APIspec.xml revision 530c9d764b84035728a28ee2db996fffe49125ce
1<?xml version="1.0"?> 2<!DOCTYPE apispec SYSTEM "APIspec.dtd"> 3 4<!-- A function is generated from a template. Multiple functions can be 5 generated from a single template with different arguments. For example, 6 glColor3f can be generated from 7 8 <function name="Color3f" template="Color" gltype="GLfloat" vector_size="3" expand_vector="true"/> 9 10 and glColor4iv can be generated from 11 12 <function name="Color4iv" template="Color" gltype="GLint" vector_size="4"/> 13 14 In a template, there are <desc>s that describe the properties of 15 parameters. A <desc> can enumerate the valid values of a parameter. It 16 can also specify the error code when an invalid value is given, and etc. 17 By nesting <desc>s, they can create dependency between parameters. 18 19 A function can be marked as external. It means that the function cannot 20 be dispatched to the corresponding mesa function, if one exists, directly, 21 and requires an external implementation. 22--> 23 24<apispec> 25 26<template name="Color"> 27 <proto> 28 <return type="void"/> 29 <vector name="v" type="const GLtype *" size="dynamic"> 30 <param name="red" type="GLtype"/> 31 <param name="green" type="GLtype"/> 32 <param name="blue" type="GLtype"/> 33 <param name="alpha" type="GLtype"/> 34 </vector> 35 </proto> 36</template> 37 38<template name="ClipPlane"> 39 <proto> 40 <return type="void"/> 41 <param name="plane" type="GLenum"/> 42 <vector name="equation" type="const GLtype *" size="4"/> 43 </proto> 44</template> 45 46<template name="CullFace"> 47 <proto> 48 <return type="void"/> 49 <param name="mode" type="GLenum"/> 50 </proto> 51</template> 52 53<template name="Fog"> 54 <proto> 55 <return type="void"/> 56 <param name="pname" type="GLenum"/> 57 <vector name="params" type="const GLtype *" size="dynamic"> 58 <param name="param" type="GLtype"/> 59 </vector> 60 </proto> 61 62 <desc name="pname"> 63 <value name="GL_FOG_MODE"/> 64 <desc name="param"> 65 <value name="GL_EXP"/> 66 <value name="GL_EXP2"/> 67 <value name="GL_LINEAR"/> 68 </desc> 69 </desc> 70 71 <desc name="pname"> 72 <value name="GL_FOG_COLOR"/> 73 74 <desc name="params" vector_size="4"/> 75 </desc> 76 77 <desc name="pname"> 78 <value name="GL_FOG_DENSITY"/> 79 <value name="GL_FOG_START"/> 80 <value name="GL_FOG_END"/> 81 82 <desc name="params" vector_size="1"/> 83 </desc> 84</template> 85 86<template name="FrontFace"> 87 <proto> 88 <return type="void"/> 89 <param name="mode" type="GLenum"/> 90 </proto> 91</template> 92 93<template name="Hint"> 94 <proto> 95 <return type="void"/> 96 <param name="target" type="GLenum"/> 97 <param name="mode" type="GLenum"/> 98 </proto> 99 100 <desc name="target" category="GLES1.1"> 101 <value name="GL_FOG_HINT"/> 102 <value name="GL_LINE_SMOOTH_HINT"/> 103 <value name="GL_PERSPECTIVE_CORRECTION_HINT"/> 104 <value name="GL_POINT_SMOOTH_HINT"/> 105 </desc> 106 <desc name="target" category="OES_standard_derivatives"> 107 <value name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/> 108 </desc> 109 <desc name="target"> 110 <value name="GL_GENERATE_MIPMAP_HINT"/> 111 </desc> 112</template> 113 114<template name="Light"> 115 <proto> 116 <return type="void"/> 117 <param name="light" type="GLenum"/> 118 <param name="pname" type="GLenum"/> 119 <vector name="params" type="const GLtype *" size="dynamic"> 120 <param name="param" type="GLtype"/> 121 </vector> 122 </proto> 123</template> 124 125<template name="LightModel"> 126 <proto> 127 <return type="void"/> 128 <param name="pname" type="GLenum"/> 129 <vector name="params" type="const GLtype *" size="dynamic"> 130 <param name="param" type="GLtype"/> 131 </vector> 132 </proto> 133 134 <desc name="pname"> 135 <value name="GL_LIGHT_MODEL_AMBIENT"/> 136 137 <desc name="params" vector_size="4"/> 138 </desc> 139 140 <desc name="pname"> 141 <value name="GL_LIGHT_MODEL_TWO_SIDE"/> 142 <desc name="param"> 143 <value name="GL_TRUE"/> 144 <value name="GL_FALSE"/> 145 </desc> 146 </desc> 147</template> 148 149<template name="LineWidth"> 150 <proto> 151 <return type="void"/> 152 <param name="width" type="GLtype"/> 153 </proto> 154</template> 155 156<template name="Material"> 157 <proto> 158 <return type="void"/> 159 <param name="face" type="GLenum"/> 160 <param name="pname" type="GLenum"/> 161 <vector name="params" type="const GLtype *" size="dynamic"> 162 <param name="param" type="GLtype"/> 163 </vector> 164 </proto> 165 166 <desc name="face"> 167 <value name="GL_FRONT_AND_BACK"/> 168 </desc> 169 170 <desc name="pname"> 171 <value name="GL_AMBIENT"/> 172 <value name="GL_DIFFUSE"/> 173 <value name="GL_AMBIENT_AND_DIFFUSE"/> 174 <value name="GL_SPECULAR"/> 175 <value name="GL_EMISSION"/> 176 177 <desc name="params" vector_size="4"/> 178 </desc> 179 180 <desc name="pname"> 181 <value name="GL_SHININESS"/> 182 183 <desc name="params" vector_size="1"/> 184 </desc> 185</template> 186 187<template name="PointSize"> 188 <proto> 189 <return type="void"/> 190 <param name="size" type="GLtype"/> 191 </proto> 192</template> 193 194<template name="PointSizePointer"> 195 <proto> 196 <return type="void"/> 197 <param name="type" type="GLenum"/> 198 <param name="stride" type="GLsizei"/> 199 <param name="pointer" type="const GLvoid *"/> 200 </proto> 201</template> 202 203<template name="Scissor"> 204 <proto> 205 <return type="void"/> 206 <param name="x" type="GLint"/> 207 <param name="y" type="GLint"/> 208 <param name="width" type="GLsizei"/> 209 <param name="height" type="GLsizei"/> 210 </proto> 211</template> 212 213<template name="ShadeModel"> 214 <proto> 215 <return type="void"/> 216 <param name="mode" type="GLenum"/> 217 </proto> 218</template> 219 220<template name="TexParameter"> 221 <proto> 222 <return type="void"/> 223 <param name="target" type="GLenum"/> 224 <param name="pname" type="GLenum"/> 225 <vector name="params" type="const GLtype *" size="dynamic"> 226 <param name="param" type="GLtype"/> 227 </vector> 228 </proto> 229 230 <desc name="pname"> 231 <value name="GL_TEXTURE_WRAP_S"/> 232 <value name="GL_TEXTURE_WRAP_T"/> 233 <value name="GL_TEXTURE_WRAP_R_OES" category="OES_texture_3D"/> 234 <value name="GL_TEXTURE_MIN_FILTER"/> 235 <value name="GL_TEXTURE_MAG_FILTER"/> 236 <value name="GL_TEXTURE_MAX_ANISOTROPY_EXT" category="EXT_texture_filter_anisotropic"/> 237 </desc> 238 239 <desc name="pname" category="GLES1.1"> 240 <value name="GL_GENERATE_MIPMAP"/> 241 242 <desc name="param"> 243 <value name="GL_TRUE"/> 244 <value name="GL_FALSE"/> 245 </desc> 246 </desc> 247 248 <desc name="pname" category="OES_draw_texture"> 249 <value name="GL_TEXTURE_CROP_RECT_OES"/> 250 <desc name="params" vector_size="4"/> 251 </desc> 252</template> 253 254<template name="TexImage2D"> 255 <proto> 256 <return type="void"/> 257 <param name="target" type="GLenum"/> 258 <param name="level" type="GLint"/> 259 <param name="internalFormat" type="GLint"/> <!-- should be GLenum --> 260 <param name="width" type="GLsizei"/> 261 <param name="height" type="GLsizei"/> 262 <param name="border" type="GLint"/> 263 <param name="format" type="GLenum"/> 264 <param name="type" type="GLenum"/> 265 <param name="pixels" type="const GLvoid *"/> 266 </proto> 267 268 <desc name="internalFormat"> 269 <value name="GL_ALPHA"/> 270 271 <desc name="format" error="GL_INVALID_VALUE"> 272 <value name="GL_ALPHA"/> 273 </desc> 274 </desc> 275 276 <desc name="internalFormat"> 277 <value name="GL_RGB"/> 278 279 <desc name="format" error="GL_INVALID_VALUE"> 280 <value name="GL_RGB"/> 281 </desc> 282 </desc> 283 284 <desc name="internalFormat"> 285 <value name="GL_RGBA"/> 286 287 <desc name="format" error="GL_INVALID_VALUE"> 288 <value name="GL_RGBA"/> 289 </desc> 290 </desc> 291 292 <desc name="internalFormat"> 293 <value name="GL_LUMINANCE"/> 294 295 <desc name="format" error="GL_INVALID_VALUE"> 296 <value name="GL_LUMINANCE"/> 297 </desc> 298 </desc> 299 300 <desc name="internalFormat"> 301 <value name="GL_LUMINANCE_ALPHA"/> 302 303 <desc name="format" error="GL_INVALID_VALUE"> 304 <value name="GL_LUMINANCE_ALPHA"/> 305 </desc> 306 </desc> 307 308 <desc name="internalFormat" category="OES_depth_texture"> 309 <value name="GL_DEPTH_COMPONENT"/> 310 311 <desc name="format" error="GL_INVALID_VALUE"> 312 <value name="GL_DEPTH_COMPONENT"/> 313 </desc> 314 </desc> 315 316 <desc name="internalFormat" category="OES_packed_depth_stencil"> 317 <value name="GL_DEPTH_STENCIL_OES"/> 318 319 <desc name="format" error="GL_INVALID_VALUE"> 320 <value name="GL_DEPTH_STENCIL_OES"/> 321 </desc> 322 </desc> 323 324 <desc name="internalFormat" category="EXT_texture_format_BGRA8888"> 325 <value name="GL_BGRA_EXT"/> 326 327 <desc name="format" error="GL_INVALID_VALUE"> 328 <value name="GL_BGRA_EXT"/> 329 </desc> 330 </desc> 331 332 <desc name="border" error="GL_INVALID_VALUE"> 333 <value name="0"/> 334 </desc> 335 336 <desc name="format"> 337 <value name="GL_ALPHA"/> 338 339 <desc name="type" error="GL_INVALID_OPERATION"> 340 <value name="GL_UNSIGNED_BYTE"/> 341 <value name="GL_FLOAT" category="OES_texture_float"/> 342 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 343 </desc> 344 </desc> 345 346 <desc name="format"> 347 <value name="GL_RGB"/> 348 349 <desc name="type" error="GL_INVALID_OPERATION"> 350 <value name="GL_UNSIGNED_BYTE"/> 351 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 352 <value name="GL_FLOAT" category="OES_texture_float"/> 353 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 354 </desc> 355 </desc> 356 357 <desc name="format"> 358 <value name="GL_RGBA"/> 359 360 <desc name="type" error="GL_INVALID_OPERATION"> 361 <value name="GL_UNSIGNED_BYTE"/> 362 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 363 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 364 <value name="GL_FLOAT" category="OES_texture_float"/> 365 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 366 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 367 </desc> 368 </desc> 369 370 <desc name="format"> 371 <value name="GL_LUMINANCE"/> 372 373 <desc name="type" error="GL_INVALID_OPERATION"> 374 <value name="GL_UNSIGNED_BYTE"/> 375 <value name="GL_FLOAT" category="OES_texture_float"/> 376 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 377 </desc> 378 </desc> 379 380 <desc name="format"> 381 <value name="GL_LUMINANCE_ALPHA"/> 382 383 <desc name="type" error="GL_INVALID_OPERATION"> 384 <value name="GL_UNSIGNED_BYTE"/> 385 <value name="GL_FLOAT" category="OES_texture_float"/> 386 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 387 </desc> 388 </desc> 389 390 <desc name="format" category="OES_depth_texture"> 391 <value name="GL_DEPTH_COMPONENT"/> 392 393 <desc name="type" error="GL_INVALID_OPERATION"> 394 <value name="GL_UNSIGNED_SHORT"/> 395 <value name="GL_UNSIGNED_INT"/> 396 </desc> 397 </desc> 398 399 <desc name="format" category="OES_packed_depth_stencil"> 400 <value name="GL_DEPTH_STENCIL_OES"/> 401 <desc name="type" error="GL_INVALID_OPERATION"> 402 <value name="GL_UNSIGNED_INT_24_8_OES"/> 403 </desc> 404 </desc> 405 406 <desc name="format" category="EXT_texture_format_BGRA8888"> 407 <value name="GL_BGRA_EXT"/> 408 409 <desc name="type" error="GL_INVALID_OPERATION"> 410 <value name="GL_UNSIGNED_BYTE"/> 411 </desc> 412 </desc> 413</template> 414 415<template name="TexEnv"> 416 <proto> 417 <return type="void"/> 418 <param name="target" type="GLenum"/> 419 <param name="pname" type="GLenum"/> 420 <vector name="params" type="const GLtype *" size="dynamic"> 421 <param name="param" type="GLtype"/> 422 </vector> 423 </proto> 424 425 <desc name="target" category="OES_point_sprite"> 426 <value name="GL_POINT_SPRITE_OES"/> 427 428 <desc name="pname"> 429 <value name="GL_COORD_REPLACE_OES"/> 430 </desc> 431 </desc> 432 433 <desc name="pname" category="OES_point_sprite"> 434 <value name="GL_COORD_REPLACE_OES"/> 435 436 <desc name="param"> 437 <value name="GL_TRUE"/> 438 <value name="GL_FALSE"/> 439 </desc> 440 </desc> 441 442 <desc name="target" category="EXT_texture_lod_bias"> 443 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 444 445 <desc name="pname"> 446 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 447 </desc> 448 </desc> 449 450 <desc name="pname" category="EXT_texture_lod_bias"> 451 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 452 <desc name="params" vector_size="1"/> 453 </desc> 454 455 <desc name="target"> 456 <value name="GL_TEXTURE_ENV"/> 457 458 <desc name="pname"> 459 <value name="GL_TEXTURE_ENV_MODE"/> 460 <value name="GL_COMBINE_RGB"/> 461 <value name="GL_COMBINE_ALPHA"/> 462 <value name="GL_RGB_SCALE"/> 463 <value name="GL_ALPHA_SCALE"/> 464 <value name="GL_SRC0_RGB"/> 465 <value name="GL_SRC1_RGB"/> 466 <value name="GL_SRC2_RGB"/> 467 <value name="GL_SRC0_ALPHA"/> 468 <value name="GL_SRC1_ALPHA"/> 469 <value name="GL_SRC2_ALPHA"/> 470 <value name="GL_OPERAND0_RGB"/> 471 <value name="GL_OPERAND1_RGB"/> 472 <value name="GL_OPERAND2_RGB"/> 473 <value name="GL_OPERAND0_ALPHA"/> 474 <value name="GL_OPERAND1_ALPHA"/> 475 <value name="GL_OPERAND2_ALPHA"/> 476 <value name="GL_TEXTURE_ENV_COLOR"/> 477 </desc> 478 </desc> 479 480 <desc name="pname"> 481 <value name="GL_TEXTURE_ENV_MODE"/> 482 483 <desc name="param"> 484 <value name="GL_REPLACE"/> 485 <value name="GL_MODULATE"/> 486 <value name="GL_DECAL"/> 487 <value name="GL_BLEND"/> 488 <value name="GL_ADD"/> 489 <value name="GL_COMBINE"/> 490 </desc> 491 </desc> 492 493 <desc name="pname"> 494 <value name="GL_COMBINE_RGB"/> 495 496 <desc name="param"> 497 <value name="GL_REPLACE"/> 498 <value name="GL_MODULATE"/> 499 <value name="GL_ADD"/> 500 <value name="GL_ADD_SIGNED"/> 501 <value name="GL_INTERPOLATE"/> 502 <value name="GL_SUBTRACT"/> 503 <value name="GL_DOT3_RGB"/> 504 <value name="GL_DOT3_RGBA"/> 505 </desc> 506 </desc> 507 508 <desc name="pname"> 509 <value name="GL_COMBINE_ALPHA"/> 510 511 <desc name="param"> 512 <value name="GL_REPLACE"/> 513 <value name="GL_MODULATE"/> 514 <value name="GL_ADD"/> 515 <value name="GL_ADD_SIGNED"/> 516 <value name="GL_INTERPOLATE"/> 517 <value name="GL_SUBTRACT"/> 518 </desc> 519 </desc> 520 521 <desc name="pname"> 522 <value name="GL_RGB_SCALE"/> 523 <value name="GL_ALPHA_SCALE"/> 524 </desc> 525 526 <desc name="pname"> 527 <value name="GL_SRC0_RGB"/> 528 <value name="GL_SRC1_RGB"/> 529 <value name="GL_SRC2_RGB"/> 530 <value name="GL_SRC0_ALPHA"/> 531 <value name="GL_SRC1_ALPHA"/> 532 <value name="GL_SRC2_ALPHA"/> 533 534 <desc name="param"> 535 <value name="GL_TEXTURE"/> 536 <value name="GL_CONSTANT"/> 537 <value name="GL_PRIMARY_COLOR"/> 538 <value name="GL_PREVIOUS"/> 539 540 <range base="GL_TEXTURE" from="0" to="31" category="OES_texture_env_crossbar"/> 541 </desc> 542 </desc> 543 544 <desc name="pname"> 545 <value name="GL_OPERAND0_RGB"/> 546 <value name="GL_OPERAND1_RGB"/> 547 <value name="GL_OPERAND2_RGB"/> 548 549 <desc name="param"> 550 <value name="GL_SRC_COLOR"/> 551 <value name="GL_ONE_MINUS_SRC_COLOR"/> 552 <value name="GL_SRC_ALPHA"/> 553 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 554 </desc> 555 </desc> 556 557 <desc name="pname"> 558 <value name="GL_OPERAND0_ALPHA"/> 559 <value name="GL_OPERAND1_ALPHA"/> 560 <value name="GL_OPERAND2_ALPHA"/> 561 562 <desc name="param"> 563 <value name="GL_SRC_ALPHA"/> 564 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 565 </desc> 566 </desc> 567 568 <desc name="pname"> 569 <value name="GL_TEXTURE_ENV_COLOR"/> 570 571 <desc name="params" vector_size="4"/> 572 </desc> 573</template> 574 575<template name="TexGen"> 576 <proto> 577 <return type="void"/> 578 <param name="coord" type="GLenum"/> 579 <param name="pname" type="GLenum"/> 580 <vector name="params" type="const GLtype *" size="dynamic"> 581 <param name="param" type="GLtype"/> 582 </vector> 583 </proto> 584 585 <desc name="coord" category="OES_texture_cube_map"> 586 <value name="GL_TEXTURE_GEN_STR_OES"/> 587 </desc> 588 589 <desc name="pname" category="OES_texture_cube_map"> 590 <value name="GL_TEXTURE_GEN_MODE_OES"/> 591 592 <desc name="param"> 593 <value name="GL_NORMAL_MAP_OES"/> 594 <value name="GL_REFLECTION_MAP_OES"/> 595 </desc> 596 </desc> 597</template> 598 599<template name="Clear"> 600 <proto> 601 <return type="void"/> 602 <param name="mask" type="GLbitfield"/> 603 </proto> 604 605 <desc name="mask" error="GL_INVALID_VALUE"> 606 <value name="0"/> 607 <value name="(GL_COLOR_BUFFER_BIT)"/> 608 <value name="(GL_DEPTH_BUFFER_BIT)"/> 609 <value name="(GL_STENCIL_BUFFER_BIT)"/> 610 <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)"/> 611 <value name="(GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 612 <value name="(GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 613 <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 614 </desc> 615</template> 616 617<template name="ClearColor"> 618 <proto> 619 <return type="void"/> 620 <param name="red" type="GLtype"/> 621 <param name="green" type="GLtype"/> 622 <param name="blue" type="GLtype"/> 623 <param name="alpha" type="GLtype"/> 624 </proto> 625</template> 626 627<template name="ClearStencil"> 628 <proto> 629 <return type="void"/> 630 <param name="s" type="GLint"/> 631 </proto> 632</template> 633 634<template name="ClearDepth"> 635 <proto> 636 <return type="void"/> 637 <param name="depth" type="GLtype"/> 638 </proto> 639</template> 640 641<template name="StencilMask"> 642 <proto> 643 <return type="void"/> 644 <param name="mask" type="GLuint"/> 645 </proto> 646</template> 647 648<template name="StencilMaskSeparate"> 649 <proto> 650 <return type="void"/> 651 <param name="face" type="GLenum"/> 652 <param name="mask" type="GLuint"/> 653 </proto> 654</template> 655 656<template name="ColorMask"> 657 <proto> 658 <return type="void"/> 659 <param name="red" type="GLboolean"/> 660 <param name="green" type="GLboolean"/> 661 <param name="blue" type="GLboolean"/> 662 <param name="alpha" type="GLboolean"/> 663 </proto> 664</template> 665 666<template name="DepthMask"> 667 <proto> 668 <return type="void"/> 669 <param name="flag" type="GLboolean"/> 670 </proto> 671</template> 672 673<template name="Disable"> 674 <proto> 675 <return type="void"/> 676 <param name="cap" type="GLenum"/> 677 </proto> 678 679 <desc name="cap" category="GLES1.1"> 680 <value name="GL_NORMALIZE"/> 681 <value name="GL_RESCALE_NORMAL"/> 682 683 <range base="GL_CLIP_PLANE" from="0" to="5"/> 684 <value name="GL_CLIP_PLANE0+6"/> 685 <value name="GL_CLIP_PLANE0+7"/> 686 687 <value name="GL_FOG"/> 688 <value name="GL_LIGHTING"/> 689 <value name="GL_COLOR_MATERIAL"/> 690 691 <range base="GL_LIGHT" from="0" to="7"/> 692 693 <value name="GL_POINT_SMOOTH"/> 694 <value name="GL_LINE_SMOOTH"/> 695 <value name="GL_CULL_FACE"/> 696 <value name="GL_POLYGON_OFFSET_FILL"/> 697 <value name="GL_MULTISAMPLE"/> 698 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 699 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 700 <value name="GL_SAMPLE_COVERAGE"/> 701 <value name="GL_TEXTURE_2D"/> 702 <value name="GL_SCISSOR_TEST"/> 703 <value name="GL_ALPHA_TEST"/> 704 <value name="GL_STENCIL_TEST"/> 705 <value name="GL_DEPTH_TEST"/> 706 <value name="GL_BLEND"/> 707 <value name="GL_DITHER"/> 708 <value name="GL_COLOR_LOGIC_OP"/> 709 710 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 711 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 712 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 713 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 714 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 715 </desc> 716 717 <desc name="cap" category="GLES2.0"> 718 <value name="GL_CULL_FACE"/> 719 <value name="GL_SCISSOR_TEST"/> 720 <value name="GL_POLYGON_OFFSET_FILL"/> 721 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 722 <value name="GL_SAMPLE_COVERAGE"/> 723 <value name="GL_STENCIL_TEST"/> 724 <value name="GL_DEPTH_TEST"/> 725 <value name="GL_DITHER"/> 726 <value name="GL_BLEND"/> 727 </desc> 728</template> 729 730<!-- it is exactly the same as Disable --> 731<template name="Enable"> 732 <proto> 733 <return type="void"/> 734 <param name="cap" type="GLenum"/> 735 </proto> 736 737 <desc name="cap" category="GLES1.1"> 738 <value name="GL_NORMALIZE"/> 739 <value name="GL_RESCALE_NORMAL"/> 740 741 <range base="GL_CLIP_PLANE" from="0" to="5"/> 742 <value name="GL_CLIP_PLANE0+6"/> 743 <value name="GL_CLIP_PLANE0+7"/> 744 745 <value name="GL_FOG"/> 746 <value name="GL_LIGHTING"/> 747 <value name="GL_COLOR_MATERIAL"/> 748 749 <range base="GL_LIGHT" from="0" to="7"/> 750 751 <value name="GL_POINT_SMOOTH"/> 752 <value name="GL_LINE_SMOOTH"/> 753 <value name="GL_CULL_FACE"/> 754 <value name="GL_POLYGON_OFFSET_FILL"/> 755 <value name="GL_MULTISAMPLE"/> 756 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 757 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 758 <value name="GL_SAMPLE_COVERAGE"/> 759 <value name="GL_TEXTURE_2D"/> 760 <value name="GL_SCISSOR_TEST"/> 761 <value name="GL_ALPHA_TEST"/> 762 <value name="GL_STENCIL_TEST"/> 763 <value name="GL_DEPTH_TEST"/> 764 <value name="GL_BLEND"/> 765 <value name="GL_DITHER"/> 766 <value name="GL_COLOR_LOGIC_OP"/> 767 768 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 769 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 770 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 771 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 772 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 773 </desc> 774 775 <desc name="cap" category="GLES2.0"> 776 <value name="GL_CULL_FACE"/> 777 <value name="GL_SCISSOR_TEST"/> 778 <value name="GL_POLYGON_OFFSET_FILL"/> 779 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 780 <value name="GL_SAMPLE_COVERAGE"/> 781 <value name="GL_STENCIL_TEST"/> 782 <value name="GL_DEPTH_TEST"/> 783 <value name="GL_DITHER"/> 784 <value name="GL_BLEND"/> 785 </desc> 786</template> 787 788<template name="Finish"> 789 <proto> 790 <return type="void"/> 791 </proto> 792</template> 793 794<template name="Flush"> 795 <proto> 796 <return type="void"/> 797 </proto> 798</template> 799 800<template name="AlphaFunc"> 801 <proto> 802 <return type="void"/> 803 <param name="func" type="GLenum"/> 804 <param name="ref" type="GLtype"/> 805 </proto> 806</template> 807 808<template name="BlendFunc"> 809 <proto> 810 <return type="void"/> 811 <param name="sfactor" type="GLenum"/> 812 <param name="dfactor" type="GLenum"/> 813 </proto> 814 815 <desc name="sfactor"> 816 <value name="GL_ZERO"/> 817 <value name="GL_ONE"/> 818 <value name="GL_SRC_COLOR"/> 819 <value name="GL_ONE_MINUS_SRC_COLOR"/> 820 <value name="GL_SRC_ALPHA"/> 821 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 822 <value name="GL_DST_ALPHA"/> 823 <value name="GL_ONE_MINUS_DST_ALPHA"/> 824 <value name="GL_DST_COLOR"/> 825 <value name="GL_ONE_MINUS_DST_COLOR"/> 826 <value name="GL_SRC_ALPHA_SATURATE"/> 827 828 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 829 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 830 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 831 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 832 </desc> 833 834 <desc name="dfactor"> 835 <value name="GL_ZERO"/> 836 <value name="GL_ONE"/> 837 <value name="GL_SRC_COLOR"/> 838 <value name="GL_ONE_MINUS_SRC_COLOR"/> 839 <value name="GL_SRC_ALPHA"/> 840 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 841 <value name="GL_DST_ALPHA"/> 842 <value name="GL_ONE_MINUS_DST_ALPHA"/> 843 <value name="GL_DST_COLOR"/> 844 <value name="GL_ONE_MINUS_DST_COLOR"/> 845 846 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 847 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 848 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 849 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 850 </desc> 851</template> 852 853<template name="LogicOp"> 854 <proto> 855 <return type="void"/> 856 <param name="opcode" type="GLenum"/> 857 </proto> 858</template> 859 860<template name="StencilFunc"> 861 <proto> 862 <return type="void"/> 863 <param name="func" type="GLenum"/> 864 <param name="ref" type="GLint"/> 865 <param name="mask" type="GLuint"/> 866 </proto> 867</template> 868 869<template name="StencilFuncSeparate"> 870 <proto> 871 <return type="void"/> 872 <param name="face" type="GLenum"/> 873 <param name="func" type="GLenum"/> 874 <param name="ref" type="GLint"/> 875 <param name="mask" type="GLuint"/> 876 </proto> 877</template> 878 879<template name="StencilOp"> 880 <proto> 881 <return type="void"/> 882 <param name="fail" type="GLenum"/> 883 <param name="zfail" type="GLenum"/> 884 <param name="zpass" type="GLenum"/> 885 </proto> 886</template> 887 888<template name="StencilOpSeparate"> 889 <proto> 890 <return type="void"/> 891 <param name="face" type="GLenum"/> 892 <param name="fail" type="GLenum"/> 893 <param name="zfail" type="GLenum"/> 894 <param name="zpass" type="GLenum"/> 895 </proto> 896</template> 897 898<template name="DepthFunc"> 899 <proto> 900 <return type="void"/> 901 <param name="func" type="GLenum"/> 902 </proto> 903</template> 904 905<template name="PixelStore"> 906 <proto> 907 <return type="void"/> 908 <param name="pname" type="GLenum"/> 909 <param name="param" type="GLtype"/> 910 </proto> 911 912 <desc name="pname"> 913 <value name="GL_PACK_ALIGNMENT"/> 914 <desc name="param" error="GL_INVALID_VALUE"> 915 <value name="1"/> 916 <value name="2"/> 917 <value name="4"/> 918 <value name="8"/> 919 </desc> 920 </desc> 921 922 <desc name="pname"> 923 <value name="GL_UNPACK_ALIGNMENT"/> 924 <desc name="param" error="GL_INVALID_VALUE"> 925 <value name="1"/> 926 <value name="2"/> 927 <value name="4"/> 928 <value name="8"/> 929 </desc> 930 </desc> 931 932 <desc name="pname" category="EXT_unpack_subimage"> 933 <value name="GL_UNPACK_ROW_LENGTH"/> 934 <value name="GL_UNPACK_SKIP_PIXELS"/> 935 <value name="GL_UNPACK_SKIP_ROWS"/> 936 </desc> 937 938</template> 939 940<template name="ReadPixels" direction="get"> 941 <proto> 942 <return type="void"/> 943 <param name="x" type="GLint"/> 944 <param name="y" type="GLint"/> 945 <param name="width" type="GLsizei"/> 946 <param name="height" type="GLsizei"/> 947 <param name="format" type="GLenum"/> 948 <param name="type" type="GLenum"/> 949 <param name="pixels" type="GLvoid *"/> 950 </proto> 951 952 <!-- Technically, only two combinations are actually allowed: 953 GL_RGBA/GL_UNSIGNED_BYTE, and some implementation-specific 954 internal preferred combination. I don't know what that is, so I'm 955 allowing any valid combination for now; the underlying support 956 should fail when necessary.--> 957 <desc name="format"> 958 <value name="GL_ALPHA"/> 959 <desc name="type" error="GL_INVALID_OPERATION"> 960 <value name="GL_UNSIGNED_BYTE"/> 961 </desc> 962 </desc> 963 964 <desc name="format"> 965 <value name="GL_RGB"/> 966 <desc name="type" error="GL_INVALID_OPERATION"> 967 <value name="GL_UNSIGNED_BYTE"/> 968 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 969 </desc> 970 </desc> 971 972 <desc name="format"> 973 <value name="GL_RGBA"/> 974 <desc name="type" error="GL_INVALID_OPERATION"> 975 <value name="GL_UNSIGNED_BYTE"/> 976 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 977 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 978 </desc> 979 </desc> 980 981 <desc name="format"> 982 <value name="GL_LUMINANCE"/> 983 <desc name="type" error="GL_INVALID_OPERATION"> 984 <value name="GL_UNSIGNED_BYTE"/> 985 </desc> 986 </desc> 987 988 <desc name="format"> 989 <value name="GL_LUMINANCE_ALPHA"/> 990 <desc name="type" error="GL_INVALID_OPERATION"> 991 <value name="GL_UNSIGNED_BYTE"/> 992 </desc> 993 </desc> 994 995 <desc name="format" category="EXT_read_format_bgra"> 996 <value name="GL_BGRA_EXT"/> 997 998 <desc name="type" error="GL_INVALID_OPERATION"> 999 <value name="GL_UNSIGNED_BYTE"/> 1000 <value name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/> 1001 <value name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/> 1002 </desc> 1003 </desc> 1004</template> 1005 1006<template name="GetClipPlane" direction="get"> 1007 <proto> 1008 <return type="void"/> 1009 <param name="plane" type="GLenum"/> 1010 <vector name="equation" type="GLtype *" size="4"/> 1011 </proto> 1012</template> 1013 1014<template name="GetError" direction="get"> 1015 <proto> 1016 <return type="GLenum"/> 1017 </proto> 1018</template> 1019 1020<!-- template for GetFloatv, GetIntegerv, GetBoolean, and GetFixedv --> 1021<template name="GetState" direction="get"> 1022 <proto> 1023 <return type="void"/> 1024 <param name="pname" type="GLenum"/> 1025 <vector name="params" type="GLtype *" size="dynamic"/> 1026 </proto> 1027 <!-- param checking is done in mesa --> 1028</template> 1029 1030<template name="GetLight" direction="get"> 1031 <proto> 1032 <return type="void"/> 1033 <param name="light" type="GLenum"/> 1034 <param name="pname" type="GLenum"/> 1035 <vector name="params" type="GLtype *" size="dynamic"/> 1036 </proto> 1037</template> 1038 1039<template name="GetMaterial" direction="get"> 1040 <proto> 1041 <return type="void"/> 1042 <param name="face" type="GLenum"/> 1043 <param name="pname" type="GLenum"/> 1044 <vector name="params" type="GLtype *" size="dynamic"> 1045 <param name="param" type="GLtype"/> 1046 </vector> 1047 </proto> 1048 1049 <desc name="face"> 1050 <value name="GL_FRONT"/> 1051 <value name="GL_BACK"/> 1052 </desc> 1053 1054 <desc name="pname"> 1055 <value name="GL_SHININESS"/> 1056 <desc name="params" vector_size="1"/> 1057 </desc> 1058 1059 <desc name="pname"> 1060 <value name="GL_AMBIENT"/> 1061 <value name="GL_DIFFUSE"/> 1062 <value name="GL_AMBIENT_AND_DIFFUSE"/> 1063 <value name="GL_SPECULAR"/> 1064 <value name="GL_EMISSION"/> 1065 1066 <desc name="params" vector_size="4"/> 1067 </desc> 1068</template> 1069 1070<template name="GetString" direction="get"> 1071 <proto> 1072 <return type="const GLubyte *"/> 1073 <param name="name" type="GLenum"/> 1074 </proto> 1075 1076 <desc name="name"> 1077 <value name="GL_VENDOR"/> 1078 <value name="GL_RENDERER"/> 1079 <value name="GL_VERSION"/> 1080 <value name="GL_EXTENSIONS"/> 1081 <value name="GL_SHADING_LANGUAGE_VERSION" category="GLES2.0"/> 1082 </desc> 1083</template> 1084 1085<template name="GetTexEnv" direction="get"> 1086 <proto> 1087 <return type="void"/> 1088 <param name="target" type="GLenum"/> 1089 <param name="pname" type="GLenum"/> 1090 <vector name="params" type="GLtype *" size="dynamic"/> 1091 </proto> 1092 1093 <desc name="target" category="OES_point_sprite"> 1094 <value name="GL_POINT_SPRITE_OES"/> 1095 <desc name="pname"> 1096 <value name="GL_COORD_REPLACE_OES"/> 1097 </desc> 1098 </desc> 1099 1100 <desc name="pname" category="OES_point_sprite"> 1101 <value name="GL_COORD_REPLACE_OES"/> 1102 <desc name="params" vector_size="1" convert="false"/> 1103 </desc> 1104 1105 <desc name="target" category="EXT_texture_lod_bias"> 1106 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 1107 1108 <desc name="pname"> 1109 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 1110 </desc> 1111 </desc> 1112 1113 <desc name="pname" category="EXT_texture_lod_bias"> 1114 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 1115 <desc name="params" vector_size="1"/> 1116 </desc> 1117 1118 <desc name="target"> 1119 <value name="GL_TEXTURE_ENV"/> 1120 1121 <desc name="pname"> 1122 <value name="GL_TEXTURE_ENV_COLOR"/> 1123 <value name="GL_RGB_SCALE"/> 1124 <value name="GL_ALPHA_SCALE"/> 1125 <value name="GL_TEXTURE_ENV_MODE"/> 1126 <value name="GL_COMBINE_RGB"/> 1127 <value name="GL_COMBINE_ALPHA"/> 1128 <value name="GL_SRC0_RGB"/> 1129 <value name="GL_SRC1_RGB"/> 1130 <value name="GL_SRC2_RGB"/> 1131 <value name="GL_SRC0_ALPHA"/> 1132 <value name="GL_SRC1_ALPHA"/> 1133 <value name="GL_SRC2_ALPHA"/> 1134 <value name="GL_OPERAND0_RGB"/> 1135 <value name="GL_OPERAND1_RGB"/> 1136 <value name="GL_OPERAND2_RGB"/> 1137 <value name="GL_OPERAND0_ALPHA"/> 1138 <value name="GL_OPERAND1_ALPHA"/> 1139 <value name="GL_OPERAND2_ALPHA"/> 1140 </desc> 1141 </desc> 1142 1143 <desc name="pname"> 1144 <value name="GL_TEXTURE_ENV_COLOR"/> 1145 <desc name="params" vector_size="4"/> 1146 </desc> 1147 1148 <desc name="pname"> 1149 <value name="GL_RGB_SCALE"/> 1150 <value name="GL_ALPHA_SCALE"/> 1151 1152 <desc name="params" vector_size="1"/> 1153 </desc> 1154 1155 <desc name="pname"> 1156 <value name="GL_TEXTURE_ENV_MODE"/> 1157 <value name="GL_COMBINE_RGB"/> 1158 <value name="GL_COMBINE_ALPHA"/> 1159 <value name="GL_SRC0_RGB"/> 1160 <value name="GL_SRC1_RGB"/> 1161 <value name="GL_SRC2_RGB"/> 1162 <value name="GL_SRC0_ALPHA"/> 1163 <value name="GL_SRC1_ALPHA"/> 1164 <value name="GL_SRC2_ALPHA"/> 1165 <value name="GL_OPERAND0_RGB"/> 1166 <value name="GL_OPERAND1_RGB"/> 1167 <value name="GL_OPERAND2_RGB"/> 1168 <value name="GL_OPERAND0_ALPHA"/> 1169 <value name="GL_OPERAND1_ALPHA"/> 1170 <value name="GL_OPERAND2_ALPHA"/> 1171 1172 <desc name="params" vector_size="1" convert="false"/> 1173 </desc> 1174</template> 1175 1176<template name="GetTexGen" direction="get"> 1177 <proto> 1178 <return type="void"/> 1179 <param name="coord" type="GLenum"/> 1180 <param name="pname" type="GLenum"/> 1181 <vector name="params" type="GLtype *" size="dynamic"/> 1182 </proto> 1183 1184 <desc name="coord"> 1185 <value name="GL_TEXTURE_GEN_STR_OES"/> 1186 </desc> 1187 <desc name="pname"> 1188 <value name="GL_TEXTURE_GEN_MODE_OES"/> 1189 <desc name="params" vector_size="1" convert="false"/> 1190 </desc> 1191</template> 1192 1193<template name="GetTexParameter" direction="get"> 1194 <proto> 1195 <return type="void"/> 1196 <param name="target" type="GLenum"/> 1197 <param name="pname" type="GLenum"/> 1198 <vector name="params" type="GLtype *" size="dynamic"/> 1199 </proto> 1200 1201 <desc name="pname"> 1202 <value name="GL_TEXTURE_WRAP_S"/> 1203 <value name="GL_TEXTURE_WRAP_T"/> 1204 <value name="GL_TEXTURE_WRAP_R_OES" category="OES_texture_3D"/> 1205 <value name="GL_TEXTURE_MIN_FILTER"/> 1206 <value name="GL_TEXTURE_MAG_FILTER"/> 1207 <value name="GL_GENERATE_MIPMAP" category="GLES1.1"/> 1208 1209 <desc name="params" vector_size="1" convert="false"/> 1210 </desc> 1211 1212 <desc name="pname" category="OES_draw_texture"> 1213 <value name="GL_TEXTURE_CROP_RECT_OES"/> 1214 <desc name="params" vector_size="4"/> 1215 </desc> 1216</template> 1217 1218<template name="IsEnabled" direction="get"> 1219 <proto> 1220 <return type="GLboolean"/> 1221 <param name="cap" type="GLenum"/> 1222 </proto> 1223 1224 <desc name="cap" category="GLES1.1"> 1225 <value name="GL_NORMALIZE"/> 1226 <value name="GL_RESCALE_NORMAL"/> 1227 1228 <range base="GL_CLIP_PLANE" from="0" to="5"/> 1229 <value name="GL_CLIP_PLANE0+6"/> 1230 <value name="GL_CLIP_PLANE0+7"/> 1231 1232 <value name="GL_FOG"/> 1233 <value name="GL_LIGHTING"/> 1234 <value name="GL_COLOR_MATERIAL"/> 1235 1236 <range base="GL_LIGHT" from="0" to="7"/> 1237 1238 <value name="GL_POINT_SMOOTH"/> 1239 <value name="GL_LINE_SMOOTH"/> 1240 <value name="GL_CULL_FACE"/> 1241 <value name="GL_POLYGON_OFFSET_FILL"/> 1242 <value name="GL_MULTISAMPLE"/> 1243 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1244 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 1245 <value name="GL_SAMPLE_COVERAGE"/> 1246 <value name="GL_TEXTURE_2D"/> 1247 <value name="GL_SCISSOR_TEST"/> 1248 <value name="GL_ALPHA_TEST"/> 1249 <value name="GL_STENCIL_TEST"/> 1250 <value name="GL_DEPTH_TEST"/> 1251 <value name="GL_BLEND"/> 1252 <value name="GL_DITHER"/> 1253 <value name="GL_COLOR_LOGIC_OP"/> 1254 1255 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 1256 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 1257 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 1258 1259 <value name="GL_VERTEX_ARRAY"/> 1260 <value name="GL_NORMAL_ARRAY"/> 1261 <value name="GL_COLOR_ARRAY"/> 1262 <value name="GL_TEXTURE_COORD_ARRAY"/> 1263 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1264 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1265 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1266 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 1267 </desc> 1268 1269 <desc name="cap" category="GLES2.0"> 1270 <value name="GL_CULL_FACE"/> 1271 <value name="GL_SCISSOR_TEST"/> 1272 <value name="GL_POLYGON_OFFSET_FILL"/> 1273 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1274 <value name="GL_SAMPLE_COVERAGE"/> 1275 <value name="GL_STENCIL_TEST"/> 1276 <value name="GL_DEPTH_TEST"/> 1277 <value name="GL_DITHER"/> 1278 <value name="GL_BLEND"/> 1279 </desc> 1280</template> 1281 1282<template name="DepthRange"> 1283 <proto> 1284 <return type="void"/> 1285 <param name="zNear" type="GLtype"/> 1286 <param name="zFar" type="GLtype"/> 1287 </proto> 1288</template> 1289 1290<template name="Frustum"> 1291 <proto> 1292 <return type="void"/> 1293 <param name="left" type="GLtype"/> 1294 <param name="right" type="GLtype"/> 1295 <param name="bottom" type="GLtype"/> 1296 <param name="top" type="GLtype"/> 1297 <param name="zNear" type="GLtype"/> 1298 <param name="zFar" type="GLtype"/> 1299 </proto> 1300</template> 1301 1302<template name="LoadIdentity"> 1303 <proto> 1304 <return type="void"/> 1305 </proto> 1306</template> 1307 1308<template name="LoadMatrix"> 1309 <proto> 1310 <return type="void"/> 1311 <vector name="m" type="const GLtype *" size="16"/> 1312 </proto> 1313</template> 1314 1315<template name="MatrixMode"> 1316 <proto> 1317 <return type="void"/> 1318 <param name="mode" type="GLenum"/> 1319 </proto> 1320 1321 <desc name="mode"> 1322 <value name="GL_MODELVIEW"/> 1323 <value name="GL_PROJECTION"/> 1324 <value name="GL_TEXTURE"/> 1325 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 1326 </desc> 1327</template> 1328 1329<template name="MultMatrix"> 1330 <proto> 1331 <return type="void"/> 1332 <vector name="m" type="const GLtype *" size="16"/> 1333 </proto> 1334</template> 1335 1336<template name="Ortho"> 1337 <proto> 1338 <return type="void"/> 1339 <param name="left" type="GLtype"/> 1340 <param name="right" type="GLtype"/> 1341 <param name="bottom" type="GLtype"/> 1342 <param name="top" type="GLtype"/> 1343 <param name="zNear" type="GLtype"/> 1344 <param name="zFar" type="GLtype"/> 1345 </proto> 1346</template> 1347 1348<template name="PopMatrix"> 1349 <proto> 1350 <return type="void"/> 1351 </proto> 1352</template> 1353 1354<template name="PushMatrix"> 1355 <proto> 1356 <return type="void"/> 1357 </proto> 1358</template> 1359 1360<template name="Rotate"> 1361 <proto> 1362 <return type="void"/> 1363 <param name="angle" type="GLtype"/> 1364 <param name="x" type="GLtype"/> 1365 <param name="y" type="GLtype"/> 1366 <param name="z" type="GLtype"/> 1367 </proto> 1368</template> 1369 1370<template name="Scale"> 1371 <proto> 1372 <return type="void"/> 1373 <param name="x" type="GLtype"/> 1374 <param name="y" type="GLtype"/> 1375 <param name="z" type="GLtype"/> 1376 </proto> 1377</template> 1378 1379<template name="Translate"> 1380 <proto> 1381 <return type="void"/> 1382 <param name="x" type="GLtype"/> 1383 <param name="y" type="GLtype"/> 1384 <param name="z" type="GLtype"/> 1385 </proto> 1386</template> 1387 1388<template name="Viewport"> 1389 <proto> 1390 <return type="void"/> 1391 <param name="x" type="GLint"/> 1392 <param name="y" type="GLint"/> 1393 <param name="width" type="GLsizei"/> 1394 <param name="height" type="GLsizei"/> 1395 </proto> 1396</template> 1397 1398<template name="ColorPointer"> 1399 <proto> 1400 <return type="void"/> 1401 <param name="size" type="GLint"/> 1402 <param name="type" type="GLenum"/> 1403 <param name="stride" type="GLsizei"/> 1404 <param name="pointer" type="const GLvoid *"/> 1405 </proto> 1406 1407 <desc name="size" error="GL_INVALID_VALUE"> 1408 <value name="4"/> 1409 </desc> 1410 1411 <desc name="type"> 1412 <value name="GL_UNSIGNED_BYTE"/> 1413 <value name="GL_FLOAT"/> 1414 <value name="GL_FIXED"/> 1415 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1416 </desc> 1417</template> 1418 1419<template name="DisableClientState"> 1420 <proto> 1421 <return type="void"/> 1422 <param name="array" type="GLenum"/> 1423 </proto> 1424 1425 <desc name="array"> 1426 <value name="GL_VERTEX_ARRAY"/> 1427 <value name="GL_NORMAL_ARRAY"/> 1428 <value name="GL_COLOR_ARRAY"/> 1429 <value name="GL_TEXTURE_COORD_ARRAY"/> 1430 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1431 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1432 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1433 </desc> 1434</template> 1435 1436<template name="DrawArrays"> 1437 <proto> 1438 <return type="void"/> 1439 <param name="mode" type="GLenum"/> 1440 <param name="first" type="GLint"/> 1441 <param name="count" type="GLsizei"/> 1442 </proto> 1443 1444 <desc name="mode"> 1445 <value name="GL_POINTS"/> 1446 <value name="GL_LINES"/> 1447 <value name="GL_LINE_LOOP"/> 1448 <value name="GL_LINE_STRIP"/> 1449 <value name="GL_TRIANGLES"/> 1450 <value name="GL_TRIANGLE_STRIP"/> 1451 <value name="GL_TRIANGLE_FAN"/> 1452 </desc> 1453</template> 1454 1455<template name="DrawElements"> 1456 <proto> 1457 <return type="void"/> 1458 <param name="mode" type="GLenum"/> 1459 <param name="count" type="GLsizei"/> 1460 <param name="type" type="GLenum"/> 1461 <param name="indices" type="const GLvoid *"/> 1462 </proto> 1463 1464 <desc name="mode"> 1465 <value name="GL_POINTS"/> 1466 <value name="GL_LINES"/> 1467 <value name="GL_LINE_LOOP"/> 1468 <value name="GL_LINE_STRIP"/> 1469 <value name="GL_TRIANGLES"/> 1470 <value name="GL_TRIANGLE_STRIP"/> 1471 <value name="GL_TRIANGLE_FAN"/> 1472 </desc> 1473</template> 1474 1475<template name="EnableClientState"> 1476 <proto> 1477 <return type="void"/> 1478 <param name="array" type="GLenum"/> 1479 </proto> 1480 1481 <desc name="array"> 1482 <value name="GL_VERTEX_ARRAY"/> 1483 <value name="GL_NORMAL_ARRAY"/> 1484 <value name="GL_COLOR_ARRAY"/> 1485 <value name="GL_TEXTURE_COORD_ARRAY"/> 1486 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1487 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1488 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1489 </desc> 1490</template> 1491 1492<template name="GetPointer" direction="get"> 1493 <proto> 1494 <return type="void"/> 1495 <param name="pname" type="GLenum"/> 1496 <vector name="params" type="GLvoid **" size="dynamic"/> 1497 </proto> 1498 1499 <desc name="pname"> 1500 <value name="GL_VERTEX_ARRAY_POINTER"/> 1501 <value name="GL_NORMAL_ARRAY_POINTER"/> 1502 <value name="GL_COLOR_ARRAY_POINTER"/> 1503 <value name="GL_TEXTURE_COORD_ARRAY_POINTER"/> 1504 <value name="GL_MATRIX_INDEX_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1505 <value name="GL_WEIGHT_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1506 <value name="GL_POINT_SIZE_ARRAY_POINTER_OES" category="OES_point_size_array"/> 1507 </desc> 1508</template> 1509 1510<template name="Normal"> 1511 <proto> 1512 <return type="void"/> 1513 <vector name="v" type="const GLtype *" size="3"> 1514 <param name="nx" type="GLtype"/> 1515 <param name="ny" type="GLtype"/> 1516 <param name="nz" type="GLtype"/> 1517 </vector> 1518 </proto> 1519</template> 1520 1521<template name="NormalPointer"> 1522 <proto> 1523 <return type="void"/> 1524 <param name="type" type="GLenum"/> 1525 <param name="stride" type="GLsizei"/> 1526 <param name="pointer" type="const GLvoid *"/> 1527 </proto> 1528 1529 <desc name="type"> 1530 <value name="GL_BYTE"/> 1531 <value name="GL_SHORT"/> 1532 <value name="GL_FLOAT"/> 1533 <value name="GL_FIXED"/> 1534 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1535 </desc> 1536</template> 1537 1538<template name="TexCoordPointer"> 1539 <proto> 1540 <return type="void"/> 1541 <param name="size" type="GLint"/> 1542 <param name="type" type="GLenum"/> 1543 <param name="stride" type="GLsizei"/> 1544 <param name="pointer" type="const GLvoid *"/> 1545 </proto> 1546 1547 <desc name="size" error="GL_INVALID_VALUE"> 1548 <value name="2"/> 1549 <value name="3"/> 1550 <value name="4"/> 1551 </desc> 1552 1553 <desc name="type"> 1554 <value name="GL_BYTE"/> 1555 <value name="GL_SHORT"/> 1556 <value name="GL_FLOAT"/> 1557 <value name="GL_FIXED"/> 1558 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1559 </desc> 1560</template> 1561 1562<template name="VertexPointer"> 1563 <proto> 1564 <return type="void"/> 1565 <param name="size" type="GLint"/> 1566 <param name="type" type="GLenum"/> 1567 <param name="stride" type="GLsizei"/> 1568 <param name="pointer" type="const GLvoid *"/> 1569 </proto> 1570 1571 <desc name="size" error="GL_INVALID_VALUE"> 1572 <value name="2"/> 1573 <value name="3"/> 1574 <value name="4"/> 1575 </desc> 1576 1577 <desc name="type"> 1578 <value name="GL_BYTE"/> 1579 <value name="GL_SHORT"/> 1580 <value name="GL_FLOAT"/> 1581 <value name="GL_FIXED"/> 1582 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1583 </desc> 1584</template> 1585 1586<template name="PolygonOffset"> 1587 <proto> 1588 <return type="void"/> 1589 <param name="factor" type="GLtype"/> 1590 <param name="units" type="GLtype"/> 1591 </proto> 1592</template> 1593 1594<template name="CopyTexImage2D"> 1595 <proto> 1596 <return type="void"/> 1597 <param name="target" type="GLenum"/> 1598 <param name="level" type="GLint"/> 1599 <param name="internalFormat" type="GLenum"/> 1600 <param name="x" type="GLint"/> 1601 <param name="y" type="GLint"/> 1602 <param name="width" type="GLsizei"/> 1603 <param name="height" type="GLsizei"/> 1604 <param name="border" type="GLint"/> 1605 </proto> 1606 1607 <desc name="internalFormat" error="GL_INVALID_VALUE"> 1608 <value name="GL_ALPHA"/> 1609 <value name="GL_RGB"/> 1610 <value name="GL_RGBA"/> 1611 <value name="GL_LUMINANCE"/> 1612 <value name="GL_LUMINANCE_ALPHA"/> 1613 </desc> 1614 1615 <desc name="border" error="GL_INVALID_VALUE"> 1616 <value name="0"/> 1617 </desc> 1618</template> 1619 1620<template name="CopyTexSubImage2D"> 1621 <proto> 1622 <return type="void"/> 1623 <param name="target" type="GLenum"/> 1624 <param name="level" type="GLint"/> 1625 <param name="xoffset" type="GLint"/> 1626 <param name="yoffset" type="GLint"/> 1627 <param name="x" type="GLint"/> 1628 <param name="y" type="GLint"/> 1629 <param name="width" type="GLsizei"/> 1630 <param name="height" type="GLsizei"/> 1631 </proto> 1632</template> 1633 1634<template name="TexSubImage2D"> 1635 <proto> 1636 <return type="void"/> 1637 <param name="target" type="GLenum"/> 1638 <param name="level" type="GLint"/> 1639 <param name="xoffset" type="GLint"/> 1640 <param name="yoffset" type="GLint"/> 1641 <param name="width" type="GLsizei"/> 1642 <param name="height" type="GLsizei"/> 1643 <param name="format" type="GLenum"/> 1644 <param name="type" type="GLenum"/> 1645 <param name="pixels" type="const GLvoid *"/> 1646 </proto> 1647 1648 <desc name="format"> 1649 <value name="GL_ALPHA"/> 1650 1651 <desc name="type" error="GL_INVALID_OPERATION"> 1652 <value name="GL_UNSIGNED_BYTE"/> 1653 <value name="GL_FLOAT" category="OES_texture_float"/> 1654 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1655 </desc> 1656 </desc> 1657 1658 <desc name="format"> 1659 <value name="GL_RGB"/> 1660 1661 <desc name="type" error="GL_INVALID_OPERATION"> 1662 <value name="GL_UNSIGNED_BYTE"/> 1663 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 1664 <value name="GL_FLOAT" category="OES_texture_float"/> 1665 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1666 </desc> 1667 </desc> 1668 1669 <desc name="format"> 1670 <value name="GL_RGBA"/> 1671 1672 <desc name="type" error="GL_INVALID_OPERATION"> 1673 <value name="GL_UNSIGNED_BYTE"/> 1674 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 1675 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 1676 <value name="GL_FLOAT" category="OES_texture_float"/> 1677 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1678 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 1679 </desc> 1680 </desc> 1681 1682 <desc name="format"> 1683 <value name="GL_LUMINANCE"/> 1684 1685 <desc name="type" error="GL_INVALID_OPERATION"> 1686 <value name="GL_UNSIGNED_BYTE"/> 1687 <value name="GL_FLOAT" category="OES_texture_float"/> 1688 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1689 </desc> 1690 </desc> 1691 1692 <desc name="format"> 1693 <value name="GL_LUMINANCE_ALPHA"/> 1694 1695 <desc name="type" error="GL_INVALID_OPERATION"> 1696 <value name="GL_UNSIGNED_BYTE"/> 1697 <value name="GL_FLOAT" category="OES_texture_float"/> 1698 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1699 </desc> 1700 </desc> 1701 1702 <desc name="format" category="OES_depth_texture"> 1703 <value name="GL_DEPTH_COMPONENT"/> 1704 1705 <desc name="type" error="GL_INVALID_OPERATION"> 1706 <value name="GL_UNSIGNED_SHORT"/> 1707 <value name="GL_UNSIGNED_INT"/> 1708 </desc> 1709 </desc> 1710 1711 <desc name="format" category="OES_packed_depth_stencil"> 1712 <value name="GL_DEPTH_STENCIL_OES"/> 1713 1714 <desc name="type" error="GL_INVALID_OPERATION"> 1715 <value name="GL_UNSIGNED_INT_24_8_OES"/> 1716 </desc> 1717 </desc> 1718 1719 <desc name="format" category="EXT_texture_format_BGRA8888"> 1720 <value name="GL_BGRA_EXT"/> 1721 1722 <desc name="type" error="GL_INVALID_OPERATION"> 1723 <value name="GL_UNSIGNED_BYTE"/> 1724 </desc> 1725 </desc> 1726</template> 1727 1728<template name="BindTexture"> 1729 <proto> 1730 <return type="void"/> 1731 <param name="target" type="GLenum"/> 1732 <param name="texture" type="GLuint"/> 1733 </proto> 1734 1735 <desc name="target"> 1736 <value name="GL_TEXTURE_2D"/> 1737 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 1738 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 1739 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 1740 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 1741 </desc> 1742</template> 1743 1744<template name="DeleteTextures"> 1745 <proto> 1746 <return type="void"/> 1747 <param name="n" type="GLsizei"/> 1748 <param name="textures" type="const GLuint *"/> 1749 </proto> 1750</template> 1751 1752<template name="GenTextures" direction="get"> 1753 <proto> 1754 <return type="void"/> 1755 <param name="n" type="GLsizei"/> 1756 <param name="textures" type="GLuint *"/> 1757 </proto> 1758</template> 1759 1760<template name="IsTexture" direction="get"> 1761 <proto> 1762 <return type="GLboolean"/> 1763 <param name="texture" type="GLuint"/> 1764 </proto> 1765</template> 1766 1767<template name="BlendColor"> 1768 <proto> 1769 <return type="void"/> 1770 <param name="red" type="GLtype"/> 1771 <param name="green" type="GLtype"/> 1772 <param name="blue" type="GLtype"/> 1773 <param name="alpha" type="GLtype"/> 1774 </proto> 1775</template> 1776 1777<template name="BlendEquation"> 1778 <proto> 1779 <return type="void"/> 1780 <param name="mode" type="GLenum"/> 1781 </proto> 1782</template> 1783 1784<template name="BlendEquationSeparate"> 1785 <proto> 1786 <return type="void"/> 1787 <param name="modeRGB" type="GLenum"/> 1788 <param name="modeAlpha" type="GLenum"/> 1789 </proto> 1790</template> 1791 1792<template name="TexImage3D"> 1793 <proto> 1794 <return type="void"/> 1795 <param name="target" type="GLenum"/> 1796 <param name="level" type="GLint"/> 1797 <param name="internalFormat" type="GLenum"/> 1798 <param name="width" type="GLsizei"/> 1799 <param name="height" type="GLsizei"/> 1800 <param name="depth" type="GLsizei"/> 1801 <param name="border" type="GLint"/> 1802 <param name="format" type="GLenum"/> 1803 <param name="type" type="GLenum"/> 1804 <param name="pixels" type="const GLvoid *"/> 1805 </proto> 1806 1807 <desc name="internalFormat"> 1808 <value name="GL_ALPHA"/> 1809 <value name="GL_RGB"/> 1810 <value name="GL_RGBA"/> 1811 <value name="GL_LUMINANCE"/> 1812 <value name="GL_LUMINANCE_ALPHA"/> 1813 </desc> 1814 1815 <desc name="format"> 1816 <value name="GL_ALPHA"/> 1817 1818 <desc name="type" error="GL_INVALID_OPERATION"> 1819 <value name="GL_UNSIGNED_BYTE"/> 1820 <value name="GL_FLOAT" category="OES_texture_float"/> 1821 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1822 </desc> 1823 </desc> 1824 1825 <desc name="format"> 1826 <value name="GL_RGB"/> 1827 1828 <desc name="type" error="GL_INVALID_OPERATION"> 1829 <value name="GL_UNSIGNED_BYTE"/> 1830 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 1831 <value name="GL_FLOAT" category="OES_texture_float"/> 1832 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1833 </desc> 1834 </desc> 1835 1836 <desc name="format"> 1837 <value name="GL_RGBA"/> 1838 1839 <desc name="type" error="GL_INVALID_OPERATION"> 1840 <value name="GL_UNSIGNED_BYTE"/> 1841 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 1842 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 1843 <value name="GL_FLOAT" category="OES_texture_float"/> 1844 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1845 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 1846 </desc> 1847 </desc> 1848 1849 <desc name="format"> 1850 <value name="GL_LUMINANCE"/> 1851 1852 <desc name="type" error="GL_INVALID_OPERATION"> 1853 <value name="GL_UNSIGNED_BYTE"/> 1854 <value name="GL_FLOAT" category="OES_texture_float"/> 1855 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1856 </desc> 1857 </desc> 1858 1859 <desc name="format"> 1860 <value name="GL_LUMINANCE_ALPHA"/> 1861 1862 <desc name="type" error="GL_INVALID_OPERATION"> 1863 <value name="GL_UNSIGNED_BYTE"/> 1864 <value name="GL_FLOAT" category="OES_texture_float"/> 1865 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1866 </desc> 1867 </desc> 1868</template> 1869 1870<template name="TexSubImage3D"> 1871 <proto> 1872 <return type="void"/> 1873 <param name="target" type="GLenum"/> 1874 <param name="level" type="GLint"/> 1875 <param name="xoffset" type="GLint"/> 1876 <param name="yoffset" type="GLint"/> 1877 <param name="zoffset" type="GLint"/> 1878 <param name="width" type="GLsizei"/> 1879 <param name="height" type="GLsizei"/> 1880 <param name="depth" type="GLsizei"/> 1881 <param name="format" type="GLenum"/> 1882 <param name="type" type="GLenum"/> 1883 <param name="pixels" type="const GLvoid *"/> 1884 </proto> 1885 1886 <desc name="format"> 1887 <value name="GL_ALPHA"/> 1888 1889 <desc name="type" error="GL_INVALID_OPERATION"> 1890 <value name="GL_UNSIGNED_BYTE"/> 1891 <value name="GL_FLOAT" category="OES_texture_float"/> 1892 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1893 </desc> 1894 </desc> 1895 1896 <desc name="format"> 1897 <value name="GL_RGB"/> 1898 1899 <desc name="type" error="GL_INVALID_OPERATION"> 1900 <value name="GL_UNSIGNED_BYTE"/> 1901 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 1902 <value name="GL_FLOAT" category="OES_texture_float"/> 1903 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1904 </desc> 1905 </desc> 1906 1907 <desc name="format"> 1908 <value name="GL_RGBA"/> 1909 1910 <desc name="type" error="GL_INVALID_OPERATION"> 1911 <value name="GL_UNSIGNED_BYTE"/> 1912 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 1913 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 1914 <value name="GL_FLOAT" category="OES_texture_float"/> 1915 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1916 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 1917 </desc> 1918 </desc> 1919 1920 <desc name="format"> 1921 <value name="GL_LUMINANCE"/> 1922 1923 <desc name="type" error="GL_INVALID_OPERATION"> 1924 <value name="GL_UNSIGNED_BYTE"/> 1925 <value name="GL_FLOAT" category="OES_texture_float"/> 1926 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1927 </desc> 1928 </desc> 1929 1930 <desc name="format"> 1931 <value name="GL_LUMINANCE_ALPHA"/> 1932 1933 <desc name="type" error="GL_INVALID_OPERATION"> 1934 <value name="GL_UNSIGNED_BYTE"/> 1935 <value name="GL_FLOAT" category="OES_texture_float"/> 1936 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1937 </desc> 1938 </desc> 1939</template> 1940 1941<template name="CopyTexSubImage3D"> 1942 <proto> 1943 <return type="void"/> 1944 <param name="target" type="GLenum"/> 1945 <param name="level" type="GLint"/> 1946 <param name="xoffset" type="GLint"/> 1947 <param name="yoffset" type="GLint"/> 1948 <param name="zoffset" type="GLint"/> 1949 <param name="x" type="GLint"/> 1950 <param name="y" type="GLint"/> 1951 <param name="width" type="GLsizei"/> 1952 <param name="height" type="GLsizei"/> 1953 </proto> 1954</template> 1955 1956<template name="MultiTexCoord"> 1957 <proto> 1958 <return type="void"/> 1959 <param name="texture" type="GLenum"/> 1960 <vector name="v" type="const GLtype *" size="dynamic"> 1961 <param name="s" type="GLtype"/> 1962 <param name="t" type="GLtype"/> 1963 <param name="r" type="GLtype"/> 1964 <param name="q" type="GLtype"/> 1965 </vector> 1966 </proto> 1967</template> 1968 1969<template name="CompressedTexImage3D"> 1970 <proto> 1971 <return type="void"/> 1972 <param name="target" type="GLenum"/> 1973 <param name="level" type="GLint"/> 1974 <param name="internalFormat" type="GLenum"/> 1975 <param name="width" type="GLsizei"/> 1976 <param name="height" type="GLsizei"/> 1977 <param name="depth" type="GLsizei"/> 1978 <param name="border" type="GLint"/> 1979 <param name="imagesize" type="GLsizei"/> 1980 <param name="data" type="const GLvoid *"/> 1981 </proto> 1982</template> 1983 1984<template name="CompressedTexSubImage3D"> 1985 <proto> 1986 <return type="void"/> 1987 <param name="target" type="GLenum"/> 1988 <param name="level" type="GLint"/> 1989 <param name="xoffset" type="GLint"/> 1990 <param name="yoffset" type="GLint"/> 1991 <param name="zoffset" type="GLint"/> 1992 <param name="width" type="GLsizei"/> 1993 <param name="height" type="GLsizei"/> 1994 <param name="depth" type="GLsizei"/> 1995 <param name="format" type="GLenum"/> 1996 <param name="imagesize" type="GLsizei"/> 1997 <param name="data" type="const GLvoid *"/> 1998 </proto> 1999</template> 2000 2001<template name="ActiveTexture"> 2002 <proto> 2003 <return type="void"/> 2004 <param name="texture" type="GLenum"/> 2005 </proto> 2006</template> 2007 2008<template name="ClientActiveTexture"> 2009 <proto> 2010 <return type="void"/> 2011 <param name="texture" type="GLenum"/> 2012 </proto> 2013</template> 2014 2015<template name="SampleCoverage"> 2016 <proto> 2017 <return type="void"/> 2018 <param name="value" type="GLtype"/> 2019 <param name="invert" type="GLboolean"/> 2020 </proto> 2021</template> 2022 2023<template name="CompressedTexImage2D"> 2024 <proto> 2025 <return type="void"/> 2026 <param name="target" type="GLenum"/> 2027 <param name="level" type="GLint"/> 2028 <param name="internalFormat" type="GLenum"/> 2029 <param name="width" type="GLsizei"/> 2030 <param name="height" type="GLsizei"/> 2031 <param name="border" type="GLint"/> 2032 <param name="imageSize" type="GLsizei"/> 2033 <param name="data" type="const GLvoid *"/> 2034 </proto> 2035 2036 <desc name="internalFormat"> 2037 <value name="GL_ETC1_RGB8_OES" category="OES_compressed_ETC1_RGB8_texture"/> 2038 2039 <value name="GL_PALETTE4_RGB8_OES" category="OES_compressed_paletted_texture"/> 2040 <value name="GL_PALETTE4_RGBA8_OES" category="OES_compressed_paletted_texture"/> 2041 <value name="GL_PALETTE4_R5_G6_B5_OES" category="OES_compressed_paletted_texture"/> 2042 <value name="GL_PALETTE4_RGBA4_OES" category="OES_compressed_paletted_texture"/> 2043 <value name="GL_PALETTE4_RGB5_A1_OES" category="OES_compressed_paletted_texture"/> 2044 <value name="GL_PALETTE8_RGB8_OES" category="OES_compressed_paletted_texture"/> 2045 <value name="GL_PALETTE8_RGBA8_OES" category="OES_compressed_paletted_texture"/> 2046 <value name="GL_PALETTE8_R5_G6_B5_OES" category="OES_compressed_paletted_texture"/> 2047 <value name="GL_PALETTE8_RGBA4_OES" category="OES_compressed_paletted_texture"/> 2048 <value name="GL_PALETTE8_RGB5_A1_OES" category="OES_compressed_paletted_texture"/> 2049 2050 <value name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2051 <value name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2052 </desc> 2053</template> 2054 2055<template name="CompressedTexSubImage2D"> 2056 <proto> 2057 <return type="void"/> 2058 <param name="target" type="GLenum"/> 2059 <param name="level" type="GLint"/> 2060 <param name="xoffset" type="GLint"/> 2061 <param name="yoffset" type="GLint"/> 2062 <param name="width" type="GLsizei"/> 2063 <param name="height" type="GLsizei"/> 2064 <param name="format" type="GLenum"/> 2065 <param name="imageSize" type="GLsizei"/> 2066 <param name="data" type="const GLvoid *"/> 2067 </proto> 2068 2069 <desc name="format"> 2070 <value name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2071 <value name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2072 </desc> 2073</template> 2074 2075<template name="BlendFuncSeparate"> 2076 <proto> 2077 <return type="void"/> 2078 <param name="srcRGB" type="GLenum"/> 2079 <param name="dstRGB" type="GLenum"/> 2080 <param name="srcAlpha" type="GLenum"/> 2081 <param name="dstAlpha" type="GLenum"/> 2082 </proto> 2083 2084 <desc name="srcRGB"> 2085 <value name="GL_ZERO"/> 2086 <value name="GL_ONE"/> 2087 <value name="GL_SRC_COLOR"/> 2088 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2089 <value name="GL_SRC_ALPHA"/> 2090 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2091 <value name="GL_DST_ALPHA"/> 2092 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2093 <value name="GL_DST_COLOR"/> 2094 <value name="GL_ONE_MINUS_DST_COLOR"/> 2095 <value name="GL_SRC_ALPHA_SATURATE"/> 2096 2097 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2098 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2099 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2100 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2101 </desc> 2102 2103 <desc name="dstRGB"> 2104 <value name="GL_ZERO"/> 2105 <value name="GL_ONE"/> 2106 <value name="GL_SRC_COLOR"/> 2107 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2108 <value name="GL_SRC_ALPHA"/> 2109 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2110 <value name="GL_DST_ALPHA"/> 2111 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2112 <value name="GL_DST_COLOR"/> 2113 <value name="GL_ONE_MINUS_DST_COLOR"/> 2114 2115 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2116 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2117 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2118 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2119 </desc> 2120 2121 <desc name="srcAlpha"> 2122 <value name="GL_ZERO"/> 2123 <value name="GL_ONE"/> 2124 <value name="GL_SRC_COLOR"/> 2125 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2126 <value name="GL_SRC_ALPHA"/> 2127 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2128 <value name="GL_DST_ALPHA"/> 2129 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2130 <value name="GL_DST_COLOR"/> 2131 <value name="GL_ONE_MINUS_DST_COLOR"/> 2132 <value name="GL_SRC_ALPHA_SATURATE"/> 2133 2134 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2135 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2136 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2137 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2138 </desc> 2139 2140 <desc name="dstAlpha"> 2141 <value name="GL_ZERO"/> 2142 <value name="GL_ONE"/> 2143 <value name="GL_SRC_COLOR"/> 2144 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2145 <value name="GL_SRC_ALPHA"/> 2146 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2147 <value name="GL_DST_ALPHA"/> 2148 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2149 <value name="GL_DST_COLOR"/> 2150 <value name="GL_ONE_MINUS_DST_COLOR"/> 2151 2152 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2153 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2154 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2155 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2156 </desc> 2157</template> 2158 2159<template name="PointParameter"> 2160 <proto> 2161 <return type="void"/> 2162 <param name="pname" type="GLenum"/> 2163 <vector name="params" type="const GLtype *" size="dynamic"> 2164 <param name="param" type="GLtype"/> 2165 </vector> 2166 </proto> 2167 2168 <desc name="pname"> 2169 <value name="GL_POINT_SIZE_MIN"/> 2170 <value name="GL_POINT_SIZE_MAX"/> 2171 <value name="GL_POINT_FADE_THRESHOLD_SIZE"/> 2172 2173 <desc name="params" vector_size="1"/> 2174 </desc> 2175 2176 <desc name="pname"> 2177 <value name="GL_POINT_DISTANCE_ATTENUATION"/> 2178 <desc name="params" vector_size="3"/> 2179 </desc> 2180</template> 2181 2182<template name="VertexAttrib"> 2183 <proto> 2184 <return type="void"/> 2185 <param name="index" type="GLuint"/> 2186 <vector name="v" type="const GLtype *" size="dynamic"> 2187 <param name="x" type="GLtype"/> 2188 <param name="y" type="GLtype"/> 2189 <param name="z" type="GLtype"/> 2190 <param name="w" type="GLtype"/> 2191 </vector> 2192 </proto> 2193</template> 2194 2195<template name="VertexAttribPointer"> 2196 <proto> 2197 <return type="void"/> 2198 <param name="index" type="GLuint"/> 2199 <param name="size" type="GLint"/> 2200 <param name="type" type="GLenum"/> 2201 <param name="normalized" type="GLboolean"/> 2202 <param name="stride" type="GLsizei"/> 2203 <param name="pointer" type="const GLvoid *"/> 2204 </proto> 2205 2206 <desc name="size" error="GL_INVALID_VALUE"> 2207 <value name="1"/> 2208 <value name="2"/> 2209 <value name="3"/> 2210 <value name="4"/> 2211 </desc> 2212 2213 <desc name="type" error="GL_INVALID_VALUE"> 2214 <value name="GL_BYTE"/> 2215 <value name="GL_UNSIGNED_BYTE"/> 2216 <value name="GL_SHORT"/> 2217 <value name="GL_UNSIGNED_SHORT"/> 2218 <value name="GL_FLOAT"/> 2219 <value name="GL_FIXED"/> 2220 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 2221 <value name="GL_UNSIGNED_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/> 2222 <value name="GL_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/> 2223 </desc> 2224 2225 <desc name="type" category="OES_vertex_type_10_10_10_2"> 2226 <value name="GL_UNSIGNED_INT_10_10_10_2_OES"/> 2227 <value name="GL_INT_10_10_10_2_OES"/> 2228 2229 <desc name="size"> 2230 <value name="3"/> 2231 <value name="4"/> 2232 </desc> 2233 </desc> 2234</template> 2235 2236<template name="EnableVertexAttribArray"> 2237 <proto> 2238 <return type="void"/> 2239 <param name="index" type="GLuint"/> 2240 </proto> 2241</template> 2242 2243<template name="DisableVertexAttribArray"> 2244 <proto> 2245 <return type="void"/> 2246 <param name="index" type="GLuint"/> 2247 </proto> 2248</template> 2249 2250<template name="IsProgram" direction="get"> 2251 <proto> 2252 <return type="GLboolean"/> 2253 <param name="program" type="GLuint"/> 2254 </proto> 2255</template> 2256 2257<template name="GetProgram" direction="get"> 2258 <proto> 2259 <return type="void"/> 2260 <param name="program" type="GLuint"/> 2261 <param name="pname" type="GLenum"/> 2262 <vector name="params" type="GLtype *" size="dynamic"/> 2263 </proto> 2264 2265 <desc name="pname"> 2266 <value name="GL_DELETE_STATUS"/> 2267 <value name="GL_LINK_STATUS"/> 2268 <value name="GL_VALIDATE_STATUS"/> 2269 <value name="GL_INFO_LOG_LENGTH"/> 2270 <value name="GL_ATTACHED_SHADERS"/> 2271 <value name="GL_ACTIVE_ATTRIBUTES"/> 2272 <value name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/> 2273 <value name="GL_ACTIVE_UNIFORMS"/> 2274 <value name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/> 2275 <value name="GL_PROGRAM_BINARY_LENGTH_OES" category="OES_get_program_binary"/> 2276 2277 <desc name="params" convert="false"/> 2278 </desc> 2279</template> 2280 2281<template name="GetVertexAttrib" direction="get"> 2282 <proto> 2283 <return type="void"/> 2284 <param name="index" type="GLuint"/> 2285 <param name="pname" type="GLenum"/> 2286 <vector name="params" type="GLtype *" size="dynamic"/> 2287 </proto> 2288 2289 <desc name="pname"> 2290 <value name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/> 2291 <value name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/> 2292 <value name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/> 2293 <value name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/> 2294 <value name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/> 2295 <value name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/> 2296 2297 <desc name="params" vector_size="1" convert="false"/> 2298 </desc> 2299 2300 <desc name="pname"> 2301 <value name="GL_CURRENT_VERTEX_ATTRIB"/> 2302 <desc name="params" vector_size="16?" convert="false"/> 2303 </desc> 2304</template> 2305 2306<template name="GetVertexAttribPointer" direction="get"> 2307 <proto> 2308 <return type="void"/> 2309 <param name="index" type="GLuint"/> 2310 <param name="pname" type="GLenum"/> 2311 <vector name="pointer" type="GLvoid **" size="dynamic"/> 2312 </proto> 2313</template> 2314 2315<template name="GetBufferPointer" direction="get"> 2316 <proto> 2317 <return type="void"/> 2318 <param name="target" type="GLenum"/> 2319 <param name="pname" type="GLenum"/> 2320 <vector name="params" type="GLvoid **" size="dynamic"/> 2321 </proto> 2322 2323 <desc name="target"> 2324 <value name="GL_ARRAY_BUFFER"/> 2325 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2326 </desc> 2327</template> 2328 2329<template name="MapBuffer" direction="get"> 2330 <proto> 2331 <return type="void *"/> 2332 <param name="target" type="GLenum"/> 2333 <param name="access" type="GLenum"/> 2334 </proto> 2335 2336 <desc name="target"> 2337 <value name="GL_ARRAY_BUFFER"/> 2338 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2339 </desc> 2340 2341 <desc name="access"> 2342 <value name="GL_WRITE_ONLY_OES"/> 2343 </desc> 2344</template> 2345 2346<template name="UnmapBuffer" direction="get"> 2347 <proto> 2348 <return type="GLboolean"/> 2349 <param name="target" type="GLenum"/> 2350 </proto> 2351 2352 <desc name="target"> 2353 <value name="GL_ARRAY_BUFFER"/> 2354 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2355 </desc> 2356</template> 2357 2358<template name="BindBuffer"> 2359 <proto> 2360 <return type="void"/> 2361 <param name="target" type="GLenum"/> 2362 <param name="buffer" type="GLuint"/> 2363 </proto> 2364 2365 <desc name="target"> 2366 <value name="GL_ARRAY_BUFFER"/> 2367 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2368 </desc> 2369</template> 2370 2371<template name="BufferData"> 2372 <proto> 2373 <return type="void"/> 2374 <param name="target" type="GLenum"/> 2375 <param name="size" type="GLsizeiptr"/> 2376 <param name="data" type="const GLvoid *"/> 2377 <param name="usage" type="GLenum"/> 2378 </proto> 2379 2380 <desc name="target"> 2381 <value name="GL_ARRAY_BUFFER"/> 2382 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2383 </desc> 2384 2385 <desc name="usage"> 2386 <value name="GL_STATIC_DRAW"/> 2387 <value name="GL_DYNAMIC_DRAW"/> 2388 <value name="GL_STREAM_DRAW" category="GLES2.0"/> 2389 </desc> 2390</template> 2391 2392<template name="BufferSubData"> 2393 <proto> 2394 <return type="void"/> 2395 <param name="target" type="GLenum"/> 2396 <param name="offset" type="GLintptr"/> 2397 <param name="size" type="GLsizeiptr"/> 2398 <param name="data" type="const GLvoid *"/> 2399 </proto> 2400 2401 <desc name="target"> 2402 <value name="GL_ARRAY_BUFFER"/> 2403 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2404 </desc> 2405</template> 2406 2407<template name="DeleteBuffers"> 2408 <proto> 2409 <return type="void"/> 2410 <param name="n" type="GLsizei"/> 2411 <param name="buffer" type="const GLuint *"/> 2412 </proto> 2413</template> 2414 2415<template name="GenBuffers" direction="get"> 2416 <proto> 2417 <return type="void"/> 2418 <param name="n" type="GLsizei"/> 2419 <param name="buffer" type="GLuint *"/> 2420 </proto> 2421</template> 2422 2423<template name="GetBufferParameter" direction="get"> 2424 <proto> 2425 <return type="void"/> 2426 <param name="target" type="GLenum"/> 2427 <param name="pname" type="GLenum"/> 2428 <vector name="params" type="GLtype *" size="dynamic"/> 2429 </proto> 2430 2431 <desc name="target"> 2432 <value name="GL_ARRAY_BUFFER"/> 2433 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2434 </desc> 2435 2436 <desc name="pname"> 2437 <value name="GL_BUFFER_SIZE"/> 2438 <value name="GL_BUFFER_USAGE"/> 2439 <value name="GL_BUFFER_ACCESS_OES" category="OES_mapbuffer"/> 2440 <value name="GL_BUFFER_MAPPED_OES" category="OES_mapbuffer"/> 2441 </desc> 2442</template> 2443 2444<template name="IsBuffer" direction="get"> 2445 <proto> 2446 <return type="GLboolean"/> 2447 <param name="buffer" type="GLuint"/> 2448 </proto> 2449</template> 2450 2451<template name="CreateShader"> 2452 <proto> 2453 <return type="GLuint"/> 2454 <param name="type" type="GLenum"/> 2455 </proto> 2456 2457 <desc name="type"> 2458 <value name="GL_VERTEX_SHADER"/> 2459 <value name="GL_FRAGMENT_SHADER"/> 2460 </desc> 2461</template> 2462 2463<template name="ShaderSource"> 2464 <proto> 2465 <return type="void"/> 2466 <param name="shader" type="GLuint"/> 2467 <param name="count" type="GLsizei"/> 2468 <param name="string" type="const GLchar * const *"/> 2469 <param name="length" type="const int *"/> 2470 </proto> 2471</template> 2472 2473<template name="CompileShader"> 2474 <proto> 2475 <return type="void"/> 2476 <param name="shader" type="GLuint"/> 2477 </proto> 2478</template> 2479 2480<template name="ReleaseShaderCompiler"> 2481 <proto> 2482 <return type="void"/> 2483 </proto> 2484</template> 2485 2486<template name="DeleteShader"> 2487 <proto> 2488 <return type="void"/> 2489 <param name="shader" type="GLuint"/> 2490 </proto> 2491</template> 2492 2493<template name="ShaderBinary"> 2494 <proto> 2495 <return type="void"/> 2496 <param name="n" type="GLsizei"/> 2497 <param name="shaders" type="const GLuint *"/> 2498 <param name="binaryformat" type="GLenum"/> 2499 <param name="binary" type="const GLvoid *"/> 2500 <param name="length" type="GLsizei"/> 2501 </proto> 2502</template> 2503 2504<template name="CreateProgram"> 2505 <proto> 2506 <return type="GLuint"/> 2507 </proto> 2508</template> 2509 2510<template name="AttachShader"> 2511 <proto> 2512 <return type="void"/> 2513 <param name="program" type="GLuint"/> 2514 <param name="shader" type="GLuint"/> 2515 </proto> 2516</template> 2517 2518<template name="DetachShader"> 2519 <proto> 2520 <return type="void"/> 2521 <param name="program" type="GLuint"/> 2522 <param name="shader" type="GLuint"/> 2523 </proto> 2524</template> 2525 2526<template name="LinkProgram"> 2527 <proto> 2528 <return type="void"/> 2529 <param name="program" type="GLuint"/> 2530 </proto> 2531</template> 2532 2533<template name="UseProgram"> 2534 <proto> 2535 <return type="void"/> 2536 <param name="program" type="GLuint"/> 2537 </proto> 2538</template> 2539 2540<template name="DeleteProgram"> 2541 <proto> 2542 <return type="void"/> 2543 <param name="program" type="GLuint"/> 2544 </proto> 2545</template> 2546 2547<template name="GetActiveAttrib" direction="get"> 2548 <proto> 2549 <return type="void"/> 2550 <param name="program" type="GLuint"/> 2551 <param name="index" type="GLuint"/> 2552 <param name="bufSize" type="GLsizei"/> 2553 <param name="length" type="GLsizei *"/> 2554 <param name="size" type="GLint *"/> 2555 <param name="type" type="GLenum *"/> 2556 <param name="name" type="GLchar *"/> 2557 </proto> 2558</template> 2559 2560<template name="GetAttribLocation" direction="get"> 2561 <proto> 2562 <return type="GLint"/> 2563 <param name="program" type="GLuint"/> 2564 <param name="name" type="const char *"/> 2565 </proto> 2566</template> 2567 2568<template name="BindAttribLocation"> 2569 <proto> 2570 <return type="void"/> 2571 <param name="program" type="GLuint"/> 2572 <param name="index" type="GLuint"/> 2573 <param name="name" type="const char *"/> 2574 </proto> 2575</template> 2576 2577<template name="GetUniformLocation" direction="get"> 2578 <proto> 2579 <return type="GLint"/> 2580 <param name="program" type="GLuint"/> 2581 <param name="name" type="const char *"/> 2582 </proto> 2583</template> 2584 2585<template name="GetActiveUniform" direction="get"> 2586 <proto> 2587 <return type="void"/> 2588 <param name="program" type="GLuint"/> 2589 <param name="index" type="GLuint"/> 2590 <param name="bufSize" type="GLsizei"/> 2591 <param name="length" type="GLsizei *"/> 2592 <param name="size" type="GLint *"/> 2593 <param name="type" type="GLenum *"/> 2594 <param name="name" type="GLchar *"/> 2595 </proto> 2596</template> 2597 2598<template name="Uniform"> 2599 <proto> 2600 <return type="void"/> 2601 <param name="location" type="GLint"/> 2602 <param name="count" type="GLsizei" hide_if_expanded="true"/> 2603 <vector name="values" type="const GLtype *" size="dynamic"> 2604 <param name="v0" type="GLtype"/> 2605 <param name="v1" type="GLtype"/> 2606 <param name="v2" type="GLtype"/> 2607 <param name="v3" type="GLtype"/> 2608 </vector> 2609 </proto> 2610</template> 2611 2612<template name="UniformMatrix"> 2613 <proto> 2614 <return type="void"/> 2615 <param name="location" type="GLint"/> 2616 <param name="count" type="GLsizei"/> 2617 <param name="transpose" type="GLboolean"/> 2618 <vector name="value" type="const GLtype *" size="dynamic"/> 2619 </proto> 2620</template> 2621 2622<template name="ValidateProgram"> 2623 <proto> 2624 <return type="void"/> 2625 <param name="program" type="GLuint"/> 2626 </proto> 2627</template> 2628 2629<template name="GenerateMipmap"> 2630 <proto> 2631 <return type="void"/> 2632 <param name="target" type="GLenum"/> 2633 </proto> 2634 2635 <desc name="target"> 2636 <value name="GL_TEXTURE_2D"/> 2637 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 2638 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 2639 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 2640 </desc> 2641</template> 2642 2643<template name="BindFramebuffer"> 2644 <proto> 2645 <return type="void"/> 2646 <param name="target" type="GLenum"/> 2647 <param name="framebuffer" type="GLuint"/> 2648 </proto> 2649</template> 2650 2651<template name="DeleteFramebuffers"> 2652 <proto> 2653 <return type="void"/> 2654 <param name="n" type="GLsizei"/> 2655 <param name="framebuffers" type="const GLuint *"/> 2656 </proto> 2657</template> 2658 2659<template name="GenFramebuffers"> 2660 <proto> 2661 <return type="void"/> 2662 <param name="n" type="GLsizei"/> 2663 <param name="ids" type="GLuint *"/> 2664 </proto> 2665</template> 2666 2667<template name="BindRenderbuffer"> 2668 <proto> 2669 <return type="void"/> 2670 <param name="target" type="GLenum"/> 2671 <param name="renderbuffer" type="GLuint"/> 2672 </proto> 2673</template> 2674 2675<template name="DeleteRenderbuffers"> 2676 <proto> 2677 <return type="void"/> 2678 <param name="n" type="GLsizei"/> 2679 <param name="renderbuffers" type="const GLuint *"/> 2680 </proto> 2681</template> 2682 2683<template name="GenRenderbuffers"> 2684 <proto> 2685 <return type="void"/> 2686 <param name="n" type="GLsizei"/> 2687 <param name="renderbuffers" type="GLuint *"/> 2688 </proto> 2689</template> 2690 2691<template name="RenderbufferStorage"> 2692 <proto> 2693 <return type="void"/> 2694 <param name="target" type="GLenum"/> 2695 <param name="internalFormat" type="GLenum"/> 2696 <param name="width" type="GLsizei"/> 2697 <param name="height" type="GLsizei"/> 2698 </proto> 2699 2700 <desc name="internalFormat"> 2701 <value name="GL_DEPTH_COMPONENT16_OES" category="OES_framebuffer_object"/> 2702 <value name="GL_RGBA4_OES" category="OES_framebuffer_object"/> 2703 <value name="GL_RGB5_A1_OES" category="OES_framebuffer_object"/> 2704 <value name="GL_RGB565_OES" category="OES_framebuffer_object"/> 2705 <value name="GL_STENCIL_INDEX8_OES" category="OES_stencil8"/> 2706 2707 <value name="GL_DEPTH_COMPONENT16" category="GLES2.0"/> 2708 <value name="GL_RGBA4" category="GLES2.0"/> 2709 <value name="GL_RGB5_A1" category="GLES2.0"/> 2710 <value name="GL_RGB565" category="GLES2.0"/> 2711 <value name="GL_STENCIL_INDEX8" category="GLES2.0"/> 2712 2713 <value name="GL_DEPTH_COMPONENT24_OES" category="OES_depth24"/> 2714 <value name="GL_DEPTH_COMPONENT32_OES" category="OES_depth32"/> 2715 <value name="GL_RGB8_OES" category="OES_rgb8_rgba8"/> 2716 <value name="GL_RGBA8_OES" category="OES_rgb8_rgba8"/> 2717 <value name="GL_STENCIL_INDEX1_OES" category="OES_stencil1"/> 2718 <value name="GL_STENCIL_INDEX4_OES" category="OES_stencil4"/> 2719 <value name="GL_DEPTH24_STENCIL8_OES" category="OES_packed_depth_stencil"/> 2720 </desc> 2721</template> 2722 2723<template name="FramebufferRenderbuffer"> 2724 <proto> 2725 <return type="void"/> 2726 <param name="target" type="GLenum"/> 2727 <param name="attachment" type="GLenum"/> 2728 <param name="renderbuffertarget" type="GLenum"/> 2729 <param name="renderbuffer" type="GLuint"/> 2730 </proto> 2731</template> 2732 2733<template name="FramebufferTexture2D"> 2734 <proto> 2735 <return type="void"/> 2736 <param name="target" type="GLenum"/> 2737 <param name="attachment" type="GLenum"/> 2738 <param name="textarget" type="GLenum"/> 2739 <param name="texture" type="GLuint"/> 2740 <param name="level" type="GLint"/> 2741 </proto> 2742 2743 <desc name="textarget" error="GL_INVALID_OPERATION"> 2744 <value name="GL_TEXTURE_2D"/> 2745 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 2746 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 2747 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 2748 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 2749 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 2750 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 2751 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 2752 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 2753 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 2754 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 2755 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 2756 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 2757 </desc> 2758 <!-- According to the base specification, "level" must be 0. But 2759 extension GL_OES_fbo_render_mipmap lifts that restriction, 2760 so no restriction is placed here. --> 2761</template> 2762 2763<template name="FramebufferTexture3D"> 2764 <proto> 2765 <return type="void"/> 2766 <param name="target" type="GLenum"/> 2767 <param name="attachment" type="GLenum"/> 2768 <param name="textarget" type="GLenum"/> 2769 <param name="texture" type="GLuint"/> 2770 <param name="level" type="GLint"/> 2771 <param name="zoffset" type="GLint"/> 2772 </proto> 2773</template> 2774 2775<template name="CheckFramebufferStatus" direction="get"> 2776 <proto> 2777 <return type="GLenum"/> 2778 <param name="target" type="GLenum"/> 2779 </proto> 2780</template> 2781 2782<template name="GetFramebufferAttachmentParameter" direction="get"> 2783 <proto> 2784 <return type="void"/> 2785 <param name="target" type="GLenum"/> 2786 <param name="attachment" type="GLenum"/> 2787 <param name="pname" type="GLenum"/> 2788 <vector name="params" type="GLtype *" size="dynamic"/> 2789 </proto> 2790 2791 <desc name="pname"> 2792 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES" category="OES_framebuffer_object"/> 2793 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES" category="OES_framebuffer_object"/> 2794 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES" category="OES_framebuffer_object"/> 2795 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES" category="OES_framebuffer_object"/> 2796 2797 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" category="GLES2.0"/> 2798 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" category="GLES2.0"/> 2799 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" category="GLES2.0"/> 2800 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" category="GLES2.0"/> 2801 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES" category="OES_texture_3D"/> 2802 2803 <desc name="params" vector_size="1" convert="false"/> 2804 </desc> 2805</template> 2806 2807<template name="GetRenderbufferParameter" direction="get"> 2808 <proto> 2809 <return type="void"/> 2810 <param name="target" type="GLenum"/> 2811 <param name="pname" type="GLenum"/> 2812 <vector name="params" type="GLtype *" size="dynamic"/> 2813 </proto> 2814 2815 <desc name="pname" category="OES_framebuffer_object"> 2816 <value name="GL_RENDERBUFFER_WIDTH_OES"/> 2817 <value name="GL_RENDERBUFFER_HEIGHT_OES"/> 2818 <value name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/> 2819 <value name="GL_RENDERBUFFER_RED_SIZE_OES"/> 2820 <value name="GL_RENDERBUFFER_GREEN_SIZE_OES"/> 2821 <value name="GL_RENDERBUFFER_BLUE_SIZE_OES"/> 2822 <value name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/> 2823 <value name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/> 2824 <value name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/> 2825 2826 <desc name="params" vector_size="1" convert="false"/> 2827 </desc> 2828 2829 <desc name="pname" category="GLES2.0"> 2830 <value name="GL_RENDERBUFFER_WIDTH"/> 2831 <value name="GL_RENDERBUFFER_HEIGHT"/> 2832 <value name="GL_RENDERBUFFER_INTERNAL_FORMAT"/> 2833 <value name="GL_RENDERBUFFER_RED_SIZE"/> 2834 <value name="GL_RENDERBUFFER_GREEN_SIZE"/> 2835 <value name="GL_RENDERBUFFER_BLUE_SIZE"/> 2836 <value name="GL_RENDERBUFFER_ALPHA_SIZE"/> 2837 <value name="GL_RENDERBUFFER_DEPTH_SIZE"/> 2838 <value name="GL_RENDERBUFFER_STENCIL_SIZE"/> 2839 2840 <desc name="params" vector_size="1" convert="false"/> 2841 </desc> 2842</template> 2843 2844<template name="IsRenderbuffer" direction="get"> 2845 <proto> 2846 <return type="GLboolean"/> 2847 <param name="renderbuffer" type="GLuint"/> 2848 </proto> 2849</template> 2850 2851<template name="IsFramebuffer" direction="get"> 2852 <proto> 2853 <return type="GLboolean"/> 2854 <param name="framebuffer" type="GLuint"/> 2855 </proto> 2856</template> 2857 2858<template name="IsShader" direction="get"> 2859 <proto> 2860 <return type="GLboolean"/> 2861 <param name="shader" type="GLuint"/> 2862 </proto> 2863</template> 2864 2865<template name="GetShader" direction="get"> 2866 <proto> 2867 <return type="void"/> 2868 <param name="shader" type="GLuint"/> 2869 <param name="pname" type="GLenum"/> 2870 <vector name="params" type="GLtype *" size="dynamic"/> 2871 </proto> 2872</template> 2873 2874<template name="GetAttachedShaders" direction="get"> 2875 <proto> 2876 <return type="void"/> 2877 <param name="program" type="GLuint"/> 2878 <param name="maxCount" type="GLsizei"/> 2879 <param name="count" type="GLsizei *"/> 2880 <param name="shaders" type="GLuint *"/> 2881 </proto> 2882</template> 2883 2884<template name="GetShaderInfoLog" direction="get"> 2885 <proto> 2886 <return type="void"/> 2887 <param name="shader" type="GLuint"/> 2888 <param name="bufSize" type="GLsizei"/> 2889 <param name="length" type="GLsizei *"/> 2890 <param name="infoLog" type="GLchar *"/> 2891 </proto> 2892</template> 2893 2894<template name="GetProgramInfoLog" direction="get"> 2895 <proto> 2896 <return type="void"/> 2897 <param name="program" type="GLuint"/> 2898 <param name="bufSize" type="GLsizei"/> 2899 <param name="length" type="GLsizei *"/> 2900 <param name="infoLog" type="GLchar *"/> 2901 </proto> 2902</template> 2903 2904<template name="GetShaderSource" direction="get"> 2905 <proto> 2906 <return type="void"/> 2907 <param name="shader" type="GLuint"/> 2908 <param name="bufSize" type="GLsizei"/> 2909 <param name="length" type="GLsizei *"/> 2910 <param name="source" type="GLchar *"/> 2911 </proto> 2912</template> 2913 2914<template name="GetShaderPrecisionFormat" direction="get"> 2915 <proto> 2916 <return type="void"/> 2917 <param name="shadertype" type="GLenum"/> 2918 <param name="precisiontype" type="GLenum"/> 2919 <param name="range" type="GLint *"/> 2920 <param name="precision" type="GLint *"/> 2921 </proto> 2922</template> 2923 2924<template name="GetUniform" direction="get"> 2925 <proto> 2926 <return type="void"/> 2927 <param name="program" type="GLuint"/> 2928 <param name="location" type="GLint"/> 2929 <vector name="params" type="GLtype *" size="dynamic"/> 2930 </proto> 2931</template> 2932 2933<template name="QueryMatrix" direction="get"> 2934 <proto> 2935 <return type="GLbitfield"/> 2936 <vector name="mantissa" type="GLtype *" size="16"/> 2937 <vector name="exponent" type="GLint *" size="16"/> 2938 </proto> 2939</template> 2940 2941<template name="DrawTex"> 2942 <proto> 2943 <return type="void"/> 2944 <vector name="coords" type="const GLtype *" size="5"> 2945 <param name="x" type="GLtype"/> 2946 <param name="y" type="GLtype"/> 2947 <param name="z" type="GLtype"/> 2948 <param name="w" type="GLtype"/> 2949 <param name="h" type="GLtype"/> 2950 </vector> 2951 </proto> 2952</template> 2953 2954<template name="MultiDrawArrays"> 2955 <proto> 2956 <return type="void"/> 2957 <param name="mode" type="GLenum"/> 2958 <param name="first" type="const GLint *"/> 2959 <param name="count" type="const GLsizei *"/> 2960 <param name="primcount" type="GLsizei"/> 2961 </proto> 2962 2963 <desc name="mode"> 2964 <value name="GL_POINTS"/> 2965 <value name="GL_LINES"/> 2966 <value name="GL_LINE_LOOP"/> 2967 <value name="GL_LINE_STRIP"/> 2968 <value name="GL_TRIANGLES"/> 2969 <value name="GL_TRIANGLE_STRIP"/> 2970 <value name="GL_TRIANGLE_FAN"/> 2971 </desc> 2972</template> 2973 2974<template name="MultiDrawElements"> 2975 <proto> 2976 <return type="void"/> 2977 <param name="mode" type="GLenum"/> 2978 <param name="count" type="const GLsizei *"/> 2979 <param name="type" type="GLenum"/> 2980 <param name="indices" type="const GLvoid **"/> 2981 <param name="primcount" type="GLsizei"/> 2982 </proto> 2983 2984 <desc name="mode"> 2985 <value name="GL_POINTS"/> 2986 <value name="GL_LINES"/> 2987 <value name="GL_LINE_LOOP"/> 2988 <value name="GL_LINE_STRIP"/> 2989 <value name="GL_TRIANGLES"/> 2990 <value name="GL_TRIANGLE_STRIP"/> 2991 <value name="GL_TRIANGLE_FAN"/> 2992 </desc> 2993</template> 2994 2995<template name="EGLImageTargetTexture2D"> 2996 <proto> 2997 <return type="void"/> 2998 <param name="target" type="GLenum"/> 2999 <param name="image" type="GLeglImageOES"/> 3000 </proto> 3001</template> 3002 3003<template name="EGLImageTargetRenderbufferStorage"> 3004 <proto> 3005 <return type="void"/> 3006 <param name="target" type="GLenum"/> 3007 <param name="image" type="GLeglImageOES"/> 3008 </proto> 3009</template> 3010 3011<template name="DrawBuffers"> 3012 <proto> 3013 <return type="void"/> 3014 <param name="n" type="GLsizei"/> 3015 <param name="bufs" type="const GLenum *"/> 3016 </proto> 3017</template> 3018 3019<template name="ReadBuffer"> 3020 <proto> 3021 <return type="void"/> 3022 <param name="mode" type="GLenum"/> 3023 </proto> 3024</template> 3025 3026<api name="mesa" implementation="true"> 3027 <category name="MESA"/> 3028 3029 <function name="Color4f" default_prefix="_es_" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3030 <function name="ClipPlane" template="ClipPlane" gltype="GLdouble"/> 3031 <function name="CullFace" template="CullFace"/> 3032 3033 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 3034 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 3035 3036 <function name="FrontFace" template="FrontFace"/> 3037 <function name="Hint" template="Hint"/> 3038 3039 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 3040 <function name="Lightfv" template="Light" gltype="GLfloat"/> 3041 3042 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 3043 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 3044 3045 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 3046 3047 <function name="Materialf" default_prefix="_es_" template="Material" gltype="GLfloat" expand_vector="true"/> 3048 <function name="Materialfv" default_prefix="_es_" template="Material" gltype="GLfloat"/> 3049 3050 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 3051 <function name="PointSizePointer" template="PointSizePointer"/> 3052 3053 <function name="Scissor" template="Scissor"/> 3054 <function name="ShadeModel" template="ShadeModel"/> 3055 3056 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 3057 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 3058 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 3059 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 3060 3061 <function name="TexImage2D" template="TexImage2D"/> 3062 3063 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 3064 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 3065 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 3066 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 3067 3068 <function name="TexGenf" template="TexGen" gltype="GLfloat" expand_vector="true"/> 3069 <function name="TexGenfv" template="TexGen" gltype="GLfloat"/> 3070 3071 <function name="Clear" template="Clear"/> 3072 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3073 <function name="ClearStencil" template="ClearStencil"/> 3074 <function name="ClearDepth" template="ClearDepth" gltype="GLclampd"/> 3075 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 3076 3077 <function name="StencilMask" template="StencilMask"/> 3078 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 3079 <function name="ColorMask" template="ColorMask"/> 3080 <function name="DepthMask" template="DepthMask"/> 3081 <function name="Disable" template="Disable"/> 3082 <function name="Enable" template="Enable"/> 3083 <function name="Finish" template="Finish"/> 3084 <function name="Flush" template="Flush"/> 3085 3086 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 3087 3088 <function name="BlendFunc" template="BlendFunc"/> 3089 <function name="LogicOp" template="LogicOp"/> 3090 <function name="StencilFunc" template="StencilFunc"/> 3091 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 3092 <function name="StencilOp" template="StencilOp"/> 3093 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 3094 <function name="DepthFunc" template="DepthFunc"/> 3095 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3096 3097 <function name="ReadPixels" template="ReadPixels"/> 3098 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3099 <function name="GetClipPlane" template="GetClipPlane" gltype="GLdouble"/> 3100 <function name="GetError" template="GetError"/> 3101 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 3102 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 3103 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 3104 3105 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 3106 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 3107 <function name="GetMaterialiv" template="GetMaterial" gltype="GLint"/> 3108 3109 <function name="GetString" template="GetString"/> 3110 3111 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 3112 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 3113 <function name="GetTexGenfv" template="GetTexGen" gltype="GLfloat"/> 3114 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 3115 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 3116 3117 <function name="IsEnabled" template="IsEnabled"/> 3118 3119 <function name="DepthRange" template="DepthRange" gltype="GLclampd"/> 3120 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 3121 <function name="Frustum" template="Frustum" gltype="GLdouble"/> 3122 3123 <function name="LoadIdentity" template="LoadIdentity"/> 3124 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 3125 <function name="MatrixMode" template="MatrixMode"/> 3126 3127 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 3128 <function name="Ortho" template="Ortho" gltype="GLdouble"/> 3129 <function name="PopMatrix" template="PopMatrix"/> 3130 <function name="PushMatrix" template="PushMatrix"/> 3131 3132 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 3133 <function name="Scalef" template="Scale" gltype="GLfloat"/> 3134 <function name="Translatef" template="Translate" gltype="GLfloat"/> 3135 3136 <function name="Viewport" template="Viewport"/> 3137 3138 <function name="ColorPointer" template="ColorPointer"/> 3139 <function name="DisableClientState" template="DisableClientState"/> 3140 <function name="DrawArrays" template="DrawArrays"/> 3141 <function name="DrawElements" template="DrawElements"/> 3142 <function name="EnableClientState" template="EnableClientState"/> 3143 3144 <function name="GetPointerv" template="GetPointer"/> 3145 <function name="Normal3f" default_prefix="_es_" template="Normal" gltype="GLfloat" expand_vector="true"/> 3146 <function name="NormalPointer" template="NormalPointer"/> 3147 <function name="TexCoordPointer" template="TexCoordPointer"/> 3148 <function name="VertexPointer" template="VertexPointer"/> 3149 3150 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 3151 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 3152 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 3153 <function name="TexSubImage2D" template="TexSubImage2D"/> 3154 3155 <function name="BindTexture" template="BindTexture"/> 3156 <function name="DeleteTextures" template="DeleteTextures"/> 3157 <function name="GenTextures" template="GenTextures"/> 3158 <function name="IsTexture" template="IsTexture"/> 3159 3160 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 3161 <function name="BlendEquation" template="BlendEquation"/> 3162 <function name="BlendEquationSeparateEXT" template="BlendEquationSeparate"/> 3163 3164 <function name="TexImage3D" template="TexImage3D"/> 3165 <function name="TexSubImage3D" template="TexSubImage3D"/> 3166 <function name="CopyTexSubImage3D" template="CopyTexSubImage3D"/> 3167 3168 <function name="CompressedTexImage3DARB" template="CompressedTexImage3D"/> 3169 <function name="CompressedTexSubImage3DARB" template="CompressedTexSubImage3D"/> 3170 3171 <function name="ActiveTextureARB" template="ActiveTexture"/> 3172 <function name="ClientActiveTextureARB" template="ClientActiveTexture"/> 3173 3174 <function name="MultiTexCoord4f" default_prefix="_es_" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3175 3176 <function name="SampleCoverageARB" template="SampleCoverage" gltype="GLclampf"/> 3177 3178 <function name="CompressedTexImage2DARB" template="CompressedTexImage2D"/> 3179 <function name="CompressedTexSubImage2DARB" template="CompressedTexSubImage2D"/> 3180 3181 <function name="BlendFuncSeparateEXT" template="BlendFuncSeparate"/> 3182 3183 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 3184 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 3185 3186 <function name="VertexAttrib1f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3187 <function name="VertexAttrib2f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3188 <function name="VertexAttrib3f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3189 <function name="VertexAttrib4f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3190 <function name="VertexAttrib1fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 3191 <function name="VertexAttrib2fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 3192 <function name="VertexAttrib3fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 3193 <function name="VertexAttrib4fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 3194 3195 <function name="VertexAttribPointerARB" template="VertexAttribPointer"/> 3196 <function name="EnableVertexAttribArrayARB" template="EnableVertexAttribArray"/> 3197 <function name="DisableVertexAttribArrayARB" template="DisableVertexAttribArray"/> 3198 3199 <function name="IsProgram" template="IsProgram"/> 3200 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 3201 3202 <function name="GetVertexAttribfvARB" template="GetVertexAttrib" gltype="GLfloat"/> 3203 <function name="GetVertexAttribivARB" template="GetVertexAttrib" gltype="GLint"/> 3204 <function name="GetVertexAttribPointervARB" template="GetVertexAttribPointer"/> 3205 3206 <function name="GetBufferPointervARB" template="GetBufferPointer"/> 3207 <function name="MapBufferARB" template="MapBuffer"/> 3208 <function name="UnmapBufferARB" template="UnmapBuffer"/> 3209 <function name="BindBufferARB" template="BindBuffer"/> 3210 <function name="BufferDataARB" template="BufferData"/> 3211 <function name="BufferSubDataARB" template="BufferSubData"/> 3212 <function name="DeleteBuffersARB" template="DeleteBuffers"/> 3213 <function name="GenBuffersARB" template="GenBuffers"/> 3214 <function name="GetBufferParameterivARB" template="GetBufferParameter" gltype="GLint"/> 3215 <function name="IsBufferARB" template="IsBuffer"/> 3216 3217 <function name="CreateShader" template="CreateShader"/> 3218 <function name="ShaderSourceARB" template="ShaderSource"/> 3219 <function name="CompileShaderARB" template="CompileShader"/> 3220 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 3221 <function name="DeleteShader" template="DeleteShader"/> 3222 <function name="ShaderBinary" template="ShaderBinary"/> 3223 <function name="CreateProgram" template="CreateProgram"/> 3224 <function name="AttachShader" template="AttachShader"/> 3225 <function name="DetachShader" template="DetachShader"/> 3226 <function name="LinkProgramARB" template="LinkProgram"/> 3227 <function name="UseProgramObjectARB" template="UseProgram"/> 3228 <function name="DeleteProgram" template="DeleteProgram"/> 3229 3230 <function name="GetActiveAttribARB" template="GetActiveAttrib"/> 3231 <function name="GetAttribLocationARB" template="GetAttribLocation"/> 3232 <function name="BindAttribLocationARB" template="BindAttribLocation"/> 3233 <function name="GetUniformLocationARB" template="GetUniformLocation"/> 3234 <function name="GetActiveUniformARB" template="GetActiveUniform"/> 3235 3236 <function name="Uniform1fARB" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3237 <function name="Uniform2fARB" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3238 <function name="Uniform3fARB" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3239 <function name="Uniform4fARB" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3240 <function name="Uniform1iARB" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 3241 <function name="Uniform2iARB" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 3242 <function name="Uniform3iARB" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 3243 <function name="Uniform4iARB" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 3244 <function name="Uniform1fvARB" template="Uniform" gltype="GLfloat" vector_size="1"/> 3245 <function name="Uniform2fvARB" template="Uniform" gltype="GLfloat" vector_size="2"/> 3246 <function name="Uniform3fvARB" template="Uniform" gltype="GLfloat" vector_size="3"/> 3247 <function name="Uniform4fvARB" template="Uniform" gltype="GLfloat" vector_size="4"/> 3248 <function name="Uniform1ivARB" template="Uniform" gltype="GLint" vector_size="1"/> 3249 <function name="Uniform2ivARB" template="Uniform" gltype="GLint" vector_size="2"/> 3250 <function name="Uniform3ivARB" template="Uniform" gltype="GLint" vector_size="3"/> 3251 <function name="Uniform4ivARB" template="Uniform" gltype="GLint" vector_size="4"/> 3252 3253 <function name="UniformMatrix2fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 3254 <function name="UniformMatrix3fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 3255 <function name="UniformMatrix4fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 3256 3257 <function name="ValidateProgramARB" template="ValidateProgram"/> 3258 3259 <function name="GenerateMipmapEXT" template="GenerateMipmap"/> 3260 <function name="BindFramebufferEXT" template="BindFramebuffer"/> 3261 <function name="DeleteFramebuffersEXT" template="DeleteFramebuffers"/> 3262 <function name="GenFramebuffersEXT" template="GenFramebuffers"/> 3263 <function name="BindRenderbufferEXT" template="BindRenderbuffer"/> 3264 <function name="DeleteRenderbuffersEXT" template="DeleteRenderbuffers"/> 3265 <function name="GenRenderbuffersEXT" template="GenRenderbuffers"/> 3266 <function name="RenderbufferStorageEXT" template="RenderbufferStorage"/> 3267 <function name="FramebufferRenderbufferEXT" template="FramebufferRenderbuffer"/> 3268 <function name="FramebufferTexture2DEXT" template="FramebufferTexture2D"/> 3269 <function name="FramebufferTexture3DEXT" template="FramebufferTexture3D"/> 3270 <function name="CheckFramebufferStatusEXT" template="CheckFramebufferStatus"/> 3271 <function name="GetFramebufferAttachmentParameterivEXT" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 3272 <function name="GetRenderbufferParameterivEXT" template="GetRenderbufferParameter" gltype="GLint"/> 3273 <function name="IsRenderbufferEXT" template="IsRenderbuffer"/> 3274 <function name="IsFramebufferEXT" template="IsFramebuffer"/> 3275 3276 <function name="IsShader" template="IsShader"/> 3277 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 3278 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 3279 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 3280 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 3281 <function name="GetShaderSourceARB" template="GetShaderSource"/> 3282 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 3283 <function name="GetUniformfvARB" template="GetUniform" gltype="GLfloat"/> 3284 <function name="GetUniformivARB" template="GetUniform" gltype="GLint"/> 3285 3286 <function name="DrawTexf" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 3287 <function name="DrawTexfv" template="DrawTex" gltype="GLfloat"/> 3288 <function name="DrawTexi" template="DrawTex" gltype="GLint" expand_vector="true"/> 3289 <function name="DrawTexiv" template="DrawTex" gltype="GLint"/> 3290 <function name="DrawTexs" template="DrawTex" gltype="GLshort" expand_vector="true"/> 3291 <function name="DrawTexsv" template="DrawTex" gltype="GLshort"/> 3292 3293 <!-- EXT_multi_draw_arrays --> 3294 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 3295 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 3296 3297 <!-- OES_EGL_image --> 3298 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 3299 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 3300 3301 <function name="DrawBuffersARB" template="DrawBuffers"/> 3302 3303 <function name="ReadBuffer" template="ReadBuffer"/> 3304 3305</api> 3306 3307<api name="GLES1.1"> 3308 <category name="GLES1.1"/> 3309 3310 <category name="OES_byte_coordinates"/> 3311 <category name="OES_fixed_point"/> 3312 <category name="OES_single_precision"/> 3313 <category name="OES_matrix_get"/> 3314 <category name="OES_read_format"/> 3315 <category name="OES_compressed_paletted_texture"/> 3316 <category name="OES_compressed_ETC1_RGB8_texture"/> 3317 <category name="OES_point_size_array"/> 3318 <category name="OES_point_sprite"/> 3319 <category name="OES_query_matrix"/> 3320 <category name="OES_draw_texture"/> 3321 <category name="OES_blend_equation_separate"/> 3322 <category name="OES_blend_func_separate"/> 3323 <category name="OES_blend_subtract"/> 3324 <category name="OES_stencil_wrap"/> 3325 <category name="OES_texture_cube_map"/> 3326 <category name="OES_texture_env_crossbar"/> 3327 <category name="OES_texture_mirrored_repeat"/> 3328 <category name="OES_framebuffer_object"/> 3329 <category name="OES_depth24"/> 3330 <category name="OES_depth32"/> 3331 <category name="OES_fbo_render_mipmap"/> 3332 <category name="OES_rgb8_rgba8"/> 3333 <category name="OES_stencil1"/> 3334 <category name="OES_stencil4"/> 3335 <category name="OES_stencil8"/> 3336 <category name="OES_element_index_uint"/> 3337 <category name="OES_mapbuffer"/> 3338 <category name="EXT_texture_filter_anisotropic"/> 3339 <category name="EXT_texture_format_BGRA8888"/> 3340 <category name="EXT_read_format_bgra"/> 3341 3342 <category name="ARB_texture_non_power_of_two"/> 3343 <!-- disabled due to missing enums 3344 <category name="EXT_texture_compression_dxt1"/> 3345 --> 3346 <category name="EXT_texture_lod_bias"/> 3347 <category name="EXT_blend_minmax"/> 3348 <category name="EXT_multi_draw_arrays"/> 3349 <category name="OES_EGL_image"/> 3350 <category name="OES_EGL_image_external"/> 3351 3352 <category name="OES_matrix_palette"/> 3353 3354 <function name="Color4f" external="true" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3355 <function name="Color4ub" template="Color" gltype="GLubyte" vector_size="4" expand_vector="true"/> 3356 <function name="Color4x" template="Color" gltype="GLfixed" vector_size="4" expand_vector="true"/> 3357 3358 <function name="ClipPlanef" template="ClipPlane" gltype="GLfloat"/> 3359 <function name="ClipPlanex" template="ClipPlane" gltype="GLfixed"/> 3360 3361 <function name="CullFace" template="CullFace"/> 3362 3363 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 3364 <function name="Fogx" template="Fog" gltype="GLfixed" expand_vector="true"/> 3365 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 3366 <function name="Fogxv" template="Fog" gltype="GLfixed"/> 3367 3368 <function name="FrontFace" template="FrontFace"/> 3369 <function name="Hint" template="Hint"/> 3370 3371 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 3372 <function name="Lightx" template="Light" gltype="GLfixed" expand_vector="true"/> 3373 <function name="Lightfv" template="Light" gltype="GLfloat"/> 3374 <function name="Lightxv" template="Light" gltype="GLfixed"/> 3375 3376 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 3377 <function name="LightModelx" template="LightModel" gltype="GLfixed" expand_vector="true"/> 3378 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 3379 <function name="LightModelxv" template="LightModel" gltype="GLfixed"/> 3380 3381 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 3382 <function name="LineWidthx" template="LineWidth" gltype="GLfixed"/> 3383 3384 <function name="Materialf" external="true" template="Material" gltype="GLfloat" expand_vector="true"/> 3385 <function name="Materialfv" external="true" template="Material" gltype="GLfloat"/> 3386 <function name="Materialx" template="Material" gltype="GLfixed" expand_vector="true"/> 3387 <function name="Materialxv" template="Material" gltype="GLfixed"/> 3388 3389 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 3390 <function name="PointSizex" template="PointSize" gltype="GLfixed"/> 3391 <function name="PointSizePointerOES" template="PointSizePointer"/> 3392 3393 <function name="Scissor" template="Scissor"/> 3394 <function name="ShadeModel" template="ShadeModel"/> 3395 3396 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 3397 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 3398 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 3399 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 3400 <function name="TexParameterx" template="TexParameter" gltype="GLfixed" expand_vector="true"/> 3401 <function name="TexParameterxv" template="TexParameter" gltype="GLfixed"/> 3402 3403 <function name="TexImage2D" template="TexImage2D"/> 3404 3405 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 3406 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 3407 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 3408 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 3409 <function name="TexEnvx" template="TexEnv" gltype="GLfixed" expand_vector="true"/> 3410 <function name="TexEnvxv" template="TexEnv" gltype="GLfixed"/> 3411 3412 <function name="TexGenfOES" external="true" template="TexGen" gltype="GLfloat" expand_vector="true"/> 3413 <function name="TexGenfvOES" external="true" template="TexGen" gltype="GLfloat"/> 3414 <function name="TexGeniOES" external="true" template="TexGen" gltype="GLint" expand_vector="true"/> 3415 <function name="TexGenivOES" external="true" template="TexGen" gltype="GLint"/> 3416 <function name="TexGenxOES" external="true" template="TexGen" gltype="GLfixed" expand_vector="true"/> 3417 <function name="TexGenxvOES" external="true" template="TexGen" gltype="GLfixed"/> 3418 3419 <function name="Clear" template="Clear"/> 3420 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3421 <function name="ClearColorx" template="ClearColor" gltype="GLclampx"/> 3422 3423 <function name="ClearStencil" template="ClearStencil"/> 3424 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 3425 <function name="ClearDepthx" template="ClearDepth" gltype="GLclampx"/> 3426 3427 <function name="StencilMask" template="StencilMask"/> 3428 <function name="ColorMask" template="ColorMask"/> 3429 <function name="DepthMask" template="DepthMask"/> 3430 3431 <function name="Disable" template="Disable"/> 3432 <function name="Enable" template="Enable"/> 3433 <function name="Finish" template="Finish"/> 3434 <function name="Flush" template="Flush"/> 3435 3436 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 3437 <function name="AlphaFuncx" template="AlphaFunc" gltype="GLclampx"/> 3438 3439 <function name="BlendFunc" template="BlendFunc"/> 3440 <function name="LogicOp" template="LogicOp"/> 3441 <function name="StencilFunc" template="StencilFunc"/> 3442 3443 <function name="StencilOp" template="StencilOp"/> 3444 <function name="DepthFunc" template="DepthFunc"/> 3445 3446 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3447 <function name="ReadPixels" template="ReadPixels"/> 3448 3449 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3450 3451 <function name="GetClipPlanef" template="GetClipPlane" gltype="GLfloat"/> 3452 <function name="GetClipPlanex" template="GetClipPlane" gltype="GLfixed"/> 3453 3454 <function name="GetError" template="GetError"/> 3455 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 3456 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 3457 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 3458 3459 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 3460 <function name="GetLightxv" template="GetLight" gltype="GLfixed"/> 3461 3462 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 3463 <function name="GetMaterialxv" template="GetMaterial" gltype="GLfixed"/> 3464 3465 <function name="GetString" template="GetString"/> 3466 3467 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 3468 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 3469 <function name="GetTexEnvxv" template="GetTexEnv" gltype="GLfixed"/> 3470 3471 <function name="GetTexGenfvOES" external="true" template="GetTexGen" gltype="GLfloat"/> 3472 <function name="GetTexGenivOES" external="true" template="GetTexGen" gltype="GLint"/> 3473 <function name="GetTexGenxvOES" external="true" template="GetTexGen" gltype="GLfixed"/> 3474 3475 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 3476 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 3477 <function name="GetTexParameterxv" template="GetTexParameter" gltype="GLfixed"/> 3478 3479 <function name="IsEnabled" template="IsEnabled"/> 3480 3481 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 3482 <function name="DepthRangex" template="DepthRange" gltype="GLclampx"/> 3483 3484 <function name="Frustumf" template="Frustum" gltype="GLfloat"/> 3485 <function name="Frustumx" template="Frustum" gltype="GLfixed"/> 3486 3487 <function name="LoadIdentity" template="LoadIdentity"/> 3488 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 3489 <function name="LoadMatrixx" template="LoadMatrix" gltype="GLfixed"/> 3490 <function name="MatrixMode" template="MatrixMode"/> 3491 3492 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 3493 <function name="MultMatrixx" template="MultMatrix" gltype="GLfixed"/> 3494 <function name="Orthof" template="Ortho" gltype="GLfloat"/> 3495 <function name="Orthox" template="Ortho" gltype="GLfixed"/> 3496 3497 <function name="PopMatrix" template="PopMatrix"/> 3498 <function name="PushMatrix" template="PushMatrix"/> 3499 3500 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 3501 <function name="Rotatex" template="Rotate" gltype="GLfixed"/> 3502 <function name="Scalef" template="Scale" gltype="GLfloat"/> 3503 <function name="Scalex" template="Scale" gltype="GLfixed"/> 3504 <function name="Translatef" template="Translate" gltype="GLfloat"/> 3505 <function name="Translatex" template="Translate" gltype="GLfixed"/> 3506 3507 <function name="Viewport" template="Viewport"/> 3508 <function name="ColorPointer" template="ColorPointer"/> 3509 <function name="DisableClientState" template="DisableClientState"/> 3510 <function name="DrawArrays" template="DrawArrays"/> 3511 <function name="DrawElements" template="DrawElements"/> 3512 <function name="EnableClientState" template="EnableClientState"/> 3513 3514 <function name="GetPointerv" template="GetPointer"/> 3515 3516 <function name="Normal3f" external="true" template="Normal" gltype="GLfloat" expand_vector="true"/> 3517 <function name="Normal3x" template="Normal" gltype="GLfixed" expand_vector="true"/> 3518 <function name="NormalPointer" template="NormalPointer"/> 3519 <function name="TexCoordPointer" template="TexCoordPointer"/> 3520 <function name="VertexPointer" template="VertexPointer"/> 3521 3522 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 3523 <function name="PolygonOffsetx" template="PolygonOffset" gltype="GLfixed"/> 3524 3525 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 3526 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 3527 3528 <function name="TexSubImage2D" template="TexSubImage2D"/> 3529 3530 <function name="BindTexture" template="BindTexture"/> 3531 <function name="DeleteTextures" template="DeleteTextures"/> 3532 <function name="GenTextures" template="GenTextures"/> 3533 <function name="IsTexture" template="IsTexture"/> 3534 3535 <function name="BlendEquationOES" template="BlendEquation"/> 3536 <function name="BlendEquationSeparateOES" template="BlendEquationSeparate"/> 3537 3538 <function name="MultiTexCoord4x" template="MultiTexCoord" gltype="GLfixed" vector_size="4" expand_vector="true"/> 3539 3540 <function name="ActiveTexture" template="ActiveTexture"/> 3541 <function name="ClientActiveTexture" template="ClientActiveTexture"/> 3542 3543 <function name="MultiTexCoord4f" external="true" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3544 3545 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 3546 <function name="SampleCoveragex" template="SampleCoverage" gltype="GLclampx"/> 3547 3548 <!-- CompressedTexImage2D calls out to two different functions based on 3549 whether the image is a paletted image or not --> 3550 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 3551 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 3552 3553 <function name="BlendFuncSeparateOES" template="BlendFuncSeparate"/> 3554 3555 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 3556 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 3557 <function name="PointParameterx" template="PointParameter" gltype="GLfixed" expand_vector="true"/> 3558 <function name="PointParameterxv" template="PointParameter" gltype="GLfixed"/> 3559 3560 <!-- OES_mapbuffer --> 3561 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 3562 <function name="MapBufferOES" template="MapBuffer"/> 3563 <function name="UnmapBufferOES" template="UnmapBuffer"/> 3564 3565 <function name="BindBuffer" template="BindBuffer"/> 3566 <function name="BufferData" template="BufferData"/> 3567 <function name="BufferSubData" template="BufferSubData"/> 3568 <function name="DeleteBuffers" template="DeleteBuffers"/> 3569 <function name="GenBuffers" template="GenBuffers"/> 3570 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 3571 <function name="IsBuffer" template="IsBuffer"/> 3572 3573 <!-- OES_framebuffer_object --> 3574 <function name="GenerateMipmapOES" template="GenerateMipmap"/> 3575 <function name="BindFramebufferOES" template="BindFramebuffer"/> 3576 <function name="DeleteFramebuffersOES" template="DeleteFramebuffers"/> 3577 <function name="GenFramebuffersOES" template="GenFramebuffers"/> 3578 <function name="BindRenderbufferOES" template="BindRenderbuffer"/> 3579 <function name="DeleteRenderbuffersOES" template="DeleteRenderbuffers"/> 3580 <function name="GenRenderbuffersOES" template="GenRenderbuffers"/> 3581 <function name="RenderbufferStorageOES" external="true" template="RenderbufferStorage"/> 3582 <function name="FramebufferRenderbufferOES" template="FramebufferRenderbuffer"/> 3583 <function name="FramebufferTexture2DOES" template="FramebufferTexture2D"/> 3584 <function name="CheckFramebufferStatusOES" template="CheckFramebufferStatus"/> 3585 <function name="GetFramebufferAttachmentParameterivOES" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 3586 <function name="GetRenderbufferParameterivOES" template="GetRenderbufferParameter" gltype="GLint"/> 3587 <function name="IsRenderbufferOES" template="IsRenderbuffer"/> 3588 <function name="IsFramebufferOES" template="IsFramebuffer"/> 3589 3590 <!-- OES_query_matrix --> 3591 <!-- QueryMatrixx returns values in an unusual, decomposed, fixed-value 3592 form; it has its own code for this --> 3593 <function name="QueryMatrixxOES" external="true" template="QueryMatrix" gltype="GLfixed"/> 3594 3595 <!-- OES_draw_texture --> 3596 <function name="DrawTexfOES" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 3597 <function name="DrawTexiOES" template="DrawTex" gltype="GLint" expand_vector="true"/> 3598 <function name="DrawTexsOES" template="DrawTex" gltype="GLshort" expand_vector="true"/> 3599 <function name="DrawTexxOES" template="DrawTex" gltype="GLfixed" expand_vector="true"/> 3600 <function name="DrawTexfvOES" template="DrawTex" gltype="GLfloat"/> 3601 <function name="DrawTexivOES" template="DrawTex" gltype="GLint"/> 3602 <function name="DrawTexsvOES" template="DrawTex" gltype="GLshort"/> 3603 <function name="DrawTexxvOES" template="DrawTex" gltype="GLfixed"/> 3604 3605 <!-- EXT_multi_draw_arrays --> 3606 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 3607 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 3608 3609 <!-- OES_EGL_image --> 3610 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 3611 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 3612</api> 3613 3614<api name="GLES2.0"> 3615 <category name="GLES2.0"/> 3616 3617 <category name="OES_compressed_paletted_texture"/> 3618 <category name="OES_compressed_ETC1_RGB8_texture"/> 3619 <category name="OES_depth24"/> 3620 <category name="OES_depth32"/> 3621 <category name="OES_fbo_render_mipmap"/> 3622 <category name="OES_rgb8_rgba8"/> 3623 <category name="OES_stencil1"/> 3624 <category name="OES_stencil4"/> 3625 <category name="OES_element_index_uint"/> 3626 <category name="OES_mapbuffer"/> 3627 <category name="OES_texture_3D"/> 3628 <category name="OES_texture_npot"/> 3629 <category name="EXT_texture_filter_anisotropic"/> 3630 <category name="EXT_texture_type_2_10_10_10_REV"/> 3631 <category name="OES_depth_texture"/> 3632 <category name="OES_packed_depth_stencil"/> 3633 <category name="OES_standard_derivatives"/> 3634 <category name="EXT_texture_format_BGRA8888"/> 3635 <category name="EXT_texture_rg"/> 3636 <category name="EXT_read_format_bgra"/> 3637 3638 <category name="EXT_texture_compression_dxt1"/> 3639 <category name="EXT_blend_minmax"/> 3640 <category name="EXT_multi_draw_arrays"/> 3641 <category name="OES_EGL_image"/> 3642 <category name="OES_EGL_image_external"/> 3643 <category name="EXT_unpack_subimage"/> 3644 3645 <category name="NV_draw_buffers"/> 3646 <category name="NV_read_buffer"/> 3647 3648 <function name="DrawBuffersNV" template="DrawBuffers"/> 3649 <function name="ReadBufferNV" template="ReadBuffer"/> 3650 3651 <function name="CullFace" template="CullFace"/> 3652 3653 <function name="FrontFace" template="FrontFace"/> 3654 <function name="Hint" template="Hint"/> 3655 3656 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 3657 3658 <function name="Scissor" template="Scissor"/> 3659 3660 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 3661 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 3662 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 3663 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 3664 3665 <function name="TexImage2D" template="TexImage2D"/> 3666 3667 <function name="Clear" template="Clear"/> 3668 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3669 <function name="ClearStencil" template="ClearStencil"/> 3670 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 3671 3672 <function name="StencilMask" template="StencilMask"/> 3673 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 3674 <function name="ColorMask" template="ColorMask"/> 3675 <function name="DepthMask" template="DepthMask"/> 3676 <function name="Disable" template="Disable"/> 3677 <function name="Enable" template="Enable"/> 3678 <function name="Finish" template="Finish"/> 3679 <function name="Flush" template="Flush"/> 3680 3681 <function name="BlendFunc" template="BlendFunc"/> 3682 3683 <function name="StencilFunc" template="StencilFunc"/> 3684 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 3685 <function name="StencilOp" template="StencilOp"/> 3686 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 3687 3688 <function name="DepthFunc" template="DepthFunc"/> 3689 3690 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3691 <function name="ReadPixels" template="ReadPixels"/> 3692 3693 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3694 <function name="GetError" template="GetError"/> 3695 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 3696 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 3697 3698 <function name="GetString" template="GetString"/> 3699 3700 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 3701 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 3702 3703 <function name="IsEnabled" template="IsEnabled"/> 3704 3705 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 3706 3707 <function name="Viewport" template="Viewport"/> 3708 3709 <function name="DrawArrays" template="DrawArrays"/> 3710 <function name="DrawElements" template="DrawElements"/> 3711 3712 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 3713 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 3714 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 3715 <function name="TexSubImage2D" template="TexSubImage2D"/> 3716 3717 <function name="BindTexture" template="BindTexture"/> 3718 <function name="DeleteTextures" template="DeleteTextures"/> 3719 <function name="GenTextures" template="GenTextures"/> 3720 <function name="IsTexture" template="IsTexture"/> 3721 3722 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 3723 <function name="BlendEquation" template="BlendEquation"/> 3724 <function name="BlendEquationSeparate" template="BlendEquationSeparate"/> 3725 3726 <function name="TexImage3DOES" template="TexImage3D"/> 3727 <function name="TexSubImage3DOES" template="TexSubImage3D"/> 3728 <function name="CopyTexSubImage3DOES" template="CopyTexSubImage3D"/> 3729 3730 <function name="CompressedTexImage3DOES" template="CompressedTexImage3D"/> 3731 <function name="CompressedTexSubImage3DOES" template="CompressedTexSubImage3D"/> 3732 3733 <function name="ActiveTexture" template="ActiveTexture"/> 3734 3735 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 3736 3737 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 3738 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 3739 3740 <function name="BlendFuncSeparate" template="BlendFuncSeparate"/> 3741 3742 <function name="VertexAttrib1f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3743 <function name="VertexAttrib2f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3744 <function name="VertexAttrib3f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3745 <function name="VertexAttrib4f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3746 <function name="VertexAttrib1fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 3747 <function name="VertexAttrib2fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 3748 <function name="VertexAttrib3fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 3749 <function name="VertexAttrib4fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 3750 3751 <function name="VertexAttribPointer" template="VertexAttribPointer"/> 3752 3753 <function name="EnableVertexAttribArray" template="EnableVertexAttribArray"/> 3754 <function name="DisableVertexAttribArray" template="DisableVertexAttribArray"/> 3755 3756 <function name="IsProgram" template="IsProgram"/> 3757 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 3758 3759 <function name="GetVertexAttribfv" template="GetVertexAttrib" gltype="GLfloat"/> 3760 <function name="GetVertexAttribiv" template="GetVertexAttrib" gltype="GLint"/> 3761 <function name="GetVertexAttribPointerv" template="GetVertexAttribPointer"/> 3762 3763 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 3764 <function name="MapBufferOES" template="MapBuffer"/> 3765 <function name="UnmapBufferOES" template="UnmapBuffer"/> 3766 <function name="BindBuffer" template="BindBuffer"/> 3767 <function name="BufferData" template="BufferData"/> 3768 <function name="BufferSubData" template="BufferSubData"/> 3769 <function name="DeleteBuffers" template="DeleteBuffers"/> 3770 <function name="GenBuffers" template="GenBuffers"/> 3771 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 3772 <function name="IsBuffer" template="IsBuffer"/> 3773 3774 <function name="CreateShader" template="CreateShader"/> 3775 <function name="ShaderSource" template="ShaderSource"/> 3776 <function name="CompileShader" template="CompileShader"/> 3777 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 3778 <function name="DeleteShader" template="DeleteShader"/> 3779 <function name="ShaderBinary" template="ShaderBinary"/> 3780 <function name="CreateProgram" template="CreateProgram"/> 3781 <function name="AttachShader" template="AttachShader"/> 3782 <function name="DetachShader" template="DetachShader"/> 3783 <function name="LinkProgram" template="LinkProgram"/> 3784 <function name="UseProgram" template="UseProgram"/> 3785 <function name="DeleteProgram" template="DeleteProgram"/> 3786 3787 <function name="GetActiveAttrib" template="GetActiveAttrib"/> 3788 <function name="GetAttribLocation" template="GetAttribLocation"/> 3789 <function name="BindAttribLocation" template="BindAttribLocation"/> 3790 <function name="GetUniformLocation" template="GetUniformLocation"/> 3791 <function name="GetActiveUniform" template="GetActiveUniform"/> 3792 3793 <function name="Uniform1f" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3794 <function name="Uniform2f" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3795 <function name="Uniform3f" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3796 <function name="Uniform4f" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3797 <function name="Uniform1i" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 3798 <function name="Uniform2i" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 3799 <function name="Uniform3i" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 3800 <function name="Uniform4i" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 3801 3802 <function name="Uniform1fv" template="Uniform" gltype="GLfloat" vector_size="1"/> 3803 <function name="Uniform2fv" template="Uniform" gltype="GLfloat" vector_size="2"/> 3804 <function name="Uniform3fv" template="Uniform" gltype="GLfloat" vector_size="3"/> 3805 <function name="Uniform4fv" template="Uniform" gltype="GLfloat" vector_size="4"/> 3806 <function name="Uniform1iv" template="Uniform" gltype="GLint" vector_size="1"/> 3807 <function name="Uniform2iv" template="Uniform" gltype="GLint" vector_size="2"/> 3808 <function name="Uniform3iv" template="Uniform" gltype="GLint" vector_size="3"/> 3809 <function name="Uniform4iv" template="Uniform" gltype="GLint" vector_size="4"/> 3810 3811 <function name="UniformMatrix2fv" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 3812 <function name="UniformMatrix3fv" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 3813 <function name="UniformMatrix4fv" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 3814 3815 <function name="ValidateProgram" template="ValidateProgram"/> 3816 3817 <function name="GenerateMipmap" template="GenerateMipmap"/> 3818 <function name="BindFramebuffer" template="BindFramebuffer"/> 3819 <function name="DeleteFramebuffers" template="DeleteFramebuffers"/> 3820 <function name="GenFramebuffers" template="GenFramebuffers"/> 3821 <function name="BindRenderbuffer" template="BindRenderbuffer"/> 3822 <function name="DeleteRenderbuffers" template="DeleteRenderbuffers"/> 3823 <function name="GenRenderbuffers" template="GenRenderbuffers"/> 3824 <function name="RenderbufferStorage" external="true" template="RenderbufferStorage"/> 3825 <function name="FramebufferRenderbuffer" template="FramebufferRenderbuffer"/> 3826 <function name="FramebufferTexture2D" template="FramebufferTexture2D"/> 3827 <function name="FramebufferTexture3DOES" template="FramebufferTexture3D"/> 3828 <function name="CheckFramebufferStatus" template="CheckFramebufferStatus"/> 3829 <function name="GetFramebufferAttachmentParameteriv" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 3830 <function name="GetRenderbufferParameteriv" template="GetRenderbufferParameter" gltype="GLint"/> 3831 <function name="IsRenderbuffer" template="IsRenderbuffer"/> 3832 <function name="IsFramebuffer" template="IsFramebuffer"/> 3833 3834 <function name="IsShader" template="IsShader"/> 3835 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 3836 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 3837 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 3838 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 3839 <function name="GetShaderSource" template="GetShaderSource"/> 3840 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 3841 <function name="GetUniformfv" template="GetUniform" gltype="GLfloat"/> 3842 <function name="GetUniformiv" template="GetUniform" gltype="GLint"/> 3843 3844 <!-- EXT_multi_draw_arrays --> 3845 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 3846 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 3847 3848 <!-- OES_EGL_image --> 3849 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 3850 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 3851</api> 3852 3853</apispec> 3854