APIspec.xml revision 9555d7bdc1cec4cf08be85a2d1e9095de8dd3771
1<?xml version="1.0"?> 2<!DOCTYPE apispec SYSTEM "APIspec.dtd"> 3 4<!-- A function is generated from a template. Multiple functions can be 5 generated from a single template with different arguments. For example, 6 glColor3f can be generated from 7 8 <function name="Color3f" template="Color" gltype="GLfloat" vector_size="3" expand_vector="true"/> 9 10 and glColor4iv can be generated from 11 12 <function name="Color4iv" template="Color" gltype="GLint" vector_size="4"/> 13 14 In a template, there are <desc>s that describe the properties of 15 parameters. A <desc> can enumerate the valid values of a parameter. It 16 can also specify the error code when an invalid value is given, and etc. 17 By nesting <desc>s, they can create dependency between parameters. 18 19 A function can be marked as external. It means that the function cannot 20 be dispatched to the corresponding mesa function, if one exists, directly, 21 and requires an external implementation. 22--> 23 24<apispec> 25 26<template name="Color"> 27 <proto> 28 <return type="void"/> 29 <vector name="v" type="const GLtype *" size="dynamic"> 30 <param name="red" type="GLtype"/> 31 <param name="green" type="GLtype"/> 32 <param name="blue" type="GLtype"/> 33 <param name="alpha" type="GLtype"/> 34 </vector> 35 </proto> 36</template> 37 38<template name="ClipPlane"> 39 <proto> 40 <return type="void"/> 41 <param name="plane" type="GLenum"/> 42 <vector name="equation" type="const GLtype *" size="4"/> 43 </proto> 44</template> 45 46<template name="CullFace"> 47 <proto> 48 <return type="void"/> 49 <param name="mode" type="GLenum"/> 50 </proto> 51</template> 52 53<template name="Fog"> 54 <proto> 55 <return type="void"/> 56 <param name="pname" type="GLenum"/> 57 <vector name="params" type="const GLtype *" size="dynamic"> 58 <param name="param" type="GLtype"/> 59 </vector> 60 </proto> 61</template> 62 63<template name="FrontFace"> 64 <proto> 65 <return type="void"/> 66 <param name="mode" type="GLenum"/> 67 </proto> 68</template> 69 70<template name="Hint"> 71 <proto> 72 <return type="void"/> 73 <param name="target" type="GLenum"/> 74 <param name="mode" type="GLenum"/> 75 </proto> 76</template> 77 78<template name="Light"> 79 <proto> 80 <return type="void"/> 81 <param name="light" type="GLenum"/> 82 <param name="pname" type="GLenum"/> 83 <vector name="params" type="const GLtype *" size="dynamic"> 84 <param name="param" type="GLtype"/> 85 </vector> 86 </proto> 87</template> 88 89<template name="LightModel"> 90 <proto> 91 <return type="void"/> 92 <param name="pname" type="GLenum"/> 93 <vector name="params" type="const GLtype *" size="dynamic"> 94 <param name="param" type="GLtype"/> 95 </vector> 96 </proto> 97 98 <desc name="pname"> 99 <value name="GL_LIGHT_MODEL_AMBIENT"/> 100 101 <desc name="params" vector_size="4"/> 102 </desc> 103 104 <desc name="pname"> 105 <value name="GL_LIGHT_MODEL_TWO_SIDE"/> 106 <desc name="param"> 107 <value name="GL_TRUE"/> 108 <value name="GL_FALSE"/> 109 </desc> 110 </desc> 111</template> 112 113<template name="LineWidth"> 114 <proto> 115 <return type="void"/> 116 <param name="width" type="GLtype"/> 117 </proto> 118</template> 119 120<template name="Material"> 121 <proto> 122 <return type="void"/> 123 <param name="face" type="GLenum"/> 124 <param name="pname" type="GLenum"/> 125 <vector name="params" type="const GLtype *" size="dynamic"> 126 <param name="param" type="GLtype"/> 127 </vector> 128 </proto> 129 130 <desc name="face"> 131 <value name="GL_FRONT_AND_BACK"/> 132 </desc> 133 134 <desc name="pname"> 135 <value name="GL_AMBIENT"/> 136 <value name="GL_DIFFUSE"/> 137 <value name="GL_AMBIENT_AND_DIFFUSE"/> 138 <value name="GL_SPECULAR"/> 139 <value name="GL_EMISSION"/> 140 141 <desc name="params" vector_size="4"/> 142 </desc> 143 144 <desc name="pname"> 145 <value name="GL_SHININESS"/> 146 147 <desc name="params" vector_size="1"/> 148 </desc> 149</template> 150 151<template name="PointSize"> 152 <proto> 153 <return type="void"/> 154 <param name="size" type="GLtype"/> 155 </proto> 156</template> 157 158<template name="PointSizePointer"> 159 <proto> 160 <return type="void"/> 161 <param name="type" type="GLenum"/> 162 <param name="stride" type="GLsizei"/> 163 <param name="pointer" type="const GLvoid *"/> 164 </proto> 165</template> 166 167<template name="Scissor"> 168 <proto> 169 <return type="void"/> 170 <param name="x" type="GLint"/> 171 <param name="y" type="GLint"/> 172 <param name="width" type="GLsizei"/> 173 <param name="height" type="GLsizei"/> 174 </proto> 175</template> 176 177<template name="ShadeModel"> 178 <proto> 179 <return type="void"/> 180 <param name="mode" type="GLenum"/> 181 </proto> 182</template> 183 184<template name="TexParameter"> 185 <proto> 186 <return type="void"/> 187 <param name="target" type="GLenum"/> 188 <param name="pname" type="GLenum"/> 189 <vector name="params" type="const GLtype *" size="dynamic"> 190 <param name="param" type="GLtype"/> 191 </vector> 192 </proto> 193</template> 194 195<template name="TexImage2D"> 196 <proto> 197 <return type="void"/> 198 <param name="target" type="GLenum"/> 199 <param name="level" type="GLint"/> 200 <param name="internalFormat" type="GLint"/> <!-- should be GLenum --> 201 <param name="width" type="GLsizei"/> 202 <param name="height" type="GLsizei"/> 203 <param name="border" type="GLint"/> 204 <param name="format" type="GLenum"/> 205 <param name="type" type="GLenum"/> 206 <param name="pixels" type="const GLvoid *"/> 207 </proto> 208</template> 209 210<template name="TexEnv"> 211 <proto> 212 <return type="void"/> 213 <param name="target" type="GLenum"/> 214 <param name="pname" type="GLenum"/> 215 <vector name="params" type="const GLtype *" size="dynamic"> 216 <param name="param" type="GLtype"/> 217 </vector> 218 </proto> 219 220 <desc name="target" category="OES_point_sprite"> 221 <value name="GL_POINT_SPRITE_OES"/> 222 223 <desc name="pname"> 224 <value name="GL_COORD_REPLACE_OES"/> 225 </desc> 226 </desc> 227 228 <desc name="pname" category="OES_point_sprite"> 229 <value name="GL_COORD_REPLACE_OES"/> 230 231 <desc name="param"> 232 <value name="GL_TRUE"/> 233 <value name="GL_FALSE"/> 234 </desc> 235 </desc> 236 237 <desc name="target" category="EXT_texture_lod_bias"> 238 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 239 240 <desc name="pname"> 241 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 242 </desc> 243 </desc> 244 245 <desc name="pname" category="EXT_texture_lod_bias"> 246 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 247 <desc name="params" vector_size="1"/> 248 </desc> 249 250 <desc name="target"> 251 <value name="GL_TEXTURE_ENV"/> 252 253 <desc name="pname"> 254 <value name="GL_TEXTURE_ENV_MODE"/> 255 <value name="GL_COMBINE_RGB"/> 256 <value name="GL_COMBINE_ALPHA"/> 257 <value name="GL_RGB_SCALE"/> 258 <value name="GL_ALPHA_SCALE"/> 259 <value name="GL_SRC0_RGB"/> 260 <value name="GL_SRC1_RGB"/> 261 <value name="GL_SRC2_RGB"/> 262 <value name="GL_SRC0_ALPHA"/> 263 <value name="GL_SRC1_ALPHA"/> 264 <value name="GL_SRC2_ALPHA"/> 265 <value name="GL_OPERAND0_RGB"/> 266 <value name="GL_OPERAND1_RGB"/> 267 <value name="GL_OPERAND2_RGB"/> 268 <value name="GL_OPERAND0_ALPHA"/> 269 <value name="GL_OPERAND1_ALPHA"/> 270 <value name="GL_OPERAND2_ALPHA"/> 271 <value name="GL_TEXTURE_ENV_COLOR"/> 272 </desc> 273 </desc> 274 275 <desc name="pname"> 276 <value name="GL_TEXTURE_ENV_MODE"/> 277 278 <desc name="param"> 279 <value name="GL_REPLACE"/> 280 <value name="GL_MODULATE"/> 281 <value name="GL_DECAL"/> 282 <value name="GL_BLEND"/> 283 <value name="GL_ADD"/> 284 <value name="GL_COMBINE"/> 285 </desc> 286 </desc> 287 288 <desc name="pname"> 289 <value name="GL_COMBINE_RGB"/> 290 291 <desc name="param"> 292 <value name="GL_REPLACE"/> 293 <value name="GL_MODULATE"/> 294 <value name="GL_ADD"/> 295 <value name="GL_ADD_SIGNED"/> 296 <value name="GL_INTERPOLATE"/> 297 <value name="GL_SUBTRACT"/> 298 <value name="GL_DOT3_RGB"/> 299 <value name="GL_DOT3_RGBA"/> 300 </desc> 301 </desc> 302 303 <desc name="pname"> 304 <value name="GL_COMBINE_ALPHA"/> 305 306 <desc name="param"> 307 <value name="GL_REPLACE"/> 308 <value name="GL_MODULATE"/> 309 <value name="GL_ADD"/> 310 <value name="GL_ADD_SIGNED"/> 311 <value name="GL_INTERPOLATE"/> 312 <value name="GL_SUBTRACT"/> 313 </desc> 314 </desc> 315 316 <desc name="pname"> 317 <value name="GL_RGB_SCALE"/> 318 <value name="GL_ALPHA_SCALE"/> 319 </desc> 320 321 <desc name="pname"> 322 <value name="GL_SRC0_RGB"/> 323 <value name="GL_SRC1_RGB"/> 324 <value name="GL_SRC2_RGB"/> 325 <value name="GL_SRC0_ALPHA"/> 326 <value name="GL_SRC1_ALPHA"/> 327 <value name="GL_SRC2_ALPHA"/> 328 329 <desc name="param"> 330 <value name="GL_TEXTURE"/> 331 <value name="GL_CONSTANT"/> 332 <value name="GL_PRIMARY_COLOR"/> 333 <value name="GL_PREVIOUS"/> 334 335 <range base="GL_TEXTURE" from="0" to="31" category="OES_texture_env_crossbar"/> 336 </desc> 337 </desc> 338 339 <desc name="pname"> 340 <value name="GL_OPERAND0_RGB"/> 341 <value name="GL_OPERAND1_RGB"/> 342 <value name="GL_OPERAND2_RGB"/> 343 344 <desc name="param"> 345 <value name="GL_SRC_COLOR"/> 346 <value name="GL_ONE_MINUS_SRC_COLOR"/> 347 <value name="GL_SRC_ALPHA"/> 348 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 349 </desc> 350 </desc> 351 352 <desc name="pname"> 353 <value name="GL_OPERAND0_ALPHA"/> 354 <value name="GL_OPERAND1_ALPHA"/> 355 <value name="GL_OPERAND2_ALPHA"/> 356 357 <desc name="param"> 358 <value name="GL_SRC_ALPHA"/> 359 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 360 </desc> 361 </desc> 362 363 <desc name="pname"> 364 <value name="GL_TEXTURE_ENV_COLOR"/> 365 366 <desc name="params" vector_size="4"/> 367 </desc> 368</template> 369 370<template name="TexGen"> 371 <proto> 372 <return type="void"/> 373 <param name="coord" type="GLenum"/> 374 <param name="pname" type="GLenum"/> 375 <vector name="params" type="const GLtype *" size="dynamic"> 376 <param name="param" type="GLtype"/> 377 </vector> 378 </proto> 379 380 <desc name="coord" category="OES_texture_cube_map"> 381 <value name="GL_TEXTURE_GEN_STR_OES"/> 382 </desc> 383 384 <desc name="pname" category="OES_texture_cube_map"> 385 <value name="GL_TEXTURE_GEN_MODE_OES"/> 386 387 <desc name="param"> 388 <value name="GL_NORMAL_MAP_OES"/> 389 <value name="GL_REFLECTION_MAP_OES"/> 390 </desc> 391 </desc> 392</template> 393 394<template name="Clear"> 395 <proto> 396 <return type="void"/> 397 <param name="mask" type="GLbitfield"/> 398 </proto> 399</template> 400 401<template name="ClearColor"> 402 <proto> 403 <return type="void"/> 404 <param name="red" type="GLtype"/> 405 <param name="green" type="GLtype"/> 406 <param name="blue" type="GLtype"/> 407 <param name="alpha" type="GLtype"/> 408 </proto> 409</template> 410 411<template name="ClearStencil"> 412 <proto> 413 <return type="void"/> 414 <param name="s" type="GLint"/> 415 </proto> 416</template> 417 418<template name="ClearDepth"> 419 <proto> 420 <return type="void"/> 421 <param name="depth" type="GLtype"/> 422 </proto> 423</template> 424 425<template name="StencilMask"> 426 <proto> 427 <return type="void"/> 428 <param name="mask" type="GLuint"/> 429 </proto> 430</template> 431 432<template name="StencilMaskSeparate"> 433 <proto> 434 <return type="void"/> 435 <param name="face" type="GLenum"/> 436 <param name="mask" type="GLuint"/> 437 </proto> 438</template> 439 440<template name="ColorMask"> 441 <proto> 442 <return type="void"/> 443 <param name="red" type="GLboolean"/> 444 <param name="green" type="GLboolean"/> 445 <param name="blue" type="GLboolean"/> 446 <param name="alpha" type="GLboolean"/> 447 </proto> 448</template> 449 450<template name="DepthMask"> 451 <proto> 452 <return type="void"/> 453 <param name="flag" type="GLboolean"/> 454 </proto> 455</template> 456 457<template name="Disable"> 458 <proto> 459 <return type="void"/> 460 <param name="cap" type="GLenum"/> 461 </proto> 462</template> 463 464<!-- it is exactly the same as Disable --> 465<template name="Enable"> 466 <proto> 467 <return type="void"/> 468 <param name="cap" type="GLenum"/> 469 </proto> 470</template> 471 472<template name="Finish"> 473 <proto> 474 <return type="void"/> 475 </proto> 476</template> 477 478<template name="Flush"> 479 <proto> 480 <return type="void"/> 481 </proto> 482</template> 483 484<template name="AlphaFunc"> 485 <proto> 486 <return type="void"/> 487 <param name="func" type="GLenum"/> 488 <param name="ref" type="GLtype"/> 489 </proto> 490</template> 491 492<template name="BlendFunc"> 493 <proto> 494 <return type="void"/> 495 <param name="sfactor" type="GLenum"/> 496 <param name="dfactor" type="GLenum"/> 497 </proto> 498</template> 499 500<template name="LogicOp"> 501 <proto> 502 <return type="void"/> 503 <param name="opcode" type="GLenum"/> 504 </proto> 505</template> 506 507<template name="StencilFunc"> 508 <proto> 509 <return type="void"/> 510 <param name="func" type="GLenum"/> 511 <param name="ref" type="GLint"/> 512 <param name="mask" type="GLuint"/> 513 </proto> 514</template> 515 516<template name="StencilFuncSeparate"> 517 <proto> 518 <return type="void"/> 519 <param name="face" type="GLenum"/> 520 <param name="func" type="GLenum"/> 521 <param name="ref" type="GLint"/> 522 <param name="mask" type="GLuint"/> 523 </proto> 524</template> 525 526<template name="StencilOp"> 527 <proto> 528 <return type="void"/> 529 <param name="fail" type="GLenum"/> 530 <param name="zfail" type="GLenum"/> 531 <param name="zpass" type="GLenum"/> 532 </proto> 533</template> 534 535<template name="StencilOpSeparate"> 536 <proto> 537 <return type="void"/> 538 <param name="face" type="GLenum"/> 539 <param name="fail" type="GLenum"/> 540 <param name="zfail" type="GLenum"/> 541 <param name="zpass" type="GLenum"/> 542 </proto> 543</template> 544 545<template name="DepthFunc"> 546 <proto> 547 <return type="void"/> 548 <param name="func" type="GLenum"/> 549 </proto> 550</template> 551 552<template name="PixelStore"> 553 <proto> 554 <return type="void"/> 555 <param name="pname" type="GLenum"/> 556 <param name="param" type="GLtype"/> 557 </proto> 558</template> 559 560<template name="ReadPixels" direction="get"> 561 <proto> 562 <return type="void"/> 563 <param name="x" type="GLint"/> 564 <param name="y" type="GLint"/> 565 <param name="width" type="GLsizei"/> 566 <param name="height" type="GLsizei"/> 567 <param name="format" type="GLenum"/> 568 <param name="type" type="GLenum"/> 569 <param name="pixels" type="GLvoid *"/> 570 </proto> 571</template> 572 573<template name="GetClipPlane" direction="get"> 574 <proto> 575 <return type="void"/> 576 <param name="plane" type="GLenum"/> 577 <vector name="equation" type="GLtype *" size="4"/> 578 </proto> 579</template> 580 581<template name="GetError" direction="get"> 582 <proto> 583 <return type="GLenum"/> 584 </proto> 585</template> 586 587<!-- template for GetFloatv, GetIntegerv, GetBoolean, and GetFixedv --> 588<template name="GetState" direction="get"> 589 <proto> 590 <return type="void"/> 591 <param name="pname" type="GLenum"/> 592 <vector name="params" type="GLtype *" size="dynamic"/> 593 </proto> 594 <!-- param checking is done in mesa --> 595</template> 596 597<template name="GetLight" direction="get"> 598 <proto> 599 <return type="void"/> 600 <param name="light" type="GLenum"/> 601 <param name="pname" type="GLenum"/> 602 <vector name="params" type="GLtype *" size="dynamic"/> 603 </proto> 604</template> 605 606<template name="GetMaterial" direction="get"> 607 <proto> 608 <return type="void"/> 609 <param name="face" type="GLenum"/> 610 <param name="pname" type="GLenum"/> 611 <vector name="params" type="GLtype *" size="dynamic"> 612 <param name="param" type="GLtype"/> 613 </vector> 614 </proto> 615 616 <desc name="face"> 617 <value name="GL_FRONT"/> 618 <value name="GL_BACK"/> 619 </desc> 620 621 <desc name="pname"> 622 <value name="GL_SHININESS"/> 623 <desc name="params" vector_size="1"/> 624 </desc> 625 626 <desc name="pname"> 627 <value name="GL_AMBIENT"/> 628 <value name="GL_DIFFUSE"/> 629 <value name="GL_AMBIENT_AND_DIFFUSE"/> 630 <value name="GL_SPECULAR"/> 631 <value name="GL_EMISSION"/> 632 633 <desc name="params" vector_size="4"/> 634 </desc> 635</template> 636 637<template name="GetString" direction="get"> 638 <proto> 639 <return type="const GLubyte *"/> 640 <param name="name" type="GLenum"/> 641 </proto> 642</template> 643 644<template name="GetTexEnv" direction="get"> 645 <proto> 646 <return type="void"/> 647 <param name="target" type="GLenum"/> 648 <param name="pname" type="GLenum"/> 649 <vector name="params" type="GLtype *" size="dynamic"/> 650 </proto> 651 652 <desc name="target" category="OES_point_sprite"> 653 <value name="GL_POINT_SPRITE_OES"/> 654 <desc name="pname"> 655 <value name="GL_COORD_REPLACE_OES"/> 656 </desc> 657 </desc> 658 659 <desc name="pname" category="OES_point_sprite"> 660 <value name="GL_COORD_REPLACE_OES"/> 661 <desc name="params" vector_size="1" convert="false"/> 662 </desc> 663 664 <desc name="target" category="EXT_texture_lod_bias"> 665 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 666 667 <desc name="pname"> 668 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 669 </desc> 670 </desc> 671 672 <desc name="pname" category="EXT_texture_lod_bias"> 673 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 674 <desc name="params" vector_size="1"/> 675 </desc> 676 677 <desc name="target"> 678 <value name="GL_TEXTURE_ENV"/> 679 680 <desc name="pname"> 681 <value name="GL_TEXTURE_ENV_COLOR"/> 682 <value name="GL_RGB_SCALE"/> 683 <value name="GL_ALPHA_SCALE"/> 684 <value name="GL_TEXTURE_ENV_MODE"/> 685 <value name="GL_COMBINE_RGB"/> 686 <value name="GL_COMBINE_ALPHA"/> 687 <value name="GL_SRC0_RGB"/> 688 <value name="GL_SRC1_RGB"/> 689 <value name="GL_SRC2_RGB"/> 690 <value name="GL_SRC0_ALPHA"/> 691 <value name="GL_SRC1_ALPHA"/> 692 <value name="GL_SRC2_ALPHA"/> 693 <value name="GL_OPERAND0_RGB"/> 694 <value name="GL_OPERAND1_RGB"/> 695 <value name="GL_OPERAND2_RGB"/> 696 <value name="GL_OPERAND0_ALPHA"/> 697 <value name="GL_OPERAND1_ALPHA"/> 698 <value name="GL_OPERAND2_ALPHA"/> 699 </desc> 700 </desc> 701 702 <desc name="pname"> 703 <value name="GL_TEXTURE_ENV_COLOR"/> 704 <desc name="params" vector_size="4"/> 705 </desc> 706 707 <desc name="pname"> 708 <value name="GL_RGB_SCALE"/> 709 <value name="GL_ALPHA_SCALE"/> 710 711 <desc name="params" vector_size="1"/> 712 </desc> 713 714 <desc name="pname"> 715 <value name="GL_TEXTURE_ENV_MODE"/> 716 <value name="GL_COMBINE_RGB"/> 717 <value name="GL_COMBINE_ALPHA"/> 718 <value name="GL_SRC0_RGB"/> 719 <value name="GL_SRC1_RGB"/> 720 <value name="GL_SRC2_RGB"/> 721 <value name="GL_SRC0_ALPHA"/> 722 <value name="GL_SRC1_ALPHA"/> 723 <value name="GL_SRC2_ALPHA"/> 724 <value name="GL_OPERAND0_RGB"/> 725 <value name="GL_OPERAND1_RGB"/> 726 <value name="GL_OPERAND2_RGB"/> 727 <value name="GL_OPERAND0_ALPHA"/> 728 <value name="GL_OPERAND1_ALPHA"/> 729 <value name="GL_OPERAND2_ALPHA"/> 730 731 <desc name="params" vector_size="1" convert="false"/> 732 </desc> 733</template> 734 735<template name="GetTexGen" direction="get"> 736 <proto> 737 <return type="void"/> 738 <param name="coord" type="GLenum"/> 739 <param name="pname" type="GLenum"/> 740 <vector name="params" type="GLtype *" size="dynamic"/> 741 </proto> 742 743 <desc name="coord"> 744 <value name="GL_TEXTURE_GEN_STR_OES"/> 745 </desc> 746 <desc name="pname"> 747 <value name="GL_TEXTURE_GEN_MODE_OES"/> 748 <desc name="params" vector_size="1" convert="false"/> 749 </desc> 750</template> 751 752<template name="GetTexParameter" direction="get"> 753 <proto> 754 <return type="void"/> 755 <param name="target" type="GLenum"/> 756 <param name="pname" type="GLenum"/> 757 <vector name="params" type="GLtype *" size="dynamic"/> 758 </proto> 759</template> 760 761<template name="IsEnabled" direction="get"> 762 <proto> 763 <return type="GLboolean"/> 764 <param name="cap" type="GLenum"/> 765 </proto> 766</template> 767 768<template name="DepthRange"> 769 <proto> 770 <return type="void"/> 771 <param name="zNear" type="GLtype"/> 772 <param name="zFar" type="GLtype"/> 773 </proto> 774</template> 775 776<template name="Frustum"> 777 <proto> 778 <return type="void"/> 779 <param name="left" type="GLtype"/> 780 <param name="right" type="GLtype"/> 781 <param name="bottom" type="GLtype"/> 782 <param name="top" type="GLtype"/> 783 <param name="zNear" type="GLtype"/> 784 <param name="zFar" type="GLtype"/> 785 </proto> 786</template> 787 788<template name="LoadIdentity"> 789 <proto> 790 <return type="void"/> 791 </proto> 792</template> 793 794<template name="LoadMatrix"> 795 <proto> 796 <return type="void"/> 797 <vector name="m" type="const GLtype *" size="16"/> 798 </proto> 799</template> 800 801<template name="MatrixMode"> 802 <proto> 803 <return type="void"/> 804 <param name="mode" type="GLenum"/> 805 </proto> 806</template> 807 808<template name="MultMatrix"> 809 <proto> 810 <return type="void"/> 811 <vector name="m" type="const GLtype *" size="16"/> 812 </proto> 813</template> 814 815<template name="Ortho"> 816 <proto> 817 <return type="void"/> 818 <param name="left" type="GLtype"/> 819 <param name="right" type="GLtype"/> 820 <param name="bottom" type="GLtype"/> 821 <param name="top" type="GLtype"/> 822 <param name="zNear" type="GLtype"/> 823 <param name="zFar" type="GLtype"/> 824 </proto> 825</template> 826 827<template name="PopMatrix"> 828 <proto> 829 <return type="void"/> 830 </proto> 831</template> 832 833<template name="PushMatrix"> 834 <proto> 835 <return type="void"/> 836 </proto> 837</template> 838 839<template name="Rotate"> 840 <proto> 841 <return type="void"/> 842 <param name="angle" type="GLtype"/> 843 <param name="x" type="GLtype"/> 844 <param name="y" type="GLtype"/> 845 <param name="z" type="GLtype"/> 846 </proto> 847</template> 848 849<template name="Scale"> 850 <proto> 851 <return type="void"/> 852 <param name="x" type="GLtype"/> 853 <param name="y" type="GLtype"/> 854 <param name="z" type="GLtype"/> 855 </proto> 856</template> 857 858<template name="Translate"> 859 <proto> 860 <return type="void"/> 861 <param name="x" type="GLtype"/> 862 <param name="y" type="GLtype"/> 863 <param name="z" type="GLtype"/> 864 </proto> 865</template> 866 867<template name="Viewport"> 868 <proto> 869 <return type="void"/> 870 <param name="x" type="GLint"/> 871 <param name="y" type="GLint"/> 872 <param name="width" type="GLsizei"/> 873 <param name="height" type="GLsizei"/> 874 </proto> 875</template> 876 877<template name="ColorPointer"> 878 <proto> 879 <return type="void"/> 880 <param name="size" type="GLint"/> 881 <param name="type" type="GLenum"/> 882 <param name="stride" type="GLsizei"/> 883 <param name="pointer" type="const GLvoid *"/> 884 </proto> 885</template> 886 887<template name="DisableClientState"> 888 <proto> 889 <return type="void"/> 890 <param name="array" type="GLenum"/> 891 </proto> 892</template> 893 894<template name="DrawArrays"> 895 <proto> 896 <return type="void"/> 897 <param name="mode" type="GLenum"/> 898 <param name="first" type="GLint"/> 899 <param name="count" type="GLsizei"/> 900 </proto> 901</template> 902 903<template name="DrawElements"> 904 <proto> 905 <return type="void"/> 906 <param name="mode" type="GLenum"/> 907 <param name="count" type="GLsizei"/> 908 <param name="type" type="GLenum"/> 909 <param name="indices" type="const GLvoid *"/> 910 </proto> 911</template> 912 913<template name="EnableClientState"> 914 <proto> 915 <return type="void"/> 916 <param name="array" type="GLenum"/> 917 </proto> 918</template> 919 920<template name="GetPointer" direction="get"> 921 <proto> 922 <return type="void"/> 923 <param name="pname" type="GLenum"/> 924 <vector name="params" type="GLvoid **" size="dynamic"/> 925 </proto> 926</template> 927 928<template name="Normal"> 929 <proto> 930 <return type="void"/> 931 <vector name="v" type="const GLtype *" size="3"> 932 <param name="nx" type="GLtype"/> 933 <param name="ny" type="GLtype"/> 934 <param name="nz" type="GLtype"/> 935 </vector> 936 </proto> 937</template> 938 939<template name="NormalPointer"> 940 <proto> 941 <return type="void"/> 942 <param name="type" type="GLenum"/> 943 <param name="stride" type="GLsizei"/> 944 <param name="pointer" type="const GLvoid *"/> 945 </proto> 946</template> 947 948<template name="TexCoordPointer"> 949 <proto> 950 <return type="void"/> 951 <param name="size" type="GLint"/> 952 <param name="type" type="GLenum"/> 953 <param name="stride" type="GLsizei"/> 954 <param name="pointer" type="const GLvoid *"/> 955 </proto> 956</template> 957 958<template name="VertexPointer"> 959 <proto> 960 <return type="void"/> 961 <param name="size" type="GLint"/> 962 <param name="type" type="GLenum"/> 963 <param name="stride" type="GLsizei"/> 964 <param name="pointer" type="const GLvoid *"/> 965 </proto> 966</template> 967 968<template name="PolygonOffset"> 969 <proto> 970 <return type="void"/> 971 <param name="factor" type="GLtype"/> 972 <param name="units" type="GLtype"/> 973 </proto> 974</template> 975 976<template name="CopyTexImage2D"> 977 <proto> 978 <return type="void"/> 979 <param name="target" type="GLenum"/> 980 <param name="level" type="GLint"/> 981 <param name="internalFormat" type="GLenum"/> 982 <param name="x" type="GLint"/> 983 <param name="y" type="GLint"/> 984 <param name="width" type="GLsizei"/> 985 <param name="height" type="GLsizei"/> 986 <param name="border" type="GLint"/> 987 </proto> 988</template> 989 990<template name="CopyTexSubImage2D"> 991 <proto> 992 <return type="void"/> 993 <param name="target" type="GLenum"/> 994 <param name="level" type="GLint"/> 995 <param name="xoffset" type="GLint"/> 996 <param name="yoffset" type="GLint"/> 997 <param name="x" type="GLint"/> 998 <param name="y" type="GLint"/> 999 <param name="width" type="GLsizei"/> 1000 <param name="height" type="GLsizei"/> 1001 </proto> 1002</template> 1003 1004<template name="TexSubImage2D"> 1005 <proto> 1006 <return type="void"/> 1007 <param name="target" type="GLenum"/> 1008 <param name="level" type="GLint"/> 1009 <param name="xoffset" type="GLint"/> 1010 <param name="yoffset" type="GLint"/> 1011 <param name="width" type="GLsizei"/> 1012 <param name="height" type="GLsizei"/> 1013 <param name="format" type="GLenum"/> 1014 <param name="type" type="GLenum"/> 1015 <param name="pixels" type="const GLvoid *"/> 1016 </proto> 1017</template> 1018 1019<template name="BindTexture"> 1020 <proto> 1021 <return type="void"/> 1022 <param name="target" type="GLenum"/> 1023 <param name="texture" type="GLuint"/> 1024 </proto> 1025</template> 1026 1027<template name="DeleteTextures"> 1028 <proto> 1029 <return type="void"/> 1030 <param name="n" type="GLsizei"/> 1031 <param name="textures" type="const GLuint *"/> 1032 </proto> 1033</template> 1034 1035<template name="GenTextures" direction="get"> 1036 <proto> 1037 <return type="void"/> 1038 <param name="n" type="GLsizei"/> 1039 <param name="textures" type="GLuint *"/> 1040 </proto> 1041</template> 1042 1043<template name="IsTexture" direction="get"> 1044 <proto> 1045 <return type="GLboolean"/> 1046 <param name="texture" type="GLuint"/> 1047 </proto> 1048</template> 1049 1050<template name="BlendColor"> 1051 <proto> 1052 <return type="void"/> 1053 <param name="red" type="GLtype"/> 1054 <param name="green" type="GLtype"/> 1055 <param name="blue" type="GLtype"/> 1056 <param name="alpha" type="GLtype"/> 1057 </proto> 1058</template> 1059 1060<template name="BlendEquation"> 1061 <proto> 1062 <return type="void"/> 1063 <param name="mode" type="GLenum"/> 1064 </proto> 1065</template> 1066 1067<template name="BlendEquationSeparate"> 1068 <proto> 1069 <return type="void"/> 1070 <param name="modeRGB" type="GLenum"/> 1071 <param name="modeAlpha" type="GLenum"/> 1072 </proto> 1073</template> 1074 1075<template name="TexImage3D"> 1076 <proto> 1077 <return type="void"/> 1078 <param name="target" type="GLenum"/> 1079 <param name="level" type="GLint"/> 1080 <param name="internalFormat" type="GLenum"/> 1081 <param name="width" type="GLsizei"/> 1082 <param name="height" type="GLsizei"/> 1083 <param name="depth" type="GLsizei"/> 1084 <param name="border" type="GLint"/> 1085 <param name="format" type="GLenum"/> 1086 <param name="type" type="GLenum"/> 1087 <param name="pixels" type="const GLvoid *"/> 1088 </proto> 1089 1090</template> 1091 1092<template name="TexSubImage3D"> 1093 <proto> 1094 <return type="void"/> 1095 <param name="target" type="GLenum"/> 1096 <param name="level" type="GLint"/> 1097 <param name="xoffset" type="GLint"/> 1098 <param name="yoffset" type="GLint"/> 1099 <param name="zoffset" type="GLint"/> 1100 <param name="width" type="GLsizei"/> 1101 <param name="height" type="GLsizei"/> 1102 <param name="depth" type="GLsizei"/> 1103 <param name="format" type="GLenum"/> 1104 <param name="type" type="GLenum"/> 1105 <param name="pixels" type="const GLvoid *"/> 1106 </proto> 1107</template> 1108 1109<template name="CopyTexSubImage3D"> 1110 <proto> 1111 <return type="void"/> 1112 <param name="target" type="GLenum"/> 1113 <param name="level" type="GLint"/> 1114 <param name="xoffset" type="GLint"/> 1115 <param name="yoffset" type="GLint"/> 1116 <param name="zoffset" type="GLint"/> 1117 <param name="x" type="GLint"/> 1118 <param name="y" type="GLint"/> 1119 <param name="width" type="GLsizei"/> 1120 <param name="height" type="GLsizei"/> 1121 </proto> 1122</template> 1123 1124<template name="MultiTexCoord"> 1125 <proto> 1126 <return type="void"/> 1127 <param name="texture" type="GLenum"/> 1128 <vector name="v" type="const GLtype *" size="dynamic"> 1129 <param name="s" type="GLtype"/> 1130 <param name="t" type="GLtype"/> 1131 <param name="r" type="GLtype"/> 1132 <param name="q" type="GLtype"/> 1133 </vector> 1134 </proto> 1135</template> 1136 1137<template name="CompressedTexImage3D"> 1138 <proto> 1139 <return type="void"/> 1140 <param name="target" type="GLenum"/> 1141 <param name="level" type="GLint"/> 1142 <param name="internalFormat" type="GLenum"/> 1143 <param name="width" type="GLsizei"/> 1144 <param name="height" type="GLsizei"/> 1145 <param name="depth" type="GLsizei"/> 1146 <param name="border" type="GLint"/> 1147 <param name="imagesize" type="GLsizei"/> 1148 <param name="data" type="const GLvoid *"/> 1149 </proto> 1150</template> 1151 1152<template name="CompressedTexSubImage3D"> 1153 <proto> 1154 <return type="void"/> 1155 <param name="target" type="GLenum"/> 1156 <param name="level" type="GLint"/> 1157 <param name="xoffset" type="GLint"/> 1158 <param name="yoffset" type="GLint"/> 1159 <param name="zoffset" type="GLint"/> 1160 <param name="width" type="GLsizei"/> 1161 <param name="height" type="GLsizei"/> 1162 <param name="depth" type="GLsizei"/> 1163 <param name="format" type="GLenum"/> 1164 <param name="imagesize" type="GLsizei"/> 1165 <param name="data" type="const GLvoid *"/> 1166 </proto> 1167</template> 1168 1169<template name="ActiveTexture"> 1170 <proto> 1171 <return type="void"/> 1172 <param name="texture" type="GLenum"/> 1173 </proto> 1174</template> 1175 1176<template name="ClientActiveTexture"> 1177 <proto> 1178 <return type="void"/> 1179 <param name="texture" type="GLenum"/> 1180 </proto> 1181</template> 1182 1183<template name="SampleCoverage"> 1184 <proto> 1185 <return type="void"/> 1186 <param name="value" type="GLtype"/> 1187 <param name="invert" type="GLboolean"/> 1188 </proto> 1189</template> 1190 1191<template name="CompressedTexImage2D"> 1192 <proto> 1193 <return type="void"/> 1194 <param name="target" type="GLenum"/> 1195 <param name="level" type="GLint"/> 1196 <param name="internalFormat" type="GLenum"/> 1197 <param name="width" type="GLsizei"/> 1198 <param name="height" type="GLsizei"/> 1199 <param name="border" type="GLint"/> 1200 <param name="imageSize" type="GLsizei"/> 1201 <param name="data" type="const GLvoid *"/> 1202 </proto> 1203</template> 1204 1205<template name="CompressedTexSubImage2D"> 1206 <proto> 1207 <return type="void"/> 1208 <param name="target" type="GLenum"/> 1209 <param name="level" type="GLint"/> 1210 <param name="xoffset" type="GLint"/> 1211 <param name="yoffset" type="GLint"/> 1212 <param name="width" type="GLsizei"/> 1213 <param name="height" type="GLsizei"/> 1214 <param name="format" type="GLenum"/> 1215 <param name="imageSize" type="GLsizei"/> 1216 <param name="data" type="const GLvoid *"/> 1217 </proto> 1218</template> 1219 1220<template name="BlendFuncSeparate"> 1221 <proto> 1222 <return type="void"/> 1223 <param name="srcRGB" type="GLenum"/> 1224 <param name="dstRGB" type="GLenum"/> 1225 <param name="srcAlpha" type="GLenum"/> 1226 <param name="dstAlpha" type="GLenum"/> 1227 </proto> 1228</template> 1229 1230<template name="PointParameter"> 1231 <proto> 1232 <return type="void"/> 1233 <param name="pname" type="GLenum"/> 1234 <vector name="params" type="const GLtype *" size="dynamic"> 1235 <param name="param" type="GLtype"/> 1236 </vector> 1237 </proto> 1238 1239 <desc name="pname"> 1240 <value name="GL_POINT_SIZE_MIN"/> 1241 <value name="GL_POINT_SIZE_MAX"/> 1242 <value name="GL_POINT_FADE_THRESHOLD_SIZE"/> 1243 1244 <desc name="params" vector_size="1"/> 1245 </desc> 1246 1247 <desc name="pname"> 1248 <value name="GL_POINT_DISTANCE_ATTENUATION"/> 1249 <desc name="params" vector_size="3"/> 1250 </desc> 1251</template> 1252 1253<template name="VertexAttrib"> 1254 <proto> 1255 <return type="void"/> 1256 <param name="index" type="GLuint"/> 1257 <vector name="v" type="const GLtype *" size="dynamic"> 1258 <param name="x" type="GLtype"/> 1259 <param name="y" type="GLtype"/> 1260 <param name="z" type="GLtype"/> 1261 <param name="w" type="GLtype"/> 1262 </vector> 1263 </proto> 1264</template> 1265 1266<template name="VertexAttribPointer"> 1267 <proto> 1268 <return type="void"/> 1269 <param name="index" type="GLuint"/> 1270 <param name="size" type="GLint"/> 1271 <param name="type" type="GLenum"/> 1272 <param name="normalized" type="GLboolean"/> 1273 <param name="stride" type="GLsizei"/> 1274 <param name="pointer" type="const GLvoid *"/> 1275 </proto> 1276</template> 1277 1278<template name="EnableVertexAttribArray"> 1279 <proto> 1280 <return type="void"/> 1281 <param name="index" type="GLuint"/> 1282 </proto> 1283</template> 1284 1285<template name="DisableVertexAttribArray"> 1286 <proto> 1287 <return type="void"/> 1288 <param name="index" type="GLuint"/> 1289 </proto> 1290</template> 1291 1292<template name="IsProgram" direction="get"> 1293 <proto> 1294 <return type="GLboolean"/> 1295 <param name="program" type="GLuint"/> 1296 </proto> 1297</template> 1298 1299<template name="GetProgram" direction="get"> 1300 <proto> 1301 <return type="void"/> 1302 <param name="program" type="GLuint"/> 1303 <param name="pname" type="GLenum"/> 1304 <vector name="params" type="GLtype *" size="dynamic"/> 1305 </proto> 1306</template> 1307 1308<template name="GetVertexAttrib" direction="get"> 1309 <proto> 1310 <return type="void"/> 1311 <param name="index" type="GLuint"/> 1312 <param name="pname" type="GLenum"/> 1313 <vector name="params" type="GLtype *" size="dynamic"/> 1314 </proto> 1315</template> 1316 1317<template name="GetVertexAttribPointer" direction="get"> 1318 <proto> 1319 <return type="void"/> 1320 <param name="index" type="GLuint"/> 1321 <param name="pname" type="GLenum"/> 1322 <vector name="pointer" type="GLvoid **" size="dynamic"/> 1323 </proto> 1324</template> 1325 1326<template name="GetBufferPointer" direction="get"> 1327 <proto> 1328 <return type="void"/> 1329 <param name="target" type="GLenum"/> 1330 <param name="pname" type="GLenum"/> 1331 <vector name="params" type="GLvoid **" size="dynamic"/> 1332 </proto> 1333</template> 1334 1335<template name="MapBuffer" direction="get"> 1336 <proto> 1337 <return type="void *"/> 1338 <param name="target" type="GLenum"/> 1339 <param name="access" type="GLenum"/> 1340 </proto> 1341</template> 1342 1343<template name="UnmapBuffer" direction="get"> 1344 <proto> 1345 <return type="GLboolean"/> 1346 <param name="target" type="GLenum"/> 1347 </proto> 1348</template> 1349 1350<template name="BindBuffer"> 1351 <proto> 1352 <return type="void"/> 1353 <param name="target" type="GLenum"/> 1354 <param name="buffer" type="GLuint"/> 1355 </proto> 1356</template> 1357 1358<template name="BufferData"> 1359 <proto> 1360 <return type="void"/> 1361 <param name="target" type="GLenum"/> 1362 <param name="size" type="GLsizeiptr"/> 1363 <param name="data" type="const GLvoid *"/> 1364 <param name="usage" type="GLenum"/> 1365 </proto> 1366</template> 1367 1368<template name="BufferSubData"> 1369 <proto> 1370 <return type="void"/> 1371 <param name="target" type="GLenum"/> 1372 <param name="offset" type="GLintptr"/> 1373 <param name="size" type="GLsizeiptr"/> 1374 <param name="data" type="const GLvoid *"/> 1375 </proto> 1376</template> 1377 1378<template name="DeleteBuffers"> 1379 <proto> 1380 <return type="void"/> 1381 <param name="n" type="GLsizei"/> 1382 <param name="buffer" type="const GLuint *"/> 1383 </proto> 1384</template> 1385 1386<template name="GenBuffers" direction="get"> 1387 <proto> 1388 <return type="void"/> 1389 <param name="n" type="GLsizei"/> 1390 <param name="buffer" type="GLuint *"/> 1391 </proto> 1392</template> 1393 1394<template name="GetBufferParameter" direction="get"> 1395 <proto> 1396 <return type="void"/> 1397 <param name="target" type="GLenum"/> 1398 <param name="pname" type="GLenum"/> 1399 <vector name="params" type="GLtype *" size="dynamic"/> 1400 </proto> 1401</template> 1402 1403<template name="IsBuffer" direction="get"> 1404 <proto> 1405 <return type="GLboolean"/> 1406 <param name="buffer" type="GLuint"/> 1407 </proto> 1408</template> 1409 1410<template name="CreateShader"> 1411 <proto> 1412 <return type="GLuint"/> 1413 <param name="type" type="GLenum"/> 1414 </proto> 1415</template> 1416 1417<template name="ShaderSource"> 1418 <proto> 1419 <return type="void"/> 1420 <param name="shader" type="GLuint"/> 1421 <param name="count" type="GLsizei"/> 1422 <param name="string" type="const GLchar * const *"/> 1423 <param name="length" type="const int *"/> 1424 </proto> 1425</template> 1426 1427<template name="CompileShader"> 1428 <proto> 1429 <return type="void"/> 1430 <param name="shader" type="GLuint"/> 1431 </proto> 1432</template> 1433 1434<template name="ReleaseShaderCompiler"> 1435 <proto> 1436 <return type="void"/> 1437 </proto> 1438</template> 1439 1440<template name="DeleteShader"> 1441 <proto> 1442 <return type="void"/> 1443 <param name="shader" type="GLuint"/> 1444 </proto> 1445</template> 1446 1447<template name="ShaderBinary"> 1448 <proto> 1449 <return type="void"/> 1450 <param name="n" type="GLsizei"/> 1451 <param name="shaders" type="const GLuint *"/> 1452 <param name="binaryformat" type="GLenum"/> 1453 <param name="binary" type="const GLvoid *"/> 1454 <param name="length" type="GLsizei"/> 1455 </proto> 1456</template> 1457 1458<template name="CreateProgram"> 1459 <proto> 1460 <return type="GLuint"/> 1461 </proto> 1462</template> 1463 1464<template name="AttachShader"> 1465 <proto> 1466 <return type="void"/> 1467 <param name="program" type="GLuint"/> 1468 <param name="shader" type="GLuint"/> 1469 </proto> 1470</template> 1471 1472<template name="DetachShader"> 1473 <proto> 1474 <return type="void"/> 1475 <param name="program" type="GLuint"/> 1476 <param name="shader" type="GLuint"/> 1477 </proto> 1478</template> 1479 1480<template name="LinkProgram"> 1481 <proto> 1482 <return type="void"/> 1483 <param name="program" type="GLuint"/> 1484 </proto> 1485</template> 1486 1487<template name="UseProgram"> 1488 <proto> 1489 <return type="void"/> 1490 <param name="program" type="GLuint"/> 1491 </proto> 1492</template> 1493 1494<template name="DeleteProgram"> 1495 <proto> 1496 <return type="void"/> 1497 <param name="program" type="GLuint"/> 1498 </proto> 1499</template> 1500 1501<template name="GetActiveAttrib" direction="get"> 1502 <proto> 1503 <return type="void"/> 1504 <param name="program" type="GLuint"/> 1505 <param name="index" type="GLuint"/> 1506 <param name="bufSize" type="GLsizei"/> 1507 <param name="length" type="GLsizei *"/> 1508 <param name="size" type="GLint *"/> 1509 <param name="type" type="GLenum *"/> 1510 <param name="name" type="GLchar *"/> 1511 </proto> 1512</template> 1513 1514<template name="GetAttribLocation" direction="get"> 1515 <proto> 1516 <return type="GLint"/> 1517 <param name="program" type="GLuint"/> 1518 <param name="name" type="const char *"/> 1519 </proto> 1520</template> 1521 1522<template name="BindAttribLocation"> 1523 <proto> 1524 <return type="void"/> 1525 <param name="program" type="GLuint"/> 1526 <param name="index" type="GLuint"/> 1527 <param name="name" type="const char *"/> 1528 </proto> 1529</template> 1530 1531<template name="GetUniformLocation" direction="get"> 1532 <proto> 1533 <return type="GLint"/> 1534 <param name="program" type="GLuint"/> 1535 <param name="name" type="const char *"/> 1536 </proto> 1537</template> 1538 1539<template name="GetActiveUniform" direction="get"> 1540 <proto> 1541 <return type="void"/> 1542 <param name="program" type="GLuint"/> 1543 <param name="index" type="GLuint"/> 1544 <param name="bufSize" type="GLsizei"/> 1545 <param name="length" type="GLsizei *"/> 1546 <param name="size" type="GLint *"/> 1547 <param name="type" type="GLenum *"/> 1548 <param name="name" type="GLchar *"/> 1549 </proto> 1550</template> 1551 1552<template name="Uniform"> 1553 <proto> 1554 <return type="void"/> 1555 <param name="location" type="GLint"/> 1556 <param name="count" type="GLsizei" hide_if_expanded="true"/> 1557 <vector name="values" type="const GLtype *" size="dynamic"> 1558 <param name="v0" type="GLtype"/> 1559 <param name="v1" type="GLtype"/> 1560 <param name="v2" type="GLtype"/> 1561 <param name="v3" type="GLtype"/> 1562 </vector> 1563 </proto> 1564</template> 1565 1566<template name="UniformMatrix"> 1567 <proto> 1568 <return type="void"/> 1569 <param name="location" type="GLint"/> 1570 <param name="count" type="GLsizei"/> 1571 <param name="transpose" type="GLboolean"/> 1572 <vector name="value" type="const GLtype *" size="dynamic"/> 1573 </proto> 1574</template> 1575 1576<template name="ValidateProgram"> 1577 <proto> 1578 <return type="void"/> 1579 <param name="program" type="GLuint"/> 1580 </proto> 1581</template> 1582 1583<template name="GenerateMipmap"> 1584 <proto> 1585 <return type="void"/> 1586 <param name="target" type="GLenum"/> 1587 </proto> 1588</template> 1589 1590<template name="BindFramebuffer"> 1591 <proto> 1592 <return type="void"/> 1593 <param name="target" type="GLenum"/> 1594 <param name="framebuffer" type="GLuint"/> 1595 </proto> 1596</template> 1597 1598<template name="DeleteFramebuffers"> 1599 <proto> 1600 <return type="void"/> 1601 <param name="n" type="GLsizei"/> 1602 <param name="framebuffers" type="const GLuint *"/> 1603 </proto> 1604</template> 1605 1606<template name="GenFramebuffers"> 1607 <proto> 1608 <return type="void"/> 1609 <param name="n" type="GLsizei"/> 1610 <param name="ids" type="GLuint *"/> 1611 </proto> 1612</template> 1613 1614<template name="BindRenderbuffer"> 1615 <proto> 1616 <return type="void"/> 1617 <param name="target" type="GLenum"/> 1618 <param name="renderbuffer" type="GLuint"/> 1619 </proto> 1620</template> 1621 1622<template name="DeleteRenderbuffers"> 1623 <proto> 1624 <return type="void"/> 1625 <param name="n" type="GLsizei"/> 1626 <param name="renderbuffers" type="const GLuint *"/> 1627 </proto> 1628</template> 1629 1630<template name="GenRenderbuffers"> 1631 <proto> 1632 <return type="void"/> 1633 <param name="n" type="GLsizei"/> 1634 <param name="renderbuffers" type="GLuint *"/> 1635 </proto> 1636</template> 1637 1638<template name="RenderbufferStorage"> 1639 <proto> 1640 <return type="void"/> 1641 <param name="target" type="GLenum"/> 1642 <param name="internalFormat" type="GLenum"/> 1643 <param name="width" type="GLsizei"/> 1644 <param name="height" type="GLsizei"/> 1645 </proto> 1646</template> 1647 1648<template name="FramebufferRenderbuffer"> 1649 <proto> 1650 <return type="void"/> 1651 <param name="target" type="GLenum"/> 1652 <param name="attachment" type="GLenum"/> 1653 <param name="renderbuffertarget" type="GLenum"/> 1654 <param name="renderbuffer" type="GLuint"/> 1655 </proto> 1656</template> 1657 1658<template name="FramebufferTexture2D"> 1659 <proto> 1660 <return type="void"/> 1661 <param name="target" type="GLenum"/> 1662 <param name="attachment" type="GLenum"/> 1663 <param name="textarget" type="GLenum"/> 1664 <param name="texture" type="GLuint"/> 1665 <param name="level" type="GLint"/> 1666 </proto> 1667 <!-- According to the base specification, "level" must be 0. But 1668 extension GL_OES_fbo_render_mipmap lifts that restriction, 1669 so no restriction is placed here. --> 1670</template> 1671 1672<template name="FramebufferTexture3D"> 1673 <proto> 1674 <return type="void"/> 1675 <param name="target" type="GLenum"/> 1676 <param name="attachment" type="GLenum"/> 1677 <param name="textarget" type="GLenum"/> 1678 <param name="texture" type="GLuint"/> 1679 <param name="level" type="GLint"/> 1680 <param name="zoffset" type="GLint"/> 1681 </proto> 1682</template> 1683 1684<template name="CheckFramebufferStatus" direction="get"> 1685 <proto> 1686 <return type="GLenum"/> 1687 <param name="target" type="GLenum"/> 1688 </proto> 1689</template> 1690 1691<template name="GetFramebufferAttachmentParameter" direction="get"> 1692 <proto> 1693 <return type="void"/> 1694 <param name="target" type="GLenum"/> 1695 <param name="attachment" type="GLenum"/> 1696 <param name="pname" type="GLenum"/> 1697 <vector name="params" type="GLtype *" size="dynamic"/> 1698 </proto> 1699</template> 1700 1701<template name="GetRenderbufferParameter" direction="get"> 1702 <proto> 1703 <return type="void"/> 1704 <param name="target" type="GLenum"/> 1705 <param name="pname" type="GLenum"/> 1706 <vector name="params" type="GLtype *" size="dynamic"/> 1707 </proto> 1708</template> 1709 1710<template name="IsRenderbuffer" direction="get"> 1711 <proto> 1712 <return type="GLboolean"/> 1713 <param name="renderbuffer" type="GLuint"/> 1714 </proto> 1715</template> 1716 1717<template name="IsFramebuffer" direction="get"> 1718 <proto> 1719 <return type="GLboolean"/> 1720 <param name="framebuffer" type="GLuint"/> 1721 </proto> 1722</template> 1723 1724<template name="IsShader" direction="get"> 1725 <proto> 1726 <return type="GLboolean"/> 1727 <param name="shader" type="GLuint"/> 1728 </proto> 1729</template> 1730 1731<template name="GetShader" direction="get"> 1732 <proto> 1733 <return type="void"/> 1734 <param name="shader" type="GLuint"/> 1735 <param name="pname" type="GLenum"/> 1736 <vector name="params" type="GLtype *" size="dynamic"/> 1737 </proto> 1738</template> 1739 1740<template name="GetAttachedShaders" direction="get"> 1741 <proto> 1742 <return type="void"/> 1743 <param name="program" type="GLuint"/> 1744 <param name="maxCount" type="GLsizei"/> 1745 <param name="count" type="GLsizei *"/> 1746 <param name="shaders" type="GLuint *"/> 1747 </proto> 1748</template> 1749 1750<template name="GetShaderInfoLog" direction="get"> 1751 <proto> 1752 <return type="void"/> 1753 <param name="shader" type="GLuint"/> 1754 <param name="bufSize" type="GLsizei"/> 1755 <param name="length" type="GLsizei *"/> 1756 <param name="infoLog" type="GLchar *"/> 1757 </proto> 1758</template> 1759 1760<template name="GetProgramInfoLog" direction="get"> 1761 <proto> 1762 <return type="void"/> 1763 <param name="program" type="GLuint"/> 1764 <param name="bufSize" type="GLsizei"/> 1765 <param name="length" type="GLsizei *"/> 1766 <param name="infoLog" type="GLchar *"/> 1767 </proto> 1768</template> 1769 1770<template name="GetShaderSource" direction="get"> 1771 <proto> 1772 <return type="void"/> 1773 <param name="shader" type="GLuint"/> 1774 <param name="bufSize" type="GLsizei"/> 1775 <param name="length" type="GLsizei *"/> 1776 <param name="source" type="GLchar *"/> 1777 </proto> 1778</template> 1779 1780<template name="GetShaderPrecisionFormat" direction="get"> 1781 <proto> 1782 <return type="void"/> 1783 <param name="shadertype" type="GLenum"/> 1784 <param name="precisiontype" type="GLenum"/> 1785 <param name="range" type="GLint *"/> 1786 <param name="precision" type="GLint *"/> 1787 </proto> 1788</template> 1789 1790<template name="GetUniform" direction="get"> 1791 <proto> 1792 <return type="void"/> 1793 <param name="program" type="GLuint"/> 1794 <param name="location" type="GLint"/> 1795 <vector name="params" type="GLtype *" size="dynamic"/> 1796 </proto> 1797</template> 1798 1799<template name="QueryMatrix" direction="get"> 1800 <proto> 1801 <return type="GLbitfield"/> 1802 <vector name="mantissa" type="GLtype *" size="16"/> 1803 <vector name="exponent" type="GLint *" size="16"/> 1804 </proto> 1805</template> 1806 1807<template name="DrawTex"> 1808 <proto> 1809 <return type="void"/> 1810 <vector name="coords" type="const GLtype *" size="5"> 1811 <param name="x" type="GLtype"/> 1812 <param name="y" type="GLtype"/> 1813 <param name="z" type="GLtype"/> 1814 <param name="w" type="GLtype"/> 1815 <param name="h" type="GLtype"/> 1816 </vector> 1817 </proto> 1818</template> 1819 1820<template name="MultiDrawArrays"> 1821 <proto> 1822 <return type="void"/> 1823 <param name="mode" type="GLenum"/> 1824 <param name="first" type="const GLint *"/> 1825 <param name="count" type="const GLsizei *"/> 1826 <param name="primcount" type="GLsizei"/> 1827 </proto> 1828</template> 1829 1830<template name="MultiDrawElements"> 1831 <proto> 1832 <return type="void"/> 1833 <param name="mode" type="GLenum"/> 1834 <param name="count" type="const GLsizei *"/> 1835 <param name="type" type="GLenum"/> 1836 <param name="indices" type="const GLvoid **"/> 1837 <param name="primcount" type="GLsizei"/> 1838 </proto> 1839</template> 1840 1841<template name="EGLImageTargetTexture2D"> 1842 <proto> 1843 <return type="void"/> 1844 <param name="target" type="GLenum"/> 1845 <param name="image" type="GLeglImageOES"/> 1846 </proto> 1847</template> 1848 1849<template name="EGLImageTargetRenderbufferStorage"> 1850 <proto> 1851 <return type="void"/> 1852 <param name="target" type="GLenum"/> 1853 <param name="image" type="GLeglImageOES"/> 1854 </proto> 1855</template> 1856 1857<template name="DrawBuffers"> 1858 <proto> 1859 <return type="void"/> 1860 <param name="n" type="GLsizei"/> 1861 <param name="bufs" type="const GLenum *"/> 1862 </proto> 1863</template> 1864 1865<template name="ReadBuffer"> 1866 <proto> 1867 <return type="void"/> 1868 <param name="mode" type="GLenum"/> 1869 </proto> 1870</template> 1871 1872<api name="mesa" implementation="true"> 1873 <category name="MESA"/> 1874 1875 <function name="Color4f" default_prefix="_es_" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 1876 <function name="ClipPlane" template="ClipPlane" gltype="GLdouble"/> 1877 <function name="CullFace" template="CullFace"/> 1878 1879 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 1880 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 1881 1882 <function name="FrontFace" template="FrontFace"/> 1883 <function name="Hint" template="Hint"/> 1884 1885 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 1886 <function name="Lightfv" template="Light" gltype="GLfloat"/> 1887 1888 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 1889 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 1890 1891 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 1892 1893 <function name="Materialf" default_prefix="_es_" template="Material" gltype="GLfloat" expand_vector="true"/> 1894 <function name="Materialfv" default_prefix="_es_" template="Material" gltype="GLfloat"/> 1895 1896 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 1897 <function name="PointSizePointer" template="PointSizePointer"/> 1898 1899 <function name="Scissor" template="Scissor"/> 1900 <function name="ShadeModel" template="ShadeModel"/> 1901 1902 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 1903 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 1904 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 1905 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 1906 1907 <function name="TexImage2D" template="TexImage2D"/> 1908 1909 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 1910 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 1911 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 1912 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 1913 1914 <function name="TexGenf" template="TexGen" gltype="GLfloat" expand_vector="true"/> 1915 <function name="TexGenfv" template="TexGen" gltype="GLfloat"/> 1916 1917 <function name="Clear" template="Clear"/> 1918 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 1919 <function name="ClearStencil" template="ClearStencil"/> 1920 <function name="ClearDepth" template="ClearDepth" gltype="GLclampd"/> 1921 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 1922 1923 <function name="StencilMask" template="StencilMask"/> 1924 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 1925 <function name="ColorMask" template="ColorMask"/> 1926 <function name="DepthMask" template="DepthMask"/> 1927 <function name="Disable" template="Disable"/> 1928 <function name="Enable" template="Enable"/> 1929 <function name="Finish" template="Finish"/> 1930 <function name="Flush" template="Flush"/> 1931 1932 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 1933 1934 <function name="BlendFunc" template="BlendFunc"/> 1935 <function name="LogicOp" template="LogicOp"/> 1936 <function name="StencilFunc" template="StencilFunc"/> 1937 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 1938 <function name="StencilOp" template="StencilOp"/> 1939 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 1940 <function name="DepthFunc" template="DepthFunc"/> 1941 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 1942 1943 <function name="ReadPixels" template="ReadPixels"/> 1944 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 1945 <function name="GetClipPlane" template="GetClipPlane" gltype="GLdouble"/> 1946 <function name="GetError" template="GetError"/> 1947 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 1948 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 1949 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 1950 1951 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 1952 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 1953 <function name="GetMaterialiv" template="GetMaterial" gltype="GLint"/> 1954 1955 <function name="GetString" template="GetString"/> 1956 1957 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 1958 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 1959 <function name="GetTexGenfv" template="GetTexGen" gltype="GLfloat"/> 1960 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 1961 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 1962 1963 <function name="IsEnabled" template="IsEnabled"/> 1964 1965 <function name="DepthRange" template="DepthRange" gltype="GLclampd"/> 1966 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 1967 <function name="Frustum" template="Frustum" gltype="GLdouble"/> 1968 1969 <function name="LoadIdentity" template="LoadIdentity"/> 1970 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 1971 <function name="MatrixMode" template="MatrixMode"/> 1972 1973 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 1974 <function name="Ortho" template="Ortho" gltype="GLdouble"/> 1975 <function name="PopMatrix" template="PopMatrix"/> 1976 <function name="PushMatrix" template="PushMatrix"/> 1977 1978 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 1979 <function name="Scalef" template="Scale" gltype="GLfloat"/> 1980 <function name="Translatef" template="Translate" gltype="GLfloat"/> 1981 1982 <function name="Viewport" template="Viewport"/> 1983 1984 <function name="ColorPointer" template="ColorPointer"/> 1985 <function name="DisableClientState" template="DisableClientState"/> 1986 <function name="DrawArrays" template="DrawArrays"/> 1987 <function name="DrawElements" template="DrawElements"/> 1988 <function name="EnableClientState" template="EnableClientState"/> 1989 1990 <function name="GetPointerv" template="GetPointer"/> 1991 <function name="Normal3f" default_prefix="_es_" template="Normal" gltype="GLfloat" expand_vector="true"/> 1992 <function name="NormalPointer" template="NormalPointer"/> 1993 <function name="TexCoordPointer" template="TexCoordPointer"/> 1994 <function name="VertexPointer" template="VertexPointer"/> 1995 1996 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 1997 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 1998 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 1999 <function name="TexSubImage2D" template="TexSubImage2D"/> 2000 2001 <function name="BindTexture" template="BindTexture"/> 2002 <function name="DeleteTextures" template="DeleteTextures"/> 2003 <function name="GenTextures" template="GenTextures"/> 2004 <function name="IsTexture" template="IsTexture"/> 2005 2006 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 2007 <function name="BlendEquation" template="BlendEquation"/> 2008 <function name="BlendEquationSeparateEXT" template="BlendEquationSeparate"/> 2009 2010 <function name="TexImage3D" template="TexImage3D"/> 2011 <function name="TexSubImage3D" template="TexSubImage3D"/> 2012 <function name="CopyTexSubImage3D" template="CopyTexSubImage3D"/> 2013 2014 <function name="CompressedTexImage3DARB" template="CompressedTexImage3D"/> 2015 <function name="CompressedTexSubImage3DARB" template="CompressedTexSubImage3D"/> 2016 2017 <function name="ActiveTextureARB" template="ActiveTexture"/> 2018 <function name="ClientActiveTextureARB" template="ClientActiveTexture"/> 2019 2020 <function name="MultiTexCoord4f" default_prefix="_es_" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2021 2022 <function name="SampleCoverageARB" template="SampleCoverage" gltype="GLclampf"/> 2023 2024 <function name="CompressedTexImage2DARB" template="CompressedTexImage2D"/> 2025 <function name="CompressedTexSubImage2DARB" template="CompressedTexSubImage2D"/> 2026 2027 <function name="BlendFuncSeparateEXT" template="BlendFuncSeparate"/> 2028 2029 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 2030 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 2031 2032 <function name="VertexAttrib1f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 2033 <function name="VertexAttrib2f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 2034 <function name="VertexAttrib3f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 2035 <function name="VertexAttrib4f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2036 <function name="VertexAttrib1fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 2037 <function name="VertexAttrib2fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 2038 <function name="VertexAttrib3fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 2039 <function name="VertexAttrib4fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 2040 2041 <function name="VertexAttribPointerARB" template="VertexAttribPointer"/> 2042 <function name="EnableVertexAttribArrayARB" template="EnableVertexAttribArray"/> 2043 <function name="DisableVertexAttribArrayARB" template="DisableVertexAttribArray"/> 2044 2045 <function name="IsProgram" template="IsProgram"/> 2046 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 2047 2048 <function name="GetVertexAttribfvARB" template="GetVertexAttrib" gltype="GLfloat"/> 2049 <function name="GetVertexAttribivARB" template="GetVertexAttrib" gltype="GLint"/> 2050 <function name="GetVertexAttribPointervARB" template="GetVertexAttribPointer"/> 2051 2052 <function name="GetBufferPointervARB" template="GetBufferPointer"/> 2053 <function name="MapBufferARB" template="MapBuffer"/> 2054 <function name="UnmapBufferARB" template="UnmapBuffer"/> 2055 <function name="BindBufferARB" template="BindBuffer"/> 2056 <function name="BufferDataARB" template="BufferData"/> 2057 <function name="BufferSubDataARB" template="BufferSubData"/> 2058 <function name="DeleteBuffersARB" template="DeleteBuffers"/> 2059 <function name="GenBuffersARB" template="GenBuffers"/> 2060 <function name="GetBufferParameterivARB" template="GetBufferParameter" gltype="GLint"/> 2061 <function name="IsBufferARB" template="IsBuffer"/> 2062 2063 <function name="CreateShader" template="CreateShader"/> 2064 <function name="ShaderSourceARB" template="ShaderSource"/> 2065 <function name="CompileShaderARB" template="CompileShader"/> 2066 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 2067 <function name="DeleteShader" template="DeleteShader"/> 2068 <function name="ShaderBinary" template="ShaderBinary"/> 2069 <function name="CreateProgram" template="CreateProgram"/> 2070 <function name="AttachShader" template="AttachShader"/> 2071 <function name="DetachShader" template="DetachShader"/> 2072 <function name="LinkProgramARB" template="LinkProgram"/> 2073 <function name="UseProgramObjectARB" template="UseProgram"/> 2074 <function name="DeleteProgram" template="DeleteProgram"/> 2075 2076 <function name="GetActiveAttribARB" template="GetActiveAttrib"/> 2077 <function name="GetAttribLocationARB" template="GetAttribLocation"/> 2078 <function name="BindAttribLocationARB" template="BindAttribLocation"/> 2079 <function name="GetUniformLocationARB" template="GetUniformLocation"/> 2080 <function name="GetActiveUniformARB" template="GetActiveUniform"/> 2081 2082 <function name="Uniform1fARB" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 2083 <function name="Uniform2fARB" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 2084 <function name="Uniform3fARB" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 2085 <function name="Uniform4fARB" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2086 <function name="Uniform1iARB" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 2087 <function name="Uniform2iARB" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 2088 <function name="Uniform3iARB" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 2089 <function name="Uniform4iARB" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 2090 <function name="Uniform1fvARB" template="Uniform" gltype="GLfloat" vector_size="1"/> 2091 <function name="Uniform2fvARB" template="Uniform" gltype="GLfloat" vector_size="2"/> 2092 <function name="Uniform3fvARB" template="Uniform" gltype="GLfloat" vector_size="3"/> 2093 <function name="Uniform4fvARB" template="Uniform" gltype="GLfloat" vector_size="4"/> 2094 <function name="Uniform1ivARB" template="Uniform" gltype="GLint" vector_size="1"/> 2095 <function name="Uniform2ivARB" template="Uniform" gltype="GLint" vector_size="2"/> 2096 <function name="Uniform3ivARB" template="Uniform" gltype="GLint" vector_size="3"/> 2097 <function name="Uniform4ivARB" template="Uniform" gltype="GLint" vector_size="4"/> 2098 2099 <function name="UniformMatrix2fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 2100 <function name="UniformMatrix3fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 2101 <function name="UniformMatrix4fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 2102 2103 <function name="ValidateProgramARB" template="ValidateProgram"/> 2104 2105 <function name="GenerateMipmapEXT" template="GenerateMipmap"/> 2106 <function name="BindFramebufferEXT" template="BindFramebuffer"/> 2107 <function name="DeleteFramebuffersEXT" template="DeleteFramebuffers"/> 2108 <function name="GenFramebuffersEXT" template="GenFramebuffers"/> 2109 <function name="BindRenderbufferEXT" template="BindRenderbuffer"/> 2110 <function name="DeleteRenderbuffersEXT" template="DeleteRenderbuffers"/> 2111 <function name="GenRenderbuffersEXT" template="GenRenderbuffers"/> 2112 <function name="RenderbufferStorageEXT" template="RenderbufferStorage"/> 2113 <function name="FramebufferRenderbufferEXT" template="FramebufferRenderbuffer"/> 2114 <function name="FramebufferTexture2DEXT" template="FramebufferTexture2D"/> 2115 <function name="FramebufferTexture3DEXT" template="FramebufferTexture3D"/> 2116 <function name="CheckFramebufferStatusEXT" template="CheckFramebufferStatus"/> 2117 <function name="GetFramebufferAttachmentParameterivEXT" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 2118 <function name="GetRenderbufferParameterivEXT" template="GetRenderbufferParameter" gltype="GLint"/> 2119 <function name="IsRenderbufferEXT" template="IsRenderbuffer"/> 2120 <function name="IsFramebufferEXT" template="IsFramebuffer"/> 2121 2122 <function name="IsShader" template="IsShader"/> 2123 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 2124 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 2125 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 2126 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 2127 <function name="GetShaderSourceARB" template="GetShaderSource"/> 2128 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 2129 <function name="GetUniformfvARB" template="GetUniform" gltype="GLfloat"/> 2130 <function name="GetUniformivARB" template="GetUniform" gltype="GLint"/> 2131 2132 <function name="DrawTexf" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 2133 <function name="DrawTexfv" template="DrawTex" gltype="GLfloat"/> 2134 <function name="DrawTexi" template="DrawTex" gltype="GLint" expand_vector="true"/> 2135 <function name="DrawTexiv" template="DrawTex" gltype="GLint"/> 2136 <function name="DrawTexs" template="DrawTex" gltype="GLshort" expand_vector="true"/> 2137 <function name="DrawTexsv" template="DrawTex" gltype="GLshort"/> 2138 2139 <!-- EXT_multi_draw_arrays --> 2140 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 2141 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 2142 2143 <!-- OES_EGL_image --> 2144 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 2145 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 2146 2147 <function name="DrawBuffersARB" template="DrawBuffers"/> 2148 2149 <function name="ReadBuffer" template="ReadBuffer"/> 2150 2151</api> 2152 2153<api name="GLES1.1"> 2154 <category name="GLES1.1"/> 2155 2156 <category name="OES_byte_coordinates"/> 2157 <category name="OES_fixed_point"/> 2158 <category name="OES_single_precision"/> 2159 <category name="OES_matrix_get"/> 2160 <category name="OES_read_format"/> 2161 <category name="OES_compressed_paletted_texture"/> 2162 <category name="OES_compressed_ETC1_RGB8_texture"/> 2163 <category name="OES_point_size_array"/> 2164 <category name="OES_point_sprite"/> 2165 <category name="OES_query_matrix"/> 2166 <category name="OES_draw_texture"/> 2167 <category name="OES_blend_equation_separate"/> 2168 <category name="OES_blend_func_separate"/> 2169 <category name="OES_blend_subtract"/> 2170 <category name="OES_stencil_wrap"/> 2171 <category name="OES_texture_cube_map"/> 2172 <category name="OES_texture_env_crossbar"/> 2173 <category name="OES_texture_mirrored_repeat"/> 2174 <category name="OES_framebuffer_object"/> 2175 <category name="OES_depth24"/> 2176 <category name="OES_depth32"/> 2177 <category name="OES_fbo_render_mipmap"/> 2178 <category name="OES_rgb8_rgba8"/> 2179 <category name="OES_stencil1"/> 2180 <category name="OES_stencil4"/> 2181 <category name="OES_stencil8"/> 2182 <category name="OES_element_index_uint"/> 2183 <category name="OES_mapbuffer"/> 2184 <category name="EXT_texture_filter_anisotropic"/> 2185 <category name="EXT_texture_format_BGRA8888"/> 2186 <category name="EXT_read_format_bgra"/> 2187 2188 <category name="ARB_texture_non_power_of_two"/> 2189 <!-- disabled due to missing enums 2190 <category name="EXT_texture_compression_dxt1"/> 2191 --> 2192 <category name="EXT_texture_lod_bias"/> 2193 <category name="EXT_blend_minmax"/> 2194 <category name="EXT_multi_draw_arrays"/> 2195 <category name="OES_EGL_image"/> 2196 <category name="OES_EGL_image_external"/> 2197 2198 <category name="OES_matrix_palette"/> 2199 2200 <function name="Color4f" external="true" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2201 <function name="Color4ub" template="Color" gltype="GLubyte" vector_size="4" expand_vector="true"/> 2202 <function name="Color4x" template="Color" gltype="GLfixed" vector_size="4" expand_vector="true"/> 2203 2204 <function name="ClipPlanef" template="ClipPlane" gltype="GLfloat"/> 2205 <function name="ClipPlanex" template="ClipPlane" gltype="GLfixed"/> 2206 2207 <function name="CullFace" template="CullFace"/> 2208 2209 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 2210 <function name="Fogx" template="Fog" gltype="GLfixed" expand_vector="true"/> 2211 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 2212 <function name="Fogxv" template="Fog" gltype="GLfixed"/> 2213 2214 <function name="FrontFace" template="FrontFace"/> 2215 <function name="Hint" template="Hint"/> 2216 2217 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 2218 <function name="Lightx" template="Light" gltype="GLfixed" expand_vector="true"/> 2219 <function name="Lightfv" template="Light" gltype="GLfloat"/> 2220 <function name="Lightxv" template="Light" gltype="GLfixed"/> 2221 2222 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 2223 <function name="LightModelx" template="LightModel" gltype="GLfixed" expand_vector="true"/> 2224 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 2225 <function name="LightModelxv" template="LightModel" gltype="GLfixed"/> 2226 2227 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 2228 <function name="LineWidthx" template="LineWidth" gltype="GLfixed"/> 2229 2230 <function name="Materialf" external="true" template="Material" gltype="GLfloat" expand_vector="true"/> 2231 <function name="Materialfv" external="true" template="Material" gltype="GLfloat"/> 2232 <function name="Materialx" template="Material" gltype="GLfixed" expand_vector="true"/> 2233 <function name="Materialxv" template="Material" gltype="GLfixed"/> 2234 2235 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 2236 <function name="PointSizex" template="PointSize" gltype="GLfixed"/> 2237 <function name="PointSizePointerOES" template="PointSizePointer"/> 2238 2239 <function name="Scissor" template="Scissor"/> 2240 <function name="ShadeModel" template="ShadeModel"/> 2241 2242 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 2243 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 2244 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 2245 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 2246 <function name="TexParameterx" template="TexParameter" gltype="GLfixed" expand_vector="true"/> 2247 <function name="TexParameterxv" template="TexParameter" gltype="GLfixed"/> 2248 2249 <function name="TexImage2D" template="TexImage2D"/> 2250 2251 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 2252 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 2253 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 2254 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 2255 <function name="TexEnvx" template="TexEnv" gltype="GLfixed" expand_vector="true"/> 2256 <function name="TexEnvxv" template="TexEnv" gltype="GLfixed"/> 2257 2258 <function name="TexGenfOES" external="true" template="TexGen" gltype="GLfloat" expand_vector="true"/> 2259 <function name="TexGenfvOES" external="true" template="TexGen" gltype="GLfloat"/> 2260 <function name="TexGeniOES" external="true" template="TexGen" gltype="GLint" expand_vector="true"/> 2261 <function name="TexGenivOES" external="true" template="TexGen" gltype="GLint"/> 2262 <function name="TexGenxOES" external="true" template="TexGen" gltype="GLfixed" expand_vector="true"/> 2263 <function name="TexGenxvOES" external="true" template="TexGen" gltype="GLfixed"/> 2264 2265 <function name="Clear" template="Clear"/> 2266 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 2267 <function name="ClearColorx" template="ClearColor" gltype="GLclampx"/> 2268 2269 <function name="ClearStencil" template="ClearStencil"/> 2270 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 2271 <function name="ClearDepthx" template="ClearDepth" gltype="GLclampx"/> 2272 2273 <function name="StencilMask" template="StencilMask"/> 2274 <function name="ColorMask" template="ColorMask"/> 2275 <function name="DepthMask" template="DepthMask"/> 2276 2277 <function name="Disable" template="Disable"/> 2278 <function name="Enable" template="Enable"/> 2279 <function name="Finish" template="Finish"/> 2280 <function name="Flush" template="Flush"/> 2281 2282 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 2283 <function name="AlphaFuncx" template="AlphaFunc" gltype="GLclampx"/> 2284 2285 <function name="BlendFunc" template="BlendFunc"/> 2286 <function name="LogicOp" template="LogicOp"/> 2287 <function name="StencilFunc" template="StencilFunc"/> 2288 2289 <function name="StencilOp" template="StencilOp"/> 2290 <function name="DepthFunc" template="DepthFunc"/> 2291 2292 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 2293 <function name="ReadPixels" template="ReadPixels"/> 2294 2295 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 2296 2297 <function name="GetClipPlanef" template="GetClipPlane" gltype="GLfloat"/> 2298 <function name="GetClipPlanex" template="GetClipPlane" gltype="GLfixed"/> 2299 2300 <function name="GetError" template="GetError"/> 2301 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 2302 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 2303 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 2304 2305 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 2306 <function name="GetLightxv" template="GetLight" gltype="GLfixed"/> 2307 2308 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 2309 <function name="GetMaterialxv" template="GetMaterial" gltype="GLfixed"/> 2310 2311 <function name="GetString" template="GetString"/> 2312 2313 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 2314 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 2315 <function name="GetTexEnvxv" template="GetTexEnv" gltype="GLfixed"/> 2316 2317 <function name="GetTexGenfvOES" external="true" template="GetTexGen" gltype="GLfloat"/> 2318 <function name="GetTexGenivOES" external="true" template="GetTexGen" gltype="GLint"/> 2319 <function name="GetTexGenxvOES" external="true" template="GetTexGen" gltype="GLfixed"/> 2320 2321 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 2322 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 2323 <function name="GetTexParameterxv" template="GetTexParameter" gltype="GLfixed"/> 2324 2325 <function name="IsEnabled" template="IsEnabled"/> 2326 2327 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 2328 <function name="DepthRangex" template="DepthRange" gltype="GLclampx"/> 2329 2330 <function name="Frustumf" template="Frustum" gltype="GLfloat"/> 2331 <function name="Frustumx" template="Frustum" gltype="GLfixed"/> 2332 2333 <function name="LoadIdentity" template="LoadIdentity"/> 2334 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 2335 <function name="LoadMatrixx" template="LoadMatrix" gltype="GLfixed"/> 2336 <function name="MatrixMode" template="MatrixMode"/> 2337 2338 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 2339 <function name="MultMatrixx" template="MultMatrix" gltype="GLfixed"/> 2340 <function name="Orthof" template="Ortho" gltype="GLfloat"/> 2341 <function name="Orthox" template="Ortho" gltype="GLfixed"/> 2342 2343 <function name="PopMatrix" template="PopMatrix"/> 2344 <function name="PushMatrix" template="PushMatrix"/> 2345 2346 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 2347 <function name="Rotatex" template="Rotate" gltype="GLfixed"/> 2348 <function name="Scalef" template="Scale" gltype="GLfloat"/> 2349 <function name="Scalex" template="Scale" gltype="GLfixed"/> 2350 <function name="Translatef" template="Translate" gltype="GLfloat"/> 2351 <function name="Translatex" template="Translate" gltype="GLfixed"/> 2352 2353 <function name="Viewport" template="Viewport"/> 2354 <function name="ColorPointer" template="ColorPointer"/> 2355 <function name="DisableClientState" template="DisableClientState"/> 2356 <function name="DrawArrays" template="DrawArrays"/> 2357 <function name="DrawElements" template="DrawElements"/> 2358 <function name="EnableClientState" template="EnableClientState"/> 2359 2360 <function name="GetPointerv" template="GetPointer"/> 2361 2362 <function name="Normal3f" external="true" template="Normal" gltype="GLfloat" expand_vector="true"/> 2363 <function name="Normal3x" template="Normal" gltype="GLfixed" expand_vector="true"/> 2364 <function name="NormalPointer" template="NormalPointer"/> 2365 <function name="TexCoordPointer" template="TexCoordPointer"/> 2366 <function name="VertexPointer" template="VertexPointer"/> 2367 2368 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 2369 <function name="PolygonOffsetx" template="PolygonOffset" gltype="GLfixed"/> 2370 2371 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 2372 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 2373 2374 <function name="TexSubImage2D" template="TexSubImage2D"/> 2375 2376 <function name="BindTexture" template="BindTexture"/> 2377 <function name="DeleteTextures" template="DeleteTextures"/> 2378 <function name="GenTextures" template="GenTextures"/> 2379 <function name="IsTexture" template="IsTexture"/> 2380 2381 <function name="BlendEquationOES" template="BlendEquation"/> 2382 <function name="BlendEquationSeparateOES" template="BlendEquationSeparate"/> 2383 2384 <function name="MultiTexCoord4x" template="MultiTexCoord" gltype="GLfixed" vector_size="4" expand_vector="true"/> 2385 2386 <function name="ActiveTexture" template="ActiveTexture"/> 2387 <function name="ClientActiveTexture" template="ClientActiveTexture"/> 2388 2389 <function name="MultiTexCoord4f" external="true" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2390 2391 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 2392 <function name="SampleCoveragex" template="SampleCoverage" gltype="GLclampx"/> 2393 2394 <!-- CompressedTexImage2D calls out to two different functions based on 2395 whether the image is a paletted image or not --> 2396 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 2397 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 2398 2399 <function name="BlendFuncSeparateOES" template="BlendFuncSeparate"/> 2400 2401 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 2402 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 2403 <function name="PointParameterx" template="PointParameter" gltype="GLfixed" expand_vector="true"/> 2404 <function name="PointParameterxv" template="PointParameter" gltype="GLfixed"/> 2405 2406 <!-- OES_mapbuffer --> 2407 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 2408 <function name="MapBufferOES" template="MapBuffer"/> 2409 <function name="UnmapBufferOES" template="UnmapBuffer"/> 2410 2411 <function name="BindBuffer" template="BindBuffer"/> 2412 <function name="BufferData" template="BufferData"/> 2413 <function name="BufferSubData" template="BufferSubData"/> 2414 <function name="DeleteBuffers" template="DeleteBuffers"/> 2415 <function name="GenBuffers" template="GenBuffers"/> 2416 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 2417 <function name="IsBuffer" template="IsBuffer"/> 2418 2419 <!-- OES_framebuffer_object --> 2420 <function name="GenerateMipmapOES" template="GenerateMipmap"/> 2421 <function name="BindFramebufferOES" template="BindFramebuffer"/> 2422 <function name="DeleteFramebuffersOES" template="DeleteFramebuffers"/> 2423 <function name="GenFramebuffersOES" template="GenFramebuffers"/> 2424 <function name="BindRenderbufferOES" template="BindRenderbuffer"/> 2425 <function name="DeleteRenderbuffersOES" template="DeleteRenderbuffers"/> 2426 <function name="GenRenderbuffersOES" template="GenRenderbuffers"/> 2427 <function name="RenderbufferStorageOES" external="true" template="RenderbufferStorage"/> 2428 <function name="FramebufferRenderbufferOES" template="FramebufferRenderbuffer"/> 2429 <function name="FramebufferTexture2DOES" template="FramebufferTexture2D"/> 2430 <function name="CheckFramebufferStatusOES" template="CheckFramebufferStatus"/> 2431 <function name="GetFramebufferAttachmentParameterivOES" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 2432 <function name="GetRenderbufferParameterivOES" template="GetRenderbufferParameter" gltype="GLint"/> 2433 <function name="IsRenderbufferOES" template="IsRenderbuffer"/> 2434 <function name="IsFramebufferOES" template="IsFramebuffer"/> 2435 2436 <!-- OES_query_matrix --> 2437 <!-- QueryMatrixx returns values in an unusual, decomposed, fixed-value 2438 form; it has its own code for this --> 2439 <function name="QueryMatrixxOES" external="true" template="QueryMatrix" gltype="GLfixed"/> 2440 2441 <!-- OES_draw_texture --> 2442 <function name="DrawTexfOES" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 2443 <function name="DrawTexiOES" template="DrawTex" gltype="GLint" expand_vector="true"/> 2444 <function name="DrawTexsOES" template="DrawTex" gltype="GLshort" expand_vector="true"/> 2445 <function name="DrawTexxOES" template="DrawTex" gltype="GLfixed" expand_vector="true"/> 2446 <function name="DrawTexfvOES" template="DrawTex" gltype="GLfloat"/> 2447 <function name="DrawTexivOES" template="DrawTex" gltype="GLint"/> 2448 <function name="DrawTexsvOES" template="DrawTex" gltype="GLshort"/> 2449 <function name="DrawTexxvOES" template="DrawTex" gltype="GLfixed"/> 2450 2451 <!-- EXT_multi_draw_arrays --> 2452 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 2453 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 2454 2455 <!-- OES_EGL_image --> 2456 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 2457 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 2458</api> 2459 2460<api name="GLES2.0"> 2461 <category name="GLES2.0"/> 2462 2463 <category name="OES_compressed_paletted_texture"/> 2464 <category name="OES_compressed_ETC1_RGB8_texture"/> 2465 <category name="OES_depth24"/> 2466 <category name="OES_depth32"/> 2467 <category name="OES_fbo_render_mipmap"/> 2468 <category name="OES_rgb8_rgba8"/> 2469 <category name="OES_stencil1"/> 2470 <category name="OES_stencil4"/> 2471 <category name="OES_element_index_uint"/> 2472 <category name="OES_mapbuffer"/> 2473 <category name="OES_texture_3D"/> 2474 <category name="OES_texture_npot"/> 2475 <category name="EXT_texture_filter_anisotropic"/> 2476 <category name="EXT_texture_type_2_10_10_10_REV"/> 2477 <category name="OES_depth_texture"/> 2478 <category name="OES_packed_depth_stencil"/> 2479 <category name="OES_standard_derivatives"/> 2480 <category name="EXT_texture_format_BGRA8888"/> 2481 <category name="EXT_texture_rg"/> 2482 <category name="EXT_read_format_bgra"/> 2483 2484 <category name="EXT_texture_compression_dxt1"/> 2485 <category name="EXT_blend_minmax"/> 2486 <category name="EXT_multi_draw_arrays"/> 2487 <category name="OES_EGL_image"/> 2488 <category name="OES_EGL_image_external"/> 2489 <category name="EXT_unpack_subimage"/> 2490 2491 <category name="NV_draw_buffers"/> 2492 <category name="NV_read_buffer"/> 2493 2494 <function name="DrawBuffersNV" template="DrawBuffers"/> 2495 <function name="ReadBufferNV" template="ReadBuffer"/> 2496 2497 <function name="CullFace" template="CullFace"/> 2498 2499 <function name="FrontFace" template="FrontFace"/> 2500 <function name="Hint" template="Hint"/> 2501 2502 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 2503 2504 <function name="Scissor" template="Scissor"/> 2505 2506 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 2507 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 2508 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 2509 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 2510 2511 <function name="TexImage2D" template="TexImage2D"/> 2512 2513 <function name="Clear" template="Clear"/> 2514 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 2515 <function name="ClearStencil" template="ClearStencil"/> 2516 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 2517 2518 <function name="StencilMask" template="StencilMask"/> 2519 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 2520 <function name="ColorMask" template="ColorMask"/> 2521 <function name="DepthMask" template="DepthMask"/> 2522 <function name="Disable" template="Disable"/> 2523 <function name="Enable" template="Enable"/> 2524 <function name="Finish" template="Finish"/> 2525 <function name="Flush" template="Flush"/> 2526 2527 <function name="BlendFunc" template="BlendFunc"/> 2528 2529 <function name="StencilFunc" template="StencilFunc"/> 2530 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 2531 <function name="StencilOp" template="StencilOp"/> 2532 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 2533 2534 <function name="DepthFunc" template="DepthFunc"/> 2535 2536 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 2537 <function name="ReadPixels" template="ReadPixels"/> 2538 2539 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 2540 <function name="GetError" template="GetError"/> 2541 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 2542 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 2543 2544 <function name="GetString" template="GetString"/> 2545 2546 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 2547 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 2548 2549 <function name="IsEnabled" template="IsEnabled"/> 2550 2551 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 2552 2553 <function name="Viewport" template="Viewport"/> 2554 2555 <function name="DrawArrays" template="DrawArrays"/> 2556 <function name="DrawElements" template="DrawElements"/> 2557 2558 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 2559 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 2560 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 2561 <function name="TexSubImage2D" template="TexSubImage2D"/> 2562 2563 <function name="BindTexture" template="BindTexture"/> 2564 <function name="DeleteTextures" template="DeleteTextures"/> 2565 <function name="GenTextures" template="GenTextures"/> 2566 <function name="IsTexture" template="IsTexture"/> 2567 2568 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 2569 <function name="BlendEquation" template="BlendEquation"/> 2570 <function name="BlendEquationSeparate" template="BlendEquationSeparate"/> 2571 2572 <function name="TexImage3DOES" template="TexImage3D"/> 2573 <function name="TexSubImage3DOES" template="TexSubImage3D"/> 2574 <function name="CopyTexSubImage3DOES" template="CopyTexSubImage3D"/> 2575 2576 <function name="CompressedTexImage3DOES" template="CompressedTexImage3D"/> 2577 <function name="CompressedTexSubImage3DOES" template="CompressedTexSubImage3D"/> 2578 2579 <function name="ActiveTexture" template="ActiveTexture"/> 2580 2581 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 2582 2583 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 2584 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 2585 2586 <function name="BlendFuncSeparate" template="BlendFuncSeparate"/> 2587 2588 <function name="VertexAttrib1f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 2589 <function name="VertexAttrib2f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 2590 <function name="VertexAttrib3f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 2591 <function name="VertexAttrib4f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2592 <function name="VertexAttrib1fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 2593 <function name="VertexAttrib2fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 2594 <function name="VertexAttrib3fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 2595 <function name="VertexAttrib4fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 2596 2597 <function name="VertexAttribPointer" template="VertexAttribPointer"/> 2598 2599 <function name="EnableVertexAttribArray" template="EnableVertexAttribArray"/> 2600 <function name="DisableVertexAttribArray" template="DisableVertexAttribArray"/> 2601 2602 <function name="IsProgram" template="IsProgram"/> 2603 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 2604 2605 <function name="GetVertexAttribfv" template="GetVertexAttrib" gltype="GLfloat"/> 2606 <function name="GetVertexAttribiv" template="GetVertexAttrib" gltype="GLint"/> 2607 <function name="GetVertexAttribPointerv" template="GetVertexAttribPointer"/> 2608 2609 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 2610 <function name="MapBufferOES" template="MapBuffer"/> 2611 <function name="UnmapBufferOES" template="UnmapBuffer"/> 2612 <function name="BindBuffer" template="BindBuffer"/> 2613 <function name="BufferData" template="BufferData"/> 2614 <function name="BufferSubData" template="BufferSubData"/> 2615 <function name="DeleteBuffers" template="DeleteBuffers"/> 2616 <function name="GenBuffers" template="GenBuffers"/> 2617 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 2618 <function name="IsBuffer" template="IsBuffer"/> 2619 2620 <function name="CreateShader" template="CreateShader"/> 2621 <function name="ShaderSource" template="ShaderSource"/> 2622 <function name="CompileShader" template="CompileShader"/> 2623 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 2624 <function name="DeleteShader" template="DeleteShader"/> 2625 <function name="ShaderBinary" template="ShaderBinary"/> 2626 <function name="CreateProgram" template="CreateProgram"/> 2627 <function name="AttachShader" template="AttachShader"/> 2628 <function name="DetachShader" template="DetachShader"/> 2629 <function name="LinkProgram" template="LinkProgram"/> 2630 <function name="UseProgram" template="UseProgram"/> 2631 <function name="DeleteProgram" template="DeleteProgram"/> 2632 2633 <function name="GetActiveAttrib" template="GetActiveAttrib"/> 2634 <function name="GetAttribLocation" template="GetAttribLocation"/> 2635 <function name="BindAttribLocation" template="BindAttribLocation"/> 2636 <function name="GetUniformLocation" template="GetUniformLocation"/> 2637 <function name="GetActiveUniform" template="GetActiveUniform"/> 2638 2639 <function name="Uniform1f" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 2640 <function name="Uniform2f" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 2641 <function name="Uniform3f" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 2642 <function name="Uniform4f" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2643 <function name="Uniform1i" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 2644 <function name="Uniform2i" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 2645 <function name="Uniform3i" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 2646 <function name="Uniform4i" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 2647 2648 <function name="Uniform1fv" template="Uniform" gltype="GLfloat" vector_size="1"/> 2649 <function name="Uniform2fv" template="Uniform" gltype="GLfloat" vector_size="2"/> 2650 <function name="Uniform3fv" template="Uniform" gltype="GLfloat" vector_size="3"/> 2651 <function name="Uniform4fv" template="Uniform" gltype="GLfloat" vector_size="4"/> 2652 <function name="Uniform1iv" template="Uniform" gltype="GLint" vector_size="1"/> 2653 <function name="Uniform2iv" template="Uniform" gltype="GLint" vector_size="2"/> 2654 <function name="Uniform3iv" template="Uniform" gltype="GLint" vector_size="3"/> 2655 <function name="Uniform4iv" template="Uniform" gltype="GLint" vector_size="4"/> 2656 2657 <function name="UniformMatrix2fv" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 2658 <function name="UniformMatrix3fv" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 2659 <function name="UniformMatrix4fv" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 2660 2661 <function name="ValidateProgram" template="ValidateProgram"/> 2662 2663 <function name="GenerateMipmap" template="GenerateMipmap"/> 2664 <function name="BindFramebuffer" template="BindFramebuffer"/> 2665 <function name="DeleteFramebuffers" template="DeleteFramebuffers"/> 2666 <function name="GenFramebuffers" template="GenFramebuffers"/> 2667 <function name="BindRenderbuffer" template="BindRenderbuffer"/> 2668 <function name="DeleteRenderbuffers" template="DeleteRenderbuffers"/> 2669 <function name="GenRenderbuffers" template="GenRenderbuffers"/> 2670 <function name="RenderbufferStorage" external="true" template="RenderbufferStorage"/> 2671 <function name="FramebufferRenderbuffer" template="FramebufferRenderbuffer"/> 2672 <function name="FramebufferTexture2D" template="FramebufferTexture2D"/> 2673 <function name="FramebufferTexture3DOES" template="FramebufferTexture3D"/> 2674 <function name="CheckFramebufferStatus" template="CheckFramebufferStatus"/> 2675 <function name="GetFramebufferAttachmentParameteriv" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 2676 <function name="GetRenderbufferParameteriv" template="GetRenderbufferParameter" gltype="GLint"/> 2677 <function name="IsRenderbuffer" template="IsRenderbuffer"/> 2678 <function name="IsFramebuffer" template="IsFramebuffer"/> 2679 2680 <function name="IsShader" template="IsShader"/> 2681 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 2682 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 2683 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 2684 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 2685 <function name="GetShaderSource" template="GetShaderSource"/> 2686 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 2687 <function name="GetUniformfv" template="GetUniform" gltype="GLfloat"/> 2688 <function name="GetUniformiv" template="GetUniform" gltype="GLint"/> 2689 2690 <!-- EXT_multi_draw_arrays --> 2691 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 2692 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 2693 2694 <!-- OES_EGL_image --> 2695 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 2696 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 2697</api> 2698 2699</apispec> 2700