APIspec.xml revision 7f991d26ad189bc3c08c04dc248a5b2df5ce9f68
1<?xml version="1.0"?>
2<!DOCTYPE apispec SYSTEM "APIspec.dtd">
3
4<!-- A function is generated from a template.  Multiple functions can be
5     generated from a single template with different arguments.  For example,
6     glColor3f can be generated from
7
8     <function name="Color3f" template="Color" gltype="GLfloat" vector_size="3" expand_vector="true"/>
9
10     and glColor4iv can be generated from
11
12     <function name="Color4iv" template="Color" gltype="GLint" vector_size="4"/>
13
14     In a template, there are <desc>s that describe the properties of
15     parameters.  A <desc> can enumerate the valid values of a parameter.  It
16     can also specify the error code when an invalid value is given, and etc.
17     By nesting <desc>s, they can create dependency between parameters.
18
19     A function can be marked as external.  It means that the function cannot
20     be dispatched to the corresponding mesa function, if one exists, directly,
21     and requires an external implementation.
22-->
23
24<apispec>
25
26<template name="Color">
27	<proto>
28		<return type="void"/>
29		<vector name="v" type="const GLtype *" size="dynamic">
30			<param name="red" type="GLtype"/>
31			<param name="green" type="GLtype"/>
32			<param name="blue" type="GLtype"/>
33			<param name="alpha" type="GLtype"/>
34		</vector>
35	</proto>
36</template>
37
38<template name="ClipPlane">
39	<proto>
40		<return type="void"/>
41		<param name="plane" type="GLenum"/>
42		<vector name="equation" type="const GLtype *" size="4"/>
43	</proto>
44</template>
45
46<template name="CullFace">
47	<proto>
48		<return type="void"/>
49		<param name="mode" type="GLenum"/>
50	</proto>
51</template>
52
53<template name="Fog">
54	<proto>
55		<return type="void"/>
56		<param name="pname" type="GLenum"/>
57		<vector name="params" type="const GLtype *" size="dynamic">
58			<param name="param" type="GLtype"/>
59		</vector>
60	</proto>
61
62        <desc name="pname">
63		<value name="GL_FOG_MODE"/>
64		<desc name="param">
65			<value name="GL_EXP"/>
66			<value name="GL_EXP2"/>
67			<value name="GL_LINEAR"/>
68		</desc>
69        </desc>
70
71	<desc name="pname">
72		<value name="GL_FOG_COLOR"/>
73
74		<desc name="params" vector_size="4"/>
75	</desc>
76
77	<desc name="pname">
78		<value name="GL_FOG_DENSITY"/>
79		<value name="GL_FOG_START"/>
80		<value name="GL_FOG_END"/>
81
82		<desc name="params" vector_size="1"/>
83	</desc>
84</template>
85
86<template name="FrontFace">
87	<proto>
88		<return type="void"/>
89		<param name="mode" type="GLenum"/>
90	</proto>
91</template>
92
93<template name="Hint">
94	<proto>
95		<return type="void"/>
96		<param name="target" type="GLenum"/>
97		<param name="mode" type="GLenum"/>
98	</proto>
99
100	<desc name="target" category="GLES1.1">
101		<value name="GL_FOG_HINT"/>
102		<value name="GL_LINE_SMOOTH_HINT"/>
103		<value name="GL_PERSPECTIVE_CORRECTION_HINT"/>
104		<value name="GL_POINT_SMOOTH_HINT"/>
105	</desc>
106	<desc name="target" category="OES_standard_derivatives">
107		<value name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/>
108	</desc>
109	<desc name="target">
110		<value name="GL_GENERATE_MIPMAP_HINT"/>
111	</desc>
112</template>
113
114<template name="Light">
115	<proto>
116		<return type="void"/>
117		<param name="light" type="GLenum"/>
118		<param name="pname" type="GLenum"/>
119		<vector name="params" type="const GLtype *" size="dynamic">
120			<param name="param" type="GLtype"/>
121		</vector>
122	</proto>
123</template>
124
125<template name="LightModel">
126	<proto>
127		<return type="void"/>
128		<param name="pname" type="GLenum"/>
129		<vector name="params" type="const GLtype *" size="dynamic">
130			<param name="param" type="GLtype"/>
131		</vector>
132	</proto>
133
134	<desc name="pname">
135		<value name="GL_LIGHT_MODEL_AMBIENT"/>
136
137		<desc name="params" vector_size="4"/>
138	</desc>
139
140	<desc name="pname">
141		<value name="GL_LIGHT_MODEL_TWO_SIDE"/>
142		<desc name="param">
143			<value name="GL_TRUE"/>
144			<value name="GL_FALSE"/>
145		</desc>
146	</desc>
147</template>
148
149<template name="LineWidth">
150	<proto>
151		<return type="void"/>
152		<param name="width" type="GLtype"/>
153	</proto>
154</template>
155
156<template name="Material">
157	<proto>
158		<return type="void"/>
159		<param name="face" type="GLenum"/>
160		<param name="pname" type="GLenum"/>
161		<vector name="params" type="const GLtype *" size="dynamic">
162			<param name="param" type="GLtype"/>
163		</vector>
164	</proto>
165
166	<desc name="face">
167		<value name="GL_FRONT_AND_BACK"/>
168	</desc>
169
170	<desc name="pname">
171		<value name="GL_AMBIENT"/>
172		<value name="GL_DIFFUSE"/>
173		<value name="GL_AMBIENT_AND_DIFFUSE"/>
174		<value name="GL_SPECULAR"/>
175		<value name="GL_EMISSION"/>
176
177		<desc name="params" vector_size="4"/>
178	</desc>
179
180	<desc name="pname">
181		<value name="GL_SHININESS"/>
182
183		<desc name="params" vector_size="1"/>
184	</desc>
185</template>
186
187<template name="PointSize">
188	<proto>
189		<return type="void"/>
190		<param name="size" type="GLtype"/>
191	</proto>
192</template>
193
194<template name="PointSizePointer">
195	<proto>
196		<return type="void"/>
197		<param name="type" type="GLenum"/>
198		<param name="stride" type="GLsizei"/>
199		<param name="pointer" type="const GLvoid *"/>
200	</proto>
201</template>
202
203<template name="Scissor">
204	<proto>
205		<return type="void"/>
206		<param name="x" type="GLint"/>
207		<param name="y" type="GLint"/>
208		<param name="width" type="GLsizei"/>
209		<param name="height" type="GLsizei"/>
210	</proto>
211</template>
212
213<template name="ShadeModel">
214	<proto>
215		<return type="void"/>
216		<param name="mode" type="GLenum"/>
217	</proto>
218</template>
219
220<template name="TexParameter">
221	<proto>
222		<return type="void"/>
223		<param name="target" type="GLenum"/>
224		<param name="pname" type="GLenum"/>
225		<vector name="params" type="const GLtype *" size="dynamic">
226			<param name="param" type="GLtype"/>
227		</vector>
228	</proto>
229</template>
230
231<template name="TexImage2D">
232	<proto>
233		<return type="void"/>
234		<param name="target" type="GLenum"/>
235		<param name="level" type="GLint"/>
236		<param name="internalFormat" type="GLint"/> <!-- should be GLenum -->
237		<param name="width" type="GLsizei"/>
238		<param name="height" type="GLsizei"/>
239		<param name="border" type="GLint"/>
240		<param name="format" type="GLenum"/>
241		<param name="type" type="GLenum"/>
242		<param name="pixels" type="const GLvoid *"/>
243	</proto>
244</template>
245
246<template name="TexEnv">
247	<proto>
248		<return type="void"/>
249		<param name="target" type="GLenum"/>
250		<param name="pname" type="GLenum"/>
251		<vector name="params" type="const GLtype *" size="dynamic">
252			<param name="param" type="GLtype"/>
253		</vector>
254	</proto>
255
256	<desc name="target" category="OES_point_sprite">
257		<value name="GL_POINT_SPRITE_OES"/>
258
259		<desc name="pname">
260			<value name="GL_COORD_REPLACE_OES"/>
261		</desc>
262	</desc>
263
264	<desc name="pname" category="OES_point_sprite">
265		<value name="GL_COORD_REPLACE_OES"/>
266
267		<desc name="param">
268			<value name="GL_TRUE"/>
269			<value name="GL_FALSE"/>
270		</desc>
271	</desc>
272
273	<desc name="target" category="EXT_texture_lod_bias">
274		<value name="GL_TEXTURE_FILTER_CONTROL_EXT"/>
275
276		<desc name="pname">
277			<value name="GL_TEXTURE_LOD_BIAS_EXT"/>
278		</desc>
279	</desc>
280
281	<desc name="pname" category="EXT_texture_lod_bias">
282		<value name="GL_TEXTURE_LOD_BIAS_EXT"/>
283		<desc name="params" vector_size="1"/>
284	</desc>
285
286	<desc name="target">
287		<value name="GL_TEXTURE_ENV"/>
288
289		<desc name="pname">
290			<value name="GL_TEXTURE_ENV_MODE"/>
291			<value name="GL_COMBINE_RGB"/>
292			<value name="GL_COMBINE_ALPHA"/>
293			<value name="GL_RGB_SCALE"/>
294			<value name="GL_ALPHA_SCALE"/>
295			<value name="GL_SRC0_RGB"/>
296			<value name="GL_SRC1_RGB"/>
297			<value name="GL_SRC2_RGB"/>
298			<value name="GL_SRC0_ALPHA"/>
299			<value name="GL_SRC1_ALPHA"/>
300			<value name="GL_SRC2_ALPHA"/>
301			<value name="GL_OPERAND0_RGB"/>
302			<value name="GL_OPERAND1_RGB"/>
303			<value name="GL_OPERAND2_RGB"/>
304			<value name="GL_OPERAND0_ALPHA"/>
305			<value name="GL_OPERAND1_ALPHA"/>
306			<value name="GL_OPERAND2_ALPHA"/>
307			<value name="GL_TEXTURE_ENV_COLOR"/>
308		</desc>
309	</desc>
310
311	<desc name="pname">
312		<value name="GL_TEXTURE_ENV_MODE"/>
313
314		<desc name="param">
315			<value name="GL_REPLACE"/>
316			<value name="GL_MODULATE"/>
317			<value name="GL_DECAL"/>
318			<value name="GL_BLEND"/>
319			<value name="GL_ADD"/>
320			<value name="GL_COMBINE"/>
321		</desc>
322	</desc>
323
324	<desc name="pname">
325		<value name="GL_COMBINE_RGB"/>
326
327		<desc name="param">
328			<value name="GL_REPLACE"/>
329			<value name="GL_MODULATE"/>
330			<value name="GL_ADD"/>
331			<value name="GL_ADD_SIGNED"/>
332			<value name="GL_INTERPOLATE"/>
333			<value name="GL_SUBTRACT"/>
334			<value name="GL_DOT3_RGB"/>
335			<value name="GL_DOT3_RGBA"/>
336		</desc>
337	</desc>
338
339	<desc name="pname">
340		<value name="GL_COMBINE_ALPHA"/>
341
342		<desc name="param">
343			<value name="GL_REPLACE"/>
344			<value name="GL_MODULATE"/>
345			<value name="GL_ADD"/>
346			<value name="GL_ADD_SIGNED"/>
347			<value name="GL_INTERPOLATE"/>
348			<value name="GL_SUBTRACT"/>
349		</desc>
350	</desc>
351
352	<desc name="pname">
353		<value name="GL_RGB_SCALE"/>
354		<value name="GL_ALPHA_SCALE"/>
355	</desc>
356
357	<desc name="pname">
358		<value name="GL_SRC0_RGB"/>
359		<value name="GL_SRC1_RGB"/>
360		<value name="GL_SRC2_RGB"/>
361		<value name="GL_SRC0_ALPHA"/>
362		<value name="GL_SRC1_ALPHA"/>
363		<value name="GL_SRC2_ALPHA"/>
364
365		<desc name="param">
366			<value name="GL_TEXTURE"/>
367			<value name="GL_CONSTANT"/>
368			<value name="GL_PRIMARY_COLOR"/>
369			<value name="GL_PREVIOUS"/>
370
371			<range base="GL_TEXTURE" from="0" to="31" category="OES_texture_env_crossbar"/>
372		</desc>
373	</desc>
374
375	<desc name="pname">
376		<value name="GL_OPERAND0_RGB"/>
377		<value name="GL_OPERAND1_RGB"/>
378		<value name="GL_OPERAND2_RGB"/>
379
380		<desc name="param">
381			<value name="GL_SRC_COLOR"/>
382			<value name="GL_ONE_MINUS_SRC_COLOR"/>
383			<value name="GL_SRC_ALPHA"/>
384			<value name="GL_ONE_MINUS_SRC_ALPHA"/>
385		</desc>
386	</desc>
387
388	<desc name="pname">
389		<value name="GL_OPERAND0_ALPHA"/>
390		<value name="GL_OPERAND1_ALPHA"/>
391		<value name="GL_OPERAND2_ALPHA"/>
392
393		<desc name="param">
394			<value name="GL_SRC_ALPHA"/>
395			<value name="GL_ONE_MINUS_SRC_ALPHA"/>
396		</desc>
397	</desc>
398
399	<desc name="pname">
400		<value name="GL_TEXTURE_ENV_COLOR"/>
401
402		<desc name="params" vector_size="4"/>
403	</desc>
404</template>
405
406<template name="TexGen">
407	<proto>
408		<return type="void"/>
409		<param name="coord" type="GLenum"/>
410		<param name="pname" type="GLenum"/>
411		<vector name="params" type="const GLtype *" size="dynamic">
412			<param name="param" type="GLtype"/>
413		</vector>
414	</proto>
415
416	<desc name="coord" category="OES_texture_cube_map">
417		<value name="GL_TEXTURE_GEN_STR_OES"/>
418	</desc>
419
420	<desc name="pname" category="OES_texture_cube_map">
421		<value name="GL_TEXTURE_GEN_MODE_OES"/>
422
423		<desc name="param">
424			<value name="GL_NORMAL_MAP_OES"/>
425			<value name="GL_REFLECTION_MAP_OES"/>
426		</desc>
427	</desc>
428</template>
429
430<template name="Clear">
431	<proto>
432		<return type="void"/>
433		<param name="mask" type="GLbitfield"/>
434	</proto>
435
436	<desc name="mask" error="GL_INVALID_VALUE">
437		<value name="0"/>
438		<value name="(GL_COLOR_BUFFER_BIT)"/>
439		<value name="(GL_DEPTH_BUFFER_BIT)"/>
440		<value name="(GL_STENCIL_BUFFER_BIT)"/>
441		<value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)"/>
442		<value name="(GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/>
443		<value name="(GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/>
444		<value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/>
445	</desc>
446</template>
447
448<template name="ClearColor">
449	<proto>
450		<return type="void"/>
451		<param name="red" type="GLtype"/>
452		<param name="green" type="GLtype"/>
453		<param name="blue" type="GLtype"/>
454		<param name="alpha" type="GLtype"/>
455	</proto>
456</template>
457
458<template name="ClearStencil">
459	<proto>
460		<return type="void"/>
461		<param name="s" type="GLint"/>
462	</proto>
463</template>
464
465<template name="ClearDepth">
466	<proto>
467		<return type="void"/>
468		<param name="depth" type="GLtype"/>
469	</proto>
470</template>
471
472<template name="StencilMask">
473	<proto>
474		<return type="void"/>
475		<param name="mask" type="GLuint"/>
476	</proto>
477</template>
478
479<template name="StencilMaskSeparate">
480	<proto>
481		<return type="void"/>
482		<param name="face" type="GLenum"/>
483		<param name="mask" type="GLuint"/>
484	</proto>
485</template>
486
487<template name="ColorMask">
488	<proto>
489		<return type="void"/>
490		<param name="red" type="GLboolean"/>
491		<param name="green" type="GLboolean"/>
492		<param name="blue" type="GLboolean"/>
493		<param name="alpha" type="GLboolean"/>
494	</proto>
495</template>
496
497<template name="DepthMask">
498	<proto>
499		<return type="void"/>
500		<param name="flag" type="GLboolean"/>
501	</proto>
502</template>
503
504<template name="Disable">
505	<proto>
506		<return type="void"/>
507		<param name="cap" type="GLenum"/>
508	</proto>
509
510	<desc name="cap" category="GLES1.1">
511		<value name="GL_NORMALIZE"/>
512		<value name="GL_RESCALE_NORMAL"/>
513
514		<range base="GL_CLIP_PLANE" from="0" to="5"/>
515		<value name="GL_CLIP_PLANE0+6"/>
516		<value name="GL_CLIP_PLANE0+7"/>
517
518		<value name="GL_FOG"/>
519		<value name="GL_LIGHTING"/>
520		<value name="GL_COLOR_MATERIAL"/>
521
522		<range base="GL_LIGHT" from="0" to="7"/>
523
524		<value name="GL_POINT_SMOOTH"/>
525		<value name="GL_LINE_SMOOTH"/>
526		<value name="GL_CULL_FACE"/>
527		<value name="GL_POLYGON_OFFSET_FILL"/>
528		<value name="GL_MULTISAMPLE"/>
529		<value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
530		<value name="GL_SAMPLE_ALPHA_TO_ONE"/>
531		<value name="GL_SAMPLE_COVERAGE"/>
532		<value name="GL_TEXTURE_2D"/>
533		<value name="GL_SCISSOR_TEST"/>
534		<value name="GL_ALPHA_TEST"/>
535		<value name="GL_STENCIL_TEST"/>
536		<value name="GL_DEPTH_TEST"/>
537		<value name="GL_BLEND"/>
538		<value name="GL_DITHER"/>
539		<value name="GL_COLOR_LOGIC_OP"/>
540
541		<value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/>
542		<value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/>
543		<value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
544		<value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/>
545		<value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/>
546	</desc>
547
548	<desc name="cap" category="GLES2.0">
549		<value name="GL_CULL_FACE"/>
550		<value name="GL_SCISSOR_TEST"/>
551		<value name="GL_POLYGON_OFFSET_FILL"/>
552		<value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
553		<value name="GL_SAMPLE_COVERAGE"/>
554		<value name="GL_STENCIL_TEST"/>
555		<value name="GL_DEPTH_TEST"/>
556		<value name="GL_DITHER"/>
557		<value name="GL_BLEND"/>
558	</desc>
559</template>
560
561<!-- it is exactly the same as Disable -->
562<template name="Enable">
563	<proto>
564		<return type="void"/>
565		<param name="cap" type="GLenum"/>
566	</proto>
567
568	<desc name="cap" category="GLES1.1">
569		<value name="GL_NORMALIZE"/>
570		<value name="GL_RESCALE_NORMAL"/>
571
572		<range base="GL_CLIP_PLANE" from="0" to="5"/>
573		<value name="GL_CLIP_PLANE0+6"/>
574		<value name="GL_CLIP_PLANE0+7"/>
575
576		<value name="GL_FOG"/>
577		<value name="GL_LIGHTING"/>
578		<value name="GL_COLOR_MATERIAL"/>
579
580		<range base="GL_LIGHT" from="0" to="7"/>
581
582		<value name="GL_POINT_SMOOTH"/>
583		<value name="GL_LINE_SMOOTH"/>
584		<value name="GL_CULL_FACE"/>
585		<value name="GL_POLYGON_OFFSET_FILL"/>
586		<value name="GL_MULTISAMPLE"/>
587		<value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
588		<value name="GL_SAMPLE_ALPHA_TO_ONE"/>
589		<value name="GL_SAMPLE_COVERAGE"/>
590		<value name="GL_TEXTURE_2D"/>
591		<value name="GL_SCISSOR_TEST"/>
592		<value name="GL_ALPHA_TEST"/>
593		<value name="GL_STENCIL_TEST"/>
594		<value name="GL_DEPTH_TEST"/>
595		<value name="GL_BLEND"/>
596		<value name="GL_DITHER"/>
597		<value name="GL_COLOR_LOGIC_OP"/>
598
599		<value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/>
600		<value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/>
601		<value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
602		<value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/>
603		<value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/>
604	</desc>
605
606	<desc name="cap" category="GLES2.0">
607		<value name="GL_CULL_FACE"/>
608		<value name="GL_SCISSOR_TEST"/>
609		<value name="GL_POLYGON_OFFSET_FILL"/>
610		<value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
611		<value name="GL_SAMPLE_COVERAGE"/>
612		<value name="GL_STENCIL_TEST"/>
613		<value name="GL_DEPTH_TEST"/>
614		<value name="GL_DITHER"/>
615		<value name="GL_BLEND"/>
616	</desc>
617</template>
618
619<template name="Finish">
620	<proto>
621		<return type="void"/>
622	</proto>
623</template>
624
625<template name="Flush">
626	<proto>
627		<return type="void"/>
628	</proto>
629</template>
630
631<template name="AlphaFunc">
632	<proto>
633		<return type="void"/>
634		<param name="func" type="GLenum"/>
635		<param name="ref" type="GLtype"/>
636	</proto>
637</template>
638
639<template name="BlendFunc">
640	<proto>
641		<return type="void"/>
642		<param name="sfactor" type="GLenum"/>
643		<param name="dfactor" type="GLenum"/>
644	</proto>
645
646	<desc name="sfactor">
647		<value name="GL_ZERO"/>
648		<value name="GL_ONE"/>
649		<value name="GL_SRC_COLOR"/>
650		<value name="GL_ONE_MINUS_SRC_COLOR"/>
651		<value name="GL_SRC_ALPHA"/>
652		<value name="GL_ONE_MINUS_SRC_ALPHA"/>
653		<value name="GL_DST_ALPHA"/>
654		<value name="GL_ONE_MINUS_DST_ALPHA"/>
655		<value name="GL_DST_COLOR"/>
656		<value name="GL_ONE_MINUS_DST_COLOR"/>
657		<value name="GL_SRC_ALPHA_SATURATE"/>
658
659		<value name="GL_CONSTANT_COLOR" category="GLES2.0"/>
660		<value name="GL_CONSTANT_ALPHA" category="GLES2.0"/>
661		<value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/>
662		<value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/>
663	</desc>
664
665	<desc name="dfactor">
666		<value name="GL_ZERO"/>
667		<value name="GL_ONE"/>
668		<value name="GL_SRC_COLOR"/>
669		<value name="GL_ONE_MINUS_SRC_COLOR"/>
670		<value name="GL_SRC_ALPHA"/>
671		<value name="GL_ONE_MINUS_SRC_ALPHA"/>
672		<value name="GL_DST_ALPHA"/>
673		<value name="GL_ONE_MINUS_DST_ALPHA"/>
674		<value name="GL_DST_COLOR"/>
675		<value name="GL_ONE_MINUS_DST_COLOR"/>
676
677		<value name="GL_CONSTANT_COLOR" category="GLES2.0"/>
678		<value name="GL_CONSTANT_ALPHA" category="GLES2.0"/>
679		<value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/>
680		<value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/>
681	</desc>
682</template>
683
684<template name="LogicOp">
685	<proto>
686		<return type="void"/>
687		<param name="opcode" type="GLenum"/>
688	</proto>
689</template>
690
691<template name="StencilFunc">
692	<proto>
693		<return type="void"/>
694		<param name="func" type="GLenum"/>
695		<param name="ref" type="GLint"/>
696		<param name="mask" type="GLuint"/>
697	</proto>
698</template>
699
700<template name="StencilFuncSeparate">
701	<proto>
702		<return type="void"/>
703		<param name="face" type="GLenum"/>
704		<param name="func" type="GLenum"/>
705		<param name="ref" type="GLint"/>
706		<param name="mask" type="GLuint"/>
707	</proto>
708</template>
709
710<template name="StencilOp">
711	<proto>
712		<return type="void"/>
713		<param name="fail" type="GLenum"/>
714		<param name="zfail" type="GLenum"/>
715		<param name="zpass" type="GLenum"/>
716	</proto>
717</template>
718
719<template name="StencilOpSeparate">
720	<proto>
721		<return type="void"/>
722		<param name="face" type="GLenum"/>
723		<param name="fail" type="GLenum"/>
724		<param name="zfail" type="GLenum"/>
725		<param name="zpass" type="GLenum"/>
726	</proto>
727</template>
728
729<template name="DepthFunc">
730	<proto>
731		<return type="void"/>
732		<param name="func" type="GLenum"/>
733	</proto>
734</template>
735
736<template name="PixelStore">
737	<proto>
738		<return type="void"/>
739		<param name="pname" type="GLenum"/>
740		<param name="param" type="GLtype"/>
741	</proto>
742
743	<desc name="pname">
744		<value name="GL_PACK_ALIGNMENT"/>
745		<desc name="param" error="GL_INVALID_VALUE">
746			<value name="1"/>
747			<value name="2"/>
748			<value name="4"/>
749			<value name="8"/>
750		</desc>
751	</desc>
752
753	<desc name="pname">
754		<value name="GL_UNPACK_ALIGNMENT"/>
755		<desc name="param" error="GL_INVALID_VALUE">
756			<value name="1"/>
757			<value name="2"/>
758			<value name="4"/>
759			<value name="8"/>
760		</desc>
761	</desc>
762
763	<desc name="pname" category="EXT_unpack_subimage">
764		<value name="GL_UNPACK_ROW_LENGTH"/>
765		<value name="GL_UNPACK_SKIP_PIXELS"/>
766		<value name="GL_UNPACK_SKIP_ROWS"/>
767	</desc>
768
769</template>
770
771<template name="ReadPixels" direction="get">
772	<proto>
773		<return type="void"/>
774		<param name="x" type="GLint"/>
775		<param name="y" type="GLint"/>
776		<param name="width" type="GLsizei"/>
777		<param name="height" type="GLsizei"/>
778		<param name="format" type="GLenum"/>
779		<param name="type" type="GLenum"/>
780		<param name="pixels" type="GLvoid *"/>
781	</proto>
782
783	<!-- Technically, only two combinations are actually allowed:
784	     GL_RGBA/GL_UNSIGNED_BYTE, and some implementation-specific
785	     internal preferred combination.  I don't know what that is, so I'm
786	     allowing any valid combination for now; the underlying support
787	     should fail when necessary.-->
788	<desc name="format">
789		<value name="GL_ALPHA"/>
790		<desc name="type" error="GL_INVALID_OPERATION">
791			<value name="GL_UNSIGNED_BYTE"/>
792		</desc>
793	</desc>
794
795	<desc name="format">
796		<value name="GL_RGB"/>
797		<desc name="type" error="GL_INVALID_OPERATION">
798			<value name="GL_UNSIGNED_BYTE"/>
799			<value name="GL_UNSIGNED_SHORT_5_6_5"/>
800		</desc>
801	</desc>
802
803	<desc name="format">
804		<value name="GL_RGBA"/>
805		<desc name="type" error="GL_INVALID_OPERATION">
806			<value name="GL_UNSIGNED_BYTE"/>
807			<value name="GL_UNSIGNED_SHORT_4_4_4_4"/>
808			<value name="GL_UNSIGNED_SHORT_5_5_5_1"/>
809		</desc>
810	</desc>
811
812	<desc name="format">
813		<value name="GL_LUMINANCE"/>
814		<desc name="type" error="GL_INVALID_OPERATION">
815			<value name="GL_UNSIGNED_BYTE"/>
816		</desc>
817	</desc>
818
819	<desc name="format">
820		<value name="GL_LUMINANCE_ALPHA"/>
821		<desc name="type" error="GL_INVALID_OPERATION">
822			<value name="GL_UNSIGNED_BYTE"/>
823		</desc>
824	</desc>
825
826	<desc name="format" category="EXT_read_format_bgra">
827		<value name="GL_BGRA_EXT"/>
828
829		<desc name="type" error="GL_INVALID_OPERATION">
830			<value name="GL_UNSIGNED_BYTE"/>
831			<value name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/>
832			<value name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/>
833		</desc>
834	</desc>
835</template>
836
837<template name="GetClipPlane" direction="get">
838	<proto>
839		<return type="void"/>
840		<param name="plane" type="GLenum"/>
841		<vector name="equation" type="GLtype *" size="4"/>
842	</proto>
843</template>
844
845<template name="GetError" direction="get">
846	<proto>
847		<return type="GLenum"/>
848	</proto>
849</template>
850
851<!-- template for GetFloatv, GetIntegerv, GetBoolean, and GetFixedv -->
852<template name="GetState" direction="get">
853	<proto>
854		<return type="void"/>
855		<param name="pname" type="GLenum"/>
856		<vector name="params" type="GLtype *" size="dynamic"/>
857	</proto>
858	<!-- param checking is done in mesa -->
859</template>
860
861<template name="GetLight" direction="get">
862	<proto>
863		<return type="void"/>
864		<param name="light" type="GLenum"/>
865		<param name="pname" type="GLenum"/>
866		<vector name="params" type="GLtype *" size="dynamic"/>
867	</proto>
868</template>
869
870<template name="GetMaterial" direction="get">
871	<proto>
872		<return type="void"/>
873		<param name="face" type="GLenum"/>
874		<param name="pname" type="GLenum"/>
875		<vector name="params" type="GLtype *" size="dynamic">
876			<param name="param" type="GLtype"/>
877		</vector>
878	</proto>
879
880	<desc name="face">
881		<value name="GL_FRONT"/>
882		<value name="GL_BACK"/>
883	</desc>
884
885	<desc name="pname">
886		<value name="GL_SHININESS"/>
887		<desc name="params" vector_size="1"/>
888	</desc>
889
890	<desc name="pname">
891		<value name="GL_AMBIENT"/>
892		<value name="GL_DIFFUSE"/>
893		<value name="GL_AMBIENT_AND_DIFFUSE"/>
894		<value name="GL_SPECULAR"/>
895		<value name="GL_EMISSION"/>
896
897		<desc name="params" vector_size="4"/>
898	</desc>
899</template>
900
901<template name="GetString" direction="get">
902	<proto>
903		<return type="const GLubyte *"/>
904		<param name="name" type="GLenum"/>
905	</proto>
906
907	<desc name="name">
908		<value name="GL_VENDOR"/>
909		<value name="GL_RENDERER"/>
910		<value name="GL_VERSION"/>
911		<value name="GL_EXTENSIONS"/>
912		<value name="GL_SHADING_LANGUAGE_VERSION" category="GLES2.0"/>
913	</desc>
914</template>
915
916<template name="GetTexEnv" direction="get">
917	<proto>
918		<return type="void"/>
919		<param name="target" type="GLenum"/>
920		<param name="pname" type="GLenum"/>
921		<vector name="params" type="GLtype *" size="dynamic"/>
922	</proto>
923
924	<desc name="target" category="OES_point_sprite">
925		<value name="GL_POINT_SPRITE_OES"/>
926		<desc name="pname">
927			<value name="GL_COORD_REPLACE_OES"/>
928		</desc>
929	</desc>
930
931	<desc name="pname" category="OES_point_sprite">
932		<value name="GL_COORD_REPLACE_OES"/>
933		<desc name="params" vector_size="1" convert="false"/>
934	</desc>
935
936	<desc name="target" category="EXT_texture_lod_bias">
937		<value name="GL_TEXTURE_FILTER_CONTROL_EXT"/>
938
939		<desc name="pname">
940			<value name="GL_TEXTURE_LOD_BIAS_EXT"/>
941		</desc>
942	</desc>
943
944	<desc name="pname" category="EXT_texture_lod_bias">
945		<value name="GL_TEXTURE_LOD_BIAS_EXT"/>
946		<desc name="params" vector_size="1"/>
947	</desc>
948
949	<desc name="target">
950		<value name="GL_TEXTURE_ENV"/>
951
952		<desc name="pname">
953			<value name="GL_TEXTURE_ENV_COLOR"/>
954			<value name="GL_RGB_SCALE"/>
955			<value name="GL_ALPHA_SCALE"/>
956			<value name="GL_TEXTURE_ENV_MODE"/>
957			<value name="GL_COMBINE_RGB"/>
958			<value name="GL_COMBINE_ALPHA"/>
959			<value name="GL_SRC0_RGB"/>
960			<value name="GL_SRC1_RGB"/>
961			<value name="GL_SRC2_RGB"/>
962			<value name="GL_SRC0_ALPHA"/>
963			<value name="GL_SRC1_ALPHA"/>
964			<value name="GL_SRC2_ALPHA"/>
965			<value name="GL_OPERAND0_RGB"/>
966			<value name="GL_OPERAND1_RGB"/>
967			<value name="GL_OPERAND2_RGB"/>
968			<value name="GL_OPERAND0_ALPHA"/>
969			<value name="GL_OPERAND1_ALPHA"/>
970			<value name="GL_OPERAND2_ALPHA"/>
971		</desc>
972	</desc>
973
974	<desc name="pname">
975		<value name="GL_TEXTURE_ENV_COLOR"/>
976		<desc name="params" vector_size="4"/>
977	</desc>
978
979	<desc name="pname">
980		<value name="GL_RGB_SCALE"/>
981		<value name="GL_ALPHA_SCALE"/>
982
983		<desc name="params" vector_size="1"/>
984	</desc>
985
986	<desc name="pname">
987		<value name="GL_TEXTURE_ENV_MODE"/>
988		<value name="GL_COMBINE_RGB"/>
989		<value name="GL_COMBINE_ALPHA"/>
990		<value name="GL_SRC0_RGB"/>
991		<value name="GL_SRC1_RGB"/>
992		<value name="GL_SRC2_RGB"/>
993		<value name="GL_SRC0_ALPHA"/>
994		<value name="GL_SRC1_ALPHA"/>
995		<value name="GL_SRC2_ALPHA"/>
996		<value name="GL_OPERAND0_RGB"/>
997		<value name="GL_OPERAND1_RGB"/>
998		<value name="GL_OPERAND2_RGB"/>
999		<value name="GL_OPERAND0_ALPHA"/>
1000		<value name="GL_OPERAND1_ALPHA"/>
1001		<value name="GL_OPERAND2_ALPHA"/>
1002
1003		<desc name="params" vector_size="1" convert="false"/>
1004	</desc>
1005</template>
1006
1007<template name="GetTexGen" direction="get">
1008	<proto>
1009		<return type="void"/>
1010		<param name="coord" type="GLenum"/>
1011		<param name="pname" type="GLenum"/>
1012		<vector name="params" type="GLtype *" size="dynamic"/>
1013	</proto>
1014
1015	<desc name="coord">
1016		<value name="GL_TEXTURE_GEN_STR_OES"/>
1017	</desc>
1018	<desc name="pname">
1019		<value name="GL_TEXTURE_GEN_MODE_OES"/>
1020		<desc name="params" vector_size="1" convert="false"/>
1021	</desc>
1022</template>
1023
1024<template name="GetTexParameter" direction="get">
1025	<proto>
1026		<return type="void"/>
1027		<param name="target" type="GLenum"/>
1028		<param name="pname" type="GLenum"/>
1029		<vector name="params" type="GLtype *" size="dynamic"/>
1030	</proto>
1031</template>
1032
1033<template name="IsEnabled" direction="get">
1034	<proto>
1035		<return type="GLboolean"/>
1036		<param name="cap" type="GLenum"/>
1037	</proto>
1038
1039	<desc name="cap" category="GLES1.1">
1040		<value name="GL_NORMALIZE"/>
1041		<value name="GL_RESCALE_NORMAL"/>
1042
1043		<range base="GL_CLIP_PLANE" from="0" to="5"/>
1044		<value name="GL_CLIP_PLANE0+6"/>
1045		<value name="GL_CLIP_PLANE0+7"/>
1046
1047		<value name="GL_FOG"/>
1048		<value name="GL_LIGHTING"/>
1049		<value name="GL_COLOR_MATERIAL"/>
1050
1051		<range base="GL_LIGHT" from="0" to="7"/>
1052
1053		<value name="GL_POINT_SMOOTH"/>
1054		<value name="GL_LINE_SMOOTH"/>
1055		<value name="GL_CULL_FACE"/>
1056		<value name="GL_POLYGON_OFFSET_FILL"/>
1057		<value name="GL_MULTISAMPLE"/>
1058		<value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
1059		<value name="GL_SAMPLE_ALPHA_TO_ONE"/>
1060		<value name="GL_SAMPLE_COVERAGE"/>
1061		<value name="GL_TEXTURE_2D"/>
1062		<value name="GL_SCISSOR_TEST"/>
1063		<value name="GL_ALPHA_TEST"/>
1064		<value name="GL_STENCIL_TEST"/>
1065		<value name="GL_DEPTH_TEST"/>
1066		<value name="GL_BLEND"/>
1067		<value name="GL_DITHER"/>
1068		<value name="GL_COLOR_LOGIC_OP"/>
1069
1070		<value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/>
1071		<value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
1072		<value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/>
1073
1074		<value name="GL_VERTEX_ARRAY"/>
1075		<value name="GL_NORMAL_ARRAY"/>
1076		<value name="GL_COLOR_ARRAY"/>
1077		<value name="GL_TEXTURE_COORD_ARRAY"/>
1078		<value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/>
1079		<value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/>
1080		<value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/>
1081		<value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/>
1082	</desc>
1083
1084	<desc name="cap" category="GLES2.0">
1085		<value name="GL_CULL_FACE"/>
1086		<value name="GL_SCISSOR_TEST"/>
1087		<value name="GL_POLYGON_OFFSET_FILL"/>
1088		<value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
1089		<value name="GL_SAMPLE_COVERAGE"/>
1090		<value name="GL_STENCIL_TEST"/>
1091		<value name="GL_DEPTH_TEST"/>
1092		<value name="GL_DITHER"/>
1093		<value name="GL_BLEND"/>
1094	</desc>
1095</template>
1096
1097<template name="DepthRange">
1098	<proto>
1099		<return type="void"/>
1100		<param name="zNear" type="GLtype"/>
1101		<param name="zFar" type="GLtype"/>
1102	</proto>
1103</template>
1104
1105<template name="Frustum">
1106	<proto>
1107		<return type="void"/>
1108		<param name="left" type="GLtype"/>
1109		<param name="right" type="GLtype"/>
1110		<param name="bottom" type="GLtype"/>
1111		<param name="top" type="GLtype"/>
1112		<param name="zNear" type="GLtype"/>
1113		<param name="zFar" type="GLtype"/>
1114	</proto>
1115</template>
1116
1117<template name="LoadIdentity">
1118	<proto>
1119		<return type="void"/>
1120	</proto>
1121</template>
1122
1123<template name="LoadMatrix">
1124	<proto>
1125		<return type="void"/>
1126		<vector name="m" type="const GLtype *" size="16"/>
1127	</proto>
1128</template>
1129
1130<template name="MatrixMode">
1131	<proto>
1132		<return type="void"/>
1133		<param name="mode" type="GLenum"/>
1134	</proto>
1135
1136	<desc name="mode">
1137		<value name="GL_MODELVIEW"/>
1138		<value name="GL_PROJECTION"/>
1139		<value name="GL_TEXTURE"/>
1140		<value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/>
1141	</desc>
1142</template>
1143
1144<template name="MultMatrix">
1145	<proto>
1146		<return type="void"/>
1147		<vector name="m" type="const GLtype *" size="16"/>
1148	</proto>
1149</template>
1150
1151<template name="Ortho">
1152	<proto>
1153		<return type="void"/>
1154		<param name="left" type="GLtype"/>
1155		<param name="right" type="GLtype"/>
1156		<param name="bottom" type="GLtype"/>
1157		<param name="top" type="GLtype"/>
1158		<param name="zNear" type="GLtype"/>
1159		<param name="zFar" type="GLtype"/>
1160	</proto>
1161</template>
1162
1163<template name="PopMatrix">
1164	<proto>
1165		<return type="void"/>
1166	</proto>
1167</template>
1168
1169<template name="PushMatrix">
1170	<proto>
1171		<return type="void"/>
1172	</proto>
1173</template>
1174
1175<template name="Rotate">
1176	<proto>
1177		<return type="void"/>
1178		<param name="angle" type="GLtype"/>
1179		<param name="x" type="GLtype"/>
1180		<param name="y" type="GLtype"/>
1181		<param name="z" type="GLtype"/>
1182	</proto>
1183</template>
1184
1185<template name="Scale">
1186	<proto>
1187		<return type="void"/>
1188		<param name="x" type="GLtype"/>
1189		<param name="y" type="GLtype"/>
1190		<param name="z" type="GLtype"/>
1191	</proto>
1192</template>
1193
1194<template name="Translate">
1195	<proto>
1196		<return type="void"/>
1197		<param name="x" type="GLtype"/>
1198		<param name="y" type="GLtype"/>
1199		<param name="z" type="GLtype"/>
1200	</proto>
1201</template>
1202
1203<template name="Viewport">
1204	<proto>
1205		<return type="void"/>
1206		<param name="x" type="GLint"/>
1207		<param name="y" type="GLint"/>
1208		<param name="width" type="GLsizei"/>
1209		<param name="height" type="GLsizei"/>
1210	</proto>
1211</template>
1212
1213<template name="ColorPointer">
1214	<proto>
1215		<return type="void"/>
1216		<param name="size" type="GLint"/>
1217		<param name="type" type="GLenum"/>
1218		<param name="stride" type="GLsizei"/>
1219		<param name="pointer" type="const GLvoid *"/>
1220	</proto>
1221</template>
1222
1223<template name="DisableClientState">
1224	<proto>
1225		<return type="void"/>
1226		<param name="array" type="GLenum"/>
1227	</proto>
1228
1229	<desc name="array">
1230		<value name="GL_VERTEX_ARRAY"/>
1231		<value name="GL_NORMAL_ARRAY"/>
1232		<value name="GL_COLOR_ARRAY"/>
1233		<value name="GL_TEXTURE_COORD_ARRAY"/>
1234		<value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/>
1235		<value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/>
1236		<value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/>
1237	</desc>
1238</template>
1239
1240<template name="DrawArrays">
1241	<proto>
1242		<return type="void"/>
1243		<param name="mode" type="GLenum"/>
1244		<param name="first" type="GLint"/>
1245		<param name="count" type="GLsizei"/>
1246	</proto>
1247
1248	<desc name="mode">
1249		<value name="GL_POINTS"/>
1250		<value name="GL_LINES"/>
1251		<value name="GL_LINE_LOOP"/>
1252		<value name="GL_LINE_STRIP"/>
1253		<value name="GL_TRIANGLES"/>
1254		<value name="GL_TRIANGLE_STRIP"/>
1255		<value name="GL_TRIANGLE_FAN"/>
1256	</desc>
1257</template>
1258
1259<template name="DrawElements">
1260	<proto>
1261		<return type="void"/>
1262		<param name="mode" type="GLenum"/>
1263		<param name="count" type="GLsizei"/>
1264		<param name="type" type="GLenum"/>
1265		<param name="indices" type="const GLvoid *"/>
1266	</proto>
1267
1268	<desc name="mode">
1269		<value name="GL_POINTS"/>
1270		<value name="GL_LINES"/>
1271		<value name="GL_LINE_LOOP"/>
1272		<value name="GL_LINE_STRIP"/>
1273		<value name="GL_TRIANGLES"/>
1274		<value name="GL_TRIANGLE_STRIP"/>
1275		<value name="GL_TRIANGLE_FAN"/>
1276	</desc>
1277</template>
1278
1279<template name="EnableClientState">
1280	<proto>
1281		<return type="void"/>
1282		<param name="array" type="GLenum"/>
1283	</proto>
1284
1285	<desc name="array">
1286		<value name="GL_VERTEX_ARRAY"/>
1287		<value name="GL_NORMAL_ARRAY"/>
1288		<value name="GL_COLOR_ARRAY"/>
1289		<value name="GL_TEXTURE_COORD_ARRAY"/>
1290		<value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/>
1291		<value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/>
1292		<value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/>
1293	</desc>
1294</template>
1295
1296<template name="GetPointer" direction="get">
1297	<proto>
1298		<return type="void"/>
1299		<param name="pname" type="GLenum"/>
1300		<vector name="params" type="GLvoid **" size="dynamic"/>
1301	</proto>
1302
1303	<desc name="pname">
1304		<value name="GL_VERTEX_ARRAY_POINTER"/>
1305		<value name="GL_NORMAL_ARRAY_POINTER"/>
1306		<value name="GL_COLOR_ARRAY_POINTER"/>
1307		<value name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
1308		<value name="GL_MATRIX_INDEX_ARRAY_POINTER_OES" category="OES_matrix_palette"/>
1309		<value name="GL_WEIGHT_ARRAY_POINTER_OES" category="OES_matrix_palette"/>
1310		<value name="GL_POINT_SIZE_ARRAY_POINTER_OES" category="OES_point_size_array"/>
1311	</desc>
1312</template>
1313
1314<template name="Normal">
1315	<proto>
1316		<return type="void"/>
1317		<vector name="v" type="const GLtype *" size="3">
1318			<param name="nx" type="GLtype"/>
1319			<param name="ny" type="GLtype"/>
1320			<param name="nz" type="GLtype"/>
1321		</vector>
1322	</proto>
1323</template>
1324
1325<template name="NormalPointer">
1326	<proto>
1327		<return type="void"/>
1328		<param name="type" type="GLenum"/>
1329		<param name="stride" type="GLsizei"/>
1330		<param name="pointer" type="const GLvoid *"/>
1331	</proto>
1332</template>
1333
1334<template name="TexCoordPointer">
1335	<proto>
1336		<return type="void"/>
1337		<param name="size" type="GLint"/>
1338		<param name="type" type="GLenum"/>
1339		<param name="stride" type="GLsizei"/>
1340		<param name="pointer" type="const GLvoid *"/>
1341	</proto>
1342</template>
1343
1344<template name="VertexPointer">
1345	<proto>
1346		<return type="void"/>
1347		<param name="size" type="GLint"/>
1348		<param name="type" type="GLenum"/>
1349		<param name="stride" type="GLsizei"/>
1350		<param name="pointer" type="const GLvoid *"/>
1351	</proto>
1352</template>
1353
1354<template name="PolygonOffset">
1355	<proto>
1356		<return type="void"/>
1357		<param name="factor" type="GLtype"/>
1358		<param name="units" type="GLtype"/>
1359	</proto>
1360</template>
1361
1362<template name="CopyTexImage2D">
1363	<proto>
1364		<return type="void"/>
1365		<param name="target" type="GLenum"/>
1366		<param name="level" type="GLint"/>
1367		<param name="internalFormat" type="GLenum"/>
1368		<param name="x" type="GLint"/>
1369		<param name="y" type="GLint"/>
1370		<param name="width" type="GLsizei"/>
1371		<param name="height" type="GLsizei"/>
1372		<param name="border" type="GLint"/>
1373	</proto>
1374</template>
1375
1376<template name="CopyTexSubImage2D">
1377	<proto>
1378		<return type="void"/>
1379		<param name="target" type="GLenum"/>
1380		<param name="level" type="GLint"/>
1381		<param name="xoffset" type="GLint"/>
1382		<param name="yoffset" type="GLint"/>
1383		<param name="x" type="GLint"/>
1384		<param name="y" type="GLint"/>
1385		<param name="width" type="GLsizei"/>
1386		<param name="height" type="GLsizei"/>
1387	</proto>
1388</template>
1389
1390<template name="TexSubImage2D">
1391	<proto>
1392		<return type="void"/>
1393		<param name="target" type="GLenum"/>
1394		<param name="level" type="GLint"/>
1395		<param name="xoffset" type="GLint"/>
1396		<param name="yoffset" type="GLint"/>
1397		<param name="width" type="GLsizei"/>
1398		<param name="height" type="GLsizei"/>
1399		<param name="format" type="GLenum"/>
1400		<param name="type" type="GLenum"/>
1401		<param name="pixels" type="const GLvoid *"/>
1402	</proto>
1403</template>
1404
1405<template name="BindTexture">
1406	<proto>
1407		<return type="void"/>
1408		<param name="target" type="GLenum"/>
1409		<param name="texture" type="GLuint"/>
1410	</proto>
1411</template>
1412
1413<template name="DeleteTextures">
1414	<proto>
1415		<return type="void"/>
1416		<param name="n" type="GLsizei"/>
1417		<param name="textures" type="const GLuint *"/>
1418	</proto>
1419</template>
1420
1421<template name="GenTextures" direction="get">
1422	<proto>
1423		<return type="void"/>
1424		<param name="n" type="GLsizei"/>
1425		<param name="textures" type="GLuint *"/>
1426	</proto>
1427</template>
1428
1429<template name="IsTexture" direction="get">
1430	<proto>
1431		<return type="GLboolean"/>
1432		<param name="texture" type="GLuint"/>
1433	</proto>
1434</template>
1435
1436<template name="BlendColor">
1437	<proto>
1438		<return type="void"/>
1439		<param name="red" type="GLtype"/>
1440		<param name="green" type="GLtype"/>
1441		<param name="blue" type="GLtype"/>
1442		<param name="alpha" type="GLtype"/>
1443	</proto>
1444</template>
1445
1446<template name="BlendEquation">
1447	<proto>
1448		<return type="void"/>
1449		<param name="mode" type="GLenum"/>
1450	</proto>
1451</template>
1452
1453<template name="BlendEquationSeparate">
1454	<proto>
1455		<return type="void"/>
1456		<param name="modeRGB" type="GLenum"/>
1457		<param name="modeAlpha" type="GLenum"/>
1458	</proto>
1459</template>
1460
1461<template name="TexImage3D">
1462	<proto>
1463		<return type="void"/>
1464		<param name="target" type="GLenum"/>
1465		<param name="level" type="GLint"/>
1466		<param name="internalFormat" type="GLenum"/>
1467		<param name="width" type="GLsizei"/>
1468		<param name="height" type="GLsizei"/>
1469		<param name="depth" type="GLsizei"/>
1470		<param name="border" type="GLint"/>
1471		<param name="format" type="GLenum"/>
1472		<param name="type" type="GLenum"/>
1473		<param name="pixels" type="const GLvoid *"/>
1474	</proto>
1475
1476</template>
1477
1478<template name="TexSubImage3D">
1479	<proto>
1480		<return type="void"/>
1481		<param name="target" type="GLenum"/>
1482		<param name="level" type="GLint"/>
1483		<param name="xoffset" type="GLint"/>
1484		<param name="yoffset" type="GLint"/>
1485		<param name="zoffset" type="GLint"/>
1486		<param name="width" type="GLsizei"/>
1487		<param name="height" type="GLsizei"/>
1488		<param name="depth" type="GLsizei"/>
1489		<param name="format" type="GLenum"/>
1490		<param name="type" type="GLenum"/>
1491		<param name="pixels" type="const GLvoid *"/>
1492	</proto>
1493</template>
1494
1495<template name="CopyTexSubImage3D">
1496	<proto>
1497		<return type="void"/>
1498		<param name="target" type="GLenum"/>
1499		<param name="level" type="GLint"/>
1500		<param name="xoffset" type="GLint"/>
1501		<param name="yoffset" type="GLint"/>
1502		<param name="zoffset" type="GLint"/>
1503		<param name="x" type="GLint"/>
1504		<param name="y" type="GLint"/>
1505		<param name="width" type="GLsizei"/>
1506		<param name="height" type="GLsizei"/>
1507	</proto>
1508</template>
1509
1510<template name="MultiTexCoord">
1511	<proto>
1512		<return type="void"/>
1513		<param name="texture" type="GLenum"/>
1514		<vector name="v" type="const GLtype *" size="dynamic">
1515			<param name="s" type="GLtype"/>
1516			<param name="t" type="GLtype"/>
1517			<param name="r" type="GLtype"/>
1518			<param name="q" type="GLtype"/>
1519		</vector>
1520	</proto>
1521</template>
1522
1523<template name="CompressedTexImage3D">
1524	<proto>
1525		<return type="void"/>
1526		<param name="target" type="GLenum"/>
1527		<param name="level" type="GLint"/>
1528		<param name="internalFormat" type="GLenum"/>
1529		<param name="width" type="GLsizei"/>
1530		<param name="height" type="GLsizei"/>
1531		<param name="depth" type="GLsizei"/>
1532		<param name="border" type="GLint"/>
1533		<param name="imagesize" type="GLsizei"/>
1534		<param name="data" type="const GLvoid *"/>
1535	</proto>
1536</template>
1537
1538<template name="CompressedTexSubImage3D">
1539	<proto>
1540		<return type="void"/>
1541		<param name="target" type="GLenum"/>
1542		<param name="level" type="GLint"/>
1543		<param name="xoffset" type="GLint"/>
1544		<param name="yoffset" type="GLint"/>
1545		<param name="zoffset" type="GLint"/>
1546		<param name="width" type="GLsizei"/>
1547		<param name="height" type="GLsizei"/>
1548		<param name="depth" type="GLsizei"/>
1549		<param name="format" type="GLenum"/>
1550		<param name="imagesize" type="GLsizei"/>
1551		<param name="data" type="const GLvoid *"/>
1552	</proto>
1553</template>
1554
1555<template name="ActiveTexture">
1556	<proto>
1557		<return type="void"/>
1558		<param name="texture" type="GLenum"/>
1559	</proto>
1560</template>
1561
1562<template name="ClientActiveTexture">
1563	<proto>
1564		<return type="void"/>
1565		<param name="texture" type="GLenum"/>
1566	</proto>
1567</template>
1568
1569<template name="SampleCoverage">
1570	<proto>
1571		<return type="void"/>
1572		<param name="value" type="GLtype"/>
1573		<param name="invert" type="GLboolean"/>
1574	</proto>
1575</template>
1576
1577<template name="CompressedTexImage2D">
1578	<proto>
1579		<return type="void"/>
1580		<param name="target" type="GLenum"/>
1581		<param name="level" type="GLint"/>
1582		<param name="internalFormat" type="GLenum"/>
1583		<param name="width" type="GLsizei"/>
1584		<param name="height" type="GLsizei"/>
1585		<param name="border" type="GLint"/>
1586		<param name="imageSize" type="GLsizei"/>
1587		<param name="data" type="const GLvoid *"/>
1588	</proto>
1589</template>
1590
1591<template name="CompressedTexSubImage2D">
1592	<proto>
1593		<return type="void"/>
1594		<param name="target" type="GLenum"/>
1595		<param name="level" type="GLint"/>
1596		<param name="xoffset" type="GLint"/>
1597		<param name="yoffset" type="GLint"/>
1598		<param name="width" type="GLsizei"/>
1599		<param name="height" type="GLsizei"/>
1600		<param name="format" type="GLenum"/>
1601		<param name="imageSize" type="GLsizei"/>
1602		<param name="data" type="const GLvoid *"/>
1603	</proto>
1604</template>
1605
1606<template name="BlendFuncSeparate">
1607	<proto>
1608		<return type="void"/>
1609		<param name="srcRGB" type="GLenum"/>
1610		<param name="dstRGB" type="GLenum"/>
1611		<param name="srcAlpha" type="GLenum"/>
1612		<param name="dstAlpha" type="GLenum"/>
1613	</proto>
1614
1615	<desc name="srcRGB">
1616		<value name="GL_ZERO"/>
1617		<value name="GL_ONE"/>
1618		<value name="GL_SRC_COLOR"/>
1619		<value name="GL_ONE_MINUS_SRC_COLOR"/>
1620		<value name="GL_SRC_ALPHA"/>
1621		<value name="GL_ONE_MINUS_SRC_ALPHA"/>
1622		<value name="GL_DST_ALPHA"/>
1623		<value name="GL_ONE_MINUS_DST_ALPHA"/>
1624		<value name="GL_DST_COLOR"/>
1625		<value name="GL_ONE_MINUS_DST_COLOR"/>
1626		<value name="GL_SRC_ALPHA_SATURATE"/>
1627
1628		<value name="GL_CONSTANT_COLOR" category="GLES2.0"/>
1629		<value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/>
1630		<value name="GL_CONSTANT_ALPHA" category="GLES2.0"/>
1631		<value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/>
1632	</desc>
1633
1634	<desc name="dstRGB">
1635		<value name="GL_ZERO"/>
1636		<value name="GL_ONE"/>
1637		<value name="GL_SRC_COLOR"/>
1638		<value name="GL_ONE_MINUS_SRC_COLOR"/>
1639		<value name="GL_SRC_ALPHA"/>
1640		<value name="GL_ONE_MINUS_SRC_ALPHA"/>
1641		<value name="GL_DST_ALPHA"/>
1642		<value name="GL_ONE_MINUS_DST_ALPHA"/>
1643		<value name="GL_DST_COLOR"/>
1644		<value name="GL_ONE_MINUS_DST_COLOR"/>
1645
1646		<value name="GL_CONSTANT_COLOR" category="GLES2.0"/>
1647		<value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/>
1648		<value name="GL_CONSTANT_ALPHA" category="GLES2.0"/>
1649		<value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/>
1650	</desc>
1651
1652	<desc name="srcAlpha">
1653		<value name="GL_ZERO"/>
1654		<value name="GL_ONE"/>
1655		<value name="GL_SRC_COLOR"/>
1656		<value name="GL_ONE_MINUS_SRC_COLOR"/>
1657		<value name="GL_SRC_ALPHA"/>
1658		<value name="GL_ONE_MINUS_SRC_ALPHA"/>
1659		<value name="GL_DST_ALPHA"/>
1660		<value name="GL_ONE_MINUS_DST_ALPHA"/>
1661		<value name="GL_DST_COLOR"/>
1662		<value name="GL_ONE_MINUS_DST_COLOR"/>
1663		<value name="GL_SRC_ALPHA_SATURATE"/>
1664
1665		<value name="GL_CONSTANT_COLOR" category="GLES2.0"/>
1666		<value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/>
1667		<value name="GL_CONSTANT_ALPHA" category="GLES2.0"/>
1668		<value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/>
1669	</desc>
1670
1671	<desc name="dstAlpha">
1672		<value name="GL_ZERO"/>
1673		<value name="GL_ONE"/>
1674		<value name="GL_SRC_COLOR"/>
1675		<value name="GL_ONE_MINUS_SRC_COLOR"/>
1676		<value name="GL_SRC_ALPHA"/>
1677		<value name="GL_ONE_MINUS_SRC_ALPHA"/>
1678		<value name="GL_DST_ALPHA"/>
1679		<value name="GL_ONE_MINUS_DST_ALPHA"/>
1680		<value name="GL_DST_COLOR"/>
1681		<value name="GL_ONE_MINUS_DST_COLOR"/>
1682
1683		<value name="GL_CONSTANT_COLOR" category="GLES2.0"/>
1684		<value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/>
1685		<value name="GL_CONSTANT_ALPHA" category="GLES2.0"/>
1686		<value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/>
1687	</desc>
1688</template>
1689
1690<template name="PointParameter">
1691	<proto>
1692		<return type="void"/>
1693		<param name="pname" type="GLenum"/>
1694		<vector name="params" type="const GLtype *" size="dynamic">
1695			<param name="param" type="GLtype"/>
1696		</vector>
1697	</proto>
1698
1699	<desc name="pname">
1700		<value name="GL_POINT_SIZE_MIN"/>
1701		<value name="GL_POINT_SIZE_MAX"/>
1702		<value name="GL_POINT_FADE_THRESHOLD_SIZE"/>
1703
1704		<desc name="params" vector_size="1"/>
1705	</desc>
1706
1707	<desc name="pname">
1708		<value name="GL_POINT_DISTANCE_ATTENUATION"/>
1709		<desc name="params" vector_size="3"/>
1710	</desc>
1711</template>
1712
1713<template name="VertexAttrib">
1714	<proto>
1715		<return type="void"/>
1716		<param name="index" type="GLuint"/>
1717		<vector name="v" type="const GLtype *" size="dynamic">
1718			<param name="x" type="GLtype"/>
1719			<param name="y" type="GLtype"/>
1720			<param name="z" type="GLtype"/>
1721			<param name="w" type="GLtype"/>
1722		</vector>
1723	</proto>
1724</template>
1725
1726<template name="VertexAttribPointer">
1727	<proto>
1728		<return type="void"/>
1729		<param name="index" type="GLuint"/>
1730		<param name="size" type="GLint"/>
1731		<param name="type" type="GLenum"/>
1732		<param name="normalized" type="GLboolean"/>
1733		<param name="stride" type="GLsizei"/>
1734		<param name="pointer" type="const GLvoid *"/>
1735	</proto>
1736</template>
1737
1738<template name="EnableVertexAttribArray">
1739	<proto>
1740		<return type="void"/>
1741		<param name="index" type="GLuint"/>
1742	</proto>
1743</template>
1744
1745<template name="DisableVertexAttribArray">
1746	<proto>
1747		<return type="void"/>
1748		<param name="index" type="GLuint"/>
1749	</proto>
1750</template>
1751
1752<template name="IsProgram" direction="get">
1753	<proto>
1754		<return type="GLboolean"/>
1755		<param name="program" type="GLuint"/>
1756	</proto>
1757</template>
1758
1759<template name="GetProgram" direction="get">
1760	<proto>
1761		<return type="void"/>
1762		<param name="program" type="GLuint"/>
1763		<param name="pname" type="GLenum"/>
1764		<vector name="params" type="GLtype *" size="dynamic"/>
1765	</proto>
1766</template>
1767
1768<template name="GetVertexAttrib" direction="get">
1769	<proto>
1770		<return type="void"/>
1771		<param name="index" type="GLuint"/>
1772		<param name="pname" type="GLenum"/>
1773		<vector name="params" type="GLtype *" size="dynamic"/>
1774	</proto>
1775
1776	<desc name="pname">
1777		<value name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
1778		<value name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
1779		<value name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
1780		<value name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
1781		<value name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
1782		<value name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
1783
1784		<desc name="params" vector_size="1" convert="false"/>
1785	</desc>
1786
1787	<desc name="pname">
1788		<value name="GL_CURRENT_VERTEX_ATTRIB"/>
1789		<desc name="params" vector_size="16?" convert="false"/>
1790	</desc>
1791</template>
1792
1793<template name="GetVertexAttribPointer" direction="get">
1794	<proto>
1795		<return type="void"/>
1796		<param name="index" type="GLuint"/>
1797		<param name="pname" type="GLenum"/>
1798		<vector name="pointer" type="GLvoid **" size="dynamic"/>
1799	</proto>
1800</template>
1801
1802<template name="GetBufferPointer" direction="get">
1803	<proto>
1804		<return type="void"/>
1805		<param name="target" type="GLenum"/>
1806		<param name="pname" type="GLenum"/>
1807		<vector name="params" type="GLvoid **" size="dynamic"/>
1808	</proto>
1809</template>
1810
1811<template name="MapBuffer" direction="get">
1812	<proto>
1813		<return type="void *"/>
1814		<param name="target" type="GLenum"/>
1815		<param name="access" type="GLenum"/>
1816	</proto>
1817</template>
1818
1819<template name="UnmapBuffer" direction="get">
1820	<proto>
1821		<return type="GLboolean"/>
1822		<param name="target" type="GLenum"/>
1823	</proto>
1824</template>
1825
1826<template name="BindBuffer">
1827	<proto>
1828		<return type="void"/>
1829		<param name="target" type="GLenum"/>
1830		<param name="buffer" type="GLuint"/>
1831	</proto>
1832</template>
1833
1834<template name="BufferData">
1835	<proto>
1836		<return type="void"/>
1837		<param name="target" type="GLenum"/>
1838		<param name="size" type="GLsizeiptr"/>
1839		<param name="data" type="const GLvoid *"/>
1840		<param name="usage" type="GLenum"/>
1841	</proto>
1842</template>
1843
1844<template name="BufferSubData">
1845	<proto>
1846		<return type="void"/>
1847		<param name="target" type="GLenum"/>
1848		<param name="offset" type="GLintptr"/>
1849		<param name="size" type="GLsizeiptr"/>
1850		<param name="data" type="const GLvoid *"/>
1851	</proto>
1852</template>
1853
1854<template name="DeleteBuffers">
1855	<proto>
1856		<return type="void"/>
1857		<param name="n" type="GLsizei"/>
1858		<param name="buffer" type="const GLuint *"/>
1859	</proto>
1860</template>
1861
1862<template name="GenBuffers" direction="get">
1863	<proto>
1864		<return type="void"/>
1865		<param name="n" type="GLsizei"/>
1866		<param name="buffer" type="GLuint *"/>
1867	</proto>
1868</template>
1869
1870<template name="GetBufferParameter" direction="get">
1871	<proto>
1872		<return type="void"/>
1873		<param name="target" type="GLenum"/>
1874		<param name="pname" type="GLenum"/>
1875		<vector name="params" type="GLtype *" size="dynamic"/>
1876	</proto>
1877</template>
1878
1879<template name="IsBuffer" direction="get">
1880	<proto>
1881		<return type="GLboolean"/>
1882		<param name="buffer" type="GLuint"/>
1883	</proto>
1884</template>
1885
1886<template name="CreateShader">
1887	<proto>
1888		<return type="GLuint"/>
1889		<param name="type" type="GLenum"/>
1890	</proto>
1891</template>
1892
1893<template name="ShaderSource">
1894	<proto>
1895		<return type="void"/>
1896		<param name="shader" type="GLuint"/>
1897		<param name="count" type="GLsizei"/>
1898		<param name="string" type="const GLchar * const *"/>
1899		<param name="length" type="const int *"/>
1900	</proto>
1901</template>
1902
1903<template name="CompileShader">
1904	<proto>
1905		<return type="void"/>
1906		<param name="shader" type="GLuint"/>
1907	</proto>
1908</template>
1909
1910<template name="ReleaseShaderCompiler">
1911	<proto>
1912		<return type="void"/>
1913	</proto>
1914</template>
1915
1916<template name="DeleteShader">
1917	<proto>
1918		<return type="void"/>
1919		<param name="shader" type="GLuint"/>
1920	</proto>
1921</template>
1922
1923<template name="ShaderBinary">
1924	<proto>
1925		<return type="void"/>
1926		<param name="n" type="GLsizei"/>
1927		<param name="shaders" type="const GLuint *"/>
1928		<param name="binaryformat" type="GLenum"/>
1929		<param name="binary" type="const GLvoid *"/>
1930		<param name="length" type="GLsizei"/>
1931	</proto>
1932</template>
1933
1934<template name="CreateProgram">
1935	<proto>
1936		<return type="GLuint"/>
1937	</proto>
1938</template>
1939
1940<template name="AttachShader">
1941	<proto>
1942		<return type="void"/>
1943		<param name="program" type="GLuint"/>
1944		<param name="shader" type="GLuint"/>
1945	</proto>
1946</template>
1947
1948<template name="DetachShader">
1949	<proto>
1950		<return type="void"/>
1951		<param name="program" type="GLuint"/>
1952		<param name="shader" type="GLuint"/>
1953	</proto>
1954</template>
1955
1956<template name="LinkProgram">
1957	<proto>
1958		<return type="void"/>
1959		<param name="program" type="GLuint"/>
1960	</proto>
1961</template>
1962
1963<template name="UseProgram">
1964	<proto>
1965		<return type="void"/>
1966		<param name="program" type="GLuint"/>
1967	</proto>
1968</template>
1969
1970<template name="DeleteProgram">
1971	<proto>
1972		<return type="void"/>
1973		<param name="program" type="GLuint"/>
1974	</proto>
1975</template>
1976
1977<template name="GetActiveAttrib" direction="get">
1978	<proto>
1979		<return type="void"/>
1980		<param name="program" type="GLuint"/>
1981		<param name="index" type="GLuint"/>
1982		<param name="bufSize" type="GLsizei"/>
1983		<param name="length" type="GLsizei *"/>
1984		<param name="size" type="GLint *"/>
1985		<param name="type" type="GLenum *"/>
1986		<param name="name" type="GLchar *"/>
1987	</proto>
1988</template>
1989
1990<template name="GetAttribLocation" direction="get">
1991	<proto>
1992		<return type="GLint"/>
1993		<param name="program" type="GLuint"/>
1994		<param name="name" type="const char *"/>
1995	</proto>
1996</template>
1997
1998<template name="BindAttribLocation">
1999	<proto>
2000		<return type="void"/>
2001		<param name="program" type="GLuint"/>
2002		<param name="index" type="GLuint"/>
2003		<param name="name" type="const char *"/>
2004	</proto>
2005</template>
2006
2007<template name="GetUniformLocation" direction="get">
2008	<proto>
2009		<return type="GLint"/>
2010		<param name="program" type="GLuint"/>
2011		<param name="name" type="const char *"/>
2012	</proto>
2013</template>
2014
2015<template name="GetActiveUniform" direction="get">
2016	<proto>
2017		<return type="void"/>
2018		<param name="program" type="GLuint"/>
2019		<param name="index" type="GLuint"/>
2020		<param name="bufSize" type="GLsizei"/>
2021		<param name="length" type="GLsizei *"/>
2022		<param name="size" type="GLint *"/>
2023		<param name="type" type="GLenum *"/>
2024		<param name="name" type="GLchar *"/>
2025	</proto>
2026</template>
2027
2028<template name="Uniform">
2029	<proto>
2030		<return type="void"/>
2031		<param name="location" type="GLint"/>
2032		<param name="count" type="GLsizei" hide_if_expanded="true"/>
2033		<vector name="values" type="const GLtype *" size="dynamic">
2034			<param name="v0" type="GLtype"/>
2035			<param name="v1" type="GLtype"/>
2036			<param name="v2" type="GLtype"/>
2037			<param name="v3" type="GLtype"/>
2038		</vector>
2039	</proto>
2040</template>
2041
2042<template name="UniformMatrix">
2043	<proto>
2044		<return type="void"/>
2045		<param name="location" type="GLint"/>
2046		<param name="count" type="GLsizei"/>
2047		<param name="transpose" type="GLboolean"/>
2048		<vector name="value" type="const GLtype *" size="dynamic"/>
2049	</proto>
2050</template>
2051
2052<template name="ValidateProgram">
2053	<proto>
2054		<return type="void"/>
2055		<param name="program" type="GLuint"/>
2056	</proto>
2057</template>
2058
2059<template name="GenerateMipmap">
2060	<proto>
2061		<return type="void"/>
2062		<param name="target" type="GLenum"/>
2063	</proto>
2064
2065	<desc name="target">
2066		<value name="GL_TEXTURE_2D"/>
2067		<value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/>
2068		<value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
2069		<value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/>
2070	</desc>
2071</template>
2072
2073<template name="BindFramebuffer">
2074	<proto>
2075		<return type="void"/>
2076		<param name="target" type="GLenum"/>
2077		<param name="framebuffer" type="GLuint"/>
2078	</proto>
2079</template>
2080
2081<template name="DeleteFramebuffers">
2082	<proto>
2083		<return type="void"/>
2084		<param name="n" type="GLsizei"/>
2085		<param name="framebuffers" type="const GLuint *"/>
2086	</proto>
2087</template>
2088
2089<template name="GenFramebuffers">
2090	<proto>
2091		<return type="void"/>
2092		<param name="n" type="GLsizei"/>
2093		<param name="ids" type="GLuint *"/>
2094	</proto>
2095</template>
2096
2097<template name="BindRenderbuffer">
2098	<proto>
2099		<return type="void"/>
2100		<param name="target" type="GLenum"/>
2101		<param name="renderbuffer" type="GLuint"/>
2102	</proto>
2103</template>
2104
2105<template name="DeleteRenderbuffers">
2106	<proto>
2107		<return type="void"/>
2108		<param name="n" type="GLsizei"/>
2109		<param name="renderbuffers" type="const GLuint *"/>
2110	</proto>
2111</template>
2112
2113<template name="GenRenderbuffers">
2114	<proto>
2115		<return type="void"/>
2116		<param name="n" type="GLsizei"/>
2117		<param name="renderbuffers" type="GLuint *"/>
2118	</proto>
2119</template>
2120
2121<template name="RenderbufferStorage">
2122	<proto>
2123		<return type="void"/>
2124		<param name="target" type="GLenum"/>
2125		<param name="internalFormat" type="GLenum"/>
2126		<param name="width" type="GLsizei"/>
2127		<param name="height" type="GLsizei"/>
2128	</proto>
2129
2130	<desc name="internalFormat">
2131		<value name="GL_DEPTH_COMPONENT16_OES" category="OES_framebuffer_object"/>
2132		<value name="GL_RGBA4_OES" category="OES_framebuffer_object"/>
2133		<value name="GL_RGB5_A1_OES" category="OES_framebuffer_object"/>
2134		<value name="GL_RGB565_OES" category="OES_framebuffer_object"/>
2135		<value name="GL_STENCIL_INDEX8_OES" category="OES_stencil8"/>
2136
2137		<value name="GL_DEPTH_COMPONENT16" category="GLES2.0"/>
2138		<value name="GL_RGBA4" category="GLES2.0"/>
2139		<value name="GL_RGB5_A1" category="GLES2.0"/>
2140		<value name="GL_RGB565" category="GLES2.0"/>
2141		<value name="GL_STENCIL_INDEX8" category="GLES2.0"/>
2142
2143		<value name="GL_DEPTH_COMPONENT24_OES" category="OES_depth24"/>
2144		<value name="GL_DEPTH_COMPONENT32_OES" category="OES_depth32"/>
2145		<value name="GL_RGB8_OES" category="OES_rgb8_rgba8"/>
2146		<value name="GL_RGBA8_OES" category="OES_rgb8_rgba8"/>
2147		<value name="GL_STENCIL_INDEX1_OES" category="OES_stencil1"/>
2148		<value name="GL_STENCIL_INDEX4_OES" category="OES_stencil4"/>
2149		<value name="GL_DEPTH24_STENCIL8_OES" category="OES_packed_depth_stencil"/>
2150	</desc>
2151</template>
2152
2153<template name="FramebufferRenderbuffer">
2154	<proto>
2155		<return type="void"/>
2156		<param name="target" type="GLenum"/>
2157		<param name="attachment" type="GLenum"/>
2158		<param name="renderbuffertarget" type="GLenum"/>
2159		<param name="renderbuffer" type="GLuint"/>
2160	</proto>
2161</template>
2162
2163<template name="FramebufferTexture2D">
2164	<proto>
2165		<return type="void"/>
2166		<param name="target" type="GLenum"/>
2167		<param name="attachment" type="GLenum"/>
2168		<param name="textarget" type="GLenum"/>
2169		<param name="texture" type="GLuint"/>
2170		<param name="level" type="GLint"/>
2171	</proto>
2172	<!-- According to the base specification, "level" must be 0.  But
2173	     extension GL_OES_fbo_render_mipmap lifts that restriction,
2174	     so no restriction is placed here. -->
2175</template>
2176
2177<template name="FramebufferTexture3D">
2178	<proto>
2179		<return type="void"/>
2180		<param name="target" type="GLenum"/>
2181		<param name="attachment" type="GLenum"/>
2182		<param name="textarget" type="GLenum"/>
2183		<param name="texture" type="GLuint"/>
2184		<param name="level" type="GLint"/>
2185		<param name="zoffset" type="GLint"/>
2186	</proto>
2187</template>
2188
2189<template name="CheckFramebufferStatus" direction="get">
2190	<proto>
2191		<return type="GLenum"/>
2192		<param name="target" type="GLenum"/>
2193	</proto>
2194</template>
2195
2196<template name="GetFramebufferAttachmentParameter" direction="get">
2197	<proto>
2198		<return type="void"/>
2199		<param name="target" type="GLenum"/>
2200		<param name="attachment" type="GLenum"/>
2201		<param name="pname" type="GLenum"/>
2202		<vector name="params" type="GLtype *" size="dynamic"/>
2203	</proto>
2204
2205	<desc name="pname">
2206		<value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES" category="OES_framebuffer_object"/>
2207		<value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES" category="OES_framebuffer_object"/>
2208		<value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES" category="OES_framebuffer_object"/>
2209		<value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES" category="OES_framebuffer_object"/>
2210
2211		<value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" category="GLES2.0"/>
2212		<value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" category="GLES2.0"/>
2213		<value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" category="GLES2.0"/>
2214		<value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" category="GLES2.0"/>
2215		<value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES" category="OES_texture_3D"/>
2216
2217		<desc name="params" vector_size="1" convert="false"/>
2218	</desc>
2219</template>
2220
2221<template name="GetRenderbufferParameter" direction="get">
2222	<proto>
2223		<return type="void"/>
2224		<param name="target" type="GLenum"/>
2225		<param name="pname" type="GLenum"/>
2226		<vector name="params" type="GLtype *" size="dynamic"/>
2227	</proto>
2228
2229	<desc name="pname" category="OES_framebuffer_object">
2230		<value name="GL_RENDERBUFFER_WIDTH_OES"/>
2231		<value name="GL_RENDERBUFFER_HEIGHT_OES"/>
2232		<value name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/>
2233		<value name="GL_RENDERBUFFER_RED_SIZE_OES"/>
2234		<value name="GL_RENDERBUFFER_GREEN_SIZE_OES"/>
2235		<value name="GL_RENDERBUFFER_BLUE_SIZE_OES"/>
2236		<value name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/>
2237		<value name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/>
2238		<value name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/>
2239
2240		<desc name="params" vector_size="1" convert="false"/>
2241	</desc>
2242
2243	<desc name="pname" category="GLES2.0">
2244		<value name="GL_RENDERBUFFER_WIDTH"/>
2245		<value name="GL_RENDERBUFFER_HEIGHT"/>
2246		<value name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
2247		<value name="GL_RENDERBUFFER_RED_SIZE"/>
2248		<value name="GL_RENDERBUFFER_GREEN_SIZE"/>
2249		<value name="GL_RENDERBUFFER_BLUE_SIZE"/>
2250		<value name="GL_RENDERBUFFER_ALPHA_SIZE"/>
2251		<value name="GL_RENDERBUFFER_DEPTH_SIZE"/>
2252		<value name="GL_RENDERBUFFER_STENCIL_SIZE"/>
2253
2254		<desc name="params" vector_size="1" convert="false"/>
2255	</desc>
2256</template>
2257
2258<template name="IsRenderbuffer" direction="get">
2259	<proto>
2260		<return type="GLboolean"/>
2261		<param name="renderbuffer" type="GLuint"/>
2262	</proto>
2263</template>
2264
2265<template name="IsFramebuffer" direction="get">
2266	<proto>
2267		<return type="GLboolean"/>
2268		<param name="framebuffer" type="GLuint"/>
2269	</proto>
2270</template>
2271
2272<template name="IsShader" direction="get">
2273	<proto>
2274		<return type="GLboolean"/>
2275		<param name="shader" type="GLuint"/>
2276	</proto>
2277</template>
2278
2279<template name="GetShader" direction="get">
2280	<proto>
2281		<return type="void"/>
2282		<param name="shader" type="GLuint"/>
2283		<param name="pname" type="GLenum"/>
2284		<vector name="params" type="GLtype *" size="dynamic"/>
2285	</proto>
2286</template>
2287
2288<template name="GetAttachedShaders" direction="get">
2289	<proto>
2290		<return type="void"/>
2291		<param name="program" type="GLuint"/>
2292		<param name="maxCount" type="GLsizei"/>
2293		<param name="count" type="GLsizei *"/>
2294		<param name="shaders" type="GLuint *"/>
2295	</proto>
2296</template>
2297
2298<template name="GetShaderInfoLog" direction="get">
2299	<proto>
2300		<return type="void"/>
2301		<param name="shader" type="GLuint"/>
2302		<param name="bufSize" type="GLsizei"/>
2303		<param name="length" type="GLsizei *"/>
2304		<param name="infoLog" type="GLchar *"/>
2305	</proto>
2306</template>
2307
2308<template name="GetProgramInfoLog" direction="get">
2309	<proto>
2310		<return type="void"/>
2311		<param name="program" type="GLuint"/>
2312		<param name="bufSize" type="GLsizei"/>
2313		<param name="length" type="GLsizei *"/>
2314		<param name="infoLog" type="GLchar *"/>
2315	</proto>
2316</template>
2317
2318<template name="GetShaderSource" direction="get">
2319	<proto>
2320		<return type="void"/>
2321		<param name="shader" type="GLuint"/>
2322		<param name="bufSize" type="GLsizei"/>
2323		<param name="length" type="GLsizei *"/>
2324		<param name="source" type="GLchar *"/>
2325	</proto>
2326</template>
2327
2328<template name="GetShaderPrecisionFormat" direction="get">
2329	<proto>
2330		<return type="void"/>
2331		<param name="shadertype" type="GLenum"/>
2332		<param name="precisiontype" type="GLenum"/>
2333		<param name="range" type="GLint *"/>
2334		<param name="precision" type="GLint *"/>
2335	</proto>
2336</template>
2337
2338<template name="GetUniform" direction="get">
2339	<proto>
2340		<return type="void"/>
2341		<param name="program" type="GLuint"/>
2342		<param name="location" type="GLint"/>
2343		<vector name="params" type="GLtype *" size="dynamic"/>
2344	</proto>
2345</template>
2346
2347<template name="QueryMatrix" direction="get">
2348	<proto>
2349		<return type="GLbitfield"/>
2350		<vector name="mantissa" type="GLtype *" size="16"/>
2351		<vector name="exponent" type="GLint *" size="16"/>
2352	</proto>
2353</template>
2354
2355<template name="DrawTex">
2356	<proto>
2357		<return type="void"/>
2358		<vector name="coords" type="const GLtype *" size="5">
2359			<param name="x" type="GLtype"/>
2360			<param name="y" type="GLtype"/>
2361			<param name="z" type="GLtype"/>
2362			<param name="w" type="GLtype"/>
2363			<param name="h" type="GLtype"/>
2364		</vector>
2365	</proto>
2366</template>
2367
2368<template name="MultiDrawArrays">
2369	<proto>
2370		<return type="void"/>
2371		<param name="mode" type="GLenum"/>
2372		<param name="first" type="const GLint *"/>
2373		<param name="count" type="const GLsizei *"/>
2374		<param name="primcount" type="GLsizei"/>
2375	</proto>
2376
2377	<desc name="mode">
2378		<value name="GL_POINTS"/>
2379		<value name="GL_LINES"/>
2380		<value name="GL_LINE_LOOP"/>
2381		<value name="GL_LINE_STRIP"/>
2382		<value name="GL_TRIANGLES"/>
2383		<value name="GL_TRIANGLE_STRIP"/>
2384		<value name="GL_TRIANGLE_FAN"/>
2385	</desc>
2386</template>
2387
2388<template name="MultiDrawElements">
2389	<proto>
2390		<return type="void"/>
2391		<param name="mode" type="GLenum"/>
2392		<param name="count" type="const GLsizei *"/>
2393		<param name="type" type="GLenum"/>
2394		<param name="indices" type="const GLvoid **"/>
2395		<param name="primcount" type="GLsizei"/>
2396	</proto>
2397
2398	<desc name="mode">
2399		<value name="GL_POINTS"/>
2400		<value name="GL_LINES"/>
2401		<value name="GL_LINE_LOOP"/>
2402		<value name="GL_LINE_STRIP"/>
2403		<value name="GL_TRIANGLES"/>
2404		<value name="GL_TRIANGLE_STRIP"/>
2405		<value name="GL_TRIANGLE_FAN"/>
2406	</desc>
2407</template>
2408
2409<template name="EGLImageTargetTexture2D">
2410	<proto>
2411		<return type="void"/>
2412		<param name="target" type="GLenum"/>
2413		<param name="image" type="GLeglImageOES"/>
2414	</proto>
2415</template>
2416
2417<template name="EGLImageTargetRenderbufferStorage">
2418	<proto>
2419		<return type="void"/>
2420		<param name="target" type="GLenum"/>
2421		<param name="image" type="GLeglImageOES"/>
2422	</proto>
2423</template>
2424
2425<template name="DrawBuffers">
2426	<proto>
2427		<return type="void"/>
2428		<param name="n" type="GLsizei"/>
2429		<param name="bufs" type="const GLenum *"/>
2430	</proto>
2431</template>
2432
2433<template name="ReadBuffer">
2434	<proto>
2435		<return type="void"/>
2436		<param name="mode" type="GLenum"/>
2437	</proto>
2438</template>
2439
2440<api name="mesa" implementation="true">
2441	<category name="MESA"/>
2442
2443	<function name="Color4f"  default_prefix="_es_" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/>
2444	<function name="ClipPlane" template="ClipPlane" gltype="GLdouble"/>
2445	<function name="CullFace" template="CullFace"/>
2446
2447	<function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/>
2448	<function name="Fogfv" template="Fog" gltype="GLfloat"/>
2449
2450	<function name="FrontFace" template="FrontFace"/>
2451	<function name="Hint" template="Hint"/>
2452
2453	<function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/>
2454	<function name="Lightfv" template="Light" gltype="GLfloat"/>
2455
2456	<function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/>
2457	<function name="LightModelfv" template="LightModel" gltype="GLfloat"/>
2458
2459	<function name="LineWidth" template="LineWidth" gltype="GLfloat"/>
2460
2461	<function name="Materialf" default_prefix="_es_" template="Material" gltype="GLfloat" expand_vector="true"/>
2462	<function name="Materialfv" default_prefix="_es_" template="Material" gltype="GLfloat"/>
2463
2464	<function name="PointSize" template="PointSize" gltype="GLfloat"/>
2465	<function name="PointSizePointer" template="PointSizePointer"/>
2466
2467	<function name="Scissor" template="Scissor"/>
2468	<function name="ShadeModel" template="ShadeModel"/>
2469
2470	<function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/>
2471	<function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/>
2472	<function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/>
2473	<function name="TexParameteriv" template="TexParameter" gltype="GLint"/>
2474
2475	<function name="TexImage2D" template="TexImage2D"/>
2476
2477	<function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/>
2478	<function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/>
2479	<function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/>
2480	<function name="TexEnviv" template="TexEnv" gltype="GLint"/>
2481
2482	<function name="TexGenf" template="TexGen" gltype="GLfloat" expand_vector="true"/>
2483	<function name="TexGenfv" template="TexGen" gltype="GLfloat"/>
2484
2485	<function name="Clear" template="Clear"/>
2486	<function name="ClearColor" template="ClearColor" gltype="GLclampf"/>
2487	<function name="ClearStencil" template="ClearStencil"/>
2488	<function name="ClearDepth" template="ClearDepth" gltype="GLclampd"/>
2489	<function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/>
2490
2491	<function name="StencilMask" template="StencilMask"/>
2492	<function name="StencilMaskSeparate" template="StencilMaskSeparate"/>
2493	<function name="ColorMask" template="ColorMask"/>
2494	<function name="DepthMask" template="DepthMask"/>
2495	<function name="Disable" template="Disable"/>
2496	<function name="Enable" template="Enable"/>
2497	<function name="Finish" template="Finish"/>
2498	<function name="Flush" template="Flush"/>
2499
2500	<function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/>
2501
2502	<function name="BlendFunc" template="BlendFunc"/>
2503	<function name="LogicOp" template="LogicOp"/>
2504	<function name="StencilFunc" template="StencilFunc"/>
2505	<function name="StencilFuncSeparate" template="StencilFuncSeparate"/>
2506	<function name="StencilOp" template="StencilOp"/>
2507	<function name="StencilOpSeparate" template="StencilOpSeparate"/>
2508	<function name="DepthFunc" template="DepthFunc"/>
2509	<function name="PixelStorei" template="PixelStore" gltype="GLint"/>
2510
2511	<function name="ReadPixels" template="ReadPixels"/>
2512	<function name="GetBooleanv" template="GetState" gltype="GLboolean"/>
2513	<function name="GetClipPlane" template="GetClipPlane" gltype="GLdouble"/>
2514	<function name="GetError" template="GetError"/>
2515	<function name="GetFloatv" template="GetState" gltype="GLfloat"/>
2516	<function name="GetFixedv" template="GetState" gltype="GLfixed"/>
2517	<function name="GetIntegerv" template="GetState" gltype="GLint"/>
2518
2519	<function name="GetLightfv" template="GetLight" gltype="GLfloat"/>
2520	<function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/>
2521	<function name="GetMaterialiv" template="GetMaterial" gltype="GLint"/>
2522
2523	<function name="GetString" template="GetString"/>
2524
2525	<function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/>
2526	<function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/>
2527	<function name="GetTexGenfv" template="GetTexGen" gltype="GLfloat"/>
2528	<function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/>
2529	<function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/>
2530
2531	<function name="IsEnabled" template="IsEnabled"/>
2532
2533	<function name="DepthRange" template="DepthRange" gltype="GLclampd"/>
2534	<function name="DepthRangef" template="DepthRange" gltype="GLclampf"/>
2535	<function name="Frustum" template="Frustum" gltype="GLdouble"/>
2536
2537	<function name="LoadIdentity" template="LoadIdentity"/>
2538	<function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/>
2539	<function name="MatrixMode" template="MatrixMode"/>
2540
2541	<function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/>
2542	<function name="Ortho" template="Ortho" gltype="GLdouble"/>
2543	<function name="PopMatrix" template="PopMatrix"/>
2544	<function name="PushMatrix" template="PushMatrix"/>
2545
2546	<function name="Rotatef" template="Rotate" gltype="GLfloat"/>
2547	<function name="Scalef" template="Scale" gltype="GLfloat"/>
2548	<function name="Translatef" template="Translate" gltype="GLfloat"/>
2549
2550	<function name="Viewport" template="Viewport"/>
2551
2552	<function name="ColorPointer" template="ColorPointer"/>
2553	<function name="DisableClientState" template="DisableClientState"/>
2554	<function name="DrawArrays" template="DrawArrays"/>
2555	<function name="DrawElements" template="DrawElements"/>
2556	<function name="EnableClientState" template="EnableClientState"/>
2557
2558	<function name="GetPointerv" template="GetPointer"/>
2559	<function name="Normal3f" default_prefix="_es_" template="Normal" gltype="GLfloat" expand_vector="true"/>
2560	<function name="NormalPointer" template="NormalPointer"/>
2561	<function name="TexCoordPointer" template="TexCoordPointer"/>
2562	<function name="VertexPointer" template="VertexPointer"/>
2563
2564	<function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/>
2565	<function name="CopyTexImage2D" template="CopyTexImage2D"/>
2566	<function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/>
2567	<function name="TexSubImage2D" template="TexSubImage2D"/>
2568
2569	<function name="BindTexture" template="BindTexture"/>
2570	<function name="DeleteTextures" template="DeleteTextures"/>
2571	<function name="GenTextures" template="GenTextures"/>
2572	<function name="IsTexture" template="IsTexture"/>
2573
2574	<function name="BlendColor" template="BlendColor" gltype="GLclampf"/>
2575	<function name="BlendEquation" template="BlendEquation"/>
2576	<function name="BlendEquationSeparateEXT" template="BlendEquationSeparate"/>
2577
2578	<function name="TexImage3D" template="TexImage3D"/>
2579	<function name="TexSubImage3D" template="TexSubImage3D"/>
2580	<function name="CopyTexSubImage3D" template="CopyTexSubImage3D"/>
2581
2582	<function name="CompressedTexImage3DARB" template="CompressedTexImage3D"/>
2583	<function name="CompressedTexSubImage3DARB" template="CompressedTexSubImage3D"/>
2584
2585	<function name="ActiveTextureARB" template="ActiveTexture"/>
2586	<function name="ClientActiveTextureARB" template="ClientActiveTexture"/>
2587
2588	<function name="MultiTexCoord4f" default_prefix="_es_" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/>
2589
2590	<function name="SampleCoverageARB" template="SampleCoverage" gltype="GLclampf"/>
2591
2592	<function name="CompressedTexImage2DARB" template="CompressedTexImage2D"/>
2593	<function name="CompressedTexSubImage2DARB" template="CompressedTexSubImage2D"/>
2594
2595	<function name="BlendFuncSeparateEXT" template="BlendFuncSeparate"/>
2596
2597	<function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/>
2598	<function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/>
2599
2600	<function name="VertexAttrib1f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/>
2601	<function name="VertexAttrib2f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/>
2602	<function name="VertexAttrib3f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/>
2603	<function name="VertexAttrib4f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/>
2604	<function name="VertexAttrib1fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1"/>
2605	<function name="VertexAttrib2fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2"/>
2606	<function name="VertexAttrib3fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3"/>
2607	<function name="VertexAttrib4fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4"/>
2608
2609	<function name="VertexAttribPointerARB" template="VertexAttribPointer"/>
2610	<function name="EnableVertexAttribArrayARB" template="EnableVertexAttribArray"/>
2611	<function name="DisableVertexAttribArrayARB" template="DisableVertexAttribArray"/>
2612
2613	<function name="IsProgram" template="IsProgram"/>
2614	<function name="GetProgramiv" template="GetProgram" gltype="GLint"/>
2615
2616	<function name="GetVertexAttribfvARB" template="GetVertexAttrib" gltype="GLfloat"/>
2617	<function name="GetVertexAttribivARB" template="GetVertexAttrib" gltype="GLint"/>
2618	<function name="GetVertexAttribPointervARB" template="GetVertexAttribPointer"/>
2619
2620	<function name="GetBufferPointervARB" template="GetBufferPointer"/>
2621	<function name="MapBufferARB" template="MapBuffer"/>
2622	<function name="UnmapBufferARB" template="UnmapBuffer"/>
2623	<function name="BindBufferARB" template="BindBuffer"/>
2624	<function name="BufferDataARB" template="BufferData"/>
2625	<function name="BufferSubDataARB" template="BufferSubData"/>
2626	<function name="DeleteBuffersARB" template="DeleteBuffers"/>
2627	<function name="GenBuffersARB" template="GenBuffers"/>
2628	<function name="GetBufferParameterivARB" template="GetBufferParameter" gltype="GLint"/>
2629	<function name="IsBufferARB" template="IsBuffer"/>
2630
2631	<function name="CreateShader" template="CreateShader"/>
2632	<function name="ShaderSourceARB" template="ShaderSource"/>
2633	<function name="CompileShaderARB" template="CompileShader"/>
2634	<function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/>
2635	<function name="DeleteShader" template="DeleteShader"/>
2636	<function name="ShaderBinary" template="ShaderBinary"/>
2637	<function name="CreateProgram" template="CreateProgram"/>
2638	<function name="AttachShader" template="AttachShader"/>
2639	<function name="DetachShader" template="DetachShader"/>
2640	<function name="LinkProgramARB" template="LinkProgram"/>
2641	<function name="UseProgramObjectARB" template="UseProgram"/>
2642	<function name="DeleteProgram" template="DeleteProgram"/>
2643
2644	<function name="GetActiveAttribARB" template="GetActiveAttrib"/>
2645	<function name="GetAttribLocationARB" template="GetAttribLocation"/>
2646	<function name="BindAttribLocationARB" template="BindAttribLocation"/>
2647	<function name="GetUniformLocationARB" template="GetUniformLocation"/>
2648	<function name="GetActiveUniformARB" template="GetActiveUniform"/>
2649
2650	<function name="Uniform1fARB" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/>
2651	<function name="Uniform2fARB" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/>
2652	<function name="Uniform3fARB" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/>
2653	<function name="Uniform4fARB" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/>
2654	<function name="Uniform1iARB" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/>
2655	<function name="Uniform2iARB" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/>
2656	<function name="Uniform3iARB" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/>
2657	<function name="Uniform4iARB" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/>
2658	<function name="Uniform1fvARB" template="Uniform" gltype="GLfloat" vector_size="1"/>
2659	<function name="Uniform2fvARB" template="Uniform" gltype="GLfloat" vector_size="2"/>
2660	<function name="Uniform3fvARB" template="Uniform" gltype="GLfloat" vector_size="3"/>
2661	<function name="Uniform4fvARB" template="Uniform" gltype="GLfloat" vector_size="4"/>
2662	<function name="Uniform1ivARB" template="Uniform" gltype="GLint" vector_size="1"/>
2663	<function name="Uniform2ivARB" template="Uniform" gltype="GLint" vector_size="2"/>
2664	<function name="Uniform3ivARB" template="Uniform" gltype="GLint" vector_size="3"/>
2665	<function name="Uniform4ivARB" template="Uniform" gltype="GLint" vector_size="4"/>
2666
2667	<function name="UniformMatrix2fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="2"/>
2668	<function name="UniformMatrix3fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="3"/>
2669	<function name="UniformMatrix4fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="4"/>
2670
2671	<function name="ValidateProgramARB" template="ValidateProgram"/>
2672
2673	<function name="GenerateMipmapEXT" template="GenerateMipmap"/>
2674	<function name="BindFramebufferEXT" template="BindFramebuffer"/>
2675	<function name="DeleteFramebuffersEXT" template="DeleteFramebuffers"/>
2676	<function name="GenFramebuffersEXT" template="GenFramebuffers"/>
2677	<function name="BindRenderbufferEXT" template="BindRenderbuffer"/>
2678	<function name="DeleteRenderbuffersEXT" template="DeleteRenderbuffers"/>
2679	<function name="GenRenderbuffersEXT" template="GenRenderbuffers"/>
2680	<function name="RenderbufferStorageEXT" template="RenderbufferStorage"/>
2681	<function name="FramebufferRenderbufferEXT" template="FramebufferRenderbuffer"/>
2682	<function name="FramebufferTexture2DEXT" template="FramebufferTexture2D"/>
2683	<function name="FramebufferTexture3DEXT" template="FramebufferTexture3D"/>
2684	<function name="CheckFramebufferStatusEXT" template="CheckFramebufferStatus"/>
2685	<function name="GetFramebufferAttachmentParameterivEXT" template="GetFramebufferAttachmentParameter" gltype="GLint"/>
2686	<function name="GetRenderbufferParameterivEXT" template="GetRenderbufferParameter" gltype="GLint"/>
2687	<function name="IsRenderbufferEXT" template="IsRenderbuffer"/>
2688	<function name="IsFramebufferEXT" template="IsFramebuffer"/>
2689
2690	<function name="IsShader" template="IsShader"/>
2691	<function name="GetShaderiv" template="GetShader" gltype="GLint"/>
2692	<function name="GetAttachedShaders" template="GetAttachedShaders"/>
2693	<function name="GetShaderInfoLog" template="GetShaderInfoLog"/>
2694	<function name="GetProgramInfoLog" template="GetProgramInfoLog"/>
2695	<function name="GetShaderSourceARB" template="GetShaderSource"/>
2696	<function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/>
2697	<function name="GetUniformfvARB" template="GetUniform" gltype="GLfloat"/>
2698	<function name="GetUniformivARB" template="GetUniform" gltype="GLint"/>
2699
2700	<function name="DrawTexf" template="DrawTex" gltype="GLfloat" expand_vector="true"/>
2701	<function name="DrawTexfv" template="DrawTex" gltype="GLfloat"/>
2702	<function name="DrawTexi" template="DrawTex" gltype="GLint" expand_vector="true"/>
2703	<function name="DrawTexiv" template="DrawTex" gltype="GLint"/>
2704	<function name="DrawTexs" template="DrawTex" gltype="GLshort" expand_vector="true"/>
2705	<function name="DrawTexsv" template="DrawTex" gltype="GLshort"/>
2706
2707        <!-- EXT_multi_draw_arrays -->
2708        <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/>
2709        <function name="MultiDrawElementsEXT" template="MultiDrawElements"/>
2710
2711        <!-- OES_EGL_image -->
2712        <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/>
2713        <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/>
2714
2715	<function name="DrawBuffersARB" template="DrawBuffers"/>
2716
2717	<function name="ReadBuffer" template="ReadBuffer"/>
2718
2719</api>
2720
2721<api name="GLES1.1">
2722	<category name="GLES1.1"/>
2723
2724	<category name="OES_byte_coordinates"/>
2725	<category name="OES_fixed_point"/>
2726	<category name="OES_single_precision"/>
2727	<category name="OES_matrix_get"/>
2728	<category name="OES_read_format"/>
2729	<category name="OES_compressed_paletted_texture"/>
2730	<category name="OES_compressed_ETC1_RGB8_texture"/>
2731	<category name="OES_point_size_array"/>
2732	<category name="OES_point_sprite"/>
2733	<category name="OES_query_matrix"/>
2734	<category name="OES_draw_texture"/>
2735	<category name="OES_blend_equation_separate"/>
2736	<category name="OES_blend_func_separate"/>
2737	<category name="OES_blend_subtract"/>
2738	<category name="OES_stencil_wrap"/>
2739	<category name="OES_texture_cube_map"/>
2740	<category name="OES_texture_env_crossbar"/>
2741	<category name="OES_texture_mirrored_repeat"/>
2742	<category name="OES_framebuffer_object"/>
2743	<category name="OES_depth24"/>
2744	<category name="OES_depth32"/>
2745	<category name="OES_fbo_render_mipmap"/>
2746	<category name="OES_rgb8_rgba8"/>
2747	<category name="OES_stencil1"/>
2748	<category name="OES_stencil4"/>
2749	<category name="OES_stencil8"/>
2750	<category name="OES_element_index_uint"/>
2751	<category name="OES_mapbuffer"/>
2752	<category name="EXT_texture_filter_anisotropic"/>
2753	<category name="EXT_texture_format_BGRA8888"/>
2754	<category name="EXT_read_format_bgra"/>
2755
2756	<category name="ARB_texture_non_power_of_two"/>
2757	<!-- disabled due to missing enums
2758	<category name="EXT_texture_compression_dxt1"/>
2759	-->
2760	<category name="EXT_texture_lod_bias"/>
2761	<category name="EXT_blend_minmax"/>
2762	<category name="EXT_multi_draw_arrays"/>
2763	<category name="OES_EGL_image"/>
2764	<category name="OES_EGL_image_external"/>
2765
2766	<category name="OES_matrix_palette"/>
2767
2768	<function name="Color4f" external="true" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/>
2769	<function name="Color4ub" template="Color" gltype="GLubyte" vector_size="4" expand_vector="true"/>
2770	<function name="Color4x" template="Color" gltype="GLfixed" vector_size="4" expand_vector="true"/>
2771
2772	<function name="ClipPlanef" template="ClipPlane" gltype="GLfloat"/>
2773	<function name="ClipPlanex" template="ClipPlane" gltype="GLfixed"/>
2774
2775	<function name="CullFace" template="CullFace"/>
2776
2777	<function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/>
2778	<function name="Fogx" template="Fog" gltype="GLfixed" expand_vector="true"/>
2779	<function name="Fogfv" template="Fog" gltype="GLfloat"/>
2780	<function name="Fogxv" template="Fog" gltype="GLfixed"/>
2781
2782	<function name="FrontFace" template="FrontFace"/>
2783	<function name="Hint" template="Hint"/>
2784
2785	<function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/>
2786	<function name="Lightx" template="Light" gltype="GLfixed" expand_vector="true"/>
2787	<function name="Lightfv" template="Light" gltype="GLfloat"/>
2788	<function name="Lightxv" template="Light" gltype="GLfixed"/>
2789
2790	<function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/>
2791	<function name="LightModelx" template="LightModel" gltype="GLfixed" expand_vector="true"/>
2792	<function name="LightModelfv" template="LightModel" gltype="GLfloat"/>
2793	<function name="LightModelxv" template="LightModel" gltype="GLfixed"/>
2794
2795	<function name="LineWidth" template="LineWidth" gltype="GLfloat"/>
2796	<function name="LineWidthx" template="LineWidth" gltype="GLfixed"/>
2797
2798	<function name="Materialf" external="true" template="Material" gltype="GLfloat" expand_vector="true"/>
2799	<function name="Materialfv" external="true" template="Material" gltype="GLfloat"/>
2800	<function name="Materialx" template="Material" gltype="GLfixed" expand_vector="true"/>
2801	<function name="Materialxv" template="Material" gltype="GLfixed"/>
2802
2803	<function name="PointSize" template="PointSize" gltype="GLfloat"/>
2804	<function name="PointSizex" template="PointSize" gltype="GLfixed"/>
2805	<function name="PointSizePointerOES" template="PointSizePointer"/>
2806
2807	<function name="Scissor" template="Scissor"/>
2808	<function name="ShadeModel" template="ShadeModel"/>
2809
2810	<function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/>
2811	<function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/>
2812	<function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/>
2813	<function name="TexParameteriv" template="TexParameter" gltype="GLint"/>
2814	<function name="TexParameterx" template="TexParameter" gltype="GLfixed" expand_vector="true"/>
2815	<function name="TexParameterxv" template="TexParameter" gltype="GLfixed"/>
2816
2817	<function name="TexImage2D" template="TexImage2D"/>
2818
2819	<function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/>
2820	<function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/>
2821	<function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/>
2822	<function name="TexEnviv" template="TexEnv" gltype="GLint"/>
2823	<function name="TexEnvx" template="TexEnv" gltype="GLfixed" expand_vector="true"/>
2824	<function name="TexEnvxv" template="TexEnv" gltype="GLfixed"/>
2825
2826	<function name="TexGenfOES" external="true" template="TexGen" gltype="GLfloat" expand_vector="true"/>
2827	<function name="TexGenfvOES" external="true" template="TexGen" gltype="GLfloat"/>
2828	<function name="TexGeniOES" external="true" template="TexGen" gltype="GLint" expand_vector="true"/>
2829	<function name="TexGenivOES" external="true" template="TexGen" gltype="GLint"/>
2830	<function name="TexGenxOES" external="true" template="TexGen" gltype="GLfixed" expand_vector="true"/>
2831	<function name="TexGenxvOES" external="true" template="TexGen" gltype="GLfixed"/>
2832
2833	<function name="Clear" template="Clear"/>
2834	<function name="ClearColor" template="ClearColor" gltype="GLclampf"/>
2835	<function name="ClearColorx" template="ClearColor" gltype="GLclampx"/>
2836
2837	<function name="ClearStencil" template="ClearStencil"/>
2838	<function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/>
2839	<function name="ClearDepthx" template="ClearDepth" gltype="GLclampx"/>
2840
2841	<function name="StencilMask" template="StencilMask"/>
2842	<function name="ColorMask" template="ColorMask"/>
2843	<function name="DepthMask" template="DepthMask"/>
2844
2845	<function name="Disable" template="Disable"/>
2846	<function name="Enable" template="Enable"/>
2847	<function name="Finish" template="Finish"/>
2848	<function name="Flush" template="Flush"/>
2849
2850	<function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/>
2851	<function name="AlphaFuncx" template="AlphaFunc" gltype="GLclampx"/>
2852
2853	<function name="BlendFunc" template="BlendFunc"/>
2854	<function name="LogicOp" template="LogicOp"/>
2855	<function name="StencilFunc" template="StencilFunc"/>
2856
2857	<function name="StencilOp" template="StencilOp"/>
2858	<function name="DepthFunc" template="DepthFunc"/>
2859
2860	<function name="PixelStorei" template="PixelStore" gltype="GLint"/>
2861	<function name="ReadPixels" template="ReadPixels"/>
2862
2863	<function name="GetBooleanv" template="GetState" gltype="GLboolean"/>
2864
2865	<function name="GetClipPlanef" template="GetClipPlane" gltype="GLfloat"/>
2866	<function name="GetClipPlanex" template="GetClipPlane" gltype="GLfixed"/>
2867
2868	<function name="GetError" template="GetError"/>
2869	<function name="GetFloatv" template="GetState" gltype="GLfloat"/>
2870	<function name="GetFixedv" template="GetState" gltype="GLfixed"/>
2871	<function name="GetIntegerv" template="GetState" gltype="GLint"/>
2872
2873	<function name="GetLightfv" template="GetLight" gltype="GLfloat"/>
2874	<function name="GetLightxv" template="GetLight" gltype="GLfixed"/>
2875
2876	<function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/>
2877	<function name="GetMaterialxv" template="GetMaterial" gltype="GLfixed"/>
2878
2879	<function name="GetString" template="GetString"/>
2880
2881	<function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/>
2882	<function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/>
2883	<function name="GetTexEnvxv" template="GetTexEnv" gltype="GLfixed"/>
2884
2885	<function name="GetTexGenfvOES" external="true" template="GetTexGen" gltype="GLfloat"/>
2886	<function name="GetTexGenivOES" external="true" template="GetTexGen" gltype="GLint"/>
2887	<function name="GetTexGenxvOES" external="true" template="GetTexGen" gltype="GLfixed"/>
2888
2889	<function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/>
2890	<function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/>
2891	<function name="GetTexParameterxv" template="GetTexParameter" gltype="GLfixed"/>
2892
2893	<function name="IsEnabled" template="IsEnabled"/>
2894
2895	<function name="DepthRangef" template="DepthRange" gltype="GLclampf"/>
2896	<function name="DepthRangex" template="DepthRange" gltype="GLclampx"/>
2897
2898	<function name="Frustumf" template="Frustum" gltype="GLfloat"/>
2899	<function name="Frustumx" template="Frustum" gltype="GLfixed"/>
2900
2901	<function name="LoadIdentity" template="LoadIdentity"/>
2902	<function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/>
2903	<function name="LoadMatrixx" template="LoadMatrix" gltype="GLfixed"/>
2904	<function name="MatrixMode" template="MatrixMode"/>
2905
2906	<function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/>
2907	<function name="MultMatrixx" template="MultMatrix" gltype="GLfixed"/>
2908	<function name="Orthof" template="Ortho" gltype="GLfloat"/>
2909	<function name="Orthox" template="Ortho" gltype="GLfixed"/>
2910
2911	<function name="PopMatrix" template="PopMatrix"/>
2912	<function name="PushMatrix" template="PushMatrix"/>
2913
2914	<function name="Rotatef" template="Rotate" gltype="GLfloat"/>
2915	<function name="Rotatex" template="Rotate" gltype="GLfixed"/>
2916	<function name="Scalef" template="Scale" gltype="GLfloat"/>
2917	<function name="Scalex" template="Scale" gltype="GLfixed"/>
2918	<function name="Translatef" template="Translate" gltype="GLfloat"/>
2919	<function name="Translatex" template="Translate" gltype="GLfixed"/>
2920
2921	<function name="Viewport" template="Viewport"/>
2922	<function name="ColorPointer" template="ColorPointer"/>
2923	<function name="DisableClientState" template="DisableClientState"/>
2924	<function name="DrawArrays" template="DrawArrays"/>
2925	<function name="DrawElements" template="DrawElements"/>
2926	<function name="EnableClientState" template="EnableClientState"/>
2927
2928	<function name="GetPointerv" template="GetPointer"/>
2929
2930	<function name="Normal3f" external="true" template="Normal" gltype="GLfloat" expand_vector="true"/>
2931	<function name="Normal3x" template="Normal" gltype="GLfixed" expand_vector="true"/>
2932	<function name="NormalPointer" template="NormalPointer"/>
2933	<function name="TexCoordPointer" template="TexCoordPointer"/>
2934	<function name="VertexPointer" template="VertexPointer"/>
2935
2936	<function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/>
2937	<function name="PolygonOffsetx" template="PolygonOffset" gltype="GLfixed"/>
2938
2939	<function name="CopyTexImage2D" template="CopyTexImage2D"/>
2940	<function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/>
2941
2942	<function name="TexSubImage2D" template="TexSubImage2D"/>
2943
2944	<function name="BindTexture" template="BindTexture"/>
2945	<function name="DeleteTextures" template="DeleteTextures"/>
2946	<function name="GenTextures" template="GenTextures"/>
2947	<function name="IsTexture" template="IsTexture"/>
2948
2949	<function name="BlendEquationOES" template="BlendEquation"/>
2950	<function name="BlendEquationSeparateOES" template="BlendEquationSeparate"/>
2951
2952	<function name="MultiTexCoord4x" template="MultiTexCoord" gltype="GLfixed" vector_size="4" expand_vector="true"/>
2953
2954	<function name="ActiveTexture" template="ActiveTexture"/>
2955	<function name="ClientActiveTexture" template="ClientActiveTexture"/>
2956
2957	<function name="MultiTexCoord4f" external="true" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/>
2958
2959	<function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/>
2960	<function name="SampleCoveragex" template="SampleCoverage" gltype="GLclampx"/>
2961
2962	<!-- CompressedTexImage2D calls out to two different functions based on
2963	     whether the image is a paletted image or not -->
2964	<function name="CompressedTexImage2D" template="CompressedTexImage2D"/>
2965	<function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/>
2966
2967	<function name="BlendFuncSeparateOES" template="BlendFuncSeparate"/>
2968
2969	<function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/>
2970	<function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/>
2971	<function name="PointParameterx" template="PointParameter" gltype="GLfixed" expand_vector="true"/>
2972	<function name="PointParameterxv" template="PointParameter" gltype="GLfixed"/>
2973
2974	<!-- OES_mapbuffer -->
2975	<function name="GetBufferPointervOES" template="GetBufferPointer"/>
2976	<function name="MapBufferOES" template="MapBuffer"/>
2977	<function name="UnmapBufferOES" template="UnmapBuffer"/>
2978
2979	<function name="BindBuffer" template="BindBuffer"/>
2980	<function name="BufferData" template="BufferData"/>
2981	<function name="BufferSubData" template="BufferSubData"/>
2982	<function name="DeleteBuffers" template="DeleteBuffers"/>
2983	<function name="GenBuffers" template="GenBuffers"/>
2984	<function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/>
2985	<function name="IsBuffer" template="IsBuffer"/>
2986
2987	<!-- OES_framebuffer_object -->
2988	<function name="GenerateMipmapOES" template="GenerateMipmap"/>
2989	<function name="BindFramebufferOES" template="BindFramebuffer"/>
2990	<function name="DeleteFramebuffersOES" template="DeleteFramebuffers"/>
2991	<function name="GenFramebuffersOES" template="GenFramebuffers"/>
2992	<function name="BindRenderbufferOES" template="BindRenderbuffer"/>
2993	<function name="DeleteRenderbuffersOES" template="DeleteRenderbuffers"/>
2994	<function name="GenRenderbuffersOES" template="GenRenderbuffers"/>
2995	<function name="RenderbufferStorageOES" external="true" template="RenderbufferStorage"/>
2996	<function name="FramebufferRenderbufferOES" template="FramebufferRenderbuffer"/>
2997	<function name="FramebufferTexture2DOES" template="FramebufferTexture2D"/>
2998	<function name="CheckFramebufferStatusOES" template="CheckFramebufferStatus"/>
2999	<function name="GetFramebufferAttachmentParameterivOES" template="GetFramebufferAttachmentParameter" gltype="GLint"/>
3000	<function name="GetRenderbufferParameterivOES" template="GetRenderbufferParameter" gltype="GLint"/>
3001	<function name="IsRenderbufferOES" template="IsRenderbuffer"/>
3002	<function name="IsFramebufferOES" template="IsFramebuffer"/>
3003
3004	<!-- OES_query_matrix -->
3005	<!-- QueryMatrixx returns values in an unusual, decomposed, fixed-value
3006	     form; it has its own code for this -->
3007	<function name="QueryMatrixxOES" external="true" template="QueryMatrix" gltype="GLfixed"/>
3008
3009	<!-- OES_draw_texture -->
3010	<function name="DrawTexfOES" template="DrawTex" gltype="GLfloat" expand_vector="true"/>
3011	<function name="DrawTexiOES" template="DrawTex" gltype="GLint" expand_vector="true"/>
3012	<function name="DrawTexsOES" template="DrawTex" gltype="GLshort" expand_vector="true"/>
3013	<function name="DrawTexxOES" template="DrawTex" gltype="GLfixed" expand_vector="true"/>
3014	<function name="DrawTexfvOES" template="DrawTex" gltype="GLfloat"/>
3015	<function name="DrawTexivOES" template="DrawTex" gltype="GLint"/>
3016	<function name="DrawTexsvOES" template="DrawTex" gltype="GLshort"/>
3017	<function name="DrawTexxvOES" template="DrawTex" gltype="GLfixed"/>
3018
3019        <!-- EXT_multi_draw_arrays -->
3020        <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/>
3021        <function name="MultiDrawElementsEXT" template="MultiDrawElements"/>
3022
3023        <!-- OES_EGL_image -->
3024        <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/>
3025        <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/>
3026</api>
3027
3028<api name="GLES2.0">
3029	<category name="GLES2.0"/>
3030
3031	<category name="OES_compressed_paletted_texture"/>
3032	<category name="OES_compressed_ETC1_RGB8_texture"/>
3033	<category name="OES_depth24"/>
3034	<category name="OES_depth32"/>
3035	<category name="OES_fbo_render_mipmap"/>
3036	<category name="OES_rgb8_rgba8"/>
3037	<category name="OES_stencil1"/>
3038	<category name="OES_stencil4"/>
3039	<category name="OES_element_index_uint"/>
3040	<category name="OES_mapbuffer"/>
3041	<category name="OES_texture_3D"/>
3042	<category name="OES_texture_npot"/>
3043	<category name="EXT_texture_filter_anisotropic"/>
3044	<category name="EXT_texture_type_2_10_10_10_REV"/>
3045	<category name="OES_depth_texture"/>
3046	<category name="OES_packed_depth_stencil"/>
3047	<category name="OES_standard_derivatives"/>
3048	<category name="EXT_texture_format_BGRA8888"/>
3049	<category name="EXT_texture_rg"/>
3050	<category name="EXT_read_format_bgra"/>
3051
3052	<category name="EXT_texture_compression_dxt1"/>
3053	<category name="EXT_blend_minmax"/>
3054	<category name="EXT_multi_draw_arrays"/>
3055	<category name="OES_EGL_image"/>
3056	<category name="OES_EGL_image_external"/>
3057        <category name="EXT_unpack_subimage"/>
3058
3059	<category name="NV_draw_buffers"/>
3060	<category name="NV_read_buffer"/>
3061
3062	<function name="DrawBuffersNV" template="DrawBuffers"/>
3063	<function name="ReadBufferNV" template="ReadBuffer"/> 
3064
3065	<function name="CullFace" template="CullFace"/>
3066
3067	<function name="FrontFace" template="FrontFace"/>
3068	<function name="Hint" template="Hint"/>
3069
3070	<function name="LineWidth" template="LineWidth" gltype="GLfloat"/>
3071
3072	<function name="Scissor" template="Scissor"/>
3073
3074	<function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/>
3075	<function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/>
3076	<function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/>
3077	<function name="TexParameteriv" template="TexParameter" gltype="GLint"/>
3078
3079	<function name="TexImage2D" template="TexImage2D"/>
3080
3081	<function name="Clear" template="Clear"/>
3082	<function name="ClearColor" template="ClearColor" gltype="GLclampf"/>
3083	<function name="ClearStencil" template="ClearStencil"/>
3084	<function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/>
3085
3086	<function name="StencilMask" template="StencilMask"/>
3087	<function name="StencilMaskSeparate" template="StencilMaskSeparate"/>
3088	<function name="ColorMask" template="ColorMask"/>
3089	<function name="DepthMask" template="DepthMask"/>
3090	<function name="Disable" template="Disable"/>
3091	<function name="Enable" template="Enable"/>
3092	<function name="Finish" template="Finish"/>
3093	<function name="Flush" template="Flush"/>
3094
3095	<function name="BlendFunc" template="BlendFunc"/>
3096
3097	<function name="StencilFunc" template="StencilFunc"/>
3098	<function name="StencilFuncSeparate" template="StencilFuncSeparate"/>
3099	<function name="StencilOp" template="StencilOp"/>
3100	<function name="StencilOpSeparate" template="StencilOpSeparate"/>
3101
3102	<function name="DepthFunc" template="DepthFunc"/>
3103
3104	<function name="PixelStorei" template="PixelStore" gltype="GLint"/>
3105	<function name="ReadPixels" template="ReadPixels"/>
3106
3107	<function name="GetBooleanv" template="GetState" gltype="GLboolean"/>
3108	<function name="GetError" template="GetError"/>
3109	<function name="GetFloatv" template="GetState" gltype="GLfloat"/>
3110	<function name="GetIntegerv" template="GetState" gltype="GLint"/>
3111
3112	<function name="GetString" template="GetString"/>
3113
3114	<function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/>
3115	<function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/>
3116
3117	<function name="IsEnabled" template="IsEnabled"/>
3118
3119	<function name="DepthRangef" template="DepthRange" gltype="GLclampf"/>
3120
3121	<function name="Viewport" template="Viewport"/>
3122
3123	<function name="DrawArrays" template="DrawArrays"/>
3124	<function name="DrawElements" template="DrawElements"/>
3125
3126	<function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/>
3127	<function name="CopyTexImage2D" template="CopyTexImage2D"/>
3128	<function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/>
3129	<function name="TexSubImage2D" template="TexSubImage2D"/>
3130
3131	<function name="BindTexture" template="BindTexture"/>
3132	<function name="DeleteTextures" template="DeleteTextures"/>
3133	<function name="GenTextures" template="GenTextures"/>
3134	<function name="IsTexture" template="IsTexture"/>
3135
3136	<function name="BlendColor" template="BlendColor" gltype="GLclampf"/>
3137	<function name="BlendEquation" template="BlendEquation"/>
3138	<function name="BlendEquationSeparate" template="BlendEquationSeparate"/>
3139
3140	<function name="TexImage3DOES" template="TexImage3D"/>
3141	<function name="TexSubImage3DOES" template="TexSubImage3D"/>
3142	<function name="CopyTexSubImage3DOES" template="CopyTexSubImage3D"/>
3143
3144	<function name="CompressedTexImage3DOES" template="CompressedTexImage3D"/>
3145	<function name="CompressedTexSubImage3DOES" template="CompressedTexSubImage3D"/>
3146
3147	<function name="ActiveTexture" template="ActiveTexture"/>
3148
3149	<function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/>
3150
3151	<function name="CompressedTexImage2D" template="CompressedTexImage2D"/>
3152	<function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/>
3153
3154	<function name="BlendFuncSeparate" template="BlendFuncSeparate"/>
3155
3156	<function name="VertexAttrib1f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/>
3157	<function name="VertexAttrib2f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/>
3158	<function name="VertexAttrib3f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/>
3159	<function name="VertexAttrib4f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/>
3160	<function name="VertexAttrib1fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1"/>
3161	<function name="VertexAttrib2fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2"/>
3162	<function name="VertexAttrib3fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3"/>
3163	<function name="VertexAttrib4fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4"/>
3164
3165	<function name="VertexAttribPointer" template="VertexAttribPointer"/>
3166
3167	<function name="EnableVertexAttribArray" template="EnableVertexAttribArray"/>
3168	<function name="DisableVertexAttribArray" template="DisableVertexAttribArray"/>
3169
3170	<function name="IsProgram" template="IsProgram"/>
3171	<function name="GetProgramiv" template="GetProgram" gltype="GLint"/>
3172
3173	<function name="GetVertexAttribfv" template="GetVertexAttrib" gltype="GLfloat"/>
3174	<function name="GetVertexAttribiv" template="GetVertexAttrib" gltype="GLint"/>
3175	<function name="GetVertexAttribPointerv" template="GetVertexAttribPointer"/>
3176
3177	<function name="GetBufferPointervOES" template="GetBufferPointer"/>
3178	<function name="MapBufferOES" template="MapBuffer"/>
3179	<function name="UnmapBufferOES" template="UnmapBuffer"/>
3180	<function name="BindBuffer" template="BindBuffer"/>
3181	<function name="BufferData" template="BufferData"/>
3182	<function name="BufferSubData" template="BufferSubData"/>
3183	<function name="DeleteBuffers" template="DeleteBuffers"/>
3184	<function name="GenBuffers" template="GenBuffers"/>
3185	<function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/>
3186	<function name="IsBuffer" template="IsBuffer"/>
3187
3188	<function name="CreateShader" template="CreateShader"/>
3189	<function name="ShaderSource" template="ShaderSource"/>
3190	<function name="CompileShader" template="CompileShader"/>
3191	<function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/>
3192	<function name="DeleteShader" template="DeleteShader"/>
3193	<function name="ShaderBinary" template="ShaderBinary"/>
3194	<function name="CreateProgram" template="CreateProgram"/>
3195	<function name="AttachShader" template="AttachShader"/>
3196	<function name="DetachShader" template="DetachShader"/>
3197	<function name="LinkProgram" template="LinkProgram"/>
3198	<function name="UseProgram" template="UseProgram"/>
3199	<function name="DeleteProgram" template="DeleteProgram"/>
3200
3201	<function name="GetActiveAttrib" template="GetActiveAttrib"/>
3202	<function name="GetAttribLocation" template="GetAttribLocation"/>
3203	<function name="BindAttribLocation" template="BindAttribLocation"/>
3204	<function name="GetUniformLocation" template="GetUniformLocation"/>
3205	<function name="GetActiveUniform" template="GetActiveUniform"/>
3206
3207	<function name="Uniform1f" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/>
3208	<function name="Uniform2f" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/>
3209	<function name="Uniform3f" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/>
3210	<function name="Uniform4f" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/>
3211	<function name="Uniform1i" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/>
3212	<function name="Uniform2i" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/>
3213	<function name="Uniform3i" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/>
3214	<function name="Uniform4i" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/>
3215
3216	<function name="Uniform1fv" template="Uniform" gltype="GLfloat" vector_size="1"/>
3217	<function name="Uniform2fv" template="Uniform" gltype="GLfloat" vector_size="2"/>
3218	<function name="Uniform3fv" template="Uniform" gltype="GLfloat" vector_size="3"/>
3219	<function name="Uniform4fv" template="Uniform" gltype="GLfloat" vector_size="4"/>
3220	<function name="Uniform1iv" template="Uniform" gltype="GLint" vector_size="1"/>
3221	<function name="Uniform2iv" template="Uniform" gltype="GLint" vector_size="2"/>
3222	<function name="Uniform3iv" template="Uniform" gltype="GLint" vector_size="3"/>
3223	<function name="Uniform4iv" template="Uniform" gltype="GLint" vector_size="4"/>
3224
3225	<function name="UniformMatrix2fv" template="UniformMatrix" gltype="GLfloat" vector_size="2"/>
3226	<function name="UniformMatrix3fv" template="UniformMatrix" gltype="GLfloat" vector_size="3"/>
3227	<function name="UniformMatrix4fv" template="UniformMatrix" gltype="GLfloat" vector_size="4"/>
3228
3229	<function name="ValidateProgram" template="ValidateProgram"/>
3230
3231	<function name="GenerateMipmap" template="GenerateMipmap"/>
3232	<function name="BindFramebuffer" template="BindFramebuffer"/>
3233	<function name="DeleteFramebuffers" template="DeleteFramebuffers"/>
3234	<function name="GenFramebuffers" template="GenFramebuffers"/>
3235	<function name="BindRenderbuffer" template="BindRenderbuffer"/>
3236	<function name="DeleteRenderbuffers" template="DeleteRenderbuffers"/>
3237	<function name="GenRenderbuffers" template="GenRenderbuffers"/>
3238	<function name="RenderbufferStorage" external="true" template="RenderbufferStorage"/>
3239	<function name="FramebufferRenderbuffer" template="FramebufferRenderbuffer"/>
3240	<function name="FramebufferTexture2D" template="FramebufferTexture2D"/>
3241	<function name="FramebufferTexture3DOES" template="FramebufferTexture3D"/>
3242	<function name="CheckFramebufferStatus" template="CheckFramebufferStatus"/>
3243	<function name="GetFramebufferAttachmentParameteriv" template="GetFramebufferAttachmentParameter" gltype="GLint"/>
3244	<function name="GetRenderbufferParameteriv" template="GetRenderbufferParameter" gltype="GLint"/>
3245	<function name="IsRenderbuffer" template="IsRenderbuffer"/>
3246	<function name="IsFramebuffer" template="IsFramebuffer"/>
3247
3248	<function name="IsShader" template="IsShader"/>
3249	<function name="GetShaderiv" template="GetShader" gltype="GLint"/>
3250	<function name="GetAttachedShaders" template="GetAttachedShaders"/>
3251	<function name="GetShaderInfoLog" template="GetShaderInfoLog"/>
3252	<function name="GetProgramInfoLog" template="GetProgramInfoLog"/>
3253	<function name="GetShaderSource" template="GetShaderSource"/>
3254	<function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/>
3255	<function name="GetUniformfv" template="GetUniform" gltype="GLfloat"/>
3256	<function name="GetUniformiv" template="GetUniform" gltype="GLint"/>
3257
3258        <!-- EXT_multi_draw_arrays -->
3259        <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/>
3260        <function name="MultiDrawElementsEXT" template="MultiDrawElements"/>
3261
3262        <!-- OES_EGL_image -->
3263        <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/>
3264        <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/>
3265</api>
3266
3267</apispec>
3268