APIspec.xml revision 66404557db9d20aa6c761680a2188960e946dd6a
1<?xml version="1.0"?> 2<!DOCTYPE apispec SYSTEM "APIspec.dtd"> 3 4<!-- A function is generated from a template. Multiple functions can be 5 generated from a single template with different arguments. For example, 6 glColor3f can be generated from 7 8 <function name="Color3f" template="Color" gltype="GLfloat" vector_size="3" expand_vector="true"/> 9 10 and glColor4iv can be generated from 11 12 <function name="Color4iv" template="Color" gltype="GLint" vector_size="4"/> 13 14 In a template, there are <desc>s that describe the properties of 15 parameters. A <desc> can enumerate the valid values of a parameter. It 16 can also specify the error code when an invalid value is given, and etc. 17 By nesting <desc>s, they can create dependency between parameters. 18 19 A function can be marked as external. It means that the function cannot 20 be dispatched to the corresponding mesa function, if one exists, directly, 21 and requires an external implementation. 22--> 23 24<apispec> 25 26<template name="Color"> 27 <proto> 28 <return type="void"/> 29 <vector name="v" type="const GLtype *" size="dynamic"> 30 <param name="red" type="GLtype"/> 31 <param name="green" type="GLtype"/> 32 <param name="blue" type="GLtype"/> 33 <param name="alpha" type="GLtype"/> 34 </vector> 35 </proto> 36</template> 37 38<template name="ClipPlane"> 39 <proto> 40 <return type="void"/> 41 <param name="plane" type="GLenum"/> 42 <vector name="equation" type="const GLtype *" size="4"/> 43 </proto> 44</template> 45 46<template name="CullFace"> 47 <proto> 48 <return type="void"/> 49 <param name="mode" type="GLenum"/> 50 </proto> 51 52 <desc name="mode"> 53 <value name="GL_FRONT"/> 54 <value name="GL_BACK"/> 55 <value name="GL_FRONT_AND_BACK"/> 56 </desc> 57</template> 58 59<template name="Fog"> 60 <proto> 61 <return type="void"/> 62 <param name="pname" type="GLenum"/> 63 <vector name="params" type="const GLtype *" size="dynamic"> 64 <param name="param" type="GLtype"/> 65 </vector> 66 </proto> 67 68 <desc name="pname"> 69 <value name="GL_FOG_MODE"/> 70 <desc name="param"> 71 <value name="GL_EXP"/> 72 <value name="GL_EXP2"/> 73 <value name="GL_LINEAR"/> 74 </desc> 75 </desc> 76 77 <desc name="pname"> 78 <value name="GL_FOG_COLOR"/> 79 80 <desc name="params" vector_size="4"/> 81 </desc> 82 83 <desc name="pname"> 84 <value name="GL_FOG_DENSITY"/> 85 <value name="GL_FOG_START"/> 86 <value name="GL_FOG_END"/> 87 88 <desc name="params" vector_size="1"/> 89 </desc> 90</template> 91 92<template name="FrontFace"> 93 <proto> 94 <return type="void"/> 95 <param name="mode" type="GLenum"/> 96 </proto> 97 98 <desc name="mode"> 99 <value name="GL_CW"/> 100 <value name="GL_CCW"/> 101 </desc> 102</template> 103 104<template name="Hint"> 105 <proto> 106 <return type="void"/> 107 <param name="target" type="GLenum"/> 108 <param name="mode" type="GLenum"/> 109 </proto> 110 111 <desc name="target" category="GLES1.1"> 112 <value name="GL_FOG_HINT"/> 113 <value name="GL_LINE_SMOOTH_HINT"/> 114 <value name="GL_PERSPECTIVE_CORRECTION_HINT"/> 115 <value name="GL_POINT_SMOOTH_HINT"/> 116 </desc> 117 <desc name="target" category="OES_standard_derivatives"> 118 <value name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/> 119 </desc> 120 <desc name="target"> 121 <value name="GL_GENERATE_MIPMAP_HINT"/> 122 </desc> 123 124 <desc name="mode"> 125 <value name="GL_FASTEST"/> 126 <value name="GL_NICEST"/> 127 <value name="GL_DONT_CARE"/> 128 </desc> 129</template> 130 131<template name="Light"> 132 <proto> 133 <return type="void"/> 134 <param name="light" type="GLenum"/> 135 <param name="pname" type="GLenum"/> 136 <vector name="params" type="const GLtype *" size="dynamic"> 137 <param name="param" type="GLtype"/> 138 </vector> 139 </proto> 140 141 <desc name="light"> 142 <range base="GL_LIGHT" from="0" to="7"/> 143 </desc> 144 145 <desc name="pname"> 146 <value name="GL_AMBIENT"/> 147 <value name="GL_DIFFUSE"/> 148 <value name="GL_SPECULAR"/> 149 <value name="GL_POSITION"/> 150 151 <desc name="params" vector_size="4"/> 152 </desc> 153 154 <desc name="pname"> 155 <value name="GL_SPOT_DIRECTION"/> 156 157 <desc name="params" vector_size="3"/> 158 </desc> 159 160 <desc name="pname"> 161 <value name="GL_SPOT_EXPONENT"/> 162 <value name="GL_SPOT_CUTOFF"/> 163 <value name="GL_CONSTANT_ATTENUATION"/> 164 <value name="GL_LINEAR_ATTENUATION"/> 165 <value name="GL_QUADRATIC_ATTENUATION"/> 166 167 <desc name="params" vector_size="1"/> 168 </desc> 169</template> 170 171<template name="LightModel"> 172 <proto> 173 <return type="void"/> 174 <param name="pname" type="GLenum"/> 175 <vector name="params" type="const GLtype *" size="dynamic"> 176 <param name="param" type="GLtype"/> 177 </vector> 178 </proto> 179 180 <desc name="pname"> 181 <value name="GL_LIGHT_MODEL_AMBIENT"/> 182 183 <desc name="params" vector_size="4"/> 184 </desc> 185 186 <desc name="pname"> 187 <value name="GL_LIGHT_MODEL_TWO_SIDE"/> 188 <desc name="param"> 189 <value name="GL_TRUE"/> 190 <value name="GL_FALSE"/> 191 </desc> 192 </desc> 193</template> 194 195<template name="LineWidth"> 196 <proto> 197 <return type="void"/> 198 <param name="width" type="GLtype"/> 199 </proto> 200</template> 201 202<template name="Material"> 203 <proto> 204 <return type="void"/> 205 <param name="face" type="GLenum"/> 206 <param name="pname" type="GLenum"/> 207 <vector name="params" type="const GLtype *" size="dynamic"> 208 <param name="param" type="GLtype"/> 209 </vector> 210 </proto> 211 212 <desc name="face"> 213 <value name="GL_FRONT_AND_BACK"/> 214 </desc> 215 216 <desc name="pname"> 217 <value name="GL_AMBIENT"/> 218 <value name="GL_DIFFUSE"/> 219 <value name="GL_AMBIENT_AND_DIFFUSE"/> 220 <value name="GL_SPECULAR"/> 221 <value name="GL_EMISSION"/> 222 223 <desc name="params" vector_size="4"/> 224 </desc> 225 226 <desc name="pname"> 227 <value name="GL_SHININESS"/> 228 229 <desc name="params" vector_size="1"/> 230 </desc> 231</template> 232 233<template name="PointSize"> 234 <proto> 235 <return type="void"/> 236 <param name="size" type="GLtype"/> 237 </proto> 238</template> 239 240<template name="PointSizePointer"> 241 <proto> 242 <return type="void"/> 243 <param name="type" type="GLenum"/> 244 <param name="stride" type="GLsizei"/> 245 <param name="pointer" type="const GLvoid *"/> 246 </proto> 247 248 <desc name="type"> 249 <value name="GL_FLOAT"/> 250 <value name="GL_FIXED"/> 251 </desc> 252</template> 253 254<template name="Scissor"> 255 <proto> 256 <return type="void"/> 257 <param name="x" type="GLint"/> 258 <param name="y" type="GLint"/> 259 <param name="width" type="GLsizei"/> 260 <param name="height" type="GLsizei"/> 261 </proto> 262</template> 263 264<template name="ShadeModel"> 265 <proto> 266 <return type="void"/> 267 <param name="mode" type="GLenum"/> 268 </proto> 269 270 <desc name="mode"> 271 <value name="GL_FLAT"/> 272 <value name="GL_SMOOTH"/> 273 </desc> 274</template> 275 276<template name="TexParameter"> 277 <proto> 278 <return type="void"/> 279 <param name="target" type="GLenum"/> 280 <param name="pname" type="GLenum"/> 281 <vector name="params" type="const GLtype *" size="dynamic"> 282 <param name="param" type="GLtype"/> 283 </vector> 284 </proto> 285 286 <desc name="target"> 287 <value name="GL_TEXTURE_2D"/> 288 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 289 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 290 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 291 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 292 </desc> 293 294 <desc name="pname"> 295 <value name="GL_TEXTURE_WRAP_S"/> 296 <value name="GL_TEXTURE_WRAP_T"/> 297 <value name="GL_TEXTURE_WRAP_R_OES" category="OES_texture_3D"/> 298 299 <desc name="param"> 300 <value name="GL_CLAMP_TO_EDGE"/> 301 <value name="GL_REPEAT"/> 302 <value name="GL_MIRRORED_REPEAT" category="GLES2.0"/> 303 <value name="GL_MIRRORED_REPEAT_OES" category="OES_texture_mirrored_repeat"/> 304 </desc> 305 </desc> 306 307 <desc name="pname"> 308 <value name="GL_TEXTURE_MIN_FILTER"/> 309 <value name="GL_TEXTURE_MAG_FILTER"/> 310 <value name="GL_TEXTURE_MAX_ANISOTROPY_EXT" category="EXT_texture_filter_anisotropic"/> 311 </desc> 312 313 <desc name="pname" category="GLES1.1"> 314 <value name="GL_GENERATE_MIPMAP"/> 315 316 <desc name="param"> 317 <value name="GL_TRUE"/> 318 <value name="GL_FALSE"/> 319 </desc> 320 </desc> 321 322 <desc name="pname" category="OES_draw_texture"> 323 <value name="GL_TEXTURE_CROP_RECT_OES"/> 324 <desc name="params" vector_size="4"/> 325 </desc> 326</template> 327 328<template name="TexImage2D"> 329 <proto> 330 <return type="void"/> 331 <param name="target" type="GLenum"/> 332 <param name="level" type="GLint"/> 333 <param name="internalFormat" type="GLint"/> <!-- should be GLenum --> 334 <param name="width" type="GLsizei"/> 335 <param name="height" type="GLsizei"/> 336 <param name="border" type="GLint"/> 337 <param name="format" type="GLenum"/> 338 <param name="type" type="GLenum"/> 339 <param name="pixels" type="const GLvoid *"/> 340 </proto> 341 342 <desc name="target"> 343 <value name="GL_TEXTURE_2D"/> 344 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 345 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 346 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 347 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 348 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 349 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 350 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 351 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 352 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 353 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 354 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 355 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 356 </desc> 357 358 <desc name="internalFormat"> 359 <value name="GL_ALPHA"/> 360 361 <desc name="format" error="GL_INVALID_VALUE"> 362 <value name="GL_ALPHA"/> 363 </desc> 364 </desc> 365 366 <desc name="internalFormat"> 367 <value name="GL_RGB"/> 368 369 <desc name="format" error="GL_INVALID_VALUE"> 370 <value name="GL_RGB"/> 371 </desc> 372 </desc> 373 374 <desc name="internalFormat"> 375 <value name="GL_RGBA"/> 376 377 <desc name="format" error="GL_INVALID_VALUE"> 378 <value name="GL_RGBA"/> 379 </desc> 380 </desc> 381 382 <desc name="internalFormat"> 383 <value name="GL_LUMINANCE"/> 384 385 <desc name="format" error="GL_INVALID_VALUE"> 386 <value name="GL_LUMINANCE"/> 387 </desc> 388 </desc> 389 390 <desc name="internalFormat"> 391 <value name="GL_LUMINANCE_ALPHA"/> 392 393 <desc name="format" error="GL_INVALID_VALUE"> 394 <value name="GL_LUMINANCE_ALPHA"/> 395 </desc> 396 </desc> 397 398 <desc name="internalFormat" category="OES_depth_texture"> 399 <value name="GL_DEPTH_COMPONENT"/> 400 401 <desc name="format" error="GL_INVALID_VALUE"> 402 <value name="GL_DEPTH_COMPONENT"/> 403 </desc> 404 </desc> 405 406 <desc name="internalFormat" category="OES_packed_depth_stencil"> 407 <value name="GL_DEPTH_STENCIL_OES"/> 408 409 <desc name="format" error="GL_INVALID_VALUE"> 410 <value name="GL_DEPTH_STENCIL_OES"/> 411 </desc> 412 </desc> 413 414 <desc name="internalFormat" category="EXT_texture_format_BGRA8888"> 415 <value name="GL_BGRA_EXT"/> 416 417 <desc name="format" error="GL_INVALID_VALUE"> 418 <value name="GL_BGRA_EXT"/> 419 </desc> 420 </desc> 421 422 <desc name="border" error="GL_INVALID_VALUE"> 423 <value name="0"/> 424 </desc> 425 426 <desc name="format"> 427 <value name="GL_ALPHA"/> 428 429 <desc name="type" error="GL_INVALID_OPERATION"> 430 <value name="GL_UNSIGNED_BYTE"/> 431 <value name="GL_FLOAT" category="OES_texture_float"/> 432 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 433 </desc> 434 </desc> 435 436 <desc name="format"> 437 <value name="GL_RGB"/> 438 439 <desc name="type" error="GL_INVALID_OPERATION"> 440 <value name="GL_UNSIGNED_BYTE"/> 441 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 442 <value name="GL_FLOAT" category="OES_texture_float"/> 443 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 444 </desc> 445 </desc> 446 447 <desc name="format"> 448 <value name="GL_RGBA"/> 449 450 <desc name="type" error="GL_INVALID_OPERATION"> 451 <value name="GL_UNSIGNED_BYTE"/> 452 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 453 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 454 <value name="GL_FLOAT" category="OES_texture_float"/> 455 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 456 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 457 </desc> 458 </desc> 459 460 <desc name="format"> 461 <value name="GL_LUMINANCE"/> 462 463 <desc name="type" error="GL_INVALID_OPERATION"> 464 <value name="GL_UNSIGNED_BYTE"/> 465 <value name="GL_FLOAT" category="OES_texture_float"/> 466 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 467 </desc> 468 </desc> 469 470 <desc name="format"> 471 <value name="GL_LUMINANCE_ALPHA"/> 472 473 <desc name="type" error="GL_INVALID_OPERATION"> 474 <value name="GL_UNSIGNED_BYTE"/> 475 <value name="GL_FLOAT" category="OES_texture_float"/> 476 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 477 </desc> 478 </desc> 479 480 <desc name="format" category="OES_depth_texture"> 481 <value name="GL_DEPTH_COMPONENT"/> 482 483 <desc name="type" error="GL_INVALID_OPERATION"> 484 <value name="GL_UNSIGNED_SHORT"/> 485 <value name="GL_UNSIGNED_INT"/> 486 </desc> 487 </desc> 488 489 <desc name="format" category="OES_packed_depth_stencil"> 490 <value name="GL_DEPTH_STENCIL_OES"/> 491 <desc name="type" error="GL_INVALID_OPERATION"> 492 <value name="GL_UNSIGNED_INT_24_8_OES"/> 493 </desc> 494 </desc> 495 496 <desc name="format" category="EXT_texture_format_BGRA8888"> 497 <value name="GL_BGRA_EXT"/> 498 499 <desc name="type" error="GL_INVALID_OPERATION"> 500 <value name="GL_UNSIGNED_BYTE"/> 501 </desc> 502 </desc> 503</template> 504 505<template name="TexEnv"> 506 <proto> 507 <return type="void"/> 508 <param name="target" type="GLenum"/> 509 <param name="pname" type="GLenum"/> 510 <vector name="params" type="const GLtype *" size="dynamic"> 511 <param name="param" type="GLtype"/> 512 </vector> 513 </proto> 514 515 <desc name="target" category="OES_point_sprite"> 516 <value name="GL_POINT_SPRITE_OES"/> 517 518 <desc name="pname"> 519 <value name="GL_COORD_REPLACE_OES"/> 520 </desc> 521 </desc> 522 523 <desc name="pname" category="OES_point_sprite"> 524 <value name="GL_COORD_REPLACE_OES"/> 525 526 <desc name="param"> 527 <value name="GL_TRUE"/> 528 <value name="GL_FALSE"/> 529 </desc> 530 </desc> 531 532 <desc name="target" category="EXT_texture_lod_bias"> 533 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 534 535 <desc name="pname"> 536 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 537 </desc> 538 </desc> 539 540 <desc name="pname" category="EXT_texture_lod_bias"> 541 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 542 <desc name="params" vector_size="1"/> 543 </desc> 544 545 <desc name="target"> 546 <value name="GL_TEXTURE_ENV"/> 547 548 <desc name="pname"> 549 <value name="GL_TEXTURE_ENV_MODE"/> 550 <value name="GL_COMBINE_RGB"/> 551 <value name="GL_COMBINE_ALPHA"/> 552 <value name="GL_RGB_SCALE"/> 553 <value name="GL_ALPHA_SCALE"/> 554 <value name="GL_SRC0_RGB"/> 555 <value name="GL_SRC1_RGB"/> 556 <value name="GL_SRC2_RGB"/> 557 <value name="GL_SRC0_ALPHA"/> 558 <value name="GL_SRC1_ALPHA"/> 559 <value name="GL_SRC2_ALPHA"/> 560 <value name="GL_OPERAND0_RGB"/> 561 <value name="GL_OPERAND1_RGB"/> 562 <value name="GL_OPERAND2_RGB"/> 563 <value name="GL_OPERAND0_ALPHA"/> 564 <value name="GL_OPERAND1_ALPHA"/> 565 <value name="GL_OPERAND2_ALPHA"/> 566 <value name="GL_TEXTURE_ENV_COLOR"/> 567 </desc> 568 </desc> 569 570 <desc name="pname"> 571 <value name="GL_TEXTURE_ENV_MODE"/> 572 573 <desc name="param"> 574 <value name="GL_REPLACE"/> 575 <value name="GL_MODULATE"/> 576 <value name="GL_DECAL"/> 577 <value name="GL_BLEND"/> 578 <value name="GL_ADD"/> 579 <value name="GL_COMBINE"/> 580 </desc> 581 </desc> 582 583 <desc name="pname"> 584 <value name="GL_COMBINE_RGB"/> 585 586 <desc name="param"> 587 <value name="GL_REPLACE"/> 588 <value name="GL_MODULATE"/> 589 <value name="GL_ADD"/> 590 <value name="GL_ADD_SIGNED"/> 591 <value name="GL_INTERPOLATE"/> 592 <value name="GL_SUBTRACT"/> 593 <value name="GL_DOT3_RGB"/> 594 <value name="GL_DOT3_RGBA"/> 595 </desc> 596 </desc> 597 598 <desc name="pname"> 599 <value name="GL_COMBINE_ALPHA"/> 600 601 <desc name="param"> 602 <value name="GL_REPLACE"/> 603 <value name="GL_MODULATE"/> 604 <value name="GL_ADD"/> 605 <value name="GL_ADD_SIGNED"/> 606 <value name="GL_INTERPOLATE"/> 607 <value name="GL_SUBTRACT"/> 608 </desc> 609 </desc> 610 611 <desc name="pname"> 612 <value name="GL_RGB_SCALE"/> 613 <value name="GL_ALPHA_SCALE"/> 614 </desc> 615 616 <desc name="pname"> 617 <value name="GL_SRC0_RGB"/> 618 <value name="GL_SRC1_RGB"/> 619 <value name="GL_SRC2_RGB"/> 620 <value name="GL_SRC0_ALPHA"/> 621 <value name="GL_SRC1_ALPHA"/> 622 <value name="GL_SRC2_ALPHA"/> 623 624 <desc name="param"> 625 <value name="GL_TEXTURE"/> 626 <value name="GL_CONSTANT"/> 627 <value name="GL_PRIMARY_COLOR"/> 628 <value name="GL_PREVIOUS"/> 629 630 <range base="GL_TEXTURE" from="0" to="31" category="OES_texture_env_crossbar"/> 631 </desc> 632 </desc> 633 634 <desc name="pname"> 635 <value name="GL_OPERAND0_RGB"/> 636 <value name="GL_OPERAND1_RGB"/> 637 <value name="GL_OPERAND2_RGB"/> 638 639 <desc name="param"> 640 <value name="GL_SRC_COLOR"/> 641 <value name="GL_ONE_MINUS_SRC_COLOR"/> 642 <value name="GL_SRC_ALPHA"/> 643 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 644 </desc> 645 </desc> 646 647 <desc name="pname"> 648 <value name="GL_OPERAND0_ALPHA"/> 649 <value name="GL_OPERAND1_ALPHA"/> 650 <value name="GL_OPERAND2_ALPHA"/> 651 652 <desc name="param"> 653 <value name="GL_SRC_ALPHA"/> 654 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 655 </desc> 656 </desc> 657 658 <desc name="pname"> 659 <value name="GL_TEXTURE_ENV_COLOR"/> 660 661 <desc name="params" vector_size="4"/> 662 </desc> 663</template> 664 665<template name="TexGen"> 666 <proto> 667 <return type="void"/> 668 <param name="coord" type="GLenum"/> 669 <param name="pname" type="GLenum"/> 670 <vector name="params" type="const GLtype *" size="dynamic"> 671 <param name="param" type="GLtype"/> 672 </vector> 673 </proto> 674 675 <desc name="coord" category="OES_texture_cube_map"> 676 <value name="GL_TEXTURE_GEN_STR_OES"/> 677 </desc> 678 679 <desc name="pname" category="OES_texture_cube_map"> 680 <value name="GL_TEXTURE_GEN_MODE_OES"/> 681 682 <desc name="param"> 683 <value name="GL_NORMAL_MAP_OES"/> 684 <value name="GL_REFLECTION_MAP_OES"/> 685 </desc> 686 </desc> 687</template> 688 689<template name="Clear"> 690 <proto> 691 <return type="void"/> 692 <param name="mask" type="GLbitfield"/> 693 </proto> 694 695 <desc name="mask" error="GL_INVALID_VALUE"> 696 <value name="0"/> 697 <value name="(GL_COLOR_BUFFER_BIT)"/> 698 <value name="(GL_DEPTH_BUFFER_BIT)"/> 699 <value name="(GL_STENCIL_BUFFER_BIT)"/> 700 <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)"/> 701 <value name="(GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 702 <value name="(GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 703 <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 704 </desc> 705</template> 706 707<template name="ClearColor"> 708 <proto> 709 <return type="void"/> 710 <param name="red" type="GLtype"/> 711 <param name="green" type="GLtype"/> 712 <param name="blue" type="GLtype"/> 713 <param name="alpha" type="GLtype"/> 714 </proto> 715</template> 716 717<template name="ClearStencil"> 718 <proto> 719 <return type="void"/> 720 <param name="s" type="GLint"/> 721 </proto> 722</template> 723 724<template name="ClearDepth"> 725 <proto> 726 <return type="void"/> 727 <param name="depth" type="GLtype"/> 728 </proto> 729</template> 730 731<template name="StencilMask"> 732 <proto> 733 <return type="void"/> 734 <param name="mask" type="GLuint"/> 735 </proto> 736</template> 737 738<template name="StencilMaskSeparate"> 739 <proto> 740 <return type="void"/> 741 <param name="face" type="GLenum"/> 742 <param name="mask" type="GLuint"/> 743 </proto> 744 745 <desc name="face"> 746 <value name="GL_FRONT"/> 747 <value name="GL_BACK"/> 748 <value name="GL_FRONT_AND_BACK"/> 749 </desc> 750</template> 751 752<template name="ColorMask"> 753 <proto> 754 <return type="void"/> 755 <param name="red" type="GLboolean"/> 756 <param name="green" type="GLboolean"/> 757 <param name="blue" type="GLboolean"/> 758 <param name="alpha" type="GLboolean"/> 759 </proto> 760</template> 761 762<template name="DepthMask"> 763 <proto> 764 <return type="void"/> 765 <param name="flag" type="GLboolean"/> 766 </proto> 767</template> 768 769<template name="Disable"> 770 <proto> 771 <return type="void"/> 772 <param name="cap" type="GLenum"/> 773 </proto> 774 775 <desc name="cap" category="GLES1.1"> 776 <value name="GL_NORMALIZE"/> 777 <value name="GL_RESCALE_NORMAL"/> 778 779 <range base="GL_CLIP_PLANE" from="0" to="5"/> 780 <value name="GL_CLIP_PLANE0+6"/> 781 <value name="GL_CLIP_PLANE0+7"/> 782 783 <value name="GL_FOG"/> 784 <value name="GL_LIGHTING"/> 785 <value name="GL_COLOR_MATERIAL"/> 786 787 <range base="GL_LIGHT" from="0" to="7"/> 788 789 <value name="GL_POINT_SMOOTH"/> 790 <value name="GL_LINE_SMOOTH"/> 791 <value name="GL_CULL_FACE"/> 792 <value name="GL_POLYGON_OFFSET_FILL"/> 793 <value name="GL_MULTISAMPLE"/> 794 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 795 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 796 <value name="GL_SAMPLE_COVERAGE"/> 797 <value name="GL_TEXTURE_2D"/> 798 <value name="GL_SCISSOR_TEST"/> 799 <value name="GL_ALPHA_TEST"/> 800 <value name="GL_STENCIL_TEST"/> 801 <value name="GL_DEPTH_TEST"/> 802 <value name="GL_BLEND"/> 803 <value name="GL_DITHER"/> 804 <value name="GL_COLOR_LOGIC_OP"/> 805 806 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 807 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 808 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 809 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 810 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 811 </desc> 812 813 <desc name="cap" category="GLES2.0"> 814 <value name="GL_CULL_FACE"/> 815 <value name="GL_SCISSOR_TEST"/> 816 <value name="GL_POLYGON_OFFSET_FILL"/> 817 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 818 <value name="GL_SAMPLE_COVERAGE"/> 819 <value name="GL_STENCIL_TEST"/> 820 <value name="GL_DEPTH_TEST"/> 821 <value name="GL_DITHER"/> 822 <value name="GL_BLEND"/> 823 </desc> 824</template> 825 826<!-- it is exactly the same as Disable --> 827<template name="Enable"> 828 <proto> 829 <return type="void"/> 830 <param name="cap" type="GLenum"/> 831 </proto> 832 833 <desc name="cap" category="GLES1.1"> 834 <value name="GL_NORMALIZE"/> 835 <value name="GL_RESCALE_NORMAL"/> 836 837 <range base="GL_CLIP_PLANE" from="0" to="5"/> 838 <value name="GL_CLIP_PLANE0+6"/> 839 <value name="GL_CLIP_PLANE0+7"/> 840 841 <value name="GL_FOG"/> 842 <value name="GL_LIGHTING"/> 843 <value name="GL_COLOR_MATERIAL"/> 844 845 <range base="GL_LIGHT" from="0" to="7"/> 846 847 <value name="GL_POINT_SMOOTH"/> 848 <value name="GL_LINE_SMOOTH"/> 849 <value name="GL_CULL_FACE"/> 850 <value name="GL_POLYGON_OFFSET_FILL"/> 851 <value name="GL_MULTISAMPLE"/> 852 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 853 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 854 <value name="GL_SAMPLE_COVERAGE"/> 855 <value name="GL_TEXTURE_2D"/> 856 <value name="GL_SCISSOR_TEST"/> 857 <value name="GL_ALPHA_TEST"/> 858 <value name="GL_STENCIL_TEST"/> 859 <value name="GL_DEPTH_TEST"/> 860 <value name="GL_BLEND"/> 861 <value name="GL_DITHER"/> 862 <value name="GL_COLOR_LOGIC_OP"/> 863 864 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 865 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 866 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 867 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 868 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 869 </desc> 870 871 <desc name="cap" category="GLES2.0"> 872 <value name="GL_CULL_FACE"/> 873 <value name="GL_SCISSOR_TEST"/> 874 <value name="GL_POLYGON_OFFSET_FILL"/> 875 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 876 <value name="GL_SAMPLE_COVERAGE"/> 877 <value name="GL_STENCIL_TEST"/> 878 <value name="GL_DEPTH_TEST"/> 879 <value name="GL_DITHER"/> 880 <value name="GL_BLEND"/> 881 </desc> 882</template> 883 884<template name="Finish"> 885 <proto> 886 <return type="void"/> 887 </proto> 888</template> 889 890<template name="Flush"> 891 <proto> 892 <return type="void"/> 893 </proto> 894</template> 895 896<template name="AlphaFunc"> 897 <proto> 898 <return type="void"/> 899 <param name="func" type="GLenum"/> 900 <param name="ref" type="GLtype"/> 901 </proto> 902 <desc name="func"> 903 <value name="GL_NEVER"/> 904 <value name="GL_LESS"/> 905 <value name="GL_EQUAL"/> 906 <value name="GL_LEQUAL"/> 907 <value name="GL_GREATER"/> 908 <value name="GL_NOTEQUAL"/> 909 <value name="GL_GEQUAL"/> 910 <value name="GL_ALWAYS"/> 911 </desc> 912</template> 913 914<template name="BlendFunc"> 915 <proto> 916 <return type="void"/> 917 <param name="sfactor" type="GLenum"/> 918 <param name="dfactor" type="GLenum"/> 919 </proto> 920 921 <desc name="sfactor"> 922 <value name="GL_ZERO"/> 923 <value name="GL_ONE"/> 924 <value name="GL_SRC_COLOR"/> 925 <value name="GL_ONE_MINUS_SRC_COLOR"/> 926 <value name="GL_SRC_ALPHA"/> 927 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 928 <value name="GL_DST_ALPHA"/> 929 <value name="GL_ONE_MINUS_DST_ALPHA"/> 930 <value name="GL_DST_COLOR"/> 931 <value name="GL_ONE_MINUS_DST_COLOR"/> 932 <value name="GL_SRC_ALPHA_SATURATE"/> 933 934 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 935 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 936 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 937 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 938 </desc> 939 940 <desc name="dfactor"> 941 <value name="GL_ZERO"/> 942 <value name="GL_ONE"/> 943 <value name="GL_SRC_COLOR"/> 944 <value name="GL_ONE_MINUS_SRC_COLOR"/> 945 <value name="GL_SRC_ALPHA"/> 946 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 947 <value name="GL_DST_ALPHA"/> 948 <value name="GL_ONE_MINUS_DST_ALPHA"/> 949 <value name="GL_DST_COLOR"/> 950 <value name="GL_ONE_MINUS_DST_COLOR"/> 951 952 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 953 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 954 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 955 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 956 </desc> 957</template> 958 959<template name="LogicOp"> 960 <proto> 961 <return type="void"/> 962 <param name="opcode" type="GLenum"/> 963 </proto> 964 965 <desc name="opcode"> 966 <value name="GL_CLEAR"/> 967 <value name="GL_SET"/> 968 <value name="GL_COPY"/> 969 <value name="GL_COPY_INVERTED"/> 970 <value name="GL_NOOP"/> 971 <value name="GL_INVERT"/> 972 <value name="GL_AND"/> 973 <value name="GL_NAND"/> 974 <value name="GL_OR"/> 975 <value name="GL_NOR"/> 976 <value name="GL_XOR"/> 977 <value name="GL_EQUIV"/> 978 <value name="GL_AND_REVERSE"/> 979 <value name="GL_AND_INVERTED"/> 980 <value name="GL_OR_REVERSE"/> 981 <value name="GL_OR_INVERTED"/> 982 </desc> 983</template> 984 985<template name="StencilFunc"> 986 <proto> 987 <return type="void"/> 988 <param name="func" type="GLenum"/> 989 <param name="ref" type="GLint"/> 990 <param name="mask" type="GLuint"/> 991 </proto> 992 993 <desc name="func"> 994 <value name="GL_NEVER"/> 995 <value name="GL_LESS"/> 996 <value name="GL_LEQUAL"/> 997 <value name="GL_GREATER"/> 998 <value name="GL_GEQUAL"/> 999 <value name="GL_EQUAL"/> 1000 <value name="GL_NOTEQUAL"/> 1001 <value name="GL_ALWAYS"/> 1002 </desc> 1003</template> 1004 1005<template name="StencilFuncSeparate"> 1006 <proto> 1007 <return type="void"/> 1008 <param name="face" type="GLenum"/> 1009 <param name="func" type="GLenum"/> 1010 <param name="ref" type="GLint"/> 1011 <param name="mask" type="GLuint"/> 1012 </proto> 1013 1014 <desc name="face"> 1015 <value name="GL_FRONT"/> 1016 <value name="GL_BACK"/> 1017 <value name="GL_FRONT_AND_BACK"/> 1018 </desc> 1019 1020 <desc name="func"> 1021 <value name="GL_NEVER"/> 1022 <value name="GL_LESS"/> 1023 <value name="GL_LEQUAL"/> 1024 <value name="GL_GREATER"/> 1025 <value name="GL_GEQUAL"/> 1026 <value name="GL_EQUAL"/> 1027 <value name="GL_NOTEQUAL"/> 1028 <value name="GL_ALWAYS"/> 1029 </desc> 1030</template> 1031 1032<template name="StencilOp"> 1033 <proto> 1034 <return type="void"/> 1035 <param name="fail" type="GLenum"/> 1036 <param name="zfail" type="GLenum"/> 1037 <param name="zpass" type="GLenum"/> 1038 </proto> 1039 1040 <desc name="fail"> 1041 <value name="GL_KEEP"/> 1042 <value name="GL_ZERO"/> 1043 <value name="GL_REPLACE"/> 1044 <value name="GL_INCR"/> 1045 <value name="GL_DECR"/> 1046 <value name="GL_INVERT"/> 1047 <value name="GL_INCR_WRAP" category="GLES2.0"/> 1048 <value name="GL_DECR_WRAP" category="GLES2.0"/> 1049 <value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/> 1050 <value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/> 1051 </desc> 1052 1053 <desc name="zfail"> 1054 <value name="GL_KEEP"/> 1055 <value name="GL_ZERO"/> 1056 <value name="GL_REPLACE"/> 1057 <value name="GL_INCR"/> 1058 <value name="GL_DECR"/> 1059 <value name="GL_INVERT"/> 1060 <value name="GL_INCR_WRAP" category="GLES2.0"/> 1061 <value name="GL_DECR_WRAP" category="GLES2.0"/> 1062 <value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/> 1063 <value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/> 1064 </desc> 1065 1066 <desc name="zpass"> 1067 <value name="GL_KEEP"/> 1068 <value name="GL_ZERO"/> 1069 <value name="GL_REPLACE"/> 1070 <value name="GL_INCR"/> 1071 <value name="GL_DECR"/> 1072 <value name="GL_INVERT"/> 1073 <value name="GL_INCR_WRAP" category="GLES2.0"/> 1074 <value name="GL_DECR_WRAP" category="GLES2.0"/> 1075 <value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/> 1076 <value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/> 1077 </desc> 1078</template> 1079 1080<template name="StencilOpSeparate"> 1081 <proto> 1082 <return type="void"/> 1083 <param name="face" type="GLenum"/> 1084 <param name="fail" type="GLenum"/> 1085 <param name="zfail" type="GLenum"/> 1086 <param name="zpass" type="GLenum"/> 1087 </proto> 1088 1089 <desc name="face"> 1090 <value name="GL_FRONT"/> 1091 <value name="GL_BACK"/> 1092 <value name="GL_FRONT_AND_BACK"/> 1093 </desc> 1094 1095 <desc name="fail"> 1096 <value name="GL_KEEP"/> 1097 <value name="GL_ZERO"/> 1098 <value name="GL_REPLACE"/> 1099 <value name="GL_INCR"/> 1100 <value name="GL_DECR"/> 1101 <value name="GL_INVERT"/> 1102 <value name="GL_INCR_WRAP"/> 1103 <value name="GL_DECR_WRAP"/> 1104 </desc> 1105 1106 <desc name="zfail"> 1107 <value name="GL_KEEP"/> 1108 <value name="GL_ZERO"/> 1109 <value name="GL_REPLACE"/> 1110 <value name="GL_INCR"/> 1111 <value name="GL_DECR"/> 1112 <value name="GL_INVERT"/> 1113 <value name="GL_INCR_WRAP"/> 1114 <value name="GL_DECR_WRAP"/> 1115 </desc> 1116 1117 <desc name="zpass"> 1118 <value name="GL_KEEP"/> 1119 <value name="GL_ZERO"/> 1120 <value name="GL_REPLACE"/> 1121 <value name="GL_INCR"/> 1122 <value name="GL_DECR"/> 1123 <value name="GL_INVERT"/> 1124 <value name="GL_INCR_WRAP"/> 1125 <value name="GL_DECR_WRAP"/> 1126 </desc> 1127</template> 1128 1129<template name="DepthFunc"> 1130 <proto> 1131 <return type="void"/> 1132 <param name="func" type="GLenum"/> 1133 </proto> 1134 1135 <desc name="func"> 1136 <value name="GL_NEVER"/> 1137 <value name="GL_LESS"/> 1138 <value name="GL_EQUAL"/> 1139 <value name="GL_LEQUAL"/> 1140 <value name="GL_GREATER"/> 1141 <value name="GL_NOTEQUAL"/> 1142 <value name="GL_GEQUAL"/> 1143 <value name="GL_ALWAYS"/> 1144 </desc> 1145</template> 1146 1147<template name="PixelStore"> 1148 <proto> 1149 <return type="void"/> 1150 <param name="pname" type="GLenum"/> 1151 <param name="param" type="GLtype"/> 1152 </proto> 1153 1154 <desc name="pname"> 1155 <value name="GL_PACK_ALIGNMENT"/> 1156 <desc name="param" error="GL_INVALID_VALUE"> 1157 <value name="1"/> 1158 <value name="2"/> 1159 <value name="4"/> 1160 <value name="8"/> 1161 </desc> 1162 </desc> 1163 1164 <desc name="pname"> 1165 <value name="GL_UNPACK_ALIGNMENT"/> 1166 <desc name="param" error="GL_INVALID_VALUE"> 1167 <value name="1"/> 1168 <value name="2"/> 1169 <value name="4"/> 1170 <value name="8"/> 1171 </desc> 1172 </desc> 1173 1174 <desc name="pname" category="EXT_unpack_subimage"> 1175 <value name="GL_UNPACK_ROW_LENGTH"/> 1176 <value name="GL_UNPACK_SKIP_PIXELS"/> 1177 <value name="GL_UNPACK_SKIP_ROWS"/> 1178 </desc> 1179 1180</template> 1181 1182<template name="ReadPixels" direction="get"> 1183 <proto> 1184 <return type="void"/> 1185 <param name="x" type="GLint"/> 1186 <param name="y" type="GLint"/> 1187 <param name="width" type="GLsizei"/> 1188 <param name="height" type="GLsizei"/> 1189 <param name="format" type="GLenum"/> 1190 <param name="type" type="GLenum"/> 1191 <param name="pixels" type="GLvoid *"/> 1192 </proto> 1193 1194 <!-- Technically, only two combinations are actually allowed: 1195 GL_RGBA/GL_UNSIGNED_BYTE, and some implementation-specific 1196 internal preferred combination. I don't know what that is, so I'm 1197 allowing any valid combination for now; the underlying support 1198 should fail when necessary.--> 1199 <desc name="format"> 1200 <value name="GL_ALPHA"/> 1201 <desc name="type" error="GL_INVALID_OPERATION"> 1202 <value name="GL_UNSIGNED_BYTE"/> 1203 </desc> 1204 </desc> 1205 1206 <desc name="format"> 1207 <value name="GL_RGB"/> 1208 <desc name="type" error="GL_INVALID_OPERATION"> 1209 <value name="GL_UNSIGNED_BYTE"/> 1210 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 1211 </desc> 1212 </desc> 1213 1214 <desc name="format"> 1215 <value name="GL_RGBA"/> 1216 <desc name="type" error="GL_INVALID_OPERATION"> 1217 <value name="GL_UNSIGNED_BYTE"/> 1218 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 1219 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 1220 </desc> 1221 </desc> 1222 1223 <desc name="format"> 1224 <value name="GL_LUMINANCE"/> 1225 <desc name="type" error="GL_INVALID_OPERATION"> 1226 <value name="GL_UNSIGNED_BYTE"/> 1227 </desc> 1228 </desc> 1229 1230 <desc name="format"> 1231 <value name="GL_LUMINANCE_ALPHA"/> 1232 <desc name="type" error="GL_INVALID_OPERATION"> 1233 <value name="GL_UNSIGNED_BYTE"/> 1234 </desc> 1235 </desc> 1236 1237 <desc name="format" category="EXT_read_format_bgra"> 1238 <value name="GL_BGRA_EXT"/> 1239 1240 <desc name="type" error="GL_INVALID_OPERATION"> 1241 <value name="GL_UNSIGNED_BYTE"/> 1242 <value name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/> 1243 <value name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/> 1244 </desc> 1245 </desc> 1246</template> 1247 1248<template name="GetClipPlane" direction="get"> 1249 <proto> 1250 <return type="void"/> 1251 <param name="plane" type="GLenum"/> 1252 <vector name="equation" type="GLtype *" size="4"/> 1253 </proto> 1254</template> 1255 1256<template name="GetError" direction="get"> 1257 <proto> 1258 <return type="GLenum"/> 1259 </proto> 1260</template> 1261 1262<!-- template for GetFloatv, GetIntegerv, GetBoolean, and GetFixedv --> 1263<template name="GetState" direction="get"> 1264 <proto> 1265 <return type="void"/> 1266 <param name="pname" type="GLenum"/> 1267 <vector name="params" type="GLtype *" size="dynamic"/> 1268 </proto> 1269 <!-- param checking is done in mesa --> 1270</template> 1271 1272<template name="GetLight" direction="get"> 1273 <proto> 1274 <return type="void"/> 1275 <param name="light" type="GLenum"/> 1276 <param name="pname" type="GLenum"/> 1277 <vector name="params" type="GLtype *" size="dynamic"/> 1278 </proto> 1279 1280 <desc name="light"> 1281 <range base="GL_LIGHT" from="0" to="7"/> 1282 </desc> 1283 1284 <desc name="pname"> 1285 <value name="GL_AMBIENT"/> 1286 <value name="GL_DIFFUSE"/> 1287 <value name="GL_SPECULAR"/> 1288 <value name="GL_POSITION"/> 1289 1290 <desc name="params" vector_size="4"/> 1291 </desc> 1292 1293 <desc name="pname"> 1294 <value name="GL_SPOT_DIRECTION"/> 1295 1296 <desc name="params" vector_size="3"/> 1297 </desc> 1298 1299 <desc name="pname"> 1300 <value name="GL_SPOT_EXPONENT"/> 1301 <value name="GL_SPOT_CUTOFF"/> 1302 <value name="GL_CONSTANT_ATTENUATION"/> 1303 <value name="GL_LINEAR_ATTENUATION"/> 1304 <value name="GL_QUADRATIC_ATTENUATION"/> 1305 1306 <desc name="params" vector_size="1"/> 1307 </desc> 1308</template> 1309 1310<template name="GetMaterial" direction="get"> 1311 <proto> 1312 <return type="void"/> 1313 <param name="face" type="GLenum"/> 1314 <param name="pname" type="GLenum"/> 1315 <vector name="params" type="GLtype *" size="dynamic"> 1316 <param name="param" type="GLtype"/> 1317 </vector> 1318 </proto> 1319 1320 <desc name="face"> 1321 <value name="GL_FRONT"/> 1322 <value name="GL_BACK"/> 1323 </desc> 1324 1325 <desc name="pname"> 1326 <value name="GL_SHININESS"/> 1327 <desc name="params" vector_size="1"/> 1328 </desc> 1329 1330 <desc name="pname"> 1331 <value name="GL_AMBIENT"/> 1332 <value name="GL_DIFFUSE"/> 1333 <value name="GL_AMBIENT_AND_DIFFUSE"/> 1334 <value name="GL_SPECULAR"/> 1335 <value name="GL_EMISSION"/> 1336 1337 <desc name="params" vector_size="4"/> 1338 </desc> 1339</template> 1340 1341<template name="GetString" direction="get"> 1342 <proto> 1343 <return type="const GLubyte *"/> 1344 <param name="name" type="GLenum"/> 1345 </proto> 1346 1347 <desc name="name"> 1348 <value name="GL_VENDOR"/> 1349 <value name="GL_RENDERER"/> 1350 <value name="GL_VERSION"/> 1351 <value name="GL_EXTENSIONS"/> 1352 <value name="GL_SHADING_LANGUAGE_VERSION" category="GLES2.0"/> 1353 </desc> 1354</template> 1355 1356<template name="GetTexEnv" direction="get"> 1357 <proto> 1358 <return type="void"/> 1359 <param name="target" type="GLenum"/> 1360 <param name="pname" type="GLenum"/> 1361 <vector name="params" type="GLtype *" size="dynamic"/> 1362 </proto> 1363 1364 <desc name="target" category="OES_point_sprite"> 1365 <value name="GL_POINT_SPRITE_OES"/> 1366 <desc name="pname"> 1367 <value name="GL_COORD_REPLACE_OES"/> 1368 </desc> 1369 </desc> 1370 1371 <desc name="pname" category="OES_point_sprite"> 1372 <value name="GL_COORD_REPLACE_OES"/> 1373 <desc name="params" vector_size="1" convert="false"/> 1374 </desc> 1375 1376 <desc name="target" category="EXT_texture_lod_bias"> 1377 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 1378 1379 <desc name="pname"> 1380 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 1381 </desc> 1382 </desc> 1383 1384 <desc name="pname" category="EXT_texture_lod_bias"> 1385 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 1386 <desc name="params" vector_size="1"/> 1387 </desc> 1388 1389 <desc name="target"> 1390 <value name="GL_TEXTURE_ENV"/> 1391 1392 <desc name="pname"> 1393 <value name="GL_TEXTURE_ENV_COLOR"/> 1394 <value name="GL_RGB_SCALE"/> 1395 <value name="GL_ALPHA_SCALE"/> 1396 <value name="GL_TEXTURE_ENV_MODE"/> 1397 <value name="GL_COMBINE_RGB"/> 1398 <value name="GL_COMBINE_ALPHA"/> 1399 <value name="GL_SRC0_RGB"/> 1400 <value name="GL_SRC1_RGB"/> 1401 <value name="GL_SRC2_RGB"/> 1402 <value name="GL_SRC0_ALPHA"/> 1403 <value name="GL_SRC1_ALPHA"/> 1404 <value name="GL_SRC2_ALPHA"/> 1405 <value name="GL_OPERAND0_RGB"/> 1406 <value name="GL_OPERAND1_RGB"/> 1407 <value name="GL_OPERAND2_RGB"/> 1408 <value name="GL_OPERAND0_ALPHA"/> 1409 <value name="GL_OPERAND1_ALPHA"/> 1410 <value name="GL_OPERAND2_ALPHA"/> 1411 </desc> 1412 </desc> 1413 1414 <desc name="pname"> 1415 <value name="GL_TEXTURE_ENV_COLOR"/> 1416 <desc name="params" vector_size="4"/> 1417 </desc> 1418 1419 <desc name="pname"> 1420 <value name="GL_RGB_SCALE"/> 1421 <value name="GL_ALPHA_SCALE"/> 1422 1423 <desc name="params" vector_size="1"/> 1424 </desc> 1425 1426 <desc name="pname"> 1427 <value name="GL_TEXTURE_ENV_MODE"/> 1428 <value name="GL_COMBINE_RGB"/> 1429 <value name="GL_COMBINE_ALPHA"/> 1430 <value name="GL_SRC0_RGB"/> 1431 <value name="GL_SRC1_RGB"/> 1432 <value name="GL_SRC2_RGB"/> 1433 <value name="GL_SRC0_ALPHA"/> 1434 <value name="GL_SRC1_ALPHA"/> 1435 <value name="GL_SRC2_ALPHA"/> 1436 <value name="GL_OPERAND0_RGB"/> 1437 <value name="GL_OPERAND1_RGB"/> 1438 <value name="GL_OPERAND2_RGB"/> 1439 <value name="GL_OPERAND0_ALPHA"/> 1440 <value name="GL_OPERAND1_ALPHA"/> 1441 <value name="GL_OPERAND2_ALPHA"/> 1442 1443 <desc name="params" vector_size="1" convert="false"/> 1444 </desc> 1445</template> 1446 1447<template name="GetTexGen" direction="get"> 1448 <proto> 1449 <return type="void"/> 1450 <param name="coord" type="GLenum"/> 1451 <param name="pname" type="GLenum"/> 1452 <vector name="params" type="GLtype *" size="dynamic"/> 1453 </proto> 1454 1455 <desc name="coord"> 1456 <value name="GL_TEXTURE_GEN_STR_OES"/> 1457 </desc> 1458 <desc name="pname"> 1459 <value name="GL_TEXTURE_GEN_MODE_OES"/> 1460 <desc name="params" vector_size="1" convert="false"/> 1461 </desc> 1462</template> 1463 1464<template name="GetTexParameter" direction="get"> 1465 <proto> 1466 <return type="void"/> 1467 <param name="target" type="GLenum"/> 1468 <param name="pname" type="GLenum"/> 1469 <vector name="params" type="GLtype *" size="dynamic"/> 1470 </proto> 1471 1472 <desc name="target"> 1473 <value name="GL_TEXTURE_2D"/> 1474 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 1475 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 1476 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 1477 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 1478 </desc> 1479 1480 <desc name="pname"> 1481 <value name="GL_TEXTURE_WRAP_S"/> 1482 <value name="GL_TEXTURE_WRAP_T"/> 1483 <value name="GL_TEXTURE_WRAP_R_OES" category="OES_texture_3D"/> 1484 <value name="GL_TEXTURE_MIN_FILTER"/> 1485 <value name="GL_TEXTURE_MAG_FILTER"/> 1486 <value name="GL_GENERATE_MIPMAP" category="GLES1.1"/> 1487 1488 <desc name="params" vector_size="1" convert="false"/> 1489 </desc> 1490 1491 <desc name="pname" category="OES_draw_texture"> 1492 <value name="GL_TEXTURE_CROP_RECT_OES"/> 1493 <desc name="params" vector_size="4"/> 1494 </desc> 1495</template> 1496 1497<template name="IsEnabled" direction="get"> 1498 <proto> 1499 <return type="GLboolean"/> 1500 <param name="cap" type="GLenum"/> 1501 </proto> 1502 1503 <desc name="cap" category="GLES1.1"> 1504 <value name="GL_NORMALIZE"/> 1505 <value name="GL_RESCALE_NORMAL"/> 1506 1507 <range base="GL_CLIP_PLANE" from="0" to="5"/> 1508 <value name="GL_CLIP_PLANE0+6"/> 1509 <value name="GL_CLIP_PLANE0+7"/> 1510 1511 <value name="GL_FOG"/> 1512 <value name="GL_LIGHTING"/> 1513 <value name="GL_COLOR_MATERIAL"/> 1514 1515 <range base="GL_LIGHT" from="0" to="7"/> 1516 1517 <value name="GL_POINT_SMOOTH"/> 1518 <value name="GL_LINE_SMOOTH"/> 1519 <value name="GL_CULL_FACE"/> 1520 <value name="GL_POLYGON_OFFSET_FILL"/> 1521 <value name="GL_MULTISAMPLE"/> 1522 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1523 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 1524 <value name="GL_SAMPLE_COVERAGE"/> 1525 <value name="GL_TEXTURE_2D"/> 1526 <value name="GL_SCISSOR_TEST"/> 1527 <value name="GL_ALPHA_TEST"/> 1528 <value name="GL_STENCIL_TEST"/> 1529 <value name="GL_DEPTH_TEST"/> 1530 <value name="GL_BLEND"/> 1531 <value name="GL_DITHER"/> 1532 <value name="GL_COLOR_LOGIC_OP"/> 1533 1534 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 1535 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 1536 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 1537 1538 <value name="GL_VERTEX_ARRAY"/> 1539 <value name="GL_NORMAL_ARRAY"/> 1540 <value name="GL_COLOR_ARRAY"/> 1541 <value name="GL_TEXTURE_COORD_ARRAY"/> 1542 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1543 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1544 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1545 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 1546 </desc> 1547 1548 <desc name="cap" category="GLES2.0"> 1549 <value name="GL_CULL_FACE"/> 1550 <value name="GL_SCISSOR_TEST"/> 1551 <value name="GL_POLYGON_OFFSET_FILL"/> 1552 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1553 <value name="GL_SAMPLE_COVERAGE"/> 1554 <value name="GL_STENCIL_TEST"/> 1555 <value name="GL_DEPTH_TEST"/> 1556 <value name="GL_DITHER"/> 1557 <value name="GL_BLEND"/> 1558 </desc> 1559</template> 1560 1561<template name="DepthRange"> 1562 <proto> 1563 <return type="void"/> 1564 <param name="zNear" type="GLtype"/> 1565 <param name="zFar" type="GLtype"/> 1566 </proto> 1567</template> 1568 1569<template name="Frustum"> 1570 <proto> 1571 <return type="void"/> 1572 <param name="left" type="GLtype"/> 1573 <param name="right" type="GLtype"/> 1574 <param name="bottom" type="GLtype"/> 1575 <param name="top" type="GLtype"/> 1576 <param name="zNear" type="GLtype"/> 1577 <param name="zFar" type="GLtype"/> 1578 </proto> 1579</template> 1580 1581<template name="LoadIdentity"> 1582 <proto> 1583 <return type="void"/> 1584 </proto> 1585</template> 1586 1587<template name="LoadMatrix"> 1588 <proto> 1589 <return type="void"/> 1590 <vector name="m" type="const GLtype *" size="16"/> 1591 </proto> 1592</template> 1593 1594<template name="MatrixMode"> 1595 <proto> 1596 <return type="void"/> 1597 <param name="mode" type="GLenum"/> 1598 </proto> 1599 1600 <desc name="mode"> 1601 <value name="GL_MODELVIEW"/> 1602 <value name="GL_PROJECTION"/> 1603 <value name="GL_TEXTURE"/> 1604 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 1605 </desc> 1606</template> 1607 1608<template name="MultMatrix"> 1609 <proto> 1610 <return type="void"/> 1611 <vector name="m" type="const GLtype *" size="16"/> 1612 </proto> 1613</template> 1614 1615<template name="Ortho"> 1616 <proto> 1617 <return type="void"/> 1618 <param name="left" type="GLtype"/> 1619 <param name="right" type="GLtype"/> 1620 <param name="bottom" type="GLtype"/> 1621 <param name="top" type="GLtype"/> 1622 <param name="zNear" type="GLtype"/> 1623 <param name="zFar" type="GLtype"/> 1624 </proto> 1625</template> 1626 1627<template name="PopMatrix"> 1628 <proto> 1629 <return type="void"/> 1630 </proto> 1631</template> 1632 1633<template name="PushMatrix"> 1634 <proto> 1635 <return type="void"/> 1636 </proto> 1637</template> 1638 1639<template name="Rotate"> 1640 <proto> 1641 <return type="void"/> 1642 <param name="angle" type="GLtype"/> 1643 <param name="x" type="GLtype"/> 1644 <param name="y" type="GLtype"/> 1645 <param name="z" type="GLtype"/> 1646 </proto> 1647</template> 1648 1649<template name="Scale"> 1650 <proto> 1651 <return type="void"/> 1652 <param name="x" type="GLtype"/> 1653 <param name="y" type="GLtype"/> 1654 <param name="z" type="GLtype"/> 1655 </proto> 1656</template> 1657 1658<template name="Translate"> 1659 <proto> 1660 <return type="void"/> 1661 <param name="x" type="GLtype"/> 1662 <param name="y" type="GLtype"/> 1663 <param name="z" type="GLtype"/> 1664 </proto> 1665</template> 1666 1667<template name="Viewport"> 1668 <proto> 1669 <return type="void"/> 1670 <param name="x" type="GLint"/> 1671 <param name="y" type="GLint"/> 1672 <param name="width" type="GLsizei"/> 1673 <param name="height" type="GLsizei"/> 1674 </proto> 1675</template> 1676 1677<template name="ColorPointer"> 1678 <proto> 1679 <return type="void"/> 1680 <param name="size" type="GLint"/> 1681 <param name="type" type="GLenum"/> 1682 <param name="stride" type="GLsizei"/> 1683 <param name="pointer" type="const GLvoid *"/> 1684 </proto> 1685 1686 <desc name="size" error="GL_INVALID_VALUE"> 1687 <value name="4"/> 1688 </desc> 1689 1690 <desc name="type"> 1691 <value name="GL_UNSIGNED_BYTE"/> 1692 <value name="GL_FLOAT"/> 1693 <value name="GL_FIXED"/> 1694 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1695 </desc> 1696</template> 1697 1698<template name="DisableClientState"> 1699 <proto> 1700 <return type="void"/> 1701 <param name="array" type="GLenum"/> 1702 </proto> 1703 1704 <desc name="array"> 1705 <value name="GL_VERTEX_ARRAY"/> 1706 <value name="GL_NORMAL_ARRAY"/> 1707 <value name="GL_COLOR_ARRAY"/> 1708 <value name="GL_TEXTURE_COORD_ARRAY"/> 1709 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1710 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1711 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1712 </desc> 1713</template> 1714 1715<template name="DrawArrays"> 1716 <proto> 1717 <return type="void"/> 1718 <param name="mode" type="GLenum"/> 1719 <param name="first" type="GLint"/> 1720 <param name="count" type="GLsizei"/> 1721 </proto> 1722 1723 <desc name="mode"> 1724 <value name="GL_POINTS"/> 1725 <value name="GL_LINES"/> 1726 <value name="GL_LINE_LOOP"/> 1727 <value name="GL_LINE_STRIP"/> 1728 <value name="GL_TRIANGLES"/> 1729 <value name="GL_TRIANGLE_STRIP"/> 1730 <value name="GL_TRIANGLE_FAN"/> 1731 </desc> 1732</template> 1733 1734<template name="DrawElements"> 1735 <proto> 1736 <return type="void"/> 1737 <param name="mode" type="GLenum"/> 1738 <param name="count" type="GLsizei"/> 1739 <param name="type" type="GLenum"/> 1740 <param name="indices" type="const GLvoid *"/> 1741 </proto> 1742 1743 <desc name="mode"> 1744 <value name="GL_POINTS"/> 1745 <value name="GL_LINES"/> 1746 <value name="GL_LINE_LOOP"/> 1747 <value name="GL_LINE_STRIP"/> 1748 <value name="GL_TRIANGLES"/> 1749 <value name="GL_TRIANGLE_STRIP"/> 1750 <value name="GL_TRIANGLE_FAN"/> 1751 </desc> 1752 1753 <desc name="type"> 1754 <value name="GL_UNSIGNED_BYTE"/> 1755 <value name="GL_UNSIGNED_SHORT"/> 1756 <value name="GL_UNSIGNED_INT" category="OES_element_index_uint"/> 1757 </desc> 1758</template> 1759 1760<template name="EnableClientState"> 1761 <proto> 1762 <return type="void"/> 1763 <param name="array" type="GLenum"/> 1764 </proto> 1765 1766 <desc name="array"> 1767 <value name="GL_VERTEX_ARRAY"/> 1768 <value name="GL_NORMAL_ARRAY"/> 1769 <value name="GL_COLOR_ARRAY"/> 1770 <value name="GL_TEXTURE_COORD_ARRAY"/> 1771 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1772 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1773 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1774 </desc> 1775</template> 1776 1777<template name="GetPointer" direction="get"> 1778 <proto> 1779 <return type="void"/> 1780 <param name="pname" type="GLenum"/> 1781 <vector name="params" type="GLvoid **" size="dynamic"/> 1782 </proto> 1783 1784 <desc name="pname"> 1785 <value name="GL_VERTEX_ARRAY_POINTER"/> 1786 <value name="GL_NORMAL_ARRAY_POINTER"/> 1787 <value name="GL_COLOR_ARRAY_POINTER"/> 1788 <value name="GL_TEXTURE_COORD_ARRAY_POINTER"/> 1789 <value name="GL_MATRIX_INDEX_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1790 <value name="GL_WEIGHT_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1791 <value name="GL_POINT_SIZE_ARRAY_POINTER_OES" category="OES_point_size_array"/> 1792 </desc> 1793</template> 1794 1795<template name="Normal"> 1796 <proto> 1797 <return type="void"/> 1798 <vector name="v" type="const GLtype *" size="3"> 1799 <param name="nx" type="GLtype"/> 1800 <param name="ny" type="GLtype"/> 1801 <param name="nz" type="GLtype"/> 1802 </vector> 1803 </proto> 1804</template> 1805 1806<template name="NormalPointer"> 1807 <proto> 1808 <return type="void"/> 1809 <param name="type" type="GLenum"/> 1810 <param name="stride" type="GLsizei"/> 1811 <param name="pointer" type="const GLvoid *"/> 1812 </proto> 1813 1814 <desc name="type"> 1815 <value name="GL_BYTE"/> 1816 <value name="GL_SHORT"/> 1817 <value name="GL_FLOAT"/> 1818 <value name="GL_FIXED"/> 1819 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1820 </desc> 1821</template> 1822 1823<template name="TexCoordPointer"> 1824 <proto> 1825 <return type="void"/> 1826 <param name="size" type="GLint"/> 1827 <param name="type" type="GLenum"/> 1828 <param name="stride" type="GLsizei"/> 1829 <param name="pointer" type="const GLvoid *"/> 1830 </proto> 1831 1832 <desc name="size" error="GL_INVALID_VALUE"> 1833 <value name="2"/> 1834 <value name="3"/> 1835 <value name="4"/> 1836 </desc> 1837 1838 <desc name="type"> 1839 <value name="GL_BYTE"/> 1840 <value name="GL_SHORT"/> 1841 <value name="GL_FLOAT"/> 1842 <value name="GL_FIXED"/> 1843 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1844 </desc> 1845</template> 1846 1847<template name="VertexPointer"> 1848 <proto> 1849 <return type="void"/> 1850 <param name="size" type="GLint"/> 1851 <param name="type" type="GLenum"/> 1852 <param name="stride" type="GLsizei"/> 1853 <param name="pointer" type="const GLvoid *"/> 1854 </proto> 1855 1856 <desc name="size" error="GL_INVALID_VALUE"> 1857 <value name="2"/> 1858 <value name="3"/> 1859 <value name="4"/> 1860 </desc> 1861 1862 <desc name="type"> 1863 <value name="GL_BYTE"/> 1864 <value name="GL_SHORT"/> 1865 <value name="GL_FLOAT"/> 1866 <value name="GL_FIXED"/> 1867 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1868 </desc> 1869</template> 1870 1871<template name="PolygonOffset"> 1872 <proto> 1873 <return type="void"/> 1874 <param name="factor" type="GLtype"/> 1875 <param name="units" type="GLtype"/> 1876 </proto> 1877</template> 1878 1879<template name="CopyTexImage2D"> 1880 <proto> 1881 <return type="void"/> 1882 <param name="target" type="GLenum"/> 1883 <param name="level" type="GLint"/> 1884 <param name="internalFormat" type="GLenum"/> 1885 <param name="x" type="GLint"/> 1886 <param name="y" type="GLint"/> 1887 <param name="width" type="GLsizei"/> 1888 <param name="height" type="GLsizei"/> 1889 <param name="border" type="GLint"/> 1890 </proto> 1891 1892 <desc name="target"> 1893 <value name="GL_TEXTURE_2D"/> 1894 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 1895 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 1896 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 1897 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 1898 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 1899 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 1900 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 1901 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 1902 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 1903 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 1904 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 1905 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 1906 </desc> 1907 1908 <desc name="internalFormat" error="GL_INVALID_VALUE"> 1909 <value name="GL_ALPHA"/> 1910 <value name="GL_RGB"/> 1911 <value name="GL_RGBA"/> 1912 <value name="GL_LUMINANCE"/> 1913 <value name="GL_LUMINANCE_ALPHA"/> 1914 </desc> 1915 1916 <desc name="border" error="GL_INVALID_VALUE"> 1917 <value name="0"/> 1918 </desc> 1919</template> 1920 1921<template name="CopyTexSubImage2D"> 1922 <proto> 1923 <return type="void"/> 1924 <param name="target" type="GLenum"/> 1925 <param name="level" type="GLint"/> 1926 <param name="xoffset" type="GLint"/> 1927 <param name="yoffset" type="GLint"/> 1928 <param name="x" type="GLint"/> 1929 <param name="y" type="GLint"/> 1930 <param name="width" type="GLsizei"/> 1931 <param name="height" type="GLsizei"/> 1932 </proto> 1933 1934 <desc name="target"> 1935 <value name="GL_TEXTURE_2D"/> 1936 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 1937 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 1938 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 1939 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 1940 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 1941 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 1942 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 1943 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 1944 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 1945 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 1946 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 1947 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 1948 </desc> 1949</template> 1950 1951<template name="TexSubImage2D"> 1952 <proto> 1953 <return type="void"/> 1954 <param name="target" type="GLenum"/> 1955 <param name="level" type="GLint"/> 1956 <param name="xoffset" type="GLint"/> 1957 <param name="yoffset" type="GLint"/> 1958 <param name="width" type="GLsizei"/> 1959 <param name="height" type="GLsizei"/> 1960 <param name="format" type="GLenum"/> 1961 <param name="type" type="GLenum"/> 1962 <param name="pixels" type="const GLvoid *"/> 1963 </proto> 1964 1965 <desc name="target"> 1966 <value name="GL_TEXTURE_2D"/> 1967 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 1968 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 1969 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 1970 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 1971 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 1972 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 1973 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 1974 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 1975 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 1976 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 1977 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 1978 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 1979 </desc> 1980 1981 <desc name="format"> 1982 <value name="GL_ALPHA"/> 1983 1984 <desc name="type" error="GL_INVALID_OPERATION"> 1985 <value name="GL_UNSIGNED_BYTE"/> 1986 <value name="GL_FLOAT" category="OES_texture_float"/> 1987 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1988 </desc> 1989 </desc> 1990 1991 <desc name="format"> 1992 <value name="GL_RGB"/> 1993 1994 <desc name="type" error="GL_INVALID_OPERATION"> 1995 <value name="GL_UNSIGNED_BYTE"/> 1996 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 1997 <value name="GL_FLOAT" category="OES_texture_float"/> 1998 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1999 </desc> 2000 </desc> 2001 2002 <desc name="format"> 2003 <value name="GL_RGBA"/> 2004 2005 <desc name="type" error="GL_INVALID_OPERATION"> 2006 <value name="GL_UNSIGNED_BYTE"/> 2007 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 2008 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 2009 <value name="GL_FLOAT" category="OES_texture_float"/> 2010 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2011 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 2012 </desc> 2013 </desc> 2014 2015 <desc name="format"> 2016 <value name="GL_LUMINANCE"/> 2017 2018 <desc name="type" error="GL_INVALID_OPERATION"> 2019 <value name="GL_UNSIGNED_BYTE"/> 2020 <value name="GL_FLOAT" category="OES_texture_float"/> 2021 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2022 </desc> 2023 </desc> 2024 2025 <desc name="format"> 2026 <value name="GL_LUMINANCE_ALPHA"/> 2027 2028 <desc name="type" error="GL_INVALID_OPERATION"> 2029 <value name="GL_UNSIGNED_BYTE"/> 2030 <value name="GL_FLOAT" category="OES_texture_float"/> 2031 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2032 </desc> 2033 </desc> 2034 2035 <desc name="format" category="OES_depth_texture"> 2036 <value name="GL_DEPTH_COMPONENT"/> 2037 2038 <desc name="type" error="GL_INVALID_OPERATION"> 2039 <value name="GL_UNSIGNED_SHORT"/> 2040 <value name="GL_UNSIGNED_INT"/> 2041 </desc> 2042 </desc> 2043 2044 <desc name="format" category="OES_packed_depth_stencil"> 2045 <value name="GL_DEPTH_STENCIL_OES"/> 2046 2047 <desc name="type" error="GL_INVALID_OPERATION"> 2048 <value name="GL_UNSIGNED_INT_24_8_OES"/> 2049 </desc> 2050 </desc> 2051 2052 <desc name="format" category="EXT_texture_format_BGRA8888"> 2053 <value name="GL_BGRA_EXT"/> 2054 2055 <desc name="type" error="GL_INVALID_OPERATION"> 2056 <value name="GL_UNSIGNED_BYTE"/> 2057 </desc> 2058 </desc> 2059</template> 2060 2061<template name="BindTexture"> 2062 <proto> 2063 <return type="void"/> 2064 <param name="target" type="GLenum"/> 2065 <param name="texture" type="GLuint"/> 2066 </proto> 2067 2068 <desc name="target"> 2069 <value name="GL_TEXTURE_2D"/> 2070 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 2071 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 2072 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 2073 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 2074 </desc> 2075</template> 2076 2077<template name="DeleteTextures"> 2078 <proto> 2079 <return type="void"/> 2080 <param name="n" type="GLsizei"/> 2081 <param name="textures" type="const GLuint *"/> 2082 </proto> 2083</template> 2084 2085<template name="GenTextures" direction="get"> 2086 <proto> 2087 <return type="void"/> 2088 <param name="n" type="GLsizei"/> 2089 <param name="textures" type="GLuint *"/> 2090 </proto> 2091</template> 2092 2093<template name="IsTexture" direction="get"> 2094 <proto> 2095 <return type="GLboolean"/> 2096 <param name="texture" type="GLuint"/> 2097 </proto> 2098</template> 2099 2100<template name="BlendColor"> 2101 <proto> 2102 <return type="void"/> 2103 <param name="red" type="GLtype"/> 2104 <param name="green" type="GLtype"/> 2105 <param name="blue" type="GLtype"/> 2106 <param name="alpha" type="GLtype"/> 2107 </proto> 2108</template> 2109 2110<template name="BlendEquation"> 2111 <proto> 2112 <return type="void"/> 2113 <param name="mode" type="GLenum"/> 2114 </proto> 2115</template> 2116 2117<template name="BlendEquationSeparate"> 2118 <proto> 2119 <return type="void"/> 2120 <param name="modeRGB" type="GLenum"/> 2121 <param name="modeAlpha" type="GLenum"/> 2122 </proto> 2123</template> 2124 2125<template name="TexImage3D"> 2126 <proto> 2127 <return type="void"/> 2128 <param name="target" type="GLenum"/> 2129 <param name="level" type="GLint"/> 2130 <param name="internalFormat" type="GLenum"/> 2131 <param name="width" type="GLsizei"/> 2132 <param name="height" type="GLsizei"/> 2133 <param name="depth" type="GLsizei"/> 2134 <param name="border" type="GLint"/> 2135 <param name="format" type="GLenum"/> 2136 <param name="type" type="GLenum"/> 2137 <param name="pixels" type="const GLvoid *"/> 2138 </proto> 2139 2140 <desc name="target"> 2141 <value name="GL_TEXTURE_3D_OES"/> 2142 </desc> 2143 2144 <desc name="internalFormat"> 2145 <value name="GL_ALPHA"/> 2146 <value name="GL_RGB"/> 2147 <value name="GL_RGBA"/> 2148 <value name="GL_LUMINANCE"/> 2149 <value name="GL_LUMINANCE_ALPHA"/> 2150 </desc> 2151 2152 <desc name="format"> 2153 <value name="GL_ALPHA"/> 2154 2155 <desc name="type" error="GL_INVALID_OPERATION"> 2156 <value name="GL_UNSIGNED_BYTE"/> 2157 <value name="GL_FLOAT" category="OES_texture_float"/> 2158 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2159 </desc> 2160 </desc> 2161 2162 <desc name="format"> 2163 <value name="GL_RGB"/> 2164 2165 <desc name="type" error="GL_INVALID_OPERATION"> 2166 <value name="GL_UNSIGNED_BYTE"/> 2167 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 2168 <value name="GL_FLOAT" category="OES_texture_float"/> 2169 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2170 </desc> 2171 </desc> 2172 2173 <desc name="format"> 2174 <value name="GL_RGBA"/> 2175 2176 <desc name="type" error="GL_INVALID_OPERATION"> 2177 <value name="GL_UNSIGNED_BYTE"/> 2178 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 2179 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 2180 <value name="GL_FLOAT" category="OES_texture_float"/> 2181 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2182 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 2183 </desc> 2184 </desc> 2185 2186 <desc name="format"> 2187 <value name="GL_LUMINANCE"/> 2188 2189 <desc name="type" error="GL_INVALID_OPERATION"> 2190 <value name="GL_UNSIGNED_BYTE"/> 2191 <value name="GL_FLOAT" category="OES_texture_float"/> 2192 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2193 </desc> 2194 </desc> 2195 2196 <desc name="format"> 2197 <value name="GL_LUMINANCE_ALPHA"/> 2198 2199 <desc name="type" error="GL_INVALID_OPERATION"> 2200 <value name="GL_UNSIGNED_BYTE"/> 2201 <value name="GL_FLOAT" category="OES_texture_float"/> 2202 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2203 </desc> 2204 </desc> 2205</template> 2206 2207<template name="TexSubImage3D"> 2208 <proto> 2209 <return type="void"/> 2210 <param name="target" type="GLenum"/> 2211 <param name="level" type="GLint"/> 2212 <param name="xoffset" type="GLint"/> 2213 <param name="yoffset" type="GLint"/> 2214 <param name="zoffset" type="GLint"/> 2215 <param name="width" type="GLsizei"/> 2216 <param name="height" type="GLsizei"/> 2217 <param name="depth" type="GLsizei"/> 2218 <param name="format" type="GLenum"/> 2219 <param name="type" type="GLenum"/> 2220 <param name="pixels" type="const GLvoid *"/> 2221 </proto> 2222 2223 <desc name="target"> 2224 <value name="GL_TEXTURE_3D_OES"/> 2225 </desc> 2226 2227 <desc name="format"> 2228 <value name="GL_ALPHA"/> 2229 2230 <desc name="type" error="GL_INVALID_OPERATION"> 2231 <value name="GL_UNSIGNED_BYTE"/> 2232 <value name="GL_FLOAT" category="OES_texture_float"/> 2233 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2234 </desc> 2235 </desc> 2236 2237 <desc name="format"> 2238 <value name="GL_RGB"/> 2239 2240 <desc name="type" error="GL_INVALID_OPERATION"> 2241 <value name="GL_UNSIGNED_BYTE"/> 2242 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 2243 <value name="GL_FLOAT" category="OES_texture_float"/> 2244 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2245 </desc> 2246 </desc> 2247 2248 <desc name="format"> 2249 <value name="GL_RGBA"/> 2250 2251 <desc name="type" error="GL_INVALID_OPERATION"> 2252 <value name="GL_UNSIGNED_BYTE"/> 2253 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 2254 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 2255 <value name="GL_FLOAT" category="OES_texture_float"/> 2256 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2257 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 2258 </desc> 2259 </desc> 2260 2261 <desc name="format"> 2262 <value name="GL_LUMINANCE"/> 2263 2264 <desc name="type" error="GL_INVALID_OPERATION"> 2265 <value name="GL_UNSIGNED_BYTE"/> 2266 <value name="GL_FLOAT" category="OES_texture_float"/> 2267 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2268 </desc> 2269 </desc> 2270 2271 <desc name="format"> 2272 <value name="GL_LUMINANCE_ALPHA"/> 2273 2274 <desc name="type" error="GL_INVALID_OPERATION"> 2275 <value name="GL_UNSIGNED_BYTE"/> 2276 <value name="GL_FLOAT" category="OES_texture_float"/> 2277 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2278 </desc> 2279 </desc> 2280</template> 2281 2282<template name="CopyTexSubImage3D"> 2283 <proto> 2284 <return type="void"/> 2285 <param name="target" type="GLenum"/> 2286 <param name="level" type="GLint"/> 2287 <param name="xoffset" type="GLint"/> 2288 <param name="yoffset" type="GLint"/> 2289 <param name="zoffset" type="GLint"/> 2290 <param name="x" type="GLint"/> 2291 <param name="y" type="GLint"/> 2292 <param name="width" type="GLsizei"/> 2293 <param name="height" type="GLsizei"/> 2294 </proto> 2295 2296 <desc name="target"> 2297 <value name="GL_TEXTURE_3D_OES"/> 2298 </desc> 2299</template> 2300 2301<template name="MultiTexCoord"> 2302 <proto> 2303 <return type="void"/> 2304 <param name="texture" type="GLenum"/> 2305 <vector name="v" type="const GLtype *" size="dynamic"> 2306 <param name="s" type="GLtype"/> 2307 <param name="t" type="GLtype"/> 2308 <param name="r" type="GLtype"/> 2309 <param name="q" type="GLtype"/> 2310 </vector> 2311 </proto> 2312</template> 2313 2314<template name="CompressedTexImage3D"> 2315 <proto> 2316 <return type="void"/> 2317 <param name="target" type="GLenum"/> 2318 <param name="level" type="GLint"/> 2319 <param name="internalFormat" type="GLenum"/> 2320 <param name="width" type="GLsizei"/> 2321 <param name="height" type="GLsizei"/> 2322 <param name="depth" type="GLsizei"/> 2323 <param name="border" type="GLint"/> 2324 <param name="imagesize" type="GLsizei"/> 2325 <param name="data" type="const GLvoid *"/> 2326 </proto> 2327 2328 <desc name="target"> 2329 <value name="GL_TEXTURE_3D_OES"/> 2330 </desc> 2331 2332 <desc name="internalFormat"> 2333 <value name="GL_3DC_X_AMD" category="AMD_compressed_3DC_texture"/> 2334 <value name="GL_3DC_XY_AMD" category="AMD_compressed_3DC_texture"/> 2335 <value name="GL_ATC_RGB_AMD" category="AMD_compressed_ATC_texture"/> 2336 <value name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> 2337 <value name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> 2338 </desc> 2339</template> 2340 2341<template name="CompressedTexSubImage3D"> 2342 <proto> 2343 <return type="void"/> 2344 <param name="target" type="GLenum"/> 2345 <param name="level" type="GLint"/> 2346 <param name="xoffset" type="GLint"/> 2347 <param name="yoffset" type="GLint"/> 2348 <param name="zoffset" type="GLint"/> 2349 <param name="width" type="GLsizei"/> 2350 <param name="height" type="GLsizei"/> 2351 <param name="depth" type="GLsizei"/> 2352 <param name="format" type="GLenum"/> 2353 <param name="imagesize" type="GLsizei"/> 2354 <param name="data" type="const GLvoid *"/> 2355 </proto> 2356 2357 <desc name="target"> 2358 <value name="GL_TEXTURE_3D_OES"/> 2359 </desc> 2360</template> 2361 2362<template name="ActiveTexture"> 2363 <proto> 2364 <return type="void"/> 2365 <param name="texture" type="GLenum"/> 2366 </proto> 2367</template> 2368 2369<template name="ClientActiveTexture"> 2370 <proto> 2371 <return type="void"/> 2372 <param name="texture" type="GLenum"/> 2373 </proto> 2374</template> 2375 2376<template name="SampleCoverage"> 2377 <proto> 2378 <return type="void"/> 2379 <param name="value" type="GLtype"/> 2380 <param name="invert" type="GLboolean"/> 2381 </proto> 2382</template> 2383 2384<template name="CompressedTexImage2D"> 2385 <proto> 2386 <return type="void"/> 2387 <param name="target" type="GLenum"/> 2388 <param name="level" type="GLint"/> 2389 <param name="internalFormat" type="GLenum"/> 2390 <param name="width" type="GLsizei"/> 2391 <param name="height" type="GLsizei"/> 2392 <param name="border" type="GLint"/> 2393 <param name="imageSize" type="GLsizei"/> 2394 <param name="data" type="const GLvoid *"/> 2395 </proto> 2396 2397 <desc name="target"> 2398 <value name="GL_TEXTURE_2D"/> 2399 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 2400 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 2401 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 2402 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 2403 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 2404 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 2405 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 2406 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 2407 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 2408 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 2409 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 2410 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 2411 </desc> 2412 2413 <desc name="internalFormat"> 2414 <value name="GL_ETC1_RGB8_OES" category="OES_compressed_ETC1_RGB8_texture"/> 2415 2416 <value name="GL_PALETTE4_RGB8_OES" category="OES_compressed_paletted_texture"/> 2417 <value name="GL_PALETTE4_RGBA8_OES" category="OES_compressed_paletted_texture"/> 2418 <value name="GL_PALETTE4_R5_G6_B5_OES" category="OES_compressed_paletted_texture"/> 2419 <value name="GL_PALETTE4_RGBA4_OES" category="OES_compressed_paletted_texture"/> 2420 <value name="GL_PALETTE4_RGB5_A1_OES" category="OES_compressed_paletted_texture"/> 2421 <value name="GL_PALETTE8_RGB8_OES" category="OES_compressed_paletted_texture"/> 2422 <value name="GL_PALETTE8_RGBA8_OES" category="OES_compressed_paletted_texture"/> 2423 <value name="GL_PALETTE8_R5_G6_B5_OES" category="OES_compressed_paletted_texture"/> 2424 <value name="GL_PALETTE8_RGBA4_OES" category="OES_compressed_paletted_texture"/> 2425 <value name="GL_PALETTE8_RGB5_A1_OES" category="OES_compressed_paletted_texture"/> 2426 2427 <value name="GL_3DC_X_AMD" category="AMD_compressed_3DC_texture"/> 2428 <value name="GL_3DC_XY_AMD" category="AMD_compressed_3DC_texture"/> 2429 2430 <value name="GL_ATC_RGB_AMD" category="AMD_compressed_ATC_texture"/> 2431 <value name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> 2432 <value name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> 2433 2434 <value name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2435 <value name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2436 </desc> 2437 2438 <desc name="border" error="GL_INVALID_VALUE"> 2439 <value name="0"/> 2440 </desc> 2441</template> 2442 2443<template name="CompressedTexSubImage2D"> 2444 <proto> 2445 <return type="void"/> 2446 <param name="target" type="GLenum"/> 2447 <param name="level" type="GLint"/> 2448 <param name="xoffset" type="GLint"/> 2449 <param name="yoffset" type="GLint"/> 2450 <param name="width" type="GLsizei"/> 2451 <param name="height" type="GLsizei"/> 2452 <param name="format" type="GLenum"/> 2453 <param name="imageSize" type="GLsizei"/> 2454 <param name="data" type="const GLvoid *"/> 2455 </proto> 2456 2457 <desc name="target"> 2458 <value name="GL_TEXTURE_2D"/> 2459 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 2460 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 2461 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 2462 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 2463 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 2464 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 2465 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 2466 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 2467 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 2468 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 2469 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 2470 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 2471 </desc> 2472 2473 <desc name="format"> 2474 <value name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2475 <value name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2476 </desc> 2477</template> 2478 2479<template name="BlendFuncSeparate"> 2480 <proto> 2481 <return type="void"/> 2482 <param name="srcRGB" type="GLenum"/> 2483 <param name="dstRGB" type="GLenum"/> 2484 <param name="srcAlpha" type="GLenum"/> 2485 <param name="dstAlpha" type="GLenum"/> 2486 </proto> 2487 2488 <desc name="srcRGB"> 2489 <value name="GL_ZERO"/> 2490 <value name="GL_ONE"/> 2491 <value name="GL_SRC_COLOR"/> 2492 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2493 <value name="GL_SRC_ALPHA"/> 2494 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2495 <value name="GL_DST_ALPHA"/> 2496 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2497 <value name="GL_DST_COLOR"/> 2498 <value name="GL_ONE_MINUS_DST_COLOR"/> 2499 <value name="GL_SRC_ALPHA_SATURATE"/> 2500 2501 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2502 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2503 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2504 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2505 </desc> 2506 2507 <desc name="dstRGB"> 2508 <value name="GL_ZERO"/> 2509 <value name="GL_ONE"/> 2510 <value name="GL_SRC_COLOR"/> 2511 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2512 <value name="GL_SRC_ALPHA"/> 2513 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2514 <value name="GL_DST_ALPHA"/> 2515 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2516 <value name="GL_DST_COLOR"/> 2517 <value name="GL_ONE_MINUS_DST_COLOR"/> 2518 2519 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2520 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2521 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2522 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2523 </desc> 2524 2525 <desc name="srcAlpha"> 2526 <value name="GL_ZERO"/> 2527 <value name="GL_ONE"/> 2528 <value name="GL_SRC_COLOR"/> 2529 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2530 <value name="GL_SRC_ALPHA"/> 2531 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2532 <value name="GL_DST_ALPHA"/> 2533 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2534 <value name="GL_DST_COLOR"/> 2535 <value name="GL_ONE_MINUS_DST_COLOR"/> 2536 <value name="GL_SRC_ALPHA_SATURATE"/> 2537 2538 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2539 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2540 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2541 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2542 </desc> 2543 2544 <desc name="dstAlpha"> 2545 <value name="GL_ZERO"/> 2546 <value name="GL_ONE"/> 2547 <value name="GL_SRC_COLOR"/> 2548 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2549 <value name="GL_SRC_ALPHA"/> 2550 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2551 <value name="GL_DST_ALPHA"/> 2552 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2553 <value name="GL_DST_COLOR"/> 2554 <value name="GL_ONE_MINUS_DST_COLOR"/> 2555 2556 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2557 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2558 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2559 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2560 </desc> 2561</template> 2562 2563<template name="PointParameter"> 2564 <proto> 2565 <return type="void"/> 2566 <param name="pname" type="GLenum"/> 2567 <vector name="params" type="const GLtype *" size="dynamic"> 2568 <param name="param" type="GLtype"/> 2569 </vector> 2570 </proto> 2571 2572 <desc name="pname"> 2573 <value name="GL_POINT_SIZE_MIN"/> 2574 <value name="GL_POINT_SIZE_MAX"/> 2575 <value name="GL_POINT_FADE_THRESHOLD_SIZE"/> 2576 2577 <desc name="params" vector_size="1"/> 2578 </desc> 2579 2580 <desc name="pname"> 2581 <value name="GL_POINT_DISTANCE_ATTENUATION"/> 2582 <desc name="params" vector_size="3"/> 2583 </desc> 2584</template> 2585 2586<template name="VertexAttrib"> 2587 <proto> 2588 <return type="void"/> 2589 <param name="index" type="GLuint"/> 2590 <vector name="v" type="const GLtype *" size="dynamic"> 2591 <param name="x" type="GLtype"/> 2592 <param name="y" type="GLtype"/> 2593 <param name="z" type="GLtype"/> 2594 <param name="w" type="GLtype"/> 2595 </vector> 2596 </proto> 2597</template> 2598 2599<template name="VertexAttribPointer"> 2600 <proto> 2601 <return type="void"/> 2602 <param name="index" type="GLuint"/> 2603 <param name="size" type="GLint"/> 2604 <param name="type" type="GLenum"/> 2605 <param name="normalized" type="GLboolean"/> 2606 <param name="stride" type="GLsizei"/> 2607 <param name="pointer" type="const GLvoid *"/> 2608 </proto> 2609 2610 <desc name="size" error="GL_INVALID_VALUE"> 2611 <value name="1"/> 2612 <value name="2"/> 2613 <value name="3"/> 2614 <value name="4"/> 2615 </desc> 2616 2617 <desc name="type" error="GL_INVALID_VALUE"> 2618 <value name="GL_BYTE"/> 2619 <value name="GL_UNSIGNED_BYTE"/> 2620 <value name="GL_SHORT"/> 2621 <value name="GL_UNSIGNED_SHORT"/> 2622 <value name="GL_FLOAT"/> 2623 <value name="GL_FIXED"/> 2624 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 2625 <value name="GL_UNSIGNED_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/> 2626 <value name="GL_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/> 2627 </desc> 2628 2629 <desc name="type" category="OES_vertex_type_10_10_10_2"> 2630 <value name="GL_UNSIGNED_INT_10_10_10_2_OES"/> 2631 <value name="GL_INT_10_10_10_2_OES"/> 2632 2633 <desc name="size"> 2634 <value name="3"/> 2635 <value name="4"/> 2636 </desc> 2637 </desc> 2638</template> 2639 2640<template name="EnableVertexAttribArray"> 2641 <proto> 2642 <return type="void"/> 2643 <param name="index" type="GLuint"/> 2644 </proto> 2645</template> 2646 2647<template name="DisableVertexAttribArray"> 2648 <proto> 2649 <return type="void"/> 2650 <param name="index" type="GLuint"/> 2651 </proto> 2652</template> 2653 2654<template name="IsProgram" direction="get"> 2655 <proto> 2656 <return type="GLboolean"/> 2657 <param name="program" type="GLuint"/> 2658 </proto> 2659</template> 2660 2661<template name="GetProgram" direction="get"> 2662 <proto> 2663 <return type="void"/> 2664 <param name="program" type="GLuint"/> 2665 <param name="pname" type="GLenum"/> 2666 <vector name="params" type="GLtype *" size="dynamic"/> 2667 </proto> 2668 2669 <desc name="pname"> 2670 <value name="GL_DELETE_STATUS"/> 2671 <value name="GL_LINK_STATUS"/> 2672 <value name="GL_VALIDATE_STATUS"/> 2673 <value name="GL_INFO_LOG_LENGTH"/> 2674 <value name="GL_ATTACHED_SHADERS"/> 2675 <value name="GL_ACTIVE_ATTRIBUTES"/> 2676 <value name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/> 2677 <value name="GL_ACTIVE_UNIFORMS"/> 2678 <value name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/> 2679 <value name="GL_PROGRAM_BINARY_LENGTH_OES" category="OES_get_program_binary"/> 2680 2681 <desc name="params" convert="false"/> 2682 </desc> 2683</template> 2684 2685<template name="GetVertexAttrib" direction="get"> 2686 <proto> 2687 <return type="void"/> 2688 <param name="index" type="GLuint"/> 2689 <param name="pname" type="GLenum"/> 2690 <vector name="params" type="GLtype *" size="dynamic"/> 2691 </proto> 2692 2693 <desc name="pname"> 2694 <value name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/> 2695 <value name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/> 2696 <value name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/> 2697 <value name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/> 2698 <value name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/> 2699 <value name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/> 2700 2701 <desc name="params" vector_size="1" convert="false"/> 2702 </desc> 2703 2704 <desc name="pname"> 2705 <value name="GL_CURRENT_VERTEX_ATTRIB"/> 2706 <desc name="params" vector_size="16?" convert="false"/> 2707 </desc> 2708</template> 2709 2710<template name="GetVertexAttribPointer" direction="get"> 2711 <proto> 2712 <return type="void"/> 2713 <param name="index" type="GLuint"/> 2714 <param name="pname" type="GLenum"/> 2715 <vector name="pointer" type="GLvoid **" size="dynamic"/> 2716 </proto> 2717 2718 <desc name="pname"> 2719 <value name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/> 2720 </desc> 2721</template> 2722 2723<template name="GetBufferPointer" direction="get"> 2724 <proto> 2725 <return type="void"/> 2726 <param name="target" type="GLenum"/> 2727 <param name="pname" type="GLenum"/> 2728 <vector name="params" type="GLvoid **" size="dynamic"/> 2729 </proto> 2730 2731 <desc name="target"> 2732 <value name="GL_ARRAY_BUFFER"/> 2733 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2734 </desc> 2735 2736 <desc name="pname"> 2737 <value name="GL_BUFFER_MAP_POINTER_OES"/> 2738 </desc> 2739</template> 2740 2741<template name="MapBuffer" direction="get"> 2742 <proto> 2743 <return type="void *"/> 2744 <param name="target" type="GLenum"/> 2745 <param name="access" type="GLenum"/> 2746 </proto> 2747 2748 <desc name="target"> 2749 <value name="GL_ARRAY_BUFFER"/> 2750 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2751 </desc> 2752 2753 <desc name="access"> 2754 <value name="GL_WRITE_ONLY_OES"/> 2755 </desc> 2756</template> 2757 2758<template name="UnmapBuffer" direction="get"> 2759 <proto> 2760 <return type="GLboolean"/> 2761 <param name="target" type="GLenum"/> 2762 </proto> 2763 2764 <desc name="target"> 2765 <value name="GL_ARRAY_BUFFER"/> 2766 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2767 </desc> 2768</template> 2769 2770<template name="BindBuffer"> 2771 <proto> 2772 <return type="void"/> 2773 <param name="target" type="GLenum"/> 2774 <param name="buffer" type="GLuint"/> 2775 </proto> 2776 2777 <desc name="target"> 2778 <value name="GL_ARRAY_BUFFER"/> 2779 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2780 </desc> 2781</template> 2782 2783<template name="BufferData"> 2784 <proto> 2785 <return type="void"/> 2786 <param name="target" type="GLenum"/> 2787 <param name="size" type="GLsizeiptr"/> 2788 <param name="data" type="const GLvoid *"/> 2789 <param name="usage" type="GLenum"/> 2790 </proto> 2791 2792 <desc name="target"> 2793 <value name="GL_ARRAY_BUFFER"/> 2794 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2795 </desc> 2796 2797 <desc name="usage"> 2798 <value name="GL_STATIC_DRAW"/> 2799 <value name="GL_DYNAMIC_DRAW"/> 2800 <value name="GL_STREAM_DRAW" category="GLES2.0"/> 2801 </desc> 2802</template> 2803 2804<template name="BufferSubData"> 2805 <proto> 2806 <return type="void"/> 2807 <param name="target" type="GLenum"/> 2808 <param name="offset" type="GLintptr"/> 2809 <param name="size" type="GLsizeiptr"/> 2810 <param name="data" type="const GLvoid *"/> 2811 </proto> 2812 2813 <desc name="target"> 2814 <value name="GL_ARRAY_BUFFER"/> 2815 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2816 </desc> 2817</template> 2818 2819<template name="DeleteBuffers"> 2820 <proto> 2821 <return type="void"/> 2822 <param name="n" type="GLsizei"/> 2823 <param name="buffer" type="const GLuint *"/> 2824 </proto> 2825</template> 2826 2827<template name="GenBuffers" direction="get"> 2828 <proto> 2829 <return type="void"/> 2830 <param name="n" type="GLsizei"/> 2831 <param name="buffer" type="GLuint *"/> 2832 </proto> 2833</template> 2834 2835<template name="GetBufferParameter" direction="get"> 2836 <proto> 2837 <return type="void"/> 2838 <param name="target" type="GLenum"/> 2839 <param name="pname" type="GLenum"/> 2840 <vector name="params" type="GLtype *" size="dynamic"/> 2841 </proto> 2842 2843 <desc name="target"> 2844 <value name="GL_ARRAY_BUFFER"/> 2845 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2846 </desc> 2847 2848 <desc name="pname"> 2849 <value name="GL_BUFFER_SIZE"/> 2850 <value name="GL_BUFFER_USAGE"/> 2851 <value name="GL_BUFFER_ACCESS_OES" category="OES_mapbuffer"/> 2852 <value name="GL_BUFFER_MAPPED_OES" category="OES_mapbuffer"/> 2853 </desc> 2854</template> 2855 2856<template name="IsBuffer" direction="get"> 2857 <proto> 2858 <return type="GLboolean"/> 2859 <param name="buffer" type="GLuint"/> 2860 </proto> 2861</template> 2862 2863<template name="CreateShader"> 2864 <proto> 2865 <return type="GLuint"/> 2866 <param name="type" type="GLenum"/> 2867 </proto> 2868 2869 <desc name="type"> 2870 <value name="GL_VERTEX_SHADER"/> 2871 <value name="GL_FRAGMENT_SHADER"/> 2872 </desc> 2873</template> 2874 2875<template name="ShaderSource"> 2876 <proto> 2877 <return type="void"/> 2878 <param name="shader" type="GLuint"/> 2879 <param name="count" type="GLsizei"/> 2880 <param name="string" type="const GLchar * const *"/> 2881 <param name="length" type="const int *"/> 2882 </proto> 2883</template> 2884 2885<template name="CompileShader"> 2886 <proto> 2887 <return type="void"/> 2888 <param name="shader" type="GLuint"/> 2889 </proto> 2890</template> 2891 2892<template name="ReleaseShaderCompiler"> 2893 <proto> 2894 <return type="void"/> 2895 </proto> 2896</template> 2897 2898<template name="DeleteShader"> 2899 <proto> 2900 <return type="void"/> 2901 <param name="shader" type="GLuint"/> 2902 </proto> 2903</template> 2904 2905<template name="ShaderBinary"> 2906 <proto> 2907 <return type="void"/> 2908 <param name="n" type="GLsizei"/> 2909 <param name="shaders" type="const GLuint *"/> 2910 <param name="binaryformat" type="GLenum"/> 2911 <param name="binary" type="const GLvoid *"/> 2912 <param name="length" type="GLsizei"/> 2913 </proto> 2914</template> 2915 2916<template name="CreateProgram"> 2917 <proto> 2918 <return type="GLuint"/> 2919 </proto> 2920</template> 2921 2922<template name="AttachShader"> 2923 <proto> 2924 <return type="void"/> 2925 <param name="program" type="GLuint"/> 2926 <param name="shader" type="GLuint"/> 2927 </proto> 2928</template> 2929 2930<template name="DetachShader"> 2931 <proto> 2932 <return type="void"/> 2933 <param name="program" type="GLuint"/> 2934 <param name="shader" type="GLuint"/> 2935 </proto> 2936</template> 2937 2938<template name="LinkProgram"> 2939 <proto> 2940 <return type="void"/> 2941 <param name="program" type="GLuint"/> 2942 </proto> 2943</template> 2944 2945<template name="UseProgram"> 2946 <proto> 2947 <return type="void"/> 2948 <param name="program" type="GLuint"/> 2949 </proto> 2950</template> 2951 2952<template name="DeleteProgram"> 2953 <proto> 2954 <return type="void"/> 2955 <param name="program" type="GLuint"/> 2956 </proto> 2957</template> 2958 2959<template name="GetActiveAttrib" direction="get"> 2960 <proto> 2961 <return type="void"/> 2962 <param name="program" type="GLuint"/> 2963 <param name="index" type="GLuint"/> 2964 <param name="bufSize" type="GLsizei"/> 2965 <param name="length" type="GLsizei *"/> 2966 <param name="size" type="GLint *"/> 2967 <param name="type" type="GLenum *"/> 2968 <param name="name" type="GLchar *"/> 2969 </proto> 2970</template> 2971 2972<template name="GetAttribLocation" direction="get"> 2973 <proto> 2974 <return type="GLint"/> 2975 <param name="program" type="GLuint"/> 2976 <param name="name" type="const char *"/> 2977 </proto> 2978</template> 2979 2980<template name="BindAttribLocation"> 2981 <proto> 2982 <return type="void"/> 2983 <param name="program" type="GLuint"/> 2984 <param name="index" type="GLuint"/> 2985 <param name="name" type="const char *"/> 2986 </proto> 2987</template> 2988 2989<template name="GetUniformLocation" direction="get"> 2990 <proto> 2991 <return type="GLint"/> 2992 <param name="program" type="GLuint"/> 2993 <param name="name" type="const char *"/> 2994 </proto> 2995</template> 2996 2997<template name="GetActiveUniform" direction="get"> 2998 <proto> 2999 <return type="void"/> 3000 <param name="program" type="GLuint"/> 3001 <param name="index" type="GLuint"/> 3002 <param name="bufSize" type="GLsizei"/> 3003 <param name="length" type="GLsizei *"/> 3004 <param name="size" type="GLint *"/> 3005 <param name="type" type="GLenum *"/> 3006 <param name="name" type="GLchar *"/> 3007 </proto> 3008</template> 3009 3010<template name="Uniform"> 3011 <proto> 3012 <return type="void"/> 3013 <param name="location" type="GLint"/> 3014 <param name="count" type="GLsizei" hide_if_expanded="true"/> 3015 <vector name="values" type="const GLtype *" size="dynamic"> 3016 <param name="v0" type="GLtype"/> 3017 <param name="v1" type="GLtype"/> 3018 <param name="v2" type="GLtype"/> 3019 <param name="v3" type="GLtype"/> 3020 </vector> 3021 </proto> 3022</template> 3023 3024<template name="UniformMatrix"> 3025 <proto> 3026 <return type="void"/> 3027 <param name="location" type="GLint"/> 3028 <param name="count" type="GLsizei"/> 3029 <param name="transpose" type="GLboolean"/> 3030 <vector name="value" type="const GLtype *" size="dynamic"/> 3031 </proto> 3032</template> 3033 3034<template name="ValidateProgram"> 3035 <proto> 3036 <return type="void"/> 3037 <param name="program" type="GLuint"/> 3038 </proto> 3039</template> 3040 3041<template name="GenerateMipmap"> 3042 <proto> 3043 <return type="void"/> 3044 <param name="target" type="GLenum"/> 3045 </proto> 3046 3047 <desc name="target"> 3048 <value name="GL_TEXTURE_2D"/> 3049 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 3050 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 3051 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 3052 </desc> 3053</template> 3054 3055<template name="BindFramebuffer"> 3056 <proto> 3057 <return type="void"/> 3058 <param name="target" type="GLenum"/> 3059 <param name="framebuffer" type="GLuint"/> 3060 </proto> 3061</template> 3062 3063<template name="DeleteFramebuffers"> 3064 <proto> 3065 <return type="void"/> 3066 <param name="n" type="GLsizei"/> 3067 <param name="framebuffers" type="const GLuint *"/> 3068 </proto> 3069</template> 3070 3071<template name="GenFramebuffers"> 3072 <proto> 3073 <return type="void"/> 3074 <param name="n" type="GLsizei"/> 3075 <param name="ids" type="GLuint *"/> 3076 </proto> 3077</template> 3078 3079<template name="BindRenderbuffer"> 3080 <proto> 3081 <return type="void"/> 3082 <param name="target" type="GLenum"/> 3083 <param name="renderbuffer" type="GLuint"/> 3084 </proto> 3085</template> 3086 3087<template name="DeleteRenderbuffers"> 3088 <proto> 3089 <return type="void"/> 3090 <param name="n" type="GLsizei"/> 3091 <param name="renderbuffers" type="const GLuint *"/> 3092 </proto> 3093</template> 3094 3095<template name="GenRenderbuffers"> 3096 <proto> 3097 <return type="void"/> 3098 <param name="n" type="GLsizei"/> 3099 <param name="renderbuffers" type="GLuint *"/> 3100 </proto> 3101</template> 3102 3103<template name="RenderbufferStorage"> 3104 <proto> 3105 <return type="void"/> 3106 <param name="target" type="GLenum"/> 3107 <param name="internalFormat" type="GLenum"/> 3108 <param name="width" type="GLsizei"/> 3109 <param name="height" type="GLsizei"/> 3110 </proto> 3111 3112 <desc name="internalFormat"> 3113 <value name="GL_DEPTH_COMPONENT16_OES" category="OES_framebuffer_object"/> 3114 <value name="GL_RGBA4_OES" category="OES_framebuffer_object"/> 3115 <value name="GL_RGB5_A1_OES" category="OES_framebuffer_object"/> 3116 <value name="GL_RGB565_OES" category="OES_framebuffer_object"/> 3117 <value name="GL_STENCIL_INDEX8_OES" category="OES_stencil8"/> 3118 3119 <value name="GL_DEPTH_COMPONENT16" category="GLES2.0"/> 3120 <value name="GL_RGBA4" category="GLES2.0"/> 3121 <value name="GL_RGB5_A1" category="GLES2.0"/> 3122 <value name="GL_RGB565" category="GLES2.0"/> 3123 <value name="GL_STENCIL_INDEX8" category="GLES2.0"/> 3124 3125 <value name="GL_DEPTH_COMPONENT24_OES" category="OES_depth24"/> 3126 <value name="GL_DEPTH_COMPONENT32_OES" category="OES_depth32"/> 3127 <value name="GL_RGB8_OES" category="OES_rgb8_rgba8"/> 3128 <value name="GL_RGBA8_OES" category="OES_rgb8_rgba8"/> 3129 <value name="GL_STENCIL_INDEX1_OES" category="OES_stencil1"/> 3130 <value name="GL_STENCIL_INDEX4_OES" category="OES_stencil4"/> 3131 <value name="GL_DEPTH24_STENCIL8_OES" category="OES_packed_depth_stencil"/> 3132 </desc> 3133</template> 3134 3135<template name="FramebufferRenderbuffer"> 3136 <proto> 3137 <return type="void"/> 3138 <param name="target" type="GLenum"/> 3139 <param name="attachment" type="GLenum"/> 3140 <param name="renderbuffertarget" type="GLenum"/> 3141 <param name="renderbuffer" type="GLuint"/> 3142 </proto> 3143</template> 3144 3145<template name="FramebufferTexture2D"> 3146 <proto> 3147 <return type="void"/> 3148 <param name="target" type="GLenum"/> 3149 <param name="attachment" type="GLenum"/> 3150 <param name="textarget" type="GLenum"/> 3151 <param name="texture" type="GLuint"/> 3152 <param name="level" type="GLint"/> 3153 </proto> 3154 3155 <desc name="textarget" error="GL_INVALID_OPERATION"> 3156 <value name="GL_TEXTURE_2D"/> 3157 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 3158 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 3159 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 3160 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 3161 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 3162 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 3163 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 3164 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 3165 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 3166 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 3167 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 3168 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 3169 </desc> 3170 <!-- According to the base specification, "level" must be 0. But 3171 extension GL_OES_fbo_render_mipmap lifts that restriction, 3172 so no restriction is placed here. --> 3173</template> 3174 3175<template name="FramebufferTexture3D"> 3176 <proto> 3177 <return type="void"/> 3178 <param name="target" type="GLenum"/> 3179 <param name="attachment" type="GLenum"/> 3180 <param name="textarget" type="GLenum"/> 3181 <param name="texture" type="GLuint"/> 3182 <param name="level" type="GLint"/> 3183 <param name="zoffset" type="GLint"/> 3184 </proto> 3185 3186 <desc name="textarget" error="GL_INVALID_OPERATION"> 3187 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 3188 </desc> 3189</template> 3190 3191<template name="CheckFramebufferStatus" direction="get"> 3192 <proto> 3193 <return type="GLenum"/> 3194 <param name="target" type="GLenum"/> 3195 </proto> 3196</template> 3197 3198<template name="GetFramebufferAttachmentParameter" direction="get"> 3199 <proto> 3200 <return type="void"/> 3201 <param name="target" type="GLenum"/> 3202 <param name="attachment" type="GLenum"/> 3203 <param name="pname" type="GLenum"/> 3204 <vector name="params" type="GLtype *" size="dynamic"/> 3205 </proto> 3206 3207 <desc name="pname"> 3208 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES" category="OES_framebuffer_object"/> 3209 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES" category="OES_framebuffer_object"/> 3210 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES" category="OES_framebuffer_object"/> 3211 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES" category="OES_framebuffer_object"/> 3212 3213 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" category="GLES2.0"/> 3214 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" category="GLES2.0"/> 3215 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" category="GLES2.0"/> 3216 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" category="GLES2.0"/> 3217 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES" category="OES_texture_3D"/> 3218 3219 <desc name="params" vector_size="1" convert="false"/> 3220 </desc> 3221</template> 3222 3223<template name="GetRenderbufferParameter" direction="get"> 3224 <proto> 3225 <return type="void"/> 3226 <param name="target" type="GLenum"/> 3227 <param name="pname" type="GLenum"/> 3228 <vector name="params" type="GLtype *" size="dynamic"/> 3229 </proto> 3230 3231 <desc name="pname" category="OES_framebuffer_object"> 3232 <value name="GL_RENDERBUFFER_WIDTH_OES"/> 3233 <value name="GL_RENDERBUFFER_HEIGHT_OES"/> 3234 <value name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/> 3235 <value name="GL_RENDERBUFFER_RED_SIZE_OES"/> 3236 <value name="GL_RENDERBUFFER_GREEN_SIZE_OES"/> 3237 <value name="GL_RENDERBUFFER_BLUE_SIZE_OES"/> 3238 <value name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/> 3239 <value name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/> 3240 <value name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/> 3241 3242 <desc name="params" vector_size="1" convert="false"/> 3243 </desc> 3244 3245 <desc name="pname" category="GLES2.0"> 3246 <value name="GL_RENDERBUFFER_WIDTH"/> 3247 <value name="GL_RENDERBUFFER_HEIGHT"/> 3248 <value name="GL_RENDERBUFFER_INTERNAL_FORMAT"/> 3249 <value name="GL_RENDERBUFFER_RED_SIZE"/> 3250 <value name="GL_RENDERBUFFER_GREEN_SIZE"/> 3251 <value name="GL_RENDERBUFFER_BLUE_SIZE"/> 3252 <value name="GL_RENDERBUFFER_ALPHA_SIZE"/> 3253 <value name="GL_RENDERBUFFER_DEPTH_SIZE"/> 3254 <value name="GL_RENDERBUFFER_STENCIL_SIZE"/> 3255 3256 <desc name="params" vector_size="1" convert="false"/> 3257 </desc> 3258</template> 3259 3260<template name="IsRenderbuffer" direction="get"> 3261 <proto> 3262 <return type="GLboolean"/> 3263 <param name="renderbuffer" type="GLuint"/> 3264 </proto> 3265</template> 3266 3267<template name="IsFramebuffer" direction="get"> 3268 <proto> 3269 <return type="GLboolean"/> 3270 <param name="framebuffer" type="GLuint"/> 3271 </proto> 3272</template> 3273 3274<template name="IsShader" direction="get"> 3275 <proto> 3276 <return type="GLboolean"/> 3277 <param name="shader" type="GLuint"/> 3278 </proto> 3279</template> 3280 3281<template name="GetShader" direction="get"> 3282 <proto> 3283 <return type="void"/> 3284 <param name="shader" type="GLuint"/> 3285 <param name="pname" type="GLenum"/> 3286 <vector name="params" type="GLtype *" size="dynamic"/> 3287 </proto> 3288 3289 <desc name="pname"> 3290 <value name="GL_SHADER_TYPE"/> 3291 <value name="GL_COMPILE_STATUS"/> 3292 <value name="GL_DELETE_STATUS"/> 3293 <value name="GL_INFO_LOG_LENGTH"/> 3294 <value name="GL_SHADER_SOURCE_LENGTH"/> 3295 </desc> 3296</template> 3297 3298<template name="GetAttachedShaders" direction="get"> 3299 <proto> 3300 <return type="void"/> 3301 <param name="program" type="GLuint"/> 3302 <param name="maxCount" type="GLsizei"/> 3303 <param name="count" type="GLsizei *"/> 3304 <param name="shaders" type="GLuint *"/> 3305 </proto> 3306</template> 3307 3308<template name="GetShaderInfoLog" direction="get"> 3309 <proto> 3310 <return type="void"/> 3311 <param name="shader" type="GLuint"/> 3312 <param name="bufSize" type="GLsizei"/> 3313 <param name="length" type="GLsizei *"/> 3314 <param name="infoLog" type="GLchar *"/> 3315 </proto> 3316</template> 3317 3318<template name="GetProgramInfoLog" direction="get"> 3319 <proto> 3320 <return type="void"/> 3321 <param name="program" type="GLuint"/> 3322 <param name="bufSize" type="GLsizei"/> 3323 <param name="length" type="GLsizei *"/> 3324 <param name="infoLog" type="GLchar *"/> 3325 </proto> 3326</template> 3327 3328<template name="GetShaderSource" direction="get"> 3329 <proto> 3330 <return type="void"/> 3331 <param name="shader" type="GLuint"/> 3332 <param name="bufSize" type="GLsizei"/> 3333 <param name="length" type="GLsizei *"/> 3334 <param name="source" type="GLchar *"/> 3335 </proto> 3336</template> 3337 3338<template name="GetShaderPrecisionFormat" direction="get"> 3339 <proto> 3340 <return type="void"/> 3341 <param name="shadertype" type="GLenum"/> 3342 <param name="precisiontype" type="GLenum"/> 3343 <param name="range" type="GLint *"/> 3344 <param name="precision" type="GLint *"/> 3345 </proto> 3346 3347 <desc name="shadertype"> 3348 <value name="GL_VERTEX_SHADER"/> 3349 <value name="GL_FRAGMENT_SHADER"/> 3350 </desc> 3351 3352 <desc name="precisiontype"> 3353 <value name="GL_LOW_FLOAT"/> 3354 <value name="GL_MEDIUM_FLOAT"/> 3355 <value name="GL_HIGH_FLOAT"/> 3356 <value name="GL_LOW_INT"/> 3357 <value name="GL_MEDIUM_INT"/> 3358 <value name="GL_HIGH_INT"/> 3359 </desc> 3360</template> 3361 3362<template name="GetUniform" direction="get"> 3363 <proto> 3364 <return type="void"/> 3365 <param name="program" type="GLuint"/> 3366 <param name="location" type="GLint"/> 3367 <vector name="params" type="GLtype *" size="dynamic"/> 3368 </proto> 3369</template> 3370 3371<template name="QueryMatrix" direction="get"> 3372 <proto> 3373 <return type="GLbitfield"/> 3374 <vector name="mantissa" type="GLtype *" size="16"/> 3375 <vector name="exponent" type="GLint *" size="16"/> 3376 </proto> 3377</template> 3378 3379<template name="DrawTex"> 3380 <proto> 3381 <return type="void"/> 3382 <vector name="coords" type="const GLtype *" size="5"> 3383 <param name="x" type="GLtype"/> 3384 <param name="y" type="GLtype"/> 3385 <param name="z" type="GLtype"/> 3386 <param name="w" type="GLtype"/> 3387 <param name="h" type="GLtype"/> 3388 </vector> 3389 </proto> 3390</template> 3391 3392<template name="MultiDrawArrays"> 3393 <proto> 3394 <return type="void"/> 3395 <param name="mode" type="GLenum"/> 3396 <param name="first" type="const GLint *"/> 3397 <param name="count" type="const GLsizei *"/> 3398 <param name="primcount" type="GLsizei"/> 3399 </proto> 3400 3401 <desc name="mode"> 3402 <value name="GL_POINTS"/> 3403 <value name="GL_LINES"/> 3404 <value name="GL_LINE_LOOP"/> 3405 <value name="GL_LINE_STRIP"/> 3406 <value name="GL_TRIANGLES"/> 3407 <value name="GL_TRIANGLE_STRIP"/> 3408 <value name="GL_TRIANGLE_FAN"/> 3409 </desc> 3410</template> 3411 3412<template name="MultiDrawElements"> 3413 <proto> 3414 <return type="void"/> 3415 <param name="mode" type="GLenum"/> 3416 <param name="count" type="const GLsizei *"/> 3417 <param name="type" type="GLenum"/> 3418 <param name="indices" type="const GLvoid **"/> 3419 <param name="primcount" type="GLsizei"/> 3420 </proto> 3421 3422 <desc name="mode"> 3423 <value name="GL_POINTS"/> 3424 <value name="GL_LINES"/> 3425 <value name="GL_LINE_LOOP"/> 3426 <value name="GL_LINE_STRIP"/> 3427 <value name="GL_TRIANGLES"/> 3428 <value name="GL_TRIANGLE_STRIP"/> 3429 <value name="GL_TRIANGLE_FAN"/> 3430 </desc> 3431 3432 <desc name="type"> 3433 <value name="GL_UNSIGNED_BYTE"/> 3434 <value name="GL_UNSIGNED_SHORT"/> 3435 <value name="GL_UNSIGNED_INT" category="OES_element_index_uint"/> 3436 </desc> 3437</template> 3438 3439<template name="EGLImageTargetTexture2D"> 3440 <proto> 3441 <return type="void"/> 3442 <param name="target" type="GLenum"/> 3443 <param name="image" type="GLeglImageOES"/> 3444 </proto> 3445 3446 <desc name="target"> 3447 <value name="GL_TEXTURE_2D"/> 3448 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 3449 </desc> 3450</template> 3451 3452<template name="EGLImageTargetRenderbufferStorage"> 3453 <proto> 3454 <return type="void"/> 3455 <param name="target" type="GLenum"/> 3456 <param name="image" type="GLeglImageOES"/> 3457 </proto> 3458</template> 3459 3460<template name="DrawBuffers"> 3461 <proto> 3462 <return type="void"/> 3463 <param name="n" type="GLsizei"/> 3464 <param name="bufs" type="const GLenum *"/> 3465 </proto> 3466</template> 3467 3468<template name="ReadBuffer"> 3469 <proto> 3470 <return type="void"/> 3471 <param name="mode" type="GLenum"/> 3472 </proto> 3473</template> 3474 3475<api name="mesa" implementation="true"> 3476 <category name="MESA"/> 3477 3478 <function name="Color4f" default_prefix="_es_" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3479 <function name="ClipPlane" template="ClipPlane" gltype="GLdouble"/> 3480 <function name="CullFace" template="CullFace"/> 3481 3482 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 3483 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 3484 3485 <function name="FrontFace" template="FrontFace"/> 3486 <function name="Hint" template="Hint"/> 3487 3488 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 3489 <function name="Lightfv" template="Light" gltype="GLfloat"/> 3490 3491 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 3492 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 3493 3494 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 3495 3496 <function name="Materialf" default_prefix="_es_" template="Material" gltype="GLfloat" expand_vector="true"/> 3497 <function name="Materialfv" default_prefix="_es_" template="Material" gltype="GLfloat"/> 3498 3499 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 3500 <function name="PointSizePointer" template="PointSizePointer"/> 3501 3502 <function name="Scissor" template="Scissor"/> 3503 <function name="ShadeModel" template="ShadeModel"/> 3504 3505 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 3506 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 3507 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 3508 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 3509 3510 <function name="TexImage2D" template="TexImage2D"/> 3511 3512 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 3513 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 3514 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 3515 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 3516 3517 <function name="TexGenf" template="TexGen" gltype="GLfloat" expand_vector="true"/> 3518 <function name="TexGenfv" template="TexGen" gltype="GLfloat"/> 3519 3520 <function name="Clear" template="Clear"/> 3521 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3522 <function name="ClearStencil" template="ClearStencil"/> 3523 <function name="ClearDepth" template="ClearDepth" gltype="GLclampd"/> 3524 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 3525 3526 <function name="StencilMask" template="StencilMask"/> 3527 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 3528 <function name="ColorMask" template="ColorMask"/> 3529 <function name="DepthMask" template="DepthMask"/> 3530 <function name="Disable" template="Disable"/> 3531 <function name="Enable" template="Enable"/> 3532 <function name="Finish" template="Finish"/> 3533 <function name="Flush" template="Flush"/> 3534 3535 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 3536 3537 <function name="BlendFunc" template="BlendFunc"/> 3538 <function name="LogicOp" template="LogicOp"/> 3539 <function name="StencilFunc" template="StencilFunc"/> 3540 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 3541 <function name="StencilOp" template="StencilOp"/> 3542 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 3543 <function name="DepthFunc" template="DepthFunc"/> 3544 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3545 3546 <function name="ReadPixels" template="ReadPixels"/> 3547 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3548 <function name="GetClipPlane" template="GetClipPlane" gltype="GLdouble"/> 3549 <function name="GetError" template="GetError"/> 3550 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 3551 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 3552 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 3553 3554 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 3555 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 3556 <function name="GetMaterialiv" template="GetMaterial" gltype="GLint"/> 3557 3558 <function name="GetString" template="GetString"/> 3559 3560 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 3561 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 3562 <function name="GetTexGenfv" template="GetTexGen" gltype="GLfloat"/> 3563 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 3564 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 3565 3566 <function name="IsEnabled" template="IsEnabled"/> 3567 3568 <function name="DepthRange" template="DepthRange" gltype="GLclampd"/> 3569 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 3570 <function name="Frustum" template="Frustum" gltype="GLdouble"/> 3571 3572 <function name="LoadIdentity" template="LoadIdentity"/> 3573 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 3574 <function name="MatrixMode" template="MatrixMode"/> 3575 3576 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 3577 <function name="Ortho" template="Ortho" gltype="GLdouble"/> 3578 <function name="PopMatrix" template="PopMatrix"/> 3579 <function name="PushMatrix" template="PushMatrix"/> 3580 3581 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 3582 <function name="Scalef" template="Scale" gltype="GLfloat"/> 3583 <function name="Translatef" template="Translate" gltype="GLfloat"/> 3584 3585 <function name="Viewport" template="Viewport"/> 3586 3587 <function name="ColorPointer" template="ColorPointer"/> 3588 <function name="DisableClientState" template="DisableClientState"/> 3589 <function name="DrawArrays" template="DrawArrays"/> 3590 <function name="DrawElements" template="DrawElements"/> 3591 <function name="EnableClientState" template="EnableClientState"/> 3592 3593 <function name="GetPointerv" template="GetPointer"/> 3594 <function name="Normal3f" default_prefix="_es_" template="Normal" gltype="GLfloat" expand_vector="true"/> 3595 <function name="NormalPointer" template="NormalPointer"/> 3596 <function name="TexCoordPointer" template="TexCoordPointer"/> 3597 <function name="VertexPointer" template="VertexPointer"/> 3598 3599 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 3600 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 3601 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 3602 <function name="TexSubImage2D" template="TexSubImage2D"/> 3603 3604 <function name="BindTexture" template="BindTexture"/> 3605 <function name="DeleteTextures" template="DeleteTextures"/> 3606 <function name="GenTextures" template="GenTextures"/> 3607 <function name="IsTexture" template="IsTexture"/> 3608 3609 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 3610 <function name="BlendEquation" template="BlendEquation"/> 3611 <function name="BlendEquationSeparateEXT" template="BlendEquationSeparate"/> 3612 3613 <function name="TexImage3D" template="TexImage3D"/> 3614 <function name="TexSubImage3D" template="TexSubImage3D"/> 3615 <function name="CopyTexSubImage3D" template="CopyTexSubImage3D"/> 3616 3617 <function name="CompressedTexImage3DARB" template="CompressedTexImage3D"/> 3618 <function name="CompressedTexSubImage3DARB" template="CompressedTexSubImage3D"/> 3619 3620 <function name="ActiveTextureARB" template="ActiveTexture"/> 3621 <function name="ClientActiveTextureARB" template="ClientActiveTexture"/> 3622 3623 <function name="MultiTexCoord4f" default_prefix="_es_" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3624 3625 <function name="SampleCoverageARB" template="SampleCoverage" gltype="GLclampf"/> 3626 3627 <function name="CompressedTexImage2DARB" template="CompressedTexImage2D"/> 3628 <function name="CompressedTexSubImage2DARB" template="CompressedTexSubImage2D"/> 3629 3630 <function name="BlendFuncSeparateEXT" template="BlendFuncSeparate"/> 3631 3632 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 3633 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 3634 3635 <function name="VertexAttrib1f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3636 <function name="VertexAttrib2f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3637 <function name="VertexAttrib3f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3638 <function name="VertexAttrib4f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3639 <function name="VertexAttrib1fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 3640 <function name="VertexAttrib2fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 3641 <function name="VertexAttrib3fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 3642 <function name="VertexAttrib4fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 3643 3644 <function name="VertexAttribPointerARB" template="VertexAttribPointer"/> 3645 <function name="EnableVertexAttribArrayARB" template="EnableVertexAttribArray"/> 3646 <function name="DisableVertexAttribArrayARB" template="DisableVertexAttribArray"/> 3647 3648 <function name="IsProgram" template="IsProgram"/> 3649 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 3650 3651 <function name="GetVertexAttribfvARB" template="GetVertexAttrib" gltype="GLfloat"/> 3652 <function name="GetVertexAttribivARB" template="GetVertexAttrib" gltype="GLint"/> 3653 <function name="GetVertexAttribPointervARB" template="GetVertexAttribPointer"/> 3654 3655 <function name="GetBufferPointervARB" template="GetBufferPointer"/> 3656 <function name="MapBufferARB" template="MapBuffer"/> 3657 <function name="UnmapBufferARB" template="UnmapBuffer"/> 3658 <function name="BindBufferARB" template="BindBuffer"/> 3659 <function name="BufferDataARB" template="BufferData"/> 3660 <function name="BufferSubDataARB" template="BufferSubData"/> 3661 <function name="DeleteBuffersARB" template="DeleteBuffers"/> 3662 <function name="GenBuffersARB" template="GenBuffers"/> 3663 <function name="GetBufferParameterivARB" template="GetBufferParameter" gltype="GLint"/> 3664 <function name="IsBufferARB" template="IsBuffer"/> 3665 3666 <function name="CreateShader" template="CreateShader"/> 3667 <function name="ShaderSourceARB" template="ShaderSource"/> 3668 <function name="CompileShaderARB" template="CompileShader"/> 3669 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 3670 <function name="DeleteShader" template="DeleteShader"/> 3671 <function name="ShaderBinary" template="ShaderBinary"/> 3672 <function name="CreateProgram" template="CreateProgram"/> 3673 <function name="AttachShader" template="AttachShader"/> 3674 <function name="DetachShader" template="DetachShader"/> 3675 <function name="LinkProgramARB" template="LinkProgram"/> 3676 <function name="UseProgramObjectARB" template="UseProgram"/> 3677 <function name="DeleteProgram" template="DeleteProgram"/> 3678 3679 <function name="GetActiveAttribARB" template="GetActiveAttrib"/> 3680 <function name="GetAttribLocationARB" template="GetAttribLocation"/> 3681 <function name="BindAttribLocationARB" template="BindAttribLocation"/> 3682 <function name="GetUniformLocationARB" template="GetUniformLocation"/> 3683 <function name="GetActiveUniformARB" template="GetActiveUniform"/> 3684 3685 <function name="Uniform1fARB" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3686 <function name="Uniform2fARB" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3687 <function name="Uniform3fARB" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3688 <function name="Uniform4fARB" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3689 <function name="Uniform1iARB" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 3690 <function name="Uniform2iARB" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 3691 <function name="Uniform3iARB" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 3692 <function name="Uniform4iARB" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 3693 <function name="Uniform1fvARB" template="Uniform" gltype="GLfloat" vector_size="1"/> 3694 <function name="Uniform2fvARB" template="Uniform" gltype="GLfloat" vector_size="2"/> 3695 <function name="Uniform3fvARB" template="Uniform" gltype="GLfloat" vector_size="3"/> 3696 <function name="Uniform4fvARB" template="Uniform" gltype="GLfloat" vector_size="4"/> 3697 <function name="Uniform1ivARB" template="Uniform" gltype="GLint" vector_size="1"/> 3698 <function name="Uniform2ivARB" template="Uniform" gltype="GLint" vector_size="2"/> 3699 <function name="Uniform3ivARB" template="Uniform" gltype="GLint" vector_size="3"/> 3700 <function name="Uniform4ivARB" template="Uniform" gltype="GLint" vector_size="4"/> 3701 3702 <function name="UniformMatrix2fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 3703 <function name="UniformMatrix3fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 3704 <function name="UniformMatrix4fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 3705 3706 <function name="ValidateProgramARB" template="ValidateProgram"/> 3707 3708 <function name="GenerateMipmapEXT" template="GenerateMipmap"/> 3709 <function name="BindFramebufferEXT" template="BindFramebuffer"/> 3710 <function name="DeleteFramebuffersEXT" template="DeleteFramebuffers"/> 3711 <function name="GenFramebuffersEXT" template="GenFramebuffers"/> 3712 <function name="BindRenderbufferEXT" template="BindRenderbuffer"/> 3713 <function name="DeleteRenderbuffersEXT" template="DeleteRenderbuffers"/> 3714 <function name="GenRenderbuffersEXT" template="GenRenderbuffers"/> 3715 <function name="RenderbufferStorageEXT" template="RenderbufferStorage"/> 3716 <function name="FramebufferRenderbufferEXT" template="FramebufferRenderbuffer"/> 3717 <function name="FramebufferTexture2DEXT" template="FramebufferTexture2D"/> 3718 <function name="FramebufferTexture3DEXT" template="FramebufferTexture3D"/> 3719 <function name="CheckFramebufferStatusEXT" template="CheckFramebufferStatus"/> 3720 <function name="GetFramebufferAttachmentParameterivEXT" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 3721 <function name="GetRenderbufferParameterivEXT" template="GetRenderbufferParameter" gltype="GLint"/> 3722 <function name="IsRenderbufferEXT" template="IsRenderbuffer"/> 3723 <function name="IsFramebufferEXT" template="IsFramebuffer"/> 3724 3725 <function name="IsShader" template="IsShader"/> 3726 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 3727 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 3728 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 3729 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 3730 <function name="GetShaderSourceARB" template="GetShaderSource"/> 3731 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 3732 <function name="GetUniformfvARB" template="GetUniform" gltype="GLfloat"/> 3733 <function name="GetUniformivARB" template="GetUniform" gltype="GLint"/> 3734 3735 <function name="DrawTexf" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 3736 <function name="DrawTexfv" template="DrawTex" gltype="GLfloat"/> 3737 <function name="DrawTexi" template="DrawTex" gltype="GLint" expand_vector="true"/> 3738 <function name="DrawTexiv" template="DrawTex" gltype="GLint"/> 3739 <function name="DrawTexs" template="DrawTex" gltype="GLshort" expand_vector="true"/> 3740 <function name="DrawTexsv" template="DrawTex" gltype="GLshort"/> 3741 3742 <!-- EXT_multi_draw_arrays --> 3743 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 3744 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 3745 3746 <!-- OES_EGL_image --> 3747 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 3748 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 3749 3750 <function name="DrawBuffersARB" template="DrawBuffers"/> 3751 3752 <function name="ReadBuffer" template="ReadBuffer"/> 3753 3754</api> 3755 3756<api name="GLES1.1"> 3757 <category name="GLES1.1"/> 3758 3759 <category name="OES_byte_coordinates"/> 3760 <category name="OES_fixed_point"/> 3761 <category name="OES_single_precision"/> 3762 <category name="OES_matrix_get"/> 3763 <category name="OES_read_format"/> 3764 <category name="OES_compressed_paletted_texture"/> 3765 <category name="OES_compressed_ETC1_RGB8_texture"/> 3766 <category name="OES_point_size_array"/> 3767 <category name="OES_point_sprite"/> 3768 <category name="OES_query_matrix"/> 3769 <category name="OES_draw_texture"/> 3770 <category name="OES_blend_equation_separate"/> 3771 <category name="OES_blend_func_separate"/> 3772 <category name="OES_blend_subtract"/> 3773 <category name="OES_stencil_wrap"/> 3774 <category name="OES_texture_cube_map"/> 3775 <category name="OES_texture_env_crossbar"/> 3776 <category name="OES_texture_mirrored_repeat"/> 3777 <category name="OES_framebuffer_object"/> 3778 <category name="OES_depth24"/> 3779 <category name="OES_depth32"/> 3780 <category name="OES_fbo_render_mipmap"/> 3781 <category name="OES_rgb8_rgba8"/> 3782 <category name="OES_stencil1"/> 3783 <category name="OES_stencil4"/> 3784 <category name="OES_stencil8"/> 3785 <category name="OES_element_index_uint"/> 3786 <category name="OES_mapbuffer"/> 3787 <category name="EXT_texture_filter_anisotropic"/> 3788 <category name="EXT_texture_format_BGRA8888"/> 3789 <category name="EXT_read_format_bgra"/> 3790 3791 <category name="ARB_texture_non_power_of_two"/> 3792 <!-- disabled due to missing enums 3793 <category name="EXT_texture_compression_dxt1"/> 3794 --> 3795 <category name="EXT_texture_lod_bias"/> 3796 <category name="EXT_blend_minmax"/> 3797 <category name="EXT_multi_draw_arrays"/> 3798 <category name="OES_EGL_image"/> 3799 <category name="OES_EGL_image_external"/> 3800 3801 <category name="OES_matrix_palette"/> 3802 3803 <function name="Color4f" external="true" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3804 <function name="Color4ub" template="Color" gltype="GLubyte" vector_size="4" expand_vector="true"/> 3805 <function name="Color4x" template="Color" gltype="GLfixed" vector_size="4" expand_vector="true"/> 3806 3807 <function name="ClipPlanef" template="ClipPlane" gltype="GLfloat"/> 3808 <function name="ClipPlanex" template="ClipPlane" gltype="GLfixed"/> 3809 3810 <function name="CullFace" template="CullFace"/> 3811 3812 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 3813 <function name="Fogx" template="Fog" gltype="GLfixed" expand_vector="true"/> 3814 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 3815 <function name="Fogxv" template="Fog" gltype="GLfixed"/> 3816 3817 <function name="FrontFace" template="FrontFace"/> 3818 <function name="Hint" template="Hint"/> 3819 3820 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 3821 <function name="Lightx" template="Light" gltype="GLfixed" expand_vector="true"/> 3822 <function name="Lightfv" template="Light" gltype="GLfloat"/> 3823 <function name="Lightxv" template="Light" gltype="GLfixed"/> 3824 3825 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 3826 <function name="LightModelx" template="LightModel" gltype="GLfixed" expand_vector="true"/> 3827 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 3828 <function name="LightModelxv" template="LightModel" gltype="GLfixed"/> 3829 3830 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 3831 <function name="LineWidthx" template="LineWidth" gltype="GLfixed"/> 3832 3833 <function name="Materialf" external="true" template="Material" gltype="GLfloat" expand_vector="true"/> 3834 <function name="Materialfv" external="true" template="Material" gltype="GLfloat"/> 3835 <function name="Materialx" template="Material" gltype="GLfixed" expand_vector="true"/> 3836 <function name="Materialxv" template="Material" gltype="GLfixed"/> 3837 3838 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 3839 <function name="PointSizex" template="PointSize" gltype="GLfixed"/> 3840 <function name="PointSizePointerOES" template="PointSizePointer"/> 3841 3842 <function name="Scissor" template="Scissor"/> 3843 <function name="ShadeModel" template="ShadeModel"/> 3844 3845 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 3846 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 3847 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 3848 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 3849 <function name="TexParameterx" template="TexParameter" gltype="GLfixed" expand_vector="true"/> 3850 <function name="TexParameterxv" template="TexParameter" gltype="GLfixed"/> 3851 3852 <function name="TexImage2D" template="TexImage2D"/> 3853 3854 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 3855 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 3856 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 3857 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 3858 <function name="TexEnvx" template="TexEnv" gltype="GLfixed" expand_vector="true"/> 3859 <function name="TexEnvxv" template="TexEnv" gltype="GLfixed"/> 3860 3861 <function name="TexGenfOES" external="true" template="TexGen" gltype="GLfloat" expand_vector="true"/> 3862 <function name="TexGenfvOES" external="true" template="TexGen" gltype="GLfloat"/> 3863 <function name="TexGeniOES" external="true" template="TexGen" gltype="GLint" expand_vector="true"/> 3864 <function name="TexGenivOES" external="true" template="TexGen" gltype="GLint"/> 3865 <function name="TexGenxOES" external="true" template="TexGen" gltype="GLfixed" expand_vector="true"/> 3866 <function name="TexGenxvOES" external="true" template="TexGen" gltype="GLfixed"/> 3867 3868 <function name="Clear" template="Clear"/> 3869 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3870 <function name="ClearColorx" template="ClearColor" gltype="GLclampx"/> 3871 3872 <function name="ClearStencil" template="ClearStencil"/> 3873 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 3874 <function name="ClearDepthx" template="ClearDepth" gltype="GLclampx"/> 3875 3876 <function name="StencilMask" template="StencilMask"/> 3877 <function name="ColorMask" template="ColorMask"/> 3878 <function name="DepthMask" template="DepthMask"/> 3879 3880 <function name="Disable" template="Disable"/> 3881 <function name="Enable" template="Enable"/> 3882 <function name="Finish" template="Finish"/> 3883 <function name="Flush" template="Flush"/> 3884 3885 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 3886 <function name="AlphaFuncx" template="AlphaFunc" gltype="GLclampx"/> 3887 3888 <function name="BlendFunc" template="BlendFunc"/> 3889 <function name="LogicOp" template="LogicOp"/> 3890 <function name="StencilFunc" template="StencilFunc"/> 3891 3892 <function name="StencilOp" template="StencilOp"/> 3893 <function name="DepthFunc" template="DepthFunc"/> 3894 3895 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3896 <function name="ReadPixels" template="ReadPixels"/> 3897 3898 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3899 3900 <function name="GetClipPlanef" template="GetClipPlane" gltype="GLfloat"/> 3901 <function name="GetClipPlanex" template="GetClipPlane" gltype="GLfixed"/> 3902 3903 <function name="GetError" template="GetError"/> 3904 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 3905 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 3906 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 3907 3908 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 3909 <function name="GetLightxv" template="GetLight" gltype="GLfixed"/> 3910 3911 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 3912 <function name="GetMaterialxv" template="GetMaterial" gltype="GLfixed"/> 3913 3914 <function name="GetString" template="GetString"/> 3915 3916 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 3917 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 3918 <function name="GetTexEnvxv" template="GetTexEnv" gltype="GLfixed"/> 3919 3920 <function name="GetTexGenfvOES" external="true" template="GetTexGen" gltype="GLfloat"/> 3921 <function name="GetTexGenivOES" external="true" template="GetTexGen" gltype="GLint"/> 3922 <function name="GetTexGenxvOES" external="true" template="GetTexGen" gltype="GLfixed"/> 3923 3924 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 3925 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 3926 <function name="GetTexParameterxv" template="GetTexParameter" gltype="GLfixed"/> 3927 3928 <function name="IsEnabled" template="IsEnabled"/> 3929 3930 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 3931 <function name="DepthRangex" template="DepthRange" gltype="GLclampx"/> 3932 3933 <function name="Frustumf" template="Frustum" gltype="GLfloat"/> 3934 <function name="Frustumx" template="Frustum" gltype="GLfixed"/> 3935 3936 <function name="LoadIdentity" template="LoadIdentity"/> 3937 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 3938 <function name="LoadMatrixx" template="LoadMatrix" gltype="GLfixed"/> 3939 <function name="MatrixMode" template="MatrixMode"/> 3940 3941 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 3942 <function name="MultMatrixx" template="MultMatrix" gltype="GLfixed"/> 3943 <function name="Orthof" template="Ortho" gltype="GLfloat"/> 3944 <function name="Orthox" template="Ortho" gltype="GLfixed"/> 3945 3946 <function name="PopMatrix" template="PopMatrix"/> 3947 <function name="PushMatrix" template="PushMatrix"/> 3948 3949 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 3950 <function name="Rotatex" template="Rotate" gltype="GLfixed"/> 3951 <function name="Scalef" template="Scale" gltype="GLfloat"/> 3952 <function name="Scalex" template="Scale" gltype="GLfixed"/> 3953 <function name="Translatef" template="Translate" gltype="GLfloat"/> 3954 <function name="Translatex" template="Translate" gltype="GLfixed"/> 3955 3956 <function name="Viewport" template="Viewport"/> 3957 <function name="ColorPointer" template="ColorPointer"/> 3958 <function name="DisableClientState" template="DisableClientState"/> 3959 <function name="DrawArrays" template="DrawArrays"/> 3960 <function name="DrawElements" template="DrawElements"/> 3961 <function name="EnableClientState" template="EnableClientState"/> 3962 3963 <function name="GetPointerv" template="GetPointer"/> 3964 3965 <function name="Normal3f" external="true" template="Normal" gltype="GLfloat" expand_vector="true"/> 3966 <function name="Normal3x" template="Normal" gltype="GLfixed" expand_vector="true"/> 3967 <function name="NormalPointer" template="NormalPointer"/> 3968 <function name="TexCoordPointer" template="TexCoordPointer"/> 3969 <function name="VertexPointer" template="VertexPointer"/> 3970 3971 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 3972 <function name="PolygonOffsetx" template="PolygonOffset" gltype="GLfixed"/> 3973 3974 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 3975 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 3976 3977 <function name="TexSubImage2D" template="TexSubImage2D"/> 3978 3979 <function name="BindTexture" template="BindTexture"/> 3980 <function name="DeleteTextures" template="DeleteTextures"/> 3981 <function name="GenTextures" template="GenTextures"/> 3982 <function name="IsTexture" template="IsTexture"/> 3983 3984 <function name="BlendEquationOES" template="BlendEquation"/> 3985 <function name="BlendEquationSeparateOES" template="BlendEquationSeparate"/> 3986 3987 <function name="MultiTexCoord4x" template="MultiTexCoord" gltype="GLfixed" vector_size="4" expand_vector="true"/> 3988 3989 <function name="ActiveTexture" template="ActiveTexture"/> 3990 <function name="ClientActiveTexture" template="ClientActiveTexture"/> 3991 3992 <function name="MultiTexCoord4f" external="true" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3993 3994 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 3995 <function name="SampleCoveragex" template="SampleCoverage" gltype="GLclampx"/> 3996 3997 <!-- CompressedTexImage2D calls out to two different functions based on 3998 whether the image is a paletted image or not --> 3999 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 4000 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 4001 4002 <function name="BlendFuncSeparateOES" template="BlendFuncSeparate"/> 4003 4004 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 4005 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 4006 <function name="PointParameterx" template="PointParameter" gltype="GLfixed" expand_vector="true"/> 4007 <function name="PointParameterxv" template="PointParameter" gltype="GLfixed"/> 4008 4009 <!-- OES_mapbuffer --> 4010 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 4011 <function name="MapBufferOES" template="MapBuffer"/> 4012 <function name="UnmapBufferOES" template="UnmapBuffer"/> 4013 4014 <function name="BindBuffer" template="BindBuffer"/> 4015 <function name="BufferData" template="BufferData"/> 4016 <function name="BufferSubData" template="BufferSubData"/> 4017 <function name="DeleteBuffers" template="DeleteBuffers"/> 4018 <function name="GenBuffers" template="GenBuffers"/> 4019 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 4020 <function name="IsBuffer" template="IsBuffer"/> 4021 4022 <!-- OES_framebuffer_object --> 4023 <function name="GenerateMipmapOES" template="GenerateMipmap"/> 4024 <function name="BindFramebufferOES" template="BindFramebuffer"/> 4025 <function name="DeleteFramebuffersOES" template="DeleteFramebuffers"/> 4026 <function name="GenFramebuffersOES" template="GenFramebuffers"/> 4027 <function name="BindRenderbufferOES" template="BindRenderbuffer"/> 4028 <function name="DeleteRenderbuffersOES" template="DeleteRenderbuffers"/> 4029 <function name="GenRenderbuffersOES" template="GenRenderbuffers"/> 4030 <function name="RenderbufferStorageOES" external="true" template="RenderbufferStorage"/> 4031 <function name="FramebufferRenderbufferOES" template="FramebufferRenderbuffer"/> 4032 <function name="FramebufferTexture2DOES" template="FramebufferTexture2D"/> 4033 <function name="CheckFramebufferStatusOES" template="CheckFramebufferStatus"/> 4034 <function name="GetFramebufferAttachmentParameterivOES" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 4035 <function name="GetRenderbufferParameterivOES" template="GetRenderbufferParameter" gltype="GLint"/> 4036 <function name="IsRenderbufferOES" template="IsRenderbuffer"/> 4037 <function name="IsFramebufferOES" template="IsFramebuffer"/> 4038 4039 <!-- OES_query_matrix --> 4040 <!-- QueryMatrixx returns values in an unusual, decomposed, fixed-value 4041 form; it has its own code for this --> 4042 <function name="QueryMatrixxOES" external="true" template="QueryMatrix" gltype="GLfixed"/> 4043 4044 <!-- OES_draw_texture --> 4045 <function name="DrawTexfOES" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 4046 <function name="DrawTexiOES" template="DrawTex" gltype="GLint" expand_vector="true"/> 4047 <function name="DrawTexsOES" template="DrawTex" gltype="GLshort" expand_vector="true"/> 4048 <function name="DrawTexxOES" template="DrawTex" gltype="GLfixed" expand_vector="true"/> 4049 <function name="DrawTexfvOES" template="DrawTex" gltype="GLfloat"/> 4050 <function name="DrawTexivOES" template="DrawTex" gltype="GLint"/> 4051 <function name="DrawTexsvOES" template="DrawTex" gltype="GLshort"/> 4052 <function name="DrawTexxvOES" template="DrawTex" gltype="GLfixed"/> 4053 4054 <!-- EXT_multi_draw_arrays --> 4055 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 4056 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 4057 4058 <!-- OES_EGL_image --> 4059 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 4060 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 4061</api> 4062 4063<api name="GLES2.0"> 4064 <category name="GLES2.0"/> 4065 4066 <category name="OES_compressed_paletted_texture"/> 4067 <category name="OES_compressed_ETC1_RGB8_texture"/> 4068 <category name="OES_depth24"/> 4069 <category name="OES_depth32"/> 4070 <category name="OES_fbo_render_mipmap"/> 4071 <category name="OES_rgb8_rgba8"/> 4072 <category name="OES_stencil1"/> 4073 <category name="OES_stencil4"/> 4074 <category name="OES_element_index_uint"/> 4075 <category name="OES_mapbuffer"/> 4076 <category name="OES_texture_3D"/> 4077 <category name="OES_texture_npot"/> 4078 <category name="EXT_texture_filter_anisotropic"/> 4079 <category name="EXT_texture_type_2_10_10_10_REV"/> 4080 <category name="OES_depth_texture"/> 4081 <category name="OES_packed_depth_stencil"/> 4082 <category name="OES_standard_derivatives"/> 4083 <category name="EXT_texture_format_BGRA8888"/> 4084 <category name="EXT_texture_rg"/> 4085 <category name="EXT_read_format_bgra"/> 4086 4087 <category name="EXT_texture_compression_dxt1"/> 4088 <category name="EXT_blend_minmax"/> 4089 <category name="EXT_multi_draw_arrays"/> 4090 <category name="OES_EGL_image"/> 4091 <category name="OES_EGL_image_external"/> 4092 <category name="EXT_unpack_subimage"/> 4093 4094 <category name="NV_draw_buffers"/> 4095 <category name="NV_read_buffer"/> 4096 4097 <function name="DrawBuffersNV" template="DrawBuffers"/> 4098 <function name="ReadBufferNV" template="ReadBuffer"/> 4099 4100 <function name="CullFace" template="CullFace"/> 4101 4102 <function name="FrontFace" template="FrontFace"/> 4103 <function name="Hint" template="Hint"/> 4104 4105 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 4106 4107 <function name="Scissor" template="Scissor"/> 4108 4109 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 4110 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 4111 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 4112 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 4113 4114 <function name="TexImage2D" template="TexImage2D"/> 4115 4116 <function name="Clear" template="Clear"/> 4117 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 4118 <function name="ClearStencil" template="ClearStencil"/> 4119 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 4120 4121 <function name="StencilMask" template="StencilMask"/> 4122 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 4123 <function name="ColorMask" template="ColorMask"/> 4124 <function name="DepthMask" template="DepthMask"/> 4125 <function name="Disable" template="Disable"/> 4126 <function name="Enable" template="Enable"/> 4127 <function name="Finish" template="Finish"/> 4128 <function name="Flush" template="Flush"/> 4129 4130 <function name="BlendFunc" template="BlendFunc"/> 4131 4132 <function name="StencilFunc" template="StencilFunc"/> 4133 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 4134 <function name="StencilOp" template="StencilOp"/> 4135 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 4136 4137 <function name="DepthFunc" template="DepthFunc"/> 4138 4139 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 4140 <function name="ReadPixels" template="ReadPixels"/> 4141 4142 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 4143 <function name="GetError" template="GetError"/> 4144 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 4145 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 4146 4147 <function name="GetString" template="GetString"/> 4148 4149 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 4150 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 4151 4152 <function name="IsEnabled" template="IsEnabled"/> 4153 4154 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 4155 4156 <function name="Viewport" template="Viewport"/> 4157 4158 <function name="DrawArrays" template="DrawArrays"/> 4159 <function name="DrawElements" template="DrawElements"/> 4160 4161 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 4162 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 4163 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 4164 <function name="TexSubImage2D" template="TexSubImage2D"/> 4165 4166 <function name="BindTexture" template="BindTexture"/> 4167 <function name="DeleteTextures" template="DeleteTextures"/> 4168 <function name="GenTextures" template="GenTextures"/> 4169 <function name="IsTexture" template="IsTexture"/> 4170 4171 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 4172 <function name="BlendEquation" template="BlendEquation"/> 4173 <function name="BlendEquationSeparate" template="BlendEquationSeparate"/> 4174 4175 <function name="TexImage3DOES" template="TexImage3D"/> 4176 <function name="TexSubImage3DOES" template="TexSubImage3D"/> 4177 <function name="CopyTexSubImage3DOES" template="CopyTexSubImage3D"/> 4178 4179 <function name="CompressedTexImage3DOES" template="CompressedTexImage3D"/> 4180 <function name="CompressedTexSubImage3DOES" template="CompressedTexSubImage3D"/> 4181 4182 <function name="ActiveTexture" template="ActiveTexture"/> 4183 4184 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 4185 4186 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 4187 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 4188 4189 <function name="BlendFuncSeparate" template="BlendFuncSeparate"/> 4190 4191 <function name="VertexAttrib1f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 4192 <function name="VertexAttrib2f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 4193 <function name="VertexAttrib3f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 4194 <function name="VertexAttrib4f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 4195 <function name="VertexAttrib1fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 4196 <function name="VertexAttrib2fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 4197 <function name="VertexAttrib3fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 4198 <function name="VertexAttrib4fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 4199 4200 <function name="VertexAttribPointer" template="VertexAttribPointer"/> 4201 4202 <function name="EnableVertexAttribArray" template="EnableVertexAttribArray"/> 4203 <function name="DisableVertexAttribArray" template="DisableVertexAttribArray"/> 4204 4205 <function name="IsProgram" template="IsProgram"/> 4206 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 4207 4208 <function name="GetVertexAttribfv" template="GetVertexAttrib" gltype="GLfloat"/> 4209 <function name="GetVertexAttribiv" template="GetVertexAttrib" gltype="GLint"/> 4210 <function name="GetVertexAttribPointerv" template="GetVertexAttribPointer"/> 4211 4212 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 4213 <function name="MapBufferOES" template="MapBuffer"/> 4214 <function name="UnmapBufferOES" template="UnmapBuffer"/> 4215 <function name="BindBuffer" template="BindBuffer"/> 4216 <function name="BufferData" template="BufferData"/> 4217 <function name="BufferSubData" template="BufferSubData"/> 4218 <function name="DeleteBuffers" template="DeleteBuffers"/> 4219 <function name="GenBuffers" template="GenBuffers"/> 4220 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 4221 <function name="IsBuffer" template="IsBuffer"/> 4222 4223 <function name="CreateShader" template="CreateShader"/> 4224 <function name="ShaderSource" template="ShaderSource"/> 4225 <function name="CompileShader" template="CompileShader"/> 4226 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 4227 <function name="DeleteShader" template="DeleteShader"/> 4228 <function name="ShaderBinary" template="ShaderBinary"/> 4229 <function name="CreateProgram" template="CreateProgram"/> 4230 <function name="AttachShader" template="AttachShader"/> 4231 <function name="DetachShader" template="DetachShader"/> 4232 <function name="LinkProgram" template="LinkProgram"/> 4233 <function name="UseProgram" template="UseProgram"/> 4234 <function name="DeleteProgram" template="DeleteProgram"/> 4235 4236 <function name="GetActiveAttrib" template="GetActiveAttrib"/> 4237 <function name="GetAttribLocation" template="GetAttribLocation"/> 4238 <function name="BindAttribLocation" template="BindAttribLocation"/> 4239 <function name="GetUniformLocation" template="GetUniformLocation"/> 4240 <function name="GetActiveUniform" template="GetActiveUniform"/> 4241 4242 <function name="Uniform1f" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 4243 <function name="Uniform2f" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 4244 <function name="Uniform3f" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 4245 <function name="Uniform4f" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 4246 <function name="Uniform1i" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 4247 <function name="Uniform2i" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 4248 <function name="Uniform3i" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 4249 <function name="Uniform4i" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 4250 4251 <function name="Uniform1fv" template="Uniform" gltype="GLfloat" vector_size="1"/> 4252 <function name="Uniform2fv" template="Uniform" gltype="GLfloat" vector_size="2"/> 4253 <function name="Uniform3fv" template="Uniform" gltype="GLfloat" vector_size="3"/> 4254 <function name="Uniform4fv" template="Uniform" gltype="GLfloat" vector_size="4"/> 4255 <function name="Uniform1iv" template="Uniform" gltype="GLint" vector_size="1"/> 4256 <function name="Uniform2iv" template="Uniform" gltype="GLint" vector_size="2"/> 4257 <function name="Uniform3iv" template="Uniform" gltype="GLint" vector_size="3"/> 4258 <function name="Uniform4iv" template="Uniform" gltype="GLint" vector_size="4"/> 4259 4260 <function name="UniformMatrix2fv" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 4261 <function name="UniformMatrix3fv" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 4262 <function name="UniformMatrix4fv" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 4263 4264 <function name="ValidateProgram" template="ValidateProgram"/> 4265 4266 <function name="GenerateMipmap" template="GenerateMipmap"/> 4267 <function name="BindFramebuffer" template="BindFramebuffer"/> 4268 <function name="DeleteFramebuffers" template="DeleteFramebuffers"/> 4269 <function name="GenFramebuffers" template="GenFramebuffers"/> 4270 <function name="BindRenderbuffer" template="BindRenderbuffer"/> 4271 <function name="DeleteRenderbuffers" template="DeleteRenderbuffers"/> 4272 <function name="GenRenderbuffers" template="GenRenderbuffers"/> 4273 <function name="RenderbufferStorage" external="true" template="RenderbufferStorage"/> 4274 <function name="FramebufferRenderbuffer" template="FramebufferRenderbuffer"/> 4275 <function name="FramebufferTexture2D" template="FramebufferTexture2D"/> 4276 <function name="FramebufferTexture3DOES" template="FramebufferTexture3D"/> 4277 <function name="CheckFramebufferStatus" template="CheckFramebufferStatus"/> 4278 <function name="GetFramebufferAttachmentParameteriv" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 4279 <function name="GetRenderbufferParameteriv" template="GetRenderbufferParameter" gltype="GLint"/> 4280 <function name="IsRenderbuffer" template="IsRenderbuffer"/> 4281 <function name="IsFramebuffer" template="IsFramebuffer"/> 4282 4283 <function name="IsShader" template="IsShader"/> 4284 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 4285 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 4286 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 4287 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 4288 <function name="GetShaderSource" template="GetShaderSource"/> 4289 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 4290 <function name="GetUniformfv" template="GetUniform" gltype="GLfloat"/> 4291 <function name="GetUniformiv" template="GetUniform" gltype="GLint"/> 4292 4293 <!-- EXT_multi_draw_arrays --> 4294 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 4295 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 4296 4297 <!-- OES_EGL_image --> 4298 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 4299 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 4300</api> 4301 4302</apispec> 4303