APIspec.xml revision ae86ebfcc9fb3e89744c3ee38766a505857b3e7a
1<?xml version="1.0"?> 2<!DOCTYPE apispec SYSTEM "APIspec.dtd"> 3 4<!-- A function is generated from a template. Multiple functions can be 5 generated from a single template with different arguments. For example, 6 glColor3f can be generated from 7 8 <function name="Color3f" template="Color" gltype="GLfloat" vector_size="3" expand_vector="true"/> 9 10 and glColor4iv can be generated from 11 12 <function name="Color4iv" template="Color" gltype="GLint" vector_size="4"/> 13 14 In a template, there are <desc>s that describe the properties of 15 parameters. A <desc> can enumerate the valid values of a parameter. It 16 can also specify the error code when an invalid value is given, and etc. 17 By nesting <desc>s, they can create dependency between parameters. 18 19 A function can be marked as external. It means that the function cannot 20 be dispatched to the corresponding mesa function, if one exists, directly, 21 and requires an external implementation. 22--> 23 24<apispec> 25 26<template name="Color"> 27 <proto> 28 <return type="void"/> 29 <vector name="v" type="const GLtype *" size="dynamic"> 30 <param name="red" type="GLtype"/> 31 <param name="green" type="GLtype"/> 32 <param name="blue" type="GLtype"/> 33 <param name="alpha" type="GLtype"/> 34 </vector> 35 </proto> 36</template> 37 38<template name="ClipPlane"> 39 <proto> 40 <return type="void"/> 41 <param name="plane" type="GLenum"/> 42 <vector name="equation" type="const GLtype *" size="4"/> 43 </proto> 44</template> 45 46<template name="CullFace"> 47 <proto> 48 <return type="void"/> 49 <param name="mode" type="GLenum"/> 50 </proto> 51</template> 52 53<template name="Fog"> 54 <proto> 55 <return type="void"/> 56 <param name="pname" type="GLenum"/> 57 <vector name="params" type="const GLtype *" size="dynamic"> 58 <param name="param" type="GLtype"/> 59 </vector> 60 </proto> 61 62 <desc name="pname"> 63 <value name="GL_FOG_MODE"/> 64 <desc name="param"> 65 <value name="GL_EXP"/> 66 <value name="GL_EXP2"/> 67 <value name="GL_LINEAR"/> 68 </desc> 69 </desc> 70 71 <desc name="pname"> 72 <value name="GL_FOG_COLOR"/> 73 74 <desc name="params" vector_size="4"/> 75 </desc> 76 77 <desc name="pname"> 78 <value name="GL_FOG_DENSITY"/> 79 <value name="GL_FOG_START"/> 80 <value name="GL_FOG_END"/> 81 82 <desc name="params" vector_size="1"/> 83 </desc> 84</template> 85 86<template name="FrontFace"> 87 <proto> 88 <return type="void"/> 89 <param name="mode" type="GLenum"/> 90 </proto> 91</template> 92 93<template name="Hint"> 94 <proto> 95 <return type="void"/> 96 <param name="target" type="GLenum"/> 97 <param name="mode" type="GLenum"/> 98 </proto> 99 100 <desc name="target" category="GLES1.1"> 101 <value name="GL_FOG_HINT"/> 102 <value name="GL_LINE_SMOOTH_HINT"/> 103 <value name="GL_PERSPECTIVE_CORRECTION_HINT"/> 104 <value name="GL_POINT_SMOOTH_HINT"/> 105 </desc> 106 <desc name="target" category="OES_standard_derivatives"> 107 <value name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/> 108 </desc> 109 <desc name="target"> 110 <value name="GL_GENERATE_MIPMAP_HINT"/> 111 </desc> 112</template> 113 114<template name="Light"> 115 <proto> 116 <return type="void"/> 117 <param name="light" type="GLenum"/> 118 <param name="pname" type="GLenum"/> 119 <vector name="params" type="const GLtype *" size="dynamic"> 120 <param name="param" type="GLtype"/> 121 </vector> 122 </proto> 123</template> 124 125<template name="LightModel"> 126 <proto> 127 <return type="void"/> 128 <param name="pname" type="GLenum"/> 129 <vector name="params" type="const GLtype *" size="dynamic"> 130 <param name="param" type="GLtype"/> 131 </vector> 132 </proto> 133 134 <desc name="pname"> 135 <value name="GL_LIGHT_MODEL_AMBIENT"/> 136 137 <desc name="params" vector_size="4"/> 138 </desc> 139 140 <desc name="pname"> 141 <value name="GL_LIGHT_MODEL_TWO_SIDE"/> 142 <desc name="param"> 143 <value name="GL_TRUE"/> 144 <value name="GL_FALSE"/> 145 </desc> 146 </desc> 147</template> 148 149<template name="LineWidth"> 150 <proto> 151 <return type="void"/> 152 <param name="width" type="GLtype"/> 153 </proto> 154</template> 155 156<template name="Material"> 157 <proto> 158 <return type="void"/> 159 <param name="face" type="GLenum"/> 160 <param name="pname" type="GLenum"/> 161 <vector name="params" type="const GLtype *" size="dynamic"> 162 <param name="param" type="GLtype"/> 163 </vector> 164 </proto> 165 166 <desc name="face"> 167 <value name="GL_FRONT_AND_BACK"/> 168 </desc> 169 170 <desc name="pname"> 171 <value name="GL_AMBIENT"/> 172 <value name="GL_DIFFUSE"/> 173 <value name="GL_AMBIENT_AND_DIFFUSE"/> 174 <value name="GL_SPECULAR"/> 175 <value name="GL_EMISSION"/> 176 177 <desc name="params" vector_size="4"/> 178 </desc> 179 180 <desc name="pname"> 181 <value name="GL_SHININESS"/> 182 183 <desc name="params" vector_size="1"/> 184 </desc> 185</template> 186 187<template name="PointSize"> 188 <proto> 189 <return type="void"/> 190 <param name="size" type="GLtype"/> 191 </proto> 192</template> 193 194<template name="PointSizePointer"> 195 <proto> 196 <return type="void"/> 197 <param name="type" type="GLenum"/> 198 <param name="stride" type="GLsizei"/> 199 <param name="pointer" type="const GLvoid *"/> 200 </proto> 201</template> 202 203<template name="Scissor"> 204 <proto> 205 <return type="void"/> 206 <param name="x" type="GLint"/> 207 <param name="y" type="GLint"/> 208 <param name="width" type="GLsizei"/> 209 <param name="height" type="GLsizei"/> 210 </proto> 211</template> 212 213<template name="ShadeModel"> 214 <proto> 215 <return type="void"/> 216 <param name="mode" type="GLenum"/> 217 </proto> 218</template> 219 220<template name="TexParameter"> 221 <proto> 222 <return type="void"/> 223 <param name="target" type="GLenum"/> 224 <param name="pname" type="GLenum"/> 225 <vector name="params" type="const GLtype *" size="dynamic"> 226 <param name="param" type="GLtype"/> 227 </vector> 228 </proto> 229</template> 230 231<template name="TexImage2D"> 232 <proto> 233 <return type="void"/> 234 <param name="target" type="GLenum"/> 235 <param name="level" type="GLint"/> 236 <param name="internalFormat" type="GLint"/> <!-- should be GLenum --> 237 <param name="width" type="GLsizei"/> 238 <param name="height" type="GLsizei"/> 239 <param name="border" type="GLint"/> 240 <param name="format" type="GLenum"/> 241 <param name="type" type="GLenum"/> 242 <param name="pixels" type="const GLvoid *"/> 243 </proto> 244</template> 245 246<template name="TexEnv"> 247 <proto> 248 <return type="void"/> 249 <param name="target" type="GLenum"/> 250 <param name="pname" type="GLenum"/> 251 <vector name="params" type="const GLtype *" size="dynamic"> 252 <param name="param" type="GLtype"/> 253 </vector> 254 </proto> 255 256 <desc name="target" category="OES_point_sprite"> 257 <value name="GL_POINT_SPRITE_OES"/> 258 259 <desc name="pname"> 260 <value name="GL_COORD_REPLACE_OES"/> 261 </desc> 262 </desc> 263 264 <desc name="pname" category="OES_point_sprite"> 265 <value name="GL_COORD_REPLACE_OES"/> 266 267 <desc name="param"> 268 <value name="GL_TRUE"/> 269 <value name="GL_FALSE"/> 270 </desc> 271 </desc> 272 273 <desc name="target" category="EXT_texture_lod_bias"> 274 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 275 276 <desc name="pname"> 277 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 278 </desc> 279 </desc> 280 281 <desc name="pname" category="EXT_texture_lod_bias"> 282 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 283 <desc name="params" vector_size="1"/> 284 </desc> 285 286 <desc name="target"> 287 <value name="GL_TEXTURE_ENV"/> 288 289 <desc name="pname"> 290 <value name="GL_TEXTURE_ENV_MODE"/> 291 <value name="GL_COMBINE_RGB"/> 292 <value name="GL_COMBINE_ALPHA"/> 293 <value name="GL_RGB_SCALE"/> 294 <value name="GL_ALPHA_SCALE"/> 295 <value name="GL_SRC0_RGB"/> 296 <value name="GL_SRC1_RGB"/> 297 <value name="GL_SRC2_RGB"/> 298 <value name="GL_SRC0_ALPHA"/> 299 <value name="GL_SRC1_ALPHA"/> 300 <value name="GL_SRC2_ALPHA"/> 301 <value name="GL_OPERAND0_RGB"/> 302 <value name="GL_OPERAND1_RGB"/> 303 <value name="GL_OPERAND2_RGB"/> 304 <value name="GL_OPERAND0_ALPHA"/> 305 <value name="GL_OPERAND1_ALPHA"/> 306 <value name="GL_OPERAND2_ALPHA"/> 307 <value name="GL_TEXTURE_ENV_COLOR"/> 308 </desc> 309 </desc> 310 311 <desc name="pname"> 312 <value name="GL_TEXTURE_ENV_MODE"/> 313 314 <desc name="param"> 315 <value name="GL_REPLACE"/> 316 <value name="GL_MODULATE"/> 317 <value name="GL_DECAL"/> 318 <value name="GL_BLEND"/> 319 <value name="GL_ADD"/> 320 <value name="GL_COMBINE"/> 321 </desc> 322 </desc> 323 324 <desc name="pname"> 325 <value name="GL_COMBINE_RGB"/> 326 327 <desc name="param"> 328 <value name="GL_REPLACE"/> 329 <value name="GL_MODULATE"/> 330 <value name="GL_ADD"/> 331 <value name="GL_ADD_SIGNED"/> 332 <value name="GL_INTERPOLATE"/> 333 <value name="GL_SUBTRACT"/> 334 <value name="GL_DOT3_RGB"/> 335 <value name="GL_DOT3_RGBA"/> 336 </desc> 337 </desc> 338 339 <desc name="pname"> 340 <value name="GL_COMBINE_ALPHA"/> 341 342 <desc name="param"> 343 <value name="GL_REPLACE"/> 344 <value name="GL_MODULATE"/> 345 <value name="GL_ADD"/> 346 <value name="GL_ADD_SIGNED"/> 347 <value name="GL_INTERPOLATE"/> 348 <value name="GL_SUBTRACT"/> 349 </desc> 350 </desc> 351 352 <desc name="pname"> 353 <value name="GL_RGB_SCALE"/> 354 <value name="GL_ALPHA_SCALE"/> 355 </desc> 356 357 <desc name="pname"> 358 <value name="GL_SRC0_RGB"/> 359 <value name="GL_SRC1_RGB"/> 360 <value name="GL_SRC2_RGB"/> 361 <value name="GL_SRC0_ALPHA"/> 362 <value name="GL_SRC1_ALPHA"/> 363 <value name="GL_SRC2_ALPHA"/> 364 365 <desc name="param"> 366 <value name="GL_TEXTURE"/> 367 <value name="GL_CONSTANT"/> 368 <value name="GL_PRIMARY_COLOR"/> 369 <value name="GL_PREVIOUS"/> 370 371 <range base="GL_TEXTURE" from="0" to="31" category="OES_texture_env_crossbar"/> 372 </desc> 373 </desc> 374 375 <desc name="pname"> 376 <value name="GL_OPERAND0_RGB"/> 377 <value name="GL_OPERAND1_RGB"/> 378 <value name="GL_OPERAND2_RGB"/> 379 380 <desc name="param"> 381 <value name="GL_SRC_COLOR"/> 382 <value name="GL_ONE_MINUS_SRC_COLOR"/> 383 <value name="GL_SRC_ALPHA"/> 384 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 385 </desc> 386 </desc> 387 388 <desc name="pname"> 389 <value name="GL_OPERAND0_ALPHA"/> 390 <value name="GL_OPERAND1_ALPHA"/> 391 <value name="GL_OPERAND2_ALPHA"/> 392 393 <desc name="param"> 394 <value name="GL_SRC_ALPHA"/> 395 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 396 </desc> 397 </desc> 398 399 <desc name="pname"> 400 <value name="GL_TEXTURE_ENV_COLOR"/> 401 402 <desc name="params" vector_size="4"/> 403 </desc> 404</template> 405 406<template name="TexGen"> 407 <proto> 408 <return type="void"/> 409 <param name="coord" type="GLenum"/> 410 <param name="pname" type="GLenum"/> 411 <vector name="params" type="const GLtype *" size="dynamic"> 412 <param name="param" type="GLtype"/> 413 </vector> 414 </proto> 415 416 <desc name="coord" category="OES_texture_cube_map"> 417 <value name="GL_TEXTURE_GEN_STR_OES"/> 418 </desc> 419 420 <desc name="pname" category="OES_texture_cube_map"> 421 <value name="GL_TEXTURE_GEN_MODE_OES"/> 422 423 <desc name="param"> 424 <value name="GL_NORMAL_MAP_OES"/> 425 <value name="GL_REFLECTION_MAP_OES"/> 426 </desc> 427 </desc> 428</template> 429 430<template name="Clear"> 431 <proto> 432 <return type="void"/> 433 <param name="mask" type="GLbitfield"/> 434 </proto> 435 436 <desc name="mask" error="GL_INVALID_VALUE"> 437 <value name="0"/> 438 <value name="(GL_COLOR_BUFFER_BIT)"/> 439 <value name="(GL_DEPTH_BUFFER_BIT)"/> 440 <value name="(GL_STENCIL_BUFFER_BIT)"/> 441 <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)"/> 442 <value name="(GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 443 <value name="(GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 444 <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 445 </desc> 446</template> 447 448<template name="ClearColor"> 449 <proto> 450 <return type="void"/> 451 <param name="red" type="GLtype"/> 452 <param name="green" type="GLtype"/> 453 <param name="blue" type="GLtype"/> 454 <param name="alpha" type="GLtype"/> 455 </proto> 456</template> 457 458<template name="ClearStencil"> 459 <proto> 460 <return type="void"/> 461 <param name="s" type="GLint"/> 462 </proto> 463</template> 464 465<template name="ClearDepth"> 466 <proto> 467 <return type="void"/> 468 <param name="depth" type="GLtype"/> 469 </proto> 470</template> 471 472<template name="StencilMask"> 473 <proto> 474 <return type="void"/> 475 <param name="mask" type="GLuint"/> 476 </proto> 477</template> 478 479<template name="StencilMaskSeparate"> 480 <proto> 481 <return type="void"/> 482 <param name="face" type="GLenum"/> 483 <param name="mask" type="GLuint"/> 484 </proto> 485</template> 486 487<template name="ColorMask"> 488 <proto> 489 <return type="void"/> 490 <param name="red" type="GLboolean"/> 491 <param name="green" type="GLboolean"/> 492 <param name="blue" type="GLboolean"/> 493 <param name="alpha" type="GLboolean"/> 494 </proto> 495</template> 496 497<template name="DepthMask"> 498 <proto> 499 <return type="void"/> 500 <param name="flag" type="GLboolean"/> 501 </proto> 502</template> 503 504<template name="Disable"> 505 <proto> 506 <return type="void"/> 507 <param name="cap" type="GLenum"/> 508 </proto> 509 510 <desc name="cap" category="GLES1.1"> 511 <value name="GL_NORMALIZE"/> 512 <value name="GL_RESCALE_NORMAL"/> 513 514 <range base="GL_CLIP_PLANE" from="0" to="5"/> 515 <value name="GL_CLIP_PLANE0+6"/> 516 <value name="GL_CLIP_PLANE0+7"/> 517 518 <value name="GL_FOG"/> 519 <value name="GL_LIGHTING"/> 520 <value name="GL_COLOR_MATERIAL"/> 521 522 <range base="GL_LIGHT" from="0" to="7"/> 523 524 <value name="GL_POINT_SMOOTH"/> 525 <value name="GL_LINE_SMOOTH"/> 526 <value name="GL_CULL_FACE"/> 527 <value name="GL_POLYGON_OFFSET_FILL"/> 528 <value name="GL_MULTISAMPLE"/> 529 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 530 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 531 <value name="GL_SAMPLE_COVERAGE"/> 532 <value name="GL_TEXTURE_2D"/> 533 <value name="GL_SCISSOR_TEST"/> 534 <value name="GL_ALPHA_TEST"/> 535 <value name="GL_STENCIL_TEST"/> 536 <value name="GL_DEPTH_TEST"/> 537 <value name="GL_BLEND"/> 538 <value name="GL_DITHER"/> 539 <value name="GL_COLOR_LOGIC_OP"/> 540 541 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 542 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 543 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 544 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 545 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 546 </desc> 547 548 <desc name="cap" category="GLES2.0"> 549 <value name="GL_CULL_FACE"/> 550 <value name="GL_SCISSOR_TEST"/> 551 <value name="GL_POLYGON_OFFSET_FILL"/> 552 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 553 <value name="GL_SAMPLE_COVERAGE"/> 554 <value name="GL_STENCIL_TEST"/> 555 <value name="GL_DEPTH_TEST"/> 556 <value name="GL_DITHER"/> 557 <value name="GL_BLEND"/> 558 </desc> 559</template> 560 561<!-- it is exactly the same as Disable --> 562<template name="Enable"> 563 <proto> 564 <return type="void"/> 565 <param name="cap" type="GLenum"/> 566 </proto> 567 568 <desc name="cap" category="GLES1.1"> 569 <value name="GL_NORMALIZE"/> 570 <value name="GL_RESCALE_NORMAL"/> 571 572 <range base="GL_CLIP_PLANE" from="0" to="5"/> 573 <value name="GL_CLIP_PLANE0+6"/> 574 <value name="GL_CLIP_PLANE0+7"/> 575 576 <value name="GL_FOG"/> 577 <value name="GL_LIGHTING"/> 578 <value name="GL_COLOR_MATERIAL"/> 579 580 <range base="GL_LIGHT" from="0" to="7"/> 581 582 <value name="GL_POINT_SMOOTH"/> 583 <value name="GL_LINE_SMOOTH"/> 584 <value name="GL_CULL_FACE"/> 585 <value name="GL_POLYGON_OFFSET_FILL"/> 586 <value name="GL_MULTISAMPLE"/> 587 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 588 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 589 <value name="GL_SAMPLE_COVERAGE"/> 590 <value name="GL_TEXTURE_2D"/> 591 <value name="GL_SCISSOR_TEST"/> 592 <value name="GL_ALPHA_TEST"/> 593 <value name="GL_STENCIL_TEST"/> 594 <value name="GL_DEPTH_TEST"/> 595 <value name="GL_BLEND"/> 596 <value name="GL_DITHER"/> 597 <value name="GL_COLOR_LOGIC_OP"/> 598 599 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 600 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 601 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 602 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 603 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 604 </desc> 605 606 <desc name="cap" category="GLES2.0"> 607 <value name="GL_CULL_FACE"/> 608 <value name="GL_SCISSOR_TEST"/> 609 <value name="GL_POLYGON_OFFSET_FILL"/> 610 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 611 <value name="GL_SAMPLE_COVERAGE"/> 612 <value name="GL_STENCIL_TEST"/> 613 <value name="GL_DEPTH_TEST"/> 614 <value name="GL_DITHER"/> 615 <value name="GL_BLEND"/> 616 </desc> 617</template> 618 619<template name="Finish"> 620 <proto> 621 <return type="void"/> 622 </proto> 623</template> 624 625<template name="Flush"> 626 <proto> 627 <return type="void"/> 628 </proto> 629</template> 630 631<template name="AlphaFunc"> 632 <proto> 633 <return type="void"/> 634 <param name="func" type="GLenum"/> 635 <param name="ref" type="GLtype"/> 636 </proto> 637</template> 638 639<template name="BlendFunc"> 640 <proto> 641 <return type="void"/> 642 <param name="sfactor" type="GLenum"/> 643 <param name="dfactor" type="GLenum"/> 644 </proto> 645 646 <desc name="sfactor"> 647 <value name="GL_ZERO"/> 648 <value name="GL_ONE"/> 649 <value name="GL_SRC_COLOR"/> 650 <value name="GL_ONE_MINUS_SRC_COLOR"/> 651 <value name="GL_SRC_ALPHA"/> 652 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 653 <value name="GL_DST_ALPHA"/> 654 <value name="GL_ONE_MINUS_DST_ALPHA"/> 655 <value name="GL_DST_COLOR"/> 656 <value name="GL_ONE_MINUS_DST_COLOR"/> 657 <value name="GL_SRC_ALPHA_SATURATE"/> 658 659 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 660 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 661 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 662 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 663 </desc> 664 665 <desc name="dfactor"> 666 <value name="GL_ZERO"/> 667 <value name="GL_ONE"/> 668 <value name="GL_SRC_COLOR"/> 669 <value name="GL_ONE_MINUS_SRC_COLOR"/> 670 <value name="GL_SRC_ALPHA"/> 671 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 672 <value name="GL_DST_ALPHA"/> 673 <value name="GL_ONE_MINUS_DST_ALPHA"/> 674 <value name="GL_DST_COLOR"/> 675 <value name="GL_ONE_MINUS_DST_COLOR"/> 676 677 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 678 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 679 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 680 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 681 </desc> 682</template> 683 684<template name="LogicOp"> 685 <proto> 686 <return type="void"/> 687 <param name="opcode" type="GLenum"/> 688 </proto> 689</template> 690 691<template name="StencilFunc"> 692 <proto> 693 <return type="void"/> 694 <param name="func" type="GLenum"/> 695 <param name="ref" type="GLint"/> 696 <param name="mask" type="GLuint"/> 697 </proto> 698</template> 699 700<template name="StencilFuncSeparate"> 701 <proto> 702 <return type="void"/> 703 <param name="face" type="GLenum"/> 704 <param name="func" type="GLenum"/> 705 <param name="ref" type="GLint"/> 706 <param name="mask" type="GLuint"/> 707 </proto> 708</template> 709 710<template name="StencilOp"> 711 <proto> 712 <return type="void"/> 713 <param name="fail" type="GLenum"/> 714 <param name="zfail" type="GLenum"/> 715 <param name="zpass" type="GLenum"/> 716 </proto> 717</template> 718 719<template name="StencilOpSeparate"> 720 <proto> 721 <return type="void"/> 722 <param name="face" type="GLenum"/> 723 <param name="fail" type="GLenum"/> 724 <param name="zfail" type="GLenum"/> 725 <param name="zpass" type="GLenum"/> 726 </proto> 727</template> 728 729<template name="DepthFunc"> 730 <proto> 731 <return type="void"/> 732 <param name="func" type="GLenum"/> 733 </proto> 734</template> 735 736<template name="PixelStore"> 737 <proto> 738 <return type="void"/> 739 <param name="pname" type="GLenum"/> 740 <param name="param" type="GLtype"/> 741 </proto> 742 743 <desc name="pname"> 744 <value name="GL_PACK_ALIGNMENT"/> 745 <desc name="param" error="GL_INVALID_VALUE"> 746 <value name="1"/> 747 <value name="2"/> 748 <value name="4"/> 749 <value name="8"/> 750 </desc> 751 </desc> 752 753 <desc name="pname"> 754 <value name="GL_UNPACK_ALIGNMENT"/> 755 <desc name="param" error="GL_INVALID_VALUE"> 756 <value name="1"/> 757 <value name="2"/> 758 <value name="4"/> 759 <value name="8"/> 760 </desc> 761 </desc> 762 763 <desc name="pname" category="EXT_unpack_subimage"> 764 <value name="GL_UNPACK_ROW_LENGTH"/> 765 <value name="GL_UNPACK_SKIP_PIXELS"/> 766 <value name="GL_UNPACK_SKIP_ROWS"/> 767 </desc> 768 769</template> 770 771<template name="ReadPixels" direction="get"> 772 <proto> 773 <return type="void"/> 774 <param name="x" type="GLint"/> 775 <param name="y" type="GLint"/> 776 <param name="width" type="GLsizei"/> 777 <param name="height" type="GLsizei"/> 778 <param name="format" type="GLenum"/> 779 <param name="type" type="GLenum"/> 780 <param name="pixels" type="GLvoid *"/> 781 </proto> 782 783 <!-- Technically, only two combinations are actually allowed: 784 GL_RGBA/GL_UNSIGNED_BYTE, and some implementation-specific 785 internal preferred combination. I don't know what that is, so I'm 786 allowing any valid combination for now; the underlying support 787 should fail when necessary.--> 788 <desc name="format"> 789 <value name="GL_ALPHA"/> 790 <desc name="type" error="GL_INVALID_OPERATION"> 791 <value name="GL_UNSIGNED_BYTE"/> 792 </desc> 793 </desc> 794 795 <desc name="format"> 796 <value name="GL_RGB"/> 797 <desc name="type" error="GL_INVALID_OPERATION"> 798 <value name="GL_UNSIGNED_BYTE"/> 799 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 800 </desc> 801 </desc> 802 803 <desc name="format"> 804 <value name="GL_RGBA"/> 805 <desc name="type" error="GL_INVALID_OPERATION"> 806 <value name="GL_UNSIGNED_BYTE"/> 807 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 808 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 809 </desc> 810 </desc> 811 812 <desc name="format"> 813 <value name="GL_LUMINANCE"/> 814 <desc name="type" error="GL_INVALID_OPERATION"> 815 <value name="GL_UNSIGNED_BYTE"/> 816 </desc> 817 </desc> 818 819 <desc name="format"> 820 <value name="GL_LUMINANCE_ALPHA"/> 821 <desc name="type" error="GL_INVALID_OPERATION"> 822 <value name="GL_UNSIGNED_BYTE"/> 823 </desc> 824 </desc> 825 826 <desc name="format" category="EXT_read_format_bgra"> 827 <value name="GL_BGRA_EXT"/> 828 829 <desc name="type" error="GL_INVALID_OPERATION"> 830 <value name="GL_UNSIGNED_BYTE"/> 831 <value name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/> 832 <value name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/> 833 </desc> 834 </desc> 835</template> 836 837<template name="GetClipPlane" direction="get"> 838 <proto> 839 <return type="void"/> 840 <param name="plane" type="GLenum"/> 841 <vector name="equation" type="GLtype *" size="4"/> 842 </proto> 843</template> 844 845<template name="GetError" direction="get"> 846 <proto> 847 <return type="GLenum"/> 848 </proto> 849</template> 850 851<!-- template for GetFloatv, GetIntegerv, GetBoolean, and GetFixedv --> 852<template name="GetState" direction="get"> 853 <proto> 854 <return type="void"/> 855 <param name="pname" type="GLenum"/> 856 <vector name="params" type="GLtype *" size="dynamic"/> 857 </proto> 858 <!-- param checking is done in mesa --> 859</template> 860 861<template name="GetLight" direction="get"> 862 <proto> 863 <return type="void"/> 864 <param name="light" type="GLenum"/> 865 <param name="pname" type="GLenum"/> 866 <vector name="params" type="GLtype *" size="dynamic"/> 867 </proto> 868</template> 869 870<template name="GetMaterial" direction="get"> 871 <proto> 872 <return type="void"/> 873 <param name="face" type="GLenum"/> 874 <param name="pname" type="GLenum"/> 875 <vector name="params" type="GLtype *" size="dynamic"> 876 <param name="param" type="GLtype"/> 877 </vector> 878 </proto> 879 880 <desc name="face"> 881 <value name="GL_FRONT"/> 882 <value name="GL_BACK"/> 883 </desc> 884 885 <desc name="pname"> 886 <value name="GL_SHININESS"/> 887 <desc name="params" vector_size="1"/> 888 </desc> 889 890 <desc name="pname"> 891 <value name="GL_AMBIENT"/> 892 <value name="GL_DIFFUSE"/> 893 <value name="GL_AMBIENT_AND_DIFFUSE"/> 894 <value name="GL_SPECULAR"/> 895 <value name="GL_EMISSION"/> 896 897 <desc name="params" vector_size="4"/> 898 </desc> 899</template> 900 901<template name="GetString" direction="get"> 902 <proto> 903 <return type="const GLubyte *"/> 904 <param name="name" type="GLenum"/> 905 </proto> 906 907 <desc name="name"> 908 <value name="GL_VENDOR"/> 909 <value name="GL_RENDERER"/> 910 <value name="GL_VERSION"/> 911 <value name="GL_EXTENSIONS"/> 912 <value name="GL_SHADING_LANGUAGE_VERSION" category="GLES2.0"/> 913 </desc> 914</template> 915 916<template name="GetTexEnv" direction="get"> 917 <proto> 918 <return type="void"/> 919 <param name="target" type="GLenum"/> 920 <param name="pname" type="GLenum"/> 921 <vector name="params" type="GLtype *" size="dynamic"/> 922 </proto> 923 924 <desc name="target" category="OES_point_sprite"> 925 <value name="GL_POINT_SPRITE_OES"/> 926 <desc name="pname"> 927 <value name="GL_COORD_REPLACE_OES"/> 928 </desc> 929 </desc> 930 931 <desc name="pname" category="OES_point_sprite"> 932 <value name="GL_COORD_REPLACE_OES"/> 933 <desc name="params" vector_size="1" convert="false"/> 934 </desc> 935 936 <desc name="target" category="EXT_texture_lod_bias"> 937 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 938 939 <desc name="pname"> 940 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 941 </desc> 942 </desc> 943 944 <desc name="pname" category="EXT_texture_lod_bias"> 945 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 946 <desc name="params" vector_size="1"/> 947 </desc> 948 949 <desc name="target"> 950 <value name="GL_TEXTURE_ENV"/> 951 952 <desc name="pname"> 953 <value name="GL_TEXTURE_ENV_COLOR"/> 954 <value name="GL_RGB_SCALE"/> 955 <value name="GL_ALPHA_SCALE"/> 956 <value name="GL_TEXTURE_ENV_MODE"/> 957 <value name="GL_COMBINE_RGB"/> 958 <value name="GL_COMBINE_ALPHA"/> 959 <value name="GL_SRC0_RGB"/> 960 <value name="GL_SRC1_RGB"/> 961 <value name="GL_SRC2_RGB"/> 962 <value name="GL_SRC0_ALPHA"/> 963 <value name="GL_SRC1_ALPHA"/> 964 <value name="GL_SRC2_ALPHA"/> 965 <value name="GL_OPERAND0_RGB"/> 966 <value name="GL_OPERAND1_RGB"/> 967 <value name="GL_OPERAND2_RGB"/> 968 <value name="GL_OPERAND0_ALPHA"/> 969 <value name="GL_OPERAND1_ALPHA"/> 970 <value name="GL_OPERAND2_ALPHA"/> 971 </desc> 972 </desc> 973 974 <desc name="pname"> 975 <value name="GL_TEXTURE_ENV_COLOR"/> 976 <desc name="params" vector_size="4"/> 977 </desc> 978 979 <desc name="pname"> 980 <value name="GL_RGB_SCALE"/> 981 <value name="GL_ALPHA_SCALE"/> 982 983 <desc name="params" vector_size="1"/> 984 </desc> 985 986 <desc name="pname"> 987 <value name="GL_TEXTURE_ENV_MODE"/> 988 <value name="GL_COMBINE_RGB"/> 989 <value name="GL_COMBINE_ALPHA"/> 990 <value name="GL_SRC0_RGB"/> 991 <value name="GL_SRC1_RGB"/> 992 <value name="GL_SRC2_RGB"/> 993 <value name="GL_SRC0_ALPHA"/> 994 <value name="GL_SRC1_ALPHA"/> 995 <value name="GL_SRC2_ALPHA"/> 996 <value name="GL_OPERAND0_RGB"/> 997 <value name="GL_OPERAND1_RGB"/> 998 <value name="GL_OPERAND2_RGB"/> 999 <value name="GL_OPERAND0_ALPHA"/> 1000 <value name="GL_OPERAND1_ALPHA"/> 1001 <value name="GL_OPERAND2_ALPHA"/> 1002 1003 <desc name="params" vector_size="1" convert="false"/> 1004 </desc> 1005</template> 1006 1007<template name="GetTexGen" direction="get"> 1008 <proto> 1009 <return type="void"/> 1010 <param name="coord" type="GLenum"/> 1011 <param name="pname" type="GLenum"/> 1012 <vector name="params" type="GLtype *" size="dynamic"/> 1013 </proto> 1014 1015 <desc name="coord"> 1016 <value name="GL_TEXTURE_GEN_STR_OES"/> 1017 </desc> 1018 <desc name="pname"> 1019 <value name="GL_TEXTURE_GEN_MODE_OES"/> 1020 <desc name="params" vector_size="1" convert="false"/> 1021 </desc> 1022</template> 1023 1024<template name="GetTexParameter" direction="get"> 1025 <proto> 1026 <return type="void"/> 1027 <param name="target" type="GLenum"/> 1028 <param name="pname" type="GLenum"/> 1029 <vector name="params" type="GLtype *" size="dynamic"/> 1030 </proto> 1031</template> 1032 1033<template name="IsEnabled" direction="get"> 1034 <proto> 1035 <return type="GLboolean"/> 1036 <param name="cap" type="GLenum"/> 1037 </proto> 1038 1039 <desc name="cap" category="GLES1.1"> 1040 <value name="GL_NORMALIZE"/> 1041 <value name="GL_RESCALE_NORMAL"/> 1042 1043 <range base="GL_CLIP_PLANE" from="0" to="5"/> 1044 <value name="GL_CLIP_PLANE0+6"/> 1045 <value name="GL_CLIP_PLANE0+7"/> 1046 1047 <value name="GL_FOG"/> 1048 <value name="GL_LIGHTING"/> 1049 <value name="GL_COLOR_MATERIAL"/> 1050 1051 <range base="GL_LIGHT" from="0" to="7"/> 1052 1053 <value name="GL_POINT_SMOOTH"/> 1054 <value name="GL_LINE_SMOOTH"/> 1055 <value name="GL_CULL_FACE"/> 1056 <value name="GL_POLYGON_OFFSET_FILL"/> 1057 <value name="GL_MULTISAMPLE"/> 1058 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1059 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 1060 <value name="GL_SAMPLE_COVERAGE"/> 1061 <value name="GL_TEXTURE_2D"/> 1062 <value name="GL_SCISSOR_TEST"/> 1063 <value name="GL_ALPHA_TEST"/> 1064 <value name="GL_STENCIL_TEST"/> 1065 <value name="GL_DEPTH_TEST"/> 1066 <value name="GL_BLEND"/> 1067 <value name="GL_DITHER"/> 1068 <value name="GL_COLOR_LOGIC_OP"/> 1069 1070 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 1071 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 1072 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 1073 1074 <value name="GL_VERTEX_ARRAY"/> 1075 <value name="GL_NORMAL_ARRAY"/> 1076 <value name="GL_COLOR_ARRAY"/> 1077 <value name="GL_TEXTURE_COORD_ARRAY"/> 1078 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1079 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1080 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1081 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 1082 </desc> 1083 1084 <desc name="cap" category="GLES2.0"> 1085 <value name="GL_CULL_FACE"/> 1086 <value name="GL_SCISSOR_TEST"/> 1087 <value name="GL_POLYGON_OFFSET_FILL"/> 1088 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1089 <value name="GL_SAMPLE_COVERAGE"/> 1090 <value name="GL_STENCIL_TEST"/> 1091 <value name="GL_DEPTH_TEST"/> 1092 <value name="GL_DITHER"/> 1093 <value name="GL_BLEND"/> 1094 </desc> 1095</template> 1096 1097<template name="DepthRange"> 1098 <proto> 1099 <return type="void"/> 1100 <param name="zNear" type="GLtype"/> 1101 <param name="zFar" type="GLtype"/> 1102 </proto> 1103</template> 1104 1105<template name="Frustum"> 1106 <proto> 1107 <return type="void"/> 1108 <param name="left" type="GLtype"/> 1109 <param name="right" type="GLtype"/> 1110 <param name="bottom" type="GLtype"/> 1111 <param name="top" type="GLtype"/> 1112 <param name="zNear" type="GLtype"/> 1113 <param name="zFar" type="GLtype"/> 1114 </proto> 1115</template> 1116 1117<template name="LoadIdentity"> 1118 <proto> 1119 <return type="void"/> 1120 </proto> 1121</template> 1122 1123<template name="LoadMatrix"> 1124 <proto> 1125 <return type="void"/> 1126 <vector name="m" type="const GLtype *" size="16"/> 1127 </proto> 1128</template> 1129 1130<template name="MatrixMode"> 1131 <proto> 1132 <return type="void"/> 1133 <param name="mode" type="GLenum"/> 1134 </proto> 1135 1136 <desc name="mode"> 1137 <value name="GL_MODELVIEW"/> 1138 <value name="GL_PROJECTION"/> 1139 <value name="GL_TEXTURE"/> 1140 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 1141 </desc> 1142</template> 1143 1144<template name="MultMatrix"> 1145 <proto> 1146 <return type="void"/> 1147 <vector name="m" type="const GLtype *" size="16"/> 1148 </proto> 1149</template> 1150 1151<template name="Ortho"> 1152 <proto> 1153 <return type="void"/> 1154 <param name="left" type="GLtype"/> 1155 <param name="right" type="GLtype"/> 1156 <param name="bottom" type="GLtype"/> 1157 <param name="top" type="GLtype"/> 1158 <param name="zNear" type="GLtype"/> 1159 <param name="zFar" type="GLtype"/> 1160 </proto> 1161</template> 1162 1163<template name="PopMatrix"> 1164 <proto> 1165 <return type="void"/> 1166 </proto> 1167</template> 1168 1169<template name="PushMatrix"> 1170 <proto> 1171 <return type="void"/> 1172 </proto> 1173</template> 1174 1175<template name="Rotate"> 1176 <proto> 1177 <return type="void"/> 1178 <param name="angle" type="GLtype"/> 1179 <param name="x" type="GLtype"/> 1180 <param name="y" type="GLtype"/> 1181 <param name="z" type="GLtype"/> 1182 </proto> 1183</template> 1184 1185<template name="Scale"> 1186 <proto> 1187 <return type="void"/> 1188 <param name="x" type="GLtype"/> 1189 <param name="y" type="GLtype"/> 1190 <param name="z" type="GLtype"/> 1191 </proto> 1192</template> 1193 1194<template name="Translate"> 1195 <proto> 1196 <return type="void"/> 1197 <param name="x" type="GLtype"/> 1198 <param name="y" type="GLtype"/> 1199 <param name="z" type="GLtype"/> 1200 </proto> 1201</template> 1202 1203<template name="Viewport"> 1204 <proto> 1205 <return type="void"/> 1206 <param name="x" type="GLint"/> 1207 <param name="y" type="GLint"/> 1208 <param name="width" type="GLsizei"/> 1209 <param name="height" type="GLsizei"/> 1210 </proto> 1211</template> 1212 1213<template name="ColorPointer"> 1214 <proto> 1215 <return type="void"/> 1216 <param name="size" type="GLint"/> 1217 <param name="type" type="GLenum"/> 1218 <param name="stride" type="GLsizei"/> 1219 <param name="pointer" type="const GLvoid *"/> 1220 </proto> 1221</template> 1222 1223<template name="DisableClientState"> 1224 <proto> 1225 <return type="void"/> 1226 <param name="array" type="GLenum"/> 1227 </proto> 1228 1229 <desc name="array"> 1230 <value name="GL_VERTEX_ARRAY"/> 1231 <value name="GL_NORMAL_ARRAY"/> 1232 <value name="GL_COLOR_ARRAY"/> 1233 <value name="GL_TEXTURE_COORD_ARRAY"/> 1234 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1235 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1236 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1237 </desc> 1238</template> 1239 1240<template name="DrawArrays"> 1241 <proto> 1242 <return type="void"/> 1243 <param name="mode" type="GLenum"/> 1244 <param name="first" type="GLint"/> 1245 <param name="count" type="GLsizei"/> 1246 </proto> 1247 1248 <desc name="mode"> 1249 <value name="GL_POINTS"/> 1250 <value name="GL_LINES"/> 1251 <value name="GL_LINE_LOOP"/> 1252 <value name="GL_LINE_STRIP"/> 1253 <value name="GL_TRIANGLES"/> 1254 <value name="GL_TRIANGLE_STRIP"/> 1255 <value name="GL_TRIANGLE_FAN"/> 1256 </desc> 1257</template> 1258 1259<template name="DrawElements"> 1260 <proto> 1261 <return type="void"/> 1262 <param name="mode" type="GLenum"/> 1263 <param name="count" type="GLsizei"/> 1264 <param name="type" type="GLenum"/> 1265 <param name="indices" type="const GLvoid *"/> 1266 </proto> 1267 1268 <desc name="mode"> 1269 <value name="GL_POINTS"/> 1270 <value name="GL_LINES"/> 1271 <value name="GL_LINE_LOOP"/> 1272 <value name="GL_LINE_STRIP"/> 1273 <value name="GL_TRIANGLES"/> 1274 <value name="GL_TRIANGLE_STRIP"/> 1275 <value name="GL_TRIANGLE_FAN"/> 1276 </desc> 1277</template> 1278 1279<template name="EnableClientState"> 1280 <proto> 1281 <return type="void"/> 1282 <param name="array" type="GLenum"/> 1283 </proto> 1284 1285 <desc name="array"> 1286 <value name="GL_VERTEX_ARRAY"/> 1287 <value name="GL_NORMAL_ARRAY"/> 1288 <value name="GL_COLOR_ARRAY"/> 1289 <value name="GL_TEXTURE_COORD_ARRAY"/> 1290 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1291 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1292 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1293 </desc> 1294</template> 1295 1296<template name="GetPointer" direction="get"> 1297 <proto> 1298 <return type="void"/> 1299 <param name="pname" type="GLenum"/> 1300 <vector name="params" type="GLvoid **" size="dynamic"/> 1301 </proto> 1302 1303 <desc name="pname"> 1304 <value name="GL_VERTEX_ARRAY_POINTER"/> 1305 <value name="GL_NORMAL_ARRAY_POINTER"/> 1306 <value name="GL_COLOR_ARRAY_POINTER"/> 1307 <value name="GL_TEXTURE_COORD_ARRAY_POINTER"/> 1308 <value name="GL_MATRIX_INDEX_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1309 <value name="GL_WEIGHT_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1310 <value name="GL_POINT_SIZE_ARRAY_POINTER_OES" category="OES_point_size_array"/> 1311 </desc> 1312</template> 1313 1314<template name="Normal"> 1315 <proto> 1316 <return type="void"/> 1317 <vector name="v" type="const GLtype *" size="3"> 1318 <param name="nx" type="GLtype"/> 1319 <param name="ny" type="GLtype"/> 1320 <param name="nz" type="GLtype"/> 1321 </vector> 1322 </proto> 1323</template> 1324 1325<template name="NormalPointer"> 1326 <proto> 1327 <return type="void"/> 1328 <param name="type" type="GLenum"/> 1329 <param name="stride" type="GLsizei"/> 1330 <param name="pointer" type="const GLvoid *"/> 1331 </proto> 1332</template> 1333 1334<template name="TexCoordPointer"> 1335 <proto> 1336 <return type="void"/> 1337 <param name="size" type="GLint"/> 1338 <param name="type" type="GLenum"/> 1339 <param name="stride" type="GLsizei"/> 1340 <param name="pointer" type="const GLvoid *"/> 1341 </proto> 1342</template> 1343 1344<template name="VertexPointer"> 1345 <proto> 1346 <return type="void"/> 1347 <param name="size" type="GLint"/> 1348 <param name="type" type="GLenum"/> 1349 <param name="stride" type="GLsizei"/> 1350 <param name="pointer" type="const GLvoid *"/> 1351 </proto> 1352</template> 1353 1354<template name="PolygonOffset"> 1355 <proto> 1356 <return type="void"/> 1357 <param name="factor" type="GLtype"/> 1358 <param name="units" type="GLtype"/> 1359 </proto> 1360</template> 1361 1362<template name="CopyTexImage2D"> 1363 <proto> 1364 <return type="void"/> 1365 <param name="target" type="GLenum"/> 1366 <param name="level" type="GLint"/> 1367 <param name="internalFormat" type="GLenum"/> 1368 <param name="x" type="GLint"/> 1369 <param name="y" type="GLint"/> 1370 <param name="width" type="GLsizei"/> 1371 <param name="height" type="GLsizei"/> 1372 <param name="border" type="GLint"/> 1373 </proto> 1374</template> 1375 1376<template name="CopyTexSubImage2D"> 1377 <proto> 1378 <return type="void"/> 1379 <param name="target" type="GLenum"/> 1380 <param name="level" type="GLint"/> 1381 <param name="xoffset" type="GLint"/> 1382 <param name="yoffset" type="GLint"/> 1383 <param name="x" type="GLint"/> 1384 <param name="y" type="GLint"/> 1385 <param name="width" type="GLsizei"/> 1386 <param name="height" type="GLsizei"/> 1387 </proto> 1388</template> 1389 1390<template name="TexSubImage2D"> 1391 <proto> 1392 <return type="void"/> 1393 <param name="target" type="GLenum"/> 1394 <param name="level" type="GLint"/> 1395 <param name="xoffset" type="GLint"/> 1396 <param name="yoffset" type="GLint"/> 1397 <param name="width" type="GLsizei"/> 1398 <param name="height" type="GLsizei"/> 1399 <param name="format" type="GLenum"/> 1400 <param name="type" type="GLenum"/> 1401 <param name="pixels" type="const GLvoid *"/> 1402 </proto> 1403</template> 1404 1405<template name="BindTexture"> 1406 <proto> 1407 <return type="void"/> 1408 <param name="target" type="GLenum"/> 1409 <param name="texture" type="GLuint"/> 1410 </proto> 1411</template> 1412 1413<template name="DeleteTextures"> 1414 <proto> 1415 <return type="void"/> 1416 <param name="n" type="GLsizei"/> 1417 <param name="textures" type="const GLuint *"/> 1418 </proto> 1419</template> 1420 1421<template name="GenTextures" direction="get"> 1422 <proto> 1423 <return type="void"/> 1424 <param name="n" type="GLsizei"/> 1425 <param name="textures" type="GLuint *"/> 1426 </proto> 1427</template> 1428 1429<template name="IsTexture" direction="get"> 1430 <proto> 1431 <return type="GLboolean"/> 1432 <param name="texture" type="GLuint"/> 1433 </proto> 1434</template> 1435 1436<template name="BlendColor"> 1437 <proto> 1438 <return type="void"/> 1439 <param name="red" type="GLtype"/> 1440 <param name="green" type="GLtype"/> 1441 <param name="blue" type="GLtype"/> 1442 <param name="alpha" type="GLtype"/> 1443 </proto> 1444</template> 1445 1446<template name="BlendEquation"> 1447 <proto> 1448 <return type="void"/> 1449 <param name="mode" type="GLenum"/> 1450 </proto> 1451</template> 1452 1453<template name="BlendEquationSeparate"> 1454 <proto> 1455 <return type="void"/> 1456 <param name="modeRGB" type="GLenum"/> 1457 <param name="modeAlpha" type="GLenum"/> 1458 </proto> 1459</template> 1460 1461<template name="TexImage3D"> 1462 <proto> 1463 <return type="void"/> 1464 <param name="target" type="GLenum"/> 1465 <param name="level" type="GLint"/> 1466 <param name="internalFormat" type="GLenum"/> 1467 <param name="width" type="GLsizei"/> 1468 <param name="height" type="GLsizei"/> 1469 <param name="depth" type="GLsizei"/> 1470 <param name="border" type="GLint"/> 1471 <param name="format" type="GLenum"/> 1472 <param name="type" type="GLenum"/> 1473 <param name="pixels" type="const GLvoid *"/> 1474 </proto> 1475 1476</template> 1477 1478<template name="TexSubImage3D"> 1479 <proto> 1480 <return type="void"/> 1481 <param name="target" type="GLenum"/> 1482 <param name="level" type="GLint"/> 1483 <param name="xoffset" type="GLint"/> 1484 <param name="yoffset" type="GLint"/> 1485 <param name="zoffset" type="GLint"/> 1486 <param name="width" type="GLsizei"/> 1487 <param name="height" type="GLsizei"/> 1488 <param name="depth" type="GLsizei"/> 1489 <param name="format" type="GLenum"/> 1490 <param name="type" type="GLenum"/> 1491 <param name="pixels" type="const GLvoid *"/> 1492 </proto> 1493</template> 1494 1495<template name="CopyTexSubImage3D"> 1496 <proto> 1497 <return type="void"/> 1498 <param name="target" type="GLenum"/> 1499 <param name="level" type="GLint"/> 1500 <param name="xoffset" type="GLint"/> 1501 <param name="yoffset" type="GLint"/> 1502 <param name="zoffset" type="GLint"/> 1503 <param name="x" type="GLint"/> 1504 <param name="y" type="GLint"/> 1505 <param name="width" type="GLsizei"/> 1506 <param name="height" type="GLsizei"/> 1507 </proto> 1508</template> 1509 1510<template name="MultiTexCoord"> 1511 <proto> 1512 <return type="void"/> 1513 <param name="texture" type="GLenum"/> 1514 <vector name="v" type="const GLtype *" size="dynamic"> 1515 <param name="s" type="GLtype"/> 1516 <param name="t" type="GLtype"/> 1517 <param name="r" type="GLtype"/> 1518 <param name="q" type="GLtype"/> 1519 </vector> 1520 </proto> 1521</template> 1522 1523<template name="CompressedTexImage3D"> 1524 <proto> 1525 <return type="void"/> 1526 <param name="target" type="GLenum"/> 1527 <param name="level" type="GLint"/> 1528 <param name="internalFormat" type="GLenum"/> 1529 <param name="width" type="GLsizei"/> 1530 <param name="height" type="GLsizei"/> 1531 <param name="depth" type="GLsizei"/> 1532 <param name="border" type="GLint"/> 1533 <param name="imagesize" type="GLsizei"/> 1534 <param name="data" type="const GLvoid *"/> 1535 </proto> 1536</template> 1537 1538<template name="CompressedTexSubImage3D"> 1539 <proto> 1540 <return type="void"/> 1541 <param name="target" type="GLenum"/> 1542 <param name="level" type="GLint"/> 1543 <param name="xoffset" type="GLint"/> 1544 <param name="yoffset" type="GLint"/> 1545 <param name="zoffset" type="GLint"/> 1546 <param name="width" type="GLsizei"/> 1547 <param name="height" type="GLsizei"/> 1548 <param name="depth" type="GLsizei"/> 1549 <param name="format" type="GLenum"/> 1550 <param name="imagesize" type="GLsizei"/> 1551 <param name="data" type="const GLvoid *"/> 1552 </proto> 1553</template> 1554 1555<template name="ActiveTexture"> 1556 <proto> 1557 <return type="void"/> 1558 <param name="texture" type="GLenum"/> 1559 </proto> 1560</template> 1561 1562<template name="ClientActiveTexture"> 1563 <proto> 1564 <return type="void"/> 1565 <param name="texture" type="GLenum"/> 1566 </proto> 1567</template> 1568 1569<template name="SampleCoverage"> 1570 <proto> 1571 <return type="void"/> 1572 <param name="value" type="GLtype"/> 1573 <param name="invert" type="GLboolean"/> 1574 </proto> 1575</template> 1576 1577<template name="CompressedTexImage2D"> 1578 <proto> 1579 <return type="void"/> 1580 <param name="target" type="GLenum"/> 1581 <param name="level" type="GLint"/> 1582 <param name="internalFormat" type="GLenum"/> 1583 <param name="width" type="GLsizei"/> 1584 <param name="height" type="GLsizei"/> 1585 <param name="border" type="GLint"/> 1586 <param name="imageSize" type="GLsizei"/> 1587 <param name="data" type="const GLvoid *"/> 1588 </proto> 1589</template> 1590 1591<template name="CompressedTexSubImage2D"> 1592 <proto> 1593 <return type="void"/> 1594 <param name="target" type="GLenum"/> 1595 <param name="level" type="GLint"/> 1596 <param name="xoffset" type="GLint"/> 1597 <param name="yoffset" type="GLint"/> 1598 <param name="width" type="GLsizei"/> 1599 <param name="height" type="GLsizei"/> 1600 <param name="format" type="GLenum"/> 1601 <param name="imageSize" type="GLsizei"/> 1602 <param name="data" type="const GLvoid *"/> 1603 </proto> 1604</template> 1605 1606<template name="BlendFuncSeparate"> 1607 <proto> 1608 <return type="void"/> 1609 <param name="srcRGB" type="GLenum"/> 1610 <param name="dstRGB" type="GLenum"/> 1611 <param name="srcAlpha" type="GLenum"/> 1612 <param name="dstAlpha" type="GLenum"/> 1613 </proto> 1614 1615 <desc name="srcRGB"> 1616 <value name="GL_ZERO"/> 1617 <value name="GL_ONE"/> 1618 <value name="GL_SRC_COLOR"/> 1619 <value name="GL_ONE_MINUS_SRC_COLOR"/> 1620 <value name="GL_SRC_ALPHA"/> 1621 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 1622 <value name="GL_DST_ALPHA"/> 1623 <value name="GL_ONE_MINUS_DST_ALPHA"/> 1624 <value name="GL_DST_COLOR"/> 1625 <value name="GL_ONE_MINUS_DST_COLOR"/> 1626 <value name="GL_SRC_ALPHA_SATURATE"/> 1627 1628 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 1629 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 1630 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 1631 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 1632 </desc> 1633 1634 <desc name="dstRGB"> 1635 <value name="GL_ZERO"/> 1636 <value name="GL_ONE"/> 1637 <value name="GL_SRC_COLOR"/> 1638 <value name="GL_ONE_MINUS_SRC_COLOR"/> 1639 <value name="GL_SRC_ALPHA"/> 1640 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 1641 <value name="GL_DST_ALPHA"/> 1642 <value name="GL_ONE_MINUS_DST_ALPHA"/> 1643 <value name="GL_DST_COLOR"/> 1644 <value name="GL_ONE_MINUS_DST_COLOR"/> 1645 1646 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 1647 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 1648 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 1649 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 1650 </desc> 1651 1652 <desc name="srcAlpha"> 1653 <value name="GL_ZERO"/> 1654 <value name="GL_ONE"/> 1655 <value name="GL_SRC_COLOR"/> 1656 <value name="GL_ONE_MINUS_SRC_COLOR"/> 1657 <value name="GL_SRC_ALPHA"/> 1658 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 1659 <value name="GL_DST_ALPHA"/> 1660 <value name="GL_ONE_MINUS_DST_ALPHA"/> 1661 <value name="GL_DST_COLOR"/> 1662 <value name="GL_ONE_MINUS_DST_COLOR"/> 1663 <value name="GL_SRC_ALPHA_SATURATE"/> 1664 1665 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 1666 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 1667 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 1668 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 1669 </desc> 1670 1671 <desc name="dstAlpha"> 1672 <value name="GL_ZERO"/> 1673 <value name="GL_ONE"/> 1674 <value name="GL_SRC_COLOR"/> 1675 <value name="GL_ONE_MINUS_SRC_COLOR"/> 1676 <value name="GL_SRC_ALPHA"/> 1677 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 1678 <value name="GL_DST_ALPHA"/> 1679 <value name="GL_ONE_MINUS_DST_ALPHA"/> 1680 <value name="GL_DST_COLOR"/> 1681 <value name="GL_ONE_MINUS_DST_COLOR"/> 1682 1683 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 1684 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 1685 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 1686 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 1687 </desc> 1688</template> 1689 1690<template name="PointParameter"> 1691 <proto> 1692 <return type="void"/> 1693 <param name="pname" type="GLenum"/> 1694 <vector name="params" type="const GLtype *" size="dynamic"> 1695 <param name="param" type="GLtype"/> 1696 </vector> 1697 </proto> 1698 1699 <desc name="pname"> 1700 <value name="GL_POINT_SIZE_MIN"/> 1701 <value name="GL_POINT_SIZE_MAX"/> 1702 <value name="GL_POINT_FADE_THRESHOLD_SIZE"/> 1703 1704 <desc name="params" vector_size="1"/> 1705 </desc> 1706 1707 <desc name="pname"> 1708 <value name="GL_POINT_DISTANCE_ATTENUATION"/> 1709 <desc name="params" vector_size="3"/> 1710 </desc> 1711</template> 1712 1713<template name="VertexAttrib"> 1714 <proto> 1715 <return type="void"/> 1716 <param name="index" type="GLuint"/> 1717 <vector name="v" type="const GLtype *" size="dynamic"> 1718 <param name="x" type="GLtype"/> 1719 <param name="y" type="GLtype"/> 1720 <param name="z" type="GLtype"/> 1721 <param name="w" type="GLtype"/> 1722 </vector> 1723 </proto> 1724</template> 1725 1726<template name="VertexAttribPointer"> 1727 <proto> 1728 <return type="void"/> 1729 <param name="index" type="GLuint"/> 1730 <param name="size" type="GLint"/> 1731 <param name="type" type="GLenum"/> 1732 <param name="normalized" type="GLboolean"/> 1733 <param name="stride" type="GLsizei"/> 1734 <param name="pointer" type="const GLvoid *"/> 1735 </proto> 1736</template> 1737 1738<template name="EnableVertexAttribArray"> 1739 <proto> 1740 <return type="void"/> 1741 <param name="index" type="GLuint"/> 1742 </proto> 1743</template> 1744 1745<template name="DisableVertexAttribArray"> 1746 <proto> 1747 <return type="void"/> 1748 <param name="index" type="GLuint"/> 1749 </proto> 1750</template> 1751 1752<template name="IsProgram" direction="get"> 1753 <proto> 1754 <return type="GLboolean"/> 1755 <param name="program" type="GLuint"/> 1756 </proto> 1757</template> 1758 1759<template name="GetProgram" direction="get"> 1760 <proto> 1761 <return type="void"/> 1762 <param name="program" type="GLuint"/> 1763 <param name="pname" type="GLenum"/> 1764 <vector name="params" type="GLtype *" size="dynamic"/> 1765 </proto> 1766</template> 1767 1768<template name="GetVertexAttrib" direction="get"> 1769 <proto> 1770 <return type="void"/> 1771 <param name="index" type="GLuint"/> 1772 <param name="pname" type="GLenum"/> 1773 <vector name="params" type="GLtype *" size="dynamic"/> 1774 </proto> 1775 1776 <desc name="pname"> 1777 <value name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/> 1778 <value name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/> 1779 <value name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/> 1780 <value name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/> 1781 <value name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/> 1782 <value name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/> 1783 1784 <desc name="params" vector_size="1" convert="false"/> 1785 </desc> 1786 1787 <desc name="pname"> 1788 <value name="GL_CURRENT_VERTEX_ATTRIB"/> 1789 <desc name="params" vector_size="16?" convert="false"/> 1790 </desc> 1791</template> 1792 1793<template name="GetVertexAttribPointer" direction="get"> 1794 <proto> 1795 <return type="void"/> 1796 <param name="index" type="GLuint"/> 1797 <param name="pname" type="GLenum"/> 1798 <vector name="pointer" type="GLvoid **" size="dynamic"/> 1799 </proto> 1800</template> 1801 1802<template name="GetBufferPointer" direction="get"> 1803 <proto> 1804 <return type="void"/> 1805 <param name="target" type="GLenum"/> 1806 <param name="pname" type="GLenum"/> 1807 <vector name="params" type="GLvoid **" size="dynamic"/> 1808 </proto> 1809</template> 1810 1811<template name="MapBuffer" direction="get"> 1812 <proto> 1813 <return type="void *"/> 1814 <param name="target" type="GLenum"/> 1815 <param name="access" type="GLenum"/> 1816 </proto> 1817</template> 1818 1819<template name="UnmapBuffer" direction="get"> 1820 <proto> 1821 <return type="GLboolean"/> 1822 <param name="target" type="GLenum"/> 1823 </proto> 1824</template> 1825 1826<template name="BindBuffer"> 1827 <proto> 1828 <return type="void"/> 1829 <param name="target" type="GLenum"/> 1830 <param name="buffer" type="GLuint"/> 1831 </proto> 1832</template> 1833 1834<template name="BufferData"> 1835 <proto> 1836 <return type="void"/> 1837 <param name="target" type="GLenum"/> 1838 <param name="size" type="GLsizeiptr"/> 1839 <param name="data" type="const GLvoid *"/> 1840 <param name="usage" type="GLenum"/> 1841 </proto> 1842</template> 1843 1844<template name="BufferSubData"> 1845 <proto> 1846 <return type="void"/> 1847 <param name="target" type="GLenum"/> 1848 <param name="offset" type="GLintptr"/> 1849 <param name="size" type="GLsizeiptr"/> 1850 <param name="data" type="const GLvoid *"/> 1851 </proto> 1852</template> 1853 1854<template name="DeleteBuffers"> 1855 <proto> 1856 <return type="void"/> 1857 <param name="n" type="GLsizei"/> 1858 <param name="buffer" type="const GLuint *"/> 1859 </proto> 1860</template> 1861 1862<template name="GenBuffers" direction="get"> 1863 <proto> 1864 <return type="void"/> 1865 <param name="n" type="GLsizei"/> 1866 <param name="buffer" type="GLuint *"/> 1867 </proto> 1868</template> 1869 1870<template name="GetBufferParameter" direction="get"> 1871 <proto> 1872 <return type="void"/> 1873 <param name="target" type="GLenum"/> 1874 <param name="pname" type="GLenum"/> 1875 <vector name="params" type="GLtype *" size="dynamic"/> 1876 </proto> 1877</template> 1878 1879<template name="IsBuffer" direction="get"> 1880 <proto> 1881 <return type="GLboolean"/> 1882 <param name="buffer" type="GLuint"/> 1883 </proto> 1884</template> 1885 1886<template name="CreateShader"> 1887 <proto> 1888 <return type="GLuint"/> 1889 <param name="type" type="GLenum"/> 1890 </proto> 1891</template> 1892 1893<template name="ShaderSource"> 1894 <proto> 1895 <return type="void"/> 1896 <param name="shader" type="GLuint"/> 1897 <param name="count" type="GLsizei"/> 1898 <param name="string" type="const GLchar * const *"/> 1899 <param name="length" type="const int *"/> 1900 </proto> 1901</template> 1902 1903<template name="CompileShader"> 1904 <proto> 1905 <return type="void"/> 1906 <param name="shader" type="GLuint"/> 1907 </proto> 1908</template> 1909 1910<template name="ReleaseShaderCompiler"> 1911 <proto> 1912 <return type="void"/> 1913 </proto> 1914</template> 1915 1916<template name="DeleteShader"> 1917 <proto> 1918 <return type="void"/> 1919 <param name="shader" type="GLuint"/> 1920 </proto> 1921</template> 1922 1923<template name="ShaderBinary"> 1924 <proto> 1925 <return type="void"/> 1926 <param name="n" type="GLsizei"/> 1927 <param name="shaders" type="const GLuint *"/> 1928 <param name="binaryformat" type="GLenum"/> 1929 <param name="binary" type="const GLvoid *"/> 1930 <param name="length" type="GLsizei"/> 1931 </proto> 1932</template> 1933 1934<template name="CreateProgram"> 1935 <proto> 1936 <return type="GLuint"/> 1937 </proto> 1938</template> 1939 1940<template name="AttachShader"> 1941 <proto> 1942 <return type="void"/> 1943 <param name="program" type="GLuint"/> 1944 <param name="shader" type="GLuint"/> 1945 </proto> 1946</template> 1947 1948<template name="DetachShader"> 1949 <proto> 1950 <return type="void"/> 1951 <param name="program" type="GLuint"/> 1952 <param name="shader" type="GLuint"/> 1953 </proto> 1954</template> 1955 1956<template name="LinkProgram"> 1957 <proto> 1958 <return type="void"/> 1959 <param name="program" type="GLuint"/> 1960 </proto> 1961</template> 1962 1963<template name="UseProgram"> 1964 <proto> 1965 <return type="void"/> 1966 <param name="program" type="GLuint"/> 1967 </proto> 1968</template> 1969 1970<template name="DeleteProgram"> 1971 <proto> 1972 <return type="void"/> 1973 <param name="program" type="GLuint"/> 1974 </proto> 1975</template> 1976 1977<template name="GetActiveAttrib" direction="get"> 1978 <proto> 1979 <return type="void"/> 1980 <param name="program" type="GLuint"/> 1981 <param name="index" type="GLuint"/> 1982 <param name="bufSize" type="GLsizei"/> 1983 <param name="length" type="GLsizei *"/> 1984 <param name="size" type="GLint *"/> 1985 <param name="type" type="GLenum *"/> 1986 <param name="name" type="GLchar *"/> 1987 </proto> 1988</template> 1989 1990<template name="GetAttribLocation" direction="get"> 1991 <proto> 1992 <return type="GLint"/> 1993 <param name="program" type="GLuint"/> 1994 <param name="name" type="const char *"/> 1995 </proto> 1996</template> 1997 1998<template name="BindAttribLocation"> 1999 <proto> 2000 <return type="void"/> 2001 <param name="program" type="GLuint"/> 2002 <param name="index" type="GLuint"/> 2003 <param name="name" type="const char *"/> 2004 </proto> 2005</template> 2006 2007<template name="GetUniformLocation" direction="get"> 2008 <proto> 2009 <return type="GLint"/> 2010 <param name="program" type="GLuint"/> 2011 <param name="name" type="const char *"/> 2012 </proto> 2013</template> 2014 2015<template name="GetActiveUniform" direction="get"> 2016 <proto> 2017 <return type="void"/> 2018 <param name="program" type="GLuint"/> 2019 <param name="index" type="GLuint"/> 2020 <param name="bufSize" type="GLsizei"/> 2021 <param name="length" type="GLsizei *"/> 2022 <param name="size" type="GLint *"/> 2023 <param name="type" type="GLenum *"/> 2024 <param name="name" type="GLchar *"/> 2025 </proto> 2026</template> 2027 2028<template name="Uniform"> 2029 <proto> 2030 <return type="void"/> 2031 <param name="location" type="GLint"/> 2032 <param name="count" type="GLsizei" hide_if_expanded="true"/> 2033 <vector name="values" type="const GLtype *" size="dynamic"> 2034 <param name="v0" type="GLtype"/> 2035 <param name="v1" type="GLtype"/> 2036 <param name="v2" type="GLtype"/> 2037 <param name="v3" type="GLtype"/> 2038 </vector> 2039 </proto> 2040</template> 2041 2042<template name="UniformMatrix"> 2043 <proto> 2044 <return type="void"/> 2045 <param name="location" type="GLint"/> 2046 <param name="count" type="GLsizei"/> 2047 <param name="transpose" type="GLboolean"/> 2048 <vector name="value" type="const GLtype *" size="dynamic"/> 2049 </proto> 2050</template> 2051 2052<template name="ValidateProgram"> 2053 <proto> 2054 <return type="void"/> 2055 <param name="program" type="GLuint"/> 2056 </proto> 2057</template> 2058 2059<template name="GenerateMipmap"> 2060 <proto> 2061 <return type="void"/> 2062 <param name="target" type="GLenum"/> 2063 </proto> 2064</template> 2065 2066<template name="BindFramebuffer"> 2067 <proto> 2068 <return type="void"/> 2069 <param name="target" type="GLenum"/> 2070 <param name="framebuffer" type="GLuint"/> 2071 </proto> 2072</template> 2073 2074<template name="DeleteFramebuffers"> 2075 <proto> 2076 <return type="void"/> 2077 <param name="n" type="GLsizei"/> 2078 <param name="framebuffers" type="const GLuint *"/> 2079 </proto> 2080</template> 2081 2082<template name="GenFramebuffers"> 2083 <proto> 2084 <return type="void"/> 2085 <param name="n" type="GLsizei"/> 2086 <param name="ids" type="GLuint *"/> 2087 </proto> 2088</template> 2089 2090<template name="BindRenderbuffer"> 2091 <proto> 2092 <return type="void"/> 2093 <param name="target" type="GLenum"/> 2094 <param name="renderbuffer" type="GLuint"/> 2095 </proto> 2096</template> 2097 2098<template name="DeleteRenderbuffers"> 2099 <proto> 2100 <return type="void"/> 2101 <param name="n" type="GLsizei"/> 2102 <param name="renderbuffers" type="const GLuint *"/> 2103 </proto> 2104</template> 2105 2106<template name="GenRenderbuffers"> 2107 <proto> 2108 <return type="void"/> 2109 <param name="n" type="GLsizei"/> 2110 <param name="renderbuffers" type="GLuint *"/> 2111 </proto> 2112</template> 2113 2114<template name="RenderbufferStorage"> 2115 <proto> 2116 <return type="void"/> 2117 <param name="target" type="GLenum"/> 2118 <param name="internalFormat" type="GLenum"/> 2119 <param name="width" type="GLsizei"/> 2120 <param name="height" type="GLsizei"/> 2121 </proto> 2122 2123 <desc name="internalFormat"> 2124 <value name="GL_DEPTH_COMPONENT16_OES" category="OES_framebuffer_object"/> 2125 <value name="GL_RGBA4_OES" category="OES_framebuffer_object"/> 2126 <value name="GL_RGB5_A1_OES" category="OES_framebuffer_object"/> 2127 <value name="GL_RGB565_OES" category="OES_framebuffer_object"/> 2128 <value name="GL_STENCIL_INDEX8_OES" category="OES_stencil8"/> 2129 2130 <value name="GL_DEPTH_COMPONENT16" category="GLES2.0"/> 2131 <value name="GL_RGBA4" category="GLES2.0"/> 2132 <value name="GL_RGB5_A1" category="GLES2.0"/> 2133 <value name="GL_RGB565" category="GLES2.0"/> 2134 <value name="GL_STENCIL_INDEX8" category="GLES2.0"/> 2135 2136 <value name="GL_DEPTH_COMPONENT24_OES" category="OES_depth24"/> 2137 <value name="GL_DEPTH_COMPONENT32_OES" category="OES_depth32"/> 2138 <value name="GL_RGB8_OES" category="OES_rgb8_rgba8"/> 2139 <value name="GL_RGBA8_OES" category="OES_rgb8_rgba8"/> 2140 <value name="GL_STENCIL_INDEX1_OES" category="OES_stencil1"/> 2141 <value name="GL_STENCIL_INDEX4_OES" category="OES_stencil4"/> 2142 <value name="GL_DEPTH24_STENCIL8_OES" category="OES_packed_depth_stencil"/> 2143 </desc> 2144</template> 2145 2146<template name="FramebufferRenderbuffer"> 2147 <proto> 2148 <return type="void"/> 2149 <param name="target" type="GLenum"/> 2150 <param name="attachment" type="GLenum"/> 2151 <param name="renderbuffertarget" type="GLenum"/> 2152 <param name="renderbuffer" type="GLuint"/> 2153 </proto> 2154</template> 2155 2156<template name="FramebufferTexture2D"> 2157 <proto> 2158 <return type="void"/> 2159 <param name="target" type="GLenum"/> 2160 <param name="attachment" type="GLenum"/> 2161 <param name="textarget" type="GLenum"/> 2162 <param name="texture" type="GLuint"/> 2163 <param name="level" type="GLint"/> 2164 </proto> 2165 <!-- According to the base specification, "level" must be 0. But 2166 extension GL_OES_fbo_render_mipmap lifts that restriction, 2167 so no restriction is placed here. --> 2168</template> 2169 2170<template name="FramebufferTexture3D"> 2171 <proto> 2172 <return type="void"/> 2173 <param name="target" type="GLenum"/> 2174 <param name="attachment" type="GLenum"/> 2175 <param name="textarget" type="GLenum"/> 2176 <param name="texture" type="GLuint"/> 2177 <param name="level" type="GLint"/> 2178 <param name="zoffset" type="GLint"/> 2179 </proto> 2180</template> 2181 2182<template name="CheckFramebufferStatus" direction="get"> 2183 <proto> 2184 <return type="GLenum"/> 2185 <param name="target" type="GLenum"/> 2186 </proto> 2187</template> 2188 2189<template name="GetFramebufferAttachmentParameter" direction="get"> 2190 <proto> 2191 <return type="void"/> 2192 <param name="target" type="GLenum"/> 2193 <param name="attachment" type="GLenum"/> 2194 <param name="pname" type="GLenum"/> 2195 <vector name="params" type="GLtype *" size="dynamic"/> 2196 </proto> 2197</template> 2198 2199<template name="GetRenderbufferParameter" direction="get"> 2200 <proto> 2201 <return type="void"/> 2202 <param name="target" type="GLenum"/> 2203 <param name="pname" type="GLenum"/> 2204 <vector name="params" type="GLtype *" size="dynamic"/> 2205 </proto> 2206</template> 2207 2208<template name="IsRenderbuffer" direction="get"> 2209 <proto> 2210 <return type="GLboolean"/> 2211 <param name="renderbuffer" type="GLuint"/> 2212 </proto> 2213</template> 2214 2215<template name="IsFramebuffer" direction="get"> 2216 <proto> 2217 <return type="GLboolean"/> 2218 <param name="framebuffer" type="GLuint"/> 2219 </proto> 2220</template> 2221 2222<template name="IsShader" direction="get"> 2223 <proto> 2224 <return type="GLboolean"/> 2225 <param name="shader" type="GLuint"/> 2226 </proto> 2227</template> 2228 2229<template name="GetShader" direction="get"> 2230 <proto> 2231 <return type="void"/> 2232 <param name="shader" type="GLuint"/> 2233 <param name="pname" type="GLenum"/> 2234 <vector name="params" type="GLtype *" size="dynamic"/> 2235 </proto> 2236</template> 2237 2238<template name="GetAttachedShaders" direction="get"> 2239 <proto> 2240 <return type="void"/> 2241 <param name="program" type="GLuint"/> 2242 <param name="maxCount" type="GLsizei"/> 2243 <param name="count" type="GLsizei *"/> 2244 <param name="shaders" type="GLuint *"/> 2245 </proto> 2246</template> 2247 2248<template name="GetShaderInfoLog" direction="get"> 2249 <proto> 2250 <return type="void"/> 2251 <param name="shader" type="GLuint"/> 2252 <param name="bufSize" type="GLsizei"/> 2253 <param name="length" type="GLsizei *"/> 2254 <param name="infoLog" type="GLchar *"/> 2255 </proto> 2256</template> 2257 2258<template name="GetProgramInfoLog" direction="get"> 2259 <proto> 2260 <return type="void"/> 2261 <param name="program" type="GLuint"/> 2262 <param name="bufSize" type="GLsizei"/> 2263 <param name="length" type="GLsizei *"/> 2264 <param name="infoLog" type="GLchar *"/> 2265 </proto> 2266</template> 2267 2268<template name="GetShaderSource" direction="get"> 2269 <proto> 2270 <return type="void"/> 2271 <param name="shader" type="GLuint"/> 2272 <param name="bufSize" type="GLsizei"/> 2273 <param name="length" type="GLsizei *"/> 2274 <param name="source" type="GLchar *"/> 2275 </proto> 2276</template> 2277 2278<template name="GetShaderPrecisionFormat" direction="get"> 2279 <proto> 2280 <return type="void"/> 2281 <param name="shadertype" type="GLenum"/> 2282 <param name="precisiontype" type="GLenum"/> 2283 <param name="range" type="GLint *"/> 2284 <param name="precision" type="GLint *"/> 2285 </proto> 2286</template> 2287 2288<template name="GetUniform" direction="get"> 2289 <proto> 2290 <return type="void"/> 2291 <param name="program" type="GLuint"/> 2292 <param name="location" type="GLint"/> 2293 <vector name="params" type="GLtype *" size="dynamic"/> 2294 </proto> 2295</template> 2296 2297<template name="QueryMatrix" direction="get"> 2298 <proto> 2299 <return type="GLbitfield"/> 2300 <vector name="mantissa" type="GLtype *" size="16"/> 2301 <vector name="exponent" type="GLint *" size="16"/> 2302 </proto> 2303</template> 2304 2305<template name="DrawTex"> 2306 <proto> 2307 <return type="void"/> 2308 <vector name="coords" type="const GLtype *" size="5"> 2309 <param name="x" type="GLtype"/> 2310 <param name="y" type="GLtype"/> 2311 <param name="z" type="GLtype"/> 2312 <param name="w" type="GLtype"/> 2313 <param name="h" type="GLtype"/> 2314 </vector> 2315 </proto> 2316</template> 2317 2318<template name="MultiDrawArrays"> 2319 <proto> 2320 <return type="void"/> 2321 <param name="mode" type="GLenum"/> 2322 <param name="first" type="const GLint *"/> 2323 <param name="count" type="const GLsizei *"/> 2324 <param name="primcount" type="GLsizei"/> 2325 </proto> 2326 2327 <desc name="mode"> 2328 <value name="GL_POINTS"/> 2329 <value name="GL_LINES"/> 2330 <value name="GL_LINE_LOOP"/> 2331 <value name="GL_LINE_STRIP"/> 2332 <value name="GL_TRIANGLES"/> 2333 <value name="GL_TRIANGLE_STRIP"/> 2334 <value name="GL_TRIANGLE_FAN"/> 2335 </desc> 2336</template> 2337 2338<template name="MultiDrawElements"> 2339 <proto> 2340 <return type="void"/> 2341 <param name="mode" type="GLenum"/> 2342 <param name="count" type="const GLsizei *"/> 2343 <param name="type" type="GLenum"/> 2344 <param name="indices" type="const GLvoid **"/> 2345 <param name="primcount" type="GLsizei"/> 2346 </proto> 2347 2348 <desc name="mode"> 2349 <value name="GL_POINTS"/> 2350 <value name="GL_LINES"/> 2351 <value name="GL_LINE_LOOP"/> 2352 <value name="GL_LINE_STRIP"/> 2353 <value name="GL_TRIANGLES"/> 2354 <value name="GL_TRIANGLE_STRIP"/> 2355 <value name="GL_TRIANGLE_FAN"/> 2356 </desc> 2357</template> 2358 2359<template name="EGLImageTargetTexture2D"> 2360 <proto> 2361 <return type="void"/> 2362 <param name="target" type="GLenum"/> 2363 <param name="image" type="GLeglImageOES"/> 2364 </proto> 2365</template> 2366 2367<template name="EGLImageTargetRenderbufferStorage"> 2368 <proto> 2369 <return type="void"/> 2370 <param name="target" type="GLenum"/> 2371 <param name="image" type="GLeglImageOES"/> 2372 </proto> 2373</template> 2374 2375<template name="DrawBuffers"> 2376 <proto> 2377 <return type="void"/> 2378 <param name="n" type="GLsizei"/> 2379 <param name="bufs" type="const GLenum *"/> 2380 </proto> 2381</template> 2382 2383<template name="ReadBuffer"> 2384 <proto> 2385 <return type="void"/> 2386 <param name="mode" type="GLenum"/> 2387 </proto> 2388</template> 2389 2390<api name="mesa" implementation="true"> 2391 <category name="MESA"/> 2392 2393 <function name="Color4f" default_prefix="_es_" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2394 <function name="ClipPlane" template="ClipPlane" gltype="GLdouble"/> 2395 <function name="CullFace" template="CullFace"/> 2396 2397 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 2398 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 2399 2400 <function name="FrontFace" template="FrontFace"/> 2401 <function name="Hint" template="Hint"/> 2402 2403 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 2404 <function name="Lightfv" template="Light" gltype="GLfloat"/> 2405 2406 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 2407 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 2408 2409 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 2410 2411 <function name="Materialf" default_prefix="_es_" template="Material" gltype="GLfloat" expand_vector="true"/> 2412 <function name="Materialfv" default_prefix="_es_" template="Material" gltype="GLfloat"/> 2413 2414 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 2415 <function name="PointSizePointer" template="PointSizePointer"/> 2416 2417 <function name="Scissor" template="Scissor"/> 2418 <function name="ShadeModel" template="ShadeModel"/> 2419 2420 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 2421 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 2422 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 2423 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 2424 2425 <function name="TexImage2D" template="TexImage2D"/> 2426 2427 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 2428 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 2429 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 2430 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 2431 2432 <function name="TexGenf" template="TexGen" gltype="GLfloat" expand_vector="true"/> 2433 <function name="TexGenfv" template="TexGen" gltype="GLfloat"/> 2434 2435 <function name="Clear" template="Clear"/> 2436 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 2437 <function name="ClearStencil" template="ClearStencil"/> 2438 <function name="ClearDepth" template="ClearDepth" gltype="GLclampd"/> 2439 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 2440 2441 <function name="StencilMask" template="StencilMask"/> 2442 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 2443 <function name="ColorMask" template="ColorMask"/> 2444 <function name="DepthMask" template="DepthMask"/> 2445 <function name="Disable" template="Disable"/> 2446 <function name="Enable" template="Enable"/> 2447 <function name="Finish" template="Finish"/> 2448 <function name="Flush" template="Flush"/> 2449 2450 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 2451 2452 <function name="BlendFunc" template="BlendFunc"/> 2453 <function name="LogicOp" template="LogicOp"/> 2454 <function name="StencilFunc" template="StencilFunc"/> 2455 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 2456 <function name="StencilOp" template="StencilOp"/> 2457 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 2458 <function name="DepthFunc" template="DepthFunc"/> 2459 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 2460 2461 <function name="ReadPixels" template="ReadPixels"/> 2462 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 2463 <function name="GetClipPlane" template="GetClipPlane" gltype="GLdouble"/> 2464 <function name="GetError" template="GetError"/> 2465 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 2466 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 2467 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 2468 2469 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 2470 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 2471 <function name="GetMaterialiv" template="GetMaterial" gltype="GLint"/> 2472 2473 <function name="GetString" template="GetString"/> 2474 2475 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 2476 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 2477 <function name="GetTexGenfv" template="GetTexGen" gltype="GLfloat"/> 2478 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 2479 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 2480 2481 <function name="IsEnabled" template="IsEnabled"/> 2482 2483 <function name="DepthRange" template="DepthRange" gltype="GLclampd"/> 2484 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 2485 <function name="Frustum" template="Frustum" gltype="GLdouble"/> 2486 2487 <function name="LoadIdentity" template="LoadIdentity"/> 2488 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 2489 <function name="MatrixMode" template="MatrixMode"/> 2490 2491 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 2492 <function name="Ortho" template="Ortho" gltype="GLdouble"/> 2493 <function name="PopMatrix" template="PopMatrix"/> 2494 <function name="PushMatrix" template="PushMatrix"/> 2495 2496 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 2497 <function name="Scalef" template="Scale" gltype="GLfloat"/> 2498 <function name="Translatef" template="Translate" gltype="GLfloat"/> 2499 2500 <function name="Viewport" template="Viewport"/> 2501 2502 <function name="ColorPointer" template="ColorPointer"/> 2503 <function name="DisableClientState" template="DisableClientState"/> 2504 <function name="DrawArrays" template="DrawArrays"/> 2505 <function name="DrawElements" template="DrawElements"/> 2506 <function name="EnableClientState" template="EnableClientState"/> 2507 2508 <function name="GetPointerv" template="GetPointer"/> 2509 <function name="Normal3f" default_prefix="_es_" template="Normal" gltype="GLfloat" expand_vector="true"/> 2510 <function name="NormalPointer" template="NormalPointer"/> 2511 <function name="TexCoordPointer" template="TexCoordPointer"/> 2512 <function name="VertexPointer" template="VertexPointer"/> 2513 2514 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 2515 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 2516 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 2517 <function name="TexSubImage2D" template="TexSubImage2D"/> 2518 2519 <function name="BindTexture" template="BindTexture"/> 2520 <function name="DeleteTextures" template="DeleteTextures"/> 2521 <function name="GenTextures" template="GenTextures"/> 2522 <function name="IsTexture" template="IsTexture"/> 2523 2524 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 2525 <function name="BlendEquation" template="BlendEquation"/> 2526 <function name="BlendEquationSeparateEXT" template="BlendEquationSeparate"/> 2527 2528 <function name="TexImage3D" template="TexImage3D"/> 2529 <function name="TexSubImage3D" template="TexSubImage3D"/> 2530 <function name="CopyTexSubImage3D" template="CopyTexSubImage3D"/> 2531 2532 <function name="CompressedTexImage3DARB" template="CompressedTexImage3D"/> 2533 <function name="CompressedTexSubImage3DARB" template="CompressedTexSubImage3D"/> 2534 2535 <function name="ActiveTextureARB" template="ActiveTexture"/> 2536 <function name="ClientActiveTextureARB" template="ClientActiveTexture"/> 2537 2538 <function name="MultiTexCoord4f" default_prefix="_es_" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2539 2540 <function name="SampleCoverageARB" template="SampleCoverage" gltype="GLclampf"/> 2541 2542 <function name="CompressedTexImage2DARB" template="CompressedTexImage2D"/> 2543 <function name="CompressedTexSubImage2DARB" template="CompressedTexSubImage2D"/> 2544 2545 <function name="BlendFuncSeparateEXT" template="BlendFuncSeparate"/> 2546 2547 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 2548 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 2549 2550 <function name="VertexAttrib1f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 2551 <function name="VertexAttrib2f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 2552 <function name="VertexAttrib3f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 2553 <function name="VertexAttrib4f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2554 <function name="VertexAttrib1fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 2555 <function name="VertexAttrib2fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 2556 <function name="VertexAttrib3fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 2557 <function name="VertexAttrib4fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 2558 2559 <function name="VertexAttribPointerARB" template="VertexAttribPointer"/> 2560 <function name="EnableVertexAttribArrayARB" template="EnableVertexAttribArray"/> 2561 <function name="DisableVertexAttribArrayARB" template="DisableVertexAttribArray"/> 2562 2563 <function name="IsProgram" template="IsProgram"/> 2564 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 2565 2566 <function name="GetVertexAttribfvARB" template="GetVertexAttrib" gltype="GLfloat"/> 2567 <function name="GetVertexAttribivARB" template="GetVertexAttrib" gltype="GLint"/> 2568 <function name="GetVertexAttribPointervARB" template="GetVertexAttribPointer"/> 2569 2570 <function name="GetBufferPointervARB" template="GetBufferPointer"/> 2571 <function name="MapBufferARB" template="MapBuffer"/> 2572 <function name="UnmapBufferARB" template="UnmapBuffer"/> 2573 <function name="BindBufferARB" template="BindBuffer"/> 2574 <function name="BufferDataARB" template="BufferData"/> 2575 <function name="BufferSubDataARB" template="BufferSubData"/> 2576 <function name="DeleteBuffersARB" template="DeleteBuffers"/> 2577 <function name="GenBuffersARB" template="GenBuffers"/> 2578 <function name="GetBufferParameterivARB" template="GetBufferParameter" gltype="GLint"/> 2579 <function name="IsBufferARB" template="IsBuffer"/> 2580 2581 <function name="CreateShader" template="CreateShader"/> 2582 <function name="ShaderSourceARB" template="ShaderSource"/> 2583 <function name="CompileShaderARB" template="CompileShader"/> 2584 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 2585 <function name="DeleteShader" template="DeleteShader"/> 2586 <function name="ShaderBinary" template="ShaderBinary"/> 2587 <function name="CreateProgram" template="CreateProgram"/> 2588 <function name="AttachShader" template="AttachShader"/> 2589 <function name="DetachShader" template="DetachShader"/> 2590 <function name="LinkProgramARB" template="LinkProgram"/> 2591 <function name="UseProgramObjectARB" template="UseProgram"/> 2592 <function name="DeleteProgram" template="DeleteProgram"/> 2593 2594 <function name="GetActiveAttribARB" template="GetActiveAttrib"/> 2595 <function name="GetAttribLocationARB" template="GetAttribLocation"/> 2596 <function name="BindAttribLocationARB" template="BindAttribLocation"/> 2597 <function name="GetUniformLocationARB" template="GetUniformLocation"/> 2598 <function name="GetActiveUniformARB" template="GetActiveUniform"/> 2599 2600 <function name="Uniform1fARB" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 2601 <function name="Uniform2fARB" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 2602 <function name="Uniform3fARB" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 2603 <function name="Uniform4fARB" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2604 <function name="Uniform1iARB" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 2605 <function name="Uniform2iARB" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 2606 <function name="Uniform3iARB" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 2607 <function name="Uniform4iARB" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 2608 <function name="Uniform1fvARB" template="Uniform" gltype="GLfloat" vector_size="1"/> 2609 <function name="Uniform2fvARB" template="Uniform" gltype="GLfloat" vector_size="2"/> 2610 <function name="Uniform3fvARB" template="Uniform" gltype="GLfloat" vector_size="3"/> 2611 <function name="Uniform4fvARB" template="Uniform" gltype="GLfloat" vector_size="4"/> 2612 <function name="Uniform1ivARB" template="Uniform" gltype="GLint" vector_size="1"/> 2613 <function name="Uniform2ivARB" template="Uniform" gltype="GLint" vector_size="2"/> 2614 <function name="Uniform3ivARB" template="Uniform" gltype="GLint" vector_size="3"/> 2615 <function name="Uniform4ivARB" template="Uniform" gltype="GLint" vector_size="4"/> 2616 2617 <function name="UniformMatrix2fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 2618 <function name="UniformMatrix3fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 2619 <function name="UniformMatrix4fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 2620 2621 <function name="ValidateProgramARB" template="ValidateProgram"/> 2622 2623 <function name="GenerateMipmapEXT" template="GenerateMipmap"/> 2624 <function name="BindFramebufferEXT" template="BindFramebuffer"/> 2625 <function name="DeleteFramebuffersEXT" template="DeleteFramebuffers"/> 2626 <function name="GenFramebuffersEXT" template="GenFramebuffers"/> 2627 <function name="BindRenderbufferEXT" template="BindRenderbuffer"/> 2628 <function name="DeleteRenderbuffersEXT" template="DeleteRenderbuffers"/> 2629 <function name="GenRenderbuffersEXT" template="GenRenderbuffers"/> 2630 <function name="RenderbufferStorageEXT" template="RenderbufferStorage"/> 2631 <function name="FramebufferRenderbufferEXT" template="FramebufferRenderbuffer"/> 2632 <function name="FramebufferTexture2DEXT" template="FramebufferTexture2D"/> 2633 <function name="FramebufferTexture3DEXT" template="FramebufferTexture3D"/> 2634 <function name="CheckFramebufferStatusEXT" template="CheckFramebufferStatus"/> 2635 <function name="GetFramebufferAttachmentParameterivEXT" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 2636 <function name="GetRenderbufferParameterivEXT" template="GetRenderbufferParameter" gltype="GLint"/> 2637 <function name="IsRenderbufferEXT" template="IsRenderbuffer"/> 2638 <function name="IsFramebufferEXT" template="IsFramebuffer"/> 2639 2640 <function name="IsShader" template="IsShader"/> 2641 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 2642 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 2643 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 2644 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 2645 <function name="GetShaderSourceARB" template="GetShaderSource"/> 2646 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 2647 <function name="GetUniformfvARB" template="GetUniform" gltype="GLfloat"/> 2648 <function name="GetUniformivARB" template="GetUniform" gltype="GLint"/> 2649 2650 <function name="DrawTexf" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 2651 <function name="DrawTexfv" template="DrawTex" gltype="GLfloat"/> 2652 <function name="DrawTexi" template="DrawTex" gltype="GLint" expand_vector="true"/> 2653 <function name="DrawTexiv" template="DrawTex" gltype="GLint"/> 2654 <function name="DrawTexs" template="DrawTex" gltype="GLshort" expand_vector="true"/> 2655 <function name="DrawTexsv" template="DrawTex" gltype="GLshort"/> 2656 2657 <!-- EXT_multi_draw_arrays --> 2658 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 2659 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 2660 2661 <!-- OES_EGL_image --> 2662 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 2663 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 2664 2665 <function name="DrawBuffersARB" template="DrawBuffers"/> 2666 2667 <function name="ReadBuffer" template="ReadBuffer"/> 2668 2669</api> 2670 2671<api name="GLES1.1"> 2672 <category name="GLES1.1"/> 2673 2674 <category name="OES_byte_coordinates"/> 2675 <category name="OES_fixed_point"/> 2676 <category name="OES_single_precision"/> 2677 <category name="OES_matrix_get"/> 2678 <category name="OES_read_format"/> 2679 <category name="OES_compressed_paletted_texture"/> 2680 <category name="OES_compressed_ETC1_RGB8_texture"/> 2681 <category name="OES_point_size_array"/> 2682 <category name="OES_point_sprite"/> 2683 <category name="OES_query_matrix"/> 2684 <category name="OES_draw_texture"/> 2685 <category name="OES_blend_equation_separate"/> 2686 <category name="OES_blend_func_separate"/> 2687 <category name="OES_blend_subtract"/> 2688 <category name="OES_stencil_wrap"/> 2689 <category name="OES_texture_cube_map"/> 2690 <category name="OES_texture_env_crossbar"/> 2691 <category name="OES_texture_mirrored_repeat"/> 2692 <category name="OES_framebuffer_object"/> 2693 <category name="OES_depth24"/> 2694 <category name="OES_depth32"/> 2695 <category name="OES_fbo_render_mipmap"/> 2696 <category name="OES_rgb8_rgba8"/> 2697 <category name="OES_stencil1"/> 2698 <category name="OES_stencil4"/> 2699 <category name="OES_stencil8"/> 2700 <category name="OES_element_index_uint"/> 2701 <category name="OES_mapbuffer"/> 2702 <category name="EXT_texture_filter_anisotropic"/> 2703 <category name="EXT_texture_format_BGRA8888"/> 2704 <category name="EXT_read_format_bgra"/> 2705 2706 <category name="ARB_texture_non_power_of_two"/> 2707 <!-- disabled due to missing enums 2708 <category name="EXT_texture_compression_dxt1"/> 2709 --> 2710 <category name="EXT_texture_lod_bias"/> 2711 <category name="EXT_blend_minmax"/> 2712 <category name="EXT_multi_draw_arrays"/> 2713 <category name="OES_EGL_image"/> 2714 <category name="OES_EGL_image_external"/> 2715 2716 <category name="OES_matrix_palette"/> 2717 2718 <function name="Color4f" external="true" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2719 <function name="Color4ub" template="Color" gltype="GLubyte" vector_size="4" expand_vector="true"/> 2720 <function name="Color4x" template="Color" gltype="GLfixed" vector_size="4" expand_vector="true"/> 2721 2722 <function name="ClipPlanef" template="ClipPlane" gltype="GLfloat"/> 2723 <function name="ClipPlanex" template="ClipPlane" gltype="GLfixed"/> 2724 2725 <function name="CullFace" template="CullFace"/> 2726 2727 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 2728 <function name="Fogx" template="Fog" gltype="GLfixed" expand_vector="true"/> 2729 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 2730 <function name="Fogxv" template="Fog" gltype="GLfixed"/> 2731 2732 <function name="FrontFace" template="FrontFace"/> 2733 <function name="Hint" template="Hint"/> 2734 2735 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 2736 <function name="Lightx" template="Light" gltype="GLfixed" expand_vector="true"/> 2737 <function name="Lightfv" template="Light" gltype="GLfloat"/> 2738 <function name="Lightxv" template="Light" gltype="GLfixed"/> 2739 2740 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 2741 <function name="LightModelx" template="LightModel" gltype="GLfixed" expand_vector="true"/> 2742 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 2743 <function name="LightModelxv" template="LightModel" gltype="GLfixed"/> 2744 2745 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 2746 <function name="LineWidthx" template="LineWidth" gltype="GLfixed"/> 2747 2748 <function name="Materialf" external="true" template="Material" gltype="GLfloat" expand_vector="true"/> 2749 <function name="Materialfv" external="true" template="Material" gltype="GLfloat"/> 2750 <function name="Materialx" template="Material" gltype="GLfixed" expand_vector="true"/> 2751 <function name="Materialxv" template="Material" gltype="GLfixed"/> 2752 2753 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 2754 <function name="PointSizex" template="PointSize" gltype="GLfixed"/> 2755 <function name="PointSizePointerOES" template="PointSizePointer"/> 2756 2757 <function name="Scissor" template="Scissor"/> 2758 <function name="ShadeModel" template="ShadeModel"/> 2759 2760 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 2761 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 2762 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 2763 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 2764 <function name="TexParameterx" template="TexParameter" gltype="GLfixed" expand_vector="true"/> 2765 <function name="TexParameterxv" template="TexParameter" gltype="GLfixed"/> 2766 2767 <function name="TexImage2D" template="TexImage2D"/> 2768 2769 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 2770 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 2771 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 2772 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 2773 <function name="TexEnvx" template="TexEnv" gltype="GLfixed" expand_vector="true"/> 2774 <function name="TexEnvxv" template="TexEnv" gltype="GLfixed"/> 2775 2776 <function name="TexGenfOES" external="true" template="TexGen" gltype="GLfloat" expand_vector="true"/> 2777 <function name="TexGenfvOES" external="true" template="TexGen" gltype="GLfloat"/> 2778 <function name="TexGeniOES" external="true" template="TexGen" gltype="GLint" expand_vector="true"/> 2779 <function name="TexGenivOES" external="true" template="TexGen" gltype="GLint"/> 2780 <function name="TexGenxOES" external="true" template="TexGen" gltype="GLfixed" expand_vector="true"/> 2781 <function name="TexGenxvOES" external="true" template="TexGen" gltype="GLfixed"/> 2782 2783 <function name="Clear" template="Clear"/> 2784 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 2785 <function name="ClearColorx" template="ClearColor" gltype="GLclampx"/> 2786 2787 <function name="ClearStencil" template="ClearStencil"/> 2788 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 2789 <function name="ClearDepthx" template="ClearDepth" gltype="GLclampx"/> 2790 2791 <function name="StencilMask" template="StencilMask"/> 2792 <function name="ColorMask" template="ColorMask"/> 2793 <function name="DepthMask" template="DepthMask"/> 2794 2795 <function name="Disable" template="Disable"/> 2796 <function name="Enable" template="Enable"/> 2797 <function name="Finish" template="Finish"/> 2798 <function name="Flush" template="Flush"/> 2799 2800 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 2801 <function name="AlphaFuncx" template="AlphaFunc" gltype="GLclampx"/> 2802 2803 <function name="BlendFunc" template="BlendFunc"/> 2804 <function name="LogicOp" template="LogicOp"/> 2805 <function name="StencilFunc" template="StencilFunc"/> 2806 2807 <function name="StencilOp" template="StencilOp"/> 2808 <function name="DepthFunc" template="DepthFunc"/> 2809 2810 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 2811 <function name="ReadPixels" template="ReadPixels"/> 2812 2813 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 2814 2815 <function name="GetClipPlanef" template="GetClipPlane" gltype="GLfloat"/> 2816 <function name="GetClipPlanex" template="GetClipPlane" gltype="GLfixed"/> 2817 2818 <function name="GetError" template="GetError"/> 2819 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 2820 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 2821 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 2822 2823 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 2824 <function name="GetLightxv" template="GetLight" gltype="GLfixed"/> 2825 2826 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 2827 <function name="GetMaterialxv" template="GetMaterial" gltype="GLfixed"/> 2828 2829 <function name="GetString" template="GetString"/> 2830 2831 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 2832 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 2833 <function name="GetTexEnvxv" template="GetTexEnv" gltype="GLfixed"/> 2834 2835 <function name="GetTexGenfvOES" external="true" template="GetTexGen" gltype="GLfloat"/> 2836 <function name="GetTexGenivOES" external="true" template="GetTexGen" gltype="GLint"/> 2837 <function name="GetTexGenxvOES" external="true" template="GetTexGen" gltype="GLfixed"/> 2838 2839 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 2840 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 2841 <function name="GetTexParameterxv" template="GetTexParameter" gltype="GLfixed"/> 2842 2843 <function name="IsEnabled" template="IsEnabled"/> 2844 2845 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 2846 <function name="DepthRangex" template="DepthRange" gltype="GLclampx"/> 2847 2848 <function name="Frustumf" template="Frustum" gltype="GLfloat"/> 2849 <function name="Frustumx" template="Frustum" gltype="GLfixed"/> 2850 2851 <function name="LoadIdentity" template="LoadIdentity"/> 2852 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 2853 <function name="LoadMatrixx" template="LoadMatrix" gltype="GLfixed"/> 2854 <function name="MatrixMode" template="MatrixMode"/> 2855 2856 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 2857 <function name="MultMatrixx" template="MultMatrix" gltype="GLfixed"/> 2858 <function name="Orthof" template="Ortho" gltype="GLfloat"/> 2859 <function name="Orthox" template="Ortho" gltype="GLfixed"/> 2860 2861 <function name="PopMatrix" template="PopMatrix"/> 2862 <function name="PushMatrix" template="PushMatrix"/> 2863 2864 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 2865 <function name="Rotatex" template="Rotate" gltype="GLfixed"/> 2866 <function name="Scalef" template="Scale" gltype="GLfloat"/> 2867 <function name="Scalex" template="Scale" gltype="GLfixed"/> 2868 <function name="Translatef" template="Translate" gltype="GLfloat"/> 2869 <function name="Translatex" template="Translate" gltype="GLfixed"/> 2870 2871 <function name="Viewport" template="Viewport"/> 2872 <function name="ColorPointer" template="ColorPointer"/> 2873 <function name="DisableClientState" template="DisableClientState"/> 2874 <function name="DrawArrays" template="DrawArrays"/> 2875 <function name="DrawElements" template="DrawElements"/> 2876 <function name="EnableClientState" template="EnableClientState"/> 2877 2878 <function name="GetPointerv" template="GetPointer"/> 2879 2880 <function name="Normal3f" external="true" template="Normal" gltype="GLfloat" expand_vector="true"/> 2881 <function name="Normal3x" template="Normal" gltype="GLfixed" expand_vector="true"/> 2882 <function name="NormalPointer" template="NormalPointer"/> 2883 <function name="TexCoordPointer" template="TexCoordPointer"/> 2884 <function name="VertexPointer" template="VertexPointer"/> 2885 2886 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 2887 <function name="PolygonOffsetx" template="PolygonOffset" gltype="GLfixed"/> 2888 2889 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 2890 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 2891 2892 <function name="TexSubImage2D" template="TexSubImage2D"/> 2893 2894 <function name="BindTexture" template="BindTexture"/> 2895 <function name="DeleteTextures" template="DeleteTextures"/> 2896 <function name="GenTextures" template="GenTextures"/> 2897 <function name="IsTexture" template="IsTexture"/> 2898 2899 <function name="BlendEquationOES" template="BlendEquation"/> 2900 <function name="BlendEquationSeparateOES" template="BlendEquationSeparate"/> 2901 2902 <function name="MultiTexCoord4x" template="MultiTexCoord" gltype="GLfixed" vector_size="4" expand_vector="true"/> 2903 2904 <function name="ActiveTexture" template="ActiveTexture"/> 2905 <function name="ClientActiveTexture" template="ClientActiveTexture"/> 2906 2907 <function name="MultiTexCoord4f" external="true" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2908 2909 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 2910 <function name="SampleCoveragex" template="SampleCoverage" gltype="GLclampx"/> 2911 2912 <!-- CompressedTexImage2D calls out to two different functions based on 2913 whether the image is a paletted image or not --> 2914 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 2915 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 2916 2917 <function name="BlendFuncSeparateOES" template="BlendFuncSeparate"/> 2918 2919 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 2920 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 2921 <function name="PointParameterx" template="PointParameter" gltype="GLfixed" expand_vector="true"/> 2922 <function name="PointParameterxv" template="PointParameter" gltype="GLfixed"/> 2923 2924 <!-- OES_mapbuffer --> 2925 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 2926 <function name="MapBufferOES" template="MapBuffer"/> 2927 <function name="UnmapBufferOES" template="UnmapBuffer"/> 2928 2929 <function name="BindBuffer" template="BindBuffer"/> 2930 <function name="BufferData" template="BufferData"/> 2931 <function name="BufferSubData" template="BufferSubData"/> 2932 <function name="DeleteBuffers" template="DeleteBuffers"/> 2933 <function name="GenBuffers" template="GenBuffers"/> 2934 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 2935 <function name="IsBuffer" template="IsBuffer"/> 2936 2937 <!-- OES_framebuffer_object --> 2938 <function name="GenerateMipmapOES" template="GenerateMipmap"/> 2939 <function name="BindFramebufferOES" template="BindFramebuffer"/> 2940 <function name="DeleteFramebuffersOES" template="DeleteFramebuffers"/> 2941 <function name="GenFramebuffersOES" template="GenFramebuffers"/> 2942 <function name="BindRenderbufferOES" template="BindRenderbuffer"/> 2943 <function name="DeleteRenderbuffersOES" template="DeleteRenderbuffers"/> 2944 <function name="GenRenderbuffersOES" template="GenRenderbuffers"/> 2945 <function name="RenderbufferStorageOES" external="true" template="RenderbufferStorage"/> 2946 <function name="FramebufferRenderbufferOES" template="FramebufferRenderbuffer"/> 2947 <function name="FramebufferTexture2DOES" template="FramebufferTexture2D"/> 2948 <function name="CheckFramebufferStatusOES" template="CheckFramebufferStatus"/> 2949 <function name="GetFramebufferAttachmentParameterivOES" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 2950 <function name="GetRenderbufferParameterivOES" template="GetRenderbufferParameter" gltype="GLint"/> 2951 <function name="IsRenderbufferOES" template="IsRenderbuffer"/> 2952 <function name="IsFramebufferOES" template="IsFramebuffer"/> 2953 2954 <!-- OES_query_matrix --> 2955 <!-- QueryMatrixx returns values in an unusual, decomposed, fixed-value 2956 form; it has its own code for this --> 2957 <function name="QueryMatrixxOES" external="true" template="QueryMatrix" gltype="GLfixed"/> 2958 2959 <!-- OES_draw_texture --> 2960 <function name="DrawTexfOES" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 2961 <function name="DrawTexiOES" template="DrawTex" gltype="GLint" expand_vector="true"/> 2962 <function name="DrawTexsOES" template="DrawTex" gltype="GLshort" expand_vector="true"/> 2963 <function name="DrawTexxOES" template="DrawTex" gltype="GLfixed" expand_vector="true"/> 2964 <function name="DrawTexfvOES" template="DrawTex" gltype="GLfloat"/> 2965 <function name="DrawTexivOES" template="DrawTex" gltype="GLint"/> 2966 <function name="DrawTexsvOES" template="DrawTex" gltype="GLshort"/> 2967 <function name="DrawTexxvOES" template="DrawTex" gltype="GLfixed"/> 2968 2969 <!-- EXT_multi_draw_arrays --> 2970 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 2971 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 2972 2973 <!-- OES_EGL_image --> 2974 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 2975 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 2976</api> 2977 2978<api name="GLES2.0"> 2979 <category name="GLES2.0"/> 2980 2981 <category name="OES_compressed_paletted_texture"/> 2982 <category name="OES_compressed_ETC1_RGB8_texture"/> 2983 <category name="OES_depth24"/> 2984 <category name="OES_depth32"/> 2985 <category name="OES_fbo_render_mipmap"/> 2986 <category name="OES_rgb8_rgba8"/> 2987 <category name="OES_stencil1"/> 2988 <category name="OES_stencil4"/> 2989 <category name="OES_element_index_uint"/> 2990 <category name="OES_mapbuffer"/> 2991 <category name="OES_texture_3D"/> 2992 <category name="OES_texture_npot"/> 2993 <category name="EXT_texture_filter_anisotropic"/> 2994 <category name="EXT_texture_type_2_10_10_10_REV"/> 2995 <category name="OES_depth_texture"/> 2996 <category name="OES_packed_depth_stencil"/> 2997 <category name="OES_standard_derivatives"/> 2998 <category name="EXT_texture_format_BGRA8888"/> 2999 <category name="EXT_texture_rg"/> 3000 <category name="EXT_read_format_bgra"/> 3001 3002 <category name="EXT_texture_compression_dxt1"/> 3003 <category name="EXT_blend_minmax"/> 3004 <category name="EXT_multi_draw_arrays"/> 3005 <category name="OES_EGL_image"/> 3006 <category name="OES_EGL_image_external"/> 3007 <category name="EXT_unpack_subimage"/> 3008 3009 <category name="NV_draw_buffers"/> 3010 <category name="NV_read_buffer"/> 3011 3012 <function name="DrawBuffersNV" template="DrawBuffers"/> 3013 <function name="ReadBufferNV" template="ReadBuffer"/> 3014 3015 <function name="CullFace" template="CullFace"/> 3016 3017 <function name="FrontFace" template="FrontFace"/> 3018 <function name="Hint" template="Hint"/> 3019 3020 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 3021 3022 <function name="Scissor" template="Scissor"/> 3023 3024 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 3025 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 3026 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 3027 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 3028 3029 <function name="TexImage2D" template="TexImage2D"/> 3030 3031 <function name="Clear" template="Clear"/> 3032 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3033 <function name="ClearStencil" template="ClearStencil"/> 3034 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 3035 3036 <function name="StencilMask" template="StencilMask"/> 3037 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 3038 <function name="ColorMask" template="ColorMask"/> 3039 <function name="DepthMask" template="DepthMask"/> 3040 <function name="Disable" template="Disable"/> 3041 <function name="Enable" template="Enable"/> 3042 <function name="Finish" template="Finish"/> 3043 <function name="Flush" template="Flush"/> 3044 3045 <function name="BlendFunc" template="BlendFunc"/> 3046 3047 <function name="StencilFunc" template="StencilFunc"/> 3048 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 3049 <function name="StencilOp" template="StencilOp"/> 3050 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 3051 3052 <function name="DepthFunc" template="DepthFunc"/> 3053 3054 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3055 <function name="ReadPixels" template="ReadPixels"/> 3056 3057 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3058 <function name="GetError" template="GetError"/> 3059 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 3060 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 3061 3062 <function name="GetString" template="GetString"/> 3063 3064 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 3065 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 3066 3067 <function name="IsEnabled" template="IsEnabled"/> 3068 3069 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 3070 3071 <function name="Viewport" template="Viewport"/> 3072 3073 <function name="DrawArrays" template="DrawArrays"/> 3074 <function name="DrawElements" template="DrawElements"/> 3075 3076 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 3077 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 3078 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 3079 <function name="TexSubImage2D" template="TexSubImage2D"/> 3080 3081 <function name="BindTexture" template="BindTexture"/> 3082 <function name="DeleteTextures" template="DeleteTextures"/> 3083 <function name="GenTextures" template="GenTextures"/> 3084 <function name="IsTexture" template="IsTexture"/> 3085 3086 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 3087 <function name="BlendEquation" template="BlendEquation"/> 3088 <function name="BlendEquationSeparate" template="BlendEquationSeparate"/> 3089 3090 <function name="TexImage3DOES" template="TexImage3D"/> 3091 <function name="TexSubImage3DOES" template="TexSubImage3D"/> 3092 <function name="CopyTexSubImage3DOES" template="CopyTexSubImage3D"/> 3093 3094 <function name="CompressedTexImage3DOES" template="CompressedTexImage3D"/> 3095 <function name="CompressedTexSubImage3DOES" template="CompressedTexSubImage3D"/> 3096 3097 <function name="ActiveTexture" template="ActiveTexture"/> 3098 3099 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 3100 3101 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 3102 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 3103 3104 <function name="BlendFuncSeparate" template="BlendFuncSeparate"/> 3105 3106 <function name="VertexAttrib1f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3107 <function name="VertexAttrib2f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3108 <function name="VertexAttrib3f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3109 <function name="VertexAttrib4f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3110 <function name="VertexAttrib1fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 3111 <function name="VertexAttrib2fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 3112 <function name="VertexAttrib3fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 3113 <function name="VertexAttrib4fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 3114 3115 <function name="VertexAttribPointer" template="VertexAttribPointer"/> 3116 3117 <function name="EnableVertexAttribArray" template="EnableVertexAttribArray"/> 3118 <function name="DisableVertexAttribArray" template="DisableVertexAttribArray"/> 3119 3120 <function name="IsProgram" template="IsProgram"/> 3121 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 3122 3123 <function name="GetVertexAttribfv" template="GetVertexAttrib" gltype="GLfloat"/> 3124 <function name="GetVertexAttribiv" template="GetVertexAttrib" gltype="GLint"/> 3125 <function name="GetVertexAttribPointerv" template="GetVertexAttribPointer"/> 3126 3127 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 3128 <function name="MapBufferOES" template="MapBuffer"/> 3129 <function name="UnmapBufferOES" template="UnmapBuffer"/> 3130 <function name="BindBuffer" template="BindBuffer"/> 3131 <function name="BufferData" template="BufferData"/> 3132 <function name="BufferSubData" template="BufferSubData"/> 3133 <function name="DeleteBuffers" template="DeleteBuffers"/> 3134 <function name="GenBuffers" template="GenBuffers"/> 3135 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 3136 <function name="IsBuffer" template="IsBuffer"/> 3137 3138 <function name="CreateShader" template="CreateShader"/> 3139 <function name="ShaderSource" template="ShaderSource"/> 3140 <function name="CompileShader" template="CompileShader"/> 3141 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 3142 <function name="DeleteShader" template="DeleteShader"/> 3143 <function name="ShaderBinary" template="ShaderBinary"/> 3144 <function name="CreateProgram" template="CreateProgram"/> 3145 <function name="AttachShader" template="AttachShader"/> 3146 <function name="DetachShader" template="DetachShader"/> 3147 <function name="LinkProgram" template="LinkProgram"/> 3148 <function name="UseProgram" template="UseProgram"/> 3149 <function name="DeleteProgram" template="DeleteProgram"/> 3150 3151 <function name="GetActiveAttrib" template="GetActiveAttrib"/> 3152 <function name="GetAttribLocation" template="GetAttribLocation"/> 3153 <function name="BindAttribLocation" template="BindAttribLocation"/> 3154 <function name="GetUniformLocation" template="GetUniformLocation"/> 3155 <function name="GetActiveUniform" template="GetActiveUniform"/> 3156 3157 <function name="Uniform1f" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3158 <function name="Uniform2f" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3159 <function name="Uniform3f" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3160 <function name="Uniform4f" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3161 <function name="Uniform1i" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 3162 <function name="Uniform2i" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 3163 <function name="Uniform3i" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 3164 <function name="Uniform4i" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 3165 3166 <function name="Uniform1fv" template="Uniform" gltype="GLfloat" vector_size="1"/> 3167 <function name="Uniform2fv" template="Uniform" gltype="GLfloat" vector_size="2"/> 3168 <function name="Uniform3fv" template="Uniform" gltype="GLfloat" vector_size="3"/> 3169 <function name="Uniform4fv" template="Uniform" gltype="GLfloat" vector_size="4"/> 3170 <function name="Uniform1iv" template="Uniform" gltype="GLint" vector_size="1"/> 3171 <function name="Uniform2iv" template="Uniform" gltype="GLint" vector_size="2"/> 3172 <function name="Uniform3iv" template="Uniform" gltype="GLint" vector_size="3"/> 3173 <function name="Uniform4iv" template="Uniform" gltype="GLint" vector_size="4"/> 3174 3175 <function name="UniformMatrix2fv" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 3176 <function name="UniformMatrix3fv" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 3177 <function name="UniformMatrix4fv" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 3178 3179 <function name="ValidateProgram" template="ValidateProgram"/> 3180 3181 <function name="GenerateMipmap" template="GenerateMipmap"/> 3182 <function name="BindFramebuffer" template="BindFramebuffer"/> 3183 <function name="DeleteFramebuffers" template="DeleteFramebuffers"/> 3184 <function name="GenFramebuffers" template="GenFramebuffers"/> 3185 <function name="BindRenderbuffer" template="BindRenderbuffer"/> 3186 <function name="DeleteRenderbuffers" template="DeleteRenderbuffers"/> 3187 <function name="GenRenderbuffers" template="GenRenderbuffers"/> 3188 <function name="RenderbufferStorage" external="true" template="RenderbufferStorage"/> 3189 <function name="FramebufferRenderbuffer" template="FramebufferRenderbuffer"/> 3190 <function name="FramebufferTexture2D" template="FramebufferTexture2D"/> 3191 <function name="FramebufferTexture3DOES" template="FramebufferTexture3D"/> 3192 <function name="CheckFramebufferStatus" template="CheckFramebufferStatus"/> 3193 <function name="GetFramebufferAttachmentParameteriv" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 3194 <function name="GetRenderbufferParameteriv" template="GetRenderbufferParameter" gltype="GLint"/> 3195 <function name="IsRenderbuffer" template="IsRenderbuffer"/> 3196 <function name="IsFramebuffer" template="IsFramebuffer"/> 3197 3198 <function name="IsShader" template="IsShader"/> 3199 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 3200 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 3201 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 3202 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 3203 <function name="GetShaderSource" template="GetShaderSource"/> 3204 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 3205 <function name="GetUniformfv" template="GetUniform" gltype="GLfloat"/> 3206 <function name="GetUniformiv" template="GetUniform" gltype="GLint"/> 3207 3208 <!-- EXT_multi_draw_arrays --> 3209 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 3210 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 3211 3212 <!-- OES_EGL_image --> 3213 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 3214 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 3215</api> 3216 3217</apispec> 3218