APIspec.xml revision bca2cece02385a14f61d5dd8d31aba775b0afb8e
1<?xml version="1.0"?> 2<!DOCTYPE apispec SYSTEM "APIspec.dtd"> 3 4<!-- A function is generated from a template. Multiple functions can be 5 generated from a single template with different arguments. For example, 6 glColor3f can be generated from 7 8 <function name="Color3f" template="Color" gltype="GLfloat" vector_size="3" expand_vector="true"/> 9 10 and glColor4iv can be generated from 11 12 <function name="Color4iv" template="Color" gltype="GLint" vector_size="4"/> 13 14 In a template, there are <desc>s that describe the properties of 15 parameters. A <desc> can enumerate the valid values of a parameter. It 16 can also specify the error code when an invalid value is given, and etc. 17 By nesting <desc>s, they can create dependency between parameters. 18 19 A function can be marked as external. It means that the function cannot 20 be dispatched to the corresponding mesa function, if one exists, directly, 21 and requires an external implementation. 22--> 23 24<apispec> 25 26<template name="Color"> 27 <proto> 28 <return type="void"/> 29 <vector name="v" type="const GLtype *" size="dynamic"> 30 <param name="red" type="GLtype"/> 31 <param name="green" type="GLtype"/> 32 <param name="blue" type="GLtype"/> 33 <param name="alpha" type="GLtype"/> 34 </vector> 35 </proto> 36</template> 37 38<template name="ClipPlane"> 39 <proto> 40 <return type="void"/> 41 <param name="plane" type="GLenum"/> 42 <vector name="equation" type="const GLtype *" size="4"/> 43 </proto> 44</template> 45 46<template name="CullFace"> 47 <proto> 48 <return type="void"/> 49 <param name="mode" type="GLenum"/> 50 </proto> 51</template> 52 53<template name="Fog"> 54 <proto> 55 <return type="void"/> 56 <param name="pname" type="GLenum"/> 57 <vector name="params" type="const GLtype *" size="dynamic"> 58 <param name="param" type="GLtype"/> 59 </vector> 60 </proto> 61 62 <desc name="pname"> 63 <value name="GL_FOG_MODE"/> 64 <desc name="param"> 65 <value name="GL_EXP"/> 66 <value name="GL_EXP2"/> 67 <value name="GL_LINEAR"/> 68 </desc> 69 </desc> 70 71 <desc name="pname"> 72 <value name="GL_FOG_COLOR"/> 73 74 <desc name="params" vector_size="4"/> 75 </desc> 76 77 <desc name="pname"> 78 <value name="GL_FOG_DENSITY"/> 79 <value name="GL_FOG_START"/> 80 <value name="GL_FOG_END"/> 81 82 <desc name="params" vector_size="1"/> 83 </desc> 84</template> 85 86<template name="FrontFace"> 87 <proto> 88 <return type="void"/> 89 <param name="mode" type="GLenum"/> 90 </proto> 91</template> 92 93<template name="Hint"> 94 <proto> 95 <return type="void"/> 96 <param name="target" type="GLenum"/> 97 <param name="mode" type="GLenum"/> 98 </proto> 99</template> 100 101<template name="Light"> 102 <proto> 103 <return type="void"/> 104 <param name="light" type="GLenum"/> 105 <param name="pname" type="GLenum"/> 106 <vector name="params" type="const GLtype *" size="dynamic"> 107 <param name="param" type="GLtype"/> 108 </vector> 109 </proto> 110</template> 111 112<template name="LightModel"> 113 <proto> 114 <return type="void"/> 115 <param name="pname" type="GLenum"/> 116 <vector name="params" type="const GLtype *" size="dynamic"> 117 <param name="param" type="GLtype"/> 118 </vector> 119 </proto> 120 121 <desc name="pname"> 122 <value name="GL_LIGHT_MODEL_AMBIENT"/> 123 124 <desc name="params" vector_size="4"/> 125 </desc> 126 127 <desc name="pname"> 128 <value name="GL_LIGHT_MODEL_TWO_SIDE"/> 129 <desc name="param"> 130 <value name="GL_TRUE"/> 131 <value name="GL_FALSE"/> 132 </desc> 133 </desc> 134</template> 135 136<template name="LineWidth"> 137 <proto> 138 <return type="void"/> 139 <param name="width" type="GLtype"/> 140 </proto> 141</template> 142 143<template name="Material"> 144 <proto> 145 <return type="void"/> 146 <param name="face" type="GLenum"/> 147 <param name="pname" type="GLenum"/> 148 <vector name="params" type="const GLtype *" size="dynamic"> 149 <param name="param" type="GLtype"/> 150 </vector> 151 </proto> 152 153 <desc name="face"> 154 <value name="GL_FRONT_AND_BACK"/> 155 </desc> 156 157 <desc name="pname"> 158 <value name="GL_AMBIENT"/> 159 <value name="GL_DIFFUSE"/> 160 <value name="GL_AMBIENT_AND_DIFFUSE"/> 161 <value name="GL_SPECULAR"/> 162 <value name="GL_EMISSION"/> 163 164 <desc name="params" vector_size="4"/> 165 </desc> 166 167 <desc name="pname"> 168 <value name="GL_SHININESS"/> 169 170 <desc name="params" vector_size="1"/> 171 </desc> 172</template> 173 174<template name="PointSize"> 175 <proto> 176 <return type="void"/> 177 <param name="size" type="GLtype"/> 178 </proto> 179</template> 180 181<template name="PointSizePointer"> 182 <proto> 183 <return type="void"/> 184 <param name="type" type="GLenum"/> 185 <param name="stride" type="GLsizei"/> 186 <param name="pointer" type="const GLvoid *"/> 187 </proto> 188</template> 189 190<template name="Scissor"> 191 <proto> 192 <return type="void"/> 193 <param name="x" type="GLint"/> 194 <param name="y" type="GLint"/> 195 <param name="width" type="GLsizei"/> 196 <param name="height" type="GLsizei"/> 197 </proto> 198</template> 199 200<template name="ShadeModel"> 201 <proto> 202 <return type="void"/> 203 <param name="mode" type="GLenum"/> 204 </proto> 205</template> 206 207<template name="TexParameter"> 208 <proto> 209 <return type="void"/> 210 <param name="target" type="GLenum"/> 211 <param name="pname" type="GLenum"/> 212 <vector name="params" type="const GLtype *" size="dynamic"> 213 <param name="param" type="GLtype"/> 214 </vector> 215 </proto> 216</template> 217 218<template name="TexImage2D"> 219 <proto> 220 <return type="void"/> 221 <param name="target" type="GLenum"/> 222 <param name="level" type="GLint"/> 223 <param name="internalFormat" type="GLint"/> <!-- should be GLenum --> 224 <param name="width" type="GLsizei"/> 225 <param name="height" type="GLsizei"/> 226 <param name="border" type="GLint"/> 227 <param name="format" type="GLenum"/> 228 <param name="type" type="GLenum"/> 229 <param name="pixels" type="const GLvoid *"/> 230 </proto> 231</template> 232 233<template name="TexEnv"> 234 <proto> 235 <return type="void"/> 236 <param name="target" type="GLenum"/> 237 <param name="pname" type="GLenum"/> 238 <vector name="params" type="const GLtype *" size="dynamic"> 239 <param name="param" type="GLtype"/> 240 </vector> 241 </proto> 242 243 <desc name="target" category="OES_point_sprite"> 244 <value name="GL_POINT_SPRITE_OES"/> 245 246 <desc name="pname"> 247 <value name="GL_COORD_REPLACE_OES"/> 248 </desc> 249 </desc> 250 251 <desc name="pname" category="OES_point_sprite"> 252 <value name="GL_COORD_REPLACE_OES"/> 253 254 <desc name="param"> 255 <value name="GL_TRUE"/> 256 <value name="GL_FALSE"/> 257 </desc> 258 </desc> 259 260 <desc name="target" category="EXT_texture_lod_bias"> 261 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 262 263 <desc name="pname"> 264 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 265 </desc> 266 </desc> 267 268 <desc name="pname" category="EXT_texture_lod_bias"> 269 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 270 <desc name="params" vector_size="1"/> 271 </desc> 272 273 <desc name="target"> 274 <value name="GL_TEXTURE_ENV"/> 275 276 <desc name="pname"> 277 <value name="GL_TEXTURE_ENV_MODE"/> 278 <value name="GL_COMBINE_RGB"/> 279 <value name="GL_COMBINE_ALPHA"/> 280 <value name="GL_RGB_SCALE"/> 281 <value name="GL_ALPHA_SCALE"/> 282 <value name="GL_SRC0_RGB"/> 283 <value name="GL_SRC1_RGB"/> 284 <value name="GL_SRC2_RGB"/> 285 <value name="GL_SRC0_ALPHA"/> 286 <value name="GL_SRC1_ALPHA"/> 287 <value name="GL_SRC2_ALPHA"/> 288 <value name="GL_OPERAND0_RGB"/> 289 <value name="GL_OPERAND1_RGB"/> 290 <value name="GL_OPERAND2_RGB"/> 291 <value name="GL_OPERAND0_ALPHA"/> 292 <value name="GL_OPERAND1_ALPHA"/> 293 <value name="GL_OPERAND2_ALPHA"/> 294 <value name="GL_TEXTURE_ENV_COLOR"/> 295 </desc> 296 </desc> 297 298 <desc name="pname"> 299 <value name="GL_TEXTURE_ENV_MODE"/> 300 301 <desc name="param"> 302 <value name="GL_REPLACE"/> 303 <value name="GL_MODULATE"/> 304 <value name="GL_DECAL"/> 305 <value name="GL_BLEND"/> 306 <value name="GL_ADD"/> 307 <value name="GL_COMBINE"/> 308 </desc> 309 </desc> 310 311 <desc name="pname"> 312 <value name="GL_COMBINE_RGB"/> 313 314 <desc name="param"> 315 <value name="GL_REPLACE"/> 316 <value name="GL_MODULATE"/> 317 <value name="GL_ADD"/> 318 <value name="GL_ADD_SIGNED"/> 319 <value name="GL_INTERPOLATE"/> 320 <value name="GL_SUBTRACT"/> 321 <value name="GL_DOT3_RGB"/> 322 <value name="GL_DOT3_RGBA"/> 323 </desc> 324 </desc> 325 326 <desc name="pname"> 327 <value name="GL_COMBINE_ALPHA"/> 328 329 <desc name="param"> 330 <value name="GL_REPLACE"/> 331 <value name="GL_MODULATE"/> 332 <value name="GL_ADD"/> 333 <value name="GL_ADD_SIGNED"/> 334 <value name="GL_INTERPOLATE"/> 335 <value name="GL_SUBTRACT"/> 336 </desc> 337 </desc> 338 339 <desc name="pname"> 340 <value name="GL_RGB_SCALE"/> 341 <value name="GL_ALPHA_SCALE"/> 342 </desc> 343 344 <desc name="pname"> 345 <value name="GL_SRC0_RGB"/> 346 <value name="GL_SRC1_RGB"/> 347 <value name="GL_SRC2_RGB"/> 348 <value name="GL_SRC0_ALPHA"/> 349 <value name="GL_SRC1_ALPHA"/> 350 <value name="GL_SRC2_ALPHA"/> 351 352 <desc name="param"> 353 <value name="GL_TEXTURE"/> 354 <value name="GL_CONSTANT"/> 355 <value name="GL_PRIMARY_COLOR"/> 356 <value name="GL_PREVIOUS"/> 357 358 <range base="GL_TEXTURE" from="0" to="31" category="OES_texture_env_crossbar"/> 359 </desc> 360 </desc> 361 362 <desc name="pname"> 363 <value name="GL_OPERAND0_RGB"/> 364 <value name="GL_OPERAND1_RGB"/> 365 <value name="GL_OPERAND2_RGB"/> 366 367 <desc name="param"> 368 <value name="GL_SRC_COLOR"/> 369 <value name="GL_ONE_MINUS_SRC_COLOR"/> 370 <value name="GL_SRC_ALPHA"/> 371 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 372 </desc> 373 </desc> 374 375 <desc name="pname"> 376 <value name="GL_OPERAND0_ALPHA"/> 377 <value name="GL_OPERAND1_ALPHA"/> 378 <value name="GL_OPERAND2_ALPHA"/> 379 380 <desc name="param"> 381 <value name="GL_SRC_ALPHA"/> 382 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 383 </desc> 384 </desc> 385 386 <desc name="pname"> 387 <value name="GL_TEXTURE_ENV_COLOR"/> 388 389 <desc name="params" vector_size="4"/> 390 </desc> 391</template> 392 393<template name="TexGen"> 394 <proto> 395 <return type="void"/> 396 <param name="coord" type="GLenum"/> 397 <param name="pname" type="GLenum"/> 398 <vector name="params" type="const GLtype *" size="dynamic"> 399 <param name="param" type="GLtype"/> 400 </vector> 401 </proto> 402 403 <desc name="coord" category="OES_texture_cube_map"> 404 <value name="GL_TEXTURE_GEN_STR_OES"/> 405 </desc> 406 407 <desc name="pname" category="OES_texture_cube_map"> 408 <value name="GL_TEXTURE_GEN_MODE_OES"/> 409 410 <desc name="param"> 411 <value name="GL_NORMAL_MAP_OES"/> 412 <value name="GL_REFLECTION_MAP_OES"/> 413 </desc> 414 </desc> 415</template> 416 417<template name="Clear"> 418 <proto> 419 <return type="void"/> 420 <param name="mask" type="GLbitfield"/> 421 </proto> 422</template> 423 424<template name="ClearColor"> 425 <proto> 426 <return type="void"/> 427 <param name="red" type="GLtype"/> 428 <param name="green" type="GLtype"/> 429 <param name="blue" type="GLtype"/> 430 <param name="alpha" type="GLtype"/> 431 </proto> 432</template> 433 434<template name="ClearStencil"> 435 <proto> 436 <return type="void"/> 437 <param name="s" type="GLint"/> 438 </proto> 439</template> 440 441<template name="ClearDepth"> 442 <proto> 443 <return type="void"/> 444 <param name="depth" type="GLtype"/> 445 </proto> 446</template> 447 448<template name="StencilMask"> 449 <proto> 450 <return type="void"/> 451 <param name="mask" type="GLuint"/> 452 </proto> 453</template> 454 455<template name="StencilMaskSeparate"> 456 <proto> 457 <return type="void"/> 458 <param name="face" type="GLenum"/> 459 <param name="mask" type="GLuint"/> 460 </proto> 461</template> 462 463<template name="ColorMask"> 464 <proto> 465 <return type="void"/> 466 <param name="red" type="GLboolean"/> 467 <param name="green" type="GLboolean"/> 468 <param name="blue" type="GLboolean"/> 469 <param name="alpha" type="GLboolean"/> 470 </proto> 471</template> 472 473<template name="DepthMask"> 474 <proto> 475 <return type="void"/> 476 <param name="flag" type="GLboolean"/> 477 </proto> 478</template> 479 480<template name="Disable"> 481 <proto> 482 <return type="void"/> 483 <param name="cap" type="GLenum"/> 484 </proto> 485 486 <desc name="cap" category="GLES1.1"> 487 <value name="GL_NORMALIZE"/> 488 <value name="GL_RESCALE_NORMAL"/> 489 490 <range base="GL_CLIP_PLANE" from="0" to="5"/> 491 <value name="GL_CLIP_PLANE0+6"/> 492 <value name="GL_CLIP_PLANE0+7"/> 493 494 <value name="GL_FOG"/> 495 <value name="GL_LIGHTING"/> 496 <value name="GL_COLOR_MATERIAL"/> 497 498 <range base="GL_LIGHT" from="0" to="7"/> 499 500 <value name="GL_POINT_SMOOTH"/> 501 <value name="GL_LINE_SMOOTH"/> 502 <value name="GL_CULL_FACE"/> 503 <value name="GL_POLYGON_OFFSET_FILL"/> 504 <value name="GL_MULTISAMPLE"/> 505 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 506 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 507 <value name="GL_SAMPLE_COVERAGE"/> 508 <value name="GL_TEXTURE_2D"/> 509 <value name="GL_SCISSOR_TEST"/> 510 <value name="GL_ALPHA_TEST"/> 511 <value name="GL_STENCIL_TEST"/> 512 <value name="GL_DEPTH_TEST"/> 513 <value name="GL_BLEND"/> 514 <value name="GL_DITHER"/> 515 <value name="GL_COLOR_LOGIC_OP"/> 516 517 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 518 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 519 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 520 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 521 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 522 </desc> 523 524 <desc name="cap" category="GLES2.0"> 525 <value name="GL_CULL_FACE"/> 526 <value name="GL_SCISSOR_TEST"/> 527 <value name="GL_POLYGON_OFFSET_FILL"/> 528 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 529 <value name="GL_SAMPLE_COVERAGE"/> 530 <value name="GL_STENCIL_TEST"/> 531 <value name="GL_DEPTH_TEST"/> 532 <value name="GL_DITHER"/> 533 <value name="GL_BLEND"/> 534 </desc> 535</template> 536 537<!-- it is exactly the same as Disable --> 538<template name="Enable"> 539 <proto> 540 <return type="void"/> 541 <param name="cap" type="GLenum"/> 542 </proto> 543 544 <desc name="cap" category="GLES1.1"> 545 <value name="GL_NORMALIZE"/> 546 <value name="GL_RESCALE_NORMAL"/> 547 548 <range base="GL_CLIP_PLANE" from="0" to="5"/> 549 <value name="GL_CLIP_PLANE0+6"/> 550 <value name="GL_CLIP_PLANE0+7"/> 551 552 <value name="GL_FOG"/> 553 <value name="GL_LIGHTING"/> 554 <value name="GL_COLOR_MATERIAL"/> 555 556 <range base="GL_LIGHT" from="0" to="7"/> 557 558 <value name="GL_POINT_SMOOTH"/> 559 <value name="GL_LINE_SMOOTH"/> 560 <value name="GL_CULL_FACE"/> 561 <value name="GL_POLYGON_OFFSET_FILL"/> 562 <value name="GL_MULTISAMPLE"/> 563 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 564 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 565 <value name="GL_SAMPLE_COVERAGE"/> 566 <value name="GL_TEXTURE_2D"/> 567 <value name="GL_SCISSOR_TEST"/> 568 <value name="GL_ALPHA_TEST"/> 569 <value name="GL_STENCIL_TEST"/> 570 <value name="GL_DEPTH_TEST"/> 571 <value name="GL_BLEND"/> 572 <value name="GL_DITHER"/> 573 <value name="GL_COLOR_LOGIC_OP"/> 574 575 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 576 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 577 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 578 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 579 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 580 </desc> 581 582 <desc name="cap" category="GLES2.0"> 583 <value name="GL_CULL_FACE"/> 584 <value name="GL_SCISSOR_TEST"/> 585 <value name="GL_POLYGON_OFFSET_FILL"/> 586 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 587 <value name="GL_SAMPLE_COVERAGE"/> 588 <value name="GL_STENCIL_TEST"/> 589 <value name="GL_DEPTH_TEST"/> 590 <value name="GL_DITHER"/> 591 <value name="GL_BLEND"/> 592 </desc> 593</template> 594 595<template name="Finish"> 596 <proto> 597 <return type="void"/> 598 </proto> 599</template> 600 601<template name="Flush"> 602 <proto> 603 <return type="void"/> 604 </proto> 605</template> 606 607<template name="AlphaFunc"> 608 <proto> 609 <return type="void"/> 610 <param name="func" type="GLenum"/> 611 <param name="ref" type="GLtype"/> 612 </proto> 613</template> 614 615<template name="BlendFunc"> 616 <proto> 617 <return type="void"/> 618 <param name="sfactor" type="GLenum"/> 619 <param name="dfactor" type="GLenum"/> 620 </proto> 621</template> 622 623<template name="LogicOp"> 624 <proto> 625 <return type="void"/> 626 <param name="opcode" type="GLenum"/> 627 </proto> 628</template> 629 630<template name="StencilFunc"> 631 <proto> 632 <return type="void"/> 633 <param name="func" type="GLenum"/> 634 <param name="ref" type="GLint"/> 635 <param name="mask" type="GLuint"/> 636 </proto> 637</template> 638 639<template name="StencilFuncSeparate"> 640 <proto> 641 <return type="void"/> 642 <param name="face" type="GLenum"/> 643 <param name="func" type="GLenum"/> 644 <param name="ref" type="GLint"/> 645 <param name="mask" type="GLuint"/> 646 </proto> 647</template> 648 649<template name="StencilOp"> 650 <proto> 651 <return type="void"/> 652 <param name="fail" type="GLenum"/> 653 <param name="zfail" type="GLenum"/> 654 <param name="zpass" type="GLenum"/> 655 </proto> 656</template> 657 658<template name="StencilOpSeparate"> 659 <proto> 660 <return type="void"/> 661 <param name="face" type="GLenum"/> 662 <param name="fail" type="GLenum"/> 663 <param name="zfail" type="GLenum"/> 664 <param name="zpass" type="GLenum"/> 665 </proto> 666</template> 667 668<template name="DepthFunc"> 669 <proto> 670 <return type="void"/> 671 <param name="func" type="GLenum"/> 672 </proto> 673</template> 674 675<template name="PixelStore"> 676 <proto> 677 <return type="void"/> 678 <param name="pname" type="GLenum"/> 679 <param name="param" type="GLtype"/> 680 </proto> 681 682 <desc name="pname"> 683 <value name="GL_PACK_ALIGNMENT"/> 684 <desc name="param" error="GL_INVALID_VALUE"> 685 <value name="1"/> 686 <value name="2"/> 687 <value name="4"/> 688 <value name="8"/> 689 </desc> 690 </desc> 691 692 <desc name="pname"> 693 <value name="GL_UNPACK_ALIGNMENT"/> 694 <desc name="param" error="GL_INVALID_VALUE"> 695 <value name="1"/> 696 <value name="2"/> 697 <value name="4"/> 698 <value name="8"/> 699 </desc> 700 </desc> 701 702 <desc name="pname" category="EXT_unpack_subimage"> 703 <value name="GL_UNPACK_ROW_LENGTH"/> 704 <value name="GL_UNPACK_SKIP_PIXELS"/> 705 <value name="GL_UNPACK_SKIP_ROWS"/> 706 </desc> 707 708</template> 709 710<template name="ReadPixels" direction="get"> 711 <proto> 712 <return type="void"/> 713 <param name="x" type="GLint"/> 714 <param name="y" type="GLint"/> 715 <param name="width" type="GLsizei"/> 716 <param name="height" type="GLsizei"/> 717 <param name="format" type="GLenum"/> 718 <param name="type" type="GLenum"/> 719 <param name="pixels" type="GLvoid *"/> 720 </proto> 721 722 <!-- Technically, only two combinations are actually allowed: 723 GL_RGBA/GL_UNSIGNED_BYTE, and some implementation-specific 724 internal preferred combination. I don't know what that is, so I'm 725 allowing any valid combination for now; the underlying support 726 should fail when necessary.--> 727 <desc name="format"> 728 <value name="GL_ALPHA"/> 729 <desc name="type" error="GL_INVALID_OPERATION"> 730 <value name="GL_UNSIGNED_BYTE"/> 731 </desc> 732 </desc> 733 734 <desc name="format"> 735 <value name="GL_RGB"/> 736 <desc name="type" error="GL_INVALID_OPERATION"> 737 <value name="GL_UNSIGNED_BYTE"/> 738 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 739 </desc> 740 </desc> 741 742 <desc name="format"> 743 <value name="GL_RGBA"/> 744 <desc name="type" error="GL_INVALID_OPERATION"> 745 <value name="GL_UNSIGNED_BYTE"/> 746 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 747 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 748 </desc> 749 </desc> 750 751 <desc name="format"> 752 <value name="GL_LUMINANCE"/> 753 <desc name="type" error="GL_INVALID_OPERATION"> 754 <value name="GL_UNSIGNED_BYTE"/> 755 </desc> 756 </desc> 757 758 <desc name="format"> 759 <value name="GL_LUMINANCE_ALPHA"/> 760 <desc name="type" error="GL_INVALID_OPERATION"> 761 <value name="GL_UNSIGNED_BYTE"/> 762 </desc> 763 </desc> 764 765 <desc name="format" category="EXT_read_format_bgra"> 766 <value name="GL_BGRA_EXT"/> 767 768 <desc name="type" error="GL_INVALID_OPERATION"> 769 <value name="GL_UNSIGNED_BYTE"/> 770 <value name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/> 771 <value name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/> 772 </desc> 773 </desc> 774</template> 775 776<template name="GetClipPlane" direction="get"> 777 <proto> 778 <return type="void"/> 779 <param name="plane" type="GLenum"/> 780 <vector name="equation" type="GLtype *" size="4"/> 781 </proto> 782</template> 783 784<template name="GetError" direction="get"> 785 <proto> 786 <return type="GLenum"/> 787 </proto> 788</template> 789 790<!-- template for GetFloatv, GetIntegerv, GetBoolean, and GetFixedv --> 791<template name="GetState" direction="get"> 792 <proto> 793 <return type="void"/> 794 <param name="pname" type="GLenum"/> 795 <vector name="params" type="GLtype *" size="dynamic"/> 796 </proto> 797 <!-- param checking is done in mesa --> 798</template> 799 800<template name="GetLight" direction="get"> 801 <proto> 802 <return type="void"/> 803 <param name="light" type="GLenum"/> 804 <param name="pname" type="GLenum"/> 805 <vector name="params" type="GLtype *" size="dynamic"/> 806 </proto> 807</template> 808 809<template name="GetMaterial" direction="get"> 810 <proto> 811 <return type="void"/> 812 <param name="face" type="GLenum"/> 813 <param name="pname" type="GLenum"/> 814 <vector name="params" type="GLtype *" size="dynamic"> 815 <param name="param" type="GLtype"/> 816 </vector> 817 </proto> 818 819 <desc name="face"> 820 <value name="GL_FRONT"/> 821 <value name="GL_BACK"/> 822 </desc> 823 824 <desc name="pname"> 825 <value name="GL_SHININESS"/> 826 <desc name="params" vector_size="1"/> 827 </desc> 828 829 <desc name="pname"> 830 <value name="GL_AMBIENT"/> 831 <value name="GL_DIFFUSE"/> 832 <value name="GL_AMBIENT_AND_DIFFUSE"/> 833 <value name="GL_SPECULAR"/> 834 <value name="GL_EMISSION"/> 835 836 <desc name="params" vector_size="4"/> 837 </desc> 838</template> 839 840<template name="GetString" direction="get"> 841 <proto> 842 <return type="const GLubyte *"/> 843 <param name="name" type="GLenum"/> 844 </proto> 845</template> 846 847<template name="GetTexEnv" direction="get"> 848 <proto> 849 <return type="void"/> 850 <param name="target" type="GLenum"/> 851 <param name="pname" type="GLenum"/> 852 <vector name="params" type="GLtype *" size="dynamic"/> 853 </proto> 854 855 <desc name="target" category="OES_point_sprite"> 856 <value name="GL_POINT_SPRITE_OES"/> 857 <desc name="pname"> 858 <value name="GL_COORD_REPLACE_OES"/> 859 </desc> 860 </desc> 861 862 <desc name="pname" category="OES_point_sprite"> 863 <value name="GL_COORD_REPLACE_OES"/> 864 <desc name="params" vector_size="1" convert="false"/> 865 </desc> 866 867 <desc name="target" category="EXT_texture_lod_bias"> 868 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 869 870 <desc name="pname"> 871 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 872 </desc> 873 </desc> 874 875 <desc name="pname" category="EXT_texture_lod_bias"> 876 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 877 <desc name="params" vector_size="1"/> 878 </desc> 879 880 <desc name="target"> 881 <value name="GL_TEXTURE_ENV"/> 882 883 <desc name="pname"> 884 <value name="GL_TEXTURE_ENV_COLOR"/> 885 <value name="GL_RGB_SCALE"/> 886 <value name="GL_ALPHA_SCALE"/> 887 <value name="GL_TEXTURE_ENV_MODE"/> 888 <value name="GL_COMBINE_RGB"/> 889 <value name="GL_COMBINE_ALPHA"/> 890 <value name="GL_SRC0_RGB"/> 891 <value name="GL_SRC1_RGB"/> 892 <value name="GL_SRC2_RGB"/> 893 <value name="GL_SRC0_ALPHA"/> 894 <value name="GL_SRC1_ALPHA"/> 895 <value name="GL_SRC2_ALPHA"/> 896 <value name="GL_OPERAND0_RGB"/> 897 <value name="GL_OPERAND1_RGB"/> 898 <value name="GL_OPERAND2_RGB"/> 899 <value name="GL_OPERAND0_ALPHA"/> 900 <value name="GL_OPERAND1_ALPHA"/> 901 <value name="GL_OPERAND2_ALPHA"/> 902 </desc> 903 </desc> 904 905 <desc name="pname"> 906 <value name="GL_TEXTURE_ENV_COLOR"/> 907 <desc name="params" vector_size="4"/> 908 </desc> 909 910 <desc name="pname"> 911 <value name="GL_RGB_SCALE"/> 912 <value name="GL_ALPHA_SCALE"/> 913 914 <desc name="params" vector_size="1"/> 915 </desc> 916 917 <desc name="pname"> 918 <value name="GL_TEXTURE_ENV_MODE"/> 919 <value name="GL_COMBINE_RGB"/> 920 <value name="GL_COMBINE_ALPHA"/> 921 <value name="GL_SRC0_RGB"/> 922 <value name="GL_SRC1_RGB"/> 923 <value name="GL_SRC2_RGB"/> 924 <value name="GL_SRC0_ALPHA"/> 925 <value name="GL_SRC1_ALPHA"/> 926 <value name="GL_SRC2_ALPHA"/> 927 <value name="GL_OPERAND0_RGB"/> 928 <value name="GL_OPERAND1_RGB"/> 929 <value name="GL_OPERAND2_RGB"/> 930 <value name="GL_OPERAND0_ALPHA"/> 931 <value name="GL_OPERAND1_ALPHA"/> 932 <value name="GL_OPERAND2_ALPHA"/> 933 934 <desc name="params" vector_size="1" convert="false"/> 935 </desc> 936</template> 937 938<template name="GetTexGen" direction="get"> 939 <proto> 940 <return type="void"/> 941 <param name="coord" type="GLenum"/> 942 <param name="pname" type="GLenum"/> 943 <vector name="params" type="GLtype *" size="dynamic"/> 944 </proto> 945 946 <desc name="coord"> 947 <value name="GL_TEXTURE_GEN_STR_OES"/> 948 </desc> 949 <desc name="pname"> 950 <value name="GL_TEXTURE_GEN_MODE_OES"/> 951 <desc name="params" vector_size="1" convert="false"/> 952 </desc> 953</template> 954 955<template name="GetTexParameter" direction="get"> 956 <proto> 957 <return type="void"/> 958 <param name="target" type="GLenum"/> 959 <param name="pname" type="GLenum"/> 960 <vector name="params" type="GLtype *" size="dynamic"/> 961 </proto> 962</template> 963 964<template name="IsEnabled" direction="get"> 965 <proto> 966 <return type="GLboolean"/> 967 <param name="cap" type="GLenum"/> 968 </proto> 969 970 <desc name="cap" category="GLES1.1"> 971 <value name="GL_NORMALIZE"/> 972 <value name="GL_RESCALE_NORMAL"/> 973 974 <range base="GL_CLIP_PLANE" from="0" to="5"/> 975 <value name="GL_CLIP_PLANE0+6"/> 976 <value name="GL_CLIP_PLANE0+7"/> 977 978 <value name="GL_FOG"/> 979 <value name="GL_LIGHTING"/> 980 <value name="GL_COLOR_MATERIAL"/> 981 982 <range base="GL_LIGHT" from="0" to="7"/> 983 984 <value name="GL_POINT_SMOOTH"/> 985 <value name="GL_LINE_SMOOTH"/> 986 <value name="GL_CULL_FACE"/> 987 <value name="GL_POLYGON_OFFSET_FILL"/> 988 <value name="GL_MULTISAMPLE"/> 989 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 990 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 991 <value name="GL_SAMPLE_COVERAGE"/> 992 <value name="GL_TEXTURE_2D"/> 993 <value name="GL_SCISSOR_TEST"/> 994 <value name="GL_ALPHA_TEST"/> 995 <value name="GL_STENCIL_TEST"/> 996 <value name="GL_DEPTH_TEST"/> 997 <value name="GL_BLEND"/> 998 <value name="GL_DITHER"/> 999 <value name="GL_COLOR_LOGIC_OP"/> 1000 1001 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 1002 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 1003 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 1004 1005 <value name="GL_VERTEX_ARRAY"/> 1006 <value name="GL_NORMAL_ARRAY"/> 1007 <value name="GL_COLOR_ARRAY"/> 1008 <value name="GL_TEXTURE_COORD_ARRAY"/> 1009 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1010 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1011 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1012 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 1013 </desc> 1014 1015 <desc name="cap" category="GLES2.0"> 1016 <value name="GL_CULL_FACE"/> 1017 <value name="GL_SCISSOR_TEST"/> 1018 <value name="GL_POLYGON_OFFSET_FILL"/> 1019 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1020 <value name="GL_SAMPLE_COVERAGE"/> 1021 <value name="GL_STENCIL_TEST"/> 1022 <value name="GL_DEPTH_TEST"/> 1023 <value name="GL_DITHER"/> 1024 <value name="GL_BLEND"/> 1025 </desc> 1026</template> 1027 1028<template name="DepthRange"> 1029 <proto> 1030 <return type="void"/> 1031 <param name="zNear" type="GLtype"/> 1032 <param name="zFar" type="GLtype"/> 1033 </proto> 1034</template> 1035 1036<template name="Frustum"> 1037 <proto> 1038 <return type="void"/> 1039 <param name="left" type="GLtype"/> 1040 <param name="right" type="GLtype"/> 1041 <param name="bottom" type="GLtype"/> 1042 <param name="top" type="GLtype"/> 1043 <param name="zNear" type="GLtype"/> 1044 <param name="zFar" type="GLtype"/> 1045 </proto> 1046</template> 1047 1048<template name="LoadIdentity"> 1049 <proto> 1050 <return type="void"/> 1051 </proto> 1052</template> 1053 1054<template name="LoadMatrix"> 1055 <proto> 1056 <return type="void"/> 1057 <vector name="m" type="const GLtype *" size="16"/> 1058 </proto> 1059</template> 1060 1061<template name="MatrixMode"> 1062 <proto> 1063 <return type="void"/> 1064 <param name="mode" type="GLenum"/> 1065 </proto> 1066 1067 <desc name="mode"> 1068 <value name="GL_MODELVIEW"/> 1069 <value name="GL_PROJECTION"/> 1070 <value name="GL_TEXTURE"/> 1071 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 1072 </desc> 1073</template> 1074 1075<template name="MultMatrix"> 1076 <proto> 1077 <return type="void"/> 1078 <vector name="m" type="const GLtype *" size="16"/> 1079 </proto> 1080</template> 1081 1082<template name="Ortho"> 1083 <proto> 1084 <return type="void"/> 1085 <param name="left" type="GLtype"/> 1086 <param name="right" type="GLtype"/> 1087 <param name="bottom" type="GLtype"/> 1088 <param name="top" type="GLtype"/> 1089 <param name="zNear" type="GLtype"/> 1090 <param name="zFar" type="GLtype"/> 1091 </proto> 1092</template> 1093 1094<template name="PopMatrix"> 1095 <proto> 1096 <return type="void"/> 1097 </proto> 1098</template> 1099 1100<template name="PushMatrix"> 1101 <proto> 1102 <return type="void"/> 1103 </proto> 1104</template> 1105 1106<template name="Rotate"> 1107 <proto> 1108 <return type="void"/> 1109 <param name="angle" type="GLtype"/> 1110 <param name="x" type="GLtype"/> 1111 <param name="y" type="GLtype"/> 1112 <param name="z" type="GLtype"/> 1113 </proto> 1114</template> 1115 1116<template name="Scale"> 1117 <proto> 1118 <return type="void"/> 1119 <param name="x" type="GLtype"/> 1120 <param name="y" type="GLtype"/> 1121 <param name="z" type="GLtype"/> 1122 </proto> 1123</template> 1124 1125<template name="Translate"> 1126 <proto> 1127 <return type="void"/> 1128 <param name="x" type="GLtype"/> 1129 <param name="y" type="GLtype"/> 1130 <param name="z" type="GLtype"/> 1131 </proto> 1132</template> 1133 1134<template name="Viewport"> 1135 <proto> 1136 <return type="void"/> 1137 <param name="x" type="GLint"/> 1138 <param name="y" type="GLint"/> 1139 <param name="width" type="GLsizei"/> 1140 <param name="height" type="GLsizei"/> 1141 </proto> 1142</template> 1143 1144<template name="ColorPointer"> 1145 <proto> 1146 <return type="void"/> 1147 <param name="size" type="GLint"/> 1148 <param name="type" type="GLenum"/> 1149 <param name="stride" type="GLsizei"/> 1150 <param name="pointer" type="const GLvoid *"/> 1151 </proto> 1152</template> 1153 1154<template name="DisableClientState"> 1155 <proto> 1156 <return type="void"/> 1157 <param name="array" type="GLenum"/> 1158 </proto> 1159 1160 <desc name="array"> 1161 <value name="GL_VERTEX_ARRAY"/> 1162 <value name="GL_NORMAL_ARRAY"/> 1163 <value name="GL_COLOR_ARRAY"/> 1164 <value name="GL_TEXTURE_COORD_ARRAY"/> 1165 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1166 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1167 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1168 </desc> 1169</template> 1170 1171<template name="DrawArrays"> 1172 <proto> 1173 <return type="void"/> 1174 <param name="mode" type="GLenum"/> 1175 <param name="first" type="GLint"/> 1176 <param name="count" type="GLsizei"/> 1177 </proto> 1178</template> 1179 1180<template name="DrawElements"> 1181 <proto> 1182 <return type="void"/> 1183 <param name="mode" type="GLenum"/> 1184 <param name="count" type="GLsizei"/> 1185 <param name="type" type="GLenum"/> 1186 <param name="indices" type="const GLvoid *"/> 1187 </proto> 1188</template> 1189 1190<template name="EnableClientState"> 1191 <proto> 1192 <return type="void"/> 1193 <param name="array" type="GLenum"/> 1194 </proto> 1195 1196 <desc name="array"> 1197 <value name="GL_VERTEX_ARRAY"/> 1198 <value name="GL_NORMAL_ARRAY"/> 1199 <value name="GL_COLOR_ARRAY"/> 1200 <value name="GL_TEXTURE_COORD_ARRAY"/> 1201 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1202 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1203 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1204 </desc> 1205</template> 1206 1207<template name="GetPointer" direction="get"> 1208 <proto> 1209 <return type="void"/> 1210 <param name="pname" type="GLenum"/> 1211 <vector name="params" type="GLvoid **" size="dynamic"/> 1212 </proto> 1213 1214 <desc name="pname"> 1215 <value name="GL_VERTEX_ARRAY_POINTER"/> 1216 <value name="GL_NORMAL_ARRAY_POINTER"/> 1217 <value name="GL_COLOR_ARRAY_POINTER"/> 1218 <value name="GL_TEXTURE_COORD_ARRAY_POINTER"/> 1219 <value name="GL_MATRIX_INDEX_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1220 <value name="GL_WEIGHT_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1221 <value name="GL_POINT_SIZE_ARRAY_POINTER_OES" category="OES_point_size_array"/> 1222 </desc> 1223</template> 1224 1225<template name="Normal"> 1226 <proto> 1227 <return type="void"/> 1228 <vector name="v" type="const GLtype *" size="3"> 1229 <param name="nx" type="GLtype"/> 1230 <param name="ny" type="GLtype"/> 1231 <param name="nz" type="GLtype"/> 1232 </vector> 1233 </proto> 1234</template> 1235 1236<template name="NormalPointer"> 1237 <proto> 1238 <return type="void"/> 1239 <param name="type" type="GLenum"/> 1240 <param name="stride" type="GLsizei"/> 1241 <param name="pointer" type="const GLvoid *"/> 1242 </proto> 1243</template> 1244 1245<template name="TexCoordPointer"> 1246 <proto> 1247 <return type="void"/> 1248 <param name="size" type="GLint"/> 1249 <param name="type" type="GLenum"/> 1250 <param name="stride" type="GLsizei"/> 1251 <param name="pointer" type="const GLvoid *"/> 1252 </proto> 1253</template> 1254 1255<template name="VertexPointer"> 1256 <proto> 1257 <return type="void"/> 1258 <param name="size" type="GLint"/> 1259 <param name="type" type="GLenum"/> 1260 <param name="stride" type="GLsizei"/> 1261 <param name="pointer" type="const GLvoid *"/> 1262 </proto> 1263</template> 1264 1265<template name="PolygonOffset"> 1266 <proto> 1267 <return type="void"/> 1268 <param name="factor" type="GLtype"/> 1269 <param name="units" type="GLtype"/> 1270 </proto> 1271</template> 1272 1273<template name="CopyTexImage2D"> 1274 <proto> 1275 <return type="void"/> 1276 <param name="target" type="GLenum"/> 1277 <param name="level" type="GLint"/> 1278 <param name="internalFormat" type="GLenum"/> 1279 <param name="x" type="GLint"/> 1280 <param name="y" type="GLint"/> 1281 <param name="width" type="GLsizei"/> 1282 <param name="height" type="GLsizei"/> 1283 <param name="border" type="GLint"/> 1284 </proto> 1285</template> 1286 1287<template name="CopyTexSubImage2D"> 1288 <proto> 1289 <return type="void"/> 1290 <param name="target" type="GLenum"/> 1291 <param name="level" type="GLint"/> 1292 <param name="xoffset" type="GLint"/> 1293 <param name="yoffset" type="GLint"/> 1294 <param name="x" type="GLint"/> 1295 <param name="y" type="GLint"/> 1296 <param name="width" type="GLsizei"/> 1297 <param name="height" type="GLsizei"/> 1298 </proto> 1299</template> 1300 1301<template name="TexSubImage2D"> 1302 <proto> 1303 <return type="void"/> 1304 <param name="target" type="GLenum"/> 1305 <param name="level" type="GLint"/> 1306 <param name="xoffset" type="GLint"/> 1307 <param name="yoffset" type="GLint"/> 1308 <param name="width" type="GLsizei"/> 1309 <param name="height" type="GLsizei"/> 1310 <param name="format" type="GLenum"/> 1311 <param name="type" type="GLenum"/> 1312 <param name="pixels" type="const GLvoid *"/> 1313 </proto> 1314</template> 1315 1316<template name="BindTexture"> 1317 <proto> 1318 <return type="void"/> 1319 <param name="target" type="GLenum"/> 1320 <param name="texture" type="GLuint"/> 1321 </proto> 1322</template> 1323 1324<template name="DeleteTextures"> 1325 <proto> 1326 <return type="void"/> 1327 <param name="n" type="GLsizei"/> 1328 <param name="textures" type="const GLuint *"/> 1329 </proto> 1330</template> 1331 1332<template name="GenTextures" direction="get"> 1333 <proto> 1334 <return type="void"/> 1335 <param name="n" type="GLsizei"/> 1336 <param name="textures" type="GLuint *"/> 1337 </proto> 1338</template> 1339 1340<template name="IsTexture" direction="get"> 1341 <proto> 1342 <return type="GLboolean"/> 1343 <param name="texture" type="GLuint"/> 1344 </proto> 1345</template> 1346 1347<template name="BlendColor"> 1348 <proto> 1349 <return type="void"/> 1350 <param name="red" type="GLtype"/> 1351 <param name="green" type="GLtype"/> 1352 <param name="blue" type="GLtype"/> 1353 <param name="alpha" type="GLtype"/> 1354 </proto> 1355</template> 1356 1357<template name="BlendEquation"> 1358 <proto> 1359 <return type="void"/> 1360 <param name="mode" type="GLenum"/> 1361 </proto> 1362</template> 1363 1364<template name="BlendEquationSeparate"> 1365 <proto> 1366 <return type="void"/> 1367 <param name="modeRGB" type="GLenum"/> 1368 <param name="modeAlpha" type="GLenum"/> 1369 </proto> 1370</template> 1371 1372<template name="TexImage3D"> 1373 <proto> 1374 <return type="void"/> 1375 <param name="target" type="GLenum"/> 1376 <param name="level" type="GLint"/> 1377 <param name="internalFormat" type="GLenum"/> 1378 <param name="width" type="GLsizei"/> 1379 <param name="height" type="GLsizei"/> 1380 <param name="depth" type="GLsizei"/> 1381 <param name="border" type="GLint"/> 1382 <param name="format" type="GLenum"/> 1383 <param name="type" type="GLenum"/> 1384 <param name="pixels" type="const GLvoid *"/> 1385 </proto> 1386 1387</template> 1388 1389<template name="TexSubImage3D"> 1390 <proto> 1391 <return type="void"/> 1392 <param name="target" type="GLenum"/> 1393 <param name="level" type="GLint"/> 1394 <param name="xoffset" type="GLint"/> 1395 <param name="yoffset" type="GLint"/> 1396 <param name="zoffset" type="GLint"/> 1397 <param name="width" type="GLsizei"/> 1398 <param name="height" type="GLsizei"/> 1399 <param name="depth" type="GLsizei"/> 1400 <param name="format" type="GLenum"/> 1401 <param name="type" type="GLenum"/> 1402 <param name="pixels" type="const GLvoid *"/> 1403 </proto> 1404</template> 1405 1406<template name="CopyTexSubImage3D"> 1407 <proto> 1408 <return type="void"/> 1409 <param name="target" type="GLenum"/> 1410 <param name="level" type="GLint"/> 1411 <param name="xoffset" type="GLint"/> 1412 <param name="yoffset" type="GLint"/> 1413 <param name="zoffset" type="GLint"/> 1414 <param name="x" type="GLint"/> 1415 <param name="y" type="GLint"/> 1416 <param name="width" type="GLsizei"/> 1417 <param name="height" type="GLsizei"/> 1418 </proto> 1419</template> 1420 1421<template name="MultiTexCoord"> 1422 <proto> 1423 <return type="void"/> 1424 <param name="texture" type="GLenum"/> 1425 <vector name="v" type="const GLtype *" size="dynamic"> 1426 <param name="s" type="GLtype"/> 1427 <param name="t" type="GLtype"/> 1428 <param name="r" type="GLtype"/> 1429 <param name="q" type="GLtype"/> 1430 </vector> 1431 </proto> 1432</template> 1433 1434<template name="CompressedTexImage3D"> 1435 <proto> 1436 <return type="void"/> 1437 <param name="target" type="GLenum"/> 1438 <param name="level" type="GLint"/> 1439 <param name="internalFormat" type="GLenum"/> 1440 <param name="width" type="GLsizei"/> 1441 <param name="height" type="GLsizei"/> 1442 <param name="depth" type="GLsizei"/> 1443 <param name="border" type="GLint"/> 1444 <param name="imagesize" type="GLsizei"/> 1445 <param name="data" type="const GLvoid *"/> 1446 </proto> 1447</template> 1448 1449<template name="CompressedTexSubImage3D"> 1450 <proto> 1451 <return type="void"/> 1452 <param name="target" type="GLenum"/> 1453 <param name="level" type="GLint"/> 1454 <param name="xoffset" type="GLint"/> 1455 <param name="yoffset" type="GLint"/> 1456 <param name="zoffset" type="GLint"/> 1457 <param name="width" type="GLsizei"/> 1458 <param name="height" type="GLsizei"/> 1459 <param name="depth" type="GLsizei"/> 1460 <param name="format" type="GLenum"/> 1461 <param name="imagesize" type="GLsizei"/> 1462 <param name="data" type="const GLvoid *"/> 1463 </proto> 1464</template> 1465 1466<template name="ActiveTexture"> 1467 <proto> 1468 <return type="void"/> 1469 <param name="texture" type="GLenum"/> 1470 </proto> 1471</template> 1472 1473<template name="ClientActiveTexture"> 1474 <proto> 1475 <return type="void"/> 1476 <param name="texture" type="GLenum"/> 1477 </proto> 1478</template> 1479 1480<template name="SampleCoverage"> 1481 <proto> 1482 <return type="void"/> 1483 <param name="value" type="GLtype"/> 1484 <param name="invert" type="GLboolean"/> 1485 </proto> 1486</template> 1487 1488<template name="CompressedTexImage2D"> 1489 <proto> 1490 <return type="void"/> 1491 <param name="target" type="GLenum"/> 1492 <param name="level" type="GLint"/> 1493 <param name="internalFormat" type="GLenum"/> 1494 <param name="width" type="GLsizei"/> 1495 <param name="height" type="GLsizei"/> 1496 <param name="border" type="GLint"/> 1497 <param name="imageSize" type="GLsizei"/> 1498 <param name="data" type="const GLvoid *"/> 1499 </proto> 1500</template> 1501 1502<template name="CompressedTexSubImage2D"> 1503 <proto> 1504 <return type="void"/> 1505 <param name="target" type="GLenum"/> 1506 <param name="level" type="GLint"/> 1507 <param name="xoffset" type="GLint"/> 1508 <param name="yoffset" type="GLint"/> 1509 <param name="width" type="GLsizei"/> 1510 <param name="height" type="GLsizei"/> 1511 <param name="format" type="GLenum"/> 1512 <param name="imageSize" type="GLsizei"/> 1513 <param name="data" type="const GLvoid *"/> 1514 </proto> 1515</template> 1516 1517<template name="BlendFuncSeparate"> 1518 <proto> 1519 <return type="void"/> 1520 <param name="srcRGB" type="GLenum"/> 1521 <param name="dstRGB" type="GLenum"/> 1522 <param name="srcAlpha" type="GLenum"/> 1523 <param name="dstAlpha" type="GLenum"/> 1524 </proto> 1525</template> 1526 1527<template name="PointParameter"> 1528 <proto> 1529 <return type="void"/> 1530 <param name="pname" type="GLenum"/> 1531 <vector name="params" type="const GLtype *" size="dynamic"> 1532 <param name="param" type="GLtype"/> 1533 </vector> 1534 </proto> 1535 1536 <desc name="pname"> 1537 <value name="GL_POINT_SIZE_MIN"/> 1538 <value name="GL_POINT_SIZE_MAX"/> 1539 <value name="GL_POINT_FADE_THRESHOLD_SIZE"/> 1540 1541 <desc name="params" vector_size="1"/> 1542 </desc> 1543 1544 <desc name="pname"> 1545 <value name="GL_POINT_DISTANCE_ATTENUATION"/> 1546 <desc name="params" vector_size="3"/> 1547 </desc> 1548</template> 1549 1550<template name="VertexAttrib"> 1551 <proto> 1552 <return type="void"/> 1553 <param name="index" type="GLuint"/> 1554 <vector name="v" type="const GLtype *" size="dynamic"> 1555 <param name="x" type="GLtype"/> 1556 <param name="y" type="GLtype"/> 1557 <param name="z" type="GLtype"/> 1558 <param name="w" type="GLtype"/> 1559 </vector> 1560 </proto> 1561</template> 1562 1563<template name="VertexAttribPointer"> 1564 <proto> 1565 <return type="void"/> 1566 <param name="index" type="GLuint"/> 1567 <param name="size" type="GLint"/> 1568 <param name="type" type="GLenum"/> 1569 <param name="normalized" type="GLboolean"/> 1570 <param name="stride" type="GLsizei"/> 1571 <param name="pointer" type="const GLvoid *"/> 1572 </proto> 1573</template> 1574 1575<template name="EnableVertexAttribArray"> 1576 <proto> 1577 <return type="void"/> 1578 <param name="index" type="GLuint"/> 1579 </proto> 1580</template> 1581 1582<template name="DisableVertexAttribArray"> 1583 <proto> 1584 <return type="void"/> 1585 <param name="index" type="GLuint"/> 1586 </proto> 1587</template> 1588 1589<template name="IsProgram" direction="get"> 1590 <proto> 1591 <return type="GLboolean"/> 1592 <param name="program" type="GLuint"/> 1593 </proto> 1594</template> 1595 1596<template name="GetProgram" direction="get"> 1597 <proto> 1598 <return type="void"/> 1599 <param name="program" type="GLuint"/> 1600 <param name="pname" type="GLenum"/> 1601 <vector name="params" type="GLtype *" size="dynamic"/> 1602 </proto> 1603</template> 1604 1605<template name="GetVertexAttrib" direction="get"> 1606 <proto> 1607 <return type="void"/> 1608 <param name="index" type="GLuint"/> 1609 <param name="pname" type="GLenum"/> 1610 <vector name="params" type="GLtype *" size="dynamic"/> 1611 </proto> 1612</template> 1613 1614<template name="GetVertexAttribPointer" direction="get"> 1615 <proto> 1616 <return type="void"/> 1617 <param name="index" type="GLuint"/> 1618 <param name="pname" type="GLenum"/> 1619 <vector name="pointer" type="GLvoid **" size="dynamic"/> 1620 </proto> 1621</template> 1622 1623<template name="GetBufferPointer" direction="get"> 1624 <proto> 1625 <return type="void"/> 1626 <param name="target" type="GLenum"/> 1627 <param name="pname" type="GLenum"/> 1628 <vector name="params" type="GLvoid **" size="dynamic"/> 1629 </proto> 1630</template> 1631 1632<template name="MapBuffer" direction="get"> 1633 <proto> 1634 <return type="void *"/> 1635 <param name="target" type="GLenum"/> 1636 <param name="access" type="GLenum"/> 1637 </proto> 1638</template> 1639 1640<template name="UnmapBuffer" direction="get"> 1641 <proto> 1642 <return type="GLboolean"/> 1643 <param name="target" type="GLenum"/> 1644 </proto> 1645</template> 1646 1647<template name="BindBuffer"> 1648 <proto> 1649 <return type="void"/> 1650 <param name="target" type="GLenum"/> 1651 <param name="buffer" type="GLuint"/> 1652 </proto> 1653</template> 1654 1655<template name="BufferData"> 1656 <proto> 1657 <return type="void"/> 1658 <param name="target" type="GLenum"/> 1659 <param name="size" type="GLsizeiptr"/> 1660 <param name="data" type="const GLvoid *"/> 1661 <param name="usage" type="GLenum"/> 1662 </proto> 1663</template> 1664 1665<template name="BufferSubData"> 1666 <proto> 1667 <return type="void"/> 1668 <param name="target" type="GLenum"/> 1669 <param name="offset" type="GLintptr"/> 1670 <param name="size" type="GLsizeiptr"/> 1671 <param name="data" type="const GLvoid *"/> 1672 </proto> 1673</template> 1674 1675<template name="DeleteBuffers"> 1676 <proto> 1677 <return type="void"/> 1678 <param name="n" type="GLsizei"/> 1679 <param name="buffer" type="const GLuint *"/> 1680 </proto> 1681</template> 1682 1683<template name="GenBuffers" direction="get"> 1684 <proto> 1685 <return type="void"/> 1686 <param name="n" type="GLsizei"/> 1687 <param name="buffer" type="GLuint *"/> 1688 </proto> 1689</template> 1690 1691<template name="GetBufferParameter" direction="get"> 1692 <proto> 1693 <return type="void"/> 1694 <param name="target" type="GLenum"/> 1695 <param name="pname" type="GLenum"/> 1696 <vector name="params" type="GLtype *" size="dynamic"/> 1697 </proto> 1698</template> 1699 1700<template name="IsBuffer" direction="get"> 1701 <proto> 1702 <return type="GLboolean"/> 1703 <param name="buffer" type="GLuint"/> 1704 </proto> 1705</template> 1706 1707<template name="CreateShader"> 1708 <proto> 1709 <return type="GLuint"/> 1710 <param name="type" type="GLenum"/> 1711 </proto> 1712</template> 1713 1714<template name="ShaderSource"> 1715 <proto> 1716 <return type="void"/> 1717 <param name="shader" type="GLuint"/> 1718 <param name="count" type="GLsizei"/> 1719 <param name="string" type="const GLchar * const *"/> 1720 <param name="length" type="const int *"/> 1721 </proto> 1722</template> 1723 1724<template name="CompileShader"> 1725 <proto> 1726 <return type="void"/> 1727 <param name="shader" type="GLuint"/> 1728 </proto> 1729</template> 1730 1731<template name="ReleaseShaderCompiler"> 1732 <proto> 1733 <return type="void"/> 1734 </proto> 1735</template> 1736 1737<template name="DeleteShader"> 1738 <proto> 1739 <return type="void"/> 1740 <param name="shader" type="GLuint"/> 1741 </proto> 1742</template> 1743 1744<template name="ShaderBinary"> 1745 <proto> 1746 <return type="void"/> 1747 <param name="n" type="GLsizei"/> 1748 <param name="shaders" type="const GLuint *"/> 1749 <param name="binaryformat" type="GLenum"/> 1750 <param name="binary" type="const GLvoid *"/> 1751 <param name="length" type="GLsizei"/> 1752 </proto> 1753</template> 1754 1755<template name="CreateProgram"> 1756 <proto> 1757 <return type="GLuint"/> 1758 </proto> 1759</template> 1760 1761<template name="AttachShader"> 1762 <proto> 1763 <return type="void"/> 1764 <param name="program" type="GLuint"/> 1765 <param name="shader" type="GLuint"/> 1766 </proto> 1767</template> 1768 1769<template name="DetachShader"> 1770 <proto> 1771 <return type="void"/> 1772 <param name="program" type="GLuint"/> 1773 <param name="shader" type="GLuint"/> 1774 </proto> 1775</template> 1776 1777<template name="LinkProgram"> 1778 <proto> 1779 <return type="void"/> 1780 <param name="program" type="GLuint"/> 1781 </proto> 1782</template> 1783 1784<template name="UseProgram"> 1785 <proto> 1786 <return type="void"/> 1787 <param name="program" type="GLuint"/> 1788 </proto> 1789</template> 1790 1791<template name="DeleteProgram"> 1792 <proto> 1793 <return type="void"/> 1794 <param name="program" type="GLuint"/> 1795 </proto> 1796</template> 1797 1798<template name="GetActiveAttrib" direction="get"> 1799 <proto> 1800 <return type="void"/> 1801 <param name="program" type="GLuint"/> 1802 <param name="index" type="GLuint"/> 1803 <param name="bufSize" type="GLsizei"/> 1804 <param name="length" type="GLsizei *"/> 1805 <param name="size" type="GLint *"/> 1806 <param name="type" type="GLenum *"/> 1807 <param name="name" type="GLchar *"/> 1808 </proto> 1809</template> 1810 1811<template name="GetAttribLocation" direction="get"> 1812 <proto> 1813 <return type="GLint"/> 1814 <param name="program" type="GLuint"/> 1815 <param name="name" type="const char *"/> 1816 </proto> 1817</template> 1818 1819<template name="BindAttribLocation"> 1820 <proto> 1821 <return type="void"/> 1822 <param name="program" type="GLuint"/> 1823 <param name="index" type="GLuint"/> 1824 <param name="name" type="const char *"/> 1825 </proto> 1826</template> 1827 1828<template name="GetUniformLocation" direction="get"> 1829 <proto> 1830 <return type="GLint"/> 1831 <param name="program" type="GLuint"/> 1832 <param name="name" type="const char *"/> 1833 </proto> 1834</template> 1835 1836<template name="GetActiveUniform" direction="get"> 1837 <proto> 1838 <return type="void"/> 1839 <param name="program" type="GLuint"/> 1840 <param name="index" type="GLuint"/> 1841 <param name="bufSize" type="GLsizei"/> 1842 <param name="length" type="GLsizei *"/> 1843 <param name="size" type="GLint *"/> 1844 <param name="type" type="GLenum *"/> 1845 <param name="name" type="GLchar *"/> 1846 </proto> 1847</template> 1848 1849<template name="Uniform"> 1850 <proto> 1851 <return type="void"/> 1852 <param name="location" type="GLint"/> 1853 <param name="count" type="GLsizei" hide_if_expanded="true"/> 1854 <vector name="values" type="const GLtype *" size="dynamic"> 1855 <param name="v0" type="GLtype"/> 1856 <param name="v1" type="GLtype"/> 1857 <param name="v2" type="GLtype"/> 1858 <param name="v3" type="GLtype"/> 1859 </vector> 1860 </proto> 1861</template> 1862 1863<template name="UniformMatrix"> 1864 <proto> 1865 <return type="void"/> 1866 <param name="location" type="GLint"/> 1867 <param name="count" type="GLsizei"/> 1868 <param name="transpose" type="GLboolean"/> 1869 <vector name="value" type="const GLtype *" size="dynamic"/> 1870 </proto> 1871</template> 1872 1873<template name="ValidateProgram"> 1874 <proto> 1875 <return type="void"/> 1876 <param name="program" type="GLuint"/> 1877 </proto> 1878</template> 1879 1880<template name="GenerateMipmap"> 1881 <proto> 1882 <return type="void"/> 1883 <param name="target" type="GLenum"/> 1884 </proto> 1885</template> 1886 1887<template name="BindFramebuffer"> 1888 <proto> 1889 <return type="void"/> 1890 <param name="target" type="GLenum"/> 1891 <param name="framebuffer" type="GLuint"/> 1892 </proto> 1893</template> 1894 1895<template name="DeleteFramebuffers"> 1896 <proto> 1897 <return type="void"/> 1898 <param name="n" type="GLsizei"/> 1899 <param name="framebuffers" type="const GLuint *"/> 1900 </proto> 1901</template> 1902 1903<template name="GenFramebuffers"> 1904 <proto> 1905 <return type="void"/> 1906 <param name="n" type="GLsizei"/> 1907 <param name="ids" type="GLuint *"/> 1908 </proto> 1909</template> 1910 1911<template name="BindRenderbuffer"> 1912 <proto> 1913 <return type="void"/> 1914 <param name="target" type="GLenum"/> 1915 <param name="renderbuffer" type="GLuint"/> 1916 </proto> 1917</template> 1918 1919<template name="DeleteRenderbuffers"> 1920 <proto> 1921 <return type="void"/> 1922 <param name="n" type="GLsizei"/> 1923 <param name="renderbuffers" type="const GLuint *"/> 1924 </proto> 1925</template> 1926 1927<template name="GenRenderbuffers"> 1928 <proto> 1929 <return type="void"/> 1930 <param name="n" type="GLsizei"/> 1931 <param name="renderbuffers" type="GLuint *"/> 1932 </proto> 1933</template> 1934 1935<template name="RenderbufferStorage"> 1936 <proto> 1937 <return type="void"/> 1938 <param name="target" type="GLenum"/> 1939 <param name="internalFormat" type="GLenum"/> 1940 <param name="width" type="GLsizei"/> 1941 <param name="height" type="GLsizei"/> 1942 </proto> 1943</template> 1944 1945<template name="FramebufferRenderbuffer"> 1946 <proto> 1947 <return type="void"/> 1948 <param name="target" type="GLenum"/> 1949 <param name="attachment" type="GLenum"/> 1950 <param name="renderbuffertarget" type="GLenum"/> 1951 <param name="renderbuffer" type="GLuint"/> 1952 </proto> 1953</template> 1954 1955<template name="FramebufferTexture2D"> 1956 <proto> 1957 <return type="void"/> 1958 <param name="target" type="GLenum"/> 1959 <param name="attachment" type="GLenum"/> 1960 <param name="textarget" type="GLenum"/> 1961 <param name="texture" type="GLuint"/> 1962 <param name="level" type="GLint"/> 1963 </proto> 1964 <!-- According to the base specification, "level" must be 0. But 1965 extension GL_OES_fbo_render_mipmap lifts that restriction, 1966 so no restriction is placed here. --> 1967</template> 1968 1969<template name="FramebufferTexture3D"> 1970 <proto> 1971 <return type="void"/> 1972 <param name="target" type="GLenum"/> 1973 <param name="attachment" type="GLenum"/> 1974 <param name="textarget" type="GLenum"/> 1975 <param name="texture" type="GLuint"/> 1976 <param name="level" type="GLint"/> 1977 <param name="zoffset" type="GLint"/> 1978 </proto> 1979</template> 1980 1981<template name="CheckFramebufferStatus" direction="get"> 1982 <proto> 1983 <return type="GLenum"/> 1984 <param name="target" type="GLenum"/> 1985 </proto> 1986</template> 1987 1988<template name="GetFramebufferAttachmentParameter" direction="get"> 1989 <proto> 1990 <return type="void"/> 1991 <param name="target" type="GLenum"/> 1992 <param name="attachment" type="GLenum"/> 1993 <param name="pname" type="GLenum"/> 1994 <vector name="params" type="GLtype *" size="dynamic"/> 1995 </proto> 1996</template> 1997 1998<template name="GetRenderbufferParameter" direction="get"> 1999 <proto> 2000 <return type="void"/> 2001 <param name="target" type="GLenum"/> 2002 <param name="pname" type="GLenum"/> 2003 <vector name="params" type="GLtype *" size="dynamic"/> 2004 </proto> 2005</template> 2006 2007<template name="IsRenderbuffer" direction="get"> 2008 <proto> 2009 <return type="GLboolean"/> 2010 <param name="renderbuffer" type="GLuint"/> 2011 </proto> 2012</template> 2013 2014<template name="IsFramebuffer" direction="get"> 2015 <proto> 2016 <return type="GLboolean"/> 2017 <param name="framebuffer" type="GLuint"/> 2018 </proto> 2019</template> 2020 2021<template name="IsShader" direction="get"> 2022 <proto> 2023 <return type="GLboolean"/> 2024 <param name="shader" type="GLuint"/> 2025 </proto> 2026</template> 2027 2028<template name="GetShader" direction="get"> 2029 <proto> 2030 <return type="void"/> 2031 <param name="shader" type="GLuint"/> 2032 <param name="pname" type="GLenum"/> 2033 <vector name="params" type="GLtype *" size="dynamic"/> 2034 </proto> 2035</template> 2036 2037<template name="GetAttachedShaders" direction="get"> 2038 <proto> 2039 <return type="void"/> 2040 <param name="program" type="GLuint"/> 2041 <param name="maxCount" type="GLsizei"/> 2042 <param name="count" type="GLsizei *"/> 2043 <param name="shaders" type="GLuint *"/> 2044 </proto> 2045</template> 2046 2047<template name="GetShaderInfoLog" direction="get"> 2048 <proto> 2049 <return type="void"/> 2050 <param name="shader" type="GLuint"/> 2051 <param name="bufSize" type="GLsizei"/> 2052 <param name="length" type="GLsizei *"/> 2053 <param name="infoLog" type="GLchar *"/> 2054 </proto> 2055</template> 2056 2057<template name="GetProgramInfoLog" direction="get"> 2058 <proto> 2059 <return type="void"/> 2060 <param name="program" type="GLuint"/> 2061 <param name="bufSize" type="GLsizei"/> 2062 <param name="length" type="GLsizei *"/> 2063 <param name="infoLog" type="GLchar *"/> 2064 </proto> 2065</template> 2066 2067<template name="GetShaderSource" direction="get"> 2068 <proto> 2069 <return type="void"/> 2070 <param name="shader" type="GLuint"/> 2071 <param name="bufSize" type="GLsizei"/> 2072 <param name="length" type="GLsizei *"/> 2073 <param name="source" type="GLchar *"/> 2074 </proto> 2075</template> 2076 2077<template name="GetShaderPrecisionFormat" direction="get"> 2078 <proto> 2079 <return type="void"/> 2080 <param name="shadertype" type="GLenum"/> 2081 <param name="precisiontype" type="GLenum"/> 2082 <param name="range" type="GLint *"/> 2083 <param name="precision" type="GLint *"/> 2084 </proto> 2085</template> 2086 2087<template name="GetUniform" direction="get"> 2088 <proto> 2089 <return type="void"/> 2090 <param name="program" type="GLuint"/> 2091 <param name="location" type="GLint"/> 2092 <vector name="params" type="GLtype *" size="dynamic"/> 2093 </proto> 2094</template> 2095 2096<template name="QueryMatrix" direction="get"> 2097 <proto> 2098 <return type="GLbitfield"/> 2099 <vector name="mantissa" type="GLtype *" size="16"/> 2100 <vector name="exponent" type="GLint *" size="16"/> 2101 </proto> 2102</template> 2103 2104<template name="DrawTex"> 2105 <proto> 2106 <return type="void"/> 2107 <vector name="coords" type="const GLtype *" size="5"> 2108 <param name="x" type="GLtype"/> 2109 <param name="y" type="GLtype"/> 2110 <param name="z" type="GLtype"/> 2111 <param name="w" type="GLtype"/> 2112 <param name="h" type="GLtype"/> 2113 </vector> 2114 </proto> 2115</template> 2116 2117<template name="MultiDrawArrays"> 2118 <proto> 2119 <return type="void"/> 2120 <param name="mode" type="GLenum"/> 2121 <param name="first" type="const GLint *"/> 2122 <param name="count" type="const GLsizei *"/> 2123 <param name="primcount" type="GLsizei"/> 2124 </proto> 2125</template> 2126 2127<template name="MultiDrawElements"> 2128 <proto> 2129 <return type="void"/> 2130 <param name="mode" type="GLenum"/> 2131 <param name="count" type="const GLsizei *"/> 2132 <param name="type" type="GLenum"/> 2133 <param name="indices" type="const GLvoid **"/> 2134 <param name="primcount" type="GLsizei"/> 2135 </proto> 2136</template> 2137 2138<template name="EGLImageTargetTexture2D"> 2139 <proto> 2140 <return type="void"/> 2141 <param name="target" type="GLenum"/> 2142 <param name="image" type="GLeglImageOES"/> 2143 </proto> 2144</template> 2145 2146<template name="EGLImageTargetRenderbufferStorage"> 2147 <proto> 2148 <return type="void"/> 2149 <param name="target" type="GLenum"/> 2150 <param name="image" type="GLeglImageOES"/> 2151 </proto> 2152</template> 2153 2154<template name="DrawBuffers"> 2155 <proto> 2156 <return type="void"/> 2157 <param name="n" type="GLsizei"/> 2158 <param name="bufs" type="const GLenum *"/> 2159 </proto> 2160</template> 2161 2162<template name="ReadBuffer"> 2163 <proto> 2164 <return type="void"/> 2165 <param name="mode" type="GLenum"/> 2166 </proto> 2167</template> 2168 2169<api name="mesa" implementation="true"> 2170 <category name="MESA"/> 2171 2172 <function name="Color4f" default_prefix="_es_" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2173 <function name="ClipPlane" template="ClipPlane" gltype="GLdouble"/> 2174 <function name="CullFace" template="CullFace"/> 2175 2176 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 2177 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 2178 2179 <function name="FrontFace" template="FrontFace"/> 2180 <function name="Hint" template="Hint"/> 2181 2182 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 2183 <function name="Lightfv" template="Light" gltype="GLfloat"/> 2184 2185 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 2186 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 2187 2188 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 2189 2190 <function name="Materialf" default_prefix="_es_" template="Material" gltype="GLfloat" expand_vector="true"/> 2191 <function name="Materialfv" default_prefix="_es_" template="Material" gltype="GLfloat"/> 2192 2193 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 2194 <function name="PointSizePointer" template="PointSizePointer"/> 2195 2196 <function name="Scissor" template="Scissor"/> 2197 <function name="ShadeModel" template="ShadeModel"/> 2198 2199 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 2200 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 2201 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 2202 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 2203 2204 <function name="TexImage2D" template="TexImage2D"/> 2205 2206 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 2207 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 2208 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 2209 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 2210 2211 <function name="TexGenf" template="TexGen" gltype="GLfloat" expand_vector="true"/> 2212 <function name="TexGenfv" template="TexGen" gltype="GLfloat"/> 2213 2214 <function name="Clear" template="Clear"/> 2215 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 2216 <function name="ClearStencil" template="ClearStencil"/> 2217 <function name="ClearDepth" template="ClearDepth" gltype="GLclampd"/> 2218 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 2219 2220 <function name="StencilMask" template="StencilMask"/> 2221 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 2222 <function name="ColorMask" template="ColorMask"/> 2223 <function name="DepthMask" template="DepthMask"/> 2224 <function name="Disable" template="Disable"/> 2225 <function name="Enable" template="Enable"/> 2226 <function name="Finish" template="Finish"/> 2227 <function name="Flush" template="Flush"/> 2228 2229 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 2230 2231 <function name="BlendFunc" template="BlendFunc"/> 2232 <function name="LogicOp" template="LogicOp"/> 2233 <function name="StencilFunc" template="StencilFunc"/> 2234 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 2235 <function name="StencilOp" template="StencilOp"/> 2236 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 2237 <function name="DepthFunc" template="DepthFunc"/> 2238 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 2239 2240 <function name="ReadPixels" template="ReadPixels"/> 2241 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 2242 <function name="GetClipPlane" template="GetClipPlane" gltype="GLdouble"/> 2243 <function name="GetError" template="GetError"/> 2244 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 2245 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 2246 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 2247 2248 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 2249 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 2250 <function name="GetMaterialiv" template="GetMaterial" gltype="GLint"/> 2251 2252 <function name="GetString" template="GetString"/> 2253 2254 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 2255 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 2256 <function name="GetTexGenfv" template="GetTexGen" gltype="GLfloat"/> 2257 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 2258 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 2259 2260 <function name="IsEnabled" template="IsEnabled"/> 2261 2262 <function name="DepthRange" template="DepthRange" gltype="GLclampd"/> 2263 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 2264 <function name="Frustum" template="Frustum" gltype="GLdouble"/> 2265 2266 <function name="LoadIdentity" template="LoadIdentity"/> 2267 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 2268 <function name="MatrixMode" template="MatrixMode"/> 2269 2270 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 2271 <function name="Ortho" template="Ortho" gltype="GLdouble"/> 2272 <function name="PopMatrix" template="PopMatrix"/> 2273 <function name="PushMatrix" template="PushMatrix"/> 2274 2275 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 2276 <function name="Scalef" template="Scale" gltype="GLfloat"/> 2277 <function name="Translatef" template="Translate" gltype="GLfloat"/> 2278 2279 <function name="Viewport" template="Viewport"/> 2280 2281 <function name="ColorPointer" template="ColorPointer"/> 2282 <function name="DisableClientState" template="DisableClientState"/> 2283 <function name="DrawArrays" template="DrawArrays"/> 2284 <function name="DrawElements" template="DrawElements"/> 2285 <function name="EnableClientState" template="EnableClientState"/> 2286 2287 <function name="GetPointerv" template="GetPointer"/> 2288 <function name="Normal3f" default_prefix="_es_" template="Normal" gltype="GLfloat" expand_vector="true"/> 2289 <function name="NormalPointer" template="NormalPointer"/> 2290 <function name="TexCoordPointer" template="TexCoordPointer"/> 2291 <function name="VertexPointer" template="VertexPointer"/> 2292 2293 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 2294 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 2295 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 2296 <function name="TexSubImage2D" template="TexSubImage2D"/> 2297 2298 <function name="BindTexture" template="BindTexture"/> 2299 <function name="DeleteTextures" template="DeleteTextures"/> 2300 <function name="GenTextures" template="GenTextures"/> 2301 <function name="IsTexture" template="IsTexture"/> 2302 2303 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 2304 <function name="BlendEquation" template="BlendEquation"/> 2305 <function name="BlendEquationSeparateEXT" template="BlendEquationSeparate"/> 2306 2307 <function name="TexImage3D" template="TexImage3D"/> 2308 <function name="TexSubImage3D" template="TexSubImage3D"/> 2309 <function name="CopyTexSubImage3D" template="CopyTexSubImage3D"/> 2310 2311 <function name="CompressedTexImage3DARB" template="CompressedTexImage3D"/> 2312 <function name="CompressedTexSubImage3DARB" template="CompressedTexSubImage3D"/> 2313 2314 <function name="ActiveTextureARB" template="ActiveTexture"/> 2315 <function name="ClientActiveTextureARB" template="ClientActiveTexture"/> 2316 2317 <function name="MultiTexCoord4f" default_prefix="_es_" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2318 2319 <function name="SampleCoverageARB" template="SampleCoverage" gltype="GLclampf"/> 2320 2321 <function name="CompressedTexImage2DARB" template="CompressedTexImage2D"/> 2322 <function name="CompressedTexSubImage2DARB" template="CompressedTexSubImage2D"/> 2323 2324 <function name="BlendFuncSeparateEXT" template="BlendFuncSeparate"/> 2325 2326 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 2327 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 2328 2329 <function name="VertexAttrib1f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 2330 <function name="VertexAttrib2f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 2331 <function name="VertexAttrib3f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 2332 <function name="VertexAttrib4f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2333 <function name="VertexAttrib1fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 2334 <function name="VertexAttrib2fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 2335 <function name="VertexAttrib3fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 2336 <function name="VertexAttrib4fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 2337 2338 <function name="VertexAttribPointerARB" template="VertexAttribPointer"/> 2339 <function name="EnableVertexAttribArrayARB" template="EnableVertexAttribArray"/> 2340 <function name="DisableVertexAttribArrayARB" template="DisableVertexAttribArray"/> 2341 2342 <function name="IsProgram" template="IsProgram"/> 2343 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 2344 2345 <function name="GetVertexAttribfvARB" template="GetVertexAttrib" gltype="GLfloat"/> 2346 <function name="GetVertexAttribivARB" template="GetVertexAttrib" gltype="GLint"/> 2347 <function name="GetVertexAttribPointervARB" template="GetVertexAttribPointer"/> 2348 2349 <function name="GetBufferPointervARB" template="GetBufferPointer"/> 2350 <function name="MapBufferARB" template="MapBuffer"/> 2351 <function name="UnmapBufferARB" template="UnmapBuffer"/> 2352 <function name="BindBufferARB" template="BindBuffer"/> 2353 <function name="BufferDataARB" template="BufferData"/> 2354 <function name="BufferSubDataARB" template="BufferSubData"/> 2355 <function name="DeleteBuffersARB" template="DeleteBuffers"/> 2356 <function name="GenBuffersARB" template="GenBuffers"/> 2357 <function name="GetBufferParameterivARB" template="GetBufferParameter" gltype="GLint"/> 2358 <function name="IsBufferARB" template="IsBuffer"/> 2359 2360 <function name="CreateShader" template="CreateShader"/> 2361 <function name="ShaderSourceARB" template="ShaderSource"/> 2362 <function name="CompileShaderARB" template="CompileShader"/> 2363 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 2364 <function name="DeleteShader" template="DeleteShader"/> 2365 <function name="ShaderBinary" template="ShaderBinary"/> 2366 <function name="CreateProgram" template="CreateProgram"/> 2367 <function name="AttachShader" template="AttachShader"/> 2368 <function name="DetachShader" template="DetachShader"/> 2369 <function name="LinkProgramARB" template="LinkProgram"/> 2370 <function name="UseProgramObjectARB" template="UseProgram"/> 2371 <function name="DeleteProgram" template="DeleteProgram"/> 2372 2373 <function name="GetActiveAttribARB" template="GetActiveAttrib"/> 2374 <function name="GetAttribLocationARB" template="GetAttribLocation"/> 2375 <function name="BindAttribLocationARB" template="BindAttribLocation"/> 2376 <function name="GetUniformLocationARB" template="GetUniformLocation"/> 2377 <function name="GetActiveUniformARB" template="GetActiveUniform"/> 2378 2379 <function name="Uniform1fARB" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 2380 <function name="Uniform2fARB" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 2381 <function name="Uniform3fARB" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 2382 <function name="Uniform4fARB" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2383 <function name="Uniform1iARB" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 2384 <function name="Uniform2iARB" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 2385 <function name="Uniform3iARB" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 2386 <function name="Uniform4iARB" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 2387 <function name="Uniform1fvARB" template="Uniform" gltype="GLfloat" vector_size="1"/> 2388 <function name="Uniform2fvARB" template="Uniform" gltype="GLfloat" vector_size="2"/> 2389 <function name="Uniform3fvARB" template="Uniform" gltype="GLfloat" vector_size="3"/> 2390 <function name="Uniform4fvARB" template="Uniform" gltype="GLfloat" vector_size="4"/> 2391 <function name="Uniform1ivARB" template="Uniform" gltype="GLint" vector_size="1"/> 2392 <function name="Uniform2ivARB" template="Uniform" gltype="GLint" vector_size="2"/> 2393 <function name="Uniform3ivARB" template="Uniform" gltype="GLint" vector_size="3"/> 2394 <function name="Uniform4ivARB" template="Uniform" gltype="GLint" vector_size="4"/> 2395 2396 <function name="UniformMatrix2fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 2397 <function name="UniformMatrix3fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 2398 <function name="UniformMatrix4fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 2399 2400 <function name="ValidateProgramARB" template="ValidateProgram"/> 2401 2402 <function name="GenerateMipmapEXT" template="GenerateMipmap"/> 2403 <function name="BindFramebufferEXT" template="BindFramebuffer"/> 2404 <function name="DeleteFramebuffersEXT" template="DeleteFramebuffers"/> 2405 <function name="GenFramebuffersEXT" template="GenFramebuffers"/> 2406 <function name="BindRenderbufferEXT" template="BindRenderbuffer"/> 2407 <function name="DeleteRenderbuffersEXT" template="DeleteRenderbuffers"/> 2408 <function name="GenRenderbuffersEXT" template="GenRenderbuffers"/> 2409 <function name="RenderbufferStorageEXT" template="RenderbufferStorage"/> 2410 <function name="FramebufferRenderbufferEXT" template="FramebufferRenderbuffer"/> 2411 <function name="FramebufferTexture2DEXT" template="FramebufferTexture2D"/> 2412 <function name="FramebufferTexture3DEXT" template="FramebufferTexture3D"/> 2413 <function name="CheckFramebufferStatusEXT" template="CheckFramebufferStatus"/> 2414 <function name="GetFramebufferAttachmentParameterivEXT" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 2415 <function name="GetRenderbufferParameterivEXT" template="GetRenderbufferParameter" gltype="GLint"/> 2416 <function name="IsRenderbufferEXT" template="IsRenderbuffer"/> 2417 <function name="IsFramebufferEXT" template="IsFramebuffer"/> 2418 2419 <function name="IsShader" template="IsShader"/> 2420 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 2421 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 2422 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 2423 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 2424 <function name="GetShaderSourceARB" template="GetShaderSource"/> 2425 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 2426 <function name="GetUniformfvARB" template="GetUniform" gltype="GLfloat"/> 2427 <function name="GetUniformivARB" template="GetUniform" gltype="GLint"/> 2428 2429 <function name="DrawTexf" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 2430 <function name="DrawTexfv" template="DrawTex" gltype="GLfloat"/> 2431 <function name="DrawTexi" template="DrawTex" gltype="GLint" expand_vector="true"/> 2432 <function name="DrawTexiv" template="DrawTex" gltype="GLint"/> 2433 <function name="DrawTexs" template="DrawTex" gltype="GLshort" expand_vector="true"/> 2434 <function name="DrawTexsv" template="DrawTex" gltype="GLshort"/> 2435 2436 <!-- EXT_multi_draw_arrays --> 2437 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 2438 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 2439 2440 <!-- OES_EGL_image --> 2441 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 2442 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 2443 2444 <function name="DrawBuffersARB" template="DrawBuffers"/> 2445 2446 <function name="ReadBuffer" template="ReadBuffer"/> 2447 2448</api> 2449 2450<api name="GLES1.1"> 2451 <category name="GLES1.1"/> 2452 2453 <category name="OES_byte_coordinates"/> 2454 <category name="OES_fixed_point"/> 2455 <category name="OES_single_precision"/> 2456 <category name="OES_matrix_get"/> 2457 <category name="OES_read_format"/> 2458 <category name="OES_compressed_paletted_texture"/> 2459 <category name="OES_compressed_ETC1_RGB8_texture"/> 2460 <category name="OES_point_size_array"/> 2461 <category name="OES_point_sprite"/> 2462 <category name="OES_query_matrix"/> 2463 <category name="OES_draw_texture"/> 2464 <category name="OES_blend_equation_separate"/> 2465 <category name="OES_blend_func_separate"/> 2466 <category name="OES_blend_subtract"/> 2467 <category name="OES_stencil_wrap"/> 2468 <category name="OES_texture_cube_map"/> 2469 <category name="OES_texture_env_crossbar"/> 2470 <category name="OES_texture_mirrored_repeat"/> 2471 <category name="OES_framebuffer_object"/> 2472 <category name="OES_depth24"/> 2473 <category name="OES_depth32"/> 2474 <category name="OES_fbo_render_mipmap"/> 2475 <category name="OES_rgb8_rgba8"/> 2476 <category name="OES_stencil1"/> 2477 <category name="OES_stencil4"/> 2478 <category name="OES_stencil8"/> 2479 <category name="OES_element_index_uint"/> 2480 <category name="OES_mapbuffer"/> 2481 <category name="EXT_texture_filter_anisotropic"/> 2482 <category name="EXT_texture_format_BGRA8888"/> 2483 <category name="EXT_read_format_bgra"/> 2484 2485 <category name="ARB_texture_non_power_of_two"/> 2486 <!-- disabled due to missing enums 2487 <category name="EXT_texture_compression_dxt1"/> 2488 --> 2489 <category name="EXT_texture_lod_bias"/> 2490 <category name="EXT_blend_minmax"/> 2491 <category name="EXT_multi_draw_arrays"/> 2492 <category name="OES_EGL_image"/> 2493 <category name="OES_EGL_image_external"/> 2494 2495 <category name="OES_matrix_palette"/> 2496 2497 <function name="Color4f" external="true" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2498 <function name="Color4ub" template="Color" gltype="GLubyte" vector_size="4" expand_vector="true"/> 2499 <function name="Color4x" template="Color" gltype="GLfixed" vector_size="4" expand_vector="true"/> 2500 2501 <function name="ClipPlanef" template="ClipPlane" gltype="GLfloat"/> 2502 <function name="ClipPlanex" template="ClipPlane" gltype="GLfixed"/> 2503 2504 <function name="CullFace" template="CullFace"/> 2505 2506 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 2507 <function name="Fogx" template="Fog" gltype="GLfixed" expand_vector="true"/> 2508 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 2509 <function name="Fogxv" template="Fog" gltype="GLfixed"/> 2510 2511 <function name="FrontFace" template="FrontFace"/> 2512 <function name="Hint" template="Hint"/> 2513 2514 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 2515 <function name="Lightx" template="Light" gltype="GLfixed" expand_vector="true"/> 2516 <function name="Lightfv" template="Light" gltype="GLfloat"/> 2517 <function name="Lightxv" template="Light" gltype="GLfixed"/> 2518 2519 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 2520 <function name="LightModelx" template="LightModel" gltype="GLfixed" expand_vector="true"/> 2521 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 2522 <function name="LightModelxv" template="LightModel" gltype="GLfixed"/> 2523 2524 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 2525 <function name="LineWidthx" template="LineWidth" gltype="GLfixed"/> 2526 2527 <function name="Materialf" external="true" template="Material" gltype="GLfloat" expand_vector="true"/> 2528 <function name="Materialfv" external="true" template="Material" gltype="GLfloat"/> 2529 <function name="Materialx" template="Material" gltype="GLfixed" expand_vector="true"/> 2530 <function name="Materialxv" template="Material" gltype="GLfixed"/> 2531 2532 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 2533 <function name="PointSizex" template="PointSize" gltype="GLfixed"/> 2534 <function name="PointSizePointerOES" template="PointSizePointer"/> 2535 2536 <function name="Scissor" template="Scissor"/> 2537 <function name="ShadeModel" template="ShadeModel"/> 2538 2539 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 2540 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 2541 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 2542 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 2543 <function name="TexParameterx" template="TexParameter" gltype="GLfixed" expand_vector="true"/> 2544 <function name="TexParameterxv" template="TexParameter" gltype="GLfixed"/> 2545 2546 <function name="TexImage2D" template="TexImage2D"/> 2547 2548 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 2549 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 2550 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 2551 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 2552 <function name="TexEnvx" template="TexEnv" gltype="GLfixed" expand_vector="true"/> 2553 <function name="TexEnvxv" template="TexEnv" gltype="GLfixed"/> 2554 2555 <function name="TexGenfOES" external="true" template="TexGen" gltype="GLfloat" expand_vector="true"/> 2556 <function name="TexGenfvOES" external="true" template="TexGen" gltype="GLfloat"/> 2557 <function name="TexGeniOES" external="true" template="TexGen" gltype="GLint" expand_vector="true"/> 2558 <function name="TexGenivOES" external="true" template="TexGen" gltype="GLint"/> 2559 <function name="TexGenxOES" external="true" template="TexGen" gltype="GLfixed" expand_vector="true"/> 2560 <function name="TexGenxvOES" external="true" template="TexGen" gltype="GLfixed"/> 2561 2562 <function name="Clear" template="Clear"/> 2563 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 2564 <function name="ClearColorx" template="ClearColor" gltype="GLclampx"/> 2565 2566 <function name="ClearStencil" template="ClearStencil"/> 2567 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 2568 <function name="ClearDepthx" template="ClearDepth" gltype="GLclampx"/> 2569 2570 <function name="StencilMask" template="StencilMask"/> 2571 <function name="ColorMask" template="ColorMask"/> 2572 <function name="DepthMask" template="DepthMask"/> 2573 2574 <function name="Disable" template="Disable"/> 2575 <function name="Enable" template="Enable"/> 2576 <function name="Finish" template="Finish"/> 2577 <function name="Flush" template="Flush"/> 2578 2579 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 2580 <function name="AlphaFuncx" template="AlphaFunc" gltype="GLclampx"/> 2581 2582 <function name="BlendFunc" template="BlendFunc"/> 2583 <function name="LogicOp" template="LogicOp"/> 2584 <function name="StencilFunc" template="StencilFunc"/> 2585 2586 <function name="StencilOp" template="StencilOp"/> 2587 <function name="DepthFunc" template="DepthFunc"/> 2588 2589 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 2590 <function name="ReadPixels" template="ReadPixels"/> 2591 2592 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 2593 2594 <function name="GetClipPlanef" template="GetClipPlane" gltype="GLfloat"/> 2595 <function name="GetClipPlanex" template="GetClipPlane" gltype="GLfixed"/> 2596 2597 <function name="GetError" template="GetError"/> 2598 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 2599 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 2600 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 2601 2602 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 2603 <function name="GetLightxv" template="GetLight" gltype="GLfixed"/> 2604 2605 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 2606 <function name="GetMaterialxv" template="GetMaterial" gltype="GLfixed"/> 2607 2608 <function name="GetString" template="GetString"/> 2609 2610 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 2611 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 2612 <function name="GetTexEnvxv" template="GetTexEnv" gltype="GLfixed"/> 2613 2614 <function name="GetTexGenfvOES" external="true" template="GetTexGen" gltype="GLfloat"/> 2615 <function name="GetTexGenivOES" external="true" template="GetTexGen" gltype="GLint"/> 2616 <function name="GetTexGenxvOES" external="true" template="GetTexGen" gltype="GLfixed"/> 2617 2618 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 2619 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 2620 <function name="GetTexParameterxv" template="GetTexParameter" gltype="GLfixed"/> 2621 2622 <function name="IsEnabled" template="IsEnabled"/> 2623 2624 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 2625 <function name="DepthRangex" template="DepthRange" gltype="GLclampx"/> 2626 2627 <function name="Frustumf" template="Frustum" gltype="GLfloat"/> 2628 <function name="Frustumx" template="Frustum" gltype="GLfixed"/> 2629 2630 <function name="LoadIdentity" template="LoadIdentity"/> 2631 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 2632 <function name="LoadMatrixx" template="LoadMatrix" gltype="GLfixed"/> 2633 <function name="MatrixMode" template="MatrixMode"/> 2634 2635 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 2636 <function name="MultMatrixx" template="MultMatrix" gltype="GLfixed"/> 2637 <function name="Orthof" template="Ortho" gltype="GLfloat"/> 2638 <function name="Orthox" template="Ortho" gltype="GLfixed"/> 2639 2640 <function name="PopMatrix" template="PopMatrix"/> 2641 <function name="PushMatrix" template="PushMatrix"/> 2642 2643 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 2644 <function name="Rotatex" template="Rotate" gltype="GLfixed"/> 2645 <function name="Scalef" template="Scale" gltype="GLfloat"/> 2646 <function name="Scalex" template="Scale" gltype="GLfixed"/> 2647 <function name="Translatef" template="Translate" gltype="GLfloat"/> 2648 <function name="Translatex" template="Translate" gltype="GLfixed"/> 2649 2650 <function name="Viewport" template="Viewport"/> 2651 <function name="ColorPointer" template="ColorPointer"/> 2652 <function name="DisableClientState" template="DisableClientState"/> 2653 <function name="DrawArrays" template="DrawArrays"/> 2654 <function name="DrawElements" template="DrawElements"/> 2655 <function name="EnableClientState" template="EnableClientState"/> 2656 2657 <function name="GetPointerv" template="GetPointer"/> 2658 2659 <function name="Normal3f" external="true" template="Normal" gltype="GLfloat" expand_vector="true"/> 2660 <function name="Normal3x" template="Normal" gltype="GLfixed" expand_vector="true"/> 2661 <function name="NormalPointer" template="NormalPointer"/> 2662 <function name="TexCoordPointer" template="TexCoordPointer"/> 2663 <function name="VertexPointer" template="VertexPointer"/> 2664 2665 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 2666 <function name="PolygonOffsetx" template="PolygonOffset" gltype="GLfixed"/> 2667 2668 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 2669 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 2670 2671 <function name="TexSubImage2D" template="TexSubImage2D"/> 2672 2673 <function name="BindTexture" template="BindTexture"/> 2674 <function name="DeleteTextures" template="DeleteTextures"/> 2675 <function name="GenTextures" template="GenTextures"/> 2676 <function name="IsTexture" template="IsTexture"/> 2677 2678 <function name="BlendEquationOES" template="BlendEquation"/> 2679 <function name="BlendEquationSeparateOES" template="BlendEquationSeparate"/> 2680 2681 <function name="MultiTexCoord4x" template="MultiTexCoord" gltype="GLfixed" vector_size="4" expand_vector="true"/> 2682 2683 <function name="ActiveTexture" template="ActiveTexture"/> 2684 <function name="ClientActiveTexture" template="ClientActiveTexture"/> 2685 2686 <function name="MultiTexCoord4f" external="true" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2687 2688 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 2689 <function name="SampleCoveragex" template="SampleCoverage" gltype="GLclampx"/> 2690 2691 <!-- CompressedTexImage2D calls out to two different functions based on 2692 whether the image is a paletted image or not --> 2693 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 2694 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 2695 2696 <function name="BlendFuncSeparateOES" template="BlendFuncSeparate"/> 2697 2698 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 2699 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 2700 <function name="PointParameterx" template="PointParameter" gltype="GLfixed" expand_vector="true"/> 2701 <function name="PointParameterxv" template="PointParameter" gltype="GLfixed"/> 2702 2703 <!-- OES_mapbuffer --> 2704 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 2705 <function name="MapBufferOES" template="MapBuffer"/> 2706 <function name="UnmapBufferOES" template="UnmapBuffer"/> 2707 2708 <function name="BindBuffer" template="BindBuffer"/> 2709 <function name="BufferData" template="BufferData"/> 2710 <function name="BufferSubData" template="BufferSubData"/> 2711 <function name="DeleteBuffers" template="DeleteBuffers"/> 2712 <function name="GenBuffers" template="GenBuffers"/> 2713 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 2714 <function name="IsBuffer" template="IsBuffer"/> 2715 2716 <!-- OES_framebuffer_object --> 2717 <function name="GenerateMipmapOES" template="GenerateMipmap"/> 2718 <function name="BindFramebufferOES" template="BindFramebuffer"/> 2719 <function name="DeleteFramebuffersOES" template="DeleteFramebuffers"/> 2720 <function name="GenFramebuffersOES" template="GenFramebuffers"/> 2721 <function name="BindRenderbufferOES" template="BindRenderbuffer"/> 2722 <function name="DeleteRenderbuffersOES" template="DeleteRenderbuffers"/> 2723 <function name="GenRenderbuffersOES" template="GenRenderbuffers"/> 2724 <function name="RenderbufferStorageOES" external="true" template="RenderbufferStorage"/> 2725 <function name="FramebufferRenderbufferOES" template="FramebufferRenderbuffer"/> 2726 <function name="FramebufferTexture2DOES" template="FramebufferTexture2D"/> 2727 <function name="CheckFramebufferStatusOES" template="CheckFramebufferStatus"/> 2728 <function name="GetFramebufferAttachmentParameterivOES" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 2729 <function name="GetRenderbufferParameterivOES" template="GetRenderbufferParameter" gltype="GLint"/> 2730 <function name="IsRenderbufferOES" template="IsRenderbuffer"/> 2731 <function name="IsFramebufferOES" template="IsFramebuffer"/> 2732 2733 <!-- OES_query_matrix --> 2734 <!-- QueryMatrixx returns values in an unusual, decomposed, fixed-value 2735 form; it has its own code for this --> 2736 <function name="QueryMatrixxOES" external="true" template="QueryMatrix" gltype="GLfixed"/> 2737 2738 <!-- OES_draw_texture --> 2739 <function name="DrawTexfOES" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 2740 <function name="DrawTexiOES" template="DrawTex" gltype="GLint" expand_vector="true"/> 2741 <function name="DrawTexsOES" template="DrawTex" gltype="GLshort" expand_vector="true"/> 2742 <function name="DrawTexxOES" template="DrawTex" gltype="GLfixed" expand_vector="true"/> 2743 <function name="DrawTexfvOES" template="DrawTex" gltype="GLfloat"/> 2744 <function name="DrawTexivOES" template="DrawTex" gltype="GLint"/> 2745 <function name="DrawTexsvOES" template="DrawTex" gltype="GLshort"/> 2746 <function name="DrawTexxvOES" template="DrawTex" gltype="GLfixed"/> 2747 2748 <!-- EXT_multi_draw_arrays --> 2749 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 2750 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 2751 2752 <!-- OES_EGL_image --> 2753 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 2754 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 2755</api> 2756 2757<api name="GLES2.0"> 2758 <category name="GLES2.0"/> 2759 2760 <category name="OES_compressed_paletted_texture"/> 2761 <category name="OES_compressed_ETC1_RGB8_texture"/> 2762 <category name="OES_depth24"/> 2763 <category name="OES_depth32"/> 2764 <category name="OES_fbo_render_mipmap"/> 2765 <category name="OES_rgb8_rgba8"/> 2766 <category name="OES_stencil1"/> 2767 <category name="OES_stencil4"/> 2768 <category name="OES_element_index_uint"/> 2769 <category name="OES_mapbuffer"/> 2770 <category name="OES_texture_3D"/> 2771 <category name="OES_texture_npot"/> 2772 <category name="EXT_texture_filter_anisotropic"/> 2773 <category name="EXT_texture_type_2_10_10_10_REV"/> 2774 <category name="OES_depth_texture"/> 2775 <category name="OES_packed_depth_stencil"/> 2776 <category name="OES_standard_derivatives"/> 2777 <category name="EXT_texture_format_BGRA8888"/> 2778 <category name="EXT_texture_rg"/> 2779 <category name="EXT_read_format_bgra"/> 2780 2781 <category name="EXT_texture_compression_dxt1"/> 2782 <category name="EXT_blend_minmax"/> 2783 <category name="EXT_multi_draw_arrays"/> 2784 <category name="OES_EGL_image"/> 2785 <category name="OES_EGL_image_external"/> 2786 <category name="EXT_unpack_subimage"/> 2787 2788 <category name="NV_draw_buffers"/> 2789 <category name="NV_read_buffer"/> 2790 2791 <function name="DrawBuffersNV" template="DrawBuffers"/> 2792 <function name="ReadBufferNV" template="ReadBuffer"/> 2793 2794 <function name="CullFace" template="CullFace"/> 2795 2796 <function name="FrontFace" template="FrontFace"/> 2797 <function name="Hint" template="Hint"/> 2798 2799 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 2800 2801 <function name="Scissor" template="Scissor"/> 2802 2803 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 2804 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 2805 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 2806 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 2807 2808 <function name="TexImage2D" template="TexImage2D"/> 2809 2810 <function name="Clear" template="Clear"/> 2811 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 2812 <function name="ClearStencil" template="ClearStencil"/> 2813 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 2814 2815 <function name="StencilMask" template="StencilMask"/> 2816 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 2817 <function name="ColorMask" template="ColorMask"/> 2818 <function name="DepthMask" template="DepthMask"/> 2819 <function name="Disable" template="Disable"/> 2820 <function name="Enable" template="Enable"/> 2821 <function name="Finish" template="Finish"/> 2822 <function name="Flush" template="Flush"/> 2823 2824 <function name="BlendFunc" template="BlendFunc"/> 2825 2826 <function name="StencilFunc" template="StencilFunc"/> 2827 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 2828 <function name="StencilOp" template="StencilOp"/> 2829 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 2830 2831 <function name="DepthFunc" template="DepthFunc"/> 2832 2833 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 2834 <function name="ReadPixels" template="ReadPixels"/> 2835 2836 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 2837 <function name="GetError" template="GetError"/> 2838 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 2839 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 2840 2841 <function name="GetString" template="GetString"/> 2842 2843 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 2844 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 2845 2846 <function name="IsEnabled" template="IsEnabled"/> 2847 2848 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 2849 2850 <function name="Viewport" template="Viewport"/> 2851 2852 <function name="DrawArrays" template="DrawArrays"/> 2853 <function name="DrawElements" template="DrawElements"/> 2854 2855 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 2856 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 2857 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 2858 <function name="TexSubImage2D" template="TexSubImage2D"/> 2859 2860 <function name="BindTexture" template="BindTexture"/> 2861 <function name="DeleteTextures" template="DeleteTextures"/> 2862 <function name="GenTextures" template="GenTextures"/> 2863 <function name="IsTexture" template="IsTexture"/> 2864 2865 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 2866 <function name="BlendEquation" template="BlendEquation"/> 2867 <function name="BlendEquationSeparate" template="BlendEquationSeparate"/> 2868 2869 <function name="TexImage3DOES" template="TexImage3D"/> 2870 <function name="TexSubImage3DOES" template="TexSubImage3D"/> 2871 <function name="CopyTexSubImage3DOES" template="CopyTexSubImage3D"/> 2872 2873 <function name="CompressedTexImage3DOES" template="CompressedTexImage3D"/> 2874 <function name="CompressedTexSubImage3DOES" template="CompressedTexSubImage3D"/> 2875 2876 <function name="ActiveTexture" template="ActiveTexture"/> 2877 2878 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 2879 2880 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 2881 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 2882 2883 <function name="BlendFuncSeparate" template="BlendFuncSeparate"/> 2884 2885 <function name="VertexAttrib1f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 2886 <function name="VertexAttrib2f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 2887 <function name="VertexAttrib3f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 2888 <function name="VertexAttrib4f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2889 <function name="VertexAttrib1fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 2890 <function name="VertexAttrib2fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 2891 <function name="VertexAttrib3fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 2892 <function name="VertexAttrib4fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 2893 2894 <function name="VertexAttribPointer" template="VertexAttribPointer"/> 2895 2896 <function name="EnableVertexAttribArray" template="EnableVertexAttribArray"/> 2897 <function name="DisableVertexAttribArray" template="DisableVertexAttribArray"/> 2898 2899 <function name="IsProgram" template="IsProgram"/> 2900 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 2901 2902 <function name="GetVertexAttribfv" template="GetVertexAttrib" gltype="GLfloat"/> 2903 <function name="GetVertexAttribiv" template="GetVertexAttrib" gltype="GLint"/> 2904 <function name="GetVertexAttribPointerv" template="GetVertexAttribPointer"/> 2905 2906 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 2907 <function name="MapBufferOES" template="MapBuffer"/> 2908 <function name="UnmapBufferOES" template="UnmapBuffer"/> 2909 <function name="BindBuffer" template="BindBuffer"/> 2910 <function name="BufferData" template="BufferData"/> 2911 <function name="BufferSubData" template="BufferSubData"/> 2912 <function name="DeleteBuffers" template="DeleteBuffers"/> 2913 <function name="GenBuffers" template="GenBuffers"/> 2914 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 2915 <function name="IsBuffer" template="IsBuffer"/> 2916 2917 <function name="CreateShader" template="CreateShader"/> 2918 <function name="ShaderSource" template="ShaderSource"/> 2919 <function name="CompileShader" template="CompileShader"/> 2920 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 2921 <function name="DeleteShader" template="DeleteShader"/> 2922 <function name="ShaderBinary" template="ShaderBinary"/> 2923 <function name="CreateProgram" template="CreateProgram"/> 2924 <function name="AttachShader" template="AttachShader"/> 2925 <function name="DetachShader" template="DetachShader"/> 2926 <function name="LinkProgram" template="LinkProgram"/> 2927 <function name="UseProgram" template="UseProgram"/> 2928 <function name="DeleteProgram" template="DeleteProgram"/> 2929 2930 <function name="GetActiveAttrib" template="GetActiveAttrib"/> 2931 <function name="GetAttribLocation" template="GetAttribLocation"/> 2932 <function name="BindAttribLocation" template="BindAttribLocation"/> 2933 <function name="GetUniformLocation" template="GetUniformLocation"/> 2934 <function name="GetActiveUniform" template="GetActiveUniform"/> 2935 2936 <function name="Uniform1f" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 2937 <function name="Uniform2f" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 2938 <function name="Uniform3f" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 2939 <function name="Uniform4f" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2940 <function name="Uniform1i" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 2941 <function name="Uniform2i" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 2942 <function name="Uniform3i" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 2943 <function name="Uniform4i" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 2944 2945 <function name="Uniform1fv" template="Uniform" gltype="GLfloat" vector_size="1"/> 2946 <function name="Uniform2fv" template="Uniform" gltype="GLfloat" vector_size="2"/> 2947 <function name="Uniform3fv" template="Uniform" gltype="GLfloat" vector_size="3"/> 2948 <function name="Uniform4fv" template="Uniform" gltype="GLfloat" vector_size="4"/> 2949 <function name="Uniform1iv" template="Uniform" gltype="GLint" vector_size="1"/> 2950 <function name="Uniform2iv" template="Uniform" gltype="GLint" vector_size="2"/> 2951 <function name="Uniform3iv" template="Uniform" gltype="GLint" vector_size="3"/> 2952 <function name="Uniform4iv" template="Uniform" gltype="GLint" vector_size="4"/> 2953 2954 <function name="UniformMatrix2fv" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 2955 <function name="UniformMatrix3fv" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 2956 <function name="UniformMatrix4fv" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 2957 2958 <function name="ValidateProgram" template="ValidateProgram"/> 2959 2960 <function name="GenerateMipmap" template="GenerateMipmap"/> 2961 <function name="BindFramebuffer" template="BindFramebuffer"/> 2962 <function name="DeleteFramebuffers" template="DeleteFramebuffers"/> 2963 <function name="GenFramebuffers" template="GenFramebuffers"/> 2964 <function name="BindRenderbuffer" template="BindRenderbuffer"/> 2965 <function name="DeleteRenderbuffers" template="DeleteRenderbuffers"/> 2966 <function name="GenRenderbuffers" template="GenRenderbuffers"/> 2967 <function name="RenderbufferStorage" external="true" template="RenderbufferStorage"/> 2968 <function name="FramebufferRenderbuffer" template="FramebufferRenderbuffer"/> 2969 <function name="FramebufferTexture2D" template="FramebufferTexture2D"/> 2970 <function name="FramebufferTexture3DOES" template="FramebufferTexture3D"/> 2971 <function name="CheckFramebufferStatus" template="CheckFramebufferStatus"/> 2972 <function name="GetFramebufferAttachmentParameteriv" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 2973 <function name="GetRenderbufferParameteriv" template="GetRenderbufferParameter" gltype="GLint"/> 2974 <function name="IsRenderbuffer" template="IsRenderbuffer"/> 2975 <function name="IsFramebuffer" template="IsFramebuffer"/> 2976 2977 <function name="IsShader" template="IsShader"/> 2978 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 2979 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 2980 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 2981 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 2982 <function name="GetShaderSource" template="GetShaderSource"/> 2983 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 2984 <function name="GetUniformfv" template="GetUniform" gltype="GLfloat"/> 2985 <function name="GetUniformiv" template="GetUniform" gltype="GLint"/> 2986 2987 <!-- EXT_multi_draw_arrays --> 2988 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 2989 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 2990 2991 <!-- OES_EGL_image --> 2992 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 2993 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 2994</api> 2995 2996</apispec> 2997