APIspec.xml revision c13f36ce4e34821144ca6479e4bc3598b598d855
1<?xml version="1.0"?> 2<!DOCTYPE apispec SYSTEM "APIspec.dtd"> 3 4<!-- A function is generated from a template. Multiple functions can be 5 generated from a single template with different arguments. For example, 6 glColor3f can be generated from 7 8 <function name="Color3f" template="Color" gltype="GLfloat" vector_size="3" expand_vector="true"/> 9 10 and glColor4iv can be generated from 11 12 <function name="Color4iv" template="Color" gltype="GLint" vector_size="4"/> 13 14 In a template, there are <desc>s that describe the properties of 15 parameters. A <desc> can enumerate the valid values of a parameter. It 16 can also specify the error code when an invalid value is given, and etc. 17 By nesting <desc>s, they can create dependency between parameters. 18 19 A function can be marked as external. It means that the function cannot 20 be dispatched to the corresponding mesa function, if one exists, directly, 21 and requires an external implementation. 22--> 23 24<apispec> 25 26<template name="Color"> 27 <proto> 28 <return type="void"/> 29 <vector name="v" type="const GLtype *" size="dynamic"> 30 <param name="red" type="GLtype"/> 31 <param name="green" type="GLtype"/> 32 <param name="blue" type="GLtype"/> 33 <param name="alpha" type="GLtype"/> 34 </vector> 35 </proto> 36</template> 37 38<template name="ClipPlane"> 39 <proto> 40 <return type="void"/> 41 <param name="plane" type="GLenum"/> 42 <vector name="equation" type="const GLtype *" size="4"/> 43 </proto> 44</template> 45 46<template name="CullFace"> 47 <proto> 48 <return type="void"/> 49 <param name="mode" type="GLenum"/> 50 </proto> 51</template> 52 53<template name="Fog"> 54 <proto> 55 <return type="void"/> 56 <param name="pname" type="GLenum"/> 57 <vector name="params" type="const GLtype *" size="dynamic"> 58 <param name="param" type="GLtype"/> 59 </vector> 60 </proto> 61 62 <desc name="pname"> 63 <value name="GL_FOG_MODE"/> 64 <desc name="param"> 65 <value name="GL_EXP"/> 66 <value name="GL_EXP2"/> 67 <value name="GL_LINEAR"/> 68 </desc> 69 </desc> 70 71 <desc name="pname"> 72 <value name="GL_FOG_COLOR"/> 73 74 <desc name="params" vector_size="4"/> 75 </desc> 76 77 <desc name="pname"> 78 <value name="GL_FOG_DENSITY"/> 79 <value name="GL_FOG_START"/> 80 <value name="GL_FOG_END"/> 81 82 <desc name="params" vector_size="1"/> 83 </desc> 84</template> 85 86<template name="FrontFace"> 87 <proto> 88 <return type="void"/> 89 <param name="mode" type="GLenum"/> 90 </proto> 91</template> 92 93<template name="Hint"> 94 <proto> 95 <return type="void"/> 96 <param name="target" type="GLenum"/> 97 <param name="mode" type="GLenum"/> 98 </proto> 99 100 <desc name="target" category="GLES1.1"> 101 <value name="GL_FOG_HINT"/> 102 <value name="GL_LINE_SMOOTH_HINT"/> 103 <value name="GL_PERSPECTIVE_CORRECTION_HINT"/> 104 <value name="GL_POINT_SMOOTH_HINT"/> 105 </desc> 106 <desc name="target" category="OES_standard_derivatives"> 107 <value name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/> 108 </desc> 109 <desc name="target"> 110 <value name="GL_GENERATE_MIPMAP_HINT"/> 111 </desc> 112</template> 113 114<template name="Light"> 115 <proto> 116 <return type="void"/> 117 <param name="light" type="GLenum"/> 118 <param name="pname" type="GLenum"/> 119 <vector name="params" type="const GLtype *" size="dynamic"> 120 <param name="param" type="GLtype"/> 121 </vector> 122 </proto> 123</template> 124 125<template name="LightModel"> 126 <proto> 127 <return type="void"/> 128 <param name="pname" type="GLenum"/> 129 <vector name="params" type="const GLtype *" size="dynamic"> 130 <param name="param" type="GLtype"/> 131 </vector> 132 </proto> 133 134 <desc name="pname"> 135 <value name="GL_LIGHT_MODEL_AMBIENT"/> 136 137 <desc name="params" vector_size="4"/> 138 </desc> 139 140 <desc name="pname"> 141 <value name="GL_LIGHT_MODEL_TWO_SIDE"/> 142 <desc name="param"> 143 <value name="GL_TRUE"/> 144 <value name="GL_FALSE"/> 145 </desc> 146 </desc> 147</template> 148 149<template name="LineWidth"> 150 <proto> 151 <return type="void"/> 152 <param name="width" type="GLtype"/> 153 </proto> 154</template> 155 156<template name="Material"> 157 <proto> 158 <return type="void"/> 159 <param name="face" type="GLenum"/> 160 <param name="pname" type="GLenum"/> 161 <vector name="params" type="const GLtype *" size="dynamic"> 162 <param name="param" type="GLtype"/> 163 </vector> 164 </proto> 165 166 <desc name="face"> 167 <value name="GL_FRONT_AND_BACK"/> 168 </desc> 169 170 <desc name="pname"> 171 <value name="GL_AMBIENT"/> 172 <value name="GL_DIFFUSE"/> 173 <value name="GL_AMBIENT_AND_DIFFUSE"/> 174 <value name="GL_SPECULAR"/> 175 <value name="GL_EMISSION"/> 176 177 <desc name="params" vector_size="4"/> 178 </desc> 179 180 <desc name="pname"> 181 <value name="GL_SHININESS"/> 182 183 <desc name="params" vector_size="1"/> 184 </desc> 185</template> 186 187<template name="PointSize"> 188 <proto> 189 <return type="void"/> 190 <param name="size" type="GLtype"/> 191 </proto> 192</template> 193 194<template name="PointSizePointer"> 195 <proto> 196 <return type="void"/> 197 <param name="type" type="GLenum"/> 198 <param name="stride" type="GLsizei"/> 199 <param name="pointer" type="const GLvoid *"/> 200 </proto> 201</template> 202 203<template name="Scissor"> 204 <proto> 205 <return type="void"/> 206 <param name="x" type="GLint"/> 207 <param name="y" type="GLint"/> 208 <param name="width" type="GLsizei"/> 209 <param name="height" type="GLsizei"/> 210 </proto> 211</template> 212 213<template name="ShadeModel"> 214 <proto> 215 <return type="void"/> 216 <param name="mode" type="GLenum"/> 217 </proto> 218</template> 219 220<template name="TexParameter"> 221 <proto> 222 <return type="void"/> 223 <param name="target" type="GLenum"/> 224 <param name="pname" type="GLenum"/> 225 <vector name="params" type="const GLtype *" size="dynamic"> 226 <param name="param" type="GLtype"/> 227 </vector> 228 </proto> 229</template> 230 231<template name="TexImage2D"> 232 <proto> 233 <return type="void"/> 234 <param name="target" type="GLenum"/> 235 <param name="level" type="GLint"/> 236 <param name="internalFormat" type="GLint"/> <!-- should be GLenum --> 237 <param name="width" type="GLsizei"/> 238 <param name="height" type="GLsizei"/> 239 <param name="border" type="GLint"/> 240 <param name="format" type="GLenum"/> 241 <param name="type" type="GLenum"/> 242 <param name="pixels" type="const GLvoid *"/> 243 </proto> 244</template> 245 246<template name="TexEnv"> 247 <proto> 248 <return type="void"/> 249 <param name="target" type="GLenum"/> 250 <param name="pname" type="GLenum"/> 251 <vector name="params" type="const GLtype *" size="dynamic"> 252 <param name="param" type="GLtype"/> 253 </vector> 254 </proto> 255 256 <desc name="target" category="OES_point_sprite"> 257 <value name="GL_POINT_SPRITE_OES"/> 258 259 <desc name="pname"> 260 <value name="GL_COORD_REPLACE_OES"/> 261 </desc> 262 </desc> 263 264 <desc name="pname" category="OES_point_sprite"> 265 <value name="GL_COORD_REPLACE_OES"/> 266 267 <desc name="param"> 268 <value name="GL_TRUE"/> 269 <value name="GL_FALSE"/> 270 </desc> 271 </desc> 272 273 <desc name="target" category="EXT_texture_lod_bias"> 274 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 275 276 <desc name="pname"> 277 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 278 </desc> 279 </desc> 280 281 <desc name="pname" category="EXT_texture_lod_bias"> 282 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 283 <desc name="params" vector_size="1"/> 284 </desc> 285 286 <desc name="target"> 287 <value name="GL_TEXTURE_ENV"/> 288 289 <desc name="pname"> 290 <value name="GL_TEXTURE_ENV_MODE"/> 291 <value name="GL_COMBINE_RGB"/> 292 <value name="GL_COMBINE_ALPHA"/> 293 <value name="GL_RGB_SCALE"/> 294 <value name="GL_ALPHA_SCALE"/> 295 <value name="GL_SRC0_RGB"/> 296 <value name="GL_SRC1_RGB"/> 297 <value name="GL_SRC2_RGB"/> 298 <value name="GL_SRC0_ALPHA"/> 299 <value name="GL_SRC1_ALPHA"/> 300 <value name="GL_SRC2_ALPHA"/> 301 <value name="GL_OPERAND0_RGB"/> 302 <value name="GL_OPERAND1_RGB"/> 303 <value name="GL_OPERAND2_RGB"/> 304 <value name="GL_OPERAND0_ALPHA"/> 305 <value name="GL_OPERAND1_ALPHA"/> 306 <value name="GL_OPERAND2_ALPHA"/> 307 <value name="GL_TEXTURE_ENV_COLOR"/> 308 </desc> 309 </desc> 310 311 <desc name="pname"> 312 <value name="GL_TEXTURE_ENV_MODE"/> 313 314 <desc name="param"> 315 <value name="GL_REPLACE"/> 316 <value name="GL_MODULATE"/> 317 <value name="GL_DECAL"/> 318 <value name="GL_BLEND"/> 319 <value name="GL_ADD"/> 320 <value name="GL_COMBINE"/> 321 </desc> 322 </desc> 323 324 <desc name="pname"> 325 <value name="GL_COMBINE_RGB"/> 326 327 <desc name="param"> 328 <value name="GL_REPLACE"/> 329 <value name="GL_MODULATE"/> 330 <value name="GL_ADD"/> 331 <value name="GL_ADD_SIGNED"/> 332 <value name="GL_INTERPOLATE"/> 333 <value name="GL_SUBTRACT"/> 334 <value name="GL_DOT3_RGB"/> 335 <value name="GL_DOT3_RGBA"/> 336 </desc> 337 </desc> 338 339 <desc name="pname"> 340 <value name="GL_COMBINE_ALPHA"/> 341 342 <desc name="param"> 343 <value name="GL_REPLACE"/> 344 <value name="GL_MODULATE"/> 345 <value name="GL_ADD"/> 346 <value name="GL_ADD_SIGNED"/> 347 <value name="GL_INTERPOLATE"/> 348 <value name="GL_SUBTRACT"/> 349 </desc> 350 </desc> 351 352 <desc name="pname"> 353 <value name="GL_RGB_SCALE"/> 354 <value name="GL_ALPHA_SCALE"/> 355 </desc> 356 357 <desc name="pname"> 358 <value name="GL_SRC0_RGB"/> 359 <value name="GL_SRC1_RGB"/> 360 <value name="GL_SRC2_RGB"/> 361 <value name="GL_SRC0_ALPHA"/> 362 <value name="GL_SRC1_ALPHA"/> 363 <value name="GL_SRC2_ALPHA"/> 364 365 <desc name="param"> 366 <value name="GL_TEXTURE"/> 367 <value name="GL_CONSTANT"/> 368 <value name="GL_PRIMARY_COLOR"/> 369 <value name="GL_PREVIOUS"/> 370 371 <range base="GL_TEXTURE" from="0" to="31" category="OES_texture_env_crossbar"/> 372 </desc> 373 </desc> 374 375 <desc name="pname"> 376 <value name="GL_OPERAND0_RGB"/> 377 <value name="GL_OPERAND1_RGB"/> 378 <value name="GL_OPERAND2_RGB"/> 379 380 <desc name="param"> 381 <value name="GL_SRC_COLOR"/> 382 <value name="GL_ONE_MINUS_SRC_COLOR"/> 383 <value name="GL_SRC_ALPHA"/> 384 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 385 </desc> 386 </desc> 387 388 <desc name="pname"> 389 <value name="GL_OPERAND0_ALPHA"/> 390 <value name="GL_OPERAND1_ALPHA"/> 391 <value name="GL_OPERAND2_ALPHA"/> 392 393 <desc name="param"> 394 <value name="GL_SRC_ALPHA"/> 395 <value name="GL_ONE_MINUS_SRC_ALPHA"/> 396 </desc> 397 </desc> 398 399 <desc name="pname"> 400 <value name="GL_TEXTURE_ENV_COLOR"/> 401 402 <desc name="params" vector_size="4"/> 403 </desc> 404</template> 405 406<template name="TexGen"> 407 <proto> 408 <return type="void"/> 409 <param name="coord" type="GLenum"/> 410 <param name="pname" type="GLenum"/> 411 <vector name="params" type="const GLtype *" size="dynamic"> 412 <param name="param" type="GLtype"/> 413 </vector> 414 </proto> 415 416 <desc name="coord" category="OES_texture_cube_map"> 417 <value name="GL_TEXTURE_GEN_STR_OES"/> 418 </desc> 419 420 <desc name="pname" category="OES_texture_cube_map"> 421 <value name="GL_TEXTURE_GEN_MODE_OES"/> 422 423 <desc name="param"> 424 <value name="GL_NORMAL_MAP_OES"/> 425 <value name="GL_REFLECTION_MAP_OES"/> 426 </desc> 427 </desc> 428</template> 429 430<template name="Clear"> 431 <proto> 432 <return type="void"/> 433 <param name="mask" type="GLbitfield"/> 434 </proto> 435</template> 436 437<template name="ClearColor"> 438 <proto> 439 <return type="void"/> 440 <param name="red" type="GLtype"/> 441 <param name="green" type="GLtype"/> 442 <param name="blue" type="GLtype"/> 443 <param name="alpha" type="GLtype"/> 444 </proto> 445</template> 446 447<template name="ClearStencil"> 448 <proto> 449 <return type="void"/> 450 <param name="s" type="GLint"/> 451 </proto> 452</template> 453 454<template name="ClearDepth"> 455 <proto> 456 <return type="void"/> 457 <param name="depth" type="GLtype"/> 458 </proto> 459</template> 460 461<template name="StencilMask"> 462 <proto> 463 <return type="void"/> 464 <param name="mask" type="GLuint"/> 465 </proto> 466</template> 467 468<template name="StencilMaskSeparate"> 469 <proto> 470 <return type="void"/> 471 <param name="face" type="GLenum"/> 472 <param name="mask" type="GLuint"/> 473 </proto> 474</template> 475 476<template name="ColorMask"> 477 <proto> 478 <return type="void"/> 479 <param name="red" type="GLboolean"/> 480 <param name="green" type="GLboolean"/> 481 <param name="blue" type="GLboolean"/> 482 <param name="alpha" type="GLboolean"/> 483 </proto> 484</template> 485 486<template name="DepthMask"> 487 <proto> 488 <return type="void"/> 489 <param name="flag" type="GLboolean"/> 490 </proto> 491</template> 492 493<template name="Disable"> 494 <proto> 495 <return type="void"/> 496 <param name="cap" type="GLenum"/> 497 </proto> 498 499 <desc name="cap" category="GLES1.1"> 500 <value name="GL_NORMALIZE"/> 501 <value name="GL_RESCALE_NORMAL"/> 502 503 <range base="GL_CLIP_PLANE" from="0" to="5"/> 504 <value name="GL_CLIP_PLANE0+6"/> 505 <value name="GL_CLIP_PLANE0+7"/> 506 507 <value name="GL_FOG"/> 508 <value name="GL_LIGHTING"/> 509 <value name="GL_COLOR_MATERIAL"/> 510 511 <range base="GL_LIGHT" from="0" to="7"/> 512 513 <value name="GL_POINT_SMOOTH"/> 514 <value name="GL_LINE_SMOOTH"/> 515 <value name="GL_CULL_FACE"/> 516 <value name="GL_POLYGON_OFFSET_FILL"/> 517 <value name="GL_MULTISAMPLE"/> 518 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 519 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 520 <value name="GL_SAMPLE_COVERAGE"/> 521 <value name="GL_TEXTURE_2D"/> 522 <value name="GL_SCISSOR_TEST"/> 523 <value name="GL_ALPHA_TEST"/> 524 <value name="GL_STENCIL_TEST"/> 525 <value name="GL_DEPTH_TEST"/> 526 <value name="GL_BLEND"/> 527 <value name="GL_DITHER"/> 528 <value name="GL_COLOR_LOGIC_OP"/> 529 530 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 531 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 532 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 533 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 534 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 535 </desc> 536 537 <desc name="cap" category="GLES2.0"> 538 <value name="GL_CULL_FACE"/> 539 <value name="GL_SCISSOR_TEST"/> 540 <value name="GL_POLYGON_OFFSET_FILL"/> 541 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 542 <value name="GL_SAMPLE_COVERAGE"/> 543 <value name="GL_STENCIL_TEST"/> 544 <value name="GL_DEPTH_TEST"/> 545 <value name="GL_DITHER"/> 546 <value name="GL_BLEND"/> 547 </desc> 548</template> 549 550<!-- it is exactly the same as Disable --> 551<template name="Enable"> 552 <proto> 553 <return type="void"/> 554 <param name="cap" type="GLenum"/> 555 </proto> 556 557 <desc name="cap" category="GLES1.1"> 558 <value name="GL_NORMALIZE"/> 559 <value name="GL_RESCALE_NORMAL"/> 560 561 <range base="GL_CLIP_PLANE" from="0" to="5"/> 562 <value name="GL_CLIP_PLANE0+6"/> 563 <value name="GL_CLIP_PLANE0+7"/> 564 565 <value name="GL_FOG"/> 566 <value name="GL_LIGHTING"/> 567 <value name="GL_COLOR_MATERIAL"/> 568 569 <range base="GL_LIGHT" from="0" to="7"/> 570 571 <value name="GL_POINT_SMOOTH"/> 572 <value name="GL_LINE_SMOOTH"/> 573 <value name="GL_CULL_FACE"/> 574 <value name="GL_POLYGON_OFFSET_FILL"/> 575 <value name="GL_MULTISAMPLE"/> 576 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 577 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 578 <value name="GL_SAMPLE_COVERAGE"/> 579 <value name="GL_TEXTURE_2D"/> 580 <value name="GL_SCISSOR_TEST"/> 581 <value name="GL_ALPHA_TEST"/> 582 <value name="GL_STENCIL_TEST"/> 583 <value name="GL_DEPTH_TEST"/> 584 <value name="GL_BLEND"/> 585 <value name="GL_DITHER"/> 586 <value name="GL_COLOR_LOGIC_OP"/> 587 588 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 589 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 590 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 591 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 592 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 593 </desc> 594 595 <desc name="cap" category="GLES2.0"> 596 <value name="GL_CULL_FACE"/> 597 <value name="GL_SCISSOR_TEST"/> 598 <value name="GL_POLYGON_OFFSET_FILL"/> 599 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 600 <value name="GL_SAMPLE_COVERAGE"/> 601 <value name="GL_STENCIL_TEST"/> 602 <value name="GL_DEPTH_TEST"/> 603 <value name="GL_DITHER"/> 604 <value name="GL_BLEND"/> 605 </desc> 606</template> 607 608<template name="Finish"> 609 <proto> 610 <return type="void"/> 611 </proto> 612</template> 613 614<template name="Flush"> 615 <proto> 616 <return type="void"/> 617 </proto> 618</template> 619 620<template name="AlphaFunc"> 621 <proto> 622 <return type="void"/> 623 <param name="func" type="GLenum"/> 624 <param name="ref" type="GLtype"/> 625 </proto> 626</template> 627 628<template name="BlendFunc"> 629 <proto> 630 <return type="void"/> 631 <param name="sfactor" type="GLenum"/> 632 <param name="dfactor" type="GLenum"/> 633 </proto> 634</template> 635 636<template name="LogicOp"> 637 <proto> 638 <return type="void"/> 639 <param name="opcode" type="GLenum"/> 640 </proto> 641</template> 642 643<template name="StencilFunc"> 644 <proto> 645 <return type="void"/> 646 <param name="func" type="GLenum"/> 647 <param name="ref" type="GLint"/> 648 <param name="mask" type="GLuint"/> 649 </proto> 650</template> 651 652<template name="StencilFuncSeparate"> 653 <proto> 654 <return type="void"/> 655 <param name="face" type="GLenum"/> 656 <param name="func" type="GLenum"/> 657 <param name="ref" type="GLint"/> 658 <param name="mask" type="GLuint"/> 659 </proto> 660</template> 661 662<template name="StencilOp"> 663 <proto> 664 <return type="void"/> 665 <param name="fail" type="GLenum"/> 666 <param name="zfail" type="GLenum"/> 667 <param name="zpass" type="GLenum"/> 668 </proto> 669</template> 670 671<template name="StencilOpSeparate"> 672 <proto> 673 <return type="void"/> 674 <param name="face" type="GLenum"/> 675 <param name="fail" type="GLenum"/> 676 <param name="zfail" type="GLenum"/> 677 <param name="zpass" type="GLenum"/> 678 </proto> 679</template> 680 681<template name="DepthFunc"> 682 <proto> 683 <return type="void"/> 684 <param name="func" type="GLenum"/> 685 </proto> 686</template> 687 688<template name="PixelStore"> 689 <proto> 690 <return type="void"/> 691 <param name="pname" type="GLenum"/> 692 <param name="param" type="GLtype"/> 693 </proto> 694 695 <desc name="pname"> 696 <value name="GL_PACK_ALIGNMENT"/> 697 <desc name="param" error="GL_INVALID_VALUE"> 698 <value name="1"/> 699 <value name="2"/> 700 <value name="4"/> 701 <value name="8"/> 702 </desc> 703 </desc> 704 705 <desc name="pname"> 706 <value name="GL_UNPACK_ALIGNMENT"/> 707 <desc name="param" error="GL_INVALID_VALUE"> 708 <value name="1"/> 709 <value name="2"/> 710 <value name="4"/> 711 <value name="8"/> 712 </desc> 713 </desc> 714 715 <desc name="pname" category="EXT_unpack_subimage"> 716 <value name="GL_UNPACK_ROW_LENGTH"/> 717 <value name="GL_UNPACK_SKIP_PIXELS"/> 718 <value name="GL_UNPACK_SKIP_ROWS"/> 719 </desc> 720 721</template> 722 723<template name="ReadPixels" direction="get"> 724 <proto> 725 <return type="void"/> 726 <param name="x" type="GLint"/> 727 <param name="y" type="GLint"/> 728 <param name="width" type="GLsizei"/> 729 <param name="height" type="GLsizei"/> 730 <param name="format" type="GLenum"/> 731 <param name="type" type="GLenum"/> 732 <param name="pixels" type="GLvoid *"/> 733 </proto> 734 735 <!-- Technically, only two combinations are actually allowed: 736 GL_RGBA/GL_UNSIGNED_BYTE, and some implementation-specific 737 internal preferred combination. I don't know what that is, so I'm 738 allowing any valid combination for now; the underlying support 739 should fail when necessary.--> 740 <desc name="format"> 741 <value name="GL_ALPHA"/> 742 <desc name="type" error="GL_INVALID_OPERATION"> 743 <value name="GL_UNSIGNED_BYTE"/> 744 </desc> 745 </desc> 746 747 <desc name="format"> 748 <value name="GL_RGB"/> 749 <desc name="type" error="GL_INVALID_OPERATION"> 750 <value name="GL_UNSIGNED_BYTE"/> 751 <value name="GL_UNSIGNED_SHORT_5_6_5"/> 752 </desc> 753 </desc> 754 755 <desc name="format"> 756 <value name="GL_RGBA"/> 757 <desc name="type" error="GL_INVALID_OPERATION"> 758 <value name="GL_UNSIGNED_BYTE"/> 759 <value name="GL_UNSIGNED_SHORT_4_4_4_4"/> 760 <value name="GL_UNSIGNED_SHORT_5_5_5_1"/> 761 </desc> 762 </desc> 763 764 <desc name="format"> 765 <value name="GL_LUMINANCE"/> 766 <desc name="type" error="GL_INVALID_OPERATION"> 767 <value name="GL_UNSIGNED_BYTE"/> 768 </desc> 769 </desc> 770 771 <desc name="format"> 772 <value name="GL_LUMINANCE_ALPHA"/> 773 <desc name="type" error="GL_INVALID_OPERATION"> 774 <value name="GL_UNSIGNED_BYTE"/> 775 </desc> 776 </desc> 777 778 <desc name="format" category="EXT_read_format_bgra"> 779 <value name="GL_BGRA_EXT"/> 780 781 <desc name="type" error="GL_INVALID_OPERATION"> 782 <value name="GL_UNSIGNED_BYTE"/> 783 <value name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/> 784 <value name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/> 785 </desc> 786 </desc> 787</template> 788 789<template name="GetClipPlane" direction="get"> 790 <proto> 791 <return type="void"/> 792 <param name="plane" type="GLenum"/> 793 <vector name="equation" type="GLtype *" size="4"/> 794 </proto> 795</template> 796 797<template name="GetError" direction="get"> 798 <proto> 799 <return type="GLenum"/> 800 </proto> 801</template> 802 803<!-- template for GetFloatv, GetIntegerv, GetBoolean, and GetFixedv --> 804<template name="GetState" direction="get"> 805 <proto> 806 <return type="void"/> 807 <param name="pname" type="GLenum"/> 808 <vector name="params" type="GLtype *" size="dynamic"/> 809 </proto> 810 <!-- param checking is done in mesa --> 811</template> 812 813<template name="GetLight" direction="get"> 814 <proto> 815 <return type="void"/> 816 <param name="light" type="GLenum"/> 817 <param name="pname" type="GLenum"/> 818 <vector name="params" type="GLtype *" size="dynamic"/> 819 </proto> 820</template> 821 822<template name="GetMaterial" direction="get"> 823 <proto> 824 <return type="void"/> 825 <param name="face" type="GLenum"/> 826 <param name="pname" type="GLenum"/> 827 <vector name="params" type="GLtype *" size="dynamic"> 828 <param name="param" type="GLtype"/> 829 </vector> 830 </proto> 831 832 <desc name="face"> 833 <value name="GL_FRONT"/> 834 <value name="GL_BACK"/> 835 </desc> 836 837 <desc name="pname"> 838 <value name="GL_SHININESS"/> 839 <desc name="params" vector_size="1"/> 840 </desc> 841 842 <desc name="pname"> 843 <value name="GL_AMBIENT"/> 844 <value name="GL_DIFFUSE"/> 845 <value name="GL_AMBIENT_AND_DIFFUSE"/> 846 <value name="GL_SPECULAR"/> 847 <value name="GL_EMISSION"/> 848 849 <desc name="params" vector_size="4"/> 850 </desc> 851</template> 852 853<template name="GetString" direction="get"> 854 <proto> 855 <return type="const GLubyte *"/> 856 <param name="name" type="GLenum"/> 857 </proto> 858</template> 859 860<template name="GetTexEnv" direction="get"> 861 <proto> 862 <return type="void"/> 863 <param name="target" type="GLenum"/> 864 <param name="pname" type="GLenum"/> 865 <vector name="params" type="GLtype *" size="dynamic"/> 866 </proto> 867 868 <desc name="target" category="OES_point_sprite"> 869 <value name="GL_POINT_SPRITE_OES"/> 870 <desc name="pname"> 871 <value name="GL_COORD_REPLACE_OES"/> 872 </desc> 873 </desc> 874 875 <desc name="pname" category="OES_point_sprite"> 876 <value name="GL_COORD_REPLACE_OES"/> 877 <desc name="params" vector_size="1" convert="false"/> 878 </desc> 879 880 <desc name="target" category="EXT_texture_lod_bias"> 881 <value name="GL_TEXTURE_FILTER_CONTROL_EXT"/> 882 883 <desc name="pname"> 884 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 885 </desc> 886 </desc> 887 888 <desc name="pname" category="EXT_texture_lod_bias"> 889 <value name="GL_TEXTURE_LOD_BIAS_EXT"/> 890 <desc name="params" vector_size="1"/> 891 </desc> 892 893 <desc name="target"> 894 <value name="GL_TEXTURE_ENV"/> 895 896 <desc name="pname"> 897 <value name="GL_TEXTURE_ENV_COLOR"/> 898 <value name="GL_RGB_SCALE"/> 899 <value name="GL_ALPHA_SCALE"/> 900 <value name="GL_TEXTURE_ENV_MODE"/> 901 <value name="GL_COMBINE_RGB"/> 902 <value name="GL_COMBINE_ALPHA"/> 903 <value name="GL_SRC0_RGB"/> 904 <value name="GL_SRC1_RGB"/> 905 <value name="GL_SRC2_RGB"/> 906 <value name="GL_SRC0_ALPHA"/> 907 <value name="GL_SRC1_ALPHA"/> 908 <value name="GL_SRC2_ALPHA"/> 909 <value name="GL_OPERAND0_RGB"/> 910 <value name="GL_OPERAND1_RGB"/> 911 <value name="GL_OPERAND2_RGB"/> 912 <value name="GL_OPERAND0_ALPHA"/> 913 <value name="GL_OPERAND1_ALPHA"/> 914 <value name="GL_OPERAND2_ALPHA"/> 915 </desc> 916 </desc> 917 918 <desc name="pname"> 919 <value name="GL_TEXTURE_ENV_COLOR"/> 920 <desc name="params" vector_size="4"/> 921 </desc> 922 923 <desc name="pname"> 924 <value name="GL_RGB_SCALE"/> 925 <value name="GL_ALPHA_SCALE"/> 926 927 <desc name="params" vector_size="1"/> 928 </desc> 929 930 <desc name="pname"> 931 <value name="GL_TEXTURE_ENV_MODE"/> 932 <value name="GL_COMBINE_RGB"/> 933 <value name="GL_COMBINE_ALPHA"/> 934 <value name="GL_SRC0_RGB"/> 935 <value name="GL_SRC1_RGB"/> 936 <value name="GL_SRC2_RGB"/> 937 <value name="GL_SRC0_ALPHA"/> 938 <value name="GL_SRC1_ALPHA"/> 939 <value name="GL_SRC2_ALPHA"/> 940 <value name="GL_OPERAND0_RGB"/> 941 <value name="GL_OPERAND1_RGB"/> 942 <value name="GL_OPERAND2_RGB"/> 943 <value name="GL_OPERAND0_ALPHA"/> 944 <value name="GL_OPERAND1_ALPHA"/> 945 <value name="GL_OPERAND2_ALPHA"/> 946 947 <desc name="params" vector_size="1" convert="false"/> 948 </desc> 949</template> 950 951<template name="GetTexGen" direction="get"> 952 <proto> 953 <return type="void"/> 954 <param name="coord" type="GLenum"/> 955 <param name="pname" type="GLenum"/> 956 <vector name="params" type="GLtype *" size="dynamic"/> 957 </proto> 958 959 <desc name="coord"> 960 <value name="GL_TEXTURE_GEN_STR_OES"/> 961 </desc> 962 <desc name="pname"> 963 <value name="GL_TEXTURE_GEN_MODE_OES"/> 964 <desc name="params" vector_size="1" convert="false"/> 965 </desc> 966</template> 967 968<template name="GetTexParameter" direction="get"> 969 <proto> 970 <return type="void"/> 971 <param name="target" type="GLenum"/> 972 <param name="pname" type="GLenum"/> 973 <vector name="params" type="GLtype *" size="dynamic"/> 974 </proto> 975</template> 976 977<template name="IsEnabled" direction="get"> 978 <proto> 979 <return type="GLboolean"/> 980 <param name="cap" type="GLenum"/> 981 </proto> 982 983 <desc name="cap" category="GLES1.1"> 984 <value name="GL_NORMALIZE"/> 985 <value name="GL_RESCALE_NORMAL"/> 986 987 <range base="GL_CLIP_PLANE" from="0" to="5"/> 988 <value name="GL_CLIP_PLANE0+6"/> 989 <value name="GL_CLIP_PLANE0+7"/> 990 991 <value name="GL_FOG"/> 992 <value name="GL_LIGHTING"/> 993 <value name="GL_COLOR_MATERIAL"/> 994 995 <range base="GL_LIGHT" from="0" to="7"/> 996 997 <value name="GL_POINT_SMOOTH"/> 998 <value name="GL_LINE_SMOOTH"/> 999 <value name="GL_CULL_FACE"/> 1000 <value name="GL_POLYGON_OFFSET_FILL"/> 1001 <value name="GL_MULTISAMPLE"/> 1002 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1003 <value name="GL_SAMPLE_ALPHA_TO_ONE"/> 1004 <value name="GL_SAMPLE_COVERAGE"/> 1005 <value name="GL_TEXTURE_2D"/> 1006 <value name="GL_SCISSOR_TEST"/> 1007 <value name="GL_ALPHA_TEST"/> 1008 <value name="GL_STENCIL_TEST"/> 1009 <value name="GL_DEPTH_TEST"/> 1010 <value name="GL_BLEND"/> 1011 <value name="GL_DITHER"/> 1012 <value name="GL_COLOR_LOGIC_OP"/> 1013 1014 <value name="GL_POINT_SPRITE_OES" category="OES_point_sprite"/> 1015 <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/> 1016 <value name="GL_TEXTURE_GEN_STR_OES" category="OES_texture_cube_map"/> 1017 1018 <value name="GL_VERTEX_ARRAY"/> 1019 <value name="GL_NORMAL_ARRAY"/> 1020 <value name="GL_COLOR_ARRAY"/> 1021 <value name="GL_TEXTURE_COORD_ARRAY"/> 1022 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1023 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1024 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1025 <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/> 1026 </desc> 1027 1028 <desc name="cap" category="GLES2.0"> 1029 <value name="GL_CULL_FACE"/> 1030 <value name="GL_SCISSOR_TEST"/> 1031 <value name="GL_POLYGON_OFFSET_FILL"/> 1032 <value name="GL_SAMPLE_ALPHA_TO_COVERAGE"/> 1033 <value name="GL_SAMPLE_COVERAGE"/> 1034 <value name="GL_STENCIL_TEST"/> 1035 <value name="GL_DEPTH_TEST"/> 1036 <value name="GL_DITHER"/> 1037 <value name="GL_BLEND"/> 1038 </desc> 1039</template> 1040 1041<template name="DepthRange"> 1042 <proto> 1043 <return type="void"/> 1044 <param name="zNear" type="GLtype"/> 1045 <param name="zFar" type="GLtype"/> 1046 </proto> 1047</template> 1048 1049<template name="Frustum"> 1050 <proto> 1051 <return type="void"/> 1052 <param name="left" type="GLtype"/> 1053 <param name="right" type="GLtype"/> 1054 <param name="bottom" type="GLtype"/> 1055 <param name="top" type="GLtype"/> 1056 <param name="zNear" type="GLtype"/> 1057 <param name="zFar" type="GLtype"/> 1058 </proto> 1059</template> 1060 1061<template name="LoadIdentity"> 1062 <proto> 1063 <return type="void"/> 1064 </proto> 1065</template> 1066 1067<template name="LoadMatrix"> 1068 <proto> 1069 <return type="void"/> 1070 <vector name="m" type="const GLtype *" size="16"/> 1071 </proto> 1072</template> 1073 1074<template name="MatrixMode"> 1075 <proto> 1076 <return type="void"/> 1077 <param name="mode" type="GLenum"/> 1078 </proto> 1079 1080 <desc name="mode"> 1081 <value name="GL_MODELVIEW"/> 1082 <value name="GL_PROJECTION"/> 1083 <value name="GL_TEXTURE"/> 1084 <value name="GL_MATRIX_PALETTE_OES" category="OES_matrix_palette"/> 1085 </desc> 1086</template> 1087 1088<template name="MultMatrix"> 1089 <proto> 1090 <return type="void"/> 1091 <vector name="m" type="const GLtype *" size="16"/> 1092 </proto> 1093</template> 1094 1095<template name="Ortho"> 1096 <proto> 1097 <return type="void"/> 1098 <param name="left" type="GLtype"/> 1099 <param name="right" type="GLtype"/> 1100 <param name="bottom" type="GLtype"/> 1101 <param name="top" type="GLtype"/> 1102 <param name="zNear" type="GLtype"/> 1103 <param name="zFar" type="GLtype"/> 1104 </proto> 1105</template> 1106 1107<template name="PopMatrix"> 1108 <proto> 1109 <return type="void"/> 1110 </proto> 1111</template> 1112 1113<template name="PushMatrix"> 1114 <proto> 1115 <return type="void"/> 1116 </proto> 1117</template> 1118 1119<template name="Rotate"> 1120 <proto> 1121 <return type="void"/> 1122 <param name="angle" type="GLtype"/> 1123 <param name="x" type="GLtype"/> 1124 <param name="y" type="GLtype"/> 1125 <param name="z" type="GLtype"/> 1126 </proto> 1127</template> 1128 1129<template name="Scale"> 1130 <proto> 1131 <return type="void"/> 1132 <param name="x" type="GLtype"/> 1133 <param name="y" type="GLtype"/> 1134 <param name="z" type="GLtype"/> 1135 </proto> 1136</template> 1137 1138<template name="Translate"> 1139 <proto> 1140 <return type="void"/> 1141 <param name="x" type="GLtype"/> 1142 <param name="y" type="GLtype"/> 1143 <param name="z" type="GLtype"/> 1144 </proto> 1145</template> 1146 1147<template name="Viewport"> 1148 <proto> 1149 <return type="void"/> 1150 <param name="x" type="GLint"/> 1151 <param name="y" type="GLint"/> 1152 <param name="width" type="GLsizei"/> 1153 <param name="height" type="GLsizei"/> 1154 </proto> 1155</template> 1156 1157<template name="ColorPointer"> 1158 <proto> 1159 <return type="void"/> 1160 <param name="size" type="GLint"/> 1161 <param name="type" type="GLenum"/> 1162 <param name="stride" type="GLsizei"/> 1163 <param name="pointer" type="const GLvoid *"/> 1164 </proto> 1165</template> 1166 1167<template name="DisableClientState"> 1168 <proto> 1169 <return type="void"/> 1170 <param name="array" type="GLenum"/> 1171 </proto> 1172 1173 <desc name="array"> 1174 <value name="GL_VERTEX_ARRAY"/> 1175 <value name="GL_NORMAL_ARRAY"/> 1176 <value name="GL_COLOR_ARRAY"/> 1177 <value name="GL_TEXTURE_COORD_ARRAY"/> 1178 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1179 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1180 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1181 </desc> 1182</template> 1183 1184<template name="DrawArrays"> 1185 <proto> 1186 <return type="void"/> 1187 <param name="mode" type="GLenum"/> 1188 <param name="first" type="GLint"/> 1189 <param name="count" type="GLsizei"/> 1190 </proto> 1191</template> 1192 1193<template name="DrawElements"> 1194 <proto> 1195 <return type="void"/> 1196 <param name="mode" type="GLenum"/> 1197 <param name="count" type="GLsizei"/> 1198 <param name="type" type="GLenum"/> 1199 <param name="indices" type="const GLvoid *"/> 1200 </proto> 1201</template> 1202 1203<template name="EnableClientState"> 1204 <proto> 1205 <return type="void"/> 1206 <param name="array" type="GLenum"/> 1207 </proto> 1208 1209 <desc name="array"> 1210 <value name="GL_VERTEX_ARRAY"/> 1211 <value name="GL_NORMAL_ARRAY"/> 1212 <value name="GL_COLOR_ARRAY"/> 1213 <value name="GL_TEXTURE_COORD_ARRAY"/> 1214 <value name="GL_MATRIX_INDEX_ARRAY_OES" category="OES_matrix_palette"/> 1215 <value name="GL_WEIGHT_ARRAY_OES" category="OES_matrix_palette"/> 1216 <value name="GL_POINT_SIZE_ARRAY_OES" category="OES_point_size_array"/> 1217 </desc> 1218</template> 1219 1220<template name="GetPointer" direction="get"> 1221 <proto> 1222 <return type="void"/> 1223 <param name="pname" type="GLenum"/> 1224 <vector name="params" type="GLvoid **" size="dynamic"/> 1225 </proto> 1226 1227 <desc name="pname"> 1228 <value name="GL_VERTEX_ARRAY_POINTER"/> 1229 <value name="GL_NORMAL_ARRAY_POINTER"/> 1230 <value name="GL_COLOR_ARRAY_POINTER"/> 1231 <value name="GL_TEXTURE_COORD_ARRAY_POINTER"/> 1232 <value name="GL_MATRIX_INDEX_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1233 <value name="GL_WEIGHT_ARRAY_POINTER_OES" category="OES_matrix_palette"/> 1234 <value name="GL_POINT_SIZE_ARRAY_POINTER_OES" category="OES_point_size_array"/> 1235 </desc> 1236</template> 1237 1238<template name="Normal"> 1239 <proto> 1240 <return type="void"/> 1241 <vector name="v" type="const GLtype *" size="3"> 1242 <param name="nx" type="GLtype"/> 1243 <param name="ny" type="GLtype"/> 1244 <param name="nz" type="GLtype"/> 1245 </vector> 1246 </proto> 1247</template> 1248 1249<template name="NormalPointer"> 1250 <proto> 1251 <return type="void"/> 1252 <param name="type" type="GLenum"/> 1253 <param name="stride" type="GLsizei"/> 1254 <param name="pointer" type="const GLvoid *"/> 1255 </proto> 1256</template> 1257 1258<template name="TexCoordPointer"> 1259 <proto> 1260 <return type="void"/> 1261 <param name="size" type="GLint"/> 1262 <param name="type" type="GLenum"/> 1263 <param name="stride" type="GLsizei"/> 1264 <param name="pointer" type="const GLvoid *"/> 1265 </proto> 1266</template> 1267 1268<template name="VertexPointer"> 1269 <proto> 1270 <return type="void"/> 1271 <param name="size" type="GLint"/> 1272 <param name="type" type="GLenum"/> 1273 <param name="stride" type="GLsizei"/> 1274 <param name="pointer" type="const GLvoid *"/> 1275 </proto> 1276</template> 1277 1278<template name="PolygonOffset"> 1279 <proto> 1280 <return type="void"/> 1281 <param name="factor" type="GLtype"/> 1282 <param name="units" type="GLtype"/> 1283 </proto> 1284</template> 1285 1286<template name="CopyTexImage2D"> 1287 <proto> 1288 <return type="void"/> 1289 <param name="target" type="GLenum"/> 1290 <param name="level" type="GLint"/> 1291 <param name="internalFormat" type="GLenum"/> 1292 <param name="x" type="GLint"/> 1293 <param name="y" type="GLint"/> 1294 <param name="width" type="GLsizei"/> 1295 <param name="height" type="GLsizei"/> 1296 <param name="border" type="GLint"/> 1297 </proto> 1298</template> 1299 1300<template name="CopyTexSubImage2D"> 1301 <proto> 1302 <return type="void"/> 1303 <param name="target" type="GLenum"/> 1304 <param name="level" type="GLint"/> 1305 <param name="xoffset" type="GLint"/> 1306 <param name="yoffset" type="GLint"/> 1307 <param name="x" type="GLint"/> 1308 <param name="y" type="GLint"/> 1309 <param name="width" type="GLsizei"/> 1310 <param name="height" type="GLsizei"/> 1311 </proto> 1312</template> 1313 1314<template name="TexSubImage2D"> 1315 <proto> 1316 <return type="void"/> 1317 <param name="target" type="GLenum"/> 1318 <param name="level" type="GLint"/> 1319 <param name="xoffset" type="GLint"/> 1320 <param name="yoffset" type="GLint"/> 1321 <param name="width" type="GLsizei"/> 1322 <param name="height" type="GLsizei"/> 1323 <param name="format" type="GLenum"/> 1324 <param name="type" type="GLenum"/> 1325 <param name="pixels" type="const GLvoid *"/> 1326 </proto> 1327</template> 1328 1329<template name="BindTexture"> 1330 <proto> 1331 <return type="void"/> 1332 <param name="target" type="GLenum"/> 1333 <param name="texture" type="GLuint"/> 1334 </proto> 1335</template> 1336 1337<template name="DeleteTextures"> 1338 <proto> 1339 <return type="void"/> 1340 <param name="n" type="GLsizei"/> 1341 <param name="textures" type="const GLuint *"/> 1342 </proto> 1343</template> 1344 1345<template name="GenTextures" direction="get"> 1346 <proto> 1347 <return type="void"/> 1348 <param name="n" type="GLsizei"/> 1349 <param name="textures" type="GLuint *"/> 1350 </proto> 1351</template> 1352 1353<template name="IsTexture" direction="get"> 1354 <proto> 1355 <return type="GLboolean"/> 1356 <param name="texture" type="GLuint"/> 1357 </proto> 1358</template> 1359 1360<template name="BlendColor"> 1361 <proto> 1362 <return type="void"/> 1363 <param name="red" type="GLtype"/> 1364 <param name="green" type="GLtype"/> 1365 <param name="blue" type="GLtype"/> 1366 <param name="alpha" type="GLtype"/> 1367 </proto> 1368</template> 1369 1370<template name="BlendEquation"> 1371 <proto> 1372 <return type="void"/> 1373 <param name="mode" type="GLenum"/> 1374 </proto> 1375</template> 1376 1377<template name="BlendEquationSeparate"> 1378 <proto> 1379 <return type="void"/> 1380 <param name="modeRGB" type="GLenum"/> 1381 <param name="modeAlpha" type="GLenum"/> 1382 </proto> 1383</template> 1384 1385<template name="TexImage3D"> 1386 <proto> 1387 <return type="void"/> 1388 <param name="target" type="GLenum"/> 1389 <param name="level" type="GLint"/> 1390 <param name="internalFormat" type="GLenum"/> 1391 <param name="width" type="GLsizei"/> 1392 <param name="height" type="GLsizei"/> 1393 <param name="depth" type="GLsizei"/> 1394 <param name="border" type="GLint"/> 1395 <param name="format" type="GLenum"/> 1396 <param name="type" type="GLenum"/> 1397 <param name="pixels" type="const GLvoid *"/> 1398 </proto> 1399 1400</template> 1401 1402<template name="TexSubImage3D"> 1403 <proto> 1404 <return type="void"/> 1405 <param name="target" type="GLenum"/> 1406 <param name="level" type="GLint"/> 1407 <param name="xoffset" type="GLint"/> 1408 <param name="yoffset" type="GLint"/> 1409 <param name="zoffset" type="GLint"/> 1410 <param name="width" type="GLsizei"/> 1411 <param name="height" type="GLsizei"/> 1412 <param name="depth" type="GLsizei"/> 1413 <param name="format" type="GLenum"/> 1414 <param name="type" type="GLenum"/> 1415 <param name="pixels" type="const GLvoid *"/> 1416 </proto> 1417</template> 1418 1419<template name="CopyTexSubImage3D"> 1420 <proto> 1421 <return type="void"/> 1422 <param name="target" type="GLenum"/> 1423 <param name="level" type="GLint"/> 1424 <param name="xoffset" type="GLint"/> 1425 <param name="yoffset" type="GLint"/> 1426 <param name="zoffset" type="GLint"/> 1427 <param name="x" type="GLint"/> 1428 <param name="y" type="GLint"/> 1429 <param name="width" type="GLsizei"/> 1430 <param name="height" type="GLsizei"/> 1431 </proto> 1432</template> 1433 1434<template name="MultiTexCoord"> 1435 <proto> 1436 <return type="void"/> 1437 <param name="texture" type="GLenum"/> 1438 <vector name="v" type="const GLtype *" size="dynamic"> 1439 <param name="s" type="GLtype"/> 1440 <param name="t" type="GLtype"/> 1441 <param name="r" type="GLtype"/> 1442 <param name="q" type="GLtype"/> 1443 </vector> 1444 </proto> 1445</template> 1446 1447<template name="CompressedTexImage3D"> 1448 <proto> 1449 <return type="void"/> 1450 <param name="target" type="GLenum"/> 1451 <param name="level" type="GLint"/> 1452 <param name="internalFormat" type="GLenum"/> 1453 <param name="width" type="GLsizei"/> 1454 <param name="height" type="GLsizei"/> 1455 <param name="depth" type="GLsizei"/> 1456 <param name="border" type="GLint"/> 1457 <param name="imagesize" type="GLsizei"/> 1458 <param name="data" type="const GLvoid *"/> 1459 </proto> 1460</template> 1461 1462<template name="CompressedTexSubImage3D"> 1463 <proto> 1464 <return type="void"/> 1465 <param name="target" type="GLenum"/> 1466 <param name="level" type="GLint"/> 1467 <param name="xoffset" type="GLint"/> 1468 <param name="yoffset" type="GLint"/> 1469 <param name="zoffset" type="GLint"/> 1470 <param name="width" type="GLsizei"/> 1471 <param name="height" type="GLsizei"/> 1472 <param name="depth" type="GLsizei"/> 1473 <param name="format" type="GLenum"/> 1474 <param name="imagesize" type="GLsizei"/> 1475 <param name="data" type="const GLvoid *"/> 1476 </proto> 1477</template> 1478 1479<template name="ActiveTexture"> 1480 <proto> 1481 <return type="void"/> 1482 <param name="texture" type="GLenum"/> 1483 </proto> 1484</template> 1485 1486<template name="ClientActiveTexture"> 1487 <proto> 1488 <return type="void"/> 1489 <param name="texture" type="GLenum"/> 1490 </proto> 1491</template> 1492 1493<template name="SampleCoverage"> 1494 <proto> 1495 <return type="void"/> 1496 <param name="value" type="GLtype"/> 1497 <param name="invert" type="GLboolean"/> 1498 </proto> 1499</template> 1500 1501<template name="CompressedTexImage2D"> 1502 <proto> 1503 <return type="void"/> 1504 <param name="target" type="GLenum"/> 1505 <param name="level" type="GLint"/> 1506 <param name="internalFormat" type="GLenum"/> 1507 <param name="width" type="GLsizei"/> 1508 <param name="height" type="GLsizei"/> 1509 <param name="border" type="GLint"/> 1510 <param name="imageSize" type="GLsizei"/> 1511 <param name="data" type="const GLvoid *"/> 1512 </proto> 1513</template> 1514 1515<template name="CompressedTexSubImage2D"> 1516 <proto> 1517 <return type="void"/> 1518 <param name="target" type="GLenum"/> 1519 <param name="level" type="GLint"/> 1520 <param name="xoffset" type="GLint"/> 1521 <param name="yoffset" type="GLint"/> 1522 <param name="width" type="GLsizei"/> 1523 <param name="height" type="GLsizei"/> 1524 <param name="format" type="GLenum"/> 1525 <param name="imageSize" type="GLsizei"/> 1526 <param name="data" type="const GLvoid *"/> 1527 </proto> 1528</template> 1529 1530<template name="BlendFuncSeparate"> 1531 <proto> 1532 <return type="void"/> 1533 <param name="srcRGB" type="GLenum"/> 1534 <param name="dstRGB" type="GLenum"/> 1535 <param name="srcAlpha" type="GLenum"/> 1536 <param name="dstAlpha" type="GLenum"/> 1537 </proto> 1538</template> 1539 1540<template name="PointParameter"> 1541 <proto> 1542 <return type="void"/> 1543 <param name="pname" type="GLenum"/> 1544 <vector name="params" type="const GLtype *" size="dynamic"> 1545 <param name="param" type="GLtype"/> 1546 </vector> 1547 </proto> 1548 1549 <desc name="pname"> 1550 <value name="GL_POINT_SIZE_MIN"/> 1551 <value name="GL_POINT_SIZE_MAX"/> 1552 <value name="GL_POINT_FADE_THRESHOLD_SIZE"/> 1553 1554 <desc name="params" vector_size="1"/> 1555 </desc> 1556 1557 <desc name="pname"> 1558 <value name="GL_POINT_DISTANCE_ATTENUATION"/> 1559 <desc name="params" vector_size="3"/> 1560 </desc> 1561</template> 1562 1563<template name="VertexAttrib"> 1564 <proto> 1565 <return type="void"/> 1566 <param name="index" type="GLuint"/> 1567 <vector name="v" type="const GLtype *" size="dynamic"> 1568 <param name="x" type="GLtype"/> 1569 <param name="y" type="GLtype"/> 1570 <param name="z" type="GLtype"/> 1571 <param name="w" type="GLtype"/> 1572 </vector> 1573 </proto> 1574</template> 1575 1576<template name="VertexAttribPointer"> 1577 <proto> 1578 <return type="void"/> 1579 <param name="index" type="GLuint"/> 1580 <param name="size" type="GLint"/> 1581 <param name="type" type="GLenum"/> 1582 <param name="normalized" type="GLboolean"/> 1583 <param name="stride" type="GLsizei"/> 1584 <param name="pointer" type="const GLvoid *"/> 1585 </proto> 1586</template> 1587 1588<template name="EnableVertexAttribArray"> 1589 <proto> 1590 <return type="void"/> 1591 <param name="index" type="GLuint"/> 1592 </proto> 1593</template> 1594 1595<template name="DisableVertexAttribArray"> 1596 <proto> 1597 <return type="void"/> 1598 <param name="index" type="GLuint"/> 1599 </proto> 1600</template> 1601 1602<template name="IsProgram" direction="get"> 1603 <proto> 1604 <return type="GLboolean"/> 1605 <param name="program" type="GLuint"/> 1606 </proto> 1607</template> 1608 1609<template name="GetProgram" direction="get"> 1610 <proto> 1611 <return type="void"/> 1612 <param name="program" type="GLuint"/> 1613 <param name="pname" type="GLenum"/> 1614 <vector name="params" type="GLtype *" size="dynamic"/> 1615 </proto> 1616</template> 1617 1618<template name="GetVertexAttrib" direction="get"> 1619 <proto> 1620 <return type="void"/> 1621 <param name="index" type="GLuint"/> 1622 <param name="pname" type="GLenum"/> 1623 <vector name="params" type="GLtype *" size="dynamic"/> 1624 </proto> 1625 1626 <desc name="pname"> 1627 <value name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/> 1628 <value name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/> 1629 <value name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/> 1630 <value name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/> 1631 <value name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/> 1632 <value name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/> 1633 1634 <desc name="params" vector_size="1" convert="false"/> 1635 </desc> 1636 1637 <desc name="pname"> 1638 <value name="GL_CURRENT_VERTEX_ATTRIB"/> 1639 <desc name="params" vector_size="16?" convert="false"/> 1640 </desc> 1641</template> 1642 1643<template name="GetVertexAttribPointer" direction="get"> 1644 <proto> 1645 <return type="void"/> 1646 <param name="index" type="GLuint"/> 1647 <param name="pname" type="GLenum"/> 1648 <vector name="pointer" type="GLvoid **" size="dynamic"/> 1649 </proto> 1650</template> 1651 1652<template name="GetBufferPointer" direction="get"> 1653 <proto> 1654 <return type="void"/> 1655 <param name="target" type="GLenum"/> 1656 <param name="pname" type="GLenum"/> 1657 <vector name="params" type="GLvoid **" size="dynamic"/> 1658 </proto> 1659</template> 1660 1661<template name="MapBuffer" direction="get"> 1662 <proto> 1663 <return type="void *"/> 1664 <param name="target" type="GLenum"/> 1665 <param name="access" type="GLenum"/> 1666 </proto> 1667</template> 1668 1669<template name="UnmapBuffer" direction="get"> 1670 <proto> 1671 <return type="GLboolean"/> 1672 <param name="target" type="GLenum"/> 1673 </proto> 1674</template> 1675 1676<template name="BindBuffer"> 1677 <proto> 1678 <return type="void"/> 1679 <param name="target" type="GLenum"/> 1680 <param name="buffer" type="GLuint"/> 1681 </proto> 1682</template> 1683 1684<template name="BufferData"> 1685 <proto> 1686 <return type="void"/> 1687 <param name="target" type="GLenum"/> 1688 <param name="size" type="GLsizeiptr"/> 1689 <param name="data" type="const GLvoid *"/> 1690 <param name="usage" type="GLenum"/> 1691 </proto> 1692</template> 1693 1694<template name="BufferSubData"> 1695 <proto> 1696 <return type="void"/> 1697 <param name="target" type="GLenum"/> 1698 <param name="offset" type="GLintptr"/> 1699 <param name="size" type="GLsizeiptr"/> 1700 <param name="data" type="const GLvoid *"/> 1701 </proto> 1702</template> 1703 1704<template name="DeleteBuffers"> 1705 <proto> 1706 <return type="void"/> 1707 <param name="n" type="GLsizei"/> 1708 <param name="buffer" type="const GLuint *"/> 1709 </proto> 1710</template> 1711 1712<template name="GenBuffers" direction="get"> 1713 <proto> 1714 <return type="void"/> 1715 <param name="n" type="GLsizei"/> 1716 <param name="buffer" type="GLuint *"/> 1717 </proto> 1718</template> 1719 1720<template name="GetBufferParameter" direction="get"> 1721 <proto> 1722 <return type="void"/> 1723 <param name="target" type="GLenum"/> 1724 <param name="pname" type="GLenum"/> 1725 <vector name="params" type="GLtype *" size="dynamic"/> 1726 </proto> 1727</template> 1728 1729<template name="IsBuffer" direction="get"> 1730 <proto> 1731 <return type="GLboolean"/> 1732 <param name="buffer" type="GLuint"/> 1733 </proto> 1734</template> 1735 1736<template name="CreateShader"> 1737 <proto> 1738 <return type="GLuint"/> 1739 <param name="type" type="GLenum"/> 1740 </proto> 1741</template> 1742 1743<template name="ShaderSource"> 1744 <proto> 1745 <return type="void"/> 1746 <param name="shader" type="GLuint"/> 1747 <param name="count" type="GLsizei"/> 1748 <param name="string" type="const GLchar * const *"/> 1749 <param name="length" type="const int *"/> 1750 </proto> 1751</template> 1752 1753<template name="CompileShader"> 1754 <proto> 1755 <return type="void"/> 1756 <param name="shader" type="GLuint"/> 1757 </proto> 1758</template> 1759 1760<template name="ReleaseShaderCompiler"> 1761 <proto> 1762 <return type="void"/> 1763 </proto> 1764</template> 1765 1766<template name="DeleteShader"> 1767 <proto> 1768 <return type="void"/> 1769 <param name="shader" type="GLuint"/> 1770 </proto> 1771</template> 1772 1773<template name="ShaderBinary"> 1774 <proto> 1775 <return type="void"/> 1776 <param name="n" type="GLsizei"/> 1777 <param name="shaders" type="const GLuint *"/> 1778 <param name="binaryformat" type="GLenum"/> 1779 <param name="binary" type="const GLvoid *"/> 1780 <param name="length" type="GLsizei"/> 1781 </proto> 1782</template> 1783 1784<template name="CreateProgram"> 1785 <proto> 1786 <return type="GLuint"/> 1787 </proto> 1788</template> 1789 1790<template name="AttachShader"> 1791 <proto> 1792 <return type="void"/> 1793 <param name="program" type="GLuint"/> 1794 <param name="shader" type="GLuint"/> 1795 </proto> 1796</template> 1797 1798<template name="DetachShader"> 1799 <proto> 1800 <return type="void"/> 1801 <param name="program" type="GLuint"/> 1802 <param name="shader" type="GLuint"/> 1803 </proto> 1804</template> 1805 1806<template name="LinkProgram"> 1807 <proto> 1808 <return type="void"/> 1809 <param name="program" type="GLuint"/> 1810 </proto> 1811</template> 1812 1813<template name="UseProgram"> 1814 <proto> 1815 <return type="void"/> 1816 <param name="program" type="GLuint"/> 1817 </proto> 1818</template> 1819 1820<template name="DeleteProgram"> 1821 <proto> 1822 <return type="void"/> 1823 <param name="program" type="GLuint"/> 1824 </proto> 1825</template> 1826 1827<template name="GetActiveAttrib" direction="get"> 1828 <proto> 1829 <return type="void"/> 1830 <param name="program" type="GLuint"/> 1831 <param name="index" type="GLuint"/> 1832 <param name="bufSize" type="GLsizei"/> 1833 <param name="length" type="GLsizei *"/> 1834 <param name="size" type="GLint *"/> 1835 <param name="type" type="GLenum *"/> 1836 <param name="name" type="GLchar *"/> 1837 </proto> 1838</template> 1839 1840<template name="GetAttribLocation" direction="get"> 1841 <proto> 1842 <return type="GLint"/> 1843 <param name="program" type="GLuint"/> 1844 <param name="name" type="const char *"/> 1845 </proto> 1846</template> 1847 1848<template name="BindAttribLocation"> 1849 <proto> 1850 <return type="void"/> 1851 <param name="program" type="GLuint"/> 1852 <param name="index" type="GLuint"/> 1853 <param name="name" type="const char *"/> 1854 </proto> 1855</template> 1856 1857<template name="GetUniformLocation" direction="get"> 1858 <proto> 1859 <return type="GLint"/> 1860 <param name="program" type="GLuint"/> 1861 <param name="name" type="const char *"/> 1862 </proto> 1863</template> 1864 1865<template name="GetActiveUniform" direction="get"> 1866 <proto> 1867 <return type="void"/> 1868 <param name="program" type="GLuint"/> 1869 <param name="index" type="GLuint"/> 1870 <param name="bufSize" type="GLsizei"/> 1871 <param name="length" type="GLsizei *"/> 1872 <param name="size" type="GLint *"/> 1873 <param name="type" type="GLenum *"/> 1874 <param name="name" type="GLchar *"/> 1875 </proto> 1876</template> 1877 1878<template name="Uniform"> 1879 <proto> 1880 <return type="void"/> 1881 <param name="location" type="GLint"/> 1882 <param name="count" type="GLsizei" hide_if_expanded="true"/> 1883 <vector name="values" type="const GLtype *" size="dynamic"> 1884 <param name="v0" type="GLtype"/> 1885 <param name="v1" type="GLtype"/> 1886 <param name="v2" type="GLtype"/> 1887 <param name="v3" type="GLtype"/> 1888 </vector> 1889 </proto> 1890</template> 1891 1892<template name="UniformMatrix"> 1893 <proto> 1894 <return type="void"/> 1895 <param name="location" type="GLint"/> 1896 <param name="count" type="GLsizei"/> 1897 <param name="transpose" type="GLboolean"/> 1898 <vector name="value" type="const GLtype *" size="dynamic"/> 1899 </proto> 1900</template> 1901 1902<template name="ValidateProgram"> 1903 <proto> 1904 <return type="void"/> 1905 <param name="program" type="GLuint"/> 1906 </proto> 1907</template> 1908 1909<template name="GenerateMipmap"> 1910 <proto> 1911 <return type="void"/> 1912 <param name="target" type="GLenum"/> 1913 </proto> 1914</template> 1915 1916<template name="BindFramebuffer"> 1917 <proto> 1918 <return type="void"/> 1919 <param name="target" type="GLenum"/> 1920 <param name="framebuffer" type="GLuint"/> 1921 </proto> 1922</template> 1923 1924<template name="DeleteFramebuffers"> 1925 <proto> 1926 <return type="void"/> 1927 <param name="n" type="GLsizei"/> 1928 <param name="framebuffers" type="const GLuint *"/> 1929 </proto> 1930</template> 1931 1932<template name="GenFramebuffers"> 1933 <proto> 1934 <return type="void"/> 1935 <param name="n" type="GLsizei"/> 1936 <param name="ids" type="GLuint *"/> 1937 </proto> 1938</template> 1939 1940<template name="BindRenderbuffer"> 1941 <proto> 1942 <return type="void"/> 1943 <param name="target" type="GLenum"/> 1944 <param name="renderbuffer" type="GLuint"/> 1945 </proto> 1946</template> 1947 1948<template name="DeleteRenderbuffers"> 1949 <proto> 1950 <return type="void"/> 1951 <param name="n" type="GLsizei"/> 1952 <param name="renderbuffers" type="const GLuint *"/> 1953 </proto> 1954</template> 1955 1956<template name="GenRenderbuffers"> 1957 <proto> 1958 <return type="void"/> 1959 <param name="n" type="GLsizei"/> 1960 <param name="renderbuffers" type="GLuint *"/> 1961 </proto> 1962</template> 1963 1964<template name="RenderbufferStorage"> 1965 <proto> 1966 <return type="void"/> 1967 <param name="target" type="GLenum"/> 1968 <param name="internalFormat" type="GLenum"/> 1969 <param name="width" type="GLsizei"/> 1970 <param name="height" type="GLsizei"/> 1971 </proto> 1972</template> 1973 1974<template name="FramebufferRenderbuffer"> 1975 <proto> 1976 <return type="void"/> 1977 <param name="target" type="GLenum"/> 1978 <param name="attachment" type="GLenum"/> 1979 <param name="renderbuffertarget" type="GLenum"/> 1980 <param name="renderbuffer" type="GLuint"/> 1981 </proto> 1982</template> 1983 1984<template name="FramebufferTexture2D"> 1985 <proto> 1986 <return type="void"/> 1987 <param name="target" type="GLenum"/> 1988 <param name="attachment" type="GLenum"/> 1989 <param name="textarget" type="GLenum"/> 1990 <param name="texture" type="GLuint"/> 1991 <param name="level" type="GLint"/> 1992 </proto> 1993 <!-- According to the base specification, "level" must be 0. But 1994 extension GL_OES_fbo_render_mipmap lifts that restriction, 1995 so no restriction is placed here. --> 1996</template> 1997 1998<template name="FramebufferTexture3D"> 1999 <proto> 2000 <return type="void"/> 2001 <param name="target" type="GLenum"/> 2002 <param name="attachment" type="GLenum"/> 2003 <param name="textarget" type="GLenum"/> 2004 <param name="texture" type="GLuint"/> 2005 <param name="level" type="GLint"/> 2006 <param name="zoffset" type="GLint"/> 2007 </proto> 2008</template> 2009 2010<template name="CheckFramebufferStatus" direction="get"> 2011 <proto> 2012 <return type="GLenum"/> 2013 <param name="target" type="GLenum"/> 2014 </proto> 2015</template> 2016 2017<template name="GetFramebufferAttachmentParameter" direction="get"> 2018 <proto> 2019 <return type="void"/> 2020 <param name="target" type="GLenum"/> 2021 <param name="attachment" type="GLenum"/> 2022 <param name="pname" type="GLenum"/> 2023 <vector name="params" type="GLtype *" size="dynamic"/> 2024 </proto> 2025</template> 2026 2027<template name="GetRenderbufferParameter" direction="get"> 2028 <proto> 2029 <return type="void"/> 2030 <param name="target" type="GLenum"/> 2031 <param name="pname" type="GLenum"/> 2032 <vector name="params" type="GLtype *" size="dynamic"/> 2033 </proto> 2034</template> 2035 2036<template name="IsRenderbuffer" direction="get"> 2037 <proto> 2038 <return type="GLboolean"/> 2039 <param name="renderbuffer" type="GLuint"/> 2040 </proto> 2041</template> 2042 2043<template name="IsFramebuffer" direction="get"> 2044 <proto> 2045 <return type="GLboolean"/> 2046 <param name="framebuffer" type="GLuint"/> 2047 </proto> 2048</template> 2049 2050<template name="IsShader" direction="get"> 2051 <proto> 2052 <return type="GLboolean"/> 2053 <param name="shader" type="GLuint"/> 2054 </proto> 2055</template> 2056 2057<template name="GetShader" direction="get"> 2058 <proto> 2059 <return type="void"/> 2060 <param name="shader" type="GLuint"/> 2061 <param name="pname" type="GLenum"/> 2062 <vector name="params" type="GLtype *" size="dynamic"/> 2063 </proto> 2064</template> 2065 2066<template name="GetAttachedShaders" direction="get"> 2067 <proto> 2068 <return type="void"/> 2069 <param name="program" type="GLuint"/> 2070 <param name="maxCount" type="GLsizei"/> 2071 <param name="count" type="GLsizei *"/> 2072 <param name="shaders" type="GLuint *"/> 2073 </proto> 2074</template> 2075 2076<template name="GetShaderInfoLog" direction="get"> 2077 <proto> 2078 <return type="void"/> 2079 <param name="shader" type="GLuint"/> 2080 <param name="bufSize" type="GLsizei"/> 2081 <param name="length" type="GLsizei *"/> 2082 <param name="infoLog" type="GLchar *"/> 2083 </proto> 2084</template> 2085 2086<template name="GetProgramInfoLog" direction="get"> 2087 <proto> 2088 <return type="void"/> 2089 <param name="program" type="GLuint"/> 2090 <param name="bufSize" type="GLsizei"/> 2091 <param name="length" type="GLsizei *"/> 2092 <param name="infoLog" type="GLchar *"/> 2093 </proto> 2094</template> 2095 2096<template name="GetShaderSource" direction="get"> 2097 <proto> 2098 <return type="void"/> 2099 <param name="shader" type="GLuint"/> 2100 <param name="bufSize" type="GLsizei"/> 2101 <param name="length" type="GLsizei *"/> 2102 <param name="source" type="GLchar *"/> 2103 </proto> 2104</template> 2105 2106<template name="GetShaderPrecisionFormat" direction="get"> 2107 <proto> 2108 <return type="void"/> 2109 <param name="shadertype" type="GLenum"/> 2110 <param name="precisiontype" type="GLenum"/> 2111 <param name="range" type="GLint *"/> 2112 <param name="precision" type="GLint *"/> 2113 </proto> 2114</template> 2115 2116<template name="GetUniform" direction="get"> 2117 <proto> 2118 <return type="void"/> 2119 <param name="program" type="GLuint"/> 2120 <param name="location" type="GLint"/> 2121 <vector name="params" type="GLtype *" size="dynamic"/> 2122 </proto> 2123</template> 2124 2125<template name="QueryMatrix" direction="get"> 2126 <proto> 2127 <return type="GLbitfield"/> 2128 <vector name="mantissa" type="GLtype *" size="16"/> 2129 <vector name="exponent" type="GLint *" size="16"/> 2130 </proto> 2131</template> 2132 2133<template name="DrawTex"> 2134 <proto> 2135 <return type="void"/> 2136 <vector name="coords" type="const GLtype *" size="5"> 2137 <param name="x" type="GLtype"/> 2138 <param name="y" type="GLtype"/> 2139 <param name="z" type="GLtype"/> 2140 <param name="w" type="GLtype"/> 2141 <param name="h" type="GLtype"/> 2142 </vector> 2143 </proto> 2144</template> 2145 2146<template name="MultiDrawArrays"> 2147 <proto> 2148 <return type="void"/> 2149 <param name="mode" type="GLenum"/> 2150 <param name="first" type="const GLint *"/> 2151 <param name="count" type="const GLsizei *"/> 2152 <param name="primcount" type="GLsizei"/> 2153 </proto> 2154</template> 2155 2156<template name="MultiDrawElements"> 2157 <proto> 2158 <return type="void"/> 2159 <param name="mode" type="GLenum"/> 2160 <param name="count" type="const GLsizei *"/> 2161 <param name="type" type="GLenum"/> 2162 <param name="indices" type="const GLvoid **"/> 2163 <param name="primcount" type="GLsizei"/> 2164 </proto> 2165</template> 2166 2167<template name="EGLImageTargetTexture2D"> 2168 <proto> 2169 <return type="void"/> 2170 <param name="target" type="GLenum"/> 2171 <param name="image" type="GLeglImageOES"/> 2172 </proto> 2173</template> 2174 2175<template name="EGLImageTargetRenderbufferStorage"> 2176 <proto> 2177 <return type="void"/> 2178 <param name="target" type="GLenum"/> 2179 <param name="image" type="GLeglImageOES"/> 2180 </proto> 2181</template> 2182 2183<template name="DrawBuffers"> 2184 <proto> 2185 <return type="void"/> 2186 <param name="n" type="GLsizei"/> 2187 <param name="bufs" type="const GLenum *"/> 2188 </proto> 2189</template> 2190 2191<template name="ReadBuffer"> 2192 <proto> 2193 <return type="void"/> 2194 <param name="mode" type="GLenum"/> 2195 </proto> 2196</template> 2197 2198<api name="mesa" implementation="true"> 2199 <category name="MESA"/> 2200 2201 <function name="Color4f" default_prefix="_es_" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2202 <function name="ClipPlane" template="ClipPlane" gltype="GLdouble"/> 2203 <function name="CullFace" template="CullFace"/> 2204 2205 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 2206 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 2207 2208 <function name="FrontFace" template="FrontFace"/> 2209 <function name="Hint" template="Hint"/> 2210 2211 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 2212 <function name="Lightfv" template="Light" gltype="GLfloat"/> 2213 2214 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 2215 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 2216 2217 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 2218 2219 <function name="Materialf" default_prefix="_es_" template="Material" gltype="GLfloat" expand_vector="true"/> 2220 <function name="Materialfv" default_prefix="_es_" template="Material" gltype="GLfloat"/> 2221 2222 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 2223 <function name="PointSizePointer" template="PointSizePointer"/> 2224 2225 <function name="Scissor" template="Scissor"/> 2226 <function name="ShadeModel" template="ShadeModel"/> 2227 2228 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 2229 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 2230 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 2231 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 2232 2233 <function name="TexImage2D" template="TexImage2D"/> 2234 2235 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 2236 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 2237 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 2238 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 2239 2240 <function name="TexGenf" template="TexGen" gltype="GLfloat" expand_vector="true"/> 2241 <function name="TexGenfv" template="TexGen" gltype="GLfloat"/> 2242 2243 <function name="Clear" template="Clear"/> 2244 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 2245 <function name="ClearStencil" template="ClearStencil"/> 2246 <function name="ClearDepth" template="ClearDepth" gltype="GLclampd"/> 2247 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 2248 2249 <function name="StencilMask" template="StencilMask"/> 2250 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 2251 <function name="ColorMask" template="ColorMask"/> 2252 <function name="DepthMask" template="DepthMask"/> 2253 <function name="Disable" template="Disable"/> 2254 <function name="Enable" template="Enable"/> 2255 <function name="Finish" template="Finish"/> 2256 <function name="Flush" template="Flush"/> 2257 2258 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 2259 2260 <function name="BlendFunc" template="BlendFunc"/> 2261 <function name="LogicOp" template="LogicOp"/> 2262 <function name="StencilFunc" template="StencilFunc"/> 2263 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 2264 <function name="StencilOp" template="StencilOp"/> 2265 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 2266 <function name="DepthFunc" template="DepthFunc"/> 2267 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 2268 2269 <function name="ReadPixels" template="ReadPixels"/> 2270 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 2271 <function name="GetClipPlane" template="GetClipPlane" gltype="GLdouble"/> 2272 <function name="GetError" template="GetError"/> 2273 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 2274 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 2275 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 2276 2277 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 2278 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 2279 <function name="GetMaterialiv" template="GetMaterial" gltype="GLint"/> 2280 2281 <function name="GetString" template="GetString"/> 2282 2283 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 2284 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 2285 <function name="GetTexGenfv" template="GetTexGen" gltype="GLfloat"/> 2286 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 2287 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 2288 2289 <function name="IsEnabled" template="IsEnabled"/> 2290 2291 <function name="DepthRange" template="DepthRange" gltype="GLclampd"/> 2292 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 2293 <function name="Frustum" template="Frustum" gltype="GLdouble"/> 2294 2295 <function name="LoadIdentity" template="LoadIdentity"/> 2296 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 2297 <function name="MatrixMode" template="MatrixMode"/> 2298 2299 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 2300 <function name="Ortho" template="Ortho" gltype="GLdouble"/> 2301 <function name="PopMatrix" template="PopMatrix"/> 2302 <function name="PushMatrix" template="PushMatrix"/> 2303 2304 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 2305 <function name="Scalef" template="Scale" gltype="GLfloat"/> 2306 <function name="Translatef" template="Translate" gltype="GLfloat"/> 2307 2308 <function name="Viewport" template="Viewport"/> 2309 2310 <function name="ColorPointer" template="ColorPointer"/> 2311 <function name="DisableClientState" template="DisableClientState"/> 2312 <function name="DrawArrays" template="DrawArrays"/> 2313 <function name="DrawElements" template="DrawElements"/> 2314 <function name="EnableClientState" template="EnableClientState"/> 2315 2316 <function name="GetPointerv" template="GetPointer"/> 2317 <function name="Normal3f" default_prefix="_es_" template="Normal" gltype="GLfloat" expand_vector="true"/> 2318 <function name="NormalPointer" template="NormalPointer"/> 2319 <function name="TexCoordPointer" template="TexCoordPointer"/> 2320 <function name="VertexPointer" template="VertexPointer"/> 2321 2322 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 2323 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 2324 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 2325 <function name="TexSubImage2D" template="TexSubImage2D"/> 2326 2327 <function name="BindTexture" template="BindTexture"/> 2328 <function name="DeleteTextures" template="DeleteTextures"/> 2329 <function name="GenTextures" template="GenTextures"/> 2330 <function name="IsTexture" template="IsTexture"/> 2331 2332 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 2333 <function name="BlendEquation" template="BlendEquation"/> 2334 <function name="BlendEquationSeparateEXT" template="BlendEquationSeparate"/> 2335 2336 <function name="TexImage3D" template="TexImage3D"/> 2337 <function name="TexSubImage3D" template="TexSubImage3D"/> 2338 <function name="CopyTexSubImage3D" template="CopyTexSubImage3D"/> 2339 2340 <function name="CompressedTexImage3DARB" template="CompressedTexImage3D"/> 2341 <function name="CompressedTexSubImage3DARB" template="CompressedTexSubImage3D"/> 2342 2343 <function name="ActiveTextureARB" template="ActiveTexture"/> 2344 <function name="ClientActiveTextureARB" template="ClientActiveTexture"/> 2345 2346 <function name="MultiTexCoord4f" default_prefix="_es_" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2347 2348 <function name="SampleCoverageARB" template="SampleCoverage" gltype="GLclampf"/> 2349 2350 <function name="CompressedTexImage2DARB" template="CompressedTexImage2D"/> 2351 <function name="CompressedTexSubImage2DARB" template="CompressedTexSubImage2D"/> 2352 2353 <function name="BlendFuncSeparateEXT" template="BlendFuncSeparate"/> 2354 2355 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 2356 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 2357 2358 <function name="VertexAttrib1f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 2359 <function name="VertexAttrib2f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 2360 <function name="VertexAttrib3f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 2361 <function name="VertexAttrib4f" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2362 <function name="VertexAttrib1fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 2363 <function name="VertexAttrib2fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 2364 <function name="VertexAttrib3fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 2365 <function name="VertexAttrib4fv" default_prefix="_es_" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 2366 2367 <function name="VertexAttribPointerARB" template="VertexAttribPointer"/> 2368 <function name="EnableVertexAttribArrayARB" template="EnableVertexAttribArray"/> 2369 <function name="DisableVertexAttribArrayARB" template="DisableVertexAttribArray"/> 2370 2371 <function name="IsProgram" template="IsProgram"/> 2372 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 2373 2374 <function name="GetVertexAttribfvARB" template="GetVertexAttrib" gltype="GLfloat"/> 2375 <function name="GetVertexAttribivARB" template="GetVertexAttrib" gltype="GLint"/> 2376 <function name="GetVertexAttribPointervARB" template="GetVertexAttribPointer"/> 2377 2378 <function name="GetBufferPointervARB" template="GetBufferPointer"/> 2379 <function name="MapBufferARB" template="MapBuffer"/> 2380 <function name="UnmapBufferARB" template="UnmapBuffer"/> 2381 <function name="BindBufferARB" template="BindBuffer"/> 2382 <function name="BufferDataARB" template="BufferData"/> 2383 <function name="BufferSubDataARB" template="BufferSubData"/> 2384 <function name="DeleteBuffersARB" template="DeleteBuffers"/> 2385 <function name="GenBuffersARB" template="GenBuffers"/> 2386 <function name="GetBufferParameterivARB" template="GetBufferParameter" gltype="GLint"/> 2387 <function name="IsBufferARB" template="IsBuffer"/> 2388 2389 <function name="CreateShader" template="CreateShader"/> 2390 <function name="ShaderSourceARB" template="ShaderSource"/> 2391 <function name="CompileShaderARB" template="CompileShader"/> 2392 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 2393 <function name="DeleteShader" template="DeleteShader"/> 2394 <function name="ShaderBinary" template="ShaderBinary"/> 2395 <function name="CreateProgram" template="CreateProgram"/> 2396 <function name="AttachShader" template="AttachShader"/> 2397 <function name="DetachShader" template="DetachShader"/> 2398 <function name="LinkProgramARB" template="LinkProgram"/> 2399 <function name="UseProgramObjectARB" template="UseProgram"/> 2400 <function name="DeleteProgram" template="DeleteProgram"/> 2401 2402 <function name="GetActiveAttribARB" template="GetActiveAttrib"/> 2403 <function name="GetAttribLocationARB" template="GetAttribLocation"/> 2404 <function name="BindAttribLocationARB" template="BindAttribLocation"/> 2405 <function name="GetUniformLocationARB" template="GetUniformLocation"/> 2406 <function name="GetActiveUniformARB" template="GetActiveUniform"/> 2407 2408 <function name="Uniform1fARB" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 2409 <function name="Uniform2fARB" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 2410 <function name="Uniform3fARB" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 2411 <function name="Uniform4fARB" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2412 <function name="Uniform1iARB" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 2413 <function name="Uniform2iARB" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 2414 <function name="Uniform3iARB" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 2415 <function name="Uniform4iARB" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 2416 <function name="Uniform1fvARB" template="Uniform" gltype="GLfloat" vector_size="1"/> 2417 <function name="Uniform2fvARB" template="Uniform" gltype="GLfloat" vector_size="2"/> 2418 <function name="Uniform3fvARB" template="Uniform" gltype="GLfloat" vector_size="3"/> 2419 <function name="Uniform4fvARB" template="Uniform" gltype="GLfloat" vector_size="4"/> 2420 <function name="Uniform1ivARB" template="Uniform" gltype="GLint" vector_size="1"/> 2421 <function name="Uniform2ivARB" template="Uniform" gltype="GLint" vector_size="2"/> 2422 <function name="Uniform3ivARB" template="Uniform" gltype="GLint" vector_size="3"/> 2423 <function name="Uniform4ivARB" template="Uniform" gltype="GLint" vector_size="4"/> 2424 2425 <function name="UniformMatrix2fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 2426 <function name="UniformMatrix3fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 2427 <function name="UniformMatrix4fvARB" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 2428 2429 <function name="ValidateProgramARB" template="ValidateProgram"/> 2430 2431 <function name="GenerateMipmapEXT" template="GenerateMipmap"/> 2432 <function name="BindFramebufferEXT" template="BindFramebuffer"/> 2433 <function name="DeleteFramebuffersEXT" template="DeleteFramebuffers"/> 2434 <function name="GenFramebuffersEXT" template="GenFramebuffers"/> 2435 <function name="BindRenderbufferEXT" template="BindRenderbuffer"/> 2436 <function name="DeleteRenderbuffersEXT" template="DeleteRenderbuffers"/> 2437 <function name="GenRenderbuffersEXT" template="GenRenderbuffers"/> 2438 <function name="RenderbufferStorageEXT" template="RenderbufferStorage"/> 2439 <function name="FramebufferRenderbufferEXT" template="FramebufferRenderbuffer"/> 2440 <function name="FramebufferTexture2DEXT" template="FramebufferTexture2D"/> 2441 <function name="FramebufferTexture3DEXT" template="FramebufferTexture3D"/> 2442 <function name="CheckFramebufferStatusEXT" template="CheckFramebufferStatus"/> 2443 <function name="GetFramebufferAttachmentParameterivEXT" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 2444 <function name="GetRenderbufferParameterivEXT" template="GetRenderbufferParameter" gltype="GLint"/> 2445 <function name="IsRenderbufferEXT" template="IsRenderbuffer"/> 2446 <function name="IsFramebufferEXT" template="IsFramebuffer"/> 2447 2448 <function name="IsShader" template="IsShader"/> 2449 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 2450 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 2451 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 2452 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 2453 <function name="GetShaderSourceARB" template="GetShaderSource"/> 2454 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 2455 <function name="GetUniformfvARB" template="GetUniform" gltype="GLfloat"/> 2456 <function name="GetUniformivARB" template="GetUniform" gltype="GLint"/> 2457 2458 <function name="DrawTexf" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 2459 <function name="DrawTexfv" template="DrawTex" gltype="GLfloat"/> 2460 <function name="DrawTexi" template="DrawTex" gltype="GLint" expand_vector="true"/> 2461 <function name="DrawTexiv" template="DrawTex" gltype="GLint"/> 2462 <function name="DrawTexs" template="DrawTex" gltype="GLshort" expand_vector="true"/> 2463 <function name="DrawTexsv" template="DrawTex" gltype="GLshort"/> 2464 2465 <!-- EXT_multi_draw_arrays --> 2466 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 2467 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 2468 2469 <!-- OES_EGL_image --> 2470 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 2471 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 2472 2473 <function name="DrawBuffersARB" template="DrawBuffers"/> 2474 2475 <function name="ReadBuffer" template="ReadBuffer"/> 2476 2477</api> 2478 2479<api name="GLES1.1"> 2480 <category name="GLES1.1"/> 2481 2482 <category name="OES_byte_coordinates"/> 2483 <category name="OES_fixed_point"/> 2484 <category name="OES_single_precision"/> 2485 <category name="OES_matrix_get"/> 2486 <category name="OES_read_format"/> 2487 <category name="OES_compressed_paletted_texture"/> 2488 <category name="OES_compressed_ETC1_RGB8_texture"/> 2489 <category name="OES_point_size_array"/> 2490 <category name="OES_point_sprite"/> 2491 <category name="OES_query_matrix"/> 2492 <category name="OES_draw_texture"/> 2493 <category name="OES_blend_equation_separate"/> 2494 <category name="OES_blend_func_separate"/> 2495 <category name="OES_blend_subtract"/> 2496 <category name="OES_stencil_wrap"/> 2497 <category name="OES_texture_cube_map"/> 2498 <category name="OES_texture_env_crossbar"/> 2499 <category name="OES_texture_mirrored_repeat"/> 2500 <category name="OES_framebuffer_object"/> 2501 <category name="OES_depth24"/> 2502 <category name="OES_depth32"/> 2503 <category name="OES_fbo_render_mipmap"/> 2504 <category name="OES_rgb8_rgba8"/> 2505 <category name="OES_stencil1"/> 2506 <category name="OES_stencil4"/> 2507 <category name="OES_stencil8"/> 2508 <category name="OES_element_index_uint"/> 2509 <category name="OES_mapbuffer"/> 2510 <category name="EXT_texture_filter_anisotropic"/> 2511 <category name="EXT_texture_format_BGRA8888"/> 2512 <category name="EXT_read_format_bgra"/> 2513 2514 <category name="ARB_texture_non_power_of_two"/> 2515 <!-- disabled due to missing enums 2516 <category name="EXT_texture_compression_dxt1"/> 2517 --> 2518 <category name="EXT_texture_lod_bias"/> 2519 <category name="EXT_blend_minmax"/> 2520 <category name="EXT_multi_draw_arrays"/> 2521 <category name="OES_EGL_image"/> 2522 <category name="OES_EGL_image_external"/> 2523 2524 <category name="OES_matrix_palette"/> 2525 2526 <function name="Color4f" external="true" template="Color" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2527 <function name="Color4ub" template="Color" gltype="GLubyte" vector_size="4" expand_vector="true"/> 2528 <function name="Color4x" template="Color" gltype="GLfixed" vector_size="4" expand_vector="true"/> 2529 2530 <function name="ClipPlanef" template="ClipPlane" gltype="GLfloat"/> 2531 <function name="ClipPlanex" template="ClipPlane" gltype="GLfixed"/> 2532 2533 <function name="CullFace" template="CullFace"/> 2534 2535 <function name="Fogf" template="Fog" gltype="GLfloat" expand_vector="true"/> 2536 <function name="Fogx" template="Fog" gltype="GLfixed" expand_vector="true"/> 2537 <function name="Fogfv" template="Fog" gltype="GLfloat"/> 2538 <function name="Fogxv" template="Fog" gltype="GLfixed"/> 2539 2540 <function name="FrontFace" template="FrontFace"/> 2541 <function name="Hint" template="Hint"/> 2542 2543 <function name="Lightf" template="Light" gltype="GLfloat" expand_vector="true"/> 2544 <function name="Lightx" template="Light" gltype="GLfixed" expand_vector="true"/> 2545 <function name="Lightfv" template="Light" gltype="GLfloat"/> 2546 <function name="Lightxv" template="Light" gltype="GLfixed"/> 2547 2548 <function name="LightModelf" template="LightModel" gltype="GLfloat" expand_vector="true"/> 2549 <function name="LightModelx" template="LightModel" gltype="GLfixed" expand_vector="true"/> 2550 <function name="LightModelfv" template="LightModel" gltype="GLfloat"/> 2551 <function name="LightModelxv" template="LightModel" gltype="GLfixed"/> 2552 2553 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 2554 <function name="LineWidthx" template="LineWidth" gltype="GLfixed"/> 2555 2556 <function name="Materialf" external="true" template="Material" gltype="GLfloat" expand_vector="true"/> 2557 <function name="Materialfv" external="true" template="Material" gltype="GLfloat"/> 2558 <function name="Materialx" template="Material" gltype="GLfixed" expand_vector="true"/> 2559 <function name="Materialxv" template="Material" gltype="GLfixed"/> 2560 2561 <function name="PointSize" template="PointSize" gltype="GLfloat"/> 2562 <function name="PointSizex" template="PointSize" gltype="GLfixed"/> 2563 <function name="PointSizePointerOES" template="PointSizePointer"/> 2564 2565 <function name="Scissor" template="Scissor"/> 2566 <function name="ShadeModel" template="ShadeModel"/> 2567 2568 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 2569 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 2570 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 2571 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 2572 <function name="TexParameterx" template="TexParameter" gltype="GLfixed" expand_vector="true"/> 2573 <function name="TexParameterxv" template="TexParameter" gltype="GLfixed"/> 2574 2575 <function name="TexImage2D" template="TexImage2D"/> 2576 2577 <function name="TexEnvf" template="TexEnv" gltype="GLfloat" expand_vector="true"/> 2578 <function name="TexEnvfv" template="TexEnv" gltype="GLfloat"/> 2579 <function name="TexEnvi" template="TexEnv" gltype="GLint" expand_vector="true"/> 2580 <function name="TexEnviv" template="TexEnv" gltype="GLint"/> 2581 <function name="TexEnvx" template="TexEnv" gltype="GLfixed" expand_vector="true"/> 2582 <function name="TexEnvxv" template="TexEnv" gltype="GLfixed"/> 2583 2584 <function name="TexGenfOES" external="true" template="TexGen" gltype="GLfloat" expand_vector="true"/> 2585 <function name="TexGenfvOES" external="true" template="TexGen" gltype="GLfloat"/> 2586 <function name="TexGeniOES" external="true" template="TexGen" gltype="GLint" expand_vector="true"/> 2587 <function name="TexGenivOES" external="true" template="TexGen" gltype="GLint"/> 2588 <function name="TexGenxOES" external="true" template="TexGen" gltype="GLfixed" expand_vector="true"/> 2589 <function name="TexGenxvOES" external="true" template="TexGen" gltype="GLfixed"/> 2590 2591 <function name="Clear" template="Clear"/> 2592 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 2593 <function name="ClearColorx" template="ClearColor" gltype="GLclampx"/> 2594 2595 <function name="ClearStencil" template="ClearStencil"/> 2596 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 2597 <function name="ClearDepthx" template="ClearDepth" gltype="GLclampx"/> 2598 2599 <function name="StencilMask" template="StencilMask"/> 2600 <function name="ColorMask" template="ColorMask"/> 2601 <function name="DepthMask" template="DepthMask"/> 2602 2603 <function name="Disable" template="Disable"/> 2604 <function name="Enable" template="Enable"/> 2605 <function name="Finish" template="Finish"/> 2606 <function name="Flush" template="Flush"/> 2607 2608 <function name="AlphaFunc" template="AlphaFunc" gltype="GLclampf"/> 2609 <function name="AlphaFuncx" template="AlphaFunc" gltype="GLclampx"/> 2610 2611 <function name="BlendFunc" template="BlendFunc"/> 2612 <function name="LogicOp" template="LogicOp"/> 2613 <function name="StencilFunc" template="StencilFunc"/> 2614 2615 <function name="StencilOp" template="StencilOp"/> 2616 <function name="DepthFunc" template="DepthFunc"/> 2617 2618 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 2619 <function name="ReadPixels" template="ReadPixels"/> 2620 2621 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 2622 2623 <function name="GetClipPlanef" template="GetClipPlane" gltype="GLfloat"/> 2624 <function name="GetClipPlanex" template="GetClipPlane" gltype="GLfixed"/> 2625 2626 <function name="GetError" template="GetError"/> 2627 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 2628 <function name="GetFixedv" template="GetState" gltype="GLfixed"/> 2629 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 2630 2631 <function name="GetLightfv" template="GetLight" gltype="GLfloat"/> 2632 <function name="GetLightxv" template="GetLight" gltype="GLfixed"/> 2633 2634 <function name="GetMaterialfv" template="GetMaterial" gltype="GLfloat"/> 2635 <function name="GetMaterialxv" template="GetMaterial" gltype="GLfixed"/> 2636 2637 <function name="GetString" template="GetString"/> 2638 2639 <function name="GetTexEnvfv" template="GetTexEnv" gltype="GLfloat"/> 2640 <function name="GetTexEnviv" template="GetTexEnv" gltype="GLint"/> 2641 <function name="GetTexEnvxv" template="GetTexEnv" gltype="GLfixed"/> 2642 2643 <function name="GetTexGenfvOES" external="true" template="GetTexGen" gltype="GLfloat"/> 2644 <function name="GetTexGenivOES" external="true" template="GetTexGen" gltype="GLint"/> 2645 <function name="GetTexGenxvOES" external="true" template="GetTexGen" gltype="GLfixed"/> 2646 2647 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 2648 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 2649 <function name="GetTexParameterxv" template="GetTexParameter" gltype="GLfixed"/> 2650 2651 <function name="IsEnabled" template="IsEnabled"/> 2652 2653 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 2654 <function name="DepthRangex" template="DepthRange" gltype="GLclampx"/> 2655 2656 <function name="Frustumf" template="Frustum" gltype="GLfloat"/> 2657 <function name="Frustumx" template="Frustum" gltype="GLfixed"/> 2658 2659 <function name="LoadIdentity" template="LoadIdentity"/> 2660 <function name="LoadMatrixf" template="LoadMatrix" gltype="GLfloat"/> 2661 <function name="LoadMatrixx" template="LoadMatrix" gltype="GLfixed"/> 2662 <function name="MatrixMode" template="MatrixMode"/> 2663 2664 <function name="MultMatrixf" template="MultMatrix" gltype="GLfloat"/> 2665 <function name="MultMatrixx" template="MultMatrix" gltype="GLfixed"/> 2666 <function name="Orthof" template="Ortho" gltype="GLfloat"/> 2667 <function name="Orthox" template="Ortho" gltype="GLfixed"/> 2668 2669 <function name="PopMatrix" template="PopMatrix"/> 2670 <function name="PushMatrix" template="PushMatrix"/> 2671 2672 <function name="Rotatef" template="Rotate" gltype="GLfloat"/> 2673 <function name="Rotatex" template="Rotate" gltype="GLfixed"/> 2674 <function name="Scalef" template="Scale" gltype="GLfloat"/> 2675 <function name="Scalex" template="Scale" gltype="GLfixed"/> 2676 <function name="Translatef" template="Translate" gltype="GLfloat"/> 2677 <function name="Translatex" template="Translate" gltype="GLfixed"/> 2678 2679 <function name="Viewport" template="Viewport"/> 2680 <function name="ColorPointer" template="ColorPointer"/> 2681 <function name="DisableClientState" template="DisableClientState"/> 2682 <function name="DrawArrays" template="DrawArrays"/> 2683 <function name="DrawElements" template="DrawElements"/> 2684 <function name="EnableClientState" template="EnableClientState"/> 2685 2686 <function name="GetPointerv" template="GetPointer"/> 2687 2688 <function name="Normal3f" external="true" template="Normal" gltype="GLfloat" expand_vector="true"/> 2689 <function name="Normal3x" template="Normal" gltype="GLfixed" expand_vector="true"/> 2690 <function name="NormalPointer" template="NormalPointer"/> 2691 <function name="TexCoordPointer" template="TexCoordPointer"/> 2692 <function name="VertexPointer" template="VertexPointer"/> 2693 2694 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 2695 <function name="PolygonOffsetx" template="PolygonOffset" gltype="GLfixed"/> 2696 2697 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 2698 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 2699 2700 <function name="TexSubImage2D" template="TexSubImage2D"/> 2701 2702 <function name="BindTexture" template="BindTexture"/> 2703 <function name="DeleteTextures" template="DeleteTextures"/> 2704 <function name="GenTextures" template="GenTextures"/> 2705 <function name="IsTexture" template="IsTexture"/> 2706 2707 <function name="BlendEquationOES" template="BlendEquation"/> 2708 <function name="BlendEquationSeparateOES" template="BlendEquationSeparate"/> 2709 2710 <function name="MultiTexCoord4x" template="MultiTexCoord" gltype="GLfixed" vector_size="4" expand_vector="true"/> 2711 2712 <function name="ActiveTexture" template="ActiveTexture"/> 2713 <function name="ClientActiveTexture" template="ClientActiveTexture"/> 2714 2715 <function name="MultiTexCoord4f" external="true" template="MultiTexCoord" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2716 2717 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 2718 <function name="SampleCoveragex" template="SampleCoverage" gltype="GLclampx"/> 2719 2720 <!-- CompressedTexImage2D calls out to two different functions based on 2721 whether the image is a paletted image or not --> 2722 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 2723 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 2724 2725 <function name="BlendFuncSeparateOES" template="BlendFuncSeparate"/> 2726 2727 <function name="PointParameterf" template="PointParameter" gltype="GLfloat" expand_vector="true"/> 2728 <function name="PointParameterfv" template="PointParameter" gltype="GLfloat"/> 2729 <function name="PointParameterx" template="PointParameter" gltype="GLfixed" expand_vector="true"/> 2730 <function name="PointParameterxv" template="PointParameter" gltype="GLfixed"/> 2731 2732 <!-- OES_mapbuffer --> 2733 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 2734 <function name="MapBufferOES" template="MapBuffer"/> 2735 <function name="UnmapBufferOES" template="UnmapBuffer"/> 2736 2737 <function name="BindBuffer" template="BindBuffer"/> 2738 <function name="BufferData" template="BufferData"/> 2739 <function name="BufferSubData" template="BufferSubData"/> 2740 <function name="DeleteBuffers" template="DeleteBuffers"/> 2741 <function name="GenBuffers" template="GenBuffers"/> 2742 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 2743 <function name="IsBuffer" template="IsBuffer"/> 2744 2745 <!-- OES_framebuffer_object --> 2746 <function name="GenerateMipmapOES" template="GenerateMipmap"/> 2747 <function name="BindFramebufferOES" template="BindFramebuffer"/> 2748 <function name="DeleteFramebuffersOES" template="DeleteFramebuffers"/> 2749 <function name="GenFramebuffersOES" template="GenFramebuffers"/> 2750 <function name="BindRenderbufferOES" template="BindRenderbuffer"/> 2751 <function name="DeleteRenderbuffersOES" template="DeleteRenderbuffers"/> 2752 <function name="GenRenderbuffersOES" template="GenRenderbuffers"/> 2753 <function name="RenderbufferStorageOES" external="true" template="RenderbufferStorage"/> 2754 <function name="FramebufferRenderbufferOES" template="FramebufferRenderbuffer"/> 2755 <function name="FramebufferTexture2DOES" template="FramebufferTexture2D"/> 2756 <function name="CheckFramebufferStatusOES" template="CheckFramebufferStatus"/> 2757 <function name="GetFramebufferAttachmentParameterivOES" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 2758 <function name="GetRenderbufferParameterivOES" template="GetRenderbufferParameter" gltype="GLint"/> 2759 <function name="IsRenderbufferOES" template="IsRenderbuffer"/> 2760 <function name="IsFramebufferOES" template="IsFramebuffer"/> 2761 2762 <!-- OES_query_matrix --> 2763 <!-- QueryMatrixx returns values in an unusual, decomposed, fixed-value 2764 form; it has its own code for this --> 2765 <function name="QueryMatrixxOES" external="true" template="QueryMatrix" gltype="GLfixed"/> 2766 2767 <!-- OES_draw_texture --> 2768 <function name="DrawTexfOES" template="DrawTex" gltype="GLfloat" expand_vector="true"/> 2769 <function name="DrawTexiOES" template="DrawTex" gltype="GLint" expand_vector="true"/> 2770 <function name="DrawTexsOES" template="DrawTex" gltype="GLshort" expand_vector="true"/> 2771 <function name="DrawTexxOES" template="DrawTex" gltype="GLfixed" expand_vector="true"/> 2772 <function name="DrawTexfvOES" template="DrawTex" gltype="GLfloat"/> 2773 <function name="DrawTexivOES" template="DrawTex" gltype="GLint"/> 2774 <function name="DrawTexsvOES" template="DrawTex" gltype="GLshort"/> 2775 <function name="DrawTexxvOES" template="DrawTex" gltype="GLfixed"/> 2776 2777 <!-- EXT_multi_draw_arrays --> 2778 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 2779 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 2780 2781 <!-- OES_EGL_image --> 2782 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 2783 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 2784</api> 2785 2786<api name="GLES2.0"> 2787 <category name="GLES2.0"/> 2788 2789 <category name="OES_compressed_paletted_texture"/> 2790 <category name="OES_compressed_ETC1_RGB8_texture"/> 2791 <category name="OES_depth24"/> 2792 <category name="OES_depth32"/> 2793 <category name="OES_fbo_render_mipmap"/> 2794 <category name="OES_rgb8_rgba8"/> 2795 <category name="OES_stencil1"/> 2796 <category name="OES_stencil4"/> 2797 <category name="OES_element_index_uint"/> 2798 <category name="OES_mapbuffer"/> 2799 <category name="OES_texture_3D"/> 2800 <category name="OES_texture_npot"/> 2801 <category name="EXT_texture_filter_anisotropic"/> 2802 <category name="EXT_texture_type_2_10_10_10_REV"/> 2803 <category name="OES_depth_texture"/> 2804 <category name="OES_packed_depth_stencil"/> 2805 <category name="OES_standard_derivatives"/> 2806 <category name="EXT_texture_format_BGRA8888"/> 2807 <category name="EXT_texture_rg"/> 2808 <category name="EXT_read_format_bgra"/> 2809 2810 <category name="EXT_texture_compression_dxt1"/> 2811 <category name="EXT_blend_minmax"/> 2812 <category name="EXT_multi_draw_arrays"/> 2813 <category name="OES_EGL_image"/> 2814 <category name="OES_EGL_image_external"/> 2815 <category name="EXT_unpack_subimage"/> 2816 2817 <category name="NV_draw_buffers"/> 2818 <category name="NV_read_buffer"/> 2819 2820 <function name="DrawBuffersNV" template="DrawBuffers"/> 2821 <function name="ReadBufferNV" template="ReadBuffer"/> 2822 2823 <function name="CullFace" template="CullFace"/> 2824 2825 <function name="FrontFace" template="FrontFace"/> 2826 <function name="Hint" template="Hint"/> 2827 2828 <function name="LineWidth" template="LineWidth" gltype="GLfloat"/> 2829 2830 <function name="Scissor" template="Scissor"/> 2831 2832 <function name="TexParameterf" template="TexParameter" gltype="GLfloat" expand_vector="true"/> 2833 <function name="TexParameterfv" template="TexParameter" gltype="GLfloat"/> 2834 <function name="TexParameteri" template="TexParameter" gltype="GLint" expand_vector="true"/> 2835 <function name="TexParameteriv" template="TexParameter" gltype="GLint"/> 2836 2837 <function name="TexImage2D" template="TexImage2D"/> 2838 2839 <function name="Clear" template="Clear"/> 2840 <function name="ClearColor" template="ClearColor" gltype="GLclampf"/> 2841 <function name="ClearStencil" template="ClearStencil"/> 2842 <function name="ClearDepthf" template="ClearDepth" gltype="GLclampf"/> 2843 2844 <function name="StencilMask" template="StencilMask"/> 2845 <function name="StencilMaskSeparate" template="StencilMaskSeparate"/> 2846 <function name="ColorMask" template="ColorMask"/> 2847 <function name="DepthMask" template="DepthMask"/> 2848 <function name="Disable" template="Disable"/> 2849 <function name="Enable" template="Enable"/> 2850 <function name="Finish" template="Finish"/> 2851 <function name="Flush" template="Flush"/> 2852 2853 <function name="BlendFunc" template="BlendFunc"/> 2854 2855 <function name="StencilFunc" template="StencilFunc"/> 2856 <function name="StencilFuncSeparate" template="StencilFuncSeparate"/> 2857 <function name="StencilOp" template="StencilOp"/> 2858 <function name="StencilOpSeparate" template="StencilOpSeparate"/> 2859 2860 <function name="DepthFunc" template="DepthFunc"/> 2861 2862 <function name="PixelStorei" template="PixelStore" gltype="GLint"/> 2863 <function name="ReadPixels" template="ReadPixels"/> 2864 2865 <function name="GetBooleanv" template="GetState" gltype="GLboolean"/> 2866 <function name="GetError" template="GetError"/> 2867 <function name="GetFloatv" template="GetState" gltype="GLfloat"/> 2868 <function name="GetIntegerv" template="GetState" gltype="GLint"/> 2869 2870 <function name="GetString" template="GetString"/> 2871 2872 <function name="GetTexParameterfv" template="GetTexParameter" gltype="GLfloat"/> 2873 <function name="GetTexParameteriv" template="GetTexParameter" gltype="GLint"/> 2874 2875 <function name="IsEnabled" template="IsEnabled"/> 2876 2877 <function name="DepthRangef" template="DepthRange" gltype="GLclampf"/> 2878 2879 <function name="Viewport" template="Viewport"/> 2880 2881 <function name="DrawArrays" template="DrawArrays"/> 2882 <function name="DrawElements" template="DrawElements"/> 2883 2884 <function name="PolygonOffset" template="PolygonOffset" gltype="GLfloat"/> 2885 <function name="CopyTexImage2D" template="CopyTexImage2D"/> 2886 <function name="CopyTexSubImage2D" template="CopyTexSubImage2D"/> 2887 <function name="TexSubImage2D" template="TexSubImage2D"/> 2888 2889 <function name="BindTexture" template="BindTexture"/> 2890 <function name="DeleteTextures" template="DeleteTextures"/> 2891 <function name="GenTextures" template="GenTextures"/> 2892 <function name="IsTexture" template="IsTexture"/> 2893 2894 <function name="BlendColor" template="BlendColor" gltype="GLclampf"/> 2895 <function name="BlendEquation" template="BlendEquation"/> 2896 <function name="BlendEquationSeparate" template="BlendEquationSeparate"/> 2897 2898 <function name="TexImage3DOES" template="TexImage3D"/> 2899 <function name="TexSubImage3DOES" template="TexSubImage3D"/> 2900 <function name="CopyTexSubImage3DOES" template="CopyTexSubImage3D"/> 2901 2902 <function name="CompressedTexImage3DOES" template="CompressedTexImage3D"/> 2903 <function name="CompressedTexSubImage3DOES" template="CompressedTexSubImage3D"/> 2904 2905 <function name="ActiveTexture" template="ActiveTexture"/> 2906 2907 <function name="SampleCoverage" template="SampleCoverage" gltype="GLclampf"/> 2908 2909 <function name="CompressedTexImage2D" template="CompressedTexImage2D"/> 2910 <function name="CompressedTexSubImage2D" template="CompressedTexSubImage2D"/> 2911 2912 <function name="BlendFuncSeparate" template="BlendFuncSeparate"/> 2913 2914 <function name="VertexAttrib1f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1" expand_vector="true"/> 2915 <function name="VertexAttrib2f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2" expand_vector="true"/> 2916 <function name="VertexAttrib3f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3" expand_vector="true"/> 2917 <function name="VertexAttrib4f" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2918 <function name="VertexAttrib1fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="1"/> 2919 <function name="VertexAttrib2fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="2"/> 2920 <function name="VertexAttrib3fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="3"/> 2921 <function name="VertexAttrib4fv" external="true" template="VertexAttrib" gltype="GLfloat" vector_size="4"/> 2922 2923 <function name="VertexAttribPointer" template="VertexAttribPointer"/> 2924 2925 <function name="EnableVertexAttribArray" template="EnableVertexAttribArray"/> 2926 <function name="DisableVertexAttribArray" template="DisableVertexAttribArray"/> 2927 2928 <function name="IsProgram" template="IsProgram"/> 2929 <function name="GetProgramiv" template="GetProgram" gltype="GLint"/> 2930 2931 <function name="GetVertexAttribfv" template="GetVertexAttrib" gltype="GLfloat"/> 2932 <function name="GetVertexAttribiv" template="GetVertexAttrib" gltype="GLint"/> 2933 <function name="GetVertexAttribPointerv" template="GetVertexAttribPointer"/> 2934 2935 <function name="GetBufferPointervOES" template="GetBufferPointer"/> 2936 <function name="MapBufferOES" template="MapBuffer"/> 2937 <function name="UnmapBufferOES" template="UnmapBuffer"/> 2938 <function name="BindBuffer" template="BindBuffer"/> 2939 <function name="BufferData" template="BufferData"/> 2940 <function name="BufferSubData" template="BufferSubData"/> 2941 <function name="DeleteBuffers" template="DeleteBuffers"/> 2942 <function name="GenBuffers" template="GenBuffers"/> 2943 <function name="GetBufferParameteriv" template="GetBufferParameter" gltype="GLint"/> 2944 <function name="IsBuffer" template="IsBuffer"/> 2945 2946 <function name="CreateShader" template="CreateShader"/> 2947 <function name="ShaderSource" template="ShaderSource"/> 2948 <function name="CompileShader" template="CompileShader"/> 2949 <function name="ReleaseShaderCompiler" template="ReleaseShaderCompiler"/> 2950 <function name="DeleteShader" template="DeleteShader"/> 2951 <function name="ShaderBinary" template="ShaderBinary"/> 2952 <function name="CreateProgram" template="CreateProgram"/> 2953 <function name="AttachShader" template="AttachShader"/> 2954 <function name="DetachShader" template="DetachShader"/> 2955 <function name="LinkProgram" template="LinkProgram"/> 2956 <function name="UseProgram" template="UseProgram"/> 2957 <function name="DeleteProgram" template="DeleteProgram"/> 2958 2959 <function name="GetActiveAttrib" template="GetActiveAttrib"/> 2960 <function name="GetAttribLocation" template="GetAttribLocation"/> 2961 <function name="BindAttribLocation" template="BindAttribLocation"/> 2962 <function name="GetUniformLocation" template="GetUniformLocation"/> 2963 <function name="GetActiveUniform" template="GetActiveUniform"/> 2964 2965 <function name="Uniform1f" template="Uniform" gltype="GLfloat" vector_size="1" expand_vector="true"/> 2966 <function name="Uniform2f" template="Uniform" gltype="GLfloat" vector_size="2" expand_vector="true"/> 2967 <function name="Uniform3f" template="Uniform" gltype="GLfloat" vector_size="3" expand_vector="true"/> 2968 <function name="Uniform4f" template="Uniform" gltype="GLfloat" vector_size="4" expand_vector="true"/> 2969 <function name="Uniform1i" template="Uniform" gltype="GLint" vector_size="1" expand_vector="true"/> 2970 <function name="Uniform2i" template="Uniform" gltype="GLint" vector_size="2" expand_vector="true"/> 2971 <function name="Uniform3i" template="Uniform" gltype="GLint" vector_size="3" expand_vector="true"/> 2972 <function name="Uniform4i" template="Uniform" gltype="GLint" vector_size="4" expand_vector="true"/> 2973 2974 <function name="Uniform1fv" template="Uniform" gltype="GLfloat" vector_size="1"/> 2975 <function name="Uniform2fv" template="Uniform" gltype="GLfloat" vector_size="2"/> 2976 <function name="Uniform3fv" template="Uniform" gltype="GLfloat" vector_size="3"/> 2977 <function name="Uniform4fv" template="Uniform" gltype="GLfloat" vector_size="4"/> 2978 <function name="Uniform1iv" template="Uniform" gltype="GLint" vector_size="1"/> 2979 <function name="Uniform2iv" template="Uniform" gltype="GLint" vector_size="2"/> 2980 <function name="Uniform3iv" template="Uniform" gltype="GLint" vector_size="3"/> 2981 <function name="Uniform4iv" template="Uniform" gltype="GLint" vector_size="4"/> 2982 2983 <function name="UniformMatrix2fv" template="UniformMatrix" gltype="GLfloat" vector_size="2"/> 2984 <function name="UniformMatrix3fv" template="UniformMatrix" gltype="GLfloat" vector_size="3"/> 2985 <function name="UniformMatrix4fv" template="UniformMatrix" gltype="GLfloat" vector_size="4"/> 2986 2987 <function name="ValidateProgram" template="ValidateProgram"/> 2988 2989 <function name="GenerateMipmap" template="GenerateMipmap"/> 2990 <function name="BindFramebuffer" template="BindFramebuffer"/> 2991 <function name="DeleteFramebuffers" template="DeleteFramebuffers"/> 2992 <function name="GenFramebuffers" template="GenFramebuffers"/> 2993 <function name="BindRenderbuffer" template="BindRenderbuffer"/> 2994 <function name="DeleteRenderbuffers" template="DeleteRenderbuffers"/> 2995 <function name="GenRenderbuffers" template="GenRenderbuffers"/> 2996 <function name="RenderbufferStorage" external="true" template="RenderbufferStorage"/> 2997 <function name="FramebufferRenderbuffer" template="FramebufferRenderbuffer"/> 2998 <function name="FramebufferTexture2D" template="FramebufferTexture2D"/> 2999 <function name="FramebufferTexture3DOES" template="FramebufferTexture3D"/> 3000 <function name="CheckFramebufferStatus" template="CheckFramebufferStatus"/> 3001 <function name="GetFramebufferAttachmentParameteriv" template="GetFramebufferAttachmentParameter" gltype="GLint"/> 3002 <function name="GetRenderbufferParameteriv" template="GetRenderbufferParameter" gltype="GLint"/> 3003 <function name="IsRenderbuffer" template="IsRenderbuffer"/> 3004 <function name="IsFramebuffer" template="IsFramebuffer"/> 3005 3006 <function name="IsShader" template="IsShader"/> 3007 <function name="GetShaderiv" template="GetShader" gltype="GLint"/> 3008 <function name="GetAttachedShaders" template="GetAttachedShaders"/> 3009 <function name="GetShaderInfoLog" template="GetShaderInfoLog"/> 3010 <function name="GetProgramInfoLog" template="GetProgramInfoLog"/> 3011 <function name="GetShaderSource" template="GetShaderSource"/> 3012 <function name="GetShaderPrecisionFormat" template="GetShaderPrecisionFormat"/> 3013 <function name="GetUniformfv" template="GetUniform" gltype="GLfloat"/> 3014 <function name="GetUniformiv" template="GetUniform" gltype="GLint"/> 3015 3016 <!-- EXT_multi_draw_arrays --> 3017 <function name="MultiDrawArraysEXT" template="MultiDrawArrays"/> 3018 <function name="MultiDrawElementsEXT" template="MultiDrawElements"/> 3019 3020 <!-- OES_EGL_image --> 3021 <function name="EGLImageTargetTexture2DOES" template="EGLImageTargetTexture2D"/> 3022 <function name="EGLImageTargetRenderbufferStorageOES" template="EGLImageTargetRenderbufferStorage"/> 3023</api> 3024 3025</apispec> 3026