APIspec.xml revision c11096e94a68ce0a1d7c9cda0f178ceca44ce25d
1<?xml version="1.0"?> 2<!DOCTYPE apispec SYSTEM "APIspec.dtd"> 3 4<!-- A function is generated from a template. Multiple functions can be 5 generated from a single template with different arguments. For example, 6 glColor3f can be generated from 7 8 <function name="Color3f" template="Color" gltype="GLfloat" vector_size="3" expand_vector="true"/> 9 10 and glColor4iv can be generated from 11 12 <function name="Color4iv" template="Color" gltype="GLint" vector_size="4"/> 13 14 In a template, there are <desc>s that describe the properties of 15 parameters. A <desc> can enumerate the valid values of a parameter. It 16 can also specify the error code when an invalid value is given, and etc. 17 By nesting <desc>s, they can create dependency between parameters. 18 19 A function can be marked as external. It means that the function cannot 20 be dispatched to the corresponding mesa function, if one exists, directly, 21 and requires an external implementation. 22--> 23 24<apispec> 25 26<template name="Color"> 27 <proto> 28 <return type="void"/> 29 <vector name="v" type="const GLtype *" size="dynamic"> 30 <param name="red" type="GLtype"/> 31 <param name="green" type="GLtype"/> 32 <param name="blue" type="GLtype"/> 33 <param name="alpha" type="GLtype"/> 34 </vector> 35 </proto> 36</template> 37 38<template name="ClipPlane"> 39 <proto> 40 <return type="void"/> 41 <param name="plane" type="GLenum"/> 42 <vector name="equation" type="const GLtype *" size="4"/> 43 </proto> 44</template> 45 46<template name="CullFace"> 47 <proto> 48 <return type="void"/> 49 <param name="mode" type="GLenum"/> 50 </proto> 51</template> 52 53<template name="Fog"> 54 <proto> 55 <return type="void"/> 56 <param name="pname" type="GLenum"/> 57 <vector name="params" type="const GLtype *" size="dynamic"> 58 <param name="param" type="GLtype"/> 59 </vector> 60 </proto> 61 62 <desc name="pname"> 63 <value name="GL_FOG_MODE"/> 64 <desc name="param"> 65 <value name="GL_EXP"/> 66 <value name="GL_EXP2"/> 67 <value name="GL_LINEAR"/> 68 </desc> 69 </desc> 70 71 <desc name="pname"> 72 <value name="GL_FOG_COLOR"/> 73 74 <desc name="params" vector_size="4"/> 75 </desc> 76 77 <desc name="pname"> 78 <value name="GL_FOG_DENSITY"/> 79 <value name="GL_FOG_START"/> 80 <value name="GL_FOG_END"/> 81 82 <desc name="params" vector_size="1"/> 83 </desc> 84</template> 85 86<template name="FrontFace"> 87 <proto> 88 <return type="void"/> 89 <param name="mode" type="GLenum"/> 90 </proto> 91</template> 92 93<template name="Hint"> 94 <proto> 95 <return type="void"/> 96 <param name="target" type="GLenum"/> 97 <param name="mode" type="GLenum"/> 98 </proto> 99 100 <desc name="target" category="GLES1.1"> 101 <value name="GL_FOG_HINT"/> 102 <value name="GL_LINE_SMOOTH_HINT"/> 103 <value name="GL_PERSPECTIVE_CORRECTION_HINT"/> 104 <value name="GL_POINT_SMOOTH_HINT"/> 105 </desc> 106 <desc name="target" category="OES_standard_derivatives"> 107 <value name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/> 108 </desc> 109 <desc name="target"> 110 <value name="GL_GENERATE_MIPMAP_HINT"/> 111 </desc> 112</template> 113 114<template name="Light"> 115 <proto> 116 <return type="void"/> 117 <param name="light" type="GLenum"/> 118 <param name="pname" type="GLenum"/> 119 <vector name="params" type="const GLtype *" size="dynamic"> 120 <param name="param" type="GLtype"/> 121 </vector> 122 </proto> 123</template> 124 125<template name="LightModel"> 126 <proto> 127 <return type="void"/> 128 <param name="pname" type="GLenum"/> 129 <vector name="params" type="const GLtype *" size="dynamic"> 130 <param name="param" type="GLtype"/> 131 </vector> 132 </proto> 133 134 <desc name="pname"> 135 <value name="GL_LIGHT_MODEL_AMBIENT"/> 136 137 <desc name="params" vector_size="4"/> 138 </desc> 139 140 <desc name="pname"> 141 <value name="GL_LIGHT_MODEL_TWO_SIDE"/> 142 <desc name="param"> 143 <value name="GL_TRUE"/> 144 <value name="GL_FALSE"/> 145 </desc> 146 </desc> 147</template> 148 149<template name="LineWidth"> 150 <proto> 151 <return type="void"/> 152 <param name="width" type="GLtype"/> 153 </proto> 154</template> 155 156<template name="Material"> 157 <proto> 158 <return type="void"/> 159 <param name="face" type="GLenum"/> 160 <param name="pname" type="GLenum"/> 161 <vector name="params" type="const GLtype *" size="dynamic"> 162 <param name="param" type="GLtype"/> 163 </vector> 164 </proto> 165 166 <desc name="face"> 167 <value name="GL_FRONT_AND_BACK"/> 168 </desc> 169 170 <desc name="pname"> 171 <value name="GL_AMBIENT"/> 172 <value name="GL_DIFFUSE"/> 173 <value name="GL_AMBIENT_AND_DIFFUSE"/> 174 <value name="GL_SPECULAR"/> 175 <value name="GL_EMISSION"/> 176 177 <desc name="params" vector_size="4"/> 178 </desc> 179 180 <desc name="pname"> 181 <value name="GL_SHININESS"/> 182 183 <desc name="params" vector_size="1"/> 184 </desc> 185</template> 186 187<template name="PointSize"> 188 <proto> 189 <return type="void"/> 190 <param name="size" type="GLtype"/> 191 </proto> 192</template> 193 194<template name="PointSizePointer"> 195 <proto> 196 <return type="void"/> 197 <param name="type" type="GLenum"/> 198 <param name="stride" type="GLsizei"/> 199 <param name="pointer" type="const GLvoid *"/> 200 </proto> 201</template> 202 203<template name="Scissor"> 204 <proto> 205 <return type="void"/> 206 <param name="x" type="GLint"/> 207 <param name="y" type="GLint"/> 208 <param name="width" type="GLsizei"/> 209 <param name="height" type="GLsizei"/> 210 </proto> 211</template> 212 213<template name="ShadeModel"> 214 <proto> 215 <return type="void"/> 216 <param name="mode" type="GLenum"/> 217 </proto> 218</template> 219 220<template name="TexParameter"> 221 <proto> 222 <return type="void"/> 223 <param name="target" type="GLenum"/> 224 <param name="pname" type="GLenum"/> 225 <vector name="params" type="const GLtype *" size="dynamic"> 226 <param name="param" type="GLtype"/> 227 </vector> 228 </proto> 229</template> 230 231<template name="TexImage2D"> 232 <proto> 233 <return type="void"/> 234 <param name="target" type="GLenum"/> 235 <param name="level" type="GLint"/> 236 <param name="internalFormat" type="GLint"/> <!-- should be GLenum --> 237 <param name="width" type="GLsizei"/> 238 <param name="height" type="GLsizei"/> 239 <param name="border" type="GLint"/> 240 <param name="format" type="GLenum"/> 241 <param name="type" type="GLenum"/> 242 <param name="pixels" type="const GLvoid *"/> 243 </proto> 244</template> 245 246<template name="TexEnv"> 247 <proto> 248 <return type="void"/> 249 <param name="target" type="GLenum"/> 250 <param name="pname" type="GLenum"/> 251 <vector name="params" type="const GLtype *" size="dynamic"> 252 <param name="param" type="GLtype"/> 253 </vector> 254 </proto> 255 256 <desc name="target" category="OES_point_sprite"> 257 <value name="GL_POINT_SPRITE_OES"/> 258 259 <desc name="pname"> 260 <value name="GL_COORD_REPLACE_OES"/> 261 </desc> 262 </desc> 263 264 <desc name="pname" category="OES_point_sprite"> 265 <value name="GL_COORD_REPLACE_OES"/> 266 267 <desc name="param"> 268 <value name="GL_TRUE"/> 269 <value name="GL_FALSE"/> 270 </desc> 271 </desc> 272 273 <desc name="target" category="EXT_texture_lod_bias"> 274 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 275 276 <desc name="pname"> 277 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 278 </desc> 279 </desc> 280 281 <desc name="pname" category="EXT_texture_lod_bias"> 282 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 283 <desc name="params" vector_size="1"/> 284 </desc> 285 286 <desc name="target"> 287 <value name="GL_TEXTURE_ENV"/> 288 289 <desc name="pname"> 290 <value name="GL_TEXTURE_ENV_MODE"/> 291 <value name="GL_COMBINE_RGB"/> 292 <value name="GL_COMBINE_ALPHA"/> 293 <value name="GL_RGB_SCALE"/> 294 <value name="GL_ALPHA_SCALE"/> 295 <value name="GL_SRC0_RGB"/> 296 <value name="GL_SRC1_RGB"/> 297 <value name="GL_SRC2_RGB"/> 298 <value name="GL_SRC0_ALPHA"/> 299 <value name="GL_SRC1_ALPHA"/> 300 <value name="GL_SRC2_ALPHA"/> 301 <value name="GL_OPERAND0_RGB"/> 302 <value name="GL_OPERAND1_RGB"/> 303 <value name="GL_OPERAND2_RGB"/> 304 <value name="GL_OPERAND0_ALPHA"/> 305 <value name="GL_OPERAND1_ALPHA"/> 306 <value name="GL_OPERAND2_ALPHA"/> 307 <value name="GL_TEXTURE_ENV_COLOR"/> 308 </desc> 309 </desc> 310 311 <desc name="pname"> 312 <value name="GL_TEXTURE_ENV_MODE"/> 313 314 <desc name="param"> 315 <value name="GL_REPLACE"/> 316 <value name="GL_MODULATE"/> 317 <value name="GL_DECAL"/> 318 <value name="GL_BLEND"/> 319 <value name="GL_ADD"/> 320 <value name="GL_COMBINE"/> 321 </desc> 322 </desc> 323 324 <desc name="pname"> 325 <value name="GL_COMBINE_RGB"/> 326 327 <desc name="param"> 328 <value name="GL_REPLACE"/> 329 <value name="GL_MODULATE"/> 330 <value name="GL_ADD"/> 331 <value name="GL_ADD_SIGNED"/> 332 <value name="GL_INTERPOLATE"/> 333 <value name="GL_SUBTRACT"/> 334 <value name="GL_DOT3_RGB"/> 335 <value name="GL_DOT3_RGBA"/> 336 </desc> 337 </desc> 338 339 <desc name="pname"> 340 <value name="GL_COMBINE_ALPHA"/> 341 342 <desc name="param"> 343 <value name="GL_REPLACE"/> 344 <value name="GL_MODULATE"/> 345 <value name="GL_ADD"/> 346 <value name="GL_ADD_SIGNED"/> 347 <value name="GL_INTERPOLATE"/> 348 <value name="GL_SUBTRACT"/> 349 </desc> 350 </desc> 351 352 <desc name="pname"> 353 <value name="GL_RGB_SCALE"/> 354 <value name="GL_ALPHA_SCALE"/> 355 </desc> 356 357 <desc name="pname"> 358 <value name="GL_SRC0_RGB"/> 359 <value name="GL_SRC1_RGB"/> 360 <value name="GL_SRC2_RGB"/> 361 <value name="GL_SRC0_ALPHA"/> 362 <value name="GL_SRC1_ALPHA"/> 363 <value name="GL_SRC2_ALPHA"/> 364 365 <desc name="param"> 366 <value name="GL_TEXTURE"/> 367 <value name="GL_CONSTANT"/> 368 <value name="GL_PRIMARY_COLOR"/> 369 <value name="GL_PREVIOUS"/> 370 371 <range base="GL_TEXTURE" from="0" to="31" category="OES_texture_env_crossbar"/> 372 </desc> 373 </desc> 374 375 <desc name="pname"> 376 <value name="GL_OPERAND0_RGB"/> 377 <value name="GL_OPERAND1_RGB"/> 378 <value name="GL_OPERAND2_RGB"/> 379 380 <desc name="param"> 381 <value name="GL_SRC_COLOR"/> 382 <value name="GL_ONE_MINUS_SRC_COLOR"/> 383 <value name="GL_SRC_ALPHA"/> 384 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 385 </desc> 386 </desc> 387 388 <desc name="pname"> 389 <value name="GL_OPERAND0_ALPHA"/> 390 <value name="GL_OPERAND1_ALPHA"/> 391 <value name="GL_OPERAND2_ALPHA"/> 392 393 <desc name="param"> 394 <value name="GL_SRC_ALPHA"/> 395 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 396 </desc> 397 </desc> 398 399 <desc name="pname"> 400 <value name="GL_TEXTURE_ENV_COLOR"/> 401 402 <desc name="params" vector_size="4"/> 403 </desc> 404</template> 405 406<template name="TexGen"> 407 <proto> 408 <return type="void"/> 409 <param name="coord" type="GLenum"/> 410 <param name="pname" type="GLenum"/> 411 <vector name="params" type="const GLtype *" size="dynamic"> 412 <param name="param" type="GLtype"/> 413 </vector> 414 </proto> 415 416 <desc name="coord" category="OES_texture_cube_map"> 417 <value name="GL_TEXTURE_GEN_STR_OES"/> 418 </desc> 419 420 <desc name="pname" category="OES_texture_cube_map"> 421 <value name="GL_TEXTURE_GEN_MODE_OES"/> 422 423 <desc name="param"> 424 <value name="GL_NORMAL_MAP_OES"/> 425 <value name="GL_REFLECTION_MAP_OES"/> 426 </desc> 427 </desc> 428</template> 429 430<template name="Clear"> 431 <proto> 432 <return type="void"/> 433 <param name="mask" type="GLbitfield"/> 434 </proto> 435 436 <desc name="mask" error="GL_INVALID_VALUE"> 437 <value name="0"/> 438 <value name="(GL_COLOR_BUFFER_BIT)"/> 439 <value name="(GL_DEPTH_BUFFER_BIT)"/> 440 <value name="(GL_STENCIL_BUFFER_BIT)"/> 441 <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)"/> 442 <value name="(GL_COLOR_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 443 <value name="(GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 444 <value name="(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)"/> 445 </desc> 446</template> 447 448<template name="ClearColor"> 449 <proto> 450 <return type="void"/> 451 <param name="red" type="GLtype"/> 452 <param name="green" type="GLtype"/> 453 <param name="blue" type="GLtype"/> 454 <param name="alpha" type="GLtype"/> 455 </proto> 456</template> 457 458<template name="ClearStencil"> 459 <proto> 460 <return type="void"/> 461 <param name="s" type="GLint"/> 462 </proto> 463</template> 464 465<template name="ClearDepth"> 466 <proto> 467 <return type="void"/> 468 <param name="depth" type="GLtype"/> 469 </proto> 470</template> 471 472<template name="StencilMask"> 473 <proto> 474 <return type="void"/> 475 <param name="mask" type="GLuint"/> 476 </proto> 477</template> 478 479<template name="StencilMaskSeparate"> 480 <proto> 481 <return type="void"/> 482 <param name="face" type="GLenum"/> 483 <param name="mask" type="GLuint"/> 484 </proto> 485</template> 486 487<template name="ColorMask"> 488 <proto> 489 <return type="void"/> 490 <param name="red" type="GLboolean"/> 491 <param name="green" type="GLboolean"/> 492 <param name="blue" type="GLboolean"/> 493 <param name="alpha" type="GLboolean"/> 494 </proto> 495</template> 496 497<template name="DepthMask"> 498 <proto> 499 <return type="void"/> 500 <param name="flag" type="GLboolean"/> 501 </proto> 502</template> 503 504<template name="Disable"> 505 <proto> 506 <return type="void"/> 507 <param name="cap" type="GLenum"/> 508 </proto> 509 510 <desc name="cap" category="GLES1.1"> 511 <value name="GL_NORMALIZE"/> 512 <value name="GL_RESCALE_NORMAL"/> 513 514 <range base="GL_CLIP_PLANE" from="0" to="5"/> 515 <value name="GL_CLIP_PLANE0+6"/> 516 <value name="GL_CLIP_PLANE0+7"/> 517 518 <value name="GL_FOG"/> 519 <value name="GL_LIGHTING"/> 520 <value name="GL_COLOR_MATERIAL"/> 521 522 <range base="GL_LIGHT" from="0" to="7"/> 523 524 <value name="GL_POINT_SMOOTH"/> 525 <value name="GL_LINE_SMOOTH"/> 526 <value name="GL_CULL_FACE"/> 527 <value name="GL_POLYGON_OFFSET_FILL"/> 528 <value name="GL_MULTISAMPLE"/> 529 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 530 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 531 <value name="GL_SAMPLE_COVERAGE"/> 532 <value name="GL_TEXTURE_2D"/> 533 <value name="GL_SCISSOR_TEST"/> 534 <value name="GL_ALPHA_TEST"/> 535 <value name="GL_STENCIL_TEST"/> 536 <value name="GL_DEPTH_TEST"/> 537 <value name="GL_BLEND"/> 538 <value name="GL_DITHER"/> 539 <value name="GL_COLOR_LOGIC_OP"/> 540 541 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 542 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 543 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 544 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 545 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 546 </desc> 547 548 <desc name="cap" category="GLES2.0"> 549 <value name="GL_CULL_FACE"/> 550 <value name="GL_SCISSOR_TEST"/> 551 <value name="GL_POLYGON_OFFSET_FILL"/> 552 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 553 <value name="GL_SAMPLE_COVERAGE"/> 554 <value name="GL_STENCIL_TEST"/> 555 <value name="GL_DEPTH_TEST"/> 556 <value name="GL_DITHER"/> 557 <value name="GL_BLEND"/> 558 </desc> 559</template> 560 561<!-- it is exactly the same as Disable --> 562<template name="Enable"> 563 <proto> 564 <return type="void"/> 565 <param name="cap" type="GLenum"/> 566 </proto> 567 568 <desc name="cap" category="GLES1.1"> 569 <value name="GL_NORMALIZE"/> 570 <value name="GL_RESCALE_NORMAL"/> 571 572 <range base="GL_CLIP_PLANE" from="0" to="5"/> 573 <value name="GL_CLIP_PLANE0+6"/> 574 <value name="GL_CLIP_PLANE0+7"/> 575 576 <value name="GL_FOG"/> 577 <value name="GL_LIGHTING"/> 578 <value name="GL_COLOR_MATERIAL"/> 579 580 <range base="GL_LIGHT" from="0" to="7"/> 581 582 <value name="GL_POINT_SMOOTH"/> 583 <value name="GL_LINE_SMOOTH"/> 584 <value name="GL_CULL_FACE"/> 585 <value name="GL_POLYGON_OFFSET_FILL"/> 586 <value name="GL_MULTISAMPLE"/> 587 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 588 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 589 <value name="GL_SAMPLE_COVERAGE"/> 590 <value name="GL_TEXTURE_2D"/> 591 <value name="GL_SCISSOR_TEST"/> 592 <value name="GL_ALPHA_TEST"/> 593 <value name="GL_STENCIL_TEST"/> 594 <value name="GL_DEPTH_TEST"/> 595 <value name="GL_BLEND"/> 596 <value name="GL_DITHER"/> 597 <value name="GL_COLOR_LOGIC_OP"/> 598 599 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 600 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 601 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 602 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 603 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 604 </desc> 605 606 <desc name="cap" category="GLES2.0"> 607 <value name="GL_CULL_FACE"/> 608 <value name="GL_SCISSOR_TEST"/> 609 <value name="GL_POLYGON_OFFSET_FILL"/> 610 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 611 <value name="GL_SAMPLE_COVERAGE"/> 612 <value name="GL_STENCIL_TEST"/> 613 <value name="GL_DEPTH_TEST"/> 614 <value name="GL_DITHER"/> 615 <value name="GL_BLEND"/> 616 </desc> 617</template> 618 619<template name="Finish"> 620 <proto> 621 <return type="void"/> 622 </proto> 623</template> 624 625<template name="Flush"> 626 <proto> 627 <return type="void"/> 628 </proto> 629</template> 630 631<template name="AlphaFunc"> 632 <proto> 633 <return type="void"/> 634 <param name="func" type="GLenum"/> 635 <param name="ref" type="GLtype"/> 636 </proto> 637</template> 638 639<template name="BlendFunc"> 640 <proto> 641 <return type="void"/> 642 <param name="sfactor" type="GLenum"/> 643 <param name="dfactor" type="GLenum"/> 644 </proto> 645 646 <desc name="sfactor"> 647 <value name="GL_ZERO"/> 648 <value name="GL_ONE"/> 649 <value name="GL_SRC_COLOR"/> 650 <value name="GL_ONE_MINUS_SRC_COLOR"/> 651 <value name="GL_SRC_ALPHA"/> 652 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 653 <value name="GL_DST_ALPHA"/> 654 <value name="GL_ONE_MINUS_DST_ALPHA"/> 655 <value name="GL_DST_COLOR"/> 656 <value name="GL_ONE_MINUS_DST_COLOR"/> 657 <value name="GL_SRC_ALPHA_SATURATE"/> 658 659 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 660 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 661 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 662 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 663 </desc> 664 665 <desc name="dfactor"> 666 <value name="GL_ZERO"/> 667 <value name="GL_ONE"/> 668 <value name="GL_SRC_COLOR"/> 669 <value name="GL_ONE_MINUS_SRC_COLOR"/> 670 <value name="GL_SRC_ALPHA"/> 671 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 672 <value name="GL_DST_ALPHA"/> 673 <value name="GL_ONE_MINUS_DST_ALPHA"/> 674 <value name="GL_DST_COLOR"/> 675 <value name="GL_ONE_MINUS_DST_COLOR"/> 676 677 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 678 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 679 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 680 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 681 </desc> 682</template> 683 684<template name="LogicOp"> 685 <proto> 686 <return type="void"/> 687 <param name="opcode" type="GLenum"/> 688 </proto> 689</template> 690 691<template name="StencilFunc"> 692 <proto> 693 <return type="void"/> 694 <param name="func" type="GLenum"/> 695 <param name="ref" type="GLint"/> 696 <param name="mask" type="GLuint"/> 697 </proto> 698</template> 699 700<template name="StencilFuncSeparate"> 701 <proto> 702 <return type="void"/> 703 <param name="face" type="GLenum"/> 704 <param name="func" type="GLenum"/> 705 <param name="ref" type="GLint"/> 706 <param name="mask" type="GLuint"/> 707 </proto> 708</template> 709 710<template name="StencilOp"> 711 <proto> 712 <return type="void"/> 713 <param name="fail" type="GLenum"/> 714 <param name="zfail" type="GLenum"/> 715 <param name="zpass" type="GLenum"/> 716 </proto> 717</template> 718 719<template name="StencilOpSeparate"> 720 <proto> 721 <return type="void"/> 722 <param name="face" type="GLenum"/> 723 <param name="fail" type="GLenum"/> 724 <param name="zfail" type="GLenum"/> 725 <param name="zpass" type="GLenum"/> 726 </proto> 727</template> 728 729<template name="DepthFunc"> 730 <proto> 731 <return type="void"/> 732 <param name="func" type="GLenum"/> 733 </proto> 734</template> 735 736<template name="PixelStore"> 737 <proto> 738 <return type="void"/> 739 <param name="pname" type="GLenum"/> 740 <param name="param" type="GLtype"/> 741 </proto> 742 743 <desc name="pname"> 744 <value name="GL_PACK_ALIGNMENT"/> 745 <desc name="param" error="GL_INVALID_VALUE"> 746 <value name="1"/> 747 <value name="2"/> 748 <value name="4"/> 749 <value name="8"/> 750 </desc> 751 </desc> 752 753 <desc name="pname"> 754 <value name="GL_UNPACK_ALIGNMENT"/> 755 <desc name="param" error="GL_INVALID_VALUE"> 756 <value name="1"/> 757 <value name="2"/> 758 <value name="4"/> 759 <value name="8"/> 760 </desc> 761 </desc> 762 763 <desc name="pname" category="EXT_unpack_subimage"> 764 <value name="GL_UNPACK_ROW_LENGTH"/> 765 <value name="GL_UNPACK_SKIP_PIXELS"/> 766 <value name="GL_UNPACK_SKIP_ROWS"/> 767 </desc> 768 769</template> 770 771<template name="ReadPixels" direction="get"> 772 <proto> 773 <return type="void"/> 774 <param name="x" type="GLint"/> 775 <param name="y" type="GLint"/> 776 <param name="width" type="GLsizei"/> 777 <param name="height" type="GLsizei"/> 778 <param name="format" type="GLenum"/> 779 <param name="type" type="GLenum"/> 780 <param name="pixels" type="GLvoid *"/> 781 </proto> 782 783 <!-- Technically, only two combinations are actually allowed: 784 GL_RGBA/GL_UNSIGNED_BYTE, and some implementation-specific 785 internal preferred combination. I don't know what that is, so I'm 786 allowing any valid combination for now; the underlying support 787 should fail when necessary.--> 788 <desc name="format"> 789 <value name="GL_ALPHA"/> 790 <desc name="type" error="GL_INVALID_OPERATION"> 791 <value name="GL_UNSIGNED_BYTE"/> 792 </desc> 793 </desc> 794 795 <desc name="format"> 796 <value name="GL_RGB"/> 797 <desc name="type" error="GL_INVALID_OPERATION"> 798 <value name="GL_UNSIGNED_BYTE"/> 799 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 800 </desc> 801 </desc> 802 803 <desc name="format"> 804 <value name="GL_RGBA"/> 805 <desc name="type" error="GL_INVALID_OPERATION"> 806 <value name="GL_UNSIGNED_BYTE"/> 807 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 808 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 809 </desc> 810 </desc> 811 812 <desc name="format"> 813 <value name="GL_LUMINANCE"/> 814 <desc name="type" error="GL_INVALID_OPERATION"> 815 <value name="GL_UNSIGNED_BYTE"/> 816 </desc> 817 </desc> 818 819 <desc name="format"> 820 <value name="GL_LUMINANCE_ALPHA"/> 821 <desc name="type" error="GL_INVALID_OPERATION"> 822 <value name="GL_UNSIGNED_BYTE"/> 823 </desc> 824 </desc> 825 826 <desc name="format" category="EXT_read_format_bgra"> 827 <value name="GL_BGRA_EXT"/> 828 829 <desc name="type" error="GL_INVALID_OPERATION"> 830 <value name="GL_UNSIGNED_BYTE"/> 831 <value name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/> 832 <value name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/> 833 </desc> 834 </desc> 835</template> 836 837<template name="GetClipPlane" direction="get"> 838 <proto> 839 <return type="void"/> 840 <param name="plane" type="GLenum"/> 841 <vector name="equation" type="GLtype *" size="4"/> 842 </proto> 843</template> 844 845<template name="GetError" direction="get"> 846 <proto> 847 <return type="GLenum"/> 848 </proto> 849</template> 850 851<!-- template for GetFloatv, GetIntegerv, GetBoolean, and GetFixedv --> 852<template name="GetState" direction="get"> 853 <proto> 854 <return type="void"/> 855 <param name="pname" type="GLenum"/> 856 <vector name="params" type="GLtype *" size="dynamic"/> 857 </proto> 858 <!-- param checking is done in mesa --> 859</template> 860 861<template name="GetLight" direction="get"> 862 <proto> 863 <return type="void"/> 864 <param name="light" type="GLenum"/> 865 <param name="pname" type="GLenum"/> 866 <vector name="params" type="GLtype *" size="dynamic"/> 867 </proto> 868</template> 869 870<template name="GetMaterial" direction="get"> 871 <proto> 872 <return type="void"/> 873 <param name="face" type="GLenum"/> 874 <param name="pname" type="GLenum"/> 875 <vector name="params" type="GLtype *" size="dynamic"> 876 <param name="param" type="GLtype"/> 877 </vector> 878 </proto> 879 880 <desc name="face"> 881 <value name="GL_FRONT"/> 882 <value name="GL_BACK"/> 883 </desc> 884 885 <desc name="pname"> 886 <value name="GL_SHININESS"/> 887 <desc name="params" vector_size="1"/> 888 </desc> 889 890 <desc name="pname"> 891 <value name="GL_AMBIENT"/> 892 <value name="GL_DIFFUSE"/> 893 <value name="GL_AMBIENT_AND_DIFFUSE"/> 894 <value name="GL_SPECULAR"/> 895 <value name="GL_EMISSION"/> 896 897 <desc name="params" vector_size="4"/> 898 </desc> 899</template> 900 901<template name="GetString" direction="get"> 902 <proto> 903 <return type="const GLubyte *"/> 904 <param name="name" type="GLenum"/> 905 </proto> 906 907 <desc name="name"> 908 <value name="GL_VENDOR"/> 909 <value name="GL_RENDERER"/> 910 <value name="GL_VERSION"/> 911 <value name="GL_EXTENSIONS"/> 912 <value name="GL_SHADING_LANGUAGE_VERSION" category="GLES2.0"/> 913 </desc> 914</template> 915 916<template name="GetTexEnv" direction="get"> 917 <proto> 918 <return type="void"/> 919 <param name="target" type="GLenum"/> 920 <param name="pname" type="GLenum"/> 921 <vector name="params" type="GLtype *" size="dynamic"/> 922 </proto> 923 924 <desc name="target" category="OES_point_sprite"> 925 <value name="GL_POINT_SPRITE_OES"/> 926 <desc name="pname"> 927 <value name="GL_COORD_REPLACE_OES"/> 928 </desc> 929 </desc> 930 931 <desc name="pname" category="OES_point_sprite"> 932 <value name="GL_COORD_REPLACE_OES"/> 933 <desc name="params" vector_size="1" convert="false"/> 934 </desc> 935 936 <desc name="target" category="EXT_texture_lod_bias"> 937 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 938 939 <desc name="pname"> 940 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 941 </desc> 942 </desc> 943 944 <desc name="pname" category="EXT_texture_lod_bias"> 945 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 946 <desc name="params" vector_size="1"/> 947 </desc> 948 949 <desc name="target"> 950 <value name="GL_TEXTURE_ENV"/> 951 952 <desc name="pname"> 953 <value name="GL_TEXTURE_ENV_COLOR"/> 954 <value name="GL_RGB_SCALE"/> 955 <value name="GL_ALPHA_SCALE"/> 956 <value name="GL_TEXTURE_ENV_MODE"/> 957 <value name="GL_COMBINE_RGB"/> 958 <value name="GL_COMBINE_ALPHA"/> 959 <value name="GL_SRC0_RGB"/> 960 <value name="GL_SRC1_RGB"/> 961 <value name="GL_SRC2_RGB"/> 962 <value name="GL_SRC0_ALPHA"/> 963 <value name="GL_SRC1_ALPHA"/> 964 <value name="GL_SRC2_ALPHA"/> 965 <value name="GL_OPERAND0_RGB"/> 966 <value name="GL_OPERAND1_RGB"/> 967 <value name="GL_OPERAND2_RGB"/> 968 <value name="GL_OPERAND0_ALPHA"/> 969 <value name="GL_OPERAND1_ALPHA"/> 970 <value name="GL_OPERAND2_ALPHA"/> 971 </desc> 972 </desc> 973 974 <desc name="pname"> 975 <value name="GL_TEXTURE_ENV_COLOR"/> 976 <desc name="params" vector_size="4"/> 977 </desc> 978 979 <desc name="pname"> 980 <value name="GL_RGB_SCALE"/> 981 <value name="GL_ALPHA_SCALE"/> 982 983 <desc name="params" vector_size="1"/> 984 </desc> 985 986 <desc name="pname"> 987 <value name="GL_TEXTURE_ENV_MODE"/> 988 <value name="GL_COMBINE_RGB"/> 989 <value name="GL_COMBINE_ALPHA"/> 990 <value name="GL_SRC0_RGB"/> 991 <value name="GL_SRC1_RGB"/> 992 <value name="GL_SRC2_RGB"/> 993 <value name="GL_SRC0_ALPHA"/> 994 <value name="GL_SRC1_ALPHA"/> 995 <value name="GL_SRC2_ALPHA"/> 996 <value name="GL_OPERAND0_RGB"/> 997 <value name="GL_OPERAND1_RGB"/> 998 <value name="GL_OPERAND2_RGB"/> 999 <value name="GL_OPERAND0_ALPHA"/> 1000 <value name="GL_OPERAND1_ALPHA"/> 1001 <value name="GL_OPERAND2_ALPHA"/> 1002 1003 <desc name="params" vector_size="1" convert="false"/> 1004 </desc> 1005</template> 1006 1007<template name="GetTexGen" direction="get"> 1008 <proto> 1009 <return type="void"/> 1010 <param name="coord" type="GLenum"/> 1011 <param name="pname" type="GLenum"/> 1012 <vector name="params" type="GLtype *" size="dynamic"/> 1013 </proto> 1014 1015 <desc name="coord"> 1016 <value name="GL_TEXTURE_GEN_STR_OES"/> 1017 </desc> 1018 <desc name="pname"> 1019 <value name="GL_TEXTURE_GEN_MODE_OES"/> 1020 <desc name="params" vector_size="1" convert="false"/> 1021 </desc> 1022</template> 1023 1024<template name="GetTexParameter" direction="get"> 1025 <proto> 1026 <return type="void"/> 1027 <param name="target" type="GLenum"/> 1028 <param name="pname" type="GLenum"/> 1029 <vector name="params" type="GLtype *" size="dynamic"/> 1030 </proto> 1031</template> 1032 1033<template name="IsEnabled" direction="get"> 1034 <proto> 1035 <return type="GLboolean"/> 1036 <param name="cap" type="GLenum"/> 1037 </proto> 1038 1039 <desc name="cap" category="GLES1.1"> 1040 <value name="GL_NORMALIZE"/> 1041 <value name="GL_RESCALE_NORMAL"/> 1042 1043 <range base="GL_CLIP_PLANE" from="0" to="5"/> 1044 <value name="GL_CLIP_PLANE0+6"/> 1045 <value name="GL_CLIP_PLANE0+7"/> 1046 1047 <value name="GL_FOG"/> 1048 <value name="GL_LIGHTING"/> 1049 <value name="GL_COLOR_MATERIAL"/> 1050 1051 <range base="GL_LIGHT" from="0" to="7"/> 1052 1053 <value name="GL_POINT_SMOOTH"/> 1054 <value name="GL_LINE_SMOOTH"/> 1055 <value name="GL_CULL_FACE"/> 1056 <value name="GL_POLYGON_OFFSET_FILL"/> 1057 <value name="GL_MULTISAMPLE"/> 1058 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1059 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 1060 <value name="GL_SAMPLE_COVERAGE"/> 1061 <value name="GL_TEXTURE_2D"/> 1062 <value name="GL_SCISSOR_TEST"/> 1063 <value name="GL_ALPHA_TEST"/> 1064 <value name="GL_STENCIL_TEST"/> 1065 <value name="GL_DEPTH_TEST"/> 1066 <value name="GL_BLEND"/> 1067 <value name="GL_DITHER"/> 1068 <value name="GL_COLOR_LOGIC_OP"/> 1069 1070 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 1071 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 1072 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 1073 1074 <value name="GL_VERTEX_ARRAY"/> 1075 <value name="GL_NORMAL_ARRAY"/> 1076 <value name="GL_COLOR_ARRAY"/> 1077 <value name="GL_TEXTURE_COORD_ARRAY"/> 1078 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1079 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1080 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1081 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 1082 </desc> 1083 1084 <desc name="cap" category="GLES2.0"> 1085 <value name="GL_CULL_FACE"/> 1086 <value name="GL_SCISSOR_TEST"/> 1087 <value name="GL_POLYGON_OFFSET_FILL"/> 1088 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1089 <value name="GL_SAMPLE_COVERAGE"/> 1090 <value name="GL_STENCIL_TEST"/> 1091 <value name="GL_DEPTH_TEST"/> 1092 <value name="GL_DITHER"/> 1093 <value name="GL_BLEND"/> 1094 </desc> 1095</template> 1096 1097<template name="DepthRange"> 1098 <proto> 1099 <return type="void"/> 1100 <param name="zNear" type="GLtype"/> 1101 <param name="zFar" type="GLtype"/> 1102 </proto> 1103</template> 1104 1105<template name="Frustum"> 1106 <proto> 1107 <return type="void"/> 1108 <param name="left" type="GLtype"/> 1109 <param name="right" type="GLtype"/> 1110 <param name="bottom" type="GLtype"/> 1111 <param name="top" type="GLtype"/> 1112 <param name="zNear" type="GLtype"/> 1113 <param name="zFar" type="GLtype"/> 1114 </proto> 1115</template> 1116 1117<template name="LoadIdentity"> 1118 <proto> 1119 <return type="void"/> 1120 </proto> 1121</template> 1122 1123<template name="LoadMatrix"> 1124 <proto> 1125 <return type="void"/> 1126 <vector name="m" type="const GLtype *" size="16"/> 1127 </proto> 1128</template> 1129 1130<template name="MatrixMode"> 1131 <proto> 1132 <return type="void"/> 1133 <param name="mode" type="GLenum"/> 1134 </proto> 1135 1136 <desc name="mode"> 1137 <value name="GL_MODELVIEW"/> 1138 <value name="GL_PROJECTION"/> 1139 <value name="GL_TEXTURE"/> 1140 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 1141 </desc> 1142</template> 1143 1144<template name="MultMatrix"> 1145 <proto> 1146 <return type="void"/> 1147 <vector name="m" type="const GLtype *" size="16"/> 1148 </proto> 1149</template> 1150 1151<template name="Ortho"> 1152 <proto> 1153 <return type="void"/> 1154 <param name="left" type="GLtype"/> 1155 <param name="right" type="GLtype"/> 1156 <param name="bottom" type="GLtype"/> 1157 <param name="top" type="GLtype"/> 1158 <param name="zNear" type="GLtype"/> 1159 <param name="zFar" type="GLtype"/> 1160 </proto> 1161</template> 1162 1163<template name="PopMatrix"> 1164 <proto> 1165 <return type="void"/> 1166 </proto> 1167</template> 1168 1169<template name="PushMatrix"> 1170 <proto> 1171 <return type="void"/> 1172 </proto> 1173</template> 1174 1175<template name="Rotate"> 1176 <proto> 1177 <return type="void"/> 1178 <param name="angle" type="GLtype"/> 1179 <param name="x" type="GLtype"/> 1180 <param name="y" type="GLtype"/> 1181 <param name="z" type="GLtype"/> 1182 </proto> 1183</template> 1184 1185<template name="Scale"> 1186 <proto> 1187 <return type="void"/> 1188 <param name="x" type="GLtype"/> 1189 <param name="y" type="GLtype"/> 1190 <param name="z" type="GLtype"/> 1191 </proto> 1192</template> 1193 1194<template name="Translate"> 1195 <proto> 1196 <return type="void"/> 1197 <param name="x" type="GLtype"/> 1198 <param name="y" type="GLtype"/> 1199 <param name="z" type="GLtype"/> 1200 </proto> 1201</template> 1202 1203<template name="Viewport"> 1204 <proto> 1205 <return type="void"/> 1206 <param name="x" type="GLint"/> 1207 <param name="y" type="GLint"/> 1208 <param name="width" type="GLsizei"/> 1209 <param name="height" type="GLsizei"/> 1210 </proto> 1211</template> 1212 1213<template name="ColorPointer"> 1214 <proto> 1215 <return type="void"/> 1216 <param name="size" type="GLint"/> 1217 <param name="type" type="GLenum"/> 1218 <param name="stride" type="GLsizei"/> 1219 <param name="pointer" type="const GLvoid *"/> 1220 </proto> 1221 1222 <desc name="size" error="GL_INVALID_VALUE"> 1223 <value name="4"/> 1224 </desc> 1225 1226 <desc name="type"> 1227 <value name="GL_UNSIGNED_BYTE"/> 1228 <value name="GL_FLOAT"/> 1229 <value name="GL_FIXED"/> 1230 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1231 </desc> 1232</template> 1233 1234<template name="DisableClientState"> 1235 <proto> 1236 <return type="void"/> 1237 <param name="array" type="GLenum"/> 1238 </proto> 1239 1240 <desc name="array"> 1241 <value name="GL_VERTEX_ARRAY"/> 1242 <value name="GL_NORMAL_ARRAY"/> 1243 <value name="GL_COLOR_ARRAY"/> 1244 <value name="GL_TEXTURE_COORD_ARRAY"/> 1245 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1246 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1247 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1248 </desc> 1249</template> 1250 1251<template name="DrawArrays"> 1252 <proto> 1253 <return type="void"/> 1254 <param name="mode" type="GLenum"/> 1255 <param name="first" type="GLint"/> 1256 <param name="count" type="GLsizei"/> 1257 </proto> 1258 1259 <desc name="mode"> 1260 <value name="GL_POINTS"/> 1261 <value name="GL_LINES"/> 1262 <value name="GL_LINE_LOOP"/> 1263 <value name="GL_LINE_STRIP"/> 1264 <value name="GL_TRIANGLES"/> 1265 <value name="GL_TRIANGLE_STRIP"/> 1266 <value name="GL_TRIANGLE_FAN"/> 1267 </desc> 1268</template> 1269 1270<template name="DrawElements"> 1271 <proto> 1272 <return type="void"/> 1273 <param name="mode" type="GLenum"/> 1274 <param name="count" type="GLsizei"/> 1275 <param name="type" type="GLenum"/> 1276 <param name="indices" type="const GLvoid *"/> 1277 </proto> 1278 1279 <desc name="mode"> 1280 <value name="GL_POINTS"/> 1281 <value name="GL_LINES"/> 1282 <value name="GL_LINE_LOOP"/> 1283 <value name="GL_LINE_STRIP"/> 1284 <value name="GL_TRIANGLES"/> 1285 <value name="GL_TRIANGLE_STRIP"/> 1286 <value name="GL_TRIANGLE_FAN"/> 1287 </desc> 1288</template> 1289 1290<template name="EnableClientState"> 1291 <proto> 1292 <return type="void"/> 1293 <param name="array" type="GLenum"/> 1294 </proto> 1295 1296 <desc name="array"> 1297 <value name="GL_VERTEX_ARRAY"/> 1298 <value name="GL_NORMAL_ARRAY"/> 1299 <value name="GL_COLOR_ARRAY"/> 1300 <value name="GL_TEXTURE_COORD_ARRAY"/> 1301 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1302 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1303 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1304 </desc> 1305</template> 1306 1307<template name="GetPointer" direction="get"> 1308 <proto> 1309 <return type="void"/> 1310 <param name="pname" type="GLenum"/> 1311 <vector name="params" type="GLvoid **" size="dynamic"/> 1312 </proto> 1313 1314 <desc name="pname"> 1315 <value name="GL_VERTEX_ARRAY_POINTER"/> 1316 <value name="GL_NORMAL_ARRAY_POINTER"/> 1317 <value name="GL_COLOR_ARRAY_POINTER"/> 1318 <value name="GL_TEXTURE_COORD_ARRAY_POINTER"/> 1319 <value name="GL_MATRIX_INDEX_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1320 <value name="GL_WEIGHT_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1321 <value name="GL_POINT_SIZE_ARRAY_POINTER_OES" category="OES_point_size_array"/> 1322 </desc> 1323</template> 1324 1325<template name="Normal"> 1326 <proto> 1327 <return type="void"/> 1328 <vector name="v" type="const GLtype *" size="3"> 1329 <param name="nx" type="GLtype"/> 1330 <param name="ny" type="GLtype"/> 1331 <param name="nz" type="GLtype"/> 1332 </vector> 1333 </proto> 1334</template> 1335 1336<template name="NormalPointer"> 1337 <proto> 1338 <return type="void"/> 1339 <param name="type" type="GLenum"/> 1340 <param name="stride" type="GLsizei"/> 1341 <param name="pointer" type="const GLvoid *"/> 1342 </proto> 1343 1344 <desc name="type"> 1345 <value name="GL_BYTE"/> 1346 <value name="GL_SHORT"/> 1347 <value name="GL_FLOAT"/> 1348 <value name="GL_FIXED"/> 1349 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1350 </desc> 1351</template> 1352 1353<template name="TexCoordPointer"> 1354 <proto> 1355 <return type="void"/> 1356 <param name="size" type="GLint"/> 1357 <param name="type" type="GLenum"/> 1358 <param name="stride" type="GLsizei"/> 1359 <param name="pointer" type="const GLvoid *"/> 1360 </proto> 1361 1362 <desc name="size" error="GL_INVALID_VALUE"> 1363 <value name="2"/> 1364 <value name="3"/> 1365 <value name="4"/> 1366 </desc> 1367 1368 <desc name="type"> 1369 <value name="GL_BYTE"/> 1370 <value name="GL_SHORT"/> 1371 <value name="GL_FLOAT"/> 1372 <value name="GL_FIXED"/> 1373 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1374 </desc> 1375</template> 1376 1377<template name="VertexPointer"> 1378 <proto> 1379 <return type="void"/> 1380 <param name="size" type="GLint"/> 1381 <param name="type" type="GLenum"/> 1382 <param name="stride" type="GLsizei"/> 1383 <param name="pointer" type="const GLvoid *"/> 1384 </proto> 1385 1386 <desc name="size" error="GL_INVALID_VALUE"> 1387 <value name="2"/> 1388 <value name="3"/> 1389 <value name="4"/> 1390 </desc> 1391 1392 <desc name="type"> 1393 <value name="GL_BYTE"/> 1394 <value name="GL_SHORT"/> 1395 <value name="GL_FLOAT"/> 1396 <value name="GL_FIXED"/> 1397 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1398 </desc> 1399</template> 1400 1401<template name="PolygonOffset"> 1402 <proto> 1403 <return type="void"/> 1404 <param name="factor" type="GLtype"/> 1405 <param name="units" type="GLtype"/> 1406 </proto> 1407</template> 1408 1409<template name="CopyTexImage2D"> 1410 <proto> 1411 <return type="void"/> 1412 <param name="target" type="GLenum"/> 1413 <param name="level" type="GLint"/> 1414 <param name="internalFormat" type="GLenum"/> 1415 <param name="x" type="GLint"/> 1416 <param name="y" type="GLint"/> 1417 <param name="width" type="GLsizei"/> 1418 <param name="height" type="GLsizei"/> 1419 <param name="border" type="GLint"/> 1420 </proto> 1421</template> 1422 1423<template name="CopyTexSubImage2D"> 1424 <proto> 1425 <return type="void"/> 1426 <param name="target" type="GLenum"/> 1427 <param name="level" type="GLint"/> 1428 <param name="xoffset" type="GLint"/> 1429 <param name="yoffset" type="GLint"/> 1430 <param name="x" type="GLint"/> 1431 <param name="y" type="GLint"/> 1432 <param name="width" type="GLsizei"/> 1433 <param name="height" type="GLsizei"/> 1434 </proto> 1435</template> 1436 1437<template name="TexSubImage2D"> 1438 <proto> 1439 <return type="void"/> 1440 <param name="target" type="GLenum"/> 1441 <param name="level" type="GLint"/> 1442 <param name="xoffset" type="GLint"/> 1443 <param name="yoffset" type="GLint"/> 1444 <param name="width" type="GLsizei"/> 1445 <param name="height" type="GLsizei"/> 1446 <param name="format" type="GLenum"/> 1447 <param name="type" type="GLenum"/> 1448 <param name="pixels" type="const GLvoid *"/> 1449 </proto> 1450</template> 1451 1452<template name="BindTexture"> 1453 <proto> 1454 <return type="void"/> 1455 <param name="target" type="GLenum"/> 1456 <param name="texture" type="GLuint"/> 1457 </proto> 1458</template> 1459 1460<template name="DeleteTextures"> 1461 <proto> 1462 <return type="void"/> 1463 <param name="n" type="GLsizei"/> 1464 <param name="textures" type="const GLuint *"/> 1465 </proto> 1466</template> 1467 1468<template name="GenTextures" direction="get"> 1469 <proto> 1470 <return type="void"/> 1471 <param name="n" type="GLsizei"/> 1472 <param name="textures" type="GLuint *"/> 1473 </proto> 1474</template> 1475 1476<template name="IsTexture" direction="get"> 1477 <proto> 1478 <return type="GLboolean"/> 1479 <param name="texture" type="GLuint"/> 1480 </proto> 1481</template> 1482 1483<template name="BlendColor"> 1484 <proto> 1485 <return type="void"/> 1486 <param name="red" type="GLtype"/> 1487 <param name="green" type="GLtype"/> 1488 <param name="blue" type="GLtype"/> 1489 <param name="alpha" type="GLtype"/> 1490 </proto> 1491</template> 1492 1493<template name="BlendEquation"> 1494 <proto> 1495 <return type="void"/> 1496 <param name="mode" type="GLenum"/> 1497 </proto> 1498</template> 1499 1500<template name="BlendEquationSeparate"> 1501 <proto> 1502 <return type="void"/> 1503 <param name="modeRGB" type="GLenum"/> 1504 <param name="modeAlpha" type="GLenum"/> 1505 </proto> 1506</template> 1507 1508<template name="TexImage3D"> 1509 <proto> 1510 <return type="void"/> 1511 <param name="target" type="GLenum"/> 1512 <param name="level" type="GLint"/> 1513 <param name="internalFormat" type="GLenum"/> 1514 <param name="width" type="GLsizei"/> 1515 <param name="height" type="GLsizei"/> 1516 <param name="depth" type="GLsizei"/> 1517 <param name="border" type="GLint"/> 1518 <param name="format" type="GLenum"/> 1519 <param name="type" type="GLenum"/> 1520 <param name="pixels" type="const GLvoid *"/> 1521 </proto> 1522 1523</template> 1524 1525<template name="TexSubImage3D"> 1526 <proto> 1527 <return type="void"/> 1528 <param name="target" type="GLenum"/> 1529 <param name="level" type="GLint"/> 1530 <param name="xoffset" type="GLint"/> 1531 <param name="yoffset" type="GLint"/> 1532 <param name="zoffset" type="GLint"/> 1533 <param name="width" type="GLsizei"/> 1534 <param name="height" type="GLsizei"/> 1535 <param name="depth" type="GLsizei"/> 1536 <param name="format" type="GLenum"/> 1537 <param name="type" type="GLenum"/> 1538 <param name="pixels" type="const GLvoid *"/> 1539 </proto> 1540</template> 1541 1542<template name="CopyTexSubImage3D"> 1543 <proto> 1544 <return type="void"/> 1545 <param name="target" type="GLenum"/> 1546 <param name="level" type="GLint"/> 1547 <param name="xoffset" type="GLint"/> 1548 <param name="yoffset" type="GLint"/> 1549 <param name="zoffset" type="GLint"/> 1550 <param name="x" type="GLint"/> 1551 <param name="y" type="GLint"/> 1552 <param name="width" type="GLsizei"/> 1553 <param name="height" type="GLsizei"/> 1554 </proto> 1555</template> 1556 1557<template name="MultiTexCoord"> 1558 <proto> 1559 <return type="void"/> 1560 <param name="texture" type="GLenum"/> 1561 <vector name="v" type="const GLtype *" size="dynamic"> 1562 <param name="s" type="GLtype"/> 1563 <param name="t" type="GLtype"/> 1564 <param name="r" type="GLtype"/> 1565 <param name="q" type="GLtype"/> 1566 </vector> 1567 </proto> 1568</template> 1569 1570<template name="CompressedTexImage3D"> 1571 <proto> 1572 <return type="void"/> 1573 <param name="target" type="GLenum"/> 1574 <param name="level" type="GLint"/> 1575 <param name="internalFormat" type="GLenum"/> 1576 <param name="width" type="GLsizei"/> 1577 <param name="height" type="GLsizei"/> 1578 <param name="depth" type="GLsizei"/> 1579 <param name="border" type="GLint"/> 1580 <param name="imagesize" type="GLsizei"/> 1581 <param name="data" type="const GLvoid *"/> 1582 </proto> 1583</template> 1584 1585<template name="CompressedTexSubImage3D"> 1586 <proto> 1587 <return type="void"/> 1588 <param name="target" type="GLenum"/> 1589 <param name="level" type="GLint"/> 1590 <param name="xoffset" type="GLint"/> 1591 <param name="yoffset" type="GLint"/> 1592 <param name="zoffset" type="GLint"/> 1593 <param name="width" type="GLsizei"/> 1594 <param name="height" type="GLsizei"/> 1595 <param name="depth" type="GLsizei"/> 1596 <param name="format" type="GLenum"/> 1597 <param name="imagesize" type="GLsizei"/> 1598 <param name="data" type="const GLvoid *"/> 1599 </proto> 1600</template> 1601 1602<template name="ActiveTexture"> 1603 <proto> 1604 <return type="void"/> 1605 <param name="texture" type="GLenum"/> 1606 </proto> 1607</template> 1608 1609<template name="ClientActiveTexture"> 1610 <proto> 1611 <return type="void"/> 1612 <param name="texture" type="GLenum"/> 1613 </proto> 1614</template> 1615 1616<template name="SampleCoverage"> 1617 <proto> 1618 <return type="void"/> 1619 <param name="value" type="GLtype"/> 1620 <param name="invert" type="GLboolean"/> 1621 </proto> 1622</template> 1623 1624<template name="CompressedTexImage2D"> 1625 <proto> 1626 <return type="void"/> 1627 <param name="target" type="GLenum"/> 1628 <param name="level" type="GLint"/> 1629 <param name="internalFormat" type="GLenum"/> 1630 <param name="width" type="GLsizei"/> 1631 <param name="height" type="GLsizei"/> 1632 <param name="border" type="GLint"/> 1633 <param name="imageSize" type="GLsizei"/> 1634 <param name="data" type="const GLvoid *"/> 1635 </proto> 1636 1637 <desc name="internalFormat"> 1638 <value name="GL_ETC1_RGB8_OES" category="OES_compressed_ETC1_RGB8_texture"/> 1639 1640 <value name="GL_PALETTE4_RGB8_OES" category="OES_compressed_paletted_texture"/> 1641 <value name="GL_PALETTE4_RGBA8_OES" category="OES_compressed_paletted_texture"/> 1642 <value name="GL_PALETTE4_R5_G6_B5_OES" category="OES_compressed_paletted_texture"/> 1643 <value name="GL_PALETTE4_RGBA4_OES" category="OES_compressed_paletted_texture"/> 1644 <value name="GL_PALETTE4_RGB5_A1_OES" category="OES_compressed_paletted_texture"/> 1645 <value name="GL_PALETTE8_RGB8_OES" category="OES_compressed_paletted_texture"/> 1646 <value name="GL_PALETTE8_RGBA8_OES" category="OES_compressed_paletted_texture"/> 1647 <value name="GL_PALETTE8_R5_G6_B5_OES" category="OES_compressed_paletted_texture"/> 1648 <value name="GL_PALETTE8_RGBA4_OES" category="OES_compressed_paletted_texture"/> 1649 <value name="GL_PALETTE8_RGB5_A1_OES" category="OES_compressed_paletted_texture"/> 1650 1651 <value name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 1652 <value name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 1653 </desc> 1654</template> 1655 1656<template name="CompressedTexSubImage2D"> 1657 <proto> 1658 <return type="void"/> 1659 <param name="target" type="GLenum"/> 1660 <param name="level" type="GLint"/> 1661 <param name="xoffset" type="GLint"/> 1662 <param name="yoffset" type="GLint"/> 1663 <param name="width" type="GLsizei"/> 1664 <param name="height" type="GLsizei"/> 1665 <param name="format" type="GLenum"/> 1666 <param name="imageSize" type="GLsizei"/> 1667 <param name="data" type="const GLvoid *"/> 1668 </proto> 1669 1670 <desc name="format"> 1671 <value name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 1672 <value name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT" category="EXT_texture_compression_dxt1"/> 1673 </desc> 1674</template> 1675 1676<template name="BlendFuncSeparate"> 1677 <proto> 1678 <return type="void"/> 1679 <param name="srcRGB" type="GLenum"/> 1680 <param name="dstRGB" type="GLenum"/> 1681 <param name="srcAlpha" type="GLenum"/> 1682 <param name="dstAlpha" type="GLenum"/> 1683 </proto> 1684 1685 <desc name="srcRGB"> 1686 <value name="GL_ZERO"/> 1687 <value name="GL_ONE"/> 1688 <value name="GL_SRC_COLOR"/> 1689 <value name="GL_ONE_MINUS_SRC_COLOR"/> 1690 <value name="GL_SRC_ALPHA"/> 1691 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 1692 <value name="GL_DST_ALPHA"/> 1693 <value name="GL_ONE_MINUS_DST_ALPHA"/> 1694 <value name="GL_DST_COLOR"/> 1695 <value name="GL_ONE_MINUS_DST_COLOR"/> 1696 <value name="GL_SRC_ALPHA_SATURATE"/> 1697 1698 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 1699 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 1700 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 1701 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 1702 </desc> 1703 1704 <desc name="dstRGB"> 1705 <value name="GL_ZERO"/> 1706 <value name="GL_ONE"/> 1707 <value name="GL_SRC_COLOR"/> 1708 <value name="GL_ONE_MINUS_SRC_COLOR"/> 1709 <value name="GL_SRC_ALPHA"/> 1710 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 1711 <value name="GL_DST_ALPHA"/> 1712 <value name="GL_ONE_MINUS_DST_ALPHA"/> 1713 <value name="GL_DST_COLOR"/> 1714 <value name="GL_ONE_MINUS_DST_COLOR"/> 1715 1716 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 1717 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 1718 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 1719 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 1720 </desc> 1721 1722 <desc name="srcAlpha"> 1723 <value name="GL_ZERO"/> 1724 <value name="GL_ONE"/> 1725 <value name="GL_SRC_COLOR"/> 1726 <value name="GL_ONE_MINUS_SRC_COLOR"/> 1727 <value name="GL_SRC_ALPHA"/> 1728 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 1729 <value name="GL_DST_ALPHA"/> 1730 <value name="GL_ONE_MINUS_DST_ALPHA"/> 1731 <value name="GL_DST_COLOR"/> 1732 <value name="GL_ONE_MINUS_DST_COLOR"/> 1733 <value name="GL_SRC_ALPHA_SATURATE"/> 1734 1735 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 1736 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 1737 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 1738 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 1739 </desc> 1740 1741 <desc name="dstAlpha"> 1742 <value name="GL_ZERO"/> 1743 <value name="GL_ONE"/> 1744 <value name="GL_SRC_COLOR"/> 1745 <value name="GL_ONE_MINUS_SRC_COLOR"/> 1746 <value name="GL_SRC_ALPHA"/> 1747 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 1748 <value name="GL_DST_ALPHA"/> 1749 <value name="GL_ONE_MINUS_DST_ALPHA"/> 1750 <value name="GL_DST_COLOR"/> 1751 <value name="GL_ONE_MINUS_DST_COLOR"/> 1752 1753 <value name="GL_CONSTANT_COLOR" category="GLES2.0"/> 1754 <value name="GL_ONE_MINUS_CONSTANT_COLOR" category="GLES2.0"/> 1755 <value name="GL_CONSTANT_ALPHA" category="GLES2.0"/> 1756 <value name="GL_ONE_MINUS_CONSTANT_ALPHA" category="GLES2.0"/> 1757 </desc> 1758</template> 1759 1760<template name="PointParameter"> 1761 <proto> 1762 <return type="void"/> 1763 <param name="pname" type="GLenum"/> 1764 <vector name="params" type="const GLtype *" size="dynamic"> 1765 <param name="param" type="GLtype"/> 1766 </vector> 1767 </proto> 1768 1769 <desc name="pname"> 1770 <value name="GL_POINT_SIZE_MIN"/> 1771 <value name="GL_POINT_SIZE_MAX"/> 1772 <value name="GL_POINT_FADE_THRESHOLD_SIZE"/> 1773 1774 <desc name="params" vector_size="1"/> 1775 </desc> 1776 1777 <desc name="pname"> 1778 <value name="GL_POINT_DISTANCE_ATTENUATION"/> 1779 <desc name="params" vector_size="3"/> 1780 </desc> 1781</template> 1782 1783<template name="VertexAttrib"> 1784 <proto> 1785 <return type="void"/> 1786 <param name="index" type="GLuint"/> 1787 <vector name="v" type="const GLtype *" size="dynamic"> 1788 <param name="x" type="GLtype"/> 1789 <param name="y" type="GLtype"/> 1790 <param name="z" type="GLtype"/> 1791 <param name="w" type="GLtype"/> 1792 </vector> 1793 </proto> 1794</template> 1795 1796<template name="VertexAttribPointer"> 1797 <proto> 1798 <return type="void"/> 1799 <param name="index" type="GLuint"/> 1800 <param name="size" type="GLint"/> 1801 <param name="type" type="GLenum"/> 1802 <param name="normalized" type="GLboolean"/> 1803 <param name="stride" type="GLsizei"/> 1804 <param name="pointer" type="const GLvoid *"/> 1805 </proto> 1806 1807 <desc name="size" error="GL_INVALID_VALUE"> 1808 <value name="1"/> 1809 <value name="2"/> 1810 <value name="3"/> 1811 <value name="4"/> 1812 </desc> 1813 1814 <desc name="type" error="GL_INVALID_VALUE"> 1815 <value name="GL_BYTE"/> 1816 <value name="GL_UNSIGNED_BYTE"/> 1817 <value name="GL_SHORT"/> 1818 <value name="GL_UNSIGNED_SHORT"/> 1819 <value name="GL_FLOAT"/> 1820 <value name="GL_FIXED"/> 1821 <value name="GL_HALF_FLOAT_OES" category="OES_vertex_half_float"/> 1822 <value name="GL_UNSIGNED_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/> 1823 <value name="GL_INT_10_10_10_2_OES" category="OES_vertex_type_10_10_10_2"/> 1824 </desc> 1825 1826 <desc name="type" category="OES_vertex_type_10_10_10_2"> 1827 <value name="GL_UNSIGNED_INT_10_10_10_2_OES"/> 1828 <value name="GL_INT_10_10_10_2_OES"/> 1829 1830 <desc name="size"> 1831 <value name="3"/> 1832 <value name="4"/> 1833 </desc> 1834 </desc> 1835</template> 1836 1837<template name="EnableVertexAttribArray"> 1838 <proto> 1839 <return type="void"/> 1840 <param name="index" type="GLuint"/> 1841 </proto> 1842</template> 1843 1844<template name="DisableVertexAttribArray"> 1845 <proto> 1846 <return type="void"/> 1847 <param name="index" type="GLuint"/> 1848 </proto> 1849</template> 1850 1851<template name="IsProgram" direction="get"> 1852 <proto> 1853 <return type="GLboolean"/> 1854 <param name="program" type="GLuint"/> 1855 </proto> 1856</template> 1857 1858<template name="GetProgram" direction="get"> 1859 <proto> 1860 <return type="void"/> 1861 <param name="program" type="GLuint"/> 1862 <param name="pname" type="GLenum"/> 1863 <vector name="params" type="GLtype *" size="dynamic"/> 1864 </proto> 1865 1866 <desc name="pname"> 1867 <value name="GL_DELETE_STATUS"/> 1868 <value name="GL_LINK_STATUS"/> 1869 <value name="GL_VALIDATE_STATUS"/> 1870 <value name="GL_INFO_LOG_LENGTH"/> 1871 <value name="GL_ATTACHED_SHADERS"/> 1872 <value name="GL_ACTIVE_ATTRIBUTES"/> 1873 <value name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/> 1874 <value name="GL_ACTIVE_UNIFORMS"/> 1875 <value name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/> 1876 <value name="GL_PROGRAM_BINARY_LENGTH_OES" category="OES_get_program_binary"/> 1877 1878 <desc name="params" convert="false"/> 1879 </desc> 1880</template> 1881 1882<template name="GetVertexAttrib" direction="get"> 1883 <proto> 1884 <return type="void"/> 1885 <param name="index" type="GLuint"/> 1886 <param name="pname" type="GLenum"/> 1887 <vector name="params" type="GLtype *" size="dynamic"/> 1888 </proto> 1889 1890 <desc name="pname"> 1891 <value name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/> 1892 <value name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/> 1893 <value name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/> 1894 <value name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/> 1895 <value name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/> 1896 <value name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/> 1897 1898 <desc name="params" vector_size="1" convert="false"/> 1899 </desc> 1900 1901 <desc name="pname"> 1902 <value name="GL_CURRENT_VERTEX_ATTRIB"/> 1903 <desc name="params" vector_size="16?" convert="false"/> 1904 </desc> 1905</template> 1906 1907<template name="GetVertexAttribPointer" direction="get"> 1908 <proto> 1909 <return type="void"/> 1910 <param name="index" type="GLuint"/> 1911 <param name="pname" type="GLenum"/> 1912 <vector name="pointer" type="GLvoid **" size="dynamic"/> 1913 </proto> 1914</template> 1915 1916<template name="GetBufferPointer" direction="get"> 1917 <proto> 1918 <return type="void"/> 1919 <param name="target" type="GLenum"/> 1920 <param name="pname" type="GLenum"/> 1921 <vector name="params" type="GLvoid **" size="dynamic"/> 1922 </proto> 1923 1924 <desc name="target"> 1925 <value name="GL_ARRAY_BUFFER"/> 1926 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 1927 </desc> 1928</template> 1929 1930<template name="MapBuffer" direction="get"> 1931 <proto> 1932 <return type="void *"/> 1933 <param name="target" type="GLenum"/> 1934 <param name="access" type="GLenum"/> 1935 </proto> 1936 1937 <desc name="target"> 1938 <value name="GL_ARRAY_BUFFER"/> 1939 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 1940 </desc> 1941 1942 <desc name="access"> 1943 <value name="GL_WRITE_ONLY_OES"/> 1944 </desc> 1945</template> 1946 1947<template name="UnmapBuffer" direction="get"> 1948 <proto> 1949 <return type="GLboolean"/> 1950 <param name="target" type="GLenum"/> 1951 </proto> 1952 1953 <desc name="target"> 1954 <value name="GL_ARRAY_BUFFER"/> 1955 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 1956 </desc> 1957</template> 1958 1959<template name="BindBuffer"> 1960 <proto> 1961 <return type="void"/> 1962 <param name="target" type="GLenum"/> 1963 <param name="buffer" type="GLuint"/> 1964 </proto> 1965 1966 <desc name="target"> 1967 <value name="GL_ARRAY_BUFFER"/> 1968 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 1969 </desc> 1970</template> 1971 1972<template name="BufferData"> 1973 <proto> 1974 <return type="void"/> 1975 <param name="target" type="GLenum"/> 1976 <param name="size" type="GLsizeiptr"/> 1977 <param name="data" type="const GLvoid *"/> 1978 <param name="usage" type="GLenum"/> 1979 </proto> 1980 1981 <desc name="target"> 1982 <value name="GL_ARRAY_BUFFER"/> 1983 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 1984 </desc> 1985 1986 <desc name="usage"> 1987 <value name="GL_STATIC_DRAW"/> 1988 <value name="GL_DYNAMIC_DRAW"/> 1989 <value name="GL_STREAM_DRAW" category="GLES2.0"/> 1990 </desc> 1991</template> 1992 1993<template name="BufferSubData"> 1994 <proto> 1995 <return type="void"/> 1996 <param name="target" type="GLenum"/> 1997 <param name="offset" type="GLintptr"/> 1998 <param name="size" type="GLsizeiptr"/> 1999 <param name="data" type="const GLvoid *"/> 2000 </proto> 2001 2002 <desc name="target"> 2003 <value name="GL_ARRAY_BUFFER"/> 2004 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2005 </desc> 2006</template> 2007 2008<template name="DeleteBuffers"> 2009 <proto> 2010 <return type="void"/> 2011 <param name="n" type="GLsizei"/> 2012 <param name="buffer" type="const GLuint *"/> 2013 </proto> 2014</template> 2015 2016<template name="GenBuffers" direction="get"> 2017 <proto> 2018 <return type="void"/> 2019 <param name="n" type="GLsizei"/> 2020 <param name="buffer" type="GLuint *"/> 2021 </proto> 2022</template> 2023 2024<template name="GetBufferParameter" direction="get"> 2025 <proto> 2026 <return type="void"/> 2027 <param name="target" type="GLenum"/> 2028 <param name="pname" type="GLenum"/> 2029 <vector name="params" type="GLtype *" size="dynamic"/> 2030 </proto> 2031 2032 <desc name="target"> 2033 <value name="GL_ARRAY_BUFFER"/> 2034 <value name="GL_ELEMENT_ARRAY_BUFFER"/> 2035 </desc> 2036 2037 <desc name="pname"> 2038 <value name="GL_BUFFER_SIZE"/> 2039 <value name="GL_BUFFER_USAGE"/> 2040 <value name="GL_BUFFER_ACCESS_OES" category="OES_mapbuffer"/> 2041 <value name="GL_BUFFER_MAPPED_OES" category="OES_mapbuffer"/> 2042 </desc> 2043</template> 2044 2045<template name="IsBuffer" direction="get"> 2046 <proto> 2047 <return type="GLboolean"/> 2048 <param name="buffer" type="GLuint"/> 2049 </proto> 2050</template> 2051 2052<template name="CreateShader"> 2053 <proto> 2054 <return type="GLuint"/> 2055 <param name="type" type="GLenum"/> 2056 </proto> 2057 2058 <desc name="type"> 2059 <value name="GL_VERTEX_SHADER"/> 2060 <value name="GL_FRAGMENT_SHADER"/> 2061 </desc> 2062</template> 2063 2064<template name="ShaderSource"> 2065 <proto> 2066 <return type="void"/> 2067 <param name="shader" type="GLuint"/> 2068 <param name="count" type="GLsizei"/> 2069 <param name="string" type="const GLchar * const *"/> 2070 <param name="length" type="const int *"/> 2071 </proto> 2072</template> 2073 2074<template name="CompileShader"> 2075 <proto> 2076 <return type="void"/> 2077 <param name="shader" type="GLuint"/> 2078 </proto> 2079</template> 2080 2081<template name="ReleaseShaderCompiler"> 2082 <proto> 2083 <return type="void"/> 2084 </proto> 2085</template> 2086 2087<template name="DeleteShader"> 2088 <proto> 2089 <return type="void"/> 2090 <param name="shader" type="GLuint"/> 2091 </proto> 2092</template> 2093 2094<template name="ShaderBinary"> 2095 <proto> 2096 <return type="void"/> 2097 <param name="n" type="GLsizei"/> 2098 <param name="shaders" type="const GLuint *"/> 2099 <param name="binaryformat" type="GLenum"/> 2100 <param name="binary" type="const GLvoid *"/> 2101 <param name="length" type="GLsizei"/> 2102 </proto> 2103</template> 2104 2105<template name="CreateProgram"> 2106 <proto> 2107 <return type="GLuint"/> 2108 </proto> 2109</template> 2110 2111<template name="AttachShader"> 2112 <proto> 2113 <return type="void"/> 2114 <param name="program" type="GLuint"/> 2115 <param name="shader" type="GLuint"/> 2116 </proto> 2117</template> 2118 2119<template name="DetachShader"> 2120 <proto> 2121 <return type="void"/> 2122 <param name="program" type="GLuint"/> 2123 <param name="shader" type="GLuint"/> 2124 </proto> 2125</template> 2126 2127<template name="LinkProgram"> 2128 <proto> 2129 <return type="void"/> 2130 <param name="program" type="GLuint"/> 2131 </proto> 2132</template> 2133 2134<template name="UseProgram"> 2135 <proto> 2136 <return type="void"/> 2137 <param name="program" type="GLuint"/> 2138 </proto> 2139</template> 2140 2141<template name="DeleteProgram"> 2142 <proto> 2143 <return type="void"/> 2144 <param name="program" type="GLuint"/> 2145 </proto> 2146</template> 2147 2148<template name="GetActiveAttrib" direction="get"> 2149 <proto> 2150 <return type="void"/> 2151 <param name="program" type="GLuint"/> 2152 <param name="index" type="GLuint"/> 2153 <param name="bufSize" type="GLsizei"/> 2154 <param name="length" type="GLsizei *"/> 2155 <param name="size" type="GLint *"/> 2156 <param name="type" type="GLenum *"/> 2157 <param name="name" type="GLchar *"/> 2158 </proto> 2159</template> 2160 2161<template name="GetAttribLocation" direction="get"> 2162 <proto> 2163 <return type="GLint"/> 2164 <param name="program" type="GLuint"/> 2165 <param name="name" type="const char *"/> 2166 </proto> 2167</template> 2168 2169<template name="BindAttribLocation"> 2170 <proto> 2171 <return type="void"/> 2172 <param name="program" type="GLuint"/> 2173 <param name="index" type="GLuint"/> 2174 <param name="name" type="const char *"/> 2175 </proto> 2176</template> 2177 2178<template name="GetUniformLocation" direction="get"> 2179 <proto> 2180 <return type="GLint"/> 2181 <param name="program" type="GLuint"/> 2182 <param name="name" type="const char *"/> 2183 </proto> 2184</template> 2185 2186<template name="GetActiveUniform" direction="get"> 2187 <proto> 2188 <return type="void"/> 2189 <param name="program" type="GLuint"/> 2190 <param name="index" type="GLuint"/> 2191 <param name="bufSize" type="GLsizei"/> 2192 <param name="length" type="GLsizei *"/> 2193 <param name="size" type="GLint *"/> 2194 <param name="type" type="GLenum *"/> 2195 <param name="name" type="GLchar *"/> 2196 </proto> 2197</template> 2198 2199<template name="Uniform"> 2200 <proto> 2201 <return type="void"/> 2202 <param name="location" type="GLint"/> 2203 <param name="count" type="GLsizei" hide_if_expanded="true"/> 2204 <vector name="values" type="const GLtype *" size="dynamic"> 2205 <param name="v0" type="GLtype"/> 2206 <param name="v1" type="GLtype"/> 2207 <param name="v2" type="GLtype"/> 2208 <param name="v3" type="GLtype"/> 2209 </vector> 2210 </proto> 2211</template> 2212 2213<template name="UniformMatrix"> 2214 <proto> 2215 <return type="void"/> 2216 <param name="location" type="GLint"/> 2217 <param name="count" type="GLsizei"/> 2218 <param name="transpose" type="GLboolean"/> 2219 <vector name="value" type="const GLtype *" size="dynamic"/> 2220 </proto> 2221</template> 2222 2223<template name="ValidateProgram"> 2224 <proto> 2225 <return type="void"/> 2226 <param name="program" type="GLuint"/> 2227 </proto> 2228</template> 2229 2230<template name="GenerateMipmap"> 2231 <proto> 2232 <return type="void"/> 2233 <param name="target" type="GLenum"/> 2234 </proto> 2235 2236 <desc name="target"> 2237 <value name="GL_TEXTURE_2D"/> 2238 <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/> 2239 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 2240 <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/> 2241 </desc> 2242</template> 2243 2244<template name="BindFramebuffer"> 2245 <proto> 2246 <return type="void"/> 2247 <param name="target" type="GLenum"/> 2248 <param name="framebuffer" type="GLuint"/> 2249 </proto> 2250</template> 2251 2252<template name="DeleteFramebuffers"> 2253 <proto> 2254 <return type="void"/> 2255 <param name="n" type="GLsizei"/> 2256 <param name="framebuffers" type="const GLuint *"/> 2257 </proto> 2258</template> 2259 2260<template name="GenFramebuffers"> 2261 <proto> 2262 <return type="void"/> 2263 <param name="n" type="GLsizei"/> 2264 <param name="ids" type="GLuint *"/> 2265 </proto> 2266</template> 2267 2268<template name="BindRenderbuffer"> 2269 <proto> 2270 <return type="void"/> 2271 <param name="target" type="GLenum"/> 2272 <param name="renderbuffer" type="GLuint"/> 2273 </proto> 2274</template> 2275 2276<template name="DeleteRenderbuffers"> 2277 <proto> 2278 <return type="void"/> 2279 <param name="n" type="GLsizei"/> 2280 <param name="renderbuffers" type="const GLuint *"/> 2281 </proto> 2282</template> 2283 2284<template name="GenRenderbuffers"> 2285 <proto> 2286 <return type="void"/> 2287 <param name="n" type="GLsizei"/> 2288 <param name="renderbuffers" type="GLuint *"/> 2289 </proto> 2290</template> 2291 2292<template name="RenderbufferStorage"> 2293 <proto> 2294 <return type="void"/> 2295 <param name="target" type="GLenum"/> 2296 <param name="internalFormat" type="GLenum"/> 2297 <param name="width" type="GLsizei"/> 2298 <param name="height" type="GLsizei"/> 2299 </proto> 2300 2301 <desc name="internalFormat"> 2302 <value name="GL_DEPTH_COMPONENT16_OES" category="OES_framebuffer_object"/> 2303 <value name="GL_RGBA4_OES" category="OES_framebuffer_object"/> 2304 <value name="GL_RGB5_A1_OES" category="OES_framebuffer_object"/> 2305 <value name="GL_RGB565_OES" category="OES_framebuffer_object"/> 2306 <value name="GL_STENCIL_INDEX8_OES" category="OES_stencil8"/> 2307 2308 <value name="GL_DEPTH_COMPONENT16" category="GLES2.0"/> 2309 <value name="GL_RGBA4" category="GLES2.0"/> 2310 <value name="GL_RGB5_A1" category="GLES2.0"/> 2311 <value name="GL_RGB565" category="GLES2.0"/> 2312 <value name="GL_STENCIL_INDEX8" category="GLES2.0"/> 2313 2314 <value name="GL_DEPTH_COMPONENT24_OES" category="OES_depth24"/> 2315 <value name="GL_DEPTH_COMPONENT32_OES" category="OES_depth32"/> 2316 <value name="GL_RGB8_OES" category="OES_rgb8_rgba8"/> 2317 <value name="GL_RGBA8_OES" category="OES_rgb8_rgba8"/> 2318 <value name="GL_STENCIL_INDEX1_OES" category="OES_stencil1"/> 2319 <value name="GL_STENCIL_INDEX4_OES" category="OES_stencil4"/> 2320 <value name="GL_DEPTH24_STENCIL8_OES" category="OES_packed_depth_stencil"/> 2321 </desc> 2322</template> 2323 2324<template name="FramebufferRenderbuffer"> 2325 <proto> 2326 <return type="void"/> 2327 <param name="target" type="GLenum"/> 2328 <param name="attachment" type="GLenum"/> 2329 <param name="renderbuffertarget" type="GLenum"/> 2330 <param name="renderbuffer" type="GLuint"/> 2331 </proto> 2332</template> 2333 2334<template name="FramebufferTexture2D"> 2335 <proto> 2336 <return type="void"/> 2337 <param name="target" type="GLenum"/> 2338 <param name="attachment" type="GLenum"/> 2339 <param name="textarget" type="GLenum"/> 2340 <param name="texture" type="GLuint"/> 2341 <param name="level" type="GLint"/> 2342 </proto> 2343 2344 <desc name="textarget" error="GL_INVALID_OPERATION"> 2345 <value name="GL_TEXTURE_2D"/> 2346 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X" category="GLES2.0"/> 2347 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y" category="GLES2.0"/> 2348 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z" category="GLES2.0"/> 2349 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X" category="GLES2.0"/> 2350 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y" category="GLES2.0"/> 2351 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z" category="GLES2.0"/> 2352 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES" category="OES_texture_cube_map"/> 2353 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES" category="OES_texture_cube_map"/> 2354 <value name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES" category="OES_texture_cube_map"/> 2355 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES" category="OES_texture_cube_map"/> 2356 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES" category="OES_texture_cube_map"/> 2357 <value name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES" category="OES_texture_cube_map"/> 2358 </desc> 2359 <!-- According to the base specification, "level" must be 0. But 2360 extension GL_OES_fbo_render_mipmap lifts that restriction, 2361 so no restriction is placed here. --> 2362</template> 2363 2364<template name="FramebufferTexture3D"> 2365 <proto> 2366 <return type="void"/> 2367 <param name="target" type="GLenum"/> 2368 <param name="attachment" type="GLenum"/> 2369 <param name="textarget" type="GLenum"/> 2370 <param name="texture" type="GLuint"/> 2371 <param name="level" type="GLint"/> 2372 <param name="zoffset" type="GLint"/> 2373 </proto> 2374</template> 2375 2376<template name="CheckFramebufferStatus" direction="get"> 2377 <proto> 2378 <return type="GLenum"/> 2379 <param name="target" type="GLenum"/> 2380 </proto> 2381</template> 2382 2383<template name="GetFramebufferAttachmentParameter" direction="get"> 2384 <proto> 2385 <return type="void"/> 2386 <param name="target" type="GLenum"/> 2387 <param name="attachment" type="GLenum"/> 2388 <param name="pname" type="GLenum"/> 2389 <vector name="params" type="GLtype *" size="dynamic"/> 2390 </proto> 2391 2392 <desc name="pname"> 2393 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES" category="OES_framebuffer_object"/> 2394 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES" category="OES_framebuffer_object"/> 2395 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES" category="OES_framebuffer_object"/> 2396 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES" category="OES_framebuffer_object"/> 2397 2398 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE" category="GLES2.0"/> 2399 <value name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME" category="GLES2.0"/> 2400 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL" category="GLES2.0"/> 2401 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE" category="GLES2.0"/> 2402 <value name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES" category="OES_texture_3D"/> 2403 2404 <desc name="params" vector_size="1" convert="false"/> 2405 </desc> 2406</template> 2407 2408<template name="GetRenderbufferParameter" direction="get"> 2409 <proto> 2410 <return type="void"/> 2411 <param name="target" type="GLenum"/> 2412 <param name="pname" type="GLenum"/> 2413 <vector name="params" type="GLtype *" size="dynamic"/> 2414 </proto> 2415 2416 <desc name="pname" category="OES_framebuffer_object"> 2417 <value name="GL_RENDERBUFFER_WIDTH_OES"/> 2418 <value name="GL_RENDERBUFFER_HEIGHT_OES"/> 2419 <value name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/> 2420 <value name="GL_RENDERBUFFER_RED_SIZE_OES"/> 2421 <value name="GL_RENDERBUFFER_GREEN_SIZE_OES"/> 2422 <value name="GL_RENDERBUFFER_BLUE_SIZE_OES"/> 2423 <value name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/> 2424 <value name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/> 2425 <value name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/> 2426 2427 <desc name="params" vector_size="1" convert="false"/> 2428 </desc> 2429 2430 <desc name="pname" category="GLES2.0"> 2431 <value name="GL_RENDERBUFFER_WIDTH"/> 2432 <value name="GL_RENDERBUFFER_HEIGHT"/> 2433 <value name="GL_RENDERBUFFER_INTERNAL_FORMAT"/> 2434 <value name="GL_RENDERBUFFER_RED_SIZE"/> 2435 <value name="GL_RENDERBUFFER_GREEN_SIZE"/> 2436 <value name="GL_RENDERBUFFER_BLUE_SIZE"/> 2437 <value name="GL_RENDERBUFFER_ALPHA_SIZE"/> 2438 <value name="GL_RENDERBUFFER_DEPTH_SIZE"/> 2439 <value name="GL_RENDERBUFFER_STENCIL_SIZE"/> 2440 2441 <desc name="params" vector_size="1" convert="false"/> 2442 </desc> 2443</template> 2444 2445<template name="IsRenderbuffer" direction="get"> 2446 <proto> 2447 <return type="GLboolean"/> 2448 <param name="renderbuffer" type="GLuint"/> 2449 </proto> 2450</template> 2451 2452<template name="IsFramebuffer" direction="get"> 2453 <proto> 2454 <return type="GLboolean"/> 2455 <param name="framebuffer" type="GLuint"/> 2456 </proto> 2457</template> 2458 2459<template name="IsShader" direction="get"> 2460 <proto> 2461 <return type="GLboolean"/> 2462 <param name="shader" type="GLuint"/> 2463 </proto> 2464</template> 2465 2466<template name="GetShader" direction="get"> 2467 <proto> 2468 <return type="void"/> 2469 <param name="shader" type="GLuint"/> 2470 <param name="pname" type="GLenum"/> 2471 <vector name="params" type="GLtype *" size="dynamic"/> 2472 </proto> 2473</template> 2474 2475<template name="GetAttachedShaders" direction="get"> 2476 <proto> 2477 <return type="void"/> 2478 <param name="program" type="GLuint"/> 2479 <param name="maxCount" type="GLsizei"/> 2480 <param name="count" type="GLsizei *"/> 2481 <param name="shaders" type="GLuint *"/> 2482 </proto> 2483</template> 2484 2485<template name="GetShaderInfoLog" direction="get"> 2486 <proto> 2487 <return type="void"/> 2488 <param name="shader" type="GLuint"/> 2489 <param name="bufSize" type="GLsizei"/> 2490 <param name="length" type="GLsizei *"/> 2491 <param name="infoLog" type="GLchar *"/> 2492 </proto> 2493</template> 2494 2495<template name="GetProgramInfoLog" direction="get"> 2496 <proto> 2497 <return type="void"/> 2498 <param name="program" type="GLuint"/> 2499 <param name="bufSize" type="GLsizei"/> 2500 <param name="length" type="GLsizei *"/> 2501 <param name="infoLog" type="GLchar *"/> 2502 </proto> 2503</template> 2504 2505<template name="GetShaderSource" direction="get"> 2506 <proto> 2507 <return type="void"/> 2508 <param name="shader" type="GLuint"/> 2509 <param name="bufSize" type="GLsizei"/> 2510 <param name="length" type="GLsizei *"/> 2511 <param name="source" type="GLchar *"/> 2512 </proto> 2513</template> 2514 2515<template name="GetShaderPrecisionFormat" direction="get"> 2516 <proto> 2517 <return type="void"/> 2518 <param name="shadertype" type="GLenum"/> 2519 <param name="precisiontype" type="GLenum"/> 2520 <param name="range" type="GLint *"/> 2521 <param name="precision" type="GLint *"/> 2522 </proto> 2523</template> 2524 2525<template name="GetUniform" direction="get"> 2526 <proto> 2527 <return type="void"/> 2528 <param name="program" type="GLuint"/> 2529 <param name="location" type="GLint"/> 2530 <vector name="params" type="GLtype *" size="dynamic"/> 2531 </proto> 2532</template> 2533 2534<template name="QueryMatrix" direction="get"> 2535 <proto> 2536 <return type="GLbitfield"/> 2537 <vector name="mantissa" type="GLtype *" size="16"/> 2538 <vector name="exponent" type="GLint *" size="16"/> 2539 </proto> 2540</template> 2541 2542<template name="DrawTex"> 2543 <proto> 2544 <return type="void"/> 2545 <vector name="coords" type="const GLtype *" size="5"> 2546 <param name="x" type="GLtype"/> 2547 <param name="y" type="GLtype"/> 2548 <param name="z" type="GLtype"/> 2549 <param name="w" type="GLtype"/> 2550 <param name="h" type="GLtype"/> 2551 </vector> 2552 </proto> 2553</template> 2554 2555<template name="MultiDrawArrays"> 2556 <proto> 2557 <return type="void"/> 2558 <param name="mode" type="GLenum"/> 2559 <param name="first" type="const GLint *"/> 2560 <param name="count" type="const GLsizei *"/> 2561 <param name="primcount" type="GLsizei"/> 2562 </proto> 2563 2564 <desc name="mode"> 2565 <value name="GL_POINTS"/> 2566 <value name="GL_LINES"/> 2567 <value name="GL_LINE_LOOP"/> 2568 <value name="GL_LINE_STRIP"/> 2569 <value name="GL_TRIANGLES"/> 2570 <value name="GL_TRIANGLE_STRIP"/> 2571 <value name="GL_TRIANGLE_FAN"/> 2572 </desc> 2573</template> 2574 2575<template name="MultiDrawElements"> 2576 <proto> 2577 <return type="void"/> 2578 <param name="mode" type="GLenum"/> 2579 <param name="count" type="const GLsizei *"/> 2580 <param name="type" type="GLenum"/> 2581 <param name="indices" type="const GLvoid **"/> 2582 <param name="primcount" type="GLsizei"/> 2583 </proto> 2584 2585 <desc name="mode"> 2586 <value name="GL_POINTS"/> 2587 <value name="GL_LINES"/> 2588 <value name="GL_LINE_LOOP"/> 2589 <value name="GL_LINE_STRIP"/> 2590 <value name="GL_TRIANGLES"/> 2591 <value name="GL_TRIANGLE_STRIP"/> 2592 <value name="GL_TRIANGLE_FAN"/> 2593 </desc> 2594</template> 2595 2596<template name="EGLImageTargetTexture2D"> 2597 <proto> 2598 <return type="void"/> 2599 <param name="target" type="GLenum"/> 2600 <param name="image" type="GLeglImageOES"/> 2601 </proto> 2602</template> 2603 2604<template name="EGLImageTargetRenderbufferStorage"> 2605 <proto> 2606 <return type="void"/> 2607 <param name="target" type="GLenum"/> 2608 <param name="image" type="GLeglImageOES"/> 2609 </proto> 2610</template> 2611 2612<template name="DrawBuffers"> 2613 <proto> 2614 <return type="void"/> 2615 <param name="n" type="GLsizei"/> 2616 <param name="bufs" type="const GLenum *"/> 2617 </proto> 2618</template> 2619 2620<template name="ReadBuffer"> 2621 <proto> 2622 <return type="void"/> 2623 <param name="mode" type="GLenum"/> 2624 </proto> 2625</template> 2626 2627<api name="mesa" implementation="true"> 2628 <category name="MESA"/> 2629 2630 <function name="Color4f" default_prefix="_es_" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2631 <function name="ClipPlane" template="ClipPlane" gltype="GLdouble"/> 2632 <function name="CullFace" template="CullFace"/> 2633 2634 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 2635 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 2636 2637 <function name="FrontFace" template="FrontFace"/> 2638 <function name="Hint" template="Hint"/> 2639 2640 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 2641 <function name="Lightfv" template="Light" gltype="GLfloat"/> 2642 2643 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 2644 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 2645 2646 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 2647 2648 <function name="Materialf" default_prefix="_es_" template="Material" gltype="GLfloat" expand_vector="true"/> 2649 <function name="Materialfv" default_prefix="_es_" template="Material" gltype="GLfloat"/> 2650 2651 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 2652 <function name="PointSizePointer" template="PointSizePointer"/> 2653 2654 <function name="Scissor" template="Scissor"/> 2655 <function name="ShadeModel" template="ShadeModel"/> 2656 2657 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 2658 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 2659 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 2660 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 2661 2662 <function name="TexImage2D" template="TexImage2D"/> 2663 2664 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 2665 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 2666 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 2667 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 2668 2669 <function name="TexGenf" template="TexGen" gltype="GLfloat" expand_vector="true"/> 2670 <function name="TexGenfv" template="TexGen" gltype="GLfloat"/> 2671 2672 <function name="Clear" template="Clear"/> 2673 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 2674 <function name="ClearStencil" template="ClearStencil"/> 2675 <function name="ClearDepth" template="ClearDepth" gltype="GLclampd"/> 2676 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 2677 2678 <function name="StencilMask" template="StencilMask"/> 2679 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 2680 <function name="ColorMask" template="ColorMask"/> 2681 <function name="DepthMask" template="DepthMask"/> 2682 <function name="Disable" template="Disable"/> 2683 <function name="Enable" template="Enable"/> 2684 <function name="Finish" template="Finish"/> 2685 <function name="Flush" template="Flush"/> 2686 2687 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 2688 2689 <function name="BlendFunc" template="BlendFunc"/> 2690 <function name="LogicOp" template="LogicOp"/> 2691 <function name="StencilFunc" template="StencilFunc"/> 2692 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 2693 <function name="StencilOp" template="StencilOp"/> 2694 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 2695 <function name="DepthFunc" template="DepthFunc"/> 2696 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 2697 2698 <function name="ReadPixels" template="ReadPixels"/> 2699 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 2700 <function name="GetClipPlane" template="GetClipPlane" gltype="GLdouble"/> 2701 <function name="GetError" template="GetError"/> 2702 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 2703 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 2704 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 2705 2706 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 2707 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 2708 <function name="GetMaterialiv" template="GetMaterial" gltype="GLint"/> 2709 2710 <function name="GetString" template="GetString"/> 2711 2712 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 2713 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 2714 <function name="GetTexGenfv" template="GetTexGen" gltype="GLfloat"/> 2715 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 2716 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 2717 2718 <function name="IsEnabled" template="IsEnabled"/> 2719 2720 <function name="DepthRange" template="DepthRange" gltype="GLclampd"/> 2721 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 2722 <function name="Frustum" template="Frustum" gltype="GLdouble"/> 2723 2724 <function name="LoadIdentity" template="LoadIdentity"/> 2725 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 2726 <function name="MatrixMode" template="MatrixMode"/> 2727 2728 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 2729 <function name="Ortho" template="Ortho" gltype="GLdouble"/> 2730 <function name="PopMatrix" template="PopMatrix"/> 2731 <function name="PushMatrix" template="PushMatrix"/> 2732 2733 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 2734 <function name="Scalef" template="Scale" gltype="GLfloat"/> 2735 <function name="Translatef" template="Translate" gltype="GLfloat"/> 2736 2737 <function name="Viewport" template="Viewport"/> 2738 2739 <function name="ColorPointer" template="ColorPointer"/> 2740 <function name="DisableClientState" template="DisableClientState"/> 2741 <function name="DrawArrays" template="DrawArrays"/> 2742 <function name="DrawElements" template="DrawElements"/> 2743 <function name="EnableClientState" template="EnableClientState"/> 2744 2745 <function name="GetPointerv" template="GetPointer"/> 2746 <function name="Normal3f" default_prefix="_es_" template="Normal" gltype="GLfloat" expand_vector="true"/> 2747 <function name="NormalPointer" template="NormalPointer"/> 2748 <function name="TexCoordPointer" template="TexCoordPointer"/> 2749 <function name="VertexPointer" template="VertexPointer"/> 2750 2751 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 2752 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 2753 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 2754 <function name="TexSubImage2D" template="TexSubImage2D"/> 2755 2756 <function name="BindTexture" template="BindTexture"/> 2757 <function name="DeleteTextures" template="DeleteTextures"/> 2758 <function name="GenTextures" template="GenTextures"/> 2759 <function name="IsTexture" template="IsTexture"/> 2760 2761 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 2762 <function name="BlendEquation" template="BlendEquation"/> 2763 <function name="BlendEquationSeparateEXT" template="BlendEquationSeparate"/> 2764 2765 <function name="TexImage3D" template="TexImage3D"/> 2766 <function name="TexSubImage3D" template="TexSubImage3D"/> 2767 <function name="CopyTexSubImage3D" template="CopyTexSubImage3D"/> 2768 2769 <function name="CompressedTexImage3DARB" template="CompressedTexImage3D"/> 2770 <function name="CompressedTexSubImage3DARB" template="CompressedTexSubImage3D"/> 2771 2772 <function name="ActiveTextureARB" template="ActiveTexture"/> 2773 <function name="ClientActiveTextureARB" template="ClientActiveTexture"/> 2774 2775 <function name="MultiTexCoord4f" default_prefix="_es_" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2776 2777 <function name="SampleCoverageARB" template="SampleCoverage" gltype="GLclampf"/> 2778 2779 <function name="CompressedTexImage2DARB" template="CompressedTexImage2D"/> 2780 <function name="CompressedTexSubImage2DARB" template="CompressedTexSubImage2D"/> 2781 2782 <function name="BlendFuncSeparateEXT" template="BlendFuncSeparate"/> 2783 2784 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 2785 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 2786 2787 <function name="VertexAttrib1f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 2788 <function name="VertexAttrib2f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 2789 <function name="VertexAttrib3f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 2790 <function name="VertexAttrib4f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2791 <function name="VertexAttrib1fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 2792 <function name="VertexAttrib2fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 2793 <function name="VertexAttrib3fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 2794 <function name="VertexAttrib4fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 2795 2796 <function name="VertexAttribPointerARB" template="VertexAttribPointer"/> 2797 <function name="EnableVertexAttribArrayARB" template="EnableVertexAttribArray"/> 2798 <function name="DisableVertexAttribArrayARB" template="DisableVertexAttribArray"/> 2799 2800 <function name="IsProgram" template="IsProgram"/> 2801 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 2802 2803 <function name="GetVertexAttribfvARB" template="GetVertexAttrib" gltype="GLfloat"/> 2804 <function name="GetVertexAttribivARB" template="GetVertexAttrib" gltype="GLint"/> 2805 <function name="GetVertexAttribPointervARB" template="GetVertexAttribPointer"/> 2806 2807 <function name="GetBufferPointervARB" template="GetBufferPointer"/> 2808 <function name="MapBufferARB" template="MapBuffer"/> 2809 <function name="UnmapBufferARB" template="UnmapBuffer"/> 2810 <function name="BindBufferARB" template="BindBuffer"/> 2811 <function name="BufferDataARB" template="BufferData"/> 2812 <function name="BufferSubDataARB" template="BufferSubData"/> 2813 <function name="DeleteBuffersARB" template="DeleteBuffers"/> 2814 <function name="GenBuffersARB" template="GenBuffers"/> 2815 <function name="GetBufferParameterivARB" template="GetBufferParameter" gltype="GLint"/> 2816 <function name="IsBufferARB" template="IsBuffer"/> 2817 2818 <function name="CreateShader" template="CreateShader"/> 2819 <function name="ShaderSourceARB" template="ShaderSource"/> 2820 <function name="CompileShaderARB" template="CompileShader"/> 2821 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 2822 <function name="DeleteShader" template="DeleteShader"/> 2823 <function name="ShaderBinary" template="ShaderBinary"/> 2824 <function name="CreateProgram" template="CreateProgram"/> 2825 <function name="AttachShader" template="AttachShader"/> 2826 <function name="DetachShader" template="DetachShader"/> 2827 <function name="LinkProgramARB" template="LinkProgram"/> 2828 <function name="UseProgramObjectARB" template="UseProgram"/> 2829 <function name="DeleteProgram" template="DeleteProgram"/> 2830 2831 <function name="GetActiveAttribARB" template="GetActiveAttrib"/> 2832 <function name="GetAttribLocationARB" template="GetAttribLocation"/> 2833 <function name="BindAttribLocationARB" template="BindAttribLocation"/> 2834 <function name="GetUniformLocationARB" template="GetUniformLocation"/> 2835 <function name="GetActiveUniformARB" template="GetActiveUniform"/> 2836 2837 <function name="Uniform1fARB" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 2838 <function name="Uniform2fARB" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 2839 <function name="Uniform3fARB" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 2840 <function name="Uniform4fARB" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2841 <function name="Uniform1iARB" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 2842 <function name="Uniform2iARB" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 2843 <function name="Uniform3iARB" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 2844 <function name="Uniform4iARB" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 2845 <function name="Uniform1fvARB" template="Uniform" gltype="GLfloat" vector_size="1"/> 2846 <function name="Uniform2fvARB" template="Uniform" gltype="GLfloat" vector_size="2"/> 2847 <function name="Uniform3fvARB" template="Uniform" gltype="GLfloat" vector_size="3"/> 2848 <function name="Uniform4fvARB" template="Uniform" gltype="GLfloat" vector_size="4"/> 2849 <function name="Uniform1ivARB" template="Uniform" gltype="GLint" vector_size="1"/> 2850 <function name="Uniform2ivARB" template="Uniform" gltype="GLint" vector_size="2"/> 2851 <function name="Uniform3ivARB" template="Uniform" gltype="GLint" vector_size="3"/> 2852 <function name="Uniform4ivARB" template="Uniform" gltype="GLint" vector_size="4"/> 2853 2854 <function name="UniformMatrix2fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 2855 <function name="UniformMatrix3fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 2856 <function name="UniformMatrix4fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 2857 2858 <function name="ValidateProgramARB" template="ValidateProgram"/> 2859 2860 <function name="GenerateMipmapEXT" template="GenerateMipmap"/> 2861 <function name="BindFramebufferEXT" template="BindFramebuffer"/> 2862 <function name="DeleteFramebuffersEXT" template="DeleteFramebuffers"/> 2863 <function name="GenFramebuffersEXT" template="GenFramebuffers"/> 2864 <function name="BindRenderbufferEXT" template="BindRenderbuffer"/> 2865 <function name="DeleteRenderbuffersEXT" template="DeleteRenderbuffers"/> 2866 <function name="GenRenderbuffersEXT" template="GenRenderbuffers"/> 2867 <function name="RenderbufferStorageEXT" template="RenderbufferStorage"/> 2868 <function name="FramebufferRenderbufferEXT" template="FramebufferRenderbuffer"/> 2869 <function name="FramebufferTexture2DEXT" template="FramebufferTexture2D"/> 2870 <function name="FramebufferTexture3DEXT" template="FramebufferTexture3D"/> 2871 <function name="CheckFramebufferStatusEXT" template="CheckFramebufferStatus"/> 2872 <function name="GetFramebufferAttachmentParameterivEXT" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 2873 <function name="GetRenderbufferParameterivEXT" template="GetRenderbufferParameter" gltype="GLint"/> 2874 <function name="IsRenderbufferEXT" template="IsRenderbuffer"/> 2875 <function name="IsFramebufferEXT" template="IsFramebuffer"/> 2876 2877 <function name="IsShader" template="IsShader"/> 2878 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 2879 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 2880 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 2881 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 2882 <function name="GetShaderSourceARB" template="GetShaderSource"/> 2883 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 2884 <function name="GetUniformfvARB" template="GetUniform" gltype="GLfloat"/> 2885 <function name="GetUniformivARB" template="GetUniform" gltype="GLint"/> 2886 2887 <function name="DrawTexf" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 2888 <function name="DrawTexfv" template="DrawTex" gltype="GLfloat"/> 2889 <function name="DrawTexi" template="DrawTex" gltype="GLint" expand_vector="true"/> 2890 <function name="DrawTexiv" template="DrawTex" gltype="GLint"/> 2891 <function name="DrawTexs" template="DrawTex" gltype="GLshort" expand_vector="true"/> 2892 <function name="DrawTexsv" template="DrawTex" gltype="GLshort"/> 2893 2894 <!-- EXT_multi_draw_arrays --> 2895 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 2896 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 2897 2898 <!-- OES_EGL_image --> 2899 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 2900 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 2901 2902 <function name="DrawBuffersARB" template="DrawBuffers"/> 2903 2904 <function name="ReadBuffer" template="ReadBuffer"/> 2905 2906</api> 2907 2908<api name="GLES1.1"> 2909 <category name="GLES1.1"/> 2910 2911 <category name="OES_byte_coordinates"/> 2912 <category name="OES_fixed_point"/> 2913 <category name="OES_single_precision"/> 2914 <category name="OES_matrix_get"/> 2915 <category name="OES_read_format"/> 2916 <category name="OES_compressed_paletted_texture"/> 2917 <category name="OES_compressed_ETC1_RGB8_texture"/> 2918 <category name="OES_point_size_array"/> 2919 <category name="OES_point_sprite"/> 2920 <category name="OES_query_matrix"/> 2921 <category name="OES_draw_texture"/> 2922 <category name="OES_blend_equation_separate"/> 2923 <category name="OES_blend_func_separate"/> 2924 <category name="OES_blend_subtract"/> 2925 <category name="OES_stencil_wrap"/> 2926 <category name="OES_texture_cube_map"/> 2927 <category name="OES_texture_env_crossbar"/> 2928 <category name="OES_texture_mirrored_repeat"/> 2929 <category name="OES_framebuffer_object"/> 2930 <category name="OES_depth24"/> 2931 <category name="OES_depth32"/> 2932 <category name="OES_fbo_render_mipmap"/> 2933 <category name="OES_rgb8_rgba8"/> 2934 <category name="OES_stencil1"/> 2935 <category name="OES_stencil4"/> 2936 <category name="OES_stencil8"/> 2937 <category name="OES_element_index_uint"/> 2938 <category name="OES_mapbuffer"/> 2939 <category name="EXT_texture_filter_anisotropic"/> 2940 <category name="EXT_texture_format_BGRA8888"/> 2941 <category name="EXT_read_format_bgra"/> 2942 2943 <category name="ARB_texture_non_power_of_two"/> 2944 <!-- disabled due to missing enums 2945 <category name="EXT_texture_compression_dxt1"/> 2946 --> 2947 <category name="EXT_texture_lod_bias"/> 2948 <category name="EXT_blend_minmax"/> 2949 <category name="EXT_multi_draw_arrays"/> 2950 <category name="OES_EGL_image"/> 2951 <category name="OES_EGL_image_external"/> 2952 2953 <category name="OES_matrix_palette"/> 2954 2955 <function name="Color4f" external="true" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2956 <function name="Color4ub" template="Color" gltype="GLubyte" vector_size="4" expand_vector="true"/> 2957 <function name="Color4x" template="Color" gltype="GLfixed" vector_size="4" expand_vector="true"/> 2958 2959 <function name="ClipPlanef" template="ClipPlane" gltype="GLfloat"/> 2960 <function name="ClipPlanex" template="ClipPlane" gltype="GLfixed"/> 2961 2962 <function name="CullFace" template="CullFace"/> 2963 2964 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 2965 <function name="Fogx" template="Fog" gltype="GLfixed" expand_vector="true"/> 2966 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 2967 <function name="Fogxv" template="Fog" gltype="GLfixed"/> 2968 2969 <function name="FrontFace" template="FrontFace"/> 2970 <function name="Hint" template="Hint"/> 2971 2972 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 2973 <function name="Lightx" template="Light" gltype="GLfixed" expand_vector="true"/> 2974 <function name="Lightfv" template="Light" gltype="GLfloat"/> 2975 <function name="Lightxv" template="Light" gltype="GLfixed"/> 2976 2977 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 2978 <function name="LightModelx" template="LightModel" gltype="GLfixed" expand_vector="true"/> 2979 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 2980 <function name="LightModelxv" template="LightModel" gltype="GLfixed"/> 2981 2982 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 2983 <function name="LineWidthx" template="LineWidth" gltype="GLfixed"/> 2984 2985 <function name="Materialf" external="true" template="Material" gltype="GLfloat" expand_vector="true"/> 2986 <function name="Materialfv" external="true" template="Material" gltype="GLfloat"/> 2987 <function name="Materialx" template="Material" gltype="GLfixed" expand_vector="true"/> 2988 <function name="Materialxv" template="Material" gltype="GLfixed"/> 2989 2990 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 2991 <function name="PointSizex" template="PointSize" gltype="GLfixed"/> 2992 <function name="PointSizePointerOES" template="PointSizePointer"/> 2993 2994 <function name="Scissor" template="Scissor"/> 2995 <function name="ShadeModel" template="ShadeModel"/> 2996 2997 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 2998 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 2999 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 3000 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 3001 <function name="TexParameterx" template="TexParameter" gltype="GLfixed" expand_vector="true"/> 3002 <function name="TexParameterxv" template="TexParameter" gltype="GLfixed"/> 3003 3004 <function name="TexImage2D" template="TexImage2D"/> 3005 3006 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 3007 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 3008 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 3009 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 3010 <function name="TexEnvx" template="TexEnv" gltype="GLfixed" expand_vector="true"/> 3011 <function name="TexEnvxv" template="TexEnv" gltype="GLfixed"/> 3012 3013 <function name="TexGenfOES" external="true" template="TexGen" gltype="GLfloat" expand_vector="true"/> 3014 <function name="TexGenfvOES" external="true" template="TexGen" gltype="GLfloat"/> 3015 <function name="TexGeniOES" external="true" template="TexGen" gltype="GLint" expand_vector="true"/> 3016 <function name="TexGenivOES" external="true" template="TexGen" gltype="GLint"/> 3017 <function name="TexGenxOES" external="true" template="TexGen" gltype="GLfixed" expand_vector="true"/> 3018 <function name="TexGenxvOES" external="true" template="TexGen" gltype="GLfixed"/> 3019 3020 <function name="Clear" template="Clear"/> 3021 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3022 <function name="ClearColorx" template="ClearColor" gltype="GLclampx"/> 3023 3024 <function name="ClearStencil" template="ClearStencil"/> 3025 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 3026 <function name="ClearDepthx" template="ClearDepth" gltype="GLclampx"/> 3027 3028 <function name="StencilMask" template="StencilMask"/> 3029 <function name="ColorMask" template="ColorMask"/> 3030 <function name="DepthMask" template="DepthMask"/> 3031 3032 <function name="Disable" template="Disable"/> 3033 <function name="Enable" template="Enable"/> 3034 <function name="Finish" template="Finish"/> 3035 <function name="Flush" template="Flush"/> 3036 3037 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 3038 <function name="AlphaFuncx" template="AlphaFunc" gltype="GLclampx"/> 3039 3040 <function name="BlendFunc" template="BlendFunc"/> 3041 <function name="LogicOp" template="LogicOp"/> 3042 <function name="StencilFunc" template="StencilFunc"/> 3043 3044 <function name="StencilOp" template="StencilOp"/> 3045 <function name="DepthFunc" template="DepthFunc"/> 3046 3047 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3048 <function name="ReadPixels" template="ReadPixels"/> 3049 3050 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3051 3052 <function name="GetClipPlanef" template="GetClipPlane" gltype="GLfloat"/> 3053 <function name="GetClipPlanex" template="GetClipPlane" gltype="GLfixed"/> 3054 3055 <function name="GetError" template="GetError"/> 3056 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 3057 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 3058 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 3059 3060 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 3061 <function name="GetLightxv" template="GetLight" gltype="GLfixed"/> 3062 3063 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 3064 <function name="GetMaterialxv" template="GetMaterial" gltype="GLfixed"/> 3065 3066 <function name="GetString" template="GetString"/> 3067 3068 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 3069 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 3070 <function name="GetTexEnvxv" template="GetTexEnv" gltype="GLfixed"/> 3071 3072 <function name="GetTexGenfvOES" external="true" template="GetTexGen" gltype="GLfloat"/> 3073 <function name="GetTexGenivOES" external="true" template="GetTexGen" gltype="GLint"/> 3074 <function name="GetTexGenxvOES" external="true" template="GetTexGen" gltype="GLfixed"/> 3075 3076 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 3077 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 3078 <function name="GetTexParameterxv" template="GetTexParameter" gltype="GLfixed"/> 3079 3080 <function name="IsEnabled" template="IsEnabled"/> 3081 3082 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 3083 <function name="DepthRangex" template="DepthRange" gltype="GLclampx"/> 3084 3085 <function name="Frustumf" template="Frustum" gltype="GLfloat"/> 3086 <function name="Frustumx" template="Frustum" gltype="GLfixed"/> 3087 3088 <function name="LoadIdentity" template="LoadIdentity"/> 3089 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 3090 <function name="LoadMatrixx" template="LoadMatrix" gltype="GLfixed"/> 3091 <function name="MatrixMode" template="MatrixMode"/> 3092 3093 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 3094 <function name="MultMatrixx" template="MultMatrix" gltype="GLfixed"/> 3095 <function name="Orthof" template="Ortho" gltype="GLfloat"/> 3096 <function name="Orthox" template="Ortho" gltype="GLfixed"/> 3097 3098 <function name="PopMatrix" template="PopMatrix"/> 3099 <function name="PushMatrix" template="PushMatrix"/> 3100 3101 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 3102 <function name="Rotatex" template="Rotate" gltype="GLfixed"/> 3103 <function name="Scalef" template="Scale" gltype="GLfloat"/> 3104 <function name="Scalex" template="Scale" gltype="GLfixed"/> 3105 <function name="Translatef" template="Translate" gltype="GLfloat"/> 3106 <function name="Translatex" template="Translate" gltype="GLfixed"/> 3107 3108 <function name="Viewport" template="Viewport"/> 3109 <function name="ColorPointer" template="ColorPointer"/> 3110 <function name="DisableClientState" template="DisableClientState"/> 3111 <function name="DrawArrays" template="DrawArrays"/> 3112 <function name="DrawElements" template="DrawElements"/> 3113 <function name="EnableClientState" template="EnableClientState"/> 3114 3115 <function name="GetPointerv" template="GetPointer"/> 3116 3117 <function name="Normal3f" external="true" template="Normal" gltype="GLfloat" expand_vector="true"/> 3118 <function name="Normal3x" template="Normal" gltype="GLfixed" expand_vector="true"/> 3119 <function name="NormalPointer" template="NormalPointer"/> 3120 <function name="TexCoordPointer" template="TexCoordPointer"/> 3121 <function name="VertexPointer" template="VertexPointer"/> 3122 3123 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 3124 <function name="PolygonOffsetx" template="PolygonOffset" gltype="GLfixed"/> 3125 3126 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 3127 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 3128 3129 <function name="TexSubImage2D" template="TexSubImage2D"/> 3130 3131 <function name="BindTexture" template="BindTexture"/> 3132 <function name="DeleteTextures" template="DeleteTextures"/> 3133 <function name="GenTextures" template="GenTextures"/> 3134 <function name="IsTexture" template="IsTexture"/> 3135 3136 <function name="BlendEquationOES" template="BlendEquation"/> 3137 <function name="BlendEquationSeparateOES" template="BlendEquationSeparate"/> 3138 3139 <function name="MultiTexCoord4x" template="MultiTexCoord" gltype="GLfixed" vector_size="4" expand_vector="true"/> 3140 3141 <function name="ActiveTexture" template="ActiveTexture"/> 3142 <function name="ClientActiveTexture" template="ClientActiveTexture"/> 3143 3144 <function name="MultiTexCoord4f" external="true" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3145 3146 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 3147 <function name="SampleCoveragex" template="SampleCoverage" gltype="GLclampx"/> 3148 3149 <!-- CompressedTexImage2D calls out to two different functions based on 3150 whether the image is a paletted image or not --> 3151 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 3152 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 3153 3154 <function name="BlendFuncSeparateOES" template="BlendFuncSeparate"/> 3155 3156 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 3157 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 3158 <function name="PointParameterx" template="PointParameter" gltype="GLfixed" expand_vector="true"/> 3159 <function name="PointParameterxv" template="PointParameter" gltype="GLfixed"/> 3160 3161 <!-- OES_mapbuffer --> 3162 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 3163 <function name="MapBufferOES" template="MapBuffer"/> 3164 <function name="UnmapBufferOES" template="UnmapBuffer"/> 3165 3166 <function name="BindBuffer" template="BindBuffer"/> 3167 <function name="BufferData" template="BufferData"/> 3168 <function name="BufferSubData" template="BufferSubData"/> 3169 <function name="DeleteBuffers" template="DeleteBuffers"/> 3170 <function name="GenBuffers" template="GenBuffers"/> 3171 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 3172 <function name="IsBuffer" template="IsBuffer"/> 3173 3174 <!-- OES_framebuffer_object --> 3175 <function name="GenerateMipmapOES" template="GenerateMipmap"/> 3176 <function name="BindFramebufferOES" template="BindFramebuffer"/> 3177 <function name="DeleteFramebuffersOES" template="DeleteFramebuffers"/> 3178 <function name="GenFramebuffersOES" template="GenFramebuffers"/> 3179 <function name="BindRenderbufferOES" template="BindRenderbuffer"/> 3180 <function name="DeleteRenderbuffersOES" template="DeleteRenderbuffers"/> 3181 <function name="GenRenderbuffersOES" template="GenRenderbuffers"/> 3182 <function name="RenderbufferStorageOES" external="true" template="RenderbufferStorage"/> 3183 <function name="FramebufferRenderbufferOES" template="FramebufferRenderbuffer"/> 3184 <function name="FramebufferTexture2DOES" template="FramebufferTexture2D"/> 3185 <function name="CheckFramebufferStatusOES" template="CheckFramebufferStatus"/> 3186 <function name="GetFramebufferAttachmentParameterivOES" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 3187 <function name="GetRenderbufferParameterivOES" template="GetRenderbufferParameter" gltype="GLint"/> 3188 <function name="IsRenderbufferOES" template="IsRenderbuffer"/> 3189 <function name="IsFramebufferOES" template="IsFramebuffer"/> 3190 3191 <!-- OES_query_matrix --> 3192 <!-- QueryMatrixx returns values in an unusual, decomposed, fixed-value 3193 form; it has its own code for this --> 3194 <function name="QueryMatrixxOES" external="true" template="QueryMatrix" gltype="GLfixed"/> 3195 3196 <!-- OES_draw_texture --> 3197 <function name="DrawTexfOES" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 3198 <function name="DrawTexiOES" template="DrawTex" gltype="GLint" expand_vector="true"/> 3199 <function name="DrawTexsOES" template="DrawTex" gltype="GLshort" expand_vector="true"/> 3200 <function name="DrawTexxOES" template="DrawTex" gltype="GLfixed" expand_vector="true"/> 3201 <function name="DrawTexfvOES" template="DrawTex" gltype="GLfloat"/> 3202 <function name="DrawTexivOES" template="DrawTex" gltype="GLint"/> 3203 <function name="DrawTexsvOES" template="DrawTex" gltype="GLshort"/> 3204 <function name="DrawTexxvOES" template="DrawTex" gltype="GLfixed"/> 3205 3206 <!-- EXT_multi_draw_arrays --> 3207 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 3208 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 3209 3210 <!-- OES_EGL_image --> 3211 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 3212 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 3213</api> 3214 3215<api name="GLES2.0"> 3216 <category name="GLES2.0"/> 3217 3218 <category name="OES_compressed_paletted_texture"/> 3219 <category name="OES_compressed_ETC1_RGB8_texture"/> 3220 <category name="OES_depth24"/> 3221 <category name="OES_depth32"/> 3222 <category name="OES_fbo_render_mipmap"/> 3223 <category name="OES_rgb8_rgba8"/> 3224 <category name="OES_stencil1"/> 3225 <category name="OES_stencil4"/> 3226 <category name="OES_element_index_uint"/> 3227 <category name="OES_mapbuffer"/> 3228 <category name="OES_texture_3D"/> 3229 <category name="OES_texture_npot"/> 3230 <category name="EXT_texture_filter_anisotropic"/> 3231 <category name="EXT_texture_type_2_10_10_10_REV"/> 3232 <category name="OES_depth_texture"/> 3233 <category name="OES_packed_depth_stencil"/> 3234 <category name="OES_standard_derivatives"/> 3235 <category name="EXT_texture_format_BGRA8888"/> 3236 <category name="EXT_texture_rg"/> 3237 <category name="EXT_read_format_bgra"/> 3238 3239 <category name="EXT_texture_compression_dxt1"/> 3240 <category name="EXT_blend_minmax"/> 3241 <category name="EXT_multi_draw_arrays"/> 3242 <category name="OES_EGL_image"/> 3243 <category name="OES_EGL_image_external"/> 3244 <category name="EXT_unpack_subimage"/> 3245 3246 <category name="NV_draw_buffers"/> 3247 <category name="NV_read_buffer"/> 3248 3249 <function name="DrawBuffersNV" template="DrawBuffers"/> 3250 <function name="ReadBufferNV" template="ReadBuffer"/> 3251 3252 <function name="CullFace" template="CullFace"/> 3253 3254 <function name="FrontFace" template="FrontFace"/> 3255 <function name="Hint" template="Hint"/> 3256 3257 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 3258 3259 <function name="Scissor" template="Scissor"/> 3260 3261 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 3262 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 3263 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 3264 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 3265 3266 <function name="TexImage2D" template="TexImage2D"/> 3267 3268 <function name="Clear" template="Clear"/> 3269 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 3270 <function name="ClearStencil" template="ClearStencil"/> 3271 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 3272 3273 <function name="StencilMask" template="StencilMask"/> 3274 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 3275 <function name="ColorMask" template="ColorMask"/> 3276 <function name="DepthMask" template="DepthMask"/> 3277 <function name="Disable" template="Disable"/> 3278 <function name="Enable" template="Enable"/> 3279 <function name="Finish" template="Finish"/> 3280 <function name="Flush" template="Flush"/> 3281 3282 <function name="BlendFunc" template="BlendFunc"/> 3283 3284 <function name="StencilFunc" template="StencilFunc"/> 3285 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 3286 <function name="StencilOp" template="StencilOp"/> 3287 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 3288 3289 <function name="DepthFunc" template="DepthFunc"/> 3290 3291 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 3292 <function name="ReadPixels" template="ReadPixels"/> 3293 3294 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 3295 <function name="GetError" template="GetError"/> 3296 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 3297 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 3298 3299 <function name="GetString" template="GetString"/> 3300 3301 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 3302 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 3303 3304 <function name="IsEnabled" template="IsEnabled"/> 3305 3306 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 3307 3308 <function name="Viewport" template="Viewport"/> 3309 3310 <function name="DrawArrays" template="DrawArrays"/> 3311 <function name="DrawElements" template="DrawElements"/> 3312 3313 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 3314 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 3315 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 3316 <function name="TexSubImage2D" template="TexSubImage2D"/> 3317 3318 <function name="BindTexture" template="BindTexture"/> 3319 <function name="DeleteTextures" template="DeleteTextures"/> 3320 <function name="GenTextures" template="GenTextures"/> 3321 <function name="IsTexture" template="IsTexture"/> 3322 3323 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 3324 <function name="BlendEquation" template="BlendEquation"/> 3325 <function name="BlendEquationSeparate" template="BlendEquationSeparate"/> 3326 3327 <function name="TexImage3DOES" template="TexImage3D"/> 3328 <function name="TexSubImage3DOES" template="TexSubImage3D"/> 3329 <function name="CopyTexSubImage3DOES" template="CopyTexSubImage3D"/> 3330 3331 <function name="CompressedTexImage3DOES" template="CompressedTexImage3D"/> 3332 <function name="CompressedTexSubImage3DOES" template="CompressedTexSubImage3D"/> 3333 3334 <function name="ActiveTexture" template="ActiveTexture"/> 3335 3336 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 3337 3338 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 3339 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 3340 3341 <function name="BlendFuncSeparate" template="BlendFuncSeparate"/> 3342 3343 <function name="VertexAttrib1f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3344 <function name="VertexAttrib2f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3345 <function name="VertexAttrib3f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3346 <function name="VertexAttrib4f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3347 <function name="VertexAttrib1fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 3348 <function name="VertexAttrib2fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 3349 <function name="VertexAttrib3fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 3350 <function name="VertexAttrib4fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 3351 3352 <function name="VertexAttribPointer" template="VertexAttribPointer"/> 3353 3354 <function name="EnableVertexAttribArray" template="EnableVertexAttribArray"/> 3355 <function name="DisableVertexAttribArray" template="DisableVertexAttribArray"/> 3356 3357 <function name="IsProgram" template="IsProgram"/> 3358 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 3359 3360 <function name="GetVertexAttribfv" template="GetVertexAttrib" gltype="GLfloat"/> 3361 <function name="GetVertexAttribiv" template="GetVertexAttrib" gltype="GLint"/> 3362 <function name="GetVertexAttribPointerv" template="GetVertexAttribPointer"/> 3363 3364 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 3365 <function name="MapBufferOES" template="MapBuffer"/> 3366 <function name="UnmapBufferOES" template="UnmapBuffer"/> 3367 <function name="BindBuffer" template="BindBuffer"/> 3368 <function name="BufferData" template="BufferData"/> 3369 <function name="BufferSubData" template="BufferSubData"/> 3370 <function name="DeleteBuffers" template="DeleteBuffers"/> 3371 <function name="GenBuffers" template="GenBuffers"/> 3372 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 3373 <function name="IsBuffer" template="IsBuffer"/> 3374 3375 <function name="CreateShader" template="CreateShader"/> 3376 <function name="ShaderSource" template="ShaderSource"/> 3377 <function name="CompileShader" template="CompileShader"/> 3378 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 3379 <function name="DeleteShader" template="DeleteShader"/> 3380 <function name="ShaderBinary" template="ShaderBinary"/> 3381 <function name="CreateProgram" template="CreateProgram"/> 3382 <function name="AttachShader" template="AttachShader"/> 3383 <function name="DetachShader" template="DetachShader"/> 3384 <function name="LinkProgram" template="LinkProgram"/> 3385 <function name="UseProgram" template="UseProgram"/> 3386 <function name="DeleteProgram" template="DeleteProgram"/> 3387 3388 <function name="GetActiveAttrib" template="GetActiveAttrib"/> 3389 <function name="GetAttribLocation" template="GetAttribLocation"/> 3390 <function name="BindAttribLocation" template="BindAttribLocation"/> 3391 <function name="GetUniformLocation" template="GetUniformLocation"/> 3392 <function name="GetActiveUniform" template="GetActiveUniform"/> 3393 3394 <function name="Uniform1f" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 3395 <function name="Uniform2f" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 3396 <function name="Uniform3f" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 3397 <function name="Uniform4f" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 3398 <function name="Uniform1i" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 3399 <function name="Uniform2i" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 3400 <function name="Uniform3i" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 3401 <function name="Uniform4i" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 3402 3403 <function name="Uniform1fv" template="Uniform" gltype="GLfloat" vector_size="1"/> 3404 <function name="Uniform2fv" template="Uniform" gltype="GLfloat" vector_size="2"/> 3405 <function name="Uniform3fv" template="Uniform" gltype="GLfloat" vector_size="3"/> 3406 <function name="Uniform4fv" template="Uniform" gltype="GLfloat" vector_size="4"/> 3407 <function name="Uniform1iv" template="Uniform" gltype="GLint" vector_size="1"/> 3408 <function name="Uniform2iv" template="Uniform" gltype="GLint" vector_size="2"/> 3409 <function name="Uniform3iv" template="Uniform" gltype="GLint" vector_size="3"/> 3410 <function name="Uniform4iv" template="Uniform" gltype="GLint" vector_size="4"/> 3411 3412 <function name="UniformMatrix2fv" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 3413 <function name="UniformMatrix3fv" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 3414 <function name="UniformMatrix4fv" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 3415 3416 <function name="ValidateProgram" template="ValidateProgram"/> 3417 3418 <function name="GenerateMipmap" template="GenerateMipmap"/> 3419 <function name="BindFramebuffer" template="BindFramebuffer"/> 3420 <function name="DeleteFramebuffers" template="DeleteFramebuffers"/> 3421 <function name="GenFramebuffers" template="GenFramebuffers"/> 3422 <function name="BindRenderbuffer" template="BindRenderbuffer"/> 3423 <function name="DeleteRenderbuffers" template="DeleteRenderbuffers"/> 3424 <function name="GenRenderbuffers" template="GenRenderbuffers"/> 3425 <function name="RenderbufferStorage" external="true" template="RenderbufferStorage"/> 3426 <function name="FramebufferRenderbuffer" template="FramebufferRenderbuffer"/> 3427 <function name="FramebufferTexture2D" template="FramebufferTexture2D"/> 3428 <function name="FramebufferTexture3DOES" template="FramebufferTexture3D"/> 3429 <function name="CheckFramebufferStatus" template="CheckFramebufferStatus"/> 3430 <function name="GetFramebufferAttachmentParameteriv" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 3431 <function name="GetRenderbufferParameteriv" template="GetRenderbufferParameter" gltype="GLint"/> 3432 <function name="IsRenderbuffer" template="IsRenderbuffer"/> 3433 <function name="IsFramebuffer" template="IsFramebuffer"/> 3434 3435 <function name="IsShader" template="IsShader"/> 3436 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 3437 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 3438 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 3439 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 3440 <function name="GetShaderSource" template="GetShaderSource"/> 3441 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 3442 <function name="GetUniformfv" template="GetUniform" gltype="GLfloat"/> 3443 <function name="GetUniformiv" template="GetUniform" gltype="GLint"/> 3444 3445 <!-- EXT_multi_draw_arrays --> 3446 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 3447 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 3448 3449 <!-- OES_EGL_image --> 3450 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 3451 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 3452</api> 3453 3454</apispec> 3455