> 2796 </desc> 2797</template> 2798 2799<template name="GetRenderbufferParameter" direction="get"> 2800 <proto> 2801 <return type="void"/> 2802 <param name="target" type="GLenum"/> 2803 <param name="pname" type="GLenum"/> 2804 <vector name="params" type="GLtype *" size="dynamic"/> 2805 </proto> 2806 2807 <desc name="pname" category="OES_framebuffer_object"> 2808 <value name="GL_RENDERBUFFER_WIDTH_OES"/> 2809 <value name="GL_RENDERBUFFER_HEIGHT_OES"/> 2810 <value name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/> 2811 <value name="GL_RENDERBUFFER_RED_SIZE_OES"/> 2812 <value name="GL_RENDERBUFFER_GREEN_SIZE_OES"/> 2813 <value name="GL_RENDERBUFFER_BLUE_SIZE_OES"/> 2814 <value name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/> 2815 <value name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/> 2816 <value name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/> 2817 2818 <desc name="params" vector_size="1" convert="false"/> 2819 </desc> 2820 2821 <desc name="pname" category="GLES2.0"> 2822 <value name="GL_RENDERBUFFER_WIDTH"/> 2823 <value name="GL_RENDERBUFFER_HEIGHT"/> 2824 <value name="GL_RENDERBUFFER_INTERNAL_FORMAT"/> 2825 <value name="GL_RENDERBUFFER_RED_SIZE"/> 2826 <value name="GL_RENDERBUFFER_GREEN_SIZE"/> 2827 <value name="GL_RENDERBUFFER_BLUE_SIZE"/> 2828 <value name="GL_RENDERBUFFER_ALPHA_SIZE"/> 2829 <value name="GL_RENDERBUFFER_DEPTH_SIZE"/> 2830 <value name="GL_RENDERBUFFER_STENCIL_SIZE"/> 2831 2832 <desc name="params" vector_size="1" convert="false"/> 2833 </desc> 2834</template> 2835 2836<template name="IsRenderbuffer" direction="get"> 2837 <proto> 2838 <return type="GLboolean"/> 2839 <param name="renderbuffer" type="GLuint"/> 2840 </proto> 2841</template> 2842 2843<template name="IsFramebuffer" direction="get"> 2844 <proto> 2845 <return type="GLboolean"/> 2846 <param name="framebuffer" type="GLuint"/> 2847 </proto> 2848</template> 2849 2850<template name="IsShader" direction="get"> 2851 <proto> 2852 <return type="GLboolean"/> 2853 <param name="shader" type="GLuint"/> 2854 </proto> 2855</template> 2856 2857<template name="GetShader" direction="get"> 2858 <proto> 2859 <return type="void"/> 2860 <param name="shader" type="GLuint"/> 2861 <param name="pname" type="GLenum"/> 2862 <vector name="params" type="GLtype *" size="dynamic"/> 2863 </proto> 2864</template> 2865 2866<template name="GetAttachedShaders" direction="get"> 2867 <proto> 2868 <return type="void"/> 2869 <param name="program" type="GLuint"/> 2870 <param name="maxCount" type="GLsizei"/> 2871 <param name="count" type="GLsizei *"/> 2872 <param name="shaders" type="GLuint *"/> 2873 </proto> 2874</template> 2875 2876<template name="GetShaderInfoLog" direction="get"> 2877 <proto> 2878 <return type="void"/> 2879 <param name="shader" type="GLuint"/> 2880 <param name="bufSize" type="GLsizei"/> 2881 <param name="length" type="GLsizei *"/> 2882 <param name="infoLog" type="GLchar *"/> 2883 </proto> 2884</template> 2885 2886<template name="GetProgramInfoLog" direction="get"> 2887 <proto> 2888 <return type="void"/> 2889 <param name="program" type="GLuint"/> 2890 <param name="bufSize" type="GLsizei"/> 2891 <param name="length" type="GLsizei *"/> 2892 <param name="infoLog" type="GLchar *"/> 2893 </proto> 2894</template> 2895 2896<template name="GetShaderSource" direction="get"> 2897 <proto> 2898 <return type="void"/> 2899 <param name="shader" type="GLuint"/> 2900 <param name="bufSize" type="GLsizei"/> 2901 <param name="length" type="GLsizei *"/> 2902 <param name="source" type="GLchar *"/> 2903 </proto> 2904</template> 2905 2906<template name="GetShaderPrecisionFormat" direction="get"> 2907 <proto> 2908 <return type="void"/> 2909 <param name="shadertype" type="GLenum"/> 2910 <param name="precisiontype" type="GLenum"/> 2911 <param name="range" type="GLint *"/> 2912 <param name="precision" type="GLint *"/> 2913 </proto> 2914</template> 2915 2916<template name="GetUniform" direction="get"> 2917 <proto> 2918 <return type="void"/> 2919 <param name="program" type="GLuint"/> 2920 <param name="location" type="GLint"/> 2921 <vector name="params" type="GLtype *" size="dynamic"/> 2922 </proto> 2923</template> 2924 2925<template name="QueryMatrix" direction="get"> 2926 <proto> 2927 <return type="GLbitfield"/> 2928 <vector name="mantissa" type="GLtype *" size="16"/> 2929 <vector name="exponent" type="GLint *" size="16"/> 2930 </proto> 2931</template> 2932 2933<template name="DrawTex"> 2934 <proto> 2935 <return type="void"/> 2936 <vector name="coords" type="const GLtype *" size="5"> 2937 <param name="x" type="GLtype"/> 2938 <param name="y" type="GLtype"/> 2939 <param name="z" type="GLtype"/> 2940 <param name="w" type="GLtype"/> 2941 <param name="h" type="GLtype"/> 2942 </vector> 2943 </proto> 2944</template> 2945 2946<template name="MultiDrawArrays"> 2947 <proto> 2948 <return type="void"/> 2949 <param name="mode" type="GLenum"/> 2950 <param name="first" type="const GLint *"/> 2951 <param name="count" type="const GLsizei *"/> 2952 <param name="primcount" type="GLsizei"/> 2953 </proto> 2954 2955 <desc name="mode"> 2956 <value name="GL_POINTS"/> 2957 <value name="GL_LINES"/> 2958 <value name="GL_LINE_LOOP"/> 2959 <value name="GL_LINE_STRIP"/> 2960 <value name="GL_TRIANGLES"/> 2961 <value name="GL_TRIANGLE_STRIP"/> 2962 <value name="GL_TRIANGLE_FAN"/> 2963 </desc> 2964</template> 2965 2966<template name="MultiDrawElements"> 2967 <proto> 2968 <return type="void"/> 2969 <param name="mode" type="GLenum"/> 2970 <param name="count" type="const GLsizei *"/> 2971 <param name="type" type="GLenum"/> 2972 <param name="indices" type="const GLvoid **"/> 2973 <param name="primcount" type="GLsizei"/> 2974 </proto> 2975 2976 <desc name="mode"> 2977 <value name="GL_POINTS"/> 2978 <value name="GL_LINES"/> 2979 <value name="GL_LINE_LOOP"/> 2980 <value name="GL_LINE_STRIP"/> 2981 <value name="GL_TRIANGLES"/> 2982 <value name="GL_TRIANGLE_STRIP"/> 2983 <value name="GL_TRIANGLE_FAN"/> 2984 </desc> 2985</template> 2986 2987<template name="EGLImageTargetTexture2D"> 2988 <proto> 2989 <return type="void"/> 2990 <param name="target" type="GLenum"/> 2991 <param name="image" type="GLeglImageOES"/> 2992 </proto> 2993</template> 2994 2995<template name="EGLImageTargetRenderbufferStorage"> 2996 <proto> 2997 <return type="void"/> 2998 <param name="target" type="GLenum"/> 2999 <param name="image" type="GLeglImageOES"/> 3000 </proto> 3001</template> 3002 3003<template name="DrawBuffers"> 3004 <proto> 3005 <return type="void"/> 3006 <param name="n" type="GLsizei"/> 3007 <param name="bufs" type="const GLenum *"/> 3008 </proto> 3009</template> 3010 3011<template name="ReadBuffer"> 3012 <proto> 3013 <return type="void"/> 3014 <param name="mode" type="GLenum"/> 3015 </proto> 3016</template> 3017 3018<api name="mesa" implementation="true"> 3019 <category name="MESA"/> 3020 3021 <function name="Color4f" default_prefix="_es_" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3022 <function name="ClipPlane" template="ClipPlane" gltype="GLdouble"/> 3023 <function name="CullFace" template="CullFace"/> 3024 3025 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 3026 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 3027 3028 <function name="FrontFace" template="FrontFace"/> 3029 <function name="Hint" template="Hint"/> 3030 3031 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 3032 <function name="Lightfv" template="Light" gltype="GLfloat"/> 3033 3034 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 3035 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 3036 3037 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 3038 3039 <function name="Materialf" default_prefix="_es_" template="Material" gltype="GLfloat" expand_vector="true"/> 3040 <function name="Materialfv" default_prefix="_es_" template="Material" gltype="GLfloat"/> 3041 3042 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 3043 <function name="PointSizePointer" template="PointSizePointer"/> 3044 3045 <function name="Scissor" template="Scissor"/> 3046 <function name="ShadeModel" template="ShadeModel"/> 3047 3048 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 3049 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 3050 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 3051 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 3052 3053 <function name="TexImage2D" template="TexImage2D"/> 3054 3055 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 3056 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 3057 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 3058 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 3059 3060 <function name="TexGenf" template="TexGen" gltype="GLfloat" expand_vector="true"/> 3061 <function name="TexGenfv" template="TexGen" gltype="GLfloat"/> 3062 3063 <function name="Clear" template="Clear"/> 3064 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3065 <function name="ClearStencil" template="ClearStencil"/> 3066 <function name="ClearDepth" template="ClearDepth" gltype="GLclampd"/> 3067 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 3068 3069 <function name="StencilMask" template="StencilMask"/> 3070 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 3071 <function name="ColorMask" template="ColorMask"/> 3072 <function name="DepthMask" template="DepthMask"/> 3073 <function name="Disable" template="Disable"/> 3074 <function name="Enable" template="Enable"/> 3075 <function name="Finish" template="Finish"/> 3076 <function name="Flush" template="Flush"/> 3077 3078 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 3079 3080 <function name="BlendFunc" template="BlendFunc"/> 3081 <function name="LogicOp" template="LogicOp"/> 3082 <function name="StencilFunc" template="StencilFunc"/> 3083 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 3084 <function name="StencilOp" template="StencilOp"/> 3085 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 3086 <function name="DepthFunc" template="DepthFunc"/> 3087 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3088 3089 <function name="ReadPixels" template="ReadPixels"/> 3090 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3091 <function name="GetClipPlane" template="GetClipPlane" gltype="GLdouble"/> 3092 <function name="GetError" template="GetError"/> 3093 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 3094 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 3095 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 3096 3097 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 3098 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 3099 <function name="GetMaterialiv" template="GetMaterial" gltype="GLint"/> 3100 3101 <function name="GetString" template="GetString"/> 3102 3103 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 3104 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 3105 <function name="GetTexGenfv" template="GetTexGen" gltype="GLfloat"/> 3106 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 3107 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 3108 3109 <function name="IsEnabled" template="IsEnabled"/> 3110 3111 <function name="DepthRange" template="DepthRange" gltype="GLclampd"/> 3112 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 3113 <function name="Frustum" template="Frustum" gltype="GLdouble"/> 3114 3115 <function name="LoadIdentity" template="LoadIdentity"/> 3116 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 3117 <function name="MatrixMode" template="MatrixMode"/> 3118 3119 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 3120 <function name="Ortho" template="Ortho" gltype="GLdouble"/> 3121 <function name="PopMatrix" template="PopMatrix"/> 3122 <function name="PushMatrix" template="PushMatrix"/> 3123 3124 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 3125 <function name="Scalef" template="Scale" gltype="GLfloat"/> 3126 <function name="Translatef" template="Translate" gltype="GLfloat"/> 3127 3128 <function name="Viewport" template="Viewport"/> 3129 3130 <function name="ColorPointer" template="ColorPointer"/> 3131 <function name="DisableClientState" template="DisableClientState"/> 3132 <function name="DrawArrays" template="DrawArrays"/> 3133 <function name="DrawElements" template="DrawElements"/> 3134 <function name="EnableClientState" template="EnableClientState"/> 3135 3136 <function name="GetPointerv" template="GetPointer"/> 3137 <function name="Normal3f" default_prefix="_es_" template="Normal" gltype="GLfloat" expand_vector="true"/> 3138 <function name="NormalPointer" template="NormalPointer"/> 3139 <function name="TexCoordPointer" template="TexCoordPointer"/> 3140 <function name="VertexPointer" template="VertexPointer"/> 3141 3142 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 3143 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 3144 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 3145 <function name="TexSubImage2D" template="TexSubImage2D"/> 3146 3147 <function name="BindTexture" template="BindTexture"/> 3148 <function name="DeleteTextures" template="DeleteTextures"/> 3149 <function name="GenTextures" template="GenTextures"/> 3150 <function name="IsTexture" template="IsTexture"/> 3151 3152 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 3153 <function name="BlendEquation" template="BlendEquation"/> 3154 <function name="BlendEquationSeparateEXT" template="BlendEquationSeparate"/> 3155 3156 <function name="TexImage3D" template="TexImage3D"/> 3157 <function name="TexSubImage3D" template="TexSubImage3D"/> 3158 <function name="CopyTexSubImage3D" template="CopyTexSubImage3D"/> 3159 3160 <function name="CompressedTexImage3DARB" template="CompressedTexImage3D"/> 3161 <function name="CompressedTexSubImage3DARB" template="CompressedTexSubImage3D"/> 3162 3163 <function name="ActiveTextureARB" template="ActiveTexture"/> 3164 <function name="ClientActiveTextureARB" template="ClientActiveTexture"/> 3165 3166 <function name="MultiTexCoord4f" default_prefix="_es_" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3167 3168 <function name="SampleCoverageARB" template="SampleCoverage" gltype="GLclampf"/> 3169 3170 <function name="CompressedTexImage2DARB" template="CompressedTexImage2D"/> 3171 <function name="CompressedTexSubImage2DARB" template="CompressedTexSubImage2D"/> 3172 3173 <function name="BlendFuncSeparateEXT" template="BlendFuncSeparate"/> 3174 3175 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 3176 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 3177 3178 <function name="VertexAttrib1f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3179 <function name="VertexAttrib2f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3180 <function name="VertexAttrib3f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3181 <function name="VertexAttrib4f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3182 <function name="VertexAttrib1fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 3183 <function name="VertexAttrib2fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 3184 <function name="VertexAttrib3fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 3185 <function name="VertexAttrib4fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 3186 3187 <function name="VertexAttribPointerARB" template="VertexAttribPointer"/> 3188 <function name="EnableVertexAttribArrayARB" template="EnableVertexAttribArray"/> 3189 <function name="DisableVertexAttribArrayARB" template="DisableVertexAttribArray"/> 3190 3191 <function name="IsProgram" template="IsProgram"/> 3192 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 3193 3194 <function name="GetVertexAttribfvARB" template="GetVertexAttrib" gltype="GLfloat"/> 3195 <function name="GetVertexAttribivARB" template="GetVertexAttrib" gltype="GLint"/> 3196 <function name="GetVertexAttribPointervARB" template="GetVertexAttribPointer"/> 3197 3198 <function name="GetBufferPointervARB" template="GetBufferPointer"/> 3199 <function name="MapBufferARB" template="MapBuffer"/> 3200 <function name="UnmapBufferARB" template="UnmapBuffer"/> 3201 <function name="BindBufferARB" template="BindBuffer"/> 3202 <function name="BufferDataARB" template="BufferData"/> 3203 <function name="BufferSubDataARB" template="BufferSubData"/> 3204 <function name="DeleteBuffersARB" template="DeleteBuffers"/> 3205 <function name="GenBuffersARB" template="GenBuffers"/> 3206 <function name="GetBufferParameterivARB" template="GetBufferParameter" gltype="GLint"/> 3207 <function name="IsBufferARB" template="IsBuffer"/> 3208 3209 <function name="CreateShader" template="CreateShader"/> 3210 <function name="ShaderSourceARB" template="ShaderSource"/> 3211 <function name="CompileShaderARB" template="CompileShader"/> 3212 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 3213 <function name="DeleteShader" template="DeleteShader"/> 3214 <function name="ShaderBinary" template="ShaderBinary"/> 3215 <function name="CreateProgram" template="CreateProgram"/> 3216 <function name="AttachShader" template="AttachShader"/> 3217 <function name="DetachShader" template="DetachShader"/> 3218 <function name="LinkProgramARB" template="LinkProgram"/> 3219 <function name="UseProgramObjectARB" template="UseProgram"/> 3220 <function name="DeleteProgram" template="DeleteProgram"/> 3221 3222 <function name="GetActiveAttribARB" template="GetActiveAttrib"/> 3223 <function name="GetAttribLocationARB" template="GetAttribLocation"/> 3224 <function name="BindAttribLocationARB" template="BindAttribLocation"/> 3225 <function name="GetUniformLocationARB" template="GetUniformLocation"/> 3226 <function name="GetActiveUniformARB" template="GetActiveUniform"/> 3227 3228 <function name="Uniform1fARB" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3229 <function name="Uniform2fARB" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3230 <function name="Uniform3fARB" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3231 <function name="Uniform4fARB" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3232 <function name="Uniform1iARB" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 3233 <function name="Uniform2iARB" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 3234 <function name="Uniform3iARB" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 3235 <function name="Uniform4iARB" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 3236 <function name="Uniform1fvARB" template="Uniform" gltype="GLfloat" vector_size="1"/> 3237 <function name="Uniform2fvARB" template="Uniform" gltype="GLfloat" vector_size="2"/> 3238 <function name="Uniform3fvARB" template="Uniform" gltype="GLfloat" vector_size="3"/> 3239 <function name="Uniform4fvARB" template="Uniform" gltype="GLfloat" vector_size="4"/> 3240 <function name="Uniform1ivARB" template="Uniform" gltype="GLint" vector_size="1"/> 3241 <function name="Uniform2ivARB" template="Uniform" gltype="GLint" vector_size="2"/> 3242 <function name="Uniform3ivARB" template="Uniform" gltype="GLint" vector_size="3"/> 3243 <function name="Uniform4ivARB" template="Uniform" gltype="GLint" vector_size="4"/> 3244 3245 <function name="UniformMatrix2fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 3246 <function name="UniformMatrix3fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 3247 <function name="UniformMatrix4fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 3248 3249 <function name="ValidateProgramARB" template="ValidateProgram"/> 3250 3251 <function name="GenerateMipmapEXT" template="GenerateMipmap"/> 3252 <function name="BindFramebufferEXT" template="BindFramebuffer"/> 3253 <function name="DeleteFramebuffersEXT" template="DeleteFramebuffers"/> 3254 <function name="GenFramebuffersEXT" template="GenFramebuffers"/> 3255 <function name="BindRenderbufferEXT" template="BindRenderbuffer"/> 3256 <function name="DeleteRenderbuffersEXT" template="DeleteRenderbuffers"/> 3257 <function name="GenRenderbuffersEXT" template="GenRenderbuffers"/> 3258 <function name="RenderbufferStorageEXT" template="RenderbufferStorage"/> 3259 <function name="FramebufferRenderbufferEXT" template="FramebufferRenderbuffer"/> 3260 <function name="FramebufferTexture2DEXT" template="FramebufferTexture2D"/> 3261 <function name="FramebufferTexture3DEXT" template="FramebufferTexture3D"/> 3262 <function name="CheckFramebufferStatusEXT" template="CheckFramebufferStatus"/> 3263 <function name="GetFramebufferAttachmentParameterivEXT" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 3264 <function name="GetRenderbufferParameterivEXT" template="GetRenderbufferParameter" gltype="GLint"/> 3265 <function name="IsRenderbufferEXT" template="IsRenderbuffer"/> 3266 <function name="IsFramebufferEXT" template="IsFramebuffer"/> 3267 3268 <function name="IsShader" template="IsShader"/> 3269 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 3270 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 3271 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 3272 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 3273 <function name="GetShaderSourceARB" template="GetShaderSource"/> 3274 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 3275 <function name="GetUniformfvARB" template="GetUniform" gltype="GLfloat"/> 3276 <function name="GetUniformivARB" template="GetUniform" gltype="GLint"/> 3277 3278 <function name="DrawTexf" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 3279 <function name="DrawTexfv" template="DrawTex" gltype="GLfloat"/> 3280 <function name="DrawTexi" template="DrawTex" gltype="GLint" expand_vector="true"/> 3281 <function name="DrawTexiv" template="DrawTex" gltype="GLint"/> 3282 <function name="DrawTexs" template="DrawTex" gltype="GLshort" expand_vector="true"/> 3283 <function name="DrawTexsv" template="DrawTex" gltype="GLshort"/> 3284 3285 <!-- EXT_multi_draw_arrays --> 3286 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 3287 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 3288 3289 <!-- OES_EGL_image --> 3290 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 3291 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 3292 3293 <function name="DrawBuffersARB" template="DrawBuffers"/> 3294 3295 <function name="ReadBuffer" template="ReadBuffer"/> 3296 3297</api> 3298 3299<api name="GLES1.1"> 3300 <category name="GLES1.1"/> 3301 3302 <category name="OES_byte_coordinates"/> 3303 <category name="OES_fixed_point"/> 3304 <category name="OES_single_precision"/> 3305 <category name="OES_matrix_get"/> 3306 <category name="OES_read_format"/> 3307 <category name="OES_compressed_paletted_texture"/> 3308 <category name="OES_compressed_ETC1_RGB8_texture"/> 3309 <category name="OES_point_size_array"/> 3310 <category name="OES_point_sprite"/> 3311 <category name="OES_query_matrix"/> 3312 <category name="OES_draw_texture"/> 3313 <category name="OES_blend_equation_separate"/> 3314 <category name="OES_blend_func_separate"/> 3315 <category name="OES_blend_subtract"/> 3316 <category name="OES_stencil_wrap"/> 3317 <category name="OES_texture_cube_map"/> 3318 <category name="OES_texture_env_crossbar"/> 3319 <category name="OES_texture_mirrored_repeat"/> 3320 <category name="OES_framebuffer_object"/> 3321 <category name="OES_depth24"/> 3322 <category name="OES_depth32"/> 3323 <category name="OES_fbo_render_mipmap"/> 3324 <category name="OES_rgb8_rgba8"/> 3325 <category name="OES_stencil1"/> 3326 <category name="OES_stencil4"/> 3327 <category name="OES_stencil8"/> 3328 <category name="OES_element_index_uint"/> 3329 <category name="OES_mapbuffer"/> 3330 <category name="EXT_texture_filter_anisotropic"/> 3331 <category name="EXT_texture_format_BGRA8888"/> 3332 <category name="EXT_read_format_bgra"/> 3333 3334 <category name="ARB_texture_non_power_of_two"/> 3335 <!-- disabled due to missing enums 3336 <category name="EXT_texture_compression_dxt1"/> 3337 --> 3338 <category name="EXT_texture_lod_bias"/> 3339 <category name="EXT_blend_minmax"/> 3340 <category name="EXT_multi_draw_arrays"/> 3341 <category name="OES_EGL_image"/> 3342 <category name="OES_EGL_image_external"/> 3343 3344 <category name="OES_matrix_palette"/> 3345 3346 <function name="Color4f" external="true" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3347 <function name="Color4ub" template="Color" gltype="GLubyte" vector_size="4" expand_vector="true"/> 3348 <function name="Color4x" template="Color" gltype="GLfixed" vector_size="4" expand_vector="true"/> 3349 3350 <function name="ClipPlanef" template="ClipPlane" gltype="GLfloat"/> 3351 <function name="ClipPlanex" template="ClipPlane" gltype="GLfixed"/> 3352 3353 <function name="CullFace" template="CullFace"/> 3354 3355 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 3356 <function name="Fogx" template="Fog" gltype="GLfixed" expand_vector="true"/> 3357 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 3358 <function name="Fogxv" template="Fog" gltype="GLfixed"/> 3359 3360 <function name="FrontFace" template="FrontFace"/> 3361 <function name="Hint" template="Hint"/> 3362 3363 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 3364 <function name="Lightx" template="Light" gltype="GLfixed" expand_vector="true"/> 3365 <function name="Lightfv" template="Light" gltype="GLfloat"/> 3366 <function name="Lightxv" template="Light" gltype="GLfixed"/> 3367 3368 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 3369 <function name="LightModelx" template="LightModel" gltype="GLfixed" expand_vector="true"/> 3370 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 3371 <function name="LightModelxv" template="LightModel" gltype="GLfixed"/> 3372 3373 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 3374 <function name="LineWidthx" template="LineWidth" gltype="GLfixed"/> 3375 3376 <function name="Materialf" external="true" template="Material" gltype="GLfloat" expand_vector="true"/> 3377 <function name="Materialfv" external="true" template="Material" gltype="GLfloat"/> 3378 <function name="Materialx" template="Material" gltype="GLfixed" expand_vector="true"/> 3379 <function name="Materialxv" template="Material" gltype="GLfixed"/> 3380 3381 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 3382 <function name="PointSizex" template="PointSize" gltype="GLfixed"/> 3383 <function name="PointSizePointerOES" template="PointSizePointer"/> 3384 3385 <function name="Scissor" template="Scissor"/> 3386 <function name="ShadeModel" template="ShadeModel"/> 3387 3388 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 3389 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 3390 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 3391 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 3392 <function name="TexParameterx" template="TexParameter" gltype="GLfixed" expand_vector="true"/> 3393 <function name="TexParameterxv" template="TexParameter" gltype="GLfixed"/> 3394 3395 <function name="TexImage2D" template="TexImage2D"/> 3396 3397 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 3398 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 3399 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 3400 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 3401 <function name="TexEnvx" template="TexEnv" gltype="GLfixed" expand_vector="true"/> 3402 <function name="TexEnvxv" template="TexEnv" gltype="GLfixed"/> 3403 3404 <function name="TexGenfOES" external="true" template="TexGen" gltype="GLfloat" expand_vector="true"/> 3405 <function name="TexGenfvOES" external="true" template="TexGen" gltype="GLfloat"/> 3406 <function name="TexGeniOES" external="true" template="TexGen" gltype="GLint" expand_vector="true"/> 3407 <function name="TexGenivOES" external="true" template="TexGen" gltype="GLint"/> 3408 <function name="TexGenxOES" external="true" template="TexGen" gltype="GLfixed" expand_vector="true"/> 3409 <function name="TexGenxvOES" external="true" template="TexGen" gltype="GLfixed"/> 3410 3411 <function name="Clear" template="Clear"/> 3412 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3413 <function name="ClearColorx" template="ClearColor" gltype="GLclampx"/> 3414 3415 <function name="ClearStencil" template="ClearStencil"/> 3416 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 3417 <function name="ClearDepthx" template="ClearDepth" gltype="GLclampx"/> 3418 3419 <function name="StencilMask" template="StencilMask"/> 3420 <function name="ColorMask" template="ColorMask"/> 3421 <function name="DepthMask" template="DepthMask"/> 3422 3423 <function name="Disable" template="Disable"/> 3424 <function name="Enable" template="Enable"/> 3425 <function name="Finish" template="Finish"/> 3426 <function name="Flush" template="Flush"/> 3427 3428 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 3429 <function name="AlphaFuncx" template="AlphaFunc" gltype="GLclampx"/> 3430 3431 <function name="BlendFunc" template="BlendFunc"/> 3432 <function name="LogicOp" template="LogicOp"/> 3433 <function name="StencilFunc" template="StencilFunc"/> 3434 3435 <function name="StencilOp" template="StencilOp"/> 3436 <function name="DepthFunc" template="DepthFunc"/> 3437 3438 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3439 <function name="ReadPixels" template="ReadPixels"/> 3440 3441 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3442 3443 <function name="GetClipPlanef" template="GetClipPlane" gltype="GLfloat"/> 3444 <function name="GetClipPlanex" template="GetClipPlane" gltype="GLfixed"/> 3445 3446 <function name="GetError" template="GetError"/> 3447 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 3448 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 3449 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 3450 3451 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 3452 <function name="GetLightxv" template="GetLight" gltype="GLfixed"/> 3453 3454 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 3455 <function name="GetMaterialxv" template="GetMaterial" gltype="GLfixed"/> 3456 3457 <function name="GetString" template="GetString"/> 3458 3459 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 3460 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 3461 <function name="GetTexEnvxv" template="GetTexEnv" gltype="GLfixed"/> 3462 3463 <function name="GetTexGenfvOES" external="true" template="GetTexGen" gltype="GLfloat"/> 3464 <function name="GetTexGenivOES" external="true" template="GetTexGen" gltype="GLint"/> 3465 <function name="GetTexGenxvOES" external="true" template="GetTexGen" gltype="GLfixed"/> 3466 3467 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 3468 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 3469 <function name="GetTexParameterxv" template="GetTexParameter" gltype="GLfixed"/> 3470 3471 <function name="IsEnabled" template="IsEnabled"/> 3472 3473 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 3474 <function name="DepthRangex" template="DepthRange" gltype="GLclampx"/> 3475 3476 <function name="Frustumf" template="Frustum" gltype="GLfloat"/> 3477 <function name="Frustumx" template="Frustum" gltype="GLfixed"/> 3478 3479 <function name="LoadIdentity" template="LoadIdentity"/> 3480 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 3481 <function name="LoadMatrixx" template="LoadMatrix" gltype="GLfixed"/> 3482 <function name="MatrixMode" template="MatrixMode"/> 3483 3484 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 3485 <function name="MultMatrixx" template="MultMatrix" gltype="GLfixed"/> 3486 <function name="Orthof" template="Ortho" gltype="GLfloat"/> 3487 <function name="Orthox" template="Ortho" gltype="GLfixed"/> 3488 3489 <function name="PopMatrix" template="PopMatrix"/> 3490 <function name="PushMatrix" template="PushMatrix"/> 3491 3492 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 3493 <function name="Rotatex" template="Rotate" gltype="GLfixed"/> 3494 <function name="Scalef" template="Scale" gltype="GLfloat"/> 3495 <function name="Scalex" template="Scale" gltype="GLfixed"/> 3496 <function name="Translatef" template="Translate" gltype="GLfloat"/> 3497 <function name="Translatex" template="Translate" gltype="GLfixed"/> 3498 3499 <function name="Viewport" template="Viewport"/> 3500 <function name="ColorPointer" template="ColorPointer"/> 3501 <function name="DisableClientState" template="DisableClientState"/> 3502 <function name="DrawArrays" template="DrawArrays"/> 3503 <function name="DrawElements" template="DrawElements"/> 3504 <function name="EnableClientState" template="EnableClientState"/> 3505 3506 <function name="GetPointerv" template="GetPointer"/> 3507 3508 <function name="Normal3f" external="true" template="Normal" gltype="GLfloat" expand_vector="true"/> 3509 <function name="Normal3x" template="Normal" gltype="GLfixed" expand_vector="true"/> 3510 <function name="NormalPointer" template="NormalPointer"/> 3511 <function name="TexCoordPointer" template="TexCoordPointer"/> 3512 <function name="VertexPointer" template="VertexPointer"/> 3513 3514 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 3515 <function name="PolygonOffsetx" template="PolygonOffset" gltype="GLfixed"/> 3516 3517 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 3518 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 3519 3520 <function name="TexSubImage2D" template="TexSubImage2D"/> 3521 3522 <function name="BindTexture" template="BindTexture"/> 3523 <function name="DeleteTextures" template="DeleteTextures"/> 3524 <function name="GenTextures" template="GenTextures"/> 3525 <function name="IsTexture" template="IsTexture"/> 3526 3527 <function name="BlendEquationOES" template="BlendEquation"/> 3528 <function name="BlendEquationSeparateOES" template="BlendEquationSeparate"/> 3529 3530 <function name="MultiTexCoord4x" template="MultiTexCoord" gltype="GLfixed" vector_size="4" expand_vector="true"/> 3531 3532 <function name="ActiveTexture" template="ActiveTexture"/> 3533 <function name="ClientActiveTexture" template="ClientActiveTexture"/> 3534 3535 <function name="MultiTexCoord4f" external="true" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3536 3537 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 3538 <function name="SampleCoveragex" template="SampleCoverage" gltype="GLclampx"/> 3539 3540 <!-- CompressedTexImage2D calls out to two different functions based on 3541 whether the image is a paletted image or not --> 3542 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 3543 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 3544 3545 <function name="BlendFuncSeparateOES" template="BlendFuncSeparate"/> 3546 3547 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 3548 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 3549 <function name="PointParameterx" template="PointParameter" gltype="GLfixed" expand_vector="true"/> 3550 <function name="PointParameterxv" template="PointParameter" gltype="GLfixed"/> 3551 3552 <!-- OES_mapbuffer --> 3553 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 3554 <function name="MapBufferOES" template="MapBuffer"/> 3555 <function name="UnmapBufferOES" template="UnmapBuffer"/> 3556 3557 <function name="BindBuffer" template="BindBuffer"/> 3558 <function name="BufferData" template="BufferData"/> 3559 <function name="BufferSubData" template="BufferSubData"/> 3560 <function name="DeleteBuffers" template="DeleteBuffers"/> 3561 <function name="GenBuffers" template="GenBuffers"/> 3562 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 3563 <function name="IsBuffer" template="IsBuffer"/> 3564 3565 <!-- OES_framebuffer_object --> 3566 <function name="GenerateMipmapOES" template="GenerateMipmap"/> 3567 <function name="BindFramebufferOES" template="BindFramebuffer"/> 3568 <function name="DeleteFramebuffersOES" template="DeleteFramebuffers"/> 3569 <function name="GenFramebuffersOES" template="GenFramebuffers"/> 3570 <function name="BindRenderbufferOES" template="BindRenderbuffer"/> 3571 <function name="DeleteRenderbuffersOES" template="DeleteRenderbuffers"/> 3572 <function name="GenRenderbuffersOES" template="GenRenderbuffers"/> 3573 <function name="RenderbufferStorageOES" external="true" template="RenderbufferStorage"/> 3574 <function name="FramebufferRenderbufferOES" template="FramebufferRenderbuffer"/> 3575 <function name="FramebufferTexture2DOES" template="FramebufferTexture2D"/> 3576 <function name="CheckFramebufferStatusOES" template="CheckFramebufferStatus"/> 3577 <function name="GetFramebufferAttachmentParameterivOES" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 3578 <function name="GetRenderbufferParameterivOES" template="GetRenderbufferParameter" gltype="GLint"/> 3579 <function name="IsRenderbufferOES" template="IsRenderbuffer"/> 3580 <function name="IsFramebufferOES" template="IsFramebuffer"/> 3581 3582 <!-- OES_query_matrix --> 3583 <!-- QueryMatrixx returns values in an unusual, decomposed, fixed-value 3584 form; it has its own code for this --> 3585 <function name="QueryMatrixxOES" external="true" template="QueryMatrix" gltype="GLfixed"/> 3586 3587 <!-- OES_draw_texture --> 3588 <function name="DrawTexfOES" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 3589 <function name="DrawTexiOES" template="DrawTex" gltype="GLint" expand_vector="true"/> 3590 <function name="DrawTexsOES" template="DrawTex" gltype="GLshort" expand_vector="true"/> 3591 <function name="DrawTexxOES" template="DrawTex" gltype="GLfixed" expand_vector="true"/> 3592 <function name="DrawTexfvOES" template="DrawTex" gltype="GLfloat"/> 3593 <function name="DrawTexivOES" template="DrawTex" gltype="GLint"/> 3594 <function name="DrawTexsvOES" template="DrawTex" gltype="GLshort"/> 3595 <function name="DrawTexxvOES" template="DrawTex" gltype="GLfixed"/> 3596 3597 <!-- EXT_multi_draw_arrays --> 3598 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 3599 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 3600 3601 <!-- OES_EGL_image --> 3602 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 3603 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 3604</api> 3605 3606<api name="GLES2.0"> 3607 <category name="GLES2.0"/> 3608 3609 <category name="OES_compressed_paletted_texture"/> 3610 <category name="OES_compressed_ETC1_RGB8_texture"/> 3611 <category name="OES_depth24"/> 3612 <category name="OES_depth32"/> 3613 <category name="OES_fbo_render_mipmap"/> 3614 <category name="OES_rgb8_rgba8"/> 3615 <category name="OES_stencil1"/> 3616 <category name="OES_stencil4"/> 3617 <category name="OES_element_index_uint"/> 3618 <category name="OES_mapbuffer"/> 3619 <category name="OES_texture_3D"/> 3620 <category name="OES_texture_npot"/> 3621 <category name="EXT_texture_filter_anisotropic"/> 3622 <category name="EXT_texture_type_2_10_10_10_REV"/> 3623 <category name="OES_depth_texture"/> 3624 <category name="OES_packed_depth_stencil"/> 3625 <category name="OES_standard_derivatives"/> 3626 <category name="EXT_texture_format_BGRA8888"/> 3627 <category name="EXT_texture_rg"/> 3628 <category name="EXT_read_format_bgra"/> 3629 3630 <category name="EXT_texture_compression_dxt1"/> 3631 <category name="EXT_blend_minmax"/> 3632 <category name="EXT_multi_draw_arrays"/> 3633 <category name="OES_EGL_image"/> 3634 <category name="OES_EGL_image_external"/> 3635 <category name="EXT_unpack_subimage"/> 3636 3637 <category name="NV_draw_buffers"/> 3638 <category name="NV_read_buffer"/> 3639 3640 <function name="DrawBuffersNV" template="DrawBuffers"/> 3641 <function name="ReadBufferNV" template="ReadBuffer"/> 3642 3643 <function name="CullFace" template="CullFace"/> 3644 3645 <function name="FrontFace" template="FrontFace"/> 3646 <function name="Hint" template="Hint"/> 3647 3648 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 3649 3650 <function name="Scissor" template="Scissor"/> 3651 3652 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 3653 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 3654 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 3655 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 3656 3657 <function name="TexImage2D" template="TexImage2D"/> 3658 3659 <function name="Clear" template="Clear"/> 3660 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3661 <function name="ClearStencil" template="ClearStencil"/> 3662 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 3663 3664 <function name="StencilMask" template="StencilMask"/> 3665 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 3666 <function name="ColorMask" template="ColorMask"/> 3667 <function name="DepthMask" template="DepthMask"/> 3668 <function name="Disable" template="Disable"/> 3669 <function name="Enable" template="Enable"/> 3670 <function name="Finish" template="Finish"/> 3671 <function name="Flush" template="Flush"/> 3672 3673 <function name="BlendFunc" template="BlendFunc"/> 3674 3675 <function name="StencilFunc" template="StencilFunc"/> 3676 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 3677 <function name="StencilOp" template="StencilOp"/> 3678 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 3679 3680 <function name="DepthFunc" template="DepthFunc"/> 3681 3682 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3683 <function name="ReadPixels" template="ReadPixels"/> 3684 3685 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3686 <function name="GetError" template="GetError"/> 3687 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 3688 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 3689 3690 <function name="GetString" template="GetString"/> 3691 3692 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 3693 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 3694 3695 <function name="IsEnabled" template="IsEnabled"/> 3696 3697 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 3698 3699 <function name="Viewport" template="Viewport"/> 3700 3701 <function name="DrawArrays" template="DrawArrays"/> 3702 <function name="DrawElements" template="DrawElements"/> 3703 3704 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 3705 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 3706 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 3707 <function name="TexSubImage2D" template="TexSubImage2D"/> 3708 3709 <function name="BindTexture" template="BindTexture"/> 3710 <function name="DeleteTextures" template="DeleteTextures"/> 3711 <function name="GenTextures" template="GenTextures"/> 3712 <function name="IsTexture" template="IsTexture"/> 3713 3714 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 3715 <function name="BlendEquation" template="BlendEquation"/> 3716 <function name="BlendEquationSeparate" template="BlendEquationSeparate"/> 3717 3718 <function name="TexImage3DOES" template="TexImage3D"/> 3719 <function name="TexSubImage3DOES" template="TexSubImage3D"/> 3720 <function name="CopyTexSubImage3DOES" template="CopyTexSubImage3D"/> 3721 3722 <function name="CompressedTexImage3DOES" template="CompressedTexImage3D"/> 3723 <function name="CompressedTexSubImage3DOES" template="CompressedTexSubImage3D"/> 3724 3725 <function name="ActiveTexture" template="ActiveTexture"/> 3726 3727 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 3728 3729 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 3730 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 3731 3732 <function name="BlendFuncSeparate" template="BlendFuncSeparate"/> 3733 3734 <function name="VertexAttrib1f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3735 <function name="VertexAttrib2f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3736 <function name="VertexAttrib3f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3737 <function name="VertexAttrib4f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3738 <function name="VertexAttrib1fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 3739 <function name="VertexAttrib2fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 3740 <function name="VertexAttrib3fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 3741 <function name="VertexAttrib4fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 3742 3743 <function name="VertexAttribPointer" template="VertexAttribPointer"/> 3744 3745 <function name="EnableVertexAttribArray" template="EnableVertexAttribArray"/> 3746 <function name="DisableVertexAttribArray" template="DisableVertexAttribArray"/> 3747 3748 <function name="IsProgram" template="IsProgram"/> 3749 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 3750 3751 <function name="GetVertexAttribfv" template="GetVertexAttrib" gltype="GLfloat"/> 3752 <function name="GetVertexAttribiv" template="GetVertexAttrib" gltype="GLint"/> 3753 <function name="GetVertexAttribPointerv" template="GetVertexAttribPointer"/> 3754 3755 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 3756 <function name="MapBufferOES" template="MapBuffer"/> 3757 <function name="UnmapBufferOES" template="UnmapBuffer"/> 3758 <function name="BindBuffer" template="BindBuffer"/> 3759 <function name="BufferData" template="BufferData"/> 3760 <function name="BufferSubData" template="BufferSubData"/> 3761 <function name="DeleteBuffers" template="DeleteBuffers"/> 3762 <function name="GenBuffers" template="GenBuffers"/> 3763 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 3764 <function name="IsBuffer" template="IsBuffer"/> 3765 3766 <function name="CreateShader" template="CreateShader"/> 3767 <function name="ShaderSource" template="ShaderSource"/> 3768 <function name="CompileShader" template="CompileShader"/> 3769 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 3770 <function name="DeleteShader" template="DeleteShader"/> 3771 <function name="ShaderBinary" template="ShaderBinary"/> 3772 <function name="CreateProgram" template="CreateProgram"/> 3773 <function name="AttachShader" template="AttachShader"/> 3774 <function name="DetachShader" template="DetachShader"/> 3775 <function name="LinkProgram" template="LinkProgram"/> 3776 <function name="UseProgram" template="UseProgram"/> 3777 <function name="DeleteProgram" template="DeleteProgram"/> 3778 3779 <function name="GetActiveAttrib" template="GetActiveAttrib"/> 3780 <function name="GetAttribLocation" template="GetAttribLocation"/> 3781 <function name="BindAttribLocation" template="BindAttribLocation"/> 3782 <function name="GetUniformLocation" template="GetUniformLocation"/> 3783 <function name="GetActiveUniform" template="GetActiveUniform"/> 3784 3785 <function name="Uniform1f" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3786 <function name="Uniform2f" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3787 <function name="Uniform3f" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3788 <function name="Uniform4f" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3789 <function name="Uniform1i" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 3790 <function name="Uniform2i" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 3791 <function name="Uniform3i" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 3792 <function name="Uniform4i" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 3793 3794 <function name="Uniform1fv" template="Uniform" gltype="GLfloat" vector_size="1"/> 3795 <function name="Uniform2fv" template="Uniform" gltype="GLfloat" vector_size="2"/> 3796 <function name="Uniform3fv" template="Uniform" gltype="GLfloat" vector_size="3"/> 3797 <function name="Uniform4fv" template="Uniform" gltype="GLfloat" vector_size="4"/> 3798 <function name="Uniform1iv" template="Uniform" gltype="GLint" vector_size="1"/> 3799 <function name="Uniform2iv" template="Uniform" gltype="GLint" vector_size="2"/> 3800 <function name="Uniform3iv" template="Uniform" gltype="GLint" vector_size="3"/> 3801 <function name="Uniform4iv" template="Uniform" gltype="GLint" vector_size="4"/> 3802 3803 <function name="UniformMatrix2fv" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 3804 <function name="UniformMatrix3fv" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 3805 <function name="UniformMatrix4fv" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 3806 3807 <function name="ValidateProgram" template="ValidateProgram"/> 3808 3809 <function name="GenerateMipmap" template="GenerateMipmap"/> 3810 <function name="BindFramebuffer" template="BindFramebuffer"/> 3811 <function name="DeleteFramebuffers" template="DeleteFramebuffers"/> 3812 <function name="GenFramebuffers" template="GenFramebuffers"/> 3813 <function name="BindRenderbuffer" template="BindRenderbuffer"/> 3814 <function name="DeleteRenderbuffers" template="DeleteRenderbuffers"/> 3815 <function name="GenRenderbuffers" template="GenRenderbuffers"/> 3816 <function name="RenderbufferStorage" external="true" template="RenderbufferStorage"/> 3817 <function name="FramebufferRenderbuffer" template="FramebufferRenderbuffer"/> 3818 <function name="FramebufferTexture2D" template="FramebufferTexture2D"/> 3819 <function name="FramebufferTexture3DOES" template="FramebufferTexture3D"/> 3820 <function name="CheckFramebufferStatus" template="CheckFramebufferStatus"/> 3821 <function name="GetFramebufferAttachmentParameteriv" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 3822 <function name="GetRenderbufferParameteriv" template="GetRenderbufferParameter" gltype="GLint"/> 3823 <function name="IsRenderbuffer" template="IsRenderbuffer"/> 3824 <function name="IsFramebuffer" template="IsFramebuffer"/> 3825 3826 <function name="IsShader" template="IsShader"/> 3827 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 3828 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 3829 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 3830 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 3831 <function name="GetShaderSource" template="GetShaderSource"/> 3832 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 3833 <function name="GetUniformfv" template="GetUniform" gltype="GLfloat"/> 3834 <function name="GetUniformiv" template="GetUniform" gltype="GLint"/> 3835 3836 <!-- EXT_multi_draw_arrays --> 3837 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 3838 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 3839 3840 <!-- OES_EGL_image --> 3841 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 3842 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 3843</api> 3844 3845</apispec> 3846