APIspec.xml revision 5a193557d115e62bf70c599e4037d8e1e3f5a9fc
1<?xml version="1.0"?> 2<!DOCTYPE apispec SYSTEM "APIspec.dtd"> 3 4<!-- A function is generated from a template. Multiple functions can be 5 generated from a single template with different arguments. For example, 6 glColor3f can be generated from 7 8 <function name="Color3f" template="Color" gltype="GLfloat" vector_size="3" expand_vector="true"/> 9 10 and glColor4iv can be generated from 11 12 <function name="Color4iv" template="Color" gltype="GLint" vector_size="4"/> 13 14 In a template, there are <desc>s that describe the properties of 15 parameters. A <desc> can enumerate the valid values of a parameter. It 16 can also specify the error code when an invalid value is given, and etc. 17 By nesting <desc>s, they can create dependency between parameters. 18 19 A function can be marked as external. It means that the function cannot 20 be dispatched to the corresponding mesa function, if one exists, directly, 21 and requires an external implementation. 22--> 23 24<apispec> 25 26<template name="Color"> 27 <proto> 28 <return type="void"/> 29 <vector name="v" type="const GLtype *" size="dynamic"> 30 <param name="red" type="GLtype"/> 31 <param name="green" type="GLtype"/> 32 <param name="blue" type="GLtype"/> 33 <param name="alpha" type="GLtype"/> 34 </vector> 35 </proto> 36</template> 37 38<template name="ClipPlane"> 39 <proto> 40 <return type="void"/> 41 <param name="plane" type="GLenum"/> 42 <vector name="equation" type="const GLtype *" size="4"/> 43 </proto> 44</template> 45 46<template name="CullFace"> 47 <proto> 48 <return type="void"/> 49 <param name="mode" type="GLenum"/> 50 </proto> 51</template> 52 53<template name="Fog"> 54 <proto> 55 <return type="void"/> 56 <param name="pname" type="GLenum"/> 57 <vector name="params" type="const GLtype *" size="dynamic"> 58 <param name="param" type="GLtype"/> 59 </vector> 60 </proto> 61 62 <desc name="pname"> 63 <value name="GL_FOG_MODE"/> 64 <desc name="param"> 65 <value name="GL_EXP"/> 66 <value name="GL_EXP2"/> 67 <value name="GL_LINEAR"/> 68 </desc> 69 </desc> 70 71 <desc name="pname"> 72 <value name="GL_FOG_COLOR"/> 73 74 <desc name="params" vector_size="4"/> 75 </desc> 76 77 <desc name="pname"> 78 <value name="GL_FOG_DENSITY"/> 79 <value name="GL_FOG_START"/> 80 <value name="GL_FOG_END"/> 81 82 <desc name="params" vector_size="1"/> 83 </desc> 84</template> 85 86<template name="FrontFace"> 87 <proto> 88 <return type="void"/> 89 <param name="mode" type="GLenum"/> 90 </proto> 91</template> 92 93<template name="Hint"> 94 <proto> 95 <return type="void"/> 96 <param name="target" type="GLenum"/> 97 <param name="mode" type="GLenum"/> 98 </proto> 99 100 <desc name="target" category="GLES1.1"> 101 <value name="GL_FOG_HINT"/> 102 <value name="GL_LINE_SMOOTH_HINT"/> 103 <value name="GL_PERSPECTIVE_CORRECTION_HINT"/> 104 <value name="GL_POINT_SMOOTH_HINT"/> 105 </desc> 106 <desc name="target" category="OES_standard_derivatives"> 107 <value name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/> 108 </desc> 109 <desc name="target"> 110 <value name="GL_GENERATE_MIPMAP_HINT"/> 111 </desc> 112</template> 113 114<template name="Light"> 115 <proto> 116 <return type="void"/> 117 <param name="light" type="GLenum"/> 118 <param name="pname" type="GLenum"/> 119 <vector name="params" type="const GLtype *" size="dynamic"> 120 <param name="param" type="GLtype"/> 121 </vector> 122 </proto> 123</template> 124 125<template name="LightModel"> 126 <proto> 127 <return type="void"/> 128 <param name="pname" type="GLenum"/> 129 <vector name="params" type="const GLtype *" size="dynamic"> 130 <param name="param" type="GLtype"/> 131 </vector> 132 </proto> 133 134 <desc name="pname"> 135 <value name="GL_LIGHT_MODEL_AMBIENT"/> 136 137 <desc name="params" vector_size="4"/> 138 </desc> 139 140 <desc name="pname"> 141 <value name="GL_LIGHT_MODEL_TWO_SIDE"/> 142 <desc name="param"> 143 <value name="GL_TRUE"/> 144 <value name="GL_FALSE"/> 145 </desc> 146 </desc> 147</template> 148 149<template name="LineWidth"> 150 <proto> 151 <return type="void"/> 152 <param name="width" type="GLtype"/> 153 </proto> 154</template> 155 156<template name="Material"> 157 <proto> 158 <return type="void"/> 159 <param name="face" type="GLenum"/> 160 <param name="pname" type="GLenum"/> 161 <vector name="params" type="const GLtype *" size="dynamic"> 162 <param name="param" type="GLtype"/> 163 </vector> 164 </proto> 165 166 <desc name="face"> 167 <value name="GL_FRONT_AND_BACK"/> 168 </desc> 169 170 <desc name="pname"> 171 <value name="GL_AMBIENT"/> 172 <value name="GL_DIFFUSE"/> 173 <value name="GL_AMBIENT_AND_DIFFUSE"/> 174 <value name="GL_SPECULAR"/> 175 <value name="GL_EMISSION"/> 176 177 <desc name="params" vector_size="4"/> 178 </desc> 179 180 <desc name="pname"> 181 <value name="GL_SHININESS"/> 182 183 <desc name="params" vector_size="1"/> 184 </desc> 185</template> 186 187<template name="PointSize"> 188 <proto> 189 <return type="void"/> 190 <param name="size" type="GLtype"/> 191 </proto> 192</template> 193 194<template name="PointSizePointer"> 195 <proto> 196 <return type="void"/> 197 <param name="type" type="GLenum"/> 198 <param name="stride" type="GLsizei"/> 199 <param name="pointer" type="const GLvoid *"/> 200 </proto> 201 202 <desc name="type"> 203 <value name="GL_FLOAT"/> 204 <value name="GL_FIXED"/> 205 </desc> 206</template> 207 208<template name="Scissor"> 209 <proto> 210 <return type="void"/> 211 <param name="x" type="GLint"/> 212 <param name="y" type="GLint"/> 213 <param name="width" type="GLsizei"/> 214 <param name="height" type="GLsizei"/> 215 </proto> 216</template> 217 218<template name="ShadeModel"> 219 <proto> 220 <return type="void"/> 221 <param name="mode" type="GLenum"/> 222 </proto> 223 224 <desc name="mode"> 225 <value name="GL_FLAT"/> 226 <value name="GL_SMOOTH"/> 227 </desc> 228</template> 229 230<template name="TexParameter"> 231 <proto> 232 <return type="void"/> 233 <param name="target" type="GLenum"/> 234 <param name="pname" type="GLenum"/> 235 <vector name="params" type="const GLtype *" size="dynamic"> 236 <param name="param" type="GLtype"/> 237 </vector> 238 </proto> 239 240 <desc name="target"> 241 <value name="GL_TEXTURE_2D"/> 242 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 243 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 244 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 245 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 246 </desc> 247 248 <desc name="pname"> 249 <value name="GL_TEXTURE_WRAP_S"/> 250 <value name="GL_TEXTURE_WRAP_T"/> 251 <value name="GL_TEXTURE_WRAP_R_OES" category="OES_texture_3D"/> 252 253 <desc name="param"> 254 <value name="GL_CLAMP_TO_EDGE"/> 255 <value name="GL_REPEAT"/> 256 <value name="GL_MIRRORED_REPEAT" category="GLES2.0"/> 257 <value name="GL_MIRRORED_REPEAT_OES" category="OES_texture_mirrored_repeat"/> 258 </desc> 259 </desc> 260 261 <desc name="pname"> 262 <value name="GL_TEXTURE_MIN_FILTER"/> 263 <value name="GL_TEXTURE_MAG_FILTER"/> 264 <value name="GL_TEXTURE_MAX_ANISOTROPY_EXT" category="EXT_texture_filter_anisotropic"/> 265 </desc> 266 267 <desc name="pname" category="GLES1.1"> 268 <value name="GL_GENERATE_MIPMAP"/> 269 270 <desc name="param"> 271 <value name="GL_TRUE"/> 272 <value name="GL_FALSE"/> 273 </desc> 274 </desc> 275 276 <desc name="pname" category="OES_draw_texture"> 277 <value name="GL_TEXTURE_CROP_RECT_OES"/> 278 <desc name="params" vector_size="4"/> 279 </desc> 280</template> 281 282<template name="TexImage2D"> 283 <proto> 284 <return type="void"/> 285 <param name="target" type="GLenum"/> 286 <param name="level" type="GLint"/> 287 <param name="internalFormat" type="GLint"/> <!-- should be GLenum --> 288 <param name="width" type="GLsizei"/> 289 <param name="height" type="GLsizei"/> 290 <param name="border" type="GLint"/> 291 <param name="format" type="GLenum"/> 292 <param name="type" type="GLenum"/> 293 <param name="pixels" type="const GLvoid *"/> 294 </proto> 295 296 <desc name="target"> 297 <value name="GL_TEXTURE_2D"/> 298 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 299 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 300 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 301 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 302 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 303 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 304 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 305 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 306 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 307 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 308 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 309 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 310 </desc> 311 312 <desc name="internalFormat"> 313 <value name="GL_ALPHA"/> 314 315 <desc name="format" error="GL_INVALID_VALUE"> 316 <value name="GL_ALPHA"/> 317 </desc> 318 </desc> 319 320 <desc name="internalFormat"> 321 <value name="GL_RGB"/> 322 323 <desc name="format" error="GL_INVALID_VALUE"> 324 <value name="GL_RGB"/> 325 </desc> 326 </desc> 327 328 <desc name="internalFormat"> 329 <value name="GL_RGBA"/> 330 331 <desc name="format" error="GL_INVALID_VALUE"> 332 <value name="GL_RGBA"/> 333 </desc> 334 </desc> 335 336 <desc name="internalFormat"> 337 <value name="GL_LUMINANCE"/> 338 339 <desc name="format" error="GL_INVALID_VALUE"> 340 <value name="GL_LUMINANCE"/> 341 </desc> 342 </desc> 343 344 <desc name="internalFormat"> 345 <value name="GL_LUMINANCE_ALPHA"/> 346 347 <desc name="format" error="GL_INVALID_VALUE"> 348 <value name="GL_LUMINANCE_ALPHA"/> 349 </desc> 350 </desc> 351 352 <desc name="internalFormat" category="OES_depth_texture"> 353 <value name="GL_DEPTH_COMPONENT"/> 354 355 <desc name="format" error="GL_INVALID_VALUE"> 356 <value name="GL_DEPTH_COMPONENT"/> 357 </desc> 358 </desc> 359 360 <desc name="internalFormat" category="OES_packed_depth_stencil"> 361 <value name="GL_DEPTH_STENCIL_OES"/> 362 363 <desc name="format" error="GL_INVALID_VALUE"> 364 <value name="GL_DEPTH_STENCIL_OES"/> 365 </desc> 366 </desc> 367 368 <desc name="internalFormat" category="EXT_texture_format_BGRA8888"> 369 <value name="GL_BGRA_EXT"/> 370 371 <desc name="format" error="GL_INVALID_VALUE"> 372 <value name="GL_BGRA_EXT"/> 373 </desc> 374 </desc> 375 376 <desc name="border" error="GL_INVALID_VALUE"> 377 <value name="0"/> 378 </desc> 379 380 <desc name="format"> 381 <value name="GL_ALPHA"/> 382 383 <desc name="type" error="GL_INVALID_OPERATION"> 384 <value name="GL_UNSIGNED_BYTE"/> 385 <value name="GL_FLOAT" category="OES_texture_float"/> 386 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 387 </desc> 388 </desc> 389 390 <desc name="format"> 391 <value name="GL_RGB"/> 392 393 <desc name="type" error="GL_INVALID_OPERATION"> 394 <value name="GL_UNSIGNED_BYTE"/> 395 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 396 <value name="GL_FLOAT" category="OES_texture_float"/> 397 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 398 </desc> 399 </desc> 400 401 <desc name="format"> 402 <value name="GL_RGBA"/> 403 404 <desc name="type" error="GL_INVALID_OPERATION"> 405 <value name="GL_UNSIGNED_BYTE"/> 406 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 407 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 408 <value name="GL_FLOAT" category="OES_texture_float"/> 409 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 410 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 411 </desc> 412 </desc> 413 414 <desc name="format"> 415 <value name="GL_LUMINANCE"/> 416 417 <desc name="type" error="GL_INVALID_OPERATION"> 418 <value name="GL_UNSIGNED_BYTE"/> 419 <value name="GL_FLOAT" category="OES_texture_float"/> 420 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 421 </desc> 422 </desc> 423 424 <desc name="format"> 425 <value name="GL_LUMINANCE_ALPHA"/> 426 427 <desc name="type" error="GL_INVALID_OPERATION"> 428 <value name="GL_UNSIGNED_BYTE"/> 429 <value name="GL_FLOAT" category="OES_texture_float"/> 430 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 431 </desc> 432 </desc> 433 434 <desc name="format" category="OES_depth_texture"> 435 <value name="GL_DEPTH_COMPONENT"/> 436 437 <desc name="type" error="GL_INVALID_OPERATION"> 438 <value name="GL_UNSIGNED_SHORT"/> 439 <value name="GL_UNSIGNED_INT"/> 440 </desc> 441 </desc> 442 443 <desc name="format" category="OES_packed_depth_stencil"> 444 <value name="GL_DEPTH_STENCIL_OES"/> 445 <desc name="type" error="GL_INVALID_OPERATION"> 446 <value name="GL_UNSIGNED_INT_24_8_OES"/> 447 </desc> 448 </desc> 449 450 <desc name="format" category="EXT_texture_format_BGRA8888"> 451 <value name="GL_BGRA_EXT"/> 452 453 <desc name="type" error="GL_INVALID_OPERATION"> 454 <value name="GL_UNSIGNED_BYTE"/> 455 </desc> 456 </desc> 457</template> 458 459<template name="TexEnv"> 460 <proto> 461 <return type="void"/> 462 <param name="target" type="GLenum"/> 463 <param name="pname" type="GLenum"/> 464 <vector name="params" type="const GLtype *" size="dynamic"> 465 <param name="param" type="GLtype"/> 466 </vector> 467 </proto> 468 469 <desc name="target" category="OES_point_sprite"> 470 <value name="GL_POINT_SPRITE_OES"/> 471 472 <desc name="pname"> 473 <value name="GL_COORD_REPLACE_OES"/> 474 </desc> 475 </desc> 476 477 <desc name="pname" category="OES_point_sprite"> 478 <value name="GL_COORD_REPLACE_OES"/> 479 480 <desc name="param"> 481 <value name="GL_TRUE"/> 482 <value name="GL_FALSE"/> 483 </desc> 484 </desc> 485 486 <desc name="target" category="EXT_texture_lod_bias"> 487 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 488 489 <desc name="pname"> 490 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 491 </desc> 492 </desc> 493 494 <desc name="pname" category="EXT_texture_lod_bias"> 495 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 496 <desc name="params" vector_size="1"/> 497 </desc> 498 499 <desc name="target"> 500 <value name="GL_TEXTURE_ENV"/> 501 502 <desc name="pname"> 503 <value name="GL_TEXTURE_ENV_MODE"/> 504 <value name="GL_COMBINE_RGB"/> 505 <value name="GL_COMBINE_ALPHA"/> 506 <value name="GL_RGB_SCALE"/> 507 <value name="GL_ALPHA_SCALE"/> 508 <value name="GL_SRC0_RGB"/> 509 <value name="GL_SRC1_RGB"/> 510 <value name="GL_SRC2_RGB"/> 511 <value name="GL_SRC0_ALPHA"/> 512 <value name="GL_SRC1_ALPHA"/> 513 <value name="GL_SRC2_ALPHA"/> 514 <value name="GL_OPERAND0_RGB"/> 515 <value name="GL_OPERAND1_RGB"/> 516 <value name="GL_OPERAND2_RGB"/> 517 <value name="GL_OPERAND0_ALPHA"/> 518 <value name="GL_OPERAND1_ALPHA"/> 519 <value name="GL_OPERAND2_ALPHA"/> 520 <value name="GL_TEXTURE_ENV_COLOR"/> 521 </desc> 522 </desc> 523 524 <desc name="pname"> 525 <value name="GL_TEXTURE_ENV_MODE"/> 526 527 <desc name="param"> 528 <value name="GL_REPLACE"/> 529 <value name="GL_MODULATE"/> 530 <value name="GL_DECAL"/> 531 <value name="GL_BLEND"/> 532 <value name="GL_ADD"/> 533 <value name="GL_COMBINE"/> 534 </desc> 535 </desc> 536 537 <desc name="pname"> 538 <value name="GL_COMBINE_RGB"/> 539 540 <desc name="param"> 541 <value name="GL_REPLACE"/> 542 <value name="GL_MODULATE"/> 543 <value name="GL_ADD"/> 544 <value name="GL_ADD_SIGNED"/> 545 <value name="GL_INTERPOLATE"/> 546 <value name="GL_SUBTRACT"/> 547 <value name="GL_DOT3_RGB"/> 548 <value name="GL_DOT3_RGBA"/> 549 </desc> 550 </desc> 551 552 <desc name="pname"> 553 <value name="GL_COMBINE_ALPHA"/> 554 555 <desc name="param"> 556 <value name="GL_REPLACE"/> 557 <value name="GL_MODULATE"/> 558 <value name="GL_ADD"/> 559 <value name="GL_ADD_SIGNED"/> 560 <value name="GL_INTERPOLATE"/> 561 <value name="GL_SUBTRACT"/> 562 </desc> 563 </desc> 564 565 <desc name="pname"> 566 <value name="GL_RGB_SCALE"/> 567 <value name="GL_ALPHA_SCALE"/> 568 </desc> 569 570 <desc name="pname"> 571 <value name="GL_SRC0_RGB"/> 572 <value name="GL_SRC1_RGB"/> 573 <value name="GL_SRC2_RGB"/> 574 <value name="GL_SRC0_ALPHA"/> 575 <value name="GL_SRC1_ALPHA"/> 576 <value name="GL_SRC2_ALPHA"/> 577 578 <desc name="param"> 579 <value name="GL_TEXTURE"/> 580 <value name="GL_CONSTANT"/> 581 <value name="GL_PRIMARY_COLOR"/> 582 <value name="GL_PREVIOUS"/> 583 584 <range base="GL_TEXTURE" from="0" to="31" category="OES_texture_env_crossbar"/> 585 </desc> 586 </desc> 587 588 <desc name="pname"> 589 <value name="GL_OPERAND0_RGB"/> 590 <value name="GL_OPERAND1_RGB"/> 591 <value name="GL_OPERAND2_RGB"/> 592 593 <desc name="param"> 594 <value name="GL_SRC_COLOR"/> 595 <value name="GL_ONE_MINUS_SRC_COLOR"/> 596 <value name="GL_SRC_ALPHA"/> 597 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 598 </desc> 599 </desc> 600 601 <desc name="pname"> 602 <value name="GL_OPERAND0_ALPHA"/> 603 <value name="GL_OPERAND1_ALPHA"/> 604 <value name="GL_OPERAND2_ALPHA"/> 605 606 <desc name="param"> 607 <value name="GL_SRC_ALPHA"/> 608 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 609 </desc> 610 </desc> 611 612 <desc name="pname"> 613 <value name="GL_TEXTURE_ENV_COLOR"/> 614 615 <desc name="params" vector_size="4"/> 616 </desc> 617</template> 618 619<template name="TexGen"> 620 <proto> 621 <return type="void"/> 622 <param name="coord" type="GLenum"/> 623 <param name="pname" type="GLenum"/> 624 <vector name="params" type="const GLtype *" size="dynamic"> 625 <param name="param" type="GLtype"/> 626 </vector> 627 </proto> 628 629 <desc name="coord" category="OES_texture_cube_map"> 630 <value name="GL_TEXTURE_GEN_STR_OES"/> 631 </desc> 632 633 <desc name="pname" category="OES_texture_cube_map"> 634 <value name="GL_TEXTURE_GEN_MODE_OES"/> 635 636 <desc name="param"> 637 <value name="GL_NORMAL_MAP_OES"/> 638 <value name="GL_REFLECTION_MAP_OES"/> 639 </desc> 640 </desc> 641</template> 642 643<template name="Clear"> 644 <proto> 645 <return type="void"/> 646 <param name="mask" type="GLbitfield"/> 647 </proto> 648 649 <desc name="mask" error="GL_INVALID_VALUE"> 650 <value name="0"/> 651 <value name="(GL_COLOR_BUFFER_BIT)"/> 652 <value name="(GL_DEPTH_BUFFER_BIT)"/> 653 <value name="(GL_STENCIL_BUFFER_BIT)"/> 654 <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)"/> 655 <value name="(GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 656 <value name="(GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 657 <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 658 </desc> 659</template> 660 661<template name="ClearColor"> 662 <proto> 663 <return type="void"/> 664 <param name="red" type="GLtype"/> 665 <param name="green" type="GLtype"/> 666 <param name="blue" type="GLtype"/> 667 <param name="alpha" type="GLtype"/> 668 </proto> 669</template> 670 671<template name="ClearStencil"> 672 <proto> 673 <return type="void"/> 674 <param name="s" type="GLint"/> 675 </proto> 676</template> 677 678<template name="ClearDepth"> 679 <proto> 680 <return type="void"/> 681 <param name="depth" type="GLtype"/> 682 </proto> 683</template> 684 685<template name="StencilMask"> 686 <proto> 687 <return type="void"/> 688 <param name="mask" type="GLuint"/> 689 </proto> 690</template> 691 692<template name="StencilMaskSeparate"> 693 <proto> 694 <return type="void"/> 695 <param name="face" type="GLenum"/> 696 <param name="mask" type="GLuint"/> 697 </proto> 698</template> 699 700<template name="ColorMask"> 701 <proto> 702 <return type="void"/> 703 <param name="red" type="GLboolean"/> 704 <param name="green" type="GLboolean"/> 705 <param name="blue" type="GLboolean"/> 706 <param name="alpha" type="GLboolean"/> 707 </proto> 708</template> 709 710<template name="DepthMask"> 711 <proto> 712 <return type="void"/> 713 <param name="flag" type="GLboolean"/> 714 </proto> 715</template> 716 717<template name="Disable"> 718 <proto> 719 <return type="void"/> 720 <param name="cap" type="GLenum"/> 721 </proto> 722 723 <desc name="cap" category="GLES1.1"> 724 <value name="GL_NORMALIZE"/> 725 <value name="GL_RESCALE_NORMAL"/> 726 727 <range base="GL_CLIP_PLANE" from="0" to="5"/> 728 <value name="GL_CLIP_PLANE0+6"/> 729 <value name="GL_CLIP_PLANE0+7"/> 730 731 <value name="GL_FOG"/> 732 <value name="GL_LIGHTING"/> 733 <value name="GL_COLOR_MATERIAL"/> 734 735 <range base="GL_LIGHT" from="0" to="7"/> 736 737 <value name="GL_POINT_SMOOTH"/> 738 <value name="GL_LINE_SMOOTH"/> 739 <value name="GL_CULL_FACE"/> 740 <value name="GL_POLYGON_OFFSET_FILL"/> 741 <value name="GL_MULTISAMPLE"/> 742 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 743 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 744 <value name="GL_SAMPLE_COVERAGE"/> 745 <value name="GL_TEXTURE_2D"/> 746 <value name="GL_SCISSOR_TEST"/> 747 <value name="GL_ALPHA_TEST"/> 748 <value name="GL_STENCIL_TEST"/> 749 <value name="GL_DEPTH_TEST"/> 750 <value name="GL_BLEND"/> 751 <value name="GL_DITHER"/> 752 <value name="GL_COLOR_LOGIC_OP"/> 753 754 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 755 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 756 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 757 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 758 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 759 </desc> 760 761 <desc name="cap" category="GLES2.0"> 762 <value name="GL_CULL_FACE"/> 763 <value name="GL_SCISSOR_TEST"/> 764 <value name="GL_POLYGON_OFFSET_FILL"/> 765 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 766 <value name="GL_SAMPLE_COVERAGE"/> 767 <value name="GL_STENCIL_TEST"/> 768 <value name="GL_DEPTH_TEST"/> 769 <value name="GL_DITHER"/> 770 <value name="GL_BLEND"/> 771 </desc> 772</template> 773 774<!-- it is exactly the same as Disable --> 775<template name="Enable"> 776 <proto> 777 <return type="void"/> 778 <param name="cap" type="GLenum"/> 779 </proto> 780 781 <desc name="cap" category="GLES1.1"> 782 <value name="GL_NORMALIZE"/> 783 <value name="GL_RESCALE_NORMAL"/> 784 785 <range base="GL_CLIP_PLANE" from="0" to="5"/> 786 <value name="GL_CLIP_PLANE0+6"/> 787 <value name="GL_CLIP_PLANE0+7"/> 788 789 <value name="GL_FOG"/> 790 <value name="GL_LIGHTING"/> 791 <value name="GL_COLOR_MATERIAL"/> 792 793 <range base="GL_LIGHT" from="0" to="7"/> 794 795 <value name="GL_POINT_SMOOTH"/> 796 <value name="GL_LINE_SMOOTH"/> 797 <value name="GL_CULL_FACE"/> 798 <value name="GL_POLYGON_OFFSET_FILL"/> 799 <value name="GL_MULTISAMPLE"/> 800 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 801 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 802 <value name="GL_SAMPLE_COVERAGE"/> 803 <value name="GL_TEXTURE_2D"/> 804 <value name="GL_SCISSOR_TEST"/> 805 <value name="GL_ALPHA_TEST"/> 806 <value name="GL_STENCIL_TEST"/> 807 <value name="GL_DEPTH_TEST"/> 808 <value name="GL_BLEND"/> 809 <value name="GL_DITHER"/> 810 <value name="GL_COLOR_LOGIC_OP"/> 811 812 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 813 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 814 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 815 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 816 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 817 </desc> 818 819 <desc name="cap" category="GLES2.0"> 820 <value name="GL_CULL_FACE"/> 821 <value name="GL_SCISSOR_TEST"/> 822 <value name="GL_POLYGON_OFFSET_FILL"/> 823 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 824 <value name="GL_SAMPLE_COVERAGE"/> 825 <value name="GL_STENCIL_TEST"/> 826 <value name="GL_DEPTH_TEST"/> 827 <value name="GL_DITHER"/> 828 <value name="GL_BLEND"/> 829 </desc> 830</template> 831 832<template name="Finish"> 833 <proto> 834 <return type="void"/> 835 </proto> 836</template> 837 838<template name="Flush"> 839 <proto> 840 <return type="void"/> 841 </proto> 842</template> 843 844<template name="AlphaFunc"> 845 <proto> 846 <return type="void"/> 847 <param name="func" type="GLenum"/> 848 <param name="ref" type="GLtype"/> 849 </proto> 850</template> 851 852<template name="BlendFunc"> 853 <proto> 854 <return type="void"/> 855 <param name="sfactor" type="GLenum"/> 856 <param name="dfactor" type="GLenum"/> 857 </proto> 858 859 <desc name="sfactor"> 860 <value name="GL_ZERO"/> 861 <value name="GL_ONE"/> 862 <value name="GL_SRC_COLOR"/> 863 <value name="GL_ONE_MINUS_SRC_COLOR"/> 864 <value name="GL_SRC_ALPHA"/> 865 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 866 <value name="GL_DST_ALPHA"/> 867 <value name="GL_ONE_MINUS_DST_ALPHA"/> 868 <value name="GL_DST_COLOR"/> 869 <value name="GL_ONE_MINUS_DST_COLOR"/> 870 <value name="GL_SRC_ALPHA_SATURATE"/> 871 872 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 873 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 874 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 875 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 876 </desc> 877 878 <desc name="dfactor"> 879 <value name="GL_ZERO"/> 880 <value name="GL_ONE"/> 881 <value name="GL_SRC_COLOR"/> 882 <value name="GL_ONE_MINUS_SRC_COLOR"/> 883 <value name="GL_SRC_ALPHA"/> 884 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 885 <value name="GL_DST_ALPHA"/> 886 <value name="GL_ONE_MINUS_DST_ALPHA"/> 887 <value name="GL_DST_COLOR"/> 888 <value name="GL_ONE_MINUS_DST_COLOR"/> 889 890 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 891 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 892 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 893 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 894 </desc> 895</template> 896 897<template name="LogicOp"> 898 <proto> 899 <return type="void"/> 900 <param name="opcode" type="GLenum"/> 901 </proto> 902</template> 903 904<template name="StencilFunc"> 905 <proto> 906 <return type="void"/> 907 <param name="func" type="GLenum"/> 908 <param name="ref" type="GLint"/> 909 <param name="mask" type="GLuint"/> 910 </proto> 911</template> 912 913<template name="StencilFuncSeparate"> 914 <proto> 915 <return type="void"/> 916 <param name="face" type="GLenum"/> 917 <param name="func" type="GLenum"/> 918 <param name="ref" type="GLint"/> 919 <param name="mask" type="GLuint"/> 920 </proto> 921</template> 922 923<template name="StencilOp"> 924 <proto> 925 <return type="void"/> 926 <param name="fail" type="GLenum"/> 927 <param name="zfail" type="GLenum"/> 928 <param name="zpass" type="GLenum"/> 929 </proto> 930 931 <desc name="fail"> 932 <value name="GL_KEEP"/> 933 <value name="GL_ZERO"/> 934 <value name="GL_REPLACE"/> 935 <value name="GL_INCR"/> 936 <value name="GL_DECR"/> 937 <value name="GL_INVERT"/> 938 <value name="GL_INCR_WRAP" category="GLES2.0"/> 939 <value name="GL_DECR_WRAP" category="GLES2.0"/> 940 <value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/> 941 <value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/> 942 </desc> 943 944 <desc name="zfail"> 945 <value name="GL_KEEP"/> 946 <value name="GL_ZERO"/> 947 <value name="GL_REPLACE"/> 948 <value name="GL_INCR"/> 949 <value name="GL_DECR"/> 950 <value name="GL_INVERT"/> 951 <value name="GL_INCR_WRAP" category="GLES2.0"/> 952 <value name="GL_DECR_WRAP" category="GLES2.0"/> 953 <value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/> 954 <value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/> 955 </desc> 956 957 <desc name="zpass"> 958 <value name="GL_KEEP"/> 959 <value name="GL_ZERO"/> 960 <value name="GL_REPLACE"/> 961 <value name="GL_INCR"/> 962 <value name="GL_DECR"/> 963 <value name="GL_INVERT"/> 964 <value name="GL_INCR_WRAP" category="GLES2.0"/> 965 <value name="GL_DECR_WRAP" category="GLES2.0"/> 966 <value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/> 967 <value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/> 968 </desc> 969</template> 970 971<template name="StencilOpSeparate"> 972 <proto> 973 <return type="void"/> 974 <param name="face" type="GLenum"/> 975 <param name="fail" type="GLenum"/> 976 <param name="zfail" type="GLenum"/> 977 <param name="zpass" type="GLenum"/> 978 </proto> 979 980 <desc name="fail"> 981 <value name="GL_KEEP"/> 982 <value name="GL_ZERO"/> 983 <value name="GL_REPLACE"/> 984 <value name="GL_INCR"/> 985 <value name="GL_DECR"/> 986 <value name="GL_INVERT"/> 987 <value name="GL_INCR_WRAP"/> 988 <value name="GL_DECR_WRAP"/> 989 </desc> 990 991 <desc name="zfail"> 992 <value name="GL_KEEP"/> 993 <value name="GL_ZERO"/> 994 <value name="GL_REPLACE"/> 995 <value name="GL_INCR"/> 996 <value name="GL_DECR"/> 997 <value name="GL_INVERT"/> 998 <value name="GL_INCR_WRAP"/> 999 <value name="GL_DECR_WRAP"/> 1000 </desc> 1001 1002 <desc name="zpass"> 1003 <value name="GL_KEEP"/> 1004 <value name="GL_ZERO"/> 1005 <value name="GL_REPLACE"/> 1006 <value name="GL_INCR"/> 1007 <value name="GL_DECR"/> 1008 <value name="GL_INVERT"/> 1009 <value name="GL_INCR_WRAP"/> 1010 <value name="GL_DECR_WRAP"/> 1011 </desc> 1012</template> 1013 1014<template name="DepthFunc"> 1015 <proto> 1016 <return type="void"/> 1017 <param name="func" type="GLenum"/> 1018 </proto> 1019 1020 <desc name="func"> 1021 <value name="GL_NEVER"/> 1022 <value name="GL_LESS"/> 1023 <value name="GL_EQUAL"/> 1024 <value name="GL_LEQUAL"/> 1025 <value name="GL_GREATER"/> 1026 <value name="GL_NOTEQUAL"/> 1027 <value name="GL_GEQUAL"/> 1028 <value name="GL_ALWAYS"/> 1029 </desc> 1030</template> 1031 1032<template name="PixelStore"> 1033 <proto> 1034 <return type="void"/> 1035 <param name="pname" type="GLenum"/> 1036 <param name="param" type="GLtype"/> 1037 </proto> 1038 1039 <desc name="pname"> 1040 <value name="GL_PACK_ALIGNMENT"/> 1041 <desc name="param" error="GL_INVALID_VALUE"> 1042 <value name="1"/> 1043 <value name="2"/> 1044 <value name="4"/> 1045 <value name="8"/> 1046 </desc> 1047 </desc> 1048 1049 <desc name="pname"> 1050 <value name="GL_UNPACK_ALIGNMENT"/> 1051 <desc name="param" error="GL_INVALID_VALUE"> 1052 <value name="1"/> 1053 <value name="2"/> 1054 <value name="4"/> 1055 <value name="8"/> 1056 </desc> 1057 </desc> 1058 1059 <desc name="pname" category="EXT_unpack_subimage"> 1060 <value name="GL_UNPACK_ROW_LENGTH"/> 1061 <value name="GL_UNPACK_SKIP_PIXELS"/> 1062 <value name="GL_UNPACK_SKIP_ROWS"/> 1063 </desc> 1064 1065</template> 1066 1067<template name="ReadPixels" direction="get"> 1068 <proto> 1069 <return type="void"/> 1070 <param name="x" type="GLint"/> 1071 <param name="y" type="GLint"/> 1072 <param name="width" type="GLsizei"/> 1073 <param name="height" type="GLsizei"/> 1074 <param name="format" type="GLenum"/> 1075 <param name="type" type="GLenum"/> 1076 <param name="pixels" type="GLvoid *"/> 1077 </proto> 1078 1079 <!-- Technically, only two combinations are actually allowed: 1080 GL_RGBA/GL_UNSIGNED_BYTE, and some implementation-specific 1081 internal preferred combination. I don't know what that is, so I'm 1082 allowing any valid combination for now; the underlying support 1083 should fail when necessary.--> 1084 <desc name="format"> 1085 <value name="GL_ALPHA"/> 1086 <desc name="type" error="GL_INVALID_OPERATION"> 1087 <value name="GL_UNSIGNED_BYTE"/> 1088 </desc> 1089 </desc> 1090 1091 <desc name="format"> 1092 <value name="GL_RGB"/> 1093 <desc name="type" error="GL_INVALID_OPERATION"> 1094 <value name="GL_UNSIGNED_BYTE"/> 1095 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 1096 </desc> 1097 </desc> 1098 1099 <desc name="format"> 1100 <value name="GL_RGBA"/> 1101 <desc name="type" error="GL_INVALID_OPERATION"> 1102 <value name="GL_UNSIGNED_BYTE"/> 1103 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 1104 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 1105 </desc> 1106 </desc> 1107 1108 <desc name="format"> 1109 <value name="GL_LUMINANCE"/> 1110 <desc name="type" error="GL_INVALID_OPERATION"> 1111 <value name="GL_UNSIGNED_BYTE"/> 1112 </desc> 1113 </desc> 1114 1115 <desc name="format"> 1116 <value name="GL_LUMINANCE_ALPHA"/> 1117 <desc name="type" error="GL_INVALID_OPERATION"> 1118 <value name="GL_UNSIGNED_BYTE"/> 1119 </desc> 1120 </desc> 1121 1122 <desc name="format" category="EXT_read_format_bgra"> 1123 <value name="GL_BGRA_EXT"/> 1124 1125 <desc name="type" error="GL_INVALID_OPERATION"> 1126 <value name="GL_UNSIGNED_BYTE"/> 1127 <value name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/> 1128 <value name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/> 1129 </desc> 1130 </desc> 1131</template> 1132 1133<template name="GetClipPlane" direction="get"> 1134 <proto> 1135 <return type="void"/> 1136 <param name="plane" type="GLenum"/> 1137 <vector name="equation" type="GLtype *" size="4"/> 1138 </proto> 1139</template> 1140 1141<template name="GetError" direction="get"> 1142 <proto> 1143 <return type="GLenum"/> 1144 </proto> 1145</template> 1146 1147<!-- template for GetFloatv, GetIntegerv, GetBoolean, and GetFixedv --> 1148<template name="GetState" direction="get"> 1149 <proto> 1150 <return type="void"/> 1151 <param name="pname" type="GLenum"/> 1152 <vector name="params" type="GLtype *" size="dynamic"/> 1153 </proto> 1154 <!-- param checking is done in mesa --> 1155</template> 1156 1157<template name="GetLight" direction="get"> 1158 <proto> 1159 <return type="void"/> 1160 <param name="light" type="GLenum"/> 1161 <param name="pname" type="GLenum"/> 1162 <vector name="params" type="GLtype *" size="dynamic"/> 1163 </proto> 1164</template> 1165 1166<template name="GetMaterial" direction="get"> 1167 <proto> 1168 <return type="void"/> 1169 <param name="face" type="GLenum"/> 1170 <param name="pname" type="GLenum"/> 1171 <vector name="params" type="GLtype *" size="dynamic"> 1172 <param name="param" type="GLtype"/> 1173 </vector> 1174 </proto> 1175 1176 <desc name="face"> 1177 <value name="GL_FRONT"/> 1178 <value name="GL_BACK"/> 1179 </desc> 1180 1181 <desc name="pname"> 1182 <value name="GL_SHININESS"/> 1183 <desc name="params" vector_size="1"/> 1184 </desc> 1185 1186 <desc name="pname"> 1187 <value name="GL_AMBIENT"/> 1188 <value name="GL_DIFFUSE"/> 1189 <value name="GL_AMBIENT_AND_DIFFUSE"/> 1190 <value name="GL_SPECULAR"/> 1191 <value name="GL_EMISSION"/> 1192 1193 <desc name="params" vector_size="4"/> 1194 </desc> 1195</template> 1196 1197<template name="GetString" direction="get"> 1198 <proto> 1199 <return type="const GLubyte *"/> 1200 <param name="name" type="GLenum"/> 1201 </proto> 1202 1203 <desc name="name"> 1204 <value name="GL_VENDOR"/> 1205 <value name="GL_RENDERER"/> 1206 <value name="GL_VERSION"/> 1207 <value name="GL_EXTENSIONS"/> 1208 <value name="GL_SHADING_LANGUAGE_VERSION" category="GLES2.0"/> 1209 </desc> 1210</template> 1211 1212<template name="GetTexEnv" direction="get"> 1213 <proto> 1214 <return type="void"/> 1215 <param name="target" type="GLenum"/> 1216 <param name="pname" type="GLenum"/> 1217 <vector name="params" type="GLtype *" size="dynamic"/> 1218 </proto> 1219 1220 <desc name="target" category="OES_point_sprite"> 1221 <value name="GL_POINT_SPRITE_OES"/> 1222 <desc name="pname"> 1223 <value name="GL_COORD_REPLACE_OES"/> 1224 </desc> 1225 </desc> 1226 1227 <desc name="pname" category="OES_point_sprite"> 1228 <value name="GL_COORD_REPLACE_OES"/> 1229 <desc name="params" vector_size="1" convert="false"/> 1230 </desc> 1231 1232 <desc name="target" category="EXT_texture_lod_bias"> 1233 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 1234 1235 <desc name="pname"> 1236 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 1237 </desc> 1238 </desc> 1239 1240 <desc name="pname" category="EXT_texture_lod_bias"> 1241 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 1242 <desc name="params" vector_size="1"/> 1243 </desc> 1244 1245 <desc name="target"> 1246 <value name="GL_TEXTURE_ENV"/> 1247 1248 <desc name="pname"> 1249 <value name="GL_TEXTURE_ENV_COLOR"/> 1250 <value name="GL_RGB_SCALE"/> 1251 <value name="GL_ALPHA_SCALE"/> 1252 <value name="GL_TEXTURE_ENV_MODE"/> 1253 <value name="GL_COMBINE_RGB"/> 1254 <value name="GL_COMBINE_ALPHA"/> 1255 <value name="GL_SRC0_RGB"/> 1256 <value name="GL_SRC1_RGB"/> 1257 <value name="GL_SRC2_RGB"/> 1258 <value name="GL_SRC0_ALPHA"/> 1259 <value name="GL_SRC1_ALPHA"/> 1260 <value name="GL_SRC2_ALPHA"/> 1261 <value name="GL_OPERAND0_RGB"/> 1262 <value name="GL_OPERAND1_RGB"/> 1263 <value name="GL_OPERAND2_RGB"/> 1264 <value name="GL_OPERAND0_ALPHA"/> 1265 <value name="GL_OPERAND1_ALPHA"/> 1266 <value name="GL_OPERAND2_ALPHA"/> 1267 </desc> 1268 </desc> 1269 1270 <desc name="pname"> 1271 <value name="GL_TEXTURE_ENV_COLOR"/> 1272 <desc name="params" vector_size="4"/> 1273 </desc> 1274 1275 <desc name="pname"> 1276 <value name="GL_RGB_SCALE"/> 1277 <value name="GL_ALPHA_SCALE"/> 1278 1279 <desc name="params" vector_size="1"/> 1280 </desc> 1281 1282 <desc name="pname"> 1283 <value name="GL_TEXTURE_ENV_MODE"/> 1284 <value name="GL_COMBINE_RGB"/> 1285 <value name="GL_COMBINE_ALPHA"/> 1286 <value name="GL_SRC0_RGB"/> 1287 <value name="GL_SRC1_RGB"/> 1288 <value name="GL_SRC2_RGB"/> 1289 <value name="GL_SRC0_ALPHA"/> 1290 <value name="GL_SRC1_ALPHA"/> 1291 <value name="GL_SRC2_ALPHA"/> 1292 <value name="GL_OPERAND0_RGB"/> 1293 <value name="GL_OPERAND1_RGB"/> 1294 <value name="GL_OPERAND2_RGB"/> 1295 <value name="GL_OPERAND0_ALPHA"/> 1296 <value name="GL_OPERAND1_ALPHA"/> 1297 <value name="GL_OPERAND2_ALPHA"/> 1298 1299 <desc name="params" vector_size="1" convert="false"/> 1300 </desc> 1301</template> 1302 1303<template name="GetTexGen" direction="get"> 1304 <proto> 1305 <return type="void"/> 1306 <param name="coord" type="GLenum"/> 1307 <param name="pname" type="GLenum"/> 1308 <vector name="params" type="GLtype *" size="dynamic"/> 1309 </proto> 1310 1311 <desc name="coord"> 1312 <value name="GL_TEXTURE_GEN_STR_OES"/> 1313 </desc> 1314 <desc name="pname"> 1315 <value name="GL_TEXTURE_GEN_MODE_OES"/> 1316 <desc name="params" vector_size="1" convert="false"/> 1317 </desc> 1318</template> 1319 1320<template name="GetTexParameter" direction="get"> 1321 <proto> 1322 <return type="void"/> 1323 <param name="target" type="GLenum"/> 1324 <param name="pname" type="GLenum"/> 1325 <vector name="params" type="GLtype *" size="dynamic"/> 1326 </proto> 1327 1328 <desc name="target"> 1329 <value name="GL_TEXTURE_2D"/> 1330 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 1331 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 1332 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 1333 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 1334 </desc> 1335 1336 <desc name="pname"> 1337 <value name="GL_TEXTURE_WRAP_S"/> 1338 <value name="GL_TEXTURE_WRAP_T"/> 1339 <value name="GL_TEXTURE_WRAP_R_OES" category="OES_texture_3D"/> 1340 <value name="GL_TEXTURE_MIN_FILTER"/> 1341 <value name="GL_TEXTURE_MAG_FILTER"/> 1342 <value name="GL_GENERATE_MIPMAP" category="GLES1.1"/> 1343 1344 <desc name="params" vector_size="1" convert="false"/> 1345 </desc> 1346 1347 <desc name="pname" category="OES_draw_texture"> 1348 <value name="GL_TEXTURE_CROP_RECT_OES"/> 1349 <desc name="params" vector_size="4"/> 1350 </desc> 1351</template> 1352 1353<template name="IsEnabled" direction="get"> 1354 <proto> 1355 <return type="GLboolean"/> 1356 <param name="cap" type="GLenum"/> 1357 </proto> 1358 1359 <desc name="cap" category="GLES1.1"> 1360 <value name="GL_NORMALIZE"/> 1361 <value name="GL_RESCALE_NORMAL"/> 1362 1363 <range base="GL_CLIP_PLANE" from="0" to="5"/> 1364 <value name="GL_CLIP_PLANE0+6"/> 1365 <value name="GL_CLIP_PLANE0+7"/> 1366 1367 <value name="GL_FOG"/> 1368 <value name="GL_LIGHTING"/> 1369 <value name="GL_COLOR_MATERIAL"/> 1370 1371 <range base="GL_LIGHT" from="0" to="7"/> 1372 1373 <value name="GL_POINT_SMOOTH"/> 1374 <value name="GL_LINE_SMOOTH"/> 1375 <value name="GL_CULL_FACE"/> 1376 <value name="GL_POLYGON_OFFSET_FILL"/> 1377 <value name="GL_MULTISAMPLE"/> 1378 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1379 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 1380 <value name="GL_SAMPLE_COVERAGE"/> 1381 <value name="GL_TEXTURE_2D"/> 1382 <value name="GL_SCISSOR_TEST"/> 1383 <value name="GL_ALPHA_TEST"/> 1384 <value name="GL_STENCIL_TEST"/> 1385 <value name="GL_DEPTH_TEST"/> 1386 <value name="GL_BLEND"/> 1387 <value name="GL_DITHER"/> 1388 <value name="GL_COLOR_LOGIC_OP"/> 1389 1390 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 1391 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 1392 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 1393 1394 <value name="GL_VERTEX_ARRAY"/> 1395 <value name="GL_NORMAL_ARRAY"/> 1396 <value name="GL_COLOR_ARRAY"/> 1397 <value name="GL_TEXTURE_COORD_ARRAY"/> 1398 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1399 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1400 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1401 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 1402 </desc> 1403 1404 <desc name="cap" category="GLES2.0"> 1405 <value name="GL_CULL_FACE"/> 1406 <value name="GL_SCISSOR_TEST"/> 1407 <value name="GL_POLYGON_OFFSET_FILL"/> 1408 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1409 <value name="GL_SAMPLE_COVERAGE"/> 1410 <value name="GL_STENCIL_TEST"/> 1411 <value name="GL_DEPTH_TEST"/> 1412 <value name="GL_DITHER"/> 1413 <value name="GL_BLEND"/> 1414 </desc> 1415</template> 1416 1417<template name="DepthRange"> 1418 <proto> 1419 <return type="void"/> 1420 <param name="zNear" type="GLtype"/> 1421 <param name="zFar" type="GLtype"/> 1422 </proto> 1423</template> 1424 1425<template name="Frustum"> 1426 <proto> 1427 <return type="void"/> 1428 <param name="left" type="GLtype"/> 1429 <param name="right" type="GLtype"/> 1430 <param name="bottom" type="GLtype"/> 1431 <param name="top" type="GLtype"/> 1432 <param name="zNear" type="GLtype"/> 1433 <param name="zFar" type="GLtype"/> 1434 </proto> 1435</template> 1436 1437<template name="LoadIdentity"> 1438 <proto> 1439 <return type="void"/> 1440 </proto> 1441</template> 1442 1443<template name="LoadMatrix"> 1444 <proto> 1445 <return type="void"/> 1446 <vector name="m" type="const GLtype *" size="16"/> 1447 </proto> 1448</template> 1449 1450<template name="MatrixMode"> 1451 <proto> 1452 <return type="void"/> 1453 <param name="mode" type="GLenum"/> 1454 </proto> 1455 1456 <desc name="mode"> 1457 <value name="GL_MODELVIEW"/> 1458 <value name="GL_PROJECTION"/> 1459 <value name="GL_TEXTURE"/> 1460 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 1461 </desc> 1462</template> 1463 1464<template name="MultMatrix"> 1465 <proto> 1466 <return type="void"/> 1467 <vector name="m" type="const GLtype *" size="16"/> 1468 </proto> 1469</template> 1470 1471<template name="Ortho"> 1472 <proto> 1473 <return type="void"/> 1474 <param name="left" type="GLtype"/> 1475 <param name="right" type="GLtype"/> 1476 <param name="bottom" type="GLtype"/> 1477 <param name="top" type="GLtype"/> 1478 <param name="zNear" type="GLtype"/> 1479 <param name="zFar" type="GLtype"/> 1480 </proto> 1481</template> 1482 1483<template name="PopMatrix"> 1484 <proto> 1485 <return type="void"/> 1486 </proto> 1487</template> 1488 1489<template name="PushMatrix"> 1490 <proto> 1491 <return type="void"/> 1492 </proto> 1493</template> 1494 1495<template name="Rotate"> 1496 <proto> 1497 <return type="void"/> 1498 <param name="angle" type="GLtype"/> 1499 <param name="x" type="GLtype"/> 1500 <param name="y" type="GLtype"/> 1501 <param name="z" type="GLtype"/> 1502 </proto> 1503</template> 1504 1505<template name="Scale"> 1506 <proto> 1507 <return type="void"/> 1508 <param name="x" type="GLtype"/> 1509 <param name="y" type="GLtype"/> 1510 <param name="z" type="GLtype"/> 1511 </proto> 1512</template> 1513 1514<template name="Translate"> 1515 <proto> 1516 <return type="void"/> 1517 <param name="x" type="GLtype"/> 1518 <param name="y" type="GLtype"/> 1519 <param name="z" type="GLtype"/> 1520 </proto> 1521</template> 1522 1523<template name="Viewport"> 1524 <proto> 1525 <return type="void"/> 1526 <param name="x" type="GLint"/> 1527 <param name="y" type="GLint"/> 1528 <param name="width" type="GLsizei"/> 1529 <param name="height" type="GLsizei"/> 1530 </proto> 1531</template> 1532 1533<template name="ColorPointer"> 1534 <proto> 1535 <return type="void"/> 1536 <param name="size" type="GLint"/> 1537 <param name="type" type="GLenum"/> 1538 <param name="stride" type="GLsizei"/> 1539 <param name="pointer" type="const GLvoid *"/> 1540 </proto> 1541 1542 <desc name="size" error="GL_INVALID_VALUE"> 1543 <value name="4"/> 1544 </desc> 1545 1546 <desc name="type"> 1547 <value name="GL_UNSIGNED_BYTE"/> 1548 <value name="GL_FLOAT"/> 1549 <value name="GL_FIXED"/> 1550 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1551 </desc> 1552</template> 1553 1554<template name="DisableClientState"> 1555 <proto> 1556 <return type="void"/> 1557 <param name="array" type="GLenum"/> 1558 </proto> 1559 1560 <desc name="array"> 1561 <value name="GL_VERTEX_ARRAY"/> 1562 <value name="GL_NORMAL_ARRAY"/> 1563 <value name="GL_COLOR_ARRAY"/> 1564 <value name="GL_TEXTURE_COORD_ARRAY"/> 1565 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1566 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1567 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1568 </desc> 1569</template> 1570 1571<template name="DrawArrays"> 1572 <proto> 1573 <return type="void"/> 1574 <param name="mode" type="GLenum"/> 1575 <param name="first" type="GLint"/> 1576 <param name="count" type="GLsizei"/> 1577 </proto> 1578 1579 <desc name="mode"> 1580 <value name="GL_POINTS"/> 1581 <value name="GL_LINES"/> 1582 <value name="GL_LINE_LOOP"/> 1583 <value name="GL_LINE_STRIP"/> 1584 <value name="GL_TRIANGLES"/> 1585 <value name="GL_TRIANGLE_STRIP"/> 1586 <value name="GL_TRIANGLE_FAN"/> 1587 </desc> 1588</template> 1589 1590<template name="DrawElements"> 1591 <proto> 1592 <return type="void"/> 1593 <param name="mode" type="GLenum"/> 1594 <param name="count" type="GLsizei"/> 1595 <param name="type" type="GLenum"/> 1596 <param name="indices" type="const GLvoid *"/> 1597 </proto> 1598 1599 <desc name="mode"> 1600 <value name="GL_POINTS"/> 1601 <value name="GL_LINES"/> 1602 <value name="GL_LINE_LOOP"/> 1603 <value name="GL_LINE_STRIP"/> 1604 <value name="GL_TRIANGLES"/> 1605 <value name="GL_TRIANGLE_STRIP"/> 1606 <value name="GL_TRIANGLE_FAN"/> 1607 </desc> 1608 1609 <desc name="type"> 1610 <value name="GL_UNSIGNED_BYTE"/> 1611 <value name="GL_UNSIGNED_SHORT"/> 1612 <value name="GL_UNSIGNED_INT" category="OES_element_index_uint"/> 1613 </desc> 1614</template> 1615 1616<template name="EnableClientState"> 1617 <proto> 1618 <return type="void"/> 1619 <param name="array" type="GLenum"/> 1620 </proto> 1621 1622 <desc name="array"> 1623 <value name="GL_VERTEX_ARRAY"/> 1624 <value name="GL_NORMAL_ARRAY"/> 1625 <value name="GL_COLOR_ARRAY"/> 1626 <value name="GL_TEXTURE_COORD_ARRAY"/> 1627 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1628 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1629 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1630 </desc> 1631</template> 1632 1633<template name="GetPointer" direction="get"> 1634 <proto> 1635 <return type="void"/> 1636 <param name="pname" type="GLenum"/> 1637 <vector name="params" type="GLvoid **" size="dynamic"/> 1638 </proto> 1639 1640 <desc name="pname"> 1641 <value name="GL_VERTEX_ARRAY_POINTER"/> 1642 <value name="GL_NORMAL_ARRAY_POINTER"/> 1643 <value name="GL_COLOR_ARRAY_POINTER"/> 1644 <value name="GL_TEXTURE_COORD_ARRAY_POINTER"/> 1645 <value name="GL_MATRIX_INDEX_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1646 <value name="GL_WEIGHT_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1647 <value name="GL_POINT_SIZE_ARRAY_POINTER_OES" category="OES_point_size_array"/> 1648 </desc> 1649</template> 1650 1651<template name="Normal"> 1652 <proto> 1653 <return type="void"/> 1654 <vector name="v" type="const GLtype *" size="3"> 1655 <param name="nx" type="GLtype"/> 1656 <param name="ny" type="GLtype"/> 1657 <param name="nz" type="GLtype"/> 1658 </vector> 1659 </proto> 1660</template> 1661 1662<template name="NormalPointer"> 1663 <proto> 1664 <return type="void"/> 1665 <param name="type" type="GLenum"/> 1666 <param name="stride" type="GLsizei"/> 1667 <param name="pointer" type="const GLvoid *"/> 1668 </proto> 1669 1670 <desc name="type"> 1671 <value name="GL_BYTE"/> 1672 <value name="GL_SHORT"/> 1673 <value name="GL_FLOAT"/> 1674 <value name="GL_FIXED"/> 1675 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1676 </desc> 1677</template> 1678 1679<template name="TexCoordPointer"> 1680 <proto> 1681 <return type="void"/> 1682 <param name="size" type="GLint"/> 1683 <param name="type" type="GLenum"/> 1684 <param name="stride" type="GLsizei"/> 1685 <param name="pointer" type="const GLvoid *"/> 1686 </proto> 1687 1688 <desc name="size" error="GL_INVALID_VALUE"> 1689 <value name="2"/> 1690 <value name="3"/> 1691 <value name="4"/> 1692 </desc> 1693 1694 <desc name="type"> 1695 <value name="GL_BYTE"/> 1696 <value name="GL_SHORT"/> 1697 <value name="GL_FLOAT"/> 1698 <value name="GL_FIXED"/> 1699 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1700 </desc> 1701</template> 1702 1703<template name="VertexPointer"> 1704 <proto> 1705 <return type="void"/> 1706 <param name="size" type="GLint"/> 1707 <param name="type" type="GLenum"/> 1708 <param name="stride" type="GLsizei"/> 1709 <param name="pointer" type="const GLvoid *"/> 1710 </proto> 1711 1712 <desc name="size" error="GL_INVALID_VALUE"> 1713 <value name="2"/> 1714 <value name="3"/> 1715 <value name="4"/> 1716 </desc> 1717 1718 <desc name="type"> 1719 <value name="GL_BYTE"/> 1720 <value name="GL_SHORT"/> 1721 <value name="GL_FLOAT"/> 1722 <value name="GL_FIXED"/> 1723 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1724 </desc> 1725</template> 1726 1727<template name="PolygonOffset"> 1728 <proto> 1729 <return type="void"/> 1730 <param name="factor" type="GLtype"/> 1731 <param name="units" type="GLtype"/> 1732 </proto> 1733</template> 1734 1735<template name="CopyTexImage2D"> 1736 <proto> 1737 <return type="void"/> 1738 <param name="target" type="GLenum"/> 1739 <param name="level" type="GLint"/> 1740 <param name="internalFormat" type="GLenum"/> 1741 <param name="x" type="GLint"/> 1742 <param name="y" type="GLint"/> 1743 <param name="width" type="GLsizei"/> 1744 <param name="height" type="GLsizei"/> 1745 <param name="border" type="GLint"/> 1746 </proto> 1747 1748 <desc name="target"> 1749 <value name="GL_TEXTURE_2D"/> 1750 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 1751 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 1752 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 1753 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 1754 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 1755 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 1756 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 1757 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 1758 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 1759 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 1760 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 1761 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 1762 </desc> 1763 1764 <desc name="internalFormat" error="GL_INVALID_VALUE"> 1765 <value name="GL_ALPHA"/> 1766 <value name="GL_RGB"/> 1767 <value name="GL_RGBA"/> 1768 <value name="GL_LUMINANCE"/> 1769 <value name="GL_LUMINANCE_ALPHA"/> 1770 </desc> 1771 1772 <desc name="border" error="GL_INVALID_VALUE"> 1773 <value name="0"/> 1774 </desc> 1775</template> 1776 1777<template name="CopyTexSubImage2D"> 1778 <proto> 1779 <return type="void"/> 1780 <param name="target" type="GLenum"/> 1781 <param name="level" type="GLint"/> 1782 <param name="xoffset" type="GLint"/> 1783 <param name="yoffset" type="GLint"/> 1784 <param name="x" type="GLint"/> 1785 <param name="y" type="GLint"/> 1786 <param name="width" type="GLsizei"/> 1787 <param name="height" type="GLsizei"/> 1788 </proto> 1789 1790 <desc name="target"> 1791 <value name="GL_TEXTURE_2D"/> 1792 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 1793 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 1794 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 1795 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 1796 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 1797 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 1798 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 1799 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 1800 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 1801 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 1802 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 1803 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 1804 </desc> 1805</template> 1806 1807<template name="TexSubImage2D"> 1808 <proto> 1809 <return type="void"/> 1810 <param name="target" type="GLenum"/> 1811 <param name="level" type="GLint"/> 1812 <param name="xoffset" type="GLint"/> 1813 <param name="yoffset" type="GLint"/> 1814 <param name="width" type="GLsizei"/> 1815 <param name="height" type="GLsizei"/> 1816 <param name="format" type="GLenum"/> 1817 <param name="type" type="GLenum"/> 1818 <param name="pixels" type="const GLvoid *"/> 1819 </proto> 1820 1821 <desc name="target"> 1822 <value name="GL_TEXTURE_2D"/> 1823 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 1824 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 1825 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 1826 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 1827 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 1828 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 1829 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 1830 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 1831 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 1832 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 1833 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 1834 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 1835 </desc> 1836 1837 <desc name="format"> 1838 <value name="GL_ALPHA"/> 1839 1840 <desc name="type" error="GL_INVALID_OPERATION"> 1841 <value name="GL_UNSIGNED_BYTE"/> 1842 <value name="GL_FLOAT" category="OES_texture_float"/> 1843 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1844 </desc> 1845 </desc> 1846 1847 <desc name="format"> 1848 <value name="GL_RGB"/> 1849 1850 <desc name="type" error="GL_INVALID_OPERATION"> 1851 <value name="GL_UNSIGNED_BYTE"/> 1852 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 1853 <value name="GL_FLOAT" category="OES_texture_float"/> 1854 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1855 </desc> 1856 </desc> 1857 1858 <desc name="format"> 1859 <value name="GL_RGBA"/> 1860 1861 <desc name="type" error="GL_INVALID_OPERATION"> 1862 <value name="GL_UNSIGNED_BYTE"/> 1863 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 1864 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 1865 <value name="GL_FLOAT" category="OES_texture_float"/> 1866 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1867 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 1868 </desc> 1869 </desc> 1870 1871 <desc name="format"> 1872 <value name="GL_LUMINANCE"/> 1873 1874 <desc name="type" error="GL_INVALID_OPERATION"> 1875 <value name="GL_UNSIGNED_BYTE"/> 1876 <value name="GL_FLOAT" category="OES_texture_float"/> 1877 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1878 </desc> 1879 </desc> 1880 1881 <desc name="format"> 1882 <value name="GL_LUMINANCE_ALPHA"/> 1883 1884 <desc name="type" error="GL_INVALID_OPERATION"> 1885 <value name="GL_UNSIGNED_BYTE"/> 1886 <value name="GL_FLOAT" category="OES_texture_float"/> 1887 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1888 </desc> 1889 </desc> 1890 1891 <desc name="format" category="OES_depth_texture"> 1892 <value name="GL_DEPTH_COMPONENT"/> 1893 1894 <desc name="type" error="GL_INVALID_OPERATION"> 1895 <value name="GL_UNSIGNED_SHORT"/> 1896 <value name="GL_UNSIGNED_INT"/> 1897 </desc> 1898 </desc> 1899 1900 <desc name="format" category="OES_packed_depth_stencil"> 1901 <value name="GL_DEPTH_STENCIL_OES"/> 1902 1903 <desc name="type" error="GL_INVALID_OPERATION"> 1904 <value name="GL_UNSIGNED_INT_24_8_OES"/> 1905 </desc> 1906 </desc> 1907 1908 <desc name="format" category="EXT_texture_format_BGRA8888"> 1909 <value name="GL_BGRA_EXT"/> 1910 1911 <desc name="type" error="GL_INVALID_OPERATION"> 1912 <value name="GL_UNSIGNED_BYTE"/> 1913 </desc> 1914 </desc> 1915</template> 1916 1917<template name="BindTexture"> 1918 <proto> 1919 <return type="void"/> 1920 <param name="target" type="GLenum"/> 1921 <param name="texture" type="GLuint"/> 1922 </proto> 1923 1924 <desc name="target"> 1925 <value name="GL_TEXTURE_2D"/> 1926 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 1927 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 1928 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 1929 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 1930 </desc> 1931</template> 1932 1933<template name="DeleteTextures"> 1934 <proto> 1935 <return type="void"/> 1936 <param name="n" type="GLsizei"/> 1937 <param name="textures" type="const GLuint *"/> 1938 </proto> 1939</template> 1940 1941<template name="GenTextures" direction="get"> 1942 <proto> 1943 <return type="void"/> 1944 <param name="n" type="GLsizei"/> 1945 <param name="textures" type="GLuint *"/> 1946 </proto> 1947</template> 1948 1949<template name="IsTexture" direction="get"> 1950 <proto> 1951 <return type="GLboolean"/> 1952 <param name="texture" type="GLuint"/> 1953 </proto> 1954</template> 1955 1956<template name="BlendColor"> 1957 <proto> 1958 <return type="void"/> 1959 <param name="red" type="GLtype"/> 1960 <param name="green" type="GLtype"/> 1961 <param name="blue" type="GLtype"/> 1962 <param name="alpha" type="GLtype"/> 1963 </proto> 1964</template> 1965 1966<template name="BlendEquation"> 1967 <proto> 1968 <return type="void"/> 1969 <param name="mode" type="GLenum"/> 1970 </proto> 1971</template> 1972 1973<template name="BlendEquationSeparate"> 1974 <proto> 1975 <return type="void"/> 1976 <param name="modeRGB" type="GLenum"/> 1977 <param name="modeAlpha" type="GLenum"/> 1978 </proto> 1979</template> 1980 1981<template name="TexImage3D"> 1982 <proto> 1983 <return type="void"/> 1984 <param name="target" type="GLenum"/> 1985 <param name="level" type="GLint"/> 1986 <param name="internalFormat" type="GLenum"/> 1987 <param name="width" type="GLsizei"/> 1988 <param name="height" type="GLsizei"/> 1989 <param name="depth" type="GLsizei"/> 1990 <param name="border" type="GLint"/> 1991 <param name="format" type="GLenum"/> 1992 <param name="type" type="GLenum"/> 1993 <param name="pixels" type="const GLvoid *"/> 1994 </proto> 1995 1996 <desc name="target"> 1997 <value name="GL_TEXTURE_3D_OES"/> 1998 </desc> 1999 2000 <desc name="internalFormat"> 2001 <value name="GL_ALPHA"/> 2002 <value name="GL_RGB"/> 2003 <value name="GL_RGBA"/> 2004 <value name="GL_LUMINANCE"/> 2005 <value name="GL_LUMINANCE_ALPHA"/> 2006 </desc> 2007 2008 <desc name="format"> 2009 <value name="GL_ALPHA"/> 2010 2011 <desc name="type" error="GL_INVALID_OPERATION"> 2012 <value name="GL_UNSIGNED_BYTE"/> 2013 <value name="GL_FLOAT" category="OES_texture_float"/> 2014 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2015 </desc> 2016 </desc> 2017 2018 <desc name="format"> 2019 <value name="GL_RGB"/> 2020 2021 <desc name="type" error="GL_INVALID_OPERATION"> 2022 <value name="GL_UNSIGNED_BYTE"/> 2023 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 2024 <value name="GL_FLOAT" category="OES_texture_float"/> 2025 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2026 </desc> 2027 </desc> 2028 2029 <desc name="format"> 2030 <value name="GL_RGBA"/> 2031 2032 <desc name="type" error="GL_INVALID_OPERATION"> 2033 <value name="GL_UNSIGNED_BYTE"/> 2034 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 2035 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 2036 <value name="GL_FLOAT" category="OES_texture_float"/> 2037 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2038 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 2039 </desc> 2040 </desc> 2041 2042 <desc name="format"> 2043 <value name="GL_LUMINANCE"/> 2044 2045 <desc name="type" error="GL_INVALID_OPERATION"> 2046 <value name="GL_UNSIGNED_BYTE"/> 2047 <value name="GL_FLOAT" category="OES_texture_float"/> 2048 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2049 </desc> 2050 </desc> 2051 2052 <desc name="format"> 2053 <value name="GL_LUMINANCE_ALPHA"/> 2054 2055 <desc name="type" error="GL_INVALID_OPERATION"> 2056 <value name="GL_UNSIGNED_BYTE"/> 2057 <value name="GL_FLOAT" category="OES_texture_float"/> 2058 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2059 </desc> 2060 </desc> 2061</template> 2062 2063<template name="TexSubImage3D"> 2064 <proto> 2065 <return type="void"/> 2066 <param name="target" type="GLenum"/> 2067 <param name="level" type="GLint"/> 2068 <param name="xoffset" type="GLint"/> 2069 <param name="yoffset" type="GLint"/> 2070 <param name="zoffset" type="GLint"/> 2071 <param name="width" type="GLsizei"/> 2072 <param name="height" type="GLsizei"/> 2073 <param name="depth" type="GLsizei"/> 2074 <param name="format" type="GLenum"/> 2075 <param name="type" type="GLenum"/> 2076 <param name="pixels" type="const GLvoid *"/> 2077 </proto> 2078 2079 <desc name="target"> 2080 <value name="GL_TEXTURE_3D_OES"/> 2081 </desc> 2082 2083 <desc name="format"> 2084 <value name="GL_ALPHA"/> 2085 2086 <desc name="type" error="GL_INVALID_OPERATION"> 2087 <value name="GL_UNSIGNED_BYTE"/> 2088 <value name="GL_FLOAT" category="OES_texture_float"/> 2089 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2090 </desc> 2091 </desc> 2092 2093 <desc name="format"> 2094 <value name="GL_RGB"/> 2095 2096 <desc name="type" error="GL_INVALID_OPERATION"> 2097 <value name="GL_UNSIGNED_BYTE"/> 2098 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 2099 <value name="GL_FLOAT" category="OES_texture_float"/> 2100 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2101 </desc> 2102 </desc> 2103 2104 <desc name="format"> 2105 <value name="GL_RGBA"/> 2106 2107 <desc name="type" error="GL_INVALID_OPERATION"> 2108 <value name="GL_UNSIGNED_BYTE"/> 2109 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 2110 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 2111 <value name="GL_FLOAT" category="OES_texture_float"/> 2112 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2113 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 2114 </desc> 2115 </desc> 2116 2117 <desc name="format"> 2118 <value name="GL_LUMINANCE"/> 2119 2120 <desc name="type" error="GL_INVALID_OPERATION"> 2121 <value name="GL_UNSIGNED_BYTE"/> 2122 <value name="GL_FLOAT" category="OES_texture_float"/> 2123 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2124 </desc> 2125 </desc> 2126 2127 <desc name="format"> 2128 <value name="GL_LUMINANCE_ALPHA"/> 2129 2130 <desc name="type" error="GL_INVALID_OPERATION"> 2131 <value name="GL_UNSIGNED_BYTE"/> 2132 <value name="GL_FLOAT" category="OES_texture_float"/> 2133 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2134 </desc> 2135 </desc> 2136</template> 2137 2138<template name="CopyTexSubImage3D"> 2139 <proto> 2140 <return type="void"/> 2141 <param name="target" type="GLenum"/> 2142 <param name="level" type="GLint"/> 2143 <param name="xoffset" type="GLint"/> 2144 <param name="yoffset" type="GLint"/> 2145 <param name="zoffset" type="GLint"/> 2146 <param name="x" type="GLint"/> 2147 <param name="y" type="GLint"/> 2148 <param name="width" type="GLsizei"/> 2149 <param name="height" type="GLsizei"/> 2150 </proto> 2151 2152 <desc name="target"> 2153 <value name="GL_TEXTURE_3D_OES"/> 2154 </desc> 2155</template> 2156 2157<template name="MultiTexCoord"> 2158 <proto> 2159 <return type="void"/> 2160 <param name="texture" type="GLenum"/> 2161 <vector name="v" type="const GLtype *" size="dynamic"> 2162 <param name="s" type="GLtype"/> 2163 <param name="t" type="GLtype"/> 2164 <param name="r" type="GLtype"/> 2165 <param name="q" type="GLtype"/> 2166 </vector> 2167 </proto> 2168</template> 2169 2170<template name="CompressedTexImage3D"> 2171 <proto> 2172 <return type="void"/> 2173 <param name="target" type="GLenum"/> 2174 <param name="level" type="GLint"/> 2175 <param name="internalFormat" type="GLenum"/> 2176 <param name="width" type="GLsizei"/> 2177 <param name="height" type="GLsizei"/> 2178 <param name="depth" type="GLsizei"/> 2179 <param name="border" type="GLint"/> 2180 <param name="imagesize" type="GLsizei"/> 2181 <param name="data" type="const GLvoid *"/> 2182 </proto> 2183 2184 <desc name="target"> 2185 <value name="GL_TEXTURE_3D_OES"/> 2186 </desc> 2187 2188 <desc name="internalFormat"> 2189 <value name="GL_3DC_X_AMD" category="AMD_compressed_3DC_texture"/> 2190 <value name="GL_3DC_XY_AMD" category="AMD_compressed_3DC_texture"/> 2191 <value name="GL_ATC_RGB_AMD" category="AMD_compressed_ATC_texture"/> 2192 <value name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> 2193 <value name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> 2194 </desc> 2195</template> 2196 2197<template name="CompressedTexSubImage3D"> 2198 <proto> 2199 <return type="void"/> 2200 <param name="target" type="GLenum"/> 2201 <param name="level" type="GLint"/> 2202 <param name="xoffset" type="GLint"/> 2203 <param name="yoffset" type="GLint"/> 2204 <param name="zoffset" type="GLint"/> 2205 <param name="width" type="GLsizei"/> 2206 <param name="height" type="GLsizei"/> 2207 <param name="depth" type="GLsizei"/> 2208 <param name="format" type="GLenum"/> 2209 <param name="imagesize" type="GLsizei"/> 2210 <param name="data" type="const GLvoid *"/> 2211 </proto> 2212 2213 <desc name="target"> 2214 <value name="GL_TEXTURE_3D_OES"/> 2215 </desc> 2216</template> 2217 2218<template name="ActiveTexture"> 2219 <proto> 2220 <return type="void"/> 2221 <param name="texture" type="GLenum"/> 2222 </proto> 2223</template> 2224 2225<template name="ClientActiveTexture"> 2226 <proto> 2227 <return type="void"/> 2228 <param name="texture" type="GLenum"/> 2229 </proto> 2230</template> 2231 2232<template name="SampleCoverage"> 2233 <proto> 2234 <return type="void"/> 2235 <param name="value" type="GLtype"/> 2236 <param name="invert" type="GLboolean"/> 2237 </proto> 2238</template> 2239 2240<template name="CompressedTexImage2D"> 2241 <proto> 2242 <return type="void"/> 2243 <param name="target" type="GLenum"/> 2244 <param name="level" type="GLint"/> 2245 <param name="internalFormat" type="GLenum"/> 2246 <param name="width" type="GLsizei"/> 2247 <param name="height" type="GLsizei"/> 2248 <param name="border" type="GLint"/> 2249 <param name="imageSize" type="GLsizei"/> 2250 <param name="data" type="const GLvoid *"/> 2251 </proto> 2252 2253 <desc name="target"> 2254 <value name="GL_TEXTURE_2D"/> 2255 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 2256 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 2257 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 2258 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 2259 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 2260 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 2261 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 2262 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 2263 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 2264 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 2265 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 2266 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 2267 </desc> 2268 2269 <desc name="internalFormat"> 2270 <value name="GL_ETC1_RGB8_OES" category="OES_compressed_ETC1_RGB8_texture"/> 2271 2272 <value name="GL_PALETTE4_RGB8_OES" category="OES_compressed_paletted_texture"/> 2273 <value name="GL_PALETTE4_RGBA8_OES" category="OES_compressed_paletted_texture"/> 2274 <value name="GL_PALETTE4_R5_G6_B5_OES" category="OES_compressed_paletted_texture"/> 2275 <value name="GL_PALETTE4_RGBA4_OES" category="OES_compressed_paletted_texture"/> 2276 <value name="GL_PALETTE4_RGB5_A1_OES" category="OES_compressed_paletted_texture"/> 2277 <value name="GL_PALETTE8_RGB8_OES" category="OES_compressed_paletted_texture"/> 2278 <value name="GL_PALETTE8_RGBA8_OES" category="OES_compressed_paletted_texture"/> 2279 <value name="GL_PALETTE8_R5_G6_B5_OES" category="OES_compressed_paletted_texture"/> 2280 <value name="GL_PALETTE8_RGBA4_OES" category="OES_compressed_paletted_texture"/> 2281 <value name="GL_PALETTE8_RGB5_A1_OES" category="OES_compressed_paletted_texture"/> 2282 2283 <value name="GL_3DC_X_AMD" category="AMD_compressed_3DC_texture"/> 2284 <value name="GL_3DC_XY_AMD" category="AMD_compressed_3DC_texture"/> 2285 2286 <value name="GL_ATC_RGB_AMD" category="AMD_compressed_ATC_texture"/> 2287 <value name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> 2288 <value name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> 2289 2290 <value name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2291 <value name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2292 </desc> 2293 2294 <desc name="border" error="GL_INVALID_VALUE"> 2295 <value name="0"/> 2296 </desc> 2297</template> 2298 2299<template name="CompressedTexSubImage2D"> 2300 <proto> 2301 <return type="void"/> 2302 <param name="target" type="GLenum"/> 2303 <param name="level" type="GLint"/> 2304 <param name="xoffset" type="GLint"/> 2305 <param name="yoffset" type="GLint"/> 2306 <param name="width" type="GLsizei"/> 2307 <param name="height" type="GLsizei"/> 2308 <param name="format" type="GLenum"/> 2309 <param name="imageSize" type="GLsizei"/> 2310 <param name="data" type="const GLvoid *"/> 2311 </proto> 2312 2313 <desc name="target"> 2314 <value name="GL_TEXTURE_2D"/> 2315 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 2316 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 2317 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 2318 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 2319 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 2320 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 2321 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 2322 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 2323 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 2324 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 2325 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 2326 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 2327 </desc> 2328 2329 <desc name="format"> 2330 <value name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2331 <value name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2332 </desc> 2333</template> 2334 2335<template name="BlendFuncSeparate"> 2336 <proto> 2337 <return type="void"/> 2338 <param name="srcRGB" type="GLenum"/> 2339 <param name="dstRGB" type="GLenum"/> 2340 <param name="srcAlpha" type="GLenum"/> 2341 <param name="dstAlpha" type="GLenum"/> 2342 </proto> 2343 2344 <desc name="srcRGB"> 2345 <value name="GL_ZERO"/> 2346 <value name="GL_ONE"/> 2347 <value name="GL_SRC_COLOR"/> 2348 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2349 <value name="GL_SRC_ALPHA"/> 2350 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2351 <value name="GL_DST_ALPHA"/> 2352 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2353 <value name="GL_DST_COLOR"/> 2354 <value name="GL_ONE_MINUS_DST_COLOR"/> 2355 <value name="GL_SRC_ALPHA_SATURATE"/> 2356 2357 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2358 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2359 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2360 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2361 </desc> 2362 2363 <desc name="dstRGB"> 2364 <value name="GL_ZERO"/> 2365 <value name="GL_ONE"/> 2366 <value name="GL_SRC_COLOR"/> 2367 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2368 <value name="GL_SRC_ALPHA"/> 2369 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2370 <value name="GL_DST_ALPHA"/> 2371 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2372 <value name="GL_DST_COLOR"/> 2373 <value name="GL_ONE_MINUS_DST_COLOR"/> 2374 2375 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2376 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2377 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2378 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2379 </desc> 2380 2381 <desc name="srcAlpha"> 2382 <value name="GL_ZERO"/> 2383 <value name="GL_ONE"/> 2384 <value name="GL_SRC_COLOR"/> 2385 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2386 <value name="GL_SRC_ALPHA"/> 2387 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2388 <value name="GL_DST_ALPHA"/> 2389 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2390 <value name="GL_DST_COLOR"/> 2391 <value name="GL_ONE_MINUS_DST_COLOR"/> 2392 <value name="GL_SRC_ALPHA_SATURATE"/> 2393 2394 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2395 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2396 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2397 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2398 </desc> 2399 2400 <desc name="dstAlpha"> 2401 <value name="GL_ZERO"/> 2402 <value name="GL_ONE"/> 2403 <value name="GL_SRC_COLOR"/> 2404 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2405 <value name="GL_SRC_ALPHA"/> 2406 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2407 <value name="GL_DST_ALPHA"/> 2408 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2409 <value name="GL_DST_COLOR"/> 2410 <value name="GL_ONE_MINUS_DST_COLOR"/> 2411 2412 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2413 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2414 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2415 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2416 </desc> 2417</template> 2418 2419<template name="PointParameter"> 2420 <proto> 2421 <return type="void"/> 2422 <param name="pname" type="GLenum"/> 2423 <vector name="params" type="const GLtype *" size="dynamic"> 2424 <param name="param" type="GLtype"/> 2425 </vector> 2426 </proto> 2427 2428 <desc name="pname"> 2429 <value name="GL_POINT_SIZE_MIN"/> 2430 <value name="GL_POINT_SIZE_MAX"/> 2431 <value name="GL_POINT_FADE_THRESHOLD_SIZE"/> 2432 2433 <desc name="params" vector_size="1"/> 2434 </desc> 2435 2436 <desc name="pname"> 2437 <value name="GL_POINT_DISTANCE_ATTENUATION"/> 2438 <desc name="params" vector_size="3"/> 2439 </desc> 2440</template> 2441 2442<template name="VertexAttrib"> 2443 <proto> 2444 <return type="void"/> 2445 <param name="index" type="GLuint"/> 2446 <vector name="v" type="const GLtype *" size="dynamic"> 2447 <param name="x" type="GLtype"/> 2448 <param name="y" type="GLtype"/> 2449 <param name="z" type="GLtype"/> 2450 <param name="w" type="GLtype"/> 2451 </vector> 2452 </proto> 2453</template> 2454 2455<template name="VertexAttribPointer"> 2456 <proto> 2457 <return type="void"/> 2458 <param name="index" type="GLuint"/> 2459 <param name="size" type="GLint"/> 2460 <param name="type" type="GLenum"/> 2461 <param name="normalized" type="GLboolean"/> 2462 <param name="stride" type="GLsizei"/> 2463 <param name="pointer" type="const GLvoid *"/> 2464 </proto> 2465 2466 <desc name="size" error="GL_INVALID_VALUE"> 2467 <value name="1"/> 2468 <value name="2"/> 2469 <value name="3"/> 2470 <value name="4"/> 2471 </desc> 2472 2473 <desc name="type" error="GL_INVALID_VALUE"> 2474 <value name="GL_BYTE"/> 2475 <value name="GL_UNSIGNED_BYTE"/> 2476 <value name="GL_SHORT"/> 2477 <value name="GL_UNSIGNED_SHORT"/> 2478 <value name="GL_FLOAT"/> 2479 <value name="GL_FIXED"/> 2480 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 2481 <value name="GL_UNSIGNED_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/> 2482 <value name="GL_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/> 2483 </desc> 2484 2485 <desc name="type" category="OES_vertex_type_10_10_10_2"> 2486 <value name="GL_UNSIGNED_INT_10_10_10_2_OES"/> 2487 <value name="GL_INT_10_10_10_2_OES"/> 2488 2489 <desc name="size"> 2490 <value name="3"/> 2491 <value name="4"/> 2492 </desc> 2493 </desc> 2494</template> 2495 2496<template name="EnableVertexAttribArray"> 2497 <proto> 2498 <return type="void"/> 2499 <param name="index" type="GLuint"/> 2500 </proto> 2501</template> 2502 2503<template name="DisableVertexAttribArray"> 2504 <proto> 2505 <return type="void"/> 2506 <param name="index" type="GLuint"/> 2507 </proto> 2508</template> 2509 2510<template name="IsProgram" direction="get"> 2511 <proto> 2512 <return type="GLboolean"/> 2513 <param name="program" type="GLuint"/> 2514 </proto> 2515</template> 2516 2517<template name="GetProgram" direction="get"> 2518 <proto> 2519 <return type="void"/> 2520 <param name="program" type="GLuint"/> 2521 <param name="pname" type="GLenum"/> 2522 <vector name="params" type="GLtype *" size="dynamic"/> 2523 </proto> 2524 2525 <desc name="pname"> 2526 <value name="GL_DELETE_STATUS"/> 2527 <value name="GL_LINK_STATUS"/> 2528 <value name="GL_VALIDATE_STATUS"/> 2529 <value name="GL_INFO_LOG_LENGTH"/> 2530 <value name="GL_ATTACHED_SHADERS"/> 2531 <value name="GL_ACTIVE_ATTRIBUTES"/> 2532 <value name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/> 2533 <value name="GL_ACTIVE_UNIFORMS"/> 2534 <value name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/> 2535 <value name="GL_PROGRAM_BINARY_LENGTH_OES" category="OES_get_program_binary"/> 2536 2537 <desc name="params" convert="false"/> 2538 </desc> 2539</template> 2540 2541<template name="GetVertexAttrib" direction="get"> 2542 <proto> 2543 <return type="void"/> 2544 <param name="index" type="GLuint"/> 2545 <param name="pname" type="GLenum"/> 2546 <vector name="params" type="GLtype *" size="dynamic"/> 2547 </proto> 2548 2549 <desc name="pname"> 2550 <value name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/> 2551 <value name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/> 2552 <value name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/> 2553 <value name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/> 2554 <value name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/> 2555 <value name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/> 2556 2557 <desc name="params" vector_size="1" convert="false"/> 2558 </desc> 2559 2560 <desc name="pname"> 2561 <value name="GL_CURRENT_VERTEX_ATTRIB"/> 2562 <desc name="params" vector_size="16?" convert="false"/> 2563 </desc> 2564</template> 2565 2566<template name="GetVertexAttribPointer" direction="get"> 2567 <proto> 2568 <return type="void"/> 2569 <param name="index" type="GLuint"/> 2570 <param name="pname" type="GLenum"/> 2571 <vector name="pointer" type="GLvoid **" size="dynamic"/> 2572 </proto> 2573 2574 <desc name="pname"> 2575 <value name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/> 2576 </desc> 2577</template> 2578 2579<template name="GetBufferPointer" direction="get"> 2580 <proto> 2581 <return type="void"/> 2582 <param name="target" type="GLenum"/> 2583 <param name="pname" type="GLenum"/> 2584 <vector name="params" type="GLvoid **" size="dynamic"/> 2585 </proto> 2586 2587 <desc name="target"> 2588 <value name="GL_ARRAY_BUFFER"/> 2589 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2590 </desc> 2591 2592 <desc name="pname"> 2593 <value name="GL_BUFFER_MAP_POINTER_OES"/> 2594 </desc> 2595</template> 2596 2597<template name="MapBuffer" direction="get"> 2598 <proto> 2599 <return type="void *"/> 2600 <param name="target" type="GLenum"/> 2601 <param name="access" type="GLenum"/> 2602 </proto> 2603 2604 <desc name="target"> 2605 <value name="GL_ARRAY_BUFFER"/> 2606 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2607 </desc> 2608 2609 <desc name="access"> 2610 <value name="GL_WRITE_ONLY_OES"/> 2611 </desc> 2612</template> 2613 2614<template name="UnmapBuffer" direction="get"> 2615 <proto> 2616 <return type="GLboolean"/> 2617 <param name="target" type="GLenum"/> 2618 </proto> 2619 2620 <desc name="target"> 2621 <value name="GL_ARRAY_BUFFER"/> 2622 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2623 </desc> 2624</template> 2625 2626<template name="BindBuffer"> 2627 <proto> 2628 <return type="void"/> 2629 <param name="target" type="GLenum"/> 2630 <param name="buffer" type="GLuint"/> 2631 </proto> 2632 2633 <desc name="target"> 2634 <value name="GL_ARRAY_BUFFER"/> 2635 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2636 </desc> 2637</template> 2638 2639<template name="BufferData"> 2640 <proto> 2641 <return type="void"/> 2642 <param name="target" type="GLenum"/> 2643 <param name="size" type="GLsizeiptr"/> 2644 <param name="data" type="const GLvoid *"/> 2645 <param name="usage" type="GLenum"/> 2646 </proto> 2647 2648 <desc name="target"> 2649 <value name="GL_ARRAY_BUFFER"/> 2650 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2651 </desc> 2652 2653 <desc name="usage"> 2654 <value name="GL_STATIC_DRAW"/> 2655 <value name="GL_DYNAMIC_DRAW"/> 2656 <value name="GL_STREAM_DRAW" category="GLES2.0"/> 2657 </desc> 2658</template> 2659 2660<template name="BufferSubData"> 2661 <proto> 2662 <return type="void"/> 2663 <param name="target" type="GLenum"/> 2664 <param name="offset" type="GLintptr"/> 2665 <param name="size" type="GLsizeiptr"/> 2666 <param name="data" type="const GLvoid *"/> 2667 </proto> 2668 2669 <desc name="target"> 2670 <value name="GL_ARRAY_BUFFER"/> 2671 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2672 </desc> 2673</template> 2674 2675<template name="DeleteBuffers"> 2676 <proto> 2677 <return type="void"/> 2678 <param name="n" type="GLsizei"/> 2679 <param name="buffer" type="const GLuint *"/> 2680 </proto> 2681</template> 2682 2683<template name="GenBuffers" direction="get"> 2684 <proto> 2685 <return type="void"/> 2686 <param name="n" type="GLsizei"/> 2687 <param name="buffer" type="GLuint *"/> 2688 </proto> 2689</template> 2690 2691<template name="GetBufferParameter" direction="get"> 2692 <proto> 2693 <return type="void"/> 2694 <param name="target" type="GLenum"/> 2695 <param name="pname" type="GLenum"/> 2696 <vector name="params" type="GLtype *" size="dynamic"/> 2697 </proto> 2698 2699 <desc name="target"> 2700 <value name="GL_ARRAY_BUFFER"/> 2701 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2702 </desc> 2703 2704 <desc name="pname"> 2705 <value name="GL_BUFFER_SIZE"/> 2706 <value name="GL_BUFFER_USAGE"/> 2707 <value name="GL_BUFFER_ACCESS_OES" category="OES_mapbuffer"/> 2708 <value name="GL_BUFFER_MAPPED_OES" category="OES_mapbuffer"/> 2709 </desc> 2710</template> 2711 2712<template name="IsBuffer" direction="get"> 2713 <proto> 2714 <return type="GLboolean"/> 2715 <param name="buffer" type="GLuint"/> 2716 </proto> 2717</template> 2718 2719<template name="CreateShader"> 2720 <proto> 2721 <return type="GLuint"/> 2722 <param name="type" type="GLenum"/> 2723 </proto> 2724 2725 <desc name="type"> 2726 <value name="GL_VERTEX_SHADER"/> 2727 <value name="GL_FRAGMENT_SHADER"/> 2728 </desc> 2729</template> 2730 2731<template name="ShaderSource"> 2732 <proto> 2733 <return type="void"/> 2734 <param name="shader" type="GLuint"/> 2735 <param name="count" type="GLsizei"/> 2736 <param name="string" type="const GLchar * const *"/> 2737 <param name="length" type="const int *"/> 2738 </proto> 2739</template> 2740 2741<template name="CompileShader"> 2742 <proto> 2743 <return type="void"/> 2744 <param name="shader" type="GLuint"/> 2745 </proto> 2746</template> 2747 2748<template name="ReleaseShaderCompiler"> 2749 <proto> 2750 <return type="void"/> 2751 </proto> 2752</template> 2753 2754<template name="DeleteShader"> 2755 <proto> 2756 <return type="void"/> 2757 <param name="shader" type="GLuint"/> 2758 </proto> 2759</template> 2760 2761<template name="ShaderBinary"> 2762 <proto> 2763 <return type="void"/> 2764 <param name="n" type="GLsizei"/> 2765 <param name="shaders" type="const GLuint *"/> 2766 <param name="binaryformat" type="GLenum"/> 2767 <param name="binary" type="const GLvoid *"/> 2768 <param name="length" type="GLsizei"/> 2769 </proto> 2770</template> 2771 2772<template name="CreateProgram"> 2773 <proto> 2774 <return type="GLuint"/> 2775 </proto> 2776</template> 2777 2778<template name="AttachShader"> 2779 <proto> 2780 <return type="void"/> 2781 <param name="program" type="GLuint"/> 2782 <param name="shader" type="GLuint"/> 2783 </proto> 2784</template> 2785 2786<template name="DetachShader"> 2787 <proto> 2788 <return type="void"/> 2789 <param name="program" type="GLuint"/> 2790 <param name="shader" type="GLuint"/> 2791 </proto> 2792</template> 2793 2794<template name="LinkProgram"> 2795 <proto> 2796 <return type="void"/> 2797 <param name="program" type="GLuint"/> 2798 </proto> 2799</template> 2800 2801<template name="UseProgram"> 2802 <proto> 2803 <return type="void"/> 2804 <param name="program" type="GLuint"/> 2805 </proto> 2806</template> 2807 2808<template name="DeleteProgram"> 2809 <proto> 2810 <return type="void"/> 2811 <param name="program" type="GLuint"/> 2812 </proto> 2813</template> 2814 2815<template name="GetActiveAttrib" direction="get"> 2816 <proto> 2817 <return type="void"/> 2818 <param name="program" type="GLuint"/> 2819 <param name="index" type="GLuint"/> 2820 <param name="bufSize" type="GLsizei"/> 2821 <param name="length" type="GLsizei *"/> 2822 <param name="size" type="GLint *"/> 2823 <param name="type" type="GLenum *"/> 2824 <param name="name" type="GLchar *"/> 2825 </proto> 2826</template> 2827 2828<template name="GetAttribLocation" direction="get"> 2829 <proto> 2830 <return type="GLint"/> 2831 <param name="program" type="GLuint"/> 2832 <param name="name" type="const char *"/> 2833 </proto> 2834</template> 2835 2836<template name="BindAttribLocation"> 2837 <proto> 2838 <return type="void"/> 2839 <param name="program" type="GLuint"/> 2840 <param name="index" type="GLuint"/> 2841 <param name="name" type="const char *"/> 2842 </proto> 2843</template> 2844 2845<template name="GetUniformLocation" direction="get"> 2846 <proto> 2847 <return type="GLint"/> 2848 <param name="program" type="GLuint"/> 2849 <param name="name" type="const char *"/> 2850 </proto> 2851</template> 2852 2853<template name="GetActiveUniform" direction="get"> 2854 <proto> 2855 <return type="void"/> 2856 <param name="program" type="GLuint"/> 2857 <param name="index" type="GLuint"/> 2858 <param name="bufSize" type="GLsizei"/> 2859 <param name="length" type="GLsizei *"/> 2860 <param name="size" type="GLint *"/> 2861 <param name="type" type="GLenum *"/> 2862 <param name="name" type="GLchar *"/> 2863 </proto> 2864</template> 2865 2866<template name="Uniform"> 2867 <proto> 2868 <return type="void"/> 2869 <param name="location" type="GLint"/> 2870 <param name="count" type="GLsizei" hide_if_expanded="true"/> 2871 <vector name="values" type="const GLtype *" size="dynamic"> 2872 <param name="v0" type="GLtype"/> 2873 <param name="v1" type="GLtype"/> 2874 <param name="v2" type="GLtype"/> 2875 <param name="v3" type="GLtype"/> 2876 </vector> 2877 </proto> 2878</template> 2879 2880<template name="UniformMatrix"> 2881 <proto> 2882 <return type="void"/> 2883 <param name="location" type="GLint"/> 2884 <param name="count" type="GLsizei"/> 2885 <param name="transpose" type="GLboolean"/> 2886 <vector name="value" type="const GLtype *" size="dynamic"/> 2887 </proto> 2888</template> 2889 2890<template name="ValidateProgram"> 2891 <proto> 2892 <return type="void"/> 2893 <param name="program" type="GLuint"/> 2894 </proto> 2895</template> 2896 2897<template name="GenerateMipmap"> 2898 <proto> 2899 <return type="void"/> 2900 <param name="target" type="GLenum"/> 2901 </proto> 2902 2903 <desc name="target"> 2904 <value name="GL_TEXTURE_2D"/> 2905 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 2906 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 2907 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 2908 </desc> 2909</template> 2910 2911<template name="BindFramebuffer"> 2912 <proto> 2913 <return type="void"/> 2914 <param name="target" type="GLenum"/> 2915 <param name="framebuffer" type="GLuint"/> 2916 </proto> 2917</template> 2918 2919<template name="DeleteFramebuffers"> 2920 <proto> 2921 <return type="void"/> 2922 <param name="n" type="GLsizei"/> 2923 <param name="framebuffers" type="const GLuint *"/> 2924 </proto> 2925</template> 2926 2927<template name="GenFramebuffers"> 2928 <proto> 2929 <return type="void"/> 2930 <param name="n" type="GLsizei"/> 2931 <param name="ids" type="GLuint *"/> 2932 </proto> 2933</template> 2934 2935<template name="BindRenderbuffer"> 2936 <proto> 2937 <return type="void"/> 2938 <param name="target" type="GLenum"/> 2939 <param name="renderbuffer" type="GLuint"/> 2940 </proto> 2941</template> 2942 2943<template name="DeleteRenderbuffers"> 2944 <proto> 2945 <return type="void"/> 2946 <param name="n" type="GLsizei"/> 2947 <param name="renderbuffers" type="const GLuint *"/> 2948 </proto> 2949</template> 2950 2951<template name="GenRenderbuffers"> 2952 <proto> 2953 <return type="void"/> 2954 <param name="n" type="GLsizei"/> 2955 <param name="renderbuffers" type="GLuint *"/> 2956 </proto> 2957</template> 2958 2959<template name="RenderbufferStorage"> 2960 <proto> 2961 <return type="void"/> 2962 <param name="target" type="GLenum"/> 2963 <param name="internalFormat" type="GLenum"/> 2964 <param name="width" type="GLsizei"/> 2965 <param name="height" type="GLsizei"/> 2966 </proto> 2967 2968 <desc name="internalFormat"> 2969 <value name="GL_DEPTH_COMPONENT16_OES" category="OES_framebuffer_object"/> 2970 <value name="GL_RGBA4_OES" category="OES_framebuffer_object"/> 2971 <value name="GL_RGB5_A1_OES" category="OES_framebuffer_object"/> 2972 <value name="GL_RGB565_OES" category="OES_framebuffer_object"/> 2973 <value name="GL_STENCIL_INDEX8_OES" category="OES_stencil8"/> 2974 2975 <value name="GL_DEPTH_COMPONENT16" category="GLES2.0"/> 2976 <value name="GL_RGBA4" category="GLES2.0"/> 2977 <value name="GL_RGB5_A1" category="GLES2.0"/> 2978 <value name="GL_RGB565" category="GLES2.0"/> 2979 <value name="GL_STENCIL_INDEX8" category="GLES2.0"/> 2980 2981 <value name="GL_DEPTH_COMPONENT24_OES" category="OES_depth24"/> 2982 <value name="GL_DEPTH_COMPONENT32_OES" category="OES_depth32"/> 2983 <value name="GL_RGB8_OES" category="OES_rgb8_rgba8"/> 2984 <value name="GL_RGBA8_OES" category="OES_rgb8_rgba8"/> 2985 <value name="GL_STENCIL_INDEX1_OES" category="OES_stencil1"/> 2986 <value name="GL_STENCIL_INDEX4_OES" category="OES_stencil4"/> 2987 <value name="GL_DEPTH24_STENCIL8_OES" category="OES_packed_depth_stencil"/> 2988 </desc> 2989</template> 2990 2991<template name="FramebufferRenderbuffer"> 2992 <proto> 2993 <return type="void"/> 2994 <param name="target" type="GLenum"/> 2995 <param name="attachment" type="GLenum"/> 2996 <param name="renderbuffertarget" type="GLenum"/> 2997 <param name="renderbuffer" type="GLuint"/> 2998 </proto> 2999</template> 3000 3001<template name="FramebufferTexture2D"> 3002 <proto> 3003 <return type="void"/> 3004 <param name="target" type="GLenum"/> 3005 <param name="attachment" type="GLenum"/> 3006 <param name="textarget" type="GLenum"/> 3007 <param name="texture" type="GLuint"/> 3008 <param name="level" type="GLint"/> 3009 </proto> 3010 3011 <desc name="textarget" error="GL_INVALID_OPERATION"> 3012 <value name="GL_TEXTURE_2D"/> 3013 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 3014 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 3015 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 3016 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 3017 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 3018 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 3019 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 3020 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 3021 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 3022 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 3023 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 3024 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 3025 </desc> 3026 <!-- According to the base specification, "level" must be 0. But 3027 extension GL_OES_fbo_render_mipmap lifts that restriction, 3028 so no restriction is placed here. --> 3029</template> 3030 3031<template name="FramebufferTexture3D"> 3032 <proto> 3033 <return type="void"/> 3034 <param name="target" type="GLenum"/> 3035 <param name="attachment" type="GLenum"/> 3036 <param name="textarget" type="GLenum"/> 3037 <param name="texture" type="GLuint"/> 3038 <param name="level" type="GLint"/> 3039 <param name="zoffset" type="GLint"/> 3040 </proto> 3041 3042 <desc name="textarget" error="GL_INVALID_OPERATION"> 3043 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 3044 </desc> 3045</template> 3046 3047<template name="CheckFramebufferStatus" direction="get"> 3048 <proto> 3049 <return type="GLenum"/> 3050 <param name="target" type="GLenum"/> 3051 </proto> 3052</template> 3053 3054<template name="GetFramebufferAttachmentParameter" direction="get"> 3055 <proto> 3056 <return type="void"/> 3057 <param name="target" type="GLenum"/> 3058 <param name="attachment" type="GLenum"/> 3059 <param name="pname" type="GLenum"/> 3060 <vector name="params" type="GLtype *" size="dynamic"/> 3061 </proto> 3062 3063 <desc name="pname"> 3064 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES" category="OES_framebuffer_object"/> 3065 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES" category="OES_framebuffer_object"/> 3066 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES" category="OES_framebuffer_object"/> 3067 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES" category="OES_framebuffer_object"/> 3068 3069 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" category="GLES2.0"/> 3070 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" category="GLES2.0"/> 3071 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" category="GLES2.0"/> 3072 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" category="GLES2.0"/> 3073 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES" category="OES_texture_3D"/> 3074 3075 <desc name="params" vector_size="1" convert="false"/> 3076 </desc> 3077</template> 3078 3079<template name="GetRenderbufferParameter" direction="get"> 3080 <proto> 3081 <return type="void"/> 3082 <param name="target" type="GLenum"/> 3083 <param name="pname" type="GLenum"/> 3084 <vector name="params" type="GLtype *" size="dynamic"/> 3085 </proto> 3086 3087 <desc name="pname" category="OES_framebuffer_object"> 3088 <value name="GL_RENDERBUFFER_WIDTH_OES"/> 3089 <value name="GL_RENDERBUFFER_HEIGHT_OES"/> 3090 <value name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/> 3091 <value name="GL_RENDERBUFFER_RED_SIZE_OES"/> 3092 <value name="GL_RENDERBUFFER_GREEN_SIZE_OES"/> 3093 <value name="GL_RENDERBUFFER_BLUE_SIZE_OES"/> 3094 <value name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/> 3095 <value name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/> 3096 <value name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/> 3097 3098 <desc name="params" vector_size="1" convert="false"/> 3099 </desc> 3100 3101 <desc name="pname" category="GLES2.0"> 3102 <value name="GL_RENDERBUFFER_WIDTH"/> 3103 <value name="GL_RENDERBUFFER_HEIGHT"/> 3104 <value name="GL_RENDERBUFFER_INTERNAL_FORMAT"/> 3105 <value name="GL_RENDERBUFFER_RED_SIZE"/> 3106 <value name="GL_RENDERBUFFER_GREEN_SIZE"/> 3107 <value name="GL_RENDERBUFFER_BLUE_SIZE"/> 3108 <value name="GL_RENDERBUFFER_ALPHA_SIZE"/> 3109 <value name="GL_RENDERBUFFER_DEPTH_SIZE"/> 3110 <value name="GL_RENDERBUFFER_STENCIL_SIZE"/> 3111 3112 <desc name="params" vector_size="1" convert="false"/> 3113 </desc> 3114</template> 3115 3116<template name="IsRenderbuffer" direction="get"> 3117 <proto> 3118 <return type="GLboolean"/> 3119 <param name="renderbuffer" type="GLuint"/> 3120 </proto> 3121</template> 3122 3123<template name="IsFramebuffer" direction="get"> 3124 <proto> 3125 <return type="GLboolean"/> 3126 <param name="framebuffer" type="GLuint"/> 3127 </proto> 3128</template> 3129 3130<template name="IsShader" direction="get"> 3131 <proto> 3132 <return type="GLboolean"/> 3133 <param name="shader" type="GLuint"/> 3134 </proto> 3135</template> 3136 3137<template name="GetShader" direction="get"> 3138 <proto> 3139 <return type="void"/> 3140 <param name="shader" type="GLuint"/> 3141 <param name="pname" type="GLenum"/> 3142 <vector name="params" type="GLtype *" size="dynamic"/> 3143 </proto> 3144 3145 <desc name="pname"> 3146 <value name="GL_SHADER_TYPE"/> 3147 <value name="GL_COMPILE_STATUS"/> 3148 <value name="GL_DELETE_STATUS"/> 3149 <value name="GL_INFO_LOG_LENGTH"/> 3150 <value name="GL_SHADER_SOURCE_LENGTH"/> 3151 </desc> 3152</template> 3153 3154<template name="GetAttachedShaders" direction="get"> 3155 <proto> 3156 <return type="void"/> 3157 <param name="program" type="GLuint"/> 3158 <param name="maxCount" type="GLsizei"/> 3159 <param name="count" type="GLsizei *"/> 3160 <param name="shaders" type="GLuint *"/> 3161 </proto> 3162</template> 3163 3164<template name="GetShaderInfoLog" direction="get"> 3165 <proto> 3166 <return type="void"/> 3167 <param name="shader" type="GLuint"/> 3168 <param name="bufSize" type="GLsizei"/> 3169 <param name="length" type="GLsizei *"/> 3170 <param name="infoLog" type="GLchar *"/> 3171 </proto> 3172</template> 3173 3174<template name="GetProgramInfoLog" direction="get"> 3175 <proto> 3176 <return type="void"/> 3177 <param name="program" type="GLuint"/> 3178 <param name="bufSize" type="GLsizei"/> 3179 <param name="length" type="GLsizei *"/> 3180 <param name="infoLog" type="GLchar *"/> 3181 </proto> 3182</template> 3183 3184<template name="GetShaderSource" direction="get"> 3185 <proto> 3186 <return type="void"/> 3187 <param name="shader" type="GLuint"/> 3188 <param name="bufSize" type="GLsizei"/> 3189 <param name="length" type="GLsizei *"/> 3190 <param name="source" type="GLchar *"/> 3191 </proto> 3192</template> 3193 3194<template name="GetShaderPrecisionFormat" direction="get"> 3195 <proto> 3196 <return type="void"/> 3197 <param name="shadertype" type="GLenum"/> 3198 <param name="precisiontype" type="GLenum"/> 3199 <param name="range" type="GLint *"/> 3200 <param name="precision" type="GLint *"/> 3201 </proto> 3202 3203 <desc name="shadertype"> 3204 <value name="GL_VERTEX_SHADER"/> 3205 <value name="GL_FRAGMENT_SHADER"/> 3206 </desc> 3207 3208 <desc name="precisiontype"> 3209 <value name="GL_LOW_FLOAT"/> 3210 <value name="GL_MEDIUM_FLOAT"/> 3211 <value name="GL_HIGH_FLOAT"/> 3212 <value name="GL_LOW_INT"/> 3213 <value name="GL_MEDIUM_INT"/> 3214 <value name="GL_HIGH_INT"/> 3215 </desc> 3216</template> 3217 3218<template name="GetUniform" direction="get"> 3219 <proto> 3220 <return type="void"/> 3221 <param name="program" type="GLuint"/> 3222 <param name="location" type="GLint"/> 3223 <vector name="params" type="GLtype *" size="dynamic"/> 3224 </proto> 3225</template> 3226 3227<template name="QueryMatrix" direction="get"> 3228 <proto> 3229 <return type="GLbitfield"/> 3230 <vector name="mantissa" type="GLtype *" size="16"/> 3231 <vector name="exponent" type="GLint *" size="16"/> 3232 </proto> 3233</template> 3234 3235<template name="DrawTex"> 3236 <proto> 3237 <return type="void"/> 3238 <vector name="coords" type="const GLtype *" size="5"> 3239 <param name="x" type="GLtype"/> 3240 <param name="y" type="GLtype"/> 3241 <param name="z" type="GLtype"/> 3242 <param name="w" type="GLtype"/> 3243 <param name="h" type="GLtype"/> 3244 </vector> 3245 </proto> 3246</template> 3247 3248<template name="MultiDrawArrays"> 3249 <proto> 3250 <return type="void"/> 3251 <param name="mode" type="GLenum"/> 3252 <param name="first" type="const GLint *"/> 3253 <param name="count" type="const GLsizei *"/> 3254 <param name="primcount" type="GLsizei"/> 3255 </proto> 3256 3257 <desc name="mode"> 3258 <value name="GL_POINTS"/> 3259 <value name="GL_LINES"/> 3260 <value name="GL_LINE_LOOP"/> 3261 <value name="GL_LINE_STRIP"/> 3262 <value name="GL_TRIANGLES"/> 3263 <value name="GL_TRIANGLE_STRIP"/> 3264 <value name="GL_TRIANGLE_FAN"/> 3265 </desc> 3266</template> 3267 3268<template name="MultiDrawElements"> 3269 <proto> 3270 <return type="void"/> 3271 <param name="mode" type="GLenum"/> 3272 <param name="count" type="const GLsizei *"/> 3273 <param name="type" type="GLenum"/> 3274 <param name="indices" type="const GLvoid **"/> 3275 <param name="primcount" type="GLsizei"/> 3276 </proto> 3277 3278 <desc name="mode"> 3279 <value name="GL_POINTS"/> 3280 <value name="GL_LINES"/> 3281 <value name="GL_LINE_LOOP"/> 3282 <value name="GL_LINE_STRIP"/> 3283 <value name="GL_TRIANGLES"/> 3284 <value name="GL_TRIANGLE_STRIP"/> 3285 <value name="GL_TRIANGLE_FAN"/> 3286 </desc> 3287 3288 <desc name="type"> 3289 <value name="GL_UNSIGNED_BYTE"/> 3290 <value name="GL_UNSIGNED_SHORT"/> 3291 <value name="GL_UNSIGNED_INT" category="OES_element_index_uint"/> 3292 </desc> 3293</template> 3294 3295<template name="EGLImageTargetTexture2D"> 3296 <proto> 3297 <return type="void"/> 3298 <param name="target" type="GLenum"/> 3299 <param name="image" type="GLeglImageOES"/> 3300 </proto> 3301 3302 <desc name="target"> 3303 <value name="GL_TEXTURE_2D"/> 3304 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 3305 </desc> 3306</template> 3307 3308<template name="EGLImageTargetRenderbufferStorage"> 3309 <proto> 3310 <return type="void"/> 3311 <param name="target" type="GLenum"/> 3312 <param name="image" type="GLeglImageOES"/> 3313 </proto> 3314</template> 3315 3316<template name="DrawBuffers"> 3317 <proto> 3318 <return type="void"/> 3319 <param name="n" type="GLsizei"/> 3320 <param name="bufs" type="const GLenum *"/> 3321 </proto> 3322</template> 3323 3324<template name="ReadBuffer"> 3325 <proto> 3326 <return type="void"/> 3327 <param name="mode" type="GLenum"/> 3328 </proto> 3329</template> 3330 3331<api name="mesa" implementation="true"> 3332 <category name="MESA"/> 3333 3334 <function name="Color4f" default_prefix="_es_" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3335 <function name="ClipPlane" template="ClipPlane" gltype="GLdouble"/> 3336 <function name="CullFace" template="CullFace"/> 3337 3338 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 3339 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 3340 3341 <function name="FrontFace" template="FrontFace"/> 3342 <function name="Hint" template="Hint"/> 3343 3344 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 3345 <function name="Lightfv" template="Light" gltype="GLfloat"/> 3346 3347 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 3348 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 3349 3350 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 3351 3352 <function name="Materialf" default_prefix="_es_" template="Material" gltype="GLfloat" expand_vector="true"/> 3353 <function name="Materialfv" default_prefix="_es_" template="Material" gltype="GLfloat"/> 3354 3355 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 3356 <function name="PointSizePointer" template="PointSizePointer"/> 3357 3358 <function name="Scissor" template="Scissor"/> 3359 <function name="ShadeModel" template="ShadeModel"/> 3360 3361 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 3362 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 3363 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 3364 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 3365 3366 <function name="TexImage2D" template="TexImage2D"/> 3367 3368 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 3369 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 3370 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 3371 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 3372 3373 <function name="TexGenf" template="TexGen" gltype="GLfloat" expand_vector="true"/> 3374 <function name="TexGenfv" template="TexGen" gltype="GLfloat"/> 3375 3376 <function name="Clear" template="Clear"/> 3377 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3378 <function name="ClearStencil" template="ClearStencil"/> 3379 <function name="ClearDepth" template="ClearDepth" gltype="GLclampd"/> 3380 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 3381 3382 <function name="StencilMask" template="StencilMask"/> 3383 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 3384 <function name="ColorMask" template="ColorMask"/> 3385 <function name="DepthMask" template="DepthMask"/> 3386 <function name="Disable" template="Disable"/> 3387 <function name="Enable" template="Enable"/> 3388 <function name="Finish" template="Finish"/> 3389 <function name="Flush" template="Flush"/> 3390 3391 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 3392 3393 <function name="BlendFunc" template="BlendFunc"/> 3394 <function name="LogicOp" template="LogicOp"/> 3395 <function name="StencilFunc" template="StencilFunc"/> 3396 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 3397 <function name="StencilOp" template="StencilOp"/> 3398 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 3399 <function name="DepthFunc" template="DepthFunc"/> 3400 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3401 3402 <function name="ReadPixels" template="ReadPixels"/> 3403 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3404 <function name="GetClipPlane" template="GetClipPlane" gltype="GLdouble"/> 3405 <function name="GetError" template="GetError"/> 3406 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 3407 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 3408 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 3409 3410 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 3411 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 3412 <function name="GetMaterialiv" template="GetMaterial" gltype="GLint"/> 3413 3414 <function name="GetString" template="GetString"/> 3415 3416 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 3417 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 3418 <function name="GetTexGenfv" template="GetTexGen" gltype="GLfloat"/> 3419 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 3420 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 3421 3422 <function name="IsEnabled" template="IsEnabled"/> 3423 3424 <function name="DepthRange" template="DepthRange" gltype="GLclampd"/> 3425 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 3426 <function name="Frustum" template="Frustum" gltype="GLdouble"/> 3427 3428 <function name="LoadIdentity" template="LoadIdentity"/> 3429 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 3430 <function name="MatrixMode" template="MatrixMode"/> 3431 3432 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 3433 <function name="Ortho" template="Ortho" gltype="GLdouble"/> 3434 <function name="PopMatrix" template="PopMatrix"/> 3435 <function name="PushMatrix" template="PushMatrix"/> 3436 3437 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 3438 <function name="Scalef" template="Scale" gltype="GLfloat"/> 3439 <function name="Translatef" template="Translate" gltype="GLfloat"/> 3440 3441 <function name="Viewport" template="Viewport"/> 3442 3443 <function name="ColorPointer" template="ColorPointer"/> 3444 <function name="DisableClientState" template="DisableClientState"/> 3445 <function name="DrawArrays" template="DrawArrays"/> 3446 <function name="DrawElements" template="DrawElements"/> 3447 <function name="EnableClientState" template="EnableClientState"/> 3448 3449 <function name="GetPointerv" template="GetPointer"/> 3450 <function name="Normal3f" default_prefix="_es_" template="Normal" gltype="GLfloat" expand_vector="true"/> 3451 <function name="NormalPointer" template="NormalPointer"/> 3452 <function name="TexCoordPointer" template="TexCoordPointer"/> 3453 <function name="VertexPointer" template="VertexPointer"/> 3454 3455 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 3456 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 3457 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 3458 <function name="TexSubImage2D" template="TexSubImage2D"/> 3459 3460 <function name="BindTexture" template="BindTexture"/> 3461 <function name="DeleteTextures" template="DeleteTextures"/> 3462 <function name="GenTextures" template="GenTextures"/> 3463 <function name="IsTexture" template="IsTexture"/> 3464 3465 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 3466 <function name="BlendEquation" template="BlendEquation"/> 3467 <function name="BlendEquationSeparateEXT" template="BlendEquationSeparate"/> 3468 3469 <function name="TexImage3D" template="TexImage3D"/> 3470 <function name="TexSubImage3D" template="TexSubImage3D"/> 3471 <function name="CopyTexSubImage3D" template="CopyTexSubImage3D"/> 3472 3473 <function name="CompressedTexImage3DARB" template="CompressedTexImage3D"/> 3474 <function name="CompressedTexSubImage3DARB" template="CompressedTexSubImage3D"/> 3475 3476 <function name="ActiveTextureARB" template="ActiveTexture"/> 3477 <function name="ClientActiveTextureARB" template="ClientActiveTexture"/> 3478 3479 <function name="MultiTexCoord4f" default_prefix="_es_" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3480 3481 <function name="SampleCoverageARB" template="SampleCoverage" gltype="GLclampf"/> 3482 3483 <function name="CompressedTexImage2DARB" template="CompressedTexImage2D"/> 3484 <function name="CompressedTexSubImage2DARB" template="CompressedTexSubImage2D"/> 3485 3486 <function name="BlendFuncSeparateEXT" template="BlendFuncSeparate"/> 3487 3488 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 3489 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 3490 3491 <function name="VertexAttrib1f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3492 <function name="VertexAttrib2f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3493 <function name="VertexAttrib3f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3494 <function name="VertexAttrib4f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3495 <function name="VertexAttrib1fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 3496 <function name="VertexAttrib2fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 3497 <function name="VertexAttrib3fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 3498 <function name="VertexAttrib4fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 3499 3500 <function name="VertexAttribPointerARB" template="VertexAttribPointer"/> 3501 <function name="EnableVertexAttribArrayARB" template="EnableVertexAttribArray"/> 3502 <function name="DisableVertexAttribArrayARB" template="DisableVertexAttribArray"/> 3503 3504 <function name="IsProgram" template="IsProgram"/> 3505 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 3506 3507 <function name="GetVertexAttribfvARB" template="GetVertexAttrib" gltype="GLfloat"/> 3508 <function name="GetVertexAttribivARB" template="GetVertexAttrib" gltype="GLint"/> 3509 <function name="GetVertexAttribPointervARB" template="GetVertexAttribPointer"/> 3510 3511 <function name="GetBufferPointervARB" template="GetBufferPointer"/> 3512 <function name="MapBufferARB" template="MapBuffer"/> 3513 <function name="UnmapBufferARB" template="UnmapBuffer"/> 3514 <function name="BindBufferARB" template="BindBuffer"/> 3515 <function name="BufferDataARB" template="BufferData"/> 3516 <function name="BufferSubDataARB" template="BufferSubData"/> 3517 <function name="DeleteBuffersARB" template="DeleteBuffers"/> 3518 <function name="GenBuffersARB" template="GenBuffers"/> 3519 <function name="GetBufferParameterivARB" template="GetBufferParameter" gltype="GLint"/> 3520 <function name="IsBufferARB" template="IsBuffer"/> 3521 3522 <function name="CreateShader" template="CreateShader"/> 3523 <function name="ShaderSourceARB" template="ShaderSource"/> 3524 <function name="CompileShaderARB" template="CompileShader"/> 3525 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 3526 <function name="DeleteShader" template="DeleteShader"/> 3527 <function name="ShaderBinary" template="ShaderBinary"/> 3528 <function name="CreateProgram" template="CreateProgram"/> 3529 <function name="AttachShader" template="AttachShader"/> 3530 <function name="DetachShader" template="DetachShader"/> 3531 <function name="LinkProgramARB" template="LinkProgram"/> 3532 <function name="UseProgramObjectARB" template="UseProgram"/> 3533 <function name="DeleteProgram" template="DeleteProgram"/> 3534 3535 <function name="GetActiveAttribARB" template="GetActiveAttrib"/> 3536 <function name="GetAttribLocationARB" template="GetAttribLocation"/> 3537 <function name="BindAttribLocationARB" template="BindAttribLocation"/> 3538 <function name="GetUniformLocationARB" template="GetUniformLocation"/> 3539 <function name="GetActiveUniformARB" template="GetActiveUniform"/> 3540 3541 <function name="Uniform1fARB" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3542 <function name="Uniform2fARB" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3543 <function name="Uniform3fARB" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3544 <function name="Uniform4fARB" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3545 <function name="Uniform1iARB" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 3546 <function name="Uniform2iARB" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 3547 <function name="Uniform3iARB" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 3548 <function name="Uniform4iARB" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 3549 <function name="Uniform1fvARB" template="Uniform" gltype="GLfloat" vector_size="1"/> 3550 <function name="Uniform2fvARB" template="Uniform" gltype="GLfloat" vector_size="2"/> 3551 <function name="Uniform3fvARB" template="Uniform" gltype="GLfloat" vector_size="3"/> 3552 <function name="Uniform4fvARB" template="Uniform" gltype="GLfloat" vector_size="4"/> 3553 <function name="Uniform1ivARB" template="Uniform" gltype="GLint" vector_size="1"/> 3554 <function name="Uniform2ivARB" template="Uniform" gltype="GLint" vector_size="2"/> 3555 <function name="Uniform3ivARB" template="Uniform" gltype="GLint" vector_size="3"/> 3556 <function name="Uniform4ivARB" template="Uniform" gltype="GLint" vector_size="4"/> 3557 3558 <function name="UniformMatrix2fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 3559 <function name="UniformMatrix3fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 3560 <function name="UniformMatrix4fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 3561 3562 <function name="ValidateProgramARB" template="ValidateProgram"/> 3563 3564 <function name="GenerateMipmapEXT" template="GenerateMipmap"/> 3565 <function name="BindFramebufferEXT" template="BindFramebuffer"/> 3566 <function name="DeleteFramebuffersEXT" template="DeleteFramebuffers"/> 3567 <function name="GenFramebuffersEXT" template="GenFramebuffers"/> 3568 <function name="BindRenderbufferEXT" template="BindRenderbuffer"/> 3569 <function name="DeleteRenderbuffersEXT" template="DeleteRenderbuffers"/> 3570 <function name="GenRenderbuffersEXT" template="GenRenderbuffers"/> 3571 <function name="RenderbufferStorageEXT" template="RenderbufferStorage"/> 3572 <function name="FramebufferRenderbufferEXT" template="FramebufferRenderbuffer"/> 3573 <function name="FramebufferTexture2DEXT" template="FramebufferTexture2D"/> 3574 <function name="FramebufferTexture3DEXT" template="FramebufferTexture3D"/> 3575 <function name="CheckFramebufferStatusEXT" template="CheckFramebufferStatus"/> 3576 <function name="GetFramebufferAttachmentParameterivEXT" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 3577 <function name="GetRenderbufferParameterivEXT" template="GetRenderbufferParameter" gltype="GLint"/> 3578 <function name="IsRenderbufferEXT" template="IsRenderbuffer"/> 3579 <function name="IsFramebufferEXT" template="IsFramebuffer"/> 3580 3581 <function name="IsShader" template="IsShader"/> 3582 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 3583 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 3584 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 3585 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 3586 <function name="GetShaderSourceARB" template="GetShaderSource"/> 3587 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 3588 <function name="GetUniformfvARB" template="GetUniform" gltype="GLfloat"/> 3589 <function name="GetUniformivARB" template="GetUniform" gltype="GLint"/> 3590 3591 <function name="DrawTexf" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 3592 <function name="DrawTexfv" template="DrawTex" gltype="GLfloat"/> 3593 <function name="DrawTexi" template="DrawTex" gltype="GLint" expand_vector="true"/> 3594 <function name="DrawTexiv" template="DrawTex" gltype="GLint"/> 3595 <function name="DrawTexs" template="DrawTex" gltype="GLshort" expand_vector="true"/> 3596 <function name="DrawTexsv" template="DrawTex" gltype="GLshort"/> 3597 3598 <!-- EXT_multi_draw_arrays --> 3599 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 3600 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 3601 3602 <!-- OES_EGL_image --> 3603 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 3604 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 3605 3606 <function name="DrawBuffersARB" template="DrawBuffers"/> 3607 3608 <function name="ReadBuffer" template="ReadBuffer"/> 3609 3610</api> 3611 3612<api name="GLES1.1"> 3613 <category name="GLES1.1"/> 3614 3615 <category name="OES_byte_coordinates"/> 3616 <category name="OES_fixed_point"/> 3617 <category name="OES_single_precision"/> 3618 <category name="OES_matrix_get"/> 3619 <category name="OES_read_format"/> 3620 <category name="OES_compressed_paletted_texture"/> 3621 <category name="OES_compressed_ETC1_RGB8_texture"/> 3622 <category name="OES_point_size_array"/> 3623 <category name="OES_point_sprite"/> 3624 <category name="OES_query_matrix"/> 3625 <category name="OES_draw_texture"/> 3626 <category name="OES_blend_equation_separate"/> 3627 <category name="OES_blend_func_separate"/> 3628 <category name="OES_blend_subtract"/> 3629 <category name="OES_stencil_wrap"/> 3630 <category name="OES_texture_cube_map"/> 3631 <category name="OES_texture_env_crossbar"/> 3632 <category name="OES_texture_mirrored_repeat"/> 3633 <category name="OES_framebuffer_object"/> 3634 <category name="OES_depth24"/> 3635 <category name="OES_depth32"/> 3636 <category name="OES_fbo_render_mipmap"/> 3637 <category name="OES_rgb8_rgba8"/> 3638 <category name="OES_stencil1"/> 3639 <category name="OES_stencil4"/> 3640 <category name="OES_stencil8"/> 3641 <category name="OES_element_index_uint"/> 3642 <category name="OES_mapbuffer"/> 3643 <category name="EXT_texture_filter_anisotropic"/> 3644 <category name="EXT_texture_format_BGRA8888"/> 3645 <category name="EXT_read_format_bgra"/> 3646 3647 <category name="ARB_texture_non_power_of_two"/> 3648 <!-- disabled due to missing enums 3649 <category name="EXT_texture_compression_dxt1"/> 3650 --> 3651 <category name="EXT_texture_lod_bias"/> 3652 <category name="EXT_blend_minmax"/> 3653 <category name="EXT_multi_draw_arrays"/> 3654 <category name="OES_EGL_image"/> 3655 <category name="OES_EGL_image_external"/> 3656 3657 <category name="OES_matrix_palette"/> 3658 3659 <function name="Color4f" external="true" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3660 <function name="Color4ub" template="Color" gltype="GLubyte" vector_size="4" expand_vector="true"/> 3661 <function name="Color4x" template="Color" gltype="GLfixed" vector_size="4" expand_vector="true"/> 3662 3663 <function name="ClipPlanef" template="ClipPlane" gltype="GLfloat"/> 3664 <function name="ClipPlanex" template="ClipPlane" gltype="GLfixed"/> 3665 3666 <function name="CullFace" template="CullFace"/> 3667 3668 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 3669 <function name="Fogx" template="Fog" gltype="GLfixed" expand_vector="true"/> 3670 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 3671 <function name="Fogxv" template="Fog" gltype="GLfixed"/> 3672 3673 <function name="FrontFace" template="FrontFace"/> 3674 <function name="Hint" template="Hint"/> 3675 3676 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 3677 <function name="Lightx" template="Light" gltype="GLfixed" expand_vector="true"/> 3678 <function name="Lightfv" template="Light" gltype="GLfloat"/> 3679 <function name="Lightxv" template="Light" gltype="GLfixed"/> 3680 3681 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 3682 <function name="LightModelx" template="LightModel" gltype="GLfixed" expand_vector="true"/> 3683 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 3684 <function name="LightModelxv" template="LightModel" gltype="GLfixed"/> 3685 3686 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 3687 <function name="LineWidthx" template="LineWidth" gltype="GLfixed"/> 3688 3689 <function name="Materialf" external="true" template="Material" gltype="GLfloat" expand_vector="true"/> 3690 <function name="Materialfv" external="true" template="Material" gltype="GLfloat"/> 3691 <function name="Materialx" template="Material" gltype="GLfixed" expand_vector="true"/> 3692 <function name="Materialxv" template="Material" gltype="GLfixed"/> 3693 3694 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 3695 <function name="PointSizex" template="PointSize" gltype="GLfixed"/> 3696 <function name="PointSizePointerOES" template="PointSizePointer"/> 3697 3698 <function name="Scissor" template="Scissor"/> 3699 <function name="ShadeModel" template="ShadeModel"/> 3700 3701 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 3702 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 3703 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 3704 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 3705 <function name="TexParameterx" template="TexParameter" gltype="GLfixed" expand_vector="true"/> 3706 <function name="TexParameterxv" template="TexParameter" gltype="GLfixed"/> 3707 3708 <function name="TexImage2D" template="TexImage2D"/> 3709 3710 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 3711 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 3712 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 3713 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 3714 <function name="TexEnvx" template="TexEnv" gltype="GLfixed" expand_vector="true"/> 3715 <function name="TexEnvxv" template="TexEnv" gltype="GLfixed"/> 3716 3717 <function name="TexGenfOES" external="true" template="TexGen" gltype="GLfloat" expand_vector="true"/> 3718 <function name="TexGenfvOES" external="true" template="TexGen" gltype="GLfloat"/> 3719 <function name="TexGeniOES" external="true" template="TexGen" gltype="GLint" expand_vector="true"/> 3720 <function name="TexGenivOES" external="true" template="TexGen" gltype="GLint"/> 3721 <function name="TexGenxOES" external="true" template="TexGen" gltype="GLfixed" expand_vector="true"/> 3722 <function name="TexGenxvOES" external="true" template="TexGen" gltype="GLfixed"/> 3723 3724 <function name="Clear" template="Clear"/> 3725 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3726 <function name="ClearColorx" template="ClearColor" gltype="GLclampx"/> 3727 3728 <function name="ClearStencil" template="ClearStencil"/> 3729 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 3730 <function name="ClearDepthx" template="ClearDepth" gltype="GLclampx"/> 3731 3732 <function name="StencilMask" template="StencilMask"/> 3733 <function name="ColorMask" template="ColorMask"/> 3734 <function name="DepthMask" template="DepthMask"/> 3735 3736 <function name="Disable" template="Disable"/> 3737 <function name="Enable" template="Enable"/> 3738 <function name="Finish" template="Finish"/> 3739 <function name="Flush" template="Flush"/> 3740 3741 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 3742 <function name="AlphaFuncx" template="AlphaFunc" gltype="GLclampx"/> 3743 3744 <function name="BlendFunc" template="BlendFunc"/> 3745 <function name="LogicOp" template="LogicOp"/> 3746 <function name="StencilFunc" template="StencilFunc"/> 3747 3748 <function name="StencilOp" template="StencilOp"/> 3749 <function name="DepthFunc" template="DepthFunc"/> 3750 3751 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3752 <function name="ReadPixels" template="ReadPixels"/> 3753 3754 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3755 3756 <function name="GetClipPlanef" template="GetClipPlane" gltype="GLfloat"/> 3757 <function name="GetClipPlanex" template="GetClipPlane" gltype="GLfixed"/> 3758 3759 <function name="GetError" template="GetError"/> 3760 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 3761 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 3762 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 3763 3764 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 3765 <function name="GetLightxv" template="GetLight" gltype="GLfixed"/> 3766 3767 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 3768 <function name="GetMaterialxv" template="GetMaterial" gltype="GLfixed"/> 3769 3770 <function name="GetString" template="GetString"/> 3771 3772 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 3773 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 3774 <function name="GetTexEnvxv" template="GetTexEnv" gltype="GLfixed"/> 3775 3776 <function name="GetTexGenfvOES" external="true" template="GetTexGen" gltype="GLfloat"/> 3777 <function name="GetTexGenivOES" external="true" template="GetTexGen" gltype="GLint"/> 3778 <function name="GetTexGenxvOES" external="true" template="GetTexGen" gltype="GLfixed"/> 3779 3780 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 3781 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 3782 <function name="GetTexParameterxv" template="GetTexParameter" gltype="GLfixed"/> 3783 3784 <function name="IsEnabled" template="IsEnabled"/> 3785 3786 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 3787 <function name="DepthRangex" template="DepthRange" gltype="GLclampx"/> 3788 3789 <function name="Frustumf" template="Frustum" gltype="GLfloat"/> 3790 <function name="Frustumx" template="Frustum" gltype="GLfixed"/> 3791 3792 <function name="LoadIdentity" template="LoadIdentity"/> 3793 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 3794 <function name="LoadMatrixx" template="LoadMatrix" gltype="GLfixed"/> 3795 <function name="MatrixMode" template="MatrixMode"/> 3796 3797 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 3798 <function name="MultMatrixx" template="MultMatrix" gltype="GLfixed"/> 3799 <function name="Orthof" template="Ortho" gltype="GLfloat"/> 3800 <function name="Orthox" template="Ortho" gltype="GLfixed"/> 3801 3802 <function name="PopMatrix" template="PopMatrix"/> 3803 <function name="PushMatrix" template="PushMatrix"/> 3804 3805 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 3806 <function name="Rotatex" template="Rotate" gltype="GLfixed"/> 3807 <function name="Scalef" template="Scale" gltype="GLfloat"/> 3808 <function name="Scalex" template="Scale" gltype="GLfixed"/> 3809 <function name="Translatef" template="Translate" gltype="GLfloat"/> 3810 <function name="Translatex" template="Translate" gltype="GLfixed"/> 3811 3812 <function name="Viewport" template="Viewport"/> 3813 <function name="ColorPointer" template="ColorPointer"/> 3814 <function name="DisableClientState" template="DisableClientState"/> 3815 <function name="DrawArrays" template="DrawArrays"/> 3816 <function name="DrawElements" template="DrawElements"/> 3817 <function name="EnableClientState" template="EnableClientState"/> 3818 3819 <function name="GetPointerv" template="GetPointer"/> 3820 3821 <function name="Normal3f" external="true" template="Normal" gltype="GLfloat" expand_vector="true"/> 3822 <function name="Normal3x" template="Normal" gltype="GLfixed" expand_vector="true"/> 3823 <function name="NormalPointer" template="NormalPointer"/> 3824 <function name="TexCoordPointer" template="TexCoordPointer"/> 3825 <function name="VertexPointer" template="VertexPointer"/> 3826 3827 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 3828 <function name="PolygonOffsetx" template="PolygonOffset" gltype="GLfixed"/> 3829 3830 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 3831 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 3832 3833 <function name="TexSubImage2D" template="TexSubImage2D"/> 3834 3835 <function name="BindTexture" template="BindTexture"/> 3836 <function name="DeleteTextures" template="DeleteTextures"/> 3837 <function name="GenTextures" template="GenTextures"/> 3838 <function name="IsTexture" template="IsTexture"/> 3839 3840 <function name="BlendEquationOES" template="BlendEquation"/> 3841 <function name="BlendEquationSeparateOES" template="BlendEquationSeparate"/> 3842 3843 <function name="MultiTexCoord4x" template="MultiTexCoord" gltype="GLfixed" vector_size="4" expand_vector="true"/> 3844 3845 <function name="ActiveTexture" template="ActiveTexture"/> 3846 <function name="ClientActiveTexture" template="ClientActiveTexture"/> 3847 3848 <function name="MultiTexCoord4f" external="true" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3849 3850 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 3851 <function name="SampleCoveragex" template="SampleCoverage" gltype="GLclampx"/> 3852 3853 <!-- CompressedTexImage2D calls out to two different functions based on 3854 whether the image is a paletted image or not --> 3855 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 3856 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 3857 3858 <function name="BlendFuncSeparateOES" template="BlendFuncSeparate"/> 3859 3860 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 3861 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 3862 <function name="PointParameterx" template="PointParameter" gltype="GLfixed" expand_vector="true"/> 3863 <function name="PointParameterxv" template="PointParameter" gltype="GLfixed"/> 3864 3865 <!-- OES_mapbuffer --> 3866 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 3867 <function name="MapBufferOES" template="MapBuffer"/> 3868 <function name="UnmapBufferOES" template="UnmapBuffer"/> 3869 3870 <function name="BindBuffer" template="BindBuffer"/> 3871 <function name="BufferData" template="BufferData"/> 3872 <function name="BufferSubData" template="BufferSubData"/> 3873 <function name="DeleteBuffers" template="DeleteBuffers"/> 3874 <function name="GenBuffers" template="GenBuffers"/> 3875 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 3876 <function name="IsBuffer" template="IsBuffer"/> 3877 3878 <!-- OES_framebuffer_object --> 3879 <function name="GenerateMipmapOES" template="GenerateMipmap"/> 3880 <function name="BindFramebufferOES" template="BindFramebuffer"/> 3881 <function name="DeleteFramebuffersOES" template="DeleteFramebuffers"/> 3882 <function name="GenFramebuffersOES" template="GenFramebuffers"/> 3883 <function name="BindRenderbufferOES" template="BindRenderbuffer"/> 3884 <function name="DeleteRenderbuffersOES" template="DeleteRenderbuffers"/> 3885 <function name="GenRenderbuffersOES" template="GenRenderbuffers"/> 3886 <function name="RenderbufferStorageOES" external="true" template="RenderbufferStorage"/> 3887 <function name="FramebufferRenderbufferOES" template="FramebufferRenderbuffer"/> 3888 <function name="FramebufferTexture2DOES" template="FramebufferTexture2D"/> 3889 <function name="CheckFramebufferStatusOES" template="CheckFramebufferStatus"/> 3890 <function name="GetFramebufferAttachmentParameterivOES" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 3891 <function name="GetRenderbufferParameterivOES" template="GetRenderbufferParameter" gltype="GLint"/> 3892 <function name="IsRenderbufferOES" template="IsRenderbuffer"/> 3893 <function name="IsFramebufferOES" template="IsFramebuffer"/> 3894 3895 <!-- OES_query_matrix --> 3896 <!-- QueryMatrixx returns values in an unusual, decomposed, fixed-value 3897 form; it has its own code for this --> 3898 <function name="QueryMatrixxOES" external="true" template="QueryMatrix" gltype="GLfixed"/> 3899 3900 <!-- OES_draw_texture --> 3901 <function name="DrawTexfOES" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 3902 <function name="DrawTexiOES" template="DrawTex" gltype="GLint" expand_vector="true"/> 3903 <function name="DrawTexsOES" template="DrawTex" gltype="GLshort" expand_vector="true"/> 3904 <function name="DrawTexxOES" template="DrawTex" gltype="GLfixed" expand_vector="true"/> 3905 <function name="DrawTexfvOES" template="DrawTex" gltype="GLfloat"/> 3906 <function name="DrawTexivOES" template="DrawTex" gltype="GLint"/> 3907 <function name="DrawTexsvOES" template="DrawTex" gltype="GLshort"/> 3908 <function name="DrawTexxvOES" template="DrawTex" gltype="GLfixed"/> 3909 3910 <!-- EXT_multi_draw_arrays --> 3911 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 3912 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 3913 3914 <!-- OES_EGL_image --> 3915 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 3916 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 3917</api> 3918 3919<api name="GLES2.0"> 3920 <category name="GLES2.0"/> 3921 3922 <category name="OES_compressed_paletted_texture"/> 3923 <category name="OES_compressed_ETC1_RGB8_texture"/> 3924 <category name="OES_depth24"/> 3925 <category name="OES_depth32"/> 3926 <category name="OES_fbo_render_mipmap"/> 3927 <category name="OES_rgb8_rgba8"/> 3928 <category name="OES_stencil1"/> 3929 <category name="OES_stencil4"/> 3930 <category name="OES_element_index_uint"/> 3931 <category name="OES_mapbuffer"/> 3932 <category name="OES_texture_3D"/> 3933 <category name="OES_texture_npot"/> 3934 <category name="EXT_texture_filter_anisotropic"/> 3935 <category name="EXT_texture_type_2_10_10_10_REV"/> 3936 <category name="OES_depth_texture"/> 3937 <category name="OES_packed_depth_stencil"/> 3938 <category name="OES_standard_derivatives"/> 3939 <category name="EXT_texture_format_BGRA8888"/> 3940 <category name="EXT_texture_rg"/> 3941 <category name="EXT_read_format_bgra"/> 3942 3943 <category name="EXT_texture_compression_dxt1"/> 3944 <category name="EXT_blend_minmax"/> 3945 <category name="EXT_multi_draw_arrays"/> 3946 <category name="OES_EGL_image"/> 3947 <category name="OES_EGL_image_external"/> 3948 <category name="EXT_unpack_subimage"/> 3949 3950 <category name="NV_draw_buffers"/> 3951 <category name="NV_read_buffer"/> 3952 3953 <function name="DrawBuffersNV" template="DrawBuffers"/> 3954 <function name="ReadBufferNV" template="ReadBuffer"/> 3955 3956 <function name="CullFace" template="CullFace"/> 3957 3958 <function name="FrontFace" template="FrontFace"/> 3959 <function name="Hint" template="Hint"/> 3960 3961 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 3962 3963 <function name="Scissor" template="Scissor"/> 3964 3965 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 3966 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 3967 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 3968 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 3969 3970 <function name="TexImage2D" template="TexImage2D"/> 3971 3972 <function name="Clear" template="Clear"/> 3973 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3974 <function name="ClearStencil" template="ClearStencil"/> 3975 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 3976 3977 <function name="StencilMask" template="StencilMask"/> 3978 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 3979 <function name="ColorMask" template="ColorMask"/> 3980 <function name="DepthMask" template="DepthMask"/> 3981 <function name="Disable" template="Disable"/> 3982 <function name="Enable" template="Enable"/> 3983 <function name="Finish" template="Finish"/> 3984 <function name="Flush" template="Flush"/> 3985 3986 <function name="BlendFunc" template="BlendFunc"/> 3987 3988 <function name="StencilFunc" template="StencilFunc"/> 3989 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 3990 <function name="StencilOp" template="StencilOp"/> 3991 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 3992 3993 <function name="DepthFunc" template="DepthFunc"/> 3994 3995 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3996 <function name="ReadPixels" template="ReadPixels"/> 3997 3998 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3999 <function name="GetError" template="GetError"/> 4000 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 4001 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 4002 4003 <function name="GetString" template="GetString"/> 4004 4005 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 4006 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 4007 4008 <function name="IsEnabled" template="IsEnabled"/> 4009 4010 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 4011 4012 <function name="Viewport" template="Viewport"/> 4013 4014 <function name="DrawArrays" template="DrawArrays"/> 4015 <function name="DrawElements" template="DrawElements"/> 4016 4017 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 4018 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 4019 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 4020 <function name="TexSubImage2D" template="TexSubImage2D"/> 4021 4022 <function name="BindTexture" template="BindTexture"/> 4023 <function name="DeleteTextures" template="DeleteTextures"/> 4024 <function name="GenTextures" template="GenTextures"/> 4025 <function name="IsTexture" template="IsTexture"/> 4026 4027 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 4028 <function name="BlendEquation" template="BlendEquation"/> 4029 <function name="BlendEquationSeparate" template="BlendEquationSeparate"/> 4030 4031 <function name="TexImage3DOES" template="TexImage3D"/> 4032 <function name="TexSubImage3DOES" template="TexSubImage3D"/> 4033 <function name="CopyTexSubImage3DOES" template="CopyTexSubImage3D"/> 4034 4035 <function name="CompressedTexImage3DOES" template="CompressedTexImage3D"/> 4036 <function name="CompressedTexSubImage3DOES" template="CompressedTexSubImage3D"/> 4037 4038 <function name="ActiveTexture" template="ActiveTexture"/> 4039 4040 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 4041 4042 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 4043 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 4044 4045 <function name="BlendFuncSeparate" template="BlendFuncSeparate"/> 4046 4047 <function name="VertexAttrib1f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 4048 <function name="VertexAttrib2f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 4049 <function name="VertexAttrib3f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 4050 <function name="VertexAttrib4f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 4051 <function name="VertexAttrib1fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 4052 <function name="VertexAttrib2fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 4053 <function name="VertexAttrib3fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 4054 <function name="VertexAttrib4fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 4055 4056 <function name="VertexAttribPointer" template="VertexAttribPointer"/> 4057 4058 <function name="EnableVertexAttribArray" template="EnableVertexAttribArray"/> 4059 <function name="DisableVertexAttribArray" template="DisableVertexAttribArray"/> 4060 4061 <function name="IsProgram" template="IsProgram"/> 4062 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 4063 4064 <function name="GetVertexAttribfv" template="GetVertexAttrib" gltype="GLfloat"/> 4065 <function name="GetVertexAttribiv" template="GetVertexAttrib" gltype="GLint"/> 4066 <function name="GetVertexAttribPointerv" template="GetVertexAttribPointer"/> 4067 4068 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 4069 <function name="MapBufferOES" template="MapBuffer"/> 4070 <function name="UnmapBufferOES" template="UnmapBuffer"/> 4071 <function name="BindBuffer" template="BindBuffer"/> 4072 <function name="BufferData" template="BufferData"/> 4073 <function name="BufferSubData" template="BufferSubData"/> 4074 <function name="DeleteBuffers" template="DeleteBuffers"/> 4075 <function name="GenBuffers" template="GenBuffers"/> 4076 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 4077 <function name="IsBuffer" template="IsBuffer"/> 4078 4079 <function name="CreateShader" template="CreateShader"/> 4080 <function name="ShaderSource" template="ShaderSource"/> 4081 <function name="CompileShader" template="CompileShader"/> 4082 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 4083 <function name="DeleteShader" template="DeleteShader"/> 4084 <function name="ShaderBinary" template="ShaderBinary"/> 4085 <function name="CreateProgram" template="CreateProgram"/> 4086 <function name="AttachShader" template="AttachShader"/> 4087 <function name="DetachShader" template="DetachShader"/> 4088 <function name="LinkProgram" template="LinkProgram"/> 4089 <function name="UseProgram" template="UseProgram"/> 4090 <function name="DeleteProgram" template="DeleteProgram"/> 4091 4092 <function name="GetActiveAttrib" template="GetActiveAttrib"/> 4093 <function name="GetAttribLocation" template="GetAttribLocation"/> 4094 <function name="BindAttribLocation" template="BindAttribLocation"/> 4095 <function name="GetUniformLocation" template="GetUniformLocation"/> 4096 <function name="GetActiveUniform" template="GetActiveUniform"/> 4097 4098 <function name="Uniform1f" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 4099 <function name="Uniform2f" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 4100 <function name="Uniform3f" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 4101 <function name="Uniform4f" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 4102 <function name="Uniform1i" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 4103 <function name="Uniform2i" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 4104 <function name="Uniform3i" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 4105 <function name="Uniform4i" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 4106 4107 <function name="Uniform1fv" template="Uniform" gltype="GLfloat" vector_size="1"/> 4108 <function name="Uniform2fv" template="Uniform" gltype="GLfloat" vector_size="2"/> 4109 <function name="Uniform3fv" template="Uniform" gltype="GLfloat" vector_size="3"/> 4110 <function name="Uniform4fv" template="Uniform" gltype="GLfloat" vector_size="4"/> 4111 <function name="Uniform1iv" template="Uniform" gltype="GLint" vector_size="1"/> 4112 <function name="Uniform2iv" template="Uniform" gltype="GLint" vector_size="2"/> 4113 <function name="Uniform3iv" template="Uniform" gltype="GLint" vector_size="3"/> 4114 <function name="Uniform4iv" template="Uniform" gltype="GLint" vector_size="4"/> 4115 4116 <function name="UniformMatrix2fv" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 4117 <function name="UniformMatrix3fv" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 4118 <function name="UniformMatrix4fv" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 4119 4120 <function name="ValidateProgram" template="ValidateProgram"/> 4121 4122 <function name="GenerateMipmap" template="GenerateMipmap"/> 4123 <function name="BindFramebuffer" template="BindFramebuffer"/> 4124 <function name="DeleteFramebuffers" template="DeleteFramebuffers"/> 4125 <function name="GenFramebuffers" template="GenFramebuffers"/> 4126 <function name="BindRenderbuffer" template="BindRenderbuffer"/> 4127 <function name="DeleteRenderbuffers" template="DeleteRenderbuffers"/> 4128 <function name="GenRenderbuffers" template="GenRenderbuffers"/> 4129 <function name="RenderbufferStorage" external="true" template="RenderbufferStorage"/> 4130 <function name="FramebufferRenderbuffer" template="FramebufferRenderbuffer"/> 4131 <function name="FramebufferTexture2D" template="FramebufferTexture2D"/> 4132 <function name="FramebufferTexture3DOES" template="FramebufferTexture3D"/> 4133 <function name="CheckFramebufferStatus" template="CheckFramebufferStatus"/> 4134 <function name="GetFramebufferAttachmentParameteriv" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 4135 <function name="GetRenderbufferParameteriv" template="GetRenderbufferParameter" gltype="GLint"/> 4136 <function name="IsRenderbuffer" template="IsRenderbuffer"/> 4137 <function name="IsFramebuffer" template="IsFramebuffer"/> 4138 4139 <function name="IsShader" template="IsShader"/> 4140 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 4141 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 4142 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 4143 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 4144 <function name="GetShaderSource" template="GetShaderSource"/> 4145 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 4146 <function name="GetUniformfv" template="GetUniform" gltype="GLfloat"/> 4147 <function name="GetUniformiv" template="GetUniform" gltype="GLint"/> 4148 4149 <!-- EXT_multi_draw_arrays --> 4150 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 4151 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 4152 4153 <!-- OES_EGL_image --> 4154 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 4155 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 4156</api> 4157 4158</apispec> 4159