APIspec.xml revision 8df3f9bd5f7626a4548e9901c0b7af33a21af8a6
1<?xml version="1.0"?> 2<!DOCTYPE apispec SYSTEM "APIspec.dtd"> 3 4<!-- A function is generated from a template. Multiple functions can be 5 generated from a single template with different arguments. For example, 6 glColor3f can be generated from 7 8 <function name="Color3f" template="Color" gltype="GLfloat" vector_size="3" expand_vector="true"/> 9 10 and glColor4iv can be generated from 11 12 <function name="Color4iv" template="Color" gltype="GLint" vector_size="4"/> 13 14 In a template, there are <desc>s that describe the properties of 15 parameters. A <desc> can enumerate the valid values of a parameter. It 16 can also specify the error code when an invalid value is given, and etc. 17 By nesting <desc>s, they can create dependency between parameters. 18 19 A function can be marked as external. It means that the function cannot 20 be dispatched to the corresponding mesa function, if one exists, directly, 21 and requires an external implementation. 22--> 23 24<apispec> 25 26<template name="Color"> 27 <proto> 28 <return type="void"/> 29 <vector name="v" type="const GLtype *" size="dynamic"> 30 <param name="red" type="GLtype"/> 31 <param name="green" type="GLtype"/> 32 <param name="blue" type="GLtype"/> 33 <param name="alpha" type="GLtype"/> 34 </vector> 35 </proto> 36</template> 37 38<template name="ClipPlane"> 39 <proto> 40 <return type="void"/> 41 <param name="plane" type="GLenum"/> 42 <vector name="equation" type="const GLtype *" size="4"/> 43 </proto> 44</template> 45 46<template name="CullFace"> 47 <proto> 48 <return type="void"/> 49 <param name="mode" type="GLenum"/> 50 </proto> 51</template> 52 53<template name="Fog"> 54 <proto> 55 <return type="void"/> 56 <param name="pname" type="GLenum"/> 57 <vector name="params" type="const GLtype *" size="dynamic"> 58 <param name="param" type="GLtype"/> 59 </vector> 60 </proto> 61</template> 62 63<template name="FrontFace"> 64 <proto> 65 <return type="void"/> 66 <param name="mode" type="GLenum"/> 67 </proto> 68</template> 69 70<template name="Hint"> 71 <proto> 72 <return type="void"/> 73 <param name="target" type="GLenum"/> 74 <param name="mode" type="GLenum"/> 75 </proto> 76</template> 77 78<template name="Light"> 79 <proto> 80 <return type="void"/> 81 <param name="light" type="GLenum"/> 82 <param name="pname" type="GLenum"/> 83 <vector name="params" type="const GLtype *" size="dynamic"> 84 <param name="param" type="GLtype"/> 85 </vector> 86 </proto> 87</template> 88 89<template name="LightModel"> 90 <proto> 91 <return type="void"/> 92 <param name="pname" type="GLenum"/> 93 <vector name="params" type="const GLtype *" size="dynamic"> 94 <param name="param" type="GLtype"/> 95 </vector> 96 </proto> 97 98 <desc name="pname"> 99 <value name="GL_LIGHT_MODEL_AMBIENT"/> 100 101 <desc name="params" vector_size="4"/> 102 </desc> 103 104 <desc name="pname"> 105 <value name="GL_LIGHT_MODEL_TWO_SIDE"/> 106 <desc name="param"> 107 <value name="GL_TRUE"/> 108 <value name="GL_FALSE"/> 109 </desc> 110 </desc> 111</template> 112 113<template name="LineWidth"> 114 <proto> 115 <return type="void"/> 116 <param name="width" type="GLtype"/> 117 </proto> 118</template> 119 120<template name="Material"> 121 <proto> 122 <return type="void"/> 123 <param name="face" type="GLenum"/> 124 <param name="pname" type="GLenum"/> 125 <vector name="params" type="const GLtype *" size="dynamic"> 126 <param name="param" type="GLtype"/> 127 </vector> 128 </proto> 129 130 <desc name="face"> 131 <value name="GL_FRONT_AND_BACK"/> 132 </desc> 133 134 <desc name="pname"> 135 <value name="GL_AMBIENT"/> 136 <value name="GL_DIFFUSE"/> 137 <value name="GL_AMBIENT_AND_DIFFUSE"/> 138 <value name="GL_SPECULAR"/> 139 <value name="GL_EMISSION"/> 140 141 <desc name="params" vector_size="4"/> 142 </desc> 143 144 <desc name="pname"> 145 <value name="GL_SHININESS"/> 146 147 <desc name="params" vector_size="1"/> 148 </desc> 149</template> 150 151<template name="PointSize"> 152 <proto> 153 <return type="void"/> 154 <param name="size" type="GLtype"/> 155 </proto> 156</template> 157 158<template name="PointSizePointer"> 159 <proto> 160 <return type="void"/> 161 <param name="type" type="GLenum"/> 162 <param name="stride" type="GLsizei"/> 163 <param name="pointer" type="const GLvoid *"/> 164 </proto> 165</template> 166 167<template name="Scissor"> 168 <proto> 169 <return type="void"/> 170 <param name="x" type="GLint"/> 171 <param name="y" type="GLint"/> 172 <param name="width" type="GLsizei"/> 173 <param name="height" type="GLsizei"/> 174 </proto> 175</template> 176 177<template name="ShadeModel"> 178 <proto> 179 <return type="void"/> 180 <param name="mode" type="GLenum"/> 181 </proto> 182</template> 183 184<template name="TexParameter"> 185 <proto> 186 <return type="void"/> 187 <param name="target" type="GLenum"/> 188 <param name="pname" type="GLenum"/> 189 <vector name="params" type="const GLtype *" size="dynamic"> 190 <param name="param" type="GLtype"/> 191 </vector> 192 </proto> 193</template> 194 195<template name="TexImage2D"> 196 <proto> 197 <return type="void"/> 198 <param name="target" type="GLenum"/> 199 <param name="level" type="GLint"/> 200 <param name="internalFormat" type="GLint"/> <!-- should be GLenum --> 201 <param name="width" type="GLsizei"/> 202 <param name="height" type="GLsizei"/> 203 <param name="border" type="GLint"/> 204 <param name="format" type="GLenum"/> 205 <param name="type" type="GLenum"/> 206 <param name="pixels" type="const GLvoid *"/> 207 </proto> 208</template> 209 210<template name="TexEnv"> 211 <proto> 212 <return type="void"/> 213 <param name="target" type="GLenum"/> 214 <param name="pname" type="GLenum"/> 215 <vector name="params" type="const GLtype *" size="dynamic"> 216 <param name="param" type="GLtype"/> 217 </vector> 218 </proto> 219 220 <desc name="target" category="OES_point_sprite"> 221 <value name="GL_POINT_SPRITE_OES"/> 222 223 <desc name="pname"> 224 <value name="GL_COORD_REPLACE_OES"/> 225 </desc> 226 </desc> 227 228 <desc name="pname" category="OES_point_sprite"> 229 <value name="GL_COORD_REPLACE_OES"/> 230 231 <desc name="param"> 232 <value name="GL_TRUE"/> 233 <value name="GL_FALSE"/> 234 </desc> 235 </desc> 236 237 <desc name="target" category="EXT_texture_lod_bias"> 238 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 239 240 <desc name="pname"> 241 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 242 </desc> 243 </desc> 244 245 <desc name="pname" category="EXT_texture_lod_bias"> 246 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 247 <desc name="params" vector_size="1"/> 248 </desc> 249 250 <desc name="target"> 251 <value name="GL_TEXTURE_ENV"/> 252 253 <desc name="pname"> 254 <value name="GL_TEXTURE_ENV_MODE"/> 255 <value name="GL_COMBINE_RGB"/> 256 <value name="GL_COMBINE_ALPHA"/> 257 <value name="GL_RGB_SCALE"/> 258 <value name="GL_ALPHA_SCALE"/> 259 <value name="GL_SRC0_RGB"/> 260 <value name="GL_SRC1_RGB"/> 261 <value name="GL_SRC2_RGB"/> 262 <value name="GL_SRC0_ALPHA"/> 263 <value name="GL_SRC1_ALPHA"/> 264 <value name="GL_SRC2_ALPHA"/> 265 <value name="GL_OPERAND0_RGB"/> 266 <value name="GL_OPERAND1_RGB"/> 267 <value name="GL_OPERAND2_RGB"/> 268 <value name="GL_OPERAND0_ALPHA"/> 269 <value name="GL_OPERAND1_ALPHA"/> 270 <value name="GL_OPERAND2_ALPHA"/> 271 <value name="GL_TEXTURE_ENV_COLOR"/> 272 </desc> 273 </desc> 274 275 <desc name="pname"> 276 <value name="GL_TEXTURE_ENV_MODE"/> 277 278 <desc name="param"> 279 <value name="GL_REPLACE"/> 280 <value name="GL_MODULATE"/> 281 <value name="GL_DECAL"/> 282 <value name="GL_BLEND"/> 283 <value name="GL_ADD"/> 284 <value name="GL_COMBINE"/> 285 </desc> 286 </desc> 287 288 <desc name="pname"> 289 <value name="GL_COMBINE_RGB"/> 290 291 <desc name="param"> 292 <value name="GL_REPLACE"/> 293 <value name="GL_MODULATE"/> 294 <value name="GL_ADD"/> 295 <value name="GL_ADD_SIGNED"/> 296 <value name="GL_INTERPOLATE"/> 297 <value name="GL_SUBTRACT"/> 298 <value name="GL_DOT3_RGB"/> 299 <value name="GL_DOT3_RGBA"/> 300 </desc> 301 </desc> 302 303 <desc name="pname"> 304 <value name="GL_COMBINE_ALPHA"/> 305 306 <desc name="param"> 307 <value name="GL_REPLACE"/> 308 <value name="GL_MODULATE"/> 309 <value name="GL_ADD"/> 310 <value name="GL_ADD_SIGNED"/> 311 <value name="GL_INTERPOLATE"/> 312 <value name="GL_SUBTRACT"/> 313 </desc> 314 </desc> 315 316 <desc name="pname"> 317 <value name="GL_RGB_SCALE"/> 318 <value name="GL_ALPHA_SCALE"/> 319 </desc> 320 321 <desc name="pname"> 322 <value name="GL_SRC0_RGB"/> 323 <value name="GL_SRC1_RGB"/> 324 <value name="GL_SRC2_RGB"/> 325 <value name="GL_SRC0_ALPHA"/> 326 <value name="GL_SRC1_ALPHA"/> 327 <value name="GL_SRC2_ALPHA"/> 328 329 <desc name="param"> 330 <value name="GL_TEXTURE"/> 331 <value name="GL_CONSTANT"/> 332 <value name="GL_PRIMARY_COLOR"/> 333 <value name="GL_PREVIOUS"/> 334 335 <range base="GL_TEXTURE" from="0" to="31" category="OES_texture_env_crossbar"/> 336 </desc> 337 </desc> 338 339 <desc name="pname"> 340 <value name="GL_OPERAND0_RGB"/> 341 <value name="GL_OPERAND1_RGB"/> 342 <value name="GL_OPERAND2_RGB"/> 343 344 <desc name="param"> 345 <value name="GL_SRC_COLOR"/> 346 <value name="GL_ONE_MINUS_SRC_COLOR"/> 347 <value name="GL_SRC_ALPHA"/> 348 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 349 </desc> 350 </desc> 351 352 <desc name="pname"> 353 <value name="GL_OPERAND0_ALPHA"/> 354 <value name="GL_OPERAND1_ALPHA"/> 355 <value name="GL_OPERAND2_ALPHA"/> 356 357 <desc name="param"> 358 <value name="GL_SRC_ALPHA"/> 359 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 360 </desc> 361 </desc> 362 363 <desc name="pname"> 364 <value name="GL_TEXTURE_ENV_COLOR"/> 365 366 <desc name="params" vector_size="4"/> 367 </desc> 368</template> 369 370<template name="TexGen"> 371 <proto> 372 <return type="void"/> 373 <param name="coord" type="GLenum"/> 374 <param name="pname" type="GLenum"/> 375 <vector name="params" type="const GLtype *" size="dynamic"> 376 <param name="param" type="GLtype"/> 377 </vector> 378 </proto> 379 380 <desc name="coord" category="OES_texture_cube_map"> 381 <value name="GL_TEXTURE_GEN_STR_OES"/> 382 </desc> 383 384 <desc name="pname" category="OES_texture_cube_map"> 385 <value name="GL_TEXTURE_GEN_MODE_OES"/> 386 387 <desc name="param"> 388 <value name="GL_NORMAL_MAP_OES"/> 389 <value name="GL_REFLECTION_MAP_OES"/> 390 </desc> 391 </desc> 392</template> 393 394<template name="Clear"> 395 <proto> 396 <return type="void"/> 397 <param name="mask" type="GLbitfield"/> 398 </proto> 399</template> 400 401<template name="ClearColor"> 402 <proto> 403 <return type="void"/> 404 <param name="red" type="GLtype"/> 405 <param name="green" type="GLtype"/> 406 <param name="blue" type="GLtype"/> 407 <param name="alpha" type="GLtype"/> 408 </proto> 409</template> 410 411<template name="ClearStencil"> 412 <proto> 413 <return type="void"/> 414 <param name="s" type="GLint"/> 415 </proto> 416</template> 417 418<template name="ClearDepth"> 419 <proto> 420 <return type="void"/> 421 <param name="depth" type="GLtype"/> 422 </proto> 423</template> 424 425<template name="StencilMask"> 426 <proto> 427 <return type="void"/> 428 <param name="mask" type="GLuint"/> 429 </proto> 430</template> 431 432<template name="StencilMaskSeparate"> 433 <proto> 434 <return type="void"/> 435 <param name="face" type="GLenum"/> 436 <param name="mask" type="GLuint"/> 437 </proto> 438</template> 439 440<template name="ColorMask"> 441 <proto> 442 <return type="void"/> 443 <param name="red" type="GLboolean"/> 444 <param name="green" type="GLboolean"/> 445 <param name="blue" type="GLboolean"/> 446 <param name="alpha" type="GLboolean"/> 447 </proto> 448</template> 449 450<template name="DepthMask"> 451 <proto> 452 <return type="void"/> 453 <param name="flag" type="GLboolean"/> 454 </proto> 455</template> 456 457<template name="Disable"> 458 <proto> 459 <return type="void"/> 460 <param name="cap" type="GLenum"/> 461 </proto> 462</template> 463 464<!-- it is exactly the same as Disable --> 465<template name="Enable"> 466 <proto> 467 <return type="void"/> 468 <param name="cap" type="GLenum"/> 469 </proto> 470</template> 471 472<template name="Finish"> 473 <proto> 474 <return type="void"/> 475 </proto> 476</template> 477 478<template name="Flush"> 479 <proto> 480 <return type="void"/> 481 </proto> 482</template> 483 484<template name="AlphaFunc"> 485 <proto> 486 <return type="void"/> 487 <param name="func" type="GLenum"/> 488 <param name="ref" type="GLtype"/> 489 </proto> 490</template> 491 492<template name="BlendFunc"> 493 <proto> 494 <return type="void"/> 495 <param name="sfactor" type="GLenum"/> 496 <param name="dfactor" type="GLenum"/> 497 </proto> 498</template> 499 500<template name="LogicOp"> 501 <proto> 502 <return type="void"/> 503 <param name="opcode" type="GLenum"/> 504 </proto> 505</template> 506 507<template name="StencilFunc"> 508 <proto> 509 <return type="void"/> 510 <param name="func" type="GLenum"/> 511 <param name="ref" type="GLint"/> 512 <param name="mask" type="GLuint"/> 513 </proto> 514</template> 515 516<template name="StencilFuncSeparate"> 517 <proto> 518 <return type="void"/> 519 <param name="face" type="GLenum"/> 520 <param name="func" type="GLenum"/> 521 <param name="ref" type="GLint"/> 522 <param name="mask" type="GLuint"/> 523 </proto> 524</template> 525 526<template name="StencilOp"> 527 <proto> 528 <return type="void"/> 529 <param name="fail" type="GLenum"/> 530 <param name="zfail" type="GLenum"/> 531 <param name="zpass" type="GLenum"/> 532 </proto> 533</template> 534 535<template name="StencilOpSeparate"> 536 <proto> 537 <return type="void"/> 538 <param name="face" type="GLenum"/> 539 <param name="fail" type="GLenum"/> 540 <param name="zfail" type="GLenum"/> 541 <param name="zpass" type="GLenum"/> 542 </proto> 543</template> 544 545<template name="DepthFunc"> 546 <proto> 547 <return type="void"/> 548 <param name="func" type="GLenum"/> 549 </proto> 550</template> 551 552<template name="PixelStore"> 553 <proto> 554 <return type="void"/> 555 <param name="pname" type="GLenum"/> 556 <param name="param" type="GLtype"/> 557 </proto> 558</template> 559 560<template name="ReadPixels" direction="get"> 561 <proto> 562 <return type="void"/> 563 <param name="x" type="GLint"/> 564 <param name="y" type="GLint"/> 565 <param name="width" type="GLsizei"/> 566 <param name="height" type="GLsizei"/> 567 <param name="format" type="GLenum"/> 568 <param name="type" type="GLenum"/> 569 <param name="pixels" type="GLvoid *"/> 570 </proto> 571</template> 572 573<template name="GetClipPlane" direction="get"> 574 <proto> 575 <return type="void"/> 576 <param name="plane" type="GLenum"/> 577 <vector name="equation" type="GLtype *" size="4"/> 578 </proto> 579</template> 580 581<template name="GetError" direction="get"> 582 <proto> 583 <return type="GLenum"/> 584 </proto> 585</template> 586 587<!-- template for GetFloatv, GetIntegerv, GetBoolean, and GetFixedv --> 588<template name="GetState" direction="get"> 589 <proto> 590 <return type="void"/> 591 <param name="pname" type="GLenum"/> 592 <vector name="params" type="GLtype *" size="dynamic"/> 593 </proto> 594 <!-- param checking is done in mesa --> 595</template> 596 597<template name="GetLight" direction="get"> 598 <proto> 599 <return type="void"/> 600 <param name="light" type="GLenum"/> 601 <param name="pname" type="GLenum"/> 602 <vector name="params" type="GLtype *" size="dynamic"/> 603 </proto> 604</template> 605 606<template name="GetMaterial" direction="get"> 607 <proto> 608 <return type="void"/> 609 <param name="face" type="GLenum"/> 610 <param name="pname" type="GLenum"/> 611 <vector name="params" type="GLtype *" size="dynamic"> 612 <param name="param" type="GLtype"/> 613 </vector> 614 </proto> 615</template> 616 617<template name="GetString" direction="get"> 618 <proto> 619 <return type="const GLubyte *"/> 620 <param name="name" type="GLenum"/> 621 </proto> 622</template> 623 624<template name="GetTexEnv" direction="get"> 625 <proto> 626 <return type="void"/> 627 <param name="target" type="GLenum"/> 628 <param name="pname" type="GLenum"/> 629 <vector name="params" type="GLtype *" size="dynamic"/> 630 </proto> 631 632 <desc name="target" category="OES_point_sprite"> 633 <value name="GL_POINT_SPRITE_OES"/> 634 <desc name="pname"> 635 <value name="GL_COORD_REPLACE_OES"/> 636 </desc> 637 </desc> 638 639 <desc name="pname" category="OES_point_sprite"> 640 <value name="GL_COORD_REPLACE_OES"/> 641 <desc name="params" vector_size="1" convert="false"/> 642 </desc> 643 644 <desc name="target" category="EXT_texture_lod_bias"> 645 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 646 647 <desc name="pname"> 648 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 649 </desc> 650 </desc> 651 652 <desc name="pname" category="EXT_texture_lod_bias"> 653 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 654 <desc name="params" vector_size="1"/> 655 </desc> 656 657 <desc name="target"> 658 <value name="GL_TEXTURE_ENV"/> 659 660 <desc name="pname"> 661 <value name="GL_TEXTURE_ENV_COLOR"/> 662 <value name="GL_RGB_SCALE"/> 663 <value name="GL_ALPHA_SCALE"/> 664 <value name="GL_TEXTURE_ENV_MODE"/> 665 <value name="GL_COMBINE_RGB"/> 666 <value name="GL_COMBINE_ALPHA"/> 667 <value name="GL_SRC0_RGB"/> 668 <value name="GL_SRC1_RGB"/> 669 <value name="GL_SRC2_RGB"/> 670 <value name="GL_SRC0_ALPHA"/> 671 <value name="GL_SRC1_ALPHA"/> 672 <value name="GL_SRC2_ALPHA"/> 673 <value name="GL_OPERAND0_RGB"/> 674 <value name="GL_OPERAND1_RGB"/> 675 <value name="GL_OPERAND2_RGB"/> 676 <value name="GL_OPERAND0_ALPHA"/> 677 <value name="GL_OPERAND1_ALPHA"/> 678 <value name="GL_OPERAND2_ALPHA"/> 679 </desc> 680 </desc> 681 682 <desc name="pname"> 683 <value name="GL_TEXTURE_ENV_COLOR"/> 684 <desc name="params" vector_size="4"/> 685 </desc> 686 687 <desc name="pname"> 688 <value name="GL_RGB_SCALE"/> 689 <value name="GL_ALPHA_SCALE"/> 690 691 <desc name="params" vector_size="1"/> 692 </desc> 693 694 <desc name="pname"> 695 <value name="GL_TEXTURE_ENV_MODE"/> 696 <value name="GL_COMBINE_RGB"/> 697 <value name="GL_COMBINE_ALPHA"/> 698 <value name="GL_SRC0_RGB"/> 699 <value name="GL_SRC1_RGB"/> 700 <value name="GL_SRC2_RGB"/> 701 <value name="GL_SRC0_ALPHA"/> 702 <value name="GL_SRC1_ALPHA"/> 703 <value name="GL_SRC2_ALPHA"/> 704 <value name="GL_OPERAND0_RGB"/> 705 <value name="GL_OPERAND1_RGB"/> 706 <value name="GL_OPERAND2_RGB"/> 707 <value name="GL_OPERAND0_ALPHA"/> 708 <value name="GL_OPERAND1_ALPHA"/> 709 <value name="GL_OPERAND2_ALPHA"/> 710 711 <desc name="params" vector_size="1" convert="false"/> 712 </desc> 713</template> 714 715<template name="GetTexGen" direction="get"> 716 <proto> 717 <return type="void"/> 718 <param name="coord" type="GLenum"/> 719 <param name="pname" type="GLenum"/> 720 <vector name="params" type="GLtype *" size="dynamic"/> 721 </proto> 722 723 <desc name="coord"> 724 <value name="GL_TEXTURE_GEN_STR_OES"/> 725 </desc> 726 <desc name="pname"> 727 <value name="GL_TEXTURE_GEN_MODE_OES"/> 728 <desc name="params" vector_size="1" convert="false"/> 729 </desc> 730</template> 731 732<template name="GetTexParameter" direction="get"> 733 <proto> 734 <return type="void"/> 735 <param name="target" type="GLenum"/> 736 <param name="pname" type="GLenum"/> 737 <vector name="params" type="GLtype *" size="dynamic"/> 738 </proto> 739</template> 740 741<template name="IsEnabled" direction="get"> 742 <proto> 743 <return type="GLboolean"/> 744 <param name="cap" type="GLenum"/> 745 </proto> 746</template> 747 748<template name="DepthRange"> 749 <proto> 750 <return type="void"/> 751 <param name="zNear" type="GLtype"/> 752 <param name="zFar" type="GLtype"/> 753 </proto> 754</template> 755 756<template name="Frustum"> 757 <proto> 758 <return type="void"/> 759 <param name="left" type="GLtype"/> 760 <param name="right" type="GLtype"/> 761 <param name="bottom" type="GLtype"/> 762 <param name="top" type="GLtype"/> 763 <param name="zNear" type="GLtype"/> 764 <param name="zFar" type="GLtype"/> 765 </proto> 766</template> 767 768<template name="LoadIdentity"> 769 <proto> 770 <return type="void"/> 771 </proto> 772</template> 773 774<template name="LoadMatrix"> 775 <proto> 776 <return type="void"/> 777 <vector name="m" type="const GLtype *" size="16"/> 778 </proto> 779</template> 780 781<template name="MatrixMode"> 782 <proto> 783 <return type="void"/> 784 <param name="mode" type="GLenum"/> 785 </proto> 786</template> 787 788<template name="MultMatrix"> 789 <proto> 790 <return type="void"/> 791 <vector name="m" type="const GLtype *" size="16"/> 792 </proto> 793</template> 794 795<template name="Ortho"> 796 <proto> 797 <return type="void"/> 798 <param name="left" type="GLtype"/> 799 <param name="right" type="GLtype"/> 800 <param name="bottom" type="GLtype"/> 801 <param name="top" type="GLtype"/> 802 <param name="zNear" type="GLtype"/> 803 <param name="zFar" type="GLtype"/> 804 </proto> 805</template> 806 807<template name="PopMatrix"> 808 <proto> 809 <return type="void"/> 810 </proto> 811</template> 812 813<template name="PushMatrix"> 814 <proto> 815 <return type="void"/> 816 </proto> 817</template> 818 819<template name="Rotate"> 820 <proto> 821 <return type="void"/> 822 <param name="angle" type="GLtype"/> 823 <param name="x" type="GLtype"/> 824 <param name="y" type="GLtype"/> 825 <param name="z" type="GLtype"/> 826 </proto> 827</template> 828 829<template name="Scale"> 830 <proto> 831 <return type="void"/> 832 <param name="x" type="GLtype"/> 833 <param name="y" type="GLtype"/> 834 <param name="z" type="GLtype"/> 835 </proto> 836</template> 837 838<template name="Translate"> 839 <proto> 840 <return type="void"/> 841 <param name="x" type="GLtype"/> 842 <param name="y" type="GLtype"/> 843 <param name="z" type="GLtype"/> 844 </proto> 845</template> 846 847<template name="Viewport"> 848 <proto> 849 <return type="void"/> 850 <param name="x" type="GLint"/> 851 <param name="y" type="GLint"/> 852 <param name="width" type="GLsizei"/> 853 <param name="height" type="GLsizei"/> 854 </proto> 855</template> 856 857<template name="ColorPointer"> 858 <proto> 859 <return type="void"/> 860 <param name="size" type="GLint"/> 861 <param name="type" type="GLenum"/> 862 <param name="stride" type="GLsizei"/> 863 <param name="pointer" type="const GLvoid *"/> 864 </proto> 865</template> 866 867<template name="DisableClientState"> 868 <proto> 869 <return type="void"/> 870 <param name="array" type="GLenum"/> 871 </proto> 872</template> 873 874<template name="DrawArrays"> 875 <proto> 876 <return type="void"/> 877 <param name="mode" type="GLenum"/> 878 <param name="first" type="GLint"/> 879 <param name="count" type="GLsizei"/> 880 </proto> 881</template> 882 883<template name="DrawElements"> 884 <proto> 885 <return type="void"/> 886 <param name="mode" type="GLenum"/> 887 <param name="count" type="GLsizei"/> 888 <param name="type" type="GLenum"/> 889 <param name="indices" type="const GLvoid *"/> 890 </proto> 891</template> 892 893<template name="EnableClientState"> 894 <proto> 895 <return type="void"/> 896 <param name="array" type="GLenum"/> 897 </proto> 898</template> 899 900<template name="GetPointer" direction="get"> 901 <proto> 902 <return type="void"/> 903 <param name="pname" type="GLenum"/> 904 <vector name="params" type="GLvoid **" size="dynamic"/> 905 </proto> 906</template> 907 908<template name="Normal"> 909 <proto> 910 <return type="void"/> 911 <vector name="v" type="const GLtype *" size="3"> 912 <param name="nx" type="GLtype"/> 913 <param name="ny" type="GLtype"/> 914 <param name="nz" type="GLtype"/> 915 </vector> 916 </proto> 917</template> 918 919<template name="NormalPointer"> 920 <proto> 921 <return type="void"/> 922 <param name="type" type="GLenum"/> 923 <param name="stride" type="GLsizei"/> 924 <param name="pointer" type="const GLvoid *"/> 925 </proto> 926</template> 927 928<template name="TexCoordPointer"> 929 <proto> 930 <return type="void"/> 931 <param name="size" type="GLint"/> 932 <param name="type" type="GLenum"/> 933 <param name="stride" type="GLsizei"/> 934 <param name="pointer" type="const GLvoid *"/> 935 </proto> 936</template> 937 938<template name="VertexPointer"> 939 <proto> 940 <return type="void"/> 941 <param name="size" type="GLint"/> 942 <param name="type" type="GLenum"/> 943 <param name="stride" type="GLsizei"/> 944 <param name="pointer" type="const GLvoid *"/> 945 </proto> 946</template> 947 948<template name="PolygonOffset"> 949 <proto> 950 <return type="void"/> 951 <param name="factor" type="GLtype"/> 952 <param name="units" type="GLtype"/> 953 </proto> 954</template> 955 956<template name="CopyTexImage2D"> 957 <proto> 958 <return type="void"/> 959 <param name="target" type="GLenum"/> 960 <param name="level" type="GLint"/> 961 <param name="internalFormat" type="GLenum"/> 962 <param name="x" type="GLint"/> 963 <param name="y" type="GLint"/> 964 <param name="width" type="GLsizei"/> 965 <param name="height" type="GLsizei"/> 966 <param name="border" type="GLint"/> 967 </proto> 968</template> 969 970<template name="CopyTexSubImage2D"> 971 <proto> 972 <return type="void"/> 973 <param name="target" type="GLenum"/> 974 <param name="level" type="GLint"/> 975 <param name="xoffset" type="GLint"/> 976 <param name="yoffset" type="GLint"/> 977 <param name="x" type="GLint"/> 978 <param name="y" type="GLint"/> 979 <param name="width" type="GLsizei"/> 980 <param name="height" type="GLsizei"/> 981 </proto> 982</template> 983 984<template name="TexSubImage2D"> 985 <proto> 986 <return type="void"/> 987 <param name="target" type="GLenum"/> 988 <param name="level" type="GLint"/> 989 <param name="xoffset" type="GLint"/> 990 <param name="yoffset" type="GLint"/> 991 <param name="width" type="GLsizei"/> 992 <param name="height" type="GLsizei"/> 993 <param name="format" type="GLenum"/> 994 <param name="type" type="GLenum"/> 995 <param name="pixels" type="const GLvoid *"/> 996 </proto> 997</template> 998 999<template name="BindTexture"> 1000 <proto> 1001 <return type="void"/> 1002 <param name="target" type="GLenum"/> 1003 <param name="texture" type="GLuint"/> 1004 </proto> 1005</template> 1006 1007<template name="DeleteTextures"> 1008 <proto> 1009 <return type="void"/> 1010 <param name="n" type="GLsizei"/> 1011 <param name="textures" type="const GLuint *"/> 1012 </proto> 1013</template> 1014 1015<template name="GenTextures" direction="get"> 1016 <proto> 1017 <return type="void"/> 1018 <param name="n" type="GLsizei"/> 1019 <param name="textures" type="GLuint *"/> 1020 </proto> 1021</template> 1022 1023<template name="IsTexture" direction="get"> 1024 <proto> 1025 <return type="GLboolean"/> 1026 <param name="texture" type="GLuint"/> 1027 </proto> 1028</template> 1029 1030<template name="BlendColor"> 1031 <proto> 1032 <return type="void"/> 1033 <param name="red" type="GLtype"/> 1034 <param name="green" type="GLtype"/> 1035 <param name="blue" type="GLtype"/> 1036 <param name="alpha" type="GLtype"/> 1037 </proto> 1038</template> 1039 1040<template name="BlendEquation"> 1041 <proto> 1042 <return type="void"/> 1043 <param name="mode" type="GLenum"/> 1044 </proto> 1045</template> 1046 1047<template name="BlendEquationSeparate"> 1048 <proto> 1049 <return type="void"/> 1050 <param name="modeRGB" type="GLenum"/> 1051 <param name="modeAlpha" type="GLenum"/> 1052 </proto> 1053</template> 1054 1055<template name="TexImage3D"> 1056 <proto> 1057 <return type="void"/> 1058 <param name="target" type="GLenum"/> 1059 <param name="level" type="GLint"/> 1060 <param name="internalFormat" type="GLenum"/> 1061 <param name="width" type="GLsizei"/> 1062 <param name="height" type="GLsizei"/> 1063 <param name="depth" type="GLsizei"/> 1064 <param name="border" type="GLint"/> 1065 <param name="format" type="GLenum"/> 1066 <param name="type" type="GLenum"/> 1067 <param name="pixels" type="const GLvoid *"/> 1068 </proto> 1069 1070</template> 1071 1072<template name="TexSubImage3D"> 1073 <proto> 1074 <return type="void"/> 1075 <param name="target" type="GLenum"/> 1076 <param name="level" type="GLint"/> 1077 <param name="xoffset" type="GLint"/> 1078 <param name="yoffset" type="GLint"/> 1079 <param name="zoffset" type="GLint"/> 1080 <param name="width" type="GLsizei"/> 1081 <param name="height" type="GLsizei"/> 1082 <param name="depth" type="GLsizei"/> 1083 <param name="format" type="GLenum"/> 1084 <param name="type" type="GLenum"/> 1085 <param name="pixels" type="const GLvoid *"/> 1086 </proto> 1087</template> 1088 1089<template name="CopyTexSubImage3D"> 1090 <proto> 1091 <return type="void"/> 1092 <param name="target" type="GLenum"/> 1093 <param name="level" type="GLint"/> 1094 <param name="xoffset" type="GLint"/> 1095 <param name="yoffset" type="GLint"/> 1096 <param name="zoffset" type="GLint"/> 1097 <param name="x" type="GLint"/> 1098 <param name="y" type="GLint"/> 1099 <param name="width" type="GLsizei"/> 1100 <param name="height" type="GLsizei"/> 1101 </proto> 1102</template> 1103 1104<template name="MultiTexCoord"> 1105 <proto> 1106 <return type="void"/> 1107 <param name="texture" type="GLenum"/> 1108 <vector name="v" type="const GLtype *" size="dynamic"> 1109 <param name="s" type="GLtype"/> 1110 <param name="t" type="GLtype"/> 1111 <param name="r" type="GLtype"/> 1112 <param name="q" type="GLtype"/> 1113 </vector> 1114 </proto> 1115</template> 1116 1117<template name="CompressedTexImage3D"> 1118 <proto> 1119 <return type="void"/> 1120 <param name="target" type="GLenum"/> 1121 <param name="level" type="GLint"/> 1122 <param name="internalFormat" type="GLenum"/> 1123 <param name="width" type="GLsizei"/> 1124 <param name="height" type="GLsizei"/> 1125 <param name="depth" type="GLsizei"/> 1126 <param name="border" type="GLint"/> 1127 <param name="imagesize" type="GLsizei"/> 1128 <param name="data" type="const GLvoid *"/> 1129 </proto> 1130</template> 1131 1132<template name="CompressedTexSubImage3D"> 1133 <proto> 1134 <return type="void"/> 1135 <param name="target" type="GLenum"/> 1136 <param name="level" type="GLint"/> 1137 <param name="xoffset" type="GLint"/> 1138 <param name="yoffset" type="GLint"/> 1139 <param name="zoffset" type="GLint"/> 1140 <param name="width" type="GLsizei"/> 1141 <param name="height" type="GLsizei"/> 1142 <param name="depth" type="GLsizei"/> 1143 <param name="format" type="GLenum"/> 1144 <param name="imagesize" type="GLsizei"/> 1145 <param name="data" type="const GLvoid *"/> 1146 </proto> 1147</template> 1148 1149<template name="ActiveTexture"> 1150 <proto> 1151 <return type="void"/> 1152 <param name="texture" type="GLenum"/> 1153 </proto> 1154</template> 1155 1156<template name="ClientActiveTexture"> 1157 <proto> 1158 <return type="void"/> 1159 <param name="texture" type="GLenum"/> 1160 </proto> 1161</template> 1162 1163<template name="SampleCoverage"> 1164 <proto> 1165 <return type="void"/> 1166 <param name="value" type="GLtype"/> 1167 <param name="invert" type="GLboolean"/> 1168 </proto> 1169</template> 1170 1171<template name="CompressedTexImage2D"> 1172 <proto> 1173 <return type="void"/> 1174 <param name="target" type="GLenum"/> 1175 <param name="level" type="GLint"/> 1176 <param name="internalFormat" type="GLenum"/> 1177 <param name="width" type="GLsizei"/> 1178 <param name="height" type="GLsizei"/> 1179 <param name="border" type="GLint"/> 1180 <param name="imageSize" type="GLsizei"/> 1181 <param name="data" type="const GLvoid *"/> 1182 </proto> 1183</template> 1184 1185<template name="CompressedTexSubImage2D"> 1186 <proto> 1187 <return type="void"/> 1188 <param name="target" type="GLenum"/> 1189 <param name="level" type="GLint"/> 1190 <param name="xoffset" type="GLint"/> 1191 <param name="yoffset" type="GLint"/> 1192 <param name="width" type="GLsizei"/> 1193 <param name="height" type="GLsizei"/> 1194 <param name="format" type="GLenum"/> 1195 <param name="imageSize" type="GLsizei"/> 1196 <param name="data" type="const GLvoid *"/> 1197 </proto> 1198</template> 1199 1200<template name="BlendFuncSeparate"> 1201 <proto> 1202 <return type="void"/> 1203 <param name="srcRGB" type="GLenum"/> 1204 <param name="dstRGB" type="GLenum"/> 1205 <param name="srcAlpha" type="GLenum"/> 1206 <param name="dstAlpha" type="GLenum"/> 1207 </proto> 1208</template> 1209 1210<template name="PointParameter"> 1211 <proto> 1212 <return type="void"/> 1213 <param name="pname" type="GLenum"/> 1214 <vector name="params" type="const GLtype *" size="dynamic"> 1215 <param name="param" type="GLtype"/> 1216 </vector> 1217 </proto> 1218 1219 <desc name="pname"> 1220 <value name="GL_POINT_SIZE_MIN"/> 1221 <value name="GL_POINT_SIZE_MAX"/> 1222 <value name="GL_POINT_FADE_THRESHOLD_SIZE"/> 1223 1224 <desc name="params" vector_size="1"/> 1225 </desc> 1226 1227 <desc name="pname"> 1228 <value name="GL_POINT_DISTANCE_ATTENUATION"/> 1229 <desc name="params" vector_size="3"/> 1230 </desc> 1231</template> 1232 1233<template name="VertexAttrib"> 1234 <proto> 1235 <return type="void"/> 1236 <param name="index" type="GLuint"/> 1237 <vector name="v" type="const GLtype *" size="dynamic"> 1238 <param name="x" type="GLtype"/> 1239 <param name="y" type="GLtype"/> 1240 <param name="z" type="GLtype"/> 1241 <param name="w" type="GLtype"/> 1242 </vector> 1243 </proto> 1244</template> 1245 1246<template name="VertexAttribPointer"> 1247 <proto> 1248 <return type="void"/> 1249 <param name="index" type="GLuint"/> 1250 <param name="size" type="GLint"/> 1251 <param name="type" type="GLenum"/> 1252 <param name="normalized" type="GLboolean"/> 1253 <param name="stride" type="GLsizei"/> 1254 <param name="pointer" type="const GLvoid *"/> 1255 </proto> 1256</template> 1257 1258<template name="EnableVertexAttribArray"> 1259 <proto> 1260 <return type="void"/> 1261 <param name="index" type="GLuint"/> 1262 </proto> 1263</template> 1264 1265<template name="DisableVertexAttribArray"> 1266 <proto> 1267 <return type="void"/> 1268 <param name="index" type="GLuint"/> 1269 </proto> 1270</template> 1271 1272<template name="IsProgram" direction="get"> 1273 <proto> 1274 <return type="GLboolean"/> 1275 <param name="program" type="GLuint"/> 1276 </proto> 1277</template> 1278 1279<template name="GetProgram" direction="get"> 1280 <proto> 1281 <return type="void"/> 1282 <param name="program" type="GLuint"/> 1283 <param name="pname" type="GLenum"/> 1284 <vector name="params" type="GLtype *" size="dynamic"/> 1285 </proto> 1286</template> 1287 1288<template name="GetVertexAttrib" direction="get"> 1289 <proto> 1290 <return type="void"/> 1291 <param name="index" type="GLuint"/> 1292 <param name="pname" type="GLenum"/> 1293 <vector name="params" type="GLtype *" size="dynamic"/> 1294 </proto> 1295</template> 1296 1297<template name="GetVertexAttribPointer" direction="get"> 1298 <proto> 1299 <return type="void"/> 1300 <param name="index" type="GLuint"/> 1301 <param name="pname" type="GLenum"/> 1302 <vector name="pointer" type="GLvoid **" size="dynamic"/> 1303 </proto> 1304</template> 1305 1306<template name="GetBufferPointer" direction="get"> 1307 <proto> 1308 <return type="void"/> 1309 <param name="target" type="GLenum"/> 1310 <param name="pname" type="GLenum"/> 1311 <vector name="params" type="GLvoid **" size="dynamic"/> 1312 </proto> 1313</template> 1314 1315<template name="MapBuffer" direction="get"> 1316 <proto> 1317 <return type="void *"/> 1318 <param name="target" type="GLenum"/> 1319 <param name="access" type="GLenum"/> 1320 </proto> 1321</template> 1322 1323<template name="UnmapBuffer" direction="get"> 1324 <proto> 1325 <return type="GLboolean"/> 1326 <param name="target" type="GLenum"/> 1327 </proto> 1328</template> 1329 1330<template name="BindBuffer"> 1331 <proto> 1332 <return type="void"/> 1333 <param name="target" type="GLenum"/> 1334 <param name="buffer" type="GLuint"/> 1335 </proto> 1336</template> 1337 1338<template name="BufferData"> 1339 <proto> 1340 <return type="void"/> 1341 <param name="target" type="GLenum"/> 1342 <param name="size" type="GLsizeiptr"/> 1343 <param name="data" type="const GLvoid *"/> 1344 <param name="usage" type="GLenum"/> 1345 </proto> 1346</template> 1347 1348<template name="BufferSubData"> 1349 <proto> 1350 <return type="void"/> 1351 <param name="target" type="GLenum"/> 1352 <param name="offset" type="GLintptr"/> 1353 <param name="size" type="GLsizeiptr"/> 1354 <param name="data" type="const GLvoid *"/> 1355 </proto> 1356</template> 1357 1358<template name="DeleteBuffers"> 1359 <proto> 1360 <return type="void"/> 1361 <param name="n" type="GLsizei"/> 1362 <param name="buffer" type="const GLuint *"/> 1363 </proto> 1364</template> 1365 1366<template name="GenBuffers" direction="get"> 1367 <proto> 1368 <return type="void"/> 1369 <param name="n" type="GLsizei"/> 1370 <param name="buffer" type="GLuint *"/> 1371 </proto> 1372</template> 1373 1374<template name="GetBufferParameter" direction="get"> 1375 <proto> 1376 <return type="void"/> 1377 <param name="target" type="GLenum"/> 1378 <param name="pname" type="GLenum"/> 1379 <vector name="params" type="GLtype *" size="dynamic"/> 1380 </proto> 1381</template> 1382 1383<template name="IsBuffer" direction="get"> 1384 <proto> 1385 <return type="GLboolean"/> 1386 <param name="buffer" type="GLuint"/> 1387 </proto> 1388</template> 1389 1390<template name="CreateShader"> 1391 <proto> 1392 <return type="GLuint"/> 1393 <param name="type" type="GLenum"/> 1394 </proto> 1395</template> 1396 1397<template name="ShaderSource"> 1398 <proto> 1399 <return type="void"/> 1400 <param name="shader" type="GLuint"/> 1401 <param name="count" type="GLsizei"/> 1402 <param name="string" type="const GLchar * const *"/> 1403 <param name="length" type="const int *"/> 1404 </proto> 1405</template> 1406 1407<template name="CompileShader"> 1408 <proto> 1409 <return type="void"/> 1410 <param name="shader" type="GLuint"/> 1411 </proto> 1412</template> 1413 1414<template name="ReleaseShaderCompiler"> 1415 <proto> 1416 <return type="void"/> 1417 </proto> 1418</template> 1419 1420<template name="DeleteShader"> 1421 <proto> 1422 <return type="void"/> 1423 <param name="shader" type="GLuint"/> 1424 </proto> 1425</template> 1426 1427<template name="ShaderBinary"> 1428 <proto> 1429 <return type="void"/> 1430 <param name="n" type="GLsizei"/> 1431 <param name="shaders" type="const GLuint *"/> 1432 <param name="binaryformat" type="GLenum"/> 1433 <param name="binary" type="const GLvoid *"/> 1434 <param name="length" type="GLsizei"/> 1435 </proto> 1436</template> 1437 1438<template name="CreateProgram"> 1439 <proto> 1440 <return type="GLuint"/> 1441 </proto> 1442</template> 1443 1444<template name="AttachShader"> 1445 <proto> 1446 <return type="void"/> 1447 <param name="program" type="GLuint"/> 1448 <param name="shader" type="GLuint"/> 1449 </proto> 1450</template> 1451 1452<template name="DetachShader"> 1453 <proto> 1454 <return type="void"/> 1455 <param name="program" type="GLuint"/> 1456 <param name="shader" type="GLuint"/> 1457 </proto> 1458</template> 1459 1460<template name="LinkProgram"> 1461 <proto> 1462 <return type="void"/> 1463 <param name="program" type="GLuint"/> 1464 </proto> 1465</template> 1466 1467<template name="UseProgram"> 1468 <proto> 1469 <return type="void"/> 1470 <param name="program" type="GLuint"/> 1471 </proto> 1472</template> 1473 1474<template name="DeleteProgram"> 1475 <proto> 1476 <return type="void"/> 1477 <param name="program" type="GLuint"/> 1478 </proto> 1479</template> 1480 1481<template name="GetActiveAttrib" direction="get"> 1482 <proto> 1483 <return type="void"/> 1484 <param name="program" type="GLuint"/> 1485 <param name="index" type="GLuint"/> 1486 <param name="bufSize" type="GLsizei"/> 1487 <param name="length" type="GLsizei *"/> 1488 <param name="size" type="GLint *"/> 1489 <param name="type" type="GLenum *"/> 1490 <param name="name" type="GLchar *"/> 1491 </proto> 1492</template> 1493 1494<template name="GetAttribLocation" direction="get"> 1495 <proto> 1496 <return type="GLint"/> 1497 <param name="program" type="GLuint"/> 1498 <param name="name" type="const char *"/> 1499 </proto> 1500</template> 1501 1502<template name="BindAttribLocation"> 1503 <proto> 1504 <return type="void"/> 1505 <param name="program" type="GLuint"/> 1506 <param name="index" type="GLuint"/> 1507 <param name="name" type="const char *"/> 1508 </proto> 1509</template> 1510 1511<template name="GetUniformLocation" direction="get"> 1512 <proto> 1513 <return type="GLint"/> 1514 <param name="program" type="GLuint"/> 1515 <param name="name" type="const char *"/> 1516 </proto> 1517</template> 1518 1519<template name="GetActiveUniform" direction="get"> 1520 <proto> 1521 <return type="void"/> 1522 <param name="program" type="GLuint"/> 1523 <param name="index" type="GLuint"/> 1524 <param name="bufSize" type="GLsizei"/> 1525 <param name="length" type="GLsizei *"/> 1526 <param name="size" type="GLint *"/> 1527 <param name="type" type="GLenum *"/> 1528 <param name="name" type="GLchar *"/> 1529 </proto> 1530</template> 1531 1532<template name="Uniform"> 1533 <proto> 1534 <return type="void"/> 1535 <param name="location" type="GLint"/> 1536 <param name="count" type="GLsizei" hide_if_expanded="true"/> 1537 <vector name="values" type="const GLtype *" size="dynamic"> 1538 <param name="v0" type="GLtype"/> 1539 <param name="v1" type="GLtype"/> 1540 <param name="v2" type="GLtype"/> 1541 <param name="v3" type="GLtype"/> 1542 </vector> 1543 </proto> 1544</template> 1545 1546<template name="UniformMatrix"> 1547 <proto> 1548 <return type="void"/> 1549 <param name="location" type="GLint"/> 1550 <param name="count" type="GLsizei"/> 1551 <param name="transpose" type="GLboolean"/> 1552 <vector name="value" type="const GLtype *" size="dynamic"/> 1553 </proto> 1554</template> 1555 1556<template name="ValidateProgram"> 1557 <proto> 1558 <return type="void"/> 1559 <param name="program" type="GLuint"/> 1560 </proto> 1561</template> 1562 1563<template name="GenerateMipmap"> 1564 <proto> 1565 <return type="void"/> 1566 <param name="target" type="GLenum"/> 1567 </proto> 1568</template> 1569 1570<template name="BindFramebuffer"> 1571 <proto> 1572 <return type="void"/> 1573 <param name="target" type="GLenum"/> 1574 <param name="framebuffer" type="GLuint"/> 1575 </proto> 1576</template> 1577 1578<template name="DeleteFramebuffers"> 1579 <proto> 1580 <return type="void"/> 1581 <param name="n" type="GLsizei"/> 1582 <param name="framebuffers" type="const GLuint *"/> 1583 </proto> 1584</template> 1585 1586<template name="GenFramebuffers"> 1587 <proto> 1588 <return type="void"/> 1589 <param name="n" type="GLsizei"/> 1590 <param name="ids" type="GLuint *"/> 1591 </proto> 1592</template> 1593 1594<template name="BindRenderbuffer"> 1595 <proto> 1596 <return type="void"/> 1597 <param name="target" type="GLenum"/> 1598 <param name="renderbuffer" type="GLuint"/> 1599 </proto> 1600</template> 1601 1602<template name="DeleteRenderbuffers"> 1603 <proto> 1604 <return type="void"/> 1605 <param name="n" type="GLsizei"/> 1606 <param name="renderbuffers" type="const GLuint *"/> 1607 </proto> 1608</template> 1609 1610<template name="GenRenderbuffers"> 1611 <proto> 1612 <return type="void"/> 1613 <param name="n" type="GLsizei"/> 1614 <param name="renderbuffers" type="GLuint *"/> 1615 </proto> 1616</template> 1617 1618<template name="RenderbufferStorage"> 1619 <proto> 1620 <return type="void"/> 1621 <param name="target" type="GLenum"/> 1622 <param name="internalFormat" type="GLenum"/> 1623 <param name="width" type="GLsizei"/> 1624 <param name="height" type="GLsizei"/> 1625 </proto> 1626</template> 1627 1628<template name="FramebufferRenderbuffer"> 1629 <proto> 1630 <return type="void"/> 1631 <param name="target" type="GLenum"/> 1632 <param name="attachment" type="GLenum"/> 1633 <param name="renderbuffertarget" type="GLenum"/> 1634 <param name="renderbuffer" type="GLuint"/> 1635 </proto> 1636</template> 1637 1638<template name="FramebufferTexture2D"> 1639 <proto> 1640 <return type="void"/> 1641 <param name="target" type="GLenum"/> 1642 <param name="attachment" type="GLenum"/> 1643 <param name="textarget" type="GLenum"/> 1644 <param name="texture" type="GLuint"/> 1645 <param name="level" type="GLint"/> 1646 </proto> 1647 <!-- According to the base specification, "level" must be 0. But 1648 extension GL_OES_fbo_render_mipmap lifts that restriction, 1649 so no restriction is placed here. --> 1650</template> 1651 1652<template name="FramebufferTexture3D"> 1653 <proto> 1654 <return type="void"/> 1655 <param name="target" type="GLenum"/> 1656 <param name="attachment" type="GLenum"/> 1657 <param name="textarget" type="GLenum"/> 1658 <param name="texture" type="GLuint"/> 1659 <param name="level" type="GLint"/> 1660 <param name="zoffset" type="GLint"/> 1661 </proto> 1662</template> 1663 1664<template name="CheckFramebufferStatus" direction="get"> 1665 <proto> 1666 <return type="GLenum"/> 1667 <param name="target" type="GLenum"/> 1668 </proto> 1669</template> 1670 1671<template name="GetFramebufferAttachmentParameter" direction="get"> 1672 <proto> 1673 <return type="void"/> 1674 <param name="target" type="GLenum"/> 1675 <param name="attachment" type="GLenum"/> 1676 <param name="pname" type="GLenum"/> 1677 <vector name="params" type="GLtype *" size="dynamic"/> 1678 </proto> 1679</template> 1680 1681<template name="GetRenderbufferParameter" direction="get"> 1682 <proto> 1683 <return type="void"/> 1684 <param name="target" type="GLenum"/> 1685 <param name="pname" type="GLenum"/> 1686 <vector name="params" type="GLtype *" size="dynamic"/> 1687 </proto> 1688</template> 1689 1690<template name="IsRenderbuffer" direction="get"> 1691 <proto> 1692 <return type="GLboolean"/> 1693 <param name="renderbuffer" type="GLuint"/> 1694 </proto> 1695</template> 1696 1697<template name="IsFramebuffer" direction="get"> 1698 <proto> 1699 <return type="GLboolean"/> 1700 <param name="framebuffer" type="GLuint"/> 1701 </proto> 1702</template> 1703 1704<template name="IsShader" direction="get"> 1705 <proto> 1706 <return type="GLboolean"/> 1707 <param name="shader" type="GLuint"/> 1708 </proto> 1709</template> 1710 1711<template name="GetShader" direction="get"> 1712 <proto> 1713 <return type="void"/> 1714 <param name="shader" type="GLuint"/> 1715 <param name="pname" type="GLenum"/> 1716 <vector name="params" type="GLtype *" size="dynamic"/> 1717 </proto> 1718</template> 1719 1720<template name="GetAttachedShaders" direction="get"> 1721 <proto> 1722 <return type="void"/> 1723 <param name="program" type="GLuint"/> 1724 <param name="maxCount" type="GLsizei"/> 1725 <param name="count" type="GLsizei *"/> 1726 <param name="shaders" type="GLuint *"/> 1727 </proto> 1728</template> 1729 1730<template name="GetShaderInfoLog" direction="get"> 1731 <proto> 1732 <return type="void"/> 1733 <param name="shader" type="GLuint"/> 1734 <param name="bufSize" type="GLsizei"/> 1735 <param name="length" type="GLsizei *"/> 1736 <param name="infoLog" type="GLchar *"/> 1737 </proto> 1738</template> 1739 1740<template name="GetProgramInfoLog" direction="get"> 1741 <proto> 1742 <return type="void"/> 1743 <param name="program" type="GLuint"/> 1744 <param name="bufSize" type="GLsizei"/> 1745 <param name="length" type="GLsizei *"/> 1746 <param name="infoLog" type="GLchar *"/> 1747 </proto> 1748</template> 1749 1750<template name="GetShaderSource" direction="get"> 1751 <proto> 1752 <return type="void"/> 1753 <param name="shader" type="GLuint"/> 1754 <param name="bufSize" type="GLsizei"/> 1755 <param name="length" type="GLsizei *"/> 1756 <param name="source" type="GLchar *"/> 1757 </proto> 1758</template> 1759 1760<template name="GetShaderPrecisionFormat" direction="get"> 1761 <proto> 1762 <return type="void"/> 1763 <param name="shadertype" type="GLenum"/> 1764 <param name="precisiontype" type="GLenum"/> 1765 <param name="range" type="GLint *"/> 1766 <param name="precision" type="GLint *"/> 1767 </proto> 1768</template> 1769 1770<template name="GetUniform" direction="get"> 1771 <proto> 1772 <return type="void"/> 1773 <param name="program" type="GLuint"/> 1774 <param name="location" type="GLint"/> 1775 <vector name="params" type="GLtype *" size="dynamic"/> 1776 </proto> 1777</template> 1778 1779<template name="QueryMatrix" direction="get"> 1780 <proto> 1781 <return type="GLbitfield"/> 1782 <vector name="mantissa" type="GLtype *" size="16"/> 1783 <vector name="exponent" type="GLint *" size="16"/> 1784 </proto> 1785</template> 1786 1787<template name="DrawTex"> 1788 <proto> 1789 <return type="void"/> 1790 <vector name="coords" type="const GLtype *" size="5"> 1791 <param name="x" type="GLtype"/> 1792 <param name="y" type="GLtype"/> 1793 <param name="z" type="GLtype"/> 1794 <param name="w" type="GLtype"/> 1795 <param name="h" type="GLtype"/> 1796 </vector> 1797 </proto> 1798</template> 1799 1800<template name="MultiDrawArrays"> 1801 <proto> 1802 <return type="void"/> 1803 <param name="mode" type="GLenum"/> 1804 <param name="first" type="const GLint *"/> 1805 <param name="count" type="const GLsizei *"/> 1806 <param name="primcount" type="GLsizei"/> 1807 </proto> 1808</template> 1809 1810<template name="MultiDrawElements"> 1811 <proto> 1812 <return type="void"/> 1813 <param name="mode" type="GLenum"/> 1814 <param name="count" type="const GLsizei *"/> 1815 <param name="type" type="GLenum"/> 1816 <param name="indices" type="const GLvoid **"/> 1817 <param name="primcount" type="GLsizei"/> 1818 </proto> 1819</template> 1820 1821<template name="EGLImageTargetTexture2D"> 1822 <proto> 1823 <return type="void"/> 1824 <param name="target" type="GLenum"/> 1825 <param name="image" type="GLeglImageOES"/> 1826 </proto> 1827</template> 1828 1829<template name="EGLImageTargetRenderbufferStorage"> 1830 <proto> 1831 <return type="void"/> 1832 <param name="target" type="GLenum"/> 1833 <param name="image" type="GLeglImageOES"/> 1834 </proto> 1835</template> 1836 1837<template name="DrawBuffers"> 1838 <proto> 1839 <return type="void"/> 1840 <param name="n" type="GLsizei"/> 1841 <param name="bufs" type="const GLenum *"/> 1842 </proto> 1843</template> 1844 1845<template name="ReadBuffer"> 1846 <proto> 1847 <return type="void"/> 1848 <param name="mode" type="GLenum"/> 1849 </proto> 1850</template> 1851 1852<api name="mesa" implementation="true"> 1853 <category name="MESA"/> 1854 1855 <function name="Color4f" default_prefix="_es_" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 1856 <function name="ClipPlane" template="ClipPlane" gltype="GLdouble"/> 1857 <function name="CullFace" template="CullFace"/> 1858 1859 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 1860 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 1861 1862 <function name="FrontFace" template="FrontFace"/> 1863 <function name="Hint" template="Hint"/> 1864 1865 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 1866 <function name="Lightfv" template="Light" gltype="GLfloat"/> 1867 1868 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 1869 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 1870 1871 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 1872 1873 <function name="Materialf" default_prefix="_es_" template="Material" gltype="GLfloat" expand_vector="true"/> 1874 <function name="Materialfv" default_prefix="_es_" template="Material" gltype="GLfloat"/> 1875 1876 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 1877 <function name="PointSizePointer" template="PointSizePointer"/> 1878 1879 <function name="Scissor" template="Scissor"/> 1880 <function name="ShadeModel" template="ShadeModel"/> 1881 1882 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 1883 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 1884 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 1885 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 1886 1887 <function name="TexImage2D" template="TexImage2D"/> 1888 1889 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 1890 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 1891 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 1892 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 1893 1894 <function name="TexGenf" template="TexGen" gltype="GLfloat" expand_vector="true"/> 1895 <function name="TexGenfv" template="TexGen" gltype="GLfloat"/> 1896 1897 <function name="Clear" template="Clear"/> 1898 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 1899 <function name="ClearStencil" template="ClearStencil"/> 1900 <function name="ClearDepth" template="ClearDepth" gltype="GLclampd"/> 1901 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 1902 1903 <function name="StencilMask" template="StencilMask"/> 1904 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 1905 <function name="ColorMask" template="ColorMask"/> 1906 <function name="DepthMask" template="DepthMask"/> 1907 <function name="Disable" template="Disable"/> 1908 <function name="Enable" template="Enable"/> 1909 <function name="Finish" template="Finish"/> 1910 <function name="Flush" template="Flush"/> 1911 1912 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 1913 1914 <function name="BlendFunc" template="BlendFunc"/> 1915 <function name="LogicOp" template="LogicOp"/> 1916 <function name="StencilFunc" template="StencilFunc"/> 1917 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 1918 <function name="StencilOp" template="StencilOp"/> 1919 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 1920 <function name="DepthFunc" template="DepthFunc"/> 1921 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 1922 1923 <function name="ReadPixels" template="ReadPixels"/> 1924 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 1925 <function name="GetClipPlane" template="GetClipPlane" gltype="GLdouble"/> 1926 <function name="GetError" template="GetError"/> 1927 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 1928 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 1929 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 1930 1931 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 1932 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 1933 <function name="GetMaterialiv" template="GetMaterial" gltype="GLint"/> 1934 1935 <function name="GetString" template="GetString"/> 1936 1937 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 1938 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 1939 <function name="GetTexGenfv" template="GetTexGen" gltype="GLfloat"/> 1940 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 1941 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 1942 1943 <function name="IsEnabled" template="IsEnabled"/> 1944 1945 <function name="DepthRange" template="DepthRange" gltype="GLclampd"/> 1946 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 1947 <function name="Frustum" template="Frustum" gltype="GLdouble"/> 1948 1949 <function name="LoadIdentity" template="LoadIdentity"/> 1950 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 1951 <function name="MatrixMode" template="MatrixMode"/> 1952 1953 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 1954 <function name="Ortho" template="Ortho" gltype="GLdouble"/> 1955 <function name="PopMatrix" template="PopMatrix"/> 1956 <function name="PushMatrix" template="PushMatrix"/> 1957 1958 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 1959 <function name="Scalef" template="Scale" gltype="GLfloat"/> 1960 <function name="Translatef" template="Translate" gltype="GLfloat"/> 1961 1962 <function name="Viewport" template="Viewport"/> 1963 1964 <function name="ColorPointer" template="ColorPointer"/> 1965 <function name="DisableClientState" template="DisableClientState"/> 1966 <function name="DrawArrays" template="DrawArrays"/> 1967 <function name="DrawElements" template="DrawElements"/> 1968 <function name="EnableClientState" template="EnableClientState"/> 1969 1970 <function name="GetPointerv" template="GetPointer"/> 1971 <function name="Normal3f" default_prefix="_es_" template="Normal" gltype="GLfloat" expand_vector="true"/> 1972 <function name="NormalPointer" template="NormalPointer"/> 1973 <function name="TexCoordPointer" template="TexCoordPointer"/> 1974 <function name="VertexPointer" template="VertexPointer"/> 1975 1976 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 1977 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 1978 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 1979 <function name="TexSubImage2D" template="TexSubImage2D"/> 1980 1981 <function name="BindTexture" template="BindTexture"/> 1982 <function name="DeleteTextures" template="DeleteTextures"/> 1983 <function name="GenTextures" template="GenTextures"/> 1984 <function name="IsTexture" template="IsTexture"/> 1985 1986 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 1987 <function name="BlendEquation" template="BlendEquation"/> 1988 <function name="BlendEquationSeparateEXT" template="BlendEquationSeparate"/> 1989 1990 <function name="TexImage3D" template="TexImage3D"/> 1991 <function name="TexSubImage3D" template="TexSubImage3D"/> 1992 <function name="CopyTexSubImage3D" template="CopyTexSubImage3D"/> 1993 1994 <function name="CompressedTexImage3DARB" template="CompressedTexImage3D"/> 1995 <function name="CompressedTexSubImage3DARB" template="CompressedTexSubImage3D"/> 1996 1997 <function name="ActiveTextureARB" template="ActiveTexture"/> 1998 <function name="ClientActiveTextureARB" template="ClientActiveTexture"/> 1999 2000 <function name="MultiTexCoord4f" default_prefix="_es_" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2001 2002 <function name="SampleCoverageARB" template="SampleCoverage" gltype="GLclampf"/> 2003 2004 <function name="CompressedTexImage2DARB" template="CompressedTexImage2D"/> 2005 <function name="CompressedTexSubImage2DARB" template="CompressedTexSubImage2D"/> 2006 2007 <function name="BlendFuncSeparateEXT" template="BlendFuncSeparate"/> 2008 2009 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 2010 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 2011 2012 <function name="VertexAttrib1f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 2013 <function name="VertexAttrib2f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 2014 <function name="VertexAttrib3f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 2015 <function name="VertexAttrib4f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2016 <function name="VertexAttrib1fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 2017 <function name="VertexAttrib2fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 2018 <function name="VertexAttrib3fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 2019 <function name="VertexAttrib4fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 2020 2021 <function name="VertexAttribPointerARB" template="VertexAttribPointer"/> 2022 <function name="EnableVertexAttribArrayARB" template="EnableVertexAttribArray"/> 2023 <function name="DisableVertexAttribArrayARB" template="DisableVertexAttribArray"/> 2024 2025 <function name="IsProgram" template="IsProgram"/> 2026 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 2027 2028 <function name="GetVertexAttribfvARB" template="GetVertexAttrib" gltype="GLfloat"/> 2029 <function name="GetVertexAttribivARB" template="GetVertexAttrib" gltype="GLint"/> 2030 <function name="GetVertexAttribPointervARB" template="GetVertexAttribPointer"/> 2031 2032 <function name="GetBufferPointervARB" template="GetBufferPointer"/> 2033 <function name="MapBufferARB" template="MapBuffer"/> 2034 <function name="UnmapBufferARB" template="UnmapBuffer"/> 2035 <function name="BindBufferARB" template="BindBuffer"/> 2036 <function name="BufferDataARB" template="BufferData"/> 2037 <function name="BufferSubDataARB" template="BufferSubData"/> 2038 <function name="DeleteBuffersARB" template="DeleteBuffers"/> 2039 <function name="GenBuffersARB" template="GenBuffers"/> 2040 <function name="GetBufferParameterivARB" template="GetBufferParameter" gltype="GLint"/> 2041 <function name="IsBufferARB" template="IsBuffer"/> 2042 2043 <function name="CreateShader" template="CreateShader"/> 2044 <function name="ShaderSourceARB" template="ShaderSource"/> 2045 <function name="CompileShaderARB" template="CompileShader"/> 2046 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 2047 <function name="DeleteShader" template="DeleteShader"/> 2048 <function name="ShaderBinary" template="ShaderBinary"/> 2049 <function name="CreateProgram" template="CreateProgram"/> 2050 <function name="AttachShader" template="AttachShader"/> 2051 <function name="DetachShader" template="DetachShader"/> 2052 <function name="LinkProgramARB" template="LinkProgram"/> 2053 <function name="UseProgramObjectARB" template="UseProgram"/> 2054 <function name="DeleteProgram" template="DeleteProgram"/> 2055 2056 <function name="GetActiveAttribARB" template="GetActiveAttrib"/> 2057 <function name="GetAttribLocationARB" template="GetAttribLocation"/> 2058 <function name="BindAttribLocationARB" template="BindAttribLocation"/> 2059 <function name="GetUniformLocationARB" template="GetUniformLocation"/> 2060 <function name="GetActiveUniformARB" template="GetActiveUniform"/> 2061 2062 <function name="Uniform1fARB" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 2063 <function name="Uniform2fARB" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 2064 <function name="Uniform3fARB" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 2065 <function name="Uniform4fARB" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2066 <function name="Uniform1iARB" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 2067 <function name="Uniform2iARB" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 2068 <function name="Uniform3iARB" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 2069 <function name="Uniform4iARB" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 2070 <function name="Uniform1fvARB" template="Uniform" gltype="GLfloat" vector_size="1"/> 2071 <function name="Uniform2fvARB" template="Uniform" gltype="GLfloat" vector_size="2"/> 2072 <function name="Uniform3fvARB" template="Uniform" gltype="GLfloat" vector_size="3"/> 2073 <function name="Uniform4fvARB" template="Uniform" gltype="GLfloat" vector_size="4"/> 2074 <function name="Uniform1ivARB" template="Uniform" gltype="GLint" vector_size="1"/> 2075 <function name="Uniform2ivARB" template="Uniform" gltype="GLint" vector_size="2"/> 2076 <function name="Uniform3ivARB" template="Uniform" gltype="GLint" vector_size="3"/> 2077 <function name="Uniform4ivARB" template="Uniform" gltype="GLint" vector_size="4"/> 2078 2079 <function name="UniformMatrix2fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 2080 <function name="UniformMatrix3fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 2081 <function name="UniformMatrix4fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 2082 2083 <function name="ValidateProgramARB" template="ValidateProgram"/> 2084 2085 <function name="GenerateMipmapEXT" template="GenerateMipmap"/> 2086 <function name="BindFramebufferEXT" template="BindFramebuffer"/> 2087 <function name="DeleteFramebuffersEXT" template="DeleteFramebuffers"/> 2088 <function name="GenFramebuffersEXT" template="GenFramebuffers"/> 2089 <function name="BindRenderbufferEXT" template="BindRenderbuffer"/> 2090 <function name="DeleteRenderbuffersEXT" template="DeleteRenderbuffers"/> 2091 <function name="GenRenderbuffersEXT" template="GenRenderbuffers"/> 2092 <function name="RenderbufferStorageEXT" template="RenderbufferStorage"/> 2093 <function name="FramebufferRenderbufferEXT" template="FramebufferRenderbuffer"/> 2094 <function name="FramebufferTexture2DEXT" template="FramebufferTexture2D"/> 2095 <function name="FramebufferTexture3DEXT" template="FramebufferTexture3D"/> 2096 <function name="CheckFramebufferStatusEXT" template="CheckFramebufferStatus"/> 2097 <function name="GetFramebufferAttachmentParameterivEXT" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 2098 <function name="GetRenderbufferParameterivEXT" template="GetRenderbufferParameter" gltype="GLint"/> 2099 <function name="IsRenderbufferEXT" template="IsRenderbuffer"/> 2100 <function name="IsFramebufferEXT" template="IsFramebuffer"/> 2101 2102 <function name="IsShader" template="IsShader"/> 2103 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 2104 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 2105 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 2106 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 2107 <function name="GetShaderSourceARB" template="GetShaderSource"/> 2108 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 2109 <function name="GetUniformfvARB" template="GetUniform" gltype="GLfloat"/> 2110 <function name="GetUniformivARB" template="GetUniform" gltype="GLint"/> 2111 2112 <function name="DrawTexf" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 2113 <function name="DrawTexfv" template="DrawTex" gltype="GLfloat"/> 2114 <function name="DrawTexi" template="DrawTex" gltype="GLint" expand_vector="true"/> 2115 <function name="DrawTexiv" template="DrawTex" gltype="GLint"/> 2116 <function name="DrawTexs" template="DrawTex" gltype="GLshort" expand_vector="true"/> 2117 <function name="DrawTexsv" template="DrawTex" gltype="GLshort"/> 2118 2119 <!-- EXT_multi_draw_arrays --> 2120 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 2121 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 2122 2123 <!-- OES_EGL_image --> 2124 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 2125 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 2126 2127 <function name="DrawBuffersARB" template="DrawBuffers"/> 2128 2129 <function name="ReadBuffer" template="ReadBuffer"/> 2130 2131</api> 2132 2133<api name="GLES1.1"> 2134 <category name="GLES1.1"/> 2135 2136 <category name="OES_byte_coordinates"/> 2137 <category name="OES_fixed_point"/> 2138 <category name="OES_single_precision"/> 2139 <category name="OES_matrix_get"/> 2140 <category name="OES_read_format"/> 2141 <category name="OES_compressed_paletted_texture"/> 2142 <category name="OES_compressed_ETC1_RGB8_texture"/> 2143 <category name="OES_point_size_array"/> 2144 <category name="OES_point_sprite"/> 2145 <category name="OES_query_matrix"/> 2146 <category name="OES_draw_texture"/> 2147 <category name="OES_blend_equation_separate"/> 2148 <category name="OES_blend_func_separate"/> 2149 <category name="OES_blend_subtract"/> 2150 <category name="OES_stencil_wrap"/> 2151 <category name="OES_texture_cube_map"/> 2152 <category name="OES_texture_env_crossbar"/> 2153 <category name="OES_texture_mirrored_repeat"/> 2154 <category name="OES_framebuffer_object"/> 2155 <category name="OES_depth24"/> 2156 <category name="OES_depth32"/> 2157 <category name="OES_fbo_render_mipmap"/> 2158 <category name="OES_rgb8_rgba8"/> 2159 <category name="OES_stencil1"/> 2160 <category name="OES_stencil4"/> 2161 <category name="OES_stencil8"/> 2162 <category name="OES_element_index_uint"/> 2163 <category name="OES_mapbuffer"/> 2164 <category name="EXT_texture_filter_anisotropic"/> 2165 <category name="EXT_texture_format_BGRA8888"/> 2166 <category name="EXT_read_format_bgra"/> 2167 2168 <category name="ARB_texture_non_power_of_two"/> 2169 <!-- disabled due to missing enums 2170 <category name="EXT_texture_compression_dxt1"/> 2171 --> 2172 <category name="EXT_texture_lod_bias"/> 2173 <category name="EXT_blend_minmax"/> 2174 <category name="EXT_multi_draw_arrays"/> 2175 <category name="OES_EGL_image"/> 2176 <category name="OES_EGL_image_external"/> 2177 2178 <category name="OES_matrix_palette"/> 2179 2180 <function name="Color4f" external="true" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2181 <function name="Color4ub" template="Color" gltype="GLubyte" vector_size="4" expand_vector="true"/> 2182 <function name="Color4x" template="Color" gltype="GLfixed" vector_size="4" expand_vector="true"/> 2183 2184 <function name="ClipPlanef" template="ClipPlane" gltype="GLfloat"/> 2185 <function name="ClipPlanex" template="ClipPlane" gltype="GLfixed"/> 2186 2187 <function name="CullFace" template="CullFace"/> 2188 2189 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 2190 <function name="Fogx" template="Fog" gltype="GLfixed" expand_vector="true"/> 2191 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 2192 <function name="Fogxv" template="Fog" gltype="GLfixed"/> 2193 2194 <function name="FrontFace" template="FrontFace"/> 2195 <function name="Hint" template="Hint"/> 2196 2197 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 2198 <function name="Lightx" template="Light" gltype="GLfixed" expand_vector="true"/> 2199 <function name="Lightfv" template="Light" gltype="GLfloat"/> 2200 <function name="Lightxv" template="Light" gltype="GLfixed"/> 2201 2202 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 2203 <function name="LightModelx" template="LightModel" gltype="GLfixed" expand_vector="true"/> 2204 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 2205 <function name="LightModelxv" template="LightModel" gltype="GLfixed"/> 2206 2207 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 2208 <function name="LineWidthx" template="LineWidth" gltype="GLfixed"/> 2209 2210 <function name="Materialf" external="true" template="Material" gltype="GLfloat" expand_vector="true"/> 2211 <function name="Materialfv" external="true" template="Material" gltype="GLfloat"/> 2212 <function name="Materialx" template="Material" gltype="GLfixed" expand_vector="true"/> 2213 <function name="Materialxv" template="Material" gltype="GLfixed"/> 2214 2215 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 2216 <function name="PointSizex" template="PointSize" gltype="GLfixed"/> 2217 <function name="PointSizePointerOES" template="PointSizePointer"/> 2218 2219 <function name="Scissor" template="Scissor"/> 2220 <function name="ShadeModel" template="ShadeModel"/> 2221 2222 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 2223 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 2224 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 2225 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 2226 <function name="TexParameterx" template="TexParameter" gltype="GLfixed" expand_vector="true"/> 2227 <function name="TexParameterxv" template="TexParameter" gltype="GLfixed"/> 2228 2229 <function name="TexImage2D" template="TexImage2D"/> 2230 2231 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 2232 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 2233 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 2234 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 2235 <function name="TexEnvx" template="TexEnv" gltype="GLfixed" expand_vector="true"/> 2236 <function name="TexEnvxv" template="TexEnv" gltype="GLfixed"/> 2237 2238 <function name="TexGenfOES" external="true" template="TexGen" gltype="GLfloat" expand_vector="true"/> 2239 <function name="TexGenfvOES" external="true" template="TexGen" gltype="GLfloat"/> 2240 <function name="TexGeniOES" external="true" template="TexGen" gltype="GLint" expand_vector="true"/> 2241 <function name="TexGenivOES" external="true" template="TexGen" gltype="GLint"/> 2242 <function name="TexGenxOES" external="true" template="TexGen" gltype="GLfixed" expand_vector="true"/> 2243 <function name="TexGenxvOES" external="true" template="TexGen" gltype="GLfixed"/> 2244 2245 <function name="Clear" template="Clear"/> 2246 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 2247 <function name="ClearColorx" template="ClearColor" gltype="GLclampx"/> 2248 2249 <function name="ClearStencil" template="ClearStencil"/> 2250 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 2251 <function name="ClearDepthx" template="ClearDepth" gltype="GLclampx"/> 2252 2253 <function name="StencilMask" template="StencilMask"/> 2254 <function name="ColorMask" template="ColorMask"/> 2255 <function name="DepthMask" template="DepthMask"/> 2256 2257 <function name="Disable" template="Disable"/> 2258 <function name="Enable" template="Enable"/> 2259 <function name="Finish" template="Finish"/> 2260 <function name="Flush" template="Flush"/> 2261 2262 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 2263 <function name="AlphaFuncx" template="AlphaFunc" gltype="GLclampx"/> 2264 2265 <function name="BlendFunc" template="BlendFunc"/> 2266 <function name="LogicOp" template="LogicOp"/> 2267 <function name="StencilFunc" template="StencilFunc"/> 2268 2269 <function name="StencilOp" template="StencilOp"/> 2270 <function name="DepthFunc" template="DepthFunc"/> 2271 2272 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 2273 <function name="ReadPixels" template="ReadPixels"/> 2274 2275 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 2276 2277 <function name="GetClipPlanef" template="GetClipPlane" gltype="GLfloat"/> 2278 <function name="GetClipPlanex" template="GetClipPlane" gltype="GLfixed"/> 2279 2280 <function name="GetError" template="GetError"/> 2281 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 2282 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 2283 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 2284 2285 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 2286 <function name="GetLightxv" template="GetLight" gltype="GLfixed"/> 2287 2288 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 2289 <function name="GetMaterialxv" template="GetMaterial" gltype="GLfixed"/> 2290 2291 <function name="GetString" template="GetString"/> 2292 2293 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 2294 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 2295 <function name="GetTexEnvxv" template="GetTexEnv" gltype="GLfixed"/> 2296 2297 <function name="GetTexGenfvOES" external="true" template="GetTexGen" gltype="GLfloat"/> 2298 <function name="GetTexGenivOES" external="true" template="GetTexGen" gltype="GLint"/> 2299 <function name="GetTexGenxvOES" external="true" template="GetTexGen" gltype="GLfixed"/> 2300 2301 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 2302 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 2303 <function name="GetTexParameterxv" template="GetTexParameter" gltype="GLfixed"/> 2304 2305 <function name="IsEnabled" template="IsEnabled"/> 2306 2307 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 2308 <function name="DepthRangex" template="DepthRange" gltype="GLclampx"/> 2309 2310 <function name="Frustumf" template="Frustum" gltype="GLfloat"/> 2311 <function name="Frustumx" template="Frustum" gltype="GLfixed"/> 2312 2313 <function name="LoadIdentity" template="LoadIdentity"/> 2314 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 2315 <function name="LoadMatrixx" template="LoadMatrix" gltype="GLfixed"/> 2316 <function name="MatrixMode" template="MatrixMode"/> 2317 2318 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 2319 <function name="MultMatrixx" template="MultMatrix" gltype="GLfixed"/> 2320 <function name="Orthof" template="Ortho" gltype="GLfloat"/> 2321 <function name="Orthox" template="Ortho" gltype="GLfixed"/> 2322 2323 <function name="PopMatrix" template="PopMatrix"/> 2324 <function name="PushMatrix" template="PushMatrix"/> 2325 2326 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 2327 <function name="Rotatex" template="Rotate" gltype="GLfixed"/> 2328 <function name="Scalef" template="Scale" gltype="GLfloat"/> 2329 <function name="Scalex" template="Scale" gltype="GLfixed"/> 2330 <function name="Translatef" template="Translate" gltype="GLfloat"/> 2331 <function name="Translatex" template="Translate" gltype="GLfixed"/> 2332 2333 <function name="Viewport" template="Viewport"/> 2334 <function name="ColorPointer" template="ColorPointer"/> 2335 <function name="DisableClientState" template="DisableClientState"/> 2336 <function name="DrawArrays" template="DrawArrays"/> 2337 <function name="DrawElements" template="DrawElements"/> 2338 <function name="EnableClientState" template="EnableClientState"/> 2339 2340 <function name="GetPointerv" template="GetPointer"/> 2341 2342 <function name="Normal3f" external="true" template="Normal" gltype="GLfloat" expand_vector="true"/> 2343 <function name="Normal3x" template="Normal" gltype="GLfixed" expand_vector="true"/> 2344 <function name="NormalPointer" template="NormalPointer"/> 2345 <function name="TexCoordPointer" template="TexCoordPointer"/> 2346 <function name="VertexPointer" template="VertexPointer"/> 2347 2348 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 2349 <function name="PolygonOffsetx" template="PolygonOffset" gltype="GLfixed"/> 2350 2351 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 2352 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 2353 2354 <function name="TexSubImage2D" template="TexSubImage2D"/> 2355 2356 <function name="BindTexture" template="BindTexture"/> 2357 <function name="DeleteTextures" template="DeleteTextures"/> 2358 <function name="GenTextures" template="GenTextures"/> 2359 <function name="IsTexture" template="IsTexture"/> 2360 2361 <function name="BlendEquationOES" template="BlendEquation"/> 2362 <function name="BlendEquationSeparateOES" template="BlendEquationSeparate"/> 2363 2364 <function name="MultiTexCoord4x" template="MultiTexCoord" gltype="GLfixed" vector_size="4" expand_vector="true"/> 2365 2366 <function name="ActiveTexture" template="ActiveTexture"/> 2367 <function name="ClientActiveTexture" template="ClientActiveTexture"/> 2368 2369 <function name="MultiTexCoord4f" external="true" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2370 2371 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 2372 <function name="SampleCoveragex" template="SampleCoverage" gltype="GLclampx"/> 2373 2374 <!-- CompressedTexImage2D calls out to two different functions based on 2375 whether the image is a paletted image or not --> 2376 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 2377 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 2378 2379 <function name="BlendFuncSeparateOES" template="BlendFuncSeparate"/> 2380 2381 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 2382 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 2383 <function name="PointParameterx" template="PointParameter" gltype="GLfixed" expand_vector="true"/> 2384 <function name="PointParameterxv" template="PointParameter" gltype="GLfixed"/> 2385 2386 <!-- OES_mapbuffer --> 2387 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 2388 <function name="MapBufferOES" template="MapBuffer"/> 2389 <function name="UnmapBufferOES" template="UnmapBuffer"/> 2390 2391 <function name="BindBuffer" template="BindBuffer"/> 2392 <function name="BufferData" template="BufferData"/> 2393 <function name="BufferSubData" template="BufferSubData"/> 2394 <function name="DeleteBuffers" template="DeleteBuffers"/> 2395 <function name="GenBuffers" template="GenBuffers"/> 2396 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 2397 <function name="IsBuffer" template="IsBuffer"/> 2398 2399 <!-- OES_framebuffer_object --> 2400 <function name="GenerateMipmapOES" template="GenerateMipmap"/> 2401 <function name="BindFramebufferOES" template="BindFramebuffer"/> 2402 <function name="DeleteFramebuffersOES" template="DeleteFramebuffers"/> 2403 <function name="GenFramebuffersOES" template="GenFramebuffers"/> 2404 <function name="BindRenderbufferOES" template="BindRenderbuffer"/> 2405 <function name="DeleteRenderbuffersOES" template="DeleteRenderbuffers"/> 2406 <function name="GenRenderbuffersOES" template="GenRenderbuffers"/> 2407 <function name="RenderbufferStorageOES" external="true" template="RenderbufferStorage"/> 2408 <function name="FramebufferRenderbufferOES" template="FramebufferRenderbuffer"/> 2409 <function name="FramebufferTexture2DOES" template="FramebufferTexture2D"/> 2410 <function name="CheckFramebufferStatusOES" template="CheckFramebufferStatus"/> 2411 <function name="GetFramebufferAttachmentParameterivOES" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 2412 <function name="GetRenderbufferParameterivOES" template="GetRenderbufferParameter" gltype="GLint"/> 2413 <function name="IsRenderbufferOES" template="IsRenderbuffer"/> 2414 <function name="IsFramebufferOES" template="IsFramebuffer"/> 2415 2416 <!-- OES_query_matrix --> 2417 <!-- QueryMatrixx returns values in an unusual, decomposed, fixed-value 2418 form; it has its own code for this --> 2419 <function name="QueryMatrixxOES" external="true" template="QueryMatrix" gltype="GLfixed"/> 2420 2421 <!-- OES_draw_texture --> 2422 <function name="DrawTexfOES" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 2423 <function name="DrawTexiOES" template="DrawTex" gltype="GLint" expand_vector="true"/> 2424 <function name="DrawTexsOES" template="DrawTex" gltype="GLshort" expand_vector="true"/> 2425 <function name="DrawTexxOES" template="DrawTex" gltype="GLfixed" expand_vector="true"/> 2426 <function name="DrawTexfvOES" template="DrawTex" gltype="GLfloat"/> 2427 <function name="DrawTexivOES" template="DrawTex" gltype="GLint"/> 2428 <function name="DrawTexsvOES" template="DrawTex" gltype="GLshort"/> 2429 <function name="DrawTexxvOES" template="DrawTex" gltype="GLfixed"/> 2430 2431 <!-- EXT_multi_draw_arrays --> 2432 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 2433 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 2434 2435 <!-- OES_EGL_image --> 2436 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 2437 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 2438</api> 2439 2440<api name="GLES2.0"> 2441 <category name="GLES2.0"/> 2442 2443 <category name="OES_compressed_paletted_texture"/> 2444 <category name="OES_compressed_ETC1_RGB8_texture"/> 2445 <category name="OES_depth24"/> 2446 <category name="OES_depth32"/> 2447 <category name="OES_fbo_render_mipmap"/> 2448 <category name="OES_rgb8_rgba8"/> 2449 <category name="OES_stencil1"/> 2450 <category name="OES_stencil4"/> 2451 <category name="OES_element_index_uint"/> 2452 <category name="OES_mapbuffer"/> 2453 <category name="OES_texture_3D"/> 2454 <category name="OES_texture_npot"/> 2455 <category name="EXT_texture_filter_anisotropic"/> 2456 <category name="EXT_texture_type_2_10_10_10_REV"/> 2457 <category name="OES_depth_texture"/> 2458 <category name="OES_packed_depth_stencil"/> 2459 <category name="OES_standard_derivatives"/> 2460 <category name="EXT_texture_format_BGRA8888"/> 2461 <category name="EXT_texture_rg"/> 2462 <category name="EXT_read_format_bgra"/> 2463 2464 <category name="EXT_texture_compression_dxt1"/> 2465 <category name="EXT_blend_minmax"/> 2466 <category name="EXT_multi_draw_arrays"/> 2467 <category name="OES_EGL_image"/> 2468 <category name="OES_EGL_image_external"/> 2469 <category name="EXT_unpack_subimage"/> 2470 2471 <category name="NV_draw_buffers"/> 2472 <category name="NV_read_buffer"/> 2473 2474 <function name="DrawBuffersNV" template="DrawBuffers"/> 2475 <function name="ReadBufferNV" template="ReadBuffer"/> 2476 2477 <function name="CullFace" template="CullFace"/> 2478 2479 <function name="FrontFace" template="FrontFace"/> 2480 <function name="Hint" template="Hint"/> 2481 2482 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 2483 2484 <function name="Scissor" template="Scissor"/> 2485 2486 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 2487 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 2488 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 2489 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 2490 2491 <function name="TexImage2D" template="TexImage2D"/> 2492 2493 <function name="Clear" template="Clear"/> 2494 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 2495 <function name="ClearStencil" template="ClearStencil"/> 2496 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 2497 2498 <function name="StencilMask" template="StencilMask"/> 2499 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 2500 <function name="ColorMask" template="ColorMask"/> 2501 <function name="DepthMask" template="DepthMask"/> 2502 <function name="Disable" template="Disable"/> 2503 <function name="Enable" template="Enable"/> 2504 <function name="Finish" template="Finish"/> 2505 <function name="Flush" template="Flush"/> 2506 2507 <function name="BlendFunc" template="BlendFunc"/> 2508 2509 <function name="StencilFunc" template="StencilFunc"/> 2510 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 2511 <function name="StencilOp" template="StencilOp"/> 2512 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 2513 2514 <function name="DepthFunc" template="DepthFunc"/> 2515 2516 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 2517 <function name="ReadPixels" template="ReadPixels"/> 2518 2519 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 2520 <function name="GetError" template="GetError"/> 2521 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 2522 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 2523 2524 <function name="GetString" template="GetString"/> 2525 2526 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 2527 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 2528 2529 <function name="IsEnabled" template="IsEnabled"/> 2530 2531 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 2532 2533 <function name="Viewport" template="Viewport"/> 2534 2535 <function name="DrawArrays" template="DrawArrays"/> 2536 <function name="DrawElements" template="DrawElements"/> 2537 2538 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 2539 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 2540 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 2541 <function name="TexSubImage2D" template="TexSubImage2D"/> 2542 2543 <function name="BindTexture" template="BindTexture"/> 2544 <function name="DeleteTextures" template="DeleteTextures"/> 2545 <function name="GenTextures" template="GenTextures"/> 2546 <function name="IsTexture" template="IsTexture"/> 2547 2548 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 2549 <function name="BlendEquation" template="BlendEquation"/> 2550 <function name="BlendEquationSeparate" template="BlendEquationSeparate"/> 2551 2552 <function name="TexImage3DOES" template="TexImage3D"/> 2553 <function name="TexSubImage3DOES" template="TexSubImage3D"/> 2554 <function name="CopyTexSubImage3DOES" template="CopyTexSubImage3D"/> 2555 2556 <function name="CompressedTexImage3DOES" template="CompressedTexImage3D"/> 2557 <function name="CompressedTexSubImage3DOES" template="CompressedTexSubImage3D"/> 2558 2559 <function name="ActiveTexture" template="ActiveTexture"/> 2560 2561 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 2562 2563 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 2564 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 2565 2566 <function name="BlendFuncSeparate" template="BlendFuncSeparate"/> 2567 2568 <function name="VertexAttrib1f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 2569 <function name="VertexAttrib2f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 2570 <function name="VertexAttrib3f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 2571 <function name="VertexAttrib4f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2572 <function name="VertexAttrib1fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 2573 <function name="VertexAttrib2fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 2574 <function name="VertexAttrib3fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 2575 <function name="VertexAttrib4fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 2576 2577 <function name="VertexAttribPointer" template="VertexAttribPointer"/> 2578 2579 <function name="EnableVertexAttribArray" template="EnableVertexAttribArray"/> 2580 <function name="DisableVertexAttribArray" template="DisableVertexAttribArray"/> 2581 2582 <function name="IsProgram" template="IsProgram"/> 2583 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 2584 2585 <function name="GetVertexAttribfv" template="GetVertexAttrib" gltype="GLfloat"/> 2586 <function name="GetVertexAttribiv" template="GetVertexAttrib" gltype="GLint"/> 2587 <function name="GetVertexAttribPointerv" template="GetVertexAttribPointer"/> 2588 2589 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 2590 <function name="MapBufferOES" template="MapBuffer"/> 2591 <function name="UnmapBufferOES" template="UnmapBuffer"/> 2592 <function name="BindBuffer" template="BindBuffer"/> 2593 <function name="BufferData" template="BufferData"/> 2594 <function name="BufferSubData" template="BufferSubData"/> 2595 <function name="DeleteBuffers" template="DeleteBuffers"/> 2596 <function name="GenBuffers" template="GenBuffers"/> 2597 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 2598 <function name="IsBuffer" template="IsBuffer"/> 2599 2600 <function name="CreateShader" template="CreateShader"/> 2601 <function name="ShaderSource" template="ShaderSource"/> 2602 <function name="CompileShader" template="CompileShader"/> 2603 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 2604 <function name="DeleteShader" template="DeleteShader"/> 2605 <function name="ShaderBinary" template="ShaderBinary"/> 2606 <function name="CreateProgram" template="CreateProgram"/> 2607 <function name="AttachShader" template="AttachShader"/> 2608 <function name="DetachShader" template="DetachShader"/> 2609 <function name="LinkProgram" template="LinkProgram"/> 2610 <function name="UseProgram" template="UseProgram"/> 2611 <function name="DeleteProgram" template="DeleteProgram"/> 2612 2613 <function name="GetActiveAttrib" template="GetActiveAttrib"/> 2614 <function name="GetAttribLocation" template="GetAttribLocation"/> 2615 <function name="BindAttribLocation" template="BindAttribLocation"/> 2616 <function name="GetUniformLocation" template="GetUniformLocation"/> 2617 <function name="GetActiveUniform" template="GetActiveUniform"/> 2618 2619 <function name="Uniform1f" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 2620 <function name="Uniform2f" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 2621 <function name="Uniform3f" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 2622 <function name="Uniform4f" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2623 <function name="Uniform1i" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 2624 <function name="Uniform2i" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 2625 <function name="Uniform3i" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 2626 <function name="Uniform4i" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 2627 2628 <function name="Uniform1fv" template="Uniform" gltype="GLfloat" vector_size="1"/> 2629 <function name="Uniform2fv" template="Uniform" gltype="GLfloat" vector_size="2"/> 2630 <function name="Uniform3fv" template="Uniform" gltype="GLfloat" vector_size="3"/> 2631 <function name="Uniform4fv" template="Uniform" gltype="GLfloat" vector_size="4"/> 2632 <function name="Uniform1iv" template="Uniform" gltype="GLint" vector_size="1"/> 2633 <function name="Uniform2iv" template="Uniform" gltype="GLint" vector_size="2"/> 2634 <function name="Uniform3iv" template="Uniform" gltype="GLint" vector_size="3"/> 2635 <function name="Uniform4iv" template="Uniform" gltype="GLint" vector_size="4"/> 2636 2637 <function name="UniformMatrix2fv" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 2638 <function name="UniformMatrix3fv" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 2639 <function name="UniformMatrix4fv" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 2640 2641 <function name="ValidateProgram" template="ValidateProgram"/> 2642 2643 <function name="GenerateMipmap" template="GenerateMipmap"/> 2644 <function name="BindFramebuffer" template="BindFramebuffer"/> 2645 <function name="DeleteFramebuffers" template="DeleteFramebuffers"/> 2646 <function name="GenFramebuffers" template="GenFramebuffers"/> 2647 <function name="BindRenderbuffer" template="BindRenderbuffer"/> 2648 <function name="DeleteRenderbuffers" template="DeleteRenderbuffers"/> 2649 <function name="GenRenderbuffers" template="GenRenderbuffers"/> 2650 <function name="RenderbufferStorage" external="true" template="RenderbufferStorage"/> 2651 <function name="FramebufferRenderbuffer" template="FramebufferRenderbuffer"/> 2652 <function name="FramebufferTexture2D" template="FramebufferTexture2D"/> 2653 <function name="FramebufferTexture3DOES" template="FramebufferTexture3D"/> 2654 <function name="CheckFramebufferStatus" template="CheckFramebufferStatus"/> 2655 <function name="GetFramebufferAttachmentParameteriv" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 2656 <function name="GetRenderbufferParameteriv" template="GetRenderbufferParameter" gltype="GLint"/> 2657 <function name="IsRenderbuffer" template="IsRenderbuffer"/> 2658 <function name="IsFramebuffer" template="IsFramebuffer"/> 2659 2660 <function name="IsShader" template="IsShader"/> 2661 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 2662 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 2663 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 2664 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 2665 <function name="GetShaderSource" template="GetShaderSource"/> 2666 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 2667 <function name="GetUniformfv" template="GetUniform" gltype="GLfloat"/> 2668 <function name="GetUniformiv" template="GetUniform" gltype="GLint"/> 2669 2670 <!-- EXT_multi_draw_arrays --> 2671 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 2672 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 2673 2674 <!-- OES_EGL_image --> 2675 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 2676 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 2677</api> 2678 2679</apispec> 2680