APIspec.xml revision 8f55d83569aa364ac7c6928c30b13d846d187389
1<?xml version="1.0"?> 2<!DOCTYPE apispec SYSTEM "APIspec.dtd"> 3 4<!-- A function is generated from a template. Multiple functions can be 5 generated from a single template with different arguments. For example, 6 glColor3f can be generated from 7 8 <function name="Color3f" template="Color" gltype="GLfloat" vector_size="3" expand_vector="true"/> 9 10 and glColor4iv can be generated from 11 12 <function name="Color4iv" template="Color" gltype="GLint" vector_size="4"/> 13 14 In a template, there are <desc>s that describe the properties of 15 parameters. A <desc> can enumerate the valid values of a parameter. It 16 can also specify the error code when an invalid value is given, and etc. 17 By nesting <desc>s, they can create dependency between parameters. 18 19 A function can be marked as external. It means that the function cannot 20 be dispatched to the corresponding mesa function, if one exists, directly, 21 and requires an external implementation. 22--> 23 24<apispec> 25 26<template name="Color"> 27 <proto> 28 <return type="void"/> 29 <vector name="v" type="const GLtype *" size="dynamic"> 30 <param name="red" type="GLtype"/> 31 <param name="green" type="GLtype"/> 32 <param name="blue" type="GLtype"/> 33 <param name="alpha" type="GLtype"/> 34 </vector> 35 </proto> 36</template> 37 38<template name="ClipPlane"> 39 <proto> 40 <return type="void"/> 41 <param name="plane" type="GLenum"/> 42 <vector name="equation" type="const GLtype *" size="4"/> 43 </proto> 44</template> 45 46<template name="CullFace"> 47 <proto> 48 <return type="void"/> 49 <param name="mode" type="GLenum"/> 50 </proto> 51</template> 52 53<template name="Fog"> 54 <proto> 55 <return type="void"/> 56 <param name="pname" type="GLenum"/> 57 <vector name="params" type="const GLtype *" size="dynamic"> 58 <param name="param" type="GLtype"/> 59 </vector> 60 </proto> 61 62 <desc name="pname"> 63 <value name="GL_FOG_MODE"/> 64 <desc name="param"> 65 <value name="GL_EXP"/> 66 <value name="GL_EXP2"/> 67 <value name="GL_LINEAR"/> 68 </desc> 69 </desc> 70 71 <desc name="pname"> 72 <value name="GL_FOG_COLOR"/> 73 74 <desc name="params" vector_size="4"/> 75 </desc> 76 77 <desc name="pname"> 78 <value name="GL_FOG_DENSITY"/> 79 <value name="GL_FOG_START"/> 80 <value name="GL_FOG_END"/> 81 82 <desc name="params" vector_size="1"/> 83 </desc> 84</template> 85 86<template name="FrontFace"> 87 <proto> 88 <return type="void"/> 89 <param name="mode" type="GLenum"/> 90 </proto> 91</template> 92 93<template name="Hint"> 94 <proto> 95 <return type="void"/> 96 <param name="target" type="GLenum"/> 97 <param name="mode" type="GLenum"/> 98 </proto> 99 100 <desc name="target" category="GLES1.1"> 101 <value name="GL_FOG_HINT"/> 102 <value name="GL_LINE_SMOOTH_HINT"/> 103 <value name="GL_PERSPECTIVE_CORRECTION_HINT"/> 104 <value name="GL_POINT_SMOOTH_HINT"/> 105 </desc> 106 <desc name="target" category="OES_standard_derivatives"> 107 <value name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/> 108 </desc> 109 <desc name="target"> 110 <value name="GL_GENERATE_MIPMAP_HINT"/> 111 </desc> 112 113 <desc name="mode"> 114 <value name="GL_FASTEST"/> 115 <value name="GL_NICEST"/> 116 <value name="GL_DONT_CARE"/> 117 </desc> 118</template> 119 120<template name="Light"> 121 <proto> 122 <return type="void"/> 123 <param name="light" type="GLenum"/> 124 <param name="pname" type="GLenum"/> 125 <vector name="params" type="const GLtype *" size="dynamic"> 126 <param name="param" type="GLtype"/> 127 </vector> 128 </proto> 129 130 <desc name="light"> 131 <range base="GL_LIGHT" from="0" to="7"/> 132 </desc> 133 134 <desc name="pname"> 135 <value name="GL_AMBIENT"/> 136 <value name="GL_DIFFUSE"/> 137 <value name="GL_SPECULAR"/> 138 <value name="GL_POSITION"/> 139 140 <desc name="params" vector_size="4"/> 141 </desc> 142 143 <desc name="pname"> 144 <value name="GL_SPOT_DIRECTION"/> 145 146 <desc name="params" vector_size="3"/> 147 </desc> 148 149 <desc name="pname"> 150 <value name="GL_SPOT_EXPONENT"/> 151 <value name="GL_SPOT_CUTOFF"/> 152 <value name="GL_CONSTANT_ATTENUATION"/> 153 <value name="GL_LINEAR_ATTENUATION"/> 154 <value name="GL_QUADRATIC_ATTENUATION"/> 155 156 <desc name="params" vector_size="1"/> 157 </desc> 158</template> 159 160<template name="LightModel"> 161 <proto> 162 <return type="void"/> 163 <param name="pname" type="GLenum"/> 164 <vector name="params" type="const GLtype *" size="dynamic"> 165 <param name="param" type="GLtype"/> 166 </vector> 167 </proto> 168 169 <desc name="pname"> 170 <value name="GL_LIGHT_MODEL_AMBIENT"/> 171 172 <desc name="params" vector_size="4"/> 173 </desc> 174 175 <desc name="pname"> 176 <value name="GL_LIGHT_MODEL_TWO_SIDE"/> 177 <desc name="param"> 178 <value name="GL_TRUE"/> 179 <value name="GL_FALSE"/> 180 </desc> 181 </desc> 182</template> 183 184<template name="LineWidth"> 185 <proto> 186 <return type="void"/> 187 <param name="width" type="GLtype"/> 188 </proto> 189</template> 190 191<template name="Material"> 192 <proto> 193 <return type="void"/> 194 <param name="face" type="GLenum"/> 195 <param name="pname" type="GLenum"/> 196 <vector name="params" type="const GLtype *" size="dynamic"> 197 <param name="param" type="GLtype"/> 198 </vector> 199 </proto> 200 201 <desc name="face"> 202 <value name="GL_FRONT_AND_BACK"/> 203 </desc> 204 205 <desc name="pname"> 206 <value name="GL_AMBIENT"/> 207 <value name="GL_DIFFUSE"/> 208 <value name="GL_AMBIENT_AND_DIFFUSE"/> 209 <value name="GL_SPECULAR"/> 210 <value name="GL_EMISSION"/> 211 212 <desc name="params" vector_size="4"/> 213 </desc> 214 215 <desc name="pname"> 216 <value name="GL_SHININESS"/> 217 218 <desc name="params" vector_size="1"/> 219 </desc> 220</template> 221 222<template name="PointSize"> 223 <proto> 224 <return type="void"/> 225 <param name="size" type="GLtype"/> 226 </proto> 227</template> 228 229<template name="PointSizePointer"> 230 <proto> 231 <return type="void"/> 232 <param name="type" type="GLenum"/> 233 <param name="stride" type="GLsizei"/> 234 <param name="pointer" type="const GLvoid *"/> 235 </proto> 236 237 <desc name="type"> 238 <value name="GL_FLOAT"/> 239 <value name="GL_FIXED"/> 240 </desc> 241</template> 242 243<template name="Scissor"> 244 <proto> 245 <return type="void"/> 246 <param name="x" type="GLint"/> 247 <param name="y" type="GLint"/> 248 <param name="width" type="GLsizei"/> 249 <param name="height" type="GLsizei"/> 250 </proto> 251</template> 252 253<template name="ShadeModel"> 254 <proto> 255 <return type="void"/> 256 <param name="mode" type="GLenum"/> 257 </proto> 258 259 <desc name="mode"> 260 <value name="GL_FLAT"/> 261 <value name="GL_SMOOTH"/> 262 </desc> 263</template> 264 265<template name="TexParameter"> 266 <proto> 267 <return type="void"/> 268 <param name="target" type="GLenum"/> 269 <param name="pname" type="GLenum"/> 270 <vector name="params" type="const GLtype *" size="dynamic"> 271 <param name="param" type="GLtype"/> 272 </vector> 273 </proto> 274 275 <desc name="target"> 276 <value name="GL_TEXTURE_2D"/> 277 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 278 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 279 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 280 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 281 </desc> 282 283 <desc name="pname"> 284 <value name="GL_TEXTURE_WRAP_S"/> 285 <value name="GL_TEXTURE_WRAP_T"/> 286 <value name="GL_TEXTURE_WRAP_R_OES" category="OES_texture_3D"/> 287 288 <desc name="param"> 289 <value name="GL_CLAMP_TO_EDGE"/> 290 <value name="GL_REPEAT"/> 291 <value name="GL_MIRRORED_REPEAT" category="GLES2.0"/> 292 <value name="GL_MIRRORED_REPEAT_OES" category="OES_texture_mirrored_repeat"/> 293 </desc> 294 </desc> 295 296 <desc name="pname"> 297 <value name="GL_TEXTURE_MIN_FILTER"/> 298 <value name="GL_TEXTURE_MAG_FILTER"/> 299 <value name="GL_TEXTURE_MAX_ANISOTROPY_EXT" category="EXT_texture_filter_anisotropic"/> 300 </desc> 301 302 <desc name="pname" category="GLES1.1"> 303 <value name="GL_GENERATE_MIPMAP"/> 304 305 <desc name="param"> 306 <value name="GL_TRUE"/> 307 <value name="GL_FALSE"/> 308 </desc> 309 </desc> 310 311 <desc name="pname" category="OES_draw_texture"> 312 <value name="GL_TEXTURE_CROP_RECT_OES"/> 313 <desc name="params" vector_size="4"/> 314 </desc> 315</template> 316 317<template name="TexImage2D"> 318 <proto> 319 <return type="void"/> 320 <param name="target" type="GLenum"/> 321 <param name="level" type="GLint"/> 322 <param name="internalFormat" type="GLint"/> <!-- should be GLenum --> 323 <param name="width" type="GLsizei"/> 324 <param name="height" type="GLsizei"/> 325 <param name="border" type="GLint"/> 326 <param name="format" type="GLenum"/> 327 <param name="type" type="GLenum"/> 328 <param name="pixels" type="const GLvoid *"/> 329 </proto> 330 331 <desc name="target"> 332 <value name="GL_TEXTURE_2D"/> 333 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 334 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 335 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 336 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 337 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 338 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 339 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 340 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 341 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 342 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 343 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 344 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 345 </desc> 346 347 <desc name="internalFormat"> 348 <value name="GL_ALPHA"/> 349 350 <desc name="format" error="GL_INVALID_VALUE"> 351 <value name="GL_ALPHA"/> 352 </desc> 353 </desc> 354 355 <desc name="internalFormat"> 356 <value name="GL_RGB"/> 357 358 <desc name="format" error="GL_INVALID_VALUE"> 359 <value name="GL_RGB"/> 360 </desc> 361 </desc> 362 363 <desc name="internalFormat"> 364 <value name="GL_RGBA"/> 365 366 <desc name="format" error="GL_INVALID_VALUE"> 367 <value name="GL_RGBA"/> 368 </desc> 369 </desc> 370 371 <desc name="internalFormat"> 372 <value name="GL_LUMINANCE"/> 373 374 <desc name="format" error="GL_INVALID_VALUE"> 375 <value name="GL_LUMINANCE"/> 376 </desc> 377 </desc> 378 379 <desc name="internalFormat"> 380 <value name="GL_LUMINANCE_ALPHA"/> 381 382 <desc name="format" error="GL_INVALID_VALUE"> 383 <value name="GL_LUMINANCE_ALPHA"/> 384 </desc> 385 </desc> 386 387 <desc name="internalFormat" category="OES_depth_texture"> 388 <value name="GL_DEPTH_COMPONENT"/> 389 390 <desc name="format" error="GL_INVALID_VALUE"> 391 <value name="GL_DEPTH_COMPONENT"/> 392 </desc> 393 </desc> 394 395 <desc name="internalFormat" category="OES_packed_depth_stencil"> 396 <value name="GL_DEPTH_STENCIL_OES"/> 397 398 <desc name="format" error="GL_INVALID_VALUE"> 399 <value name="GL_DEPTH_STENCIL_OES"/> 400 </desc> 401 </desc> 402 403 <desc name="internalFormat" category="EXT_texture_format_BGRA8888"> 404 <value name="GL_BGRA_EXT"/> 405 406 <desc name="format" error="GL_INVALID_VALUE"> 407 <value name="GL_BGRA_EXT"/> 408 </desc> 409 </desc> 410 411 <desc name="border" error="GL_INVALID_VALUE"> 412 <value name="0"/> 413 </desc> 414 415 <desc name="format"> 416 <value name="GL_ALPHA"/> 417 418 <desc name="type" error="GL_INVALID_OPERATION"> 419 <value name="GL_UNSIGNED_BYTE"/> 420 <value name="GL_FLOAT" category="OES_texture_float"/> 421 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 422 </desc> 423 </desc> 424 425 <desc name="format"> 426 <value name="GL_RGB"/> 427 428 <desc name="type" error="GL_INVALID_OPERATION"> 429 <value name="GL_UNSIGNED_BYTE"/> 430 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 431 <value name="GL_FLOAT" category="OES_texture_float"/> 432 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 433 </desc> 434 </desc> 435 436 <desc name="format"> 437 <value name="GL_RGBA"/> 438 439 <desc name="type" error="GL_INVALID_OPERATION"> 440 <value name="GL_UNSIGNED_BYTE"/> 441 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 442 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 443 <value name="GL_FLOAT" category="OES_texture_float"/> 444 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 445 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 446 </desc> 447 </desc> 448 449 <desc name="format"> 450 <value name="GL_LUMINANCE"/> 451 452 <desc name="type" error="GL_INVALID_OPERATION"> 453 <value name="GL_UNSIGNED_BYTE"/> 454 <value name="GL_FLOAT" category="OES_texture_float"/> 455 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 456 </desc> 457 </desc> 458 459 <desc name="format"> 460 <value name="GL_LUMINANCE_ALPHA"/> 461 462 <desc name="type" error="GL_INVALID_OPERATION"> 463 <value name="GL_UNSIGNED_BYTE"/> 464 <value name="GL_FLOAT" category="OES_texture_float"/> 465 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 466 </desc> 467 </desc> 468 469 <desc name="format" category="OES_depth_texture"> 470 <value name="GL_DEPTH_COMPONENT"/> 471 472 <desc name="type" error="GL_INVALID_OPERATION"> 473 <value name="GL_UNSIGNED_SHORT"/> 474 <value name="GL_UNSIGNED_INT"/> 475 </desc> 476 </desc> 477 478 <desc name="format" category="OES_packed_depth_stencil"> 479 <value name="GL_DEPTH_STENCIL_OES"/> 480 <desc name="type" error="GL_INVALID_OPERATION"> 481 <value name="GL_UNSIGNED_INT_24_8_OES"/> 482 </desc> 483 </desc> 484 485 <desc name="format" category="EXT_texture_format_BGRA8888"> 486 <value name="GL_BGRA_EXT"/> 487 488 <desc name="type" error="GL_INVALID_OPERATION"> 489 <value name="GL_UNSIGNED_BYTE"/> 490 </desc> 491 </desc> 492</template> 493 494<template name="TexEnv"> 495 <proto> 496 <return type="void"/> 497 <param name="target" type="GLenum"/> 498 <param name="pname" type="GLenum"/> 499 <vector name="params" type="const GLtype *" size="dynamic"> 500 <param name="param" type="GLtype"/> 501 </vector> 502 </proto> 503 504 <desc name="target" category="OES_point_sprite"> 505 <value name="GL_POINT_SPRITE_OES"/> 506 507 <desc name="pname"> 508 <value name="GL_COORD_REPLACE_OES"/> 509 </desc> 510 </desc> 511 512 <desc name="pname" category="OES_point_sprite"> 513 <value name="GL_COORD_REPLACE_OES"/> 514 515 <desc name="param"> 516 <value name="GL_TRUE"/> 517 <value name="GL_FALSE"/> 518 </desc> 519 </desc> 520 521 <desc name="target" category="EXT_texture_lod_bias"> 522 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 523 524 <desc name="pname"> 525 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 526 </desc> 527 </desc> 528 529 <desc name="pname" category="EXT_texture_lod_bias"> 530 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 531 <desc name="params" vector_size="1"/> 532 </desc> 533 534 <desc name="target"> 535 <value name="GL_TEXTURE_ENV"/> 536 537 <desc name="pname"> 538 <value name="GL_TEXTURE_ENV_MODE"/> 539 <value name="GL_COMBINE_RGB"/> 540 <value name="GL_COMBINE_ALPHA"/> 541 <value name="GL_RGB_SCALE"/> 542 <value name="GL_ALPHA_SCALE"/> 543 <value name="GL_SRC0_RGB"/> 544 <value name="GL_SRC1_RGB"/> 545 <value name="GL_SRC2_RGB"/> 546 <value name="GL_SRC0_ALPHA"/> 547 <value name="GL_SRC1_ALPHA"/> 548 <value name="GL_SRC2_ALPHA"/> 549 <value name="GL_OPERAND0_RGB"/> 550 <value name="GL_OPERAND1_RGB"/> 551 <value name="GL_OPERAND2_RGB"/> 552 <value name="GL_OPERAND0_ALPHA"/> 553 <value name="GL_OPERAND1_ALPHA"/> 554 <value name="GL_OPERAND2_ALPHA"/> 555 <value name="GL_TEXTURE_ENV_COLOR"/> 556 </desc> 557 </desc> 558 559 <desc name="pname"> 560 <value name="GL_TEXTURE_ENV_MODE"/> 561 562 <desc name="param"> 563 <value name="GL_REPLACE"/> 564 <value name="GL_MODULATE"/> 565 <value name="GL_DECAL"/> 566 <value name="GL_BLEND"/> 567 <value name="GL_ADD"/> 568 <value name="GL_COMBINE"/> 569 </desc> 570 </desc> 571 572 <desc name="pname"> 573 <value name="GL_COMBINE_RGB"/> 574 575 <desc name="param"> 576 <value name="GL_REPLACE"/> 577 <value name="GL_MODULATE"/> 578 <value name="GL_ADD"/> 579 <value name="GL_ADD_SIGNED"/> 580 <value name="GL_INTERPOLATE"/> 581 <value name="GL_SUBTRACT"/> 582 <value name="GL_DOT3_RGB"/> 583 <value name="GL_DOT3_RGBA"/> 584 </desc> 585 </desc> 586 587 <desc name="pname"> 588 <value name="GL_COMBINE_ALPHA"/> 589 590 <desc name="param"> 591 <value name="GL_REPLACE"/> 592 <value name="GL_MODULATE"/> 593 <value name="GL_ADD"/> 594 <value name="GL_ADD_SIGNED"/> 595 <value name="GL_INTERPOLATE"/> 596 <value name="GL_SUBTRACT"/> 597 </desc> 598 </desc> 599 600 <desc name="pname"> 601 <value name="GL_RGB_SCALE"/> 602 <value name="GL_ALPHA_SCALE"/> 603 </desc> 604 605 <desc name="pname"> 606 <value name="GL_SRC0_RGB"/> 607 <value name="GL_SRC1_RGB"/> 608 <value name="GL_SRC2_RGB"/> 609 <value name="GL_SRC0_ALPHA"/> 610 <value name="GL_SRC1_ALPHA"/> 611 <value name="GL_SRC2_ALPHA"/> 612 613 <desc name="param"> 614 <value name="GL_TEXTURE"/> 615 <value name="GL_CONSTANT"/> 616 <value name="GL_PRIMARY_COLOR"/> 617 <value name="GL_PREVIOUS"/> 618 619 <range base="GL_TEXTURE" from="0" to="31" category="OES_texture_env_crossbar"/> 620 </desc> 621 </desc> 622 623 <desc name="pname"> 624 <value name="GL_OPERAND0_RGB"/> 625 <value name="GL_OPERAND1_RGB"/> 626 <value name="GL_OPERAND2_RGB"/> 627 628 <desc name="param"> 629 <value name="GL_SRC_COLOR"/> 630 <value name="GL_ONE_MINUS_SRC_COLOR"/> 631 <value name="GL_SRC_ALPHA"/> 632 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 633 </desc> 634 </desc> 635 636 <desc name="pname"> 637 <value name="GL_OPERAND0_ALPHA"/> 638 <value name="GL_OPERAND1_ALPHA"/> 639 <value name="GL_OPERAND2_ALPHA"/> 640 641 <desc name="param"> 642 <value name="GL_SRC_ALPHA"/> 643 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 644 </desc> 645 </desc> 646 647 <desc name="pname"> 648 <value name="GL_TEXTURE_ENV_COLOR"/> 649 650 <desc name="params" vector_size="4"/> 651 </desc> 652</template> 653 654<template name="TexGen"> 655 <proto> 656 <return type="void"/> 657 <param name="coord" type="GLenum"/> 658 <param name="pname" type="GLenum"/> 659 <vector name="params" type="const GLtype *" size="dynamic"> 660 <param name="param" type="GLtype"/> 661 </vector> 662 </proto> 663 664 <desc name="coord" category="OES_texture_cube_map"> 665 <value name="GL_TEXTURE_GEN_STR_OES"/> 666 </desc> 667 668 <desc name="pname" category="OES_texture_cube_map"> 669 <value name="GL_TEXTURE_GEN_MODE_OES"/> 670 671 <desc name="param"> 672 <value name="GL_NORMAL_MAP_OES"/> 673 <value name="GL_REFLECTION_MAP_OES"/> 674 </desc> 675 </desc> 676</template> 677 678<template name="Clear"> 679 <proto> 680 <return type="void"/> 681 <param name="mask" type="GLbitfield"/> 682 </proto> 683 684 <desc name="mask" error="GL_INVALID_VALUE"> 685 <value name="0"/> 686 <value name="(GL_COLOR_BUFFER_BIT)"/> 687 <value name="(GL_DEPTH_BUFFER_BIT)"/> 688 <value name="(GL_STENCIL_BUFFER_BIT)"/> 689 <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)"/> 690 <value name="(GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 691 <value name="(GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 692 <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 693 </desc> 694</template> 695 696<template name="ClearColor"> 697 <proto> 698 <return type="void"/> 699 <param name="red" type="GLtype"/> 700 <param name="green" type="GLtype"/> 701 <param name="blue" type="GLtype"/> 702 <param name="alpha" type="GLtype"/> 703 </proto> 704</template> 705 706<template name="ClearStencil"> 707 <proto> 708 <return type="void"/> 709 <param name="s" type="GLint"/> 710 </proto> 711</template> 712 713<template name="ClearDepth"> 714 <proto> 715 <return type="void"/> 716 <param name="depth" type="GLtype"/> 717 </proto> 718</template> 719 720<template name="StencilMask"> 721 <proto> 722 <return type="void"/> 723 <param name="mask" type="GLuint"/> 724 </proto> 725</template> 726 727<template name="StencilMaskSeparate"> 728 <proto> 729 <return type="void"/> 730 <param name="face" type="GLenum"/> 731 <param name="mask" type="GLuint"/> 732 </proto> 733</template> 734 735<template name="ColorMask"> 736 <proto> 737 <return type="void"/> 738 <param name="red" type="GLboolean"/> 739 <param name="green" type="GLboolean"/> 740 <param name="blue" type="GLboolean"/> 741 <param name="alpha" type="GLboolean"/> 742 </proto> 743</template> 744 745<template name="DepthMask"> 746 <proto> 747 <return type="void"/> 748 <param name="flag" type="GLboolean"/> 749 </proto> 750</template> 751 752<template name="Disable"> 753 <proto> 754 <return type="void"/> 755 <param name="cap" type="GLenum"/> 756 </proto> 757 758 <desc name="cap" category="GLES1.1"> 759 <value name="GL_NORMALIZE"/> 760 <value name="GL_RESCALE_NORMAL"/> 761 762 <range base="GL_CLIP_PLANE" from="0" to="5"/> 763 <value name="GL_CLIP_PLANE0+6"/> 764 <value name="GL_CLIP_PLANE0+7"/> 765 766 <value name="GL_FOG"/> 767 <value name="GL_LIGHTING"/> 768 <value name="GL_COLOR_MATERIAL"/> 769 770 <range base="GL_LIGHT" from="0" to="7"/> 771 772 <value name="GL_POINT_SMOOTH"/> 773 <value name="GL_LINE_SMOOTH"/> 774 <value name="GL_CULL_FACE"/> 775 <value name="GL_POLYGON_OFFSET_FILL"/> 776 <value name="GL_MULTISAMPLE"/> 777 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 778 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 779 <value name="GL_SAMPLE_COVERAGE"/> 780 <value name="GL_TEXTURE_2D"/> 781 <value name="GL_SCISSOR_TEST"/> 782 <value name="GL_ALPHA_TEST"/> 783 <value name="GL_STENCIL_TEST"/> 784 <value name="GL_DEPTH_TEST"/> 785 <value name="GL_BLEND"/> 786 <value name="GL_DITHER"/> 787 <value name="GL_COLOR_LOGIC_OP"/> 788 789 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 790 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 791 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 792 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 793 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 794 </desc> 795 796 <desc name="cap" category="GLES2.0"> 797 <value name="GL_CULL_FACE"/> 798 <value name="GL_SCISSOR_TEST"/> 799 <value name="GL_POLYGON_OFFSET_FILL"/> 800 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 801 <value name="GL_SAMPLE_COVERAGE"/> 802 <value name="GL_STENCIL_TEST"/> 803 <value name="GL_DEPTH_TEST"/> 804 <value name="GL_DITHER"/> 805 <value name="GL_BLEND"/> 806 </desc> 807</template> 808 809<!-- it is exactly the same as Disable --> 810<template name="Enable"> 811 <proto> 812 <return type="void"/> 813 <param name="cap" type="GLenum"/> 814 </proto> 815 816 <desc name="cap" category="GLES1.1"> 817 <value name="GL_NORMALIZE"/> 818 <value name="GL_RESCALE_NORMAL"/> 819 820 <range base="GL_CLIP_PLANE" from="0" to="5"/> 821 <value name="GL_CLIP_PLANE0+6"/> 822 <value name="GL_CLIP_PLANE0+7"/> 823 824 <value name="GL_FOG"/> 825 <value name="GL_LIGHTING"/> 826 <value name="GL_COLOR_MATERIAL"/> 827 828 <range base="GL_LIGHT" from="0" to="7"/> 829 830 <value name="GL_POINT_SMOOTH"/> 831 <value name="GL_LINE_SMOOTH"/> 832 <value name="GL_CULL_FACE"/> 833 <value name="GL_POLYGON_OFFSET_FILL"/> 834 <value name="GL_MULTISAMPLE"/> 835 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 836 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 837 <value name="GL_SAMPLE_COVERAGE"/> 838 <value name="GL_TEXTURE_2D"/> 839 <value name="GL_SCISSOR_TEST"/> 840 <value name="GL_ALPHA_TEST"/> 841 <value name="GL_STENCIL_TEST"/> 842 <value name="GL_DEPTH_TEST"/> 843 <value name="GL_BLEND"/> 844 <value name="GL_DITHER"/> 845 <value name="GL_COLOR_LOGIC_OP"/> 846 847 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 848 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 849 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 850 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 851 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 852 </desc> 853 854 <desc name="cap" category="GLES2.0"> 855 <value name="GL_CULL_FACE"/> 856 <value name="GL_SCISSOR_TEST"/> 857 <value name="GL_POLYGON_OFFSET_FILL"/> 858 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 859 <value name="GL_SAMPLE_COVERAGE"/> 860 <value name="GL_STENCIL_TEST"/> 861 <value name="GL_DEPTH_TEST"/> 862 <value name="GL_DITHER"/> 863 <value name="GL_BLEND"/> 864 </desc> 865</template> 866 867<template name="Finish"> 868 <proto> 869 <return type="void"/> 870 </proto> 871</template> 872 873<template name="Flush"> 874 <proto> 875 <return type="void"/> 876 </proto> 877</template> 878 879<template name="AlphaFunc"> 880 <proto> 881 <return type="void"/> 882 <param name="func" type="GLenum"/> 883 <param name="ref" type="GLtype"/> 884 </proto> 885 <desc name="func"> 886 <value name="GL_NEVER"/> 887 <value name="GL_LESS"/> 888 <value name="GL_EQUAL"/> 889 <value name="GL_LEQUAL"/> 890 <value name="GL_GREATER"/> 891 <value name="GL_NOTEQUAL"/> 892 <value name="GL_GEQUAL"/> 893 <value name="GL_ALWAYS"/> 894 </desc> 895</template> 896 897<template name="BlendFunc"> 898 <proto> 899 <return type="void"/> 900 <param name="sfactor" type="GLenum"/> 901 <param name="dfactor" type="GLenum"/> 902 </proto> 903 904 <desc name="sfactor"> 905 <value name="GL_ZERO"/> 906 <value name="GL_ONE"/> 907 <value name="GL_SRC_COLOR"/> 908 <value name="GL_ONE_MINUS_SRC_COLOR"/> 909 <value name="GL_SRC_ALPHA"/> 910 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 911 <value name="GL_DST_ALPHA"/> 912 <value name="GL_ONE_MINUS_DST_ALPHA"/> 913 <value name="GL_DST_COLOR"/> 914 <value name="GL_ONE_MINUS_DST_COLOR"/> 915 <value name="GL_SRC_ALPHA_SATURATE"/> 916 917 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 918 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 919 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 920 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 921 </desc> 922 923 <desc name="dfactor"> 924 <value name="GL_ZERO"/> 925 <value name="GL_ONE"/> 926 <value name="GL_SRC_COLOR"/> 927 <value name="GL_ONE_MINUS_SRC_COLOR"/> 928 <value name="GL_SRC_ALPHA"/> 929 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 930 <value name="GL_DST_ALPHA"/> 931 <value name="GL_ONE_MINUS_DST_ALPHA"/> 932 <value name="GL_DST_COLOR"/> 933 <value name="GL_ONE_MINUS_DST_COLOR"/> 934 935 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 936 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 937 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 938 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 939 </desc> 940</template> 941 942<template name="LogicOp"> 943 <proto> 944 <return type="void"/> 945 <param name="opcode" type="GLenum"/> 946 </proto> 947 948 <desc name="opcode"> 949 <value name="GL_CLEAR"/> 950 <value name="GL_SET"/> 951 <value name="GL_COPY"/> 952 <value name="GL_COPY_INVERTED"/> 953 <value name="GL_NOOP"/> 954 <value name="GL_INVERT"/> 955 <value name="GL_AND"/> 956 <value name="GL_NAND"/> 957 <value name="GL_OR"/> 958 <value name="GL_NOR"/> 959 <value name="GL_XOR"/> 960 <value name="GL_EQUIV"/> 961 <value name="GL_AND_REVERSE"/> 962 <value name="GL_AND_INVERTED"/> 963 <value name="GL_OR_REVERSE"/> 964 <value name="GL_OR_INVERTED"/> 965 </desc> 966</template> 967 968<template name="StencilFunc"> 969 <proto> 970 <return type="void"/> 971 <param name="func" type="GLenum"/> 972 <param name="ref" type="GLint"/> 973 <param name="mask" type="GLuint"/> 974 </proto> 975 976 <desc name="func"> 977 <value name="GL_NEVER"/> 978 <value name="GL_LESS"/> 979 <value name="GL_LEQUAL"/> 980 <value name="GL_GREATER"/> 981 <value name="GL_GEQUAL"/> 982 <value name="GL_EQUAL"/> 983 <value name="GL_NOTEQUAL"/> 984 <value name="GL_ALWAYS"/> 985 </desc> 986</template> 987 988<template name="StencilFuncSeparate"> 989 <proto> 990 <return type="void"/> 991 <param name="face" type="GLenum"/> 992 <param name="func" type="GLenum"/> 993 <param name="ref" type="GLint"/> 994 <param name="mask" type="GLuint"/> 995 </proto> 996 997 <desc name="face"> 998 <value name="GL_FRONT"/> 999 <value name="GL_BACK"/> 1000 <value name="GL_FRONT_AND_BACK"/> 1001 </desc> 1002 1003 <desc name="func"> 1004 <value name="GL_NEVER"/> 1005 <value name="GL_LESS"/> 1006 <value name="GL_LEQUAL"/> 1007 <value name="GL_GREATER"/> 1008 <value name="GL_GEQUAL"/> 1009 <value name="GL_EQUAL"/> 1010 <value name="GL_NOTEQUAL"/> 1011 <value name="GL_ALWAYS"/> 1012 </desc> 1013</template> 1014 1015<template name="StencilOp"> 1016 <proto> 1017 <return type="void"/> 1018 <param name="fail" type="GLenum"/> 1019 <param name="zfail" type="GLenum"/> 1020 <param name="zpass" type="GLenum"/> 1021 </proto> 1022 1023 <desc name="fail"> 1024 <value name="GL_KEEP"/> 1025 <value name="GL_ZERO"/> 1026 <value name="GL_REPLACE"/> 1027 <value name="GL_INCR"/> 1028 <value name="GL_DECR"/> 1029 <value name="GL_INVERT"/> 1030 <value name="GL_INCR_WRAP" category="GLES2.0"/> 1031 <value name="GL_DECR_WRAP" category="GLES2.0"/> 1032 <value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/> 1033 <value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/> 1034 </desc> 1035 1036 <desc name="zfail"> 1037 <value name="GL_KEEP"/> 1038 <value name="GL_ZERO"/> 1039 <value name="GL_REPLACE"/> 1040 <value name="GL_INCR"/> 1041 <value name="GL_DECR"/> 1042 <value name="GL_INVERT"/> 1043 <value name="GL_INCR_WRAP" category="GLES2.0"/> 1044 <value name="GL_DECR_WRAP" category="GLES2.0"/> 1045 <value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/> 1046 <value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/> 1047 </desc> 1048 1049 <desc name="zpass"> 1050 <value name="GL_KEEP"/> 1051 <value name="GL_ZERO"/> 1052 <value name="GL_REPLACE"/> 1053 <value name="GL_INCR"/> 1054 <value name="GL_DECR"/> 1055 <value name="GL_INVERT"/> 1056 <value name="GL_INCR_WRAP" category="GLES2.0"/> 1057 <value name="GL_DECR_WRAP" category="GLES2.0"/> 1058 <value name="GL_INCR_WRAP_OES" category="OES_stencil_wrap"/> 1059 <value name="GL_DECR_WRAP_OES" category="OES_stencil_wrap"/> 1060 </desc> 1061</template> 1062 1063<template name="StencilOpSeparate"> 1064 <proto> 1065 <return type="void"/> 1066 <param name="face" type="GLenum"/> 1067 <param name="fail" type="GLenum"/> 1068 <param name="zfail" type="GLenum"/> 1069 <param name="zpass" type="GLenum"/> 1070 </proto> 1071 1072 <desc name="face"> 1073 <value name="GL_FRONT"/> 1074 <value name="GL_BACK"/> 1075 <value name="GL_FRONT_AND_BACK"/> 1076 </desc> 1077 1078 <desc name="fail"> 1079 <value name="GL_KEEP"/> 1080 <value name="GL_ZERO"/> 1081 <value name="GL_REPLACE"/> 1082 <value name="GL_INCR"/> 1083 <value name="GL_DECR"/> 1084 <value name="GL_INVERT"/> 1085 <value name="GL_INCR_WRAP"/> 1086 <value name="GL_DECR_WRAP"/> 1087 </desc> 1088 1089 <desc name="zfail"> 1090 <value name="GL_KEEP"/> 1091 <value name="GL_ZERO"/> 1092 <value name="GL_REPLACE"/> 1093 <value name="GL_INCR"/> 1094 <value name="GL_DECR"/> 1095 <value name="GL_INVERT"/> 1096 <value name="GL_INCR_WRAP"/> 1097 <value name="GL_DECR_WRAP"/> 1098 </desc> 1099 1100 <desc name="zpass"> 1101 <value name="GL_KEEP"/> 1102 <value name="GL_ZERO"/> 1103 <value name="GL_REPLACE"/> 1104 <value name="GL_INCR"/> 1105 <value name="GL_DECR"/> 1106 <value name="GL_INVERT"/> 1107 <value name="GL_INCR_WRAP"/> 1108 <value name="GL_DECR_WRAP"/> 1109 </desc> 1110</template> 1111 1112<template name="DepthFunc"> 1113 <proto> 1114 <return type="void"/> 1115 <param name="func" type="GLenum"/> 1116 </proto> 1117 1118 <desc name="func"> 1119 <value name="GL_NEVER"/> 1120 <value name="GL_LESS"/> 1121 <value name="GL_EQUAL"/> 1122 <value name="GL_LEQUAL"/> 1123 <value name="GL_GREATER"/> 1124 <value name="GL_NOTEQUAL"/> 1125 <value name="GL_GEQUAL"/> 1126 <value name="GL_ALWAYS"/> 1127 </desc> 1128</template> 1129 1130<template name="PixelStore"> 1131 <proto> 1132 <return type="void"/> 1133 <param name="pname" type="GLenum"/> 1134 <param name="param" type="GLtype"/> 1135 </proto> 1136 1137 <desc name="pname"> 1138 <value name="GL_PACK_ALIGNMENT"/> 1139 <desc name="param" error="GL_INVALID_VALUE"> 1140 <value name="1"/> 1141 <value name="2"/> 1142 <value name="4"/> 1143 <value name="8"/> 1144 </desc> 1145 </desc> 1146 1147 <desc name="pname"> 1148 <value name="GL_UNPACK_ALIGNMENT"/> 1149 <desc name="param" error="GL_INVALID_VALUE"> 1150 <value name="1"/> 1151 <value name="2"/> 1152 <value name="4"/> 1153 <value name="8"/> 1154 </desc> 1155 </desc> 1156 1157 <desc name="pname" category="EXT_unpack_subimage"> 1158 <value name="GL_UNPACK_ROW_LENGTH"/> 1159 <value name="GL_UNPACK_SKIP_PIXELS"/> 1160 <value name="GL_UNPACK_SKIP_ROWS"/> 1161 </desc> 1162 1163</template> 1164 1165<template name="ReadPixels" direction="get"> 1166 <proto> 1167 <return type="void"/> 1168 <param name="x" type="GLint"/> 1169 <param name="y" type="GLint"/> 1170 <param name="width" type="GLsizei"/> 1171 <param name="height" type="GLsizei"/> 1172 <param name="format" type="GLenum"/> 1173 <param name="type" type="GLenum"/> 1174 <param name="pixels" type="GLvoid *"/> 1175 </proto> 1176 1177 <!-- Technically, only two combinations are actually allowed: 1178 GL_RGBA/GL_UNSIGNED_BYTE, and some implementation-specific 1179 internal preferred combination. I don't know what that is, so I'm 1180 allowing any valid combination for now; the underlying support 1181 should fail when necessary.--> 1182 <desc name="format"> 1183 <value name="GL_ALPHA"/> 1184 <desc name="type" error="GL_INVALID_OPERATION"> 1185 <value name="GL_UNSIGNED_BYTE"/> 1186 </desc> 1187 </desc> 1188 1189 <desc name="format"> 1190 <value name="GL_RGB"/> 1191 <desc name="type" error="GL_INVALID_OPERATION"> 1192 <value name="GL_UNSIGNED_BYTE"/> 1193 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 1194 </desc> 1195 </desc> 1196 1197 <desc name="format"> 1198 <value name="GL_RGBA"/> 1199 <desc name="type" error="GL_INVALID_OPERATION"> 1200 <value name="GL_UNSIGNED_BYTE"/> 1201 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 1202 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 1203 </desc> 1204 </desc> 1205 1206 <desc name="format"> 1207 <value name="GL_LUMINANCE"/> 1208 <desc name="type" error="GL_INVALID_OPERATION"> 1209 <value name="GL_UNSIGNED_BYTE"/> 1210 </desc> 1211 </desc> 1212 1213 <desc name="format"> 1214 <value name="GL_LUMINANCE_ALPHA"/> 1215 <desc name="type" error="GL_INVALID_OPERATION"> 1216 <value name="GL_UNSIGNED_BYTE"/> 1217 </desc> 1218 </desc> 1219 1220 <desc name="format" category="EXT_read_format_bgra"> 1221 <value name="GL_BGRA_EXT"/> 1222 1223 <desc name="type" error="GL_INVALID_OPERATION"> 1224 <value name="GL_UNSIGNED_BYTE"/> 1225 <value name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/> 1226 <value name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/> 1227 </desc> 1228 </desc> 1229</template> 1230 1231<template name="GetClipPlane" direction="get"> 1232 <proto> 1233 <return type="void"/> 1234 <param name="plane" type="GLenum"/> 1235 <vector name="equation" type="GLtype *" size="4"/> 1236 </proto> 1237</template> 1238 1239<template name="GetError" direction="get"> 1240 <proto> 1241 <return type="GLenum"/> 1242 </proto> 1243</template> 1244 1245<!-- template for GetFloatv, GetIntegerv, GetBoolean, and GetFixedv --> 1246<template name="GetState" direction="get"> 1247 <proto> 1248 <return type="void"/> 1249 <param name="pname" type="GLenum"/> 1250 <vector name="params" type="GLtype *" size="dynamic"/> 1251 </proto> 1252 <!-- param checking is done in mesa --> 1253</template> 1254 1255<template name="GetLight" direction="get"> 1256 <proto> 1257 <return type="void"/> 1258 <param name="light" type="GLenum"/> 1259 <param name="pname" type="GLenum"/> 1260 <vector name="params" type="GLtype *" size="dynamic"/> 1261 </proto> 1262 1263 <desc name="light"> 1264 <range base="GL_LIGHT" from="0" to="7"/> 1265 </desc> 1266 1267 <desc name="pname"> 1268 <value name="GL_AMBIENT"/> 1269 <value name="GL_DIFFUSE"/> 1270 <value name="GL_SPECULAR"/> 1271 <value name="GL_POSITION"/> 1272 1273 <desc name="params" vector_size="4"/> 1274 </desc> 1275 1276 <desc name="pname"> 1277 <value name="GL_SPOT_DIRECTION"/> 1278 1279 <desc name="params" vector_size="3"/> 1280 </desc> 1281 1282 <desc name="pname"> 1283 <value name="GL_SPOT_EXPONENT"/> 1284 <value name="GL_SPOT_CUTOFF"/> 1285 <value name="GL_CONSTANT_ATTENUATION"/> 1286 <value name="GL_LINEAR_ATTENUATION"/> 1287 <value name="GL_QUADRATIC_ATTENUATION"/> 1288 1289 <desc name="params" vector_size="1"/> 1290 </desc> 1291</template> 1292 1293<template name="GetMaterial" direction="get"> 1294 <proto> 1295 <return type="void"/> 1296 <param name="face" type="GLenum"/> 1297 <param name="pname" type="GLenum"/> 1298 <vector name="params" type="GLtype *" size="dynamic"> 1299 <param name="param" type="GLtype"/> 1300 </vector> 1301 </proto> 1302 1303 <desc name="face"> 1304 <value name="GL_FRONT"/> 1305 <value name="GL_BACK"/> 1306 </desc> 1307 1308 <desc name="pname"> 1309 <value name="GL_SHININESS"/> 1310 <desc name="params" vector_size="1"/> 1311 </desc> 1312 1313 <desc name="pname"> 1314 <value name="GL_AMBIENT"/> 1315 <value name="GL_DIFFUSE"/> 1316 <value name="GL_AMBIENT_AND_DIFFUSE"/> 1317 <value name="GL_SPECULAR"/> 1318 <value name="GL_EMISSION"/> 1319 1320 <desc name="params" vector_size="4"/> 1321 </desc> 1322</template> 1323 1324<template name="GetString" direction="get"> 1325 <proto> 1326 <return type="const GLubyte *"/> 1327 <param name="name" type="GLenum"/> 1328 </proto> 1329 1330 <desc name="name"> 1331 <value name="GL_VENDOR"/> 1332 <value name="GL_RENDERER"/> 1333 <value name="GL_VERSION"/> 1334 <value name="GL_EXTENSIONS"/> 1335 <value name="GL_SHADING_LANGUAGE_VERSION" category="GLES2.0"/> 1336 </desc> 1337</template> 1338 1339<template name="GetTexEnv" direction="get"> 1340 <proto> 1341 <return type="void"/> 1342 <param name="target" type="GLenum"/> 1343 <param name="pname" type="GLenum"/> 1344 <vector name="params" type="GLtype *" size="dynamic"/> 1345 </proto> 1346 1347 <desc name="target" category="OES_point_sprite"> 1348 <value name="GL_POINT_SPRITE_OES"/> 1349 <desc name="pname"> 1350 <value name="GL_COORD_REPLACE_OES"/> 1351 </desc> 1352 </desc> 1353 1354 <desc name="pname" category="OES_point_sprite"> 1355 <value name="GL_COORD_REPLACE_OES"/> 1356 <desc name="params" vector_size="1" convert="false"/> 1357 </desc> 1358 1359 <desc name="target" category="EXT_texture_lod_bias"> 1360 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 1361 1362 <desc name="pname"> 1363 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 1364 </desc> 1365 </desc> 1366 1367 <desc name="pname" category="EXT_texture_lod_bias"> 1368 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 1369 <desc name="params" vector_size="1"/> 1370 </desc> 1371 1372 <desc name="target"> 1373 <value name="GL_TEXTURE_ENV"/> 1374 1375 <desc name="pname"> 1376 <value name="GL_TEXTURE_ENV_COLOR"/> 1377 <value name="GL_RGB_SCALE"/> 1378 <value name="GL_ALPHA_SCALE"/> 1379 <value name="GL_TEXTURE_ENV_MODE"/> 1380 <value name="GL_COMBINE_RGB"/> 1381 <value name="GL_COMBINE_ALPHA"/> 1382 <value name="GL_SRC0_RGB"/> 1383 <value name="GL_SRC1_RGB"/> 1384 <value name="GL_SRC2_RGB"/> 1385 <value name="GL_SRC0_ALPHA"/> 1386 <value name="GL_SRC1_ALPHA"/> 1387 <value name="GL_SRC2_ALPHA"/> 1388 <value name="GL_OPERAND0_RGB"/> 1389 <value name="GL_OPERAND1_RGB"/> 1390 <value name="GL_OPERAND2_RGB"/> 1391 <value name="GL_OPERAND0_ALPHA"/> 1392 <value name="GL_OPERAND1_ALPHA"/> 1393 <value name="GL_OPERAND2_ALPHA"/> 1394 </desc> 1395 </desc> 1396 1397 <desc name="pname"> 1398 <value name="GL_TEXTURE_ENV_COLOR"/> 1399 <desc name="params" vector_size="4"/> 1400 </desc> 1401 1402 <desc name="pname"> 1403 <value name="GL_RGB_SCALE"/> 1404 <value name="GL_ALPHA_SCALE"/> 1405 1406 <desc name="params" vector_size="1"/> 1407 </desc> 1408 1409 <desc name="pname"> 1410 <value name="GL_TEXTURE_ENV_MODE"/> 1411 <value name="GL_COMBINE_RGB"/> 1412 <value name="GL_COMBINE_ALPHA"/> 1413 <value name="GL_SRC0_RGB"/> 1414 <value name="GL_SRC1_RGB"/> 1415 <value name="GL_SRC2_RGB"/> 1416 <value name="GL_SRC0_ALPHA"/> 1417 <value name="GL_SRC1_ALPHA"/> 1418 <value name="GL_SRC2_ALPHA"/> 1419 <value name="GL_OPERAND0_RGB"/> 1420 <value name="GL_OPERAND1_RGB"/> 1421 <value name="GL_OPERAND2_RGB"/> 1422 <value name="GL_OPERAND0_ALPHA"/> 1423 <value name="GL_OPERAND1_ALPHA"/> 1424 <value name="GL_OPERAND2_ALPHA"/> 1425 1426 <desc name="params" vector_size="1" convert="false"/> 1427 </desc> 1428</template> 1429 1430<template name="GetTexGen" direction="get"> 1431 <proto> 1432 <return type="void"/> 1433 <param name="coord" type="GLenum"/> 1434 <param name="pname" type="GLenum"/> 1435 <vector name="params" type="GLtype *" size="dynamic"/> 1436 </proto> 1437 1438 <desc name="coord"> 1439 <value name="GL_TEXTURE_GEN_STR_OES"/> 1440 </desc> 1441 <desc name="pname"> 1442 <value name="GL_TEXTURE_GEN_MODE_OES"/> 1443 <desc name="params" vector_size="1" convert="false"/> 1444 </desc> 1445</template> 1446 1447<template name="GetTexParameter" direction="get"> 1448 <proto> 1449 <return type="void"/> 1450 <param name="target" type="GLenum"/> 1451 <param name="pname" type="GLenum"/> 1452 <vector name="params" type="GLtype *" size="dynamic"/> 1453 </proto> 1454 1455 <desc name="target"> 1456 <value name="GL_TEXTURE_2D"/> 1457 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 1458 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 1459 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 1460 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 1461 </desc> 1462 1463 <desc name="pname"> 1464 <value name="GL_TEXTURE_WRAP_S"/> 1465 <value name="GL_TEXTURE_WRAP_T"/> 1466 <value name="GL_TEXTURE_WRAP_R_OES" category="OES_texture_3D"/> 1467 <value name="GL_TEXTURE_MIN_FILTER"/> 1468 <value name="GL_TEXTURE_MAG_FILTER"/> 1469 <value name="GL_GENERATE_MIPMAP" category="GLES1.1"/> 1470 1471 <desc name="params" vector_size="1" convert="false"/> 1472 </desc> 1473 1474 <desc name="pname" category="OES_draw_texture"> 1475 <value name="GL_TEXTURE_CROP_RECT_OES"/> 1476 <desc name="params" vector_size="4"/> 1477 </desc> 1478</template> 1479 1480<template name="IsEnabled" direction="get"> 1481 <proto> 1482 <return type="GLboolean"/> 1483 <param name="cap" type="GLenum"/> 1484 </proto> 1485 1486 <desc name="cap" category="GLES1.1"> 1487 <value name="GL_NORMALIZE"/> 1488 <value name="GL_RESCALE_NORMAL"/> 1489 1490 <range base="GL_CLIP_PLANE" from="0" to="5"/> 1491 <value name="GL_CLIP_PLANE0+6"/> 1492 <value name="GL_CLIP_PLANE0+7"/> 1493 1494 <value name="GL_FOG"/> 1495 <value name="GL_LIGHTING"/> 1496 <value name="GL_COLOR_MATERIAL"/> 1497 1498 <range base="GL_LIGHT" from="0" to="7"/> 1499 1500 <value name="GL_POINT_SMOOTH"/> 1501 <value name="GL_LINE_SMOOTH"/> 1502 <value name="GL_CULL_FACE"/> 1503 <value name="GL_POLYGON_OFFSET_FILL"/> 1504 <value name="GL_MULTISAMPLE"/> 1505 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1506 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 1507 <value name="GL_SAMPLE_COVERAGE"/> 1508 <value name="GL_TEXTURE_2D"/> 1509 <value name="GL_SCISSOR_TEST"/> 1510 <value name="GL_ALPHA_TEST"/> 1511 <value name="GL_STENCIL_TEST"/> 1512 <value name="GL_DEPTH_TEST"/> 1513 <value name="GL_BLEND"/> 1514 <value name="GL_DITHER"/> 1515 <value name="GL_COLOR_LOGIC_OP"/> 1516 1517 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 1518 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 1519 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 1520 1521 <value name="GL_VERTEX_ARRAY"/> 1522 <value name="GL_NORMAL_ARRAY"/> 1523 <value name="GL_COLOR_ARRAY"/> 1524 <value name="GL_TEXTURE_COORD_ARRAY"/> 1525 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1526 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1527 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1528 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 1529 </desc> 1530 1531 <desc name="cap" category="GLES2.0"> 1532 <value name="GL_CULL_FACE"/> 1533 <value name="GL_SCISSOR_TEST"/> 1534 <value name="GL_POLYGON_OFFSET_FILL"/> 1535 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1536 <value name="GL_SAMPLE_COVERAGE"/> 1537 <value name="GL_STENCIL_TEST"/> 1538 <value name="GL_DEPTH_TEST"/> 1539 <value name="GL_DITHER"/> 1540 <value name="GL_BLEND"/> 1541 </desc> 1542</template> 1543 1544<template name="DepthRange"> 1545 <proto> 1546 <return type="void"/> 1547 <param name="zNear" type="GLtype"/> 1548 <param name="zFar" type="GLtype"/> 1549 </proto> 1550</template> 1551 1552<template name="Frustum"> 1553 <proto> 1554 <return type="void"/> 1555 <param name="left" type="GLtype"/> 1556 <param name="right" type="GLtype"/> 1557 <param name="bottom" type="GLtype"/> 1558 <param name="top" type="GLtype"/> 1559 <param name="zNear" type="GLtype"/> 1560 <param name="zFar" type="GLtype"/> 1561 </proto> 1562</template> 1563 1564<template name="LoadIdentity"> 1565 <proto> 1566 <return type="void"/> 1567 </proto> 1568</template> 1569 1570<template name="LoadMatrix"> 1571 <proto> 1572 <return type="void"/> 1573 <vector name="m" type="const GLtype *" size="16"/> 1574 </proto> 1575</template> 1576 1577<template name="MatrixMode"> 1578 <proto> 1579 <return type="void"/> 1580 <param name="mode" type="GLenum"/> 1581 </proto> 1582 1583 <desc name="mode"> 1584 <value name="GL_MODELVIEW"/> 1585 <value name="GL_PROJECTION"/> 1586 <value name="GL_TEXTURE"/> 1587 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 1588 </desc> 1589</template> 1590 1591<template name="MultMatrix"> 1592 <proto> 1593 <return type="void"/> 1594 <vector name="m" type="const GLtype *" size="16"/> 1595 </proto> 1596</template> 1597 1598<template name="Ortho"> 1599 <proto> 1600 <return type="void"/> 1601 <param name="left" type="GLtype"/> 1602 <param name="right" type="GLtype"/> 1603 <param name="bottom" type="GLtype"/> 1604 <param name="top" type="GLtype"/> 1605 <param name="zNear" type="GLtype"/> 1606 <param name="zFar" type="GLtype"/> 1607 </proto> 1608</template> 1609 1610<template name="PopMatrix"> 1611 <proto> 1612 <return type="void"/> 1613 </proto> 1614</template> 1615 1616<template name="PushMatrix"> 1617 <proto> 1618 <return type="void"/> 1619 </proto> 1620</template> 1621 1622<template name="Rotate"> 1623 <proto> 1624 <return type="void"/> 1625 <param name="angle" type="GLtype"/> 1626 <param name="x" type="GLtype"/> 1627 <param name="y" type="GLtype"/> 1628 <param name="z" type="GLtype"/> 1629 </proto> 1630</template> 1631 1632<template name="Scale"> 1633 <proto> 1634 <return type="void"/> 1635 <param name="x" type="GLtype"/> 1636 <param name="y" type="GLtype"/> 1637 <param name="z" type="GLtype"/> 1638 </proto> 1639</template> 1640 1641<template name="Translate"> 1642 <proto> 1643 <return type="void"/> 1644 <param name="x" type="GLtype"/> 1645 <param name="y" type="GLtype"/> 1646 <param name="z" type="GLtype"/> 1647 </proto> 1648</template> 1649 1650<template name="Viewport"> 1651 <proto> 1652 <return type="void"/> 1653 <param name="x" type="GLint"/> 1654 <param name="y" type="GLint"/> 1655 <param name="width" type="GLsizei"/> 1656 <param name="height" type="GLsizei"/> 1657 </proto> 1658</template> 1659 1660<template name="ColorPointer"> 1661 <proto> 1662 <return type="void"/> 1663 <param name="size" type="GLint"/> 1664 <param name="type" type="GLenum"/> 1665 <param name="stride" type="GLsizei"/> 1666 <param name="pointer" type="const GLvoid *"/> 1667 </proto> 1668 1669 <desc name="size" error="GL_INVALID_VALUE"> 1670 <value name="4"/> 1671 </desc> 1672 1673 <desc name="type"> 1674 <value name="GL_UNSIGNED_BYTE"/> 1675 <value name="GL_FLOAT"/> 1676 <value name="GL_FIXED"/> 1677 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1678 </desc> 1679</template> 1680 1681<template name="DisableClientState"> 1682 <proto> 1683 <return type="void"/> 1684 <param name="array" type="GLenum"/> 1685 </proto> 1686 1687 <desc name="array"> 1688 <value name="GL_VERTEX_ARRAY"/> 1689 <value name="GL_NORMAL_ARRAY"/> 1690 <value name="GL_COLOR_ARRAY"/> 1691 <value name="GL_TEXTURE_COORD_ARRAY"/> 1692 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1693 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1694 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1695 </desc> 1696</template> 1697 1698<template name="DrawArrays"> 1699 <proto> 1700 <return type="void"/> 1701 <param name="mode" type="GLenum"/> 1702 <param name="first" type="GLint"/> 1703 <param name="count" type="GLsizei"/> 1704 </proto> 1705 1706 <desc name="mode"> 1707 <value name="GL_POINTS"/> 1708 <value name="GL_LINES"/> 1709 <value name="GL_LINE_LOOP"/> 1710 <value name="GL_LINE_STRIP"/> 1711 <value name="GL_TRIANGLES"/> 1712 <value name="GL_TRIANGLE_STRIP"/> 1713 <value name="GL_TRIANGLE_FAN"/> 1714 </desc> 1715</template> 1716 1717<template name="DrawElements"> 1718 <proto> 1719 <return type="void"/> 1720 <param name="mode" type="GLenum"/> 1721 <param name="count" type="GLsizei"/> 1722 <param name="type" type="GLenum"/> 1723 <param name="indices" type="const GLvoid *"/> 1724 </proto> 1725 1726 <desc name="mode"> 1727 <value name="GL_POINTS"/> 1728 <value name="GL_LINES"/> 1729 <value name="GL_LINE_LOOP"/> 1730 <value name="GL_LINE_STRIP"/> 1731 <value name="GL_TRIANGLES"/> 1732 <value name="GL_TRIANGLE_STRIP"/> 1733 <value name="GL_TRIANGLE_FAN"/> 1734 </desc> 1735 1736 <desc name="type"> 1737 <value name="GL_UNSIGNED_BYTE"/> 1738 <value name="GL_UNSIGNED_SHORT"/> 1739 <value name="GL_UNSIGNED_INT" category="OES_element_index_uint"/> 1740 </desc> 1741</template> 1742 1743<template name="EnableClientState"> 1744 <proto> 1745 <return type="void"/> 1746 <param name="array" type="GLenum"/> 1747 </proto> 1748 1749 <desc name="array"> 1750 <value name="GL_VERTEX_ARRAY"/> 1751 <value name="GL_NORMAL_ARRAY"/> 1752 <value name="GL_COLOR_ARRAY"/> 1753 <value name="GL_TEXTURE_COORD_ARRAY"/> 1754 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1755 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1756 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1757 </desc> 1758</template> 1759 1760<template name="GetPointer" direction="get"> 1761 <proto> 1762 <return type="void"/> 1763 <param name="pname" type="GLenum"/> 1764 <vector name="params" type="GLvoid **" size="dynamic"/> 1765 </proto> 1766 1767 <desc name="pname"> 1768 <value name="GL_VERTEX_ARRAY_POINTER"/> 1769 <value name="GL_NORMAL_ARRAY_POINTER"/> 1770 <value name="GL_COLOR_ARRAY_POINTER"/> 1771 <value name="GL_TEXTURE_COORD_ARRAY_POINTER"/> 1772 <value name="GL_MATRIX_INDEX_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1773 <value name="GL_WEIGHT_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1774 <value name="GL_POINT_SIZE_ARRAY_POINTER_OES" category="OES_point_size_array"/> 1775 </desc> 1776</template> 1777 1778<template name="Normal"> 1779 <proto> 1780 <return type="void"/> 1781 <vector name="v" type="const GLtype *" size="3"> 1782 <param name="nx" type="GLtype"/> 1783 <param name="ny" type="GLtype"/> 1784 <param name="nz" type="GLtype"/> 1785 </vector> 1786 </proto> 1787</template> 1788 1789<template name="NormalPointer"> 1790 <proto> 1791 <return type="void"/> 1792 <param name="type" type="GLenum"/> 1793 <param name="stride" type="GLsizei"/> 1794 <param name="pointer" type="const GLvoid *"/> 1795 </proto> 1796 1797 <desc name="type"> 1798 <value name="GL_BYTE"/> 1799 <value name="GL_SHORT"/> 1800 <value name="GL_FLOAT"/> 1801 <value name="GL_FIXED"/> 1802 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1803 </desc> 1804</template> 1805 1806<template name="TexCoordPointer"> 1807 <proto> 1808 <return type="void"/> 1809 <param name="size" type="GLint"/> 1810 <param name="type" type="GLenum"/> 1811 <param name="stride" type="GLsizei"/> 1812 <param name="pointer" type="const GLvoid *"/> 1813 </proto> 1814 1815 <desc name="size" error="GL_INVALID_VALUE"> 1816 <value name="2"/> 1817 <value name="3"/> 1818 <value name="4"/> 1819 </desc> 1820 1821 <desc name="type"> 1822 <value name="GL_BYTE"/> 1823 <value name="GL_SHORT"/> 1824 <value name="GL_FLOAT"/> 1825 <value name="GL_FIXED"/> 1826 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1827 </desc> 1828</template> 1829 1830<template name="VertexPointer"> 1831 <proto> 1832 <return type="void"/> 1833 <param name="size" type="GLint"/> 1834 <param name="type" type="GLenum"/> 1835 <param name="stride" type="GLsizei"/> 1836 <param name="pointer" type="const GLvoid *"/> 1837 </proto> 1838 1839 <desc name="size" error="GL_INVALID_VALUE"> 1840 <value name="2"/> 1841 <value name="3"/> 1842 <value name="4"/> 1843 </desc> 1844 1845 <desc name="type"> 1846 <value name="GL_BYTE"/> 1847 <value name="GL_SHORT"/> 1848 <value name="GL_FLOAT"/> 1849 <value name="GL_FIXED"/> 1850 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1851 </desc> 1852</template> 1853 1854<template name="PolygonOffset"> 1855 <proto> 1856 <return type="void"/> 1857 <param name="factor" type="GLtype"/> 1858 <param name="units" type="GLtype"/> 1859 </proto> 1860</template> 1861 1862<template name="CopyTexImage2D"> 1863 <proto> 1864 <return type="void"/> 1865 <param name="target" type="GLenum"/> 1866 <param name="level" type="GLint"/> 1867 <param name="internalFormat" type="GLenum"/> 1868 <param name="x" type="GLint"/> 1869 <param name="y" type="GLint"/> 1870 <param name="width" type="GLsizei"/> 1871 <param name="height" type="GLsizei"/> 1872 <param name="border" type="GLint"/> 1873 </proto> 1874 1875 <desc name="target"> 1876 <value name="GL_TEXTURE_2D"/> 1877 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 1878 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 1879 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 1880 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 1881 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 1882 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 1883 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 1884 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 1885 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 1886 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 1887 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 1888 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 1889 </desc> 1890 1891 <desc name="internalFormat" error="GL_INVALID_VALUE"> 1892 <value name="GL_ALPHA"/> 1893 <value name="GL_RGB"/> 1894 <value name="GL_RGBA"/> 1895 <value name="GL_LUMINANCE"/> 1896 <value name="GL_LUMINANCE_ALPHA"/> 1897 </desc> 1898 1899 <desc name="border" error="GL_INVALID_VALUE"> 1900 <value name="0"/> 1901 </desc> 1902</template> 1903 1904<template name="CopyTexSubImage2D"> 1905 <proto> 1906 <return type="void"/> 1907 <param name="target" type="GLenum"/> 1908 <param name="level" type="GLint"/> 1909 <param name="xoffset" type="GLint"/> 1910 <param name="yoffset" type="GLint"/> 1911 <param name="x" type="GLint"/> 1912 <param name="y" type="GLint"/> 1913 <param name="width" type="GLsizei"/> 1914 <param name="height" type="GLsizei"/> 1915 </proto> 1916 1917 <desc name="target"> 1918 <value name="GL_TEXTURE_2D"/> 1919 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 1920 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 1921 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 1922 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 1923 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 1924 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 1925 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 1926 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 1927 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 1928 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 1929 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 1930 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 1931 </desc> 1932</template> 1933 1934<template name="TexSubImage2D"> 1935 <proto> 1936 <return type="void"/> 1937 <param name="target" type="GLenum"/> 1938 <param name="level" type="GLint"/> 1939 <param name="xoffset" type="GLint"/> 1940 <param name="yoffset" type="GLint"/> 1941 <param name="width" type="GLsizei"/> 1942 <param name="height" type="GLsizei"/> 1943 <param name="format" type="GLenum"/> 1944 <param name="type" type="GLenum"/> 1945 <param name="pixels" type="const GLvoid *"/> 1946 </proto> 1947 1948 <desc name="target"> 1949 <value name="GL_TEXTURE_2D"/> 1950 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 1951 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 1952 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 1953 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 1954 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 1955 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 1956 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 1957 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 1958 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 1959 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 1960 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 1961 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 1962 </desc> 1963 1964 <desc name="format"> 1965 <value name="GL_ALPHA"/> 1966 1967 <desc name="type" error="GL_INVALID_OPERATION"> 1968 <value name="GL_UNSIGNED_BYTE"/> 1969 <value name="GL_FLOAT" category="OES_texture_float"/> 1970 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1971 </desc> 1972 </desc> 1973 1974 <desc name="format"> 1975 <value name="GL_RGB"/> 1976 1977 <desc name="type" error="GL_INVALID_OPERATION"> 1978 <value name="GL_UNSIGNED_BYTE"/> 1979 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 1980 <value name="GL_FLOAT" category="OES_texture_float"/> 1981 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1982 </desc> 1983 </desc> 1984 1985 <desc name="format"> 1986 <value name="GL_RGBA"/> 1987 1988 <desc name="type" error="GL_INVALID_OPERATION"> 1989 <value name="GL_UNSIGNED_BYTE"/> 1990 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 1991 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 1992 <value name="GL_FLOAT" category="OES_texture_float"/> 1993 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 1994 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 1995 </desc> 1996 </desc> 1997 1998 <desc name="format"> 1999 <value name="GL_LUMINANCE"/> 2000 2001 <desc name="type" error="GL_INVALID_OPERATION"> 2002 <value name="GL_UNSIGNED_BYTE"/> 2003 <value name="GL_FLOAT" category="OES_texture_float"/> 2004 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2005 </desc> 2006 </desc> 2007 2008 <desc name="format"> 2009 <value name="GL_LUMINANCE_ALPHA"/> 2010 2011 <desc name="type" error="GL_INVALID_OPERATION"> 2012 <value name="GL_UNSIGNED_BYTE"/> 2013 <value name="GL_FLOAT" category="OES_texture_float"/> 2014 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2015 </desc> 2016 </desc> 2017 2018 <desc name="format" category="OES_depth_texture"> 2019 <value name="GL_DEPTH_COMPONENT"/> 2020 2021 <desc name="type" error="GL_INVALID_OPERATION"> 2022 <value name="GL_UNSIGNED_SHORT"/> 2023 <value name="GL_UNSIGNED_INT"/> 2024 </desc> 2025 </desc> 2026 2027 <desc name="format" category="OES_packed_depth_stencil"> 2028 <value name="GL_DEPTH_STENCIL_OES"/> 2029 2030 <desc name="type" error="GL_INVALID_OPERATION"> 2031 <value name="GL_UNSIGNED_INT_24_8_OES"/> 2032 </desc> 2033 </desc> 2034 2035 <desc name="format" category="EXT_texture_format_BGRA8888"> 2036 <value name="GL_BGRA_EXT"/> 2037 2038 <desc name="type" error="GL_INVALID_OPERATION"> 2039 <value name="GL_UNSIGNED_BYTE"/> 2040 </desc> 2041 </desc> 2042</template> 2043 2044<template name="BindTexture"> 2045 <proto> 2046 <return type="void"/> 2047 <param name="target" type="GLenum"/> 2048 <param name="texture" type="GLuint"/> 2049 </proto> 2050 2051 <desc name="target"> 2052 <value name="GL_TEXTURE_2D"/> 2053 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 2054 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 2055 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 2056 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 2057 </desc> 2058</template> 2059 2060<template name="DeleteTextures"> 2061 <proto> 2062 <return type="void"/> 2063 <param name="n" type="GLsizei"/> 2064 <param name="textures" type="const GLuint *"/> 2065 </proto> 2066</template> 2067 2068<template name="GenTextures" direction="get"> 2069 <proto> 2070 <return type="void"/> 2071 <param name="n" type="GLsizei"/> 2072 <param name="textures" type="GLuint *"/> 2073 </proto> 2074</template> 2075 2076<template name="IsTexture" direction="get"> 2077 <proto> 2078 <return type="GLboolean"/> 2079 <param name="texture" type="GLuint"/> 2080 </proto> 2081</template> 2082 2083<template name="BlendColor"> 2084 <proto> 2085 <return type="void"/> 2086 <param name="red" type="GLtype"/> 2087 <param name="green" type="GLtype"/> 2088 <param name="blue" type="GLtype"/> 2089 <param name="alpha" type="GLtype"/> 2090 </proto> 2091</template> 2092 2093<template name="BlendEquation"> 2094 <proto> 2095 <return type="void"/> 2096 <param name="mode" type="GLenum"/> 2097 </proto> 2098</template> 2099 2100<template name="BlendEquationSeparate"> 2101 <proto> 2102 <return type="void"/> 2103 <param name="modeRGB" type="GLenum"/> 2104 <param name="modeAlpha" type="GLenum"/> 2105 </proto> 2106</template> 2107 2108<template name="TexImage3D"> 2109 <proto> 2110 <return type="void"/> 2111 <param name="target" type="GLenum"/> 2112 <param name="level" type="GLint"/> 2113 <param name="internalFormat" type="GLenum"/> 2114 <param name="width" type="GLsizei"/> 2115 <param name="height" type="GLsizei"/> 2116 <param name="depth" type="GLsizei"/> 2117 <param name="border" type="GLint"/> 2118 <param name="format" type="GLenum"/> 2119 <param name="type" type="GLenum"/> 2120 <param name="pixels" type="const GLvoid *"/> 2121 </proto> 2122 2123 <desc name="target"> 2124 <value name="GL_TEXTURE_3D_OES"/> 2125 </desc> 2126 2127 <desc name="internalFormat"> 2128 <value name="GL_ALPHA"/> 2129 <value name="GL_RGB"/> 2130 <value name="GL_RGBA"/> 2131 <value name="GL_LUMINANCE"/> 2132 <value name="GL_LUMINANCE_ALPHA"/> 2133 </desc> 2134 2135 <desc name="format"> 2136 <value name="GL_ALPHA"/> 2137 2138 <desc name="type" error="GL_INVALID_OPERATION"> 2139 <value name="GL_UNSIGNED_BYTE"/> 2140 <value name="GL_FLOAT" category="OES_texture_float"/> 2141 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2142 </desc> 2143 </desc> 2144 2145 <desc name="format"> 2146 <value name="GL_RGB"/> 2147 2148 <desc name="type" error="GL_INVALID_OPERATION"> 2149 <value name="GL_UNSIGNED_BYTE"/> 2150 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 2151 <value name="GL_FLOAT" category="OES_texture_float"/> 2152 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2153 </desc> 2154 </desc> 2155 2156 <desc name="format"> 2157 <value name="GL_RGBA"/> 2158 2159 <desc name="type" error="GL_INVALID_OPERATION"> 2160 <value name="GL_UNSIGNED_BYTE"/> 2161 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 2162 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 2163 <value name="GL_FLOAT" category="OES_texture_float"/> 2164 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2165 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 2166 </desc> 2167 </desc> 2168 2169 <desc name="format"> 2170 <value name="GL_LUMINANCE"/> 2171 2172 <desc name="type" error="GL_INVALID_OPERATION"> 2173 <value name="GL_UNSIGNED_BYTE"/> 2174 <value name="GL_FLOAT" category="OES_texture_float"/> 2175 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2176 </desc> 2177 </desc> 2178 2179 <desc name="format"> 2180 <value name="GL_LUMINANCE_ALPHA"/> 2181 2182 <desc name="type" error="GL_INVALID_OPERATION"> 2183 <value name="GL_UNSIGNED_BYTE"/> 2184 <value name="GL_FLOAT" category="OES_texture_float"/> 2185 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2186 </desc> 2187 </desc> 2188</template> 2189 2190<template name="TexSubImage3D"> 2191 <proto> 2192 <return type="void"/> 2193 <param name="target" type="GLenum"/> 2194 <param name="level" type="GLint"/> 2195 <param name="xoffset" type="GLint"/> 2196 <param name="yoffset" type="GLint"/> 2197 <param name="zoffset" type="GLint"/> 2198 <param name="width" type="GLsizei"/> 2199 <param name="height" type="GLsizei"/> 2200 <param name="depth" type="GLsizei"/> 2201 <param name="format" type="GLenum"/> 2202 <param name="type" type="GLenum"/> 2203 <param name="pixels" type="const GLvoid *"/> 2204 </proto> 2205 2206 <desc name="target"> 2207 <value name="GL_TEXTURE_3D_OES"/> 2208 </desc> 2209 2210 <desc name="format"> 2211 <value name="GL_ALPHA"/> 2212 2213 <desc name="type" error="GL_INVALID_OPERATION"> 2214 <value name="GL_UNSIGNED_BYTE"/> 2215 <value name="GL_FLOAT" category="OES_texture_float"/> 2216 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2217 </desc> 2218 </desc> 2219 2220 <desc name="format"> 2221 <value name="GL_RGB"/> 2222 2223 <desc name="type" error="GL_INVALID_OPERATION"> 2224 <value name="GL_UNSIGNED_BYTE"/> 2225 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 2226 <value name="GL_FLOAT" category="OES_texture_float"/> 2227 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2228 </desc> 2229 </desc> 2230 2231 <desc name="format"> 2232 <value name="GL_RGBA"/> 2233 2234 <desc name="type" error="GL_INVALID_OPERATION"> 2235 <value name="GL_UNSIGNED_BYTE"/> 2236 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 2237 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 2238 <value name="GL_FLOAT" category="OES_texture_float"/> 2239 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2240 <value name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT" category="EXT_texture_type_2_10_10_10_REV"/> 2241 </desc> 2242 </desc> 2243 2244 <desc name="format"> 2245 <value name="GL_LUMINANCE"/> 2246 2247 <desc name="type" error="GL_INVALID_OPERATION"> 2248 <value name="GL_UNSIGNED_BYTE"/> 2249 <value name="GL_FLOAT" category="OES_texture_float"/> 2250 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2251 </desc> 2252 </desc> 2253 2254 <desc name="format"> 2255 <value name="GL_LUMINANCE_ALPHA"/> 2256 2257 <desc name="type" error="GL_INVALID_OPERATION"> 2258 <value name="GL_UNSIGNED_BYTE"/> 2259 <value name="GL_FLOAT" category="OES_texture_float"/> 2260 <value name="GL_HALF_FLOAT_OES" category="OES_texture_half_float"/> 2261 </desc> 2262 </desc> 2263</template> 2264 2265<template name="CopyTexSubImage3D"> 2266 <proto> 2267 <return type="void"/> 2268 <param name="target" type="GLenum"/> 2269 <param name="level" type="GLint"/> 2270 <param name="xoffset" type="GLint"/> 2271 <param name="yoffset" type="GLint"/> 2272 <param name="zoffset" type="GLint"/> 2273 <param name="x" type="GLint"/> 2274 <param name="y" type="GLint"/> 2275 <param name="width" type="GLsizei"/> 2276 <param name="height" type="GLsizei"/> 2277 </proto> 2278 2279 <desc name="target"> 2280 <value name="GL_TEXTURE_3D_OES"/> 2281 </desc> 2282</template> 2283 2284<template name="MultiTexCoord"> 2285 <proto> 2286 <return type="void"/> 2287 <param name="texture" type="GLenum"/> 2288 <vector name="v" type="const GLtype *" size="dynamic"> 2289 <param name="s" type="GLtype"/> 2290 <param name="t" type="GLtype"/> 2291 <param name="r" type="GLtype"/> 2292 <param name="q" type="GLtype"/> 2293 </vector> 2294 </proto> 2295</template> 2296 2297<template name="CompressedTexImage3D"> 2298 <proto> 2299 <return type="void"/> 2300 <param name="target" type="GLenum"/> 2301 <param name="level" type="GLint"/> 2302 <param name="internalFormat" type="GLenum"/> 2303 <param name="width" type="GLsizei"/> 2304 <param name="height" type="GLsizei"/> 2305 <param name="depth" type="GLsizei"/> 2306 <param name="border" type="GLint"/> 2307 <param name="imagesize" type="GLsizei"/> 2308 <param name="data" type="const GLvoid *"/> 2309 </proto> 2310 2311 <desc name="target"> 2312 <value name="GL_TEXTURE_3D_OES"/> 2313 </desc> 2314 2315 <desc name="internalFormat"> 2316 <value name="GL_3DC_X_AMD" category="AMD_compressed_3DC_texture"/> 2317 <value name="GL_3DC_XY_AMD" category="AMD_compressed_3DC_texture"/> 2318 <value name="GL_ATC_RGB_AMD" category="AMD_compressed_ATC_texture"/> 2319 <value name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> 2320 <value name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> 2321 </desc> 2322</template> 2323 2324<template name="CompressedTexSubImage3D"> 2325 <proto> 2326 <return type="void"/> 2327 <param name="target" type="GLenum"/> 2328 <param name="level" type="GLint"/> 2329 <param name="xoffset" type="GLint"/> 2330 <param name="yoffset" type="GLint"/> 2331 <param name="zoffset" type="GLint"/> 2332 <param name="width" type="GLsizei"/> 2333 <param name="height" type="GLsizei"/> 2334 <param name="depth" type="GLsizei"/> 2335 <param name="format" type="GLenum"/> 2336 <param name="imagesize" type="GLsizei"/> 2337 <param name="data" type="const GLvoid *"/> 2338 </proto> 2339 2340 <desc name="target"> 2341 <value name="GL_TEXTURE_3D_OES"/> 2342 </desc> 2343</template> 2344 2345<template name="ActiveTexture"> 2346 <proto> 2347 <return type="void"/> 2348 <param name="texture" type="GLenum"/> 2349 </proto> 2350</template> 2351 2352<template name="ClientActiveTexture"> 2353 <proto> 2354 <return type="void"/> 2355 <param name="texture" type="GLenum"/> 2356 </proto> 2357</template> 2358 2359<template name="SampleCoverage"> 2360 <proto> 2361 <return type="void"/> 2362 <param name="value" type="GLtype"/> 2363 <param name="invert" type="GLboolean"/> 2364 </proto> 2365</template> 2366 2367<template name="CompressedTexImage2D"> 2368 <proto> 2369 <return type="void"/> 2370 <param name="target" type="GLenum"/> 2371 <param name="level" type="GLint"/> 2372 <param name="internalFormat" type="GLenum"/> 2373 <param name="width" type="GLsizei"/> 2374 <param name="height" type="GLsizei"/> 2375 <param name="border" type="GLint"/> 2376 <param name="imageSize" type="GLsizei"/> 2377 <param name="data" type="const GLvoid *"/> 2378 </proto> 2379 2380 <desc name="target"> 2381 <value name="GL_TEXTURE_2D"/> 2382 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 2383 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 2384 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 2385 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 2386 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 2387 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 2388 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 2389 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 2390 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 2391 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 2392 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 2393 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 2394 </desc> 2395 2396 <desc name="internalFormat"> 2397 <value name="GL_ETC1_RGB8_OES" category="OES_compressed_ETC1_RGB8_texture"/> 2398 2399 <value name="GL_PALETTE4_RGB8_OES" category="OES_compressed_paletted_texture"/> 2400 <value name="GL_PALETTE4_RGBA8_OES" category="OES_compressed_paletted_texture"/> 2401 <value name="GL_PALETTE4_R5_G6_B5_OES" category="OES_compressed_paletted_texture"/> 2402 <value name="GL_PALETTE4_RGBA4_OES" category="OES_compressed_paletted_texture"/> 2403 <value name="GL_PALETTE4_RGB5_A1_OES" category="OES_compressed_paletted_texture"/> 2404 <value name="GL_PALETTE8_RGB8_OES" category="OES_compressed_paletted_texture"/> 2405 <value name="GL_PALETTE8_RGBA8_OES" category="OES_compressed_paletted_texture"/> 2406 <value name="GL_PALETTE8_R5_G6_B5_OES" category="OES_compressed_paletted_texture"/> 2407 <value name="GL_PALETTE8_RGBA4_OES" category="OES_compressed_paletted_texture"/> 2408 <value name="GL_PALETTE8_RGB5_A1_OES" category="OES_compressed_paletted_texture"/> 2409 2410 <value name="GL_3DC_X_AMD" category="AMD_compressed_3DC_texture"/> 2411 <value name="GL_3DC_XY_AMD" category="AMD_compressed_3DC_texture"/> 2412 2413 <value name="GL_ATC_RGB_AMD" category="AMD_compressed_ATC_texture"/> 2414 <value name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> 2415 <value name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD" category="AMD_compressed_ATC_texture"/> 2416 2417 <value name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2418 <value name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2419 </desc> 2420 2421 <desc name="border" error="GL_INVALID_VALUE"> 2422 <value name="0"/> 2423 </desc> 2424</template> 2425 2426<template name="CompressedTexSubImage2D"> 2427 <proto> 2428 <return type="void"/> 2429 <param name="target" type="GLenum"/> 2430 <param name="level" type="GLint"/> 2431 <param name="xoffset" type="GLint"/> 2432 <param name="yoffset" type="GLint"/> 2433 <param name="width" type="GLsizei"/> 2434 <param name="height" type="GLsizei"/> 2435 <param name="format" type="GLenum"/> 2436 <param name="imageSize" type="GLsizei"/> 2437 <param name="data" type="const GLvoid *"/> 2438 </proto> 2439 2440 <desc name="target"> 2441 <value name="GL_TEXTURE_2D"/> 2442 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 2443 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 2444 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 2445 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 2446 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 2447 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 2448 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 2449 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 2450 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 2451 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 2452 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 2453 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 2454 </desc> 2455 2456 <desc name="format"> 2457 <value name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2458 <value name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 2459 </desc> 2460</template> 2461 2462<template name="BlendFuncSeparate"> 2463 <proto> 2464 <return type="void"/> 2465 <param name="srcRGB" type="GLenum"/> 2466 <param name="dstRGB" type="GLenum"/> 2467 <param name="srcAlpha" type="GLenum"/> 2468 <param name="dstAlpha" type="GLenum"/> 2469 </proto> 2470 2471 <desc name="srcRGB"> 2472 <value name="GL_ZERO"/> 2473 <value name="GL_ONE"/> 2474 <value name="GL_SRC_COLOR"/> 2475 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2476 <value name="GL_SRC_ALPHA"/> 2477 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2478 <value name="GL_DST_ALPHA"/> 2479 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2480 <value name="GL_DST_COLOR"/> 2481 <value name="GL_ONE_MINUS_DST_COLOR"/> 2482 <value name="GL_SRC_ALPHA_SATURATE"/> 2483 2484 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2485 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2486 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2487 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2488 </desc> 2489 2490 <desc name="dstRGB"> 2491 <value name="GL_ZERO"/> 2492 <value name="GL_ONE"/> 2493 <value name="GL_SRC_COLOR"/> 2494 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2495 <value name="GL_SRC_ALPHA"/> 2496 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2497 <value name="GL_DST_ALPHA"/> 2498 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2499 <value name="GL_DST_COLOR"/> 2500 <value name="GL_ONE_MINUS_DST_COLOR"/> 2501 2502 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2503 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2504 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2505 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2506 </desc> 2507 2508 <desc name="srcAlpha"> 2509 <value name="GL_ZERO"/> 2510 <value name="GL_ONE"/> 2511 <value name="GL_SRC_COLOR"/> 2512 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2513 <value name="GL_SRC_ALPHA"/> 2514 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2515 <value name="GL_DST_ALPHA"/> 2516 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2517 <value name="GL_DST_COLOR"/> 2518 <value name="GL_ONE_MINUS_DST_COLOR"/> 2519 <value name="GL_SRC_ALPHA_SATURATE"/> 2520 2521 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2522 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2523 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2524 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2525 </desc> 2526 2527 <desc name="dstAlpha"> 2528 <value name="GL_ZERO"/> 2529 <value name="GL_ONE"/> 2530 <value name="GL_SRC_COLOR"/> 2531 <value name="GL_ONE_MINUS_SRC_COLOR"/> 2532 <value name="GL_SRC_ALPHA"/> 2533 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 2534 <value name="GL_DST_ALPHA"/> 2535 <value name="GL_ONE_MINUS_DST_ALPHA"/> 2536 <value name="GL_DST_COLOR"/> 2537 <value name="GL_ONE_MINUS_DST_COLOR"/> 2538 2539 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 2540 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 2541 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 2542 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 2543 </desc> 2544</template> 2545 2546<template name="PointParameter"> 2547 <proto> 2548 <return type="void"/> 2549 <param name="pname" type="GLenum"/> 2550 <vector name="params" type="const GLtype *" size="dynamic"> 2551 <param name="param" type="GLtype"/> 2552 </vector> 2553 </proto> 2554 2555 <desc name="pname"> 2556 <value name="GL_POINT_SIZE_MIN"/> 2557 <value name="GL_POINT_SIZE_MAX"/> 2558 <value name="GL_POINT_FADE_THRESHOLD_SIZE"/> 2559 2560 <desc name="params" vector_size="1"/> 2561 </desc> 2562 2563 <desc name="pname"> 2564 <value name="GL_POINT_DISTANCE_ATTENUATION"/> 2565 <desc name="params" vector_size="3"/> 2566 </desc> 2567</template> 2568 2569<template name="VertexAttrib"> 2570 <proto> 2571 <return type="void"/> 2572 <param name="index" type="GLuint"/> 2573 <vector name="v" type="const GLtype *" size="dynamic"> 2574 <param name="x" type="GLtype"/> 2575 <param name="y" type="GLtype"/> 2576 <param name="z" type="GLtype"/> 2577 <param name="w" type="GLtype"/> 2578 </vector> 2579 </proto> 2580</template> 2581 2582<template name="VertexAttribPointer"> 2583 <proto> 2584 <return type="void"/> 2585 <param name="index" type="GLuint"/> 2586 <param name="size" type="GLint"/> 2587 <param name="type" type="GLenum"/> 2588 <param name="normalized" type="GLboolean"/> 2589 <param name="stride" type="GLsizei"/> 2590 <param name="pointer" type="const GLvoid *"/> 2591 </proto> 2592 2593 <desc name="size" error="GL_INVALID_VALUE"> 2594 <value name="1"/> 2595 <value name="2"/> 2596 <value name="3"/> 2597 <value name="4"/> 2598 </desc> 2599 2600 <desc name="type" error="GL_INVALID_VALUE"> 2601 <value name="GL_BYTE"/> 2602 <value name="GL_UNSIGNED_BYTE"/> 2603 <value name="GL_SHORT"/> 2604 <value name="GL_UNSIGNED_SHORT"/> 2605 <value name="GL_FLOAT"/> 2606 <value name="GL_FIXED"/> 2607 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 2608 <value name="GL_UNSIGNED_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/> 2609 <value name="GL_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/> 2610 </desc> 2611 2612 <desc name="type" category="OES_vertex_type_10_10_10_2"> 2613 <value name="GL_UNSIGNED_INT_10_10_10_2_OES"/> 2614 <value name="GL_INT_10_10_10_2_OES"/> 2615 2616 <desc name="size"> 2617 <value name="3"/> 2618 <value name="4"/> 2619 </desc> 2620 </desc> 2621</template> 2622 2623<template name="EnableVertexAttribArray"> 2624 <proto> 2625 <return type="void"/> 2626 <param name="index" type="GLuint"/> 2627 </proto> 2628</template> 2629 2630<template name="DisableVertexAttribArray"> 2631 <proto> 2632 <return type="void"/> 2633 <param name="index" type="GLuint"/> 2634 </proto> 2635</template> 2636 2637<template name="IsProgram" direction="get"> 2638 <proto> 2639 <return type="GLboolean"/> 2640 <param name="program" type="GLuint"/> 2641 </proto> 2642</template> 2643 2644<template name="GetProgram" direction="get"> 2645 <proto> 2646 <return type="void"/> 2647 <param name="program" type="GLuint"/> 2648 <param name="pname" type="GLenum"/> 2649 <vector name="params" type="GLtype *" size="dynamic"/> 2650 </proto> 2651 2652 <desc name="pname"> 2653 <value name="GL_DELETE_STATUS"/> 2654 <value name="GL_LINK_STATUS"/> 2655 <value name="GL_VALIDATE_STATUS"/> 2656 <value name="GL_INFO_LOG_LENGTH"/> 2657 <value name="GL_ATTACHED_SHADERS"/> 2658 <value name="GL_ACTIVE_ATTRIBUTES"/> 2659 <value name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/> 2660 <value name="GL_ACTIVE_UNIFORMS"/> 2661 <value name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/> 2662 <value name="GL_PROGRAM_BINARY_LENGTH_OES" category="OES_get_program_binary"/> 2663 2664 <desc name="params" convert="false"/> 2665 </desc> 2666</template> 2667 2668<template name="GetVertexAttrib" direction="get"> 2669 <proto> 2670 <return type="void"/> 2671 <param name="index" type="GLuint"/> 2672 <param name="pname" type="GLenum"/> 2673 <vector name="params" type="GLtype *" size="dynamic"/> 2674 </proto> 2675 2676 <desc name="pname"> 2677 <value name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/> 2678 <value name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/> 2679 <value name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/> 2680 <value name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/> 2681 <value name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/> 2682 <value name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/> 2683 2684 <desc name="params" vector_size="1" convert="false"/> 2685 </desc> 2686 2687 <desc name="pname"> 2688 <value name="GL_CURRENT_VERTEX_ATTRIB"/> 2689 <desc name="params" vector_size="16?" convert="false"/> 2690 </desc> 2691</template> 2692 2693<template name="GetVertexAttribPointer" direction="get"> 2694 <proto> 2695 <return type="void"/> 2696 <param name="index" type="GLuint"/> 2697 <param name="pname" type="GLenum"/> 2698 <vector name="pointer" type="GLvoid **" size="dynamic"/> 2699 </proto> 2700 2701 <desc name="pname"> 2702 <value name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/> 2703 </desc> 2704</template> 2705 2706<template name="GetBufferPointer" direction="get"> 2707 <proto> 2708 <return type="void"/> 2709 <param name="target" type="GLenum"/> 2710 <param name="pname" type="GLenum"/> 2711 <vector name="params" type="GLvoid **" size="dynamic"/> 2712 </proto> 2713 2714 <desc name="target"> 2715 <value name="GL_ARRAY_BUFFER"/> 2716 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2717 </desc> 2718 2719 <desc name="pname"> 2720 <value name="GL_BUFFER_MAP_POINTER_OES"/> 2721 </desc> 2722</template> 2723 2724<template name="MapBuffer" direction="get"> 2725 <proto> 2726 <return type="void *"/> 2727 <param name="target" type="GLenum"/> 2728 <param name="access" type="GLenum"/> 2729 </proto> 2730 2731 <desc name="target"> 2732 <value name="GL_ARRAY_BUFFER"/> 2733 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2734 </desc> 2735 2736 <desc name="access"> 2737 <value name="GL_WRITE_ONLY_OES"/> 2738 </desc> 2739</template> 2740 2741<template name="UnmapBuffer" direction="get"> 2742 <proto> 2743 <return type="GLboolean"/> 2744 <param name="target" type="GLenum"/> 2745 </proto> 2746 2747 <desc name="target"> 2748 <value name="GL_ARRAY_BUFFER"/> 2749 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2750 </desc> 2751</template> 2752 2753<template name="BindBuffer"> 2754 <proto> 2755 <return type="void"/> 2756 <param name="target" type="GLenum"/> 2757 <param name="buffer" type="GLuint"/> 2758 </proto> 2759 2760 <desc name="target"> 2761 <value name="GL_ARRAY_BUFFER"/> 2762 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2763 </desc> 2764</template> 2765 2766<template name="BufferData"> 2767 <proto> 2768 <return type="void"/> 2769 <param name="target" type="GLenum"/> 2770 <param name="size" type="GLsizeiptr"/> 2771 <param name="data" type="const GLvoid *"/> 2772 <param name="usage" type="GLenum"/> 2773 </proto> 2774 2775 <desc name="target"> 2776 <value name="GL_ARRAY_BUFFER"/> 2777 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2778 </desc> 2779 2780 <desc name="usage"> 2781 <value name="GL_STATIC_DRAW"/> 2782 <value name="GL_DYNAMIC_DRAW"/> 2783 <value name="GL_STREAM_DRAW" category="GLES2.0"/> 2784 </desc> 2785</template> 2786 2787<template name="BufferSubData"> 2788 <proto> 2789 <return type="void"/> 2790 <param name="target" type="GLenum"/> 2791 <param name="offset" type="GLintptr"/> 2792 <param name="size" type="GLsizeiptr"/> 2793 <param name="data" type="const GLvoid *"/> 2794 </proto> 2795 2796 <desc name="target"> 2797 <value name="GL_ARRAY_BUFFER"/> 2798 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2799 </desc> 2800</template> 2801 2802<template name="DeleteBuffers"> 2803 <proto> 2804 <return type="void"/> 2805 <param name="n" type="GLsizei"/> 2806 <param name="buffer" type="const GLuint *"/> 2807 </proto> 2808</template> 2809 2810<template name="GenBuffers" direction="get"> 2811 <proto> 2812 <return type="void"/> 2813 <param name="n" type="GLsizei"/> 2814 <param name="buffer" type="GLuint *"/> 2815 </proto> 2816</template> 2817 2818<template name="GetBufferParameter" direction="get"> 2819 <proto> 2820 <return type="void"/> 2821 <param name="target" type="GLenum"/> 2822 <param name="pname" type="GLenum"/> 2823 <vector name="params" type="GLtype *" size="dynamic"/> 2824 </proto> 2825 2826 <desc name="target"> 2827 <value name="GL_ARRAY_BUFFER"/> 2828 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2829 </desc> 2830 2831 <desc name="pname"> 2832 <value name="GL_BUFFER_SIZE"/> 2833 <value name="GL_BUFFER_USAGE"/> 2834 <value name="GL_BUFFER_ACCESS_OES" category="OES_mapbuffer"/> 2835 <value name="GL_BUFFER_MAPPED_OES" category="OES_mapbuffer"/> 2836 </desc> 2837</template> 2838 2839<template name="IsBuffer" direction="get"> 2840 <proto> 2841 <return type="GLboolean"/> 2842 <param name="buffer" type="GLuint"/> 2843 </proto> 2844</template> 2845 2846<template name="CreateShader"> 2847 <proto> 2848 <return type="GLuint"/> 2849 <param name="type" type="GLenum"/> 2850 </proto> 2851 2852 <desc name="type"> 2853 <value name="GL_VERTEX_SHADER"/> 2854 <value name="GL_FRAGMENT_SHADER"/> 2855 </desc> 2856</template> 2857 2858<template name="ShaderSource"> 2859 <proto> 2860 <return type="void"/> 2861 <param name="shader" type="GLuint"/> 2862 <param name="count" type="GLsizei"/> 2863 <param name="string" type="const GLchar * const *"/> 2864 <param name="length" type="const int *"/> 2865 </proto> 2866</template> 2867 2868<template name="CompileShader"> 2869 <proto> 2870 <return type="void"/> 2871 <param name="shader" type="GLuint"/> 2872 </proto> 2873</template> 2874 2875<template name="ReleaseShaderCompiler"> 2876 <proto> 2877 <return type="void"/> 2878 </proto> 2879</template> 2880 2881<template name="DeleteShader"> 2882 <proto> 2883 <return type="void"/> 2884 <param name="shader" type="GLuint"/> 2885 </proto> 2886</template> 2887 2888<template name="ShaderBinary"> 2889 <proto> 2890 <return type="void"/> 2891 <param name="n" type="GLsizei"/> 2892 <param name="shaders" type="const GLuint *"/> 2893 <param name="binaryformat" type="GLenum"/> 2894 <param name="binary" type="const GLvoid *"/> 2895 <param name="length" type="GLsizei"/> 2896 </proto> 2897</template> 2898 2899<template name="CreateProgram"> 2900 <proto> 2901 <return type="GLuint"/> 2902 </proto> 2903</template> 2904 2905<template name="AttachShader"> 2906 <proto> 2907 <return type="void"/> 2908 <param name="program" type="GLuint"/> 2909 <param name="shader" type="GLuint"/> 2910 </proto> 2911</template> 2912 2913<template name="DetachShader"> 2914 <proto> 2915 <return type="void"/> 2916 <param name="program" type="GLuint"/> 2917 <param name="shader" type="GLuint"/> 2918 </proto> 2919</template> 2920 2921<template name="LinkProgram"> 2922 <proto> 2923 <return type="void"/> 2924 <param name="program" type="GLuint"/> 2925 </proto> 2926</template> 2927 2928<template name="UseProgram"> 2929 <proto> 2930 <return type="void"/> 2931 <param name="program" type="GLuint"/> 2932 </proto> 2933</template> 2934 2935<template name="DeleteProgram"> 2936 <proto> 2937 <return type="void"/> 2938 <param name="program" type="GLuint"/> 2939 </proto> 2940</template> 2941 2942<template name="GetActiveAttrib" direction="get"> 2943 <proto> 2944 <return type="void"/> 2945 <param name="program" type="GLuint"/> 2946 <param name="index" type="GLuint"/> 2947 <param name="bufSize" type="GLsizei"/> 2948 <param name="length" type="GLsizei *"/> 2949 <param name="size" type="GLint *"/> 2950 <param name="type" type="GLenum *"/> 2951 <param name="name" type="GLchar *"/> 2952 </proto> 2953</template> 2954 2955<template name="GetAttribLocation" direction="get"> 2956 <proto> 2957 <return type="GLint"/> 2958 <param name="program" type="GLuint"/> 2959 <param name="name" type="const char *"/> 2960 </proto> 2961</template> 2962 2963<template name="BindAttribLocation"> 2964 <proto> 2965 <return type="void"/> 2966 <param name="program" type="GLuint"/> 2967 <param name="index" type="GLuint"/> 2968 <param name="name" type="const char *"/> 2969 </proto> 2970</template> 2971 2972<template name="GetUniformLocation" direction="get"> 2973 <proto> 2974 <return type="GLint"/> 2975 <param name="program" type="GLuint"/> 2976 <param name="name" type="const char *"/> 2977 </proto> 2978</template> 2979 2980<template name="GetActiveUniform" direction="get"> 2981 <proto> 2982 <return type="void"/> 2983 <param name="program" type="GLuint"/> 2984 <param name="index" type="GLuint"/> 2985 <param name="bufSize" type="GLsizei"/> 2986 <param name="length" type="GLsizei *"/> 2987 <param name="size" type="GLint *"/> 2988 <param name="type" type="GLenum *"/> 2989 <param name="name" type="GLchar *"/> 2990 </proto> 2991</template> 2992 2993<template name="Uniform"> 2994 <proto> 2995 <return type="void"/> 2996 <param name="location" type="GLint"/> 2997 <param name="count" type="GLsizei" hide_if_expanded="true"/> 2998 <vector name="values" type="const GLtype *" size="dynamic"> 2999 <param name="v0" type="GLtype"/> 3000 <param name="v1" type="GLtype"/> 3001 <param name="v2" type="GLtype"/> 3002 <param name="v3" type="GLtype"/> 3003 </vector> 3004 </proto> 3005</template> 3006 3007<template name="UniformMatrix"> 3008 <proto> 3009 <return type="void"/> 3010 <param name="location" type="GLint"/> 3011 <param name="count" type="GLsizei"/> 3012 <param name="transpose" type="GLboolean"/> 3013 <vector name="value" type="const GLtype *" size="dynamic"/> 3014 </proto> 3015</template> 3016 3017<template name="ValidateProgram"> 3018 <proto> 3019 <return type="void"/> 3020 <param name="program" type="GLuint"/> 3021 </proto> 3022</template> 3023 3024<template name="GenerateMipmap"> 3025 <proto> 3026 <return type="void"/> 3027 <param name="target" type="GLenum"/> 3028 </proto> 3029 3030 <desc name="target"> 3031 <value name="GL_TEXTURE_2D"/> 3032 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 3033 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 3034 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 3035 </desc> 3036</template> 3037 3038<template name="BindFramebuffer"> 3039 <proto> 3040 <return type="void"/> 3041 <param name="target" type="GLenum"/> 3042 <param name="framebuffer" type="GLuint"/> 3043 </proto> 3044</template> 3045 3046<template name="DeleteFramebuffers"> 3047 <proto> 3048 <return type="void"/> 3049 <param name="n" type="GLsizei"/> 3050 <param name="framebuffers" type="const GLuint *"/> 3051 </proto> 3052</template> 3053 3054<template name="GenFramebuffers"> 3055 <proto> 3056 <return type="void"/> 3057 <param name="n" type="GLsizei"/> 3058 <param name="ids" type="GLuint *"/> 3059 </proto> 3060</template> 3061 3062<template name="BindRenderbuffer"> 3063 <proto> 3064 <return type="void"/> 3065 <param name="target" type="GLenum"/> 3066 <param name="renderbuffer" type="GLuint"/> 3067 </proto> 3068</template> 3069 3070<template name="DeleteRenderbuffers"> 3071 <proto> 3072 <return type="void"/> 3073 <param name="n" type="GLsizei"/> 3074 <param name="renderbuffers" type="const GLuint *"/> 3075 </proto> 3076</template> 3077 3078<template name="GenRenderbuffers"> 3079 <proto> 3080 <return type="void"/> 3081 <param name="n" type="GLsizei"/> 3082 <param name="renderbuffers" type="GLuint *"/> 3083 </proto> 3084</template> 3085 3086<template name="RenderbufferStorage"> 3087 <proto> 3088 <return type="void"/> 3089 <param name="target" type="GLenum"/> 3090 <param name="internalFormat" type="GLenum"/> 3091 <param name="width" type="GLsizei"/> 3092 <param name="height" type="GLsizei"/> 3093 </proto> 3094 3095 <desc name="internalFormat"> 3096 <value name="GL_DEPTH_COMPONENT16_OES" category="OES_framebuffer_object"/> 3097 <value name="GL_RGBA4_OES" category="OES_framebuffer_object"/> 3098 <value name="GL_RGB5_A1_OES" category="OES_framebuffer_object"/> 3099 <value name="GL_RGB565_OES" category="OES_framebuffer_object"/> 3100 <value name="GL_STENCIL_INDEX8_OES" category="OES_stencil8"/> 3101 3102 <value name="GL_DEPTH_COMPONENT16" category="GLES2.0"/> 3103 <value name="GL_RGBA4" category="GLES2.0"/> 3104 <value name="GL_RGB5_A1" category="GLES2.0"/> 3105 <value name="GL_RGB565" category="GLES2.0"/> 3106 <value name="GL_STENCIL_INDEX8" category="GLES2.0"/> 3107 3108 <value name="GL_DEPTH_COMPONENT24_OES" category="OES_depth24"/> 3109 <value name="GL_DEPTH_COMPONENT32_OES" category="OES_depth32"/> 3110 <value name="GL_RGB8_OES" category="OES_rgb8_rgba8"/> 3111 <value name="GL_RGBA8_OES" category="OES_rgb8_rgba8"/> 3112 <value name="GL_STENCIL_INDEX1_OES" category="OES_stencil1"/> 3113 <value name="GL_STENCIL_INDEX4_OES" category="OES_stencil4"/> 3114 <value name="GL_DEPTH24_STENCIL8_OES" category="OES_packed_depth_stencil"/> 3115 </desc> 3116</template> 3117 3118<template name="FramebufferRenderbuffer"> 3119 <proto> 3120 <return type="void"/> 3121 <param name="target" type="GLenum"/> 3122 <param name="attachment" type="GLenum"/> 3123 <param name="renderbuffertarget" type="GLenum"/> 3124 <param name="renderbuffer" type="GLuint"/> 3125 </proto> 3126</template> 3127 3128<template name="FramebufferTexture2D"> 3129 <proto> 3130 <return type="void"/> 3131 <param name="target" type="GLenum"/> 3132 <param name="attachment" type="GLenum"/> 3133 <param name="textarget" type="GLenum"/> 3134 <param name="texture" type="GLuint"/> 3135 <param name="level" type="GLint"/> 3136 </proto> 3137 3138 <desc name="textarget" error="GL_INVALID_OPERATION"> 3139 <value name="GL_TEXTURE_2D"/> 3140 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 3141 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 3142 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 3143 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 3144 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 3145 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 3146 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 3147 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 3148 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 3149 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 3150 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 3151 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 3152 </desc> 3153 <!-- According to the base specification, "level" must be 0. But 3154 extension GL_OES_fbo_render_mipmap lifts that restriction, 3155 so no restriction is placed here. --> 3156</template> 3157 3158<template name="FramebufferTexture3D"> 3159 <proto> 3160 <return type="void"/> 3161 <param name="target" type="GLenum"/> 3162 <param name="attachment" type="GLenum"/> 3163 <param name="textarget" type="GLenum"/> 3164 <param name="texture" type="GLuint"/> 3165 <param name="level" type="GLint"/> 3166 <param name="zoffset" type="GLint"/> 3167 </proto> 3168 3169 <desc name="textarget" error="GL_INVALID_OPERATION"> 3170 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 3171 </desc> 3172</template> 3173 3174<template name="CheckFramebufferStatus" direction="get"> 3175 <proto> 3176 <return type="GLenum"/> 3177 <param name="target" type="GLenum"/> 3178 </proto> 3179</template> 3180 3181<template name="GetFramebufferAttachmentParameter" direction="get"> 3182 <proto> 3183 <return type="void"/> 3184 <param name="target" type="GLenum"/> 3185 <param name="attachment" type="GLenum"/> 3186 <param name="pname" type="GLenum"/> 3187 <vector name="params" type="GLtype *" size="dynamic"/> 3188 </proto> 3189 3190 <desc name="pname"> 3191 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES" category="OES_framebuffer_object"/> 3192 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES" category="OES_framebuffer_object"/> 3193 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES" category="OES_framebuffer_object"/> 3194 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES" category="OES_framebuffer_object"/> 3195 3196 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" category="GLES2.0"/> 3197 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" category="GLES2.0"/> 3198 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" category="GLES2.0"/> 3199 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" category="GLES2.0"/> 3200 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES" category="OES_texture_3D"/> 3201 3202 <desc name="params" vector_size="1" convert="false"/> 3203 </desc> 3204</template> 3205 3206<template name="GetRenderbufferParameter" direction="get"> 3207 <proto> 3208 <return type="void"/> 3209 <param name="target" type="GLenum"/> 3210 <param name="pname" type="GLenum"/> 3211 <vector name="params" type="GLtype *" size="dynamic"/> 3212 </proto> 3213 3214 <desc name="pname" category="OES_framebuffer_object"> 3215 <value name="GL_RENDERBUFFER_WIDTH_OES"/> 3216 <value name="GL_RENDERBUFFER_HEIGHT_OES"/> 3217 <value name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/> 3218 <value name="GL_RENDERBUFFER_RED_SIZE_OES"/> 3219 <value name="GL_RENDERBUFFER_GREEN_SIZE_OES"/> 3220 <value name="GL_RENDERBUFFER_BLUE_SIZE_OES"/> 3221 <value name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/> 3222 <value name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/> 3223 <value name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/> 3224 3225 <desc name="params" vector_size="1" convert="false"/> 3226 </desc> 3227 3228 <desc name="pname" category="GLES2.0"> 3229 <value name="GL_RENDERBUFFER_WIDTH"/> 3230 <value name="GL_RENDERBUFFER_HEIGHT"/> 3231 <value name="GL_RENDERBUFFER_INTERNAL_FORMAT"/> 3232 <value name="GL_RENDERBUFFER_RED_SIZE"/> 3233 <value name="GL_RENDERBUFFER_GREEN_SIZE"/> 3234 <value name="GL_RENDERBUFFER_BLUE_SIZE"/> 3235 <value name="GL_RENDERBUFFER_ALPHA_SIZE"/> 3236 <value name="GL_RENDERBUFFER_DEPTH_SIZE"/> 3237 <value name="GL_RENDERBUFFER_STENCIL_SIZE"/> 3238 3239 <desc name="params" vector_size="1" convert="false"/> 3240 </desc> 3241</template> 3242 3243<template name="IsRenderbuffer" direction="get"> 3244 <proto> 3245 <return type="GLboolean"/> 3246 <param name="renderbuffer" type="GLuint"/> 3247 </proto> 3248</template> 3249 3250<template name="IsFramebuffer" direction="get"> 3251 <proto> 3252 <return type="GLboolean"/> 3253 <param name="framebuffer" type="GLuint"/> 3254 </proto> 3255</template> 3256 3257<template name="IsShader" direction="get"> 3258 <proto> 3259 <return type="GLboolean"/> 3260 <param name="shader" type="GLuint"/> 3261 </proto> 3262</template> 3263 3264<template name="GetShader" direction="get"> 3265 <proto> 3266 <return type="void"/> 3267 <param name="shader" type="GLuint"/> 3268 <param name="pname" type="GLenum"/> 3269 <vector name="params" type="GLtype *" size="dynamic"/> 3270 </proto> 3271 3272 <desc name="pname"> 3273 <value name="GL_SHADER_TYPE"/> 3274 <value name="GL_COMPILE_STATUS"/> 3275 <value name="GL_DELETE_STATUS"/> 3276 <value name="GL_INFO_LOG_LENGTH"/> 3277 <value name="GL_SHADER_SOURCE_LENGTH"/> 3278 </desc> 3279</template> 3280 3281<template name="GetAttachedShaders" direction="get"> 3282 <proto> 3283 <return type="void"/> 3284 <param name="program" type="GLuint"/> 3285 <param name="maxCount" type="GLsizei"/> 3286 <param name="count" type="GLsizei *"/> 3287 <param name="shaders" type="GLuint *"/> 3288 </proto> 3289</template> 3290 3291<template name="GetShaderInfoLog" direction="get"> 3292 <proto> 3293 <return type="void"/> 3294 <param name="shader" type="GLuint"/> 3295 <param name="bufSize" type="GLsizei"/> 3296 <param name="length" type="GLsizei *"/> 3297 <param name="infoLog" type="GLchar *"/> 3298 </proto> 3299</template> 3300 3301<template name="GetProgramInfoLog" direction="get"> 3302 <proto> 3303 <return type="void"/> 3304 <param name="program" type="GLuint"/> 3305 <param name="bufSize" type="GLsizei"/> 3306 <param name="length" type="GLsizei *"/> 3307 <param name="infoLog" type="GLchar *"/> 3308 </proto> 3309</template> 3310 3311<template name="GetShaderSource" direction="get"> 3312 <proto> 3313 <return type="void"/> 3314 <param name="shader" type="GLuint"/> 3315 <param name="bufSize" type="GLsizei"/> 3316 <param name="length" type="GLsizei *"/> 3317 <param name="source" type="GLchar *"/> 3318 </proto> 3319</template> 3320 3321<template name="GetShaderPrecisionFormat" direction="get"> 3322 <proto> 3323 <return type="void"/> 3324 <param name="shadertype" type="GLenum"/> 3325 <param name="precisiontype" type="GLenum"/> 3326 <param name="range" type="GLint *"/> 3327 <param name="precision" type="GLint *"/> 3328 </proto> 3329 3330 <desc name="shadertype"> 3331 <value name="GL_VERTEX_SHADER"/> 3332 <value name="GL_FRAGMENT_SHADER"/> 3333 </desc> 3334 3335 <desc name="precisiontype"> 3336 <value name="GL_LOW_FLOAT"/> 3337 <value name="GL_MEDIUM_FLOAT"/> 3338 <value name="GL_HIGH_FLOAT"/> 3339 <value name="GL_LOW_INT"/> 3340 <value name="GL_MEDIUM_INT"/> 3341 <value name="GL_HIGH_INT"/> 3342 </desc> 3343</template> 3344 3345<template name="GetUniform" direction="get"> 3346 <proto> 3347 <return type="void"/> 3348 <param name="program" type="GLuint"/> 3349 <param name="location" type="GLint"/> 3350 <vector name="params" type="GLtype *" size="dynamic"/> 3351 </proto> 3352</template> 3353 3354<template name="QueryMatrix" direction="get"> 3355 <proto> 3356 <return type="GLbitfield"/> 3357 <vector name="mantissa" type="GLtype *" size="16"/> 3358 <vector name="exponent" type="GLint *" size="16"/> 3359 </proto> 3360</template> 3361 3362<template name="DrawTex"> 3363 <proto> 3364 <return type="void"/> 3365 <vector name="coords" type="const GLtype *" size="5"> 3366 <param name="x" type="GLtype"/> 3367 <param name="y" type="GLtype"/> 3368 <param name="z" type="GLtype"/> 3369 <param name="w" type="GLtype"/> 3370 <param name="h" type="GLtype"/> 3371 </vector> 3372 </proto> 3373</template> 3374 3375<template name="MultiDrawArrays"> 3376 <proto> 3377 <return type="void"/> 3378 <param name="mode" type="GLenum"/> 3379 <param name="first" type="const GLint *"/> 3380 <param name="count" type="const GLsizei *"/> 3381 <param name="primcount" type="GLsizei"/> 3382 </proto> 3383 3384 <desc name="mode"> 3385 <value name="GL_POINTS"/> 3386 <value name="GL_LINES"/> 3387 <value name="GL_LINE_LOOP"/> 3388 <value name="GL_LINE_STRIP"/> 3389 <value name="GL_TRIANGLES"/> 3390 <value name="GL_TRIANGLE_STRIP"/> 3391 <value name="GL_TRIANGLE_FAN"/> 3392 </desc> 3393</template> 3394 3395<template name="MultiDrawElements"> 3396 <proto> 3397 <return type="void"/> 3398 <param name="mode" type="GLenum"/> 3399 <param name="count" type="const GLsizei *"/> 3400 <param name="type" type="GLenum"/> 3401 <param name="indices" type="const GLvoid **"/> 3402 <param name="primcount" type="GLsizei"/> 3403 </proto> 3404 3405 <desc name="mode"> 3406 <value name="GL_POINTS"/> 3407 <value name="GL_LINES"/> 3408 <value name="GL_LINE_LOOP"/> 3409 <value name="GL_LINE_STRIP"/> 3410 <value name="GL_TRIANGLES"/> 3411 <value name="GL_TRIANGLE_STRIP"/> 3412 <value name="GL_TRIANGLE_FAN"/> 3413 </desc> 3414 3415 <desc name="type"> 3416 <value name="GL_UNSIGNED_BYTE"/> 3417 <value name="GL_UNSIGNED_SHORT"/> 3418 <value name="GL_UNSIGNED_INT" category="OES_element_index_uint"/> 3419 </desc> 3420</template> 3421 3422<template name="EGLImageTargetTexture2D"> 3423 <proto> 3424 <return type="void"/> 3425 <param name="target" type="GLenum"/> 3426 <param name="image" type="GLeglImageOES"/> 3427 </proto> 3428 3429 <desc name="target"> 3430 <value name="GL_TEXTURE_2D"/> 3431 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 3432 </desc> 3433</template> 3434 3435<template name="EGLImageTargetRenderbufferStorage"> 3436 <proto> 3437 <return type="void"/> 3438 <param name="target" type="GLenum"/> 3439 <param name="image" type="GLeglImageOES"/> 3440 </proto> 3441</template> 3442 3443<template name="DrawBuffers"> 3444 <proto> 3445 <return type="void"/> 3446 <param name="n" type="GLsizei"/> 3447 <param name="bufs" type="const GLenum *"/> 3448 </proto> 3449</template> 3450 3451<template name="ReadBuffer"> 3452 <proto> 3453 <return type="void"/> 3454 <param name="mode" type="GLenum"/> 3455 </proto> 3456</template> 3457 3458<api name="mesa" implementation="true"> 3459 <category name="MESA"/> 3460 3461 <function name="Color4f" default_prefix="_es_" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3462 <function name="ClipPlane" template="ClipPlane" gltype="GLdouble"/> 3463 <function name="CullFace" template="CullFace"/> 3464 3465 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 3466 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 3467 3468 <function name="FrontFace" template="FrontFace"/> 3469 <function name="Hint" template="Hint"/> 3470 3471 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 3472 <function name="Lightfv" template="Light" gltype="GLfloat"/> 3473 3474 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 3475 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 3476 3477 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 3478 3479 <function name="Materialf" default_prefix="_es_" template="Material" gltype="GLfloat" expand_vector="true"/> 3480 <function name="Materialfv" default_prefix="_es_" template="Material" gltype="GLfloat"/> 3481 3482 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 3483 <function name="PointSizePointer" template="PointSizePointer"/> 3484 3485 <function name="Scissor" template="Scissor"/> 3486 <function name="ShadeModel" template="ShadeModel"/> 3487 3488 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 3489 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 3490 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 3491 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 3492 3493 <function name="TexImage2D" template="TexImage2D"/> 3494 3495 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 3496 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 3497 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 3498 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 3499 3500 <function name="TexGenf" template="TexGen" gltype="GLfloat" expand_vector="true"/> 3501 <function name="TexGenfv" template="TexGen" gltype="GLfloat"/> 3502 3503 <function name="Clear" template="Clear"/> 3504 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3505 <function name="ClearStencil" template="ClearStencil"/> 3506 <function name="ClearDepth" template="ClearDepth" gltype="GLclampd"/> 3507 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 3508 3509 <function name="StencilMask" template="StencilMask"/> 3510 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 3511 <function name="ColorMask" template="ColorMask"/> 3512 <function name="DepthMask" template="DepthMask"/> 3513 <function name="Disable" template="Disable"/> 3514 <function name="Enable" template="Enable"/> 3515 <function name="Finish" template="Finish"/> 3516 <function name="Flush" template="Flush"/> 3517 3518 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 3519 3520 <function name="BlendFunc" template="BlendFunc"/> 3521 <function name="LogicOp" template="LogicOp"/> 3522 <function name="StencilFunc" template="StencilFunc"/> 3523 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 3524 <function name="StencilOp" template="StencilOp"/> 3525 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 3526 <function name="DepthFunc" template="DepthFunc"/> 3527 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3528 3529 <function name="ReadPixels" template="ReadPixels"/> 3530 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3531 <function name="GetClipPlane" template="GetClipPlane" gltype="GLdouble"/> 3532 <function name="GetError" template="GetError"/> 3533 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 3534 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 3535 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 3536 3537 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 3538 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 3539 <function name="GetMaterialiv" template="GetMaterial" gltype="GLint"/> 3540 3541 <function name="GetString" template="GetString"/> 3542 3543 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 3544 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 3545 <function name="GetTexGenfv" template="GetTexGen" gltype="GLfloat"/> 3546 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 3547 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 3548 3549 <function name="IsEnabled" template="IsEnabled"/> 3550 3551 <function name="DepthRange" template="DepthRange" gltype="GLclampd"/> 3552 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 3553 <function name="Frustum" template="Frustum" gltype="GLdouble"/> 3554 3555 <function name="LoadIdentity" template="LoadIdentity"/> 3556 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 3557 <function name="MatrixMode" template="MatrixMode"/> 3558 3559 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 3560 <function name="Ortho" template="Ortho" gltype="GLdouble"/> 3561 <function name="PopMatrix" template="PopMatrix"/> 3562 <function name="PushMatrix" template="PushMatrix"/> 3563 3564 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 3565 <function name="Scalef" template="Scale" gltype="GLfloat"/> 3566 <function name="Translatef" template="Translate" gltype="GLfloat"/> 3567 3568 <function name="Viewport" template="Viewport"/> 3569 3570 <function name="ColorPointer" template="ColorPointer"/> 3571 <function name="DisableClientState" template="DisableClientState"/> 3572 <function name="DrawArrays" template="DrawArrays"/> 3573 <function name="DrawElements" template="DrawElements"/> 3574 <function name="EnableClientState" template="EnableClientState"/> 3575 3576 <function name="GetPointerv" template="GetPointer"/> 3577 <function name="Normal3f" default_prefix="_es_" template="Normal" gltype="GLfloat" expand_vector="true"/> 3578 <function name="NormalPointer" template="NormalPointer"/> 3579 <function name="TexCoordPointer" template="TexCoordPointer"/> 3580 <function name="VertexPointer" template="VertexPointer"/> 3581 3582 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 3583 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 3584 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 3585 <function name="TexSubImage2D" template="TexSubImage2D"/> 3586 3587 <function name="BindTexture" template="BindTexture"/> 3588 <function name="DeleteTextures" template="DeleteTextures"/> 3589 <function name="GenTextures" template="GenTextures"/> 3590 <function name="IsTexture" template="IsTexture"/> 3591 3592 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 3593 <function name="BlendEquation" template="BlendEquation"/> 3594 <function name="BlendEquationSeparateEXT" template="BlendEquationSeparate"/> 3595 3596 <function name="TexImage3D" template="TexImage3D"/> 3597 <function name="TexSubImage3D" template="TexSubImage3D"/> 3598 <function name="CopyTexSubImage3D" template="CopyTexSubImage3D"/> 3599 3600 <function name="CompressedTexImage3DARB" template="CompressedTexImage3D"/> 3601 <function name="CompressedTexSubImage3DARB" template="CompressedTexSubImage3D"/> 3602 3603 <function name="ActiveTextureARB" template="ActiveTexture"/> 3604 <function name="ClientActiveTextureARB" template="ClientActiveTexture"/> 3605 3606 <function name="MultiTexCoord4f" default_prefix="_es_" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3607 3608 <function name="SampleCoverageARB" template="SampleCoverage" gltype="GLclampf"/> 3609 3610 <function name="CompressedTexImage2DARB" template="CompressedTexImage2D"/> 3611 <function name="CompressedTexSubImage2DARB" template="CompressedTexSubImage2D"/> 3612 3613 <function name="BlendFuncSeparateEXT" template="BlendFuncSeparate"/> 3614 3615 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 3616 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 3617 3618 <function name="VertexAttrib1f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3619 <function name="VertexAttrib2f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3620 <function name="VertexAttrib3f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3621 <function name="VertexAttrib4f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3622 <function name="VertexAttrib1fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 3623 <function name="VertexAttrib2fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 3624 <function name="VertexAttrib3fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 3625 <function name="VertexAttrib4fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 3626 3627 <function name="VertexAttribPointerARB" template="VertexAttribPointer"/> 3628 <function name="EnableVertexAttribArrayARB" template="EnableVertexAttribArray"/> 3629 <function name="DisableVertexAttribArrayARB" template="DisableVertexAttribArray"/> 3630 3631 <function name="IsProgram" template="IsProgram"/> 3632 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 3633 3634 <function name="GetVertexAttribfvARB" template="GetVertexAttrib" gltype="GLfloat"/> 3635 <function name="GetVertexAttribivARB" template="GetVertexAttrib" gltype="GLint"/> 3636 <function name="GetVertexAttribPointervARB" template="GetVertexAttribPointer"/> 3637 3638 <function name="GetBufferPointervARB" template="GetBufferPointer"/> 3639 <function name="MapBufferARB" template="MapBuffer"/> 3640 <function name="UnmapBufferARB" template="UnmapBuffer"/> 3641 <function name="BindBufferARB" template="BindBuffer"/> 3642 <function name="BufferDataARB" template="BufferData"/> 3643 <function name="BufferSubDataARB" template="BufferSubData"/> 3644 <function name="DeleteBuffersARB" template="DeleteBuffers"/> 3645 <function name="GenBuffersARB" template="GenBuffers"/> 3646 <function name="GetBufferParameterivARB" template="GetBufferParameter" gltype="GLint"/> 3647 <function name="IsBufferARB" template="IsBuffer"/> 3648 3649 <function name="CreateShader" template="CreateShader"/> 3650 <function name="ShaderSourceARB" template="ShaderSource"/> 3651 <function name="CompileShaderARB" template="CompileShader"/> 3652 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 3653 <function name="DeleteShader" template="DeleteShader"/> 3654 <function name="ShaderBinary" template="ShaderBinary"/> 3655 <function name="CreateProgram" template="CreateProgram"/> 3656 <function name="AttachShader" template="AttachShader"/> 3657 <function name="DetachShader" template="DetachShader"/> 3658 <function name="LinkProgramARB" template="LinkProgram"/> 3659 <function name="UseProgramObjectARB" template="UseProgram"/> 3660 <function name="DeleteProgram" template="DeleteProgram"/> 3661 3662 <function name="GetActiveAttribARB" template="GetActiveAttrib"/> 3663 <function name="GetAttribLocationARB" template="GetAttribLocation"/> 3664 <function name="BindAttribLocationARB" template="BindAttribLocation"/> 3665 <function name="GetUniformLocationARB" template="GetUniformLocation"/> 3666 <function name="GetActiveUniformARB" template="GetActiveUniform"/> 3667 3668 <function name="Uniform1fARB" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3669 <function name="Uniform2fARB" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3670 <function name="Uniform3fARB" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3671 <function name="Uniform4fARB" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3672 <function name="Uniform1iARB" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 3673 <function name="Uniform2iARB" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 3674 <function name="Uniform3iARB" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 3675 <function name="Uniform4iARB" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 3676 <function name="Uniform1fvARB" template="Uniform" gltype="GLfloat" vector_size="1"/> 3677 <function name="Uniform2fvARB" template="Uniform" gltype="GLfloat" vector_size="2"/> 3678 <function name="Uniform3fvARB" template="Uniform" gltype="GLfloat" vector_size="3"/> 3679 <function name="Uniform4fvARB" template="Uniform" gltype="GLfloat" vector_size="4"/> 3680 <function name="Uniform1ivARB" template="Uniform" gltype="GLint" vector_size="1"/> 3681 <function name="Uniform2ivARB" template="Uniform" gltype="GLint" vector_size="2"/> 3682 <function name="Uniform3ivARB" template="Uniform" gltype="GLint" vector_size="3"/> 3683 <function name="Uniform4ivARB" template="Uniform" gltype="GLint" vector_size="4"/> 3684 3685 <function name="UniformMatrix2fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 3686 <function name="UniformMatrix3fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 3687 <function name="UniformMatrix4fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 3688 3689 <function name="ValidateProgramARB" template="ValidateProgram"/> 3690 3691 <function name="GenerateMipmapEXT" template="GenerateMipmap"/> 3692 <function name="BindFramebufferEXT" template="BindFramebuffer"/> 3693 <function name="DeleteFramebuffersEXT" template="DeleteFramebuffers"/> 3694 <function name="GenFramebuffersEXT" template="GenFramebuffers"/> 3695 <function name="BindRenderbufferEXT" template="BindRenderbuffer"/> 3696 <function name="DeleteRenderbuffersEXT" template="DeleteRenderbuffers"/> 3697 <function name="GenRenderbuffersEXT" template="GenRenderbuffers"/> 3698 <function name="RenderbufferStorageEXT" template="RenderbufferStorage"/> 3699 <function name="FramebufferRenderbufferEXT" template="FramebufferRenderbuffer"/> 3700 <function name="FramebufferTexture2DEXT" template="FramebufferTexture2D"/> 3701 <function name="FramebufferTexture3DEXT" template="FramebufferTexture3D"/> 3702 <function name="CheckFramebufferStatusEXT" template="CheckFramebufferStatus"/> 3703 <function name="GetFramebufferAttachmentParameterivEXT" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 3704 <function name="GetRenderbufferParameterivEXT" template="GetRenderbufferParameter" gltype="GLint"/> 3705 <function name="IsRenderbufferEXT" template="IsRenderbuffer"/> 3706 <function name="IsFramebufferEXT" template="IsFramebuffer"/> 3707 3708 <function name="IsShader" template="IsShader"/> 3709 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 3710 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 3711 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 3712 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 3713 <function name="GetShaderSourceARB" template="GetShaderSource"/> 3714 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 3715 <function name="GetUniformfvARB" template="GetUniform" gltype="GLfloat"/> 3716 <function name="GetUniformivARB" template="GetUniform" gltype="GLint"/> 3717 3718 <function name="DrawTexf" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 3719 <function name="DrawTexfv" template="DrawTex" gltype="GLfloat"/> 3720 <function name="DrawTexi" template="DrawTex" gltype="GLint" expand_vector="true"/> 3721 <function name="DrawTexiv" template="DrawTex" gltype="GLint"/> 3722 <function name="DrawTexs" template="DrawTex" gltype="GLshort" expand_vector="true"/> 3723 <function name="DrawTexsv" template="DrawTex" gltype="GLshort"/> 3724 3725 <!-- EXT_multi_draw_arrays --> 3726 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 3727 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 3728 3729 <!-- OES_EGL_image --> 3730 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 3731 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 3732 3733 <function name="DrawBuffersARB" template="DrawBuffers"/> 3734 3735 <function name="ReadBuffer" template="ReadBuffer"/> 3736 3737</api> 3738 3739<api name="GLES1.1"> 3740 <category name="GLES1.1"/> 3741 3742 <category name="OES_byte_coordinates"/> 3743 <category name="OES_fixed_point"/> 3744 <category name="OES_single_precision"/> 3745 <category name="OES_matrix_get"/> 3746 <category name="OES_read_format"/> 3747 <category name="OES_compressed_paletted_texture"/> 3748 <category name="OES_compressed_ETC1_RGB8_texture"/> 3749 <category name="OES_point_size_array"/> 3750 <category name="OES_point_sprite"/> 3751 <category name="OES_query_matrix"/> 3752 <category name="OES_draw_texture"/> 3753 <category name="OES_blend_equation_separate"/> 3754 <category name="OES_blend_func_separate"/> 3755 <category name="OES_blend_subtract"/> 3756 <category name="OES_stencil_wrap"/> 3757 <category name="OES_texture_cube_map"/> 3758 <category name="OES_texture_env_crossbar"/> 3759 <category name="OES_texture_mirrored_repeat"/> 3760 <category name="OES_framebuffer_object"/> 3761 <category name="OES_depth24"/> 3762 <category name="OES_depth32"/> 3763 <category name="OES_fbo_render_mipmap"/> 3764 <category name="OES_rgb8_rgba8"/> 3765 <category name="OES_stencil1"/> 3766 <category name="OES_stencil4"/> 3767 <category name="OES_stencil8"/> 3768 <category name="OES_element_index_uint"/> 3769 <category name="OES_mapbuffer"/> 3770 <category name="EXT_texture_filter_anisotropic"/> 3771 <category name="EXT_texture_format_BGRA8888"/> 3772 <category name="EXT_read_format_bgra"/> 3773 3774 <category name="ARB_texture_non_power_of_two"/> 3775 <!-- disabled due to missing enums 3776 <category name="EXT_texture_compression_dxt1"/> 3777 --> 3778 <category name="EXT_texture_lod_bias"/> 3779 <category name="EXT_blend_minmax"/> 3780 <category name="EXT_multi_draw_arrays"/> 3781 <category name="OES_EGL_image"/> 3782 <category name="OES_EGL_image_external"/> 3783 3784 <category name="OES_matrix_palette"/> 3785 3786 <function name="Color4f" external="true" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3787 <function name="Color4ub" template="Color" gltype="GLubyte" vector_size="4" expand_vector="true"/> 3788 <function name="Color4x" template="Color" gltype="GLfixed" vector_size="4" expand_vector="true"/> 3789 3790 <function name="ClipPlanef" template="ClipPlane" gltype="GLfloat"/> 3791 <function name="ClipPlanex" template="ClipPlane" gltype="GLfixed"/> 3792 3793 <function name="CullFace" template="CullFace"/> 3794 3795 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 3796 <function name="Fogx" template="Fog" gltype="GLfixed" expand_vector="true"/> 3797 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 3798 <function name="Fogxv" template="Fog" gltype="GLfixed"/> 3799 3800 <function name="FrontFace" template="FrontFace"/> 3801 <function name="Hint" template="Hint"/> 3802 3803 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 3804 <function name="Lightx" template="Light" gltype="GLfixed" expand_vector="true"/> 3805 <function name="Lightfv" template="Light" gltype="GLfloat"/> 3806 <function name="Lightxv" template="Light" gltype="GLfixed"/> 3807 3808 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 3809 <function name="LightModelx" template="LightModel" gltype="GLfixed" expand_vector="true"/> 3810 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 3811 <function name="LightModelxv" template="LightModel" gltype="GLfixed"/> 3812 3813 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 3814 <function name="LineWidthx" template="LineWidth" gltype="GLfixed"/> 3815 3816 <function name="Materialf" external="true" template="Material" gltype="GLfloat" expand_vector="true"/> 3817 <function name="Materialfv" external="true" template="Material" gltype="GLfloat"/> 3818 <function name="Materialx" template="Material" gltype="GLfixed" expand_vector="true"/> 3819 <function name="Materialxv" template="Material" gltype="GLfixed"/> 3820 3821 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 3822 <function name="PointSizex" template="PointSize" gltype="GLfixed"/> 3823 <function name="PointSizePointerOES" template="PointSizePointer"/> 3824 3825 <function name="Scissor" template="Scissor"/> 3826 <function name="ShadeModel" template="ShadeModel"/> 3827 3828 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 3829 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 3830 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 3831 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 3832 <function name="TexParameterx" template="TexParameter" gltype="GLfixed" expand_vector="true"/> 3833 <function name="TexParameterxv" template="TexParameter" gltype="GLfixed"/> 3834 3835 <function name="TexImage2D" template="TexImage2D"/> 3836 3837 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 3838 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 3839 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 3840 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 3841 <function name="TexEnvx" template="TexEnv" gltype="GLfixed" expand_vector="true"/> 3842 <function name="TexEnvxv" template="TexEnv" gltype="GLfixed"/> 3843 3844 <function name="TexGenfOES" external="true" template="TexGen" gltype="GLfloat" expand_vector="true"/> 3845 <function name="TexGenfvOES" external="true" template="TexGen" gltype="GLfloat"/> 3846 <function name="TexGeniOES" external="true" template="TexGen" gltype="GLint" expand_vector="true"/> 3847 <function name="TexGenivOES" external="true" template="TexGen" gltype="GLint"/> 3848 <function name="TexGenxOES" external="true" template="TexGen" gltype="GLfixed" expand_vector="true"/> 3849 <function name="TexGenxvOES" external="true" template="TexGen" gltype="GLfixed"/> 3850 3851 <function name="Clear" template="Clear"/> 3852 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3853 <function name="ClearColorx" template="ClearColor" gltype="GLclampx"/> 3854 3855 <function name="ClearStencil" template="ClearStencil"/> 3856 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 3857 <function name="ClearDepthx" template="ClearDepth" gltype="GLclampx"/> 3858 3859 <function name="StencilMask" template="StencilMask"/> 3860 <function name="ColorMask" template="ColorMask"/> 3861 <function name="DepthMask" template="DepthMask"/> 3862 3863 <function name="Disable" template="Disable"/> 3864 <function name="Enable" template="Enable"/> 3865 <function name="Finish" template="Finish"/> 3866 <function name="Flush" template="Flush"/> 3867 3868 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 3869 <function name="AlphaFuncx" template="AlphaFunc" gltype="GLclampx"/> 3870 3871 <function name="BlendFunc" template="BlendFunc"/> 3872 <function name="LogicOp" template="LogicOp"/> 3873 <function name="StencilFunc" template="StencilFunc"/> 3874 3875 <function name="StencilOp" template="StencilOp"/> 3876 <function name="DepthFunc" template="DepthFunc"/> 3877 3878 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3879 <function name="ReadPixels" template="ReadPixels"/> 3880 3881 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3882 3883 <function name="GetClipPlanef" template="GetClipPlane" gltype="GLfloat"/> 3884 <function name="GetClipPlanex" template="GetClipPlane" gltype="GLfixed"/> 3885 3886 <function name="GetError" template="GetError"/> 3887 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 3888 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 3889 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 3890 3891 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 3892 <function name="GetLightxv" template="GetLight" gltype="GLfixed"/> 3893 3894 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 3895 <function name="GetMaterialxv" template="GetMaterial" gltype="GLfixed"/> 3896 3897 <function name="GetString" template="GetString"/> 3898 3899 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 3900 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 3901 <function name="GetTexEnvxv" template="GetTexEnv" gltype="GLfixed"/> 3902 3903 <function name="GetTexGenfvOES" external="true" template="GetTexGen" gltype="GLfloat"/> 3904 <function name="GetTexGenivOES" external="true" template="GetTexGen" gltype="GLint"/> 3905 <function name="GetTexGenxvOES" external="true" template="GetTexGen" gltype="GLfixed"/> 3906 3907 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 3908 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 3909 <function name="GetTexParameterxv" template="GetTexParameter" gltype="GLfixed"/> 3910 3911 <function name="IsEnabled" template="IsEnabled"/> 3912 3913 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 3914 <function name="DepthRangex" template="DepthRange" gltype="GLclampx"/> 3915 3916 <function name="Frustumf" template="Frustum" gltype="GLfloat"/> 3917 <function name="Frustumx" template="Frustum" gltype="GLfixed"/> 3918 3919 <function name="LoadIdentity" template="LoadIdentity"/> 3920 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 3921 <function name="LoadMatrixx" template="LoadMatrix" gltype="GLfixed"/> 3922 <function name="MatrixMode" template="MatrixMode"/> 3923 3924 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 3925 <function name="MultMatrixx" template="MultMatrix" gltype="GLfixed"/> 3926 <function name="Orthof" template="Ortho" gltype="GLfloat"/> 3927 <function name="Orthox" template="Ortho" gltype="GLfixed"/> 3928 3929 <function name="PopMatrix" template="PopMatrix"/> 3930 <function name="PushMatrix" template="PushMatrix"/> 3931 3932 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 3933 <function name="Rotatex" template="Rotate" gltype="GLfixed"/> 3934 <function name="Scalef" template="Scale" gltype="GLfloat"/> 3935 <function name="Scalex" template="Scale" gltype="GLfixed"/> 3936 <function name="Translatef" template="Translate" gltype="GLfloat"/> 3937 <function name="Translatex" template="Translate" gltype="GLfixed"/> 3938 3939 <function name="Viewport" template="Viewport"/> 3940 <function name="ColorPointer" template="ColorPointer"/> 3941 <function name="DisableClientState" template="DisableClientState"/> 3942 <function name="DrawArrays" template="DrawArrays"/> 3943 <function name="DrawElements" template="DrawElements"/> 3944 <function name="EnableClientState" template="EnableClientState"/> 3945 3946 <function name="GetPointerv" template="GetPointer"/> 3947 3948 <function name="Normal3f" external="true" template="Normal" gltype="GLfloat" expand_vector="true"/> 3949 <function name="Normal3x" template="Normal" gltype="GLfixed" expand_vector="true"/> 3950 <function name="NormalPointer" template="NormalPointer"/> 3951 <function name="TexCoordPointer" template="TexCoordPointer"/> 3952 <function name="VertexPointer" template="VertexPointer"/> 3953 3954 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 3955 <function name="PolygonOffsetx" template="PolygonOffset" gltype="GLfixed"/> 3956 3957 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 3958 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 3959 3960 <function name="TexSubImage2D" template="TexSubImage2D"/> 3961 3962 <function name="BindTexture" template="BindTexture"/> 3963 <function name="DeleteTextures" template="DeleteTextures"/> 3964 <function name="GenTextures" template="GenTextures"/> 3965 <function name="IsTexture" template="IsTexture"/> 3966 3967 <function name="BlendEquationOES" template="BlendEquation"/> 3968 <function name="BlendEquationSeparateOES" template="BlendEquationSeparate"/> 3969 3970 <function name="MultiTexCoord4x" template="MultiTexCoord" gltype="GLfixed" vector_size="4" expand_vector="true"/> 3971 3972 <function name="ActiveTexture" template="ActiveTexture"/> 3973 <function name="ClientActiveTexture" template="ClientActiveTexture"/> 3974 3975 <function name="MultiTexCoord4f" external="true" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3976 3977 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 3978 <function name="SampleCoveragex" template="SampleCoverage" gltype="GLclampx"/> 3979 3980 <!-- CompressedTexImage2D calls out to two different functions based on 3981 whether the image is a paletted image or not --> 3982 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 3983 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 3984 3985 <function name="BlendFuncSeparateOES" template="BlendFuncSeparate"/> 3986 3987 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 3988 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 3989 <function name="PointParameterx" template="PointParameter" gltype="GLfixed" expand_vector="true"/> 3990 <function name="PointParameterxv" template="PointParameter" gltype="GLfixed"/> 3991 3992 <!-- OES_mapbuffer --> 3993 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 3994 <function name="MapBufferOES" template="MapBuffer"/> 3995 <function name="UnmapBufferOES" template="UnmapBuffer"/> 3996 3997 <function name="BindBuffer" template="BindBuffer"/> 3998 <function name="BufferData" template="BufferData"/> 3999 <function name="BufferSubData" template="BufferSubData"/> 4000 <function name="DeleteBuffers" template="DeleteBuffers"/> 4001 <function name="GenBuffers" template="GenBuffers"/> 4002 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 4003 <function name="IsBuffer" template="IsBuffer"/> 4004 4005 <!-- OES_framebuffer_object --> 4006 <function name="GenerateMipmapOES" template="GenerateMipmap"/> 4007 <function name="BindFramebufferOES" template="BindFramebuffer"/> 4008 <function name="DeleteFramebuffersOES" template="DeleteFramebuffers"/> 4009 <function name="GenFramebuffersOES" template="GenFramebuffers"/> 4010 <function name="BindRenderbufferOES" template="BindRenderbuffer"/> 4011 <function name="DeleteRenderbuffersOES" template="DeleteRenderbuffers"/> 4012 <function name="GenRenderbuffersOES" template="GenRenderbuffers"/> 4013 <function name="RenderbufferStorageOES" external="true" template="RenderbufferStorage"/> 4014 <function name="FramebufferRenderbufferOES" template="FramebufferRenderbuffer"/> 4015 <function name="FramebufferTexture2DOES" template="FramebufferTexture2D"/> 4016 <function name="CheckFramebufferStatusOES" template="CheckFramebufferStatus"/> 4017 <function name="GetFramebufferAttachmentParameterivOES" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 4018 <function name="GetRenderbufferParameterivOES" template="GetRenderbufferParameter" gltype="GLint"/> 4019 <function name="IsRenderbufferOES" template="IsRenderbuffer"/> 4020 <function name="IsFramebufferOES" template="IsFramebuffer"/> 4021 4022 <!-- OES_query_matrix --> 4023 <!-- QueryMatrixx returns values in an unusual, decomposed, fixed-value 4024 form; it has its own code for this --> 4025 <function name="QueryMatrixxOES" external="true" template="QueryMatrix" gltype="GLfixed"/> 4026 4027 <!-- OES_draw_texture --> 4028 <function name="DrawTexfOES" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 4029 <function name="DrawTexiOES" template="DrawTex" gltype="GLint" expand_vector="true"/> 4030 <function name="DrawTexsOES" template="DrawTex" gltype="GLshort" expand_vector="true"/> 4031 <function name="DrawTexxOES" template="DrawTex" gltype="GLfixed" expand_vector="true"/> 4032 <function name="DrawTexfvOES" template="DrawTex" gltype="GLfloat"/> 4033 <function name="DrawTexivOES" template="DrawTex" gltype="GLint"/> 4034 <function name="DrawTexsvOES" template="DrawTex" gltype="GLshort"/> 4035 <function name="DrawTexxvOES" template="DrawTex" gltype="GLfixed"/> 4036 4037 <!-- EXT_multi_draw_arrays --> 4038 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 4039 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 4040 4041 <!-- OES_EGL_image --> 4042 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 4043 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 4044</api> 4045 4046<api name="GLES2.0"> 4047 <category name="GLES2.0"/> 4048 4049 <category name="OES_compressed_paletted_texture"/> 4050 <category name="OES_compressed_ETC1_RGB8_texture"/> 4051 <category name="OES_depth24"/> 4052 <category name="OES_depth32"/> 4053 <category name="OES_fbo_render_mipmap"/> 4054 <category name="OES_rgb8_rgba8"/> 4055 <category name="OES_stencil1"/> 4056 <category name="OES_stencil4"/> 4057 <category name="OES_element_index_uint"/> 4058 <category name="OES_mapbuffer"/> 4059 <category name="OES_texture_3D"/> 4060 <category name="OES_texture_npot"/> 4061 <category name="EXT_texture_filter_anisotropic"/> 4062 <category name="EXT_texture_type_2_10_10_10_REV"/> 4063 <category name="OES_depth_texture"/> 4064 <category name="OES_packed_depth_stencil"/> 4065 <category name="OES_standard_derivatives"/> 4066 <category name="EXT_texture_format_BGRA8888"/> 4067 <category name="EXT_texture_rg"/> 4068 <category name="EXT_read_format_bgra"/> 4069 4070 <category name="EXT_texture_compression_dxt1"/> 4071 <category name="EXT_blend_minmax"/> 4072 <category name="EXT_multi_draw_arrays"/> 4073 <category name="OES_EGL_image"/> 4074 <category name="OES_EGL_image_external"/> 4075 <category name="EXT_unpack_subimage"/> 4076 4077 <category name="NV_draw_buffers"/> 4078 <category name="NV_read_buffer"/> 4079 4080 <function name="DrawBuffersNV" template="DrawBuffers"/> 4081 <function name="ReadBufferNV" template="ReadBuffer"/> 4082 4083 <function name="CullFace" template="CullFace"/> 4084 4085 <function name="FrontFace" template="FrontFace"/> 4086 <function name="Hint" template="Hint"/> 4087 4088 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 4089 4090 <function name="Scissor" template="Scissor"/> 4091 4092 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 4093 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 4094 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 4095 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 4096 4097 <function name="TexImage2D" template="TexImage2D"/> 4098 4099 <function name="Clear" template="Clear"/> 4100 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 4101 <function name="ClearStencil" template="ClearStencil"/> 4102 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 4103 4104 <function name="StencilMask" template="StencilMask"/> 4105 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 4106 <function name="ColorMask" template="ColorMask"/> 4107 <function name="DepthMask" template="DepthMask"/> 4108 <function name="Disable" template="Disable"/> 4109 <function name="Enable" template="Enable"/> 4110 <function name="Finish" template="Finish"/> 4111 <function name="Flush" template="Flush"/> 4112 4113 <function name="BlendFunc" template="BlendFunc"/> 4114 4115 <function name="StencilFunc" template="StencilFunc"/> 4116 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 4117 <function name="StencilOp" template="StencilOp"/> 4118 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 4119 4120 <function name="DepthFunc" template="DepthFunc"/> 4121 4122 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 4123 <function name="ReadPixels" template="ReadPixels"/> 4124 4125 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 4126 <function name="GetError" template="GetError"/> 4127 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 4128 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 4129 4130 <function name="GetString" template="GetString"/> 4131 4132 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 4133 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 4134 4135 <function name="IsEnabled" template="IsEnabled"/> 4136 4137 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 4138 4139 <function name="Viewport" template="Viewport"/> 4140 4141 <function name="DrawArrays" template="DrawArrays"/> 4142 <function name="DrawElements" template="DrawElements"/> 4143 4144 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 4145 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 4146 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 4147 <function name="TexSubImage2D" template="TexSubImage2D"/> 4148 4149 <function name="BindTexture" template="BindTexture"/> 4150 <function name="DeleteTextures" template="DeleteTextures"/> 4151 <function name="GenTextures" template="GenTextures"/> 4152 <function name="IsTexture" template="IsTexture"/> 4153 4154 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 4155 <function name="BlendEquation" template="BlendEquation"/> 4156 <function name="BlendEquationSeparate" template="BlendEquationSeparate"/> 4157 4158 <function name="TexImage3DOES" template="TexImage3D"/> 4159 <function name="TexSubImage3DOES" template="TexSubImage3D"/> 4160 <function name="CopyTexSubImage3DOES" template="CopyTexSubImage3D"/> 4161 4162 <function name="CompressedTexImage3DOES" template="CompressedTexImage3D"/> 4163 <function name="CompressedTexSubImage3DOES" template="CompressedTexSubImage3D"/> 4164 4165 <function name="ActiveTexture" template="ActiveTexture"/> 4166 4167 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 4168 4169 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 4170 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 4171 4172 <function name="BlendFuncSeparate" template="BlendFuncSeparate"/> 4173 4174 <function name="VertexAttrib1f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 4175 <function name="VertexAttrib2f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 4176 <function name="VertexAttrib3f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 4177 <function name="VertexAttrib4f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 4178 <function name="VertexAttrib1fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 4179 <function name="VertexAttrib2fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 4180 <function name="VertexAttrib3fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 4181 <function name="VertexAttrib4fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 4182 4183 <function name="VertexAttribPointer" template="VertexAttribPointer"/> 4184 4185 <function name="EnableVertexAttribArray" template="EnableVertexAttribArray"/> 4186 <function name="DisableVertexAttribArray" template="DisableVertexAttribArray"/> 4187 4188 <function name="IsProgram" template="IsProgram"/> 4189 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 4190 4191 <function name="GetVertexAttribfv" template="GetVertexAttrib" gltype="GLfloat"/> 4192 <function name="GetVertexAttribiv" template="GetVertexAttrib" gltype="GLint"/> 4193 <function name="GetVertexAttribPointerv" template="GetVertexAttribPointer"/> 4194 4195 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 4196 <function name="MapBufferOES" template="MapBuffer"/> 4197 <function name="UnmapBufferOES" template="UnmapBuffer"/> 4198 <function name="BindBuffer" template="BindBuffer"/> 4199 <function name="BufferData" template="BufferData"/> 4200 <function name="BufferSubData" template="BufferSubData"/> 4201 <function name="DeleteBuffers" template="DeleteBuffers"/> 4202 <function name="GenBuffers" template="GenBuffers"/> 4203 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 4204 <function name="IsBuffer" template="IsBuffer"/> 4205 4206 <function name="CreateShader" template="CreateShader"/> 4207 <function name="ShaderSource" template="ShaderSource"/> 4208 <function name="CompileShader" template="CompileShader"/> 4209 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 4210 <function name="DeleteShader" template="DeleteShader"/> 4211 <function name="ShaderBinary" template="ShaderBinary"/> 4212 <function name="CreateProgram" template="CreateProgram"/> 4213 <function name="AttachShader" template="AttachShader"/> 4214 <function name="DetachShader" template="DetachShader"/> 4215 <function name="LinkProgram" template="LinkProgram"/> 4216 <function name="UseProgram" template="UseProgram"/> 4217 <function name="DeleteProgram" template="DeleteProgram"/> 4218 4219 <function name="GetActiveAttrib" template="GetActiveAttrib"/> 4220 <function name="GetAttribLocation" template="GetAttribLocation"/> 4221 <function name="BindAttribLocation" template="BindAttribLocation"/> 4222 <function name="GetUniformLocation" template="GetUniformLocation"/> 4223 <function name="GetActiveUniform" template="GetActiveUniform"/> 4224 4225 <function name="Uniform1f" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 4226 <function name="Uniform2f" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 4227 <function name="Uniform3f" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 4228 <function name="Uniform4f" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 4229 <function name="Uniform1i" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 4230 <function name="Uniform2i" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 4231 <function name="Uniform3i" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 4232 <function name="Uniform4i" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 4233 4234 <function name="Uniform1fv" template="Uniform" gltype="GLfloat" vector_size="1"/> 4235 <function name="Uniform2fv" template="Uniform" gltype="GLfloat" vector_size="2"/> 4236 <function name="Uniform3fv" template="Uniform" gltype="GLfloat" vector_size="3"/> 4237 <function name="Uniform4fv" template="Uniform" gltype="GLfloat" vector_size="4"/> 4238 <function name="Uniform1iv" template="Uniform" gltype="GLint" vector_size="1"/> 4239 <function name="Uniform2iv" template="Uniform" gltype="GLint" vector_size="2"/> 4240 <function name="Uniform3iv" template="Uniform" gltype="GLint" vector_size="3"/> 4241 <function name="Uniform4iv" template="Uniform" gltype="GLint" vector_size="4"/> 4242 4243 <function name="UniformMatrix2fv" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 4244 <function name="UniformMatrix3fv" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 4245 <function name="UniformMatrix4fv" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 4246 4247 <function name="ValidateProgram" template="ValidateProgram"/> 4248 4249 <function name="GenerateMipmap" template="GenerateMipmap"/> 4250 <function name="BindFramebuffer" template="BindFramebuffer"/> 4251 <function name="DeleteFramebuffers" template="DeleteFramebuffers"/> 4252 <function name="GenFramebuffers" template="GenFramebuffers"/> 4253 <function name="BindRenderbuffer" template="BindRenderbuffer"/> 4254 <function name="DeleteRenderbuffers" template="DeleteRenderbuffers"/> 4255 <function name="GenRenderbuffers" template="GenRenderbuffers"/> 4256 <function name="RenderbufferStorage" external="true" template="RenderbufferStorage"/> 4257 <function name="FramebufferRenderbuffer" template="FramebufferRenderbuffer"/> 4258 <function name="FramebufferTexture2D" template="FramebufferTexture2D"/> 4259 <function name="FramebufferTexture3DOES" template="FramebufferTexture3D"/> 4260 <function name="CheckFramebufferStatus" template="CheckFramebufferStatus"/> 4261 <function name="GetFramebufferAttachmentParameteriv" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 4262 <function name="GetRenderbufferParameteriv" template="GetRenderbufferParameter" gltype="GLint"/> 4263 <function name="IsRenderbuffer" template="IsRenderbuffer"/> 4264 <function name="IsFramebuffer" template="IsFramebuffer"/> 4265 4266 <function name="IsShader" template="IsShader"/> 4267 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 4268 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 4269 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 4270 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 4271 <function name="GetShaderSource" template="GetShaderSource"/> 4272 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 4273 <function name="GetUniformfv" template="GetUniform" gltype="GLfloat"/> 4274 <function name="GetUniformiv" template="GetUniform" gltype="GLint"/> 4275 4276 <!-- EXT_multi_draw_arrays --> 4277 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 4278 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 4279 4280 <!-- OES_EGL_image --> 4281 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 4282 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 4283</api> 4284 4285</apispec> 4286