APIspec.xml revision 52d57985c69a0d8dab23db7070e2d83d914438f4
1<?xml version="1.0"?> 2<!DOCTYPE apispec SYSTEM "APIspec.dtd"> 3 4<!-- A function is generated from a template. Multiple functions can be 5 generated from a single template with different arguments. For example, 6 glColor3f can be generated from 7 8 <function name="Color3f" template="Color" gltype="GLfloat" vector_size="3" expand_vector="true"/> 9 10 and glColor4iv can be generated from 11 12 <function name="Color4iv" template="Color" gltype="GLint" vector_size="4"/> 13 14 In a template, there are <desc>s that describe the properties of 15 parameters. A <desc> can enumerate the valid values of a parameter. It 16 can also specify the error code when an invalid value is given, and etc. 17 By nesting <desc>s, they can create dependency between parameters. 18 19 A function can be marked as external. It means that the function cannot 20 be dispatched to the corresponding mesa function, if one exists, directly, 21 and requires an external implementation. 22--> 23 24<apispec> 25 26<template name="Color"> 27 <proto> 28 <return type="void"/> 29 <vector name="v" type="const GLtype *" size="dynamic"> 30 <param name="red" type="GLtype"/> 31 <param name="green" type="GLtype"/> 32 <param name="blue" type="GLtype"/> 33 <param name="alpha" type="GLtype"/> 34 </vector> 35 </proto> 36</template> 37 38<template name="ClipPlane"> 39 <proto> 40 <return type="void"/> 41 <param name="plane" type="GLenum"/> 42 <vector name="equation" type="const GLtype *" size="4"/> 43 </proto> 44</template> 45 46<template name="CullFace"> 47 <proto> 48 <return type="void"/> 49 <param name="mode" type="GLenum"/> 50 </proto> 51</template> 52 53<template name="Fog"> 54 <proto> 55 <return type="void"/> 56 <param name="pname" type="GLenum"/> 57 <vector name="params" type="const GLtype *" size="dynamic"> 58 <param name="param" type="GLtype"/> 59 </vector> 60 </proto> 61 62 <desc name="pname"> 63 <value name="GL_FOG_MODE"/> 64 <desc name="param"> 65 <value name="GL_EXP"/> 66 <value name="GL_EXP2"/> 67 <value name="GL_LINEAR"/> 68 </desc> 69 </desc> 70 71 <desc name="pname"> 72 <value name="GL_FOG_COLOR"/> 73 74 <desc name="params" vector_size="4"/> 75 </desc> 76 77 <desc name="pname"> 78 <value name="GL_FOG_DENSITY"/> 79 <value name="GL_FOG_START"/> 80 <value name="GL_FOG_END"/> 81 82 <desc name="params" vector_size="1"/> 83 </desc> 84</template> 85 86<template name="FrontFace"> 87 <proto> 88 <return type="void"/> 89 <param name="mode" type="GLenum"/> 90 </proto> 91</template> 92 93<template name="Hint"> 94 <proto> 95 <return type="void"/> 96 <param name="target" type="GLenum"/> 97 <param name="mode" type="GLenum"/> 98 </proto> 99 100 <desc name="target" category="GLES1.1"> 101 <value name="GL_FOG_HINT"/> 102 <value name="GL_LINE_SMOOTH_HINT"/> 103 <value name="GL_PERSPECTIVE_CORRECTION_HINT"/> 104 <value name="GL_POINT_SMOOTH_HINT"/> 105 </desc> 106 <desc name="target" category="OES_standard_derivatives"> 107 <value name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/> 108 </desc> 109 <desc name="target"> 110 <value name="GL_GENERATE_MIPMAP_HINT"/> 111 </desc> 112 113 <desc name="mode"> 114 <value name="GL_FASTEST"/> 115 <value name="GL_NICEST"/> 116 <value name="GL_DONT_CARE"/> 117 </desc> 118</template> 119 120<template name="Light"> 121 <proto> 122 <return type="void"/> 123 <param name="light" type="GLenum"/> 124 <param name="pname" type="GLenum"/> 125 <vector name="params" type="const GLtype *" size="dynamic"> 126 <param name="param" type="GLtype"/> 127 </vector> 128 </proto> 129 130 <desc name="light"> 131 <range base="GL_LIGHT" from="0" to="7"/> 132 </desc> 133 134 <desc name="pname"> 135 <value name="GL_AMBIENT"/> 136 <value name="GL_DIFFUSE"/> 137 <value name="GL_SPECULAR"/> 138 <value name="GL_POSITION"/> 139 140 <desc name="params" vector_size="4"/> 141 </desc> 142 143 <desc name="pname"> 144 <value name="GL_SPOT_DIRECTION"/> 145 146 <desc name="params" vector_size="3"/> 147 </desc> 148 149 <desc name="pname"> 150 <value name="GL_SPOT_EXPONENT"/> 151 <value name="GL_SPOT_CUTOFF"/> 152 <value name="GL_CONSTANT_ATTENUATION"/> 153 <value name="GL_LINEAR_ATTENUATION"/> 154 <value name="GL_QUADRATIC_ATTENUATION"/> 155 156 <desc name="params" vector_size="1"/> 157 </desc> 158</template> 159 160<template name="LightModel"> 161 <proto> 162 <return type="void"/> 163 <param name="pname" type="GLenum"/> 164 <vector name="params" type="const GLtype *" size="dynamic"> 165 <param name="param" type="GLtype"/> 166 </vector> 167 </proto> 168 169 <desc name="pname"> 170 <value name="GL_LIGHT_MODEL_AMBIENT"/> 171 172 <desc name="params" vector_size="4"/> 173 </desc> 174 175 <desc name="pname"> 176 <value name="GL_LIGHT_MODEL_TWO_SIDE"/> 177 <desc name="param"> 178 <value name="GL_TRUE"/> 179 <value name="GL_FALSE"/> 180 </desc> 181 </desc> 182</template> 183 184<template name="LineWidth"> 185 <proto> 186 <return type="void"/> 187 <param name="width" type="GLtype"/> 188 </proto> 189</template> 190 191<template name="Material"> 192 <proto> 193 <return type="void"/> 194 <param name="face" type="GLenum"/> 195 <param name="pname" type="GLenum"/> 196 <vector name="params" type="const GLtype *" size="dynamic"> 197 <param name="param" type="GLtype"/> 198 </vector> 199 </proto> 200 201 <desc name="face"> 202 <value name="GL_FRONT_AND_BACK"/> 203 </desc> 204 205 <desc name="pname"> 206 <value name="GL_AMBIENT"/> 207 <value name="GL_DIFFUSE"/> 208 <value name="GL_AMBIENT_AND_DIFFUSE"/> 209 <value name="GL_SPECULAR"/> 210 <value name="GL_EMISSION"/> 211 212 <desc name="params" vector_size="4"/> 213 </desc> 214 215 <desc name="pname"> 216 <value name="GL_SHININESS"/> 217 218 <desc name="params" vector_size="1"/> 219 </desc> 220</template> 221 222<template name="PointSize"> 223 <proto> 224 <return type="void"/> 225 <param name="size" type="GLtype"/> 226 </proto> 227</template> 228 229<template name="PointSizePointer"> 230 <proto> 231 <return type="void"/> 232 <param name="type" type="GLenum"/> 233 <param name="stride" type="GLsizei"/> 234 <param name="pointer" type="const GLvoid *"/> 235 </proto> 236 237 <desc name="type"> 238 <value name="GL_FLOAT"/> 239 <value name="GL_FIXED"/> 240 </desc> 241</template> 242 243<template name="Scissor"> 244 <proto> 245 <return type="void"/> 246 <param name="x" type="GLint"/> 247 <param name="y" type="GLint"/> 248 <param name="width" type="GLsizei"/> 249 <param name="height" type="GLsizei"/> 250 </proto> 251</template> 252 253<template name="ShadeModel"> 254 <proto> 255 <return type="void"/> 256 <param name="mode" type="GLenum"/> 257 </proto> 258 259 <desc name="mode"> 260 <value name="GL_FLAT"/> 261 <value name="GL_SMOOTH"/> 262 </desc> 263</template> 264 265<template name="TexParameter"> 266 <proto> 267 <return type="void"/> 268 <param name="target" type="GLenum"/> 269 <param name="pname" type="GLenum"/> 270 <vector name="params" type="const GLtype *" size="dynamic"> 271 <param name="param" type="GLtype"/> 272 </vector> 273 </proto> 274 275 <desc name="target"> 276 <value name="GL_TEXTURE_2D"/> 277 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 278 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 279 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 280 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 281 </desc> 282 283 <desc name="pname"> 284 <value name="GL_TEXTURE_WRAP_S"/> 285 <value name="GL_TEXTURE_WRAP_T"/> 286 <value name="GL_TEXTURE_WRAP_R_OES" category="OES_texture_3D"/> 287 288 <desc name="param"> 289 <value name="GL_CLAMP_TO_EDGE"/> 290 <value name="GL_REPEAT"/> 291 <value name="GL_MIRRORED_REPEAT" category="GLES2.0"/> 292 <value name="GL_MIRRORED_REPEAT_OES" category="OES_texture_mirrored_repeat"/> 293 </desc> 294 </desc> 295 296 <desc name="pname"> 297 <value name="GL_TEXTURE_MIN_FILTER"/> 298 <value name="GL_TEXTURE_MAG_FILTER"/> 299 <value name="GL_TEXTURE_MAX_ANISOTROPY_EXT" category="EXT_texture_filter_anisotropic"/> 300 </desc> 301 302 <desc name="pname" category="GLES1.1"> 303 <value name="GL_GENERATE_MIPMAP"/> 304 305 <desc name="param"> 306 <value name="GL_TRUE"/> 307 <value name="GL_FALSE"/> 308 </desc> 309 </desc> 310 311 <desc name="pname" category="OES_draw_texture"> 312 <value name="GL_TEXTURE_CROP_RECT_OES"/> 313 <desc name="params" vector_size="4"/> 314 </desc> 315</template> 316 317<template name="TexImage2D"> 318 <proto> 319 <return type="void"/> 320 <param name="target" type="GLenum"/> 321 <param name="level" type="GLint"/> 322 <param name="internalFormat" type="GLint"/> <!-- should be GLenum --> 323 <param name="width" type="GLsizei"/> 324 <param name="height" type="GLsizei"/> 325 <param name="border" type="GLint"/> 326 <param name="format" type="GLenum"/> 327 <param name="type" type="GLenum"/> 328 <param name="pixels" type="const GLvoid *"/> 329 </proto> 330 331 <desc name="target"> 332 <value name="GL_TEXTURE_2D"/> 333 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 334 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 335 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 336 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 337 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 338 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 339 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 340 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 341 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 342 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 343 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 344 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 345 </desc> 346 347 <desc name="internalFormat"> 348 <value name="GL_ALPHA"/> 349 350 <desc name="format" error="GL_INVALID_VALUE"> 351 <value name="GL_ALPHA"/> 352 </desc> 353 </desc> 354 355 <desc name="internalFormat"> 356 <value name="GL_RGB"/> 357 358 <desc name="format" error="GL_INVALID_VALUE"> 359 <value name="GL_RGB"/> 360 </desc> 361 </desc> 362 363 <desc name="internalFormat"> 364 <value name="GL_RGBA"/> 365 366 <desc name="format" error="GL_INVALID_VALUE"> 367 <value name="GL_RGBA"/> 368 </desc> 369 </desc> 370 371 <desc name="internalFormat"> 372 <value name="GL_LUMINANCE"/> 373 374 <desc name="format" error="GL_INVALID_VALUE"> 375 <value name="GL_LUMINANCE"/> 376 </desc> 377 </desc> 378 379 <desc name="internalFormat"> 380 <value name="GL_LUMINANCE_ALPHA"/> 381 382 <desc name="format" error="GL_INVALID_VALUE"> 383 <value name="GL_LUMINANCE_ALPHA"/> 384 </desc> 385 </desc> 386 387 <desc name="internalFormat" category="OES_depth_texture"> 388 <value name="GL_DEPTH_COMPONENT"/> 389 390 <desc name="format" error="GL_INVALID_VALUE"> 391 <value name="GL_DEPTH_COMPONENT"/> 392 </desc> 393 </desc> 394 395 <desc name="internalFormat" category="OES_packed_depth_stencil"> 396 <value name="GL_DEPTH_STENCIL_OES"/> 397 398 <desc name="format" error="GL_INVALID_VALUE"> 399 <value name="GL_DEPTH_STENCIL_OES"/> 400 </desc> 401 </desc> 402 403 <desc name="internalFormat" category="EXT_texture_format_BGRA8888"> 404 <value name="GL_BGRA_EXT"/> 405 406 <desc name="format" error="GL_INVALID_VALUE"> 407 <value name="GL_BGRA_EXT"/> 408 </desc> 409 </desc> 410 411 <desc name="border" error="GL_INVALID_VALUE"> 412 <value name="0"/> 413 </desc> 414 415 <desc name="format"> 416 <value name="GL_ALPHA"/> 417 418 <desc name="type" error="GL_INVALID_OPERATION"> 419 <value name="GL_UNSIGNED_BYTE"/> 420 <value name="GL_FLOAT" category="OES_texture_float"/> 421 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 422 </desc> 423 </desc> 424 425 <desc name="format"> 426 <value name="GL_RGB"/> 427 428 <desc name="type" error="GL_INVALID_OPERATION"> 429 <value name="GL_UNSIGNED_BYTE"/> 430 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 431 <value name="GL_FLOAT" category="OES_texture_float"/> 432 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 433 </desc> 434 </desc> 435 436 <desc name="format"> 437 <value name="GL_RGBA"/> 438 439 <desc name="type" error="GL_INVALID_OPERATION"> 440 <value name="GL_UNSIGNED_BYTE"/> 441 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 442 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 443 <value name="GL_FLOAT" category="OES_texture_float"/> 444 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 445 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 446 </desc> 447 </desc> 448 449 <desc name="format"> 450 <value name="GL_LUMINANCE"/> 451 452 <desc name="type" error="GL_INVALID_OPERATION"> 453 <value name="GL_UNSIGNED_BYTE"/> 454 <value name="GL_FLOAT" category="OES_texture_float"/> 455 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 456 </desc> 457 </desc> 458 459 <desc name="format"> 460 <value name="GL_LUMINANCE_ALPHA"/> 461 462 <desc name="type" error="GL_INVALID_OPERATION"> 463 <value name="GL_UNSIGNED_BYTE"/> 464 <value name="GL_FLOAT" category="OES_texture_float"/> 465 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 466 </desc> 467 </desc> 468 469 <desc name="format" category="OES_depth_texture"> 470 <value name="GL_DEPTH_COMPONENT"/> 471 472 <desc name="type" error="GL_INVALID_OPERATION"> 473 <value name="GL_UNSIGNED_SHORT"/> 474 <value name="GL_UNSIGNED_INT"/> 475 </desc> 476 </desc> 477 478 <desc name="format" category="OES_packed_depth_stencil"> 479 <value name="GL_DEPTH_STENCIL_OES"/> 480 <desc name="type" error="GL_INVALID_OPERATION"> 481 <value name="GL_UNSIGNED_INT_24_8_OES"/> 482 </desc> 483 </desc> 484 485 <desc name="format" category="EXT_texture_format_BGRA8888"> 486 <value name="GL_BGRA_EXT"/> 487 488 <desc name="type" error="GL_INVALID_OPERATION"> 489 <value name="GL_UNSIGNED_BYTE"/> 490 </desc> 491 </desc> 492</template> 493 494<template name="TexEnv"> 495 <proto> 496 <return type="void"/> 497 <param name="target" type="GLenum"/> 498 <param name="pname" type="GLenum"/> 499 <vector name="params" type="const GLtype *" size="dynamic"> 500 <param name="param" type="GLtype"/> 501 </vector> 502 </proto> 503 504 <desc name="target" category="OES_point_sprite"> 505 <value name="GL_POINT_SPRITE_OES"/> 506 507 <desc name="pname"> 508 <value name="GL_COORD_REPLACE_OES"/> 509 </desc> 510 </desc> 511 512 <desc name="pname" category="OES_point_sprite"> 513 <value name="GL_COORD_REPLACE_OES"/> 514 515 <desc name="param"> 516 <value name="GL_TRUE"/> 517 <value name="GL_FALSE"/> 518 </desc> 519 </desc> 520 521 <desc name="target" category="EXT_texture_lod_bias"> 522 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 523 524 <desc name="pname"> 525 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 526 </desc> 527 </desc> 528 529 <desc name="pname" category="EXT_texture_lod_bias"> 530 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 531 <desc name="params" vector_size="1"/> 532 </desc> 533 534 <desc name="target"> 535 <value name="GL_TEXTURE_ENV"/> 536 537 <desc name="pname"> 538 <value name="GL_TEXTURE_ENV_MODE"/> 539 <value name="GL_COMBINE_RGB"/> 540 <value name="GL_COMBINE_ALPHA"/> 541 <value name="GL_RGB_SCALE"/> 542 <value name="GL_ALPHA_SCALE"/> 543 <value name="GL_SRC0_RGB"/> 544 <value name="GL_SRC1_RGB"/> 545 <value name="GL_SRC2_RGB"/> 546 <value name="GL_SRC0_ALPHA"/> 547 <value name="GL_SRC1_ALPHA"/> 548 <value name="GL_SRC2_ALPHA"/> 549 <value name="GL_OPERAND0_RGB"/> 550 <value name="GL_OPERAND1_RGB"/> 551 <value name="GL_OPERAND2_RGB"/> 552 <value name="GL_OPERAND0_ALPHA"/> 553 <value name="GL_OPERAND1_ALPHA"/> 554 <value name="GL_OPERAND2_ALPHA"/> 555 <value name="GL_TEXTURE_ENV_COLOR"/> 556 </desc> 557 </desc> 558 559 <desc name="pname"> 560 <value name="GL_TEXTURE_ENV_MODE"/> 561 562 <desc name="param"> 563 <value name="GL_REPLACE"/> 564 <value name="GL_MODULATE"/> 565 <value name="GL_DECAL"/> 566 <value name="GL_BLEND"/> 567 <value name="GL_ADD"/> 568 <value name="GL_COMBINE"/> 569 </desc> 570 </desc> 571 572 <desc name="pname"> 573 <value name="GL_COMBINE_RGB"/> 574 575 <desc name="param"> 576 <value name="GL_REPLACE"/> 577 <value name="GL_MODULATE"/> 578 <value name="GL_ADD"/> 579 <value name="GL_ADD_SIGNED"/> 580 <value name="GL_INTERPOLATE"/> 581 <value name="GL_SUBTRACT"/> 582 <value name="GL_DOT3_RGB"/> 583 <value name="GL_DOT3_RGBA"/> 584 </desc> 585 </desc> 586 587 <desc name="pname"> 588 <value name="GL_COMBINE_ALPHA"/> 589 590 <desc name="param"> 591 <value name="GL_REPLACE"/> 592 <value name="GL_MODULATE"/> 593 <value name="GL_ADD"/> 594 <value name="GL_ADD_SIGNED"/> 595 <value name="GL_INTERPOLATE"/> 596 <value name="GL_SUBTRACT"/> 597 </desc> 598 </desc> 599 600 <desc name="pname"> 601 <value name="GL_RGB_SCALE"/> 602 <value name="GL_ALPHA_SCALE"/> 603 </desc> 604 605 <desc name="pname"> 606 <value name="GL_SRC0_RGB"/> 607 <value name="GL_SRC1_RGB"/> 608 <value name="GL_SRC2_RGB"/> 609 <value name="GL_SRC0_ALPHA"/> 610 <value name="GL_SRC1_ALPHA"/> 611 <value name="GL_SRC2_ALPHA"/> 612 613 <desc name="param"> 614 <value name="GL_TEXTURE"/> 615 <value name="GL_CONSTANT"/> 616 <value name="GL_PRIMARY_COLOR"/> 617 <value name="GL_PREVIOUS"/> 618 619 <range base="GL_TEXTURE" from="0" to="31" category="OES_texture_env_crossbar"/> 620 </desc> 621 </desc> 622 623 <desc name="pname"> 624 <value name="GL_OPERAND0_RGB"/> 625 <value name="GL_OPERAND1_RGB"/> 626 <value name="GL_OPERAND2_RGB"/> 627 628 <desc name="param"> 629 <value name="GL_SRC_COLOR"/> 630 <value name="GL_ONE_MINUS_SRC_COLOR"/> 631 <value name="GL_SRC_ALPHA"/> 632 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 633 </desc> 634 </desc> 635 636 <desc name="pname"> 637 <value name="GL_OPERAND0_ALPHA"/> 638 <value name="GL_OPERAND1_ALPHA"/> 639 <value name="GL_OPERAND2_ALPHA"/> 640 641 <desc name="param"> 642 <value name="GL_SRC_ALPHA"/> 643 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 644 </desc> 645 </desc> 646 647 <desc name="pname"> 648 <value name="GL_TEXTURE_ENV_COLOR"/> 649 650 <desc name="params" vector_size="4"/> 651 </desc> 652</template> 653 654<template name="TexGen"> 655 <proto> 656 <return type="void"/> 657 <param name="coord" type="GLenum"/> 658 <param name="pname" type="GLenum"/> 659 <vector name="params" type="const GLtype *" size="dynamic"> 660 <param name="param" type="GLtype"/> 661 </vector> 662 </proto> 663 664 <desc name="coord" category="OES_texture_cube_map"> 665 <value name="GL_TEXTURE_GEN_STR_OES"/> 666 </desc> 667 668 <desc name="pname" category="OES_texture_cube_map"> 669 <value name="GL_TEXTURE_GEN_MODE_OES"/> 670 671 <desc name="param"> 672 <value name="GL_NORMAL_MAP_OES"/> 673 <value name="GL_REFLECTION_MAP_OES"/> 674 </desc> 675 </desc> 676</template> 677 678<template name="Clear"> 679 <proto> 680 <return type="void"/> 681 <param name="mask" type="GLbitfield"/> 682 </proto> 683 684 <desc name="mask" error="GL_INVALID_VALUE"> 685 <value name="0"/> 686 <value name="(GL_COLOR_BUFFER_BIT)"/> 687 <value name="(GL_DEPTH_BUFFER_BIT)"/> 688 <value name="(GL_STENCIL_BUFFER_BIT)"/> 689 <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)"/> 690 <value name="(GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 691 <value name="(GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 692 <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 693 </desc> 694</template> 695 696<template name="ClearColor"> 697 <proto> 698 <return type="void"/> 699 <param name="red" type="GLtype"/> 700 <param name="green" type="GLtype"/> 701 <param name="blue" type="GLtype"/> 702 <param name="alpha" type="GLtype"/> 703 </proto> 704</template> 705 706<template name="ClearStencil"> 707 <proto> 708 <return type="void"/> 709 <param name="s" type="GLint"/> 710 </proto> 711</template> 712 713<template name="ClearDepth"> 714 <proto> 715 <return type="void"/> 716 <param name="depth" type="GLtype"/> 717 </proto> 718</template> 719 720<template name="StencilMask"> 721 <proto> 722 <return type="void"/> 723 <param name="mask" type="GLuint"/> 724 </proto> 725</template> 726 727<template name="StencilMaskSeparate"> 728 <proto> 729 <return type="void"/> 730 <param name="face" type="GLenum"/> 731 <param name="mask" type="GLuint"/> 732 </proto> 733 734 <desc name="face"> 735 <value name="GL_FRONT"/> 736 <value name="GL_BACK"/> 737 <value name="GL_FRONT_AND_BACK"/> 738 </desc> 739</template> 740 741<template name="ColorMask"> 742 <proto> 743 <return type="void"/> 744 <param name="red" type="GLboolean"/> 745 <param name="green" type="GLboolean"/> 746 <param name="blue" type="GLboolean"/> 747 <param name="alpha" type="GLboolean"/> 748 </proto> 749</template> 750 751<template name="DepthMask"> 752 <proto> 753 <return type="void"/> 754 <param name="flag" type="GLboolean"/> 755 </proto> 756</template> 757 758<template name="Disable"> 759 <proto> 760 <return type="void"/> 761 <param name="cap" type="GLenum"/> 762 </proto> 763 764 <desc name="cap" category="GLES1.1"> 765 <value name="GL_NORMALIZE"/> 766 <value name="GL_RESCALE_NORMAL"/> 767 768 <range base="GL_CLIP_PLANE" from="0" to="5"/> 769 <value name="GL_CLIP_PLANE0+6"/> 770 <value name="GL_CLIP_PLANE0+7"/> 771 772 <value name="GL_FOG"/> 773 <value name="GL_LIGHTING"/> 774 <value name="GL_COLOR_MATERIAL"/> 775 776 <range base="GL_LIGHT" from="0" to="7"/> 777 778 <value name="GL_POINT_SMOOTH"/> 779 <value name="GL_LINE_SMOOTH"/> 780 <value name="GL_CULL_FACE"/> 781 <value name="GL_POLYGON_OFFSET_FILL"/> 782 <value name="GL_MULTISAMPLE"/> 783 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 784 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 785 <value name="GL_SAMPLE_COVERAGE"/> 786 <value name="GL_TEXTURE_2D"/> 787 <value name="GL_SCISSOR_TEST"/> 788 <value name="GL_ALPHA_TEST"/> 789 <value name="GL_STENCIL_TEST"/> 790 <value name="GL_DEPTH_TEST"/> 791 <value name="GL_BLEND"/> 792 <value name="GL_DITHER"/> 793 <value name="GL_COLOR_LOGIC_OP"/> 794 795 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 796 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 797 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 798 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 799 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 800 </desc> 801 802 <desc name="cap" category="GLES2.0"> 803 <value name="GL_CULL_FACE"/> 804 <value name="GL_SCISSOR_TEST"/> 805 <value name="GL_POLYGON_OFFSET_FILL"/> 806 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 807 <value name="GL_SAMPLE_COVERAGE"/> 808 <value name="GL_STENCIL_TEST"/> 809 <value name="GL_DEPTH_TEST"/> 810 <value name="GL_DITHER"/> 811 <value name="GL_BLEND"/> 812 </desc> 813</template> 814 815<!-- it is exactly the same as Disable --> 816<template name="Enable"> 817 <proto> 818 <return type="void"/> 819 <param name="cap" type="GLenum"/> 820 </proto> 821 822 <desc name="cap" category="GLES1.1"> 823 <value name="GL_NORMALIZE"/> 824 <value name="GL_RESCALE_NORMAL"/> 825 826 <range base="GL_CLIP_PLANE" from="0" to="5"/> 827 <value name="GL_CLIP_PLANE0+6"/> 828 <value name="GL_CLIP_PLANE0+7"/> 829 830 <value name="GL_FOG"/> 831 <value name="GL_LIGHTING"/> 832 <value name="GL_COLOR_MATERIAL"/> 833 834 <range base="GL_LIGHT" from="0" to="7"/> 835 836 <value name="GL_POINT_SMOOTH"/> 837 <value name="GL_LINE_SMOOTH"/> 838 <value name="GL_CULL_FACE"/> 839 <value name="GL_POLYGON_OFFSET_FILL"/> 840 <value name="GL_MULTISAMPLE"/> 841 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 842 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 843 <value name="GL_SAMPLE_COVERAGE"/> 844 <value name="GL_TEXTURE_2D"/> 845 <value name="GL_SCISSOR_TEST"/> 846 <value name="GL_ALPHA_TEST"/> 847 <value name="GL_STENCIL_TEST"/> 848 <value name="GL_DEPTH_TEST"/> 849 <value name="GL_BLEND"/> 850 <value name="GL_DITHER"/> 851 <value name="GL_COLOR_LOGIC_OP"/> 852 853 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 854 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 855 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 856 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 857 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 858 </desc> 859 860 <desc name="cap" category="GLES2.0"> 861 <value name="GL_CULL_FACE"/> 862 <value name="GL_SCISSOR_TEST"/> 863 <value name="GL_POLYGON_OFFSET_FILL"/> 864 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 865 <value name="GL_SAMPLE_COVERAGE"/> 866 <value name="GL_STENCIL_TEST"/> 867 <value name="GL_DEPTH_TEST"/> 868 <value name="GL_DITHER"/> 869 <value name="GL_BLEND"/> 870 </desc> 871</template> 872 873<template name="Finish"> 874 <proto> 875 <return type="void"/> 876 </proto> 877</template> 878 879<template name="Flush"> 880 <proto> 881 <return type="void"/> 882 </proto> 883</template> 884 885<template name="AlphaFunc"> 886 <proto> 887 <return type="void"/> 888 <param name="func" type="GLenum"/> 889 <param name="ref" type="GLtype"/> 890 </proto> 891 <desc name="func"> 892 <value name="GL_NEVER"/> 893 <value name="GL_LESS"/> 894 <value name="GL_EQUAL"/> 895 <value name="GL_LEQUAL"/> 896 <value name="GL_GREATER"/> 897 <value name="GL_NOTEQUAL"/> 898 <value name="GL_GEQUAL"/> 899 <value name="GL_ALWAYS"/> 900 </desc> 901</template> 902 903<template name="BlendFunc"> 904 <proto> 905 <return type="void"/> 906 <param name="sfactor" type="GLenum"/> 907 <param name="dfactor" type="GLenum"/> 908 </proto> 909 910 <desc name="sfactor"> 911 <value name="GL_ZERO"/> 912 <value name="GL_ONE"/> 913 <value name="GL_SRC_COLOR"/> 914 <value name="GL_ONE_MINUS_SRC_COLOR"/> 915 <value name="GL_SRC_ALPHA"/> 916 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 917 <value name="GL_DST_ALPHA"/> 918 <value name="GL_ONE_MINUS_DST_ALPHA"/> 919 <value name="GL_DST_COLOR"/> 920 <value name="GL_ONE_MINUS_DST_COLOR"/> 921 <value name="GL_SRC_ALPHA_SATURATE"/> 922 923 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 924 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 925 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 926 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 927 </desc> 928 929 <desc name="dfactor"> 930 <value name="GL_ZERO"/> 931 <value name="GL_ONE"/> 932 <value name="GL_SRC_COLOR"/> 933 <value name="GL_ONE_MINUS_SRC_COLOR"/> 934 <value name="GL_SRC_ALPHA"/> 935 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 936 <value name="GL_DST_ALPHA"/> 937 <value name="GL_ONE_MINUS_DST_ALPHA"/> 938 <value name="GL_DST_COLOR"/> 939 <value name="GL_ONE_MINUS_DST_COLOR"/> 940 941 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 942 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 943 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 944 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 945 </desc> 946</template> 947 948<template name="LogicOp"> 949 <proto> 950 <return type="void"/> 951 <param name="opcode" type="GLenum"/> 952 </proto> 953 954 <desc name="opcode"> 955 <value name="GL_CLEAR"/> 956 <value name="GL_SET"/> 957 <value name="GL_COPY"/> 958 <value name="GL_COPY_INVERTED"/> 959 <value name="GL_NOOP"/> 960 <value name="GL_INVERT"/> 961 <value name="GL_AND"/> 962 <value name="GL_NAND"/> 963 <value name="GL_OR"/> 964 <value name="GL_NOR"/> 965 <value name="GL_XOR"/> 966 <value name="GL_EQUIV"/> 967 <value name="GL_AND_REVERSE"/> 968 <value name="GL_AND_INVERTED"/> 969 <value name="GL_OR_REVERSE"/> 970 <value name="GL_OR_INVERTED"/> 971 </desc> 972</template> 973 974<template name="StencilFunc"> 975 <proto> 976 <return type="void"/> 977 <param name="func" type="GLenum"/> 978 <param name="ref" type="GLint"/> 979 <param name="mask" type="GLuint"/> 980 </proto> 981 982 <desc name="func"> 983 <value name="GL_NEVER"/> 984 <value name="GL_LESS"/> 985 <value name="GL_LEQUAL"/> 986 <value name="GL_GREATER"/> 987 <value name="GL_GEQUAL"/> 988 <value name="GL_EQUAL"/> 989 <value name="GL_NOTEQUAL"/> 990 <value name="GL_ALWAYS"/> 991 </desc> 992</template> 993 994<template name="StencilFuncSeparate"> 995 <proto> 996 <return type="void"/> 997 <param name="face" type="GLenum"/> 998 <param name="func" type="GLenum"/> 999 <param name="ref" type="GLint"/> 1000 <param name="mask" type="GLuint"/> 1001 </proto> 1002 1003 <desc name="face"> 1004 <value name="GL_FRONT"/> 1005 <value name="GL_BACK"/> 1006 <value name="GL_FRONT_AND_BACK"/> 1007 </desc> 1008 1009 <desc name="func"> 1010 <value name="GL_NEVER"/> 1011 <value name="GL_LESS"/> 1012 <value name="GL_LEQUAL"/> 1013 <value name="GL_GREATER"/> 1014 <value name="GL_GEQUAL"/> 1015 <value name="GL_EQUAL"/> 1016 <value name="GL_NOTEQUAL"/> 1017 <value name="GL_ALWAYS"/> 1018 </desc> 1019</template> 1020 1021<template name="StencilOp"> 1022 <proto> 1023 <return type="void"/> 1024 <param name="fail" type="GLenum"/> 1025 <param name="zfail" type="GLenum"/> 1026 <param name="zpass" type="GLenum"/> 1027 </proto> 1028 1029 <desc name="fail"> 1030 <value name="GL_KEEP"/> 1031 <value name="GL_ZERO"/> 1032 <value name="GL_REPLACE"/> 1033 <value name="GL_INCR"/> 1034 <value name="GL_DECR"/> 1035 <value name="GL_INVERT"/> 1036 <value name="GL_INCR_WRAP" category="GLES2.0"/> 1037 <value name="GL_DECR_WRAP" category="GLES2.0"/> 1038 <value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/> 1039 <value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/> 1040 </desc> 1041 1042 <desc name="zfail"> 1043 <value name="GL_KEEP"/> 1044 <value name="GL_ZERO"/> 1045 <value name="GL_REPLACE"/> 1046 <value name="GL_INCR"/> 1047 <value name="GL_DECR"/> 1048 <value name="GL_INVERT"/> 1049 <value name="GL_INCR_WRAP" category="GLES2.0"/> 1050 <value name="GL_DECR_WRAP" category="GLES2.0"/> 1051 <value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/> 1052 <value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/> 1053 </desc> 1054 1055 <desc name="zpass"> 1056 <value name="GL_KEEP"/> 1057 <value name="GL_ZERO"/> 1058 <value name="GL_REPLACE"/> 1059 <value name="GL_INCR"/> 1060 <value name="GL_DECR"/> 1061 <value name="GL_INVERT"/> 1062 <value name="GL_INCR_WRAP" category="GLES2.0"/> 1063 <value name="GL_DECR_WRAP" category="GLES2.0"/> 1064 <value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/> 1065 <value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/> 1066 </desc> 1067</template> 1068 1069<template name="StencilOpSeparate"> 1070 <proto> 1071 <return type="void"/> 1072 <param name="face" type="GLenum"/> 1073 <param name="fail" type="GLenum"/> 1074 <param name="zfail" type="GLenum"/> 1075 <param name="zpass" type="GLenum"/> 1076 </proto> 1077 1078 <desc name="face"> 1079 <value name="GL_FRONT"/> 1080 <value name="GL_BACK"/> 1081 <value name="GL_FRONT_AND_BACK"/> 1082 </desc> 1083 1084 <desc name="fail"> 1085 <value name="GL_KEEP"/> 1086 <value name="GL_ZERO"/> 1087 <value name="GL_REPLACE"/> 1088 <value name="GL_INCR"/> 1089 <value name="GL_DECR"/> 1090 <value name="GL_INVERT"/> 1091 <value name="GL_INCR_WRAP"/> 1092 <value name="GL_DECR_WRAP"/> 1093 </desc> 1094 1095 <desc name="zfail"> 1096 <value name="GL_KEEP"/> 1097 <value name="GL_ZERO"/> 1098 <value name="GL_REPLACE"/> 1099 <value name="GL_INCR"/> 1100 <value name="GL_DECR"/> 1101 <value name="GL_INVERT"/> 1102 <value name="GL_INCR_WRAP"/> 1103 <value name="GL_DECR_WRAP"/> 1104 </desc> 1105 1106 <desc name="zpass"> 1107 <value name="GL_KEEP"/> 1108 <value name="GL_ZERO"/> 1109 <value name="GL_REPLACE"/> 1110 <value name="GL_INCR"/> 1111 <value name="GL_DECR"/> 1112 <value name="GL_INVERT"/> 1113 <value name="GL_INCR_WRAP"/> 1114 <value name="GL_DECR_WRAP"/> 1115 </desc> 1116</template> 1117 1118<template name="DepthFunc"> 1119 <proto> 1120 <return type="void"/> 1121 <param name="func" type="GLenum"/> 1122 </proto> 1123 1124 <desc name="func"> 1125 <value name="GL_NEVER"/> 1126 <value name="GL_LESS"/> 1127 <value name="GL_EQUAL"/> 1128 <value name="GL_LEQUAL"/> 1129 <value name="GL_GREATER"/> 1130 <value name="GL_NOTEQUAL"/> 1131 <value name="GL_GEQUAL"/> 1132 <value name="GL_ALWAYS"/> 1133 </desc> 1134</template> 1135 1136<template name="PixelStore"> 1137 <proto> 1138 <return type="void"/> 1139 <param name="pname" type="GLenum"/> 1140 <param name="param" type="GLtype"/> 1141 </proto> 1142 1143 <desc name="pname"> 1144 <value name="GL_PACK_ALIGNMENT"/> 1145 <desc name="param" error="GL_INVALID_VALUE"> 1146 <value name="1"/> 1147 <value name="2"/> 1148 <value name="4"/> 1149 <value name="8"/> 1150 </desc> 1151 </desc> 1152 1153 <desc name="pname"> 1154 <value name="GL_UNPACK_ALIGNMENT"/> 1155 <desc name="param" error="GL_INVALID_VALUE"> 1156 <value name="1"/> 1157 <value name="2"/> 1158 <value name="4"/> 1159 <value name="8"/> 1160 </desc> 1161 </desc> 1162 1163 <desc name="pname" category="EXT_unpack_subimage"> 1164 <value name="GL_UNPACK_ROW_LENGTH"/> 1165 <value name="GL_UNPACK_SKIP_PIXELS"/> 1166 <value name="GL_UNPACK_SKIP_ROWS"/> 1167 </desc> 1168 1169</template> 1170 1171<template name="ReadPixels" direction="get"> 1172 <proto> 1173 <return type="void"/> 1174 <param name="x" type="GLint"/> 1175 <param name="y" type="GLint"/> 1176 <param name="width" type="GLsizei"/> 1177 <param name="height" type="GLsizei"/> 1178 <param name="format" type="GLenum"/> 1179 <param name="type" type="GLenum"/> 1180 <param name="pixels" type="GLvoid *"/> 1181 </proto> 1182 1183 <!-- Technically, only two combinations are actually allowed: 1184 GL_RGBA/GL_UNSIGNED_BYTE, and some implementation-specific 1185 internal preferred combination. I don't know what that is, so I'm 1186 allowing any valid combination for now; the underlying support 1187 should fail when necessary.--> 1188 <desc name="format"> 1189 <value name="GL_ALPHA"/> 1190 <desc name="type" error="GL_INVALID_OPERATION"> 1191 <value name="GL_UNSIGNED_BYTE"/> 1192 </desc> 1193 </desc> 1194 1195 <desc name="format"> 1196 <value name="GL_RGB"/> 1197 <desc name="type" error="GL_INVALID_OPERATION"> 1198 <value name="GL_UNSIGNED_BYTE"/> 1199 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 1200 </desc> 1201 </desc> 1202 1203 <desc name="format"> 1204 <value name="GL_RGBA"/> 1205 <desc name="type" error="GL_INVALID_OPERATION"> 1206 <value name="GL_UNSIGNED_BYTE"/> 1207 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 1208 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 1209 </desc> 1210 </desc> 1211 1212 <desc name="format"> 1213 <value name="GL_LUMINANCE"/> 1214 <desc name="type" error="GL_INVALID_OPERATION"> 1215 <value name="GL_UNSIGNED_BYTE"/> 1216 </desc> 1217 </desc> 1218 1219 <desc name="format"> 1220 <value name="GL_LUMINANCE_ALPHA"/> 1221 <desc name="type" error="GL_INVALID_OPERATION"> 1222 <value name="GL_UNSIGNED_BYTE"/> 1223 </desc> 1224 </desc> 1225 1226 <desc name="format" category="EXT_read_format_bgra"> 1227 <value name="GL_BGRA_EXT"/> 1228 1229 <desc name="type" error="GL_INVALID_OPERATION"> 1230 <value name="GL_UNSIGNED_BYTE"/> 1231 <value name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/> 1232 <value name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/> 1233 </desc> 1234 </desc> 1235</template> 1236 1237<template name="GetClipPlane" direction="get"> 1238 <proto> 1239 <return type="void"/> 1240 <param name="plane" type="GLenum"/> 1241 <vector name="equation" type="GLtype *" size="4"/> 1242 </proto> 1243</template> 1244 1245<template name="GetError" direction="get"> 1246 <proto> 1247 <return type="GLenum"/> 1248 </proto> 1249</template> 1250 1251<!-- template for GetFloatv, GetIntegerv, GetBoolean, and GetFixedv --> 1252<template name="GetState" direction="get"> 1253 <proto> 1254 <return type="void"/> 1255 <param name="pname" type="GLenum"/> 1256 <vector name="params" type="GLtype *" size="dynamic"/> 1257 </proto> 1258 <!-- param checking is done in mesa --> 1259</template> 1260 1261<template name="GetLight" direction="get"> 1262 <proto> 1263 <return type="void"/> 1264 <param name="light" type="GLenum"/> 1265 <param name="pname" type="GLenum"/> 1266 <vector name="params" type="GLtype *" size="dynamic"/> 1267 </proto> 1268 1269 <desc name="light"> 1270 <range base="GL_LIGHT" from="0" to="7"/> 1271 </desc> 1272 1273 <desc name="pname"> 1274 <value name="GL_AMBIENT"/> 1275 <value name="GL_DIFFUSE"/> 1276 <value name="GL_SPECULAR"/> 1277 <value name="GL_POSITION"/> 1278 1279 <desc name="params" vector_size="4"/> 1280 </desc> 1281 1282 <desc name="pname"> 1283 <value name="GL_SPOT_DIRECTION"/> 1284 1285 <desc name="params" vector_size="3"/> 1286 </desc> 1287 1288 <desc name="pname"> 1289 <value name="GL_SPOT_EXPONENT"/> 1290 <value name="GL_SPOT_CUTOFF"/> 1291 <value name="GL_CONSTANT_ATTENUATION"/> 1292 <value name="GL_LINEAR_ATTENUATION"/> 1293 <value name="GL_QUADRATIC_ATTENUATION"/> 1294 1295 <desc name="params" vector_size="1"/> 1296 </desc> 1297</template> 1298 1299<template name="GetMaterial" direction="get"> 1300 <proto> 1301 <return type="void"/> 1302 <param name="face" type="GLenum"/> 1303 <param name="pname" type="GLenum"/> 1304 <vector name="params" type="GLtype *" size="dynamic"> 1305 <param name="param" type="GLtype"/> 1306 </vector> 1307 </proto> 1308 1309 <desc name="face"> 1310 <value name="GL_FRONT"/> 1311 <value name="GL_BACK"/> 1312 </desc> 1313 1314 <desc name="pname"> 1315 <value name="GL_SHININESS"/> 1316 <desc name="params" vector_size="1"/> 1317 </desc> 1318 1319 <desc name="pname"> 1320 <value name="GL_AMBIENT"/> 1321 <value name="GL_DIFFUSE"/> 1322 <value name="GL_AMBIENT_AND_DIFFUSE"/> 1323 <value name="GL_SPECULAR"/> 1324 <value name="GL_EMISSION"/> 1325 1326 <desc name="params" vector_size="4"/> 1327 </desc> 1328</template> 1329 1330<template name="GetString" direction="get"> 1331 <proto> 1332 <return type="const GLubyte *"/> 1333 <param name="name" type="GLenum"/> 1334 </proto> 1335 1336 <desc name="name"> 1337 <value name="GL_VENDOR"/> 1338 <value name="GL_RENDERER"/> 1339 <value name="GL_VERSION"/> 1340 <value name="GL_EXTENSIONS"/> 1341 <value name="GL_SHADING_LANGUAGE_VERSION" category="GLES2.0"/> 1342 </desc> 1343</template> 1344 1345<template name="GetTexEnv" direction="get"> 1346 <proto> 1347 <return type="void"/> 1348 <param name="target" type="GLenum"/> 1349 <param name="pname" type="GLenum"/> 1350 <vector name="params" type="GLtype *" size="dynamic"/> 1351 </proto> 1352 1353 <desc name="target" category="OES_point_sprite"> 1354 <value name="GL_POINT_SPRITE_OES"/> 1355 <desc name="pname"> 1356 <value name="GL_COORD_REPLACE_OES"/> 1357 </desc> 1358 </desc> 1359 1360 <desc name="pname" category="OES_point_sprite"> 1361 <value name="GL_COORD_REPLACE_OES"/> 1362 <desc name="params" vector_size="1" convert="false"/> 1363 </desc> 1364 1365 <desc name="target" category="EXT_texture_lod_bias"> 1366 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 1367 1368 <desc name="pname"> 1369 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 1370 </desc> 1371 </desc> 1372 1373 <desc name="pname" category="EXT_texture_lod_bias"> 1374 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 1375 <desc name="params" vector_size="1"/> 1376 </desc> 1377 1378 <desc name="target"> 1379 <value name="GL_TEXTURE_ENV"/> 1380 1381 <desc name="pname"> 1382 <value name="GL_TEXTURE_ENV_COLOR"/> 1383 <value name="GL_RGB_SCALE"/> 1384 <value name="GL_ALPHA_SCALE"/> 1385 <value name="GL_TEXTURE_ENV_MODE"/> 1386 <value name="GL_COMBINE_RGB"/> 1387 <value name="GL_COMBINE_ALPHA"/> 1388 <value name="GL_SRC0_RGB"/> 1389 <value name="GL_SRC1_RGB"/> 1390 <value name="GL_SRC2_RGB"/> 1391 <value name="GL_SRC0_ALPHA"/> 1392 <value name="GL_SRC1_ALPHA"/> 1393 <value name="GL_SRC2_ALPHA"/> 1394 <value name="GL_OPERAND0_RGB"/> 1395 <value name="GL_OPERAND1_RGB"/> 1396 <value name="GL_OPERAND2_RGB"/> 1397 <value name="GL_OPERAND0_ALPHA"/> 1398 <value name="GL_OPERAND1_ALPHA"/> 1399 <value name="GL_OPERAND2_ALPHA"/> 1400 </desc> 1401 </desc> 1402 1403 <desc name="pname"> 1404 <value name="GL_TEXTURE_ENV_COLOR"/> 1405 <desc name="params" vector_size="4"/> 1406 </desc> 1407 1408 <desc name="pname"> 1409 <value name="GL_RGB_SCALE"/> 1410 <value name="GL_ALPHA_SCALE"/> 1411 1412 <desc name="params" vector_size="1"/> 1413 </desc> 1414 1415 <desc name="pname"> 1416 <value name="GL_TEXTURE_ENV_MODE"/> 1417 <value name="GL_COMBINE_RGB"/> 1418 <value name="GL_COMBINE_ALPHA"/> 1419 <value name="GL_SRC0_RGB"/> 1420 <value name="GL_SRC1_RGB"/> 1421 <value name="GL_SRC2_RGB"/> 1422 <value name="GL_SRC0_ALPHA"/> 1423 <value name="GL_SRC1_ALPHA"/> 1424 <value name="GL_SRC2_ALPHA"/> 1425 <value name="GL_OPERAND0_RGB"/> 1426 <value name="GL_OPERAND1_RGB"/> 1427 <value name="GL_OPERAND2_RGB"/> 1428 <value name="GL_OPERAND0_ALPHA"/> 1429 <value name="GL_OPERAND1_ALPHA"/> 1430 <value name="GL_OPERAND2_ALPHA"/> 1431 1432 <desc name="params" vector_size="1" convert="false"/> 1433 </desc> 1434</template> 1435 1436<template name="GetTexGen" direction="get"> 1437 <proto> 1438 <return type="void"/> 1439 <param name="coord" type="GLenum"/> 1440 <param name="pname" type="GLenum"/> 1441 <vector name="params" type="GLtype *" size="dynamic"/> 1442 </proto> 1443 1444 <desc name="coord"> 1445 <value name="GL_TEXTURE_GEN_STR_OES"/> 1446 </desc> 1447 <desc name="pname"> 1448 <value name="GL_TEXTURE_GEN_MODE_OES"/> 1449 <desc name="params" vector_size="1" convert="false"/> 1450 </desc> 1451</template> 1452 1453<template name="GetTexParameter" direction="get"> 1454 <proto> 1455 <return type="void"/> 1456 <param name="target" type="GLenum"/> 1457 <param name="pname" type="GLenum"/> 1458 <vector name="params" type="GLtype *" size="dynamic"/> 1459 </proto> 1460 1461 <desc name="target"> 1462 <value name="GL_TEXTURE_2D"/> 1463 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 1464 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 1465 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 1466 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 1467 </desc> 1468 1469 <desc name="pname"> 1470 <value name="GL_TEXTURE_WRAP_S"/> 1471 <value name="GL_TEXTURE_WRAP_T"/> 1472 <value name="GL_TEXTURE_WRAP_R_OES" category="OES_texture_3D"/> 1473 <value name="GL_TEXTURE_MIN_FILTER"/> 1474 <value name="GL_TEXTURE_MAG_FILTER"/> 1475 <value name="GL_GENERATE_MIPMAP" category="GLES1.1"/> 1476 1477 <desc name="params" vector_size="1" convert="false"/> 1478 </desc> 1479 1480 <desc name="pname" category="OES_draw_texture"> 1481 <value name="GL_TEXTURE_CROP_RECT_OES"/> 1482 <desc name="params" vector_size="4"/> 1483 </desc> 1484</template> 1485 1486<template name="IsEnabled" direction="get"> 1487 <proto> 1488 <return type="GLboolean"/> 1489 <param name="cap" type="GLenum"/> 1490 </proto> 1491 1492 <desc name="cap" category="GLES1.1"> 1493 <value name="GL_NORMALIZE"/> 1494 <value name="GL_RESCALE_NORMAL"/> 1495 1496 <range base="GL_CLIP_PLANE" from="0" to="5"/> 1497 <value name="GL_CLIP_PLANE0+6"/> 1498 <value name="GL_CLIP_PLANE0+7"/> 1499 1500 <value name="GL_FOG"/> 1501 <value name="GL_LIGHTING"/> 1502 <value name="GL_COLOR_MATERIAL"/> 1503 1504 <range base="GL_LIGHT" from="0" to="7"/> 1505 1506 <value name="GL_POINT_SMOOTH"/> 1507 <value name="GL_LINE_SMOOTH"/> 1508 <value name="GL_CULL_FACE"/> 1509 <value name="GL_POLYGON_OFFSET_FILL"/> 1510 <value name="GL_MULTISAMPLE"/> 1511 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1512 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 1513 <value name="GL_SAMPLE_COVERAGE"/> 1514 <value name="GL_TEXTURE_2D"/> 1515 <value name="GL_SCISSOR_TEST"/> 1516 <value name="GL_ALPHA_TEST"/> 1517 <value name="GL_STENCIL_TEST"/> 1518 <value name="GL_DEPTH_TEST"/> 1519 <value name="GL_BLEND"/> 1520 <value name="GL_DITHER"/> 1521 <value name="GL_COLOR_LOGIC_OP"/> 1522 1523 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 1524 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 1525 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 1526 1527 <value name="GL_VERTEX_ARRAY"/> 1528 <value name="GL_NORMAL_ARRAY"/> 1529 <value name="GL_COLOR_ARRAY"/> 1530 <value name="GL_TEXTURE_COORD_ARRAY"/> 1531 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1532 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1533 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1534 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 1535 </desc> 1536 1537 <desc name="cap" category="GLES2.0"> 1538 <value name="GL_CULL_FACE"/> 1539 <value name="GL_SCISSOR_TEST"/> 1540 <value name="GL_POLYGON_OFFSET_FILL"/> 1541 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1542 <value name="GL_SAMPLE_COVERAGE"/> 1543 <value name="GL_STENCIL_TEST"/> 1544 <value name="GL_DEPTH_TEST"/> 1545 <value name="GL_DITHER"/> 1546 <value name="GL_BLEND"/> 1547 </desc> 1548</template> 1549 1550<template name="DepthRange"> 1551 <proto> 1552 <return type="void"/> 1553 <param name="zNear" type="GLtype"/> 1554 <param name="zFar" type="GLtype"/> 1555 </proto> 1556</template> 1557 1558<template name="Frustum"> 1559 <proto> 1560 <return type="void"/> 1561 <param name="left" type="GLtype"/> 1562 <param name="right" type="GLtype"/> 1563 <param name="bottom" type="GLtype"/> 1564 <param name="top" type="GLtype"/> 1565 <param name="zNear" type="GLtype"/> 1566 <param name="zFar" type="GLtype"/> 1567 </proto> 1568</template> 1569 1570<template name="LoadIdentity"> 1571 <proto> 1572 <return type="void"/> 1573 </proto> 1574</template> 1575 1576<template name="LoadMatrix"> 1577 <proto> 1578 <return type="void"/> 1579 <vector name="m" type="const GLtype *" size="16"/> 1580 </proto> 1581</template> 1582 1583<template name="MatrixMode"> 1584 <proto> 1585 <return type="void"/> 1586 <param name="mode" type="GLenum"/> 1587 </proto> 1588 1589 <desc name="mode"> 1590 <value name="GL_MODELVIEW"/> 1591 <value name="GL_PROJECTION"/> 1592 <value name="GL_TEXTURE"/> 1593 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 1594 </desc> 1595</template> 1596 1597<template name="MultMatrix"> 1598 <proto> 1599 <return type="void"/> 1600 <vector name="m" type="const GLtype *" size="16"/> 1601 </proto> 1602</template> 1603 1604<template name="Ortho"> 1605 <proto> 1606 <return type="void"/> 1607 <param name="left" type="GLtype"/> 1608 <param name="right" type="GLtype"/> 1609 <param name="bottom" type="GLtype"/> 1610 <param name="top" type="GLtype"/> 1611 <param name="zNear" type="GLtype"/> 1612 <param name="zFar" type="GLtype"/> 1613 </proto> 1614</template> 1615 1616<template name="PopMatrix"> 1617 <proto> 1618 <return type="void"/> 1619 </proto> 1620</template> 1621 1622<template name="PushMatrix"> 1623 <proto> 1624 <return type="void"/> 1625 </proto> 1626</template> 1627 1628<template name="Rotate"> 1629 <proto> 1630 <return type="void"/> 1631 <param name="angle" type="GLtype"/> 1632 <param name="x" type="GLtype"/> 1633 <param name="y" type="GLtype"/> 1634 <param name="z" type="GLtype"/> 1635 </proto> 1636</template> 1637 1638<template name="Scale"> 1639 <proto> 1640 <return type="void"/> 1641 <param name="x" type="GLtype"/> 1642 <param name="y" type="GLtype"/> 1643 <param name="z" type="GLtype"/> 1644 </proto> 1645</template> 1646 1647<template name="Translate"> 1648 <proto> 1649 <return type="void"/> 1650 <param name="x" type="GLtype"/> 1651 <param name="y" type="GLtype"/> 1652 <param name="z" type="GLtype"/> 1653 </proto> 1654</template> 1655 1656<template name="Viewport"> 1657 <proto> 1658 <return type="void"/> 1659 <param name="x" type="GLint"/> 1660 <param name="y" type="GLint"/> 1661 <param name="width" type="GLsizei"/> 1662 <param name="height" type="GLsizei"/> 1663 </proto> 1664</template> 1665 1666<template name="ColorPointer"> 1667 <proto> 1668 <return type="void"/> 1669 <param name="size" type="GLint"/> 1670 <param name="type" type="GLenum"/> 1671 <param name="stride" type="GLsizei"/> 1672 <param name="pointer" type="const GLvoid *"/> 1673 </proto> 1674 1675 <desc name="size" error="GL_INVALID_VALUE"> 1676 <value name="4"/> 1677 </desc> 1678 1679 <desc name="type"> 1680 <value name="GL_UNSIGNED_BYTE"/> 1681 <value name="GL_FLOAT"/> 1682 <value name="GL_FIXED"/> 1683 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1684 </desc> 1685</template> 1686 1687<template name="DisableClientState"> 1688 <proto> 1689 <return type="void"/> 1690 <param name="array" type="GLenum"/> 1691 </proto> 1692 1693 <desc name="array"> 1694 <value name="GL_VERTEX_ARRAY"/> 1695 <value name="GL_NORMAL_ARRAY"/> 1696 <value name="GL_COLOR_ARRAY"/> 1697 <value name="GL_TEXTURE_COORD_ARRAY"/> 1698 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1699 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1700 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1701 </desc> 1702</template> 1703 1704<template name="DrawArrays"> 1705 <proto> 1706 <return type="void"/> 1707 <param name="mode" type="GLenum"/> 1708 <param name="first" type="GLint"/> 1709 <param name="count" type="GLsizei"/> 1710 </proto> 1711 1712 <desc name="mode"> 1713 <value name="GL_POINTS"/> 1714 <value name="GL_LINES"/> 1715 <value name="GL_LINE_LOOP"/> 1716 <value name="GL_LINE_STRIP"/> 1717 <value name="GL_TRIANGLES"/> 1718 <value name="GL_TRIANGLE_STRIP"/> 1719 <value name="GL_TRIANGLE_FAN"/> 1720 </desc> 1721</template> 1722 1723<template name="DrawElements"> 1724 <proto> 1725 <return type="void"/> 1726 <param name="mode" type="GLenum"/> 1727 <param name="count" type="GLsizei"/> 1728 <param name="type" type="GLenum"/> 1729 <param name="indices" type="const GLvoid *"/> 1730 </proto> 1731 1732 <desc name="mode"> 1733 <value name="GL_POINTS"/> 1734 <value name="GL_LINES"/> 1735 <value name="GL_LINE_LOOP"/> 1736 <value name="GL_LINE_STRIP"/> 1737 <value name="GL_TRIANGLES"/> 1738 <value name="GL_TRIANGLE_STRIP"/> 1739 <value name="GL_TRIANGLE_FAN"/> 1740 </desc> 1741 1742 <desc name="type"> 1743 <value name="GL_UNSIGNED_BYTE"/> 1744 <value name="GL_UNSIGNED_SHORT"/> 1745 <value name="GL_UNSIGNED_INT" category="OES_element_index_uint"/> 1746 </desc> 1747</template> 1748 1749<template name="EnableClientState"> 1750 <proto> 1751 <return type="void"/> 1752 <param name="array" type="GLenum"/> 1753 </proto> 1754 1755 <desc name="array"> 1756 <value name="GL_VERTEX_ARRAY"/> 1757 <value name="GL_NORMAL_ARRAY"/> 1758 <value name="GL_COLOR_ARRAY"/> 1759 <value name="GL_TEXTURE_COORD_ARRAY"/> 1760 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1761 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1762 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1763 </desc> 1764</template> 1765 1766<template name="GetPointer" direction="get"> 1767 <proto> 1768 <return type="void"/> 1769 <param name="pname" type="GLenum"/> 1770 <vector name="params" type="GLvoid **" size="dynamic"/> 1771 </proto> 1772 1773 <desc name="pname"> 1774 <value name="GL_VERTEX_ARRAY_POINTER"/> 1775 <value name="GL_NORMAL_ARRAY_POINTER"/> 1776 <value name="GL_COLOR_ARRAY_POINTER"/> 1777 <value name="GL_TEXTURE_COORD_ARRAY_POINTER"/> 1778 <value name="GL_MATRIX_INDEX_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1779 <value name="GL_WEIGHT_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1780 <value name="GL_POINT_SIZE_ARRAY_POINTER_OES" category="OES_point_size_array"/> 1781 </desc> 1782</template> 1783 1784<template name="Normal"> 1785 <proto> 1786 <return type="void"/> 1787 <vector name="v" type="const GLtype *" size="3"> 1788 <param name="nx" type="GLtype"/> 1789 <param name="ny" type="GLtype"/> 1790 <param name="nz" type="GLtype"/> 1791 </vector> 1792 </proto> 1793</template> 1794 1795<template name="NormalPointer"> 1796 <proto> 1797 <return type="void"/> 1798 <param name="type" type="GLenum"/> 1799 <param name="stride" type="GLsizei"/> 1800 <param name="pointer" type="const GLvoid *"/> 1801 </proto> 1802 1803 <desc name="type"> 1804 <value name="GL_BYTE"/> 1805 <value name="GL_SHORT"/> 1806 <value name="GL_FLOAT"/> 1807 <value name="GL_FIXED"/> 1808 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1809 </desc> 1810</template> 1811 1812<template name="TexCoordPointer"> 1813 <proto> 1814 <return type="void"/> 1815 <param name="size" type="GLint"/> 1816 <param name="type" type="GLenum"/> 1817 <param name="stride" type="GLsizei"/> 1818 <param name="pointer" type="const GLvoid *"/> 1819 </proto> 1820 1821 <desc name="size" error="GL_INVALID_VALUE"> 1822 <value name="2"/> 1823 <value name="3"/> 1824 <value name="4"/> 1825 </desc> 1826 1827 <desc name="type"> 1828 <value name="GL_BYTE"/> 1829 <value name="GL_SHORT"/> 1830 <value name="GL_FLOAT"/> 1831 <value name="GL_FIXED"/> 1832 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1833 </desc> 1834</template> 1835 1836<template name="VertexPointer"> 1837 <proto> 1838 <return type="void"/> 1839 <param name="size" type="GLint"/> 1840 <param name="type" type="GLenum"/> 1841 <param name="stride" type="GLsizei"/> 1842 <param name="pointer" type="const GLvoid *"/> 1843 </proto> 1844 1845 <desc name="size" error="GL_INVALID_VALUE"> 1846 <value name="2"/> 1847 <value name="3"/> 1848 <value name="4"/> 1849 </desc> 1850 1851 <desc name="type"> 1852 <value name="GL_BYTE"/> 1853 <value name="GL_SHORT"/> 1854 <value name="GL_FLOAT"/> 1855 <value name="GL_FIXED"/> 1856 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1857 </desc> 1858</template> 1859 1860<template name="PolygonOffset"> 1861 <proto> 1862 <return type="void"/> 1863 <param name="factor" type="GLtype"/> 1864 <param name="units" type="GLtype"/> 1865 </proto> 1866</template> 1867 1868<template name="CopyTexImage2D"> 1869 <proto> 1870 <return type="void"/> 1871 <param name="target" type="GLenum"/> 1872 <param name="level" type="GLint"/> 1873 <param name="internalFormat" type="GLenum"/> 1874 <param name="x" type="GLint"/> 1875 <param name="y" type="GLint"/> 1876 <param name="width" type="GLsizei"/> 1877 <param name="height" type="GLsizei"/> 1878 <param name="border" type="GLint"/> 1879 </proto> 1880 1881 <desc name="target"> 1882 <value name="GL_TEXTURE_2D"/> 1883 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 1884 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 1885 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 1886 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 1887 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 1888 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 1889 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 1890 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 1891 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 1892 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 1893 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 1894 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 1895 </desc> 1896 1897 <desc name="internalFormat" error="GL_INVALID_VALUE"> 1898 <value name="GL_ALPHA"/> 1899 <value name="GL_RGB"/> 1900 <value name="GL_RGBA"/> 1901 <value name="GL_LUMINANCE"/> 1902 <value name="GL_LUMINANCE_ALPHA"/> 1903 </desc> 1904 1905 <desc name="border" error="GL_INVALID_VALUE"> 1906 <value name="0"/> 1907 </desc> 1908</template> 1909 1910<template name="CopyTexSubImage2D"> 1911 <proto> 1912 <return type="void"/> 1913 <param name="target" type="GLenum"/> 1914 <param name="level" type="GLint"/> 1915 <param name="xoffset" type="GLint"/> 1916 <param name="yoffset" type="GLint"/> 1917 <param name="x" type="GLint"/> 1918 <param name="y" type="GLint"/> 1919 <param name="width" type="GLsizei"/> 1920 <param name="height" type="GLsizei"/> 1921 </proto> 1922 1923 <desc name="target"> 1924 <value name="GL_TEXTURE_2D"/> 1925 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 1926 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 1927 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 1928 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 1929 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 1930 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 1931 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 1932 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 1933 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 1934 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 1935 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 1936 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 1937 </desc> 1938</template> 1939 1940<template name="TexSubImage2D"> 1941 <proto> 1942 <return type="void"/> 1943 <param name="target" type="GLenum"/> 1944 <param name="level" type="GLint"/> 1945 <param name="xoffset" type="GLint"/> 1946 <param name="yoffset" type="GLint"/> 1947 <param name="width" type="GLsizei"/> 1948 <param name="height" type="GLsizei"/> 1949 <param name="format" type="GLenum"/> 1950 <param name="type" type="GLenum"/> 1951 <param name="pixels" type="const GLvoid *"/> 1952 </proto> 1953 1954 <desc name="target"> 1955 <value name="GL_TEXTURE_2D"/> 1956 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 1957 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 1958 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 1959 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 1960 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 1961 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 1962 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 1963 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 1964 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 1965 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 1966 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 1967 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 1968 </desc> 1969 1970 <desc name="format"> 1971 <value name="GL_ALPHA"/> 1972 1973 <desc name="type" error="GL_INVALID_OPERATION"> 1974 <value name="GL_UNSIGNED_BYTE"/> 1975 <value name="GL_FLOAT" category="OES_texture_float"/> 1976 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1977 </desc> 1978 </desc> 1979 1980 <desc name="format"> 1981 <value name="GL_RGB"/> 1982 1983 <desc name="type" error="GL_INVALID_OPERATION"> 1984 <value name="GL_UNSIGNED_BYTE"/> 1985 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 1986 <value name="GL_FLOAT" category="OES_texture_float"/> 1987 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1988 </desc> 1989 </desc> 1990 1991 <desc name="format"> 1992 <value name="GL_RGBA"/> 1993 1994 <desc name="type" error="GL_INVALID_OPERATION"> 1995 <value name="GL_UNSIGNED_BYTE"/> 1996 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 1997 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 1998 <value name="GL_FLOAT" category="OES_texture_float"/> 1999 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2000 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 2001 </desc> 2002 </desc> 2003 2004 <desc name="format"> 2005 <value name="GL_LUMINANCE"/> 2006 2007 <desc name="type" error="GL_INVALID_OPERATION"> 2008 <value name="GL_UNSIGNED_BYTE"/> 2009 <value name="GL_FLOAT" category="OES_texture_float"/> 2010 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2011 </desc> 2012 </desc> 2013 2014 <desc name="format"> 2015 <value name="GL_LUMINANCE_ALPHA"/> 2016 2017 <desc name="type" error="GL_INVALID_OPERATION"> 2018 <value name="GL_UNSIGNED_BYTE"/> 2019 <value name="GL_FLOAT" category="OES_texture_float"/> 2020 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2021 </desc> 2022 </desc> 2023 2024 <desc name="format" category="OES_depth_texture"> 2025 <value name="GL_DEPTH_COMPONENT"/> 2026 2027 <desc name="type" error="GL_INVALID_OPERATION"> 2028 <value name="GL_UNSIGNED_SHORT"/> 2029 <value name="GL_UNSIGNED_INT"/> 2030 </desc> 2031 </desc> 2032 2033 <desc name="format" category="OES_packed_depth_stencil"> 2034 <value name="GL_DEPTH_STENCIL_OES"/> 2035 2036 <desc name="type" error="GL_INVALID_OPERATION"> 2037 <value name="GL_UNSIGNED_INT_24_8_OES"/> 2038 </desc> 2039 </desc> 2040 2041 <desc name="format" category="EXT_texture_format_BGRA8888"> 2042 <value name="GL_BGRA_EXT"/> 2043 2044 <desc name="type" error="GL_INVALID_OPERATION"> 2045 <value name="GL_UNSIGNED_BYTE"/> 2046 </desc> 2047 </desc> 2048</template> 2049 2050<template name="BindTexture"> 2051 <proto> 2052 <return type="void"/> 2053 <param name="target" type="GLenum"/> 2054 <param name="texture" type="GLuint"/> 2055 </proto> 2056 2057 <desc name="target"> 2058 <value name="GL_TEXTURE_2D"/> 2059 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 2060 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 2061 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 2062 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 2063 </desc> 2064</template> 2065 2066<template name="DeleteTextures"> 2067 <proto> 2068 <return type="void"/> 2069 <param name="n" type="GLsizei"/> 2070 <param name="textures" type="const GLuint *"/> 2071 </proto> 2072</template> 2073 2074<template name="GenTextures" direction="get"> 2075 <proto> 2076 <return type="void"/> 2077 <param name="n" type="GLsizei"/> 2078 <param name="textures" type="GLuint *"/> 2079 </proto> 2080</template> 2081 2082<template name="IsTexture" direction="get"> 2083 <proto> 2084 <return type="GLboolean"/> 2085 <param name="texture" type="GLuint"/> 2086 </proto> 2087</template> 2088 2089<template name="BlendColor"> 2090 <proto> 2091 <return type="void"/> 2092 <param name="red" type="GLtype"/> 2093 <param name="green" type="GLtype"/> 2094 <param name="blue" type="GLtype"/> 2095 <param name="alpha" type="GLtype"/> 2096 </proto> 2097</template> 2098 2099<template name="BlendEquation"> 2100 <proto> 2101 <return type="void"/> 2102 <param name="mode" type="GLenum"/> 2103 </proto> 2104</template> 2105 2106<template name="BlendEquationSeparate"> 2107 <proto> 2108 <return type="void"/> 2109 <param name="modeRGB" type="GLenum"/> 2110 <param name="modeAlpha" type="GLenum"/> 2111 </proto> 2112</template> 2113 2114<template name="TexImage3D"> 2115 <proto> 2116 <return type="void"/> 2117 <param name="target" type="GLenum"/> 2118 <param name="level" type="GLint"/> 2119 <param name="internalFormat" type="GLenum"/> 2120 <param name="width" type="GLsizei"/> 2121 <param name="height" type="GLsizei"/> 2122 <param name="depth" type="GLsizei"/> 2123 <param name="border" type="GLint"/> 2124 <param name="format" type="GLenum"/> 2125 <param name="type" type="GLenum"/> 2126 <param name="pixels" type="const GLvoid *"/> 2127 </proto> 2128 2129 <desc name="target"> 2130 <value name="GL_TEXTURE_3D_OES"/> 2131 </desc> 2132 2133 <desc name="internalFormat"> 2134 <value name="GL_ALPHA"/> 2135 <value name="GL_RGB"/> 2136 <value name="GL_RGBA"/> 2137 <value name="GL_LUMINANCE"/> 2138 <value name="GL_LUMINANCE_ALPHA"/> 2139 </desc> 2140 2141 <desc name="format"> 2142 <value name="GL_ALPHA"/> 2143 2144 <desc name="type" error="GL_INVALID_OPERATION"> 2145 <value name="GL_UNSIGNED_BYTE"/> 2146 <value name="GL_FLOAT" category="OES_texture_float"/> 2147 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2148 </desc> 2149 </desc> 2150 2151 <desc name="format"> 2152 <value name="GL_RGB"/> 2153 2154 <desc name="type" error="GL_INVALID_OPERATION"> 2155 <value name="GL_UNSIGNED_BYTE"/> 2156 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 2157 <value name="GL_FLOAT" category="OES_texture_float"/> 2158 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2159 </desc> 2160 </desc> 2161 2162 <desc name="format"> 2163 <value name="GL_RGBA"/> 2164 2165 <desc name="type" error="GL_INVALID_OPERATION"> 2166 <value name="GL_UNSIGNED_BYTE"/> 2167 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 2168 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 2169 <value name="GL_FLOAT" category="OES_texture_float"/> 2170 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2171 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 2172 </desc> 2173 </desc> 2174 2175 <desc name="format"> 2176 <value name="GL_LUMINANCE"/> 2177 2178 <desc name="type" error="GL_INVALID_OPERATION"> 2179 <value name="GL_UNSIGNED_BYTE"/> 2180 <value name="GL_FLOAT" category="OES_texture_float"/> 2181 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2182 </desc> 2183 </desc> 2184 2185 <desc name="format"> 2186 <value name="GL_LUMINANCE_ALPHA"/> 2187 2188 <desc name="type" error="GL_INVALID_OPERATION"> 2189 <value name="GL_UNSIGNED_BYTE"/> 2190 <value name="GL_FLOAT" category="OES_texture_float"/> 2191 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2192 </desc> 2193 </desc> 2194</template> 2195 2196<template name="TexSubImage3D"> 2197 <proto> 2198 <return type="void"/> 2199 <param name="target" type="GLenum"/> 2200 <param name="level" type="GLint"/> 2201 <param name="xoffset" type="GLint"/> 2202 <param name="yoffset" type="GLint"/> 2203 <param name="zoffset" type="GLint"/> 2204 <param name="width" type="GLsizei"/> 2205 <param name="height" type="GLsizei"/> 2206 <param name="depth" type="GLsizei"/> 2207 <param name="format" type="GLenum"/> 2208 <param name="type" type="GLenum"/> 2209 <param name="pixels" type="const GLvoid *"/> 2210 </proto> 2211 2212 <desc name="target"> 2213 <value name="GL_TEXTURE_3D_OES"/> 2214 </desc> 2215 2216 <desc name="format"> 2217 <value name="GL_ALPHA"/> 2218 2219 <desc name="type" error="GL_INVALID_OPERATION"> 2220 <value name="GL_UNSIGNED_BYTE"/> 2221 <value name="GL_FLOAT" category="OES_texture_float"/> 2222 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2223 </desc> 2224 </desc> 2225 2226 <desc name="format"> 2227 <value name="GL_RGB"/> 2228 2229 <desc name="type" error="GL_INVALID_OPERATION"> 2230 <value name="GL_UNSIGNED_BYTE"/> 2231 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 2232 <value name="GL_FLOAT" category="OES_texture_float"/> 2233 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2234 </desc> 2235 </desc> 2236 2237 <desc name="format"> 2238 <value name="GL_RGBA"/> 2239 2240 <desc name="type" error="GL_INVALID_OPERATION"> 2241 <value name="GL_UNSIGNED_BYTE"/> 2242 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 2243 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 2244 <value name="GL_FLOAT" category="OES_texture_float"/> 2245 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2246 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 2247 </desc> 2248 </desc> 2249 2250 <desc name="format"> 2251 <value name="GL_LUMINANCE"/> 2252 2253 <desc name="type" error="GL_INVALID_OPERATION"> 2254 <value name="GL_UNSIGNED_BYTE"/> 2255 <value name="GL_FLOAT" category="OES_texture_float"/> 2256 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2257 </desc> 2258 </desc> 2259 2260 <desc name="format"> 2261 <value name="GL_LUMINANCE_ALPHA"/> 2262 2263 <desc name="type" error="GL_INVALID_OPERATION"> 2264 <value name="GL_UNSIGNED_BYTE"/> 2265 <value name="GL_FLOAT" category="OES_texture_float"/> 2266 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2267 </desc> 2268 </desc> 2269</template> 2270 2271<template name="CopyTexSubImage3D"> 2272 <proto> 2273 <return type="void"/> 2274 <param name="target" type="GLenum"/> 2275 <param name="level" type="GLint"/> 2276 <param name="xoffset" type="GLint"/> 2277 <param name="yoffset" type="GLint"/> 2278 <param name="zoffset" type="GLint"/> 2279 <param name="x" type="GLint"/> 2280 <param name="y" type="GLint"/> 2281 <param name="width" type="GLsizei"/> 2282 <param name="height" type="GLsizei"/> 2283 </proto> 2284 2285 <desc name="target"> 2286 <value name="GL_TEXTURE_3D_OES"/> 2287 </desc> 2288</template> 2289 2290<template name="MultiTexCoord"> 2291 <proto> 2292 <return type="void"/> 2293 <param name="texture" type="GLenum"/> 2294 <vector name="v" type="const GLtype *" size="dynamic"> 2295 <param name="s" type="GLtype"/> 2296 <param name="t" type="GLtype"/> 2297 <param name="r" type="GLtype"/> 2298 <param name="q" type="GLtype"/> 2299 </vector> 2300 </proto> 2301</template> 2302 2303<template name="CompressedTexImage3D"> 2304 <proto> 2305 <return type="void"/> 2306 <param name="target" type="GLenum"/> 2307 <param name="level" type="GLint"/> 2308 <param name="internalFormat" type="GLenum"/> 2309 <param name="width" type="GLsizei"/> 2310 <param name="height" type="GLsizei"/> 2311 <param name="depth" type="GLsizei"/> 2312 <param name="border" type="GLint"/> 2313 <param name="imagesize" type="GLsizei"/> 2314 <param name="data" type="const GLvoid *"/> 2315 </proto> 2316 2317 <desc name="target"> 2318 <value name="GL_TEXTURE_3D_OES"/> 2319 </desc> 2320 2321 <desc name="internalFormat"> 2322 <value name="GL_3DC_X_AMD" category="AMD_compressed_3DC_texture"/> 2323 <value name="GL_3DC_XY_AMD" category="AMD_compressed_3DC_texture"/> 2324 <value name="GL_ATC_RGB_AMD" category="AMD_compressed_ATC_texture"/> 2325 <value name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> 2326 <value name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> 2327 </desc> 2328</template> 2329 2330<template name="CompressedTexSubImage3D"> 2331 <proto> 2332 <return type="void"/> 2333 <param name="target" type="GLenum"/> 2334 <param name="level" type="GLint"/> 2335 <param name="xoffset" type="GLint"/> 2336 <param name="yoffset" type="GLint"/> 2337 <param name="zoffset" type="GLint"/> 2338 <param name="width" type="GLsizei"/> 2339 <param name="height" type="GLsizei"/> 2340 <param name="depth" type="GLsizei"/> 2341 <param name="format" type="GLenum"/> 2342 <param name="imagesize" type="GLsizei"/> 2343 <param name="data" type="const GLvoid *"/> 2344 </proto> 2345 2346 <desc name="target"> 2347 <value name="GL_TEXTURE_3D_OES"/> 2348 </desc> 2349</template> 2350 2351<template name="ActiveTexture"> 2352 <proto> 2353 <return type="void"/> 2354 <param name="texture" type="GLenum"/> 2355 </proto> 2356</template> 2357 2358<template name="ClientActiveTexture"> 2359 <proto> 2360 <return type="void"/> 2361 <param name="texture" type="GLenum"/> 2362 </proto> 2363</template> 2364 2365<template name="SampleCoverage"> 2366 <proto> 2367 <return type="void"/> 2368 <param name="value" type="GLtype"/> 2369 <param name="invert" type="GLboolean"/> 2370 </proto> 2371</template> 2372 2373<template name="CompressedTexImage2D"> 2374 <proto> 2375 <return type="void"/> 2376 <param name="target" type="GLenum"/> 2377 <param name="level" type="GLint"/> 2378 <param name="internalFormat" type="GLenum"/> 2379 <param name="width" type="GLsizei"/> 2380 <param name="height" type="GLsizei"/> 2381 <param name="border" type="GLint"/> 2382 <param name="imageSize" type="GLsizei"/> 2383 <param name="data" type="const GLvoid *"/> 2384 </proto> 2385 2386 <desc name="target"> 2387 <value name="GL_TEXTURE_2D"/> 2388 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 2389 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 2390 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 2391 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 2392 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 2393 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 2394 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 2395 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 2396 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 2397 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 2398 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 2399 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 2400 </desc> 2401 2402 <desc name="internalFormat"> 2403 <value name="GL_ETC1_RGB8_OES" category="OES_compressed_ETC1_RGB8_texture"/> 2404 2405 <value name="GL_PALETTE4_RGB8_OES" category="OES_compressed_paletted_texture"/> 2406 <value name="GL_PALETTE4_RGBA8_OES" category="OES_compressed_paletted_texture"/> 2407 <value name="GL_PALETTE4_R5_G6_B5_OES" category="OES_compressed_paletted_texture"/> 2408 <value name="GL_PALETTE4_RGBA4_OES" category="OES_compressed_paletted_texture"/> 2409 <value name="GL_PALETTE4_RGB5_A1_OES" category="OES_compressed_paletted_texture"/> 2410 <value name="GL_PALETTE8_RGB8_OES" category="OES_compressed_paletted_texture"/> 2411 <value name="GL_PALETTE8_RGBA8_OES" category="OES_compressed_paletted_texture"/> 2412 <value name="GL_PALETTE8_R5_G6_B5_OES" category="OES_compressed_paletted_texture"/> 2413 <value name="GL_PALETTE8_RGBA4_OES" category="OES_compressed_paletted_texture"/> 2414 <value name="GL_PALETTE8_RGB5_A1_OES" category="OES_compressed_paletted_texture"/> 2415 2416 <value name="GL_3DC_X_AMD" category="AMD_compressed_3DC_texture"/> 2417 <value name="GL_3DC_XY_AMD" category="AMD_compressed_3DC_texture"/> 2418 2419 <value name="GL_ATC_RGB_AMD" category="AMD_compressed_ATC_texture"/> 2420 <value name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> 2421 <value name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> 2422 2423 <value name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2424 <value name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2425 </desc> 2426 2427 <desc name="border" error="GL_INVALID_VALUE"> 2428 <value name="0"/> 2429 </desc> 2430</template> 2431 2432<template name="CompressedTexSubImage2D"> 2433 <proto> 2434 <return type="void"/> 2435 <param name="target" type="GLenum"/> 2436 <param name="level" type="GLint"/> 2437 <param name="xoffset" type="GLint"/> 2438 <param name="yoffset" type="GLint"/> 2439 <param name="width" type="GLsizei"/> 2440 <param name="height" type="GLsizei"/> 2441 <param name="format" type="GLenum"/> 2442 <param name="imageSize" type="GLsizei"/> 2443 <param name="data" type="const GLvoid *"/> 2444 </proto> 2445 2446 <desc name="target"> 2447 <value name="GL_TEXTURE_2D"/> 2448 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 2449 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 2450 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 2451 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 2452 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 2453 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 2454 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 2455 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 2456 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 2457 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 2458 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 2459 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 2460 </desc> 2461 2462 <desc name="format"> 2463 <value name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2464 <value name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2465 </desc> 2466</template> 2467 2468<template name="BlendFuncSeparate"> 2469 <proto> 2470 <return type="void"/> 2471 <param name="srcRGB" type="GLenum"/> 2472 <param name="dstRGB" type="GLenum"/> 2473 <param name="srcAlpha" type="GLenum"/> 2474 <param name="dstAlpha" type="GLenum"/> 2475 </proto> 2476 2477 <desc name="srcRGB"> 2478 <value name="GL_ZERO"/> 2479 <value name="GL_ONE"/> 2480 <value name="GL_SRC_COLOR"/> 2481 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2482 <value name="GL_SRC_ALPHA"/> 2483 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2484 <value name="GL_DST_ALPHA"/> 2485 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2486 <value name="GL_DST_COLOR"/> 2487 <value name="GL_ONE_MINUS_DST_COLOR"/> 2488 <value name="GL_SRC_ALPHA_SATURATE"/> 2489 2490 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2491 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2492 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2493 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2494 </desc> 2495 2496 <desc name="dstRGB"> 2497 <value name="GL_ZERO"/> 2498 <value name="GL_ONE"/> 2499 <value name="GL_SRC_COLOR"/> 2500 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2501 <value name="GL_SRC_ALPHA"/> 2502 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2503 <value name="GL_DST_ALPHA"/> 2504 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2505 <value name="GL_DST_COLOR"/> 2506 <value name="GL_ONE_MINUS_DST_COLOR"/> 2507 2508 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2509 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2510 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2511 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2512 </desc> 2513 2514 <desc name="srcAlpha"> 2515 <value name="GL_ZERO"/> 2516 <value name="GL_ONE"/> 2517 <value name="GL_SRC_COLOR"/> 2518 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2519 <value name="GL_SRC_ALPHA"/> 2520 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2521 <value name="GL_DST_ALPHA"/> 2522 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2523 <value name="GL_DST_COLOR"/> 2524 <value name="GL_ONE_MINUS_DST_COLOR"/> 2525 <value name="GL_SRC_ALPHA_SATURATE"/> 2526 2527 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2528 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2529 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2530 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2531 </desc> 2532 2533 <desc name="dstAlpha"> 2534 <value name="GL_ZERO"/> 2535 <value name="GL_ONE"/> 2536 <value name="GL_SRC_COLOR"/> 2537 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2538 <value name="GL_SRC_ALPHA"/> 2539 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2540 <value name="GL_DST_ALPHA"/> 2541 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2542 <value name="GL_DST_COLOR"/> 2543 <value name="GL_ONE_MINUS_DST_COLOR"/> 2544 2545 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2546 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2547 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2548 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2549 </desc> 2550</template> 2551 2552<template name="PointParameter"> 2553 <proto> 2554 <return type="void"/> 2555 <param name="pname" type="GLenum"/> 2556 <vector name="params" type="const GLtype *" size="dynamic"> 2557 <param name="param" type="GLtype"/> 2558 </vector> 2559 </proto> 2560 2561 <desc name="pname"> 2562 <value name="GL_POINT_SIZE_MIN"/> 2563 <value name="GL_POINT_SIZE_MAX"/> 2564 <value name="GL_POINT_FADE_THRESHOLD_SIZE"/> 2565 2566 <desc name="params" vector_size="1"/> 2567 </desc> 2568 2569 <desc name="pname"> 2570 <value name="GL_POINT_DISTANCE_ATTENUATION"/> 2571 <desc name="params" vector_size="3"/> 2572 </desc> 2573</template> 2574 2575<template name="VertexAttrib"> 2576 <proto> 2577 <return type="void"/> 2578 <param name="index" type="GLuint"/> 2579 <vector name="v" type="const GLtype *" size="dynamic"> 2580 <param name="x" type="GLtype"/> 2581 <param name="y" type="GLtype"/> 2582 <param name="z" type="GLtype"/> 2583 <param name="w" type="GLtype"/> 2584 </vector> 2585 </proto> 2586</template> 2587 2588<template name="VertexAttribPointer"> 2589 <proto> 2590 <return type="void"/> 2591 <param name="index" type="GLuint"/> 2592 <param name="size" type="GLint"/> 2593 <param name="type" type="GLenum"/> 2594 <param name="normalized" type="GLboolean"/> 2595 <param name="stride" type="GLsizei"/> 2596 <param name="pointer" type="const GLvoid *"/> 2597 </proto> 2598 2599 <desc name="size" error="GL_INVALID_VALUE"> 2600 <value name="1"/> 2601 <value name="2"/> 2602 <value name="3"/> 2603 <value name="4"/> 2604 </desc> 2605 2606 <desc name="type" error="GL_INVALID_VALUE"> 2607 <value name="GL_BYTE"/> 2608 <value name="GL_UNSIGNED_BYTE"/> 2609 <value name="GL_SHORT"/> 2610 <value name="GL_UNSIGNED_SHORT"/> 2611 <value name="GL_FLOAT"/> 2612 <value name="GL_FIXED"/> 2613 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 2614 <value name="GL_UNSIGNED_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/> 2615 <value name="GL_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/> 2616 </desc> 2617 2618 <desc name="type" category="OES_vertex_type_10_10_10_2"> 2619 <value name="GL_UNSIGNED_INT_10_10_10_2_OES"/> 2620 <value name="GL_INT_10_10_10_2_OES"/> 2621 2622 <desc name="size"> 2623 <value name="3"/> 2624 <value name="4"/> 2625 </desc> 2626 </desc> 2627</template> 2628 2629<template name="EnableVertexAttribArray"> 2630 <proto> 2631 <return type="void"/> 2632 <param name="index" type="GLuint"/> 2633 </proto> 2634</template> 2635 2636<template name="DisableVertexAttribArray"> 2637 <proto> 2638 <return type="void"/> 2639 <param name="index" type="GLuint"/> 2640 </proto> 2641</template> 2642 2643<template name="IsProgram" direction="get"> 2644 <proto> 2645 <return type="GLboolean"/> 2646 <param name="program" type="GLuint"/> 2647 </proto> 2648</template> 2649 2650<template name="GetProgram" direction="get"> 2651 <proto> 2652 <return type="void"/> 2653 <param name="program" type="GLuint"/> 2654 <param name="pname" type="GLenum"/> 2655 <vector name="params" type="GLtype *" size="dynamic"/> 2656 </proto> 2657 2658 <desc name="pname"> 2659 <value name="GL_DELETE_STATUS"/> 2660 <value name="GL_LINK_STATUS"/> 2661 <value name="GL_VALIDATE_STATUS"/> 2662 <value name="GL_INFO_LOG_LENGTH"/> 2663 <value name="GL_ATTACHED_SHADERS"/> 2664 <value name="GL_ACTIVE_ATTRIBUTES"/> 2665 <value name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/> 2666 <value name="GL_ACTIVE_UNIFORMS"/> 2667 <value name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/> 2668 <value name="GL_PROGRAM_BINARY_LENGTH_OES" category="OES_get_program_binary"/> 2669 2670 <desc name="params" convert="false"/> 2671 </desc> 2672</template> 2673 2674<template name="GetVertexAttrib" direction="get"> 2675 <proto> 2676 <return type="void"/> 2677 <param name="index" type="GLuint"/> 2678 <param name="pname" type="GLenum"/> 2679 <vector name="params" type="GLtype *" size="dynamic"/> 2680 </proto> 2681 2682 <desc name="pname"> 2683 <value name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/> 2684 <value name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/> 2685 <value name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/> 2686 <value name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/> 2687 <value name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/> 2688 <value name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/> 2689 2690 <desc name="params" vector_size="1" convert="false"/> 2691 </desc> 2692 2693 <desc name="pname"> 2694 <value name="GL_CURRENT_VERTEX_ATTRIB"/> 2695 <desc name="params" vector_size="16?" convert="false"/> 2696 </desc> 2697</template> 2698 2699<template name="GetVertexAttribPointer" direction="get"> 2700 <proto> 2701 <return type="void"/> 2702 <param name="index" type="GLuint"/> 2703 <param name="pname" type="GLenum"/> 2704 <vector name="pointer" type="GLvoid **" size="dynamic"/> 2705 </proto> 2706 2707 <desc name="pname"> 2708 <value name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/> 2709 </desc> 2710</template> 2711 2712<template name="GetBufferPointer" direction="get"> 2713 <proto> 2714 <return type="void"/> 2715 <param name="target" type="GLenum"/> 2716 <param name="pname" type="GLenum"/> 2717 <vector name="params" type="GLvoid **" size="dynamic"/> 2718 </proto> 2719 2720 <desc name="target"> 2721 <value name="GL_ARRAY_BUFFER"/> 2722 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2723 </desc> 2724 2725 <desc name="pname"> 2726 <value name="GL_BUFFER_MAP_POINTER_OES"/> 2727 </desc> 2728</template> 2729 2730<template name="MapBuffer" direction="get"> 2731 <proto> 2732 <return type="void *"/> 2733 <param name="target" type="GLenum"/> 2734 <param name="access" type="GLenum"/> 2735 </proto> 2736 2737 <desc name="target"> 2738 <value name="GL_ARRAY_BUFFER"/> 2739 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2740 </desc> 2741 2742 <desc name="access"> 2743 <value name="GL_WRITE_ONLY_OES"/> 2744 </desc> 2745</template> 2746 2747<template name="UnmapBuffer" direction="get"> 2748 <proto> 2749 <return type="GLboolean"/> 2750 <param name="target" type="GLenum"/> 2751 </proto> 2752 2753 <desc name="target"> 2754 <value name="GL_ARRAY_BUFFER"/> 2755 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2756 </desc> 2757</template> 2758 2759<template name="BindBuffer"> 2760 <proto> 2761 <return type="void"/> 2762 <param name="target" type="GLenum"/> 2763 <param name="buffer" type="GLuint"/> 2764 </proto> 2765 2766 <desc name="target"> 2767 <value name="GL_ARRAY_BUFFER"/> 2768 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2769 </desc> 2770</template> 2771 2772<template name="BufferData"> 2773 <proto> 2774 <return type="void"/> 2775 <param name="target" type="GLenum"/> 2776 <param name="size" type="GLsizeiptr"/> 2777 <param name="data" type="const GLvoid *"/> 2778 <param name="usage" type="GLenum"/> 2779 </proto> 2780 2781 <desc name="target"> 2782 <value name="GL_ARRAY_BUFFER"/> 2783 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2784 </desc> 2785 2786 <desc name="usage"> 2787 <value name="GL_STATIC_DRAW"/> 2788 <value name="GL_DYNAMIC_DRAW"/> 2789 <value name="GL_STREAM_DRAW" category="GLES2.0"/> 2790 </desc> 2791</template> 2792 2793<template name="BufferSubData"> 2794 <proto> 2795 <return type="void"/> 2796 <param name="target" type="GLenum"/> 2797 <param name="offset" type="GLintptr"/> 2798 <param name="size" type="GLsizeiptr"/> 2799 <param name="data" type="const GLvoid *"/> 2800 </proto> 2801 2802 <desc name="target"> 2803 <value name="GL_ARRAY_BUFFER"/> 2804 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2805 </desc> 2806</template> 2807 2808<template name="DeleteBuffers"> 2809 <proto> 2810 <return type="void"/> 2811 <param name="n" type="GLsizei"/> 2812 <param name="buffer" type="const GLuint *"/> 2813 </proto> 2814</template> 2815 2816<template name="GenBuffers" direction="get"> 2817 <proto> 2818 <return type="void"/> 2819 <param name="n" type="GLsizei"/> 2820 <param name="buffer" type="GLuint *"/> 2821 </proto> 2822</template> 2823 2824<template name="GetBufferParameter" direction="get"> 2825 <proto> 2826 <return type="void"/> 2827 <param name="target" type="GLenum"/> 2828 <param name="pname" type="GLenum"/> 2829 <vector name="params" type="GLtype *" size="dynamic"/> 2830 </proto> 2831 2832 <desc name="target"> 2833 <value name="GL_ARRAY_BUFFER"/> 2834 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2835 </desc> 2836 2837 <desc name="pname"> 2838 <value name="GL_BUFFER_SIZE"/> 2839 <value name="GL_BUFFER_USAGE"/> 2840 <value name="GL_BUFFER_ACCESS_OES" category="OES_mapbuffer"/> 2841 <value name="GL_BUFFER_MAPPED_OES" category="OES_mapbuffer"/> 2842 </desc> 2843</template> 2844 2845<template name="IsBuffer" direction="get"> 2846 <proto> 2847 <return type="GLboolean"/> 2848 <param name="buffer" type="GLuint"/> 2849 </proto> 2850</template> 2851 2852<template name="CreateShader"> 2853 <proto> 2854 <return type="GLuint"/> 2855 <param name="type" type="GLenum"/> 2856 </proto> 2857 2858 <desc name="type"> 2859 <value name="GL_VERTEX_SHADER"/> 2860 <value name="GL_FRAGMENT_SHADER"/> 2861 </desc> 2862</template> 2863 2864<template name="ShaderSource"> 2865 <proto> 2866 <return type="void"/> 2867 <param name="shader" type="GLuint"/> 2868 <param name="count" type="GLsizei"/> 2869 <param name="string" type="const GLchar * const *"/> 2870 <param name="length" type="const int *"/> 2871 </proto> 2872</template> 2873 2874<template name="CompileShader"> 2875 <proto> 2876 <return type="void"/> 2877 <param name="shader" type="GLuint"/> 2878 </proto> 2879</template> 2880 2881<template name="ReleaseShaderCompiler"> 2882 <proto> 2883 <return type="void"/> 2884 </proto> 2885</template> 2886 2887<template name="DeleteShader"> 2888 <proto> 2889 <return type="void"/> 2890 <param name="shader" type="GLuint"/> 2891 </proto> 2892</template> 2893 2894<template name="ShaderBinary"> 2895 <proto> 2896 <return type="void"/> 2897 <param name="n" type="GLsizei"/> 2898 <param name="shaders" type="const GLuint *"/> 2899 <param name="binaryformat" type="GLenum"/> 2900 <param name="binary" type="const GLvoid *"/> 2901 <param name="length" type="GLsizei"/> 2902 </proto> 2903</template> 2904 2905<template name="CreateProgram"> 2906 <proto> 2907 <return type="GLuint"/> 2908 </proto> 2909</template> 2910 2911<template name="AttachShader"> 2912 <proto> 2913 <return type="void"/> 2914 <param name="program" type="GLuint"/> 2915 <param name="shader" type="GLuint"/> 2916 </proto> 2917</template> 2918 2919<template name="DetachShader"> 2920 <proto> 2921 <return type="void"/> 2922 <param name="program" type="GLuint"/> 2923 <param name="shader" type="GLuint"/> 2924 </proto> 2925</template> 2926 2927<template name="LinkProgram"> 2928 <proto> 2929 <return type="void"/> 2930 <param name="program" type="GLuint"/> 2931 </proto> 2932</template> 2933 2934<template name="UseProgram"> 2935 <proto> 2936 <return type="void"/> 2937 <param name="program" type="GLuint"/> 2938 </proto> 2939</template> 2940 2941<template name="DeleteProgram"> 2942 <proto> 2943 <return type="void"/> 2944 <param name="program" type="GLuint"/> 2945 </proto> 2946</template> 2947 2948<template name="GetActiveAttrib" direction="get"> 2949 <proto> 2950 <return type="void"/> 2951 <param name="program" type="GLuint"/> 2952 <param name="index" type="GLuint"/> 2953 <param name="bufSize" type="GLsizei"/> 2954 <param name="length" type="GLsizei *"/> 2955 <param name="size" type="GLint *"/> 2956 <param name="type" type="GLenum *"/> 2957 <param name="name" type="GLchar *"/> 2958 </proto> 2959</template> 2960 2961<template name="GetAttribLocation" direction="get"> 2962 <proto> 2963 <return type="GLint"/> 2964 <param name="program" type="GLuint"/> 2965 <param name="name" type="const char *"/> 2966 </proto> 2967</template> 2968 2969<template name="BindAttribLocation"> 2970 <proto> 2971 <return type="void"/> 2972 <param name="program" type="GLuint"/> 2973 <param name="index" type="GLuint"/> 2974 <param name="name" type="const char *"/> 2975 </proto> 2976</template> 2977 2978<template name="GetUniformLocation" direction="get"> 2979 <proto> 2980 <return type="GLint"/> 2981 <param name="program" type="GLuint"/> 2982 <param name="name" type="const char *"/> 2983 </proto> 2984</template> 2985 2986<template name="GetActiveUniform" direction="get"> 2987 <proto> 2988 <return type="void"/> 2989 <param name="program" type="GLuint"/> 2990 <param name="index" type="GLuint"/> 2991 <param name="bufSize" type="GLsizei"/> 2992 <param name="length" type="GLsizei *"/> 2993 <param name="size" type="GLint *"/> 2994 <param name="type" type="GLenum *"/> 2995 <param name="name" type="GLchar *"/> 2996 </proto> 2997</template> 2998 2999<template name="Uniform"> 3000 <proto> 3001 <return type="void"/> 3002 <param name="location" type="GLint"/> 3003 <param name="count" type="GLsizei" hide_if_expanded="true"/> 3004 <vector name="values" type="const GLtype *" size="dynamic"> 3005 <param name="v0" type="GLtype"/> 3006 <param name="v1" type="GLtype"/> 3007 <param name="v2" type="GLtype"/> 3008 <param name="v3" type="GLtype"/> 3009 </vector> 3010 </proto> 3011</template> 3012 3013<template name="UniformMatrix"> 3014 <proto> 3015 <return type="void"/> 3016 <param name="location" type="GLint"/> 3017 <param name="count" type="GLsizei"/> 3018 <param name="transpose" type="GLboolean"/> 3019 <vector name="value" type="const GLtype *" size="dynamic"/> 3020 </proto> 3021</template> 3022 3023<template name="ValidateProgram"> 3024 <proto> 3025 <return type="void"/> 3026 <param name="program" type="GLuint"/> 3027 </proto> 3028</template> 3029 3030<template name="GenerateMipmap"> 3031 <proto> 3032 <return type="void"/> 3033 <param name="target" type="GLenum"/> 3034 </proto> 3035 3036 <desc name="target"> 3037 <value name="GL_TEXTURE_2D"/> 3038 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 3039 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 3040 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 3041 </desc> 3042</template> 3043 3044<template name="BindFramebuffer"> 3045 <proto> 3046 <return type="void"/> 3047 <param name="target" type="GLenum"/> 3048 <param name="framebuffer" type="GLuint"/> 3049 </proto> 3050</template> 3051 3052<template name="DeleteFramebuffers"> 3053 <proto> 3054 <return type="void"/> 3055 <param name="n" type="GLsizei"/> 3056 <param name="framebuffers" type="const GLuint *"/> 3057 </proto> 3058</template> 3059 3060<template name="GenFramebuffers"> 3061 <proto> 3062 <return type="void"/> 3063 <param name="n" type="GLsizei"/> 3064 <param name="ids" type="GLuint *"/> 3065 </proto> 3066</template> 3067 3068<template name="BindRenderbuffer"> 3069 <proto> 3070 <return type="void"/> 3071 <param name="target" type="GLenum"/> 3072 <param name="renderbuffer" type="GLuint"/> 3073 </proto> 3074</template> 3075 3076<template name="DeleteRenderbuffers"> 3077 <proto> 3078 <return type="void"/> 3079 <param name="n" type="GLsizei"/> 3080 <param name="renderbuffers" type="const GLuint *"/> 3081 </proto> 3082</template> 3083 3084<template name="GenRenderbuffers"> 3085 <proto> 3086 <return type="void"/> 3087 <param name="n" type="GLsizei"/> 3088 <param name="renderbuffers" type="GLuint *"/> 3089 </proto> 3090</template> 3091 3092<template name="RenderbufferStorage"> 3093 <proto> 3094 <return type="void"/> 3095 <param name="target" type="GLenum"/> 3096 <param name="internalFormat" type="GLenum"/> 3097 <param name="width" type="GLsizei"/> 3098 <param name="height" type="GLsizei"/> 3099 </proto> 3100 3101 <desc name="internalFormat"> 3102 <value name="GL_DEPTH_COMPONENT16_OES" category="OES_framebuffer_object"/> 3103 <value name="GL_RGBA4_OES" category="OES_framebuffer_object"/> 3104 <value name="GL_RGB5_A1_OES" category="OES_framebuffer_object"/> 3105 <value name="GL_RGB565_OES" category="OES_framebuffer_object"/> 3106 <value name="GL_STENCIL_INDEX8_OES" category="OES_stencil8"/> 3107 3108 <value name="GL_DEPTH_COMPONENT16" category="GLES2.0"/> 3109 <value name="GL_RGBA4" category="GLES2.0"/> 3110 <value name="GL_RGB5_A1" category="GLES2.0"/> 3111 <value name="GL_RGB565" category="GLES2.0"/> 3112 <value name="GL_STENCIL_INDEX8" category="GLES2.0"/> 3113 3114 <value name="GL_DEPTH_COMPONENT24_OES" category="OES_depth24"/> 3115 <value name="GL_DEPTH_COMPONENT32_OES" category="OES_depth32"/> 3116 <value name="GL_RGB8_OES" category="OES_rgb8_rgba8"/> 3117 <value name="GL_RGBA8_OES" category="OES_rgb8_rgba8"/> 3118 <value name="GL_STENCIL_INDEX1_OES" category="OES_stencil1"/> 3119 <value name="GL_STENCIL_INDEX4_OES" category="OES_stencil4"/> 3120 <value name="GL_DEPTH24_STENCIL8_OES" category="OES_packed_depth_stencil"/> 3121 </desc> 3122</template> 3123 3124<template name="FramebufferRenderbuffer"> 3125 <proto> 3126 <return type="void"/> 3127 <param name="target" type="GLenum"/> 3128 <param name="attachment" type="GLenum"/> 3129 <param name="renderbuffertarget" type="GLenum"/> 3130 <param name="renderbuffer" type="GLuint"/> 3131 </proto> 3132</template> 3133 3134<template name="FramebufferTexture2D"> 3135 <proto> 3136 <return type="void"/> 3137 <param name="target" type="GLenum"/> 3138 <param name="attachment" type="GLenum"/> 3139 <param name="textarget" type="GLenum"/> 3140 <param name="texture" type="GLuint"/> 3141 <param name="level" type="GLint"/> 3142 </proto> 3143 3144 <desc name="textarget" error="GL_INVALID_OPERATION"> 3145 <value name="GL_TEXTURE_2D"/> 3146 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 3147 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 3148 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 3149 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 3150 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 3151 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 3152 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 3153 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 3154 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 3155 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 3156 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 3157 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 3158 </desc> 3159 <!-- According to the base specification, "level" must be 0. But 3160 extension GL_OES_fbo_render_mipmap lifts that restriction, 3161 so no restriction is placed here. --> 3162</template> 3163 3164<template name="FramebufferTexture3D"> 3165 <proto> 3166 <return type="void"/> 3167 <param name="target" type="GLenum"/> 3168 <param name="attachment" type="GLenum"/> 3169 <param name="textarget" type="GLenum"/> 3170 <param name="texture" type="GLuint"/> 3171 <param name="level" type="GLint"/> 3172 <param name="zoffset" type="GLint"/> 3173 </proto> 3174 3175 <desc name="textarget" error="GL_INVALID_OPERATION"> 3176 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 3177 </desc> 3178</template> 3179 3180<template name="CheckFramebufferStatus" direction="get"> 3181 <proto> 3182 <return type="GLenum"/> 3183 <param name="target" type="GLenum"/> 3184 </proto> 3185</template> 3186 3187<template name="GetFramebufferAttachmentParameter" direction="get"> 3188 <proto> 3189 <return type="void"/> 3190 <param name="target" type="GLenum"/> 3191 <param name="attachment" type="GLenum"/> 3192 <param name="pname" type="GLenum"/> 3193 <vector name="params" type="GLtype *" size="dynamic"/> 3194 </proto> 3195 3196 <desc name="pname"> 3197 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES" category="OES_framebuffer_object"/> 3198 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES" category="OES_framebuffer_object"/> 3199 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES" category="OES_framebuffer_object"/> 3200 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES" category="OES_framebuffer_object"/> 3201 3202 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" category="GLES2.0"/> 3203 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" category="GLES2.0"/> 3204 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" category="GLES2.0"/> 3205 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" category="GLES2.0"/> 3206 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES" category="OES_texture_3D"/> 3207 3208 <desc name="params" vector_size="1" convert="false"/> 3209 </desc> 3210</template> 3211 3212<template name="GetRenderbufferParameter" direction="get"> 3213 <proto> 3214 <return type="void"/> 3215 <param name="target" type="GLenum"/> 3216 <param name="pname" type="GLenum"/> 3217 <vector name="params" type="GLtype *" size="dynamic"/> 3218 </proto> 3219 3220 <desc name="pname" category="OES_framebuffer_object"> 3221 <value name="GL_RENDERBUFFER_WIDTH_OES"/> 3222 <value name="GL_RENDERBUFFER_HEIGHT_OES"/> 3223 <value name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/> 3224 <value name="GL_RENDERBUFFER_RED_SIZE_OES"/> 3225 <value name="GL_RENDERBUFFER_GREEN_SIZE_OES"/> 3226 <value name="GL_RENDERBUFFER_BLUE_SIZE_OES"/> 3227 <value name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/> 3228 <value name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/> 3229 <value name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/> 3230 3231 <desc name="params" vector_size="1" convert="false"/> 3232 </desc> 3233 3234 <desc name="pname" category="GLES2.0"> 3235 <value name="GL_RENDERBUFFER_WIDTH"/> 3236 <value name="GL_RENDERBUFFER_HEIGHT"/> 3237 <value name="GL_RENDERBUFFER_INTERNAL_FORMAT"/> 3238 <value name="GL_RENDERBUFFER_RED_SIZE"/> 3239 <value name="GL_RENDERBUFFER_GREEN_SIZE"/> 3240 <value name="GL_RENDERBUFFER_BLUE_SIZE"/> 3241 <value name="GL_RENDERBUFFER_ALPHA_SIZE"/> 3242 <value name="GL_RENDERBUFFER_DEPTH_SIZE"/> 3243 <value name="GL_RENDERBUFFER_STENCIL_SIZE"/> 3244 3245 <desc name="params" vector_size="1" convert="false"/> 3246 </desc> 3247</template> 3248 3249<template name="IsRenderbuffer" direction="get"> 3250 <proto> 3251 <return type="GLboolean"/> 3252 <param name="renderbuffer" type="GLuint"/> 3253 </proto> 3254</template> 3255 3256<template name="IsFramebuffer" direction="get"> 3257 <proto> 3258 <return type="GLboolean"/> 3259 <param name="framebuffer" type="GLuint"/> 3260 </proto> 3261</template> 3262 3263<template name="IsShader" direction="get"> 3264 <proto> 3265 <return type="GLboolean"/> 3266 <param name="shader" type="GLuint"/> 3267 </proto> 3268</template> 3269 3270<template name="GetShader" direction="get"> 3271 <proto> 3272 <return type="void"/> 3273 <param name="shader" type="GLuint"/> 3274 <param name="pname" type="GLenum"/> 3275 <vector name="params" type="GLtype *" size="dynamic"/> 3276 </proto> 3277 3278 <desc name="pname"> 3279 <value name="GL_SHADER_TYPE"/> 3280 <value name="GL_COMPILE_STATUS"/> 3281 <value name="GL_DELETE_STATUS"/> 3282 <value name="GL_INFO_LOG_LENGTH"/> 3283 <value name="GL_SHADER_SOURCE_LENGTH"/> 3284 </desc> 3285</template> 3286 3287<template name="GetAttachedShaders" direction="get"> 3288 <proto> 3289 <return type="void"/> 3290 <param name="program" type="GLuint"/> 3291 <param name="maxCount" type="GLsizei"/> 3292 <param name="count" type="GLsizei *"/> 3293 <param name="shaders" type="GLuint *"/> 3294 </proto> 3295</template> 3296 3297<template name="GetShaderInfoLog" direction="get"> 3298 <proto> 3299 <return type="void"/> 3300 <param name="shader" type="GLuint"/> 3301 <param name="bufSize" type="GLsizei"/> 3302 <param name="length" type="GLsizei *"/> 3303 <param name="infoLog" type="GLchar *"/> 3304 </proto> 3305</template> 3306 3307<template name="GetProgramInfoLog" direction="get"> 3308 <proto> 3309 <return type="void"/> 3310 <param name="program" type="GLuint"/> 3311 <param name="bufSize" type="GLsizei"/> 3312 <param name="length" type="GLsizei *"/> 3313 <param name="infoLog" type="GLchar *"/> 3314 </proto> 3315</template> 3316 3317<template name="GetShaderSource" direction="get"> 3318 <proto> 3319 <return type="void"/> 3320 <param name="shader" type="GLuint"/> 3321 <param name="bufSize" type="GLsizei"/> 3322 <param name="length" type="GLsizei *"/> 3323 <param name="source" type="GLchar *"/> 3324 </proto> 3325</template> 3326 3327<template name="GetShaderPrecisionFormat" direction="get"> 3328 <proto> 3329 <return type="void"/> 3330 <param name="shadertype" type="GLenum"/> 3331 <param name="precisiontype" type="GLenum"/> 3332 <param name="range" type="GLint *"/> 3333 <param name="precision" type="GLint *"/> 3334 </proto> 3335 3336 <desc name="shadertype"> 3337 <value name="GL_VERTEX_SHADER"/> 3338 <value name="GL_FRAGMENT_SHADER"/> 3339 </desc> 3340 3341 <desc name="precisiontype"> 3342 <value name="GL_LOW_FLOAT"/> 3343 <value name="GL_MEDIUM_FLOAT"/> 3344 <value name="GL_HIGH_FLOAT"/> 3345 <value name="GL_LOW_INT"/> 3346 <value name="GL_MEDIUM_INT"/> 3347 <value name="GL_HIGH_INT"/> 3348 </desc> 3349</template> 3350 3351<template name="GetUniform" direction="get"> 3352 <proto> 3353 <return type="void"/> 3354 <param name="program" type="GLuint"/> 3355 <param name="location" type="GLint"/> 3356 <vector name="params" type="GLtype *" size="dynamic"/> 3357 </proto> 3358</template> 3359 3360<template name="QueryMatrix" direction="get"> 3361 <proto> 3362 <return type="GLbitfield"/> 3363 <vector name="mantissa" type="GLtype *" size="16"/> 3364 <vector name="exponent" type="GLint *" size="16"/> 3365 </proto> 3366</template> 3367 3368<template name="DrawTex"> 3369 <proto> 3370 <return type="void"/> 3371 <vector name="coords" type="const GLtype *" size="5"> 3372 <param name="x" type="GLtype"/> 3373 <param name="y" type="GLtype"/> 3374 <param name="z" type="GLtype"/> 3375 <param name="w" type="GLtype"/> 3376 <param name="h" type="GLtype"/> 3377 </vector> 3378 </proto> 3379</template> 3380 3381<template name="MultiDrawArrays"> 3382 <proto> 3383 <return type="void"/> 3384 <param name="mode" type="GLenum"/> 3385 <param name="first" type="const GLint *"/> 3386 <param name="count" type="const GLsizei *"/> 3387 <param name="primcount" type="GLsizei"/> 3388 </proto> 3389 3390 <desc name="mode"> 3391 <value name="GL_POINTS"/> 3392 <value name="GL_LINES"/> 3393 <value name="GL_LINE_LOOP"/> 3394 <value name="GL_LINE_STRIP"/> 3395 <value name="GL_TRIANGLES"/> 3396 <value name="GL_TRIANGLE_STRIP"/> 3397 <value name="GL_TRIANGLE_FAN"/> 3398 </desc> 3399</template> 3400 3401<template name="MultiDrawElements"> 3402 <proto> 3403 <return type="void"/> 3404 <param name="mode" type="GLenum"/> 3405 <param name="count" type="const GLsizei *"/> 3406 <param name="type" type="GLenum"/> 3407 <param name="indices" type="const GLvoid **"/> 3408 <param name="primcount" type="GLsizei"/> 3409 </proto> 3410 3411 <desc name="mode"> 3412 <value name="GL_POINTS"/> 3413 <value name="GL_LINES"/> 3414 <value name="GL_LINE_LOOP"/> 3415 <value name="GL_LINE_STRIP"/> 3416 <value name="GL_TRIANGLES"/> 3417 <value name="GL_TRIANGLE_STRIP"/> 3418 <value name="GL_TRIANGLE_FAN"/> 3419 </desc> 3420 3421 <desc name="type"> 3422 <value name="GL_UNSIGNED_BYTE"/> 3423 <value name="GL_UNSIGNED_SHORT"/> 3424 <value name="GL_UNSIGNED_INT" category="OES_element_index_uint"/> 3425 </desc> 3426</template> 3427 3428<template name="EGLImageTargetTexture2D"> 3429 <proto> 3430 <return type="void"/> 3431 <param name="target" type="GLenum"/> 3432 <param name="image" type="GLeglImageOES"/> 3433 </proto> 3434 3435 <desc name="target"> 3436 <value name="GL_TEXTURE_2D"/> 3437 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 3438 </desc> 3439</template> 3440 3441<template name="EGLImageTargetRenderbufferStorage"> 3442 <proto> 3443 <return type="void"/> 3444 <param name="target" type="GLenum"/> 3445 <param name="image" type="GLeglImageOES"/> 3446 </proto> 3447</template> 3448 3449<template name="DrawBuffers"> 3450 <proto> 3451 <return type="void"/> 3452 <param name="n" type="GLsizei"/> 3453 <param name="bufs" type="const GLenum *"/> 3454 </proto> 3455</template> 3456 3457<template name="ReadBuffer"> 3458 <proto> 3459 <return type="void"/> 3460 <param name="mode" type="GLenum"/> 3461 </proto> 3462</template> 3463 3464<api name="mesa" implementation="true"> 3465 <category name="MESA"/> 3466 3467 <function name="Color4f" default_prefix="_es_" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3468 <function name="ClipPlane" template="ClipPlane" gltype="GLdouble"/> 3469 <function name="CullFace" template="CullFace"/> 3470 3471 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 3472 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 3473 3474 <function name="FrontFace" template="FrontFace"/> 3475 <function name="Hint" template="Hint"/> 3476 3477 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 3478 <function name="Lightfv" template="Light" gltype="GLfloat"/> 3479 3480 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 3481 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 3482 3483 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 3484 3485 <function name="Materialf" default_prefix="_es_" template="Material" gltype="GLfloat" expand_vector="true"/> 3486 <function name="Materialfv" default_prefix="_es_" template="Material" gltype="GLfloat"/> 3487 3488 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 3489 <function name="PointSizePointer" template="PointSizePointer"/> 3490 3491 <function name="Scissor" template="Scissor"/> 3492 <function name="ShadeModel" template="ShadeModel"/> 3493 3494 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 3495 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 3496 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 3497 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 3498 3499 <function name="TexImage2D" template="TexImage2D"/> 3500 3501 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 3502 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 3503 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 3504 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 3505 3506 <function name="TexGenf" template="TexGen" gltype="GLfloat" expand_vector="true"/> 3507 <function name="TexGenfv" template="TexGen" gltype="GLfloat"/> 3508 3509 <function name="Clear" template="Clear"/> 3510 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3511 <function name="ClearStencil" template="ClearStencil"/> 3512 <function name="ClearDepth" template="ClearDepth" gltype="GLclampd"/> 3513 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 3514 3515 <function name="StencilMask" template="StencilMask"/> 3516 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 3517 <function name="ColorMask" template="ColorMask"/> 3518 <function name="DepthMask" template="DepthMask"/> 3519 <function name="Disable" template="Disable"/> 3520 <function name="Enable" template="Enable"/> 3521 <function name="Finish" template="Finish"/> 3522 <function name="Flush" template="Flush"/> 3523 3524 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 3525 3526 <function name="BlendFunc" template="BlendFunc"/> 3527 <function name="LogicOp" template="LogicOp"/> 3528 <function name="StencilFunc" template="StencilFunc"/> 3529 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 3530 <function name="StencilOp" template="StencilOp"/> 3531 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 3532 <function name="DepthFunc" template="DepthFunc"/> 3533 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3534 3535 <function name="ReadPixels" template="ReadPixels"/> 3536 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3537 <function name="GetClipPlane" template="GetClipPlane" gltype="GLdouble"/> 3538 <function name="GetError" template="GetError"/> 3539 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 3540 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 3541 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 3542 3543 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 3544 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 3545 <function name="GetMaterialiv" template="GetMaterial" gltype="GLint"/> 3546 3547 <function name="GetString" template="GetString"/> 3548 3549 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 3550 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 3551 <function name="GetTexGenfv" template="GetTexGen" gltype="GLfloat"/> 3552 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 3553 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 3554 3555 <function name="IsEnabled" template="IsEnabled"/> 3556 3557 <function name="DepthRange" template="DepthRange" gltype="GLclampd"/> 3558 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 3559 <function name="Frustum" template="Frustum" gltype="GLdouble"/> 3560 3561 <function name="LoadIdentity" template="LoadIdentity"/> 3562 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 3563 <function name="MatrixMode" template="MatrixMode"/> 3564 3565 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 3566 <function name="Ortho" template="Ortho" gltype="GLdouble"/> 3567 <function name="PopMatrix" template="PopMatrix"/> 3568 <function name="PushMatrix" template="PushMatrix"/> 3569 3570 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 3571 <function name="Scalef" template="Scale" gltype="GLfloat"/> 3572 <function name="Translatef" template="Translate" gltype="GLfloat"/> 3573 3574 <function name="Viewport" template="Viewport"/> 3575 3576 <function name="ColorPointer" template="ColorPointer"/> 3577 <function name="DisableClientState" template="DisableClientState"/> 3578 <function name="DrawArrays" template="DrawArrays"/> 3579 <function name="DrawElements" template="DrawElements"/> 3580 <function name="EnableClientState" template="EnableClientState"/> 3581 3582 <function name="GetPointerv" template="GetPointer"/> 3583 <function name="Normal3f" default_prefix="_es_" template="Normal" gltype="GLfloat" expand_vector="true"/> 3584 <function name="NormalPointer" template="NormalPointer"/> 3585 <function name="TexCoordPointer" template="TexCoordPointer"/> 3586 <function name="VertexPointer" template="VertexPointer"/> 3587 3588 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 3589 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 3590 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 3591 <function name="TexSubImage2D" template="TexSubImage2D"/> 3592 3593 <function name="BindTexture" template="BindTexture"/> 3594 <function name="DeleteTextures" template="DeleteTextures"/> 3595 <function name="GenTextures" template="GenTextures"/> 3596 <function name="IsTexture" template="IsTexture"/> 3597 3598 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 3599 <function name="BlendEquation" template="BlendEquation"/> 3600 <function name="BlendEquationSeparateEXT" template="BlendEquationSeparate"/> 3601 3602 <function name="TexImage3D" template="TexImage3D"/> 3603 <function name="TexSubImage3D" template="TexSubImage3D"/> 3604 <function name="CopyTexSubImage3D" template="CopyTexSubImage3D"/> 3605 3606 <function name="CompressedTexImage3DARB" template="CompressedTexImage3D"/> 3607 <function name="CompressedTexSubImage3DARB" template="CompressedTexSubImage3D"/> 3608 3609 <function name="ActiveTextureARB" template="ActiveTexture"/> 3610 <function name="ClientActiveTextureARB" template="ClientActiveTexture"/> 3611 3612 <function name="MultiTexCoord4f" default_prefix="_es_" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3613 3614 <function name="SampleCoverageARB" template="SampleCoverage" gltype="GLclampf"/> 3615 3616 <function name="CompressedTexImage2DARB" template="CompressedTexImage2D"/> 3617 <function name="CompressedTexSubImage2DARB" template="CompressedTexSubImage2D"/> 3618 3619 <function name="BlendFuncSeparateEXT" template="BlendFuncSeparate"/> 3620 3621 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 3622 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 3623 3624 <function name="VertexAttrib1f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3625 <function name="VertexAttrib2f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3626 <function name="VertexAttrib3f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3627 <function name="VertexAttrib4f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3628 <function name="VertexAttrib1fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 3629 <function name="VertexAttrib2fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 3630 <function name="VertexAttrib3fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 3631 <function name="VertexAttrib4fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 3632 3633 <function name="VertexAttribPointerARB" template="VertexAttribPointer"/> 3634 <function name="EnableVertexAttribArrayARB" template="EnableVertexAttribArray"/> 3635 <function name="DisableVertexAttribArrayARB" template="DisableVertexAttribArray"/> 3636 3637 <function name="IsProgram" template="IsProgram"/> 3638 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 3639 3640 <function name="GetVertexAttribfvARB" template="GetVertexAttrib" gltype="GLfloat"/> 3641 <function name="GetVertexAttribivARB" template="GetVertexAttrib" gltype="GLint"/> 3642 <function name="GetVertexAttribPointervARB" template="GetVertexAttribPointer"/> 3643 3644 <function name="GetBufferPointervARB" template="GetBufferPointer"/> 3645 <function name="MapBufferARB" template="MapBuffer"/> 3646 <function name="UnmapBufferARB" template="UnmapBuffer"/> 3647 <function name="BindBufferARB" template="BindBuffer"/> 3648 <function name="BufferDataARB" template="BufferData"/> 3649 <function name="BufferSubDataARB" template="BufferSubData"/> 3650 <function name="DeleteBuffersARB" template="DeleteBuffers"/> 3651 <function name="GenBuffersARB" template="GenBuffers"/> 3652 <function name="GetBufferParameterivARB" template="GetBufferParameter" gltype="GLint"/> 3653 <function name="IsBufferARB" template="IsBuffer"/> 3654 3655 <function name="CreateShader" template="CreateShader"/> 3656 <function name="ShaderSourceARB" template="ShaderSource"/> 3657 <function name="CompileShaderARB" template="CompileShader"/> 3658 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 3659 <function name="DeleteShader" template="DeleteShader"/> 3660 <function name="ShaderBinary" template="ShaderBinary"/> 3661 <function name="CreateProgram" template="CreateProgram"/> 3662 <function name="AttachShader" template="AttachShader"/> 3663 <function name="DetachShader" template="DetachShader"/> 3664 <function name="LinkProgramARB" template="LinkProgram"/> 3665 <function name="UseProgramObjectARB" template="UseProgram"/> 3666 <function name="DeleteProgram" template="DeleteProgram"/> 3667 3668 <function name="GetActiveAttribARB" template="GetActiveAttrib"/> 3669 <function name="GetAttribLocationARB" template="GetAttribLocation"/> 3670 <function name="BindAttribLocationARB" template="BindAttribLocation"/> 3671 <function name="GetUniformLocationARB" template="GetUniformLocation"/> 3672 <function name="GetActiveUniformARB" template="GetActiveUniform"/> 3673 3674 <function name="Uniform1fARB" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3675 <function name="Uniform2fARB" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3676 <function name="Uniform3fARB" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3677 <function name="Uniform4fARB" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3678 <function name="Uniform1iARB" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 3679 <function name="Uniform2iARB" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 3680 <function name="Uniform3iARB" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 3681 <function name="Uniform4iARB" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 3682 <function name="Uniform1fvARB" template="Uniform" gltype="GLfloat" vector_size="1"/> 3683 <function name="Uniform2fvARB" template="Uniform" gltype="GLfloat" vector_size="2"/> 3684 <function name="Uniform3fvARB" template="Uniform" gltype="GLfloat" vector_size="3"/> 3685 <function name="Uniform4fvARB" template="Uniform" gltype="GLfloat" vector_size="4"/> 3686 <function name="Uniform1ivARB" template="Uniform" gltype="GLint" vector_size="1"/> 3687 <function name="Uniform2ivARB" template="Uniform" gltype="GLint" vector_size="2"/> 3688 <function name="Uniform3ivARB" template="Uniform" gltype="GLint" vector_size="3"/> 3689 <function name="Uniform4ivARB" template="Uniform" gltype="GLint" vector_size="4"/> 3690 3691 <function name="UniformMatrix2fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 3692 <function name="UniformMatrix3fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 3693 <function name="UniformMatrix4fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 3694 3695 <function name="ValidateProgramARB" template="ValidateProgram"/> 3696 3697 <function name="GenerateMipmapEXT" template="GenerateMipmap"/> 3698 <function name="BindFramebufferEXT" template="BindFramebuffer"/> 3699 <function name="DeleteFramebuffersEXT" template="DeleteFramebuffers"/> 3700 <function name="GenFramebuffersEXT" template="GenFramebuffers"/> 3701 <function name="BindRenderbufferEXT" template="BindRenderbuffer"/> 3702 <function name="DeleteRenderbuffersEXT" template="DeleteRenderbuffers"/> 3703 <function name="GenRenderbuffersEXT" template="GenRenderbuffers"/> 3704 <function name="RenderbufferStorageEXT" template="RenderbufferStorage"/> 3705 <function name="FramebufferRenderbufferEXT" template="FramebufferRenderbuffer"/> 3706 <function name="FramebufferTexture2DEXT" template="FramebufferTexture2D"/> 3707 <function name="FramebufferTexture3DEXT" template="FramebufferTexture3D"/> 3708 <function name="CheckFramebufferStatusEXT" template="CheckFramebufferStatus"/> 3709 <function name="GetFramebufferAttachmentParameterivEXT" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 3710 <function name="GetRenderbufferParameterivEXT" template="GetRenderbufferParameter" gltype="GLint"/> 3711 <function name="IsRenderbufferEXT" template="IsRenderbuffer"/> 3712 <function name="IsFramebufferEXT" template="IsFramebuffer"/> 3713 3714 <function name="IsShader" template="IsShader"/> 3715 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 3716 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 3717 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 3718 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 3719 <function name="GetShaderSourceARB" template="GetShaderSource"/> 3720 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 3721 <function name="GetUniformfvARB" template="GetUniform" gltype="GLfloat"/> 3722 <function name="GetUniformivARB" template="GetUniform" gltype="GLint"/> 3723 3724 <function name="DrawTexf" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 3725 <function name="DrawTexfv" template="DrawTex" gltype="GLfloat"/> 3726 <function name="DrawTexi" template="DrawTex" gltype="GLint" expand_vector="true"/> 3727 <function name="DrawTexiv" template="DrawTex" gltype="GLint"/> 3728 <function name="DrawTexs" template="DrawTex" gltype="GLshort" expand_vector="true"/> 3729 <function name="DrawTexsv" template="DrawTex" gltype="GLshort"/> 3730 3731 <!-- EXT_multi_draw_arrays --> 3732 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 3733 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 3734 3735 <!-- OES_EGL_image --> 3736 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 3737 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 3738 3739 <function name="DrawBuffersARB" template="DrawBuffers"/> 3740 3741 <function name="ReadBuffer" template="ReadBuffer"/> 3742 3743</api> 3744 3745<api name="GLES1.1"> 3746 <category name="GLES1.1"/> 3747 3748 <category name="OES_byte_coordinates"/> 3749 <category name="OES_fixed_point"/> 3750 <category name="OES_single_precision"/> 3751 <category name="OES_matrix_get"/> 3752 <category name="OES_read_format"/> 3753 <category name="OES_compressed_paletted_texture"/> 3754 <category name="OES_compressed_ETC1_RGB8_texture"/> 3755 <category name="OES_point_size_array"/> 3756 <category name="OES_point_sprite"/> 3757 <category name="OES_query_matrix"/> 3758 <category name="OES_draw_texture"/> 3759 <category name="OES_blend_equation_separate"/> 3760 <category name="OES_blend_func_separate"/> 3761 <category name="OES_blend_subtract"/> 3762 <category name="OES_stencil_wrap"/> 3763 <category name="OES_texture_cube_map"/> 3764 <category name="OES_texture_env_crossbar"/> 3765 <category name="OES_texture_mirrored_repeat"/> 3766 <category name="OES_framebuffer_object"/> 3767 <category name="OES_depth24"/> 3768 <category name="OES_depth32"/> 3769 <category name="OES_fbo_render_mipmap"/> 3770 <category name="OES_rgb8_rgba8"/> 3771 <category name="OES_stencil1"/> 3772 <category name="OES_stencil4"/> 3773 <category name="OES_stencil8"/> 3774 <category name="OES_element_index_uint"/> 3775 <category name="OES_mapbuffer"/> 3776 <category name="EXT_texture_filter_anisotropic"/> 3777 <category name="EXT_texture_format_BGRA8888"/> 3778 <category name="EXT_read_format_bgra"/> 3779 3780 <category name="ARB_texture_non_power_of_two"/> 3781 <!-- disabled due to missing enums 3782 <category name="EXT_texture_compression_dxt1"/> 3783 --> 3784 <category name="EXT_texture_lod_bias"/> 3785 <category name="EXT_blend_minmax"/> 3786 <category name="EXT_multi_draw_arrays"/> 3787 <category name="OES_EGL_image"/> 3788 <category name="OES_EGL_image_external"/> 3789 3790 <category name="OES_matrix_palette"/> 3791 3792 <function name="Color4f" external="true" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3793 <function name="Color4ub" template="Color" gltype="GLubyte" vector_size="4" expand_vector="true"/> 3794 <function name="Color4x" template="Color" gltype="GLfixed" vector_size="4" expand_vector="true"/> 3795 3796 <function name="ClipPlanef" template="ClipPlane" gltype="GLfloat"/> 3797 <function name="ClipPlanex" template="ClipPlane" gltype="GLfixed"/> 3798 3799 <function name="CullFace" template="CullFace"/> 3800 3801 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 3802 <function name="Fogx" template="Fog" gltype="GLfixed" expand_vector="true"/> 3803 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 3804 <function name="Fogxv" template="Fog" gltype="GLfixed"/> 3805 3806 <function name="FrontFace" template="FrontFace"/> 3807 <function name="Hint" template="Hint"/> 3808 3809 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 3810 <function name="Lightx" template="Light" gltype="GLfixed" expand_vector="true"/> 3811 <function name="Lightfv" template="Light" gltype="GLfloat"/> 3812 <function name="Lightxv" template="Light" gltype="GLfixed"/> 3813 3814 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 3815 <function name="LightModelx" template="LightModel" gltype="GLfixed" expand_vector="true"/> 3816 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 3817 <function name="LightModelxv" template="LightModel" gltype="GLfixed"/> 3818 3819 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 3820 <function name="LineWidthx" template="LineWidth" gltype="GLfixed"/> 3821 3822 <function name="Materialf" external="true" template="Material" gltype="GLfloat" expand_vector="true"/> 3823 <function name="Materialfv" external="true" template="Material" gltype="GLfloat"/> 3824 <function name="Materialx" template="Material" gltype="GLfixed" expand_vector="true"/> 3825 <function name="Materialxv" template="Material" gltype="GLfixed"/> 3826 3827 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 3828 <function name="PointSizex" template="PointSize" gltype="GLfixed"/> 3829 <function name="PointSizePointerOES" template="PointSizePointer"/> 3830 3831 <function name="Scissor" template="Scissor"/> 3832 <function name="ShadeModel" template="ShadeModel"/> 3833 3834 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 3835 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 3836 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 3837 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 3838 <function name="TexParameterx" template="TexParameter" gltype="GLfixed" expand_vector="true"/> 3839 <function name="TexParameterxv" template="TexParameter" gltype="GLfixed"/> 3840 3841 <function name="TexImage2D" template="TexImage2D"/> 3842 3843 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 3844 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 3845 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 3846 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 3847 <function name="TexEnvx" template="TexEnv" gltype="GLfixed" expand_vector="true"/> 3848 <function name="TexEnvxv" template="TexEnv" gltype="GLfixed"/> 3849 3850 <function name="TexGenfOES" external="true" template="TexGen" gltype="GLfloat" expand_vector="true"/> 3851 <function name="TexGenfvOES" external="true" template="TexGen" gltype="GLfloat"/> 3852 <function name="TexGeniOES" external="true" template="TexGen" gltype="GLint" expand_vector="true"/> 3853 <function name="TexGenivOES" external="true" template="TexGen" gltype="GLint"/> 3854 <function name="TexGenxOES" external="true" template="TexGen" gltype="GLfixed" expand_vector="true"/> 3855 <function name="TexGenxvOES" external="true" template="TexGen" gltype="GLfixed"/> 3856 3857 <function name="Clear" template="Clear"/> 3858 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3859 <function name="ClearColorx" template="ClearColor" gltype="GLclampx"/> 3860 3861 <function name="ClearStencil" template="ClearStencil"/> 3862 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 3863 <function name="ClearDepthx" template="ClearDepth" gltype="GLclampx"/> 3864 3865 <function name="StencilMask" template="StencilMask"/> 3866 <function name="ColorMask" template="ColorMask"/> 3867 <function name="DepthMask" template="DepthMask"/> 3868 3869 <function name="Disable" template="Disable"/> 3870 <function name="Enable" template="Enable"/> 3871 <function name="Finish" template="Finish"/> 3872 <function name="Flush" template="Flush"/> 3873 3874 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 3875 <function name="AlphaFuncx" template="AlphaFunc" gltype="GLclampx"/> 3876 3877 <function name="BlendFunc" template="BlendFunc"/> 3878 <function name="LogicOp" template="LogicOp"/> 3879 <function name="StencilFunc" template="StencilFunc"/> 3880 3881 <function name="StencilOp" template="StencilOp"/> 3882 <function name="DepthFunc" template="DepthFunc"/> 3883 3884 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3885 <function name="ReadPixels" template="ReadPixels"/> 3886 3887 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3888 3889 <function name="GetClipPlanef" template="GetClipPlane" gltype="GLfloat"/> 3890 <function name="GetClipPlanex" template="GetClipPlane" gltype="GLfixed"/> 3891 3892 <function name="GetError" template="GetError"/> 3893 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 3894 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 3895 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 3896 3897 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 3898 <function name="GetLightxv" template="GetLight" gltype="GLfixed"/> 3899 3900 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 3901 <function name="GetMaterialxv" template="GetMaterial" gltype="GLfixed"/> 3902 3903 <function name="GetString" template="GetString"/> 3904 3905 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 3906 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 3907 <function name="GetTexEnvxv" template="GetTexEnv" gltype="GLfixed"/> 3908 3909 <function name="GetTexGenfvOES" external="true" template="GetTexGen" gltype="GLfloat"/> 3910 <function name="GetTexGenivOES" external="true" template="GetTexGen" gltype="GLint"/> 3911 <function name="GetTexGenxvOES" external="true" template="GetTexGen" gltype="GLfixed"/> 3912 3913 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 3914 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 3915 <function name="GetTexParameterxv" template="GetTexParameter" gltype="GLfixed"/> 3916 3917 <function name="IsEnabled" template="IsEnabled"/> 3918 3919 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 3920 <function name="DepthRangex" template="DepthRange" gltype="GLclampx"/> 3921 3922 <function name="Frustumf" template="Frustum" gltype="GLfloat"/> 3923 <function name="Frustumx" template="Frustum" gltype="GLfixed"/> 3924 3925 <function name="LoadIdentity" template="LoadIdentity"/> 3926 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 3927 <function name="LoadMatrixx" template="LoadMatrix" gltype="GLfixed"/> 3928 <function name="MatrixMode" template="MatrixMode"/> 3929 3930 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 3931 <function name="MultMatrixx" template="MultMatrix" gltype="GLfixed"/> 3932 <function name="Orthof" template="Ortho" gltype="GLfloat"/> 3933 <function name="Orthox" template="Ortho" gltype="GLfixed"/> 3934 3935 <function name="PopMatrix" template="PopMatrix"/> 3936 <function name="PushMatrix" template="PushMatrix"/> 3937 3938 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 3939 <function name="Rotatex" template="Rotate" gltype="GLfixed"/> 3940 <function name="Scalef" template="Scale" gltype="GLfloat"/> 3941 <function name="Scalex" template="Scale" gltype="GLfixed"/> 3942 <function name="Translatef" template="Translate" gltype="GLfloat"/> 3943 <function name="Translatex" template="Translate" gltype="GLfixed"/> 3944 3945 <function name="Viewport" template="Viewport"/> 3946 <function name="ColorPointer" template="ColorPointer"/> 3947 <function name="DisableClientState" template="DisableClientState"/> 3948 <function name="DrawArrays" template="DrawArrays"/> 3949 <function name="DrawElements" template="DrawElements"/> 3950 <function name="EnableClientState" template="EnableClientState"/> 3951 3952 <function name="GetPointerv" template="GetPointer"/> 3953 3954 <function name="Normal3f" external="true" template="Normal" gltype="GLfloat" expand_vector="true"/> 3955 <function name="Normal3x" template="Normal" gltype="GLfixed" expand_vector="true"/> 3956 <function name="NormalPointer" template="NormalPointer"/> 3957 <function name="TexCoordPointer" template="TexCoordPointer"/> 3958 <function name="VertexPointer" template="VertexPointer"/> 3959 3960 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 3961 <function name="PolygonOffsetx" template="PolygonOffset" gltype="GLfixed"/> 3962 3963 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 3964 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 3965 3966 <function name="TexSubImage2D" template="TexSubImage2D"/> 3967 3968 <function name="BindTexture" template="BindTexture"/> 3969 <function name="DeleteTextures" template="DeleteTextures"/> 3970 <function name="GenTextures" template="GenTextures"/> 3971 <function name="IsTexture" template="IsTexture"/> 3972 3973 <function name="BlendEquationOES" template="BlendEquation"/> 3974 <function name="BlendEquationSeparateOES" template="BlendEquationSeparate"/> 3975 3976 <function name="MultiTexCoord4x" template="MultiTexCoord" gltype="GLfixed" vector_size="4" expand_vector="true"/> 3977 3978 <function name="ActiveTexture" template="ActiveTexture"/> 3979 <function name="ClientActiveTexture" template="ClientActiveTexture"/> 3980 3981 <function name="MultiTexCoord4f" external="true" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3982 3983 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 3984 <function name="SampleCoveragex" template="SampleCoverage" gltype="GLclampx"/> 3985 3986 <!-- CompressedTexImage2D calls out to two different functions based on 3987 whether the image is a paletted image or not --> 3988 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 3989 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 3990 3991 <function name="BlendFuncSeparateOES" template="BlendFuncSeparate"/> 3992 3993 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 3994 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 3995 <function name="PointParameterx" template="PointParameter" gltype="GLfixed" expand_vector="true"/> 3996 <function name="PointParameterxv" template="PointParameter" gltype="GLfixed"/> 3997 3998 <!-- OES_mapbuffer --> 3999 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 4000 <function name="MapBufferOES" template="MapBuffer"/> 4001 <function name="UnmapBufferOES" template="UnmapBuffer"/> 4002 4003 <function name="BindBuffer" template="BindBuffer"/> 4004 <function name="BufferData" template="BufferData"/> 4005 <function name="BufferSubData" template="BufferSubData"/> 4006 <function name="DeleteBuffers" template="DeleteBuffers"/> 4007 <function name="GenBuffers" template="GenBuffers"/> 4008 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 4009 <function name="IsBuffer" template="IsBuffer"/> 4010 4011 <!-- OES_framebuffer_object --> 4012 <function name="GenerateMipmapOES" template="GenerateMipmap"/> 4013 <function name="BindFramebufferOES" template="BindFramebuffer"/> 4014 <function name="DeleteFramebuffersOES" template="DeleteFramebuffers"/> 4015 <function name="GenFramebuffersOES" template="GenFramebuffers"/> 4016 <function name="BindRenderbufferOES" template="BindRenderbuffer"/> 4017 <function name="DeleteRenderbuffersOES" template="DeleteRenderbuffers"/> 4018 <function name="GenRenderbuffersOES" template="GenRenderbuffers"/> 4019 <function name="RenderbufferStorageOES" external="true" template="RenderbufferStorage"/> 4020 <function name="FramebufferRenderbufferOES" template="FramebufferRenderbuffer"/> 4021 <function name="FramebufferTexture2DOES" template="FramebufferTexture2D"/> 4022 <function name="CheckFramebufferStatusOES" template="CheckFramebufferStatus"/> 4023 <function name="GetFramebufferAttachmentParameterivOES" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 4024 <function name="GetRenderbufferParameterivOES" template="GetRenderbufferParameter" gltype="GLint"/> 4025 <function name="IsRenderbufferOES" template="IsRenderbuffer"/> 4026 <function name="IsFramebufferOES" template="IsFramebuffer"/> 4027 4028 <!-- OES_query_matrix --> 4029 <!-- QueryMatrixx returns values in an unusual, decomposed, fixed-value 4030 form; it has its own code for this --> 4031 <function name="QueryMatrixxOES" external="true" template="QueryMatrix" gltype="GLfixed"/> 4032 4033 <!-- OES_draw_texture --> 4034 <function name="DrawTexfOES" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 4035 <function name="DrawTexiOES" template="DrawTex" gltype="GLint" expand_vector="true"/> 4036 <function name="DrawTexsOES" template="DrawTex" gltype="GLshort" expand_vector="true"/> 4037 <function name="DrawTexxOES" template="DrawTex" gltype="GLfixed" expand_vector="true"/> 4038 <function name="DrawTexfvOES" template="DrawTex" gltype="GLfloat"/> 4039 <function name="DrawTexivOES" template="DrawTex" gltype="GLint"/> 4040 <function name="DrawTexsvOES" template="DrawTex" gltype="GLshort"/> 4041 <function name="DrawTexxvOES" template="DrawTex" gltype="GLfixed"/> 4042 4043 <!-- EXT_multi_draw_arrays --> 4044 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 4045 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 4046 4047 <!-- OES_EGL_image --> 4048 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 4049 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 4050</api> 4051 4052<api name="GLES2.0"> 4053 <category name="GLES2.0"/> 4054 4055 <category name="OES_compressed_paletted_texture"/> 4056 <category name="OES_compressed_ETC1_RGB8_texture"/> 4057 <category name="OES_depth24"/> 4058 <category name="OES_depth32"/> 4059 <category name="OES_fbo_render_mipmap"/> 4060 <category name="OES_rgb8_rgba8"/> 4061 <category name="OES_stencil1"/> 4062 <category name="OES_stencil4"/> 4063 <category name="OES_element_index_uint"/> 4064 <category name="OES_mapbuffer"/> 4065 <category name="OES_texture_3D"/> 4066 <category name="OES_texture_npot"/> 4067 <category name="EXT_texture_filter_anisotropic"/> 4068 <category name="EXT_texture_type_2_10_10_10_REV"/> 4069 <category name="OES_depth_texture"/> 4070 <category name="OES_packed_depth_stencil"/> 4071 <category name="OES_standard_derivatives"/> 4072 <category name="EXT_texture_format_BGRA8888"/> 4073 <category name="EXT_texture_rg"/> 4074 <category name="EXT_read_format_bgra"/> 4075 4076 <category name="EXT_texture_compression_dxt1"/> 4077 <category name="EXT_blend_minmax"/> 4078 <category name="EXT_multi_draw_arrays"/> 4079 <category name="OES_EGL_image"/> 4080 <category name="OES_EGL_image_external"/> 4081 <category name="EXT_unpack_subimage"/> 4082 4083 <category name="NV_draw_buffers"/> 4084 <category name="NV_read_buffer"/> 4085 4086 <function name="DrawBuffersNV" template="DrawBuffers"/> 4087 <function name="ReadBufferNV" template="ReadBuffer"/> 4088 4089 <function name="CullFace" template="CullFace"/> 4090 4091 <function name="FrontFace" template="FrontFace"/> 4092 <function name="Hint" template="Hint"/> 4093 4094 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 4095 4096 <function name="Scissor" template="Scissor"/> 4097 4098 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 4099 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 4100 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 4101 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 4102 4103 <function name="TexImage2D" template="TexImage2D"/> 4104 4105 <function name="Clear" template="Clear"/> 4106 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 4107 <function name="ClearStencil" template="ClearStencil"/> 4108 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 4109 4110 <function name="StencilMask" template="StencilMask"/> 4111 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 4112 <function name="ColorMask" template="ColorMask"/> 4113 <function name="DepthMask" template="DepthMask"/> 4114 <function name="Disable" template="Disable"/> 4115 <function name="Enable" template="Enable"/> 4116 <function name="Finish" template="Finish"/> 4117 <function name="Flush" template="Flush"/> 4118 4119 <function name="BlendFunc" template="BlendFunc"/> 4120 4121 <function name="StencilFunc" template="StencilFunc"/> 4122 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 4123 <function name="StencilOp" template="StencilOp"/> 4124 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 4125 4126 <function name="DepthFunc" template="DepthFunc"/> 4127 4128 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 4129 <function name="ReadPixels" template="ReadPixels"/> 4130 4131 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 4132 <function name="GetError" template="GetError"/> 4133 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 4134 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 4135 4136 <function name="GetString" template="GetString"/> 4137 4138 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 4139 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 4140 4141 <function name="IsEnabled" template="IsEnabled"/> 4142 4143 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 4144 4145 <function name="Viewport" template="Viewport"/> 4146 4147 <function name="DrawArrays" template="DrawArrays"/> 4148 <function name="DrawElements" template="DrawElements"/> 4149 4150 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 4151 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 4152 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 4153 <function name="TexSubImage2D" template="TexSubImage2D"/> 4154 4155 <function name="BindTexture" template="BindTexture"/> 4156 <function name="DeleteTextures" template="DeleteTextures"/> 4157 <function name="GenTextures" template="GenTextures"/> 4158 <function name="IsTexture" template="IsTexture"/> 4159 4160 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 4161 <function name="BlendEquation" template="BlendEquation"/> 4162 <function name="BlendEquationSeparate" template="BlendEquationSeparate"/> 4163 4164 <function name="TexImage3DOES" template="TexImage3D"/> 4165 <function name="TexSubImage3DOES" template="TexSubImage3D"/> 4166 <function name="CopyTexSubImage3DOES" template="CopyTexSubImage3D"/> 4167 4168 <function name="CompressedTexImage3DOES" template="CompressedTexImage3D"/> 4169 <function name="CompressedTexSubImage3DOES" template="CompressedTexSubImage3D"/> 4170 4171 <function name="ActiveTexture" template="ActiveTexture"/> 4172 4173 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 4174 4175 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 4176 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 4177 4178 <function name="BlendFuncSeparate" template="BlendFuncSeparate"/> 4179 4180 <function name="VertexAttrib1f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 4181 <function name="VertexAttrib2f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 4182 <function name="VertexAttrib3f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 4183 <function name="VertexAttrib4f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 4184 <function name="VertexAttrib1fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 4185 <function name="VertexAttrib2fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 4186 <function name="VertexAttrib3fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 4187 <function name="VertexAttrib4fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 4188 4189 <function name="VertexAttribPointer" template="VertexAttribPointer"/> 4190 4191 <function name="EnableVertexAttribArray" template="EnableVertexAttribArray"/> 4192 <function name="DisableVertexAttribArray" template="DisableVertexAttribArray"/> 4193 4194 <function name="IsProgram" template="IsProgram"/> 4195 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 4196 4197 <function name="GetVertexAttribfv" template="GetVertexAttrib" gltype="GLfloat"/> 4198 <function name="GetVertexAttribiv" template="GetVertexAttrib" gltype="GLint"/> 4199 <function name="GetVertexAttribPointerv" template="GetVertexAttribPointer"/> 4200 4201 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 4202 <function name="MapBufferOES" template="MapBuffer"/> 4203 <function name="UnmapBufferOES" template="UnmapBuffer"/> 4204 <function name="BindBuffer" template="BindBuffer"/> 4205 <function name="BufferData" template="BufferData"/> 4206 <function name="BufferSubData" template="BufferSubData"/> 4207 <function name="DeleteBuffers" template="DeleteBuffers"/> 4208 <function name="GenBuffers" template="GenBuffers"/> 4209 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 4210 <function name="IsBuffer" template="IsBuffer"/> 4211 4212 <function name="CreateShader" template="CreateShader"/> 4213 <function name="ShaderSource" template="ShaderSource"/> 4214 <function name="CompileShader" template="CompileShader"/> 4215 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 4216 <function name="DeleteShader" template="DeleteShader"/> 4217 <function name="ShaderBinary" template="ShaderBinary"/> 4218 <function name="CreateProgram" template="CreateProgram"/> 4219 <function name="AttachShader" template="AttachShader"/> 4220 <function name="DetachShader" template="DetachShader"/> 4221 <function name="LinkProgram" template="LinkProgram"/> 4222 <function name="UseProgram" template="UseProgram"/> 4223 <function name="DeleteProgram" template="DeleteProgram"/> 4224 4225 <function name="GetActiveAttrib" template="GetActiveAttrib"/> 4226 <function name="GetAttribLocation" template="GetAttribLocation"/> 4227 <function name="BindAttribLocation" template="BindAttribLocation"/> 4228 <function name="GetUniformLocation" template="GetUniformLocation"/> 4229 <function name="GetActiveUniform" template="GetActiveUniform"/> 4230 4231 <function name="Uniform1f" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 4232 <function name="Uniform2f" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 4233 <function name="Uniform3f" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 4234 <function name="Uniform4f" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 4235 <function name="Uniform1i" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 4236 <function name="Uniform2i" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 4237 <function name="Uniform3i" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 4238 <function name="Uniform4i" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 4239 4240 <function name="Uniform1fv" template="Uniform" gltype="GLfloat" vector_size="1"/> 4241 <function name="Uniform2fv" template="Uniform" gltype="GLfloat" vector_size="2"/> 4242 <function name="Uniform3fv" template="Uniform" gltype="GLfloat" vector_size="3"/> 4243 <function name="Uniform4fv" template="Uniform" gltype="GLfloat" vector_size="4"/> 4244 <function name="Uniform1iv" template="Uniform" gltype="GLint" vector_size="1"/> 4245 <function name="Uniform2iv" template="Uniform" gltype="GLint" vector_size="2"/> 4246 <function name="Uniform3iv" template="Uniform" gltype="GLint" vector_size="3"/> 4247 <function name="Uniform4iv" template="Uniform" gltype="GLint" vector_size="4"/> 4248 4249 <function name="UniformMatrix2fv" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 4250 <function name="UniformMatrix3fv" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 4251 <function name="UniformMatrix4fv" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 4252 4253 <function name="ValidateProgram" template="ValidateProgram"/> 4254 4255 <function name="GenerateMipmap" template="GenerateMipmap"/> 4256 <function name="BindFramebuffer" template="BindFramebuffer"/> 4257 <function name="DeleteFramebuffers" template="DeleteFramebuffers"/> 4258 <function name="GenFramebuffers" template="GenFramebuffers"/> 4259 <function name="BindRenderbuffer" template="BindRenderbuffer"/> 4260 <function name="DeleteRenderbuffers" template="DeleteRenderbuffers"/> 4261 <function name="GenRenderbuffers" template="GenRenderbuffers"/> 4262 <function name="RenderbufferStorage" external="true" template="RenderbufferStorage"/> 4263 <function name="FramebufferRenderbuffer" template="FramebufferRenderbuffer"/> 4264 <function name="FramebufferTexture2D" template="FramebufferTexture2D"/> 4265 <function name="FramebufferTexture3DOES" template="FramebufferTexture3D"/> 4266 <function name="CheckFramebufferStatus" template="CheckFramebufferStatus"/> 4267 <function name="GetFramebufferAttachmentParameteriv" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 4268 <function name="GetRenderbufferParameteriv" template="GetRenderbufferParameter" gltype="GLint"/> 4269 <function name="IsRenderbuffer" template="IsRenderbuffer"/> 4270 <function name="IsFramebuffer" template="IsFramebuffer"/> 4271 4272 <function name="IsShader" template="IsShader"/> 4273 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 4274 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 4275 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 4276 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 4277 <function name="GetShaderSource" template="GetShaderSource"/> 4278 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 4279 <function name="GetUniformfv" template="GetUniform" gltype="GLfloat"/> 4280 <function name="GetUniformiv" template="GetUniform" gltype="GLint"/> 4281 4282 <!-- EXT_multi_draw_arrays --> 4283 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 4284 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 4285 4286 <!-- OES_EGL_image --> 4287 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 4288 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 4289</api> 4290 4291</apispec> 4292